#Medic - Feedback
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4 building you could do that on BF too, 5 and 6 are the same point so you're creating "artifical points"
dude make 100 points
but in reality 2
4 name which BF
Kek
Name them & they need to be free placed not pre placed
And?
You can put it everywhere in BBR?
đ
0 argument
there's limit on the ground
gg
okami I get it
BBR is an arcade game
you can't make a point against me so you insult
I insulted where?
5 & 6 are similar but different also
Fine to lie because you're mad and loosing the point there
but dude come on.. you did like 25 points to do your list
okami you don't have a point, just like in the support thread
What part
the part where you complain about things that are broken that are a problem with your internet and not the game
i read everything you said, though you didn't put much effort into reading anything i typed
"bleeding system with no bandage" kek
I actually answered to everything
(looks at games where bleeds are a duration)
(and don't need a bandage)
Yike
Yeah it's exactly how a game can become an RPG without making it actually Witcher 3
You put similar mechanic or you mixup mechanic but it's still not witcher
lol
it's just an FPS where you can build around
instead of prebuild like BFV you can build around
So basically no arguing behind it's just : you're wrong because I decided to, Ok
So you refuse to read a side of the arguement again
nah but come on It's Squad because you say 1 more mechanic
and when I am right your wrong
when the game is like fast respawn, no strategy almost cod gameplay
Never said it was squad, just a mix of squad & BF
could equally add more to the mix
the easy method now
god i love the no strategy arguement, tell me you can't play without telling me you can't play
You litteraly said you're wrong as the same thread where I talked about things being broken "that are a problem with your internet and not the game"
but look Okami actually read the discussion please
What are you talking about interning things, you talked about the server lagging? When I said the hitbox didn't get it (exactly like a guy put a video on it?)
Because there's a video around it
the hitbox isn't broken. that video you talked about showed 3+ people incapable of aiming
It's your point of view
3+ people couldn't land 4 shots, that's what we'd call a skill issue somewhere else and luck here
This must be the BBR drama everyone talks about
and I've even say you're biaised as hell
Welcome to the chat
you know what? because on the client side of the dude you can hear the hitmarkers
maybe it was his connection I don't know
?? you can't though. because they didn't hit him enough to kill him
I just came here to advocate for a medic balance change
feel free to suggest changes & such
what are you talking about? I'm talking about the FAL guy
link to the actual video then, and not just the thread
otherwise i have to guess what you're talking about
Dude he's coming to say "you're wrong because of that" and now he wants me to put the things there on the wrong topic
And he knows that hitboxes are never broken because he's developper on BBR
dude you lack argumentation
it's fine
i know the hitboxes aren't broken because i played 300 hours and don't have problems killing people
there's not a single point where i've lost a gunfight and went "ah damn, must be a broken hitbox"
Ok, I played for same hours and friends and me got some problems at some moment, also there's a lot of complaints on the general about HUGE servers issues
server issues aren't hitboxes being broken
so desync is happening or such?
I was with a friend when I emptied a full mag on a scout standing on a bar not moving with a MG36 and land 1 hitmarker, I didn't record the thing
the server crashed 10min after it on EU
which are server issues, not hitbox issues
but it's my side I guess
it's a problem between your internet and the server yes, not the game
So packet loss?
More than that, the server crashed, and it happens to me multiple times (not very often tho)
inb4 100+
But on the prone guy I couldn't tell if that was hitbox on a very weird position or the server, because it feels like everything was normal and I've a very stable connection for reasons
Yeah my ping was constent
it's 11:40 at night and i'm responding to someone who thinks server issues = broken hitboxes.... no
how did my life reach this point
But yea 12:41 here
You're not the judge here my friend I'm not taunting him he's just talking at my spot, he doesn't know what bugs I encountered
AM to clarify
He only has 300 hours and talk like he knows everything
I don't give a damn about his experience, each one has problems or not
oh damn he hit me with the "only"
Oh yeah when this dies down Iâll probably just repost my suggestion. I spammed the fortifications and buildables chat with ârevert the no building on objectivesâ and that worked so
Oh damn he's being a silly bitch

So back to this instead of arguing still full taunting
I would enjoy that to be blunt
Did you also have the yellow hitmarker?
I encountered that bug too
So many spawn building issues because of how big those spawn no build bubbles are
Yeah so hopefully this change makes a big difference
it would
I can't tell you How many times I couldn't build in a logical area due to a spawn point being "Nearby"
but yea what were your medic change ideas?
Iâve seen some weirdness where someone was able to build within a zone bubble but once it was destroyed we couldnât rebuild it
Mate you just called yellow hit markers a bug Iâm not sure you even play this game
I just had my firsts the two last days
Everyone currently in the chat has heard it and it hasnât died down lol: remove C4 from medic to tone down medics assault capability
Ah
I think this would be a good change personally
Iâm still in agreement with losing c4, just give me a breaching charge that doesnât harm players or the sledge
helps the vehicles, helps to differencate medic & assault more
I mean, vehicle players can suck egg but yeah
Yep I think sledge would be a good replacement
Can still interact with the environment but less powerful
As long as I can still crack walls idc
Fully losing that I would be very annoyed
And probably just rat as a support
It'll kinda looks like the assault with that
but it'll not fix the fact that Medic are strong, it's like fixing a minor side of the balance issue to think it's enough to put the class at its place
I honestly think it would bring their power into line nicely, maybe with the addition of making bandaging a bit faster for all other classes
Every single medic is running c4 because itâs by far the best gadget in that slot for a run and gun play style, which is how medic is played
the bandage will actulaly change significally all fights
when C4 will just remove the opportunity to dig into a wall (very not often) or to kill roofcampers and kills vehicles but it's not a Medic problem it's a C4 problem
C4 is situational
Specifically short to short-mid range is where medic is very powerful
Short to short-mid range engagements are usually in urban areas
yeah
C4 is really good in urban areas
It is but it's not like your key tools, you'll use it like 5% of the time
Remove it and you make medic a bit worse at the thing it shines a bit too much at
You are not using enough c4 my friend
well if you're a spammer.. yeah I mean I supposed there's some medics spam C4
but it's not a big problem imo
I think AoE should kinda fixed tho
Itâs very very powerful
Quickly move through buildings without even slowing down, blowing up walls between you and the enemies
not that much against infantry since the lethal zone is quite close on textures (you've to be on the otherside at 2m max smth like that)
Very quickly get to good angles
and mid air the aoe is tinier
And detonate people on the other side of the wall
And then easily heal any damage if you were a bit too close to the explosion
Sure maybe there should maybe less ammo, but imo again it's a C4 problem
By that I mean you can remove C4 of medic, it'll still be S tier
the guy destroy the wall with sledge hammer, full HP pick you up when you're healing
Most broken thing in every FPS are dead timing
when you don't have your weapon in your hands ready to shoot, it's the moment you're weak
it's more of other classes problems, like support being giga slow, recon only good for kills (no mark system..) engineer being RPG only, etc
Itâll bring medicâs power down in close quarters urban combat (where medic shines most) by a decent bit
And it will differentiate assault and medic a bit more
Then you go from there and bring the other classes up to match
Thatâs my take
No claim that itâll solve class balance or anything beyond these two things. I just think this would be a good change that moves class balance in the right direction.
I can show you games where I don't destroy a single wall going 100/20 medic
that's what I wanted to mean by that
and even more
at some point everything is destroyed
I get killed by medic c4 more often than heat rpgs
then you're a very lucky dude
My 4 friends that start played BBR has met way more RPG than C4, EU servers, maybe it's more a thing in NA
but anyway RPG HEAT is just way more stronger than C4 rn it's not even something not known
I include in that a medic c4âing a wall or something near me and then shooting me
Yes heat RPG is very very strong but itâs standalone
C4 on medic is a flexible tool that provides a good bit of power
Eh I guess heat is pretty flexible too
Theyâre both good
It's not the same level
With RPG Heat you can do easy 2/3/4 PER rockets
it's like destroying half of a squad from distance, with option to destroy wall from distance
Yeah heat is better than c4
You can manage 150m rocket into window with the ironsight not even PSO (that's what I do)
But more people play medic than engineer by a lot, so I get c4ed more
what mode do you play the most?
Conquest
The other effect I didnât add if removing c4 is making medics worse at vehicle killing, which imo is positive
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when in doubt we all stand together for no C4 on medic
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being honest I wouldn't mind if that was a engineer passive and everyone else tossed/had to effectively place them
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C4 only on support like BF
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Don't think they'll ever change that
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will ask new animation, and changes with classes
lol like demoing a tank is hard in this game

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I don't like camo
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not pay to win, play to win but skins on infantry are enough imo lol
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I killed many snipers with SSG when I was unlocking stuff

Velocity in this game is so easy compared to BF3
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you know that velocity of "long range sniper rifle" was 650m/s on BF3

but that on this game, no more recon
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me when nerf medic suggestion #187372121

medic needs a buff tbh
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whatttt
no
Im a really bad fisher tbh
need it for my fishing badge
have everything else done
but to be fair I do think that something has to be done about people giving up as im reviving them
its a pain in the but
Iâd be down for trophy blocking RPGs and C4, it does in cod
isnt its main purpose to beat RPGs irl?
Yeah and considering how spammable RPGs are at the moment, I don't see any problem with letting them do that.
Their radius is still fairly small and they are rather squishy anyway.
If RPG was nerfed into something reasonable for a gear slot instead of being a second primary, then blocking it would be too much.
Even then though, not that many people bring trophies, and itâs by no means a hard counter given how small its radius is
You canât put a trophy on a vehicle in this game like you can in Warzone lmao
in theory could make Frag RPG valuable bc its aoe is bi-sorry i couldnt keep a straight face for that one lmao
I mean I think you should be able to, stick it like you can stick mines on drones. Again, the radius is small and they can be shot off quite easily so it would hardly be overpowered.
Iâm 100% down
The radius doesnât even cover a whole vehicle either
And easily shot off with a gun
Tanks in BF4 had active protection and it wasnât that overpowered
yeah, make the other classes less shit maybe
Why does the game use squad instead of bf healing anyway
wdym bf healing?
Battlefield
Just forced the default regen to start with a 16s cooldown if you were in box range
it looks interesting
Might get medics to actually heal people đđđđ
Cooldowns are annoying though. For such a system I would prefer having to interact directly for a few seconds and then getting a heal over time.
This is valid.
Please nerf medic
Remove c4 from medic
Limit assault rifles or remove them from medic
Make it a unique class since right now itâs just the better assault
no ars, definitly
c4 removal, devs forgor about sledge 
Can we make medic 10cm shorter than everyone else
That way we can make fun of them
Yeah now that SMGs are more in line that might be meaningful too
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personally I am still the nut who believes remove the SMGs
I think a problem with this is that there are ARs that can do the same as most SMGs, but less so the other way
Like you put on a FAL or G36C and can go toe to toe in a close quarters fight with an SMG, but there isnât an SMG that can match the range of some ARs. Youâre not putting as big of a restriction by removing access to SMGs
I guess SMGs do have the crazy movement speed tho that ARs canât match
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ACR smg
they do
and i still think smg should be an assault class thing than a medic thing
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Try not to nerf medic challenge (impossible)
try not to make one of the only fun classes unplayable (impossible)
you can't deny tho that it is overtuned and just the better assault
slight nerfs here and there, like no ars and a medkit that heals in bursts would be much more reasonable, also why tf does medic even have the ranger armor xD
it's the better assault because assault doesn't have anything to make it "assault"
engineer is a better assault than assault
rpg the wall and rush through with an smg
ye that too but medic just is overtuned compared to anyone else
If you play medic without smgs and light armor, you ain't living
Coffee's ideas are pretty reasonable here
imagine not tying fucking healing to a single class
maybe then medic would not be a required class
wao
imagine if
all of these complaints were given a shit about and we were not at the mercy of medics
đ
imagine if
i could see where i was fucking shooting (why do bullet impacts flashbang you ong)
Itâs overpowered you canât deny that
I guarantee 90% of the medic players are only playing it because itâs a power fantasy
It needs to be more of a distinct class
It has most of the weapons from assault
Similar gadgets from assault
Itâs just a direct upgrade with infinite healing and then some
Why would players want to play assault or the other classes when they arenât nearly as strong as medic
so then is engi overpowered? cause i see plenty of those guys competing for top spots in matches even in non-vehicle modes
you can also compete in the top spots as an assault and yet it's the objectively worse class, that point makes no sense tbh
I'd say people just enjoy not having to worry about healing themselves
I'd not call it a direct upgrade, assault in theory does have better passive buffs but nothing can outweigh healing cause duh' it's fucking healing
1 medic is 1 less dmr assault or engi cuck
as long as healing is limited medic will remain popular, limiting healing further isn't the answer i'd go for to solve that especially when you want to limit the healing on the healing class (or some of these weirdo's who want to make it nothing but a heal bot, fucking what is that logic). until assault actually has it's own purpose and bonuses (besides ultimately negligible passives) it will always be less popular.
because here's the fun part, the assault passives don't help people who are bad. medkit helps people who are bad
Expecting the game to function at this scale with a dedicated healing class you look to for heals is just dumb
that's objectively false cuz i suck and am good with assault but bad/worse with medic, haha check mate (jk obviously)
The map and team sizes are too big for people to depend on another person for their healing, so as long as we have this weird "balance" medic will be popular
medic healing is ridiculous tho, or if it really has to stay because some people demand it atleast give assault a bandage speed buff, can't be that difficult to implement smh
This spills over to other classes as well since even if your passives make you better at handling your weapon that shit does not matter as long as you are not alive or at a disadvantage cause you just don't have the healing.
From the start I was against the bandage healing. It does not fix the problem with self healing and giving a band-aid "fix" to only assault will not fix anything. You want to make healing limited? Sure but at least make the limit something that fits the class balance and game's pace.
don't wanna make it limited
make it heal in bursts like as if it was on the ground and tbh i wouldn't be against making it more of a commitment by forcing you to walk while healing, this would both serve to make medics a lot less aggressive, even the first one could be enough of a placebo effect so that people don't just run through crossfire out in the open but like c'mon the medic class shouldn't outpace the assault class in aggression
that's why i say buff the assault bandage speed a bit and only slightly nerf medics healing, like the bursts aren't even that intrusive
the walking is but sprinting while taking bullets to the face and being ok after 2s is just dumb
I didn't mean you wanted to make it limited, it's more directed at oki.
Exactly, no matter how many combat buffs you give to assault with the current healing medic will always be more aggressive than them. Since your buffs do not matter when you are dead. The walk healing kinda comes down to what they want to make the pace of the game to be. I still feel that the whole bleeding mechanic doesn't fit well with the pace and movement of the game as they are.
the movement doesn't fit with the rest of the game.
bleeding is the only thing stopping this game from becoming faster than bf, cod or tf|2 oh no nvm it already is...
The battlebit identity crisis continues...
I am late, sorry about that, but keep in mind that we have around 13 ARs & less than half that in SMGs, so it makes sense that would be the case
because medics can't one shot people across the entire map, they can't nuke vehicles from far away, and can't replenish other players ammo
medic is strong but other classes very much still have their niche (besides assault)
I would say equally it is a case of not everyone will play the most meta option (at least all the time)
I am against nerfing medicâs healing or speed
Only nerf I would support is making medic less good at assault without changing those, which is why I say remove c4
Replace with sledge
That brings medicâs assault power down like 5-10%, then see where itâs at
and still the majority of players play medic because its an all round class
medic can destroy tanks and other vehicles quickly in close ranges due to having c4( c4 should be restricted to assault, support, and engineer)
medic is great at medium range combat due to having assault rifles( ar's should be restricted to assault and engineer)
medic can't replenish ammo(you wont run out during one life any way)
team or self healing?
forgot great at CQC as well
Both, itâs a healing class it should be good at healing
That too
keep in mind by virtue of infinite healing it is the best
so slowing it's self heal down isn't a immedate it is no longer the best (however this does hinge on how much it gets slowed compared to the default)
I think we mostly agree that the issue with medic is that itâs better as assault than assault
I feel like that can be fixed without nerfing any part of its healing
Personally that is highly debatable
But to the point, I feel a first things first is add a dedicated heal slot item for the various classes beside medic I suppose (since it already have one) that isn't the bandage
Really?
Yes
Why do you think medic is a problem?
You heard it before & you said part of it devon
but to sum up the medkit currently
faster & better in all ways shapes & forms
as well as being infinite
Yeah itâs the healing class
True, equally so is the TF2 medic & the PS2 medic
The problem is that thereâs no downside
burst healing for self heal
You donât give up anything in exchange for that ability
no ars
I will say this now, ALL of what I am about to say is not effecting the team heal
I feel the team heal could recieve buffs in exchange for these along with some other stuff
but
- make the self heal a burst as schlammjumper said rather than the current stream of healing or somehow slow the heal down a bit since stream healing is very verstile & effective
- if 1 isn't done, disable sprinting while doing a self heal
to sum up the self heal changes only
the burst I would make have a progress bar similar to the current bandage
I tend to agree pretty heavily with Lokisam, these changes are just going to make medic a lot less fun to play
It doesnât force the class into its niche any better, just makes it less fun and less powerful
please don't mention fun to support and assault mains, it is a joke to say fun meanwhile defending the class who fucks balance the hardest and makes all other classes a pain to play...
keep in mind what I said prior
about this is not including the team heal buffs & such
Yeah but what youâre trying to do is make medic a support class
And I donât agree
Medicâs combat niche is quick, close range, repeated engagements. Being able to re-engage faster than any other class is a huge part of its class identity and what makes it so fun
of it's current identity
This is equally abit of what will make it so assault can't compete
I am trying to avoid some power creep in my ideas
Youâd have to convince me that there was no way to bring assault up to medicâs power level for me to agree to nerf its self heal
Devon, your version of the idenity for medic is very, assault based to sum it up
But I feel at a baseline
you are telling me to find something that will make assault compete with Medic's medkit & passives (Infinite healing, fastest healing ingame,fastest self bandaging which reduces any downtime further and you get 20x mixed with a large degree of XP gain from all these before if used for team as well) without power creeping the balance bars
Donât see why you keep bringing up power creep tbh
As long as the classes are balanced against each other why does the power level matter? Isnât being more powerful more fun?
Also Iâm literally saying to nerf medic and then bring assault up to match it
So Iâm actively advocating against power creep
Remove C4 (replace with sledge) and ARs from medic. Thatâs a significant nerf.
C4 would be, ARs I am less sure, very for future based on how SMGs & so on get balanced
It makes medic less flexible, not by a lot but by some
no.
if everyone is powerful no one is.
you can't have underpowered things nor overpowered, you need a balance
or do you wish for 300m lmgs with exo tanking a whole mag?
medics heal is just plain stupid, tagging a medic twice with a fal on the stairs then following him with a rsh and giving him the killing blow that isn't one is just fucking dumb and i do not accept that this aggressive team supportive class can do that and also invalidates using assault 90% of the time.
if everyone is powerful no one is
Youâre agreeing with me right?
That power creep doesnât matter
that is not true lol
for reference he would've had 16hp then bandages in 3s and is up to 56 again, then heals 3 more seconds and apperently tanks 70 funking damage? not even a support has that kind of survivability
Thatâs what heâs saying tho right?
frick the health stream, it's uninteresting gameplay wise making medic far to lenient compared to everyone else
Add shotguns and give them only to assault, medic canât heal if you one tap him
wrong interpretation and bad quote usage
what i mean is if everyone's super powerful everyone just grinds against each other with every battle coming to an uninteresting and frustrating hault
!shotguns
Are you planning the addition of shotguns?
NO
but exaggerating what somebody is saying to the point it becomes absurd is disingenuous
with the same logic I can say "power creep is too scary let's just make everyone into worse supports"
Effectively power creep is okay in a PVE game
also lmao at the fact that shotgun discussion is ostracized cause oki has "skill issues"
also the rsh does 70dmg, i'd expect no one can easily tank that and walk away unscaved after 6s of running away...
is that a mfing "realism" argument in battlebit discord
shitguns can stay in cod ffs
nobody should be walking when I shoot them center mass with my sniper either then but oh well đ¤ˇââď¸
Funnier when oki says headshots are too easy (the rsh and deag exist)
but for a PVP game the Power creep can most certainly lead to issues
seriously?
Literally the reason behind nuking headshot multi for every gun
not even, just the pure stupitidy of the situation only being enabled by medics op self heal
Anyway
man oki has an uncanny ability to make me 
Copy bf2042 healing and get it over with 
like most people in this dc do but oki makes me facepalm with like 95% of his decisions
everyone ever...
Didn't people pull up oki's battlefield stats and he was like a below average to average player?
That's something only a persone that never saw powercreep can say tbh
no wonder we have so many head scratching balance decisions
Idk
I was exaggerating, it does matter. Iâve played tons of games where power creep is an issue
But in this case power creep is being defined as âmaking other classes almost as good as medic currently isâ
Itâs very disingenuous to call that power creep
I will be blunt, I do consider medic to be a outlier to the rest by a large degree
Yeah and Iâm saying that we should bring itâs power down by 10-20% and then the rest up to match that
Donât see how that keeps getting called power creep
I fully agree with this, btw
Just give everyone self healing that is not utter fucking shit and nerf medic's versatility by removing c4 etc.
Reason I keep saying a dedicated heal slot is needed is to help let us balance it's use time & so on more effectively
well let oki I should say
the fact that "people" even expected teamwork deep enough as to have a dedicated healing class with other classes not being able to heal in battlefield size maps and servers is just dumb
will say Planetside 2 has a interesting take
be it the revive grenades would be a no go lol
I mean planetside 2 has a bunch of other things to balance that out though
Nah wdym 
What squad system does to make it not doable?
yeah squad mates were the only time I had reliable heals
they can spawn on you and heal you before fucking off to die in some dumb place, they can help you hold a position and keep you healed up etc.
I meant squads system for healing aka sticking your ass to teammates for 8 seconds
imagine if 3/4 medics actally heal and not 1/5, we would live in a utopia
making me miss launch week
you can't make people do shit though
I'd rather not depend on a headless medic for heals
can encourage & the like but not make
when assault got bend over by everyone
well a community problem in generel, people either don't have a brain or they don't use it...
I only heal because i have literally nothing better to do at the time
Man this is incredibly evident when playing sniper lmao. I kill a guy, another guy comes and stands on his corpse reviving him, at no point does he think "Why die? Maybe sniper". Then I kill him and die laughing.
I heal cause I know what it feels like to play a class that is not medic đŤĄ
one word, objectives...

i heal when my team's in need, just what i should do as a medic
I haven't read anything
But I'm coming in just to say, medic should be able to akimbo medkits
Thx
when can i akimbo auto glocks?
Brings me back to the akimbo g18 in mw2
all of this is making me understand why passive regen exists in other games. turns out being the only one who can do that is way too strong
lol no passive health regen is aids
no passive health regen is aids
Yeah that's the conclusion I'm coming to
it's braindead, and you seem to be as well
there's no thought, no resource management, just sit behind a chest high wall for a few seconds to get your health back
Yeah I agree the medic kit shouldn't be free unlimited healing
i like how you're bothered by the medkit but completely fine with the idea of someone not even having to put away their gun to heal
cause... it's common lmao
the fact that everyone except medic has non-shit healing has been a problem since launch
yeah, i don't disagree
the bandage heals were a step in the right direction but they're not good enough
like at this point even regen is better
Medic effectively has the passive Regen you hate
You either take it from them or give to everyone
epicly ignores everything ive said to make a nonsensical argument
Honestly I'm just ignoring your posts because they're bad. Sorry
i was making a joke at your expense when i called you braindead, but i didn't think i was that spot on
Hm... Wonder if people criticized this idea when it was suggested and talked about how it solves absolutely fuck all when it comes to healing balance only to go fucking ignored
even on the bandage count bit
there really needs to be a separate item for healing, like a stimpak of sorts
is it realistic? no. does it matter? no, gameplay is more important
(not like bandaging a wound over and over to heal yourself to full health is realistic to begin with tbh)
not like bandaging a guy who was shot through the head actually fixes him
not like you can change direction mid air
yeah
a stimpak item that heals you to full over time (like a second or two) would be perfect
the main problem with bandages is that you have to spend multiple to heal yourself back up to full health, and it takes a shitton of time
free, improved & unlimited along self healing
Being honest a stimpak of sorts in it's own dedicated slot would allow so many self healing changes without effecting other parts as much as the badnage
mixed with they are also your bleed cure & reviving resource
Like this exact thing was the biggest criticism for bandage healing. Bandages now do too much, so it gets hard to balance them. They also fucking suck to use as healing but that's besides the point.
Yepper
with a stimpak being the limiting factor, and bandages not healing anymore, we could also just make bandages infinite for all classes
reviving teammates would become a lot more common since it would no longer take away from your own sustainability
and being able to infinitely bandage up bleeding wouldn't matter if you ran out of stimpaks and couldn't recover that health
personally I am mixed on the infinite bandages part
Eh if you are concerned about tickets, the biggest ticket loss source is objective control ticket bleed so it's largely unaffected by revives. Since reviving takes quite a bit and gets you back in less than 100% hp I don't see a reason to actually limit revives.
not tickets per say
Iâd be interested to see a breakdown of, in an average game, what % of tickets were lost to objectives and what % to respawns
Donât have a great intuitive feel for that
I am more thinking on if squad spawns get removed/heavily changed
it is unintuitive but a couple months back somebody did the math and it was overwhelmingly ticket bleed
I don't know why people have problems with this actually
to clarify squad spawns?
yeah
I've seen quite a few people bring squad spawns up but never really bothered to read what they were criticizing
Squad spawns when goofy ass spawn protection
my two cents
I don't take pennies
generic make medic boring to play suggestion
Sophisticated Adult videogame enjoyer: "Medics should be better at healing others than themselves."
Today's selfish videogame addicted youth: "Medic should have the best weapons and be the fastest and heal the quickest."
aye don't put all young people into that adhd bracket
i'm an assault user, doing the real shit and not some guy who uses medic to compensate for their skill issue
me: medic isnt even a good medic
assault isn't even a good assault because medic already is 
based
now give us kit switching exclusive to medic and were all set

Aye. I feel like medic just has everything to multi kill. Even with less powerful stuff I think he'll still dominate so its fans dont need to worry too much
Keep self-healing as it currently is but let medic heal more people effectively and remove their other utilities like C4
The primary healing in any game should be done by medics, not by people bandaging (which also comes down to making bleeds a lot less common)
Tanks should not fear medics
I agree
This would work if only the game wasn't as big as it is
You can't expect people on maps as big as these to consistently find medics to keep their hp up. So this just limits your gameplay options or just pushes you into playing medic again.
Like this is still the reason why medic is so popular. Depending on another class for something as essential as healing when the scale is this big just feels awful.
what if when you're at a low hp it highlights the closest medic to you, same way medic can see people with low hp
What I mean is, it should be easier to call for medics or find medics
a button to call for a medic that makes your low hp bar slightly bolder and brighter and render from farther away would be great
Say you have a "call medic" button from a radial selection wheel, that marks you for all nearby medics and also marks nearby medics for you
You get an arrow above you with a little red cross
The primary issue with BBR is communication, it's reaaaaal hard to ask to be healed
yeah it's hard to play this game without a mic
This is very, very obvious when I play US servers vs EU. The majority of US serverbase is English speaking and can understand requests.
The language gap on EU due to the considerable number of nations it encompasses basically makes calling for medic in voice chat worthless
Likewise, local voice chat doesn't actually travel that far, they have to be near you to hear anything, or in your squad.
Disagree, medic is popular because fast movement + fast self-heals, healing others is a side-bonus otherwise no one would be complaining about lack of healing
Obviously this comes down to BBRs nature of very short TTKs, but it's compounded that even if you survive, you're almost definitely below 40 health and have triggered a bleed, FORCING you to disengage and bandage within the next 5 seconds or die.
The last part is what feels bad, I could stay and kill more but I'm forced to back off and bandage, I'll die just as quickly on 20 health than 60 so it makes little odds to me
A whole lot of my kills, especially as support, come from shooting people who have yet to shoot me back, but getting tagged and having to pull away to fix a bleed just feels bad.
I feel like you didn't understand what I just said. Medic has fast and infinite healing which is just amazing to have. Yea sure bandaging bleeds is fucking annoying and that's also a plus on the medic side but it does not compare to not having to worry about running out of healing. With the low ttk being topped off on health becomes even more important, so you want to keep healing yourself. Not being able to do that and losing a fight because of it also feels bad. The speed and amount of healing medic has just puts them head and shoulders above other classes. You heal faster and do not have to worry about running out of it.
Yeah bleeding as a whole is just frustrating to deal with
I am saying fast and infinite healing isn't amazing to have
Not from an individual player perspective, but from a game balance perspective as a whole
I've done it, I've become the groza medic shitter, it's phenominally effective but it's extremely unsatisfying(?)
It's peak performance but there's no risk, and no risk means no excitement
I mean that's your experience, looking at the scoreboards people don't really need "risk" to get their excitement
it's also an untenable position in terms of balance, the only way to make it balanced between other classes without touching medic is to make everyone able to heal at the same rate, completely nullifying the medic class in the process.
It's just good gameplay design, anything else is childish (in the non-insulting term).
By that I mean "My characters the best because he can heal the fastest and has the best guns and is the fastest and can heal everyone else and can blow up tanks!"
I mean, no? You can reduce the gap to balance them. Other can and do have other things they can do over medic. It's just that they are missing an essential feature that holds them back.
Also don't agree with this, you want risk to get your excitement while other people want other things. For example mechanical skill. Doesn't make one better game design.
but I 100% agree on the medic c4 part. They should at most get a breaching charge.
You can have balance and mechanical skill, I'm not going to argue that point
But you understand that all the classes need to be somewhat balanced between themselves to have a good game experience right?
and bad balance can negatively affect others enjoyment even if they're not playing the class
I'd prefer everyone can self-heal the same (faster than current, slower than medic) including medic, but medic can also heal others.
I did not connect balance and mechanical skill at all though. I agree with the balance bit and that's what I criticized about your claim that "the only way to make it balanced between other classes without touching medic is to make everyone able to heal at the same rate, completely nullifying the medic class in the process".
Yea this is what I think should happen as well
Self heal speed should be the same for all classes, then medics can heal someone else faster to encourage teamwork.
Yea, I'd love to see that
I'd like to see bandages (including medic) take 4 seconds, and the medikit only able to heal other teammates
And faster revive times for medics, half what it is currently
along with halfing (or more) the chance of bleeding
but wouldn't this make bandaging bleeds feel even worse?
Why? currently it takes 6 seconds to bandage a bleed
really?
Yea
jesus christ no wonder they feel so fucking awful
I mean medics have a bandage bonus, so it takes 3
fuck 4 seconds make it 3
considering it only takes 40 damage to cause bleeds the bandaging needs to be quick
I'd balance it from the other end, reduce (heavily) the amount of bleeds
I'd be fine if that shit was outright removed tbh
make it so that, if you choose, you can actually stay in a firefight with <40 health
keep it in "milsim mode"
I don't hate bleeding as a concept, it does make you have to care about how you attack a little more and adds some dynamism, but it's too much currently
Like you can't just face-mash into a building and get out scot-free
the subconsious cost/benefit analysis of "do I sprint across this open ground to get a much better position for assaulting the nearby building, or will I get tagged and bleed, forcing me to pause"
I don't mind bleeding, but I think it triggers too often
As I've said in the past, the main problem with bleeding is as a player it's kind of abstracted a bit on our end. It feels mostly random when it happens because we don't have a health bar/numbers visible to see damage coming in. With such a high ttk game like this with stuff like bleeding happening at certain dmg gates, I think it's actually rather important to be able to see a health number
They also already SHOW US our health when we heal - which defeats the purpose of not having health numbers visible at all times
Because I know if my HP is at like 80 - as yeti mentioned - I'm basically dead. Not being at full HP basically means I lose whatever fight is coming up
So I'm always going to heal to full anyway
Medic isn't OP because they can self heal, they're op because they can self heal faster than anyone else for free
and they get the best weapons
I've made like 300 suggestions to fix this, so I'll list my favorite one
kinda needed tho for cqc and defending team mates
they should atleast limit assault rifles and maybe carbines. They already limit carbines for assault
~~or remove assault rifles from medic ~~
assault not having the scorpion is such a big middle finger in the face of anyone playing the correct class for aggression 
- Make it so medic moves slowly when using the medkit like when bandaging
- Make it so the medkit acts the exact same as it does when thrown on the ground (healing in chunks) so medic can't heal on the run
- Make it so medic only has access to smgs and carbines (add more things to the carbine class, m4 is a carbine lol)
- Medic's bandage speed being faster than everyone else's is A-OK.
- Everyone's bandage speed should be sped up a bit (but still slower than medic), in exchange bandaging a bleed SHOULD NOT HEAL (or heal less). This way bleeding still has an effect.
- Adjust bandage count based on equipment. Make it so having a heavier backpack means double the bandages or something similar.
The main ones are the top 3
Medic ofc would still have more bandages base than everyone else, but you could adjust the count on all classes
alternative, extremely wacky idea:
- medic now revives players at the same speed as all other classes
- medic revives players to full hp instead of 40
oh hell nah
that should just be part of medics kit with how fast the pace of the game is tbh
I would hate that revive change lol
The point of medic reviving fast is it allows people to sustain pushes and such. When I'm assault or support and I revive someone, it's usually out of desperation lol. You can really only get like 2 revives off before people start dying too, and it would require your whole squad to be on revive duty
Like, really think about how terrible it would feel to be medic and try to revive peeps but it take the full time it does for every other class
The top 2 bullet points I noted would probably fix the medic self heal issue and crackhead speed tbh
Without having to fundamentally change anything
Medics would have to wait much longer to reach full HP, they'd be very vulnerable while healing like every other class, and they can't just sprint and heal chip damage through fields - meaning they're not better tanks than supports
The largest issue with medics atm is simply that their self sustain is insane. They can easily win fight after fight - unlike other classes - for free.
Adding armor refills would counter this heavily, removing ARs from their class would make armor even more of a counter to their smaller arms fire at range, and doing the medkit changes I mentioned prevents them from essentially being able to run around a building like it's a benny hill skit to heal up within 10 seconds to be able to fight again instantly.
I don't think any other fundamental changes need to be made outside of this for a quick fix. The solution is real obvious imo.
Clarification as well, healing others works the same as it does now.
My dumbass forgor you can sprint and bandage
honestly, probs shouldn't be able to do that either for any class, but scratch the movement speed slowdown
as if anyone takes these kind of suggestions seriously 
I mean, we got mario kart voting in
xD
anything is possible
genuinely the best update this game has had
the occasional 1-vote dustydew win is worth it
Finally, someone gets it
Complaining for weeks in the fortifications channel let us build in objectives again
exactly đ
So what dumb shit did i miss
Based
erm akshualy engineer is the fastest
Let me reiterate the point for the 10102837405050th time
Remove c4 from medicđ
Remove (or restrict certain ones) assault rifles from medic
Most broken class in the game. They should have C4 and assault rifles removed
They can keep AR's, make SMGs heavier or restrict them to engineer only.
OR increase handling with ARs on assault.
There's actually no reason medic should play better than assault right now.
i think quite the opposite
and i agree with you about medic for some reason playing better than assault
Give assault SMGs as secondaries to bring its power up
At this point they may as well, Medic is just a ammo box addition away from being assault 2.0
So the problem is medic feels like a better assault cause they can heal really quick.
So what if medic still revives and heals others quick, but now assault bandaids faster instead, to be the one who keeps the pressure?
So swap the medic's self bandage speed with assault?
Yeah
I will make afew notes
but to start with
this would increase medic downtime from a bleed
assault still has somewhat limited bandages compared to the infinite self sustain power (and the best kind of self healing) from the medkit
mix in the medics still have C4,SMGs to speed them up further if they desire & so on
Medic does so many things
Basinga, there is a reason why I hold afew opinions on medics in gaming
- Jack of all trades but master of none gear (So think less spec gear like SMGs,Snipers & such, when they get these, player bases tend to either go heavy aggression (SMGs,shotguns & the like) or such
- Do not let them heal themselves as fast as others (not saying don't let them heal themselves at all)
- The medic's job on a team should be easy in concept/execution excluding situtions like under threat (so easy to keep up & do it, but complexity comes from the how in a sitution)
From a bf2 perspective, assault was the one with ARs and underbarrel grenades and Medic the one with smgs, which made sense to me, one had more firepower and the other one healed and did good when people got too close
so how was the balance between SMGs & ARs I suppose is a place to start
From a bf3 perspective, assault was combined with medic, and seeing battlefield split em up is like seing tf2 when theh split the equalizer between the new equalizer and escape plan, with the escape plan being much more useful than the new equalizer.
I forgot it's been a long time. There was grenade spam and you had to lay prone if you wanted to ads and shoot where you were aiming lol.
Well the equalizer is a case of it had the stats of when it was balanced with both
so it starts with reduced damage still
Equalizer is so sad đ
I agree with not being able to self heal so fast. They're supposed to be helping but with super quick self heal they're incentivized to push like maniac instead.
Not sure about the jack of all trades tho. They already have a really important and impactful job healing and reviving teammates really quick. They should have some weakness like the other classes do.
Cause if you try having 2 jack of all trades (assault & medic) then one's gonna be the better one. Like how it is rn... by a mile
the idea behind jack of all trades is they aren't really speced into anything thus able to help in most sitution but never the best
That's assault rn
Which I personally believe & have said before
that assault should get SMGs
they should get full access to carbines too
But to explain I would like assault to be the actual Assault
Think throwing every weapon at assault won't really fix anything. Plus it's nicer when classes feel more unique between each other. I feel It's more of an issue where medic has too much.
Not opposed to this, tho it odd that assault wouldnt have assault riffles purely cause of the namesake
Aight then no issue there
This class is so poorly balanced it killed the game đ
i started playing exclusively on a fast respawn server with full heal when you bandage, way better gameplay
can just play whatever and not feel punished for having fewer bandages
Whaaat? Being able to heal reliably is an overwhelming advantage when given to only one class? I wonder if somebody ever said this before /s
I don't mean to make fun of you
i still play medic a lot because assault doesn't have smgs tbh
it's just that this thread keeps coming back to this one thing over and over again
but i'm also just trying to get 10k kills on all the smgs at this point
eh that's different
I doubt the player base at large is playing medic just because they have access to smgs
i would exclusively play assault and support but assault doesn't have the vector nor the scoop
(fix dammit)
i mean, the playerbase is playing what works for them. for the sweats who gave up on call of duty, that's medic/smg cause they wanna run and gun
for people who don't like the sweats, they play engineer and rpg main because it's very easy to just shotgun people with
i don't think so, either they play whatever is fun (holy shit crazy concept ik) or they just left (could havenever happened ofc cough cough)
I just don't think thats the problem. Its the access to SMGs that makes it OP, self heals are nice, but they don't win individual encounters, its the insane move speed plus SMG shred power
move speed maybe, but aren't there multiple ar's with better ttk than the majority of smgs? (barring the ump which is STILL an abomination, and the vector inside 10m but if you're within 10m of a vector that's your own fault tbh)
Im not sure, looking at ads might be an interesting factor. But the smgs have no recoil, great ttk, and their only downside is mostly negated by the fast speed
"vector no recoil" funny
most of the ar's are pretty light on recoil as well, the ads speed and move speed is the only thing really separating smgs from ars (that and the smgs now gutted fall offs)
i put 10k kills on the vector and decided to palette cleanse by using the ump with only iron sights. that shit is broken lol, it does however still have more recoil than the pp19 and the mp5 (probably combined)
it got more but f i r e r a t e
who needs fire rate when you 3 hit kill vs 5+ (depending on armor), tbh i went back to the mp5 because i just want to get 10k kills on all smgs now and it being higher level to unlock means i have less time to use it between prestiges than i will on the others
Doesn't matter if your gun is up before any AR in the game is.
then stop sprinting everywhere with your ar out
i don't sprint nonstop when i have an lmg out for the same reason
To me that just reads like âI want to use an ar as an smgâ which would then do the thing everyone complained smgs were doing (overshadowing the other weapons)
depends in some ways, to explain further, I have as a medic ran AT people, got inside their building when on anything else I would've died but due to the speed & effectiveness of the healing and proceeded to kill them when I should've been at a disadvantage at least
to quote a mentor from planetside, I am racing you to two shots since the first comes out instantly, you are racing to 3
this class really needs its identity re-done
because medic is basically a class where you can be like...
if you wanna play assault play medic they have better assault weopons
wanna play support play medic with heavy armor and an assault rifle with a drum mag
wanna play anti vehicle engineer well play medic with c4
wanna play DMR recon well play as medic with one of the 200m assault rifles
like the only classes it cant copy are a engineer focused on vehicle repair, bolt actions recons, or support focusing on giving ammo
because its identity isn't medic
its this class can do everything that all other classes can do but a little bit less or a bit better like the smallest of difference that its almost not noticeable
oh and it has unlimited healing for itself
People keep forgeting the best kind of infinite healing
it has no time investment beside pulling the box out and is a consisent & constant stream of HP unless you are bleeding, which you can fix a bleed RATHER fast & it gives a 40 HP heal on top
you can equally heal while reloading or increase your heal rate by tossing the box down
or simply just toss it down to heal & still be able to respond to threats
tbh i think medic should heal themselves the same way as everyone else with the same bandage speed on themselves
like they cant heal themselves with there medkit
I still feel we should just get a dedicated heal slot
i don't because medics would rarely heal other people and it was quite annoying
been feeling that way since the addition was first announced
oh i agree with this
let me start I am not saying "No one but medic should heal"
i actually suggested that in the same slot as c4 every class gets like a 2 time use health kit
that heals 75 hp
I am saying bandages are tied to 3 actions
than we get into the "that will be a mandatory gadget" item
well rn c4 is a mandatory item so balancing that out with a different mandatory item in the same slot would work in my mind
is one of my early posts on the subject
Personally I would rather we get a dedicated healing slot
Something different to bandages
would let us add different kinds of healing items that most to everyone could use
without effecting bandages
i still think it be better to have it in the c4 slot so that people would have something worthy to pick over c4
depending on what you play, things do
support has the mines,claymores & trophy system
engineer can pick a repair tool, trophy system & AT mines (We all know how people like rushing through main roads)
medic has the smoke launcher as does assault
eh mines and claymores are ok but c4 is still more useful
and trophy is only on a few classes so its more of a specialty item anyway and only useful in limited situations while c4 is useful in a lot more situations
so everyone amd i mean like most of the player base runs c4
Mines & claymores are support are a touch more valuable than others beside recon
trophy I mentioned on support due to their playstyle
Trophy on engineer to help deal with anti tank grenades as a example or if they desire to do some building (they have a secondary niche on building due to barb wire access)
Trophy is also on 3 of the 5 classes to my knowledge
also this kinda says C4 may be a touch too powerful & needs more counters or such
I'll agree with this because support is so slow they dont get as much of a use out of c4
I've never seen a engineer run a trophy for anti tank grenades because tandem and c4 are more of a danger
c4 kills people really easily, it destroys builds really easily, and it destroys vehicles very well
that's what its ran so much. it does everything except destroys grenades which is situational and crates smoke which is also situational
its a solve almost every common situational problem item
group of clustered enemies-c4
a wall in the way-c4
a tank near by-c4
a boobie trap for someone coming through a door way-c4
a claymore or mine set up in a actually thoughtful way where you can easily shoot them-c4
and it being on medic makes the medic even more of a do it all class
and instead of removing c4 from medic or nerfing it into the ground make it where there is a really good thing to instead trade off for it
no more medic self heal from the main medkit or bandage healing instead have a item to have a trade of of ether have c4 and be aggressive but need healing from a medic or a item that you can heal yourself with but dont get the c4 versatility
Vector is mid tbh
High recoild, but some of the SMGs have super duper low recoil and high run speed
vector has really high fire rate with a really solid ttk its not mid its just not meta anymore
In my personal opinion its mid. High recoil for what it is. Maybe its a skill issue b/c I can't handle recoil, but its way too hard to control
man I've never seen someone skill issues themselves i respect that
ya i agree the recoil is high compared to other smgs but i think that's more of a problem with the other smgs then the vector
other smgs are to laser accurate that even with the reduced damage over distance they still kill way to easy for how far they are shooting
bingo. SMGs only downside is the short range, maybe higher recoil could compensate for them being the absolute meta as well.
tbh if you can play in vectors effective range it's arguably still the best smg in the game. but positioning is a lot harder than people realize so it ends up feeling pretty lackluster compared to the other options. to touch on the c4 being overtuned thing, just give me the sledge already. move c4 to assault only, maybe engi as well but rpgs already cancer enough without making it even easier
Couldâve sworn like 3mo ago you were outraged when I proposed removing c4 from medic lol
Also totally agree about the vector being super position dependent. My friend shreds so hard with it but heâs really good at SMG positioning. My other friend says itâs bad and wonât run a gun he canât kill people at any range with
ya vector is balanced the other smgs not as much
Smg positioning đ
i mean tbh if you position yourself like your using a smg it would be different then if you were positioning with a lmg, sniper, and some of the assault rifles. So I feel like saying smg position is accurate.
You laugh but my friend cannot understand that he needs to not take fights at 100m if heâs using a SMG
Anywhere behind the frontline that can't get railed by snipers the end
i mean you still can youll just have no ammo
no probably more of a short range flanking position where its easier to do hit amd run attacks
nah, i've agreed for months that medic should either have c2 (cant damage players only the environment) or the sledge
i just want to be able to break walls, idc how
I meant not smgs
ah
Ah yeah thatâs right
i think c4 only on assault is a solid shout tbh
But I need it on recon to blow the roof skirts off
Just chiming in again that SMGs in general still feel far too strong on medic
It feels like cheating when I play them. I'm not an expert on what might make them this strong or unfun to fight against, but the overall TTK might be one of them
A lot of ARs (looking at you FAL) compete with SMGs in terms of TTK. SMGs are just so fast and easy to use
Yeah, that's probably it
They are far too reliable with far too little downsides for their TTK
Yeah imo theyâre really strong but after the range nerf theyâre more in line with the other guns
they also are much shorter generally so their hipfire isnt getting fucked up by obstacles
and with hipfire as accurate as this game thats a huge advantage
losing p90 T.T i'm almost 10k kills on it
just use assault lmao
I'm surprised medic kept vector, seems like all high ROF SMGS got taken except for it.
Kept MP5 which I'm fine with
I think it's stick as the extreme close SMG is why it's kept
IDK weird choice. But really on the SMG side you have MP5 for close/med and vector for straight up close engagements. Just was strange to leave it if the rebalance is intended to be a medic nerf
It's Oki things
Yep, keeping it weird as always
My belovedâŚ
Itâs goneâŚ
Now I have to choose between my favourite gun and my favourite classâŚ
HOW COULD YOU OKI
Honey BadgerâŚ
My babyâŚ
First you donât buff it and now you take it from me entirely?! THE CRUELTY
its probably more of a really fast ttk with super low recoil and super fast run speed
play assault ig lol
Medic getting the G3 pog
Oki buffed Honey tho
Yeah way back but I still think it could use a tiny bit of loving, particularly in the mag department
How to fix Medic
Medic is actually a support class, even tho it's used an an assault, ergo, used wrongly..
Everyone complains it's overpowered, it's a 1-man army, and in it's current, broken state, it is..
Everyone also complains, that Snipers, are not team players, "they just sit on the outskirts, popping a few players, here & there"...
News Flash!
The Medic is also NOT a team player, currently.
Therefore, I've thought about this a lot, so here's my idea's
Weapons
SMG's, PDW's & Maybe Carbines
They don't need AR's, as they are supposed to be helping/supporting the team/squad push. These are reserved for the Assault class.
Teamplay
1 change will make the medic, less OP, bring it back to being a team-player, while not completely nerfing it..
Remove the self heal from the medkit.
By removing this, the Medic class now has to rely on other medics for heals, meaning, they are no longer 1-man armies, or OP.
Team mates will now have to protect the medic, for that push, making him more important.
He can no longer run off, and do his own thing, for so long..
That's not to say he's useless, he still has 20 bandages, which means, he can still heal himself like 6 times, before he runs out.. It's just no longer infinite..
Yes, a controversial take, I get it, I'm a big Medic fan boy, but I play a Medic, to be a Medic, not Rambo, that's what Assault is for..
FYI, the Support class cannot just click to replenish his ammo.. "because it's OP", Yet.. The Medic can...
I know that this will get frowned on, as people don't want to lose their OP chars, but Medics are broken.. Removing weapons they should have, I dunno, I don't see how that'll help..
i know this sounds stupid how about we just remove medic class? put medic kit on assault class, make medkit refill bandages for everyone just like how ammo boxes refills ammo but he needs to drop the medkit to refill his own just like support class.
removing self heal from the medkit has been suggested a million times and it's just as stupid of an idea as it was the first million times
teamwork should be encouraged, not necessitated
you SHOULD be able to run off and do your own thing
I have one thing to say about your stuffs smg are the reason that medic is played as assault and they need to bandage themselves at the same speed as everyone else...
other then that I totally agree đ
the medic will still get more heals over every other class. it will not be forced to play as a group at all.
"He can no longer run off, and do his own thing, for so long."
ya so it's balanced to every other class?
Or just remove class system and give everyone whatever loadout so redestribution guns to classes wont be needed. Make medkit refill allies bandages just like ammo boxes and can only refill self by dropping it. Then put rpg, medkit and ammo boxes in the same slot so they cant have both.
forcing people to play a certain way is not going to make anyone happy. instead, playing around your team should be more rewarding. why is putting down medkits completely pointless, for example?
actually ya good point out if a medic wants to heal with there medkit they have to put it on the ground. so it will be useful now. Its really not a bad "bringing it down" its making it on par with everyone else. And its not forcing you to play with people. If you want to run around solo you still can. You just don't get unlimited, super fast healing. Its called making it as balanced as all the other classes when it comes to self healing.
Ya its gonna feel sucky that's what happens when you nerf something. In the long run through it will build up a healthier game and make people go "oh i don't need to play this class because it doesn't have unlimited healing."
The only other way to balance it is to give every class unlimited healing and at that point just remove all classes and just have one that can have everything.
I agree with the gun changes, medic should not have long range guns at all. I think this is kind of a silly time to suggest removing the self heal, we need to see how the game plays now that all other classâ bandage speed has been increased in order to get a feel for how OP the medic self heal is in comparison.
Also, fix the ability of medic to drop bandages for other players. This worked at launch and has been broken for months.
Why fix it when they can just make medkit refill bandages like ammo boxes
With right click
Another good option yeah
Haha I didnât know that
the only way i can see self healing with the medkit be ok is if it acts the same way as if it was on the ground so you gotta fill up a whole bar before getting the 40 or so heals
and it should take a bit longer then bandaging because it is unlimited
you could also just not miss someone enough that they have time to switch to med kit and outheal your bullets
clown reacts but like, seriously, it's slower than bandage healing already for medic, if you can't kill someone with a medkit in their hands you probably just don't deserve the kill.
it's so easy lol
i mean, i hate to be like "skill issue" or anything like that but like, you need so long with medkit in hand that you could prolly die 2-3 times (or more) before you reach full hp
if you can't kill with that much time to shoot at someone idk what to tell you
Itâs 6 seconds from 9HP to 100 
6 seconds actually? i've never timed it
I did. once
you die in like .25 or less to 90% of the weapons
Thatâs with a +40 bandage and medkit from there
thats what 4 deaths a second? theoretically speaking? i'm bad at math
someone correct me if i'm wrong here
The thing is that you heal progressively, and with how whacky a medic can make his movement, he can outheal the shots you hit and get into cover to heal to full
sure but eventually they will stand still to shoot you back, you can choose to just watch them jump around and when they stop moving kill them
and reminder
medkit is unlimited healing (very op)
so you can pop in and out of cover to quickly heal indefinitely
tbh i think the unlimited healing is overrated
I do it a lot
99% of people can't use it properly or live long enough for it to matter if it had a cap to how much healing you could get from it
I start the counter from the frame the medkit lowers into the bandage, then stop the frame the progress bar disappears
Honestly
Make the medikit tied to a resource meter or something
Having the box itself is fine it being infinite isnât
Maybe then having two of those would actually make senseâŚ.
it literally makes no difference if it's infinite or not, to me anyway. i'll die 40-50 times getting 130+ kills. there's no universe i'd run out of medkit uses unless they nerfed it into nonexistence
Well thereâs just a lot wrong with medic, and frankly I donât think the guns were the issue
the gun change isn't even a nerf except losing the mp7 imo. i'm annoyed about losing p90 but it doesn't matter
i now get to use better guns, oh no the humanity
G3
Might as well be a DMRâŚ
is now a BR
Slap a 4x on there, put it on semi, profit
too much work, just keep using ak15/scar/fal
ya most of the battle rifles were DMRs anyway so medic already had them
Itâs like
I donât mind medic being a duelist
Now heâs more of a generalist
At least thatâs how I classify guns in this game
tbh medic not healing with the kit anymore but with bandages still makes them the most survivable class
I mean we have 20 of them
so the person going "oh you can't play solo anymore" look kinda silly
who cares
they were shit before lol
heal 5000 hp. nah i'll just neck instead
literally faster xp to just frag tf our every game than try to complete that garbage challenge
I mean I guess theyâre kind of meant to be shit. Supposed to use this beautiful voice chat feature and ask âhey medic can you heal me?â
85% of the time this works.
tbh most medics didn't wanna heal others anyway so it doesn't really matter
i don't heal others usually but that's because i'm not near other people lol
but there could be a full heal on bandages
like the fast heal does 40
a slow heal for full health
i heal others whenever i can, but you have to understand that it's a very high risk low reward situation for a medic
that's if your in a really heavy enemy area but ypu could be in the blue spawn zone with no one there and a lot of medics will ignore you
when you spend time healing someone, you're asking for someone to come by and kill both of you. your healing target will pretty much never protect the two of you. why would i waste time healing someone with 5/30 kd, and risk both of us dying, when i could be out and about topfragging?
which is why i think dropping down medkits needs to be more viable. so you can heal your team without having to babysit them
not to mention you end up having to chase them down to heal them
while the idea is nice in the teamwork perspective that quickly breaks down when you consider how chaotic shit gets
heal while reloading, heal while healing, heal while keeping your gun ready to shoot?
Personally I can see medic with a less dedicated CQC loadout, allow them to assist their teammates at the very least in various situtions
ya that's what I'm thinking the whole reason they were pushing and assaulting like crazy was because of the SMGs and PDWs and forcing them to only use thoes guns will make it even worse because of how strong they are
its like oh people don't like how medic is basically assault because they rush into objectives and run out and not supporting there team becauseof this aggressive play style... so lets make them only have guns that support that play style!!!
Lets not make medic a better medic!!!
someday medic will be nerfed enough for everyone to be happy and there won't be anyone playing medic
I would agree with that statement if medic wasn't op, but it is and it needs to be leveled out to every other class XD
Like it is the go to class that can do everything, with this weopons change it won't be as much, and with losing unlimited healing it will be on a closer balance to every other class so people won't feel forced to play it.
I'm just saying I think medic would be a better class using assault rifles and carbines, instead of SMGs and PDWs because it would match the whole we want them to actually support teammates... So you should give guns that work at a wide range of usefulness so they can play in areas to support everyone best and not just close range guns that will force them to do cqb
what gun fits that? cause ar's are competitive up close, the carbines feature the p90 (weaker than most smgs unless you can hs or vastly outskill your opponent) and the groza which is the ump before the ump was an abomination.
so like, what's your brilliant replacement to that?
sorry idk why i included p90, i'm asleep at wheel
fucking g36c is in there tho
who cares
groza is there tho
most broken gun in the game
idk man, i don't think there's a single weapon that fits what you want
without making them specialists somewhere else
um what assault rifle works up close and at a farther range well you said it ARs
what smg is good at farther ranges hmmmmmm i can't really think of any because they start dropping damage really fast
ya there gonna have guns that incentives pushing no mater what
ar's work up close as well as any smg, and have further range due to lack of dmg drop off
but making it where the only guns they have forces pushing doesn't match the plans the mod posted
they want to make medics feel like supporting players so why force them to only have cqb weapons when they should have guns that can be used at wider ranges
and doesn't force pushing to get kills
what im telling you is it doesnt matter which flavor of smg you give them
ar's have a longer range but are just as effective as smgs
nothing changes
except now it's easier for me to cross map people
you clearly don't understand the point I'm trying to make
i understand the point that you're making. you want to take away smgs/pdws because they encourage a run and gun play style. here's the thing, you can do the same fucking thing with all the ar's and carbines and battle rifles and it makes no difference. nerf the infinite heal, it changes nothing. 99.99% of the time medics die before they do more than 300 hp worth of total healing. it changes nothing.
remove the medkit, bandages are faster lol
ya you don't
my point it SMGs and PDWs ONLY support ay run and gun style
while if they wamt medics to be able to support everyone they need guns that play EVERY style excluding bolt actions of course
they should be able to run and gun and to be able to have longe range gun fights so they can support people in those fights while also being able to get kills. If they cant kill at ranges where people using ARs are they aren't going to stay and help they are going to push and ignore anyone around them that needs healed
.
ya there is always going to be people who aren't going to help others, but only having SMGs and PDWs is going to greatly increase that
oh you live in a fantasy land where engagements take place beyond 20m consistently got it nvm
you and i play different games
even if i could medkit people as support i have no reason to for the same reasons goobie and â listed earlier
it has nothing to do with weapon type
of the new or old SMGs?
?
category
new
I feel like there's a bug where sometimes I right click to heal someone and it just does nothing? Wondering if others have it 
Iâve honestly never seen it, maybe try to get some footage for it?
I heal a lot on medic so I really have no clue
well you heal which ever closest to you probably you are looking at someone and you think your not healing him or something?
Depends on if they're getting points for healing at all
I'd do the alternate take and give them more standard weapons only, ARs and Carbines.
Give Assault access ARs, BRs, DMRs and Carbines (but lowe bandages back down to pre-buff levels).
Give Engineer access to SMGs, PDWs and DMRs
Keep support as-is, LMGs and LSWs only
Give Recon access to SRs, SMGs and PDWs
ARs and Carbines still have a lot of range flexibility, but it keeps it more in-line with the limitations of the other support class (support)
That's fair, I guess I see why people complain the Medic has SMG's, however, as a support char, it does only need short range weapons tbh
So.. Carbines would be fine
More looking at effective ranges.
Assault is effective close to medium-long
Medic is effective medium-short to medium-long
Engineer is effective either close or medium-long
Support is effective medium to medium-long
Recon is effective either close or long
Kinda puts the classes in a bit more of a niche
I mean, does not matter anyway, 90% of the Medic fan boys, don't like this idea.. As they can't be Rambo anymore >.<
Sometimes you gotta swallow the bitter pill to get better đ¤ˇââď¸
berating a considerable portion of the playerbase instead of trying to understand why they'd want weapon variety is definitely a way to convince people to agree with you
it's not like SMGs are really all that OP anymore? the damage fall off was a much needed nerf. the MP7 is the only one that really stands out now, and it's getting moved to PDWs so medic won't be able to abuse it anyway
Yes but also, if a change will make medic worse but improve the overall game, it should be considered on more than the opinion of those who play medic
Who will rightfully be upset that their favourite class is getting a nerf
i agree, but i don't see how limiting weapon variety will improve the overall game
And SMGs are still very much OP
something like double self bandage speed for everyone, and bandages healing 50 HP, are technically a nerf to the medic. but it does make the game better overall
Having classes each fill their own role and niche allows the game to be balanced a lot more fluidly and makes the games themselves far more dynamic and enjoyable, weapon limitations are a key part of this
I'm not berating anyone, it's a fact.. I myself am a Medic fan boy, yet I suggested the idea..
Each class should have both advantages and disadvantages in order to both feel useful but not overlap another classes role too heavily
medic's role and niche is "run around, heal people, kill people". how does removing SMGs help him with that?
That's the current role, which overlaps too heavily with Assault
And to an extent Engineer (for building and vehicle demolishing)
if you're forced to take weapons with lower movement speed, that means it's harder for you to reach your teammates to heal them
it'd encourage turtling and just sitting in a heal pile
Which will get demolished when a class that excels at close combat rushes you, completing the cycle
Pasting my thoughts from #1178443533204607056
But yeah. My summary of this issue:
Give medic the guns back, theyâre not the issue. Medic should be allowed to do whatever they goddamn want even if itâs not their class description. (I mean recon doesnât do reconnaissance, assault has DMRs, Support doesnât support much and engineer doesnât do engineering he just blows shit up)
Medic should get more encouragement to play with the team rather than solo, but their ability to solo shouldnât be removed, only slightly neutered.





Are you planning the addition of shotguns?