#Medic - Feedback

1 messages · Page 8 of 1

spark lily
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Let people how they want but encourage them to do the stuff the class is meant for.

remote rose
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A really good example of a class with specific disadvantages is Support.

On paper support has an amazing gun and the best armour so should be overlapping with Assault right?

It doesn't because it specifically has weapons and armor with massive move speed penalties, it can't assault like Assault does because it's too slow.

Its role is as middle-line firepower and ammo resupply, it's been made in such a way that it doesn't overlap the roles of any other class.

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A medics primary role should be healing, reviving and distributing bandages, whilst adding additional firepower from BEHIND assaults

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Obviously this is a very broad example and doesn't need to be followed in every scenario, classes should just do less-well outside their role

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I mean, technically you can flank with support, but it sucks and other classes are far better at it

outer spindle
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"but their ability to solo shouldn’t be removed, only slightly neutered."

Removing the self-heal from the medkit, would do this exact thing

remote rose
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Oki has already said Medics won't be able to self heal using the box, just bandages the same as other classes.

But all classes will now have a 3-second bandage timer rather than 6-seconds

outer spindle
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Ok, so.. Basically what I originally said..

remote rose
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Yea, he posted in Updates a week or so ago

outer spindle
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I didn't see tbh

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I try to keep up with updates, but they are often all over the damn place

remote rose
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With all the changes happening, I would still really like to see a rebalance of the gadgets, specifically explosives

outer spindle
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They make a change, people cry, it gets reverted..

remote rose
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Give C4 to Engineer and Recon only, give Assault a breaching charge (and medic too if they ever manage to fix reviving through walls/floors)

outer spindle
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I could see that change be ok

soft creek
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its a feature Clueless

soft creek
remote rose
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Let me find the exact quote but Oki said Medics would self-heal the same way as other classes (bandages)

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With possibly upping the bandage heal amount from 40 to 50, which I'm kind of against

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If you can heal yourself from 0 to 100 in 6 seconds, I think that's allowing every class to overlap the Medics role a bit too much

spark lily
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Looking forward to see how it plays

remote rose
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I'm unsure of the idea of Soloing, any class can solo any other class in this game.

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If you're talking about 1 medic rushing 4 guys and spraying them while zipping through, absolutely stick that shit in the bin

outer spindle
spark lily
remote rose
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A better outcome would be to have the game balanced in such a way that Assault can solo if required

outer spindle
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Removing the unlimited self-heal would be good, as they have 20 bandages, so they can still full heal 6 times

remote rose
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Having a support class that can solo kind of defeats one of its primary purposes which is supporting teammates

outer spindle
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and, if it's upped to 50hp per bandaged, then it's 10 times

spark lily
remote rose
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I wouldn't say that, I don't think balance should have a default or centre point.

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You very specifically don't want a default or boring class in a class-based game

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Each class should be balanced against each other class individually, takes a bit longer to think about but produces a much more rounded result

spark lily
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Yeah but assault IS barebones.

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It’s got nothing going on.

remote rose
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So give it something going on then?

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Make it's advantage having better gun handling and the most flexibility, but the disadvantage of specialising in nothing.

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Largest selection of weapons, largest selection of Armour, jack-of-all-trades but not amazing at any one thing.

outer spindle
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This is the approach I was going for, balance 1 class, against the others at a time.. I started with the Medic, because it's broken & OP (currently), it's the class I've played the most, and enjoy playing as an actual Medic..

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Assault could be exactly as you say, jack of all trades, but a master of none

soft creek
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medic is a shit medic tbh

outer spindle
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No, it just has bad Medics, who don't use it correctly..

spark lily
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“Correctly” isn’t what I’d use Per se. “Not to its full potential”.

soft creek
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its full potential is not bothering to heal unless youre inside the zerg

odd cipher
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i got places to be, like the enemy teams backline so the game isn't just a meat-grinder in one spot and actually moves/flows

oak edge
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I think support should get battle rifles
and tbh I just really want recon to get the AS-VAL

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well tbh FAL is like the only battle rifles I see possibly not needing to be on support because its more of a short-med range
the other BR are all pretty much med-long
also support with the starting LSW can be very effective at short ranges so shrug

odd cipher
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ultimax is so easy it's unreal

crimson hull
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only in the recoil department
velocity and draw speed are 💀

odd cipher
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idk, stop getting caught not adsing with the slow weapon

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it worked for me

crimson hull
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oh i do fine with it

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i like it as it works, more or less (thx velocity), effectively past 100m and i just like using dakka

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it is fairly unique and my favorite support gun.

odd cipher
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we need the mg42 so i can hipfire pointblank and never lose

crimson hull
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mg3 shouldn't be a giant smg kittenCry

odd cipher
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and the ump and the groza shouldnt 3 hit kill ever but here we are

crimson hull
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bad ttk up close via a reverse dmg curve but high af firerate and ""tame"" recoil to allow for effective 3-7 shot bursts on range

odd cipher
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i really cant help the battlebit community anymore. people in my games last night thought me doing well with the ump was some amazing feat because it got nerfed... it's still fucking broken. i just needed the challenge done

crimson hull
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yeah it is xD

odd cipher
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i feel bad using the thing, i use it with just the iron sights to try and limit myself

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it doesn't work btw

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the weapon is so strong it nullifies my ping disadvantage

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for the love of fucking god nerf the ump

crimson hull
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i love muh scoop, too bad it isn't on assault, will be tho 🥹

odd cipher
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im at the point i might stop using sights entirely

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i get to play like 2-3 games and then the server i play on empties out

crimson hull
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suffering from sucess i see

odd cipher
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it's not a flex, i get to play like once a month now

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i am miserable

crimson hull
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too much grass

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need to touch the (hot) milsim dads (in your area rn)

odd cipher
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i dont think the milsim dads want to be touched by the autist who feels disappointed in his performance in game if he gets less than 110 kills

crimson hull
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not like there are milsimmers in the game to begin with HyperXD

odd cipher
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lol

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i wouldn't know, i think they stick to the 127 servers and i refuse to play with 80+ ping

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64v64 is my limit cause i can still get 60

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and 32's dont have enough people

crimson hull
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there are very few people who play the game like a milsim and even they run around like crazy so...

oak edge
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not a dad tho

crimson hull
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but you sure as heck don't play the game like a milsim

odd cipher
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i keep hoping they'll release the milsim mode, not for me, but for the people who were expecting this to be a milsim

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in 2064 it's gonna be great for you guys, i hope you enjoy it

crimson hull
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i like my fast paced zooming but sometimes some good ol' self inflicted torture just hits different

odd cipher
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the torture is playing this game to begin with. central us servers please before i neck

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let me be the pinglord for a little while

crimson hull
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german internet...

oak edge
dense knoll
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SMGs are way too strong

remote rose
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woah woah calm down with the asking for nerfs jeez

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don't you know that any difference in the performance of weapons is entirely down to skill?

odd cipher
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I think most weapons are pretty well balanced, the ump and groza both need nerfs tho

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Mp7s fall off needs to be brought in line with the rest of its class but that’s ultimately minor compared to groza and ump

spark lily
fickle oasis
fervent ocean
odd cipher
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idk how

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it's been 3 hit kill broken cancer gun since launch

spark lily
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“Groza is fine” BBClown

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Someone who knows how to control recoil semi-well will dominate with that

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Idk about the UMP tho… while using it I really felt myself get more kills due to bigger mags compared to HB but… It didn’t feel comfy.

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Also another case of inconsistent mag attachment deign

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HB Quick-A: loses 5 bullets
UMP Quick-A: just straight up buff, literally 0 downside

wide marsh
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(Kills 4 guys rapidly)
"Err, this thing is RATHER Powerful"

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(for reference I am referring to the recoil mixed with TTK)

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Thing just slapped people aside

mental stirrup
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Yeah I'm shocked it hasn't ate a nerf yet, but give it time

timid hawk
prisma pawn
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Ump with 35dmg able to win a fight when shooting second in a duel surely isn't op Prankex

median pivot
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Miss one and you're toast 🙈

prisma pawn
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Hard to miss a bullet with the ump ngl

median pivot
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True unless you got moving like a manic

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Which happens every once in a while

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Like the bullet speed doesnt make it

prisma pawn
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95% of the playerbase probably gets fcked by a good player with a ump most of the time

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That's mostly my point

median pivot
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Yeh I had alot of sucess with it while doing the challenge in a day

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Sucks at range as it should as an smg

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But I was staying around objectives and inside buildings

prisma pawn
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Otherwise to stay on topic, I am a bit.. weird about the latest changes on the bandage?
It's like medic lost a whole lot of uniqueness, now that everyone bandages just as fast and heals faster with a single bandage. Stopping to heal someone that bandage in 2s and heals 50% hp is just not that worth it anymore

median pivot
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Agree

prisma pawn
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It's cool for every classes for sure, but kinda feel like medic lost a cool thing.

Not to mention, if the problem was that the sweaty players were all ganging up on that class because it had the best guns, the healing etc.. To quote a guy that's like prestige 5+ 'People will just find another gun or class to play and people will continue to cry'

median pivot
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Also revive bandaging is alot faster for everyone too. I think reviving someome as non medic should leave em at very low hp while medic gets em at higher hp

prisma pawn
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Like why would I stop now to heal someone that I see is bandaging himself you know- Already before it was happening but now it's even worse

median pivot
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I prefered medic being the one who revived faster tho

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It made sense as a class duty to be the one who gets all the revive cause everyone else was slow at it

prisma pawn
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I do think medic should be the only one with this revive speed, I think it's a bug somehow I don't think I have seen it in the patch notes. I thought it had marked that bandaging others is just as long as before..

median pivot
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They did mention that bandaging revive would be faster but medic would be faster... but

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It's really fast

prisma pawn
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Ah my bad

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Prob need some % tweaks here and there

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And throwing a healing case is still useless 🗿

median pivot
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Imagine if dropped healing cases healed on an area gradually... think they fear hoarding a shit ton of points on a clusterer objective, while the medic can still shoot?

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Anyways I personally think only the medic should bandage and revive others that fast kittenThinking

prisma pawn
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Now thematically I think there is no uniqueness to the medic class in general, healing with bandages is just that better and kinda is on par with having a person healing you now?
And medics should be the only one able to revive that fast

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yeah

median pivot
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I get the self bandaging being faster tho, atleast for assault he's meant to be pushing frontlines and be selfish

prisma pawn
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The same way there is no uniqueness to the support class or assault in fact

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Support is just the heavy cow that gives free kill

median pivot
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While medic is meant to be more supportive

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Assault is now bargain bin everyone but engineer to me

prisma pawn
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Do assault have smgs now I don't remember

median pivot
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They do now

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And pdw

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Think it makes sense for them to have em as the guys who assault

prisma pawn
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Because sweaty gamers might as well just hop onto assault ; play the same weapons they were before.
And enjoy some buffs to reloading, aiming, etc the assault class has

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It does make more sense at least I guess, limits the healing they get

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Can't have infinite bandages after all

median pivot
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Yeh basically, except you got alot of medic players who refuse to swap because of comfort

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So I've seen alot less sweaty people these days. Might be the free weekend tho

prisma pawn
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Just a bit scared that with that change the community may not just be more annoyed by the high killstreak guys now, because they still got all the goodie weapons they had before, but now they also are buffed a bit

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Still saw sleep / nightdrive / qt around

median pivot
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They'll run out of bandage eventually without 20 of them

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And have to run the small ammo kit

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And stop for a bit to refill bandage

prisma pawn
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They still get the c4 and ammo kit no?

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Or is it same gadget spot

median pivot
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Think the primary gadget is the c4 and the secondary is the ammo kit

prisma pawn
median pivot
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I personally run the anti grenade trophy instead

prisma pawn
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It's def good

median pivot
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And play like bargain bin recon with dmr

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And infinite bullet

prisma pawn
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I suppose we just have to wait a bit for the 'meta' to settle down. The spotting system definitely is huh kinda bad at the moment, and should be the focus

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But medic lost some uniqueness and kinda feels bad

median pivot
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I wouldve totally gotten it if they took dmrs from assault and give it to medic

prisma pawn
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Still makes lots of xp tho

median pivot
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Makes more sense to me if medics stand a bit behind the frontline

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To heal and kill stuff from further away

prisma pawn
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I suppose

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I'm kinda only playing aug anyway

median pivot
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Everyone has their own interpretation anyways

prisma pawn
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Definitely

median pivot
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I like how battlefield handles it giving each class a unique weapon class

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Which this game only does for recons and support

prisma pawn
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I did say before that nerfing medic just to make other classes better wouldn't be the right idea, I still stand by this idea

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Support is still dog

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No point playing support unless you want to be out of timing all the time and just be farmed meruSpy

median pivot
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Think there's gotta be a limit somewhere on how much you buff someone too

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Otherwise you have overwatch 2 with power creep trying to make everyone else be as good as the busted character to counter

prisma pawn
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I think support should get more unique stuff ; battlebit looks very cartoonish.. choosing wether they want this to be battlefield but roblox, or actually give insane and funny things

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but rn support is just meh1

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And medic lost uniqueness, but at the same time nerfs sweaty gamers, but not by much

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Time shall tell 🗿

prisma pawn
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tldr : plz only medic can res that fast- healing people just sorta useless now that everyone bandages that quick, which makes all the classes get healed up 2x as fast

spark lily
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It’s a necessary evil

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I’d rather have healing be more incentivised too

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But nobody heals or revives (or at least the vast majority doesn’t, also because simply respawning is sometimes literally more optimal which is a different design flaw) so instead of incentivising more healing, everyone else get made more self sustainable

median pivot
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I do find myself reviving often.. as non medics, but now the revive is so fast I don't feel incentivized to go medic for insane revive speeds cause it's barely faster with them now

spark lily
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yeah this changed kinda cucked the actual medic players

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we're just a worse assault now :(

oak edge
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medic should be a worse assault because it is not assault

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look at the names

mental stirrup
oak edge
spark lily
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mmmh I mean the healing changes

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the guns are gonna be themselves no matter where, the access to them doesn't need work, the guns themselves do

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I was referring to the healing changes.

mental stirrup
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Yeah after actually getting hands on the update, I think either bandages can stand to be nerfed back to 40 OR (which I prefer) knock off about 20% of the bandage speed on all classes except medic

odd cipher
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i don't really think anything changed tbh. support probably didn't need br's but w/e. medic is fine, assault is fine, engi is fine, the rpg is still a shotgun, ap mines can still be clipped into walls etc

crimson hull
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only thing fucked rn is performance, everything else is annoying but w/e

honest crystal
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I understand that they wanted to nerf the medic to be less the king of the CQC by taking away the smgs, but to no longer have the fastest bandaging than the others seems to me that they have gone too far, it is part of his identity!

timid hawk
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  1. medic still has SMGs
  2. lmao no. it is good for other classes to not have painfully slow bandaging
soft creek
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Commit bf5 route remove bandages from everything and have deployed medbox refill bandages (and maybe force everyone back to 4 bandages now thats its 50hp idfk)

median pivot
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I'm just hoping bandaging OTHERS is made slower for everyone but medic. It's really odd that now everyone can revive basically as fast as him

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I'm fine with everyone bandaging themselves this quick tho

soft creek
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Give medic defib light gadget Oppenheimer

timid hawk
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"• Bandaging self will be the same speed for all classes (Same speed as current medic)
• Bandaging allies is slightly faster for all classes but medic is still the fastest."

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like, come on

median pivot
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I'm reviving people at lightning speeds now as assault

timid hawk
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good for you

median pivot
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ok

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that should only be medic tho

timid hawk
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why?

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he's still the strongest class in the game

prisma pawn
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Why would Medic be the strongest class in the game anymore?

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You heal just as fast with a single bandage than doing a right click with a medipack in hand
Assault got all the good weapons as well now I believe

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And you reviving / bandaging others faster is kinda not a thing anymore.

odd cipher
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assault is the strongest class if you're pub stomping, medic is still fine if you're good

timid hawk
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idk, because you don't have infinite bandages? because you lose the progress if you have to interrupt bandaging? because you can't revive at least 4 times as many players as any other class? lmao

odd cipher
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so nothing changed

prisma pawn
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Just them being good supporting role

timid hawk
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smartest porn addict

prisma pawn
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There's literally no difference picking medic or assault now, except you need ammo box now on assault as well to have bandages when needed

timid hawk
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yeah, being able to heal yourself forever without needing to resupply isn't strong or anything

prisma pawn
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You probably hate medic because all the good players were stomping on this class before so you needed it gutted until it's no longer unique and everyone does what it did before 💀

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People bandaging as fast as medic + it healing 50hp per bandage

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kills medic's uniqueness and makes them EVEN MORE a selfish choice

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No reason to stop and heal the engineer if he can just bandage himself to be full hp in the same number of time that's needed for me to take my medipack and then right click -if no one walks in front of him

soft creek
oak edge
prisma pawn
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I mean yeah but not everyone has the skill needed to be able to go through 6 - 8 bandages per life

soft creek
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Get bodied by a sniper 3 times

prisma pawn
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even more since now a single bandage gets you from half hp to full

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well, with the bleeding i guess two AyameDerp2

oak edge
timid hawk
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it's not hard to see that the buffs to the other classes are healthy for the overall balance of the game

spark lily
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Sadly I’m with goob for all the wrong reasons.

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The vast majority of medics do not focus on healing and reviving, hell a good part of those don’t do it at all. We can incentivise it all we want, it’s not gonna change overnight. So to counteract that, everyone else has to be made more self-sustainable.

soft creek
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Giv defibs and ill probably revive Clueless

prisma pawn
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Still kills their uniqueness, and when I reveive someone and they run away instantly after some point i don't bother anymore 🗿

pastel narwhal
honest crystal
honest crystal
soft creek
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🗿

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Actually dont add defibs i am not doing fucking defib kill weeklies

honest crystal
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Nah, reverse the changes to bandages, now that assault has smgs it is now the new king of run and gun.

odd cipher
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it really doesn't make a difference

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yall gotta relax

prisma pawn
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The fact that everyone revives as fast as medic is a difference

odd cipher
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who cares?

prisma pawn
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You seemingly

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Like if y'all could use this place as a place for discussion instead of a place where everyone screams like twitter it could be great 💀

odd cipher
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i don't care. the only thing i care about rn is the fact that at&t is being absolute turbo dogshit and i'm getting 100 ms to servers in chicago. YOU guys are the ones sitting in medic feedback freaking out that people heal/revive faster like the game is suddenly completely different

prisma pawn
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That's the goddamn feedback channel man

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why do i even bother anymore

odd cipher
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it's a feedback channel, that means you give feedback on the fucking change after you playtest it to see if it actually did anything instead of immediately hopping in discord to cry like fucking children

timid hawk
remote rose
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Hmm, not any more, bandaging seems faster than medic heals or at least close to on-par

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Since it takes a medic 5 seconds to revive someone, I'd like to see them have a piece of kit (defrib?) That lets them revive someone instantly but gets put on cooldown for a number of seconds, so it's not spammable

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Likewise, throwing the medic kit should let people resupply bandages, rather than resupplying from assault

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Would bring the functionality of the two support classes much closer together

ashen salmon
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been always thinking about this, plus makes it a bit more consistent for people thinking why they cant self heal with bandages as medic

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might have to find something to replace ammo pack bandages if we want to go even further with separate roles (armor refill lol?)

odd cipher
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please no armor refill

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i will toaster bath if i have to bandage, medkit, refill armor between every fight

ashen salmon
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whole system needs to be revamped nonetheless, cant even refill at all until respawn

odd cipher
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just remove armor 🙂

ashen salmon
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give everyone 1 hp and make fall damage instakill at 2 meters

remote rose
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Baby steps, I'd like to see medics get improvements to their core role as a start

hard crest
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You mean more healing less killing?

timid hawk
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in regards to medics getting better healing, dropping medkits needs to be more useful. it has been an issue since launch

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they heal painfully slowly, and disappear once you die

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imo, they should let teammates refill bandages instead, and instead of disappearing on death, i think you should only be able to put down 1 medkit that persists between deaths, and only disappears once you place down a new one

spark lily
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dropping support boxes makes sense, other players can't resupply themselves so it's a remote way for you to keep your team stocked

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however EVERYONE can heal themselves, there's no need for it to be remote

spark lily
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LOOK AT THIS PARAGON

hard crest
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This is what a true medic should be

wide marsh
spark lily
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RAAAAAAAAH

storm valve
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Taking P90, PP2000 and MP7 from the medic changed absolutely nothing, everyone was playing assault, they should return these weapons to the medic, and remove the C4 instead.

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If you take away the medic C4, PROBABLY everyone would continue playing assault, so everyone would have fun.

civic lark
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ok, my idea from another discussion on another thread here about medics and the new healing meta and how (subjectively) worse the medics are now, instead of just straight buffing medics somehow (i.e. increasing bandages or bandage speed or heal speed or whatever), what if medic is the only class that can drag (friendly) bodies? could be totally off base, idk

pliant tiger
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Instead I propose this:
Have medic move at sprint speed when dragging bodies. Will making risky revives actually possible and promote reviving. Might sound stupid at first, but all people in the other thread agreed it would fix the medic(maybe). Idea by Yofigi btw

pliant tiger
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And considering how shit the medic is at his job, he needs a little boost

pale jasper
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At least I dont have to make a suggestion lmao

pliant tiger
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Also whilst we're at it, can the medic's medkit healtime specifically for other players be increased by at least 50%? Takes way too long to heal someone and by the time I'm done two others need healing. Can't really keep up with my team.

autumn saffron
fickle oasis
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medic should be able to throw bodies like ragdolls

lucid rock
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would be nice if medic could have all-in-one tool for healing/reviving/bandaging, it might be nice to make healing as easy as possible, eg. to stop the bleed medic would have to heal the player to 100% and bleeding stops

autumn blade
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medic now feels just a bit useless
since you heal yourself very fast and most medics I encounter either don't pick up or don't heal
it makes now very little sense to choose medic over assault or support now

primal horizon
fickle oasis
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Ppl bandaging is faster than waiting for a medic to heal.

spark lily
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Plus reviving isn’t even really worth it half the time

odd cipher
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medic is fine, assault needs to lose dmrs, supports dont need battle rifles, game is mint

pliant tiger
timid hawk
odd cipher
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Reviving being low value is two-fold, teammate revives on fairly low hp, teammate is usually a moron who doesn’t cover for me while I have a medkit in my hand

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or you can call it three-fold, the person who needs a revive is typically asking for a revive on voice alerting all of china that not only is this dumbass over here, but there's a medic with a bandage in his hand trying to save him

spark lily
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It’s also the reasoning of “well respawning takes about just as long as reviving and healing to full, I can respawn in a better position or on an objective that needs me and the guy reviving me can keep his gun up instead of both of us dying because he was rezing me”

pliant tiger
spark lily
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The true way triage should be handled

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“Sir this man is bleeding out!”
“Yeah but this guy with a scratch has a 2.5, what’s he got?”
“1.2…”
“Get the body bag.”

odd cipher
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medics should get a body burning tool. so every time some moron screams over voice at me to revive him i can just burn his body to send him back to spawn screen

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i would use this over c4 unironically

timid hawk
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i feel like a lethal injection needle would be more appropriate

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unironically that could be really useful if you could execute downed enemies (on top of getting rid of annoying teammates)

pale jasper
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I support it

odd cipher
errant hatch
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#Doctor

[Healing]:

-The Medkit regenerates life at a faster rate or replace it with a gadget to heal faster and at any percentage of life

-Reduce the speed of self-bandaging by doctors

[Revival]:

-Give him a defibrillator instead of bandages to resuscitate faster

-The doctor can revive downed soldiers to 85% health

[Armament]

-Reduce the amount of ammunition you can carry

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They had written this when my suggestion was active, a summary of the different ideas that different players gave

teal hedge
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Also limit them to DRMs with ironsights only

errant hatch
odd cipher
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damn yall really dont want people to play medic

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or the game in general i guess. the people still playing probably don't want the entire game changed from the ground up

errant hatch
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Here is the post I made

odd cipher
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i mean, here's the reality, the people playing medic rn are majority healing/reviving people at this point because, the sweats/tryhards are playing assault/pdw, or if they're extra disgusting assault/dmr since that shit is busted. i dont see any reason to further nerf medic because all you're going to do is push the people still playing it off of it and there's already so few to begin with.

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it's like the people still calling for smg nerfs, yeah sure they might still need some range tuning... maybe. but there's like, an infinitely more pressing issue at the moment that's kind of the reason we're losing 1k+ players every month

errant hatch
odd cipher
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yeah but that's my point. medics don't need a rebalance. if anything assault/recons/supports need to be looked at due to the strength of dmrs/br's (i stand by a 2-3 hit kill on a class that regularly requires 5-6 hits to kill being unbalanced) and the simple fact that after 7 months supports still would only have 5 weapons if they didn't have br's.

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there's more important shit actively ruining the game and pushing people to quit

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you have 1 guy working on this stuff, medic is fine as is, if anything a little weak

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but not ruining the game

errant hatch
odd cipher
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i'd be surprised if they pay attention to anything. that's why there hasn't been an actual update in ~3 months

errant hatch
odd cipher
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community mod tools could save this game overnight, js

errant hatch
odd cipher
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steam workshop, map tools etc

errant hatch
# odd cipher steam workshop, map tools etc

And if the truth is... that is something that can revive the game and everyone can create their own experience in Battlebit... but the truth is I don't know what's wrong with Oki who doesn't want to enable it, yes even Squad, one Of the many games that Battlebit is inspired by, it has the same anti-cheat and still has the Steam WorkShop

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At this point, I believe that Oki has not sought out more developers or enabled the Steam Workshop just to continue being the legend of "3 people created the Battlefield Killer"

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Although only 1 person created the Lethal Company haha ​​but oh well

north fern
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i think medic should get there own vehicles and others should get a penalty if they try to stop medics from healing others

final oar
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I like to kill everyone with c4 and heal myself, not others. I'm a top medic 🤡

crimson hull
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medic isn't even used for this anymore 💀

hard crest
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Then for what medic is used?

tidal plank
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People should not be able to "give up" or bleed out whilst being rezzed.

buoyant root
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Rezzzed

soft creek
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rizzed

wide ingot
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this doesnt apply just to the medic, but i was looking at the gear stats earlier and noticed that in first aid theres only bandages, i think it would be interesting to have some more options in here, maybe a syringe similar to call of duty, where its slightly faster but doesnt heal bleeds and you cant use it on other players. If molotovs are ever added there could be burn gel or something that puts out the fire faster, just things that would make relying on the medic so much, but then buffing the speed at which the medic ground thrown box heal faster, similar to how the support ammo box can refill ammo practically instantly

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because one thing i dont like about the medic is how the ground box isnt actually that well known, nor is it very useful currently, but still a cool concept