#Recon - Feedback
1 messages · Page 2 of 1
m200 needs dmg nerfs
I love using it but yeah, it feels way to convenient in the handling department for the sheer firepower it also has.
something i just thought of, might as well see what others think; one perk of recon could be the ability to always have binocs, i.e. not have to use a gadget slot for them
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aye. it just shoots way too fast for its damage per shot
the bolt speed stats are total gibberish and mean nothing. try it out for yourself, you can shoot it really rather rapidly with Bolt E
i dont know if its been suggested before but adding bonus points based on how fast the target you headshot was moving from sprinting up to headshots on passengers/drivers in moving vechicles would be a nice bump to recon's pretty slow exp gain compared to other classes
it also doesnt help how many objs are defensible from outside their zone, so a lot of kills dont get any of the XP for attacking a point (also means no squad points)
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would probably just be more visible than the lone body itself. game has to cull both vegetation and shading at far ranges (even terrain far enough away)
would stand out a lot seeing as most grass vanishes at to little range
hey stop copying me
on my side i posted before you
so you stop copying me
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i think thats for support pack, no? isnt the rank 200 hat the beret and headset?
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also wished there was .50 bmg snipers that that 2 shot body 1 shot head and does a decent vehicle damage that has old lmg movement speed, low aim down sight speed, slow fire rate, and slow reload. would be funny :3
could be funny and add the AK50
you ARE copying me!
no was trying to be funny and suggest adding the AK50
nahnah hecate
i don't see your post saying anything about the AK50
hecate is a .50bmg sniper that would 2 shot body 1shot head and deal a decent amount of damage to vehicles
Everyone talking about glint. I just want a better spotting mechanic so ‘recon’ can actually ‘recon’. At the risk of sounding more like a suggestion than feedback, I’m gonna agree with Someone in the advanced binocs thread. They made a good point that recon putting players on the map for squadmates would be pretty helpful. We need some way for recon units to contribute to overall team mechanics past adding just another gun. Gathering and disseminating info would be most true to the name of a scout/recon role.
recon being able to relay info the squad leaders would be handy
basically just throw them in with squad leaders in that voice comm channel
yeah a rework to spotting would be nice
maybe allow players spotted by a recon drone to show on the map for a short period of time
would make the drone actually useful for recon and not just suicide runs
Big agree with the drone spotting. Would also help if you could resupply it from an air dropped ammo crate, even if only once or twice.
I don't know how to fix the hill wookie problem, but at least you can give them more proactive gadget options that encourage them to be closer to the objectives
Maybe give the binocs or drone spotting that works across squads and awards XP.
I also like the idea of truly silent sneaking for recon, maybe combine that with some sort of gadget that switches the allegiance of enemy mines and claymores so you could do some crazy sabotage runs
Naturally you would have to be pretty close for something like that to work but the risk/reward would be there
Idunno about up close, the class doesnt feel built for that. no armor/helmet options and no real cqc weapons.
Hill wookie can be fine if it can augment the rest of the squad with information. right now the best contribution snipers have is knocking down enemy snipers and tying up medics with reviving that one guy that keeps peeking the same corner.
with a name like recon, it'd be cool to see the class play a more strategic role rather than a tactical, ya know?
give recon significantly quieter footsteps at all speeds, and give it AS Val and Honey Badger. Let it be of some use as close-recon
The fact that I have to use voice to tell someone who is not in my squad where the enemies are as the recon class is just
worthy
Even with people in my squad the spotting being like it is means I still have to use voice to tell them if the enemy is still at the ping or not
I can't even imagine how somebody would communicate without voice
I disagree on the "hill wookie problem" part. It's quite expected that some snipers will just lay down on a hill and shoot at chokepoints, that's not a problem. You can incentivize them to give information though, give them a way to help the team.
Recon needs something to actually fit their name in forms of utility. Right now they’re “Man with Sniper” and they’re Drone is mostly just used as an explosive RC Car.
Mhmm
AHEM give them the ability to ping live locations of enemies they spot, for 10s, aaaand thank you.
pachi pachi
I say give their drones the ability to do that
And also give them an rc car too
Just because it'd be neat
just rip the drone stuff out of Watch Dogs 2. that shit was fun as hell
Let us ride them
let us pick up teammates and fly them onto the objectives
whether they wanted it or not
“You’re coming with me bitch boy”
Honestly would be great because 75% of the time my team is entirely unaware of the fact that in order to capture an objective you should be standing on it
so you can harass an enemy team before dive bombing them
YO WAIT
Give the crane drone to squad leader
Fuck, we did it guys. We fixed squad leader
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Give recons sniper rifle shots really scary near miss noises for the bullets
lil heartbeat for "oh fuck"
Make the jaws theme play when a sniper aims at you
Fnaf jump scare noise
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give any enemy who gets within sledgehammer distance of a recon the option to play the Toreador song while they bash their skull in
Your comment on run speed reminds me that I haven't see any single convincing argument for why recon shouldn't get SMGs. Moving fast and flanking people literally should be a recon's role.
If anything, making SMGs a Recon-only category would give the class more personality as the "specialized tools" role and reduce the jack-of-all-tradeness that Medic gets.
Give medics DMRs 
heres my take; give Honey Badger and AS Val to Recon, and make the AS Val exclusive to Recon. The Val is almost literally purpose-built for spec-ops use, and the way it performs in-game pretty much reflects that, and would play well for Recon. Hell, Oki could even give it a 10-rnd mag that changes its damage, damage drop-off, and fire-rate to be more like the Scar, and changes the weapons name to VSS Vintorez (especially with that beautiful skin from Twitch Rivals) when attached
Take smgs from them lol
Give em to recon
nah man, assault already sucks enough compared against medic
bring those spec ops guns to recon, sure but not at the expense of assault
if anything take them away from medic but that'd be stupid too
but the dumbest thing is, assault doesn't have the scorpion 
I really like this take. Having a quieter operator type roll, coupled with a better spotting/info relaying sytem attached to it could make for some fun gameplay
Don't worry. I'm also of the opinion that medic should lose all SMGs and PDWs and assault should gain SMGs
Let us keep the PDWs, i mean it fits the “defenceless medic” trope to give them the PDW
Another Point: i just like the HB and you can’t take it from me

Eh. With the plethora of ARs youd still have at your disposal, and the fact that medic should be the "stay in the pack of friendlies" class, the only time youd be truly defenseless is when youre well and truly fucked anyway. Also, lets be real; HB is a carbine. move it to carbines, move Scorp Evo to PDWs. That would be a much more logical way for those two guns to be arranged, and would also tie the HB and AS Val together as true sister weapons in the game (even if HB would be lonely in the category for non-recon classes lol)
Recons NEED the ability to ping enemies in order to be viable. whether thats with a gadget, multiple gadgets or with an upgraded ping, they dont have a place in the meta beyond being the designated marksman. Theyre really not recons at all...
Let recon draw on the (m key) map to indicate enemy positions/relay intelligence.
(Or just upgraded/tracking pings that give xp if the target is killed)
maybe place arrows or something on it? if you can draw its just gonna be snipers drawing dongs all round
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Let recons recon (give them SMGs) and 3d squad spotting
Let recon and leader (when it gets readded) pings appear on the map
how dare you give a class an ability titular to their name
why do you act like thats a bad thing
ngl as a recon main, id much rather have the Val and HB than any particular SMG
It wouldn't be dicks, it would be swastikas
oh, yeah good point. that is not so fantastic
SMG/carbine would be fine, leave PDWs to engineer
HB has no business being a PDW anyway. Scorp evo has no business being a Carbine, for that matter. swap the two around
Remove DMRs from enginner, give them ARs and PDWs
yes. as much as i love using DMR on engi (for a while, i had more engi playtime than recon specifically because of DMRs), any class other than recon having access to DMRs will always make recon having DMRs be entirely pointless
recon has shit armour, and pretty shit gadgets. other classes will always do DMRs better
why assault
DMRs are long range weapons. BRs are fine, but DMRs dont fit the bill
They should have everything as one of their class features (other than LMG/sniper)
DMRs can be effective midrange and that's fine, you can be aggressive with them (I usually am)
again, recon has the worst armour and class gadgets of any class. unless/until the recon class is greatly improved on a foundational level, other classes having DMRs will make recon having DMRs be reduntant
I mean there's a whoooole lot of balancing to do
aye. but thats something you gotta consider while doing balancing in the here and now
But for weapons specifically, I think the above, plus medics should just have ARs and carbines
And only recon/engi should get c4
can always re-jig things once recon has a little more purpose, but right now recon's only advantage over other classes is the drone and their weapons
fucking yess. and 1-2 fewer on recon compared to engi
You shouldn't be able to threaten a tank as a medic
its frankly hilarious how unbalanced medic is. recon is the only class that doesnt have its toes stepped on by medic. Medic is better at assault than asault, better at anti-veh than engi, and frankly the support guns are so trash across the board, medic can often out-gun a support in a straight lead-throwing fight
from what ive heard from plenty of people, often time the only reason someone plays as assault or engi vs medic is for the DMRs, not the faster reloads on assault or the rockets on Engi
imagine if medic had dmrs too 💀
Only reason I play engines for RPGs and DMR
Assault MAYBE if the map calls for grappling hooks
OH YEAH ASsAULT HAS GRAPS TOO
another "fuck you" to recon
Nah, assault having grappling hooks is legit, it's a very aggressive focused gadget that opens alternate attack routes
Assault/recon need it for two different purposes
sure, it makes sense, but its just takes even more away from recons ability to be useful as a class lmao
and thats it. and frankly, if its not a headshot, people have no reason to fear getting shot. so simply being a sniper often isnt very useful because no one is scared of you. you cant be area-denial if no one cares about getting shot lmao
I kind of want to run a community server JUST so I can alter what the class's have access to, and see how it plays
right? oki is bewilderingly unwilling to make those changes himself, so all we, the community, can do is just wonder
Yea ok I'm basically making BBR: Battlefield 2 edition, but that's ok!
BF2/2142's class balance was excellent
ye. BF has always done well with that sort of thing. well, then launch-state 2042 came along
iirc, wasnt it even worse in the pre-release playtests?
(for BF2042)
ye, im talkin bout 2042. its class system was a mess at launch, and i heard it was even worse in the playtests. only time i can think of where a BF game fucked up class balance
(fuck EA for making those names so stupid-similar)
A game so balanced they managed to have a support gunner with guns that got more accurate as you fired them
(at least its not cod tho i guess)
And still have it not be OP
i think i saw someone suggest that in the support thread. id frankly rather have just lower recoil across the board for support, but having it lower down to a clamped value as you fire is certainly not a bad idea either
I mean, the ultimax practically has zero recoil
with bipod, it certainly has a lot less recoil, but bipod is a whole other can of worms
bipod on support makes me want to do things...
shove it up my bum is what it makes me wanna do
it makes me wanna lie down and be an easy target 🗿
Let recons climb up ledges when wearing no armor
Might be a neat bonus
I'm taking like reach upwards kind of thing. Clambering
You kind of already can depending on the map.
I mean I've seen recons doing Spider-Man shit on Isle
Well kind of yea lol
Dont think no one notices
Maybe make the jump height higher lol
You already get considerably more distance jumping with high speed
Idk, some kind of neat mobility thing for no armor for recons for funzies
I know Basra has a parkour route up the ship you can't take with too much armor
If you want more stuff like that I'm all for it, really enjoy the movement in this game
exo suits have a higher terminal velocity when falling because all dat thiccboi armour makes them aerodynamic
Give them a ground pound effect
They can crush enemies in a small radius after taking fall damage. Damage scales with fall damage
ARMORLOCK
Gadget for recon, zip line?
Fire it similar to grappling hook, but makes a zipline you can whizz across
I still think that could be wrapped into the grappling hook, but having to choose between the two would be interesting
make binocs a recon passive
Alternative idea, climbing gear. Slower than the rope but unlimited. Also may look funny. Only for the recon
It is, just turn down your fov
Unsure how that would work in the field
no i mean that recons should get binocs without having to use a gadget slot
What would stop you climbing previously unscalable walls
That's what I said
That's the idea yea
Lostmixup was doing a little bit of trolling
oh, turn down FOV, not up. got it LMAO
I've been up all night. I'm kind of in a mode 😎
Sorry, what I mean is from a balance and map perspective, this may cause issues from missing geometry for areas previously unaccessible
same. im waiting on that forza motorsport release
It's a good idea though, it would make an interesting passive
And would make a good separation from assaults grappling hook
Oh I gotcha I gotcha. Well, it'd be cool to be able to scale things simple rope can't (although, that doesn't make sense because it would probably be the opposite). I imagine he'd fix up those areas or something. My basic assumption is that the gadget would work perfectly without any issues on launch
It would also work for the recon-side of recon, being able to scale cliffs and finding alternate ways up, as well as snipers getting to advantageous spots
That's pretty much the idea. The only issue I could see would be no other class being able to get up behind them on certain maps
I would probably put the caveat that it only works on natural surfaces, just so you don't end up seeing recons spidermanning up buildings and negating the need for grappling hooks entirely
I think that'd be a helpful balancing factor
Yea that is an issue, map design would need to look at that
ngl i just want to be a tarantula. balance it however you need so long as i can be a tarantula
I can't think of any maps with clifftops that can't be reached somehow though
Lmao, they're just spider legs
That aren't just blocked off by invisible walls anyway
azagor has some rock tops that cant be scaled due to artificial grappling hook restrictions
I'm thinking of those mushroom shaped rocks on like the sandy maps. Normally they're too high or arch weird so you can't just hook up them
Rock-climbing passive with zipline equipment would be a lot of fun, especially with the verticality of BBRs maps
And more importantly, a zipline would be useful to the rest of the team whilst also making them vulnerable to incoming fire, it's a win/win.
I cannot wait to cut a zipline someone is halfway down
Combine that with smgs or something more aggressive for recons gun wise and you'll have a reason to flank people with recon rather than medic
And a different kind of flanking
nah. AS Val and Honey Badger. Thats what recon needs
Also buff Honey Badger
the fuck more you want for it
Better quick mag >:(
actually yeah HB and Val both need small buffs
haha true. because thats a fuckin short mag, oki. not a quick mag
It’s the least accurate out of all the PDW, idk who decided that nerfing its quick mag to 20 bullets but putting that on the most unwieldy gun on the category is silly
:(
WE ALREADY MISS HALF OUR SHOTS AT 50M
same thing with the Val tbh. 20 rnd mag... for a 4 shot
its so dumb. buff it up to 33 or 34 damage and keep the rest of the guns rather unweidly characteristics, its perfect
high damage but high recoil. makes it a fun, satisfying gun to use but not something you can just pick up and immediately drop 100-bombs with
tho tbh i do sometimes envy the HBs fire rate
Or if you insist on the damage nerf make it more accurate >:’(
oh yeah, it did get its damaged nerf. right... i mean, it got a sizeable RPM buff, so id say its fair enough
its also important to keep in mind that, to be honest, HB and Scorp evo need to have their categories swapped. HB makes more sense as a true sister-gun to the Val, and the scorp... well, its the scorp. its not a carbine lol
oh god 1.9 h-recoil val with like fastest? ttk, oh pls don't kill my high kill game baby like that
and it already had a 3sk, that's why it got kicked in the balls to the point of uselessnes
buff msr
Plz. It looks cool
^^ i just like to run it as a cqb sniper
I just want to run faster and cycle faster with it (the quickscoping machine)
Just gonna be blunt; give it up. Snipers being able to do well in cqc has zero place in this games balance, and have been balanced to where they are right now specifically to prevent cqc domination. They have the inverted damage curve for a reason, not to mention that buffing it's close range performance would require nerfing it's long range performance, which is.... really stupid for a sniper rifle. Especially for the rifle that unlocks by far the latest of any of the sniper rifles, having it be the worst at actually sniping would just suck
It's the exact same reason none of the DMR (i.e. faster cyclic rate) are capable of one-shotting. It just wouldn't be balanced
When I say cqc, i dont mean smg engagement range (0-50m). I mean working in a team and being on the edge of compound while relaying info. Direct action sniper role instead of the long-range-elimination role most people play it as 75-150m range)
Like I said I personally would want to move faster (running speed) and cycle faster, compared to the other snipers. the ‘last unlocked sniper’ is outclassed in every category by either the M200 or L96. L96 both moves faster and cycles faster and does more damage to boot. The only thing the msr has over the l96 is muzzle velocity.
Thats just me though I’m sure everyone and their grandma has their own idea. I just like the idea of playing with more subtle changes to weapons rather than direct impact changes like recoil, dmg, muzzle velocity, etc.
incorrect. MSR has the fastest rate of fire of all snipers (bolt speed is not the same as RPM for snipers, its really stupid and needs to be fixed #game-bugs message). What needs to happen is that bolt speeds be actually representative of rate of fire, and that would make the L96 the "squad sniper" you want (SSG would also be very good at it with those changes). But tbh, thats what a DMR is. Snipers have no business stepping on the toes of DMRs, and making some sort of "short range" sniper would do exactly that, and would be upset the niche that DMRs have finally found
DMRs are still very oppressive at those ranges against snipers though, I doubt they'll just fall out of use just because we have 1 or 2 snipers that have fast bolt speed to be more effective at those ranges.
Not to mention those snipers should have slower muzzle velocities compared to other snipers but that still is a bit of a balancing problem with the rest of the game
My gripe with dmrs is that everyone has em as an option. Its just plain better to play assault or engi dmr. Sniper at least has the flexibility for further ranges and has a tantalizing 1 shot-head shot capability
Well, for the sake of balancing, that 1shot headshot is precisely why snipers really have no need to do any better in cqc than they currently do.
Sure… but you also said yourself in the msr thread that it needs something to differentiate from the other snipers. L96 outclasses it in every stat except muzzle velocity at this point. I dont have anything that hasnt already been said about the two sniper rifle kings. MSR filling a role as the most mobile of the sniper family would give it a neat niche, like the SVD for the dmr family.
This discussion should really move into the msr thread, that being said.
Recon as a class just needs better opportunity to…recon. Relay info. I’ll beat that drum till I die. Give recon better info gathering/relaying capabilities. Putting enemy locations (even a static ping) on the m map can help massively. (As a thought, literally just want anything)
why would msr be the close range sniper
that makes no sense
give that role to ssg 69 or rem700
I just dont think there's room for having a "short range" sniper. Thats what a DMR is, and it was already very difficult for DMRs to arrive at their current niche because of how dominant snipers are at any range beyond 50-100m. With a damage nerf to the M200, MSR with okay velocity but very high damage to infantry and light armour would be am empty niche among sniper rifles, without treading on DMR territory.
It would be the same thing with how Oki had to nerf M110 RPM into the ground, it was being used go great effect in almost SMG close-quarters when it had no business doing so, and oki had to put his foot down about "that's not how I intend a 2-shot DMR to be used, get over it"
how I imagine it
m200: realy good velocity but shit damage
MSR mid velocity and good damage
l96 middle ground, doesn't excel at anything in particular
“It sure is a gun.”
rem700: fast bolt speed, fast ads times and 1.0 run speed, but mid damage and velocity
ssg: decent ads speed and reduced muzzle flash (shit damage and velocity tho)
maybe quieter too
Also, give SSG a 150 velocity and fix its dogshit rate of fire, its exactly the "close range sniper" you seem to want, without having to use a DMR. There's no reason to completely upend the established performance of one sniper when there's already a sniper that is effectively what you want lol
real
(Also, let's just get this out of the way. 1000 velocity should be the floor for snipers, 900 feels like shit with 18mph medics. You miss too many shots at 900 velocity because of factors you have no control over)
for sure
Especially since 900 makes the ssg slower than 2 of the dmrs LOL
This is just nonsensical imo
it's kinda just there
make it have the fastest bullet velocity but the lowest rpm
also for the love of god reduce the massive gap between m200 and the rest of the snipers in terms of muzzle velocity
how much does rpm really matter with snipers unless we talking about like 3 - 5 second delays
It matters a lot
Hm. 15 rnds with fast movement speed and reload (faster than L96) , but relatively low velocity and damage?
sounds good
For one you might miss, you might have the drop on a group of enemies and a faster rpm would net you more kills before they realize there's a sniper shooting them
Acting like snipers only care about muzzle velocity and damage is not accurate
there's a reason why some of this game's influences had a variety of snipers and managed to balance them
I'm not talking about this game
I mean, tbf; at 4500 kills on the MSR, I would happily take muzzle velocity and damage buff instead of a movement speed nerf
I 100% don't care about moving and reloading slow, the gun just doesn't have the ballistic performance to justify it
And MSR reloads stupidly, absurdly slow, so its not just a nothing-burger to say I don't care about its reload speed
The secondary stats still matter and can be used to differentiate/balance snipers effectively
but then again nothing can balance the absurd gap between m200 and the rest of the class
everything else goes up by 100 m/s while fucking m200 has +300m/s over the second highest muzzle velocity
making 1000 the floor for velocity would work well
And they already differentiate the MSR, and partly the M200 as well (it moves slow but just reloads real god damn fast). They just don't have high ballistic performance to balance out the much slower movement and reload
I think 1400m/s is fine as long as m200 does less damage
cause with 1400m/s shooting at exo players is literally hitscan that's just too easy if it still one shots exo helmet
I say make the firerate garbo on the m200
Aye. Its velocity is its main selling point, it just also happens to do absurd damage, so using anything other than the m200 after level 100 is purely a drip-factor choice (I used my scythe ssg69 all the way up to level 130 on my current prestige 😎)
but if it does m200 should not one shot them
Really incentize getting that one tap with it
that could work too
and it should be that way idk why it isn't
It should be. But cycle speed is not the only part of a sniper rifles speed
like in every battlefield game the fastest muzzle velocity sniper has the lowest bolt speed
bolt speed overall is not used to balance snipers for some reason
Reference; #game-bugs message
does the bolt speed stat even work
on the topic of bolt speed, we really don't need 6 different bolts
Nerf ads too
And draw speed
And reload speed
Make missing with it dogshit
missing is a part of sniping
it should never be dogshit
it can be worse than other snipers sure
but making it "dogshit" is just lame
Yep. It works.... I think. Its just that there's a delay between firing and even starting to bolting action. And that delay, which differs from gun to gun, ends up being a bigger factor than the bolt speed itself
I agree
There are other snipers that won't play that way
this doesn't matter, you'd make the sniper shit to play with
that's not balancing
I'm just saying it'd be a very punishing sniper.
I was exaggerating. It wouldn't be not fun to play with
If you have bolt E unlocked on the MSR or M200, you can test it yourself. You're practically a machine gun because there's almost no delay between firing and starting to bolt the next round.
It's just slower than every other sniper in those regards
"the E bolt" what a fucking name that is lmao
why do we have 6 bolts even
makes unlocking them a chore and nobody uses anything other than E as far as I've seen
On the other end, that delay is almost tasteable on the SSG, despite it having actually a pretty high bolt speed.
*acshually" I do legitimately run the C bolt on my SSG because of the higher run speed.

We do have a wacky amount of bolts
Running no canted sight, no grip, regular mag, and C bolt on SSG is legit speedy. I think the only way to beat it even with the L96 is by running the short mag on the L96. But then you've got 6 rounds vs the SSGs 10
It's why I think that the SSG only really needs a velocity buff (and nerf L96 short mag a bit) to make it a viable sniper even compared to other snipers. It already works well as the "wetwork" sniper
ngl I genuinely don't like bolts affecting run speed, it's so fucking dumb
like you have the "weight" justification for sights and all but bolts?
Honestly, recon is kind of funny that way. With the L96 short mag or the SSG, you have some of the highest run speeds across all classed, but you also have the MSR with bipod and extendoboy being the second-slowest reloading gun in the entire game (yes, even slower than ultimax bipod) with similarly slow movement speed
this just shows how little thought was put into some gun classes and attachments
I don't like basically every attachment affecting it 💀.
Being a recon main (especially since I main both the SSG and MSR 💀) is like volunteering to get whiplash
bro has 2 modes: cheetah or snail 💀
running speed should only be changed by armor and certain guns like lmgs, but barely
tbh very few attachments should affect it and the effect should be small
I used to run bipod on MSR on night maps before they got shadow-nuked out of the game. I wish I were as fast as a snail
makes unlocking attachments don't feel like a reward
I love making a gun usable on support, and getting punished by being even slower 💀
Please stop hurting me with your truths. It hurts
Bro managed to make his gun useful only to end up with negative movement speed 💀
press W to break your kneecaps
its brutal to read about an LMG notable for being extremely accurate and lightweight and then equipping it to find out only one of those things is true in BB
(still love me ultimax)
wait this isnt the support thread. oops sorry
yeah ik
150 msgs all I wanted was to move faster. people out here talking like it’d upend all dmr and sniper meta
thatd be a cool way to give non-m200 snipers a niche
like "yeah you wont oneshot exo but youre fast as fuck boy"
Sorry, you might headshot someone up close
Repositioning quickly? Nah
Yeah we gotta account for the 5% of cases where a sniper manages a quickscope someone's head off for balance
never mind the short ttk, extreme acceleration and flinch or anything
Or, you know, aim
Honestly if the control stat had more of an effect that might help
Add bayonets so you can use ironsight SR's to cosplay a musket
Add a musket
40x scope by default
Stronger the closer you are
or hell, even cosplay a mosin 
You know
Kind of a weird ask, but 100% serious
Can we get some moden lever actions for recon?
Ok also serious time, Recon should get something like making no noise when moving through foliage without sprinting or something. As it stands, they're worse at everything than any other class so literally the only reason to pick them is SRs.
i made the same suggestion a while ago, along with giving the class the Honey Badger and AS Val, and potentially making the AS Val unique to Recon (but meh, im fully aware that assault mains wont like that lol)
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this is what the entire thread has been saying for a while now, make the glint cone same as the view cone of the sniper so people do not see you if you do not see them
would actually be "fair" as a warning mechanism that way
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Yea I really hate how some reticles look, makes using them a challenge of how I can see my target instead of if I can aim correctly.
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Snipers aren't a run and gun class so in this game they must be miserable along with support and vehicles
wanna know the best part
its stats are identical to normal sniper armour
or rather, normal armour on recon has the same stats as normal ranger armour, and sniper ranger is "normal"
moreso, they all share the same durability

and yes, that does mean that even "normal" armour for recon has the crappy durability that light and ranger usually have. recon's armour state is fucking awful
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Tbh I don't see any reason to play Recon with DMRs at all. Assault and Engi have way better synergy with it. The only thing you get that they don't is the airdrone but at DMR distances you shouldn't have problems spotting targets anyway.
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I mean even then Assault has ammo boxes so it would still not be a unique bonus in any meaningful way. Specially since they get bandages which are very helpful when doing long distance stuff far away from medics.
Tracking enemies is way too powerful tbh, Planetside 2 gave snipers a recon dart that would show everyone moving in the area which basically killed any form of stealth.
Spotting feels like one of those quality of life things that needs to be improved across the board but that it should also not differ too hard between classes.
I think giving them decreased noise/increased hearing would fit their playstyle.
long range scopes are still dogshit
spotting mechanics are dogshit
sniper balance is dogshit
here here
The general recommendations so far (just to recap):
Narrow scope glare to be in line with what the sniper sees
add carbines to sniper
Quieter movement
better spotting mechanics/map drawing capability
i agree with all of this
Spotting is so fucking inconsistent like fr
carbines wat
I mean. Sure, they will be by far the worst users of it. Just wondering what the reasoning is.
There’s this idea of recons not being relegated to medium to long ranges and being the true mobility class
As they’re supposed to be able to scout and stuff
Alright, why Carbines and not SMGs tho?
Pfff idfk I don’t even know the difference in definition
Probably because everyone hates SMGs or something
Wasnt my idea originally someone else said. Basically they wanted to give recon the capability to be more of a fast mover/flanker role so that they could work more closely with the team. I think the idea was to fall into a ‘spec ops’ archetype/loadout
The main carbine was the as val to fit that ‘spec ops kit’ type role.
Ah makes sense! Another idea... which probably would piss off some people... but what if recon just gets all non support weapons and their special perk is being the only class which gets access to suppressors
They are straight up worse in combat than everyone else so at least they could specialize in the stealth factor
And for what its worth I do think suppressors are an extremely strong attachment. Flanking is like day and night depending on whether you have one.
The original post I believe was "give them the VAL and Honey Badger" so integrally suppressed sneaky would be their thing
I want recon to have flank guns. I think smgs and those silenced carbines are perfect
Or at least the pp2000
all they need is the HB and AS Val. any of the SMGs would feel out of place
Just the pp2000
It only has suppressors as attachments 😎
That's the idea yea
Give them one option for a heavy flanking playstyle to go with their empty armor
They have basically no armor, so they should have options for it
Recon should either be sniping or flanking imo
Aka doing what medic is doing 😂
the AS Val already has speedy enough stats. recon itself is also pretty fast
Smgs have a unique speed buff
The fal with the short for example has the highest movement stat if you go by what the game tells you
But you're slower than with an smg still
Also, I as more guns are added, it's a bit silly to still limit recon to just 2 guns
Maybe if ONLY recon got then it'd be ok
not quite. its that attachments dont affect speed by as much as the stats page says
base speed, without attachments, is accurate as far as im aware. so no, SMGs dont have a unique speed buff. they just dont need attachments to get above 1.00 like ARs do
for instance, AS Val base running speed is right up there with the PP19 and MP5
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yee, that's what I use
love me the pp200
I'm pretty sure you don't move faster with your secondary out
but I could be wrong
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You do
Pull out the glock on support and you’re in a diff world
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I think it’s like
A generic load out run speed that then gets modified by whatever it is you’re holding
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I still don't know if this is true. Someone did some run speed checks before
got a glock in my 'rari
medic doing a sick dunk while support showboats
Ah found em
@lethal hawk I summon thee
Do a run speed test as support with pistols sometime
Like pistol compared to primary
I've never noticed a difference personally, but I may just be dumb. If there was a difference then logically you'd run fastest as medic with your medkit out I would think
Or as support with bandages
aight
Stock L86, holstered M9: 23.2s
M9, holstered stock L86: 22.3s
M9, holstered chonkified Ultimax (heavy barrel+bipod+IR sight): 22.83s
M9, holstered stock Ultimax: 22.83s (yes, got exact match somehow)
Conclusion: pistol makes you go faster, primary still affects speed when holstered but attachments don't seem to have an impact on that effect
Keywords in case someone wants to find these messages later: run running test time speed weapon gun primary attachment attachments pistol fast slow faster slower
i believe the primary is the base walkspeed, and the pistol's walkspeed acts as a modifier, no?
i just love the animation of very slowly and wearily putting down the ultimax
and then pulling out the thing like youre boutta whip someone
"ah shit, here we go again"
Interesting, it's just slightly faster
I am asking once again, Oki, that you give recon a "binoculars" gadget slot separate from their two normal gadget slots, and let players choose between regular binocs, advanced binocs (lol), and SOFLAM binocs (not like theres another class that uses them anymore 🙃)
i think its very silly indeed that recon, given its name, must give up binocs in their loadout if they want to carry C4, mines, clayMOARs, etc, even moreso with the almost entirely unusable state of the long-range scopes
Soflam on recon 🤤
You settle for too little my dude
See my proposal to merge all binos into a single decent gadget worth taking: https://discord.com/channels/303681520202285057/1152891503560118322
If you gave it FLIR (time-limited as with scopes ofc) + variable zoom then it would become a worthy alternative to the other gadgets I'd say
Please dont put hopes and dreams in my head of a better recon class
because im used to getting nothing 💀
Relatable.
😭
amazing how recon and support are both fucking drowning in "oki forgot us" in totally different ways
graphic design is my passion
oh i can tell
Has anyone suggested no moving while ADS for long scopes? (as an alternative to glint)
im frankly baffled this isnt how bipods already work
if you ask me, bipods should lock you in place if theyre deployed (and obviously be manually deployed instead of just deployed at their own will)
would also like to see an option for toggle-ADS that only applies to deployed bipods
because toggle ADS is nice (and IMO feels proper) for bipods, but i aint want that shit for my sidearm when i pull that out
tru tru
Not quite a fan of locking movement, but what I'd do with both bipod/long range sights is any movement (WASD or stance change) instantly undeploys/unscopes you
well, the locking movement thing is largely a balance mechanism for support to balance out bipods ideally having extreme recoil reduction for support weapons when deployed, at the cost of making you vulnerable when the bipod is deployed. And that not apply to bipods on recon would be... "weird" i guess is the best word for it? sort of similar to how assault just... doesnt get one of the carbines. its kinda weird and no one really understands the reasoning for it
I mean you could add a moment of delay while the undeploy animation plays if balance is the intent, I just feel like needing an additional key input to unlock your movement could feel a bit too clunky with the way other things in the game also seem to need multiple keypresses to react properly
true... perhaps movement will auto-undeploy unless you are ADS and/or currently firing?
and the moment you stop doing either/both, youll undeploy if trying to move, instead of having to press the movement key again?
that way, if you stop firing and ADSing at the same time as you try to start moving, itll pretty much feel as if theres no movement lock in the first place, but it would also mean you still do actually have to stop benefiting from the bipod buffs to be able to move. maybe?
that would also prevent the stupid little shimmies recon players do while ADS in order to move their head hitbox all over the place (if youve seen how a players head practically teleports around a bit when going from 'prone stationary' to 'prone moving' and back again, you know exactly what i mean)
Recon should be names Marksmen would match what it actually is more
or we can give it the capabilities of reconning
Certified goofball behavior
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I love it when someone builds a full wall across the whole waki bridge
Late but true
also funny how most people want the least two played classes nerfed the most
Do agree
That was posted in the wrong thread, whoops
Now I'm schizophrenic 😔
tbh recon wouldn't be as weak if grass didn't despawn in such a short distance
would be fun to actually be able to crawl through tall grass and sneak somewhere to snipe
also recon should not have the person they just killed camera to focus on them... tbh i dont think any kill should do that because its way to quick to respawn and know exactly where the person that killed you is if they are trying to be somewhat sneaky.
or maybe if you have a suppressor on your gun it wont do it
Yeah I’m usually more successful as sniper fort recon, wonder if this is part of it
I think advanced binoculars should be automatically given as an additional gadget to players using a long range scope.
Fix scope cone glint which a vast majority of snipers support. The community needs an update on recon changes being considered by the devs.
I Support it as a medic…
Just use a 4x lol
some concepts, potentially:
Recon I feel like should be leaned away from sniping
[] give them 3d spotting against people and vehicles, as well as twice the spot duration
[] recon's spotted targets will give the range like a rangefinder when aimed at
[] give points for damage and kills against spotted enemies
[] incentivise using the DMRs over the sniper rifles
[] potentially access to battle rifles with low ammo reserves?
[] jack up bolt rifle structure/vehicle damage
recon id like to become able to do sapper duty and sneaky crap as well as spot things for shooting at
also antimateriel work, especially with intervention and L115A3 or whatever the AWM is, sapping gadgets and defenses
give them honeybadger and AS VAL for sneaking
potentially?
getting behind enemy lines very fast and setting up beacons/claymores/mines or ruining cover for the enemy
the same spotter stuff would still be useful to plan your approach/get cover fire from your squad
recon concept
[+] good at sapper work, with access to c4 and weapons with high structure/light vehicle damage
[+] good at precision kills, with instant kill headshot capable weapons and long range firearms
[+] good at intel, marking targets to improve situational awareness for the squad
[-] bad at sustain, with low bandage and reserve ammo counts across the board, for gadgets and weapons
[-] low survivability, with only access to unarmored, light, and standard vests
recon i think should always be at a disadvantage in direct combat
I agree, what recon really needs is just for spotting to get fixed/buffed
Sniping is currently very very fun and plenty powerful enough, would just be nice if you could actually help your team with intel
DMRs should be either restricted to recon class or make the medium scopes on DMRs have scope glint.
Everytime you spawn, some noob is tagging you for bleed or spamming m110 in your direction.
I saw someone else say this and I agree. If you want a good recon tool just give recon the soflam and add the flir mechanic to it (powered on/powered off.) soflam was great for squad leader and is already in the game.
me me i said it. i think it was a waste of dev time for oki to have even removed the Squad Leader class as doing so achieves literally nothing, but he did anyway so might as well make use of those SOFLAM binocs on recon (and please make them just a class-passive for recon instead of having to take up a gadget slot for them. its dumb that recon has to give up binocs to carry what is usually a very small amount of explosives)
That was a really good idea, I sent it on the ask reddit post/google survey in hopes they see it there too
Give recon a zipline they can setup
zippity!
ghillie suits too pls ?
why? grass despawns at 100m 
I wonder how much GPU it would take for grass to not despawn
Depending on implementation non at all or a lot
We can’t even render the Doritos in a variable range
have you never used the character customisation ingame??
yeah but the closest thing to a ghillie suit looks nothing looks more like a hoodie
If you're trying to do bullet points do a - then a space
- it'll look like this
.- words
Remove the dot
I now see + and -. But enjoy my tutorial anyway
The whole "relying information" point of Recon will never be relevant as long as squad spawning exists
You can say "one medic moving on the east" and three seconds later the guy has turned into an all engi squad
False dichotomy, knowing that there is a squad coming to flank is still very useful information even if you can say exactly how many people are coming
So nothing you can't already do with any other class
Currently you can only ping enemies for your own squad, if a recon had something to ping enemies that the whole team could see, it would be useful
buffing msr would make recon viable
Hi guys, I knoww this is going to attract hate, I belive the Recon problems in BBR is there are too many allowed.
the current state is they have great rewards for being a sniper and getting headshots vs other classes and I believe they need to be limited to one per squad or a number per team to reduce this, i have been in so many games where over half the team is recon and no ones going for bases.
same as HLL and Isonso
I like the recon sniper class but just think it should be controlled
There's little in this game to make me care about capturing bases and actually letting the enemy hold the whole map just makes it even easier to shoot them from the safe zone
And if you limit recons then I'll just switch to doing the same with DMRs on the engi
It's an incentives and gameplay design problem, not just a "too many recons" allowed problem
its true but they don't like hearing it
I would say sniper isnt really rewarded that well compared to any other class for what they do and limiting the amount of snipers really wouldnt fix anything as people who enjoy the gameplay of sniper would just switch engie as lucuma said to allow that long range gameplay
over all snipers have little to no impact on the game look at the stats of a high level sniper and a high level assault/medic/engie and i bet they wouldnt even be close to similar pidgeoning people into playing things they dont want to because you dont like how they are playing is not the solution
Yeah if you’re going for points there are many better options than Recon
points , kills , objectives , flanking all handled better by other classes
That take less skill and get more points consistently
^
Recon has a fun gameplay loop that’s why I play it
Try to find a really good spot, eventually do and kill a bunch of enemies with headshots in rapid succession, feel good
in fact id wager no other class is punished more for playing how its supposed to be played its not hard to guess where youve been shot from if you choose long range you get spotted by glint go medium range and you are less efficent kill wise than DMRS at the moment imo
its a labor of love really
Yeah, I mean I run bolt action with 4x and think it’s better than DMRs in a lot of situations but much more position dependent and less flexible
I agree with this
Recon is technically punished for doing what it's supposed to do
i mean it even goes further than the class itself there are some mechanics that just limit snipers effectiveness over all how easy it is to spawn in on squadmates means that even longer range if theres two people theres a pretty good chance that the squadmate will just spawn on the other the pickrate of medic means your long range kill targets if the medic isnt a selfish med means they just get revived
idk a real hot take people will genuinely dislike is targets headshot by bolties cannot be revived
if you want sniper to have actual game impact thats a okay start
That's the thing, people love to act like snipers have some crazy impact as is. If snipers were to be given actual impact some people might actually lose their shit.
i mean there are some easy ways to do it too but again people would just whine about it
plus snipers have gotten nerfs in other areas that harmed the class even more like the roof top skirts making it so you cant even see people pushing your buildings really anymore so you might as well not go in them
it was explained as a buff but i think people who play sniper a bit more can easily tell the difference
Not to mention the horrible glint that existed since the start but oh well
Bring c4 and blow them off, works really well
Cuz then you only have an opening in one direction
I like them personally, saves you time building protection and you can listen to footsteps when people are closing in anyway
wouldn't be to useful seeing as grass despawns at the distance that recons are normally at... but it would be cool to see lol
that would jist make people make multiple 1 person squads
also the person can just respawn with a dmr or a bolt actions indefinitely on them and you'll most likely lose in the long run
i think the biggest reason why people hate snipers is that it stopes you from just sitting still for a moment or slowing down and unless your running dmr or a bolt action there is really nothing you can do about them and its a big problem because most people refuse to switch of medic its one of those classes that you have to switch classes to deal with or go way out of your way to deal with... amd that's if there not sniping in there spawn area where you cnat reach and they cam just keep dropping ammo crates on themselves so mostly unlimited heals and more ammo then they need
so getting killed by them feels bs
its basically people are mad that they can sit super far away and get 10-20 kills without dying
im way more mad at the 5 recons in my squad doing nothing in the bushes all game than the ones on the enemy team that dont really impact me at all in comparison
in general
oh that to
and i always find it funny that they said shotguns are always really hard to balance, but i feel like bolt actions and DMRs can be just as hard
and I'm not asking for shotguns, so don't say "they aren't gonna add shotguns "
I like having a couple recons in my squad they’re like free rally points
Unless they’re way too far away to be useful
i mean when 90% of games look like this you can hardly blame a recon for watching a high traffic area
But sitting like a few hundred meters away from a point
God I love playing recon on Wakistan
sure but im going to kick them from my squad
more power to ya
i need people playing the game, not some guy alt-tabbed out to shoot Hitler's nuts off in Sniper Elite
but people often dont think about recons role as a silent mobile spawn beacon
i mean you spawned on them so it couldnt of been that bad of a position
because they are usually as far as possible from a useful beacon position
Sounds like you just dislike noob recons
Which is fair tbh
All the other classes when you’re bad you can still do something to help the team a lot
Well, at least like medic, support, and engineer can
the thing is on a lot of the maps they aren't close they are like 500m off in some direction
and recon isn't the only class that can do this if people playing other classes and are just playing more passive its exactly the same... and spawning on people is so easy that you can normally just spawn on people already in the objectives
like wine paradise most are in there spawn zones or on there back objectives and are not normally good spawn areas
same as on sandy
and when we talk about why people find recon bs its normal the ones that are 500-600m away from everything that just sits in one area and never moves
the ones that are 100-200m away from an objective are normally not found as annoying
Yeah fair, I’m partly biased too cuz whenever I’m playing at least half my squad is in a discord call and none of them are sitting 500m away
the problem is bolt actions
dmrs should be more of a focus to encourage more mobile active gameplay
so that the recon fighter in your squad can shoot the guy a few buildings away or something
bolt actions should be used for killing light vehicles and sapping fortifications from a distance, maybe picking off idiots at range here and there
Man why does half the suggestions in this thread focus on removing the gameplay the class is played for? Especially considering the class is not as effective as they, or as useless as they make it out to be.
"Limit the number of recons", "Remove bolt actions" etc. are just suggestions that do not consider why people play recon or exaggerate shit that happens maybe 5% of the time.
Ehh, I'd like to see it get more options without losing what it currently has
that's my point
the class as is does not require a removal of gameplay options
The main problem with recon is there simply is no way to communicate the intel you gather with the rest of the team at large, and the amount you can communicate with your squad is simply not good enough without using voice comms.
but no, let's turn bolt action rifles into a glorified gadget to push recons into using dmrs, dmrs that engineer can already use.
or let's limit their number per squad/team that'll surely "fix" the (probably) weakest class
I’ve been beating the drums on Lost’s suggestion to add the soflam binocs to recon
Especially if they got flir. The info gathering would be great, and if you couple that with the #1173633384791146566 message suggestion then you’d have great info gathering coupled with great dissemination
This
because the current gameplay focus kinda sucks
snipers have a real issue where they're either super duper deadly or super duper useless
recon should be renamed to marksmen because as it is there is no required recon at all
like until there is an actual milsim mode no recon is actually going to need to do recon
judging by the reactions your post got here and some of your other posts (iirc) people don't agree with you on that part
why is it shocking to you that a weapon class designed around being used at long range is just that?
want to give recon more options? allow them to use smgs/pdws and go for an infiltrator kind of role
not remove the gameplay they are known for
And the fact that every other class just takes smg/ar and is super duper deadly all the time is not an issue? Recon shouldn't be punished for the one thing it's good at (and the guns they use)
Which is long range combat
Yeah sniping is great and super fun in this game, changing that would be a mistake for sure
Recon needs railgun
I agree even I though I advocate for total recon death
id argue being known for a certain style doesn't make it good
its like how medic has stupid high self sustain
is it known for being able to do that? yes
should it be able to do that? no
im not saying that recon needs to have bolt sctions deleted, but i am saying focus should shift to dmrs and having a more active focus in the game rather thsn chris kyle roleplay
that and i genuinely dont like the dynamic of having a firing line hanging around the edges of the map nearly untouchable wsiting for someone to hold still for like one second too long
Bringing up medic here is a false equivalency
using bolt actions does not restrict you to playing passive at all, how do I know this? I play that way. Forcing people to use a weapon type just because you think their gameplay is not desirable is just being bad at design
snipers can and do actively effect the game through zone denial but you choose to disregard that for some reason
normally they would also have a way to communicate enemy locations etc. with their team but for some reason they don't in BBR
This is a noob trap tho, the people doing this don’t actually do well or help the team
Every other class has two jobs:
-kill people in certain scenarios
-contribute to the team in some other way
Eg. for the latter:
Medics heal teammates
Engineers repair and kill vehicles
Supports build defenses and supply ammo
As a player learning the game or learning that class you can primarily do this other non-killing role and naturally get engaged in combat gameplay as well
But recons don’t have a second role because they lack the ability to communicate enemy locations to the team
So then the new recon is trying to figure out what to do and the only thing they can do for points is get kills
which is also a gripe
im starting to think recon should have as a passive that 3d spot you get for vehicles against everything and everyone
that and deal increased damage to fortifications
i would like my .338LM rifle to deal more than piddling damage to a sandbag wall
If they try to play closer to the action they die without getting any points because it requires good positioning knowledge
So then they’re discouraged from that and go sit far away and get like 10 kills a game and are useless
But if they had a way to communicate enemy locations to the team and got good points for it, then even the new recons who can’t hit their shots will be trying to get to good positions where they can see a lot of the enemy team for the points
And that encouraged practice will let them build the positioning skills to play the class well
Same way the noob medic is forced into close range gun fights while he tries to get points from healing and reviving people
Sniping from the edge of the map is fully a noob trap. A good recon can massacre enemy infantry with a bolt action from a good position, but if you don’t spend the time repeatedly dying trying to get to a good position then you’re never going to be a good recon.
Recon spotting fortifications allowing support to melt sandbags in a few seconds or so would give both classes more utility.
I can get 40+ kill games, I snipe infantry and counter snipe. Recon provides overwatch utility to the team, I'd like to see Recon buffs enhance that.
As a start I'd also buff velocity of non M200 bolt actions like MSR by 100-200. Nerf velocity of m200 by 100-200.
Fix the cone of long range scope glint or give recon destroyable leaf sniper nests that obfuscate and reduce glint.
The m200 would still retain the highest velocity giving it long range utility. Current glint transparency through 🍂 are effectively a bug.
🌟🍂🔭
no, not spotting fortifications, outright deal more themselves
that would be the ideal niche for bolt actions in my head. defeating light vehicles (something something engine block) and sapping defenses, with some immobile moron head popping on the side
with glint...
this is a really spicy question.
im really hesitant to touch it at all
If it was repairable I think that'd be good. Recon should be also be able to dmg harass armed little birds if they hit critical areas.
I'm pretty sure the vast majority of recon players support fixing the cone fov of glint.
does the rest of the playerbase is the question
what would the narrowed glint cone accomplish for instance
the glint isn't incredibly obvious, so its fairly easy to miss on the scale battlebit operates at, for one thing
Man there's no hesitation to touching glint.
Shit's actually broken. There's a reason nobody with a head on their shoulders uses a long range scope in this game.
The glint goes through trees, foliage and in some cases fucking walls. It can be seen by people you don't even see. It's not a warning that a sniper is looking at you. It's a lighthouse telling you where the sniper is.
I just read this and this is just false. Glint is incredibly obvious. A narrowed cone for glint would make it an actual warning. Warning you that you are in a sniper's view cone.
Narrower glint cone and glint on medium scopes would make it so so much better. Instead of noobytrap long range scope being just beacon for all and medium scope being the only viable meta
the glint isn’t incredibly obvious
Uhhhhhh
Half the time when I'm firing at someone they usually look around and duck for cover on a miss
and for me a lot of the time it's easy to miss the sparkle unless you're very carefully searching
in any area eith fighting you usually get passed over
man your messages are too long
lemme start small
fix glint, can't count how many times I've sprayed through foliage for free kills
fix ads and movement speed for recon with dmr
give back barrel damage buffs for recon
When you peek and scan, as a recon, you always instantly see anyone aiming with a glint scope
It’s easier to miss or not worry about as a non-recon who’s getting sniped at sure
So you've never experienced glint as the recon? Cause that's the only way you can think it's a "spicy" question.
I also can't imagine how you miss the glint, no matter how careless you are you are bound to see the quite big bright spot that appears through trees and foliage.
Seriously, you put on a 4x and suddenly you’re getting counter sniped 4x less
yes but the glint is broken
Yes
Who would have thought that removing the lighthouse on top of your gun would make you less noticeable? Not oki I geuss 🤷♂️
you shouldn't have to resort to a diff scope because of abug
thats what I wanted to point out
Mandatory sniper flashlight has been a staple of the genre
But yeah agree fix the cone, we were responding to the guy who said glint isn’t a big deal
yo, imagine if every player had a HUD warning every time they were near an smg user. you know, just to give opposing players a fair advantage against an smg's strength of flanking and CQC. footsteps, observation, gunfire, and communication is just not enough.
that is how sniper glint feels. reduce the visibility cone.
Grenade indicator? Nah, smg indicator
lol
Playing my friend's advocate here since I barely use them myself due to poor performance, but he's been feeling a HEAVY DROUGHT of marksman rifles in the lower levels (he's rank 39 right now).
He's got 4 ARs, 3 SMGs and 2 Snipers but he only enjoys the semi-auto marksman rifles.. of which he's soon going to only have 2. He's going to get his third eventually once he gets lv60, but the lack of options early on felt incredibly difficult for him to grind and push through.
At least having 2 weapons of all types (DMR, Sniper, maybe Carbine) would give lower-level players options. Right now, if we dislike the starting sniper, we're stuck using other classes to level up.
Having to grind through 30 levels to get a second option feels pretty awful, when ARs and SMGs get 2 from the get go with no grind.
Just my two cents!
This is a progression issue though not a recon one
The same thing happens with bolt action rifles as well
To be fair, the Mk20 is probably the best all round dmr in the game
The rate of bolting on the ssg 69 is atrocious. I'd rather have a sniper m1 garand with a 2x as a starter. At least it'd be a cool gun with some utility similar to a dmr.
Someone explain to me how I can land a hit marker at 750m 
What gun, what attachments, did you hit head? There's lots that play into that.
You can hitmark with L96 if you hit exo helmet
yea, snipers cannot one body shot anymore
the only sniper that can do that rn might be the m200
but without armor
also, you need to be at +1000m
but you can one shot headshot at all distances
L96, no attachments, no head, 750m.
best part aboout recon now is your shots can dink off of medic helmets too if they have the other one ekssdee
i felt that, both ways LMAO
The damage ramp starts past 750m
But I start sucking past 500m 
Yeah I play a lot of recon and rarely get kills past 500m, just not necessary usually
I play a lot of recon and I rarely go above 700m
Yeah, explains the hitmark, you would hitmark that even with M200

just click heads ez pz
(for legal reasons, this is a joke)
I like to run the L96 burris at 50-150 m, sticking close to the rest of my team.
In my experience playing the role of a closer range sniper lets you make callouts and keep and eye on your team, while augmenting their capability by dealing with enemy snipers, entrenched gunners, or keep enemy medics occupied bandaging (and thus not shooting)
It is once you have the M200 with rangefinder and best bolt. But the initial experience with any sniper rifle is quite possibly the worst utter garbage across any weapon category in this game and I can't believe they decided to go with that as a weekly challenge tbh.
It's true, getting from 0-15 (medium scope unlock) kills is the same as getting from 15-75 for rangefinder
They clearly have no plans to rework glint any time soon so at the very least every SR should come with a medium scope by default instead of forcing people to be walking lighthouses. :/
(personally I think glint is a silly mechanic that should go and be replaced with other meaningful debuffs on the scopes)
care to elaborate?
You can do things like increase ADS time and force people out of ADS whenever they move. This forces the sniper to stand in an exposed position for a moment as they line up the shot, allowing for countersnipers to do their thing. But it doesn't outright point the entire server at them.
forcing out of ads whenever they move sounds horrendous to play with ngl, maybe instead something like a huge accuracy penalty would be better
but seriously I don't understand how glint has no been reworked yet
it effectively removed long range scopes from the game and I've yet to hear a mention of even a fix
Yes, I would like to test such a change to see how it ends up feeling. But it's in no way worse than becoming a bullet magnet the instant you ADS. And it would actually reward smart positioning and use of cover, so once in ADS you can actually take your time surveying the area.
it's not about using cover etc. it's the feel
imagine slightly moving and being yanked out of ads
Why would you slightly move if you want to stay in ADS?
is there a game with that mechanic actually?
or requiring people to stand still to even look at their targets would be kinda annoying
I constantly move while ADS'd
- This means med scopes still have a reason to be
- Binoculars
I only stop to take shots so my bullets do not veer off
Yea binos are just a bad idea
they are too fucking slow to do anything with realistically
That can and should be improved
BF4 has a mechanic that forces people to move out the scope to use bipod, that could be something here
but it kinda can't be
Also, use canted sight to scan area -> main scope to line shot up
the movement is too fast to allow you to first use a bino then pull out your gun ads and aim
all of these are just work arounds to something that can just not be there in the first place though
you can blur their sight
give them accuracy penalties
That would be an arbitrary mechanic considering accuracy penalties aren't a thing in this game
Alright then, enjoy your glint I guess
man this server I stg
this is not a binary choice
we can try to come up with something better
it's not glint or shitty ads
and this all fucking means nothing if oki refuses to change shit
Maybe he would if you came up with suggestions that actually acknowledge the intended restrictions he wants to keep on things
tbf, glint is the only protection you have against targets using long range scopes at 500m+
If you can move in ADS you can slide in and out of cover any time you want
most likely you wont see them clearly
At ranges where 8x and above are relevant, you literally have enough time to walk out of a bullet's path
sniping at 500m+ with medium scopes is not that difficult
Do you not understand how silly letting you perma strafe while in ADS is and how it completely removes any meaningful counterplay?
You can make it so that to take an accurate shot you'd need to stop and be still for a short time. That's all it'd take to actually stop people from spam peeking.
Sorry but don't agree. Difficulty of hitting shots at 500+ is a matter of projectile speed and finding predictable targets. Med scopes are perfectly serviceable up to 800m.
so youll never hit shots on moving targets at long ranges you say
no wtf? you'll hit them if they move predictably
is not 1 and 0
You really won't if they're not just walking in a straight line
you preferably will hit on stationary targets
I'm pretty sure that if you set the best sniper you can find against someone with a light build at 1km out in the open and have them dance around until they get hit, you'll wait a looong time
i cant see everything as ultimate truth statement
What about that statement?
What are you even talking about rn?
Well, to me it feels shittier to have to wait for some arbitrary cooldown before I can shoot. I'd rather know that if I'm scoped in, I can shoot accurately.
Matter of preference and something that should be playtested for feel and balance I suppose.
but you'd rather be yanked out of your scoped view when you need to move an arbitrarily small distance?
Yeah, because at the distances I would ever consider using a long scope, I would find a nice spot to settle into.
making the delay something very small should make it unnoticeable during gameplay
Essentially making it a non-barrier to strafe shooting which is the whole point of such a mechanic
man I honestly hate arguing with people on here about anything, for some reason people just feel the need to make it a fucking contest
I obviously mean something in between
also it changes literally nothing from your idea
you'd still be standing still
except in this version if you need to quickly move in and out of cover you can do so while being scoped in
and not arbitrarily forced into being "blind"
you'd just need to time your shots
Which is not arbitrary. It's a balance choice.
Moving while scoped in lets you see if there's an enemy sniper on the other end and then you can just rapidly dodge.
If you're going to have to stand still while scoping in, then you're either hoping nobody's got you zeroed in or you made sure you found a good spot and hence are rewarded for it with your nice no glint long scope.
And honestly I would find that far more interesting in terms of sniper battles
Rn at long distances it's just poking in and out of cover dodging each other's shots because of how easy it is to see them coming
Then one side realises it's futile and just changes targets then eventually tries to catch the other one off guard
wouldn't your idea make it so that this happens only?
how would you actually counter a sniper that's set up in a good spot?
you'd have to change spots to try to catch them off guard
or wait until they are bored and switch targets
cause if I have to stand there to aim my shot he'd just take my head off
idk about you but this sounds more boring to me
Or... you can just use a med scope if you want to go countersniping
so long range scopes are still fucking crippled because of shitty game mechanics 👍
Yes, as the devs intended
Except now they are crippled in a way that you can somewhat compensate for with your skill and awareness
I'd rather have a fair glint than that honestly
cause I actually like using "long" range scopes in medium range
allows me to be more flexible with the targets I can pick
especially considering that "long range" covers everything between 6x to 40x
those absolutely do not play the same
Yeah. And so ADS speed can also vary accordingly across zoom levels and also guns so that there's an actual reason to pick something other than the M200.
Oh yeah the gun stats need a rework
those do not make a lick of sense
if the stats also fall under the umbrella of "dev intended" then nothing can be done
Nah those are clearly wack lol
fucking m200 with a huge gap in muzzle velocity and it doesn't even have a noticeable hit on bolt speed
I think it's clear by the stats that oki does not play snipers enough to understand and balance them
I agree. But the fact that the M200 is as powerful as it is and hasn't really been touched lets you infer what power level he deems acceptable in terms of weapon stats.
then forgive me if I don't give a shit about "dev intentions"
like currently you'd only use 2 snipers: L96 and M200
considering REM700 is unlocked after L96 and MSR after M200 those two are just wasted assets
Except you should if you want your opinion to be considered? Both situations tell you something about where the boundaries are for him. The way power is distributed within those boundaries is awful but the boundaries themselves seem largely sensible, as in the M200 isn't an OP weapon by any means.
Also, maybe another knob to tune in scopes could be movement speed while in ADS
M200 is "OP" cause the other snipers are a joke compared to it
So fine, you can move, just very slowly at higher magnifications
All I'm saying is that maybe, just maybe oki is just not knowledgeable in every aspect of FPS games like BBR
so he tends to make bad decisions in balancing
or infamously map voting
I think it's completely ok to criticize that
He absolutely isn't. But just because we know his decisions are kinda dog doesn't change the fact he is still making them and so you want your suggestions to account for how likely he will be to accept them.
the dream
insert player count graph here
idunno bros, I think you're being a bit hard on the dev side here
yeah scope glint as is sucks but the entire game has a really tight dev pool, and all in all the game is still pretty fun
Keep in mind that people have been here for different amounts of time and have played the game starting from different dates
I'd think glint is still necessary, but I'm with the general consensus of keeping the cone its visible tight, and adding a check for barriers and leaves/LOS etc.
I lowkey hate the hints toxic positivity this community has
But that's the problem, I think if it were at all simple it would have been long implemented as it has been a very common complaint and it does look buggy as hell.
I say glint is nessecary cause you do have to contend with 1HK capability at 500M+ when you get into the really powerful scopes. the reason its not as feasible now is cause of the glint.
accusing people of being hard on devs when shit like map voting changes keep happening is being blind
and yeah the glint has been a complaint since like day 1
My reason to not be so concerned is that at 500+ you're only really hitting people who are still or in bad positions, and you can still easily do so with medium scopes out to 800+, where reliably hitting anyone becomes even harder.
we also still have the shitty progression system that has huge gaps between weapons in certain categories
but when you take glint, you are by nature minimizing the skill gap to long shot.
these have been complained about for so long that it's quite understandable that people are losing patience
if the medium scopes were so good, then this wouldnt be an issue
Can you explain what you mean by that?
that's an interesting take
glint does not inhibit your shot at all
what it does is give your position away and make you a target
the shot is still the same shot
it does though, it makes you have to be a lot faster and smoother with your shots, cause yo ucan expect counter fire before even taking the shot
yeah one sec
I'm talking about "the shot" in isolation there so I'll give you that
if not counter fire your target will start trying to evade
Basically, you are lowering the skill ceiling to take those 500m shots. yes, theoretically you can use mediums for it. but if thats your case than why do the long scopes matter? the extra magnification makes it significantly easier to hit those 500m shots, especially when you have all the time in the world to sit in a good hide and start cranking out shots. maps like sandy sunset have crazy long sightlines that a sniper can easily hide in without fear if not for glint.
You'd have a much worse time of it cause you would be extending out the standard engagement range by hundreds of meters
muzzle flash is a thing too
then... not allow them to do that?
or give suppressors heavy downsides like in battlefields?
if thats your case than why do the long scopes matter?
It honestly does not matter to me, I really feel quite fine using med scopes at those ranges. And I already do not need to worry about counterfire from my targets at such distances.
The reason I want this change is because 1. it just looks silly as hell 2. it makes them into an absolute noobtrap that lets me get 1200m kills that I never would have gotten just by clicking the light and 3. it would make things more interesting if I actually could take the time to find nice sightlines and start cranking out shots while also not knowing whether someone is starting to aim at me
yeah the suppresor is busted for snipers at the moment, if anything they should reduce speed for that weapon category
muzzle velocity nerf on supressors would be nuts ngl
If you tried you could honestly find good alternatives to glint, it's just that glint is the laziest solution out there so devs like implementing it. In battlebit's case oki's implementation is so shit that it became the single biggest problem with snipers, to the point where long range scopes are effectively out of the game.
it'd make sense, and we have an example of this working in battlefield
Good sound design that actually lets you pinpoint where shots are coming from would also help
imean I agree in some reguard. I personally run the L96 cause I like how it looks, and just stick to Direct action type shooting. I'm pretty sure that there is already game mechanics that detect if you are in another players sights, since that is a requirement for the squad spawn mechanic
that'll probably never happen until they decide to expand the dev team
shortening the glint cone to the same principal would, imo, be the best of both worlds
glint cone should just match your view cone
make it a simple warning for your targets
and make it not pierce the veil of reality
I've yet to see that squad spawn mechanic work properly at all
I keep seeing people spawn while I'm aiming at enemies
I highly doubt anyone is compiling feedback on recon to give the devs. I recommend buildable sniper nests with textures to block out a cone of glint, because I doubt they will ever fix the glint bug.
Teammates should spawn behind you. Ideally recon should be able to toggle lock squad spawning.
🍂
I agreed with everything but this. Exo doesn't ever need to be one tap to kill with any sniper and that was the only reason to even use a higher damage barrel really
yeah the support isnt going anywhere fast, or realistically threatening you
if they could repair their helmet faster than you could put a second bullet downrange, maybe, but theres no armor repairs
Dude what? I’ve sniped so many people who are strafing while ADSing it’s not hard
It’s exacerbated by the fact that the Control stat only matters if you’re using a long range scope. The M200 is supposed to be balanced around having 0 control but that stat literally doesn’t matter if you use a 4x
So true
i never even noticed till now but sometimes we dont even get 400 points for an assist count as kill when taking off a exo which is the default headshot bonus value
I think armor makes it as if you just hadn't deal any damage at all (which is certainly a bit silly)
So if all the damage is blocked I don't think you get an assist at all(?)
I get 500 assist not countrd as kill if its actual body ive noticed with the msr
Though since theres no method of 1 tapping exos maybe at least make it so it isnt possible to take 3 shots to kill with a boltie
Any extra damage goes thru so a second shot (even to the body I believe) after a headshot will kill
It does not if you head shot and exo then body shot it wont kill
Same thing happens with heavy pistols
Great point. This is silly and confusing, such inconsistencies should be dealt with in the armor rework.
Oh yeah if they also have exo armor then if the second shot is a body it won’t. If their body armor is broken it will. If you recognize they have exo body armor you can two tap them to the body
Unless they go prone
Then backshot them 💦
That's fair. It simplifies countersniping quite a bit, and basically requires moving around from place to place on an already somewhat slow and inconsistent class.
This, I will heavily disagree with. Metaphor folds up because there's much more interaction with the SMG user. With a recon at a few hundred meters... You hold still too long at anangle you ddin't check completely, decent chance of dying instantly.
There's not much you can do against the chris kyle roleplayer other than hide, move somewhere else, or die. DMR, maybe, but are you going to risk the instant death chance?
I will say that glint could be scaled based on actual FOV of the scope, so that you don't have the jank of 180 degrees it apparently is right now.
a thought that just came up to me:
Long range scope glints scale with FOV of the scope. Assured that you will not be glinting at people ouside of view.
Second, scopes come with a killflash installed, but it generates blurriness at longer ranges. So, you have a brief moment of vulnerability every time you focus in for that perfect shot at a long distance, but you do not glint until you reveal yourself.
Thoughts?
The first one is what we have been asking for already
the second one sounds like planetside 2 cloak
I think you focus way too much on long range snipers and balancing around them
for one with the movement system currently in the game at really long ranges you tend to shoot at either other snipers or slow ass supports, cause other classes are able to dodge your shots
and the main counter for such gameplay is not to hinder snipers all around, it's to design maps with sightlines and cover
that effects a lot of other aspects, not just "chris kyle role players"
and I disagree with this, with the ttk as it is currently an smg user and a sniper are basically the same thing when you don't see them. The difference is when you see the sniper you take cover while when you see the smg user you take a fight and hope hit reg doesn't fuck you over
Two things that makes that questionable for me. I don't entirely like the idea of designating areas "here is sniper alley, where the treets will be forested with sharpshooters and smoke is mandatory to jot get firing squadded. Everywhere else there is no long range threat at all."
I think I've managed to nail down what I actually want out of bolt action recon. Highly mobile info/sapper with some kills along the way.
you're not designating it as a sniper alley
that's what I was trying to say
you designate is as an open area where you are vulnerable to long range fire. That being RPGs, snipers and dmrs.
maybe even tanks etc.
oh right second thing
Level damage makes this unreliable in this game. But making everything indestructible presents its own frustrations and absurdities...
map design, whether you like it or not plays a huge role in class balance
making everything destructible hinders map design and making everything indestructible will go against the game's identity
just need to find a spot in between
true
I have some particular sticking points for what should be indestructible on some maps and what shouldn't be though
some postions vecome canalized way too easily by the lack of width to move in
what's the map with the spike in the middle of the circle?
that's fair enough then
although
I would like RPG to become less of a killing tool
especially at range
as well, I'd love to see the ranges open up a little towards pseudo snipe fights. might decompress some of the game, as focused on close quarters full auto ttk as it is.
"Chris Kyle Cosplay" lmao
I’m sorry but you don’t actually play bolt action recon and it shows
Bolt action recon (with a lot of practice and map knowledge) has a fun gameplay loop at the moment and it would be a huge mistake to take away from that
It’s a high risk high reward class where you spend a lot of time getting to a good position, and sometimes that position works and you decimate enemy infantry from like 100-300m range
And sometimes you die
And sometimes you get to the position you wanted only for the frontline to have moved and it to not be good any more
It’s really fun
The biggest problems are just that
- glint scopes are unusable
- the class is very hard for new recons, with few teaching tools like other classes have
Also I fully agree that map design plays a huge part in balancing recon
I guess I could add a 3) the class doesn’t have much non-killing utility to the team
This could be easily fixed if we were allowed to communicate information to the rest of our team accurately
Honestly yeah. It's quite annoying to argue with people who are less amicable than radon on sniping. I've heard so many insane and flat out wrong takes about snipers that they would not have if only they played with snipers just a little bit.
💯
It also would fix the learning curve for the class imo because getting into a good position would be rewarded even if you couldn’t get a lot of kills
It'd also help with people bitching about snipers being "useless". Give recon a better spot than every other class. They might not appreciate all the counter sniping and flank prevention you do but surely they would appreciate spots right?
Yep
Well, hopefully they would
I saw Oki’s working on spotting updates in general so mayyyybe we’ll get this
💀 i dont see how people think snipers even ones with medium range with how fast the average move speed is after a point snipers become less deadly at longer ranges
Bolties specifically
my face when 40% of the playervbase has VOIP muted and the other 40% just doesn't talk:
pain...
can't blame the muters honestly
listening to people making monkey noises gets old fast
maybe dmrs should be unlocked earlier and sniper rifles unlocked later... slightly speed up progression too...?
encourage a more active role?
man idk why you keep going on and on about this dmr thing
dmrs do not "promote" a more active role, you can play the same with a sniper
and making sniper unlocks take even longer will make it feel even more shit than it currently is
the issue is progression itself in this case not what's unlocked first
with dmrs as good as sthey are now i dont even think you really want that :x
My friend who can’t use bolt actions to save his life is constantly saying the same thing
I honestly see no reason to use a DMR on recon
Assault can use DMRs, gets almost the same equipment, and gets weapon handling bonuses
engie can use DMRs and not have the same issue of vehicles being better snipers than recon too 💀
while on this topic:
recon should excel at spotting and communication and be rewarded while doing so.
- red markers created by the recon should be seen by all teammates nearby the marker or the recon (to discourage spam and prevent screen clutter).
- additionally, enemies killed nearby these red markers should reward the spotter provided that teammates responsible for the kill can actually see that marker. it is completely reasonable that the reward for spotting is not exclusive to the recon class. however, recon should receive the most EXP when enemies nearby both markers and objectives are killed by teammates.
- i also think that recon should also be able to spot enemy equipment as well for teammates nearby and gain additional rewards for doing so.
recon as is has no teamplay qualities and are rewarded mainly for long range kills more than anything. if they were playing for objectives or had any other weapon, they would perform better playing as any other class. so when people say that recon are useless long range campers, i would agree, but that's because this is the only thing can do that would give them any significant reward.
so the overall solution IMO is to first give them incentive to play objectives in their own unique way that is helpful to their team - by spotting enemies for other teammates attacking and defending objectives. naturally, by giving recon these new features, their equipment will receive more utility.
overall, i think the solution is to give recon a more active teamplay role, not just an active role in general.
Recons does have teamplay qualities, again back to the “you probably haven’t played much recon” because counter sniping and flank prevention are very important contributions to the team that recons make, if sniping from a good position
But most people look at the recons sitting 500+ meters away in the safe zone and say “that’s recons for you” when those are just the bad recons
But yeah being able to spot enemies for the whole team and getting points for it are what the class needs
having a challenge for beyond 800m kills up right now also isnt helping at all :x really bad idea that challenge
Yeah encouraging people to play badly yikes
That’s just like so unnecessarily far, only people you’re going to be shooting are other recons holding still
and at that point its just informal boosting since you both zero to 900m or w/e and take turns getting your head popped off
really bad challenge
GUYS ITS HAPPENING
Yep there we go