#game-suggestions
1 messages · Page 11 of 1
isnt volt absorb hidden ability
well useless in competitive
to be fair i am happy that houndoom head gives flash fire and azumarril head give double power
those are definitely fair suggestions, but i'm not sure if changing too much stuff from the base pokemon is a good idea.
i thought about that, too and i could easily come up with 20+ examples of mons i want changed based on their abilities or typings. but without an up to date wiki or an all knowing fusion calculator, fusing and knowing what you'll get out of it becomes kind of hard.
right now you can atleast check your pokemon database of choice for the end result your getting but how are you gonna remember all the exceptions your making. might be alright for veterans/long time players/discord lurkers but as a new player that would be annoying.
well, i don't mind any changes tbh. that lanturn suggestion is pretty good and i personally would like to see hidden abilties as a second ability on mons without a second ability. or replacing some boring abilities with the respective mons hidden ability (drought, drizzle, prankster,...)
I think the Kanto starters should get their second types in a fusion
If a bunch of changes are made, an extra txt file could just come with the download, like in altered emerald
Suggestion for here but not game...place people can put Pokemon memes without being judged be great ....
That's all I'll be laying down if anyone needs me
Isn't #off-topic available for that tho?
i have a suggestion mantyke should evolve with water stone instead of happiness
or maybe its original because remoraid is in the game
but it would be hard to program
dankey that'd make it impossible to evolve in a randomizer though
happiness is better
^
than both of those
mist stone
🤷
can the thicc club please get fixed on marowak
There is no reason why this should be a thing
it does not benefit to the gameplay whatsoever
make the disc less expensive
at least 100
I don't want to sell my soul to this game
Ryan > I don't remember the power plant that much but... isn't this gate the first one of many ? isn't it like a "tutorial" gate so you understand what you are looking for ?
You can get a dubios disc for free in Bills house in goldenrod City. If that wasn't removed with the 3rd patch
That is the only gate. I have no problem with using an electric move to do something. The problem is that it's rng dependant weather you go on or stay
I spent 20 minutes just to open a gate
Ryan, you're supposed to use Cell batteries to power up that gate. The electric moves thing is only meant as a last resort solution in case you sold all of your batteries or something.
where do you get the batteries
You find them laying around all over the power plant.
on random? you dont
@rough gull i have a strange problem
i cannot enter the trainer house challenge
poor nurse joy, give her some company. chilling there alone 24/7 😡
(union cave pokecenter)
aron line
There are probably not gonna get any more mons added tho
Maybe more fusions for the gible? Also can they be found when the wild encounters are randomized or no?
what do you mean more fusions for thr gible?
and yes, when you randomized encounters you have the change to find one eventually
Gible line, forgot to type line in cuz of the auto correct
but what do you mean with more fusions for the gible line tho? I dont understand that
The "script taking too long" crash when some people try to open their boxes has been linked to their real-life computer's ability to handle the game, with full boxes taking several seconds to open even for people with good computers. Could the size of each box be reduced? That might help.
No, since you can only compress Pokémon so far
each box has to store Pokémon's data
maybe instead allow the loading times to be longer
i think there should be another channel
which is the mainstream pokemon
like ruby
diamond
black 2
white
red
have the pokedex pokemon location work with randomizer mode. at least for the base pokemon
but in a way so that if you're looking for squirtle, it'll show where squirtle and squirtle fusions can be found. etc
I would like to suggest a clean and unified rule set for fusion. In viridian city the school told me how fusion works, but then that's not always how fusion works.
This is my my Scizor/Machamp and going by the rules in the viridian school it should be bug/fighting
Wrong_type.png except it is actually not wrong
It's just what I named it when I thought it was a bug.
it's only not wrong because it's an exception. he means that it shouldn't be an exception
Better suggestion: add that there are exceptions to the standard rule in the message at the school
Steel and flying are in the same spot for scyther and scizor so bug should have been unchanged
just before this last update someone else made a suggestion just like yours with equally right or wrong (whatever you want it to be) arguments, which resulted in this exact change. in the end schrroms decides what to put in 🤷
though, i agree that it's inconsistent. maybe an npc/object in the school should list all the type exceptions
Has anyone pitched an idea for a fusion switch item?
dna reversers exist
like the dna reverser?
Ok. I haven't seen that item yet
I was just tossing that idea out if anyone hasn't yet
it is helpful that most of the type swaps (magnemite, omastar, and scizor) are where a fusion gets either metallic coloring or a literal shell. Dewgong's the only weird one
wym dewgong
ice/water instead of water/ice
huh
how about change some evo things
when i was playing a mainstream pokemon team i decided to have crobat
and it was about 25 when it evolved and i caught it at 3
which i dont get because now with one of the evo
elekid is lvl 31 so maybe change the hapiness thing
hard to tell what exactly your suggestion is..
remove happiness as evolution method for elekid/magby. is that what you're saying?
well i learnt aeasy way so nevermind
gym leader rematches after you defeat the E4 and Champ
Can there be a Pokemon Infinite Fusion for Mac?
because I have a Mac and IDK if you guys made it for Mac.
That's impossible using RPG Maker
You can download a program called Wine to run it on mac, that's what I do
Having pokemon with random typing order would be nice. It would fix up the whole which pokemon should have which type first issue. Maybe even a type switcher item like the ability capsule.
Also impossible for now and most likely forever, because Pokemon are pregenerated. You would add twice as many mons (not exactly but almost) and the engine can't handle more than the 90k combinations the game has now
So the types can't be altered like natures, trainer info, caught location etc? Or is species of pokemon itself considered a data tag for each entity?
Each version of the fusion is considered a seperate mon with a entry in the code
The entry has around 20 lines of info which contain its type abilities evolutions movepool etc.
So thats more than 90k entries of around 20 lines of info
The engine has trouble handling it as is
werill emote plz? it sounds like we will
no
aYES
Premium Splicer, which lets you pick out the fusion and its stats separately?
Its stats?
Its stats?
Haha wow, so funny dude
pecking order
both if the other magikarp gift is in the game
Yeah.
You know how you have 2/3(Base) + 1/3(Head) for some stats and 2/3(Head) + 1/3(Base) for others?
Yeah, but you couldn't have the Attack be 2/3(Base) + 1/3(Head) and the Defense be 2/3(Head) + 1/3(Base).
With the new splicer, you would be able to do that.
But being able to choose the stats is gonna be pretty close to impossible tho, as every fusion is in the pbs made by hand or something, so there are a looooot of lines in there
Waay to many
ye choosing stats is not gonna happen
Oh, right.
So if we could even make the game work with a bigger PBS, we could have more mons instead...which is waay better
But still super unlikely
is there not infinite pbs?
or does it just take too long?
NOW LETS NOT DROWN OUT THE MAGIKARP SUGGESTION
Mew
that suggestion is worded badly
you should have said randomize gift pokemon
not specifically only the Magikarp
wouldnt it be better if other gift mons were random too ?
i thought they were since the johto starters were
nah Starters are starters
all the other gift mons are not random
like quest mons like the boot quest
gift eggs
etc.
It will never happen but i kinda want mac and or Linux support
Yeah, not gonna happened for sure. The dev chose to use RPG Maker XP to make that game. And that software doesn't allow to make linux/mac build.
And I hightly doubt the Dev will try to re-create RPG Maker XP on linux just for that purpose.
There is one solution-ish though
you could run wine on your linux/mac and then try to run the .exe
Wine is a software that try to run .exe files as smoothly as possible (it doesn't work on every .exe but I heard some people successfully used it to run infinit fusion)
I use it to run IF
well using wine only has one problem that also applies to windows machines
if your machine is not good enough
the game will take too long to load
just a little one. maybe change misty's overworld sprite to match her in battle sprite
lots of overworld sprites are different to the battle sprites which annoys me
a lot of regular trainers are like that
There are most likely not gonna be any more mons added now, unless somehow the whole pbs can be changed to a smaller size
Which is highly unlikely as well
@rough gull can you put a list of the pokemon that have their ability swap for fusion on the drive ? People are confuse on which one are they and that make it difficult for them to plan their fusion
It would be much appreciated.
I want there to be like 2 more Pokémon added so list of fusions goes up to 100,000
Bibarel
better yet. scrap bidoof and other useless mons like delibird, smeargle and dunsparce for better ones
bidoof isn't that useless. he have the "simple" ability I believe
delibird is just trash though >.>
Schrroms instead of swapping huge power on Azumarill nerf Huge Power
instead of x2 attack make it x1.5
so 100 bst won't turn into 200
but will turn into 150
since Azumarill is an atrocious body
It'd nerf Azumarill without fully demolishing it
its not demolished tho
its still usable because of Huge power
if it has like 70 atk
with Huge power
thats more than Gyara
at that point you might as well use marowak
What was changed with Azumarill? I haven't progressed far enough in to catch one and see for myself.
I would really appreciate a breakdown of what exactly was changed about abilities in 4.2.
Poor me? I'm just trying to plan ahead dude. It's kind of hard to do that when you don't know what the new rules are.
Azumarill used to give Huge power as a head
now it gives it as a body
thus making it worse overall
but its still usable
Okay, that makes sense. So how exactly does ability inheritance work? All of the google drive docs seem to be out of date, stating it's only the first ability from either half.
only one error i see in that faq right now..
@brazen swan you mind changing "The Starters and their evolutions always use their primary element" in the fusion_faq (8) to "The KANTO Starters ..."
might confuse some people
Oh common, don't swap back the huge power and definitely don't nerf it. I don't want to unfuse again my pokemon. it's a bit annoy to have to get the level back
beside, it make sens that the "huge power" came from the muscle of the body
but it makes sense that thicc fat comes from the THICCNESS of the body
If possible (don't know if it is), make the Elite 4 always have fully evolved pokemon even in randomizer
or make it possible to set a minimum BST for randomized trainers/gyms/e4
(maybe just for e4 and gyms, as this could be really hard in the early game)
Your can already do that in the trainer settings.
what, no, you can't. you can only set the bst range
But why would you want a minimum base stat total?
So that you don't get Magikarp E4.
i was expanding on waves idea
Just make it so that you can set a min and max bst.
i'll rephrase it, as i think a pure min & max is setting is not good and also conflicts with the normal randomizer.
set gym and e4 randomizer bst minimum to the mon you are randomizing. so you get something of atleast same powerlevel + what you may have as bst range.
Can this message be made to only trigger once?
thatd be nice yes
Wait, is there support for mulitple saves within the one file?
Because otherwise I'd remove the requirement for an existing save before playing a randomiser
Because I don't want to overwrite my main with my randomiser
you can backup your main save (in this case 'copy' not 'cut') and then overwrite it with a randomizer
Adding PCs to Hotels
Removing the forms tab in the pokedex and re-adding the area tab.
I would even be okay with a simpler version of the area tab like just the names of the areas, not even the whole marked map points gizzmo
having a selection of sprites for your character at the beginning of the game
We should be able to edit the pokedex entries
isn't the dex impractical af to use anyways? it's faster for me to check the drive tbh
and that's just for base mons. finding fusions in there is so hard
Tbh I just think they want to say Their fusion can destroy worlds
While it is a magikarp/feebas fusion
Still has no use
But could be a little dumb fun
well, that's not what i was assuming.
i don't dislike the idea, but before that happens the dex would need a navigation overhaul. which seems way too much work
i personally would prefer up-tp-date enocunters & pokemon.txt on the google drive
Ya fair
or does anyone actually know how to decently navigate that 95k monstrosity? the f5 menu doesnt really help that much
honestly? a search function
with two bars
one for the head/ single pokemon
one for the body
sounds easy enough if you say it like that, but how hard is that to implement? only schrroms knows i guess
good idea though
i mean, link the dex numbers to the names somehow? then just do it like the sprites are? i dont code bute
A search function would be doable, but not easy. I'm taking a note of it, but don't expect it any time soon (especially since my computer is kaput right now). You can use the PageUp and PageDwn buttons to scroll a bit faster.
Also when you're viewing an entry, it skips to the next caught Pokemon when you go up or down. It's not much but it's something.
Hello I am French and i dont speack good english and i would like the game in french please
Sorry for my english
(thats actually quite nice english, good job)
(Thx but for understand all the game it's verry hard for me)
Le jeu est seulement disponible en anglais désolé. Mais la plupart du dialogue est basé sur la gen 1 donc si tu as déjà joué à pokemon rouge/bleu ou aux remakes tu devrais bien t'en tirer sans être trop perdu.
Et ya pas moyen que des personnes parlant français traduise le jeu après c'est qu'une proposition
Peut être un jour oui, mais il y a bcp de texte à traduire, c'est bcp de travail. Mais c'est sur que si on décide de traduire le jeu ça sera en français en premier.
Ok merci
A fusion preview?
So, before we fuse our Pokemon, it says "Is this what you want?" with the fused Pokemon and its stats.
It shows the silhouette of the fusion, and there is calculator to check the stats and typing
Not sure if it is in the drive or not, but a simple search for calc in the discord should be enough to find it
Ah ha I can speak minimal French but i understood that. I feel accomplished
When entering the elite 4, give an option for difficulty level:
Hard: current post one, 60s through up to 80s depending on the pokemons BST
Elite: lvl 80+, 500+ BST for most pokemon at a minimum.
Insane: LvL 100, 550 base BST minimum (maybe 600?)
if possible 😛
It would be nice if we could choose nature before the fusion begins, sort of like the option to choose ability after it finishes, sort of in the question form of: Which is the dominant personality?
i mean, if it's just about nature, you could just select the mon with the more favorable nature first. that will copy nature, iv/ev etc over to the fusion. but maybe you want the nature from one and iv from the other so that's a good idea actually
I'm aware, it would just be a nice touch when you had to like use a super splicer one way for the fusion specifically, but then that would give it the wrong nature.
Elygem in the game?
Can the game remember if you were on Turbo last session, and automatically become Turbo on a new boot?
Just pressing ctrl once isn't that much trouble
I know, but I'm dumb and forget.
Maybe I'm just bad at finding things, but an NPC at the Gym Rematch house that hints at where to find the next one (maybe the fresh water man from the gyms?)
Hmm.. Not a bad idea
SO: There has been suggestions or talk of a BST minimum for trainers/pokemon at various points (Which I don't even know if its possible to set a minimum), but I don't really think that will help the randomizer because of lopsided fusions, where one side is low evolution and one is a full evolution so it still has good total stats but one half of the body completely screws the weaker stats (like a caterpie head on a Tyrannitar body would have great body stats, but die in one hit to a caterpie weakened HP). Is it possible to set the minimum BST for the parts of a fusion? (I.E. the parts can only be made up of 350+ bst as an example).
Add a better auto save or at least give Healer NPCs an autosave
If specific ability swapping for pokemon competitiveness is allowed... I vote Wooper/Quagsiure's ability be changed to Damp Head | Water Absorb Body. Water Absorb on a ground body would raise its desirability as a fusion, and we already have MUCH better water absorb water heads, such as Vaporeon, Lapras, Politoad...
yeah please
Maybe add a backup system like rejuvenation/insurgence, they've saved me more than once
A game mode with increased difficulty
In my opinion gym leader and trainer have weak Pokémon fusion. There is more than enough Pokémon to build them strong team that can’t be easily sweep (btw same for E4)
Maybe adding some EVS / IVS ?
add an "event", that forces you to go to the pokemon school in viridian and talk to the teacher there. she should then say "you should let me teach you or you'll have no fucking clue about fusing pokemon" .. you know, something like that 
force players to atleast read about "Fusing Pokemon", "Typings" and "Abilities"
maybe add a nice 4th wall hint to the #fusion-faq
I think the fusion should be divided into bulk and offense
Body give 2/3 of of hp,def and sp def
Head gives 2/3 of atk,sp atk and spe
i mean body giving speed makes perfect sense
why change it
HP thing can go either way
but since there are 6 stats
it goes to head
I mean
you walk
with your brain
with your limbs
your brain controls
how you walk
a genius that does not have legs
does not walk fast
Saurav
Well
no matter how good your brain is
if your limbs cant move that fast
means speed is still based on your body preformance
then I guess you can vice versa what I suggested
Usain Hawkings 👏
Then I guess the head should give bulk
and the body should give offense
i mean head giving mental defenses and mental offence
makes perfect sence
problem is HP only
since it would fit the body
but we cant have one half give only 2 stats
and the other 4
How about
wait nvm
but
dont spam this channel pls
I think a new stat should be introduced
ill say no more
but that is probably asking for too much
ok
How about
a distribution selector
A special kind of the fusor thingy(forgot the name)
which lets you select the distribution
for example
if you are fusing lets say
slaking with alakazam
with the distribution selector
you can choose to have the majority of hp, atk and def of slaking
and the majority of spe,sp atk and sp def of alakazam
probably will never be a thing but oh well
I was actually thinking of switching the Speed and HP stats to head and body respectively, but I figured it would be needlessly confusing. Do you guys think it would make more sense/make some mons more viable?
I can already imagine the outrage of blissey fusions being less useful
Speed makes perfect sense for the body
problem is HP
as it is also something that would fit on the body
but it will unbalance things
since 4 stats vs 2 stats
for the parts
its possible to make something with that tho
head gives 100% of its sp.atk and sp.def
while the body keeps the current 2/3rds thing
idk if it will be a good thing tho
it will change things alot
and mons like the chansey line or Wynaut line
will become ...
bad
mostly
well maybe not that bad
would still be used as heads
cuz even 1/3rd of their HP
is a boost to whatever its fused with
as you said earlier, something will always be bad
overall there are so many ways to go about this
either way i dont care if it changes
it just means i can do another playthrough
to try new stuff out
i think no stat distribution makes any sense "lore-wise"
and there will always be bad mons
so i would keep it like it is
ye
i see no problem with the current stat distribution
but i dont mind change
it could be interesting
@rough gull cant you make a seperate build
to test it out
copy paste the current game
and just change that part
without losing your progress on how it is now
yes, while you're at it make one build for every possible stat distribution, kthanks 
lol
thats rough
ye i guess needless time wasting on side stuff
while he can be working on important stuff
wynaut just half of each stats, and then the order head/body would change things like IV and/or the ability? Or different kinds of DNA splicers giving each a different stat distribution?
well i do want something different too but ye probably not gonna happen
i still want to see a Red/Blue split with Red being the current version and Blue having the mons that are not in this version
and not having the mons that are in the current version
the current stat distribution is ok
I stand by my previous idea: every pokémon gives an equal amount of BST as body or head, but being a head gives more weight to a pokémon's highest stats and less to its lowest stats, and vice versa for body. e.g Golem (BST 485) gives half its BST (243) as a body or a head, but as a head some points from its SpAtk and Speed are moved to its Atk and Def. As a body, some of its Atk and Def is actually cut, and SpAtk and Speed are buffed accordingly
Any way stats are cut, some pokémon will always be better as a head than a body, so I figured "Why not make them all better as heads?"
hmm thats interesting
reduces the power gap between good fusions and bad fusions
cons: makes your retard run less simple
so, how much would you add/cut from stats? did you come up with any numbers, yet?
i'm having difficulties coming up with any numbers/%'s 🤔
I've got all the numbers. short answer: As a head, a pokémon's highest two stats are increased by 30% of the average of its lowest two stats, which are reduced by that amount. As a body, a pokémon's lowest two stats are increased by 15% of the average of its highest two stats, which are reduced by that amount.
would you give the boost to more than 2 stats if there are more? like snorlax att and sp.def
or kingdra i guess
you use the highest 1 and lowest 1 if 2 doesn't work, and you use the highest 3 and lowest 3 if 1 doesn't work, and you just forget it if it's kingdra or mew
Donphan is a bugger because he doesn't have exactly one highest stat (atk and def 120) but he doesn't have exactly two lowest stats (Speed 50, SpAtk and SpDef 60) so he's one of the exceptions that uses highest 3/lowest 3
so i tested some combinations and i think it's a good idea. would love to see a build to test how it works out
but i personally would make the body the dominant part
because visually it's often the more dominant part, too
and idk.. the body seems like the more 'important' part to me? not sure why
I felt like with both the face and the color scheme, the head is more dominant. But it can go whichever way
and these exceptions because of same highest/lowest stats are a bit awkward. but no clean way to fix that i guess
is there maybe a way of splitting the %'s with multiple best/worse stats?
like 30% for the single best stat and 15% for the second best stats for example
but gets super complicated when you try applying it on the worse stats .. jeez
Raikou's stats are 90 85 75 115 100 115. It has two best stats, and two worst stats, but its best stats are tied and its worst stats aren't
there'd be more exception cases that way
yeah thats why i was saying its complicated when the best/worse stat distribution is not equal
hmm. sucks
oh wait, i wrote that weird
what i meant was for example snorlax:
160hp gets 30%, 110 att & sp.def get 15%
goal is keep the same %boost 60% in this case
30init gets -30%, 60 sp.att & def get -15%
this is a very convenient example though. there are probably awkward ones for this 'solution', too
mm... are you sure that would make the game more difficult ? I mean, you'll end up with really offensive fusion that way (and also really bulky fusion) and bunch of in-between. the really offensive ones will be really advantageous since the boost will make them overpowerd. The bulky ones will be a little less avantageous but still very strong if you go for cheap dammage tactics.
everything in-between will struggle against the two extreme though
So.. yeah, it will make a retard run really hard. But a regular run really easy
I imagine an alakazam fusion would be almost as good as a mewtwo with that kind of boost
I think there is a massive difficulty decrease after you get the ability to surf when beating 5th gym. This is probably because so many areas get accessable at the same time. It makes it so that I am fighting trainers with lvl ~33 pokemon in areas that have lvl ~37 wild pokemon with lvl ~50 pokemon on my team so I suggest buffing all trainers that are accessable after you obtain Surf and just making the mons themselves stronger tbh. I remember Sabrina being immensely hard with insane alakazam/gengar fusions when she came out, now she has that fusion but with the move Psycho Cut which isnt even a special attacking move. The more areas you make accessable simultaneously, the more trainers people face and the wider the power gap between the players pokemon and the NPC trainers become and thats why you get so op after fifth gym: First you have 2 routes leading to it filled with easily over 20 Trainers and afterwards you have Crimson City, Saffron City, the start of Johto, the Southern part of Kanto and all these secrets unlocked by having obtained Surf wich all just give you way too much exp.
yes, i agree. everything up to silph co is fine imo. after that it becomes slightly too easy. most noticeable is victory road an e4 if you use the exp all right after you get, up to that point.
there is a big difference though between players that do all the trainers and those who don't. so for who do you balance the game?
and i think that issue with the bad moves is not something you can solve that easily. i think if you give a mon a fixed moveset to use it will carry over even to randomized mode (can be seen on various trainers), which is very awkward
(not 100% sure on this one though)
whats wrong with last resort?
same happens with Me First and Sleep Talk, they just fail
I think a possible way of fixing this is letting the story take place in all the places in a set order, like giving the player the train pass only later, having to go to crimson city because sabrina left her gym because team rocket took over saffron city and thus no challengers were there so she wanted to go on vacaion and now you gotta tell her to go back or something and then you go to the south of kanto to continue with the badges
dont get me wrong, I am all for open world
But these lvls are absurd
And I tried my hardest to skip as many trainers as possible too
Option to turn trainer points for Cold. Hard. Cash.
or even papery/plastic-y. room temp-warm. cash.
cause, coins are usually lower amounts >_>
Suggestion: add the changelog of 4.2.3 on the folder, or something, like i am always on the "4.2" after have installed the 4.2.3 and this is weird for me.
Sorry xD
Suggestion 2: Custom sprite:
I am sad than for replace sprite with custom, you need to do that manually and take a long time, they are not on their "folder" number
Thats not something Schrroms really controls
?
just put your sprites in the Custom Battlers folder
this is alot easier than what it was before this new update
ohh
I have not see it, sorry, always think than you need to put all of them on these folders of the Battler folder
oh wow what
I wasn't aware of the Custom Battlers folder LOL
I manually replaced them in the folders myself @_@
have you not noticed
when you start your game it asks you do you want the game to use custom sprites if avaliable
it asks this just before it asks if you want to activate the auto-save
Whens the last time I've really restarted aside from blitzing through for the nuzlocke runs
and it takes the sprites from the Custom Battlers folder
now it does at least
in older versions that folder did nothing
so you had to place them in their respective folders
hi
Teleport can be a usefull coverage move in early game... But impossible to use it in the field
the fuck are you on about with removing teleport's field move
you can us eit as fly
go away >(
but what if we have the choice to either strike or fly?
stop talking before i finish my sentences moron
this is exactly what i'm doing, i bet you rush in bed too
you meet a wild poison pokemon
you want to touch it with teleport, but you for the moment you cant because you will fly the battle
Stalker teleport used to work like fly in battle
what if you click "teleport" and the game ask you "strike or fly?"
it was changed on purpose with this patch
yes i know
but with wild pokemons it still make you fly the battle
not changing it back... I know my english isnt perfect but it seems clear...
You CANT use it in wild battle now
i know
i said
if it has been make like it is now
why would Schrroms make it like it was before
...
not make it like it was before...god
instead of putting it like it was before, he wants there to be an option when it's used
well impossible
probably
Thanks Chippy, you seems to have a brain
i dont know, it's a suggestion, i never made a custom pokemon game myself
Teleport does attack
trainer mons
it only makes you run away from wild mons
have you tried it ?
yes
so whats your problem
he wants there to be an option when it's used
my problem is you are stupid
i see
enough of this
there isn't really a precedent for an attack having multiple options. It would have to be a brand new part of the system, which would be difficult
well, it isn't actually impossible. I mean, it could just be something along the line of "if the pokemon know teleport, and that the pokemon is from the player party then run away work every time. If it is used from the moves, then it will attack"
But yeah, it would need some tweaks in the system because it would mean that it work differently for you and the wild pokemon
So even if it's not impossible, I doubt it will be implemented (even though I do miss teleport being an offensive moves against wild pokemon when I am the one using it)
(but it make sens for the opponent wild pokemon)
my kadabra / clefable fusion only knew that psychic moves at one point
and I did flee the battle unintentionaly multiple time because of it
because sometime, all you moves are bad against the type you are battleing except for that one psycic move you know
(so for training it can be annoying)
(but yeah. I guess you could re-battle trainers to avoid that)
Perhaps a way to buy multiples at the same time? Example, not having to do this 59 times for 59 rare candies
swap bastiodon's types
the head gives the metal look
the body gives the rock look
the types should fit that
more steel heads ?
why
there are plenty already
Metagross, Scizor, Magnezone
we need some steel body representation
even Lucario gives Steel as head
Bastiodon and Steelix are steel bodies rn
true
Steel bodies represent
oh its the body ?
lucario head is fighting
i could have sworn i killed a lucario fusion with a ground supereffective move
its second typing is steel
must be my imagination
yeah
Maybe take Heal Pulse away from the AI, they like to heal my pokemon in 1v1 fights >.>
Brock is the only Gym Rematch that spoils what type he will be in a randomizer, maybe either remove his spoiler, or add them to others?
Unsure what it would take, but it would be awesome if music looped instead of stopping and then restarting
make the trainer house harder the movesets are auful and the fusions are awful please change it
something not random
like maybe a random pokemon out of good fusions
like i could make the sets if you dont feel like it i just hate being at 1020bst and fighting a gligar/jumpluff
something like this
#-------------------
COOLTRAINER_M
Guy
3
DELICHAMP,50,CHOISESCARF,VITALTHROW,AERIALACE,ICEPUNCH,PRESENT,0,M,,,,20
SHEDCEUS,50,LIFEORB,SWORDSDANCE,EXTREMESPEED,SHADOWSNEAK,PUNISHMENT,0,M,,,,20
HO-KING,50,LEFTOVERS,SACREDFIRE,BODYSLAM,EARTHQUAKE,ROOST,0,M,,,,20
batman everything you type my mind always reads in Shaggys voice
like thats how i talk man
If randomness is something we want to preserve, I think a good way to do that is, for each normal species of pokémon, pick two good moves it would have. Each random fusion in the trainer house then has the two moves of each of its halves
that would be good but like i dont want to be facing magikarp/charmander on 800bst
there used to be a (invisible) scaling minimum on the trainer house, where as you go higher, magikarp/charmanders stop showing up.
I fought against a team of 4 Mew/Mewtwo fusions, then the next match crashed the game and locked my save
went out in style. Since then, the minimum seems to have been removed, but I wouldn't object to putting it back in (maybe capping out at 450 as the max minimum)
Can it be made so that you don't loose money if you loose a battle in the trainer house?
Is it possible to lose now?
Not sure actually. It was possible in an older version and I haven't checked if it was seized since
Sorry. Probably should have checked before asking
make the relearner at pokemon League teach the mons some extra moves like egg-moves or moves from previous evolutions for example
since he is more expensive to use
he should have some extra functionality
add an easier way to finish the lighthouse quest in randomized than unrandomizing. maybe static encounters that can't be randomized on route 9 in similar fashion to the growlithe and shellder quests.
purchasable voltorb at the game corner? fits thematically with voltorb flip.
I have an... odd/random question.
How difficult/time consuming would it be to make a kind of... world seed? Like in minecraft it alters how the world is shaped and that kind of thing. In this, it could alter what kind of pokemon can show up.
You could have Normal Mode, Randomizer Mode, Seed Mode.
You could have a Psychic Seed, which only spawns psychic pokemon and fusions. Same with dark, steel, water, ect...
Is that something people would care for?
the exp all nerf is a bit awkward, i'll post some numbers of the same mon
Base 621
Lucky Egg 931
Exp.all base per mon 124 (multiply this by team members)
6 Mons in party
Exp.all 744
Egg + Exp.all 806
Exp.all + Exp.Share 434
5 Mons in party
Exp.all 620
Egg + Exp.all 682
Exp.all + Exp.Share 372
that means you need atleast 5 mons in your party for the exp all to be as efficient as without it. but the exp.all gets crushed by the lucky egg (without exp.all). so exp.all is not useless but inferior to just using the lucky egg.
i mean, it still does what it's supposed to do, which is leveling everything at the same pace but at the time you get the exp all, you are preparing for silph.co so it's better to level 3-4 mons, which means you would be better off turning off the exp.all and use the lucky egg instead. or you grind of course, but i don't know how the game is supposed to be balanced.
idk really what my suggestion here is, i'm fine with it either way. just pointing out that the exp.all is a bit awkward to use now.
this really depends on how someone plays the game and how the game is supposed to be balanced.
does a player beat all the trainers or not, do they have 3-4 mons or a full team? are you supposed to grind levels or is the goal to balance the game to a point where you don't need to grind?
i don't really know, so i'll leave it at that
EDIT: updated with exp.share numbers, oof
yeah, all the other numbers that dont say exp.share behind them
i see
Well, I am not the dev so I am guessing but Wave, from the understanding I have on the pokemon essential stuff. It would probably not be very "difficult" to restrict pokemon to a specific typing. (the code is already there to do such a think mostly. I am pretty sure you can call the randomize fonction with a list of pokemon to exclude. So you could exclude all the non psychic pokemon without having to recode the all random.)
But it will still be random using this function (so, two person using the same "seed" won't have the same result. just the same pool. So it wouldn't be a real seed)
Making a real seed system though would require to re-code an entire random function that would use this seed. I don't know ruby enough to know how easy or hard that would be (I know in some language the default random that give you a random number work like that. not sure if it the same in ruby. I would imagine that there is such a function ).
So from my understanding, it would take few full days of work to think about and actually implement such a thing. So, probably more like weeks for someone that develop the game as a side project for fun.
I would think so anyway (since it's designing an all new feature instead of just fixing one that is already here). Also I am not sure when the random function are called for the trainer so depending on when it is call (if it's not pre-dermine and actually is call when you talk to the trainer) two player that talk to two different trainer in the opposite order might have a different result.
The more I think of it the more it sound like a hard task to do to. (to have a full exact game at list. partially random is probably easier by a all lot)
Hello,
The French community is also large for Pokemon.
And I would like to know if there was the possibility of translating the game into these languages.
I could also help if necessary.
Thank you
schrroms speaks french i thinkk, he probsbly has a french copy
He is canadian and I don't think he took the time to translate the all game in french (even though he could have)
Well, thank you, that's why I can offer my help if I have to.
Can help too if needed
Is it possible to make a google form or a doc or something else, in order to allow people to make suggestion on gym leader / elite 4 teams
I’ve finished the game, and most of the time, their team where not so good / you can sweep through with only one move. Because there are so much Pokémon in the game, players should be able to make suggestions of very good mons they have experiment their own way
If you don’t want to change much gym leader team, maybe try an option that can activate a improved difficulty mode for them with players made team
Indeed. I don't know if it is easy to do or not but if it is, having moves based on our team could be a nice touch (in high difficulty). Like if you go in with a wonder guard pokemon, you want the opponent to have at least one pokemon that can counter it.
If there was an Elite Mode where we could create teams for Elite 4/Gym Leader Rematches, I'd die happy.
I'd probably spend more time designing teams for me/others to fight against than actually training my own >.>
Maybe as a text file the game could read, or as a form we could submit to Schrroms for approval/addition that are periodically added, if he's okay with either idea
Though how the game would choose those fights, idk. Maybe it shuffles between them per round. Or we can only have one designed team up at a time.
increase the amount of metal powder on ditto's. Seriously, I spend at least an hour now to get it and it still not enough (I found 9 quick powder though)
Ah. I finally got it. So it took me a bit more than an hour to get it. It seem a bit long for a side quest >.>
Wack has the ss anne where people who reached the hall of fame's teams are added right?
Maybe something like that could be added
Like fighting other players teams?
everyone gets their own npc trainer with a team of 6 👌
'Hi, I'm MrDeLuux. Can you beat the team I finished the game with?' sends out unown/parasect…nothing else, that's it
lol
Would be interesting but everyone would need to send Schromms their team which would be a hassle (sorry don't know how to spell Schromms name)
And would it be only for regular playthroughs or randomised?
Cause teams from a randomised run could be unfair
Any pokemon is technically obtainable in the game
If that's unlocked after the 'super elite 4' there shouldn't be any "illegal" pokemon
If that's the case than the only limit would be duplicated legendaries which shouldn't be a problem
Purchasable character clothing and hairstyles would be neat.
Would it be possible to build a conditional guardrail in the pc related code so people can't have more than 2 row of pokemon in each box ? Many people have the issue to not be able to open the pc when a box is too people (or so it seem. They don't have the issue anymore when someone else move their pokemons in other boxes.). It's unclear why one have this issue and other don't though
Oh. I just saw the annoucment patch
My suggestion is now irrelevent
update leech life to it's gen 7 stats
but then lots of things would have to be changed because zubat learns leech life early
For us randomizer fanatics, is it possible to make any wild-legendary fusion encounters play that awesome legendary music? Or would it be impossible to add in that kinda check for wild encounters?
Suggest that Absol's Super Luck be as a body ability rather than a head
Absol's stats lean much more as a body than a head, and pressure is a meh ability
Honchkrow as the one source of Super Luck head, Absol as the one source of Super Luck body, because why would anyone choose an Absol head for super luck when there is Honchrow?
Nah, would only take up space that we could use for other mons from gen 4 or 5
aww
That would be dope tho
maybe at least like
the fire and water starters
the unused babies
for special fusions
impossible
no sprites for them
Some have just made them fusions. So Gorochu (beta raichu) is a raichu/raichu fusion
TBH, I know the spriters would kill us all for screwing with their numbering, but I'd be all for removing baby pokemon and replacing them with more pokemon from other generations.
or maybe just replace the exact entry of the pokedexes (baby pokemon) with their replacement, so its only those potential custom sprites that are messed with
oof thatd kinda break alot of baby sprites
thats why I said the spriters would kill us all @_@
i'd prefer for the custom sprites to work lol
who else is slightly annoyed that the Hoenn starters (maybe even jhoto, haven't tested those) don't evolve with your rival, but rather jsut stay the normal kanto ones after your battle in the lab
How many are there again? Cleefa, Happiny, Pichi, Cleefa, what else?
10 slots man
Igglybuff
10 slots that could become
11
slots that could become useful potential fusions!
and if Shcrroms did what he did with Wailord/slaking and only brought in the final evo
You said Cleffa twice
10*
Make em all waifumon :^)
but yeah, 10 more potential pokemon, either a couple of lines, or 10 individual final evolutions, and BAM
Forgot Azurill
so then 11 😄
dont touch riolu 😠
Riolu isnt even in this I thought
domt touchn magboy
I was just reading off the pedia
But yeah, I do agree that most baby mons are useless
I might say keep mantyke, as it doesnt feel like it a baby mon...maybe tyrogue
But the rest can go
mmm... I don't know, in a way, the fact that they are baby make it so we can have them early (daycare cerulean). The later form are medium to late game
(in a regular game anyway)
So even if they arn't very good themselves, they serve a purpose
(which is give us access to potially very good pokemon early on)
Not all babies are necessary though (cleffa and baby jigglypuff are pretty useless since we already have acces to the parents route 3. snorlax baby is useless as well since we get snorlax anyway)
I like Mantyke...
The other 9 I’d be fine with seeing away with though. Then we could get the sinnoh starters!
This sprite seems very off to be for how these two combined. Maybe I didn't update 4.2 correctly?
the sprite has nothing to do with the update
thats how it looks
the generator is at fault
Can we get Floette and Eternal Flower Floette in the game?
somebody would have to draw 630 sprites to add either of those, or 1262 sprites for both. I don't think it's happening.
Or make 2 sprite and code a fusion maker like japeal to generate the others. Not sure how they did it though. So it is as unlikely than spriting them all
I think one of the two generator sites actually had a tutorial on how to make a generator like it
really ? if you got a link to that I am interested
I’ve been getting a few questions about the script used to generate the Pokemon Fusion sprites, so I thought I would write a quick blog post to describe the ...
Nice !
thanks
Lot of grounds works to do it I see. So it's ever more unlikely that someone go through this process again for the 800-ish pokemon x)
Option to rename a pokemon in a box?
Just take it out and rename it
I am, but the option would be nice to do it in the box
Add Play Rough to Azumarill's levelup movepool like in the newer games
yes pleace
Can we add draining kiss to the raltz line then?
yes please
just add all the Fairy moves that Fairy type mons can normally learn in newer games in their movepool
yeah
is it possible for you to create additional TM's for moves (without placing them anywhere on the Map) so that when we use the TM randomizer option we can get some unexpected TM's
i got Spore
And I dont think it is a tm
it goes up to tm 107/8 i think (edit: 106)
they are all placed somewhere, too iirc
some more for the random tm thing would be really cool,i agree
I know it would probably be alota work, but, have Dream Moves/Abilities been considered in some way as an eventual sideproject addition?
maybe as a tutor or a special reward for something (battle tower/high ranking trainer house run?)
i did suggest the Move tutor on Victory road to teach more moves
at one point
since he is more expensive to use
like 5k per move
while the one in Vermillion is 1k per move
yes I never use the one on victory road
paying 5 times the price is not worth the flying route to vermillion
would be sweet if the move relearner there could access egg moves instead of lvl up moves
If we catch something in a boost ball, could it get a special icon like a shiny/pokerus gives for tracking purposes on the summary page? Or is that not possible?
i would love if there was a volume control option
can't you just adjust the volume in windows? volume mixer or whatever it's called. this thing.
and you can turn music and soundeffects individually on/off in the f1 menu ingame
Yeah that’s what I do
I would like to make a suggestion in the quality of life area. I would like to see a fullscreen and fullscreen borderless option in the window size options, I know pokemon emyrean and solar light/lunar dark have at least the fullscreen (the borderless fullscreen just makes the game screen fill the fullscreen res instead of being the same size while blacking the rest of the screen) This would be great for people like myself who play games like this on a tv computer
Would be nice to have a Rectangle Custom Resolution
The game can stay square
But to fill out the black sized of the resolution you could put the current pokemons information on the sides
or a clock
or whatever
Imagine like this
this is an example
Yes it could be nice
That /WOULD/ be amazing, but outside of the scope of my suggestion. Mine was a more or less settings change, that is a full ui change. But I support that as well Lol
the UI could be tweaked as well
but i prefer the square screen
it has more nostalgia and fits better
right, I also have a 4:3 based system that I am currently building a small pc for that I intend on having this and a few other poke fan games running on
a
i mean, nothing is stopping you from replacing dodrios sprite, but im not sure it belongs here
dodrio/dodrio
Dotreeo
can you decrease the wild fusion pokemon spawnrate
Im playing on randomized and i can't find a normal pokemon after 3 gyms
Lavender Town's Music is kinda dissapointing
the breathing is anoying
and the pace is too fast
could you guys put a slow pace music on laventertown
to make it more Spooky
it is kind of a spoil so....
||Make the bird fusion available after a quest, maybe it will never happen but well the fusion sprite was so cool||
||maybe debuff the stats a lil' if given to the player, seems hard to beat||
^
I would appreciate more double battle possibilities
it doesn't have to be more twins or couples
just a choice for the player to fight solo or double
what's wrong with that bit of the sprite behind the name
it's just a photoshop
usually it the name + hp + pokeballs was down of the pkmn
like this
TM28 DIG could use some better animation's
at least remove the pokemon when he/she/it burrows
How about a new sound effect for quad effective moves
Suggestion: Arceus will be the only Pokemon that can Fusion with itself multiple times
the plate items will get consumed by adding him a type
So the GOD of pokemon deserves to be called a GOD with all the types
(weak to rock and fairy though)
But, an all typed pokemon would be weak only to Rock right?
Look at the insurgence wiki and type in omnitype
Then It shows what weakness it has
ok cool then
GO TO MAKE A .GBA VERSION FOR MOBILE
That's never gonna happen if you say it like that...be nice, dont be a douche
Also I dont think it is even possible
Its 100% not possible
But a DS rom could be possible
but it would look stupid with only 1 screen usage
so rather then the game being a rom
it could be a self build mobile game
or a ps2 hacked rom for ps2 emulators
but not Gba, forget about it
Well, the main issue here is that the game isn't a hackrom but build with RPG Maker Xp (a soft that doesn't build for mobile). So even DS and ps2 are out of the question x)
a way to start a new game in debug, if you've unlocked it. if that is even possible.
I suggest add script fullscreen++
https://forums.rpgmakerweb.com/index.php?threads/fullscreen.14081/
Because is make it when we resize by other software 😢
that script probably doesnt work on rpg maker xp
schrroms definitely knows about not having fullscreen, so if it isnt implemented it's probably not possible for now i guess?
Is so sad in little windows ^^
I don't know what is the software is the script, but is RGSS, i have think is same :/
Wether it work on the XP version or not, there is also the question about if it work with pokemon essential or not.
But yeah, this script wasn't designed for the XP version (it shows on the header)
but yeah, in this case , it doesn't stretch the window at all. it just change the window size (like your c# program Phylonia)
and the F6 thing just move the visible part
without changing it size
Best case scenario (having the in game option set to "large" + the f5 full screen)
so... it's not bigger than regular large
is sad 😢
Suggestion : it could be nice to do a sprite contest to create a character in the game that would have a nice little role (or not). He could appear in the game with the team of the most beautiful sprites created.
Wouldn't mind another Sprite contest tbh
i shoulda won the last one smh
not sure if i just read your suggestion wrong, but the sprite contest should be about creating sprites for fusions not a character in my opinion
seems more fitting tbh
last sprite contest was for the Zapmolticuno
well i should say 1st and last
it was the 1st contest
and no other contest was made since it
@jade sky for a versus trainer
Indeed. But if it's for a fusion it should be a special fusion Stanley. Because regular fusion are already being made by peoples in spritework x).
A character could be cool but where would he fit on the story 🤔 ? I mean, without a back stpry it's kind of hard to design the guy
maybe a legendary dog 3-way fusion.. reminds me of something similar though :p
and they kind of have a story already
3 way fusion is old news. A new type of experimental fusion made by the scientist that made mewtwo coold be cool. One that break the head/body code (a unique one)
and that would be to the spriter to decide which pokemon and how they are fuse (since it's would be unique)
But hey, that's just my take on this suggestion >.>
Patch the water race plz
you tried without boost yet? should be easy enough to not make any mistakes on normal game speed
yep i tried withou its limit imposible
without speedboosted
yeah, i agree, i dont think i've ever done it first try because i get careless
but if you concentrate and use normal gamespeed its relatively easy
its not impossible dude :p
the guys go in the stone and me cant
just take the shortest route and dont make any mistakes. thats all there is to it
he is slower than you first round
i stuck every time in the same rock
It's far from impossible
in my current game, I beat him second try
(no speed boost)
The first playthrough I made though, I tried many many time
In other word, don't blame the game. Blame your skills.Just get good (as we all had to)
@rough gull Hello, is it possible to give you some money through paypal ? I love your game and I would be really happy to give a bit of money to thank you for your work
Unfortunately, making a fangame isn't technically legal, so I cannot accept any donations (as much as I would like to).
If you want to help out, the best way to do so is by sharing the game with your friends, etc. :)
create a icon-gallery channel to share pkmn icons
you can just use the sprite gallery
put a section in the menu to see the quest
Have a wonder trade for non fusion pokemon and fusion pokemon
Suggestion: When you make the game widescreen, keep the main game square shaped and put the stats of the party on the sides to full the black screen
you can add a small map or something if it doesn't fill it quite
I didn't even know you could make it fullscreen
Is that even possible to do?
i doubt it's possible with essentials tbh
if its possible
This would be great, thou
because when you would switch pokemon's from the pc
you could just select the part pokemon and switch them in between
just like gen 6 storage system
instead of withdraw and deposit
combine them together
for a quick switch
Not really anywhere else to say this so... Scizor's fused type is backwards, he's bug as a body and steel as a head
That's not a bug, it's a feature
i added a table for altered typings in the wiki, but it looks broken and i dunno how to fix it. anyone wanna try?
nvm
It sucks though because the fusion looks cooler and has better stats when Scizor is the body
FUCKING NERF ZAPMOLTICUNO
or just tell us what type is he , same for the tri-attack always "super efficient" , because fly + fire + ice + thunder is supposed to be super super super weak against rock , but no . I just found water to affect him ...
I used toxic
same 😄
But it took me fucking three days to figure that out
i go through with toxic + full heals
That would work if Zapmolticuno didnt ohko my entire team
I think his tri attack is just super effective vs anything
So dual type mons are x4 weak to it
which is all of mine
99% of fusion are dual type :3
You are just bad. (I didn't test rock but It should be weak to it). And it is definitely weak to water. It has a bunch of defense and spe def and most of all as much HP than blissey (so even when you deal super effective damage it doesn't seem that much) but he is slow as hell.
Sure, if you do a nuzelock without knowing you might have some issue with it. But a regular player will just have few pokemon ko and eventually beat it. it's not that hard. I enter the match without knowing and lost like 3 pokemon before I ko it
It doesn't need a nerf in my opinion
It was a good boss fight
Also, I just brute forced my victory (no toxic or whatever) so it is possible to kill it without tricks. But tricks are a valid strategy as well. I can think of many ways to kill it
(and I am not even good at the game)
I didn't test this but my supposition is that the tri attack is strong against "flying, water, ground, grass, dragon, bug, steel, ice" (some of wich x4, some x2). but not against the rest (so 8 type out of 18)
Because if it's a elec/ice/fire move then it would make sens it is strong against all of those
level 1 rattata with endeavor focus sash quick attack to beat it
No need for focus sach. fuse with a sturdy pokemon
Yeah, I don't think it has to be nerfed
The guy's a problem when you're nuzlockeing, but the game isn't and shouldn't be designed around that
I think the idea behind the boss being strong but slow is that all your party members should be able to get at least one hit in, and then just fainting, which is kinda the best way for an actual boss battle in pokemon imo
Has anyone tossed in the idea of hidden new moves for certain fusions?
maybe the super elite 4 can have a full 6 man team each?
yeah thatd be cool
Is it possible , if we have 2 different sprites of a single fusion , to met both randomly ? It looks like fusions arnt so reliable and stable
maybe if it was based on gender but i doubt it
The amount of current sprites is already a problem, doubling that would just make it worse, if I understand correctly
It would be possible to code it I am pretty sure. But yeah, it's unlikely that Schrrom put it even though he took away shinies and back sprite
what do you mean with "reliable and stable"?
ok i misread your suggestion, but i still dont know what ^that means
Like if fusions were always diffenrent cause this isnt a perfect science, u know ? But sure I understand why it's too complicated to add this .
(pretty sure that was suggested already but i'll say it again cause it's kind of triggering me :p)
adding the everstone properties to the eviolite
The option to toggle whether traded Pokémon can be unfused or not could be nice for those that want an easier time. Just a random thought and not super necessary tho
Ability to lock levels so you can fuse a little bit easier
^alternately, easier/earlier access to Ragecandybars to manually lower pokémons' levels. (I forget where you can find those currently)
Saffron city pokemon center during rocket takeover
Give the fairy mons (especially marill and azumarill) play rough in their level up movepool
Same goes for drain kiss
I know it has already been asked but I think that would be nice if the quests were displayed in the menu
Make Aqua Tail a TM
if you could add power gem if it isn't already there
Make Ancient Power a TM
there is a tutor for it on cinnabar i think
Oh yeah cool
@brazen swan you should make a "Mad Scientist" role for the people who theorycraft fusions a lot like Stanley and Wavez
give it to ruch and (i think) sombrero too
nah not sombrero
you got the spriter role
And I never asked for it
Can I make server suggestions here, or is it strictly for the game?
i think you could, depends on the suggestion probably
I'm still debating if the channel is even a good idea, but some sort of channel dedicated to writing pokedex entries for fusions would be pretty cool
idk if that's possible, and if so, it'd probably take up a tonne of file size tbh, im pretty sure the dexes are generated rather than pre-made
I was talking about the discord, not the game itself
Maybe it could be added onto #sprite-gallery , but that's probably not the best idea
probably not in gallery
Nothing wrong with a channel for dex entries
🤷
Super potions in the poke-mart after 2 badges (down from 3)
Hyper potions after 4 badges (up from 3)
I think this makes it more consistent and rewards people that explore
You can get 50 hp water before the second badge (Mt. Moon) and 80hp lemonade before Sewers/Erika/4th badge.
I always stack up on fresh water so i never noticed super potions are after Surge
pls emote chippy <3
please

So after seeing a picture of a bug where 2 fused pokemon were fused together (and crashing the game), i was wondering if you could make a separate version of the game that actually allows doing that.
I know thats kind of ridiculous and they wouldnt have any sprites, but for some reason i want that :p
#10.000.000 out of #99.000
Technically you can just input the whole pokedex data into your algorithm and it'll poop out the 9,9 Billion pokemon, right..? Right?! 
Eventually
^ new update confirmed by mod 
I mean Eventually your algorithm will poop out a trillion pokémon
This may sound stupid, but it'd be cool if Missingno was in the game
Fuse a Pokèmon with a Missingno to create a glitch that completely breaks the game
Upload the newest encounter.txt reeeee 

yeah, but like another one tho
more orbs
ehhh
🤷
(will be too compacted tho)
Maybe just the upper part
Will multiplayer battle be added in the future? Would help alot with adding more playtime to the game 🤔
but who's gonna pay for the servers
And who pays the lawyer to protect schrroms from Nintendo
also yes
Schromms can just play Phoenix Wright and represent himself in court smh
^ can someone photoshop that