This game is a standalone .exe file, not a ROM. It can't be run on an emulator. Unzip it before launching the game.
AVAILABLE POKÉMON
All Gen1-2 Pokémon are in the game, and the select Pokémon that are from Gen3+ (as well as their location and Pokédex number) can be found HERE
MECHANICS
Pokémon Infinite Fusion mostly uses generation 5 mechanics and generation 7 learnsets. Fusions will learn moves from both halves as they normally level up.
WIKI
We have a wiki! https://infinitefusion.fandom.com/ If there are any inaccuracies on the wiki, please report them to the Wiki Thread #1110719029062160394.
RANDOMIZED MODE
Randomized mode is only offered if you already have a save file, so that people will play classic mode for their first playthrough.
You can start a game, save, quit, and start a new game if you want to play random, but it's not recommended to randomize trainers for your first time.
Wild Pokémon are replaced with other Pokémon on a species per species basis, so if Sunkern replaces Rattata in route 1, it will replace Rattata everywhere else
Trainer Pokémon and static encounters (if you randomize them) are replaced randomly.
You can set the amount by which the Base Stat Total (BST) of randomized Pokémon will differ from what they're replacing.
If you set it to 50, Spinarak (BST 250) could be replaced by anything from Magikarp (BST 200) to Dratini (BST 300).
If you set it to 200, Brock's Mankey/Onix (BST 361) could be replaced by a Caterpie/Sunkern (BST 183) or an Entei/Gyarados (BST 561)
REMIX MODE
Remix Mode is an alternative mode that changes all wild encounters and trainer Pokémon to focus on a lot more Pokémon from later generations (it does not add any new Pokémon to the game).
NG+
New Game+ is unlocked after beating the Elite 4. It allows you to transfer your Pokémon from the current save to a brand new save. This will also transfer all outfits from the original save to the new game+ save.