#Medic - Feedback
1 messages · Page 8 of 1
A really good example of a class with specific disadvantages is Support.
On paper support has an amazing gun and the best armour so should be overlapping with Assault right?
It doesn't because it specifically has weapons and armor with massive move speed penalties, it can't assault like Assault does because it's too slow.
Its role is as middle-line firepower and ammo resupply, it's been made in such a way that it doesn't overlap the roles of any other class.
A medics primary role should be healing, reviving and distributing bandages, whilst adding additional firepower from BEHIND assaults
Obviously this is a very broad example and doesn't need to be followed in every scenario, classes should just do less-well outside their role
I mean, technically you can flank with support, but it sucks and other classes are far better at it
"but their ability to solo shouldn’t be removed, only slightly neutered."
Removing the self-heal from the medkit, would do this exact thing
Oki has already said Medics won't be able to self heal using the box, just bandages the same as other classes.
But all classes will now have a 3-second bandage timer rather than 6-seconds
Ok, so.. Basically what I originally said..
Yea, he posted in Updates a week or so ago
I didn't see tbh
I try to keep up with updates, but they are often all over the damn place
With all the changes happening, I would still really like to see a rebalance of the gadgets, specifically explosives
They make a change, people cry, it gets reverted..
Give C4 to Engineer and Recon only, give Assault a breaching charge (and medic too if they ever manage to fix reviving through walls/floors)
I could see that change be ok
its a feature 
medic box wasnt even mentioned but ok
Let me find the exact quote but Oki said Medics would self-heal the same way as other classes (bandages)
With possibly upping the bandage heal amount from 40 to 50, which I'm kind of against
If you can heal yourself from 0 to 100 in 6 seconds, I think that's allowing every class to overlap the Medics role a bit too much
Im ok with that
Looking forward to see how it plays
I'm unsure of the idea of Soloing, any class can solo any other class in this game.
If you're talking about 1 medic rushing 4 guys and spraying them while zipping through, absolutely stick that shit in the bin
Like, going off to be a 1 man army, with unlimited self heal, and some of the best weapons in game, while being super fast because of armour chosen
Yeah but medic is arguably best at it. It shouldn’t be THIS good.
A better outcome would be to have the game balanced in such a way that Assault can solo if required
Removing the unlimited self-heal would be good, as they have 20 bandages, so they can still full heal 6 times
Having a support class that can solo kind of defeats one of its primary purposes which is supporting teammates
and, if it's upped to 50hp per bandaged, then it's 10 times
Assault should be the Center point of balance. The most basic, obviously.
I wouldn't say that, I don't think balance should have a default or centre point.
You very specifically don't want a default or boring class in a class-based game
Each class should be balanced against each other class individually, takes a bit longer to think about but produces a much more rounded result
So give it something going on then?
Make it's advantage having better gun handling and the most flexibility, but the disadvantage of specialising in nothing.
Largest selection of weapons, largest selection of Armour, jack-of-all-trades but not amazing at any one thing.
This is the approach I was going for, balance 1 class, against the others at a time.. I started with the Medic, because it's broken & OP (currently), it's the class I've played the most, and enjoy playing as an actual Medic..
Assault could be exactly as you say, jack of all trades, but a master of none
medic is a shit medic tbh
No, it just has bad Medics, who don't use it correctly..
“Correctly” isn’t what I’d use Per se. “Not to its full potential”.
its full potential is not bothering to heal unless youre inside the zerg
Fair
correction, it's full potential is not healing because the people complaining about not getting healed will die in the next 15 seconds regardless of what i do for them. and i choose to not die with them
i got places to be, like the enemy teams backline so the game isn't just a meat-grinder in one spot and actually moves/flows
Or that
💀
I think support should get battle rifles
and tbh I just really want recon to get the AS-VAL
well tbh FAL is like the only battle rifles I see possibly not needing to be on support because its more of a short-med range
the other BR are all pretty much med-long
also support with the starting LSW can be very effective at short ranges so shrug
ultimax is so easy it's unreal
only in the recoil department
velocity and draw speed are 💀
oh i do fine with it
i like it as it works, more or less (thx velocity), effectively past 100m and i just like using dakka
it is fairly unique and my favorite support gun.
we need the mg42 so i can hipfire pointblank and never lose
mg3 shouldn't be a giant smg 
and the ump and the groza shouldnt 3 hit kill ever but here we are
bad ttk up close via a reverse dmg curve but high af firerate and ""tame"" recoil to allow for effective 3-7 shot bursts on range
i really cant help the battlebit community anymore. people in my games last night thought me doing well with the ump was some amazing feat because it got nerfed... it's still fucking broken. i just needed the challenge done
yeah it is xD
i feel bad using the thing, i use it with just the iron sights to try and limit myself
it doesn't work btw
the weapon is so strong it nullifies my ping disadvantage
for the love of fucking god nerf the ump
i love muh scoop, too bad it isn't on assault, will be tho 🥹
im at the point i might stop using sights entirely
i get to play like 2-3 games and then the server i play on empties out
suffering from sucess i see
i dont think the milsim dads want to be touched by the autist who feels disappointed in his performance in game if he gets less than 110 kills
not like there are milsimmers in the game to begin with 
lol
i wouldn't know, i think they stick to the 127 servers and i refuse to play with 80+ ping
64v64 is my limit cause i can still get 60
and 32's dont have enough people
there are very few people who play the game like a milsim and even they run around like crazy so...
hello I like milsim games
not a dad tho
but you sure as heck don't play the game like a milsim
i keep hoping they'll release the milsim mode, not for me, but for the people who were expecting this to be a milsim
in 2064 it's gonna be great for you guys, i hope you enjoy it
i like my fast paced zooming but sometimes some good ol' self inflicted torture just hits different
the torture is playing this game to begin with. central us servers please before i neck
let me be the pinglord for a little while
german internet...
of course not because rn its not lol
It's literally easy mode I'm not joking
SMGs are way too strong
woah woah calm down with the asking for nerfs jeez
don't you know that any difference in the performance of weapons is entirely down to skill?
I think most weapons are pretty well balanced, the ump and groza both need nerfs tho
Mp7s fall off needs to be brought in line with the rest of its class but that’s ultimately minor compared to groza and ump

Or bring ak5c up with RoF to match them. Not related to medic, but just sneaking this in
The Groza is slept on tbh, it’s so powerful and easy to use
“Groza is fine” 
Someone who knows how to control recoil semi-well will dominate with that
Idk about the UMP tho… while using it I really felt myself get more kills due to bigger mags compared to HB but… It didn’t feel comfy.
Also another case of inconsistent mag attachment deign
HB Quick-A: loses 5 bullets
UMP Quick-A: just straight up buff, literally 0 downside
(be me, back when support only had 4 guns)
"Ya know what I am trying the groza out, never touched the thing"
(Kills 4 guys rapidly)
"Err, this thing is RATHER Powerful"
(for reference I am referring to the recoil mixed with TTK)
Thing just slapped people aside
Yeah I'm shocked it hasn't ate a nerf yet, but give it time
im not sure time will be enough. it's a complete joke that groza and C4 haven't been nerfed yet. it's been months
Ump with 35dmg able to win a fight when shooting second in a duel surely isn't op 
Miss one and you're toast 🙈
Hard to miss a bullet with the ump ngl
True unless you got moving like a manic
Which happens every once in a while
Like the bullet speed doesnt make it
95% of the playerbase probably gets fcked by a good player with a ump most of the time
That's mostly my point
Yeh I had alot of sucess with it while doing the challenge in a day
Sucks at range as it should as an smg
But I was staying around objectives and inside buildings
Otherwise to stay on topic, I am a bit.. weird about the latest changes on the bandage?
It's like medic lost a whole lot of uniqueness, now that everyone bandages just as fast and heals faster with a single bandage. Stopping to heal someone that bandage in 2s and heals 50% hp is just not that worth it anymore
Agree
It's cool for every classes for sure, but kinda feel like medic lost a cool thing.
Not to mention, if the problem was that the sweaty players were all ganging up on that class because it had the best guns, the healing etc.. To quote a guy that's like prestige 5+ 'People will just find another gun or class to play and people will continue to cry'
Also revive bandaging is alot faster for everyone too. I think reviving someome as non medic should leave em at very low hp while medic gets em at higher hp
Like why would I stop now to heal someone that I see is bandaging himself you know- Already before it was happening but now it's even worse
I prefered medic being the one who revived faster tho
It made sense as a class duty to be the one who gets all the revive cause everyone else was slow at it
I do think medic should be the only one with this revive speed, I think it's a bug somehow I don't think I have seen it in the patch notes. I thought it had marked that bandaging others is just as long as before..
They did mention that bandaging revive would be faster but medic would be faster... but
It's really fast
Ah my bad
Prob need some % tweaks here and there
And throwing a healing case is still useless 🗿
Imagine if dropped healing cases healed on an area gradually... think they fear hoarding a shit ton of points on a clusterer objective, while the medic can still shoot?
Anyways I personally think only the medic should bandage and revive others that fast 
Now thematically I think there is no uniqueness to the medic class in general, healing with bandages is just that better and kinda is on par with having a person healing you now?
And medics should be the only one able to revive that fast
yeah
I get the self bandaging being faster tho, atleast for assault he's meant to be pushing frontlines and be selfish
The same way there is no uniqueness to the support class or assault in fact
Support is just the heavy cow that gives free kill
While medic is meant to be more supportive
Assault is now bargain bin everyone but engineer to me
Do assault have smgs now I don't remember
They do now
And pdw
Think it makes sense for them to have em as the guys who assault
Because sweaty gamers might as well just hop onto assault ; play the same weapons they were before.
And enjoy some buffs to reloading, aiming, etc the assault class has
It does make more sense at least I guess, limits the healing they get
Can't have infinite bandages after all
Yeh basically, except you got alot of medic players who refuse to swap because of comfort
So I've seen alot less sweaty people these days. Might be the free weekend tho
Just a bit scared that with that change the community may not just be more annoyed by the high killstreak guys now, because they still got all the goodie weapons they had before, but now they also are buffed a bit
Still saw sleep / nightdrive / qt around
They'll run out of bandage eventually without 20 of them
And have to run the small ammo kit
And stop for a bit to refill bandage
Think the primary gadget is the c4 and the secondary is the ammo kit

I personally run the anti grenade trophy instead
It's def good
I suppose we just have to wait a bit for the 'meta' to settle down. The spotting system definitely is huh kinda bad at the moment, and should be the focus
But medic lost some uniqueness and kinda feels bad
I wouldve totally gotten it if they took dmrs from assault and give it to medic
Still makes lots of xp tho
Makes more sense to me if medics stand a bit behind the frontline
To heal and kill stuff from further away
Everyone has their own interpretation anyways
Definitely
I like how battlefield handles it giving each class a unique weapon class
Which this game only does for recons and support
I did say before that nerfing medic just to make other classes better wouldn't be the right idea, I still stand by this idea
Support is still dog
No point playing support unless you want to be out of timing all the time and just be farmed 
Think there's gotta be a limit somewhere on how much you buff someone too
Otherwise you have overwatch 2 with power creep trying to make everyone else be as good as the busted character to counter
I think support should get more unique stuff ; battlebit looks very cartoonish.. choosing wether they want this to be battlefield but roblox, or actually give insane and funny things
but rn support is just 
And medic lost uniqueness, but at the same time nerfs sweaty gamers, but not by much
Time shall tell 🗿
also true
tldr : plz only medic can res that fast- healing people just sorta useless now that everyone bandages that quick, which makes all the classes get healed up 2x as fast
It’s a necessary evil
I’d rather have healing be more incentivised too
But nobody heals or revives (or at least the vast majority doesn’t, also because simply respawning is sometimes literally more optimal which is a different design flaw) so instead of incentivising more healing, everyone else get made more self sustainable
I do find myself reviving often.. as non medics, but now the revive is so fast I don't feel incentivized to go medic for insane revive speeds cause it's barely faster with them now
yeah this changed kinda cucked the actual medic players
we're just a worse assault now :(
No now its just medic isn't an unlimited healing most op gun having class.
Assault is now the go to class to run and gun and people are not forced to play medic.
That how it should be.
medic should be a worse assault because it is not assault
look at the names
Good
Assault been a worse assault since EA 
and actual medic players shouldn't notice it as much because they should be spending a lot of time healing and bandaging people
mmmh I mean the healing changes
the guns are gonna be themselves no matter where, the access to them doesn't need work, the guns themselves do
I was referring to the healing changes.
Yeah after actually getting hands on the update, I think either bandages can stand to be nerfed back to 40 OR (which I prefer) knock off about 20% of the bandage speed on all classes except medic
i don't really think anything changed tbh. support probably didn't need br's but w/e. medic is fine, assault is fine, engi is fine, the rpg is still a shotgun, ap mines can still be clipped into walls etc
only thing fucked rn is performance, everything else is annoying but w/e
I understand that they wanted to nerf the medic to be less the king of the CQC by taking away the smgs, but to no longer have the fastest bandaging than the others seems to me that they have gone too far, it is part of his identity!
- medic still has SMGs
- lmao no. it is good for other classes to not have painfully slow bandaging
Commit bf5 route remove bandages from everything and have deployed medbox refill bandages (and maybe force everyone back to 4 bandages now thats its 50hp idfk)
I'm just hoping bandaging OTHERS is made slower for everyone but medic. It's really odd that now everyone can revive basically as fast as him
I'm fine with everyone bandaging themselves this quick tho
Give medic defib light gadget 
medic already bandages other players the fastest
"• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest."
like, come on
I'm reviving people at lightning speeds now as assault
good for you
Why would Medic be the strongest class in the game anymore?
You heal just as fast with a single bandage than doing a right click with a medipack in hand
Assault got all the good weapons as well now I believe
And you reviving / bandaging others faster is kinda not a thing anymore.
assault is the strongest class if you're pub stomping, medic is still fine if you're good
idk, because you don't have infinite bandages? because you lose the progress if you have to interrupt bandaging? because you can't revive at least 4 times as many players as any other class? lmao
so nothing changed
So All of these takes aren't for them being the strongest class in the game
Just them being good supporting role
smartest porn addict
There's literally no difference picking medic or assault now, except you need ammo box now on assault as well to have bandages when needed
yeah, being able to heal yourself forever without needing to resupply isn't strong or anything
You probably hate medic because all the good players were stomping on this class before so you needed it gutted until it's no longer unique and everyone does what it did before 💀
People bandaging as fast as medic + it healing 50hp per bandage
kills medic's uniqueness and makes them EVEN MORE a selfish choice
No reason to stop and heal the engineer if he can just bandage himself to be full hp in the same number of time that's needed for me to take my medipack and then right click -if no one walks in front of him

bad play on engineers part if there is a medic activity healing people (which they rarely ever did befor the update) then he wasted his bandages
I mean yeah but not everyone has the skill needed to be able to go through 6 - 8 bandages per life
Get bodied by a sniper 3 times
even more since now a single bandage gets you from half hp to full
well, with the bleeding i guess two 
I blame how fun it is to play sniper with everyone having glint and also the challenges
like 99% of my hours are on medic lmao
it's not hard to see that the buffs to the other classes are healthy for the overall balance of the game
Sadly I’m with goob for all the wrong reasons.
The vast majority of medics do not focus on healing and reviving, hell a good part of those don’t do it at all. We can incentivise it all we want, it’s not gonna change overnight. So to counteract that, everyone else has to be made more self-sustainable.
Giv defibs and ill probably revive 
I mean, true
Still kills their uniqueness, and when I reveive someone and they run away instantly after some point i don't bother anymore 🗿
That's a pretty good idea tbh
Yeah, I was wrong PDWs are gone, but guns like the Vector are still there, but my statement remains
Only if I can instakill with it 🗿
I can't see that much difference tbh
Nah, reverse the changes to bandages, now that assault has smgs it is now the new king of run and gun.
The fact that everyone revives as fast as medic is a difference
who cares?
You seemingly
Like if y'all could use this place as a place for discussion instead of a place where everyone screams like twitter it could be great 💀
i don't care. the only thing i care about rn is the fact that at&t is being absolute turbo dogshit and i'm getting 100 ms to servers in chicago. YOU guys are the ones sitting in medic feedback freaking out that people heal/revive faster like the game is suddenly completely different
it's a feedback channel, that means you give feedback on the fucking change after you playtest it to see if it actually did anything instead of immediately hopping in discord to cry like fucking children
stop bitching about "uniqueness". he's still the only source of infinite heals, which are far better than self bandaging. and he's still the best at reviving
and uh, yeah? people always run off when you revive them? the fuck do you expect? do you want them to orbit around you because you did your job?
Hmm, not any more, bandaging seems faster than medic heals or at least close to on-par
Since it takes a medic 5 seconds to revive someone, I'd like to see them have a piece of kit (defrib?) That lets them revive someone instantly but gets put on cooldown for a number of seconds, so it's not spammable
Likewise, throwing the medic kit should let people resupply bandages, rather than resupplying from assault
Would bring the functionality of the two support classes much closer together
been always thinking about this, plus makes it a bit more consistent for people thinking why they cant self heal with bandages as medic
might have to find something to replace ammo pack bandages if we want to go even further with separate roles (armor refill lol?)
please no armor refill
i will toaster bath if i have to bandage, medkit, refill armor between every fight
whole system needs to be revamped nonetheless, cant even refill at all until respawn
just remove armor 🙂
give everyone 1 hp and make fall damage instakill at 2 meters
Baby steps, I'd like to see medics get improvements to their core role as a start
You mean more healing less killing?
in regards to medics getting better healing, dropping medkits needs to be more useful. it has been an issue since launch
they heal painfully slowly, and disappear once you die
imo, they should let teammates refill bandages instead, and instead of disappearing on death, i think you should only be able to put down 1 medkit that persists between deaths, and only disappears once you place down a new one
yeah there's literally no point to it, much less carrying two boxes, which just leads to picking more killing potential
dropping support boxes makes sense, other players can't resupply themselves so it's a remote way for you to keep your team stocked
however EVERYONE can heal themselves, there's no need for it to be remote
LOOK AT THIS PARAGON
This is what a true medic should be
Nein
RAAAAAAAAH
Taking P90, PP2000 and MP7 from the medic changed absolutely nothing, everyone was playing assault, they should return these weapons to the medic, and remove the C4 instead.
If you take away the medic C4, PROBABLY everyone would continue playing assault, so everyone would have fun.
ok, my idea from another discussion on another thread here about medics and the new healing meta and how (subjectively) worse the medics are now, instead of just straight buffing medics somehow (i.e. increasing bandages or bandage speed or heal speed or whatever), what if medic is the only class that can drag (friendly) bodies? could be totally off base, idk
Not a good idea, would still make revives not worth it
Instead I propose this:
Have medic move at sprint speed when dragging bodies. Will making risky revives actually possible and promote reviving. Might sound stupid at first, but all people in the other thread agreed it would fix the medic(maybe). Idea by Yofigi btw
agreed, this sounds better
And considering how shit the medic is at his job, he needs a little boost
@pale jasper
At least I dont have to make a suggestion lmao
Also whilst we're at it, can the medic's medkit healtime specifically for other players be increased by at least 50%? Takes way too long to heal someone and by the time I'm done two others need healing. Can't really keep up with my team.
thats a sick way to make medic good at healing other people + funny shenanigans dragging enemy bodies
medic should be able to throw bodies like ragdolls
would be nice if medic could have all-in-one tool for healing/reviving/bandaging, it might be nice to make healing as easy as possible, eg. to stop the bleed medic would have to heal the player to 100% and bleeding stops
medic now feels just a bit useless
since you heal yourself very fast and most medics I encounter either don't pick up or don't heal
it makes now very little sense to choose medic over assault or support now
you choose medic to be a medic and maybe shoot people on the side. sounds balanced to me. if you encounter a medic that's not healing, they are just a bad medic.
Ppl bandaging is faster than waiting for a medic to heal.
Plus reviving isn’t even really worth it half the time
medic is fine, assault needs to lose dmrs, supports dont need battle rifles, game is mint
Still doesn't solve reviving not being worth it though 
maybe you'd get revived more often if you were worth reviving
Reviving being low value is two-fold, teammate revives on fairly low hp, teammate is usually a moron who doesn’t cover for me while I have a medkit in my hand
or you can call it three-fold, the person who needs a revive is typically asking for a revive on voice alerting all of china that not only is this dumbass over here, but there's a medic with a bandage in his hand trying to save him
Oh my god that second point is so ducking real I hate it
It’s also the reasoning of “well respawning takes about just as long as reviving and healing to full, I can respawn in a better position or on an objective that needs me and the guy reviving me can keep his gun up instead of both of us dying because he was rezing me”
Holy shit
We need our K/D to displayed on our corpses!!!! 
The true way triage should be handled
“Sir this man is bleeding out!”
“Yeah but this guy with a scratch has a 2.5, what’s he got?”
“1.2…”
“Get the body bag.”
medics should get a body burning tool. so every time some moron screams over voice at me to revive him i can just burn his body to send him back to spawn screen
i would use this over c4 unironically
i feel like a lethal injection needle would be more appropriate
unironically that could be really useful if you could execute downed enemies (on top of getting rid of annoying teammates)
This is wild
I support it
fucking ship it. let's go!
#Doctor
[Healing]:
-The Medkit regenerates life at a faster rate or replace it with a gadget to heal faster and at any percentage of life
-Reduce the speed of self-bandaging by doctors
[Revival]:
-Give him a defibrillator instead of bandages to resuscitate faster
-The doctor can revive downed soldiers to 85% health
[Armament]
-Reduce the amount of ammunition you can carry
They had written this when my suggestion was active, a summary of the different ideas that different players gave
Also limit them to DRMs with ironsights only
In the end I didn't add that because we didn't finish talking about that point... and they closed my "overhaul" posts :c
damn yall really dont want people to play medic
or the game in general i guess. the people still playing probably don't want the entire game changed from the ground up
Well, what I sent is not mine, just mine, it is a list or set of ideas that we were doing with more players about how to balance the medic, but since they closed the post that remained and the ideas could not be polished
Here is the post I made
i mean, here's the reality, the people playing medic rn are majority healing/reviving people at this point because, the sweats/tryhards are playing assault/pdw, or if they're extra disgusting assault/dmr since that shit is busted. i dont see any reason to further nerf medic because all you're going to do is push the people still playing it off of it and there's already so few to begin with.
it's like the people still calling for smg nerfs, yeah sure they might still need some range tuning... maybe. but there's like, an infinitely more pressing issue at the moment that's kind of the reason we're losing 1k+ players every month
That's why I'm going, it's just balancing, not just nerfing, the idea of the post was to keep talking about it and keep balancing the medic until the majority agreed that it's fine the way it is balanced.
yeah but that's my point. medics don't need a rebalance. if anything assault/recons/supports need to be looked at due to the strength of dmrs/br's (i stand by a 2-3 hit kill on a class that regularly requires 5-6 hits to kill being unbalanced) and the simple fact that after 7 months supports still would only have 5 weapons if they didn't have br's.
there's more important shit actively ruining the game and pushing people to quit
you have 1 guy working on this stuff, medic is fine as is, if anything a little weak
but not ruining the game
In fact, I also made a post for them to talk about balancing them, rather about each class in general haha, the fact is that yes, that's what the feedback is for, but apparently they pay more attention to the "suggestions" than to the feedback in general. if users
i'd be surprised if they pay attention to anything. that's why there hasn't been an actual update in ~3 months
God hear you, and let it not be another update that the most interesting thing it brings is once again the topic of skins... but now about accessories
community mod tools could save this game overnight, js
Do you say server modifications or steam workshop?
steam workshop, map tools etc
And if the truth is... that is something that can revive the game and everyone can create their own experience in Battlebit... but the truth is I don't know what's wrong with Oki who doesn't want to enable it, yes even Squad, one Of the many games that Battlebit is inspired by, it has the same anti-cheat and still has the Steam WorkShop
At this point, I believe that Oki has not sought out more developers or enabled the Steam Workshop just to continue being the legend of "3 people created the Battlefield Killer"
Although only 1 person created the Lethal Company haha but oh well
i think medic should get there own vehicles and others should get a penalty if they try to stop medics from healing others
I like to kill everyone with c4 and heal myself, not others. I'm a top medic 🤡
medic isn't even used for this anymore 💀
Then for what medic is used?
People should not be able to "give up" or bleed out whilst being rezzed.
Rezzzed
rizzed
this doesnt apply just to the medic, but i was looking at the gear stats earlier and noticed that in first aid theres only bandages, i think it would be interesting to have some more options in here, maybe a syringe similar to call of duty, where its slightly faster but doesnt heal bleeds and you cant use it on other players. If molotovs are ever added there could be burn gel or something that puts out the fire faster, just things that would make relying on the medic so much, but then buffing the speed at which the medic ground thrown box heal faster, similar to how the support ammo box can refill ammo practically instantly
because one thing i dont like about the medic is how the ground box isnt actually that well known, nor is it very useful currently, but still a cool concept