#Support - Feedback

1 messages Β· Page 7 of 1

still ledge
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Actually dont want that

velvet wing
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It seems like each ammo box should have a limited capacity while in hand just like on the ground

zenith carbon
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the main way supports can be selfish is actually just not using their immense power to constantly pressure major chokes and points

weary garden
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Oki just doesn't see buffing support as a priority

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Bc unlike medic, wo cares about an underpowered class

zenith carbon
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nahh man we gotta get rid of the refill yourself shit, medic having it was the start of the problem

velvet wing
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I'm sure support will get a fat update when the new weapons arrive

weary garden
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Nobody's making a fuss or making a hundred threads to buff support vs the threads made to nerf medic

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Or vector

velvet wing
weary garden
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You get the idea

still ledge
still ledge
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Or make it infinite, no self heal

weary garden
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Unfortunately we're a minority here

zenith carbon
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that's a perfectly acceptable idea tbh, but either way the medic's own self heal needs to go back to just being the same rate as everyone else

still ledge
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Heal after some seconds without interacting in a radious

velvet wing
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Can we get a support helmet that's just a tank barrel. Can it fire tank shells? AP so it's balanced

zenith carbon
still ledge
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Playing as a bulldozer can be real

velvet wing
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I like to imagine Oki has people in the community he actually values the opinion of mildly

weary garden
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No comment

velvet wing
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And I like to imagine all of those people are just me so my ego is inflated

still ledge
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Shit ass class

velvet wing
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We should all gaslight the community

still ledge
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Give him lmgs to help him defend himself

zenith carbon
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lmfao

velvet wing
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Medic is too underpowered

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The self heal is busted, you can't shoot back during healing

still ledge
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Medics can walk into a heli and take the minigun out to use

velvet wing
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What am I supposed to do? Just tank damage?

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Medics can blow up vehicles by walking into them

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Not sprinting tho

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Petition to rename this thread to the "buff medic" thread

weary garden
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I think Oki/Feedback knows support is underpowered, just dislike the more simmy approaches like stronger armor or suppression

still ledge
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Fix the bipod and make it medic only attachment

weary garden
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I mean you guys have seen the Oki quote about suppression right

still ledge
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Show

velvet wing
still ledge
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And though is not like there are ways to gets this ideias and balance it out in game

weary garden
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#battlebit-eng message

velvet wing
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My mario kart roulette idea got in

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I claim credit for that

weary garden
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Trigger warning for milsim machine gunners

dry bobcat
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If Oki didn't want to reward players for missing, then he shouldn't have designed the guns to miss in the first place

velvet wing
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It's true

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Bullets should home in

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Buff support with earrape bullets like old mlg meme vids

weary garden
zenith carbon
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i think the actual reality tbh is oki understands there is a problem, but he's either 1) unwilling to change the game's current incentives because he sees them as beneficial or 2) refuses to give support the tools it needs

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either one is unflattering at best and downright ignorant at worst

velvet wing
zenith carbon
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sigh

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this is call of duty again

weary garden
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Yup

zenith carbon
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this is 'transforming the game into the most homogenous experience possible to achieve maximum dopamine'

weary garden
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He made medic "less annoying than battlefield medic'

zenith carbon
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it's not actually fun but lots of stuff is going on so weeeee

zenith carbon
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and in true call of duty fashion a suspicious amount of the 'feedback' is just vibes backed by idiotic suggestions

dry bobcat
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Kraft Mac & cheese of video games

velvet wing
zenith carbon
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my main thing is i don't know if he knows what actually makes it fun

velvet wing
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At the end of the day, BBR is good nuff. I'd love to see the team expand a bit more so oki doesn't kill himself working on it though

velvet wing
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I genuinely think milsim mode will be a waste of dev time tbh

weary garden
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See devstreams

zenith carbon
# weary garden Wdym

'medics aren't overpowered. everything else is just weak.'
'vehicles should be punished for being in the safe zone!! we should abolish the safe zone!!'
'c4 is fine as it is!!! you just need to get more of other things!!!'

zenith carbon
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thank god development on BBR is relatively transparent so we don't get the whole SBMM conspiracy theories that cod influencers peddled for years

weary garden
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Bc these sound like Oki quotes

zenith carbon
velvet wing
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"remove the death zones from frontline so people can flank all game"

weary garden
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I'm pretty sure the first one is something Oki has actually said

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Which is what bandage change was for

zenith carbon
velvet wing
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But they did overly blame it for sure

zenith carbon
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sorry this isn't related at all it's just annoying to find disingenous feedback

velvet wing
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Night maps bad

zenith carbon
velvet wing
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Me no like night maps

weary garden
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Well, these channels are at minimum read

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So that's always reassuring

velvet wing
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Honestly how many more times can we all say "buff support" lol

weary garden
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By saying things other than buff support

still ledge
weary garden
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Like drum mags suck, lower recoil, better recoil while holding the trigger down, etc

weary garden
still ledge
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But have something to make for it, but even then a smaller radious to where a supressive mechanic works could make it less obnoxious

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But if is small just remove it completely since you are close to hitting the guy anyways

velvet wing
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Buff bipod though please

dry bobcat
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No recoil or first-shot kick for the first five bullets fired in a row, after that, add recoil! Incentivize burst firing!

velvet wing
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Or

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Make recoil get lower over time

still ledge
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Buffing bipod will affect greatly the fish economy

velvet wing
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I think it'll help a lot honestly. First thing I tired to do was use a bipod as support prone

weary garden
velvet wing
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But it was doo doo dog garbo

velvet wing
weary garden
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Reverse bloom

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Idk if it'd be thaaaat useful but hey

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Feedback is feedback

still ledge
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Lmgs in bf1 had almost zero recoil when using it

weary garden
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And it wouldn't reward missing

still ledge
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Close to 80%

weary garden
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LMGs in BF1 were stupid good

velvet wing
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Give support 1 point per bullet missed

still ledge
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Going prone with the chautchaut is something else

still ledge
weary garden
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Decent? Dude support was a meta tier class behind assault

dry bobcat
still ledge
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My experience on support was greatly small

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(I only played medic(

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Look at the turn tables

weary garden
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Suppression mechanics, accurate machineguns, good bipod, amazing gadgets

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Like support was its own class

zenith carbon
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Support in bfv was also really decent

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Unforgiving as fuck if you set up badly but if you negotiated good positions and range you could be god

weary garden
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2042 from what I heard turned support into CoD tho

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No suppression, just laser

still ledge
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I think i never said bs to supoort in bf4

weary garden
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Also worth noting all classes have the same, slowish runspeed

still ledge
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Could be wrong aswell

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Since i only played medic

weary garden
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Bf4 support was ok

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Bc2 medic was fun

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Not good tbh but fun

still ledge
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Also in bf1 it was the first time i sit in spawn menu

velvet wing
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A miss is subjective

still ledge
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Because i played as cavalry

flat sedge
flat sedge
flat sedge
flat sedge
weary garden
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You really stacked those up

weary garden
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All depends on what Okis willing to set aside time for

weary garden
flat sedge
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this could be prefiring around a corner

weary garden
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It doesn't reward you though

flat sedge
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this could be a MG prefiring at head height ina frugis tunnel

weary garden
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You don't get XP for it

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Or any mechanic around it

flat sedge
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Kinda does reward you by 1. ignoring first shot recoil multipliers and 2. helps in peeker's advantage

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both of these can score kills & XP

weary garden
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Argument like that would mean that shooting at a guy 100 meters away is rewarding for missing because you sometimes hit them

still ledge
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If you are shooting at a guy with a ak47 with no sights and he has cover around, thats kinda far for being reward, even if you hit him you are exposing yourself aswell bullets wasted on range you are not built

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Sure you can use something as a supressive mechanic to be able to make him not shoot back or be more difficult to hit you, but it wont do it for a sniper on the other side of the globe that can shoot you

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It will just fall into reward and risk you are doing to get a reward

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Probably in battlebit can be worth shooting a guy 40-100 meters away with a smg because almost close to no recoil

timid night
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Bipod fix pls

flat sedge
shell hound
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If you can't hit a torso sized target using a rifle with iron sights at 100m, that's not the rifle. That's the user. And the user sucks.

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But yes, the AK family of firearms have and are being updated for over 60 years to have optic mounts, different stocks, handguards, barrels, calibers, and internal parts to facilitate different needs that became prevalent in the conflicts that have taken place since the AK was first developed.

violet smelt
still ledge
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Not real life since in every match trying to hit something moving with iron sight far away it is really difficult ans just not worth trying to shoot it

meager cypress
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the trouble with that is usually that you need to aim a little higher and the iron sight/gun obscures what you're aiming at then

shell hound
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..... you know you can adjust optic and iron sight ranging, right?

livid carbon
shell hound
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Dope to 200 with irons, aim at center of mass, you'll hit the fatal triangle and head out to 250 as long as it's a rifle caliber.

livid carbon
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idk still prefer optics HyperXD

shell hound
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I mean yeah, but irons do work.

livid carbon
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they work, but badly

still ledge
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If they didnt you would be better off shooting without going ads

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There is a reason why your first sight needs less than 10 kills to unlock it

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After that it is personal choices

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Outside of a single medium optic that has thermal vision

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Also i may he crazy but there is sight in medium range that works alot like the aim comp sight

gilded canopy
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just got top 3 ony playing heal medic...

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wish i could be that useful with support :((

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i know a lot more people need healing than bullets in an FPS but, still feels super unrewarded to play support

gilded canopy
weary garden
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Slip

still ledge
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isnt slip the thermal one?

meager salmon
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slip

meager salmon
still ledge
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Oh so i am not crazy about that

meager salmon
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nah. but FLIR does still use the same ADS sensitivity as slip, so dont go changing the 3x value thinking youre changing... well to be honest i dont think the 3x ADS sensitivity does anything lmao

meager cypress
paper vector
heavy sage
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after being forced to play support for the challenge i have come to the conclusion that it is even more dogshit then i thought

flat sedge
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Join me Mango

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I am a support main

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Join me...

gilded dock
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All in favor of kidnapping the devs and forcing them to focus on making Support playable

heavy sage
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the armor hurts more then it helps i swear

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yay i can survive 1 more bullet but i move half the speed of everyone else also the armor breaks instantly and theres no way to replenish it

fierce dawn
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at 45 you can swap into standard armor

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its pain til then

flat sedge
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being honest exo helmet & chest is a your choice on what you feel comfortable with

tight narwhal
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One message removed from a suspended account.

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One message removed from a suspended account.

gilded dock
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A seperate health pool for all the limbs? Heck yeah brother, that gets my vote

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Try to spray my legs now, sucker.

lunar quiver
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i feel like the 'cannot build around spawns' radius is too restrictive

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i would often find myself needing to sandbag a wall that has been blown open by an anti tank rocket or c4

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and not being able to do so because of some arbitrary placment restriction around capture points

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its very infuriating

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isnt the entire point of fortifying to help maintain/entrench a position you recently captured?

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you lose the ability to do that when you capture it

woven fossil
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Support in general seems to have all the downsides you would expect from such a class with zero of the upsides youd expect.

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Support SHOULD be slow af in exo armor, but be the most difficult to take down. Its literally not a challenge and arguably easier because of the movement speed.

meager salmon
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100%

woven fossil
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Bipod SHOULD give the gun high recoil undeployed but a huge advantage prone. But its bad stats all around and barely better recoil than a normal grip

meager salmon
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eh. i think simply not effecting recoil when undeployed would be enough. one of the main issues with the bipod right now is that it does increase recoil undeployed. it feels awful to use because you cant hit shit without dropshotting if you arent already proned or otherwise have the bipod deployed

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as someone else in this thread said a while ago; the downside to the bipod should be the opportunity cost. you arent benefitting from the faster reload, recoil reduction, draw speed increase, etc that the various other grips give. but again, i also think that the bipod should just be a passive for Support. As in, just make it available by default on all support weapons without taking up the underbarrel slot. its a class that is slow as fuck by design, so rather than make it faster and ultimately destroying its identity, let it really lean into the "slow as fuck lasertank" niche

lunar quiver
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but a nice qol? fix guns freaking out when aiming near edges at angles

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im using a scope and whenever ive tried to use a bipod on non-flat terrain / windows (i.e on a rock), it keeps zooming / unzooming

upper violet
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Hi, played support for a few days to get weekly challenge and to get used to this class, wanted to provide my feedback on it. In other games I usually play support only, but in battlebit Im playing mostly as medic.

  1. Gun variety. I dont think its fair in any way to give just 4 guns to a class while other classes can have dozens of them with variety both in aethetics and gameplay. Support should have carabines and maybe some of the ARs, PDWs, it gets boring way too quickly especially when you are low rank and have like 2 guns to play.

  2. Movement speed. Support class for now is obligated to a very slow gameplay as we have only middle to exo armor options and only heavy weapons. I cant make a glasscanon lmg build or a juggernaut with some light gun to move a little bit faster, or to just run without armor and with light guns just as most of the classes can do in the game. This movement restriction makes this class frustrating and not fun to play for me.

  3. Gadgets. Most of them are not exclusive to the support in this game, which makes even less sense to play him. IIRC the only exclusive gadget support have is ammo boxes and trophy system, both of which are not promoting any aggressive gameplay. It would be nice to restrict c4 usage on other classes by making it unlockable on way higher ranks on non-support, or to introduce more powerful c4 to the support, for example explosives that can easier destroy buildings.

  4. XP amount on resupply. While Im not against farming xp from ammo box, for now this RMB to resupply teammates is way OP. You can get a few thousands of xp in a 2-3 seconds, and it is way more rewarding to do then to heal on a medic, I think this two activities should get balanced somewhere in the middle.

gilded dock
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Honestly the get support kills challenge is nice because it's making so many people realize how much support... kinda sucks right now.

hexed walrus
still ledge
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Or a 100 hp armour
If some weapons can 2 shot you, it would make them to hit you 4 hits to bring you down

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Dont know how bad that would be
Just trowing ideias that comes on my mind

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But this can have the possibility to make weapons more unbalanced

sweet sinew
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Again, I'm unsure why there's a consensus that support weapons suck, yes they're not "meta" but I've been using the L86 again and it's a good gun, it's basically a stronger AR with worse reload time.

The M249 is middling and could do with a little assistant

The ultimax is wonderful and a feels like what a support gun should feel like, long range accurate consistent fire

The MG36 is ok, hits like a truck but could do with bigger mags.

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Support requires a drastically different and more conscious playstyle compared to assault or medic to be effective with its weapons, but when you do they outmatch most things.

tight narwhal
hexed walrus
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I'd wager that the biggest issue is that playing support doesn't feel super rewarding
Go close and take part in the chaos and you get outgunned by other smaller arms
Get further and DMR and sniper bites your ass, your laser beam is pretty a "SHOOT AT ME" signal
The most optimal and fun playstyle I have found is making fortress everywhere you go at a bit of a distance, but you don't get extra points from objective stuff and you tends to get less kill since you'll have to wait

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I think allowing builds on points will help that quite a bit

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At least you're dugged down at the action

lunar quiver
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Maybe earning xp whenever your fortifications block bullets or players walk through barbed wire?

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not too much, but enough to let you know that your things are being used

hexed walrus
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That would be great

lunar quiver
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also - i find that if i want to build forts as support i have to race my team to get squad points at round start

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its a terrible feeling, more sources of squad points would be great

hexed walrus
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Yeah, I gave up on getting the first few points and just head to the usual parts where fights happen

hexed walrus
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since you can't get squad point

lunar quiver
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(ironic, since support is the slowest class, good luck spawning in a helicopter too)

hexed walrus
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Thankfully it's halfway straight forward problem, I think a reworked armor, rebalanced gun and stuff in general, and fortification changes is enough to get support up to speed

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Suppression would be amazing but I read from previous convos and it seems Oki don't want to add it

lunar quiver
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i found that when i unlocked the m249, i actually enjoyed the greater control provided by the m249 because it had a bipod attachment

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well if the m249 should be unwieldy and more suppressive in nature, imagine what an l86 could do with a bipod?

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bipods should be a support thing in general

hexed walrus
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Definitely, bipod should come always

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That's literally the point of LMG

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You can't imagine how heartbroken I was and desperate I tried to make the bipod work

lunar quiver
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bipod isnt good?

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ive mostly had good experiences with it, but i havent advanced too far with support guns yet (well, theres only 4)

hexed walrus
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It's... decent for only shooting

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But there is more than shooting

lunar quiver
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moving, mhm

hexed walrus
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You need to setup, and once you setup, you're a sitting duck

lunar quiver
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i like to use my pistol, works well enough for like... one dude

hexed walrus
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And if you have it on and you're not using it, it's damn big penalty

lunar quiver
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fair

hexed walrus
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This game's single biggest meta is mobility imo, and bipod absolute kills it

lunar quiver
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well, cant you simply flip up the bipod when youre not using it?

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seems really easy to just leave the bipod as a conditional recoil control boost

hexed walrus
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I mean, probably irl, but in game, this is how it is

lunar quiver
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maybe the bipod gets treated as the vanilla weapon when you're not using it, as well as the bipod recoil control bonuses when prone / against a ledge

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the downside is basically not having another grip

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(which is already its downside, but it doesnt need to nerf the gun)

hexed walrus
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Irl LMG can have both bipod and grip

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but I don't know if oki is willing to go that far

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I feel like if support ever become meta, this game would be awful

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So it's a very fine line oki is walking on

still ledge
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So far the only one im really skeptical is mg36 but it can be how i build thay gun and i didnt got to play with it that often since the ultimax and mg249 stole my heart

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Probably the only thing i found strange is that people compare the l86 to a m4 and that it is a worse gun but support doesnt even have access to a m4 so shouldnt be a weapon be close as good to a good weapon be decent by its own

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"This x sucks it is just a worse y"
My brother in christ i dont have access to y

fierce dawn
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Yes but everyone else does

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Doing the support challenge right now has really highlighted the fact that an AK-74 just about outranges every non-Ultimax support gun

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Which is kind of screwed up if you think about how support is supposed to function

still ledge
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Having a worse version of a good gun doesnt mean that it is shit

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Unless you are comparing to a actual bad weapon

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In fact having a worse version of a gun just means that it gets outclassed by said gun

fierce dawn
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The thing with the m4 is

livid carbon
fierce dawn
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If you're out class by it, you are outclassed by just about everything

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It's the baseline

still ledge
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Or was it nerfed

fierce dawn
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It is the baseline. If three of your four guns are below the extremely average gun, You have a big problem

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It doesn't matter if the average gun is good or bad. Being below average with just about every choice you can make pre level 100 feels terrible

still ledge
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When it comes to this whole balance stuff, guns and classes either fall that they are actually bad and you can get almost zero value out
Or they are decent and have their use but the whole arsenal is op or just good that kicks competitors
Then there is the 3rd option that a class or gun gets completely outclassed by another in the inventory

fierce dawn
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And the third option is use Ultimax It's the only good option

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Which is the issue here

still ledge
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Actually third is the same as the second
I completely lost track when writing the third one πŸ˜”

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Just switch roles

fierce dawn
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If "just don't play support" is your answer, you're in the wrong feedback thread lol

still ledge
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Just dont play anything other than smg medic

livid carbon
still ledge
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And it is not even what im pointing out here
The start of it was that if support weapons other than ultimax are bad and when i mean bad i mean you would better off switch to your secondary
With is just what i want to see for myself by try to use the best attachemnt you can

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Mostly when i want to know if something is good i like to hear others and then do by myself

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Aint gonna lie the easiest one i found was the gc6
I really didnt had a good experience using that weapon

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Actually made me go use the l86

still ledge
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Its becoming really common for other classes to revive eme

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And or medics healing me after

meager salmon
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honestly, now that i think about it, its truly comical to see all the SMG medics complaing about "ah man that sniper sniped me, thats bullshit" or "ah man, that heavy is wearing armour... thats bullshit". you know, classes doing their fucking job. while those SMG medics arent doing their job as medic. the lack of self awareness...

still ledge
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One thing i heard about is to remove their ability to heal themself and act like support when giving ammo

meager salmon
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100% needs to be done IMO

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and tbh, i dont really think its going to be done, sadly

still ledge
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You could make the box pickable aswell since it doesnt work with points like ammo boxes

meager salmon
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medic self healing has been a thorn in the games side for a very long time, and oki hasnt done anything about it. i bet because thats his playstyle.

meager salmon
still ledge
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There is a class that can do it
And is supposed to do this better than anyone else

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Its called assault

meager salmon
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oki knows HyperXD

still ledge
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It does help on medics being able to be selfish and more agressive

velvet wing
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Support buff

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Give them medic bag on the other gadget slot

still ledge
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And be able to put as much dps as other classes because the class has alot of weapons choices

velvet wing
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Wait, genius idea

still ledge
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But this another subject that contributes to it

velvet wing
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small medkit

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Limited version of a normal medkit, or it just heals super fucking slow

still ledge
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Ngl just making them not be able to heal themselfs would be a huge nerf about this playstyle

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Could even just steal the bf healing system

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Drop on the ground and wait until full

velvet wing
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I've always thought a little bit of self healing would be good for this game

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Like, maybe you always heal up to the next 10th

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So like, if you're at 98 you'll heal up to 100. 32 heal up to 40. 1 heal up to 10

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But it's super slow of course

still ledge
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That could help

velvet wing
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I feel like a source of minor frustration, especially for support is just having a weird number of hp

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Because at 98 you could get killed by one less bullet from some guns I'm sure. Losing you a fight, but it's not worth the bandaging

still ledge
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I wonder how 100 hp in exo would work

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It could make using the exo really worth
Even aswell as making weapons that you get outgunned by mofe viable since you can take more shots before dying

velvet wing
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It'll also make chip damage less of an issue

meager salmon
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i hate damaged chip

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if a potato chip aint whole, it aint worth eating

velvet wing
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If you wanna get weird with it

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Change up the bleed system to be thresholds, like the armor bar system in payday 3 or cod or apex

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So when you're above 75% you'll heal up to 100 very slowly. But once you're below 75% you can only auto heal back up to 75%. When you pass a threshold you have an increased chance to bleed each time

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Might be an alternate way to do the health regen.

bright umbra
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Right here I am after playing enough Support to know that...
It is in fact fucking miserable.

Your guns do not work well for medium ranges, your armor might as well be paper mache, and your ability to hold down a choke is limited by how dumb your enemy is.

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Youre slow, which is not made up by your fortitude because you still get melted.

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it pain

still ledge
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Welcome to our world

bright umbra
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it is so stupid how youre outclassed by everyone

meager cypress
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I like support, but yes, its because its a challenge lol

bright umbra
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playing a specific class should not be a challenge qwq

dry bobcat
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The trick is to NOT get in gunfights with people. You should be the only one shooting, and you should kill them before they can return fire. Kind of like a sniper

bright umbra
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you're outclassed by everyone else at medium ranges though

paper vector
bright umbra
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one gun that is actually viable out of four, which is unlocked at higher ranks qwq

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not a very fair deal imo

paper vector
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pretty much

velvet wing
meager salmon
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also you do NOT outclass everyone when you use an ultimax. you simply outclass other, non-ultimax support users πŸ—Ώ

still ledge
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The closest you can outclass is geting a sniper mid range qhile you have your armor

meager cypress
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tbh ive had the best results doing the exact opposite of this

still ledge
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It is quite humorous a sniper shooting you and hiting a headshot

meager cypress
#

if I peek or lean out, I lean out with a spray of bullets, if I know there's someone in a window, they're getting a whole magazine

still ledge
#

But your exo saves your life and you just anihilates him

meager cypress
#

most players get bored before the ultimax runs out of ammo and will lean into the bullets, its hilarious

fierce dawn
#

if some sniper cant aim and actually lets me i will absolutely drown his position in lead

#

its the ultimax way

meager cypress
#

tbh
support being slow enough that they are boring is the only reason ultimax isn't nerfed

#

the gun is nuts

#

folks just dont want to deal with the baggage of playing the class that gets it

still ledge
#

They qill nerf it before nerfing medics

#

Ans they did nerfed the m249 snd reworked the l86

meager cypress
#

I mean it doesnt matter a ton at this point, the guys being assholes like its a national sport have moved onto the next thing

patent timber
#

If you mean the change together with l86 then it is a buff not nerf. Faster ads and faster run speed. Still slow af though

rancid dome
#

personally I'm happy where support sits right now only things I would really like changed are 1. Making bipods more of a long range counter option by making them less pointless when compared to regular grips. 2. Add more variety to supports weapon list as 4 weapons is sad. My bad opinion give support shotguns as an exclusive with assault.(its a bad idea I know). 3. Add support specific secondary weapons like rotary grenade launchers even if they like other classes just use smoke or non direct damage abilities. 4. remove/edit small ammo box and change it to a utility box where right click would reapply allied armor and it would change its dropped slots to be armor, gadget1, gadget2, bandages(no ammo or grenades).

velvet wing
#

I think shotguns could work on support and support only

#

Or recon if you wanna be really funny

rancid dome
#

ah yes ^ a man of true torture

fierce dawn
#

genius idea: let support build a 7m turret on top of their Big HESCO then remote control it like a recon drone

#

what could possibly go wrong πŸ™‚

#

of course you could put one on top of a recon drone and create some sort of machine gun hell bee

velvet wing
#

Idea

#

and hear me out here

#

let him rocket jump with the turret

tight narwhal
#

One message removed from a suspended account.

weary garden
#

Remove exo armor, go ham on the guns. Make the class a very lethal glass cannon. Would match the design of the rest of the game, and would actually be competitive, esp with buildables

#

Snipers and DMRs would keep the class in check

#

You'd no longer need suppression, and ammo box would pair very well with this approach

#

The Patreon and exo helmets can just be normal helmet reskins

#

Heavy armor is alr just a reskin

#

Exo armor was created to make bipod viable

#

This ended up getting bipod killed

#

Overall, let's just go back to super OG support where the lmg was the highlight

gilded dock
#

Let us just belt feed the lmgs from our ammo boxes for unlimited ammo

bright umbra
#

I WANNA BE BIG SCARY MAN THAT SIMPLY WALKS OVER SMG MEDIC

bright umbra
#

Oh no heavy are you ok

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

bright umbra
weary garden
#

But seriously it's one or the other fo class balance

#

So unless you want water guns, you can't have actual armor

bright umbra
weary garden
#

Like any other class?

#

Armor wouldn't make this better

#

You'll face the same problem that makes tf2 heavy so damn unviable

#

Low mobility that makes your extra HP nothing more than a gimmick as everyone has an easier time shooting you

livid carbon
weary garden
#

The lmgs are balanced like the other guns

#

And exo armor is balanced like the other armr

#

So no, you won't get one better without the other gone

livid carbon
# weary garden So no, you won't get one better without the other gone

yet they don't work and definetly not in conjunction with each other, they don't complement each other but pile downsides upon downsides on you
meanwhile every other class atleast has something to keep the downsides and upsides (medic cough cough) in check
the current combined upsides of guns and armor do not quantify the downsides

weary garden
#

Right, that's my point

#

Mobility and damage simply outclass ammo and health

#

Without exo armor, we can look at making the guns not as slow, and stronger than their counterparts

#

Through recoil or other stats

#

But you simply can't have a combination of tanking more shots and killing more people

#

You're not a vehicle

livid carbon
#

if armor was good, bipods worked and recoil was more managable on mid to long range support would have atleast some fun asscociated with it

livid carbon
weary garden
#

With spawn mechanics, this isn't a balancing feature

livid carbon
weary garden
#

Who cares

#

People are say exo armor is too tanky

#

And annoying to kill

#

It's not getting buffed

livid carbon
#

then those people never heard of smth else than smgs and don't know how to shoot at legs/arms

weary garden
#

ok man

paper vector
weary garden
#

in a 1v1, it's a free win

#

after that 1v1, it doesn't exist

#

it's a common sentiment

#

the only people that say it doesn't help 1v1s are... other supports

#

that whole music of shooting a support meme exists for a reason

#

anyways, while people hate playing against exo armor, it's not getting buffed

#

And while exo stays exclusive to support, support isn't getting anything else special

livid carbon
#

you seem to be either very bitter about the state of how support plays or got your ass handed to you by supports, otherwise your comments feel really weird tbh

weary garden
#

the former

#

it's been made clear that aside from bipod, this is support's final form

#

3 months in, we're not getting anything to the class

#

there's enough people that still use exo armor, enough people that complain about exo

#

that means it stays as is, because asside from a vocal minority, exo armor is seemingly fine in the ecosystem enough to be used

livid carbon
#

it's all over 😭

weary garden
#

realistically, if we want anything to change, the class identity needs to

livid carbon
#

get funked

weary garden
#

But it can't be the good gun/armor/building/ammo class

#

it can be one

#

maybe 3

livid carbon
#

i mean it already suffers from mobility enough to warrant the other stuff being good
(FUCKING USABLE >:()
so idk what they're smoking in the "balance department" but it must be real good or disgustingly bad

weary garden
#

mobility is a choice, you can equip normal armor and backpack to be just as fast as your resident medic with an AK15

weary garden
#

Everything else gets to be usable

#

like it already is

livid carbon
#

it is usable
but it isn't fun, the only gun i had temporary fun with was the ultimax and even then, most of the time was frustrating

weary garden
#

because being slow isn't fun

livid carbon
#

also "equip lighter armor" on the class made for heavy shit allround is fucked

livid carbon
weary garden
#

It won't

weary garden
#

Exo armor was made because bipod users complained too much

#

then they killed the bipod

livid carbon
#

πŸ’€

weary garden
#

I'm serious

#

Exo armor was made to address the fact that people that camped with bipods got sniped too often

livid carbon
#

just give us bipod back and see from there
we are in early access for such things to be goofed around with...

velvet wing
#

Exo armor is cool don't remove it lmao

#

Being slow can be fun. The issue is you're slow permanently for an advantage in one fight

livid carbon
velvet wing
#

He said to kittenCry

#

And I ain't reading his redemption arc if he changed his opinion

livid carbon
weary garden
#

you've gotta let go

#

"free" 67 HP means we're not getting armor repair or actually strong LMGs

livid carbon
#

it's all over 😭
it's so over 😭

velvet wing
#

Idk what your yappin' about. But the exo armor ain't leaving or support will riot

weary garden
#

then you're doomed to current support

velvet wing
#

You're stuck in 1d over there blud

weary garden
#

I'm thinking realistically

#

this is the state of support

#

it's not changing

livid carbon
weary garden
velvet wing
#

Literally all armor issues would be solved with a way to replenish armor on certain objs (like the stuff at spawn), and limited armor packs on engineer to refill people's armor

livid carbon
velvet wing
#

Developing the game is designing the game 5head

#

If you bought the game they did good enough lol

livid carbon
velvet wing
#

The team has been doing fantastic design wise. Most all of the updates have been net positives since the steam launch. I think they just make changes to sections of the game in little chunks, but the update progress has been fucking insane for a 3 person dev team

livid carbon
velvet wing
#

If this were a AAA dev team we'd get updates once every 3-6 months lol. The little chunks make it feel like problems are sticking around for longer than they actually are imo

#

I think the milsim shit should just be dropped personally. But I get that'd be betraying some early backers

livid carbon
velvet wing
#

I think milsim is more about feel for this game than actual balance and how the guns work etc

#

Developing arma just isn't going to happen here

livid carbon
velvet wing
#

I just have never understood wtf the milsim mode would even be

#

Like, would movement be ass slow? Would you have stamina? Would damage simply be racked up massively?

#

What even is milsim in the context of this game?

#

Conceptually it's just never made sense to me

livid carbon
#

slower, tactical, with objectives that actually matter etc
this game was a milsim and the devs wanted to release a milsim mode, but now i don't even know if we will get one
but it's greatly needed to fix the casual modes pacing problems without screwing out the milsim crowd, the game needs it badly

velvet wing
#

@thorny hatch jarvis, can we get a milsim discussion thread 🧐?

#

I didn't find one when I searched

#

Also night mode thread

livid carbon
#

πŸ’€

velvet wing
#

Honestly just wanted to make the jarvis joke lol

livid carbon
#

discord will ded itself xD

velvet wing
#

I don't think there are pacing issues in matches outside of like rush. And most pacing problems are simply map design

livid carbon
velvet wing
#

Slowing down the game is fine, but we already have those lol

#

So imo having to rely on medics and ammo more would just mean "make the game not fun"

#

Cause this game isn't naturally built for logistics management currently

#

I love logistics too, so I'd be down for more of it, but I just don't see how it'd fit in with what kind of game this is

#

Idk. I just think milsim mode will be "no hud, friendly fire, bleeding gives you ligma, ammo weighs you down, you can't jump, exo armor eats pistol rounds like it's tarkov, vehicles have gas lmao, bullets 1 tap you to the head no matter what, damage falloff is non existent, bullet travel speeds are increased massively" etc

#

That's what people act like it'll be like. Milsim mode has to fundamentally change some shit to be "milsim"

#

If Oki has any brain cells (which he does) he'll rebrand the mode to something else like "tactical mode" rather than "milsim". Milsim had TOO many implications and expectations imo

livid carbon
velvet wing
#

Oh I see. I don't mind bleeding on casual, I think it just needs some adjustment

#

Bleeding would fucking suck in milsim mode too

livid carbon
livid carbon
velvet wing
#

Once again, that's a genuine issue in the normal game too. There should be some inertia to movement in general to prevent mid air breaking

velvet wing
livid carbon
#

w/e just need usable support first

velvet wing
#

And would suck ass if it was moved as is. I've played rising storm 2 yo, I'm used to bleeding out my ass

livid carbon
velvet wing
#

I ain't writing the 40 dissertations from there in here. I've said my piece a few times over there

#

I think support is mostly fine actually. They just need more guns, gadgets, etc. The armor system problems (and bipod issues) extend to every class honestly

flat sedge
flat sedge
velvet wing
#

What are they gonna do? Catch up?

flat sedge
weary garden
#

IDK what to tell you man

#

Big mag here is considered enough to get like 6 downsides

flat sedge
weary garden
#

Big armor same

velvet wing
#

Guys, I've already solved this earlier in the thread

#

Let me reenlighten you

#

Let supports ACCELERATE to a slightly higher speed than currently. At full sprint let them bust through light walls when in full exo

#

Boom, now support is cool af and can be aggressive in a unique way

livid carbon
#

kill anyone behind that wall with the shrapnell aswell

velvet wing
flat sedge
paper vector
#

give support inertia as an excuse to make them slightly stronger

livid carbon
#

so i tried out the bipod on the ultimax again...
with it being the lowest recoil support gun and known as a laser you'd think shooting with a 3x on 100-200m would let you place shots accurately right? no.
this comes down to the terrible recoil debuffs aswell as the visual recoil
but the debuffs is where it completely kills this "attachment", disability would be the better term imo
the ms debuff is a middlefinger into the face of anyone trying to move around the map
the reload speed makes no sense whatsoever, having a gun bipodded on the ground would make you reload faster, not permantly the other way around
the ads speed being doubled is also just dumb, while deployed, k fine, but when on the move? heck no! you already put up with not having a grip attached to your gun aswell as the bipod being situational at best
the penalties for using a bipod should literally be finding a suitable spot, making sure that spot is somewhat safe and then being unable to dodge incoming fire, not any artificial downsides only there because "balancing" decissions
bipod needs its debuffs removed, the recoil reduction for v- and h-recoil put to like 30-ish %, a reload debuff for when not deployed and an ads debuff when deployed otherwise i see no purpose in using it over any grip, on an lmg, that is so stupid, bipods should be the "meta" grip attachment for lmgs, on the other hand, give lsws bipods aswell, they deserve them
in their fixed state.

idle valley
#

i've said it before and i'll say it again; bipod having any penalties at all is extremely dumb, considering how much of an opportunity cost it is, and how you need to set up to even use the buffs from it

flat sedge
#

I wish Barbed wire was not so easy to grief

snow python
#

I've been playing Ogryn in Darktide to get my support fix, feels good to be big and tanky while not being punished for it.

meager salmon
hexed walrus
meager salmon
hexed walrus
meager salmon
#

why are we bothering using the reply function to each other. we are the only two dipshits here HyperXD

zenith carbon
#

it and c4 are perhaps the biggest and most impressive oversights of the launch game, and remain so rn

lethal river
#

Pocket nukes in the forms of c4s getting tossed and instantly detonating have always been iffy

inner monolith
lethal river
#

So true

#

Love when an explosion kills you through a floor that hasn't collapsed

#

It's my favorite part

#

😳

hexed walrus
#

I remember bringing down an entire roof because they blew up the stair

lethal river
#

Hey i'm guilty of it too lmao

#

Anyways wrong chat for this

meager salmon
zenith carbon
#

realllll

#

movement is just. infuriating in this game. The medic doesn't become a paper tiger in exchange for having zero movement debuffs, but support becomes a piece of shit in exchange for .5seconds more

meager salmon
#

yep. if anything, support is a paper tiger purely because it cant do the same movement shit medic can. its only effective when medic, assault, engi do it because theyre running at like 18 fucking mph. support isnt even almost that fast, so trying to bob n weave just gets you killed

#

yet nothing had been fucking done about how big of a disadvantage support is at VS everyone else, meanwhile nerfing the fucking scorpion evo

#

grrg

#

i could go on and on about oki's dogshit prioritisation skills, but meh

bright umbra
#

Support simply feels lethargic

#

Slow and painful

#

With no upside to speak of

meager salmon
#

nah its got upsides. rather, medics swear up and down they support has upsides. "armour", they say

#

as if

inner monolith
#

Hey, at least you also get a bipod that makes your gun unusable unless you want to become a sitting duck.

bright umbra
hexed walrus
#

How should bipod work in this game anyways

#

the TTK is too fast and mobility is the biggest thing

#

peek for a few second too long and the sniper and dmr will bite your ass

bright umbra
#

MGs in real life Are big β€œI don’t wanna walk into that” zones

#

Here they’re AR sidegrades

hexed walrus
#

because what the hell is an LMG without a bipod

inner monolith
hexed walrus
#

great mind thinks alike

gilded dock
#

The only thing the Support weapons have over the ARs is mag size(except the l86, which has it's own thing going on)

zenith carbon
#

the l86 is masochist

#

okay if there's one thing it definitely delivers, it's on being realistic: the soldiers that used it irl hated it too

woeful linden
#

Sniper vs DMRs and bipod lmg should be a roughly equivalent battle, if worse because of stationary position then better because of RoF

#

Honestly I'm super down to just see what a good bipod attachment will do to the class. Might be crazy good, just what we needed.

hexed walrus
#

I'd argue that bipod is not an attachment but a default part imo

#

I think I like support as a more technical class, but what I'd like more is for to not be so technical like right now

#

You have to always keep line of sight, range, etc etc in your mind, instead of moving forward and picking up some obvious cues some other class might have

livid carbon
#

bipod should reduce v-recoil by like 80-90% tbh and make h-recoil like 50-60% of what it was before being deployed

  • no disabilities, you already can't move to take advantage of it...
meager salmon
hexed walrus
inner monolith
weary garden
paper vector
#

support has more C4 than other classes if nothing else

bright umbra
# paper vector ...why not?

Because you’ll be dead before you reach any flank because you’re about as slow as my mental health recovery

paper vector
#

skill issue I think

bright umbra
#

True I should just be happy kittenCry

#

I dunno I’m just not happy with the trade off that support gets

#

I’m slow as fuck but I just don’t feel any more defensively or offensively capable than other classes

gilded canopy
bright umbra
#

Actually the XP gain from ammo is kinda nice…

gilded canopy
#

Yeah, its slower than medic tho and we have less oportunities to give ammo than medic to give heal

But i dont really think its a problem that needs fixing... biggest issue rn imo is how little weapons support have and that speed is the meta in this game

lethal river
#

Seems the nade explosions through buildings got patched wonder if he’ll apply that change to other explosives as well cough c4 from under the floor

flat sedge
flat sedge
flat sedge
flat sedge
flat sedge
# bright umbra I’m slow as fuck but I just don’t feel any more defensively or offensively capab...

support's weapons are average or worse than their competitors in various ways
2/4 are affected by lower DPS than their counterparts (with a exception of the UMP for the MG36 ; otherwise the max is good at accurate fire but a face to face trade is lacking)

L86 is effected by reload issues (low magazine size + slow reload + fastest fire rate of all support guns) but lacks it's old 3 tap potentional which helped with this

M249 has the same dps as the baseline M4A1 AR up to 50m but is worse in handling

To be blunt ; Support's weapons need to pack a bit more than average punch in trade for slower handling stats (Punch being RPM or damage tier) exceptions should exist (Ultramax's acc in exchange for dps niche)

idle valley
#

you conveniently left out the fact that M249 has more than triple the ammo of the M4

#

L86A1 is the only one that needs buffing, honestly. and all it really needs is a bigger mag, 35 or 40 bullets by default

flat sedge
#

equally it is being compared to the M4

#

which if you & a M4 meet

#

M4 will win generally if under the same conditions

#

They simply react faster to you in the both are sprinting case

#

and if both prone, I am 9/10 sure the M4 has better recoil among & such case

idle valley
#

i mean if you're sprinting at someone as a support then obviously you're going to eat shit

#

and that's not an M249 issue

flat sedge
#

Aye I get that

#

But keep in mind the part I said AFTER that

#

when you both are prone

#

the M4 can easily win as well due to various factors

#

it has less horz recoil to start with

#

it has faster velocity

#

It has the same sound spread,reduced muzzle flash,more control,acc (if that mattered),faster ADS speed,faster run speed and even more light armor damage

#

it's only downside is it has more vertical recoil(1.5 vs the 1.1 of the M249) & less magazine capacity (30)

#

So a M249 support will not only react slower,his bullets move slower,he has more horz recoil by over double to start with, his gun has a more notable muzzle flash and so on

#

So easier to detect, easier to hit, harder to get hit by at range

flat sedge
#

you give up a lot for one good upside that has diminishing Returns to a degree

#

so the M249 should be better at prone ranged engagements

shell hound
#

But only the Ultimax can full auto accurately while prone!

flat sedge
#

But it ends up having stats to make it look like it should be engaging CLOSER than a M4A1 should

#

which leads into various issues

gilded dock
#

M249 basically has the same dps on paper as the m4, but less dps in practice

flat sedge
#

a longer delay before you can employ the dps, dps goes more side to side reducing it on target & you than add slower velocity

paper vector
#

In paper and in practise are only different if the paper isn’t very good

#

But having variables with impact dependant on other variables and treating them as part of another variable is not a very good idea as its normalisation leads to a lot of ambiguousness when it could just be considered separately

gilded canopy
#

Please let support have DMR's

i was right about the ammo box, my opinions are objectibly good /hj

livid carbon
#

fix bipod.

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

livid carbon
#

just give us a working bipod dammit

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

gilded canopy
#

We really need to be able to pickup the boxes

Make it slow as hell if u want, so it doesnt insentivice self resupplying supports but... its anoying and its pretty hard to supply engineers when u have to choose between giving ammo or resupplying the people that need bandages or rockets :b

gilded dock
#

Here's a minor suggestion to make Support more rewarding to play: Award more points for resupplying. Any medic who actually plays medic can hit top of the scoreboard fairly easily unless somebody was absolutely cracked that game, but a support will sit at maybe halfway up

wide egret
#

how to get a discord admin into a chat

bright umbra
#

say something completely stupid and devoid of any logical sense

#

like "milk before the cereal"

livid carbon
inner monolith
nimble ice
#

imagine playing district/namak with explosive ammo box vilCry

tight narwhal
gilded canopy
#

Add DMR's to support

Day 6665424525

shell hound
gilded dock
#

Just prestiged, and neither the l86 or the m249 feel good to use at all.

weary garden
#

Personally dawg I love L86. Vert grip and tac barrel leave you with a volume of fire great for midrange

#

I get it tho

weary garden
#

y'all normal backpack support is getting fixed

#

wooo

woven fossil
weary garden
#

no clue

#

however

woven fossil
#

πŸ—Ώ

weary garden
#

fingers crossed it's giving normal backpack accurate stats

#

and not just renaming it to heavy backpack

woven fossil
#

it really annoys me with trophies your options are 5 or 3. and can only deploy 4.

flat sedge
#

figured I should put this link in here

woven fossil
#

Its super disheartening everytime you die to what should be a low damage tiny bullet smg but its this overpowered cannon of death that shreds tungsten before you finish aiming your gun

tight narwhal
inner monolith
#

Specially since there's no indication about what the limit is unless you read patch notes lol

inner monolith
#

Like IMO they should be still decent at range against unarmored targets

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

inner monolith
tight narwhal
#

One message removed from a suspended account.

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

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One message removed from a suspended account.

inner monolith
tight narwhal
paper vector
#

I suppose this is a small support buff

#

They can now be a bit faster at the cost of a grenade and a C4 I think

inner monolith
#

Also a silly system that should be reworked, keeping track of what part of the equipment carries what is ehh

paper vector
#

I think it’s both, but depends on which type of backpack? I know big and heavy carry different amounts of different things

bright umbra
#

How it should be…

flat sedge
#

one moment

#

Got something about that gun that is entertainment

flat sedge
gilded canopy
idle valley
fringe basalt
#

More weapons please ! πŸ”₯

bright umbra
#

So when will we allow support to build machine gun emplacements? catLove

fierce dawn
#

let me build a 7M turret on the recon's drone you cowards

fierce dawn
#

why does the slowest class have to take a huge movespeed hit to have more than 30 rounds in the mag

#

never mind all the other stat debuffs that go away switching off the drum

fringe tree
#

since last update i'm feeling exo armor not helping at all... vector, pp19 and other low dmg guns basically 1 framing me from full hp '-'

idle valley
#

that's how it has always been. most of the time exo armor does jackshit because your arms are so big and in front of your chest

woven fossil
#

Support makes no sense like
-You can 1v1 helicopters
-Tank sniper shots
-Get outranged and obliterated by any smg

fringe tree
idle valley
#

oh but you get to build instantly! what's that? defending objectives is pointless because of how squad spawning works? and now you're not even allowed to build on objectives anymore? haha man sucks to be you haha

gilded dock
#

Oki giveth and Oki immediately taketh away

gilded canopy
zenith carbon
#

it's just slung over their shoulder and they can full walking fire forever

#

i honestly do want supports to be able to get a kind of tank sub-role ngl, it would be cool and also something valuable to slow the game's pace

#

but you know, to be honest, if we don't want to slow the game's pace, we should just take that reddington guy's idea and just give support all weapons in the game and make support otherwise identical to the other classes

inner monolith
#

remove flashbang from them (reduces annoying spam) but give conc nades that slow people down

#

Make it work like impact so you basically use it when someone tries to push you

lethal river
#

So you’re only option is to block it off with a fuck ton of walls that enemies can just deconstruct even though it isn’t theirs

inner monolith
lethal river
#

The spawn build restriction zone is so huge it’s ridiculous sometimes

#

Come on just let me fortify the inside of the damn building

#

Can’t even build a hesco to reach the second floor of the building when the stairs are blown up

fringe tree
#

honestly had mode success using normal armor and helmets... then the weekly support part completed and I need rev, heal and smg... so it's medic zooming time

gilded dock
#

Have concussion nades be unique to support, and instead of blindness, you cannot aim down sights and your gun sway is ridiculous. Also, vision blur around the edges

livid carbon
fierce dawn
#

like fish in a barrel

livid carbon
fierce dawn
#

imagine if support didnt skip leg day

paper vector
gilded dock
#

Yet another request to make Exo armor cover the arms and legs

rapid reef
#

QoL request really

Supports should have the exact same abilities as medics with their resupply box, they should be able to give themselves ammo/resupply without throwing down their box

and should also get the same level of points as a medic does for healing to completion when you've resupplied to completion

inner monolith
rapid reef
#

people play medic because its the most fun, why make it less fun when you could instead just make support.. more fun?

inner monolith
rapid reef
inner monolith
rapid reef
#

your whole argument seems to just be about medics, in a support feedback thread? i just wanted a QOL update so that it feels rewarding to play support

rapid reef
inner monolith
inner monolith
rapid reef
idle valley
#

imagine sperging out in the support feedback thread because "muh medic"

#

being able to resupply yourself without having to put the box down would be a very nice QoL change for supports

inner monolith
#

It would be, it would also break the armor system that considers the number of magazines you get as part of its balance

bright umbra
#

Well I’m on the side of β€œgive supports +200 points on a finished resupply, just like medic” but I think that lucuma has a point in adjusting medics box to work like support does, not vice versa.

idle valley
#

that's already the case?

#

you already have basically infinite ammo because of your ammo boxes. being able to use them without putting them down wouldn't change a thing

bright umbra
#

That is to say, to heal oneself medic should have to toss the box like support needs to to resupply themselves

inner monolith
bright umbra
rapid reef
#

yeah like people can die, and in 3 seconds respawn really close to where they were on a squadmate and get all their ammo back, why is dying more rewarding and faster than a resupply?

why keep 1 class annoying to play, and bring another class down to that level (making 2 classes annoying to play) when it could just a bit better for 1 class?

inner monolith
rapid reef
bright umbra
bright umbra
#

Gotta love this community HyperXD

rapid reef
# inner monolith Now you get it :D

why not just play a slower paced game, a game that you actually want to play? insted of having a rage boner on another games discord about it

bright umbra
#

I don’t think support needs to be sped up, support needs more power to make up for the lack of speed. Medic on the other hand needs to desperately be slowed down

inner monolith
bright umbra
#

I’d be perfectly fine with supports speed if it gained any reasonable benefit from it

#

Exo armor ain’t it

rapid reef
bright umbra
#

The exp thing I agree with

#

Medic and support gain the same, but medic gets a +200 for finishing a heal

#

Support doesn’t

#

So I think that +200 should come to support too for finishing a resupply

rapid reef
#

so why do you think giving yourself ammo is a bad idea, when supports can already give everyone else ammo?

bright umbra
#

Yes, because we can see how it goes with medic giving themselves health at stupid speeds. My concern is that I can run out of ammo mid fight, pull out the box, supply myself and suddenly be full combat ready again after a few seconds

#

Just as medic is able to be full health in 6 seconds or less

#

Hence my point of adjusting medic to work like support, not vice versa

#

Resupplying / healing oneself should be a vulnerable state

inner monolith
#

Indeed, the lighter armor suits don't give you a lot of mags and for stuff like the L86 or Gwhatever ammo management is actually an important consideration. If you make it not matter anymore, it's a buff that takes up part of its power budget, but I don't think that is the best way to spend it.

rapid reef
#

you're comparing apples to oranges and validating it because they're both circular

inner monolith
#

I mean, you're asking for free oranges because you saw the other guy get free apples. Limits are what structure a game. The more limits you remove, the less room there is for interesting interactions.

bright umbra
inner monolith
bright umbra
#

I’d have to play with it to confirm / unconfirm my worry

#

But right now it’s a concern I have

#

If it ends up being implemented and it’s fine then I’ll retract my statement but right now there isn’t a way to truly see how it would go

#

Until then my worry will remain

#

Plus I just want to desperately nerf medic…

#

And I main medic…

rapid reef
#

given this is the first ive ever seen someone tryhard medic to stay alive to insane degrees, i reckon medic is fine and supports will probs get the qol buffs i mentioned, i doubt its that big an issue outside a small sphere of players

bright umbra
#

When I played support I used the ammo kit extensively and resupplying myself the way I had to felt right
I sat there going β€œomg why does medic not have to throw box, this is so much better”

rapid reef
#

i felt the opposite, it felt clunky and not in place - they're trying to avoid this being a milsim and im glad, its just awkward and unrewarding, its better to just die and get more ammo for most players which makes the support class a bit redundant

#

there is already ammo crates even regular players can call in if no support players are nearby if they're hunkered up (and can come pretty instantly), support players tiny boxes dont add much other than annoyance for the support player to actually help themselves

inner monolith
rapid reef
inner monolith
#

You can check your map to see if there are allies there... also, the box can be used by enemies as well. So just calling it some place you can't hold isn't always smart.

rapid reef
#

Oh no the enemies can use the ammo box i called in? Thats not going to inherently win a gunfight

inner monolith
#

Even then, balance must consider precisely those corner cases. The LittleBird wasn't nerfed because the average player crashed it into a tree 10 seconds after takeoff.

#

And precisely because of the way kills are interactions, what the 1% does also affect everyone else's enjoyment.

rapid reef
#

Most casual people arnt looking at who called in an ammo box 🀣 as it literally doesnt matter or change the outcome of a fight if it lands, theres no detremental effects because of it, its just ammo lol

bright umbra
#

It’s why we advocate for the medic box to work like support :p

#

So we won’t be able to abuse the fuck out of something so easily accessible

flat sedge
# rapid reef why nerf a class when you could just buff the other class to be equal?

So a good few reasons can be a possible why

  1. Keeping around the power balance of the game (Some devs like to have things be around a certain power level to sum it up)

  2. Various things may be too powerful to reasonable compete against (To use a meta from this game, the Vector) and balancing with the idea of just buff up the weak stuff leads to the power bar possibly going up Quite a lot to a point things get insane (AKA to use a PvE game,Warframe the Braton is a basic AR, than you have the boltor which has the ability to kill enemies by killing more enemies(Sends them flying due to bolts), than you have Ember who can nuke a entire room not bad for a PVE but PvP is a different talk)

bright umbra
#

Greetings Tenno

flat sedge
#

Mornin

bright umbra
#

But yeah, right now the class balance is something like this:

Medic: way overtuned
Assault: fine
Engineer: fine
Recon: fine, but feels a bit restrictive
Support: needs a few buffs

flat sedge
#

I can see that

bright umbra
#

Buffing everyone to be on par with med just makes the community go β€œOMG NERF XYZ” every 10 seconds

flat sedge
#

I would rather reduce medic down in his self benefits while buffing his team benefits

#

and effectively give everyone a niche they are Good at

#

aka have assault as the name suggests, be the assault,storm and CQC specs

#

good access to explosives,close to medium range weapons (So SMGs,Carbines,PDWs, full access to those and ARs as well possibly) but weak to longer ranged fights

#

you get the idea

#

Everyone gets a set of strengths & some possible weaknesses that don't overshadow their strengths outright (like how support is, where he is slow,low durability due to how armor works and his guns tend to do subpar compared to the other classes, even when setup)

rapid reef
#

ok, so why not advocate a swap around of their boxes, so support can give ammo to everyone and themselves but medics need to put down a box for themself but can heal others

bright umbra
#

It’s at least an avenue worth trying

#

Would be nice if we had a PTB

inner monolith
#

I really dont think adding that would result in any major balance upset, but it is not about that single change. Doing that is taking one further step away from requiring some teamwork. And it sets precedent that then reinforces future decisions in that same direction.

bright umbra
#

We can at least consider the possibility I guess kittenThinking

rapid reef
#

i mean you want the game to be something else entirely so im not sure your version of teamwork and everyone elses will be the same

flat sedge
#

Not precisely

#

The game does market teamwork in it's summary

rapid reef
#

theres a severe difference in average teamwork vs milsim teamwork, the lucuma guy is looking for milsim style

flat sedge
#

Might as well ask

#

What you mean by milsim teamwork?

#

Because he gives me the planetside 2 vibes of teamwork which I can agree with whole heartedly

zenith carbon
#

so there's been 100 messages, so who's doing the 'oh don't nerf medic buff the other classes stop being so negative' talk again

flat sedge
#

CeeZee I would believe is the answer

zenith carbon
#

lovely

flat sedge
#

be it that was a while ago now

#

So answer could've changed by now

rapid reef
#

so everytime someone wants to buff a class, someone comes in here screeching about medics? its that common

flat sedge
#

also if anyone want to use VC some I am in Voice ENG

zenith carbon
livid carbon
zenith carbon
#

that aside this is a totally useless change but i want it anyways:
damage from throwing ammo boxes. c'mon

#

give me my funny ammo box kills

#

we can make it a new achievement

flat sedge
#

How much damage?

#

and does it get a headshot multiplier?

zenith carbon
#

no headshot multiplier

#

enough that it's possible, not enough for it to be even remotely regular

rapid reef
# flat sedge What you mean by milsim teamwork?

for example average teamwork for average players is:
hands out ammo
revives you and heals you
"theres a guy on that ledge pings watch out"
"spawn on me i got a good spot"

milsim is a LOT more detailed, a lot more tedious and a lot more specific and slow

#

even the last two is a lot for most casual players

zenith carbon
#

okay ngl i feel like people have a very big jump between 'casual' and 'milsim'

flat sedge
#

well going by my knowledge of what a lot of people in this discord call a milsim, squad that doesn't sound right lol

rapid reef
#

ive played both serious shooters, and arma style and theres a big jump from both

zenith carbon
#

like. insurgency is a milsim, and that one doesn't really require you to be vc'ing nonstop

flat sedge
#

I would say Milsims kinda like most of gaming exists on a scale rather than hard rules

#

going between arcade & realistic

zenith carbon
#

we have a huge distance between arma and call of duty lolol

flat sedge
#

with none really going realistic beside like America's Army used to do

#

on the healing to clarify

#

unsure on arma through,never played

rapid reef
#

arma is full of ex army rping basically lol

flat sedge
#

forgot WH 40k

#

And I know squad uses a very similar healing system to BBR

zenith carbon
#

BBR can be paced slower without it becoming milsim

#

if anything it's been artificially rebalanced faster and faster since launch imo

flat sedge
#

aka you got a medic, medic heals themselves slowly & others at a bit of a faster pace

rapid reef
#

point is, bb is an arcade style battlefield shooter, making it more and more tedious and milsim is what they literally do not want and have expressed that when creating the game if i remember right from watching a vid about the creation of bb

flat sedge
#

two medics max per squad

zenith carbon
#

which has just kinda accelerated the process of making the game a tedious walking sim

livid carbon
#

oh hey, we got a milsim feedback thread, unfortunatly no mode attached to it, who would even play that right HyperXD kittenCry

zenith carbon
#

or at least like. a concrete design choice in the base game

zenith carbon
#

the base game isn't designed around any one idea, except maybe 'let me be the most powerful medic i can be'

zenith carbon
# rapid reef

that's... in this server. you could have snipped it

livid carbon
rapid reef
zenith carbon
flat sedge
zenith carbon
#

unironically i've never had this experience where I go back to cod for slower gameplay

rapid reef
zenith carbon
#

yada yada skill issue but after a while there ain't much to do when one class was given the whole garden of care

livid carbon
zenith carbon
#

a loop which is, even moreso than the iconic arcade shooters, 'spawn, run to find thing to shoot, shoot'

flat sedge
livid carbon
zenith carbon
#

and when they're gone like 50% of the remaining are just the players who played optimally and came to enjoy optimal. Optimal which is crackhead medics running nonstop with a badly designed spawn system

#

it's so much effort to make playing support or assault fun

flat sedge
#

so I will state something that never made sense to me

rapid reef
flat sedge
#
  1. Various guns in the wrong category aka the MP7 in SMGs, scorpion in carbines and that stuff
flat sedge
#

again no problem cee, we all got our wacky moments

zenith carbon
#

does it also do the same thing for bigger denominations like 5, 15, 10

flat sedge
#

and the second thing that never made sense to me was how some guns don't have any CoF stats for a game of this size & such

livid carbon
flat sedge
#

Being honest I had issues doing some timer block shenganians yesturday in Space engineers

#

(Was hooking up a LED display screen to be off mainly than turn on periodicly with a meme by the resupply area)

#

(for reference times I settled on was like 10 minutes off,30 seconds on and repeat)

rapid reef
#

when sending important emails i usually use tts so that i can hear if ive done a mistake and usually that solves it

livid carbon
#

i'm so dumb

flat sedge
#

we are human lol

#

we are fail in our own ways

#

we equally find success as well

livid carbon
#

i fail to be a normal human tho...

flat sedge
#

Normal is in the eye of the beholder lol

#

you heard my voice afterall lol

livid carbon
flat sedge
#

if we are both werid

#

than we are normal

#

lol

weary garden
#

Battlefield is a milsim because you have to drop your medic box lolololol

bright umbra
#

Guys look at this fun shaped piece of foil I found

flat sedge
#

bit odd to post in here

weary garden
#

If you really need the ability to refill your whole kit completely alone and without help you're not looking for a casual game, you're not even looking for CoD, you're looking for roblox

flat sedge
#

But I guess it looks like something a support main would have after all this time

#

So

#

I am really hoping support in the next patch gets the MG3 & MG5

#

to help round out his picks with two harder to handle but very devasting options

#

(only 4 guns be painful)

idle valley
#

i love the mental image of an 8 year old running around as medic and teabagging everyone

inner monolith
# rapid reef point is, bb is an arcade style battlefield shooter, making it more and more ted...
  1. The game's interface is awful in many ways, there's still no tutorial or even reliable wiki. Can't imagine how much worse it was back then and not surprised everyone would be confused by it.
  2. Despite his supposed lone wolf orientation, he argued against letting bandages heal until the bitter end. This is the kind of tedious forced teamwork nobody would advocate for outside of milsims, including me.
  3. Even taking the message at face value, the average lifespan is WAY below his estimated 2-3 minutes meaning anyone who agrees with it should be calling for slowing things down as well.
velvet wing
inner monolith
#

Tanks and APCs are my favorite way of going XX-0 tho

gilded canopy
#

I love how support is such a joke for everyone in the community that the feedback chat stays offtopic for hours hahah

#

Give support more weapon classes (DMR would be nice)

Let support and medic pick up their boxes, make them slow as hecc to do so

Let support have the 200xp bonus for completing a resupply

Fix bipod

livid carbon
#

fix bipod, more guns, make ammo boxes able to be picked up after deploying

inner monolith
#

FIX BIPOD
I O
X P
I
B B
I
P X
O I
DOPIB XIF

paper vector
#

fix bipod io xp i bb i px oi dopib xif

meager salmon
weary fog
#

The walking speed for supports woulldn't matter so much if people weren't obsessed with using the APC as a secondary tank, as opposed to a personnel carrier

#

side note, I've noticed the l86 is actually decent

bright umbra
#

Go guys, let’s say nothing but fix bipod for the next 3 hours

#

Fix Bipod

tight narwhal
#

One message removed from a suspended account.

#

One message removed from a suspended account.

dry bobcat
meager salmon
weary fog
#

I"m stuck using it for the challenge, its not as terrible as it was when I first started playing

#

honestly, I loved the ultimax pre-buff

meager salmon
#

nah new ultimax is great. its the only gun that support has that actually functions as an MG HyperXD

weary fog
#

for real

#

it really baits out the re-peeks with a split second pause in firing

meager salmon
#

m249 is just too unwieldy when used in full-auto, L86 is an AR (duh, but it has too much recoil and the drum needs to be the stock mag without any of the current drum drawbacks), and the MG36 is... "special"

tight narwhal
meager salmon
tight narwhal
#

One message removed from a suspended account.

weary fog
#

It really needs a variety of weapons and the weapons have to fill a niche among the support class

idle valley
#

i find M249 very usable in full auto

#

obviously ultimax is easier to control, but M249 isn't too hard

tight narwhal
weary fog
#

I like the B URK grip, the bonus to reload speed, along with tac reload, keeps you in the fight a lot more

meager salmon
tight narwhal
meager salmon
#

an M249 that aims slow and moves slow and switches slow and reloads slow is fine if its actually a laser