#Support - Feedback
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It seems like each ammo box should have a limited capacity while in hand just like on the ground
the main way supports can be selfish is actually just not using their immense power to constantly pressure major chokes and points
Oki just doesn't see buffing support as a priority
Bc unlike medic, wo cares about an underpowered class
nahh man we gotta get rid of the refill yourself shit, medic having it was the start of the problem
I'm sure support will get a fat update when the new weapons arrive
Nobody's making a fuss or making a hundred threads to buff support vs the threads made to nerf medic
Or vector
If medics refill self stuff worked like it does on the ground medic would be pretty hard nerfed imo. Or just make medkits limited to points too
You get the idea
It can be fixed by just being allowed to grab back
yep. exactly.
Or make it infinite, no self heal
Unfortunately we're a minority here
that's a perfectly acceptable idea tbh, but either way the medic's own self heal needs to go back to just being the same rate as everyone else
Heal after some seconds without interacting in a radious
Can we get a support helmet that's just a tank barrel. Can it fire tank shells? AP so it's balanced
you gotta wonder sometimes what the hell the feedback team is saying
Give him a bombsuit
Playing as a bulldozer can be real
π
I like to imagine Oki has people in the community he actually values the opinion of mildly
No comment
And I like to imagine all of those people are just me so my ego is inflated
Buff medic fr fr
Shit ass class
We should all gaslight the community
Give him lmgs to help him defend himself
lmfao
Medic is too underpowered
The self heal is busted, you can't shoot back during healing
Medics can walk into a heli and take the minigun out to use
What am I supposed to do? Just tank damage?
Medics can blow up vehicles by walking into them
Not sprinting tho
Petition to rename this thread to the "buff medic" thread
I think Oki/Feedback knows support is underpowered, just dislike the more simmy approaches like stronger armor or suppression
Fix the bipod and make it medic only attachment
I mean you guys have seen the Oki quote about suppression right
Show
I think before he touches support I think he'll touch armor first. Because if he changes support now then changed how armor works it'll be all out of wack. Most likely an armor change would massively buff support
And though is not like there are ways to gets this ideias and balance it out in game
#battlebit-eng message
Trigger warning for milsim machine gunners
If Oki didn't want to reward players for missing, then he shouldn't have designed the guns to miss in the first place
It's true
Bullets should home in
Buff support with earrape bullets like old mlg meme vids
Hahahaha no, I think he'd rather burry armor as much as possible and forget it exists
i think the actual reality tbh is oki understands there is a problem, but he's either 1) unwilling to change the game's current incentives because he sees them as beneficial or 2) refuses to give support the tools it needs
either one is unflattering at best and downright ignorant at worst
π€·ββοΈ. Can't change one thing without everything else being affected. If medic is nerfed more and support gets a tactical nuke gadget I think the balance may change for example
okay nevermind i lose all my faith in his abilities as a dev again
sigh
this is call of duty again
Yup
this is 'transforming the game into the most homogenous experience possible to achieve maximum dopamine'
He made medic "less annoying than battlefield medic'
it's not actually fun but lots of stuff is going on so weeeee
Yup
and in true call of duty fashion a suspicious amount of the 'feedback' is just vibes backed by idiotic suggestions
Kraft Mac & cheese of video games
I rather think he works more in an agile development method. Aka small segments of value rather than massive patches all at once. Which is more manageable for the small team atm imo. This means it can seem like he's ignoring stuff more so than he may actually be. Or he's just stupid like us, idk tbh
Wdym
well it is his game and it is a decently fun game
my main thing is i don't know if he knows what actually makes it fun
At the end of the day, BBR is good nuff. I'd love to see the team expand a bit more so oki doesn't kill himself working on it though
He'd rather die
I genuinely think milsim mode will be a waste of dev time tbh
See devstreams
'medics aren't overpowered. everything else is just weak.'
'vehicles should be punished for being in the safe zone!! we should abolish the safe zone!!'
'c4 is fine as it is!!! you just need to get more of other things!!!'
Are these Oki quotes
thank god development on BBR is relatively transparent so we don't get the whole SBMM conspiracy theories that cod influencers peddled for years
Bc these sound like Oki quotes
no it's just feedback channel quotes
"remove the death zones from frontline so people can flank all game"
I'm pretty sure the first one is something Oki has actually said
Which is what bandage change was for
'oh my god SBMM is actually. a highly advanced mechanical system designed to suck maximum dopamine out of you.'
brother in christ read the patent you dug up it literally just rematches you with other people the game guesses has similar performance
I do think SBMM has been tuned poorly, or in Activision's case tuned to make you see skins more (I believe they patented that style of matchmaking) in modern games
But they did overly blame it for sure
sorry this isn't related at all it's just annoying to find disingenous feedback
Night maps bad
let's take this one to off-topic
Me no like night maps
Honestly how many more times can we all say "buff support" lol
By saying things other than buff support
You could make support exclusive
Like drum mags suck, lower recoil, better recoil while holding the trigger down, etc
Like as stupid as this sounds this is more useful feedback than "buff bipod"
But have something to make for it, but even then a smaller radious to where a supressive mechanic works could make it less obnoxious
But if is small just remove it completely since you are close to hitting the guy anyways
Buff bipod though please
No recoil or first-shot kick for the first five bullets fired in a row, after that, add recoil! Incentivize burst firing!
Buffing bipod will affect greatly the fish economy
I think it'll help a lot honestly. First thing I tired to do was use a bipod as support prone
This is something
But it was doo doo dog garbo
I know BF did that to balance lmgs. They get more accurate and are easier to control as you fire them
Lmgs in bf1 had almost zero recoil when using it
And it wouldn't reward missing
Close to 80%
LMGs in BF1 were stupid good
Give support 1 point per bullet missed
Going prone with the chautchaut is something else
Support was more decent than ours π
Decent? Dude support was a meta tier class behind assault
The bullets don't miss, they go exactly where you intend for them to go
My experience on support was greatly small
(I only played medic(
Look at the turn tables
Suppression mechanics, accurate machineguns, good bipod, amazing gadgets
Like support was its own class
Support in bfv was also really decent
Unforgiving as fuck if you set up badly but if you negotiated good positions and range you could be god
I think i never said bs to supoort in bf4
Also worth noting all classes have the same, slowish runspeed
Also in bf1 it was the first time i sit in spawn menu
A miss is subjective
Because i played as cavalry
more than that has been suggested lol
the nonsense one about not rewarding for missing, even through several mechanics or tactics could be called that?
pretty much all of BF1's classes were used pretty evenly in my experience
that entire game was just laser pretty much
You really stacked those up
Yeah I've read them, some easy to implement, some good, some bad, some outright OP
All depends on what Okis willing to set aside time for
Aside from explosives, which
might as well start with prefiring
this could be prefiring around a corner
It doesn't reward you though
this could be a MG prefiring at head height ina frugis tunnel
Kinda does reward you by 1. ignoring first shot recoil multipliers and 2. helps in peeker's advantage
both of these can score kills & XP
Argument like that would mean that shooting at a guy 100 meters away is rewarding for missing because you sometimes hit them
If you are shooting at a guy with a ak47 with no sights and he has cover around, thats kinda far for being reward, even if you hit him you are exposing yourself aswell bullets wasted on range you are not built
Sure you can use something as a supressive mechanic to be able to make him not shoot back or be more difficult to hit you, but it wont do it for a sniper on the other side of the globe that can shoot you
It will just fall into reward and risk you are doing to get a reward
Probably in battlebit can be worth shooting a guy 40-100 meters away with a smg because almost close to no recoil
Bipod fix pls
well AK47s can't use anything but iron sights pretty much (reason why the AKM was designed, was to help modernize the AK47)
If you can't hit a torso sized target using a rifle with iron sights at 100m, that's not the rifle. That's the user. And the user sucks.
But yes, the AK family of firearms have and are being updated for over 60 years to have optic mounts, different stocks, handguards, barrels, calibers, and internal parts to facilitate different needs that became prevalent in the conflicts that have taken place since the AK was first developed.
Telescopic BAR was my jam, it was so so good
Talking about game
Not real life since in every match trying to hit something moving with iron sight far away it is really difficult ans just not worth trying to shoot it
the trouble with that is usually that you need to aim a little higher and the iron sight/gun obscures what you're aiming at then
..... you know you can adjust optic and iron sight ranging, right?
it still blocks your view, or yk you shoot over the target or aren't as accurate...
Dope to 200 with irons, aim at center of mass, you'll hit the fatal triangle and head out to 250 as long as it's a rifle caliber.
idk still prefer optics 
I mean yeah, but irons do work.
they work, but badly
If they didnt you would be better off shooting without going ads
There is a reason why your first sight needs less than 10 kills to unlock it
After that it is personal choices
Outside of a single medium optic that has thermal vision
Also i may he crazy but there is sight in medium range that works alot like the aim comp sight
just got top 3 ony playing heal medic...
wish i could be that useful with support :((
i know a lot more people need healing than bullets in an FPS but, still feels super unrewarded to play support
There is a single 2x optic
what sight? ovo
Slip
isnt slip the thermal one?
slip
no, flir is thermal. slip is the weird-ass 2x. flir is somewhere between slip and the echo-prisma-M125 trio in terms of magnification
Oh so i am not crazy about that
nah. but FLIR does still use the same ADS sensitivity as slip, so dont go changing the 3x value thinking youre changing... well to be honest i dont think the 3x ADS sensitivity does anything lmao
no one is dynamically changing their sighting mid fight without a rangefinder just so they can use iron sights
Well, you are if youβre within about 10m
after being forced to play support for the challenge i have come to the conclusion that it is even more dogshit then i thought
All in favor of kidnapping the devs and forcing them to focus on making Support playable
the armor hurts more then it helps i swear
yay i can survive 1 more bullet but i move half the speed of everyone else also the armor breaks instantly and theres no way to replenish it
being honest exo helmet & chest is a your choice on what you feel comfortable with
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A seperate health pool for all the limbs? Heck yeah brother, that gets my vote
Try to spray my legs now, sucker.
i feel like the 'cannot build around spawns' radius is too restrictive
i would often find myself needing to sandbag a wall that has been blown open by an anti tank rocket or c4
and not being able to do so because of some arbitrary placment restriction around capture points
its very infuriating
isnt the entire point of fortifying to help maintain/entrench a position you recently captured?
you lose the ability to do that when you capture it
Support in general seems to have all the downsides you would expect from such a class with zero of the upsides youd expect.
Support SHOULD be slow af in exo armor, but be the most difficult to take down. Its literally not a challenge and arguably easier because of the movement speed.
100%
Bipod SHOULD give the gun high recoil undeployed but a huge advantage prone. But its bad stats all around and barely better recoil than a normal grip
eh. i think simply not effecting recoil when undeployed would be enough. one of the main issues with the bipod right now is that it does increase recoil undeployed. it feels awful to use because you cant hit shit without dropshotting if you arent already proned or otherwise have the bipod deployed
as someone else in this thread said a while ago; the downside to the bipod should be the opportunity cost. you arent benefitting from the faster reload, recoil reduction, draw speed increase, etc that the various other grips give. but again, i also think that the bipod should just be a passive for Support. As in, just make it available by default on all support weapons without taking up the underbarrel slot. its a class that is slow as fuck by design, so rather than make it faster and ultimately destroying its identity, let it really lean into the "slow as fuck lasertank" niche
tbh i think m249 with bipod is better than the stock lsw's recoil (although im new to the game, you guys probably know better)
but a nice qol? fix guns freaking out when aiming near edges at angles
im using a scope and whenever ive tried to use a bipod on non-flat terrain / windows (i.e on a rock), it keeps zooming / unzooming
Hi, played support for a few days to get weekly challenge and to get used to this class, wanted to provide my feedback on it. In other games I usually play support only, but in battlebit Im playing mostly as medic.
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Gun variety. I dont think its fair in any way to give just 4 guns to a class while other classes can have dozens of them with variety both in aethetics and gameplay. Support should have carabines and maybe some of the ARs, PDWs, it gets boring way too quickly especially when you are low rank and have like 2 guns to play.
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Movement speed. Support class for now is obligated to a very slow gameplay as we have only middle to exo armor options and only heavy weapons. I cant make a glasscanon lmg build or a juggernaut with some light gun to move a little bit faster, or to just run without armor and with light guns just as most of the classes can do in the game. This movement restriction makes this class frustrating and not fun to play for me.
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Gadgets. Most of them are not exclusive to the support in this game, which makes even less sense to play him. IIRC the only exclusive gadget support have is ammo boxes and trophy system, both of which are not promoting any aggressive gameplay. It would be nice to restrict c4 usage on other classes by making it unlockable on way higher ranks on non-support, or to introduce more powerful c4 to the support, for example explosives that can easier destroy buildings.
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XP amount on resupply. While Im not against farming xp from ammo box, for now this RMB to resupply teammates is way OP. You can get a few thousands of xp in a 2-3 seconds, and it is way more rewarding to do then to heal on a medic, I think this two activities should get balanced somewhere in the middle.
Honestly the get support kills challenge is nice because it's making so many people realize how much support... kinda sucks right now.
+1 to this
i love being slower than everyone and getting outgunned in a straight lead-exchange by everyone
How about armour with 50 health and 50% reduction
Or a 100 hp armour
If some weapons can 2 shot you, it would make them to hit you 4 hits to bring you down
Dont know how bad that would be
Just trowing ideias that comes on my mind
But this can have the possibility to make weapons more unbalanced
Again, I'm unsure why there's a consensus that support weapons suck, yes they're not "meta" but I've been using the L86 again and it's a good gun, it's basically a stronger AR with worse reload time.
The M249 is middling and could do with a little assistant
The ultimax is wonderful and a feels like what a support gun should feel like, long range accurate consistent fire
The MG36 is ok, hits like a truck but could do with bigger mags.
Support requires a drastically different and more conscious playstyle compared to assault or medic to be effective with its weapons, but when you do they outmatch most things.
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I'd wager that the biggest issue is that playing support doesn't feel super rewarding
Go close and take part in the chaos and you get outgunned by other smaller arms
Get further and DMR and sniper bites your ass, your laser beam is pretty a "SHOOT AT ME" signal
The most optimal and fun playstyle I have found is making fortress everywhere you go at a bit of a distance, but you don't get extra points from objective stuff and you tends to get less kill since you'll have to wait
I think allowing builds on points will help that quite a bit
At least you're dugged down at the action
Maybe earning xp whenever your fortifications block bullets or players walk through barbed wire?
not too much, but enough to let you know that your things are being used
That would be great
also - i find that if i want to build forts as support i have to race my team to get squad points at round start
its a terrible feeling, more sources of squad points would be great
Yeah, I gave up on getting the first few points and just head to the usual parts where fights happen
Real, support on CTF pretty much is handicapped
since you can't get squad point
(ironic, since support is the slowest class, good luck spawning in a helicopter too)
Thankfully it's halfway straight forward problem, I think a reworked armor, rebalanced gun and stuff in general, and fortification changes is enough to get support up to speed
Suppression would be amazing but I read from previous convos and it seems Oki don't want to add it
i think it would be cool to get bipods on the LSWs as well as LMGs
i found that when i unlocked the m249, i actually enjoyed the greater control provided by the m249 because it had a bipod attachment
well if the m249 should be unwieldy and more suppressive in nature, imagine what an l86 could do with a bipod?
bipods should be a support thing in general
Definitely, bipod should come always
That's literally the point of LMG
You can't imagine how heartbroken I was and desperate I tried to make the bipod work
bipod isnt good?
ive mostly had good experiences with it, but i havent advanced too far with support guns yet (well, theres only 4)
moving, mhm
You need to setup, and once you setup, you're a sitting duck
i like to use my pistol, works well enough for like... one dude
And if you have it on and you're not using it, it's damn big penalty
fair
This game's single biggest meta is mobility imo, and bipod absolute kills it
well, cant you simply flip up the bipod when youre not using it?
seems really easy to just leave the bipod as a conditional recoil control boost
I mean, probably irl, but in game, this is how it is
maybe the bipod gets treated as the vanilla weapon when you're not using it, as well as the bipod recoil control bonuses when prone / against a ledge
the downside is basically not having another grip
(which is already its downside, but it doesnt need to nerf the gun)
Irl LMG can have both bipod and grip
but I don't know if oki is willing to go that far
I feel like if support ever become meta, this game would be awful
So it's a very fine line oki is walking on
Before joining the server i thought the guns like m249 and l86 even after the rework and nerf were good enough i kinda still think it but i want to get more kills and do some more tests so i can actually get a thought about it
So far the only one im really skeptical is mg36 but it can be how i build thay gun and i didnt got to play with it that often since the ultimax and mg249 stole my heart
Probably the only thing i found strange is that people compare the l86 to a m4 and that it is a worse gun but support doesnt even have access to a m4 so shouldnt be a weapon be close as good to a good weapon be decent by its own
"This x sucks it is just a worse y"
My brother in christ i dont have access to y
Yes but everyone else does
Doing the support challenge right now has really highlighted the fact that an AK-74 just about outranges every non-Ultimax support gun
Which is kind of screwed up if you think about how support is supposed to function
Having a worse version of a good gun doesnt mean that it is shit
Unless you are comparing to a actual bad weapon
In fact having a worse version of a gun just means that it gets outclassed by said gun
The thing with the m4 is
m249 has worse range than all of the "laser" ars, same for mg36 and l86
they should outrange ars ffs
If you're out class by it, you are outclassed by just about everything
It's the baseline
Wasnt the m4 consider a good gun a while ago
Or was it nerfed
It is the baseline. If three of your four guns are below the extremely average gun, You have a big problem
It doesn't matter if the average gun is good or bad. Being below average with just about every choice you can make pre level 100 feels terrible
When it comes to this whole balance stuff, guns and classes either fall that they are actually bad and you can get almost zero value out
Or they are decent and have their use but the whole arsenal is op or just good that kicks competitors
Then there is the 3rd option that a class or gun gets completely outclassed by another in the inventory
And the third option is use Ultimax It's the only good option
Which is the issue here
Actually third is the same as the second
I completely lost track when writing the third one π
Just switch roles
If "just don't play support" is your answer, you're in the wrong feedback thread lol
Just dont play anything other than smg medic
the whole game rn
which is a funking tragedy...
And it is not even what im pointing out here
The start of it was that if support weapons other than ultimax are bad and when i mean bad i mean you would better off switch to your secondary
With is just what i want to see for myself by try to use the best attachemnt you can
Mostly when i want to know if something is good i like to hear others and then do by myself
Aint gonna lie the easiest one i found was the gc6
I really didnt had a good experience using that weapon
Actually made me go use the l86
Life would be better if selfish medics didnt exist
Its becoming really common for other classes to revive eme
And or medics healing me after
the amount of time i spend at 45 health while dozens and dozens of medics sprint right past me...
honestly, now that i think about it, its truly comical to see all the SMG medics complaing about "ah man that sniper sniped me, thats bullshit" or "ah man, that heavy is wearing armour... thats bullshit". you know, classes doing their fucking job. while those SMG medics arent doing their job as medic. the lack of self awareness...
One thing i heard about is to remove their ability to heal themself and act like support when giving ammo
100% needs to be done IMO
and tbh, i dont really think its going to be done, sadly
You could make the box pickable aswell since it doesnt work with points like ammo boxes
medic self healing has been a thorn in the games side for a very long time, and oki hasnt done anything about it. i bet because thats his playstyle.
the crazy part is that, im pretty sure you can already pick them up. that system is already in place. its just useless lol
There is a class that can do it
And is supposed to do this better than anyone else
Its called assault
Eh. Conjecture. Who knows
oki knows 
It does help on medics being able to be selfish and more agressive
And be able to put as much dps as other classes because the class has alot of weapons choices
Wait, genius idea
But this another subject that contributes to it
small medkit
Limited version of a normal medkit, or it just heals super fucking slow
Ngl just making them not be able to heal themselfs would be a huge nerf about this playstyle
Could even just steal the bf healing system
Drop on the ground and wait until full
I've always thought a little bit of self healing would be good for this game
Like, maybe you always heal up to the next 10th
So like, if you're at 98 you'll heal up to 100. 32 heal up to 40. 1 heal up to 10
But it's super slow of course
That could help
I feel like a source of minor frustration, especially for support is just having a weird number of hp
Because at 98 you could get killed by one less bullet from some guns I'm sure. Losing you a fight, but it's not worth the bandaging
I wonder how 100 hp in exo would work
It could make using the exo really worth
Even aswell as making weapons that you get outgunned by mofe viable since you can take more shots before dying
It'll also make chip damage less of an issue
If you wanna get weird with it
Change up the bleed system to be thresholds, like the armor bar system in payday 3 or cod or apex
So when you're above 75% you'll heal up to 100 very slowly. But once you're below 75% you can only auto heal back up to 75%. When you pass a threshold you have an increased chance to bleed each time
Might be an alternate way to do the health regen.
Right here I am after playing enough Support to know that...
It is in fact fucking miserable.
Your guns do not work well for medium ranges, your armor might as well be paper mache, and your ability to hold down a choke is limited by how dumb your enemy is.
Youre slow, which is not made up by your fortitude because you still get melted.
it pain
Welcome to our world
it is so stupid how youre outclassed by everyone
I like support, but yes, its because its a challenge lol
playing a specific class should not be a challenge qwq
The trick is to NOT get in gunfights with people. You should be the only one shooting, and you should kill them before they can return fire. Kind of like a sniper
you're outclassed by everyone else at medium ranges though
use ultimax? then you outclass everyone else
one gun that is actually viable out of four, which is unlocked at higher ranks qwq
not a very fair deal imo
pretty much
The trick is not to get into gun fights, but instead toss c4 at them and scream to strike fear into the enemies
also you do NOT outclass everyone when you use an ultimax. you simply outclass other, non-ultimax support users πΏ
The closest you can outclass is geting a sniper mid range qhile you have your armor
tbh ive had the best results doing the exact opposite of this
It is quite humorous a sniper shooting you and hiting a headshot
if I peek or lean out, I lean out with a spray of bullets, if I know there's someone in a window, they're getting a whole magazine
But your exo saves your life and you just anihilates him
most players get bored before the ultimax runs out of ammo and will lean into the bullets, its hilarious
if some sniper cant aim and actually lets me i will absolutely drown his position in lead
its the ultimax way
tbh
support being slow enough that they are boring is the only reason ultimax isn't nerfed
the gun is nuts
folks just dont want to deal with the baggage of playing the class that gets it
They qill nerf it before nerfing medics
Ans they did nerfed the m249 snd reworked the l86
I mean it doesnt matter a ton at this point, the guys being assholes like its a national sport have moved onto the next thing
When is that m249 nerf cause the last one I see documented nerf is in 2022
If you mean the change together with l86 then it is a buff not nerf. Faster ads and faster run speed. Still slow af though
personally I'm happy where support sits right now only things I would really like changed are 1. Making bipods more of a long range counter option by making them less pointless when compared to regular grips. 2. Add more variety to supports weapon list as 4 weapons is sad. My bad opinion give support shotguns as an exclusive with assault.(its a bad idea I know). 3. Add support specific secondary weapons like rotary grenade launchers even if they like other classes just use smoke or non direct damage abilities. 4. remove/edit small ammo box and change it to a utility box where right click would reapply allied armor and it would change its dropped slots to be armor, gadget1, gadget2, bandages(no ammo or grenades).
I think shotguns could work on support and support only
Or recon if you wanna be really funny
ah yes ^ a man of true torture
genius idea: let support build a 7m turret on top of their Big HESCO then remote control it like a recon drone
what could possibly go wrong π
of course you could put one on top of a recon drone and create some sort of machine gun hell bee
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Remove exo armor, go ham on the guns. Make the class a very lethal glass cannon. Would match the design of the rest of the game, and would actually be competitive, esp with buildables
Snipers and DMRs would keep the class in check
You'd no longer need suppression, and ammo box would pair very well with this approach
The Patreon and exo helmets can just be normal helmet reskins
Heavy armor is alr just a reskin
Exo armor was created to make bipod viable
This ended up getting bipod killed
Overall, let's just go back to super OG support where the lmg was the highlight
Let us just belt feed the lmgs from our ammo boxes for unlimited ammo
Or better yet, make them big hulking men of metal, give them impenetrable defense so they will win half their 1v1s based on armor alone and give recons (and only reckon) AP mags as a counter
I WANNA BE BIG SCARY MAN THAT SIMPLY WALKS OVER SMG MEDIC
Oh no heavy are you ok
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just get closer 
My friend, the armor was in your sandbags all along
But seriously it's one or the other fo class balance
So unless you want water guns, you can't have actual armor
[aims at the bigger head hitbox]
Like any other class?
Armor wouldn't make this better
You'll face the same problem that makes tf2 heavy so damn unviable
Low mobility that makes your extra HP nothing more than a gimmick as everyone has an easier time shooting you
we already got that tho? and it sucks, i want usable heavy/exo armor + guns that aren't complete shite, one can only dream with oki's smg medic bias...
The lmgs are balanced like the other guns
And exo armor is balanced like the other armr
So no, you won't get one better without the other gone
yet they don't work and definetly not in conjunction with each other, they don't complement each other but pile downsides upon downsides on you
meanwhile every other class atleast has something to keep the downsides and upsides (medic cough cough) in check
the current combined upsides of guns and armor do not quantify the downsides
Right, that's my point
Mobility and damage simply outclass ammo and health
Without exo armor, we can look at making the guns not as slow, and stronger than their counterparts
Through recoil or other stats
But you simply can't have a combination of tanking more shots and killing more people
You're not a vehicle
if armor was good, bipods worked and recoil was more managable on mid to long range support would have atleast some fun asscociated with it
you're still approximately 10 km/h slower than everyone else, no?
With spawn mechanics, this isn't a balancing feature
it is...
35km/h vs 25km/h who's gonna out manouver, dodge bullets, or in general be quicker in reacting?
Who cares
People are say exo armor is too tanky
And annoying to kill
It's not getting buffed
then those people never heard of smth else than smgs and don't know how to shoot at legs/arms
ok man
I don't think I've even seen anyone complaining about it being too good
in a 1v1, it's a free win
after that 1v1, it doesn't exist
it's a common sentiment
the only people that say it doesn't help 1v1s are... other supports
that whole music of shooting a support meme exists for a reason
anyways, while people hate playing against exo armor, it's not getting buffed
And while exo stays exclusive to support, support isn't getting anything else special
you seem to be either very bitter about the state of how support plays or got your ass handed to you by supports, otherwise your comments feel really weird tbh
the former
it's been made clear that aside from bipod, this is support's final form
3 months in, we're not getting anything to the class
there's enough people that still use exo armor, enough people that complain about exo
that means it stays as is, because asside from a vocal minority, exo armor is seemingly fine in the ecosystem enough to be used
it's all over π
realistically, if we want anything to change, the class identity needs to
get funked
i mean it already suffers from mobility enough to warrant the other stuff being good
(FUCKING USABLE >:()
so idk what they're smoking in the "balance department" but it must be real good or disgustingly bad
mobility is a choice, you can equip normal armor and backpack to be just as fast as your resident medic with an AK15
but you're right
Everything else gets to be usable
like it already is
it is usable
but it isn't fun, the only gun i had temporary fun with was the ultimax and even then, most of the time was frustrating
because being slow isn't fun
also "equip lighter armor" on the class made for heavy shit allround is fucked
it can be.
It won't
Nah, that's bullshit
Exo armor was made because bipod users complained too much
then they killed the bipod
π
I'm serious
Exo armor was made to address the fact that people that camped with bipods got sniped too often
just give us bipod back and see from there
we are in early access for such things to be goofed around with...
Exo armor is cool don't remove it lmao
Being slow can be fun. The issue is you're slow permanently for an advantage in one fight
?
no one wants it removed in here
we want usable armor + bipods and prolly buffed guns
???
He said to 
And I ain't reading his redemption arc if he changed his opinion
i forgor π
but...
what playing support does to a mf
you've gotta let go
"free" 67 HP means we're not getting armor repair or actually strong LMGs
it's all over π
it's so over π
Idk what your yappin' about. But the exo armor ain't leaving or support will riot
then you're doomed to current support
we already are blud
I think you're just not thinking 3D
You're stuck in 1d over there blud
*okialistically
does it matter
Literally all armor issues would be solved with a way to replenish armor on certain objs (like the stuff at spawn), and limited armor packs on engineer to refill people's armor
yes oki can develop but not design games
change my mind pls
Developing the game is designing the game 5head
If you bought the game they did good enough lol
Akccshuuaally no
but i get you, i mean design in the sense of how everything works as a game
develop in the sense of funny background stuff
The team has been doing fantastic design wise. Most all of the updates have been net positives since the steam launch. I think they just make changes to sections of the game in little chunks, but the update progress has been fucking insane for a 3 person dev team
i bought it because of the trailers and it being a "casual milsim" yeah flurmp that ig
If this were a AAA dev team we'd get updates once every 3-6 months lol. The little chunks make it feel like problems are sticking around for longer than they actually are imo
I think the milsim shit should just be dropped personally. But I get that'd be betraying some early backers
ofc but the man can't go for balance nor for realism, mg36 for example, old rsh, hk416 etc etc...
I think milsim is more about feel for this game than actual balance and how the guns work etc
Developing arma just isn't going to happen here
nope, if anything we need a milsim mode and a casual mode, until then the game is funked
I just have never understood wtf the milsim mode would even be
Like, would movement be ass slow? Would you have stamina? Would damage simply be racked up massively?
What even is milsim in the context of this game?
Conceptually it's just never made sense to me
slower, tactical, with objectives that actually matter etc
this game was a milsim and the devs wanted to release a milsim mode, but now i don't even know if we will get one
but it's greatly needed to fix the casual modes pacing problems without screwing out the milsim crowd, the game needs it badly
@thorny hatch jarvis, can we get a milsim discussion thread π§?
I didn't find one when I searched
Also night mode thread
π
Honestly just wanted to make the jarvis joke lol
discord will ded itself xD
See issue is I don't know what you mean by pacing problems, or showing down the game
I don't think there are pacing issues in matches outside of like rush. And most pacing problems are simply map design
the bandaging, relying on medics and ammo management...
true dat
Slowing down the game is fine, but we already have those lol
So imo having to rely on medics and ammo more would just mean "make the game not fun"
Cause this game isn't naturally built for logistics management currently
I love logistics too, so I'd be down for more of it, but I just don't see how it'd fit in with what kind of game this is
Idk. I just think milsim mode will be "no hud, friendly fire, bleeding gives you ligma, ammo weighs you down, you can't jump, exo armor eats pistol rounds like it's tarkov, vehicles have gas lmao, bullets 1 tap you to the head no matter what, damage falloff is non existent, bullet travel speeds are increased massively" etc
That's what people act like it'll be like. Milsim mode has to fundamentally change some shit to be "milsim"
If Oki has any brain cells (which he does) he'll rebrand the mode to something else like "tactical mode" rather than "milsim". Milsim had TOO many implications and expectations imo
i meant remove that for casual keep it for milsim xD
Oh I see. I don't mind bleeding on casual, I think it just needs some adjustment
Bleeding would fucking suck in milsim mode too
put movement nerfs like no air control in there aswell
nahh dude 
every milsim i know of has it wtf
Once again, that's a genuine issue in the normal game too. There should be some inertia to movement in general to prevent mid air breaking
You misunderstand. Bleeding as it CURRENTLY is sucks ass
w/e just need usable support first
And would suck ass if it was moved as is. I've played rising storm 2 yo, I'm used to bleeding out my ass
how you do want to change it?
I ain't writing the 40 dissertations from there in here. I've said my piece a few times over there
I think support is mostly fine actually. They just need more guns, gadgets, etc. The armor system problems (and bipod issues) extend to every class honestly
gotta be blunt, it feels like the crosshair does a rotating motion on the screen with those things
still find this surprising "Big slow guy with slower ADS is too tanky", when you can just aim low or aim at upper chest to walk around the tanky part
Just run from them lol
What are they gonna do? Catch up?
being slow should bring other types of upsides
Well it kinda sucks against that I suppose with how many M200s I see
Big armor same
Guys, I've already solved this earlier in the thread
Let me reenlighten you
Let supports ACCELERATE to a slightly higher speed than currently. At full sprint let them bust through light walls when in full exo
Boom, now support is cool af and can be aggressive in a unique way
kill anyone behind that wall with the shrapnell aswell
Nah, just screen shake and stuff.
that too, skirmishing can happen
ooh that is a nice idea
give support inertia as an excuse to make them slightly stronger
so i tried out the bipod on the ultimax again...
with it being the lowest recoil support gun and known as a laser you'd think shooting with a 3x on 100-200m would let you place shots accurately right? no.
this comes down to the terrible recoil debuffs aswell as the visual recoil
but the debuffs is where it completely kills this "attachment", disability would be the better term imo
the ms debuff is a middlefinger into the face of anyone trying to move around the map
the reload speed makes no sense whatsoever, having a gun bipodded on the ground would make you reload faster, not permantly the other way around
the ads speed being doubled is also just dumb, while deployed, k fine, but when on the move? heck no! you already put up with not having a grip attached to your gun aswell as the bipod being situational at best
the penalties for using a bipod should literally be finding a suitable spot, making sure that spot is somewhat safe and then being unable to dodge incoming fire, not any artificial downsides only there because "balancing" decissions
bipod needs its debuffs removed, the recoil reduction for v- and h-recoil put to like 30-ish %, a reload debuff for when not deployed and an ads debuff when deployed otherwise i see no purpose in using it over any grip, on an lmg, that is so stupid, bipods should be the "meta" grip attachment for lmgs, on the other hand, give lsws bipods aswell, they deserve them
in their fixed state.
i've said it before and i'll say it again; bipod having any penalties at all is extremely dumb, considering how much of an opportunity cost it is, and how you need to set up to even use the buffs from it
I wish Barbed wire was not so easy to grief
I've been playing Ogryn in Darktide to get my support fix, feels good to be big and tanky while not being punished for it.
an eerily accurate depiction of how it feels to play support in BBR. Everything you do is slow and clunky except for getting killed. which happens just as quickly and suddenly as it does for some crackhead with an SMG and magic healy box running around with no armour
I always love it when they do those "spin their mouse around like there is an earthquake" move and healing at the same time and continue fighting with full HP
lol thats legit one of the biggest problems with the game right now. and people still insist the movement system is "good". fuck off. the movement system is basic and unfinished as shit, people simply like taking advantage of that
Definitely, but itβs broken in a way thatβs hard to fix, imo. Most gameβs movement system suck, and the best one I know is Titanfall, though god help us if we have to deal with pilot-medic
would have been easier to fix if oki didnt let it become this worshiped thing it is now
why are we bothering using the reply function to each other. we are the only two dipshits here 
it really shouldn't have been allowed to be a part of launch tbh
it and c4 are perhaps the biggest and most impressive oversights of the launch game, and remain so rn
Pocket nukes in the forms of c4s getting tossed and instantly detonating have always been iffy
It's always funny remembering this picture after I sprinkle a whole building with C4 as medic and the P90 all over the squad trying to take cover inside.
So true
Love when an explosion kills you through a floor that hasn't collapsed
It's my favorite part
π³
Guilty of this, broken but very fun
I remember bringing down an entire roof because they blew up the stair
ngl... i miss old anti tank mines. they were pure fun and posed no risk to the games balance because you cant fuckin throw them. they old yellered it so hard but didnt do a damn thing to movement π
realllll
movement is just. infuriating in this game. The medic doesn't become a paper tiger in exchange for having zero movement debuffs, but support becomes a piece of shit in exchange for .5seconds more
yep. if anything, support is a paper tiger purely because it cant do the same movement shit medic can. its only effective when medic, assault, engi do it because theyre running at like 18 fucking mph. support isnt even almost that fast, so trying to bob n weave just gets you killed
yet nothing had been fucking done about how big of a disadvantage support is at VS everyone else, meanwhile nerfing the fucking scorpion evo
grrg
i could go on and on about oki's dogshit prioritisation skills, but meh
nah its got upsides. rather, medics swear up and down they support has upsides. "armour", they say
as if
Hey, at least you also get a bipod that makes your gun unusable unless you want to become a sitting duck.
As a medic main, those medics suffer from something we like to call βbad aimβ
How should bipod work in this game anyways
the TTK is too fast and mobility is the biggest thing
peek for a few second too long and the sniper and dmr will bite your ass
Eliminate H-Coil, Minimise V-Coil, Make it less finicky on windows
MGs in real life Are big βI donβt wanna walk into thatβ zones
Here theyβre AR sidegrades
i'd say that to a lesser extend, and make them a passive included on all LMG
because what the hell is an LMG without a bipod
Fix armor so it doesn't break and then support can peek for a bit longer and then go heal back to full tankiness. Make bipods default, less finnicky with placement and actually effective at making the gun into a laser.
great mind thinks alike
Sorry, I think you meant downgrades
The only thing the Support weapons have over the ARs is mag size(except the l86, which has it's own thing going on)
the l86 is masochist
okay if there's one thing it definitely delivers, it's on being realistic: the soldiers that used it irl hated it too
I agree on sniper, but a good bipod recoil reduction will extend the reach of lmg/lsw to make it a fair fight vs DMRs tbh, like the dynamic ARs and DMRs have at mid-close range currently, with LMGs more on the AR side and thus at a potential advantage due to how good higher RoF is as a stat.
Sniper vs DMRs and bipod lmg should be a roughly equivalent battle, if worse because of stationary position then better because of RoF
Honestly I'm super down to just see what a good bipod attachment will do to the class. Might be crazy good, just what we needed.
I'd argue that bipod is not an attachment but a default part imo
I think I like support as a more technical class, but what I'd like more is for to not be so technical like right now
You have to always keep line of sight, range, etc etc in your mind, instead of moving forward and picking up some obvious cues some other class might have
bipod should reduce v-recoil by like 80-90% tbh and make h-recoil like 50-60% of what it was before being deployed
- no disabilities, you already can't move to take advantage of it...
unfortunately, its still a net-positive for them because we cant fucking hit the lil shits
Canβt do this as a support 
we would've take 6 business days to get to the front door and then get dropshot by a MP7 medic who just happened to pass by
Might as well throw at vid in the C4 thread as well to highlight how skillful one has to be to use it
You def can, I love aggro supporta bc of tahis
...why not?
support has more C4 than other classes if nothing else
Because youβll be dead before you reach any flank because youβre about as slow as my mental health recovery
skill issue I think
True I should just be happy 
I dunno Iβm just not happy with the trade off that support gets
Iβm slow as fuck but I just donβt feel any more defensively or offensively capable than other classes
Thats my biggest issue actually
When using other classes and other guns, i feel like i can win mid-range and cqc more than when im support
What is my purpose then using support?, give ammo for low xp? build shit that your team use for 15 seconds and then leave?
How they fucked up this class so badly idk, the good thing is that Oki seems to be fixing it, slowly but surely
Actually the XP gain from ammo is kinda niceβ¦
Yeah, its slower than medic tho and we have less oportunities to give ammo than medic to give heal
But i dont really think its a problem that needs fixing... biggest issue rn imo is how little weapons support have and that speed is the meta in this game
Seems the nade explosions through buildings got patched wonder if heβll apply that change to other explosives as well cough c4 from under the floor
people have learned how to deal with your armor by leg shots or arm shots in my experience
(took C4 out the other day, tossed it 3-4 floors up a building & killed a guy) "What? how did you?!"
at best lol
(talked with a guy who was going exo support was overpowered yesturday, told him all the downsides of the armor and he immedately changed his mind in 5-10 minutes time)
insert why suppression was in battlefield, it helped to deal with those situtions some
support's weapons are average or worse than their competitors in various ways
2/4 are affected by lower DPS than their counterparts (with a exception of the UMP for the MG36 ; otherwise the max is good at accurate fire but a face to face trade is lacking)
L86 is effected by reload issues (low magazine size + slow reload + fastest fire rate of all support guns) but lacks it's old 3 tap potentional which helped with this
M249 has the same dps as the baseline M4A1 AR up to 50m but is worse in handling
To be blunt ; Support's weapons need to pack a bit more than average punch in trade for slower handling stats (Punch being RPM or damage tier) exceptions should exist (Ultramax's acc in exchange for dps niche)
you conveniently left out the fact that M249 has more than triple the ammo of the M4
L86A1 is the only one that needs buffing, honestly. and all it really needs is a bigger mag, 35 or 40 bullets by default
Yes it has 100 rounds
equally it is being compared to the M4
which if you & a M4 meet
M4 will win generally if under the same conditions
They simply react faster to you in the both are sprinting case
and if both prone, I am 9/10 sure the M4 has better recoil among & such case
i mean if you're sprinting at someone as a support then obviously you're going to eat shit
and that's not an M249 issue
Aye I get that
But keep in mind the part I said AFTER that
when you both are prone
the M4 can easily win as well due to various factors
it has less horz recoil to start with
it has faster velocity
It has the same sound spread,reduced muzzle flash,more control,acc (if that mattered),faster ADS speed,faster run speed and even more light armor damage
it's only downside is it has more vertical recoil(1.5 vs the 1.1 of the M249) & less magazine capacity (30)
So a M249 support will not only react slower,his bullets move slower,he has more horz recoil by over double to start with, his gun has a more notable muzzle flash and so on
So easier to detect, easier to hit, harder to get hit by at range
ya see why I say the M249 has some issues
you give up a lot for one good upside that has diminishing Returns to a degree
so the M249 should be better at prone ranged engagements
But only the Ultimax can full auto accurately while prone!
But it ends up having stats to make it look like it should be engaging CLOSER than a M4A1 should
which leads into various issues
M249 basically has the same dps on paper as the m4, but less dps in practice
pretty much
a longer delay before you can employ the dps, dps goes more side to side reducing it on target & you than add slower velocity
If you mean from recoil then yes
In paper and in practise are only different if the paper isnβt very good
But having variables with impact dependant on other variables and treating them as part of another variable is not a very good idea as its normalisation leads to a lot of ambiguousness when it could just be considered separately
Please let support have DMR's
i was right about the ammo box, my opinions are objectibly good /hj
fix bipod.
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just give us a working bipod dammit
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We really need to be able to pickup the boxes
Make it slow as hell if u want, so it doesnt insentivice self resupplying supports but... its anoying and its pretty hard to supply engineers when u have to choose between giving ammo or resupplying the people that need bandages or rockets :b
Here's a minor suggestion to make Support more rewarding to play: Award more points for resupplying. Any medic who actually plays medic can hit top of the scoreboard fairly easily unless somebody was absolutely cracked that game, but a support will sit at maybe halfway up
how to get a discord admin into a chat
say something completely stupid and devoid of any logical sense
like "milk before the cereal"
"when movement shooter mode?"
Already have enough explosive spam as is. Maybe more of a thing for engineer.
imagine playing district/namak with explosive ammo box 
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Add DMR's to support
Day 6665424525
This tells us everything we need to know about Oki's support: #dev-wip message
Just prestiged, and neither the l86 or the m249 feel good to use at all.
Personally dawg I love L86. Vert grip and tac barrel leave you with a volume of fire great for midrange
I get it tho
Howso?
πΏ
fingers crossed it's giving normal backpack accurate stats
and not just renaming it to heavy backpack
it really annoys me with trophies your options are 5 or 3. and can only deploy 4.
Its super disheartening everytime you die to what should be a low damage tiny bullet smg but its this overpowered cannon of death that shreds tungsten before you finish aiming your gun
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Fr max deployables should always match carrying capacity
Specially since there's no indication about what the limit is unless you read patch notes lol
Yeah and this would also let SMGs/handguns not be complete peashooters past 30m which is also a bit too silly
Like IMO they should be still decent at range against unarmored targets
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Yeh their dropoff is a bit weird to me considering they are already so hard to handle that hitting targets at those ranges is a feat unto itself
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But at those ranges I don't think you're landing anything more than single taps right? Which is why I agree, they're already weaker than DMRs so it's not like making them not-tickle at such distances would break anything.
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I suppose this is a small support buff
They can now be a bit faster at the cost of a grenade and a C4 I think
Pretty sure throwables go in vests, backpack is for gear
Also a silly system that should be reworked, keeping track of what part of the equipment carries what is ehh
I think itβs both, but depends on which type of backpack? I know big and heavy carry different amounts of different things
you can drop the kick of the ultimax below 1 so it would be awesome to have it be usable at long ranges
it still would be weaker tan DMR's but considering that you are not using it as intended, would be pretty cool uvu
better late than never i guess
More weapons please ! π₯
So when will we allow support to build machine gun emplacements? 
let me build a 7M turret on the recon's drone you cowards
why does the slowest class have to take a huge movespeed hit to have more than 30 rounds in the mag
never mind all the other stat debuffs that go away switching off the drum
since last update i'm feeling exo armor not helping at all... vector, pp19 and other low dmg guns basically 1 framing me from full hp '-'
that's how it has always been. most of the time exo armor does jackshit because your arms are so big and in front of your chest
Support makes no sense like
-You can 1v1 helicopters
-Tank sniper shots
-Get outranged and obliterated by any smg
we get minus move speed from our exclusive armor, all our guns inherently get movement penalty too, and even more for any ext mag you think... all that in a movementt meta/based fast game... your welcome.
oh but you get to build instantly! what's that? defending objectives is pointless because of how squad spawning works? and now you're not even allowed to build on objectives anymore? haha man sucks to be you haha
Oki giveth and Oki immediately taketh away
The thing that i love most about support is that u can 1vs1 helicopters
Its not op, you need to spend about 3 mags of ultimax to delete a heli, but its enough that if someone is fucking around, they are going to find out heh
real talk: i know something something it's hard to program but give supports an eternal belt
it's just slung over their shoulder and they can full walking fire forever
i honestly do want supports to be able to get a kind of tank sub-role ngl, it would be cool and also something valuable to slow the game's pace
but you know, to be honest, if we don't want to slow the game's pace, we should just take that reddington guy's idea and just give support all weapons in the game and make support otherwise identical to the other classes
ooh and you know what tanks need? CC
remove flashbang from them (reduces annoying spam) but give conc nades that slow people down
Make it work like impact so you basically use it when someone tries to push you
I love building fortifications on Salhan point B. You build a wall outside the door instead of inside the building because funny spawn blocking, but hey thereβs an elevated building right out front where people can just peek over and shoot you
So youβre only option is to block it off with a fuck ton of walls that enemies can just deconstruct even though it isnβt theirs
It's like there's a mandate to ensure that every map lets people get spawncamped in as many ways as possible fr
The spawn build restriction zone is so huge itβs ridiculous sometimes
Come on just let me fortify the inside of the damn building
Canβt even build a hesco to reach the second floor of the building when the stairs are blown up
honestly had mode success using normal armor and helmets... then the weekly support part completed and I need rev, heal and smg... so it's medic zooming time
I am so down with conc nades
Have concussion nades be unique to support, and instead of blindness, you cannot aim down sights and your gun sway is ridiculous. Also, vision blur around the edges
mixed with legs
you mean suppression π
should be implemented for flashbangs imo, but nerf the blindness omg xD
its insane how many free kills i got on exo supports who were doing the L86 challenge just by aiming low
like fish in a barrel
at this point when in cq i just deliberately aim for toes it's a god damn tragedy
imagine if support didnt skip leg day
Its usefulness has not changed whatsoever. In theory you experience a little less latency now though, so it might feel like you die faster
Yet another request to make Exo armor cover the arms and legs
QoL request really
Supports should have the exact same abilities as medics with their resupply box, they should be able to give themselves ammo/resupply without throwing down their box
and should also get the same level of points as a medic does for healing to completion when you've resupplied to completion
No, Medics should stop being an overtuned class and be forced to deploy their medkits if they want to heal themselves after they run out of bandages.
why nerf a class when you could just buff the other class to be equal?
people play medic because its the most fun, why make it less fun when you could instead just make support.. more fun?
Because infinite health is stupid and no buffs you give anyone else short of Overwatch-level superpowers will match that
ok you've linked a video of a super tryhard sweat with maximum movement abilities really trying to stay alive, thats not at all the majority of the userbase, ive never even seen a player like that in game and im at like 100 hours
That's me and I will keep doing this every day until the devs notice how silly it is or enough people ragequit to force them to accept it
your whole argument seems to just be about medics, in a support feedback thread? i just wanted a QOL update so that it feels rewarding to play support
so you're just a child throwing a tantrum not having fun while playing games?
My point is that the large ammo kit is already in a very good place if you consider reasonable game balance standards. Comparing it against the currently overtuned Medic isn't the best way to go about buffing the class.
The angry death mics are pretty fun tbh
well it is, when my feedback is entirely about the EXP reward and being able to give yourself ammo, both of which dont keep you alive longer but are just QOL
whereas the medic can heal themselves and have speed boosts to help staying alive
i like how you didn't refute his claim
imagine sperging out in the support feedback thread because "muh medic"
being able to resupply yourself without having to put the box down would be a very nice QoL change for supports
It would be, it would also break the armor system that considers the number of magazines you get as part of its balance
Well Iβm on the side of βgive supports +200 points on a finished resupply, just like medicβ but I think that lucuma has a point in adjusting medics box to work like support does, not vice versa.
that's already the case?
you already have basically infinite ammo because of your ammo boxes. being able to use them without putting them down wouldn't change a thing
That is to say, to heal oneself medic should have to toss the box like support needs to to resupply themselves
I'm not sure how you play support but those boxes definitely don't last long for me lol
It would because youβd need to look away which in a game like BBR where imo watching angles is pretty damn important, having to look away from your angle is more significant that youβd assume
yeah like people can die, and in 3 seconds respawn really close to where they were on a squadmate and get all their ammo back, why is dying more rewarding and faster than a resupply?
why keep 1 class annoying to play, and bring another class down to that level (making 2 classes annoying to play) when it could just a bit better for 1 class?
good reading comprehension
Naturally I also support the removal of squad spawning so that stops being the case π
yeah so you're a negative nancy that wants the game to be something that its not
Did I misunderstand you then?
Now you get it :D
Gotta love this community 
why not just play a slower paced game, a game that you actually want to play? insted of having a rage boner on another games discord about it
I donβt think support needs to be sped up, support needs more power to make up for the lack of speed. Medic on the other hand needs to desperately be slowed down
Care to name some that run on a low spec computer, have vehicles and are also reasonably priced?
Iβd be perfectly fine with supports speed if it gained any reasonable benefit from it
Exo armor ainβt it
i dont think support needs sped up, i like the speed of support, i just wanted a QOL change as i personally found it a bit tedious and it didnt add to gameplay, as i could give everyone else ammo but myself
and the exp thing bugs me, i dont see how that would speed up support at all
The exp thing I agree with
Medic and support gain the same, but medic gets a +200 for finishing a heal
Support doesnβt
So I think that +200 should come to support too for finishing a resupply
so why do you think giving yourself ammo is a bad idea, when supports can already give everyone else ammo?
Yes, because we can see how it goes with medic giving themselves health at stupid speeds. My concern is that I can run out of ammo mid fight, pull out the box, supply myself and suddenly be full combat ready again after a few seconds
Just as medic is able to be full health in 6 seconds or less
Hence my point of adjusting medic to work like support, not vice versa
Resupplying / healing oneself should be a vulnerable state
Indeed, the lighter armor suits don't give you a lot of mags and for stuff like the L86 or Gwhatever ammo management is actually an important consideration. If you make it not matter anymore, it's a buff that takes up part of its power budget, but I don't think that is the best way to spend it.
but giving yourself ammo doesnt refill the current mag even with the box on the floor, you'd still have to reload
having ammo isnt lifesaving, nor might it be a good decision to pull out your ammo box to try to refill when getting shot at, as having more ammo doesnt inherently give you literally life as medics does
you're comparing apples to oranges and validating it because they're both circular
I mean, you're asking for free oranges because you saw the other guy get free apples. Limits are what structure a game. The more limits you remove, the less room there is for interesting interactions.
Very avoidable with reload buffer
(obviously it's a nonlinear relationship, too many limits are also bad, but we're on the other side of that optimum for now)
Iβd have to play with it to confirm / unconfirm my worry
But right now itβs a concern I have
If it ends up being implemented and itβs fine then Iβll retract my statement but right now there isnβt a way to truly see how it would go
Until then my worry will remain
Plus I just want to desperately nerf medicβ¦
And I main medicβ¦
thats not at all what im asking for lol
one option keeps you literally alive for longer
the other option simply gives you a chance (after a reload) to MAYBE live a bit longer
given this is the first ive ever seen someone tryhard medic to stay alive to insane degrees, i reckon medic is fine and supports will probs get the qol buffs i mentioned, i doubt its that big an issue outside a small sphere of players
When I played support I used the ammo kit extensively and resupplying myself the way I had to felt right
I sat there going βomg why does medic not have to throw box, this is so much betterβ
i felt the opposite, it felt clunky and not in place - they're trying to avoid this being a milsim and im glad, its just awkward and unrewarding, its better to just die and get more ammo for most players which makes the support class a bit redundant
there is already ammo crates even regular players can call in if no support players are nearby if they're hunkered up (and can come pretty instantly), support players tiny boxes dont add much other than annoyance for the support player to actually help themselves
Those are gated by the availability of a resource and their visible arrival signals your location to the enemy.
ive never seen an enemy come to my location because of an ammo drop nor care, ammo drops dont indicate which team called them in either
You can check your map to see if there are allies there... also, the box can be used by enemies as well. So just calling it some place you can't hold isn't always smart.
Yeah who does that other than the 0.01% of sweats? Does it even appear on the map?
Oh no the enemies can use the ammo box i called in? Thats not going to inherently win a gunfight
Dude, what... I don't even consider myself to be good, looking at stuff falling and checking on your map is just, like, instinctive use of the information you have at your disposal.
Even then, balance must consider precisely those corner cases. The LittleBird wasn't nerfed because the average player crashed it into a tree 10 seconds after takeoff.
And precisely because of the way kills are interactions, what the 1% does also affect everyone else's enjoyment.
Look at how you are in that clip you sent, you're literally a greaser
Most casual people arnt looking at who called in an ammo box π€£ as it literally doesnt matter or change the outcome of a fight if it lands, theres no detremental effects because of it, its just ammo lol
Well no, the clip just shows how stupidly abusable medics mobility and accessibility to self healing is, making the best of it makes no one a schweaty try hard, because EVERYONE can just pick medic and throw their mouse around like a tickle monster working double time
Itβs why we advocate for the medic box to work like support :p
So we wonβt be able to abuse the fuck out of something so easily accessible
So a good few reasons can be a possible why
-
Keeping around the power balance of the game (Some devs like to have things be around a certain power level to sum it up)
-
Various things may be too powerful to reasonable compete against (To use a meta from this game, the Vector) and balancing with the idea of just buff up the weak stuff leads to the power bar possibly going up Quite a lot to a point things get insane (AKA to use a PvE game,Warframe the Braton is a basic AR, than you have the boltor which has the ability to kill enemies by killing more enemies(Sends them flying due to bolts), than you have Ember who can nuke a entire room not bad for a PVE but PvP is a different talk)
Greetings Tenno
Mornin
But yeah, right now the class balance is something like this:
Medic: way overtuned
Assault: fine
Engineer: fine
Recon: fine, but feels a bit restrictive
Support: needs a few buffs
I can see that
Buffing everyone to be on par with med just makes the community go βOMG NERF XYZβ every 10 seconds
I would rather reduce medic down in his self benefits while buffing his team benefits
and effectively give everyone a niche they are Good at
aka have assault as the name suggests, be the assault,storm and CQC specs
good access to explosives,close to medium range weapons (So SMGs,Carbines,PDWs, full access to those and ARs as well possibly) but weak to longer ranged fights
you get the idea
Everyone gets a set of strengths & some possible weaknesses that don't overshadow their strengths outright (like how support is, where he is slow,low durability due to how armor works and his guns tend to do subpar compared to the other classes, even when setup)
ok, so why not advocate a swap around of their boxes, so support can give ammo to everyone and themselves but medics need to put down a box for themself but can heal others
Consistency in design is just a nice to have and it is less confusing for new players when similar items behave in similar ways.
I really dont think adding that would result in any major balance upset, but it is not about that single change. Doing that is taking one further step away from requiring some teamwork. And it sets precedent that then reinforces future decisions in that same direction.
We can at least consider the possibility I guess 
i mean you want the game to be something else entirely so im not sure your version of teamwork and everyone elses will be the same
theres a severe difference in average teamwork vs milsim teamwork, the lucuma guy is looking for milsim style
Might as well ask
What you mean by milsim teamwork?
Because he gives me the planetside 2 vibes of teamwork which I can agree with whole heartedly
so there's been 100 messages, so who's doing the 'oh don't nerf medic buff the other classes stop being so negative' talk again
CeeZee I would believe is the answer
lovely
so everytime someone wants to buff a class, someone comes in here screeching about medics? its that common
also if anyone want to use VC some I am in Voice ENG
no it's the opposite, this channel usually gets 100 messages when someone says something like 'medic shouldn't be nerfed'
homework be funking me over ):
that aside this is a totally useless change but i want it anyways:
damage from throwing ammo boxes. c'mon
give me my funny ammo box kills
we can make it a new achievement
Okay you got my goat
How much damage?
and does it get a headshot multiplier?
like. 10
no headshot multiplier
enough that it's possible, not enough for it to be even remotely regular
for example average teamwork for average players is:
hands out ammo
revives you and heals you
"theres a guy on that ledge pings watch out"
"spawn on me i got a good spot"
milsim is a LOT more detailed, a lot more tedious and a lot more specific and slow
even the last two is a lot for most casual players
okay ngl i feel like people have a very big jump between 'casual' and 'milsim'
well going by my knowledge of what a lot of people in this discord call a milsim, squad that doesn't sound right lol
ive played both serious shooters, and arma style and theres a big jump from both
like. insurgency is a milsim, and that one doesn't really require you to be vc'ing nonstop
I would say Milsims kinda like most of gaming exists on a scale rather than hard rules
going between arcade & realistic
we have a huge distance between arma and call of duty lolol
with none really going realistic beside like America's Army used to do
on the healing to clarify
unsure on arma through,never played
arma is full of ex army rping basically lol
BBR can be paced slower without it becoming milsim
if anything it's been artificially rebalanced faster and faster since launch imo
aka you got a medic, medic heals themselves slowly & others at a bit of a faster pace
point is, bb is an arcade style battlefield shooter, making it more and more tedious and milsim is what they literally do not want and have expressed that when creating the game if i remember right from watching a vid about the creation of bb
two medics max per squad
which has just kinda accelerated the process of making the game a tedious walking sim
yet one class still is slow and tedious π€·
these types conversations show how badly segregation between an arcade and milsim mode is needed
oh hey, we got a milsim feedback thread, unfortunatly no mode attached to it, who would even play that right

or at least like. a concrete design choice in the base game
the base game isn't designed around any one idea, except maybe 'let me be the most powerful medic i can be'
that's... in this server. you could have snipped it
at this point arcade, gimme milsim mode and then i'm happy, fuck this adhd shit i'm actually tired of playing rn
how would i know? im not in that server this much or would know what to type to find that without the vid
this game convincing me to go back to cod because it's slower:
you mean this server that much?
unironically i've never had this experience where I go back to cod for slower gameplay
yes sorry i have adhd so sometimes words get mixed up as i dont think properly
yada yada skill issue but after a while there ain't much to do when one class was given the whole garden of care
exactly, playing metro exodus for the 3rd time now cuz battletit just is too fast
like the thing is: i like BBR. I'm pretty sure a lot of people do. But there wasn't much reason for most of that 40k in first month to stay when the game's core gameplay loop is even less complex and less developed than call of duty at the moment
a loop which is, even moreso than the iconic arcade shooters, 'spawn, run to find thing to shoot, shoot'
np ,saw that & it threw my head in a loop for a second
ye
i want milsim mode and better support
shit like scorpion ms buff or being on assault i gave up on a while back now 
and when they're gone like 50% of the remaining are just the players who played optimally and came to enjoy optimal. Optimal which is crackhead medics running nonstop with a badly designed spawn system
it's so much effort to make playing support or assault fun
so I will state something that never made sense to me
lol sorry yeah my head sometimes skips things and then goes back to them so instead of most peoples thought processes being 123456789
mines is 123546798 if that makes sense
- Various guns in the wrong category aka the MP7 in SMGs, scorpion in carbines and that stuff
akldslak adhd moments tbh
again no problem cee, we all got our wacky moments
does it also do the same thing for bigger denominations like 5, 15, 10
and the second thing that never made sense to me was how some guns don't have any CoF stats for a game of this size & such
isn't that normal :0
i frick that up while counting stuff a bunch of times
Being honest I had issues doing some timer block shenganians yesturday in Space engineers
(Was hooking up a LED display screen to be off mainly than turn on periodicly with a meme by the resupply area)
(for reference times I settled on was like 10 minutes off,30 seconds on and repeat)
im not referring to counting stuff, its more like brain thought processes
my brain thinks too fast so is often ahead of what im typing for example and will type the word im thinking about thats 3 words ahead and then replace the word that was ahead with the one i missed
when sending important emails i usually use tts so that i can hear if ive done a mistake and usually that solves it
oh ye, reading comprehension π€¦
i often double words or leave them out or replace them ._.
i'm so dumb
i fail to be a normal human tho...
that was already from the eyes of a relatively weird person soooo yeeeeeeee... π€· idfk
Battlefield is a milsim because you have to drop your medic box lolololol
Guys look at this fun shaped piece of foil I found
bit odd to post in here
If you really need the ability to refill your whole kit completely alone and without help you're not looking for a casual game, you're not even looking for CoD, you're looking for roblox
But I guess it looks like something a support main would have after all this time
So
I am really hoping support in the next patch gets the MG3 & MG5
to help round out his picks with two harder to handle but very devasting options
(only 4 guns be painful)
8-25 years lmao
i love the mental image of an 8 year old running around as medic and teabagging everyone
- The game's interface is awful in many ways, there's still no tutorial or even reliable wiki. Can't imagine how much worse it was back then and not surprised everyone would be confused by it.
- Despite his supposed lone wolf orientation, he argued against letting bandages heal until the bitter end. This is the kind of tedious forced teamwork nobody would advocate for outside of milsims, including me.
- Even taking the message at face value, the average lifespan is WAY below his estimated 2-3 minutes meaning anyone who agrees with it should be calling for slowing things down as well.
Your avg lifespan is less. You don't camp in the middle of nowhere like us pros π
No, I just dance out in the open while healing any damage I take. XD
Tanks and APCs are my favorite way of going XX-0 tho
I love how support is such a joke for everyone in the community that the feedback chat stays offtopic for hours hahah
Give support more weapon classes (DMR would be nice)
Let support and medic pick up their boxes, make them slow as hecc to do so
Let support have the 200xp bonus for completing a resupply
Fix bipod
fix bipod, more guns, make ammo boxes able to be picked up after deploying
FIX BIPOD
I O
X P
I
B B
I
P X
O I
DOPIB XIF
fix bipod io xp i bb i px oi dopib xif
yeah the more you look at that one, the more it sort of unravels, eh?
The walking speed for supports woulldn't matter so much if people weren't obsessed with using the APC as a secondary tank, as opposed to a personnel carrier
side note, I've noticed the l86 is actually decent
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Fix Bipod
yep. its just like with the M110 and general SMG nerfs. the people who use the gun a lot lose their fuckin mind about their gun going from "great" to just "very good"
I"m stuck using it for the challenge, its not as terrible as it was when I first started playing
honestly, I loved the ultimax pre-buff
nah new ultimax is great. its the only gun that support has that actually functions as an MG 
m249 is just too unwieldy when used in full-auto, L86 is an AR (duh, but it has too much recoil and the drum needs to be the stock mag without any of the current drum drawbacks), and the MG36 is... "special"
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lol yeah. the number of people i punish by popping their lil re-peek noggin is amazing
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It really needs a variety of weapons and the weapons have to fill a niche among the support class
i find M249 very usable in full auto
obviously ultimax is easier to control, but M249 isn't too hard
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I like the B URK grip, the bonus to reload speed, along with tac reload, keeps you in the fight a lot more
sure its not impossible, but MGs need to be pretty laser accurate to off-set their dogshit agility-related stats. because theyre dogshit
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an M249 that aims slow and moves slow and switches slow and reloads slow is fine if its actually a laser
