#Support - Feedback
1 messages · Page 8 of 1
otherwise its just annoying
(and make no mistake, balancing team. LMGs are annoying right now because they arent super accurate to offset their poor stats otherwise)
(and please dont buff the movement stats instead of buffing the recoil)
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I think they wanted to make sure the heli's weren't dominating because there wasn't a reliable anti-air weapon in the game outside of other helis
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Fix Bipod
fix Demyxa
You can’t fix me I have too much trauma
stop being relatable, asshole
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It is decent, just suffers from reload syndrome is only bit of feedback I can say against it
laser accurate or simply just a good deal of dps to rival what is trying to peek them at least
Predicting bipod fix when milsim mode comes out in 6 months
M249 wise is your baseline M4 damage profile but with over DOUBLE the horz recoil
mixed in the other debuffs (For reference it has 3 upsides compared to a M4A1,slightly better vertical,bigger mag & the max damage range, everything beside the RoF & Damage is worse pretty much)
again I swear heli minigun's targeting reticle just Moves around in a circle manner when I fire it
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hm... i think id prefer lower recoil over higher damage. at least for our current two LMGs. M60 would be nice to see it doing like 40 damage with old ultimax recoil
Personally I would say having afew guns that go the skoprion route wouldn't be bad
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with exceptions (m60)
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big on recoil but equally offers a better than average TTK
because if theres ever gonna be an exception to that, itll be the M60 🤤
hmm, BAR?
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thisll be the MG3 or it wont be an MG3 in my eyes
MG3 and/or MG5
MG42 gaming
I am hoping MG3 just goes the rapid dakka route & the MG5 goes the old L86 with long barrel route
and if we dont get a weed skin for the MG3, i will cry
dont ask why
just nod silently
so two better than average TTK guns that both serve in a different way but both offering a good reward for taming their recoils
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Honey Badger… I know not math wise but with how many shots you will miss because of the unwieldyness and high rof…
Especially with almost mandatory quick mag…
ngl id 100% lose a box mag reserve in exchange for 200rnd box
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aye, AS Val has the same problem too. HB needs 30+ damage, and Val needs 34 damage, or they will continue to be fairly subpar weapons
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HB irons give me depression
being honest most irons kinda suck it feels like
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i feel like its because they stick way too rigidly to the "blocky" design, so they all come to a fucking square instead of a point. its awful for sniping
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irons or canted?
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fair enough
but heres a trick
use canted
all you gotta do is scroll, and youve got your peripheral
i do it all the time to scan around at closer ranges
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slightly
and for a sniper rifle, the debuffs are literally not even worth worrying about
theyre small debuffs for any gun, and on a sniper they almost flat-out dont matter
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dependant on environtment. i actually used to use the 15x on night maps specifically because the thicc-boi reticle was a bit easier to see against the dark environment
but now that night time has been shadow-nuked out of the game, I dont even use long range scopes anymore
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sadly
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glint is such a dumb mechanic, it turns sniping into playing fucking whack a mole, instead of laying in one spot getting relatively few kills, but you can actually be a good choke-point holder
nope. its why i liked night. i can snipe, instead of run and gun snipe lol
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aye. and fuck it, the 6x should have any glint at all. its a 6x lmao
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i gotten longest kills because of it. ty for the meal
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basra?
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im in the upper 1800s on two of my rifles
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MSR is one of em, i know that for a damn fact, but i dont remember if the other is the L96 or the M200
aye. its just another continuation of one of the worst tropes in gaming
but back on topic; fix bipod, fix MG36
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aye, shotguns fuck IRL
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if anything, that alone is probably why Oki doesnt wanna add them. theyd have to perform REALLY arcadey to be balanced, and being that arcadey would kinda stick out among the rest of the pretty harsh game
If you wanted to put shotguns in, make em support only, qnd treat them sort of like the sniper rifle: high damage per shot, instant kills on headshot or within a certain range, manual rechambering.
So within 10m? Instant death. Outside of that, up to 50m? Like 2-3 shot kills.
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They'd be even easier to balance if the armor system got reworked as well
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Or they could just do a ready or not and let us assign slots as we please
late to the party but fix bipod
Guys have we tried fixing bipod?
Let's do this during the next dev stream, they replied to pretty much any topic that was brought up by at least two people
I might actually be motivated to attend a dev stream then
We must gather all the support mains in existence
All 13 of them
And like the dragonballs, we will have a wish granted to us
See he gets it
🫡
Oki just hates support and secretly nerfs it each update. Soon Support will be removed
- Create a support challenge every week
- People now use support to complete the challenge
- Oh no, class is too popular, must nerf
It's all part of the plan
Yea, BBR needs more fat acceptance
Not all of us can be medic shitters, some of us were just born this way
Our thyroid problems mean we can only carry LSWs, it's wrong to discriminate against support players just because of their weight
supports not only carry their equipment and a humongous set of of buns
they're also incredibly cute and boost combat moral
fix bipod.
Support maid skin when?!
fixed bipod and more guns
more gun = more boolet
Since we're not getting suppression any time soon
How about giving support rubber bullet mag
So you can hit people behind cover by bouncing the bullets off of nearby surfaces
can you tell that we support players are getting a bit desperate?
Requesting clown facepaint
for support since that's what playing the class feels like
support going full juggalomode will give them immunity to the AI Facial Recognition Killdrone the recon gets in 2025
i feel like support just keep getting fucked with the half-baked subsystem changes. first it was this crappy new hitreg system, so now we are getting melted EVEN FASTER by guns that really shouldnt mathematicaly be able to kill that fast. now the new player replication "update" has people rounding corners and gunning us down even faster than before, with even less time to react with our already slow ADS times
ICP Camo is op

every support player ever
Ragdolls no longer blocking bullets will help support players as they dump their 100-round mags into a clump of prone medics, at least
so thats what was going on?? never could tell if it was just crappy hitreg or the bodies actually blocking bullets lol
ngl i think it being the bodies pisses me off even more than if it were crappy hitreg LOL
this made me chuckle
ya know, for the update that brings the MG3, we'll need a map where some points are on a coastline for both
i still think we need to bring old multu back, and rename new multu to something entirely different. its nothing like old multu. the fucking biome is even completely different
its like... some Mediterranean island, while old multu had a distinct oceania/pacific vibe to it
But what if the bipod being fixed was the problem all along? 🤔 🤔 🤔
Maybe if it could adjust its angle to surfaces it wouldn't be such a pain in the ass to use
hmm, Not to my knowledge but have we tried adding a Tripod mount?
forget tripods; give us a quadpod
So if Oki is still on that "buff everyone to medic level" bath salts trip, then Support should at least get this
The suits should cut you a bonus check
Let me have actual exo armor
Have a reason for c4
Let me strap two lmgs to my wrists
Also "Live free in the NC!"
Jetpack arms but it's the bullets making you fly
If we're gonna do mobility creep let's do it right
Flesh armor when?
NC max?
DAKKKKKAAAAA!
also yea, if Oki is sticking on the buff everyone to medic power level
lets just go all out with Support getting a proper exo suit
maybe not two guns but have limbs protected by armor
Honestly if Oki just made support work like the MAX suit in certain ways Support would instantly be way more viable
Allow support to grapple the smaller, weaker classes who got too close and point blank LMG them while they are helpless
Allow supports who are very effective to continue serving even in death with an extreme form of exo armor
^ future support gameplay
I have suggested giving support a grapple hook that pulls things when I'm exo armor
No grapple, just let support punch someone and instakill them
Teammate running away? Grapple them
Need a car? Grapple it
Enemy tank running away, grapple it
Let support lift them up by their necks and crush their windpipes
I want to absolutely BODY someone
(full exo now allows breaking through walls while sprinting & causes 50 damage on colliding with a player)
You know supports have a problem when we're becoming like the batman arkham subreddit
I would be so down for that
Coming up with stupid ideas
Full Ogryn, let me crash through people
I mean at the end of the day the idea of somehow buffing it to parity with medic without nerfs requires some pretty stupid ideas
Add waterfall dance from Melania
This isn't even really a feedback channel anymore, cause the devs don't pay attention
We just meme
Base 200 hp, exo armor covers 100% of the body and regenerates out of combat
The devs don’t directly look at them afaik, I think they’re for the feedback team?
Just absolutely insane stuff to make up for medic being twice the speed and having the best guns and having self healing
You think the feedback team pays attention to this thread?
Fool
Support mains are Oki's middle child
pretty much
no chat slowdown mixed with we talked over pretty much over every point of support several times over for months
So what is there new to speak of involving support feedback that hasn't been said twenty or more times prior?
fix bipods!
support wishlist
- fix bipod
- let exo armor kool-aid man through walls
- make exo armor cover up the arms and legs
We really need that QoL update for the game as a whole
Like, no new content for like 2 updates
Fix the UI up, freshen it up, change some class balance
Add a bunch of qol features, make the game easier to navigate and play (as in menuing)
Add a clown mask to support
if ui was so easy 
Fix bipods
and a WH40k Ork mask
IT IS
Give us a shokk attack gun that can teleport allied players into a enemy vehicle so they can kill the driver & take it over
We hath suggested changes
Right click to back out a layer of menu
Adjust the character menu
Give support a railgun
Add "new item" notifs
@rain crown is a ho
Big bullet guns to make a enemy keep their head down
We don't listen to bob
Support NEEDS suit mounted rocket pods
good reach too
hmm, Missile Pods
👍
Give support fragmentation rounds for true suppression
also flashbang ammo
better yet Ninebang
Support needs to be able to summon a human Gundam at will once his friendship meter is high enough
Why doesn't support just remove they armor? Are they stupid?
Because we desire the cold embrace of a heavy anchor
Make support drown in water
We desire the the comfort of a thick slab of metal
Let support kill opponents by landing on top of them from heights
Also support should be able to barrel roll (rolling into enemies with sufficient runup will do 90 damage)
All of our support suggestions would really make this game peak
The support feedback channel is a grand total of 11 regulars being depressed and spamming dumb suggestions in the hopes that one day Oki will actually use one of the real ones to try and make us stop
From the moment I knew the weakness of my flesh, it disgusted me
Exo armor rework
- durability increased
- Now covers all limbs from front & sides, arms get covered on all but the upper end
- Allows you to break down walls & deal damage to enemies by sprinting into them
- If in water you sink & can drown, if landed on top of a player, take no fall damage & transfer all you would've taken to the enemy + 50% more
- Rocket pods on shoulders that are unable to be restocked in field but offer 12x fragmentation rockets
6, Have a bipod for the arms to be a bipod for the bipod, increases stability massively - Increase ammo reserves by +8 magazines rather than +4, throwables by +6
- 50%-90% non direct explosive resistance while armor is not broken
- Slows movement by 50% now
YA KNOW I FEEL THIS SHALT BE A GOOD SUIT OF ARMOR TO BALANCE IT ACCORDING TO MEDIC!
Double down on the slowness, but now support is the guy you see and hope that he's not looking at you
THEM MEDICS GET SPEED & SUSTAIN WHILE SUPPORT GETS RAW FIRE POWER & DURABILITY!
if I play medic, I want to run into a support and go "AAAAAAAAAAAA FUCK"
please for the love of god
This would 100% do it
make them the tank they're meant to be
Image just walking into That
You got a guy who can fire his gun + rockets at you at once
Support should soak bullets like he's the Payday Bulldozer
no frontal weakpoint to easily exploit
and makes him able to bulldoze through a wall if he feels like it & deal damage to those on the other side
o and forgot a explosive resistance
Too many points
I AM THE FUCKING WALL
Shorten to a catch phrase we can chant
WE CALL THIS A DIFFICULTY TWEAK
Give support the M2 Browning, with no aim down sights
I did suggest adding a clown mask
MAX SUIT EXO,MAX SUIT EXO!
Add anarchist
give support the stoic perk deck 
Nah anarchist, stoic would be too good
When is the next dev stream, we must flood Okis chat
armorer perk deck or 300pound gurillea?
"WE NEED BULLSEYE ACED, it's vital to the build"
We need it to armor gate
I have 600 hours in payday 2, i can spew this shit like butter in a garlic press
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Can we get 1000 layers of tshirts for support as armor?
I feel like that'd stop a bullet
Have the shirts rip per shot taken
To reveal his muscular figure
Becomes a WH40k TTS version of one of the 3 custodias
Supports rank 150 skin is just JACKED
Just a 8 pack & all forms of shining muscle
You don't even need to run into walls to break them, you just walk
True but equally cool factor
of just you RAMMING through the wall and into someone knocking them away from you in a stunned state while dealing 50 damage upfront
ya know what
Lets take some Warframe in the mix
The new introduction to Warframe, directed by Dan Trachtenberg (Uncharted, 10 Cloverfield Lane, Black Mirror).
Have Support become Rhino
Just able to hit a ability to regen his armor by taking damage for a short time
Sprinting into people ragdolls them temporarily
My Favorite Voice of Heavy from TF2, I don't own the Vector Graphics of this game nor the audio used on the video game
I shall enjoy that scene in meet the spy for quite a while
Still a bad idea.
And proud.
i dont want to be a hater but damn what they did to my L86 :((
it feels like just another AR but worse now
💀
before it was a good 2 burst weapon
Mf doesn't want us to have anything
I want you to have LSWs and machine guns.
Feels like a deadlier AUG to me
But definitely lacking in personality to make you feel like it deserved being in a separate weapon class
aye. and if you ask me, LSWs should be distinguished from ARs by having superior recoil and ammo counts (i.e. make the default L86 mag 40-rnd) at the expense of slower movement, slower reload, slower ADS, slower gun handling in general
So you dont want to fix a big issue with the class?
We need another weapon class, 4 weapons (6 when they release the others) arent a good place to be with the class...
having them instead be the "high damage, high recoil" ARs is kinda just what an BR is
You don’t need another weapon class, you need more weapons and they’re adding 6 more of them to support.
Yeah... thats my biggest issue, they took away all the unique things the L86 had
Its kinda ok tho, most people didnt like it that way and they like it more now so :b
You mean... making the Light Support Weapons feel like Light Light Machine Guns? I like it tbh :D
if you think the Ultimax, as especially the L86, arent in a good place, you need to have a thinksie about what support is actually supposed to function as
The Ultimax is in a great spot because I can lay down in front of a tiny hole in a wall and rain death down some hallway pretty comfortably
L86 doesn't feel like it does much more other than kill someone quickly
Yeah, we need more weapons, but right now at the peace that we are going support needs access to another weapon class, 3 devs arent going to be making unique support weapons enough to make the class worth it
Thats the issue, you are restricting a class to have less than 10 weapons for nothing in particular
Even the MG36 has at least 10 more rounds
people say the MG36 sucks but imo its the best CQC to Mid-range gun for support
well, sorta i guess? but thats what an LSW is anyway. Ask anyone who has deployed IRL with a standard-issue MG36, theyll tell you is literally a G36 with a longer, heavier-duty barrel with an integrated bipod and, usually, a 40-rnd mag
6 assuming next weapon batch has two LSGs and/or LMGs
So not Light LMG but Heavy AR? :P
The questions shall be a when and how long
Yeah tbh i dont even care what weapon class we get but we need another weapon class to kinda patch the issue of support having no weapons...
that equates to a heavier gun overall, which means lower recoil overall (and in video game logic, also a longer reload lol)
still going to say BRs
I mean, it does kinda make it feel like they could just give support access to all ARs and let their class perk be getting access to drum mags which adds all of the slow penalties in exchange for the improved capacity and recoil
yeh, but whether you consider those two things to be different is down to the person you ask anyway
also as a side note ; why aren't bipods just native to various support guns?
because Oki
but yea, I shall desire BRs for the defensive support mains everywhere
Would at least double the armory for support by that addition alone (Well, more than double)
(current 4 vs a possible 5 more guns added onto support in one go)
that way support at least has a more comparible numbers & playstyle options to the other frontlines
Should be for all LMGs imo
imagine ultimax with a no recoil build + bipod
🥺 💗
and that legit is the reason, too. here is a standard-issue MG36 that people have actually deployed with IRL. you can see the bipod, integrated into the gun, and OUT OF THE WAY, NOT AFFECTING YOUR ABILITY TO USE THE GUN, not blocking the underbarrel picatinny rail when stowed
And if support was just given ARs they could also get that as their class perk there, with the tradeoff being that you just don't get the benefits of the other grips
and you can also clearly see the longer barrel (its also thicker, but the thicc bits are covered by the upper)
Okay well I’d like to have sniper rifles on engineer then I think that would be fun.
Being honest BRs fit a defensive based class like support
You already do, it's called RPG and you don't even need to hit headshots for a OHK
RPG Heat is such a wonderful tool
and heres proof that that is infact a bipod, since its so well integrated into the gun that its hard to tell in that first image (you can also the 100-rnd CMag on this one, which is, i repeat, 100 FUCKING ROUNDS)
Still wonder about various oki decisions on support
Engineer doesnt have a weapon variety issue
Mf stop being so dense, you know what is the problem and you know that just adding weapons to the 2 classes of weapons we have will not resolve the issue
so yes, oki, make bipods the class-passive for support. even real life militaries do that for their autorifles and machine guns because its fucking smart
Im not advocating for a specific weapon class, just wharever Oki think would be better to balance
BR's as they said actually could fit pretty well with support
I see DMR's being good on support too but i understand if Oki doesnt want to go that route
So would the bipod passive be in addition to the building one?
Recon also has a weapon variety issue, just having more of the same sniper rifles and dmrs doesn’t fix it. We need to give them machine guns to fix this.
I don't like the idea of DMRs because then the tankiness from armor (specially when it gets a proper rework) would make you too safe a marksman (e.g. not getting headshotted by snipers would be massive)
IMO, yes. i think A) that would be a great synergy once bipod deployment is also fixed, and 2) its my philosophy that we need to first try some methods of balancing support that enhance its current identity, instead of upping its movement speed to its more similar to every other class
But BRs would make sense still and I think making that a separate class would be a good idea
Gotta whole heartedly agree on enhancing the current idenities of a class
if we, as a playerbase, find that the class still needs a movement speed boost because various other things either dont work or arent a big enough net-buff, then yeah, bring up the movement speed. but to start out with that as a buff feels just like a cop-out move IMO
Yeah, i think its not a really good idea, more so if they fix the issue about not being able to replenish armor / still having the debuff after armor breaking
An armor rework would also be HUGE for support
Yeee, I've said before, I wouldn't mind getting even more debuffs from exo e.g. slower bandaging or not being able to use medium/long range optics with helmet, in exchange for a truly meaningful improvement in durability, so we have a more unique class experience overall.
Fingers crossed we get some sort of system where armor isn’t just a one-off bump of extra health
Recon?, the class known in everygame to have DMR's and Snipers as weapon class? the class with 11 weapons?
You arent arguing seriously...
You are so so very close
Agreed depending how they do it
To be fair I don't think DMRs should be counted for recon, there's no reason to pick that classs over any other if you want to use those
im still a loud-and-proud proponent of the idea of rounding up the FAL, Scar, G3, and Mk14 and putting them all in their own "Battle Rifle" weapon category. The Scar and FAL are total standouts in the AR category (so is the AK15, but its also not a battle rifle at all), and the G3 and Mk14 also dont really fit well into the DMR family
a side-effect of that would be the ability to give Assault, Engi, and possibly Support some actual mid-range weaponry (ARs can function at medium ranges, but generally arent fantastic at it) without giving them access to the true "semi-auto snipers" that are the DMRs, which IMO should be recon-exclusive
would help add some more to recon as a side benefit as well
aye. you could remove all DMRs from recon and 9 players out of 10 wouldnt care, because recon is easily the worst class, armour- and gadget-wise, that has access to DMRs, so most people using DMRs are playing as assault or engi anyway.
even I, a recon main through and through, switch to engi if i want to use a DMR. theres no point in using them on recon
based and ratpilled
i know not what blackpilled or ratpilled means lol
idk too but its fun
lmao
Guys I think if we fixed the bipod we’d get somewhere
i think youre on to something with that
I like the idea of removing DMRs from every non-Recon class. It certainly doesn't fit the Assault theme, would be OP on Support and is on Engi as well since RPG lets you take cover out very easily. Maaaybe I would say Medics could get that instead of SMGs as part of a rework oriented towards pushing them a bit more into the backlines, but then we would still need some extra stuff to make Recon not be the inferior user. And also I know half the playerbase would commit sudoku if they take away their cocaine SMG medics. 
DMRs are terribly effective, if you want an infinite healing sniper? Go ahead 
first question on recon I suppose is passives
(its so sad to look at a bunch of different people repeating the same thing over and over again in pure desperation for oki and the balance team to pay attention, both here and in threads like the spawning mechanics thread, and to a "dank meme" degree in the RSh thread, and it still all gets ignored)
Actually they do
hmm?
It’s very well hidden and barely noticeable
But when you play against them you notice
It’s called “lack of spatial awareness”
It’s a debuff tho
lol
I will say this, I do recall one who kept ambushing me when I was attempting to ambush them
Must’ve been a bug…
threw me for a loop because I was taking it slow & such
9/10 recons will shoot at me, see me going toward their direction, then promptly forget about me
Well, I've also argued that medkit should become bandage source instead of infinite self-healing. :) Ofc you'd still have more durability, but probably less ammo in exchange. And as I said, Recon can still get some additional benefits (some more ammo probably and also I've suggested making their movement less noisy and increase volume of nearby moving enemies as class perk).
will say I recall a time I just when bonkers on a frontline map in valley if I recall is the name (the one with the nuclear power plant cooling silo in middle)
Just ran behind into their zone & shot the very comfortable snipers who felt untouchable
well, thats what the sort of niche BRs would fill. it would let classes have the flexibility to operate at ranges in the 100-200m sort of area, without giving them access to veritable sniping-tier weaponry. Especially since, although I didnt mention it, my proposed BR category would keep the current DMR drop-off range and velocities that the G3 and Mk14 currently have, which would of course also be applied to the Scar and FAL. I think that would be a perfectly find arsenal of medium-range weapons for medics to use a bit further back from the frontline
Ooh no drop off FAL sounds sexy.
right? its so dumb having it have "artillery cannon" levels of recoil, but only AR falloff, which means players just end up using it as a big-boy SMG
speaking of artillery cannons... anti-material rifles for recon when?
(only half joking. RPGs being the only way for infantry to have area-denial capabilities against tanks and APCs is dumb. it would also probably synergise oddly well with a BR-carrying support player. the recon has a bigass rifle that is meant primarily for use against vehicles, and the support has a mid-range rifle to keeping the unit safe from other infantry, as well as ammo for recon, since the AM rifles would probably have very low ammo reserves)
not saying it is impossible to clarify
Blacklight Retribution had this very cool design where the AM rifle had a single shot so you had to reload every time and also it would insta kill you if it so much touched the pixel at the end of your pinky.
(it was not cool it was annoying af please never have something like that)
if i had it my way, thered be three of them. one would be a very light anti-material rifle, used mostly to inflict devastating damage against trucks, RHIBs, etc, and only be able to poke and prod at tanks and APCs without being any major threat to them, and would have 1100-1200 velocity. the heaviest one would probably only have 900-950 velocity, but deal enough damage to tanks and APCs that they wouldnt be able to just sit in the same spot while repeatedly taking shots from this rifle. and the middle AM rifle would sit, you guessed it, somewhere in the middle with its velocity and vehicle damage, and thus would probably be a great choice for dealing with troublesome choppers
as for infantry damage, i think around 70 damage for all three of the rifles would be fine, as they would not be meant for use against infantry, but should still obviously smack a medic harder than the SSG, for example, and i also dont think there would be much need for infantry-damage variation among them, since thats not their role and shouldnt be a factor to consider when picking your AM rifle
oh, and its also worth mentioning that i think this would also be an alternative way of nerfing the M200, by bringing its velocity down a bit, making it a way slower rifle to carry and handle, but moving it to a different niche altogether, since the .400 Cheytac cartridge is considered by some to be the very entry-level calibre for anti-material use
I mean the Barrett M82 could punch through a sandbag so it might have a niche against fortified positions (but like, first make fortifications actually decent please).
true, but im not sure that the game currently supports actual penetration of fortifications in any capacity. they only get damaged and gradually torn down
(also, my idea was the hecate for the medium AM rifle, as having all three of them be bolt actions would make it way easier to balance them vs a semi-auto)
I guess it could do like a very narrow cylindrical AoE damage along the direction of impact
that could work. or just have them all deal enough damage to sandbags to remove a majority of the sandbag wall in a single shot, and then make rebuilding it slower for a short period of time after it gets shot?
(honestly, i think that could be a good idea just for the game in general, as being able to rebuild fortifications way faster than any one (or even several) enemies can damage them is kinda jank)
depends on class to my knowledge
and the object
support being the fastest (part of the passive)
I love fortificaitons but I do think it's jank that walls just go splat when hit by Rockets but your sandbags just stand there like "huh, that tickled"
bipods
He gets it
or possibly a tripod
did someone say quadpods...
Quintpod…?
👀
hexapod is the bestapod
fuck it, just give us spiderman DLC
hmm Give me the ability to make ceilings as a constructable item
I have some ideas
Some very, Interesting ideas
Proper LMG Entrenchments? 
Let support dig holes and fill them with spikes then disguise the top
Give support a skateboard and a damage mult based on how sick your last combo was
Give support anything at this point 
this is BBR, not rising storm vietnam
Let support build a cool half pipe so they can do the 900 and maximum damage
Upgrade the pickaxe gadget to diamond only for support
.338 Lapua LMG?
I'm just suggesting stuff from Tony hawk's pro skater 2
Let's support play as Spider-Man if you enter a secret code
Give Support Armor Unbreaking 3 and Mending
were... were punji sticks in a tony hawk game?
Yes
You know exactly why
Wow ok
In Tony Hawk's Pro Skater 2, the park editor included a spike trap called a "Pungee Pit." Brian David Gilbert gets to the bottom of why Neversoft included a UN-banned guerrilla warfare tactic in their lighthearted skateboarding game.
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Fuck you bot
You know exactly why
It was a great game
i thought there was some sort of kernel of truth. i didnt expect an entire bag of truth kernels tho
This is beyond truth kernels, this is truth popcorn
yeah i mean, that punji pit will certainly pop somethin
My vital organs, hopefully
Look if it's good enough for Spider-Man to make an a skatepark it should be very effective for support to use in battle bit two decades later
It gives some nice counterplay versus flankers
also, as far as adding it to BBR; i think you might actually be onto something there. mines are small and have a relatively low chance of being stepped on, and all classes have mines. a punji stick pit would, in theory, be much bigger, hard to see, and would be hard to "unbuild" (undig?) for enemies even after its been stepped on and revealed. might be a good alternative to barbed wire in places where you dont necessarily have walls on either side
and obviously be support-exclusive
and also probably have a low max-allowed per squad, to prevent it from being overwhelming?
Of course
If you didn't limit it lower than like 20 you would have people dig out the entire map
i dunno, i dont really see any particular reason why BBR shouldnt have certain vietnam/cold war-era stuff in it. its an "FPS game", not a "modern-world FPS game". no harm in mixing stuff from different eras
😏
actually it would be pretty neat to watch the players of a server turn waki or sandy into all-out trench warfare
"CHAAAARGE" 60 tickets vanish from the team all at once
(Whistles)
I may had err
Made some complex creations on the waki bridges
nah but this would happen all over the map
ngl now i find myself wishing voxel was more popular
This may happened across the entirity of one of the bridges
i would love to be able to clip my builds so i can build in the middle of wakistan bridge and make a fort
been doing some screen shots here of mine
i feel like that would be... rather abusable
Yeah maybe thats why they didnt add it in the first place
I do think that you shoudnt be able to unbuild other teams fortifications that fast / without sound (both actually)
longer for all classes, and really fuckin noisy
I would also say maybe having some stuff like a riot shield out being unable to decon
yeah it sucks having your fort just disappear
same thing kind of happens with c4 if its so noisy you cant hear it go off
just oops there goes your barricades
every now and again the non-holed sandbags just go on cooldown for no reason when i open the build menu, am i just crazy or is anyone else experiencing this
All builds have a cool-down so you can’t crank 90s
but keep the dragging bodies with shield out thing. thats one of the only things the shield has goin for it lol
If anyone else in your squad uses a buildable it goes on cooldown
Lunchbox for support
Sandvich is good
ramen bowl
exo chestplate without helmet is on average more durable and faster than full heavy armour
hmm?
fun support fact
personally I find exo helmet & your choice of chest to be better
I just find my chest plate doesn't take the damage often enough to worry about it beside for ammo & grenades
exo helmet is big slow
equally it always offers protection
I won't disagree, Body shots (aka everything but headshots) are more common
equally I just find my chest armor gets bypassed way too frequently
because more & more people aim for either limbs or head
exo chestplate with medium helmet on average gives about a 48.9% durability boost for -10% speed. exo helmet + medium chestplate would be about 36.9% more resistant in exchange for -10% speed as well I think.
also theres no "empty" option for support's head, the lowest you can go is a standard helmet last time i set my stuff up
false, this is only true among very good players
the vast majority don't even try to aim limbs
so you may as well tank up vs the inevitable recon headshot
or at least it seems that way
yeah I meant medium
which also gives you 7.5% better aimdown speed, mildly nice
This assumes they hit the chest in the first place
I have decided that now the best support loadout is medium backpack (since the bug that made it bad was fixed) and exo chestplate
In most engagements people will hit your chest at least once or twice
I just find it increasingly more common to find guys who aim for legs as a example
I should do another survey on it tbh
Also Chest once or twice can equally be solved by a heavy chest I suppose
Not fully to clarify
heavy armour is about 40.8% more durable than base
but for the trade of less armor you do get more mags & throwables to work around
while keeping the "All but M200" one time headshot protection
mixed with the face mask of exo helping out some in a face to face gun fight
well to use a STK it is a 100% improvement
assuming a headshot which is not guarunteed
and also assuming no prior damage
the assumptions are too broad to work into any meaningful measure imo
Hey. I wanna see supports get some love and some shotguns, maybe tear gas and a gas mask too. That's all. Thanks bye
thank u for your support
!shotguns
Are you planning the addition of shotguns?
NO
How about this: man-portable flak cannon. One shot, fires a shotgun blast of special anti-air projectiles. Can one shot a single infantry target, or do heavy damage to air vehicles and trucks.
It would be supports version of the rpg, and would serve as an answer to air vehicles.
Flak trooper reporting
Leaning on this: support/engi recoiless cannons
You can buy it with squad points and they just eviscerate small structures and light armored targets
placeable M7 turrets
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It has that weird stuff coming off the front too
Like where the bipod is supposed to be. Like an extended hand guard grip thing
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All of supports weapons have spots for bipods, but the bipod never ends up there
this is a hill ill die on; SPMG as the big big boy LMG
thats a chonky boi
oh yeh
fires an equally chonky round
.338 Lapua Magnum
y'know
the same round the L96 and MSR shoot
you cant tell me that wouldnt be fun
massive damage, massive recoil (for an LMG)
and slow as fuuuuuck
it would be the ultimate weapon pairing for exo armour
and no oki, i will not stop asking for this gun
That's a balancing strut so the barrel doesn't warp when firing without giving it time to cool down somewhat.
because the L86 is a fucking goofy rifle
Oh 100%.
quinessentially british
Germans had to take it apart then unfuck the problems to make it somewhat useable in the case of the L85s.
the logical thing would have been to add fins to give the barrel additional surface area for cooling. but the brits? nah. support strut on mah rifle
Or use a larger barrel external diameter, but NoOoOo! Use the same profile as the L85s!
or you know, just dont design such a fucking long bullpup
brits and their funny military priorities
in the words of a british guy i know "its one of those british things that exists so some politician can slap it and say 'ats a noice bit o' kit on the news"
but hey, the brits also brought the L96 to the world stage, so it balances itself all out
3 guys in a shed!
and thus the lineage of a certain down-sized L96 was set to be unleashed on the world of FPS games
the pinnacle of british engineering, be it for cars or guns
(and way more effective than it has any right to be)
TBF shed built shit tends to be better than anything a government contractor shits out.
true. aint gotta worry about mass-manufacturing corner-cutting if it aint mass manufactured
Too bad that's getting rarer and rarer as local manufacturers get tighter restrictions on what to make
moreso, its getting harder and harder to compete with companies that outsource parts and labour to countries with lax labour laws. outsourcing has become so stupendously cheap, that the 'expensive' stuff nowadays was much more "normal-tier" a few decades ago
its hard for small companies to compete with mass-production at all, much less to do it without cutting corners
(especially when the big companies are cutting even more corners)
It also gradually became national security policy worldwide as the cold war ended and the Americans shifted rhetoric to 'terror' and the new political zeitgeist turned completely against the autonomous handling and production of weapons
Hence a new generation of local ripoffs of western tech as opposed to the rise of local alternatives
Well looking at the top end of a sniper (a weapon made to HS) so a HS on a full health target isn't too far of a stretch
it at least allows you the possibility of surviving compared to others
which means you have at the very least a possibility to avoid a otherwise normally impossibility
fix bipod
fix bipod
dopib xif
Don't forget y'all, tomorrow is the day
https://discord.com/events/303681520202285057/1150525076454776852
fix bipod
Lmao don't care, where's my skateboard
Let's get them to pay attention to RSh and MSR too, yeah?
Oh and SSG, because 500m zeroing and 900 velocity on a sniper is fucking dumb
Let's start fixing the broken shit instead of the stuff that already works
imho
SSG should just get more movement speed. either 1.05 or 1.10
that way it has a niche in letting you be more mobile than other sniper rifles
fix bipod, fix rsh, fix sniper balance, bring scorpion to assault.
1000m zeroing is the bare minimum for sniper rifles if you ask me. And the ssg velocity being lower than most DMR is also total bullshit
Especially for the first sniper you get. It should be a pretty damn solid choice, not have the velocity of a fucking anti material rifle
sure, 1000m and higher movement speed
but also, i don't think mid scopes should be able to zero in
there needs to be a reason to use long range scopes, and as is there is literally none. the glint is far too detrimental, and you can get super long range kills with mid range scopes just as easily
all scopes, sights, and irons can be zeroed. its one of those things that, if a game does it, it does it for all sights as it becomes a sniper-rifle advantage if limited to just long-range scopes
REDACTED; Moved to #1138534897246556301 message
Ok but off to https://discord.com/channels/303681520202285057/1138399620570038365 with you
grrrr
think about it this way, the more intermingled all these feedback threads are, the higher chance of shit getting seen by oki :P
not at all
just makes things even more difficult to sort through
hmm, fair enough
ill move that shit over to recon and/or attachments
some of it, anyway
i mean, good?
do you really need to zero in with a kriss?
zeroing in is for long range engagements, and sniper rifles are for long range engagements. DMRs could zero in too with the 6x scope
zeroing is for whatever range you zero to
it's a waste of time for ranges where bullet drop doesn't even come into play
and forcing DMRs to use a glinting scope to be able to zero would kinda just suck
but again, over to https://discord.com/channels/303681520202285057/1138534897246556301
can always just get good at predicting the bullet drop. it'd be an active choice, do i want to be able to zero in for easy long range kills, or do i want to be harder to spot?
sure, but to what end? what would removing it accomplish if you can just "adjust for the drop"?
especially on things like ARs and DMRs, where i think it would be a rather unfair nerf that just isnt needed
i genuinely don't understand the use case scenario for zeroing in with ARs. at the point where you would need to zero in, the damage fall off already reduced your damage to nothing
"but to what end" to make mid scopes and long scopes compete against one another, rather than one being objectively better
mid scopes would require predicting bullet drop, in exchange for no glint. meanwhile long range scopes would allow for far easier long range kills, at the cost of being much easier to spot. you'd have to weigh the pros and cons and choose the right scope for the right situation. right now, there is literally no reason to use long range scopes
Me zeroing my rifle to deal 15 damage to a sniper 1km away (I have a very slight chance of killing them)
zero to 50 m then ignore XD
what's the point in doing that?
that will account for like 2.5cm of bullet drop for an AR
Bullet shoots higher. Aim at the chest might get a headshot
I don't do it, but that's probably why
2.5cm at point blank
played a game just then holed up on an upper floor and i swear all our walls just got unbuilt from the bottom
🗿
squad spawning at its finest 
That's not squad spawning 
That's being able to unbuild stuff for a floor down
Which is also wack
wrong fricking chat 💀
Smh, hate better
I did my part!
i did my part
welp looks like were getting a mag LMG/SW next
not an MG? sadge
(i dont consider mag-fed lmgs true lmgs)
(give me 100-rnd box dakka or give me death)
larry said today that the belt feds need a animation rework
I'm 90% sure this has been brought up before but hey at least y'all know what's up now
They also said they individually animate every bullet in the box mag
and don't want to do that
yeah i remember you mentioning it but its good to hear it from the liquidhorses mouth
true
shit ill take the scar hamr
what exactly needs to be reworked abt it?
well for one, the belt exits the chamber with the bullet still in the cartridge
i know what thing he mentioned is wanting the actual belt to have no bullets on it when you run out of ammo
alternative; support infinite ammo when
ill take anything at this point lol
Shit was goofy as hell
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Yeah nah that makes sense, it's more so being on the floor below and being able to dismantle the sandbags on the floor above
I turned around and i just see all our walls have just disappeared 😭
i still rhink the mag feed LMGs already in the game should have an option to use normal sized mags
and not just be stuck with drum mags
like both the Ultimax and the M249 can take basically m4 mags
could be like a quick mag option for then that would increase handling some on them and greatly improve movement speed
That would be cool, fast support build
Did they fix bipod yet?
Attachments as a whole are being worked on
bipod fix 
A bipod fix 100% needs to come separately and sooner.
Thank you for the update, secret feedback server dweller. ❤️
My soul can rest easy.
No, Larry just said it on stream Saturday lmao
Oh shit lmfao, thanks anyways. Only got to catch like 1/3rd the strem
I have no access to okis harem
Noted
I have stupid idea for the meme time
Add the Skorpion Evo to support
support should get a gadget that replenishes ammo for itselfs and its allies
would be a heavy gadget so you would have to choose between ammo and armor
Skorpion with a drum mag 😎 👉 👉
How big?
Big enuff
Gud Dakka I gitz ya
That’s like any defense though.
Imagine trying to dismantle barbed wire fences while someone is shooting at you. Not very fun, believe me.
you don't gotta do that tho, just shoot them on the side. Works ok
unless you mean teammate ones lol
could add on to this and just make smaller 50 round mags for a mid ground with just a bit better handling and a bit mover movement speed
give it a bipod
lets fucking go
being killed with Glock as a support is probably the most humiliating expirience ever
And yet it happens way too often.
Glonk stronk
good ol' german austrian engeneering
very balanced sidearm
But you hose a medic and he just turns around and shreds you with a PP2000.
but remember exo's op
exo nerf concept:
- torso HP decreased to 17
- helmet faceplate removed
- 30% extra aimdown time penalty to exo helmet
- exo users can no longer move while aiming down sights
- attempting to vault now results in the player taking 1 damage from over-exertion
Why tf would you nerf exo armour itd dogshit
that was the joke
Thank God
i don't think you did enough; i think you also need to have your location broadcasted live the moment someone pings you for 15 seconds
You actually forgot to add a reload penalty of 15HP because you’re just not that flexible anymore
you also forgot the inability to hipfire
hipfiring the mg3 should spin you around XD
you realise exo is garbade right? you want to make it weaker?
it's a joke
nuance is truly lost in this community
who needs nuance if you can have a 1.1 dmg multiplier on a hardcore server with the l86 
having just hit 100 for the 4th time its unreal how bad support feels without the ultimax
at 45 you get to shed your weighted anime training gear and move at a decent speed, at 100 you get the gun you want to be using
armor, bipod need fixing and support needs more guns
unfortunatly we ain't gonna be getting beltfeds any time soon because larry animates those in a weird way ._.
i think support should be able to use the two sides of the spectrums of fps class games, and honestly when i think about it, kinda makes sense in my head
as a class you can go to the same route as the assault and medic and be more focused on having more speed to build and give ammo to your teammates as fast as possible and with that be able to push foward with them but you wont have the benefit of 100 rounds guns and more survivability than the others, while the other is a more defensive focused support that can take rounds of bullets like breakfast but be terrible in fights you are not prepared and in the open, while being focused on holding a choke and being a barrier to the enemy
like considering guns like the ultimax and m249 you should have low recoil when prone and stationary but more ads and reload time when walking aswell as a slow than average walk speed so you cant win sudden 1v1s and when out of your position, while the l86 and mgc6 you are more focused on those 1v1s but can lean towards the lmg rout with bigger magazines
Time for the ye ole fix bipod
Did I hear a fix bipod?
If you don’t fix bipod, you ain’t coming home!
whats this about a bipod fix?
Thank you for getting that reference you beautiful dwarf
hey guys i think bipod could use some wrok
Ok but have we considering maybe fixing the bipod?
bipod fix any minute now
It’s gonna happen, just you wait…
Any moment now…
soon(TM) 💯
Nawwwwwwww bipod is fineeeeee
every day i check the upcoming updates hoping to see a new support weapon or bipod fix or some changes to armor that support would benefit from
im like a kid checking the calendar every day to see how many days left till christmas
fr 
womp womp
Goddamn honestly just give us something already 3 weeks straight of support challenges to gather data ain't enough for a numbers change in the guns or armor?
If i had to guess, I'd say oki is probably currently taking a much needed break to rest and refresh lol. And also maybe hopefully give some thought to hiring a second developer to help relieve his very unreasonable workload, but also ideally a different gamestyle perspective from Oki's so that other gamestyles, such as Support and Recon, dont have to keep being neglected as far as updates are concerned
Womp womp
Lol, "gathering data"
that's the excuse
since weve added challenges more people have been playing support so no changes are needed /s
any reason you say that?
nah just meming on the "gathering data"
after gathering data about the effectivness and usage of the support class
we have come to a conclusion to buff medic
I think Support class should be able to equip no helmet and/or no body armor. That gives you a 10% or 20% buff to aiming speed which all of its guns badly need but you still won't sprint as fast as other classes because all of their guns are slow anyway
the guns will still aim slowly and that entire suggestion goes completely fricking contrary to what support is 💀
fix the bipod and guns, then we're talking 
It's true, he would've been more stable
What is support but an ammo mule with an ammo based gun
I don't see an armor refilling kit but I do see a bullet refilling kit
well it got the "hardest" to kill armor in the game so you'd expect to have something there, but nahhh medic gets all the funsies while squad leader dies, assault nearly drowns, recon just snipers (and badly so) and support's on life support
SL Is in a coma
i need those drugs man
Normal armor/ helmet/ backpack and L86. Play as if you ware an assault. Being the general setup for me lately
I go exo chestplate, normal helmet, normal backpack, usually ultimax but sometimes l86
Seems to be the best combo to me
Exo helmet, heavy armor, normal backpack, MG36/Ultimax.
exo helmet, normal armor, big backpack, ultimax/l86
exo, heavy armour, big backpack, ultimax, m249 and l86
i just keep changing them when depending on the map most of the time
Big backpack seems not worth it to me
Using normal gives you one less C4 and one less ammo kit but that’s still plenty
tbh this just comes that i get almost zero reason to go to my character menu and change stuff
kinda like after you put some attachment in your gun, you rarely or ever change it because you like it or just can deal with it
but i do like the extra ammo and c4 because i use it as a extra mobility option or opening some sightlines in some places
and ammo so i can use one selfish when i run out of ammo, 1 to trow on places people tend to pass and the last to keep people full on ammo without droping it
which normal?
one of them (rank like 175) has different stats than the others to my knowledge
Backpack
Is there a bipod in that backpack?
You use the umbrella
But only if you have premium
Otherwise you use the weak bendy soft flower like most of us do currently
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That shouldn’t be possible unless there’s some extreme packet loss going on, coupled with extreme bad luck
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Ping would be pretty much irrelevant for this
Yeah that’s just latency
Doesn’t make it easier for them to kill you as you were out of cover for the same time period, in that case they kill you fair and square
It’s just the result is unsatisfying
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give support a gadget that repairs armour for itself and teamates
heavy gadget
also armour shouldnt debuff after its destoyed
do that and i think support is fine honestly
maybe make the movement speed slightly faster tho
for exo
also fixing bipod would be nice
maybe just give that to the heavy ammo box and give it a more fitting name "mobile armory" or something along those lines
slightly buffed exo + fixed bipod's muh dream 
nah i think it should be a different gadget
i feel it would be too strong being able to resupply everything
plus making people choose between armor and ammo can open differnet playstyles for support
ok yeah right, fair point
but it shouldn't come at the expense of resupplying ammo imo
That's entirely the point of it smh
then it's kinda dumb for support
Agree
I think Support can be more than the ammo man
it already builds stuff
I'd actually be down for a class like medic as well being more than just a healer. Like maybe giving medic some drugs that can replace the kit and does stuff
I'm saying like replacing the ammo kits
Like sub classes in a sense
Yeah I agree with that
if support got a armour repair tool
it would be cool if medic got syringes
as a replacement for medkit
I think giving alternate ways to play would be good for every class in general. Assault already has some stuff that alters how you play a bit (c4 trading with nade trophy, riot shield, etc), so recon, medic, and support should all also get alternates
I think a big strength of battlebit is the sort of Frankenstein-ing of classes you can do. You can make support much faster in exchange for no armor (if you're a heathen), you can make medic run at mach 10, you can make recon also kind of run at mach 10 (no smgs 🙁 ), engineer can attacc or protec.
So for support in particular, it'd be cool to be able to support with armor, or support with ammo. Not both though, probs would be too stronk
Very agree ^
@velvet wing you didnt mention the bipod in any of those messages
ONE BIPOD FOR EACH ARM AND TWO TRIPODS FOR THE LEGS!
what about a bipod for the ammo pack?
Supports should get the fully supplied bonus when supplying teammates like the fully healed bonus.
Honestly
not a bad idea for the packs
elevate them off the ground a bit
I tend to set my packs up on a barrier by a sandbag (more eye level thus more people notice)
As a medic main, I approve of this 
also because its like one of the suggestions literally everyone agrees on
there is like zero contest
any time it gets brought up everyone just agrees
Since we'll never have AA missiles, I'd really like to see LMGs do more damage to choppers, especially littlebirds
Do agree
so how much more out of curiousity?
easily double
more than aug
I'm not sure what the exact number it would take, but if I catch a little bird taking off and empty my ultimax into it, it should be severely messed up
Same for drilling a Blackhawks tail rotor, but I think that actually dies with a reasonable amount of damage.
Don't get too many chances to test it because they're usually doing their best to make sure you don't hit it lol
I like support but it sucks when they shoot his exo armor down but he's still slow as molasses. He has no way to regain it back either until he dies too.
why prestige anyways
to get that sweet halloween camo bc its spooky month
Is there some new camo??
Oh. Yeah no just run the SSG69 scythe skin :3
Petition for Exo armor to give passive recoil reduction
Hmm, explosive resistance?
Petition for Exo armor to give ~~passive ~~ massive recoil reduction
Then we just do what others have suggested and give support the battle rifles
I suggested adding kinetic force buildup as you run that can crash you through walls
Summary: run for a bit and you can burst through a wall kool-aid man style
bulldozer time
🤨📸
When they don't get the reference smh
when you come to it
and you cant go thru it
and you cant knock it down
you know that you found
THE WALL, THE WALL, THE WALL
+1
Ragdoll people when you sprint into them
Chugga chugga choo choo
*I like trains..."
neeeeeiiiiiwwwwwwwwwww
Here comes the pain train
why am i seeing lyrics in that 💀
The wait is over.
The train has arrived.
Song used: Here Comes the Pain Train - Jay Harper
Mods used: https://steamcommunity.com/sharedfiles/filedetails/?id=1240338552
https://steamcommunity.com/sharedfiles/filedetails/?id=1223626005
https://steamcommunity.com/sharedfiles/filedetails/?id=914157112
Because they are
thought of smth else without train at the end but still, h i l a r i o u s
Same guy did a similar video for "The Wall" lyrics that moon said above
A simple and quick way to increase LMG's usefulness besides an artificial "suppression" effects is to increase gun damage over range, ala the sniper rifles. Make it so that damage goes up at 100 yards. This has 2 effects: First, it encourages the LMG's to fire at distance, and it encourages them to "spray" for the second reason. Second, it encourages players to NOT get shot by LMG's at distance with ACTIVE real suppression because it'll hurt worse than any other weapon in game.
Look at this guy being serious in the Support chat
Not gonna lie tho that might be a good idea
I would have made a suggestion post, but I'm not allowed to.
"what the fuck is a kilometer 🦅🇺🇸🔥"
but yea more velocity, better damage fall off range and a working bipod would be 🤌
I'm not saying it falls off at a farther range. I'm saying that at 100 yards, it actually goes UP in damage. Then falls at 200-300 or so. It would need adjusting and testing to make it work, I'd probably adjust the accuracy, too.
accuracy if it did anything 🤣
Just make suppression a special effect on support and only support. It prevents spawning and that's it
so 4sk guns go down to 3sk etc
that would be interesting for sure but idk how it fits with the general vibe of lmgs tbh
and just spraying in the vague direction of the enemy and getting a few kills is just ehhh
already in the game
i got something better, fix the dumb mytosis
Wait what
I'm pretty sure if you don't get hit by a bullet people can still spawn on you
ah yeah could be that, but you'd most likely be dead in a few seconds anyways
just fix the spawn bs and we wouldn't have a need for such dumb artificial mechanics, even suppression effects make more sense than that
I'm not a fan of artificial effects. My suggestion would be a real, tangible effect. It would make LMG users (not just support) set up at distance, and people downrange go out of their way to NOT get hit by the rounds, over every other weapon out there.
aka a working bipod
guns can only work if they hit
rn the lmgs effective range caps out at around 150m, 200m if you're lucky
I mean it's not artificial, it's a really helpful effect that will let lmgs suppress the spawns of those large group fights just by shooting enough ideally.
I'm not saying since add anything else, what i am saying is I think it'd be a good effect that'd give support a bit more purpose since he's so damn slow
Enemy running away? Start firing while you or your team catch up
fix spawning don't put a "bandaid" on it
a bandaid that's more akin to a wet fkn kitchen paper
It's more an additional thing. Spawning I'm bf4 actually gets limited by suppression by everyone
It's weird it's NOT like that in this game
So may as well give it to support
That'd probably be something useful for support. Firing at / near an enemy prevents respawning. But I was specifically referring to an "on screen" effect of being suppressed, as is the most popular current suggestion for LMG's.
And I mean specifically for LMG's, not support.
There's a mild on screen effect already, so i don't think it needs to be adjusted
I personally think everyone should have their suppression effects prevent respawn, but maybe since there's so many people it'd be best if it was only on support
it'd be down for that in the milsim mode but not the arcade mode we're playing now
we will wait a long ass time tho
This. If you're just being fired at by an LMG at 150 meters, you don't need to worry, because most likely you're in no danger at all, no matter how much damage the gun does.
But if you know that the lmgs do more damage at that range than any other gun, then it would change your behavior.
I think lmgs should get more accurate as they're fired
Watches in frustration as a Medic dances like a crackhead and never takes a hit.
It's an interesting way that other games balanced them
even then
3 shots or 2 shots to kill at that range will not come easy
you target has to stand still and out in the open for you to be effective at that range...
laughs in mg3
MGs need a higher velocity and overall damage IMO.
I agree, but it will still affect strategy and tactics. That's the point.
^
working bipod + new guns + suppression for the milsim mode
Honestly
oh yeah and working armor
the state it's in rn is just sad
Lmgs will feel a lot better with armor changes and attachments being reworked someday
That depends on how they're reworked.
We're assuming well here lol
I'm of the wait and see view on it.
But regardless, Supports should be something you DON'T want to encounter one on one.
Actual player choices and behavior is better than artificial effects forced on the player.
When player behavior is shoehorned into ignoring what should be a very dangerous encounter, things need to change.
for that the spawn system needs to be gutted
rn you just spawn in on a better spot and that's it, no consequences to death whatsoever
Hence my proposal to increase lmgs damage at range.
Doesn't matter if you can't hit that target.
If getting shot at by guns was enough to change player behavior, then we should already be able to suppress players. But that already doesn't work.
aswell as they just spawning in again to your flank, on a covered path to you or you get sniped etc etc
I don't think people should be (extra) rewarded for ramboing at close range with an lmgs, hence why my idea is better than an across the board damage increase.


Are you planning the addition of shotguns?