#Medic - Feedback

1 messages ¡ Page 7 of 1

wide marsh
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okami going "BBR is pure BF" effectively

covert depot
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4 building you could do that on BF too, 5 and 6 are the same point so you're creating "artifical points"

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dude make 100 points

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but in reality 2

wide marsh
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4 name which BF

covert depot
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Kek

wide marsh
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Name them & they need to be free placed not pre placed

covert depot
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on BFV because you said you played it

wide marsh
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So those are pre placed

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try again

covert depot
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spoiler you did not

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and?

wide marsh
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And?

covert depot
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You can put it everywhere in BBR?

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😂

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0 argument

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there's limit on the ground

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gg

wide marsh
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okami I get it

covert depot
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BBR is an arcade game

wide marsh
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you can't make a point against me so you insult

covert depot
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I insulted where?

wide marsh
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5 & 6 are similar but different also

covert depot
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Fine to lie because you're mad and loosing the point there

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but dude come on.. you did like 25 points to do your list

odd cipher
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okami you don't have a point, just like in the support thread

odd cipher
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the part where you complain about things that are broken that are a problem with your internet and not the game

covert depot
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go on the topic you're talking

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I don't understand

odd cipher
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i read everything you said, though you didn't put much effort into reading anything i typed

covert depot
covert depot
wide marsh
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(and don't need a bandage)

covert depot
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You put similar mechanic or you mixup mechanic but it's still not witcher

wide marsh
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lol

covert depot
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it's just an FPS where you can build around

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instead of prebuild like BFV you can build around

covert depot
wide marsh
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So you refuse to read a side of the arguement again

covert depot
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nah but come on It's Squad because you say 1 more mechanic

wide marsh
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and when I am right your wrong

covert depot
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when the game is like fast respawn, no strategy almost cod gameplay

wide marsh
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Never said it was squad, just a mix of squad & BF

covert depot
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super mobility (way more than BF btw)

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maybe Squad has the mobility part

wide marsh
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could equally add more to the mix

covert depot
odd cipher
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god i love the no strategy arguement, tell me you can't play without telling me you can't play

covert depot
wide marsh
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but look Okami actually read the discussion please

covert depot
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What are you talking about interning things, you talked about the server lagging? When I said the hitbox didn't get it (exactly like a guy put a video on it?)

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Because there's a video around it

odd cipher
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the hitbox isn't broken. that video you talked about showed 3+ people incapable of aiming

covert depot
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It's your point of view

odd cipher
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3+ people couldn't land 4 shots, that's what we'd call a skill issue somewhere else and luck here

fervent ocean
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This must be the BBR drama everyone talks about

covert depot
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and I've even say you're biaised as hell

wide marsh
covert depot
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you know what? because on the client side of the dude you can hear the hitmarkers

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maybe it was his connection I don't know

odd cipher
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?? you can't though. because they didn't hit him enough to kill him

fervent ocean
wide marsh
covert depot
odd cipher
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link to the actual video then, and not just the thread

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otherwise i have to guess what you're talking about

covert depot
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And he knows that hitboxes are never broken because he's developper on BBR

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dude you lack argumentation

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it's fine

odd cipher
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i know the hitboxes aren't broken because i played 300 hours and don't have problems killing people

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there's not a single point where i've lost a gunfight and went "ah damn, must be a broken hitbox"

covert depot
odd cipher
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server issues aren't hitboxes being broken

covert depot
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I was with a friend when I emptied a full mag on a scout standing on a bar not moving with a MG36 and land 1 hitmarker, I didn't record the thing

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the server crashed 10min after it on EU

wide marsh
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which are server issues, not hitbox issues

covert depot
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but it's my side I guess

odd cipher
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it's a problem between your internet and the server yes, not the game

wide marsh
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So packet loss?

covert depot
wide marsh
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or server issues in general

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So did you check your ping with server?

odd cipher
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inb4 100+

covert depot
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But on the prone guy I couldn't tell if that was hitbox on a very weird position or the server, because it feels like everything was normal and I've a very stable connection for reasons

covert depot
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Like being a bitch

covert depot
odd cipher
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it's 11:40 at night and i'm responding to someone who thinks server issues = broken hitboxes.... no

wide marsh
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you have no room to talk

odd cipher
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how did my life reach this point

wide marsh
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But yea 12:41 here

covert depot
wide marsh
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AM to clarify

covert depot
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He only has 300 hours and talk like he knows everything

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I don't give a damn about his experience, each one has problems or not

odd cipher
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oh damn he hit me with the "only"

fervent ocean
# wide marsh feel free to suggest changes & such

Oh yeah when this dies down I’ll probably just repost my suggestion. I spammed the fortifications and buildables chat with “revert the no building on objectives” and that worked so

covert depot
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So back to this instead of arguing still full taunting

covert depot
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I encountered that bug too

wide marsh
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So many spawn building issues because of how big those spawn no build bubbles are

fervent ocean
wide marsh
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I can't tell you How many times I couldn't build in a logical area due to a spawn point being "Nearby"

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but yea what were your medic change ideas?

odd cipher
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I’ve seen some weirdness where someone was able to build within a zone bubble but once it was destroyed we couldn’t rebuild it

covert depot
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Damn so.. there's bug in game

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Insane

odd cipher
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Mate you just called yellow hit markers a bug I’m not sure you even play this game

covert depot
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I just had my firsts the two last days

fervent ocean
wide marsh
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I think this would be a good change personally

odd cipher
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I’m still in agreement with losing c4, just give me a breaching charge that doesn’t harm players or the sledge

wide marsh
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helps the vehicles, helps to differencate medic & assault more

odd cipher
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I mean, vehicle players can suck egg but yeah

fervent ocean
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Can still interact with the environment but less powerful

odd cipher
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As long as I can still crack walls idc

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Fully losing that I would be very annoyed

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And probably just rat as a support

covert depot
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but it'll not fix the fact that Medic are strong, it's like fixing a minor side of the balance issue to think it's enough to put the class at its place

fervent ocean
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I honestly think it would bring their power into line nicely, maybe with the addition of making bandaging a bit faster for all other classes

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Every single medic is running c4 because it’s by far the best gadget in that slot for a run and gun play style, which is how medic is played

covert depot
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the bandage will actulaly change significally all fights

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when C4 will just remove the opportunity to dig into a wall (very not often) or to kill roofcampers and kills vehicles but it's not a Medic problem it's a C4 problem

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C4 is situational

fervent ocean
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Specifically short to short-mid range is where medic is very powerful

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Short to short-mid range engagements are usually in urban areas

covert depot
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yeah

fervent ocean
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C4 is really good in urban areas

covert depot
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It is but it's not like your key tools, you'll use it like 5% of the time

fervent ocean
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Remove it and you make medic a bit worse at the thing it shines a bit too much at

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You are not using enough c4 my friend

covert depot
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well if you're a spammer.. yeah I mean I supposed there's some medics spam C4

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but it's not a big problem imo

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I think AoE should kinda fixed tho

fervent ocean
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It’s very very powerful

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Quickly move through buildings without even slowing down, blowing up walls between you and the enemies

covert depot
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not that much against infantry since the lethal zone is quite close on textures (you've to be on the otherside at 2m max smth like that)

fervent ocean
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Very quickly get to good angles

covert depot
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and mid air the aoe is tinier

fervent ocean
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And detonate people on the other side of the wall

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And then easily heal any damage if you were a bit too close to the explosion

covert depot
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By that I mean you can remove C4 of medic, it'll still be S tier

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the guy destroy the wall with sledge hammer, full HP pick you up when you're healing

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Most broken thing in every FPS are dead timing

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when you don't have your weapon in your hands ready to shoot, it's the moment you're weak

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it's more of other classes problems, like support being giga slow, recon only good for kills (no mark system..) engineer being RPG only, etc

fervent ocean
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And it will differentiate assault and medic a bit more

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Then you go from there and bring the other classes up to match

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That’s my take

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No claim that it’ll solve class balance or anything beyond these two things. I just think this would be a good change that moves class balance in the right direction.

covert depot
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that's what I wanted to mean by that

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and even more

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at some point everything is destroyed

fervent ocean
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I get killed by medic c4 more often than heat rpgs

covert depot
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so you're just fighting

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Wtf

covert depot
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My 4 friends that start played BBR has met way more RPG than C4, EU servers, maybe it's more a thing in NA

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but anyway RPG HEAT is just way more stronger than C4 rn it's not even something not known

fervent ocean
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I include in that a medic c4’ing a wall or something near me and then shooting me

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Yes heat RPG is very very strong but it’s standalone

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C4 on medic is a flexible tool that provides a good bit of power

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Eh I guess heat is pretty flexible too

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They’re both good

covert depot
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It's not the same level

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With RPG Heat you can do easy 2/3/4 PER rockets

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it's like destroying half of a squad from distance, with option to destroy wall from distance

fervent ocean
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Yeah heat is better than c4

covert depot
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You can manage 150m rocket into window with the ironsight not even PSO (that's what I do)

fervent ocean
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But more people play medic than engineer by a lot, so I get c4ed more

covert depot
fervent ocean
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Conquest

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The other effect I didn’t add if removing c4 is making medics worse at vehicle killing, which imo is positive

covert depot
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The C4 needs a nerf on that

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so if it get nerfed that'll also imply the medic

harsh wigeon
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covert depot
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I stand too

wide marsh
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when in doubt we all stand together for no C4 on medic

harsh wigeon
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covert depot
harsh wigeon
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covert depot
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And I think it's actually harder to throw frisbees with that pace

wide marsh
harsh wigeon
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covert depot
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C4 only on support like BF

harsh wigeon
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covert depot
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Don't think they'll ever change that

harsh wigeon
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covert depot
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will ask new animation, and changes with classes

covert depot
harsh wigeon
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covert depot
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They should add transparency on AT mines

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to make them usable

harsh wigeon
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harsh wigeon
covert depot
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I don't like camo

harsh wigeon
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covert depot
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not pay to win, play to win but skins on infantry are enough imo lol

harsh wigeon
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covert depot
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I killed many snipers with SSG when I was unlocking stuff

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Velocity in this game is so easy compared to BF3

harsh wigeon
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covert depot
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you know that velocity of "long range sniper rifle" was 650m/s on BF3

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but that on this game, no more recon

harsh wigeon
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covert depot
harsh wigeon
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soft creek
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me when nerf medic suggestion #187372121

winter jungle
cerulean linden
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medic needs a buff tbh

harsh wigeon
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cerulean linden
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whatttt

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no

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Im a really bad fisher tbh

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need it for my fishing badge

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have everything else done

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but to be fair I do think that something has to be done about people giving up as im reviving them

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its a pain in the but

fervent ocean
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I’d be down for trophy blocking RPGs and C4, it does in cod

autumn saffron
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isnt its main purpose to beat RPGs irl?

rare crow
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Their radius is still fairly small and they are rather squishy anyway.

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If RPG was nerfed into something reasonable for a gear slot instead of being a second primary, then blocking it would be too much.

fervent ocean
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Even then though, not that many people bring trophies, and it’s by no means a hard counter given how small its radius is

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You can’t put a trophy on a vehicle in this game like you can in Warzone lmao

autumn saffron
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in theory could make Frag RPG valuable bc its aoe is bi-sorry i couldnt keep a straight face for that one lmao

rare crow
fervent ocean
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I’m 100% down

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The radius doesn’t even cover a whole vehicle either

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And easily shot off with a gun

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Tanks in BF4 had active protection and it wasn’t that overpowered

summer halo
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yeah, make the other classes less shit maybe

soft creek
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Why does the game use squad instead of bf healing anyway

covert depot
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wdym bf healing?

soft creek
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Battlefield

covert depot
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Nah I mean

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wdym Battlefield healing

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BF3 healing? BF4? BFV?

soft creek
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2042 ig

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I forgot bf4 and people would bitch if it was actual bf5 healing

covert depot
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uuhhh

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how is 2042 healing

soft creek
covert depot
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it looks interesting

soft creek
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Might get medics to actually heal people 💀💀💀💀

rare crow
soft creek
tall cove
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Please nerf medic

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Remove c4 from medic

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Limit assault rifles or remove them from medic

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Make it a unique class since right now it’s just the better assault

crimson hull
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no ars, definitly
c4 removal, devs forgor about sledge HyperXD

winter jungle
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Can we make medic 10cm shorter than everyone else

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That way we can make fun of them

fervent ocean
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Yeah now that SMGs are more in line that might be meaningful too

harsh wigeon
wide marsh
fervent ocean
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Like you put on a FAL or G36C and can go toe to toe in a close quarters fight with an SMG, but there isn’t an SMG that can match the range of some ARs. You’re not putting as big of a restriction by removing access to SMGs

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I guess SMGs do have the crazy movement speed tho that ARs can’t match

harsh wigeon
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fickle oasis
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ACR smg

pliant bronze
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and i still think smg should be an assault class thing than a medic thing

harsh wigeon
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soft creek
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Try not to nerf medic challenge (impossible)

odd cipher
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try not to make one of the only fun classes unplayable (impossible)

crimson hull
odd cipher
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it's the better assault because assault doesn't have anything to make it "assault"

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engineer is a better assault than assault

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rpg the wall and rush through with an smg

crimson hull
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ye that too but medic just is overtuned compared to anyone else

soft creek
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medic needs to not be a shit medic as well

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💀

winter jungle
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If you play medic without smgs and light armor, you ain't living

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Coffee's ideas are pretty reasonable here

soft creek
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nerf medic

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no one plays medic

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no one gets healed

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people bitch about that

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wao

bitter pumice
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imagine not tying fucking healing to a single class

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maybe then medic would not be a required class

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wao

soft creek
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imagine if

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medic wasnt a shit medic as well

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💀

bitter pumice
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imagine if

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all of these complaints were given a shit about and we were not at the mercy of medics

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💀

soft creek
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imagine if

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i could see where i was fucking shooting (why do bullet impacts flashbang you ong)

tall cove
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I guarantee 90% of the medic players are only playing it because it’s a power fantasy

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It needs to be more of a distinct class

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It has most of the weapons from assault

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Similar gadgets from assault

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It’s just a direct upgrade with infinite healing and then some

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Why would players want to play assault or the other classes when they aren’t nearly as strong as medic

odd cipher
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so then is engi overpowered? cause i see plenty of those guys competing for top spots in matches even in non-vehicle modes

crimson hull
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you can also compete in the top spots as an assault and yet it's the objectively worse class, that point makes no sense tbh

bitter pumice
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I'd not call it a direct upgrade, assault in theory does have better passive buffs but nothing can outweigh healing cause duh' it's fucking healing

soft creek
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1 medic is 1 less dmr assault or engi cuck

odd cipher
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as long as healing is limited medic will remain popular, limiting healing further isn't the answer i'd go for to solve that especially when you want to limit the healing on the healing class (or some of these weirdo's who want to make it nothing but a heal bot, fucking what is that logic). until assault actually has it's own purpose and bonuses (besides ultimately negligible passives) it will always be less popular.

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because here's the fun part, the assault passives don't help people who are bad. medkit helps people who are bad

bitter pumice
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Expecting the game to function at this scale with a dedicated healing class you look to for heals is just dumb

crimson hull
bitter pumice
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The map and team sizes are too big for people to depend on another person for their healing, so as long as we have this weird "balance" medic will be popular

crimson hull
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medic healing is ridiculous tho, or if it really has to stay because some people demand it atleast give assault a bandage speed buff, can't be that difficult to implement smh

bitter pumice
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This spills over to other classes as well since even if your passives make you better at handling your weapon that shit does not matter as long as you are not alive or at a disadvantage cause you just don't have the healing.

bitter pumice
crimson hull
# bitter pumice From the start I was against the bandage healing. It does not fix the problem wi...

don't wanna make it limited
make it heal in bursts like as if it was on the ground and tbh i wouldn't be against making it more of a commitment by forcing you to walk while healing, this would both serve to make medics a lot less aggressive, even the first one could be enough of a placebo effect so that people don't just run through crossfire out in the open but like c'mon the medic class shouldn't outpace the assault class in aggression
that's why i say buff the assault bandage speed a bit and only slightly nerf medics healing, like the bursts aren't even that intrusive
the walking is but sprinting while taking bullets to the face and being ok after 2s is just dumb

bitter pumice
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I didn't mean you wanted to make it limited, it's more directed at oki.

Exactly, no matter how many combat buffs you give to assault with the current healing medic will always be more aggressive than them. Since your buffs do not matter when you are dead. The walk healing kinda comes down to what they want to make the pace of the game to be. I still feel that the whole bleeding mechanic doesn't fit well with the pace and movement of the game as they are.

crimson hull
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the movement doesn't fit with the rest of the game.
bleeding is the only thing stopping this game from becoming faster than bf, cod or tf|2 oh no nvm it already is...

bitter pumice
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The battlebit identity crisis continues...

wide marsh
timid hawk
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medic is strong but other classes very much still have their niche (besides assault)

wide marsh
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I would say equally it is a case of not everyone will play the most meta option (at least all the time)

fervent ocean
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I am against nerfing medic’s healing or speed

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Only nerf I would support is making medic less good at assault without changing those, which is why I say remove c4

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Replace with sledge

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That brings medic’s assault power down like 5-10%, then see where it’s at

tall cove
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medic can destroy tanks and other vehicles quickly in close ranges due to having c4( c4 should be restricted to assault, support, and engineer)

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medic is great at medium range combat due to having assault rifles( ar's should be restricted to assault and engineer)

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medic can't replenish ammo(you wont run out during one life any way)

wide marsh
fervent ocean
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Both, it’s a healing class it should be good at healing

tall cove
wide marsh
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so slowing it's self heal down isn't a immedate it is no longer the best (however this does hinge on how much it gets slowed compared to the default)

fervent ocean
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I think we mostly agree that the issue with medic is that it’s better as assault than assault

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I feel like that can be fixed without nerfing any part of its healing

wide marsh
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Personally that is highly debatable

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But to the point, I feel a first things first is add a dedicated heal slot item for the various classes beside medic I suppose (since it already have one) that isn't the bandage

fervent ocean
wide marsh
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Yes

fervent ocean
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Why do you think medic is a problem?

wide marsh
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You heard it before & you said part of it devon

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but to sum up the medkit currently

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faster & better in all ways shapes & forms

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as well as being infinite

fervent ocean
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Yeah it’s the healing class

wide marsh
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True, equally so is the TF2 medic & the PS2 medic

fervent ocean
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The problem is that there’s no downside

crimson hull
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burst healing for self heal

fervent ocean
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You don’t give up anything in exchange for that ability

crimson hull
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no ars

wide marsh
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I will say this now, ALL of what I am about to say is not effecting the team heal

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I feel the team heal could recieve buffs in exchange for these along with some other stuff

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but

  1. make the self heal a burst as schlammjumper said rather than the current stream of healing or somehow slow the heal down a bit since stream healing is very verstile & effective
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  1. if 1 isn't done, disable sprinting while doing a self heal
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to sum up the self heal changes only

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the burst I would make have a progress bar similar to the current bandage

fervent ocean
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I tend to agree pretty heavily with Lokisam, these changes are just going to make medic a lot less fun to play

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It doesn’t force the class into its niche any better, just makes it less fun and less powerful

crimson hull
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please don't mention fun to support and assault mains, it is a joke to say fun meanwhile defending the class who fucks balance the hardest and makes all other classes a pain to play...

wide marsh
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about this is not including the team heal buffs & such

fervent ocean
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Yeah but what you’re trying to do is make medic a support class

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And I don’t agree

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Medic’s combat niche is quick, close range, repeated engagements. Being able to re-engage faster than any other class is a huge part of its class identity and what makes it so fun

wide marsh
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of it's current identity

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This is equally abit of what will make it so assault can't compete

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I am trying to avoid some power creep in my ideas

fervent ocean
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You’d have to convince me that there was no way to bring assault up to medic’s power level for me to agree to nerf its self heal

wide marsh
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Devon, your version of the idenity for medic is very, assault based to sum it up

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But I feel at a baseline

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you are telling me to find something that will make assault compete with Medic's medkit & passives (Infinite healing, fastest healing ingame,fastest self bandaging which reduces any downtime further and you get 20x mixed with a large degree of XP gain from all these before if used for team as well) without power creeping the balance bars

fervent ocean
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Don’t see why you keep bringing up power creep tbh

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As long as the classes are balanced against each other why does the power level matter? Isn’t being more powerful more fun?

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Also I’m literally saying to nerf medic and then bring assault up to match it

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So I’m actively advocating against power creep

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Remove C4 (replace with sledge) and ARs from medic. That’s a significant nerf.

wide marsh
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C4 would be, ARs I am less sure, very for future based on how SMGs & so on get balanced

fervent ocean
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It makes medic less flexible, not by a lot but by some

crimson hull
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no.
if everyone is powerful no one is.
you can't have underpowered things nor overpowered, you need a balance
or do you wish for 300m lmgs with exo tanking a whole mag?
medics heal is just plain stupid, tagging a medic twice with a fal on the stairs then following him with a rsh and giving him the killing blow that isn't one is just fucking dumb and i do not accept that this aggressive team supportive class can do that and also invalidates using assault 90% of the time.

fervent ocean
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if everyone is powerful no one is
You’re agreeing with me right?

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That power creep doesn’t matter

wide marsh
crimson hull
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for reference he would've had 16hp then bandages in 3s and is up to 56 again, then heals 3 more seconds and apperently tanks 70 funking damage? not even a support has that kind of survivability

fervent ocean
crimson hull
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frick the health stream, it's uninteresting gameplay wise making medic far to lenient compared to everyone else

fervent ocean
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Add shotguns and give them only to assault, medic can’t heal if you one tap him

crimson hull
willow oasisBOT
#

Info Are you planning the addition of shotguns?

NO

bitter pumice
#

but exaggerating what somebody is saying to the point it becomes absurd is disingenuous

#

with the same logic I can say "power creep is too scary let's just make everyone into worse supports"

wide marsh
#

Effectively power creep is okay in a PVE game

bitter pumice
#

also lmao at the fact that shotgun discussion is ostracized cause oki has "skill issues"

crimson hull
#

also the rsh does 70dmg, i'd expect no one can easily tank that and walk away unscaved after 6s of running away...

bitter pumice
#

is that a mfing "realism" argument in battlebit discord

crimson hull
#

shitguns can stay in cod ffs

bitter pumice
#

nobody should be walking when I shoot them center mass with my sniper either then but oh well 🤷‍♂️

soft creek
wide marsh
#

but for a PVP game the Power creep can most certainly lead to issues

soft creek
#

Literally the reason behind nuking headshot multi for every gun

crimson hull
soft creek
#

Anyway

bitter pumice
#

man oki has an uncanny ability to make me Facepalm_Battlebit

soft creek
#

Copy bf2042 healing and get it over with Clueless

bitter pumice
#

like most people in this dc do but oki makes me facepalm with like 95% of his decisions

bitter pumice
hard crest
bitter pumice
#

no wonder we have so many head scratching balance decisions

fervent ocean
#

But in this case power creep is being defined as “making other classes almost as good as medic currently is”

#

It’s very disingenuous to call that power creep

wide marsh
#

I will be blunt, I do consider medic to be a outlier to the rest by a large degree

fervent ocean
#

Yeah and I’m saying that we should bring it’s power down by 10-20% and then the rest up to match that

#

Don’t see how that keeps getting called power creep

fervent ocean
bitter pumice
#

Just give everyone self healing that is not utter fucking shit and nerf medic's versatility by removing c4 etc.

wide marsh
#

well let oki I should say

bitter pumice
#

the fact that "people" even expected teamwork deep enough as to have a dedicated healing class with other classes not being able to heal in battlefield size maps and servers is just dumb

soft creek
#

Nah its plenty doable

#

Just not with the dumb fuck squads system

wide marsh
#

will say Planetside 2 has a interesting take

#

be it the revive grenades would be a no go lol

bitter pumice
#

I mean planetside 2 has a bunch of other things to balance that out though

soft creek
#

Nah wdym Trollge

hard crest
bitter pumice
#

yeah squad mates were the only time I had reliable heals

#

they can spawn on you and heal you before fucking off to die in some dumb place, they can help you hold a position and keep you healed up etc.

soft creek
#

I meant squads system for healing aka sticking your ass to teammates for 8 seconds

crimson hull
#

imagine if 3/4 medics actally heal and not 1/5, we would live in a utopia

wide marsh
bitter pumice
#

you can't make people do shit though

#

I'd rather not depend on a headless medic for heals

wide marsh
#

can encourage & the like but not make

crimson hull
wide marsh
#

More the medics healed me more often it felt like

#

and others

crimson hull
soft creek
#

I only heal because i have literally nothing better to do at the time

bitter pumice
bitter pumice
crimson hull
#

i heal when my team's in need, just what i should do as a medic

winter jungle
#

I haven't read anything

#

But I'm coming in just to say, medic should be able to akimbo medkits

#

Thx

odd cipher
#

when can i akimbo auto glocks?

fervent ocean
#

Brings me back to the akimbo g18 in mw2

autumn saffron
#

all of this is making me understand why passive regen exists in other games. turns out being the only one who can do that is way too strong

timid hawk
#

lol no passive health regen is aids

autumn saffron
timid hawk
#

it's braindead, and you seem to be as well

#

there's no thought, no resource management, just sit behind a chest high wall for a few seconds to get your health back

autumn saffron
timid hawk
#

i like how you're bothered by the medkit but completely fine with the idea of someone not even having to put away their gun to heal

bitter pumice
#

the fact that everyone except medic has non-shit healing has been a problem since launch

timid hawk
#

yeah, i don't disagree

#

the bandage heals were a step in the right direction but they're not good enough

bitter pumice
#

like at this point even regen is better

timid hawk
#

no

#

absolutely not

bitter pumice
#

😒

#

you can make it a slow ass heal like that of bf3 or something

autumn saffron
#

Medic effectively has the passive Regen you hate

#

You either take it from them or give to everyone

timid hawk
autumn saffron
timid hawk
#

i was making a joke at your expense when i called you braindead, but i didn't think i was that spot on

bitter pumice
#

even on the bandage count bit

timid hawk
#

there really needs to be a separate item for healing, like a stimpak of sorts

#

is it realistic? no. does it matter? no, gameplay is more important

#

(not like bandaging a wound over and over to heal yourself to full health is realistic to begin with tbh)

bitter pumice
#

not like bandaging a guy who was shot through the head actually fixes him

#

not like you can change direction mid air

timid hawk
#

yeah

#

a stimpak item that heals you to full over time (like a second or two) would be perfect

#

the main problem with bandages is that you have to spend multiple to heal yourself back up to full health, and it takes a shitton of time

wide marsh
wide marsh
wide marsh
bitter pumice
wide marsh
#

Yepper

timid hawk
#

with a stimpak being the limiting factor, and bandages not healing anymore, we could also just make bandages infinite for all classes

#

reviving teammates would become a lot more common since it would no longer take away from your own sustainability

#

and being able to infinitely bandage up bleeding wouldn't matter if you ran out of stimpaks and couldn't recover that health

wide marsh
#

personally I am mixed on the infinite bandages part

bitter pumice
# wide marsh personally I am mixed on the infinite bandages part

Eh if you are concerned about tickets, the biggest ticket loss source is objective control ticket bleed so it's largely unaffected by revives. Since reviving takes quite a bit and gets you back in less than 100% hp I don't see a reason to actually limit revives.

wide marsh
#

not tickets per say

fervent ocean
#

I’d be interested to see a breakdown of, in an average game, what % of tickets were lost to objectives and what % to respawns

#

Don’t have a great intuitive feel for that

wide marsh
#

I am more thinking on if squad spawns get removed/heavily changed

bitter pumice
#

it is unintuitive but a couple months back somebody did the math and it was overwhelmingly ticket bleed

bitter pumice
wide marsh
#

to clarify squad spawns?

bitter pumice
#

yeah

#

I've seen quite a few people bring squad spawns up but never really bothered to read what they were criticizing

soft creek
#

Squad spawns when goofy ass spawn protection

soft creek
#

Also the inconsistent fuck that is spawn prot

winter jungle
cedar rune
#

generic make medic boring to play suggestion

remote rose
#

Sophisticated Adult videogame enjoyer: "Medics should be better at healing others than themselves."

Today's selfish videogame addicted youth: "Medic should have the best weapons and be the fastest and heal the quickest."

crimson hull
soft creek
#

me: medic isnt even a good medic

crimson hull
#

assault isn't even a good assault because medic already is HyperXD

cedar rune
#

now give us kit switching exclusive to medic and were all set

median pivot
remote rose
#

Keep self-healing as it currently is but let medic heal more people effectively and remove their other utilities like C4

#

The primary healing in any game should be done by medics, not by people bandaging (which also comes down to making bleeds a lot less common)

#

Tanks should not fear medics

median pivot
#

I agree

bitter pumice
#

You can't expect people on maps as big as these to consistently find medics to keep their hp up. So this just limits your gameplay options or just pushes you into playing medic again.

#

Like this is still the reason why medic is so popular. Depending on another class for something as essential as healing when the scale is this big just feels awful.

cinder plover
#

what if when you're at a low hp it highlights the closest medic to you, same way medic can see people with low hp

remote rose
#

What I mean is, it should be easier to call for medics or find medics

cinder plover
#

a button to call for a medic that makes your low hp bar slightly bolder and brighter and render from farther away would be great

remote rose
#

Say you have a "call medic" button from a radial selection wheel, that marks you for all nearby medics and also marks nearby medics for you

#

You get an arrow above you with a little red cross

#

The primary issue with BBR is communication, it's reaaaaal hard to ask to be healed

cinder plover
#

yeah it's hard to play this game without a mic

remote rose
#

This is very, very obvious when I play US servers vs EU. The majority of US serverbase is English speaking and can understand requests.

#

The language gap on EU due to the considerable number of nations it encompasses basically makes calling for medic in voice chat worthless

#

Likewise, local voice chat doesn't actually travel that far, they have to be near you to hear anything, or in your squad.

remote rose
#

Obviously this comes down to BBRs nature of very short TTKs, but it's compounded that even if you survive, you're almost definitely below 40 health and have triggered a bleed, FORCING you to disengage and bandage within the next 5 seconds or die.

#

The last part is what feels bad, I could stay and kill more but I'm forced to back off and bandage, I'll die just as quickly on 20 health than 60 so it makes little odds to me

#

A whole lot of my kills, especially as support, come from shooting people who have yet to shoot me back, but getting tagged and having to pull away to fix a bleed just feels bad.

bitter pumice
# remote rose Disagree, medic is popular because fast movement + fast self-heals, healing othe...

I feel like you didn't understand what I just said. Medic has fast and infinite healing which is just amazing to have. Yea sure bandaging bleeds is fucking annoying and that's also a plus on the medic side but it does not compare to not having to worry about running out of healing. With the low ttk being topped off on health becomes even more important, so you want to keep healing yourself. Not being able to do that and losing a fight because of it also feels bad. The speed and amount of healing medic has just puts them head and shoulders above other classes. You heal faster and do not have to worry about running out of it.

bitter pumice
remote rose
#

I am saying fast and infinite healing isn't amazing to have

#

Not from an individual player perspective, but from a game balance perspective as a whole

#

I've done it, I've become the groza medic shitter, it's phenominally effective but it's extremely unsatisfying(?)

#

It's peak performance but there's no risk, and no risk means no excitement

bitter pumice
#

I mean that's your experience, looking at the scoreboards people don't really need "risk" to get their excitement

remote rose
#

it's also an untenable position in terms of balance, the only way to make it balanced between other classes without touching medic is to make everyone able to heal at the same rate, completely nullifying the medic class in the process.

remote rose
#

By that I mean "My characters the best because he can heal the fastest and has the best guns and is the fastest and can heal everyone else and can blow up tanks!"

bitter pumice
bitter pumice
#

but I 100% agree on the medic c4 part. They should at most get a breaching charge.

remote rose
#

You can have balance and mechanical skill, I'm not going to argue that point

#

But you understand that all the classes need to be somewhat balanced between themselves to have a good game experience right?

#

and bad balance can negatively affect others enjoyment even if they're not playing the class

#

I'd prefer everyone can self-heal the same (faster than current, slower than medic) including medic, but medic can also heal others.

bitter pumice
#

I did not connect balance and mechanical skill at all though. I agree with the balance bit and that's what I criticized about your claim that "the only way to make it balanced between other classes without touching medic is to make everyone able to heal at the same rate, completely nullifying the medic class in the process".

bitter pumice
#

Self heal speed should be the same for all classes, then medics can heal someone else faster to encourage teamwork.

remote rose
#

Yea, I'd love to see that

#

I'd like to see bandages (including medic) take 4 seconds, and the medikit only able to heal other teammates

#

And faster revive times for medics, half what it is currently

#

along with halfing (or more) the chance of bleeding

bitter pumice
remote rose
#

Why? currently it takes 6 seconds to bandage a bleed

bitter pumice
#

really?

remote rose
#

Yea

bitter pumice
#

jesus christ no wonder they feel so fucking awful

remote rose
#

I mean medics have a bandage bonus, so it takes 3

bitter pumice
#

fuck 4 seconds make it 3

#

considering it only takes 40 damage to cause bleeds the bandaging needs to be quick

remote rose
#

I'd balance it from the other end, reduce (heavily) the amount of bleeds

bitter pumice
#

I'd be fine if that shit was outright removed tbh

remote rose
#

make it so that, if you choose, you can actually stay in a firefight with <40 health

bitter pumice
#

keep it in "milsim mode"

remote rose
#

I don't hate bleeding as a concept, it does make you have to care about how you attack a little more and adds some dynamism, but it's too much currently

#

Like you can't just face-mash into a building and get out scot-free

#

the subconsious cost/benefit analysis of "do I sprint across this open ground to get a much better position for assaulting the nearby building, or will I get tagged and bleed, forcing me to pause"

winter jungle
#

I don't mind bleeding, but I think it triggers too often

#

As I've said in the past, the main problem with bleeding is as a player it's kind of abstracted a bit on our end. It feels mostly random when it happens because we don't have a health bar/numbers visible to see damage coming in. With such a high ttk game like this with stuff like bleeding happening at certain dmg gates, I think it's actually rather important to be able to see a health number

#

They also already SHOW US our health when we heal - which defeats the purpose of not having health numbers visible at all times

#

Because I know if my HP is at like 80 - as yeti mentioned - I'm basically dead. Not being at full HP basically means I lose whatever fight is coming up

#

So I'm always going to heal to full anyway

#

Medic isn't OP because they can self heal, they're op because they can self heal faster than anyone else for free

tall cove
#

and they get the best weapons

winter jungle
#

I've made like 300 suggestions to fix this, so I'll list my favorite one

crimson hull
tall cove
#

~~or remove assault rifles from medic ~~

crimson hull
winter jungle
#
  • Make it so medic moves slowly when using the medkit like when bandaging
  • Make it so the medkit acts the exact same as it does when thrown on the ground (healing in chunks) so medic can't heal on the run
  • Make it so medic only has access to smgs and carbines (add more things to the carbine class, m4 is a carbine lol)
  • Medic's bandage speed being faster than everyone else's is A-OK.
  • Everyone's bandage speed should be sped up a bit (but still slower than medic), in exchange bandaging a bleed SHOULD NOT HEAL (or heal less). This way bleeding still has an effect.
  • Adjust bandage count based on equipment. Make it so having a heavier backpack means double the bandages or something similar.
#

The main ones are the top 3

#

Medic ofc would still have more bandages base than everyone else, but you could adjust the count on all classes

cinder plover
#

alternative, extremely wacky idea:

  • medic now revives players at the same speed as all other classes
  • medic revives players to full hp instead of 40
crimson hull
#

oh hell nah

#

that should just be part of medics kit with how fast the pace of the game is tbh

winter jungle
#

I would hate that revive change lol

#

The point of medic reviving fast is it allows people to sustain pushes and such. When I'm assault or support and I revive someone, it's usually out of desperation lol. You can really only get like 2 revives off before people start dying too, and it would require your whole squad to be on revive duty

#

Like, really think about how terrible it would feel to be medic and try to revive peeps but it take the full time it does for every other class

#

The top 2 bullet points I noted would probably fix the medic self heal issue and crackhead speed tbh

#

Without having to fundamentally change anything

#

Medics would have to wait much longer to reach full HP, they'd be very vulnerable while healing like every other class, and they can't just sprint and heal chip damage through fields - meaning they're not better tanks than supports

#

The largest issue with medics atm is simply that their self sustain is insane. They can easily win fight after fight - unlike other classes - for free.

#

Adding armor refills would counter this heavily, removing ARs from their class would make armor even more of a counter to their smaller arms fire at range, and doing the medkit changes I mentioned prevents them from essentially being able to run around a building like it's a benny hill skit to heal up within 10 seconds to be able to fight again instantly.

#

I don't think any other fundamental changes need to be made outside of this for a quick fix. The solution is real obvious imo.

Clarification as well, healing others works the same as it does now.

#

My dumbass forgor you can sprint and bandage

#

honestly, probs shouldn't be able to do that either for any class, but scratch the movement speed slowdown

crimson hull
#

as if anyone takes these kind of suggestions seriously kittenCry

winter jungle
#

I mean, we got mario kart voting in

crimson hull
#

xD

winter jungle
#

anything is possible

autumn saffron
#

the occasional 1-vote dustydew win is worth it

winter jungle
#

Finally, someone gets it

fervent ocean
soft creek
#

So what dumb shit did i miss

timid hawk
tall cove
#

Let me reiterate the point for the 10102837405050th time

#

Remove c4 from medic😎

#

Remove (or restrict certain ones) assault rifles from medicBBcool

exotic cloak
#

Most broken class in the game. They should have C4 and assault rifles removed

mental stirrup
#

They can keep AR's, make SMGs heavier or restrict them to engineer only.

#

OR increase handling with ARs on assault.

There's actually no reason medic should play better than assault right now.

tall cove
tall cove
fervent ocean
#

Give assault SMGs as secondaries to bring its power up

mental stirrup
#

At this point they may as well, Medic is just a ammo box addition away from being assault 2.0

median pivot
#

So the problem is medic feels like a better assault cause they can heal really quick.
So what if medic still revives and heals others quick, but now assault bandaids faster instead, to be the one who keeps the pressure?

wide marsh
median pivot
#

Yeah

wide marsh
#

I will make afew notes

#

but to start with

#

this would increase medic downtime from a bleed

#

assault still has somewhat limited bandages compared to the infinite self sustain power (and the best kind of self healing) from the medkit

#

mix in the medics still have C4,SMGs to speed them up further if they desire & so on

median pivot
#

Medic does so many things

wide marsh
#

Basinga, there is a reason why I hold afew opinions on medics in gaming

  1. Jack of all trades but master of none gear (So think less spec gear like SMGs,Snipers & such, when they get these, player bases tend to either go heavy aggression (SMGs,shotguns & the like) or such
  2. Do not let them heal themselves as fast as others (not saying don't let them heal themselves at all)
  3. The medic's job on a team should be easy in concept/execution excluding situtions like under threat (so easy to keep up & do it, but complexity comes from the how in a sitution)
median pivot
#

From a bf2 perspective, assault was the one with ARs and underbarrel grenades and Medic the one with smgs, which made sense to me, one had more firepower and the other one healed and did good when people got too close

wide marsh
#

so how was the balance between SMGs & ARs I suppose is a place to start

median pivot
#

From a bf3 perspective, assault was combined with medic, and seeing battlefield split em up is like seing tf2 when theh split the equalizer between the new equalizer and escape plan, with the escape plan being much more useful than the new equalizer.

median pivot
wide marsh
#

Well the equalizer is a case of it had the stats of when it was balanced with both

#

so it starts with reduced damage still

median pivot
#

Equalizer is so sad 😔

median pivot
#

Cause if you try having 2 jack of all trades (assault & medic) then one's gonna be the better one. Like how it is rn... by a mile

wide marsh
median pivot
#

That's assault rn

wide marsh
#

Which I personally believe & have said before

#

that assault should get SMGs

#

they should get full access to carbines too

#

But to explain I would like assault to be the actual Assault

median pivot
#

Think throwing every weapon at assault won't really fix anything. Plus it's nicer when classes feel more unique between each other. I feel It's more of an issue where medic has too much.

wide marsh
#

Well kinda

#

Trying to find the old idea

median pivot
#

They really gotta just yoink something out of him

wide marsh
#

found it

#

could use some work looking back at it

median pivot
#

Not opposed to this, tho it odd that assault wouldnt have assault riffles purely cause of the namesake

wide marsh
#

Well a fun fact

#

the ARs in this game is automatic rifles

#

not assault rifles

median pivot
#

Aight then no issue there

pastel narwhal
#

This class is so poorly balanced it killed the game 💀

odd cipher
#

i started playing exclusively on a fast respawn server with full heal when you bandage, way better gameplay

#

can just play whatever and not feel punished for having fewer bandages

bitter pumice
#

Whaaat? Being able to heal reliably is an overwhelming advantage when given to only one class? I wonder if somebody ever said this before /s

#

I don't mean to make fun of you

odd cipher
#

i still play medic a lot because assault doesn't have smgs tbh

bitter pumice
#

it's just that this thread keeps coming back to this one thing over and over again

odd cipher
#

but i'm also just trying to get 10k kills on all the smgs at this point

bitter pumice
#

eh that's different

#

I doubt the player base at large is playing medic just because they have access to smgs

crimson hull
#

i would exclusively play assault and support but assault doesn't have the vector nor the scoop

#

(fix dammit)

odd cipher
#

i mean, the playerbase is playing what works for them. for the sweats who gave up on call of duty, that's medic/smg cause they wanna run and gun

#

for people who don't like the sweats, they play engineer and rpg main because it's very easy to just shotgun people with

crimson hull
#

i don't think so, either they play whatever is fun (holy shit crazy concept ik) or they just left (could havenever happened ofc cough cough)

cerulean linden
odd cipher
#

move speed maybe, but aren't there multiple ar's with better ttk than the majority of smgs? (barring the ump which is STILL an abomination, and the vector inside 10m but if you're within 10m of a vector that's your own fault tbh)

cerulean linden
crimson hull
#

"vector no recoil" funny

odd cipher
#

most of the ar's are pretty light on recoil as well, the ads speed and move speed is the only thing really separating smgs from ars (that and the smgs now gutted fall offs)

#

i put 10k kills on the vector and decided to palette cleanse by using the ump with only iron sights. that shit is broken lol, it does however still have more recoil than the pp19 and the mp5 (probably combined)

crimson hull
#

it got more but f i r e r a t e

odd cipher
#

who needs fire rate when you 3 hit kill vs 5+ (depending on armor), tbh i went back to the mp5 because i just want to get 10k kills on all smgs now and it being higher level to unlock means i have less time to use it between prestiges than i will on the others

mental stirrup
odd cipher
#

then stop sprinting everywhere with your ar out

#

i don't sprint nonstop when i have an lmg out for the same reason

#

To me that just reads like “I want to use an ar as an smg” which would then do the thing everyone complained smgs were doing (overshadowing the other weapons)

wide marsh
wide marsh
oak edge
#

this class really needs its identity re-done
because medic is basically a class where you can be like...
if you wanna play assault play medic they have better assault weopons
wanna play support play medic with heavy armor and an assault rifle with a drum mag
wanna play anti vehicle engineer well play medic with c4
wanna play DMR recon well play as medic with one of the 200m assault rifles

like the only classes it cant copy are a engineer focused on vehicle repair, bolt actions recons, or support focusing on giving ammo

#

because its identity isn't medic
its this class can do everything that all other classes can do but a little bit less or a bit better like the smallest of difference that its almost not noticeable

#

oh and it has unlimited healing for itself

wide marsh
#

it has no time investment beside pulling the box out and is a consisent & constant stream of HP unless you are bleeding, which you can fix a bleed RATHER fast & it gives a 40 HP heal on top

#

you can equally heal while reloading or increase your heal rate by tossing the box down

#

or simply just toss it down to heal & still be able to respond to threats

oak edge
#

tbh i think medic should heal themselves the same way as everyone else with the same bandage speed on themselves

wide marsh
#

personally

#

I disagree with bandage healing

oak edge
#

like they cant heal themselves with there medkit

wide marsh
#

I still feel we should just get a dedicated heal slot

oak edge
wide marsh
#

been feeling that way since the addition was first announced

oak edge
wide marsh
oak edge
#

i actually suggested that in the same slot as c4 every class gets like a 2 time use health kit

#

that heals 75 hp

wide marsh
#

I am saying bandages are tied to 3 actions

#

than we get into the "that will be a mandatory gadget" item

oak edge
#

well rn c4 is a mandatory item so balancing that out with a different mandatory item in the same slot would work in my mind

wide marsh
#

is one of my early posts on the subject

#

Personally I would rather we get a dedicated healing slot

#

Something different to bandages

#

would let us add different kinds of healing items that most to everyone could use

#

without effecting bandages

oak edge
#

i still think it be better to have it in the c4 slot so that people would have something worthy to pick over c4

wide marsh
#

depending on what you play, things do

#

support has the mines,claymores & trophy system

#

engineer can pick a repair tool, trophy system & AT mines (We all know how people like rushing through main roads)

#

medic has the smoke launcher as does assault

oak edge
#

eh mines and claymores are ok but c4 is still more useful
and trophy is only on a few classes so its more of a specialty item anyway and only useful in limited situations while c4 is useful in a lot more situations

#

so everyone amd i mean like most of the player base runs c4

wide marsh
#

Mines & claymores are support are a touch more valuable than others beside recon

#

trophy I mentioned on support due to their playstyle

#

Trophy on engineer to help deal with anti tank grenades as a example or if they desire to do some building (they have a secondary niche on building due to barb wire access)

#

Trophy is also on 3 of the 5 classes to my knowledge

#

also this kinda says C4 may be a touch too powerful & needs more counters or such

oak edge
# wide marsh Mines & claymores are support are a touch more valuable than others beside recon

I'll agree with this because support is so slow they dont get as much of a use out of c4

I've never seen a engineer run a trophy for anti tank grenades because tandem and c4 are more of a danger

c4 kills people really easily, it destroys builds really easily, and it destroys vehicles very well

that's what its ran so much. it does everything except destroys grenades which is situational and crates smoke which is also situational

#

its a solve almost every common situational problem item

#

group of clustered enemies-c4
a wall in the way-c4
a tank near by-c4
a boobie trap for someone coming through a door way-c4
a claymore or mine set up in a actually thoughtful way where you can easily shoot them-c4

#

and it being on medic makes the medic even more of a do it all class

#

and instead of removing c4 from medic or nerfing it into the ground make it where there is a really good thing to instead trade off for it
no more medic self heal from the main medkit or bandage healing instead have a item to have a trade of of ether have c4 and be aggressive but need healing from a medic or a item that you can heal yourself with but dont get the c4 versatility

cerulean linden
#

High recoild, but some of the SMGs have super duper low recoil and high run speed

oak edge
#

vector has really high fire rate with a really solid ttk its not mid its just not meta anymore

cerulean linden
oak edge
#

man I've never seen someone skill issues themselves i respect that

#

ya i agree the recoil is high compared to other smgs but i think that's more of a problem with the other smgs then the vector

#

other smgs are to laser accurate that even with the reduced damage over distance they still kill way to easy for how far they are shooting

cerulean linden
odd cipher
#

tbh if you can play in vectors effective range it's arguably still the best smg in the game. but positioning is a lot harder than people realize so it ends up feeling pretty lackluster compared to the other options. to touch on the c4 being overtuned thing, just give me the sledge already. move c4 to assault only, maybe engi as well but rpgs already cancer enough without making it even easier

fervent ocean
#

Also totally agree about the vector being super position dependent. My friend shreds so hard with it but he’s really good at SMG positioning. My other friend says it’s bad and won’t run a gun he can’t kill people at any range with

oak edge
#

ya vector is balanced the other smgs not as much

soft creek
#

Smg positioning 😭

oak edge
# soft creek Smg positioning 😭

i mean tbh if you position yourself like your using a smg it would be different then if you were positioning with a lmg, sniper, and some of the assault rifles. So I feel like saying smg position is accurate.

fervent ocean
soft creek
soft creek
oak edge
odd cipher
#

i just want to be able to break walls, idc how

oak edge
fervent ocean
odd cipher
#

i think c4 only on assault is a solid shout tbh

fervent ocean
#

But I need it on recon to blow the roof skirts off

dense knoll
#

Just chiming in again that SMGs in general still feel far too strong on medic

#

It feels like cheating when I play them. I'm not an expert on what might make them this strong or unfun to fight against, but the overall TTK might be one of them

fervent ocean
#

A lot of ARs (looking at you FAL) compete with SMGs in terms of TTK. SMGs are just so fast and easy to use

dense knoll
#

They are far too reliable with far too little downsides for their TTK

timid hawk
#

the damage fall off is a pretty big downside

#

(except for the MP7)

fervent ocean
#

Yeah imo they’re really strong but after the range nerf they’re more in line with the other guns

autumn saffron
#

and with hipfire as accurate as this game thats a huge advantage

odd cipher
#

losing p90 T.T i'm almost 10k kills on it

crimson hull
#

just use assault lmao

odd cipher
#

i dun wanna T.T

#

p90's not even good, idk why i care

#

losing mp7 kinda sucks but w/e

swift pawn
#

I'm surprised medic kept vector, seems like all high ROF SMGS got taken except for it.

#

Kept MP5 which I'm fine with

meager bloom
#

I think it's stick as the extreme close SMG is why it's kept

swift pawn
#

IDK weird choice. But really on the SMG side you have MP5 for close/med and vector for straight up close engagements. Just was strange to leave it if the rebalance is intended to be a medic nerf

meager bloom
#

It's Oki things

swift pawn
#

Yep, keeping it weird as always

spark lily
#

My beloved…

#

It’s gone…

#

Now I have to choose between my favourite gun and my favourite class…

#

HOW COULD YOU OKI

#

Honey Badger…

#

My baby…

#

First you don’t buff it and now you take it from me entirely?! THE CRUELTY

oak edge
pliant bronze
#

Medic getting the G3 pog

spark lily
#

Yeah way back but I still think it could use a tiny bit of loving, particularly in the mag department

outer spindle
#

How to fix Medic

Medic is actually a support class, even tho it's used an an assault, ergo, used wrongly..

Everyone complains it's overpowered, it's a 1-man army, and in it's current, broken state, it is..

Everyone also complains, that Snipers, are not team players, "they just sit on the outskirts, popping a few players, here & there"...

News Flash!
The Medic is also NOT a team player, currently.

Therefore, I've thought about this a lot, so here's my idea's

Weapons

SMG's, PDW's & Maybe Carbines

They don't need AR's, as they are supposed to be helping/supporting the team/squad push. These are reserved for the Assault class.

Teamplay

1 change will make the medic, less OP, bring it back to being a team-player, while not completely nerfing it..

Remove the self heal from the medkit.
By removing this, the Medic class now has to rely on other medics for heals, meaning, they are no longer 1-man armies, or OP.

Team mates will now have to protect the medic, for that push, making him more important.

He can no longer run off, and do his own thing, for so long..

That's not to say he's useless, he still has 20 bandages, which means, he can still heal himself like 6 times, before he runs out.. It's just no longer infinite..


Yes, a controversial take, I get it, I'm a big Medic fan boy, but I play a Medic, to be a Medic, not Rambo, that's what Assault is for..

FYI, the Support class cannot just click to replenish his ammo.. "because it's OP", Yet.. The Medic can...

I know that this will get frowned on, as people don't want to lose their OP chars, but Medics are broken.. Removing weapons they should have, I dunno, I don't see how that'll help..

pliant bronze
#

i know this sounds stupid how about we just remove medic class? put medic kit on assault class, make medkit refill bandages for everyone just like how ammo boxes refills ammo but he needs to drop the medkit to refill his own just like support class.

timid hawk
#

removing self heal from the medkit has been suggested a million times and it's just as stupid of an idea as it was the first million times

#

teamwork should be encouraged, not necessitated

#

you SHOULD be able to run off and do your own thing

oak edge
oak edge
timid hawk
#

"He can no longer run off, and do his own thing, for so long."

oak edge
pliant bronze
#

Or just remove class system and give everyone whatever loadout so redestribution guns to classes wont be needed. Make medkit refill allies bandages just like ammo boxes and can only refill self by dropping it. Then put rpg, medkit and ammo boxes in the same slot so they cant have both.

timid hawk
oak edge
# timid hawk forcing people to play a certain way is not going to make anyone happy. instead,...

actually ya good point out if a medic wants to heal with there medkit they have to put it on the ground. so it will be useful now. Its really not a bad "bringing it down" its making it on par with everyone else. And its not forcing you to play with people. If you want to run around solo you still can. You just don't get unlimited, super fast healing. Its called making it as balanced as all the other classes when it comes to self healing.

#

Ya its gonna feel sucky that's what happens when you nerf something. In the long run through it will build up a healthier game and make people go "oh i don't need to play this class because it doesn't have unlimited healing."

#

The only other way to balance it is to give every class unlimited healing and at that point just remove all classes and just have one that can have everything.

fervent ocean
#

Also, fix the ability of medic to drop bandages for other players. This worked at launch and has been broken for months.

pliant bronze
#

With right click

fervent ocean
#

Another good option yeah

pliant bronze
#

Oki literally said he doesnt even know how to fix it

#

So just remove the option

fervent ocean
#

Haha I didn’t know that

oak edge
#

the only way i can see self healing with the medkit be ok is if it acts the same way as if it was on the ground so you gotta fill up a whole bar before getting the 40 or so heals

#

and it should take a bit longer then bandaging because it is unlimited

odd cipher
#

you could also just not miss someone enough that they have time to switch to med kit and outheal your bullets

#

clown reacts but like, seriously, it's slower than bandage healing already for medic, if you can't kill someone with a medkit in their hands you probably just don't deserve the kill.

odd cipher
#

i mean, i hate to be like "skill issue" or anything like that but like, you need so long with medkit in hand that you could prolly die 2-3 times (or more) before you reach full hp

#

if you can't kill with that much time to shoot at someone idk what to tell you

spark lily
odd cipher
#

6 seconds actually? i've never timed it

spark lily
#

I did. once

odd cipher
#

you die in like .25 or less to 90% of the weapons

spark lily
#

That’s with a +40 bandage and medkit from there

odd cipher
#

thats what 4 deaths a second? theoretically speaking? i'm bad at math

#

someone correct me if i'm wrong here

spark lily
odd cipher
#

sure but eventually they will stand still to shoot you back, you can choose to just watch them jump around and when they stop moving kill them

oak edge
#

and reminder
medkit is unlimited healing (very op)

#

so you can pop in and out of cover to quickly heal indefinitely

odd cipher
#

tbh i think the unlimited healing is overrated

oak edge
#

I do it a lot

spark lily
#

Just so you can see

odd cipher
#

99% of people can't use it properly or live long enough for it to matter if it had a cap to how much healing you could get from it

spark lily
#

I start the counter from the frame the medkit lowers into the bandage, then stop the frame the progress bar disappears

odd cipher
#

seems legit to me

#

ty

spark lily
#

Honestly

#

Make the medikit tied to a resource meter or something

#

Having the box itself is fine it being infinite isn’t

#

Maybe then having two of those would actually make sense….

odd cipher
#

it literally makes no difference if it's infinite or not, to me anyway. i'll die 40-50 times getting 130+ kills. there's no universe i'd run out of medkit uses unless they nerfed it into nonexistence

spark lily
#

Well there’s just a lot wrong with medic, and frankly I don’t think the guns were the issue

odd cipher
#

the gun change isn't even a nerf except losing the mp7 imo. i'm annoyed about losing p90 but it doesn't matter

#

i now get to use better guns, oh no the humanity

spark lily
#

DMRs on fucking medic is wild

#

Wait no did they?

#

Or did they get BR?

oak edge
#

G3

spark lily
#

Might as well be a DMR…

oak edge
#

is now a BR

spark lily
#

Slap a 4x on there, put it on semi, profit

odd cipher
#

too much work, just keep using ak15/scar/fal

oak edge
#

ya most of the battle rifles were DMRs anyway so medic already had them

spark lily
#

It’s like

#

I don’t mind medic being a duelist

#

Now he’s more of a generalist

#

At least that’s how I classify guns in this game

oak edge
#

tbh medic not healing with the kit anymore but with bandages still makes them the most survivable class

spark lily
#

I mean we have 20 of them

oak edge
#

so the person going "oh you can't play solo anymore" look kinda silly

odd cipher
#

just change bandages to full heal tbh

#

40 hp dumb

spark lily
#

Actual medic players malding rn

#

Healing challenges are now impossible

odd cipher
#

who cares

#

they were shit before lol

#

heal 5000 hp. nah i'll just neck instead

#

literally faster xp to just frag tf our every game than try to complete that garbage challenge

spark lily
#

I mean I guess they’re kind of meant to be shit. Supposed to use this beautiful voice chat feature and ask “hey medic can you heal me?”
85% of the time this works.

oak edge
#

tbh most medics didn't wanna heal others anyway so it doesn't really matter

odd cipher
#

i don't heal others usually but that's because i'm not near other people lol

oak edge
#

but there could be a full heal on bandages
like the fast heal does 40
a slow heal for full health

timid hawk
oak edge
timid hawk
#

when you spend time healing someone, you're asking for someone to come by and kill both of you. your healing target will pretty much never protect the two of you. why would i waste time healing someone with 5/30 kd, and risk both of us dying, when i could be out and about topfragging?

#

which is why i think dropping down medkits needs to be more viable. so you can heal your team without having to babysit them

bitter pumice
#

while the idea is nice in the teamwork perspective that quickly breaks down when you consider how chaotic shit gets

wide marsh
wide marsh
oak edge
#

its like oh people don't like how medic is basically assault because they rush into objectives and run out and not supporting there team becauseof this aggressive play style... so lets make them only have guns that support that play style!!!

soft creek
#

Lets not make medic a better medic!!!

odd cipher
#

someday medic will be nerfed enough for everyone to be happy and there won't be anyone playing medic

oak edge
#

I would agree with that statement if medic wasn't op, but it is and it needs to be leveled out to every other class XD
Like it is the go to class that can do everything, with this weopons change it won't be as much, and with losing unlimited healing it will be on a closer balance to every other class so people won't feel forced to play it.

#

I'm just saying I think medic would be a better class using assault rifles and carbines, instead of SMGs and PDWs because it would match the whole we want them to actually support teammates... So you should give guns that work at a wide range of usefulness so they can play in areas to support everyone best and not just close range guns that will force them to do cqb

odd cipher
#

what gun fits that? cause ar's are competitive up close, the carbines feature the p90 (weaker than most smgs unless you can hs or vastly outskill your opponent) and the groza which is the ump before the ump was an abomination.

#

so like, what's your brilliant replacement to that?

#

sorry idk why i included p90, i'm asleep at wheel

#

fucking g36c is in there tho

#

who cares

#

groza is there tho

#

most broken gun in the game

#

idk man, i don't think there's a single weapon that fits what you want

#

without making them specialists somewhere else

oak edge
#

ya there gonna have guns that incentives pushing no mater what

odd cipher
#

ar's work up close as well as any smg, and have further range due to lack of dmg drop off

oak edge
#

but making it where the only guns they have forces pushing doesn't match the plans the mod posted

#

they want to make medics feel like supporting players so why force them to only have cqb weapons when they should have guns that can be used at wider ranges

#

and doesn't force pushing to get kills

odd cipher
#

what im telling you is it doesnt matter which flavor of smg you give them

#

ar's have a longer range but are just as effective as smgs

#

nothing changes

#

except now it's easier for me to cross map people

oak edge
#

you clearly don't understand the point I'm trying to make

odd cipher
#

i understand the point that you're making. you want to take away smgs/pdws because they encourage a run and gun play style. here's the thing, you can do the same fucking thing with all the ar's and carbines and battle rifles and it makes no difference. nerf the infinite heal, it changes nothing. 99.99% of the time medics die before they do more than 300 hp worth of total healing. it changes nothing.

#

remove the medkit, bandages are faster lol

oak edge
#

ya you don't
my point it SMGs and PDWs ONLY support ay run and gun style

while if they wamt medics to be able to support everyone they need guns that play EVERY style excluding bolt actions of course

they should be able to run and gun and to be able to have longe range gun fights so they can support people in those fights while also being able to get kills. If they cant kill at ranges where people using ARs are they aren't going to stay and help they are going to push and ignore anyone around them that needs healed

#

.

ya there is always going to be people who aren't going to help others, but only having SMGs and PDWs is going to greatly increase that

odd cipher
#

oh you live in a fantasy land where engagements take place beyond 20m consistently got it nvm

#

you and i play different games

#

even if i could medkit people as support i have no reason to for the same reasons goobie and ∑ listed earlier

#

it has nothing to do with weapon type

oak edge
wide marsh
oak edge
#

new

wide marsh
#

PP19

#

40m max damage range

prisma pawn
#

I feel like there's a bug where sometimes I right click to heal someone and it just does nothing? Wondering if others have it peepoSit

spark lily
#

I’ve honestly never seen it, maybe try to get some footage for it?

#

I heal a lot on medic so I really have no clue

pliant bronze
spark lily
#

Depends on if they're getting points for healing at all

remote rose
#

ARs and Carbines still have a lot of range flexibility, but it keeps it more in-line with the limitations of the other support class (support)

outer spindle
#

So.. Carbines would be fine

remote rose
#

More looking at effective ranges.
Assault is effective close to medium-long
Medic is effective medium-short to medium-long
Engineer is effective either close or medium-long
Support is effective medium to medium-long
Recon is effective either close or long

#

Kinda puts the classes in a bit more of a niche

outer spindle
#

I mean, does not matter anyway, 90% of the Medic fan boys, don't like this idea.. As they can't be Rambo anymore >.<

remote rose
#

Sometimes you gotta swallow the bitter pill to get better 🤷‍♂️

timid hawk
#

it's not like SMGs are really all that OP anymore? the damage fall off was a much needed nerf. the MP7 is the only one that really stands out now, and it's getting moved to PDWs so medic won't be able to abuse it anyway

remote rose
#

Yes but also, if a change will make medic worse but improve the overall game, it should be considered on more than the opinion of those who play medic

#

Who will rightfully be upset that their favourite class is getting a nerf

timid hawk
#

i agree, but i don't see how limiting weapon variety will improve the overall game

remote rose
#

And SMGs are still very much OP

timid hawk
#

something like double self bandage speed for everyone, and bandages healing 50 HP, are technically a nerf to the medic. but it does make the game better overall

remote rose
outer spindle
remote rose
#

Each class should have both advantages and disadvantages in order to both feel useful but not overlap another classes role too heavily

timid hawk
#

medic's role and niche is "run around, heal people, kill people". how does removing SMGs help him with that?

remote rose
#

That's the current role, which overlaps too heavily with Assault

#

And to an extent Engineer (for building and vehicle demolishing)

timid hawk
#

if you're forced to take weapons with lower movement speed, that means it's harder for you to reach your teammates to heal them

#

it'd encourage turtling and just sitting in a heal pile

remote rose
#

Which will get demolished when a class that excels at close combat rushes you, completing the cycle

spark lily
#

Pasting my thoughts from #1178443533204607056

But yeah. My summary of this issue:
Give medic the guns back, they’re not the issue. Medic should be allowed to do whatever they goddamn want even if it’s not their class description. (I mean recon doesn’t do reconnaissance, assault has DMRs, Support doesn’t support much and engineer doesn’t do engineering he just blows shit up)

Medic should get more encouragement to play with the team rather than solo, but their ability to solo shouldn’t be removed, only slightly neutered.