#Recon - Feedback
1 messages · Page 3 of 1
Glad the spotting changes are coming before the free weekend too, will give new players a bit easier experience
Make recon’s class passive be
Players spotted by recon stay marked twice as long
@odd oak
This is maybe the best suggestion I’ve ever posted
Stfu battle bot
Fucking finally
Very good
after months of saying the same shit over and over again we got oki to listen to half of it
@acoustic cypress Can you suggest to Oki that recon spots last twice as long? Now that a good spotting system is in place it should be very easy to let recon be better at spotting, makes perfect sense to be its unique class ability
I feel like this is a really really good suggestion, especially since recon got a nerf with med range scope glint
why HG tho?
That is what I am wondering
equally I don't desire to break that rule of PM the dev & get banned

Today is a confusing, wonderful day to say the least
Idk seen you mention several times “had a chat with Oki” thought you were on talking terms with him
You’re the only person I’ve seen in the feedback channel say that
I haven't through
Oh damn really? Must’ve been someone else with your discord role, sorry man
you can literally search my account with that phrase & nothing comes up
I mean am I gonna go to that trouble tho? lol
you mean ox1gen?
probably
mhm
Hmm maybe I’m trying to think of what channel it was in so I can search it
I keep forgetting that B
i mean oki even mentioned ox1gen in a devcast so...
Yeah but it was someone I was in a convo with, don’t want to just tag a random person, tho I did in this case but only mistakenly
Well again apologies
I mean do you agree? It feels like the absolute perfect class ability for recon now that the system is in place
What
.
I just gave him some values for attachments 
idk then 
I just use to bug him about values during playtests and he asked me if i could take a look and suggest something
We’re just looking for someone to suggest this to him since it seems perfect but there’s no way he’s gonna see it in this channel
Make a suggestion, he reads those since they were opened
Got it, I’ll do that, thanks for your help
👍
cause you give them a close range infiltrator role
why do they need to be close range
its the sniper class
I guess it makes a bit more sense with the removal of some guns from other classes that they could
it's the recon class
Could give recon a placeable gadget like the trophy system that spots enemies within its radius, would help with the close range recon
I am thinking of giving them a more detailed ping system with extra options (par example ping to show there's a group there, Ping to show there's a sniper, Ping to show there's a Spawn beacon)
Was thinking a related additional buff, could give recon a AoE ping where pinging someone (manually only, not with the attachment) would ping other enemies within a few meters of them
Could be a motion or sound sensor that pings enemies sprinting near it, so that it has counterplay
Could also step into the "stealthy" side of reconnaissance and have them use the old ping system of just a red arrow of where they were
Yeah it’s a shame, we’ll have to see how it looks as it’s supposed to be smaller but who knows what that means. Should’ve fixed the glint cone before adding this.
who knows what oki means in general?
Truly
bro needs some classes or a translator 💀
remove brs from recon
Yeah it just feels wrong honestly
Especially now that the FAL is back on assault
Every single class can use the FAL according to the latest chart lol
yeah, recon cant really engage objectives as reliably as other classes. i'd still like to see recon now with the new 3d spotting, drone, and BR combo.
drone is definitely going to be an essential tool now for recon with 3d spotting. just wish 3d spotting was and exclusive function for drone and advanced binoculars. it would give recon some unique utility while making everything else easier to balance. i don't like how they are essentially going to copy and paste what was arguably one of battlefield's worst features.
shoot Doritos, spam ping, and bind map view to somewhere easy to reach. i'm not going to enjoy developing those habits again.
i felt so free in this game, like some burden was lifted from my shoulders.
Dang I’m honestly pretty stoked for the update personally
I think swapping BRs for carbines would be best
As val and recon just gel together in my eyes
Also advanced binoc < SOFLAM binocs. I’ve been beating this drum for a while
Spamming map is already essential, just instead of seeing enemy markers you look for Xs of dead teammates to find where the enemies are.
The spotting update will make the game more accessible and I think that’s the correct direction for it honestly.
Different idea: make the spot last longer if it’s a recon
The auto ping thing only lasts 2 seconds, I’m guessing player pings last for 5-6 seconds and from there just make a recon ping last for 10
Yep fully agree, I posted that suggestion here as well:
https://discord.com/channels/303681520202285057/1178441060578512926
Oh you did indeed
another idea: recon should be 3d spotted for significantly less time than any other class, if not at all. good compensation for giving medium scopes glint. more incentive to play recon as a stealthy flanking class with BR.
:x because of 3d spotting and the new particles one could just remove glint if the 3d spot will be for the entire team
Oh I like that a lot
The glint change was acceptable with the first proposed weapon changes, where only recons had DMRs, but now recons are just going to get fucked by engineers and assault with M110s because everyone with a DMR can see exactly where they are
Glint is not even that necessary to spot someone, grass etc. stop rendering at rather close ranges
oh well
assaults/engies complained
^
recon forever nerfed never buffed 😔
theirs no reason to use dmrs on non recon classes now
Well recon is just so fucked with the current state of things
why would anyone use dmr on recon if you can just have a rpg and dmr
stupid ass change
Yeah there’s never been any reason to
dmrs should be recon exclusive
Recon is the only class without any class buffs too lmao
Yep
no reason to use anything other than bolts on recon and bolts being nerfed 🥳
And now bolties are just going to get decimated by DMRs at any reasonable range
Keep being bad at the game
?
Nah snipers are useless now
instead of fixing glint they made it worse ❤️
Now everyone will just camp with mk20
Yep they ruined one of the most fun gameplay loops in the game, super great
they fucked up a lot of balance
they better rethink some of these changes
cause they are horrible
im still confused what you meant by this, we are both complaining about the same thing
This implies that they think about changes
at this point the evidence suggests otherwise
they follow the community but they listen to the most braindead people in the community
nah they don't follow shit
Oh my bad
the glint has been complained about since day 1
map voting was nearly fixed but then they reverted it to the shit version again
even the fucking progression took a while to fix even though it was fine before the release
bandaging changes were the worst of the suggestions in that channel as well
because the dumbass slaz whined and bitched
be realistic man
I apologize, I didn’t read your sarcasm. There are some people who complain endlessly about getting sniped, thought you were one of those coming here to celebrate snipers being removed from the game
it's not just because of one idiot who cannot understand how probabilities work
all good lol, sarcasm doesnt work well over text
Well we got recon its class buff at least
#dev-wip message
very excited for recons to actually be allowed to Recon
Yeah I think 8 seconds instead of 4 is a pretty big difference
I feel like meta recon "support" is going to now be DMR med scope + the spotter attachment
which i'm kinda here for. I've been dying for recon to be able to recon. i'm indifferent about bolt actions being less useful but maybe the med scope glare isnt as bad as it sounds
i'm optimistic
Honestly, no glint on mid range scopes made mid range scopes the only options, since they had no glint that would be visible through foliage. Now they fixed glint going through foliage and added smaller glint to mid range scopes.
This makes longer range scopes more of an options since by default.
Main issue i had with using long ranges wasnt the glint itself, but that glint going through everything and me getting one side beamed
thats fair honestly
...which also introduces another issue..
rebalancing DMRs for medium range with mroe close quarters self-defense capability than bolt actions I guess?
no DMRs should stay med/long ranges
DMRs are made Recon-exclusive; "Finally, SRs are no longer the only reason people play Recon"
Glint gets added to Medium Scopes on SRs; "Just let me be happy for once, Oki"
DMRs arent going to be Recon-exclusive after all; "God DAMN IT"
The roulette was perfect
All maps got to be played, there was some excitment about whats next
Now its back to tensa / basra / waki
Love the maps but variety is welcome
Any idea why recon gets the battle rifles?
it makes sense to me
they are basically just DMRs but less range
My best guess is the high damage/low rof, just adding a new floor that the mk14 and g3 covered
Im part of the ‘carbines for recon’ crowd
ya i agree recon should get carbines
Since its not at all out of the possibility of irl recon units utilizing lighter carry weapons. Marine 1st recon comes to mind
class renamed: "Hill Wookie"
IMO, 3D spotting is craaazy strong for the speed at which this game moves and I expect it to be heavily toned down soon.
Simultaneously, I agree that giving Recon more stealthiness is a good way to let the class be played in ways that bring them closer to the frontlines.
You may find my suggestion here relevant for both points:
https://discord.com/channels/303681520202285057/1178851868974264351
I like the idea of giving recon some sort of stealth buffs
I worry too that glint means people are going to spot you every time you peek
This is bound to happen, and at that point, you can't even position yourself in an unexpected corner and try to outsmart someone with your pre-aimed Glock because they'll see exactly how you're moving. Specially with how trivial it is to chuck some C4 and punch through four walls in seconds, I think 3D spotting is just going to further flatten the range of viable tactics in the game.
I'd LOVE for carbines to be recon-only, as a "Moooom, I want an AR! Honey, we have ARs at home *points to carbines*" recon alternative.
I'd personally swap the Honey Badger and the Scorpion EVO's categories. Make the scorpion the PDW it was always meant to be, some sort of "engineer/medic's fast smg alternative with more bang", and then put the Honey Badger alongside the AS VAL.
They're both fairly logical to give to a "sneaky beaky" recon, too!
AS VAL was always my sniper of choice in PUBG, high drop, low damage, but insanely quiet with barely to no muzzle flash.
Honey Badger would pack a bigger punch, but also comes with the more unwieldy recoil of the 300BLK punching you in the chest.
Both sneaky beaky carbines, both suited to Recon! 😁
idk if you seen the new weopons list cange
a lot of the ARs are now carbines like they should be lol
Haaaaaaaa, okay I see. Hm.. that does invalidate my tinier / less drastic shuffle idea xD
scorpion is also now just a smg lol
tbh Honey Bader could have been a carbine or a PSW
Kind'a makes sense, I thought it was more of a PDW - like the P90 - than an SMG, but honestly PDW feels like such a weird term anyways 😆
Recon getting BRs would fill that same niche I had in mind with the previously-appointed Carbines. Mid-range, faster ROF, less bang than a Sniper Rifle, but more bang than a Marksman Rifle.
Honestly, disregard my little idea/spitball blurb above! With the upcoming change, it pretty much will make both myself AND my snipeer friend very happy! 😁
Was not aware that #dev-wip was a channel, I'll have to keep an eye on it 🔍 👀
naaaaaaaaaa I still want carbines most like some one said us recon units use carbines so should the ones in this game lol
Recons getting any kind of rifle I'm ehhhhhhhh about, they should really just be at both ends of the spectrum.
Sniper rifles and SMGs, make them amazing at the range extremes but useless in the middle
I’m gonna be that guy but I’m not trying to be obnoxious. I’m 98% sure the AS-val uses a 9x39mm cartridge, .300 blk is a 7.62x35mm cartridge. Theoretically the impulse would be a higher for the as val. (If you like firearm lore/trivia)
Both shoot relatively softly depending on the platform more than the cartridge though. I am very pro giving recon carbines, as the as val and g36c are both amazing firearms irl and I just like using em
And I like playing recon
This is by no means a compelling argument. Thank you for coming to my ted talk.
Currently the glint cone is 20 degrees?
Yup but that’s quite a lot when you consider distance
20 degree cone over 400m is big
No wonder you can see it from anywhere, 20 is nuts.
Don't ruin class long range identity with battle rifles pretty please
I'm all for glints being a DANGEROUS thing to see, as opposed to "oh! a sniper I can kill!" it should be "oh shit! they're scoping me up! duck and roll!"
leaning in prone > roll when?
Better accelerate me if I do it down a hill
then they should remove the DMRs from the class
(i dont actually want this I'm using it as a counter argument)
the Mk. 20 is good at all ranges
really the ony DMR that isn't good at all ranges is the M110 but that's a barely
btw I dont want recon to lose DMRs like I said counter argument
I agree, they should remove DMRs
oh your one of those people
one that likes balance?
the class is called Recon
not Marksman
You know what the M in DMR means right?
DMRs aren't op at all if they were you would see everyone using them
Let them recon or snipe, but if you start giving them mid-range weapons you're going to be treading on other classes toes.
DMR's I'm not the most fussed about, but definitely no BRs, ARs or carbines.
like how every class already doesn't do that with each other
I know and it's bad
BRs are basically DMRs with less range hell the Mk. 20 in my opinion is a better SCAR-H
the only one i feel that doesn't match recon really is the Fal it has to fast of a fire rate
Still unsure why the fuck the G3 is a DMR
agree
they fixing that though
tbh I'd like it to actually get a drum mag and a bipod because that was a common thing to see on G3s
it's an LSW at that point
actually was thinking of making a suggestion thread for some of the battle rifles to have drum mags only on support
and maybe assault because in my opinion i think assault should be a bit of every class
🧠 Yooo that'd be interesting!
Shared platforms, unique attachments!
G3 with a drum & bipod for support
G3 with a quick mag for assault/engi/medic
G3 with long scopes and semi-auto only for sniper.
Kind of sliding out of recon-focused feedback, but it'd be neat to see certain "chassis" being shared, but still made unique through attachments, to prevent this "stepping on each other's feet" in terms of identity.
actually ya that a good idea
so all classes can share some guns but they will still have a uniqueness about it
i was just thinking about support
Fellow Support main? 🤭
If that will be so, I think recon should get exclusivity on suppressors
Agreed!
I was thinking of that when brainstorming that little top-of-the-head list
Would make sense for them as sneaky sneaks to have the quiet stuff too, at least on the shared chassis being discussed!
I wouldn't want to remove suppressors from non-shared weapons though. Assaults can be sneaky-ish with suppressed SMGs and ARs, no need to make suppressors as a whole Recon-only.
I'd just make the "shared chassis" weapons more unique to each classes is all.
Binoculars should have at least an optical rangefinder like Squad, or a digital one like the attachment for the guns. It would benefit Recon especially but also Engineer for the RPG shots.
It's very hard to judge the distances without a rangefinder; the map doesn't have a visible scale or landmarks, the only UI element that can show the distance is a close control point, the stylized graphics makes it hard to guess on gut feeling.
Its called soflam. It’s already in the game but was only on the squad lead class and not the recon.
Which is why I will never stop beating the drum to add it
To recon*
#dev-wip message WE ARE SO BACK
Big update and upgrade. Thanks Oki 
as a recon-exclusive passive, preferably. The class is called recon, for fuck's sake. Having to pick between binocs or (not and) explosive gadget is dumb. Especially with the new spotting mechanics coming in, which will allow recon to actually function as recon
Oh wait, did he forget to change the cone on long scopes too or forgot to mention 
I mean it would make more sense on the secondary gear slot since it competes with airdrone in role
The Recon shouldn't even have explosive gadgets
Being a Recon
Outstanding logical argument
Thank
That's the thing though, why is Recon weapon-restricted in the first place? You can give them every non-Support weapon and they would still be worse than anyone else using it
"You get to use suppressors" would be the one perk of picking that class if you're going to use anything other than a sniper rifle
They also have a reduced bandage count
I don't know why you're trying to boost the pick rate of recon, as it has very little teamwork value.
I'd add suppressed SMGs and similar short weapons like the AS VAL for short range capabilities to Recon, and that's it. No need to penalize the other classes for no reason.
What value does assault have? And since when does anybody care about teamwork in this game?
Assault is supposed to be the assault specialist. Medic would be the other class needed on the frontline.
(honestly I'd rather fuse the two classes because they overlap and Medic is better, but that's another discussion)
Recon should be the long range and intel specialist
Being a recon
Another thing to benefit Recon: copying Squad, high damage headshots should reduce the bleed out timer of enemies, making them harder to revive.
id even take that. iirc, i basically never even used that second slot on recon since im not much of a drone user. frankly, i think it wouldnt be such a bad idea to have most of the gadgets be universal among both slots, and the only restriction would be not being able to carry the same gadget in both slots (except maybe for ammo and med boxes)
Recon has nothing for itself, except "I can use sniper" 
I mean.. It's got zip lines/grapple hook, a recon drone (which is underrated as hell if you ask me!) and I think they should have adv. binos too?
Plenty of reconnaissance tools to use aside from bolt action with a beeg scope
Have you used advanced binos?
They’re an unfinished tool
all that except drone on Assault
binos useless currently. Drone is meme mine.
What's the point of having binos, if you can have a 40x scope
Should be variable scoping and no glare
Recon is the only class without any "special" thing like Stats boost/Heal itself/Can put certain construction or insta build/etc/Get more EXP against vehicles.
New spotting system will make em better
I hope so
I hope they made a "spotting = Exp" or something along the lines.
Because if it's another mechanic with no reward on it :c
Yuh if the spotted gets killed i. 15 sec
Of being spotted
Barely did, saw they're unfinished, put them back on the shelf/ignored them since, but it's still a tool that the class should have, logically. Give them more ways to, well... recon lol
You’re preaching to the choir
Classes stepping on eachother's foot is def. an issue. Assault's fast enough zooming around already I'd yoink the grapple from it altogether. Would make them miss it, and recons could be seen at the front putting some zips up flanks and such.
binos useless currently.
Sadly true 😔
Drone is meme mine.
I disagree, I think meme droning is kind of stupid. It should be a niche thing, not the main use for it.
When it's 3-400m up in the sky and no one looks up to shoot it down, the sheer amount of INFO you can give your squad mates is seriously staggering.
Snipers, flankers, vehicle movement, fortifications, the list goes on, the amount of intel and recon you can get with it is unparallelled (which is why I was thinking of giving the TL idea I put in #1138399228390027305 a wider-range one. It's goated for team-play and coordination.)
What's the point of having binos, if you can have a 40x scope
Gonna echo SaberOne's reply to you on that one, they should have no glint and variable/smooth zooming, and maybe they'd make marks on stuff last longer?
Just trying to think of a way to make them do something right now, with the currently available things in the game. While I'd love to get SOFLAM and guided rockets a-la Battlefield.. they'd have to code all that stuff in... so extended mark duration is the best I can think of on-the-fly. Like 1 minute if marking enemy recons and vehicles using the binos. A solid amount of time, not just "it lasts 10 seconds instead of 5". Those things are supposed to be a d v a n c e d, give em' some oomph!
Yeah agree, but I do wish Recon had "something" that has value not mad by the player, and that is unique to it.
I'll shamelessly rip off the idea of "proximity sensors"?
It's player made-ish, but could just be.. a unique gadget that spots stuff? Or a unique grenade that does like the BFBC2 sensor balls.
I gotta admit, I'm hating not having glint when fighting snipers
Idk, that's kind of the frustration I guess
It's more that I never see glint at all now compared to before, it might just be too small is all
They used medium scope before, so you couldn't even see them. Now, if they're 200+ you should be able to spot them.
That's for medium scopes only I believe. Most medium scoping I feel like was between 0-200 anyway, so this has affected nothing I feel like other than making sure people can't medium scope at 200+
it's a good change for sure, I just don't feel like it's actually changed anything with snipers other than me not being able to see glint at all now admist the chaos of group fights
i mean thats a big change ive seen quite a lot of glints personally when i was trying it out
i dont feel as dummy exposed as i thought i would with adding glints to mediums
if they applied this as it is right now to long range scopes it probably would be okay?
Wait didn’t the change only add glint, no glint was removed at all?
Long range scopes are the same glint and med range scopes had it added to them, previously they had none
tbh with the lack of glint that makes sniper finally as good as medic in its on unique way so im fine with it barely glinting too
Did the glint change affect long scopes, then? Patch notes say only med
no
welcome to how long range scope users felt like getting killed form 600m away from someone they couldn't see
Voted
Spotting mechanic allowing you on recon to spot further than 100m and the spot stay for 8s is pretty dope.
Agreed, the spot mechanic is super fun, but still inconsistent with the new squad menu especially.
Sometimes I look at a guy straight in my cross hair, spamming the ping button but nothing happens. Then I see that I repeatedly spotted the guy behind some leaves that I didn’t even see at the edge of my scope
yeah
Thoughts:
You've created mechanics for sniper rifles that make them completely ineffective at close to medium range. It's a flip-flop, not a shot.
So-so you give players the option to put a side sight on these rifles. But it's pointless. These sights won't help you.
Honestly, I don't see any problem with sniper rifles working properly and their damage FALLING rather than increasing with distance so they can do significant damage to players.
They are sniper rifles, they should work that way. And there are no problems with this in other games.
Impossible!
can now spot via air drone and air drone spots lasts 12 seconds.
excellent change.
now reduce the glint visibility cone and reduce glint visibility based on closer ranges for long range scopes and recon will be set for life.
I like this mechanic of snipers making more damage with range. It promotes actual sniping while reducing the effectiveness in close range unlike some games that make you use them for quickscoping and like a shotgun.
Still, one headshot kills regardless.
I spent a certain amount of time on the SSG until I got the SV-98. Then spent a certain amount of time with it.
In my opinion, it's horrible. I try to aim for the head whenever possible, but apparently the bullet hits anywhere anyway.
Yes, 1-shot kills do happen, but very rarely.
Using a bolt-action rifle as a shotgun is rare. You need a lot of experience for that. And in the end automatic rifles and SMGs will fire more bullets at you if you miss.
Making headshots is super easy once you unlock the rangefinder and range your sights.
Players run very often.
And even when they're not running it works weird.
Maybe there's a problem with registering hits? I don't know.
Hitting people moving erratically or fast horizontally is certainly increasingly challenging with range. But oftentimes as a sniper you'll pick targets that are moving slowly or that are holding position.
A little bit of life gameplay as a scout. I really hate these things.
Yeah, they're tall. But those screws just piss me off. It seems like I'm just going to throw up because of the sight of them sooner or later.
But that's not the point. I shoot from one of these windmills to another windmill with a SV-98 using a PTR-40 Hunter. And... Nothing!
the slower the velocity of the bullet, the more sensitive the shot is in how youve zeroed the shot for the range youre shooting as well as how accurate your shot is, and the effect increases with distance as well. SV and SSG are relatively low-velocity rifles, and thus both your zero and your aim have to be up to snuff, or youll miss quite often.
another bit of advice; dont use the high-magnification scope if you arent even hitting your shots reliably. they just make it harder to see where your shot is landing as how its arcing. use an 8x and get used to the rifle itself first

also, none of the rifles will 1-shot to anything but the head until beyond 1000m. under 1000m, they all require a minimum of 2 shots on full-health targets. SV98 and SSG69 are absolutely no different from the M200 in that regard
and im pretty sure they all also will kill 100% of the time with a headshot at any range except against exo helmets, where the M200 does legitimately stand out among the crowd
so generally, youre either getting a 1-shot kill with a headshot, or a 2-3 shot kill for limb and body shots with all of the rifles except for the SSG, which i think might technically be capable of needing 4 shots to down exo armour of you are unlucky enough to get a shot to the helmet and 2 shots to the body armour before getting a 4th shot on target (someone check my math on that, i dont wanna do it myself)
Seems like you could also just knock the helmet off instead of hitting the head. Maybe, I don't know.
the exo helmet is the only helmet capable of preventing a headshot kill with a sniper if the helmet gets hit. all other helmets dont block enough damage to prevent the 1-shot headshot
(with, of course, the exception of the M200 because "balancing")
nah, m200 cant one shot anymore either
they changed the barrels to not increase damage
did it need ranger to get that 1-shot on exo? m200 is one of my least used SR's, so ive always just assumed it did it with or without ranger
It only could 100% of the time with the damage boost from ranger
ah. well good that it only has a massive velocity and sizeable damage advantage over the other SRs now. balanced
doesn't it also have one of the faster seeming bolt animations :3
yep. still waiting for oki to fix that whole disparity between the bolt speed on the stats page and the actual, realtime delay between shots lol
The other sniper rifles should theoretically be faster at aiming and bolting, and have less kick and recoil, and have significantly faster running speed, so you can reposition much quicker, it's like you're carrying an elephant on your back with the M200.
theoretically
unfortunately, in reality the only real downside to the M200 is the run speed. kick isnt anywhere near enough to be an actual downside over the other rifles, and the bolt speed is a deception at best lol
hahaha. glint hiding still hasnt been fixed
And with M200 you can still just take out your secondary and you won't be that much slower
Im 80% sure that the run speed actually effects you if its equipped, not if its in your hand. All that *might change is the fov when running (making it feel faster/slower)
Its one of the reasons why the deagle is not the greatest. Lowers your run speed just by equipping it (not even holding it)
its something like that. i think the secondary's runspeed acts as a modifier on the primary's runspeed
It does affect your speed even holstered, but you are in fact faster with secondary out. But not that fast still
I really like what #dev-wip is saying. You get a few good shots as recon before your hide is burned, and the pinging is gonna hopefully be fixed
eh. tracers already did that. trails are just gonna make it so that people picking their fucking noses will still be able to find you
omg we got halo sniper smoke trails
I like that recon spots last longer
But can we make the spot bonus more than 50 points?
yes, and then bring back the original ping system, then make 3d spotting exclusive for binoculars and drone.
recon and leader would then have a much more significantly unique and rewarding role while taking away what is arguably a chore and a nightmare to balance for other classes to have.
If you did this the pings would have to last much longer than they do
Just not worth to do that otherwise
i agree.
Even the 8 second recon pings are only sometimes useful to your team and I only ping people either while I rechamber or if I know they're close to teammates and I can't kill them all
Was focusing on trying out pinging last night and it does feel good when the information you gave your teammate gets them the kill
But if I had to pull out binoculars to ping I would not be doing it
And I see very few other people pinging
then would it be more convenient if 3d spotting was an exclusive feature applied for binoculars, drones, and recon scopes (medium and long range)?
i personally think it would be fair for everyone if there were a commitment factor when player wants to engage with 3d spotting as a recon.
if you have your sniper equipped, that should be exclusively for long range kills while binoculars and drone would be for helping your team.
This will just make it so people don't do it at all
Why make it arbitrarily harder for recon to recon?
I don't see the benefit
Oh I missed in your post that you included scopes as things that could 3d spot
I do think the recon spots lasting twice as long is a big incentive to spot specifically on recon
One 127v127 match I remember well last night I was doing a lot of spotting (Kodiak Invasion game where I was a defender, positioned across the river watching enemies move on C), I would say I personally placed half the spots I saw in the match
Out of 127 people on the team
People dont engage with the system much anyway, and its not that powerful, so I don't think further restrictions are necessary
Possibly that'll change as people get more used to it
Just thoughts.
Don't take them too seriously.
A scout with a Kirk/Sledgehammer looks like a ridiculous concept.
I would actually give the scout a weapon with an integrated silencer like the AS-Val and Honey Badger. I think it suits this class more than others.
man, ive been pushing for AS Val being a recon-only weapon for ages. Its a match made in heaven
and hell, give recon reduced footstep audio radius when walking, crouched, and prone if the val is equipped on the loadout :3
Or just in general
people would complain if sniper rifles got it too, if for no other reason than to complain.
though it would certainly help sniper survivability when they get inevitably bum-rushed by 12 SMGs once bullet trails go live
Lol.
A Recon could be added with a full Ghillie. Yes, it's unlikely to work, but it's just an addition to the sniper image.
eh, the new distance for grass culling sorta makes the ghillie stuff work the opposite it usually would; makes your character "blob" bigger and easier to see against the grass-less terrain. still not super thrilled about that change
The point is that camouflage is supposed to harmonize with the terrain and hide you.
But many things in the game work the other way around.
The grass should probably be thick enough, and the suit should turn you into a hill or a bush 😄
become the hill
just dig a hole
Ghillie vibes.
Afghanistan sucks and is dirty. This was originally just for shiggles, but the urban ghillie was actually used effectively at a later time, at least once.
Might be of interest for those who would like med scopes on battle rifles to be a bit more flexible
https://discord.com/channels/303681520202285057/1182006478492672090
This is a problem with all weapons, but until the excessive brightness and color palette are improved, you'll have a hard time parodying a sniper.
Soooo bullet tracers on snipers is going to ruin playing recon.
I feel as if there are already plenty of downsides in playing recon that you have to be careful about and now to add a bullet tracer on your shot just is making it harder to even play.
The bigger problem is not alerting the enemy frontline, is alerting the other snipers
An AR can barely kill you at 500m
Even 200m is very unlikely to happen
But another sniper could easily see the tracer
If the tracer only shows for people close to the tracer, it is less worse
Because you are not gonna alert a random sniper far away from where you shot
That's worse than glint
Agreed
we need to see/feel it, in game first
Recon mains
with the upcoming bullet trail changes
what do you reckon would be appropriate for suppressed recon rifles
remove trail would be an interesting feature for them but then other nerfs would be needed
The lack of muzzle flash and sound suppression is already pretty good in my eyes
Probably because your eyes haven't seen the trails in-game yet
Imean no one has except for the demo video
My general feeling is that a sniper, when working with a team, can exert zone control and pressure on another force via the vapor trails. They act as a supressing force and teamates can maneuver and trap the recons target. The buff via glare makes longer range scopes viable so even if you announce your position it’ll take a second or third shot for enemies to get solid counter fire on you. Overall I like the concept
It impedes recon from being able to lone wolf, but overall I believe it’ll help a recon contribute to teamwork
with the exception of when playing with very patient friends, BBR isnt a game that rewards squad-work for snipers. it either puts them way too close to enemies to be genuinely effective, or puts the other squad members way too far to be effective. this is doubly true due to BBRs huge differences in player speed based on loadout. try to force snipers out of the lone-wolf role, and you just hurt the class outright. snipers dont have the firepower to reliably defend themselves even at 50m, they dont have the run-speed to keep up with the teammates who can defend them at that range, and now its going to be even easier for people to find snipers and sneak around into that "snipers are fucked" range when its already pretty damn easy to do so. its just a classic case of overnerfing, largely because Oki isnt even letting the previous nerf take root before doing more nerfing. its silly
But you havent even seen the update yet. The pinging and pressure of a sniper having you in their scope is how recon works in the team. I’ve done really well in the past when I had a team player recon.
The update allows snipers to get the first volley (1HK capable) and maneuver away or keep up the fire and in turn draw aggro and fire. The only nerf is to the map corner gamer. Even then, the scope change puts long scopes back on the table finally
you too havent seen the update it could easily be more destructive to the close/medium snipers than long range snipers also outside of a few squads most people wont even look in the direction you fire in to work as a team in the way that you describe
the fantasy of it is really nice and im here for it but at the same time bbr isnt a game that makes people afraid of snipers even when people know a sniper is aiming at them they will choose to run out of cover and away or even push them / throw out suppressing shots i can only see that getting worse
We’re saying the same thing. I didnt say afraid I said pressure. Their presence force people to respond in a unique way from other classes.
Step out of cover, get beaned. Break contact, you’re ceding ground. Push sniper/attempt to suppress and now you aren’t focusing on enemies much closer, giving them maneuvering capability.
Not a fantasy, its just what happens when you use voip with a semi decent team.
I mean you can have a squad where all your friends are snipers, several snipers can fend off people trying to push them
Also sometimes you get a squad mate who spawns in as support or medic to help
But honestly all my best sniper games have been with several friends also sniping with me
Then you don't lose your spot when someone counter snipes you once
in all my 800 hours, i can count on one hand the number of times ive had a random squadmate spawn on me as medic or support with the express purpose of medicing/supporting me. more commonly, youll have people spawn on you and give you ammo or heals before running off, but theyre still ultimately just using me as a human spawn beacon, and thats about as loose an interpretation of "teamwork" as you can get
though i do admit you have a point with the "all snipers squad" thing. but i get the feeling thats gonna be an extinct species of squad the moment bullet trails hit the game. multiple bullet trails is just about the only thing worse than just your bullet trail, and having someone even sorta close to you who is also sniping will put you at significantly greater risk than if it were just one of you on your own
Because I am more often than not sniping with a group of friends, that probably makes it more likely that a squad mate will stick around since there are a few of us to supply or heal. Doesn't happen often but once in a while. And if we're really getting assaulted one of us will respawn as medic usually.
We will see about the trails, I still need to see how it plays. You could make the same argument about med range glint, yet it had little effect on us.
no, trails and glint are 100% not comparable in that way. glint is only for people who are looking at you and who you are also aiming at. trails will be visible not only to people you arent aiming or shooting at (for instance someone way off to your left or right), but also will be visible to people who might not even be facing you (i.e. people you are shooting over or well past, as well as people in elevated positions beyond where you are shooting)
I mean yeah it's obviously going to be worse but will it be so much worse that sniping as a group is no longer viable? Probably not
I kinda feel like it’d be the opposite. The more lines you have across a battlefield the more chaotic
Yeah also if you're already firing from a spot then there are already lines. Does it matter if it's just yours or several people?
We will have to see
Lighthouse class update
With all these new updates to sniping I’m surprised you guys are even keeping the class at this point because now sniping literally has no purpose. Every time you shoot a round a laserbeam is going to go across the map to show everyone where you shot from. Are you serious? Just get rid of the class it’s obvious you hate sniping in this game.
...honestly not sure how to differentiate actual concerns over coping and sneeding at this point
wdym coping and sneeding?
the only thing the class has gotten has been a nerf in its ability to hide
you know the thing it needs to stay alive
Changes to glint and footsteps are great, but the trail? Yeah it's not a bad, it's straight up awful change after playing with it for a while
people complained about snipers being far off in the distance and because of this there are going to be even more. they killed the short/medium range recon. might as well get the m200 and sit 1000 + meters back
i dont know i never had a lot of fun with this like 1 or 2 rounds out of 100 i have the urge to play like this. Its a bit of fun and that long range kills feel satisfying sure. But like thats only the minority of sniper Games i played, and it feels like u need more consistency and patience, rather then good positioning,skill and aim.
The bullet trail update is disappointing. The enjoyment of a sniper class, for me, is the ability to sneak around the maps, find great hiding spots, and patiently wait to pick off enemies. By adding the bullet trail to the game it seems very unlikely that I can now safely play at a medium/short range distance and stay relatively hidden. I feel forced into playing very long distances (1k+) to avoid SMG fire and easily being picked off. There are some maps that are just going to feel awful playing recon. If that was your goal then good job I guess.
I'm sure this was driven by people complaining about snipers but now you'll have an even worse chance of a killing them because they are on the edges of the map. I'd also like to add that snipers are usually counter sniping each other and even though we obviously pick off a lot of infantry if both teams have adequate snipers we're usually keeping each other at bay. I've never had a game where I can just sit out in the open picking people off for 30 minutes, there is always a counter sniper out there. Anyways, just wanted to voice that a huge enjoyment of the game for me is gone.
Sniping was my main thing in the game. So the game has been ruined for me personally, but I’m sure other people probably feel the same way
Love the changes
medium scope with no glint was crazy, insane that people think they should be able to play sniper elite in the back lines with no way to tell where they are
TFW recon class is made to be more about recon and less about playing cookie clicker
I'll say that trails + drone makes it way too easy to spot people now. The trail really should only show up for people in the same cone of glint visibility.
i agree with the trails
aesthetically speaking they are cool
mechanically speaking they are a little obvious
medium scope is a W though
With this game, graphics and blocky textures it is so easy to see people moving around on the maps. Easier than other massive multiplayer shooter. And last time I checked, you should be able to play the game the way you wanna play it. Not because someone’s butt hurt over sniping.
last time i checked, you're still fully able to play a sniper
seems people are just butthurt they have to deal with some glint
I didn’t mind the glint. It’s the bullet Trail, where they cross the line. The whole point of sniping is long-distance engagements. Now it doesn’t matter how far away you are when 1000 m away, you see a bullet trail, knowing exactly where it came from.
But the only reason these changes are implemented in the game is because enough people complained about sniping that was my point.
I agree that the bullet trail is obnoxious, it seems like it was added because it looks cool and shows you that you're being sniped at.
but it couldve been done better
Trail need to be toned down for under 200m. Over that. I think it's fine.
Even under 200m. It's pretty fine as long as you don't miss your shots and move often.
Stop it with the bloody distance gauging. The trail needs to go, end of discussion. The gameplay style is basically ruined by this change. Flank sniping is gone, and sniping at everything below 400m is just asking for trouble. Warzones aer caotic, fire comes from everywhere. Duck down or get shot.
Feels like recon is being unfairly singled out because of the one-shot potential of snipers so here's a suggestion to even things out https://discord.com/channels/303681520202285057/1184083887538843739
just like every gun with tracers XD
I'm gonna be honest play recon now feels 10x easier running around with a 6x instead of a 4x getting about 50 kills a game and being within 50m-100m of objects
most people ether don't see the trail or don't care about it the only problems I've run into is running to close to enemies and getting shitted on but that happened before the smoke trail update anyway
the biggest difference is i can actually fight back against people using med scopes sitting in the hills sniper 300m out
With no data of attachments, gun loadouts and kills, this is all just personal experience. engagement ranges, weapon, loadouts. It is a lot of data that should be considered before saying it has no impact, it is easier, or it is harder.
people complain about the recon class in every single FPS game i have played going back at least a decade. when im not playing recon and i die to one its usually because i stood still too long in a window/doorway/rooftop. people will literally stand still out in the open and spam their gun and wonder how a recon killed them? people need to learn to position themselves better. if they want to nerf recons just drop the bullet velocity 200-300m per second on say the L96, Rem 700, and M200
Funny seeing recons saying that you died to sniper because you stood still out in the open when 90% of the time you die as a recon is because you got sniped by another recon because you were standing still, out in the open.
People should take their own advice
Recon is still almost entirely immune to 70% of players
All of your deaths come from other snipers and it’s so bizarre
It’s like an smg user saying smgs are weak because they are always dying to smgs
from personal gameplay with the two worthwhile snipers using a 6x, suppressor, and bipod I'm getting 10+ more kills then what i was before the glint/smoke trail update
Spotting + fixed glint unironically makes it easier to farm people from a long distance, it's funny because people are defending the changes as if they would be a nerf to snipers we don't want rather than a stupid-looking change that doesn't hurt us in any meaningful way.
because rn I've felt more helped then hurt buy this update
my games have gone up in kills while playing recon with sniper
medium scope sniper rifles aren't a bitch to deal with and you aren't forced to play with them
and bad recon players that sit in one place and shoot 5 shots at one guy gets punished for there bad play instead of free kills because it was really hard to notice sniper shooting at you unlike every full auto gun while a good play style is exactly the same because you still 1 shot everything and if you miss a shot amd the person actually notices you just reposition and that like i said if they notice the shot most people seems like they don't notice or care
There is no such thing as a free kill, simply because no one wants to die and everybody wants kills. It is not hard to notice the sniper sub 500m, without bullet trails. You don't one shot everything, supports don't die. Shooting 5 shots in a single spot is not bad gameplay bro, but that depends on your distance of engagement. And you are speaking as if only the player you shoot at can see the trail. Usually, if shooting in at an objective, at least 5 people can see that bullet trail.
The dev team should release statistics from every patch. Be transparent with the decision making. Be accountable and get rid of personal biases.
I've never had problems with 2nd partying from my smoke trail
and if your sniping and missing 5 shots on one dude its a bad play my guy
and guess what snipers with medium scopes and no glint and smoke trail were free kills amd even with the glint they were still free kills because it was hard as fuck to notice people shooting you when they were using a sniper
and wanna know why because i position with it in mine
if your taking multiple shots out of the same window with any gun people are going to notice
(maybe not DMRs tbh) so take 3 or 4 shots then move like how hard is that to understand
if your trying to empty a whole mag out the same window of course its gonna get you killed
just like if you were using an ar/lmg/smg and shooting 4 or 5 burst out of the same window
people will notice
Single data point is moot. Also, do you read minds man, you are simply un acknowledgeable from this. You cant make this statement true because you dont know what the player shooting back used to spot you.
What if shot a group of 3 and killed 2 with my 5 shots. This is moot.
Being hard to spot isn't getting free kills. aimbots are free kills. there arent free kills cause no one want to die man, easy as that. Your entire argument rests on the fact that you believe this is like shooting targets in a carnival game.
That it isnt 3 or 4 shots. It is one shot now with bullet trail. Is that so hard to understand?
Played sniper for like 3-4 hours last night and still did very well
I really like the new sniper bullet noise when I flies past you
The trails didn't seem like that big of a problem
I had multiple times where I got 10-20 kills without switching spots
Also had multiple times where I sniped someone and the person standing right next to them went for the res like, do you not see the trail that ended in your friend's head?
exactly
i think some of these people are having a placebo effect where every death is because of that darn trail and not because of a bad play they've done, like ya some deaths may be because of it but not such a large amount that it matters
I think it hurts new snipers the most, is a big part of the issue
You can no longer peek out a random window facing their whole team and get a few kills
You have to get into a good spot, check all your angles, set up cover in the direction that shots from enemy snipers will come from, and then start firing
Which is hard enough by itself, and then you put in all that potentially several minutes of work only to lose the first sniper duel
I'm sure that feels awful
you can do that or you can reposition every few shots
and idk where someone said snipers don't reposition that much
ya they do because armies normally consider them a really big threat and so are constantly on the look out for them and if a sniper stays in one position to long they face MG fire, artillery, or other snipers
Yeah I do a mix of both but would much rather set up a really good spot if I can find one
also important, IMO, to mention that thats exactly the kind of sniper gameplay that non-snipers always seem to bitch and moan about; "set-up-camp-and-snipe" sniping. I personally think that BBR has always left very little room for snipers to do anything other than that with how absurdly incapable most sidearms are in any sort of engagement, but Im also getting the impression that the bullet trails were a rather unnecessary addition. I haven't played with them yet, but from what i've read here they havent actually done a whole lot in terms of gameplay, either positive or negative, in regards to camp sniping. Has anyone tried aggressive/CQC (relative to snipers) with the trails yet? I saw concerns before the update that these trails would have an unfair effect on CQC sniping, and as an SSG69 main, CQC sniping has become pretty much the only sniping I can enjoy anymore after the mid-range scope glint update, so I'd be rather distraught if the trails have made CQC sniping unviable
it feels exactly the same exactly except you have the option of a 6x instead a 4x because the glint was heavily reduced and where your so close most people already know your there so the trail doesn't even affect that part at all and if they don't notice you if you 1 tap them and stay moving it doesn't matter anyway
good to hear!
basically just move a bit more and it should be a-ok
from my experience
if you wanna camp at cqb you'll get dunked on but that happened before anyway
I was sniping like 150-300m range with a SSG69
When I say "find a good spot" I mean pushed up as far as possible and off to the side on a hard flank where I can shoot into the side of the frontline
After having a rather good discussion about it on another thread, The sniper changes are actually…, I can now make a list of suggestions that can potentially target the issues the devs @odd oak want to tackle without pointing 3 second smoke arrows straight to snipers faces, or broadcasting your position with wide angle scope glint.
-Limit the number of players per class. Maybe 3 or 4 players max per class per squad could deter excessive sniping, and force players to play more OBJ or teamplay.
Remove bullet trails, or make them last less than 0.5 seconds. It should be a warning, at MOST. I still think they should be removed entirely.
Decrease DMR and Bolt action rifle bullet speeds to more IRL values, and adjust upwards from there. It would effectively make sniping at longer ranges harder, and push people to snipe up to where they feel comfortable with their rifle's bullet speed. Don't do special gravity per rifle.
-Add functional, mil dotted scopes like you have for the RPGs to long range scopes. Current ones can be used, but they really aren't good.
-Tone down spotting through objects and smoke, and nerf the Drone spotting time to 6 seconds max.
Give us tactical slots to fill depending on the type of armor/carrier, to mix and match smokes, and frags. It wont be one or the other (Unless single slot gear) and we get to mix and match smoke colors or frags and smokes.
Probably increase effective range of ARs and LMGs, but my view here iis way more limited.
Limiting number of each class per squad is bad and not fun
bru stop pinging the mods/devs that's rude af
How exactly?
My bad I copy pasted, did not mean to.
People want to play a class for one of many reasons, and then they can't because of the restriction and they have to swap squads
With respect to recon in particular, it's a class that benefits highly from having your whole squad stack recons
I've had like 5 or 6 recons in a squad and it's really fun and works great
None of these reasons I have given are like "it would ruin the game" but I dont see much benefit and I do see the costs, so I'm against it
Why do you ping devs? Also mid take sorry
Mhmm the man himself doesnt seem to mind terribly, and I am not spamming him either.
I did apologize tho
For a quite sandboxy game, limiting the number of role slots would not produce any benefit but only frustration, and people would make smaller squads or solo ones to circumvent that.
Bullet trails are fine, I've played Recon a bunch and it doesn't really matter, it draws more attention if you keep camping in the same spot for half the match. But a good Sniper would already rotate between spots regularly, while it makes the receiving end less frustrating and feels fairer, and less about getting hit from nowhere multiple times. The reduction of the glint in intensity and the angle of view, and the intensity based on distance with a reduction in close and very long ranges is also great, because half the server no longer spot you from a kilometer away just for existing and shoot the glint.
Bullet speed is fine, the rifles just need better balance and specializations.
Functional mil dots and ranging notches would be great, but we also need binoculars to not just be almost "decorative" but also rangefind, then we would be able to choose anything else than a rangefinder on the rifle.
Enough grenades and explosives in this game, and I'd rather not have another 5 keybinds.
AR and LMGs are not Recon?
Ive discussed this at length already, I wont spam more. my thoughts are in https://discord.com/channels/303681520202285057/1184004829325053994. Feel free to ponder.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Agree with all
The problem is that this game also isn't sandboxy due to it's strong focus on objectives and kills. It tries to catter to two very different groups of people that will never be simultaneously satisfied so it's no wonder it fails.
Modes like invasion where not having all possible bodies on the point quickly end the match don't dissuade me or other people from just picking sniper and ignoring the objective, because the game lets me do whatever I want. But at the same time you will see angry people in chat because people weren't playing the objective and we lost.
squad-role limitations are one of the major reasons i have >800 hours on BBR and <50 hours on Squad. I prefer sniping on Squad vs BBR, as it feels more... impactful, both in the way it feels and the way it impacts the match as a whole, but i can rarely actually get Sniper/Marksman in Squad, so I almost never play it
i am sure we can come to a decent distribution. There are many ways to go about it. It can also be game type dependant!
there area many ways to skin a cat. I dont like how oki skinned the recon cat, but it is his game.
it doesnt matter how you skin the cat if the cat never needed to be skinned in the first place. class-limitations are unnecessary, fullstop IMO
bullet trails are unnecessary, fullstop, IMO.
let try and come with better ideas
i agree lol. but its pretty clear at this point that Oki would rather listen to the 4 classes that arent recon than listen to the class the bullet trails actually applies to, so im not gonna keep trying to fight god on that
And it wouldn't change the fact that some people just don't feel like being stuck in the spawn-kill-die 30 second loop that every capture point clusterfuck devolves into
Even if they removed Recon I would grab Assault or Engi and hang back with a DMR
With main character energy, I will try my damned best to at least, have him be transparent to the changes other than "skill issue" and discord polls.
i wouldnt care if he were as opaque as stone if he at least listened to the portion of the playerbase that any given change effects rather than listening to the inevitable dogpile the other 4 out of 5 classes will almost always lead to
I've tried to call him out to balance this with more than feelings and personal experience, but a data driven approach to this is probably too much of an undertaking to such a small team.
It's not about team size, it's just lack of knowledge
You can see they used to collect a lot of fine-grained data https://discord.com/channels/303681520202285057/998174250483593296
True it is they simply don't have enough experience in this.
But they don't really know what to make of it, I guess
i would correlate that sooo well. If they can get class distribution on the map, and kill data like weapon, distance, location to OBJs from death, and even shot angles like Hunt showdown does, they could make very well informed decisions
better than "skill issue" at least.
even just kill data with killer loudout, weapon, and the victims loadout, class. weapon, and distance to killer and OBJ would be mind blowingly illuminating
In particular, crossing this with playtime and building some heuristic for a "ragequit" indicator so they can detect particularly frustrating moments
That is pretty advanced though. Simple descriptive statistic will help.
I know cause i work on predicting shit in the medicine field, and it aint easy even with millions of dollars spent on it
and hundreds working on it. But a simple, clean, descriptive data analysis and some relevant comparison will probably help them more than shouting in discord and polling players in discord.
Not really IMO, the Planetside 2 Recursion Overlay would just let you know when someone you had killed would close the game shortly after. This is a good proxy that can be confirmed by then looking if people with the ragequit indicator later reduce their playtime or don't come back.
(in the lingo, I suppose what we would do here is a survival analysis)
This can super help one of Okis biggest concerns. Player retention SUCKs.
even twitch stuff and the free week end did not help retention
I personally did not care one bit about that. I'm not sure who the target group is for that but I can't imagine it extends far beyond the "hardcore gamer" that already enjoys this game due to the fast-paced aspects
That is an issue... the devs didnt have any clue to this. They were expecting to sell 100 copies and call it a day lol
or mayube a few thousand
but certainly not the 1.8 million sales in 2 weeks.
with the current playerbase sitting at 8-9k, that is worrisome.
I'll say I'm amazed about the way so many sales only translate into 80k peak players, that's a tiny percentage of people who spent money actually using the product they bought lol
If they ever hit 1.0, chances are many will return to see a finished product, and hopefully stay.
Even if we disregard sales and go to peak players, we are at 10% now.
Yup, certainly looks less than encouraging for its longevity
ngl, i think oki needs to develope some amount of consistency in his dev skills before trying any sort of data-driven approach. that and learn what a fucking hotfix is
players not having access to twitch drops immediately following a massive twitch drop campaign for the game, including US ARMY-SPONSORED drops is not a good look
and he just tends to lump much needed fixes in with the next content update. which usually means waiting a long-ass time for basic fixes to core functionality (remember when Support ammo supply was broken for like, 2 weeks?)
Yeah, I'm honestly confused about the way he manages to showcase seemingly working features several days in advance and then takes a long ass time to actually bring them into the game, specially when they would result in major QoL improvements
The other day he made a quick stream showing a modified client to test the sound changes in an actual live game so it definitely doesn't look like he isn't comfortable rapidly implementing changes
It's probably also to not spam updates every week which a lot of people would find frustrating
Providing hotfixes for broken shit as and when needed would hardly result in spammed updates
And having, for example, all my twitch drops be broken for the foreseeable future is arguably as if not more frustrating
Bullet trails have nerfed recon into the ground. The glint on medium range scopes would've been more than enough, even though I personally loathe glint as a concept.
I have almost 100 hours in this game, not all recon, but probably half as recon. And no matter how I try to adapt my playstyle now, it is simply unfun because I shoot once and I am immediately spammed by every single player on the enemy team. The playstyle I enjoyed of being a sneaky mid/close range sniper is just not possible anymore and I'm genuinely just considering giving up on the game.
The last 3 times I tried to play, I quit after a few minutes. I know I'm not the only one. It's just not the same game anymore. Crazy how a seemingly small change can completely destroy certain playstyles.
Sadly/annoyingly it's now possible but only if you go for DMRs. I find I am deadlier now that I can engage fast moving targets with less concerns about missing a shot. I totally get that unique aspect CQC bolting had and miss it too, just mentioning this because I feel like the devs didn't even fix anything, just transferred the annoyances onto another weapon class lol.
For sure. I'm really not feeling the DMR's since I have to 2 tap people now. Having to go for only headshots felt balanced enough, now it just feels like a slap in the face that every other kill gets away through no fault of my own
so whack
whats doubly frustrating is how lop-sided the complaints against Recon is. Any gun with a TTK around or under about 0.200s (0.200s = a player with a faster than average reaction time) will often given the unfortunate victim a not-significantly-different experience to just getting one-shot; both equally give zero chance to fight back. yet for some reason complaints about dying to a 0.150s TTK SMG are brushed aside with a "skill issue lolol" while complaints about SR one-shots are perhaps the biggest circle-jerk on this discord server, thus one is treated as THE meta of BBR and the other is nerfed into the ground. And because of how haphazardly Oki does his nerfing, the resulting nerfs have a lot of collateral damage; for instance, the SSG69 was already in dire need of some sort of buff, but now it has to deal with these very significant nerfs because its being lumped into the same category as the likes of the M200 and L96.
to borrow the same argument i see often used by movement players when defending the game's hyper-active movement; "if you dont play recon, dont try to take recon's pie from those who do"
and since ive already stuck my neck out onto the chopping block, ill throw this into the mix; stop trying to nerf sniper rifles into the same niche and role that DMRs already occupy. I think adding glint to medium scopes and throwing the trails on top was a cheap, cop-out way of nerfing SRs. I would have rather seen much lower RoF, lower run speed, and slower reloads across the category, to exaggerate the difference between SRs and DMRs. Reduce the amount of overlap that certain sniper rifles have over DMRs, and force players into making a distinct choice between "High RoF, multi-target engagement" DMRs and "Low RoF, single-target executioners" SRs, with the sniper rifle's critical weakness being its inability to outrun all but the very slowest players (i.e. easy targets once found)
its always been DMRs that are highly capable of wiping out player after player after player, in quick succession at a huge variety of ranges. That was never something the average player could reliably do with a sniper rifle
IMO, sniper rifles should be the precision scalpel of Recon's arsenal, incapable of wiping out an entire squad capturing an Obj, but instead cleaning up lone players trying to sneak around and solo-cap, with the skilled snipers being able to deal with 2-person groups under the right circumstances. anything more than 4 decent players in a group, and a single sniper rifle wouldnt be able to do much more than be a nuisance to them
essay over, you all may now burn me at the stake
tldr plz
Never ❤️
(also, its like 3 or 4 different points of argument that i went through. theres not a singular TL;DR that would cover them all, so just read them individually lol)
i want to take all their pies so they wont be 7/8 of my squad anymore
idgaf about enemy recons
ya really went "just read it" after I said I won't 😔
TBH I haven't touched the game since the 2nd spotting patch, seems like stuff's a little wack atm, so nows the time to get your arguments in while I'm taking a break 😎
dont expect me to enable your laziness <3
don't expect me to enable your novels
I always put a TLDR smh, I care about my "readers"
i care about my readers too.
youre just the exception
Idk what the right channel for this is but I would've much preferred a "play with the same squad again" option over a "recon squad" option
Tho it will be interesting to see
This is definitely a buff to Recon
we're scraping the bottom of the barrel when it comes to calling shit "recon buffs"
You're not wrong
But also having 7 other snipers to spawn on is a buff
im not sure id personally call it a buff, since it adds nothing to the game or Class that you couldnt already accomplish through various other means. to the contrary, it looks to me like oki is trying to straight up isolate us now lol
i can see the future good recons will join the obj based squad do obj things and still get kicked kekw
welcome to FPS games, where the majority of people are so unbelievably self-important that they lose their mind when people play a different playstyle than they do
much less GASP! a different Class
Not really true tho because there was no way to reliably accomplish this before
Sure you could make a squad with friends and all play recon
And when I do that with my friends we destroy and all do super well
So it's definitely a buff
If it allows you to reliably do better it's a buff
Stacking a squad with recons is by far the best way to play recon
Dunno how people seem to not understand that tbh
All of the "I can't succeed as this class anymore" complaints come from people trying to lone wolf
And yeah that's fair the class got hugely overkill nerfs, but still if you stack the squad with recons you can still do well
do love the stealth nerf to the recon now. can no longer call ammo crates but every other class can (didnt test medic). also what did they do to the audio this most recent update. everything sound muted except for the moment yuou get a kill/get killed i get a loud pop in my headphones
You sure you weren't out of squad points?
yep, respawned with other class. test it for yourself
Ah it was an accidental update apparently?
https://discord.com/channels/303681520202285057/1186038787973857431
hmmm. I just find it weird it was only the recon class that saw this change
i agree, its disturbing. what we can confirm is that the change was on the table, someone had to have physically put it there (had to code it), and simply forgot to take it off before the update.
Well it makes SOME amount of sense if you think about it
An infinitely healing, infinitely resupplying sniper that’s getting kills from inside his own beloved safe zone where the only thing that can contest him is another sniper… sounds pretty damn stupid
And when it isn’t in the safe zone… it’s still pretty silly
An infinitely healing, infinitely resupplying sniper that’s getting kills from inside his own beloved safe zone where the only thing that can contest him is another sniper…
and the crate is a perfect piece of invincible cover
i don't think thats the biggest problem with snipers but if you lay it all out it does seem pretty fucked
i do agree that snipers (and tanks/LAV) should not be allowed to snipe/shoot from the safe zone but in reality how many kills you think the sniper in the safe zone is going to be getting? while yes another sniper is a great counter to a sniper so is a dmr user. its really not that hard to avoid even having to worry about being killed by a recon in the safe zone. most arent going to be hitting you from that distance as long as youre not standing still and the up close snipers in a building can easily be dealt with rpgs, tanks, using a rope to sneak up on them camping the roofs. honestly if people keep getting killed by a sniper from a good distance its most likely the person standing still exposed from a great angle for a period of time they deserve to die. People say that the recon class is overpowered while at the same time they are useless sniping in the deployment. which one is it?
And most of his engagements and kills come from other snipers sitting far away. And if he lands a shot on any other non stationary target? Shit, good shot.
Nobody cries about SMGs with TTK below 200ms (average reaction time for humans is 150-300)
But when a sniper lands one or two good longshots then suddenly it's an issue.
And if you die to them (over and over) with trails, glint and special whizz to help you then that's simply a skill issue.
Spawn sniping will net at best 20-30 (rarely in 40 range) kills if you have enemy snipers coming back to the same spots (or really dumb infantry players)
Still I think spawn camping shouldn't be allowed. Just a dumb way to play anyway
Yet most people will still pick on snipers (didn't oki say he wants all classes to be on par with medic?
)
I think the smoke trail is a fantastic visual thing that looks cool
A slightly larger tracer to reflect the caliber would've been better for gameplay
I am pro sniper trails. They look cool and add a atmosphere to the warzone. Thank you.
make it replace glint damnit
this. i personally would be fine with one OR the other. both is much too far. glint gives your position away before you shoot, trails give your position away when and after you shoot, and spotting will spread your cheeks inbetween the two. its ridiculous
Keep bofem, you snipers need to move around more and find better angles to hold that help your boys
They honestly need to remove 3d spoting though
“You snipers” I’m a medic main sir
My fault og
As someone who mostly plays against recons, I find both unnecessary 
As someone who plays recon as my second main class, I think it's fine
People get way too fucking cozy sniping in one spot
like move around bro
cause some havoc while a squad/team frontline is rotating
thats what DMRs are for. the only reason any sane person would pick up a bolt action sniper rifle and not place themself as far away from the enemy as possible is because video games have distorted what people think sniping is
Mfw when COD calls 30m+ a “long shot” 
this
You can do it with both sniper types. You literally being in the far rear of the map helps no one in this game. You may as well just be a spotting drone.
Playing somewhat close to a frotline and positioning correctly is more beneficial and nets you way more kills.
Also being angle conscious helps a ton. Be aware of what you're opening yourself up to when you peek something and cut off what you don't want to deal with if you can
Daily post about how trails are awful and ruin sniping. I miss when this game catered to more than 1 play style.
late reply but you don't really think sniping is dead right now right? when 90% of the maps heavily favor sniping? i agree some of the nerfs are dumb as fuck but maybe we should get vilaskis to make some maps that don't blow absolute dick for everyone else before buffing snipers...
The trail wouldn't be bad if it was more like a tracer
Like a long tracer, or a quick smoke trail. Currently it just stands out too much for sure
It might just be a skill issue on my part, but half my deaths are probably to snipers/dmrs; however, a majority of the time, they hit me, i duck behind cover and heal and nothing happens and the snipers are useless
buff recon
bruh
More airdrones
Haven’t played in 5ish months med scopes still glint and still trails?
correct
Why would they be removed?
Cool checking back in another 5 months.
Tbh, after playing with sniper for a bit, the effects are bare minimum if you are killing your targets
Add a campfire and tent as a gadget for recon because camp is all these mofos do anyways.
IMO:
- C4 or AP mines drones should be removed (especially c4). you can kill easily tanks and other vehicles
- M200 and L96 are the only useful snipers (hopefully update will change this). The others are only for aesthetics. I suggest to make so that more dmg snipers rifle have less bullets speed and viceversa
- I feel like lots of matchs are full of snipers and dmrs. Servers need a better way to limit snipers. Actually, the limit on the servers is for squad, so if anyone wants to play as a sniper can just create a new squad.
- Also i think in some ways the recon neeeds more gadgets.
The 2 I understand game wise, but weapon wise it doesnt make any sense
3 barely happens on LATAM servers tho, and it really depends on the map
4 I agree, recon could have more specialized gadgets
Remove the "recon squad" entirely and limit the amount of recon players per squad to 2
1 recon per squad
What's stopping people making hundred of 1-man squads?
recon players are not smart enough to realise you can do that
Actual hamster behaviour
limit the amount of squads depending on match size.
- Skill issue (like the Russians)
- Yeag, the balancing is whack, each could be specialized in something but instead they're downgrades, a better solution tho would be to not have sniper rifles and make marksman rifles recon only
- Squad limit already puts a wrench in that, also without teammates you can't easily spawn anywhere
- Eh, most gadgets need to not suck, and that's for any class
In my opinion nope, it's not skill issue. When you find a lobby full of ap drones you'll die first o less. I have a 2 k/d so i'm above the average player, also sometimes i play without headphones because i want to chill, and they got me pretty easily. What I'm trying to say is that is boring to die from drones that kills you while you are healing under a cover, but hey, there's people liking it so i'm just showcasing my opinion lol
Also using bf4 as reference, which was one of my favourite games, it should be introduced a global sniper limit for both teams, not a team based one. The system the game is using now is better then nothing, but it can be improved (always imo)
Drones are easy to hear and shoot down
In a normal condition yes, but if you are shooting to other guys or you are healing behind a barrier it's hard to survive
You can apply that to any kind of enemy attack. You're focusing too much with a specific task, and they flank you.
When i hear a drone while behind cover i just run for my life
well that's a good point, but drones are easy. C4 and grenades at least have limited range
you don't want to bring C4 in this, it's the most OP thing in this game lol
yep they are but i quite like c4 lol
if I use it and I like it, it's not OP, it's good and you are just bad
if you use it and you like it, it's OP, DeVs PlZ NeRf
Tale as old as time 
i do not currently use c4 often (i can send you screenshots of my games stats) but at least you have to approach the enemy to kill it
I have many hours of play so i have some kills on everything, but as you can see i used more suicide c4 that c4 or mines lol
C4 is easily the strongest gadget in the game.
it is def broken and rpg too, but i was speaking about the recon experience
RPG is debatable, it's strong but also there are a lot of issues with it

