#Assault - Feedback

1 messages · Page 3 of 1

stoic jackal
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You seem like someone who might maybe know

tiny flame
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Fill me in what do I need to know?

stoic jackal
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That's literally it lol

tiny flame
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Oh I wouldn't know that

feral linden
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oki just said it was intended

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even though it's the only case in the entire videogame where a class has access to a weapon type, but not all weapons of that type

stoic jackal
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I need the official autistic thought out reasoning for it

tiny flame
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I believe it's to make classes feel different but I can see where you guys are coming from to add it to Assualt

rocky bloom
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Let assault sprint while gun is still held forward

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And aim down sights at full walk speed

stoic jackal
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ads walk a full speed good

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sprint while gun is still held forward - do you mean like sprint and hipfire?

rocky bloom
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Yes

stoic jackal
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gotcha

rocky bloom
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The weird snap-to aim thing is not my first instinct directly after sprinting, and tends to lead to me getting killed a lot. It is, in my opinion, a bad mechanic, but assault being able to hipfire while sprinting would alleviate that. It would also give assault something more unique.

stoic jackal
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I gotcha, it might actually be a really nice buff for assuault to also have that

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both of them

crystal fractal
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The more I think about it the more I think letting assault have SMGs in secondary weapon slot is a great idea

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Would give the class a unique gameplay experience while leaning in to its identity as weapon master class

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And sounds really fun

stoic jackal
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Might be neat

frail zinc
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Disagree. imo it is about as good as medic currently

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Support needs buffs more I think

narrow bison
celest solar
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personally I would say support or recon to a degree

undone gust
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assault isnt good at assaulting, recon can't do reconnaissance, and support is just drowning

celest solar
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Assault is just fully overshadowed by medic

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mutual exclusivity so to speak

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but the Niches for assault & medic needs to be differed further away

frail zinc
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well you can't play two classes at once so they're all mutually exclusive

frail zinc
celest solar
crystal fractal
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Interesting. Every time I try assault for a few games I think “what’s even the point of this class” and switch back to anything else

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Like, what is it that makes assault as good as engineer or medic? I don’t get it

frail zinc
# crystal fractal Like, what is it that makes assault as good as engineer or medic? I don’t get it

To compare assault and medic:

Assault:

  • free slot for ammo kit, sledge etc
  • 25% faster reloads
  • 25% faster weapon switching
  • 20% faster aimdown times
  • DMRs
    - SMGs

Medic:

  • double bandage speed
    - can’t bandage while not bleeding
    - 1 less C4 than others
    - can’t take light backpack
  • medkit
  • more bandages
  • supporting team mates 🥰

Obviously the numbers of + isn’t important, but I personally feel the factors weigh out pretty well?

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Engineer and assault compare more directly I’d say

narrow bison
frail zinc
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Unless I missed something any response I could make to that would just be formulated from my previous message so I guess there isn’t really any point

celest solar
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Forgot, can heal while reloading via the medkit

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also forgot -scoripion on the assault

narrow bison
narrow bison
crystal fractal
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The medkit is better than anything in assault’s secondary slot by far

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And the double bandage+revive speed + healing teammates is better than the gun buffs by far

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Which is why I think it would be fair to make assault a bit more powerful by letting them take SMGs as secondaries

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(Obviously not the only way to buff them but sounds like a lot of fun to me)

narrow bison
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buffed bandage speed, slight nerf to medkit via burst healing and the scorpion on assault ffs 2.55s reload time vs 1.75s of continued shooting with recoil that throws your aim into gods anus
like nerf medics healing capabilities slightly and buff assaults, that's it
and well the scorpion but obviously we got okis medic bias

crystal fractal
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I’m honestly surprised more people don’t like the SMG a secondary idea. I agree that with those changes assault would be more viable but even so it just ends up feeling pretty generic

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Where every other class has something unique and powerful to make it fun

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I guess I’m biased because all of the large scale shooters I’ve played recently so let you have two primaries

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And it feels good

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But it’s never been in the Battlefield genre

narrow bison
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while it would be unique, i don't like it
it feels like cod or smth at that point
and tbh it's just unlogical, dumb and a gimmicky band aid fix

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nerf medics offensive healing abilities and buff assaults, it can be so easy but well okis medic bias kittenCry

crystal fractal
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I don’t think it’s gimmicky

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Assault is literally the gun class

narrow bison
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it is a gimmick
"oh frick i'm empty"
pulls out ump aka funny carbine

crystal fractal
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I mean yeah, that sounds unique and powerful

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Actually let assault do something different than the other classes instead of being generic with some small buffs

narrow bison
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like i get why and all but i just don't feel it has a place in the game nor does it fix the underlying issue of medic being funking bussin' meanwhile assault is left to shove a rsh up its ass and then commit special via heli rope

crystal fractal
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Also from the people I’ve talked to who are in the military, brother and a few friends, they don’t actually carry a pistol with them at all times, that was made up by CoD

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Could be wrong about that tho, that was just their experience in the army

celest solar
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To my knowledge of the US Army

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only officers, Medics & Machine gunners carry sidearms

narrow bison
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yeah but a pistol makes a lot more sense compared to another 4kg gun and its 4 mags...

celest solar
undone gust
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give assault's guns +2 damage so suddenly they all break into lower shots to kill brackets

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dont actually do that

undone gust
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i would like some ammo choices in the mag slot, maybe there could be fancy ones only assault gets

celest solar
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would it be before or after long barrel?

narrow bison
crystal fractal
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And 6 rockets

narrow bison
crystal fractal
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I just don’t think that form of realism necessarily needs to dictate gameplay, if it’s fun and balanced then I think it’s worth considering

undone gust
undone gust
narrow bison
frail zinc
rocky bloom
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I'd also like to note that assaults aimdown and weapon swap buffs are largely unnoticable except on the slowest guns

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Reload buff is his most noteworthy buff

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Aimdown is made largely irrelevant by the aiming from sprint thing

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And 99% of the time, if you need to swap weapons mid fight, you are a goner anyways

crystal fractal
crystal fractal
frail zinc
frail zinc
stoic jackal
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I like the ads buff

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and the weapon swap buff. Helps out a lot because I'm overly aggressive lol

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I really want that move speed when ADSed buff someone talked about

rotund cobalt
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give everyone health regen by default

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bandage healing just means medic is the only real choice for extended combat

frail zinc
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not really

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that's only if the limited healing of other classes changes much

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medic could have 15 or 100,000 bandages and it would probably never make a difference for the vast majority of players even if they didn't have medkit

sand widget
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What would happen if assault was the only one with access to Assault rifles?

crystal fractal
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Personally I’m more for buffing assault instead of nerfing other classes but that would bring medic and assault closer to balanced, tho might make the game less fun

sand widget
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Thibj they'd be fine. Smgs are good still. It'd let assault be more of a range generalist and medic be more of a close range specialist. Would be great for diversifying classes further I feel

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It's how battlefield 3&4 did it. They still had a bunch of other weapon classes for all, but having one exclusive gun class was fun to drive traffic into the class itself

crystal fractal
sand widget
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he'll be fine throwing a heat rpg at us

stoic jackal
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I've been saying to take ARs away from medic

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And give assault access to smgs

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Force medics to not be great at range and have to use carbines and smgs

sand widget
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sounds good to me too

crystal fractal
stoic jackal
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lol sure, why not

undone gust
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only if they get increased draw speed so i can whip out the UMP at pistol speed

crystal fractal
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It’s never gonna happen I know but I think it would be very fun

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Without being overpowered at least compared to where medic and engineer are at right now

narrow bison
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engies shotgunning and pretending it isn't a skill compensation HyperXD

crystal fractal
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Hey a casual game needs some low skill guns

celest solar
crystal fractal
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So I’ve spent the last few nights playing engineer with heat RPG, have about 300 heat kills. I now understand why people say engineer is in a good spot balance wise.

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Which leads me to even more confidently say

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Assault should be able to take SMGs as it’s secondary

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If engineer gets two primary weapons assault should too

junior lake
frail zinc
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In a meta sense the RPG is not as strong as having a whole other weapon. It is very limited in its ability to kill multiple opponents quickly

celest solar
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(for reference medic is 2nd, assault 3rd, SL 4th, recon is 5th & 6th place goes to support)

crystal fractal
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As well as being able to destroy walls at range

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Squad pushing you? First kill (or maybe a double) with a rocket and then pull out your primary and you’ve still got a full mag to fight

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And if you can guess right where they’re coming from you don’t take any damage from the first person because the RPG kills instantly

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With good defensive positioning it works as well as a primary

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Compared to medic and engineer, assault feels bad

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Let assault take SMGs as a secondary, assault will be as good as medic and engineer

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And it would be super fun

dire spire
crystal fractal
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Not any more OP than the medkit tho

crystal fractal
dire spire
crystal fractal
dire spire
dire spire
crystal fractal
dire spire
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assault concept
[++] the best class for head on confrontation with an increased number of breaching items
[+] versatile class kit
[+] survivable, with armor repairs and access to exo class vest, heavy class helmet, fairly large bandage pool
[+] some general buffs, improved versions of current ones
[-] worse lethality beyond about 100 meters, 200+ meters combat is very not advised with assault rifles. battle rifles can reach out to DMR ranges but lack the same damage/headshot mult as a DMR. using a DMR in turn reduces CQC power, but makes ranged combat more effective
[-] fewer sustain options like health kit or ammo kit, fewer "trick" options like mines or drones

assault should always be at an advantage in direct infantry combat. yes, assault is worse at sniping, antitank battle, etc, but when it comes to storming a position or skirmishing an enemy, assault should be the immediate pick
but to not obsolete the others assault loses some sustain and utilities

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you're still dependent on medic to give you bandages and healing, on support for ammo and suppressing fire as well as a place to rest up and heal
still dependent on engineer to kill tanks and APCs as well as build special defenses
still dependent on recon to shoot snipers, mark enemies, and sap structures

crystal fractal
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But like this doesn’t match assault’s current kit at all

dire spire
crystal fractal
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Right now, if you’re going to play with a DMR, assault is your best option

crystal fractal
dire spire
crystal fractal
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I agree with the class versatility and superiority in head on combat

dire spire
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lemme just touch on that quick

crystal fractal
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I think an easy way to do that is letting it take SMGs as a secondary. Now you have a deadly weapon for whatever range fight you need to take.

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Don’t think it would push assault to be strictly better than medic or engineer because they both have so much other utility

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And as it stands assault is undeniably less powerful than them

dire spire
crystal fractal
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The original mistake I made was reading the name “assault” and trying to think of the class around that

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But honestly that doesn’t match it’s implementation at all, and I don’t think that’s too bad

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It should be called “gun master” or something because that’s basically what it is

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In the game’s current state assault is way worse at assaulting a position than medic or engineer

dire spire
# crystal fractal Too much CQB firepower you mean if you took a close range AR like a Famas + an S...

DMR+SMG
even if you dont get base ammoboost with reserve SMGs, and just get pistol ammo boost from equipment, thats still 30+60 rounds of a secondary primary
so now you're good in the AR range band AND can shoot at snipers up to like what, 700 meters or something? which is usually the farthest enemies are
and like if thats just added in its current state, assault can use ranger armor which adds another secondary mag + small ammo kit for absurd sustain

crystal fractal
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Yeah and with all of this it still wouldn’t be better than medic

dire spire
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though I'd argue with the concept presented above I'd be able to make a fairly good case for it

undone gust
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you could always take the support route

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and lock medic in slow armor

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that wouldnt drive people insane or anything im sure

tender rampart
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no

crystal fractal
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Why not just make assault more powerful to match medic?

celest solar
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because medic is right now a bit of a outlier to the other (non support & SL) classes

undone gust
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a significant outlier

celest solar
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and to raise assault to his power would raise the question of how strong of things we would need to give assault for him to match or surpass medic's strength in what he is suppose to do

undone gust
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you would have to give assault some pretty crazy shit to match infinite healing, super speed, access to just about every gun, shitloads of c4

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and thats just not going to be sustainable when you get to asking "how do we make support and recon match this"

celest solar
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also moon to my knowledge medic has around 26/39 primary options

undone gust
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i get that people dont like nerfs but sometimes "buff everything else" is the path to madness

celest solar
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engineer has 29/39

crystal fractal
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Okay so you agree that letting assault take SMGs as secondary wouldn’t make it as good as assault

undone gust
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which is fine for a niche

crystal fractal
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So do that and slightly nerf medic, that’s what I’ve been saying

narrow bison
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infinite mags HyperXD

crystal fractal
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Honestly engineer with heat RPG comes close to medic

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If you have a good squad to play with

undone gust
celest solar
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in equal measure, the heat is kinda crazy lol (low self damage radius it feels like as well)

undone gust
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i cant see just having an SMG for a pistol doing as much

crystal fractal
celest solar
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Personally I only see the reload & swap speeds coming to play in assault getting SMGs

undone gust
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I guess if you paired it with a DMR it'd be really flexible?

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but we've already got the glock

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or the RSH if you're a cool cowboy

crystal fractal
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Yeah either you pair with a DMR and you’re really flexible or pair with shorter range gun and you can swap mid fight to not have to reload

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Would make assault unique and very fun, and would be a decent buff without making the class quite as overpowered as medic

undone gust
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if you yeet the mag

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and can carry an absurd number of mags

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ranger armor rules

narrow bison
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and refill them mags aswell grenlaserhyper

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i wish we had smgs on assault
and the scorpion

undone gust
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P90 assault with more covering fire than any support

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what is that, 600 rounds?

crystal fractal
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I agree it wouldn’t be that powerful, gives you more flexibility and a bit more power, which assault needs

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And it would make the class unique, which it currently isn’t

undone gust
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in a game where you die before knowing you're being shot at a significant portion of the time, advantages in extended firefights are niche

crystal fractal
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Yeah you’d have to pick that niche or the DMR+SMG niche where you don’t actually get close enough to use the SMG most of the time

dire spire
crystal fractal
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They’re two different problems though, you can make assault more powerful but still dependent on other classes supporting it

dire spire
crystal fractal
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As long as the ways you buff it are in line with that philosophy

crystal fractal
dire spire
crystal fractal
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Nerfing everything fun is bad for the game

undone gust
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RPG Frag is so pathetic it may as well not exist

dire spire
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I honestly dislike RPG spam for blasting people from voth ends
I don't like getting sniped out of a building by a rocket and I don't like sniping people with them.
It feels unfair for me from BOTH sides.

undone gust
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make it actually kill people and then tone down HEAT so its better vs fortifications and tanks than say, infantry spam frugis tunnels

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that forces an actual choice for the slot instead of "1/100 lives i pick tandem bc theres a tank right by a spawn point"

dire spire
# undone gust RPG Frag is so pathetic it may as well not exist

Just make it realistic lel
I know how people feel about muh realism but like

The irl FRAG warhead for the RPG7 is just a grenade basically. it's not even got a rocket motor.
so like, make its drop awful and make it able to wound a reasonable radius, with low kill radius
avoid uh
playtest Frag spam

crystal fractal
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RPG requires good positioning to be effective and has decent counterplay

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Splitting them makes sense tho

undone gust
crystal fractal
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Only nerf it needs

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Well and maybe less vehicle damage

undone gust
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im still talking about a theoretical "FRAG RPG worth taking"

crystal fractal
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Or make frag RPG actually kill infantry and split them into different roles

undone gust
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it cant exist with HEAT just doing everything obv

dire spire
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Counterplay. Right, be behind something oh wait.

In sime modes there aren't even points so you cannot build
and you might not have the points handy to instantly construct a bunker
or the time

Being able to Instantly Solve A Firefight from up to like 500 meters is stupid.

crystal fractal
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The modes without squad points are broken for that reason tbh, bad to balance around that

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They need to fix that

dire spire
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True, honestly.
Squad point gain needs to be more reliable too... At least give defending/attacking the objective kills a tiny amt of points like +5 or something

undone gust
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squad points are an entirely broken mechanic

crystal fractal
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Well it’s CTF and rush that really need the fix

undone gust
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you either have 10x more than you will ever use

crystal fractal
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Yeah agreed tbh

undone gust
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or literally none bc its CTF

crystal fractal
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It would be better if they just removed them entirely and let you build for free

undone gust
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90% of players only interact with them to drop ammo from heaven and keep sniping with their m200

dire spire
undone gust
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i say keep them but theyre only needed for call-ins like the crate or something like a theoretical airstrike

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and balance the costs appropriately ofc

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200 for a box is massively undercosted

dire spire
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otherwise I'm worried about strike options getting too powerful and making defense situational

undone gust
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yeah as someone who plays a lot of support i dont want every fortification to be strikebait obv

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needs significant costs or counterplay but being able to get the snipers across the river in Waki to know fear would be nice

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just cant be so cheap you see 10 drop every time a point gets contested

dire spire
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I think a good option would be like
A forward radar system or something as a gameplay handwave that spots incoming strikes in a limited area
so it serves as mini objective to attack but also a mini objective to rally around and push out from

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and the thing spots for missiles to shoot down strikes or something
we uh, ignore saturation of IADS because gameplay conceit

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Heck, being able to call in a Centurion AAA would be hilarious

undone gust
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how many points for working bipods...

dire spire
sand widget
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Is assault really an assault class or is he "all rounder"? Cause I felt the medic can push quicker than assault, but assault can be a pseudo recon and pseudo support

narrow bison
sand widget
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He's the only one who can stay on a building on his own with a small ammo kit to resupply himself with a dmr, snipin

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His unique aspect doesnt really help him assault at all lol

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Felt he plays best being a little further from the fight and defensively if anything

narrow bison
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well as val or fal on assault are a death sentence ||for the enemies||

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remember, enemies can't kill you if they're all dead grenlaserhyper

sand widget
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Can't medic use both?

narrow bison
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yes but using anything but smgs on medic is cringe.

celest solar
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ah in the ammo way

sand widget
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I drop ammo kits all the time

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And get resupply bonus

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Sometimes I bring the pickaxe instead and make a killhole to snipe on with my dmr

celest solar
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assault 22 if I recall

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engineer 29

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recon 11

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support 4

sand widget
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Assault lol

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Sorry I mean

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Support with 4

celest solar
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L86,MG36,M249 & ultimax

sand widget
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So sad x2

celest solar
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leader has 18 as well

narrow bison
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*had

sand widget
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Bye leader

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I saw about it on youtube videos and it seemed useless

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As in choose any other class

celest solar
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Not KIA, just MIA

celest solar
crystal fractal
celest solar
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But Leader was shipped without his kit being finished

sand widget
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Ah that explains it. Good move on disabling it in the meantime

celest solar
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(his advantages at the time were being a lighter assault with more grenades & bandages and access to ARs & DMRs over assault just being ARs)

undone gust
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leader more finished than support

sand widget
# crystal fractal Feels like all rounder/gun expert to me

He's more of a mid-long range guy to me, with about the same firepower as a medic and slower healing.

Assault doesn't really have anything extra to him, like an underbarrel launchers to punch through walls and take out enemies in cover quickly

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Might just need a name change cause that boy def aint the best at assaulting

crystal fractal
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My suggestion is letting him take SMGs as secondaries, to lean into the gun master Jack of all trades role

pearl sage
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Have we considered nerfing medic self heal and bandage? It would in theory level out some of medic supremacy on the front lines.

narrow bison
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many times...

raw nebula
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Careful, nitro-boosters might start posting

junior lake
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— those same mfs

tender rampart
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I don't think medics self heal is too strong

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Medic just has way too many weapons

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The gun categories that each class is given needs to be redone

crystal fractal
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Agree, would rather see other classes get mechanical buffs

pearl sage
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Personally I think either armor restocking or just a armor rework is necessary to make assault (and therefore support) stronger classes. I know it has been repeated multiple times before but it would definitely incentivize medics to not just wear light armor and zoom

raw nebula
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The primary issue is power creep, lowering one classes advantages (especially if they stick out) has far, far less balance implications than buffing all other classes. It's also not quite as simple as just better/worse, any changes need to be taken mostly from the viewpoint of the role that class fulfills whilst also keeping any overreach in check, to not minimise or invalidate any other class

dire spire
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it also chabges the dynamic of the game
currently it feels like the game has a focus on resource management
like, conserve health/throwables and be cautious until a moment of violence where you just spend it all

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but if you give everyone more sustain suddenly the gsme gets faster
there are less consequences to dying, or having the supporting roles taken out or the like
which can be good
but...
do we want battlefield 4 - thr sequel

tender rampart
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assault needs to be reworked so people choose it over medic for assaulting

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medic should not be the dominate class

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ideally medic would get less weapons

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give the smgs to assault

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and change bandage healing

sand widget
dire spire
sand widget
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True. I mostly don't mind the BBR one. It does suck that medic is the real assault and assault is more like a bargain bin of other classes

unreal monolith
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This game is really starting to become BF4 with how much I see medics now.

Which is what I was hoping wouldn't be the case.

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Meanwhile assault is honestly in the same spot leader is of "why do you exist?"

narrow bison
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to be cool 🥲

rocky bloom
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I still say assault should get the fast self-bandage

crystal fractal
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Fast self bandage and let assault take SMGs as secondary and it’s fixed

rocky bloom
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Another suggestion way back in the thread was to let Assault have different versions of the grenade launcher, so he had a unique gadget.

crystal fractal
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Yeah I like that

sand widget
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Think that'd be cool cause it'd let him have express entry into buildings

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and, you know, assault buildings

unreal monolith
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Breach GL would be sick

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I already use C4s like that but a quicker way to open up a wall on the move without really having to wait for the C4 to stick would be cool

dire spire
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so you hold reload and it opens up an america's army 2 style menu

junior lake
dire spire
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basically just steal these mechanics

dire spire
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so.

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ok fine ffs

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assault wishlist
assault gains access to heavy helmet, exo armor variant, and special assault armor variants for every class of armor. Also, armor repair kit.

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Also gains access to a specialized shield which allows for breaching of structures while sprinting into them at full speed.

celest solar
dire spire
# celest solar so what would the assault variant do?

Assault type armor has the penalties of armor 1 step lower. However, it also has inverted ammo loading. Assault No Armor has highest mag count, Assault Exo Armor has lowest mag count.
basically you trade a little more speed for a little less sustainment

celest solar
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so it is like exo in that sense

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(exo has 4 mags where heavy has 6)

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also we have ranger currently

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which is 6 for light armor bonuses

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But to ask, how would assault light compare to ranger?

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otherwise what would exo be at due to the inverse of the order it already does?

dire spire
celest solar
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also to make sure I am understanding the balance

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heavy as normal debuffs, light ammo capacity

dire spire
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its like 2:00am over here and im not 100% coherent im sorry

celest solar
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normal has ??
light has ADS speed boost and 6 mags?

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or no mags?

dire spire
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yeah i guess? id need to bash all of this out more throughly before committing to that

celest solar
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(below light is none on engineer which is like a 25% ADS speed boost)

dire spire
celest solar
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well kinda

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depends on gun

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and such

dire spire
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so what...
Guns have like 1 load mag and then 3 base or something, right?

celest solar
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Unsure to be honest, never counted

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I think base is like 1 loaded with 1 backup

dire spire
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I know that assault M4 with heavy armor has like 7 reserve and 1 load

celest solar
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So heavy armor is +6

dire spire
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fuck i could just check the wiki i think

celest solar
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That is a total of 2 magazines base

dire spire
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yesh so: ranger has 6 primary and you count down from there
so you get 5 heavy, 4 medium, etc.

celest solar
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otherwise I kinda hope support & assault both get a version of the armor repair kit

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Side note

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I assume no assault ranger variant

dire spire
#

alright then
so let's take assault medium armor vest
inverted, with -1 applied, it has:
3 extra primary clips, no extra throwable, and 100/100 speed/ads stat.

dire spire
celest solar
#

so 5 magazines, along with no armor buffs

dire spire
celest solar
#

since launch or?

dire spire
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I guess, yeah

celest solar
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also correction

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20% speed ADS speed buff on the normal vest

dire spire
celest solar
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which wiki?

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because I haven't touched the armor on the fandom one

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(nor the wiki gg)

dire spire
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oh come on
it won't let me send the link

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fandom yesh

unreal monolith
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Bandage buff slotted

Time to show them what aggression looks like in_your_walls

narrow bison
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assault mains rise!!!

feral linden
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lmaoing @ assault not getting battle rifles

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what a fucking joke of a game

narrow bison
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it's more cqb oriented now, which i adore

rocky bloom
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Assault got the smgs, which makes way more sense than having dmrs or brs

frail zinc
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We lost the FAL

rocky bloom
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It's okay, Assault got all the SMG's as a trade

narrow bison
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scoop my beloved

frail zinc
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And all it took… was crying about it… BBcool

sand widget
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happy happy happy

undone gust
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as an assault DMR guy Im loving the AR/Carbine changes too

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all those tasty short ADS times going to feel so good

pearl sage
#

So I am processing the new weapon update and this is what I have gleaned... so assault now gets the pp2000?

rocky bloom
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Most of the Smg's actually

narrow bison
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all of them

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can't wait to be insulted as a filthy assault main

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(i played it since ea launch)

pearl sage
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thats pretty epic actually

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interesting that assault lost the battle rifle catagory though and support gained it. the change makes sense though

feral linden
undone gust
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if anyone should have nearly every gun its assault

stone folio
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It's the "I just want to fight people period" class

tender rampart
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remove dmrs from assault

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assault is close range

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dmrs are long range

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assault has enough weapons already

celest solar
tender rampart
#

look at chart

celest solar
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did

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there a new one?

tender rampart
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yes

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assault collumn

celest solar
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Well time to update that list, again

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could've swore I only saw BRs get added

tender rampart
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do you agree that dmrs shouldnt be on assault tho

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@celest solar

celest solar
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Personally mixed at this rate

tender rampart
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how so

celest solar
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Moment, updating some stuff I make, I'll PM you once finished

tender rampart
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aight

celest solar
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And sent

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otherwise I am a case of I like the idea of every class having a range idea built in a bit(aka assault up CQC to medium, support close to medium, a bit of long, recon medium to extreme range)

dire spire
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not entirely sure why assault needs to become close range

frail zinc
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It has always had CQC and mid range abilities

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Don’t think it’s likely to “become” anything in terms of the ranges it can engage at

dire spire
tender rampart
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in like every other game

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you didnt think it was weird that we always had medic close range???

dire spire
rocky bloom
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Buff swap speed

celest solar
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So any thoughts on the upcoming assault changes?