#BIG Better Inventory Game

1943 messages Β· Page 2 of 2 (latest)

clever sundial
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It hasnt zipped yet

jagged crypt
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Slow to load, chugging when gets in game, and now it's struggling to quit. lol

clever sundial
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Just a big log

jagged crypt
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actually yeah, just crashed

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removed the logger to check

wheat sable
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this thread is the most riveting drama in my life right now

toxic prism
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pass them to me "FEED ME"

jagged crypt
toxic prism
wheat sable
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yeah. i'm already full up on bleeding edge test stuff, though, so i'm waiting for things to settle before trying it myself XD

jagged crypt
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Yeah, removing the logger fixed the performance issues

wheat sable
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but it's been really fascinating to watch

jagged crypt
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Anyways, I need to step away for a little

toxic prism
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roger @jagged crypt

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he'll be back...they always come back

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@wheat sable have you tried my mod good sir/mam

wheat sable
clever sundial
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I like these mods because they although they do employ bepinex they are also do not make any irreversible changes, and can easily be dropped if version advancements render them incompatible

wheat sable
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yeah

clever sundial
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Well. i mean, that is a feature that I approve of, I like these mods because they vastly add to my qualioty of life and enable mechanics I cannot employ in the base game

toxic prism
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@clever sundial that log of the mass of fllors would be gold for me lol

clever sundial
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Oh is it not there?

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Do I need to close the game

toxic prism
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oh ye i see it lol

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missed it for a sec

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the lag was while picking it up?

clever sundial
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Yeah

toxic prism
clever sundial
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There was a sub 5 second total freeze when initially planning the job, but while gathering all the floors it really hit the performance

toxic prism
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Ye i suspect it do that alot go's into inventory space scans to keep the AI right about what he has and how to orginise it

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But maybe i can lighten the load if it knows your collecting like a whole ship lol

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you have a save before starting the haul?

clever sundial
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Let me check

clever sundial
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I love giving people my saves, any excuse to let people experience the Hubris class Executive mistake cruiser

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Exactly before we started

clever sundial
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I recentlystarted a new game and ported my ship over from earlier in 0.15, its so nice having a save that dosn't need to be spanned across three archives to fit on discord

toxic prism
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thank you so much! this will help make a batch override for stupid amount of items πŸ˜›

clever sundial
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The main ship is also probably the largest constructed ship anyone has built so far, so its the perfect stress test candidate if you want to test pathfinding extreme distances etc

toxic prism
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My pathing is very local it can handle very large ships already πŸ˜›

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as for bulk mass ship stripping....well

clever sundial
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I think the fully completed version of VLA01 is still slightly more stuff, but its a close run thing

toxic prism
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@clever sundial dearlord you were not joking

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thats a ship

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ye even on my R9 9950x it lags

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stacks are nice what you use for that a mod?

clever sundial
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A personal collection of .JSON edits I call Elkantweaks πŸ˜„ In can pare it down to the stack sizes in about 15 minutes and throw a copy at you if you like?

toxic prism
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thats ok I have a mod i made for it with a config UI listing all part that i can change stacksize weight ect πŸ˜› was thinking to release it but not having time really

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kinda like the thing i gave you earlier

clever sundial
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Yeah, I'd always want to put a lot more effort into anything I wanted to put out "in the wild" so to speak compared to stuff I just lazily slap together to cater to my own idiosyncracies

jagged crypt
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reminds me of some of the tweaks I made. I have my own for example for making the auto-vents have a bit more of a delay when opening if the pressure difference is problematic

toxic prism
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πŸ™‚

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well thats me for tonight

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see yall tomorrow for more fun with bugs

jagged crypt
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Have a good night. Thanks for the work you do

jagged crypt
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@toxic prism So, the latest version doesn't like mining using Haul it seems.
If you tag ore with the Haul command, it will attempt to grab them, then lag the game something fierce while the character swaps all the tagged material into the Drag slot and immediately drops it. Eventually it will get to the last material and might take it to a zone.

toxic prism
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just a filter issue easy fix

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i assume ore can go into inventory?

jagged crypt
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Yeah, vanilla you can manually stack it, but even vanilla still tries to drag it.

toxic prism
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ye this looks like a game bug having so many tags

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it should be one or the other not both lol

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thanksfully my code can filter based on item ID so i'll quickfix it now

jagged crypt
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Neat

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Trying to parse out that mass log as well to see if it caught a reason as to why mass was sticking. It does show it going up, but not seeing a reason why.

toxic prism
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@clever sundial the mass hauling is a difficult fix as the game simply can handle so much even using vanilla but i have a few ideas to try

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@jagged crypt yes we still need to find the call thats doing it, pass me your save i'll blitz it tonight

clever sundial
toxic prism
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I was toying with the idea of little drones collecting a single item like a swarm haha

clever sundial
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Drone "Crew" would be amazing, not having to worry about babysitting their moodlets and so on would be great, even if they still needed 8 hours on a recharging platform or whatever

toxic prism
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now i want drones lol

jagged crypt
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Release the drones

toxic prism
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repair drones construction drones AHHH

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the mass bug

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its the mining ore

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when dropped not all the mass is removed

jagged crypt
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I don't think it's limited to the Ore as this happened as well when the Torch drive update came out.

toxic prism
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ye so baseline its a math issue

jagged crypt
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Anything captured that could be useful for the devs you think?

toxic prism
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Regolith stack adds +120kg, but later only -20kg is removed, so ye something aint mathing right

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if i was to send to the dev's it read like

The game/haul interaction is treating stack total mass and stack-head mass inconsistently when mining output goes through the drag slot.

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i'll need to head out! did that ore fix work?

jagged crypt
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Testing it now

toxic prism
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thank you, best tester in ostranauts!

jagged crypt
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So, moved it to the Drag task rather than the Haul task?

toxic prism
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haul task

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it should treat them as loose inventory items

jagged crypt
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Huh, changelog didn't read that way, and it's not recognizing ore from the Haul task, only Drag

toxic prism
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did i mix up drag and haul again πŸ™

jagged crypt
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Since the text isn't there anymore, I'm assuming Left to be Haul, and Right to be drag

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Left does nothing, right drags

toxic prism
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dang it lol i'm rushing cause i need to head out lol 2 minutes

jagged crypt
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Changelog suggests as well that you blocked Ore and such from Haul

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No worries, it's not Breaking right now and that's important

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it Works at least

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No need to rush it now

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It can wait πŸ˜„

toxic prism
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Change log is AI generated base on my code changes lol accomplice

jagged crypt
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hahaha

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So it knew what was up.

toxic prism
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yup it is like, you good bro i got ya

jagged crypt
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Hah, well, at least for the moment it's not breaking and he is dragging it fine. A fix/change can wait

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Go do your thing

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πŸ˜„

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It auto-cancels the task if using the dolly. Will get a log for that for ya

toxic prism
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thats ok the fix will sort it

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changing the filter now

jagged crypt
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hah, ok

toxic prism
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unless its a weird item thing...lol

jagged crypt
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There's a log so you can see

toxic prism
jagged crypt
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You know... with the Mass bug, with the info you gave me, I wonder if it's simply dragging anything that Stacks

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It adds based on stack, but removes based on single mass

toxic prism
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should be easy to test now that we know whats doing it

jagged crypt
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I'll have to test that

toxic prism
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ok if that doesn't work i'll need to fix later as i need to head out

jagged crypt
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Will let you know.

toxic prism
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post here if its ok or not

clever sundial
toxic prism
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with your mass picking up your char should be about 2-300 tons

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fatty

jagged crypt
clever sundial
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I'm booting it up now to look at that

jagged crypt
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Yeah, booting as well to test BIG and also that

clever sundial
jagged crypt
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BIG Haul now works on Ore, and even auto grabs the dolly. Yay. It did chug a bit doing so

clever sundial
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I think I have somehow done it backwards

jagged crypt
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o_O

clever sundial
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Nearly naked my character has a mass of zero

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And my hyperhandy weight s0 KGs now

jagged crypt
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Hah

clever sundial
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I mean I'm assuming its zero

jagged crypt
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Yeah, default should be around 70kg

clever sundial
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I can getcond StatMass while he's wearing an EVA suit

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Just in tshirt and leggins it cand find a cond for it

jagged crypt
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Funny enough, my mass went down too

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Was at 298, now at 207

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And that's with full gear on

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the 298 was nekkid

clever sundial
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Wild

jagged crypt
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Yeah, hauling a stack of Ore just increased the weight of my crew

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Actually trying to find something else that will fit into the drag slot that isn't ore that stacks, but not finding anything yet.

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It really doesn't like regolith, but this is repeatable at least

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Yup. There's the error.

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392 is baseline. 1 stack of Regolith brings it up to 412 with a haul. on drop, back to 392. 2x in a stack using haul up to 432. Dropping both down to 412.

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And it's only with the Haul command too

toxic prism
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Stuck at work hehe

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I see you submitted that bug πŸ˜‰

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Hope it helps

wild juniper
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I think it says alot about the state of the haul command that a bug in the base game functionality only got found because of this mod.

toxic prism
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Years of @jagged crypt tracking it lol

jagged crypt
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I was just hoping it would have been fixed in that time

toxic prism
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Sometimes you have to take things into your own hands πŸ˜›

jagged crypt
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Seems it's still having issues with unblocking tiles that BIGHaul grabbed items from. This space is currently empty, and is the same spot the dolly was auto-grabbed from originally by the Haul order.

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Unable to manually drop it here as it still thinks 'something' is here.

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Also getting a lot of hitching when Haul is picking up and dropping items off to/from the dolly.

toxic prism
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I see the issue

toxic prism
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auto helper forgets to clear some reserves

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fixed

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i'll do a github update

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I really want to start that drone mod rofl

jagged crypt
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Wanting to do multiple projects all at once, i get that one. lol

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Oh yeah, since you've basically built out your own code for hauling now, I believe you said that would be what you mostly need for custom storage as well. Feasible? Or a whole other beast of it's kind?

toxic prism
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Ye i give this a week to find more bugs and weirdness then start on custom storage

jagged crypt
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Nice. Have any ideas on how you want to implement it?

toxic prism
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ignore other containers and make my own with cool custom options

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filters etc

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proper space themed containers too not a god damn backpack from 1995...and def not orange

jagged crypt
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Hah. I'd suggest at least tying in the racks and bins that are in game already as well since.

toxic prism
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right gona have my AI agents scoure my code for my fuckups i've left lol back in 20

toxic prism
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do the dev ever speak in discord?

jagged crypt
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Yeah, they do from time to time.

toxic prism
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right finished the code review i'll read over put in the fixes and post the update here

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game have a mod manager?

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like an upto date one?

jagged crypt
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I think Thunderstore is/was used, but there was some issues when 0.15 came out? I don't know all the details.

toxic prism
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Hmm i maybe make a simple one that can update mods via github kinda like ckan for ksp or the mod manager from starsector

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yes i think i'll start that project tonight kinda needs it

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i'll keep is super simple

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just for BepInEx mods

split magnet
toxic prism
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Cool i just started making one super simple

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but knowing me i'll start simple and turn into something crazy

toxic prism
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coming along nicely

brave loom
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Dear Gord, man. Do you even sleep?!?

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I'm thinking you're one o' them zom-zoms. Like the lady who maintains Cataclysm TLG.

jagged crypt
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Can't sleep, must code

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Dude is a machine between making these mods and tracking down old bugs with me. hah

brave loom
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Y'all doing Dave's work here, y'all! ost_jumpsuit

I'd tip my hat if I was wearing one.

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(all hail dave)

jagged crypt
jagged crypt
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Man I relate to that

toxic prism
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Anyone here?

mossy sail
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Only me, but I haven't installed this yet

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Server's quiet

mossy sail
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Wao, a whole ass bush wall in space

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Gosh I really wanna buy luxary planters that degrade fast in space

toxic prism
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was about to ask if anyone wants to test this modmanager

jagged crypt
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Honestly, for a while I've wanted to be able to install planetrs on my ship, and even if you have enough, for them to convert CO2 into O2

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Just have a whole hydroponics side of the game.

toxic prism
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are plants in the game?

mossy sail
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I mean, the main problem is simulating space exposure

jagged crypt
mossy sail
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Or stuff like fires

jagged crypt
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There are planters you can admire, but you can't really interact with them otherwise

toxic prism
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Ah I see

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BetterPlantGame next huh lol

jagged crypt
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Hah!

toxic prism
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i'm having a little debate with myself on having a json mod section on the mod manager

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or just integrating with bep

jagged crypt
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You thinking support for Data mods too?

toxic prism
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i'm leaning on the side of just integrating

jagged crypt
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Alongside Bepin mods?

toxic prism
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yes

jagged crypt
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Neat

toxic prism
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mostly to stop people breaking everything due to a custom json

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easy to detect conflics with json as its just text files

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I can code a compare Diff code to find anything conflicting

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that should help with overall stability with more mods

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but atm i'n not fully away of how json mods work in the game

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do people just edit the base game jsons?

jagged crypt
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Some do, but the game allows for diff additions so it's not required. Can just add the changes you want and the game will handle making the change

toxic prism
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oh god thats great! makes things a lot easier

jagged crypt
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I think the trickiest part would just be managing the load order file, but imagine that isn't really that 'tricky'

toxic prism
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added a lot of checks and balancing

jagged crypt
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If you need an obscure and simple data mod to test with, this is one of my favorites. πŸ˜„ It diffs the audioemiters to remove the awful beeps from zooming on the nav station.

toxic prism
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thanks

toxic prism
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if you can backup your whole game folder first...for safety πŸ˜›

toxic prism
toxic prism
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I should turn this chat thread into a testlab chat lol

unreal lark
toxic prism
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Yes

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Just be aware its experimental

toxic prism
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if no issues i'll post it!

jagged crypt
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Was just gonna say I've returned to the world and was gonna see if that version still needed testing

toxic prism
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I did some normal stuff and it seems ok

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i'll wait till you break it πŸ˜›

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if ever i need stuff broken @jagged crypt πŸ˜›

jagged crypt
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found should be find. Also G? huh How many drives you got? πŸ˜„

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If placed into the root dir like suggested, it should probably detect the path automatically if it detects the exe

toxic prism
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one of six πŸ™‚

jagged crypt
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Nice. I have 3 on my PC, and a 12u storage and processing server

toxic prism
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never have too much storage

jagged crypt
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By default at my resolution, 2560x1440, this is cut off unless I manually expand the window

toxic prism
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yes i'm currently fighting with that lol

jagged crypt
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πŸ˜„

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Just throwing data at you

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It's wut I do

toxic prism
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if i lock it the mod details unlocks and so on no idea whats going on

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i'll get there and i bet its stupid

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oh oh i see what i did fixed

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Game directory reset to nothing for default first use

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cleaned up the UI entery fields a bit

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infact i didn't test profiles

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yolo

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see im young cause i said yolo

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young people say that...right

jagged crypt
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hah

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Cleanup on old data would be nice. Keep x number of backups. Also noticing you're using AppData/Roaming for backup and storage of files. Personally I'm not sure how I feel about that as I have a long history fighting Windows and other apps with storing non-config data in there.

toxic prism
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they are just temp incase i need them from you, i'll disable it infact this program is simple enough

jagged crypt
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Thanks. Might just me getting old and yelling at clouds, but I'd say keep it to the Mod_index folder.

toxic prism
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yelling at clouds is the best they are the only things listening these days

jagged crypt
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Sure feels like it

toxic prism
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there is no mod/data cross check code in atm

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that will take a bit of work

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right everything will use the Mod_Index

jagged crypt
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Neat. Nothing personal, I've just developed an intense feeling about apps abusing my appdata folders. πŸ˜„
Lately I feel like I'm constantly going in to all of them to do a purge about once a month just to ensure I have enough space on my OS drive.

toxic prism
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i fear my app data folder......the abyss

jagged crypt
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Like, if I install data on my Data drive, I expect it to store data on my Data drive, not install half your program into my OS AppData config foldres. πŸ˜„

toxic prism
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yup, even have custom envoments so most installs default to my install drive....but there is always THOSE programs

jagged crypt
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Yeah, I custom changed my environment variables as well. But of course Windows always thinks it knows best and is always fighting me on those changes and reverting them.
I just need to leave Windows. It's an abusive relationship.

toxic prism
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yup and that system user....wtf

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like dude i'm king not bloody system

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pfff

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"you don't have permisson from system" want a bet lol

jagged crypt
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LIke, what? I'm Admin!

toxic prism
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i broke my computer and had to ghost it back but still i felt better lol

jagged crypt
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hah

toxic prism
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right back in 20!

toxic prism
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back

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i'll put on github now asking people to test an exe is terrable of me

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sorry

toxic prism
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ok posted it as its own post

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BIG Better Inventory Game

kind canopy
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Cool! But I can't find "BIGAssets" folder + OstranautsHaulingV2.dll in GitHub release.

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Also: my game is not installed at G:\Steam\steamapps\common\Ostranauts

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it's "E:\SteamLibrary\steamapps\common\Ostranauts"

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How can I fix this once I get the .dll file?

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I looked at other mods as well. The same issues apply to release folders and .dll files (or EXE?) on GitHub for them.

toxic prism
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what did you download?

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that sounds like the mod manager

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ah ok i see, these go into the BepInEx plugin folder

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\steamapps\common\Ostranauts\BepInEx\plugins

kind canopy
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sorry for bothering you!

toxic prism
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bother away thats why i'm here πŸ˜›

kind canopy
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ok. Thx πŸ™‚

signal urchin
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heya
will this mod also make characters place down things in racks/bins/subfloor bins if those are in a hauling zone?

toxic prism
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Not at the moment, but it is planned

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Just need to make sure it's rather stable before adding more to it πŸ˜›

signal urchin
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will receive excessive testing from me from now on :D
I downloaded both of your mods for this game, lovely QoL

toxic prism
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Dude i'm starved of data! the mod also creates logs you can simply drag here πŸ˜›

analog copper
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i've been shooting pirate ships in the Belt; I finally have a ship I need to deconstruct. What's the latest version of this to test? 9.11?

toxic prism
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yup

signal urchin
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so this mod is suppsoed to make em pick up multiple small items rather than running back and forth for each one.. right?

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humm. I guess it didn't load the plugin

toxic prism
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do you have 2 of them?

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or 3 lol whats happening

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it did load the current ver though 2.2

signal urchin
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I went to the GitHub and downloaded the zip for both of the mods
then placed them in the plugin folder of bepinx and unzipped

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but it looks like it's only loading the battery one, not this one

toxic prism
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can you screenshot whats in the folder?

signal urchin
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which folder?

toxic prism
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plugin

signal urchin
toxic prism
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need the raw .dll

jagged crypt
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As long as the DLL's are directly behind those folders, it works

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I prefer it that way for organization

toxic prism
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I didn't account for them loading like that hehe so that maybe be my mistake

jagged crypt
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It's how I've been loading them

toxic prism
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and they work

jagged crypt
toxic prism
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even with the BIGasset folder?

signal urchin
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yeah it looks like it worked with the battery one cuz it has the .dll in it

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but the BIG does not

toxic prism
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intresting bep never explained this or i didn't read enough about it

jagged crypt
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Yeah. Tried mentioning it to you a while back when you added the asset folder. πŸ˜„

toxic prism
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I see what you ment now lol

signal urchin
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where is the .dll for this forum's mod?

toxic prism
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is there no .dll in the hauling mod folder?

signal urchin
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correct, no .dll
can't see it on github either

jagged crypt
toxic prism
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are you downloading the release and not the Source

jagged crypt
toxic prism
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you beat me by a second

signal urchin
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I downloaded the first link in this forum yeah

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I guess I did it wrong for the batteries as well then

jagged crypt
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Yeah, you want to go to Releases from the GitHub link in the top post

toxic prism
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this is what the download should be

signal urchin
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thanks

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I do not use github, so yeah..
I googled which download to press and did just that, but it was wrong xD

signal urchin
toxic prism
signal urchin
toxic prism
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No problem πŸ˜›

jagged crypt
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To be fair, githubs UI has always felt like a bit of a mess for that stuff.

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You get used to it, but that's about it. lol

signal urchin
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plugins now be showing up in the bepin without error log, goodie

jagged crypt
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Thanks to this convo, realized I wasn't running the latest versions. πŸ˜„

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Have more testing to do. But I have been taking a small break with other games

toxic prism
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i'm planning out the mod loader for config access and conflict mod code

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I'd love a Ckan style mod list feature!!!!

jagged crypt
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If you haven't already, might not be a bad idea to get some feedback and discussion from #modding-discussion as well, to see what the discourse around it is like.

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Oh, huh. You removed the Assets from BIG?

toxic prism
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wait what

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no, still there

jagged crypt
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Fresh extraction from the Git

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Only noticed because the Icons were missing in game

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Weird

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It's in the archive

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Will try again

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Yeah, for whatever reason it didn't extract the Assets folder

toxic prism
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omg! i thought i updated wrong!!

jagged crypt
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Ooooh

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Here's a funny

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That IS the archive

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An old one you gave me πŸ˜„

toxic prism
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rofl

jagged crypt
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So yeah, I'm betting the 0.9.11 archive just floating in the chat here is missing the asset folder

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Github is good though

toxic prism
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awesome...ye i deleted some uploads here just incase......but i forgot about my breakit

signal urchin
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hmm..

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character still is only picking up 1 item at a time

toxic prism
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are you using the custom buttons?

signal urchin
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oh- custom buttons, nope

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I have two...

jagged crypt
toxic prism
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πŸ˜›

jagged crypt
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They are still missing the labels, and blocking other labels

signal urchin
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what does each of them do?

toxic prism
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ye I need to fix them

jagged crypt
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Left is Haul, right is Drag

toxic prism
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infact i'll fix that now

jagged crypt
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While you're at it, it's still blocking/locking out zones that it grabbed things from

toxic prism
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does it just do that with the dolly? i could swear i fix that lol

jagged crypt
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might be, it's what I noticed it hte most with. Let me test with other times. I have a few things in the hold

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problem is making sure that they can't grab the dolly I guess. lol

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Playing with it a bit, I think I am starting to prefer a lack of auto-dolly honesly

signal urchin
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humm.. looks like it does not work in the priceviz

toxic prism
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I was thinking to make it a filter toggle to use dollies etc

jagged crypt
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Toggle would be nice. Otherwise, if you're already grabbig I guess

toxic prism
signal urchin
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I might just also be misunderstanding what this is supposed to do exactly

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are you available for a stream?

jagged crypt
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It replaces the vanilla Haul command

toxic prism
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ye go for it

jagged crypt
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Yeah, before and after. I think it's just the dolly

signal urchin
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calling you in DMs

toxic prism
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ok let me check the code

#

So I need to make it be able to click each item so it added to the list of things to haul

signal urchin
#

multiple clicks/boxes yeah

kind canopy
toxic prism
#

i removed the downloads from chat πŸ˜›

jagged crypt
#

I have backups πŸ˜„

kind canopy
jagged crypt
toxic prism
#

rofl

#

mr datacentre over here

jagged crypt
#

Hey, just becuase I have a 12u rack in my living room

toxic prism
#

is...is that not noisy?

jagged crypt
#

Depends on the hardware you run and if you've done modifications to the fans

toxic prism
#

Fans....pfff I feed my server heat to my house radiators!

jagged crypt
#

Attach to a stirling engine, let that thing power itself

toxic prism
#

steam wistle just for kicks haha

jagged crypt
#

I kinda want to now...

toxic prism
#

ok right I think this will fix the issue @signal urchin

jagged crypt
#

Attach it to a whistle to signal heat temps

signal urchin
#

humm.. probably the game's fault but looks like my hand crate got deleted xD

toxic prism
#

i'll do a quick test

#

hmm the auto crate code......I maybe just remove it

#

odds are he dropped it @signal urchin

signal urchin
#

I looked, was nowhere to be found :D

#

just reloaded a save

toxic prism
#

Ok i'm going to disable the autocrate feature bear with me

signal urchin
#

maybe a bit more insight

#

my character passed out

#

dropped the hand crate and katana

#

content of crate got deleted

toxic prism
#

thats weird

signal urchin
#

prolly just a game bug

toxic prism
#

ok added click to add selected item to the hauling list

#

Disabeling the smartbutnotsmart feature of using containers

#

also fixing the aggresive cancel task so that it will not cancel the current queue if its the same task

#

@jagged crypt i'll need more time to locate whats being weird with dolly placment

toxic prism
#

ok almost done

#

ok github updated

#

let me know

toxic prism
#

ok limited testing but seems good

jagged crypt
#

yeah, trying to test it now too

#

Using Haul, possible to just... block the Drag slot for cases like this?

toxic prism
#

is he dragging using hauling?

jagged crypt
#

Yup

#

Will get you a log in a sec

#

saving

toxic prism
#

hmm maybe cause i was disabling the smart hauling

#

some logic got lost

#

ah ok because he can't look for helper crates

#

ok fixed ill upload in a few minutes to github

#

now he will ignore those dragables unless he already has a dolly

kind canopy
#

[Warning: BepInEx] Failed to load cache "chainloader"; skipping loading cache. Reason: Out of memory.

#

emmm... is this this mod?

toxic prism
#

new ver updated on github...not sure what that error is let me check bep help file

kind canopy
#

wait

#

now is all "ok"

#

strange

#

no error after second launch

jagged crypt
#

Well, update fixed it, but I wonder why it considers that item a draggable item as it is

#

Guess it's just all equipment, even if they can go into inventory

toxic prism
#

ye every items in this game has 5 million tag'states'meta lol

jagged crypt
#

Yeah, and a lot of that meta needs a proper going over

toxic prism
toxic prism
#

was it an alarm?

jagged crypt
#

Looks like slots are still getting blocked off

toxic prism
#

hmm i need to make a list of all these items and add them to the inventory filter

jagged crypt
#

Can't manually drop on this empty tile because an item was here before

toxic prism
#

right i need to find this bug lol its bad

jagged crypt
#

lol

#

A save/reload does fix it, but not ideal

toxic prism
#

you have a log off try to place on it

#

like force it

jagged crypt
#

Getting log, just saving

toxic prism
#

awesome

jagged crypt
#

saving takes sooooo long now the longer I play in this save. lol

toxic prism
#

sorry can you tell me how this happens again plz

jagged crypt
#

Best as I've determined, when a drag command occurs, the tiles the item was on are not un-reserved. For example, the slot from most recent picture were where a Decoy launcher used to be

#

So, part of the game still thinks 'something' is on those tiles

toxic prism
#

Ok i think i see it

#

BIG reserves the spot but somehow places the item at another tile prob pathing to closer tiles but never clears the reserves....i think

jagged crypt
#

Huh. So, it's reserving the tile it's already on?

#

Because if it's hauling from A -> B, it's the tiles at A that become locked up.

toxic prism
#

wait wait huh

#

the pickup area is the locked part

jagged crypt
#

Yeah

toxic prism
#

well i fixed something lol let me know πŸ˜›

jagged crypt
#

hahah

toxic prism
#

helper code is disabled so he shouldn't be picking up dollies and stuff

#

ah ok so its with drag items

#

after he starts dragging the source tile is not cleaned

jagged crypt
#

Ah, you found it?

#

Yeah, sounds right

toxic prism
#

ok let me add a clean...code..idk lol

#

let me check what's doing this 2 minutes

#

if its ok i'll push to github

toxic prism
#

Awesome!!

#

ok i'll push to git

jagged crypt
#

It's definately causing the drag command to operate a bit differently now, but it's working

toxic prism
#

what is it doing diffrent?

#

like being weird

jagged crypt
#

1 sec

#

testing

#

Before/After using Vanilla

#

Before/After using Drag

#

Because of the lack of blocker on the tile, it now just drops it on the same tile

#

I don't think it's an issue, but just a difference

#

Though, getting these tests, I did find another issue. πŸ˜„

#

You can stack your commands with vanilla commands

toxic prism
#

ok i'll fix that later lol

jagged crypt
#

lol

toxic prism
#

bed time for now and thanks for all the help

jagged crypt
#

No problem. Have a good sleep

kind canopy
#

for some reason this O2 tank is so important that it is carried personally

#

[Warning]: Could not find space for item ItmCanister01Loose from Interaction DropItemStackAllow
[Warning]: ERROR: null gascontainer dict on Cooper Dean. Setting to empty for now.
[Warning]: Could not find space for item ItmRack1x301Loose from Interaction DropItemStackAllow

#

[Warning:BIG Better Inventory Game] [BIGPlanPaused] hauler=Vincent Esquivel reason=auto-tasking-disabled pending=1 backlog=0 carried=6.

toxic prism
#

Thanks ill check this out after work πŸ˜‰

signal urchin
#

I donwloaded the most recent release now

#

using the normal haul command - characters pick up cans and just drop them at once

#

using the mod command (right one) only 1 character moves, and does not utilize the dolly

#

the normal small stuff seems to work great with the left command

toxic prism
#

Yes I'm needing to redo the filter lists as the game simply puts too many tags on items so I maybe just build my own lists to use instead of relying on game stuff

signal urchin
#

I now have unloaded the mod and it keeps happening still AmendelThink

#

it's happening with a bunch of other items as well. very werid

toxic prism
#

That's weird the mod adds nothing to the game save

signal urchin
#

yeah am guessing that's just game tomfoolery again..

toxic prism
#

Other mods?

signal urchin
#

only the battery one

toxic prism
#

can anyone send a small video of whats happening?

signal urchin
#

non in game currently
character goes to can
picks up can
drops can
goes to next can repeat

#

had it happen as well for :
oxygen bottles of eva suit

toxic prism
#

and thats with BIG hauling?

analog copper
signal urchin
#

I was trying to haul things with the normal Haul command, which worked fine before installing the latest release of this mod

signal urchin
toxic prism
#

I can't reproduce at all

signal urchin
#

and well, the mod command itself, dropped the dolley and hand grabbed each item to pull it back

toxic prism
#

you on the latest? 0.9.18

signal urchin
#

yes

#

I tried it one two different derelicts as well, in case save shenanigans messed with stuff

#

you mentioned something about logs the other day, where would those be?

toxic prism
#

ok so you use the haul or drag button?

#

Any chance you can show me like last time?

signal urchin
#

haul was entirely broken for cans (the basic vanilla command)
and the second mod option refused to use dolley to pick up those cans, doing them 1 by 1 per hand instead

#

I can try

toxic prism
#

My code doesn't touch vanilla at all it's complete code from start to finnish with zero interaction with vanilla or should be lol

signal urchin
#

lemme get to the point where it happens again, I'll call you then

toxic prism
#

ok thanks!

signal urchin
#

no, thank you for the mod rather :D

toxic prism
#

the logs you sent did show weirdness but with vanilla stuff

#

I wonder what the last update with the game done hmm

signal urchin
#

wel, the issues I mentioned only occured after installing the latest version of this mod

#

but also persisted after unloading it so..

#

yeah
we'll see

toxic prism
#

This has me worried now lol

signal urchin
#

and here I am wondering why the game is lagging so much

#

constantly just this

toxic prism
#

wow

#

pass me your save maybe

signal urchin
#

where is that located?

toxic prism
#

C:\Users\yourusername\AppData\LocalLow\Blue Bottle Games\Ostranauts\Saves

signal urchin
#

sent to DMs

toxic prism
#

Nope i can't recreate it at all

#

once you get to the point of testing send me that save too plz πŸ˜›

kind canopy
#

If the modified command is used, the character will start grabbing random items (for some reason he likes scrap aluminum) and attempting to move them around the ship, filling up the hailing zones from top to bottom of the list.

#

to replicate this I was using first command inside ships' haul zone.

toxic prism
#

Interesting ill look at this

jagged crypt
#

Drag seems to do nothing in .20. With no dolly, it doesn't select anything that would normally be dragged. If you pick up the Dolly, the objects can be selected, but the only action my character took was to put the dolly down and then stand there.

toxic prism
#

He should put it down if no small drag items are selected and start manually dragging

jagged crypt
#

Didn't seem to do that for me. Drag selection wouldn't select anything until I picked up the dolly. Then the only thing he would do is put the dolly back down and not drag anything

toxic prism
#

Ahhhh lol right tonight after work I'm going to make the filter lists myself and not use the Ingame tag system for them lol

toxic prism
#

Ok going to update this with multicrew code for testing

toxic prism
#

Ok pushing the pre-release to github now

#

each crew will have there own tasks

#

only the selected crew will have the tasks you mark so do things for each crew

#

@jagged crypt be gentle

jagged crypt
#

hah

#

Drag still isn't working.

toxic prism
#

same issue?

jagged crypt
#

Yeah. Selection box selects nothing

#

I have a sensor and some ore that Haul isn't handling, try using drag, and it doesn't work either.

toxic prism
#

oh I forgot the ore change! when merging branchs

#

so haul is selecting nothing?

jagged crypt
#

Drag is selecting nothing

toxic prism
#

can you show me?

jagged crypt
#

Haul seems to be moving what I would expect mostly

#

Sure

jagged crypt
#

Logs from that session

toxic prism
#

thanks

#

right this will take about 10-15 minutes

jagged crypt
#

no worries, take your time

toxic prism
#

getting there and i'm liking how clean this looks

#

ok i'll upload to github

#

done 2 runs clearing a large ship and it was done perfect both times

#

Yes i feel good about this change

#

this was the right call πŸ˜›

toxic prism
#

ok enjoy breaking

jagged crypt
#

Dragging still seems to be problematic unless it can access the dolly.
Also had a few instances in the logs here where some items weren't properly cleared out of inventory after pick up. Might be a zone issue.

#

Otherwise, if it does have the dolly available, it seems to work fairly well

toxic prism
#

Hmm interesting ill check it out after work, would you say the flow is better with the single button?

jagged crypt
toxic prism
#

Yes its vanilla drop atm until I finish my own drop code

#

Ill have it finished tonight though

#

And fix that dolly issue

kind canopy
#

A funny bug in the previous version (I haven't tested the new one): if you use the first command on (or only on) floor tiles while using a Dolly (Yellow one), the protagonist will attempt to move the doors. Although he won't succeed, he'll continue to try to lift the doors, endlessly attempting while move his arm back and forth at hip level. xD

toxic prism
#

Ye that was an item filter issue and is fixed πŸ˜‰

signal urchin
#

awesome

#

did your latest patch manage to fully haul the ship from the save I sent ya?

toxic prism
#

Yes apart from a chair and sensor but that's fixed for next release

signal urchin
kind canopy
kind canopy
#

i'm rebuilding main ship

toxic prism
#

pass me the save plz, what is the issue?

kind canopy
kind canopy
toxic prism
#

thanks! yes tiles are another weird item with both drag and inventory tags

#

2 minutes i'll have a look

#

ah ok i see what's wrong

#

10 minutes i'll have it fixed

kind canopy
kind canopy
toxic prism
#

ok pushing the fixes to github will be a few minutes but i don't have time to test πŸ™

toxic prism
#

ok back!

#

i'll start testing

toxic prism
#

ok I think thats it nice clean i'll push another update

#

@jagged crypt the mod breaker isn't here hmm

toxic prism
#

Ok working on the new drop code now

kind canopy
#

Best update so far:

  1. wall BINs are magically tesseracted again
  2. No lags yet
  3. it doesn't stuck due to "big" parts, etc.
    But...
    MC is not unloading the parts he put on the cart...
kind canopy
kind canopy
# kind canopy

those parts are "stuck" inside the cart - mod just doesn't want to unload them

#

And now mc ONLY uses space inside Dolly/cart.

#

NOPE.

#

It can stuck.

#

cooler

#

_<

kind canopy
#

wait

#

now it uses backpack again O__o

jagged crypt
#

Tried the latest version a bit, doing some mining and light moving things around. I'd say there is still too much focus on using the dolly. The logic still falls apart if the PC cannot access a dolly. All haul tasks are canceled if they cannot path to it, when it should default to regular haul/drag.

Additionally, there appears to have been a reversion when it comes to blocked tiles and the dolly. Tiles where the auto-task picked the dolly up from cannot be used to place the dolly back.

kind canopy
jagged crypt
kind canopy
jagged crypt
kind canopy
#

Hmm... it seems the mc gets stuck/hyperfixated on one type of part (this time, conduits) and only unloads them once he's collected ALL of them, or simply stacks them until he gets "stuck".
P.S.: The mod also can't play Tetris or skip failed attempts, like the vanilla version does - this time it was pump.

kind canopy
#

maybe it as fixed now

#

*is

jagged crypt
kind canopy
jagged crypt
#

Because thats the version I'm running and it just happened

kind canopy
#

it "lives" again >_<

#

This is where dolly was placed.

jagged crypt
#

It's not limited to just the dolly, but anything that haul handles in the Drag slot. If the Haul command tries to drag an item, it doesn't properly release the tiles.
Just need to wait for Dezgard to take another look at it.

jagged crypt
#

I'm on 9.28

toxic prism
#

good morning peo...wwwaahhh...2 of my best testers just collaborated on me!

toxic prism
#

right a lot of this is either fixed or will be fixed with my new drop code

#

but i'm sure my code will bring more issues πŸ˜›

toxic prism
#

ok massive hauling session and zero issues....

toxic prism
#

i'll push an update in 10-15 minutes

jagged crypt
#

Any potential fixes in the update?

toxic prism
#

i'll show you my next test

kind canopy
toxic prism
#

πŸ˜›

#

just about to push new ver to github now

kind canopy
#

🀣

kind canopy
#

lol

#

so far all great

#

but

#

it got "stuck"

#

It looks like the mod needs some kind of counter of attempts, after which the object is placed at the end of the pickup list.

#

I manually picked up a part from the previous screenshot, but then mc got stuck AGAIN...

#

The piece/part is 1x3 and he has 1 empty space but he still tries to pick it up...

#

After manual assistance, everything works fine. At least for now.

toxic prism
#

you on the lastest build?

kind canopy
#

or not

kind canopy
#

he dropped 1 floor and come back for more

#

with full (-1 slot) dolly

#

_<

kind canopy
#

ICANT

#

he stuck again

#

this mod need command like this

toxic prism
#

can you show me

kind canopy
# kind canopy

"Unload/Move" all items from Drag/Dolly slot according to standard/vanilla procedure.

kind canopy
kind canopy
toxic prism
#

It should aways empty the dolly

#

unless it can't find space

kind canopy
kind canopy
#

Simply put, the mod needs a command that will mark all objects currently inside the cart/dolly as "to haul".

toxic prism
#

It should be doing that already unless there is an error

#

if it can't frop an item it will try 40 times and giveup

kind canopy
#

strange

kind canopy
signal urchin
#

40 seems a bit overkill yeah

kind canopy
#

this time it's a rack

kind canopy
kind canopy
signal urchin
#

latest version is 0.9.42
yeah?

toxic prism
#

yes

kind canopy
#

it's 1x1 for 1x1 slot, but unless it's green dolly - you can't put it inside. so it's "dancing" around it

toxic prism
#

I fixed this issue today but i did misplace an update today and had to re-write it that may have been what was lost can you pass me the logs?

#

This drop code is 100% my code nothing to do with vanilla so I can change it anyway I need πŸ˜›

#

but yes that will be an easy fix

signal urchin
#

well

#

it looks like the functionality changed a bunch, I see only 1 button, and a new filter option for "no dolly" "dolly"

#

neither of which seem to assign any tasks to the items

toxic prism
#

!!!

signal urchin
#

tried both filter options once with dolly equipped and once without

#

anything specific I am missing?

toxic prism
#

ok to share your screen?

signal urchin
#

yup

kind canopy
toxic prism
#

thanks

#

ok i'll check these logs out but i need to pop out for dinner atm

kind canopy
signal urchin
#

enjoy dinner

toxic prism
kind canopy
toxic prism
#

manifest so you know whats on your ship

kind canopy
#

Awesome

toxic prism
#

yes i seen discussions about it and it's not hard to make

kind canopy
#

is it just me, or current version of the mod is skipping R.crates and sensors?

#

I can't even select these crates

kind canopy
#

LOL

#

MC tesseracts floors in wall bins that are inside the floor bins:

#

The w.bins inside the f.bins were placed by my hand, but it's great nonetheless!

kind canopy
# kind canopy

same problem can be recreated with lights, it "walls" are deselected.

toxic prism
kind canopy
#

Taking Doors freezes movement:

toxic prism
#

pass the logs

kind canopy
toxic prism
#

thanks

kind canopy
toxic prism
#

ok updating in a few minutes with some fixes

#

Fixed the crate helper rejection so world crates can be selected as cargo again.
Fixed loose pickup-capable wall-like items so Loose can select them even if Wall is disabled.
Added protection against nested bin/container contents being pulled out indirectly from auto-used helpers.
Stopped the pickup retry loop by failing cleanly after repeated β€œnot owned after pickup” misses.

wispy oar
#

was reading a bit of this thread (it got a bit long...) and saw the new cargo container. Have you considered adding an option to change/add/remove shelves within the container in-game? That is, adding shelves and thus having 3x or 4x the grid space as it takes up but limiting the size of the items able to be put into it.

toxic prism
#

No it was just me tossing around ideas

mossy sail
# toxic prism

You know, now that you're showing icons, I would like to note that the current icon set for your hauling is kind of jarring compared to the vanilla orders

toxic prism
#

what do you mean? not good πŸ™

toxic prism
#

i'll try diffrent ones once i get the mod more stable

mossy sail
#

I mean they work fine on their own but once you add in the vanilla icons they look weird

#

anyway, icons are a minor thing, make the mod stable first then I can forever not have to deal with vanilla hauling

kind canopy
#

I like the icons – they immediately make it clear that these are not vanilla orders.

snow shale
#

Was there still an issue with 'nauts not wanting to haul to placeholders? Or am I misremembering that being an issue the mod had? I am trying to install floors but just sits there complaining that they need to go grab them and never does so.

kind canopy
#

mine works fine

snow shale
#

yeah, tons I ripped off of a wreck and hauled to my ship

kind canopy
#

strange.

#

send here logs and save

#

maybe "Dez and Co" will figure something out.

#

logs are here: "E:\SteamLibrary\steamapps\common\Ostranauts\BepInEx\BIGSupportLogs"

snow shale
#

yeah, gonna load up the save and get some fresh stuff in case the game was just derping yesterday

kind canopy
toxic prism
#

my mod doesn't touch anything but hauling atm

#

my hauling mod is 100% disconnected from vanilla and doesn't do anything for construction or disassembling

snow shale
#

Gotcha. I thought I had remembered reading that there was some odd bug that someone was having with that while using one of your mods, but that was a couple weeks ago so I'm probably misremembering which mod was doing it.

toxic prism
#

i think that would have been 9,000,000 ver ago lol

snow shale
#

Probably, lol. You're cranking these out like a machine. Appreciate the effort for sure.

toxic prism
#

you could say i like stuff to be.....Better.. πŸ˜›

snow shale
#

Also just for the record I turned off a couple of probably outdated bepinex mods (Performance Optimizer and MemoryBooster) and tried again and they'll do the job noow, so probably some bad patches from version updates or something. Sorry for the hassle.

toxic prism
#

no worries i'm always happy to help

kind canopy
toxic prism
#

modders can't stay forever πŸ™

dire cobalt
#

does this disable normal hauling or am i doing something wrong?

snow shale
#

Can you even use the 6.x version with other mods compiled for the 5.x line? Never tried it lol.

#

@toxic prism would it be out of scope to make a haul mode that targets containers and empties them into a different zone or something? Only use cases I can think of right now are trying to empty containers before you sell them and/or to get at their insides to repair the stuff.

Unless that already exists somehow and I'm just not knowledgible enough about the game to know it.

toxic prism
#

Working on my container mod atm

kind canopy
#

"If you use BepInEx 5: Stay on BepInEx 5! The current pre-release does not support loading BepInEx 5 plugins, and there are many issues."

#

pain

#

???

#

BepInEx 5.4.23.5

kind canopy
kind canopy
#

Try it - everything works!

snow shale
#

Yeah I have everything (that I want) but the perfmod working on the bepinex that's up on the thunderstore.

#

Only difference between that log and mine is I have QoL fixes as well

#

oh and the eva locker

kind canopy
#

QoL fixes?

#

hmmm

#

I'll try this mod.

snow shale
kind canopy
blissful leaf
#

The mod has disappeared from Nexus. What's going on?

jagged crypt
blissful leaf
#

Nope. 100% Nexus

#

from my browser history

jagged crypt
#

Ah, well Dezgard might be able to answer that. My guess would be due to the rapid development going on, was easier to focus on just uploading to Github rather than on Nexus as well.

#

It's not uncommon for him to push 2-3 updates a day when he's on a roll. Knowing Nexus myself, I wouldn't want to maintain that and other places at the same time.

toxic prism
blissful leaf
#

Ok! I mostly just wanted to know I didn't get got by a false upload πŸ™‚

toxic prism
#

πŸ˜‰

toxic prism
#

All quiet here nice!

jagged crypt
toxic prism
#

Was working on my container mod! but work stuff is really holding me back πŸ™

jagged crypt
#

All good. How's the mod stuff coming along?

toxic prism
#

Okish kinda combining data and Bep but its a challenge!

dire cobalt
#

i need an explanation am too dumb so do i need to use the "haul" order this mod add or do i need to use the order in "context menu"?

jagged crypt
dire cobalt
#

then what does the one in the context menu do?

#

cuz the haul order is a 50/50 sometime on if it want to work or not

jagged crypt
#

If it's labeled BIG like from the mod, it should do the same as from the order menu.
As for it not working all the time, the mod is still in development and has a lot of quirks. If you find an issue, write it up and provide the logs here so Dezgard can look into it.

dire cobalt
#

specificall sometime the order just deletes but other than that it works ... mostly, thank for the explanation

jagged crypt
#

If it's just deleting, that means its expecting something and can't complete it. Is it an item you would normally drag? It might be trying to find a dolly.

dire cobalt
#

hmm i have 2 dollies i think the game believes the item is already dragged cuz my char doesnt go there and just stands even if it was previously uninstalled so obv. they can get there

#

but yes its mostly items that are dragable

jagged crypt
#

Yeah, those are still being worked on, last I tested.
The logs the mod creates will be useful for Dezgard if you can provide them, and an explanation of what you were doing that wasn't working.

toxic prism
#

if the mod errors too much it will try to cancel the item that’s causing it, it will also unselect stuff the char can't get too like stuff behind locked dorrs etc

dire cobalt
#

are things that arent able to be taken with the dolly supposed to be ignored and after a bit cancelled?

toxic prism
#

they should be left for last

dire cobalt
#

Hmm no the order deletes when they cant fit it or but this has happened at my last wreck so ill gotta check tomorow ro see if that wreck was an outlier or not

toxic prism
#

no place to store it maybe?

dire cobalt
#

no i definetly had them

#

you need the output log right?

toxic prism
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Yup

dire cobalt
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big items that aren sollyable will get deleted after all other dollyable items get hauled

toxic prism
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thanks i'll have a look at this tonight

mortal leaf
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Heya. Not sure if anyone else has mentioned this, but occasionally I see a Cloth (Dirty) that somehow wasn't marked for hauling, as it was the only thing left on the floor after my cleanup. I had space in my trolley and in my backpack, so it wasn't due to that.

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And it's a singular stack of it too, as in general it hauls dirty cloth normally

toxic prism
mortal leaf
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Ah, gotcha.

signal urchin
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cloth (dirty) can stay right where it's at, no need to haul garbage
same with trash

mortal leaf
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I just do it because I meticulously trash anything I'm not using/taking, other than floors/walls/conduits. I leave a tidy wreck so it doesn't contribute much to save file size until it gets culled by a hauler.

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A mouse shortcut, a la Shift + LMB to send something directly to the Trash would be a godsent

kind canopy
umbral thunder
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How do I make my guys not haul trash? I don't see any way to filter what I select when hauling

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they also won't haul 'dragged' items?

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Honestly I can't quite figure out this mod. Is there a comprehensive wiki for it that I ahven't found yet?

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Probably just lacking understanding of how the ui works in conjunction with the rest of the game

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the vanilla ui is honestly the biggest mess i've ever seen in any game

jagged crypt
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Mostly it just adds a new dedicated button under Orders.

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You can use that as a replacement for the vanilla Haul command

umbral thunder
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That's how I've been treating it so far but for some reason haul orders will just get cancelled when I have space in zones and it completely refuses to haul any large 'dragged' objects

jagged crypt
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Yeah, things are still in development. This is basically a re-write of the haul order, and from the way I understand it, that means also creating a custom list of every item it's compatible with. So, some things aren't working as would be expected until Dezgard can add it to the list.

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There's been some talk over the last couple days on this topic in this thread.

toxic prism
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Correct this code is written from the ground up and is far from done, I work away a lot so some times I vanish for weeks πŸ˜‰

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But the most important thing to me are logs!!!

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The mod makes its own logs and they help a lot