#showdown-teambuilding
1 messages · Page 20 of 1
sure but why not do something like Dhelmise then
steelworker is a REALLLY mean ability
w/ gyro ball
yeah grass steel is solid
and you know the stats of a pseudo legendary?
powerwhip?
maybe even Sd
1.5x from steelworker, 1.5x from STAB, 1.5x from band
after all who needs trickroom if you got bulletpunch am I right?
real
good in room and out
Yo, Dhelmise and Metagross sounds really mean
- Steelworker is 1.5x to all steel type moves, paired with STAB and band makes it really mean
- Meteor mash, Gyro ball, Bullet punch, power whip are all solid moves
- Grass/steel typing put in work for Kartana and it will do so again here
- Pseudo-legendary stats
Toxapex + Krookodile btw?
either fusion has disgusting typing
Tox body + krook head is ground water with 80/94/124 defenses
parting shot, intimidate, baneful bunker, toxic spikes
54 spe
could also swap out intimidate for regenerator too
Tox head + Krook body is poison dark, only a handful of pokemon resist that and of them only Krookodile, Bisharp, Lucario, Ttar, and Mawile are in the game
basically needs to be a steel type that resists dark
65 base health is pretty sad tho
so probably tox body + krook head
i mean toxs base hp is a joke and its still a nightmare for so many players cause of its defensive stats
sure but imagine if it's base HP wasn't a joke tho
I would join the war on stall, on the side of stall
lol
50/152/142 on base toxa
worse bulk than registeel
oh sure
scald + baneful + toxic spikes
wait a second
now we're adding even better typing to the mix, parting shot, and intimidate access
we can buff registeel
oh god we can
Give it regen?
water steel is a pretty mean typing iirc
thats solid
that's a brick wall right there
weak to eq didn't stop toxa
Fair
tox krook is just worse tox tar
but here entei has V-Create
tox regi is bad
intimidate + parting shot tho
insanely passive and easy to force out
intim off bad phys bulk
poison dark is not a good physdef typing anyway its a specdef typing
so having intimidate makes its phys bulk even better
wym
this is why inciniroar is disgusting
it makes bad phys bulk into mid phys bulk
define good phys bulk
when you can just have great phys bulk with something else
rhyperior glicor?
good mon
thats bulky
it has good phys bulk
oh yeah
101/110/61
doesn't that get forced out by anything that might run ice beam or water gun?
why do i care im using it to wall physical attackers
Ice punch dusknoir?
you lose tempo to u-turn on whatever you're walling
at 76 base speed you're eating an ice beam before that happens
not really anything bc dusclops is just better
oh man
i once had a bewear with dusclopa
if you have a defensive core with defensive pivots then ur fine
instantly fix its original issues of having bad hp and sustain
the physical bulk was digusting
my point is tho how does this do better than krookapex
good stats I guess?
water/ground tho
flying ground is also good typing
water ground and flying ground are roughly equal typings
flying adds ground immunity but water is adding scald
like i'd say flying ground is probably a hair better than water ground
but they're both incredibly good typings
what would a comp consitent from a few HO mons and a few defensive pivots be called?
HO?
you can't do hyperoffense with a defensive core
so its not Hyperoffense
yeah
balance?
how do balance and bulky offense differ?
which is an everything wall
jirachi tangrowth kinda fits that bill?
bulky offense means your main carries are things like conkeldurr
where even your sweepers have some meat to them
ah
and can counter mons rather than just check and revenge kill them
so dragonite ursaring foe example?
yeah if multiscale
or snorlax gliscor?
snorlax gliscor yes
gliscor gets espeed?
oh
drago ursa with guts espeed would be closer to a fast physical sweeper
ah ok
actually
its not that fast
just looked at the base stats
that's bulky physical
which you can run in HO btw
HO is just like
you have 5 sweepers
and 1 janitor
janitor is the wincon, you trade 1 for 1 on each of your sweepers
clear out answers to janitor
then switch in janitor while they have no answers to it
dont you want a hazard suicide lead on HO?
varies
webs + rocks?
my personal favorite HO team was Lele + Mega Alakazam
that doesn't open with hazards
rocks are certainly nice for sash/sturdy
never played any metagame besudes this one
but sash/sturdy is actually kinda uncommon
because rocks
only when you have specific abusers like gengar does it matter
or kartana
rocks also made it rarer yea
but youve got things like rapid spin and defog if that matters to your team
for my style of play, absolutly
Thinking of doing Magnezone magnet pull trappers for steel type walls - thoughts?
https://www.fusiondex.org/263.367/
https://www.fusiondex.org/263.34/
It evolved from exposure to a special magnetic field..
HP: 66. Attack: 60. Defense: 98.
Special Attack: 135. Special Defense: 90. Speed: 73.
Sprite by dontwantausername.
i mean u just need to fuse it with any decent fires, fightings, grounds so just find anything decent that synergizes well
I saw magnelure alot in early meta
Late but this is too slow for sticky webs
good for trickroom?
meh not rly
well lemme calc
if it can at least kill ttar pex with +3 tbolt
but than again tr is just bad and inconsistent esp in reg dex
+3 252+ SpA Life Orb Ampharos Thunderbolt vs. 248 HP / 252+ SpD Assault Vest Toxapex: 199-234 (59.4 - 69.8%) -- guaranteed 2HKO
not worth it
esp since it also needs to run fblast for jigrowth (aka steels that resist electric basically) anyways
i mean
u can still run it since if its in tr it kills everything it the more offensive teams
it also doesnt do anything vs spdef unaware walls other than like clefcune
Provably but the problem there is that trick room is horrendous
Extremely hard to setup + only a few abusers that are realy worth it
(Kecleon/Rampardos)
A lot of the most offensive IF Dex mons are not that slow
Cresselia was a pretty good trick room setter. Slow, but hard to stop.
Add Slowbro to that and you can take something other than a mental herb b/c oblivious. Unless levitate is too important
I made a team with this setup already
The trick rooms are hard to stop but making something that would be even half as good as just setting up screens is very difficult
Brick break exists
What about regenerator for more opportunities to set it up again?
nobody runs that lol
Brick break is a meme
Yes
But honestly playing against defog with a HO team is a lot easier than playing trick room
Defogging means they give you a free turn and that can win the game
The main issue is that teleport doesn’t work
So your options for safe pivoting to your trick room mons after setup are:
- memento
- nothing
All this to switch to mons that might just get blanked by sturdy defensive Pokémon anyways
Or lunar dance
Same issue tho
I was trying to run a trick room setup kinda like Gen 6 meta just after weather wars
Where half the team prefers to not be in trick room
So that I could, midway, pivot to cress and use both cores differently
Except now I can pass lunar dance to build back a bulky mon
how about self trick room
I don't think there's anything tanky and offensive enough with trick room that could do it
maybe chandelure ig
You know its bad when kecleon is a usable option 💀
it's grim but in the rare times where you get trick room up
it is extremely difficult to stop
140 attack with protean cleans up even dedicated stall
idk about that your set doesnt hit clef/quag se
what are some good Stallbreakets?
breakers
would suicune be considered a Stallbreaker?
The calm mind substitute set, I mean.
it would
so clef suicune would be a stallbreaker?
With magic guard or unaware?
How do stall breakers differ from wall breakers?
Are wall breakers slower hard hitting Mons
Meanwhile Stallbreakers are anything that deals with Stall?
mguard so you cant get toxiced but doesn't it also run unaware on stall with cm
So you need to add roar if that possible
I don't know if it learns that
I'm not sure but I think wall breakers are powerful attackers that aren't necessarily fast that can force switches and possibly threaten defensive cores
And stall breakers are probably those that can sit on most defensive mons without being able to be forced out and setup to win?
Though haze is a thing most stall teams will use so I don't know if that's entirely the definition
wallbreakers do big damage off the bat
stallbreakers use strategies to specifically beat stall (being immune to status, using taunt, having high coverage to break down defensive cores)
wallbreakers can also be stallbreakers, for example mawilemega is considered both
What he said
Im She
whats better for Alakazam/Electrode :
4 attacks life orb
3 attacks Calm mind Focus stash
4a lorb
if u want a sweeper you'd prefer smth else like hymega or smth
4a lorb by far
Offensive Sun team https://pokepast.es/6c77eba86daf0310
It's a mostly standard sun team but electrode/ninetales works more than you'd expect. Taunt + mind blown is really good at stopping early hazards while keeping momentum and blowing itself up, and ai balloon is surprisingly useful
Mollix is kinda weird but I wanted a really fat physdef mon that benefited from reduced water damage so mollix it is
4a lorb, you're lucky if it survives one turn even with sash lol
doesnt stash guarante that one hit?
stash also means you are less vulnerable to pursuit and priority. Both kinda dunk on this fusion otherwise
4A LOrb should use vswitch and pursuit is extremely uncommon
to get past priority use one of your five teammates
also without a life orb you might not even kill the priority pokemon in front of you
if ur worried about espeed than just switch
if ur worried about pursuit its cause your a dumbass and didnt click volt on the obvious pursuit mon switchin
and if u killed a mon beforehand that gave them a free switch than its either a fine sac or a stupid play depending on the context
what if the pursuit trapper blocks volt?
than it aint tanking energy ball or mind blown properly
and if you know they're ground type u can just position urself to constantly pressure while minimizing risk
pursuit is base 80 power on switch-out. Same as crunch. That's why it's not run often.
much rather run knock off which hits about 20% harder and still punishes switch-out
use psychic terrain to stop priority
benefits your pyschic STAB
no psychic surger
and pursuit is genuinely good to trap psychics such as the aforementioned alaode
Pursuit isnt run often if the ghosts/psychics in the tier are shit otherwise its def better than crunch, knock off works though but u can also just run both moves
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark / Ghost
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
An example of a mon running both moves in vanilla (ik its banned now but you get the point)
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 124 Spe
Tera Type: Rock
Adamant Nature
- Stone Edge
- Knock Off
- Pursuit
- Stealth Rock
Probably a better example for vanilla, point is pursuit is a broken ass move if theres a broken psychic/ghost type, in IF dex ou alaode is a great example that encouranges use of pursuit, it also just chips obvious switches like u can just throw pexttar pursuit on the enemy volt switching jolteon or smth
what are some good ice typ fusions?
I know mamoswine/Meloetta P is one though that one feels like its just Meloetta Ps stats carrying it.
like those r pretty non existent so like ig anything usable on weavile mamo and kyurem ig
there really aren't any good ones
There are good ice type fusions but the problem is that V-create is in the meta on everything making ice type terrible since it's weak to fire.
You'd need a fusion that's obscenely fast off rip, like an offensive pivot weavile fusion. Not sure if something like that exists/works
Even then, you have priority threats in the meta like Espeed dragonite/ursaring that punish for having low defenses and no ghost typing
weavile would be better if its ice stab wasnt ice punch
some mamoswine fusions exist but in general ice isnt great
It is a fast knock off dark type which is nice if you’re fighting back against the doublade fusions
*trying to fight back
Flying ground is fairly common and weavile also gets Uturn to conserve momentum
Ability: Mold Breaker
Fusion: Haxorus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Knock Off
- Earthquake```
Point of this one is to beat unaware pokemon + eviolite mons + spectral thief
You have a better chance actually killing them if they’re a little chipped down
Does clef moonblast one shot? That’d be tragic
neither are particularly specially bulky
No it doesn’t
I might’ve fucked up the damage calc since I’m on mobile but I think you actually win with earthquake
who did you use
Physdef clefsteel
then calc clefcune, clefclops, clefpex, etc
I will when I’m on a pc but I’d be surprised if +1 return didn’t 2HKO all of these bar clefclops
what matters is whether moonblast ohkos
it does like 85% max for clefsteel and everything but clefcune has lower special attack
Clefcune has 93 instead of 88 but that isn’t killing
You do still lose with chip damage though
Anyone able to help me with smth?
Weavile has U-Turn? Since when?
why is lum a meme item?
Making your setup sweeper immune to Status (especially burn) seems quite valuble
Meme is a bit harsh but a lot of the time we'd get more use out of like
silk scarf
I feel like Lum is honestly the best item on that set tbh
since it means you arent afraid of scald
Lum is good on physical setup sweepers the most
yes but you also really really need to hit things hard
the scalders are bad but if meloxarus can't hit the kos it's an unmon
well lum gives you the oppurtunitys to set up to become strong enough in order to get the necessary K.Os
a mon like this would likely have another sweeper or two on the team
as with many offensive teams
backup to the backup
all of them need to hit things
for the scalders I'd prefer to run a realer electric type or the likes
I understand lum berry's use but, at least in my head, there's a lot more situations where no silk scarf gets rid of an important roll than losing the 30% scald from the scalders
What r the silk scarf rolls than?
its like a 13% difference in attack rolls (or if it had 177 attack)
ok but what mons would silk scarf make a difference
any defensive mon that doesn't resist return
at +2 a lot of almost ohkos become ohkos
namely against fat fairies
Ok but i mean
Post the calcs lmao
On a phone but
at +1 versus Suicor and Rhycor, without silk scarf you need to boost again to 2HKO them as opposed to having silk scarf and just clicking
Although this is a specific damage, the 20% power boost is pretty good considering this is your main way of doing damage
i mean u could also just get stealth rocks up just saying
losing to Big Sun is pretty annoying
it's not too different from building stall in other metas, but there's a lot of offensive threats to manage
and they're all strong as fuck
the weathers still reign supreme
I honestly think my biggest problem are magic bounce and magic guard
And yeah power stacking
still gg on that one
My main problem is the stacking of multipliers that cannot be ignored.
I think a similar problem would be how to does one switch into Miradon in Hadron engine with choice specs?
And the answer is you kinda dont
fat as shit steel type fusion gg
So my question is rather, what typ of defesive stacking exist?
If only every single Offensive threat didnt choose options specifically to beat steels.
eviolite mons can be extremely silly (not just doubladee, I've made workable mons with all sorts of them)
bewear fluffy fusions are great catch-all mons
and on the special side?
although back when weather teams was really, truly everywhere, there was a kyurem/suicune fusion used as a universal check to weather
eviolite still if you get really creative. I've made workable sliggoo fusions
although you mostly need strong resists/assault vests mons for that
legit how?
You have your teams, all of which cooked me because you are better than me.
I honestly dont know how to build one team that deals with all of em
no I've lost to yours plenty of times
it helps that I build a lot but you stick to mostly the same ones
I mean I dont really feel like i have options?
I need a gliscor.
I need unaware
I need Spikes
Ok maybe I can drop spikes
And regen is regen
you don't necessarily need gliscor tbf. it's a great fusion but not necessarily mandated
definitely not spikes, at least
fairy type
I am talking bout the item removal
I guess Magic guard toxic orb clef could work
but then I need a special unaware wall
Because I have to be able to withstand Quiver dancers
Yes Av mons give me turns.. but they dont threaten them out.
I mean it doesn't necessarily have to be a mon that straight up doesn't care about it's item, just one that can function well enough without it
That feels incredibly difficult
Even thinks like Jiragrowth can really afford to lose their item because it allows them to win match ups they otherwise couldnt
Second problem is magic bounce
how tf do I deal with an ability that reflects all passive dmg, using only passive dmg and the occaisonaly chip?
most people don't run magic bounce tbf
although yeah that's a tough one
Wait does hail stall exist?
Cause no one is using ice types right?
so thats free chip right there
And that kyurem fusion you mentioned?
It has ice body
Oh wait nvm hail setters suck
yeah lmao
regen spam
hail stall exists its just difficultto build
(mostly fake)
I would be surprised to see a good hail stall team
how much of the team is sun proofing
on that note:
Ability: Regenerator
Fusion: Toxapex
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
- Scald
- Knock Off
- Recover
- Toxic```
weather proof
better than kyurem/suicune because it has regenerator + significantly more bulk
I meant more like stacking bulk, like evioilte plus fluffy.
Similar how offensive threats can stack life orb sheer force
Adaptability Choice specs
And solar power
ev'd to get 3hko'd by entei/meloetta close combat
arcato had a p good semistall team it beat sun using kyuremsuicune
doesnt really exist you just load raw stats
eviolite will take you places
wont that always lose to mulitplier stacking?
@wary lava is this real
depends on how you build it
So full stall is incredibly weak to knock then?
no
not necessarily
since Eviolite
How is a regen mon a knock absorber?
dont most regen mons run Av?
I feel like those mons cant afford to lose that bulk less they get run over by one of the many offensive threats?
depending on team it can be a physdef helmet regen
Even those dont like losing the helmet
but u dont instalose to knock
and if ur facing a team with mostly phys threats u dont need vest
But I wanna build a stall team that can handle all threats or at least the metagame ones
even 50 % would be pretty good
i topped ladder without ph
they don't like it but that doesn't mean they can't take it
knock absorber doesn't mean like
"can ignore it's item"
but it takes knock and functions okay w/o it
i.e. regenerator mons
what does Ph mean?
poison heal
nah it's all good
so would combining rain with a fluffy eviolite mon seem like a good idea?
Especially since bewear gives the normal typing as the body, which it wants to be since its hp is so massive
idt any big eviolite mon has recovery
Depends on the fusion
Idt bewear really works since most evo mons have no recovery
Unless you somehow make golbat work lmao
Honestly why not?
Is normal/flying a phys def typing?
because its bulk is bs thats why
Flying losing its Fighting resistance isn't really ideal for a pdef mon especially with all the MeloPs running around
I think it's workable regardless, but I just don't think the Ghost immunity is really worth the loss of a Fighting resist when you want a physically bulky mon
if you really want to use it with eviolite Bewear, then Scyther and Gligar are both reasonable choices with Roost
I think I will take Bewear gliscor.
and combine scyther with Ttar to have a special wall.
How gimmicky does jirachi + tangela sound?
i'm not sure
how viable is vaporeon?
Considering a rain set with CM + Rest + Hydration.
In a vacuum it’s a solid water fusion but it get outclassed quite a lot because there are fantastic water fusions out there
I guess a hydration set could work but depending on the fusion lapras might be better due to extra bulk
Very
worse suicune most of the time, vaporeon gets wish ig
I forgot Lapras existet tbh
How bout a set that combines either Lapras or vaporeon with necrozma?
I mean in this specific scenario he mentioned rain
Where it is much better than suicune
Good bulk + Water Psychic aint bad, and you kinda dont care bout Knock?
You definitely care about knock lol
Is this for a stall team?
do you lose necrozium to knock?
psychic is a pretty bad type
theres no gatekeeping it anymore
idts
Yeah psychic is pretty shit
but the mons of the typ aint
and psychics got ablities and moves other mons would kill for
Yes,yes it is
even if its for a stall team, optimally you'd want to have a clefable fusion as ur knock absorber (aka clefcune) and a gliscor fusion as ur knock absorber (aka suicor)
just run clefcune atp
Why not both?
what does the vaporeon fusion
even gonna
realistically
do
that clefcune wont do better
Rest hydration under rain
^
no magic guard/unaware
well whats worse then fighting a clef suicune?
Fighting clef suicune an its little brother/sister
magic guard is doing the same thing as hydration but worse since you don’t get full hp recovery
no unaware is unfortunate but if you were doing cm water Pokémon you’d use magic guard anyways
mguard is not the same thing as hydration
you'd get worn out by hazards too fast
also
you'd be relying on rest for healing which has like 8 max pp
16 no?
well i dont remember
could be 8 in sv and 16 normally
oh yeah it is 16 yeah my bad
not really tbh
Hazards aren’t that hard to stop + you have lefties/great recovery to offset the damage easily
Also rest has 16 pp
my bad
Kinda neat a good rain setter first tho
whats better :
Poli celebi
or poli ferro?
remember I am building stall
rain stall?
hazards arent hard to stop depending on what u brought for removal and even than its bit mu fishing
poli celebi has an actual recovery move
well I need weather here so yeah?
Also open to sand stall
u dont need weather
Yeah i do
What snow pea said
weather
You can live without weather
Ok then how do I build a stall team that can handle offensive weather?
with out shutting down their weather?
Dragon/water type + strong water type
Wont that lose to sun + solar beam or Rain and thunder?
not to mention things like stab adability rain boosted hydropumps are possible here
get a fat water or dragon or both*
^
whats giving adapt
porygon z?
i have never seen a pz on a rain team if i had to be honest
i've seen a typhlosion pz on sun once
pz + water spout / hydro pump clicker is solid
i mean still just get a fat water or dragon or both
if u get 2 of em u should be able to handle rain sun and sand good enough
in their defense most of the fat waters still take like 50%> from hydro pump so it’s still not a fun time
yeah thats not a switch in then?
I mean they can be
how?
Depends on how fat they are specifically
ah
Slowbro/doublade can switch into any fire/water physical attacker
Oh i know, but more concerned on the special side tbh
u could run like
Kyuapex (Kyurem) @ Leftovers
Ability: Regenerator
Fusion: Toxapex
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Knock Off
- Toxic
- Recover
- Haze
or
Meloapex (Meloetta) @ Assault Vest
Ability: Regenerator
Fusion: Toxapex
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Knock Off
- Thunder
- Scald
or right haze
its stall???
yeah
u could get scald in it ig
Why meloetta
i mean tbh any toxapex fusion with a fat mon that gives it high hp is good enough
its fat as fuck, although u could run snorlax instead
definitely snorlax if I’m going to use normal type defensively
i just prefer melo since i use it more and it has pivot
but it wasnt on a stall team
the rain check being weak to meloetta/entei is real unfortunate
Fair
it was what came up to my mind first
why is the rain check being weak to entei unfortunate
also you could just run another mon anyways
Meloetta/entei specifically since the close combat cooks you
You could run another non for close combat but you have to hope they don’t click v create on that lol
Unless that’s also the backup water in which case fair
The best sun mon is physical…
my bad
yeah it was mainly to tank the special attackers on sun and rain teams
which it does decently well
probably yeah
Why thunder
actually nvm why meloetta :p
bulky normal with uturn
I'm sure there's a better way to make a bulky normal with a pivoting move than using Meloetta...
Snorlax is right there, fuse it with something with a pivoting move.
Oh hi Snorcor, what are you doing here?
not really, and the fusion above is an av regen fusion
snorcor serves a completely different function
and wouldn't do the same job at all
- that's supposed to beat rain
I guess if you aren't using Melo-P for anything, might as well do that.
it's for a stall team
Boy, it's rough handling all the weather explosive mons these days.
I'm out of teambuilding juices after making my thoroughly incompetent HO team... maybe I am really bad at IF Dex OU.
This didn't happen to me in Smogon 
it was mainly for rain but in general its decently spammable and the para chance is pgood and screwing shit but yeah its a stall team so u can get away with like
Recover
Haze
Scald
Knock off with lefties or smth instead
how could I upgrade Crowcune with fusion?
(Calm mind Scald Rest talk Suicune)
Gliscor, Clefable, anything that gives it recovery and can help fight off status
kyurem?
dragon water is pretty good typing and roost does count as recovery
am weak to status without rest tho
and I kinda wanna keep pressure
One guy made it work in Hail
I was thinking outside of hail
Kyurem's got a lot of issues as a pokemon.
It's defensive spread of 125/90/90 is decent, and it's attacking stats of 130/130/95 are too, at least for Gen 4-5. Problem is 95 speed doesn't quite cut it for Gen 7. It got relegated to being a PP smaller in g7 OU versus things like toxapex. Bulky water types give it a ton of trouble, and it's pretty passive versus any setup sweeper that can shrug off an ice beam or earth power. Not to mention steel types; Jipex would eat kyurem alive.
What I suspect you'd wanna do with a kyurem fusion is basically run it as a janitor, something you clean up the match with once the rest of your team has dealt with all of their answers
It doesn't have good STAB outside of hail, it's physical attacks are almost exclusively Outrage, etc.
Ice dragon typing is good, if steel, fighting, and water weren't such common types
(Did I mention Kyurem has trouble with steel types?)
Any water fusion like Palkia will likely meet the same issue
You can get something decently interesting out of like a celebi or tangrowth fusion if you want to play up the stallbreaker side of kyurem, since now you have a Subseeder
Or make it a trapper with dugtrio or magnezone
?
ice beam is a fine move to click
dragon less so but I think dmeteor fusions can still work
Brainrot. I conflated it with kyurem b, my mistake.
Still, it struggles with steel types, a lot
Celesteela ate it for breakfast in SM
Oh it got mega buffed in Gen 8
Ddance and icicle shot
- scale shot
yup
The main mon would be Suicune, I just used Kyurem to give Suicune Water/Dragon Typing and access to roost
Nah there’s better ways to make a Crocune
Suicune is only really limited by rest being it's main form of recovery. Grass water happens to be a good typing.
Why not tangrowth? Serves to stop any subseeders because grass types are immune to leech seed iirc
problem is ur now neutral to fire
what would be a better way to make crocune?
Anything that gives it an ability to use or a typing to stop Toxic
Suicune never had a real good ability, Pressure was pretty negligible except for high level matches
You’re going to go +6 so your hard effort to lose to Toxic with all the fat stuff is the #1 thing
so magic guard clef?
https://pokepast.es/18f9f9daebdbe2ed
Tried to make.... something. I dunno, my only sucessful team is my sand team and I wanted to make something new.
Nothing I make is working...
jigrowth and kyupex should definitely use max spd and max def respectively
i think the main problem you have is a lack of speed along with a somewhat lacking defensive core (you lose to fire/dragons like enteihaxorus and ursanite for example)
I thought Slowtress could work against those, it tanks them but it doesn't do anything back.
you just get 2hkod by vcreate and eq
I really don't know what makes a good defensive core....
Well yeah VCreate/EQ on those things kill almost everything
you just need to find mons that dont get 2hkod who either dont mind setup (unaware or through sheer bulk) or ko the mon in time before it sets up
fire resist
its why i load water grounds often
if you take this one for example
regirock and slowbro cover fire and ground v well while slowbro takes rock for regirock
regidragon takes water/grass/ice/electric quite well while ttar can switch into scary sweepers like hymega
It's a bit concerning when you need 2 bulky fire resists just for V-Create though.
it was mostly coincidental
i loaded regirock for the espeed/eq resist
it def helps though
yeag
It's just so centralizing.
I wanted to make it a hazard stack team with a Bisharp/Dusknoir as a partner.
it obviously helps to have two checks against V-Create but technically it's not necessary as long as you play smartly and don't let your Fire resist get too low on health (Regen helps with that)
Play smartly is the big thing 
Togeking never seems to do anything. Am I using it wrong?
It's too slow to get through offensive mons, but doesn't have enough firepower to OHKO them.
Togeking is fantastic against slower teams; you just need to find the right moment to switch it in (pivoting moves like U-Turn and Volt Switch help with that)
it's a wallbreaker on the slower side; don't expect it to outspeed most opposing attackers
try to switch it in against a defensive mon
if they choose to switch out to something that outspeeds you, then whatever is coming in will likely take massive damage, if not just KO'd outright
depending on what you're up against, you'll likely have to make some predictions as well; don't blindly use a super-effective move against whatever is in front of you, they might switch into something that resists it and KOs you back
with blissey/Chansey not available, what is the premiere Special wall?
Blissey and Chansey are in the game...?
Unless they've been banned to ubers
Uh
Maybe I shouldn't repsond before looking at channel names sorry
toxtar and jigrowth r great regenvests
Is Grass steel a physdef or spd typing?
spd
is there any way I can make houndoom work?
I guess it has a niche as a Dark-type with Flash Fire, but that's really about it
no
its just worse chandelure
then how would I run chandelure?
wdym
u just run it as a special breaker
Let me repharse it : what are some good fusions for chandelure?
I dont think toxapex/Chandelure is good
I used chandelure/celebi once, with flash fire as a grass type (and quiver dance) but I think chandelure is probably better fit for choice sets?
i personally dont use chandelure that much so idrk
the only time i've properly used it was a swift swim mon in rain
but rain + swift swim is banned so
it just has a rough mu with toxtar
and theres other special breakers that usually provide better moves or abilities
Chandelure/Porygon-Z maybe?
still struggles vs toxtar
I mean isnt that ok?
No one pokemon has a flawless matchup spread.
most good mons dont instantly lose to another good mon
chandelure clicks tri attack on ttar for 40 then tries to switch out and gets ohkod by pursuit
Dont most special attackers get walled by blissey in regular Pkmn?
Or is being pursuit weak the crippling fact here?
click tri attack again 5Heaf
Just win the knockoff/pursuit mixup
being pursuit weak means you cant just switch out and try again
Well yeah I mean if you die to pursuit you kinda have to stay in and attack again
But also chandegonz isn't very fast
hence why I said win the mixup
although I'd be surprised if you dealt 40%
Tbf they can also click knock, so staying in is risky.
While switching out might not be great either, depending on if you have a knock absorber
no?
they always click pursuit
thats just
a free kill
theres literally 0 reason you'd click knock off
in that situation
over pursuit
Idk what evs they usually run
252+ Atk Toxapex Pursuit (40 BP) vs. 0 HP / 4 Def Chandelure: 162-192 (58.4 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
but yeah noswitch is still a 2hko with max atk whilst
252 SpA Adaptability Chandelure Tri Attack vs. 252 HP / 4 SpD Assault Vest Toxapex: 102-120 (30.3 - 35.7%) -- 33.6% chance to 3HKO
Is barely a 3hko
So unless you chipped the thing alot (which is extra hard when it has regen) it's pretty much a guaranteed lose
oh opps forgot to test specs
it run max hp spdef
252 SpA Choice Specs Adaptability Chandelure Tri Attack vs. 252 HP / 4 SpD Assault Vest Toxapex: 150-178 (44.6 - 52.9%) -- 27.3% chance to 2HKO
This is more realistic if there are hazards but it still not great
Oh with spdf it def loses then
Lemme test
4 Atk Toxapex Pursuit (40 BP) vs. 0 HP / 4 Def Chandelure: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
Still a 2hko kind of
252 SpA Choice Specs Adaptability Chandelure Tri Attack vs. 252 HP / 252+ SpD Assault Vest Toxapex: 112-134 (33.3 - 39.8%) -- guaranteed 3HKO
Almost always in favor of ttar I think
252 SpA Choice Specs Chandelure Tri Attack vs. 248 HP / 252+ SpD Assault Vest Toxapex: 84-100 (25 - 29.8%) -- guaranteed 4HKO
0 Atk Toxapex Pursuit (40 BP) vs. 0 HP / 0 Def Chandelure: 116-140 (41.8 - 50.5%) -- 2% chance to 2HKO
stat
i forgot to add
adapt
252 SpA Choice Specs Adaptability Chandelure Tri Attack vs. 248 HP / 252+ SpD Assault Vest Toxapex: 112-134 (33.4 - 40%) -- guaranteed 3HKO
oh
yeah it needs to be heavily damaged to win the matchup
and there is still a risk of crits and the pex player has regen and can easily get back if they do get hurt
it also means
u just
get hazard damage
constantly
from switching in
and cant heal back
and if u trick ur specs
u can ohko normal attackers
252 SpA Adaptability Chandelure Tri Attack vs. 0 HP / 4 SpD Entei: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO
yeah its a super unrealistic scenario where you actually beat it
cant*
also if u did trick ur specs on switch
they would also just
click pursuit anyways
u still cant beat it 1v1 lol
yeah there's a pretty good reason why Toxitar is one of the premier pursuit trappers in the meta
the only*
time to run recover and conversion
I wouldn't call it the only one as I've seen some speedy pursuit trappers with choice band/scarf, but yeah it's definitely the most prominent one
bad ones 
Krookodile, but very rarely (and it's not particularly good but it is an option)
And Parting Shot!
realistically
i forgot it had that
-2 Atk gaming
I think ive used krook before but it is not tanky enough

that doesnt naturally resist vcreate and the other type doesnt resist ground/fighting
i used it as a lead cuz of that
but there is better options unfortunately for it
Cuz the moves it gets are kinda cool
I like Krook/Entei with Scarf and Moxie; it's a pretty decent cleaner and can sweep in late game once the right checks have been dealt with
speaking of parting shot
what is the best alomomola clone
Actually that doesn't have much to do with pshot i was just thinking of unbreon toxapex lol
as in slow regen wish pivot
but water dark not the best defensively
Behold, flat fuck friday
probably just mola with a bulky dragon, ground or fairy
not in natdex
idt there are any good regen wish pivot mons
you can try jigrowth maybe but doesnt sound good without vest
ngl i forgot mola wasnt in reg dex
the only mola fusion ik is mola doublade
How valuable is Protect on Gliscor fusions?
I personally think it almost mandatory
Doesnt that leave me vulnerable to knock?
With protect Gliscor becomes a knock absorber instead
Certainlly pivots exist, but you cant guarente your pivot is slower than the Knock spammer.
yea bc you get real recovery
healing 62.5% is extremely valuable when taking big neutral hits
Fair.
But Gliscor kinda already has 4 MSS so I am wondering if roost is worth it
especially with fusion giving it even more moves to run
if you run roost you dont run protect
and simply force a free turn where you toxic yourself
protect is fine in certain scenarios
you usually run it on stall or smth since getting a teammates boots or ur own orb knocked (before poison) would be devastating as fuck
toxic orb also activates after switching from a direct switch so if you can't get to poison yourself immediately just wait for an opportunity to hard switch into your gliscor ig
anyone know any good cleric fusions?
(Healbell/Aromatheraphy + Wish )
ah ok
So for the torunament thing, what are "DNA Doubles"?
I don't know what that means. It's just pokemon from a specific if pokedex?
Do u have the showdown open?
Yup
In the team builder, right?
Yes
Ah, so just any pokemon available to select under that ruleset?
OKay cool lol thank you
Anything thats valid there
Anything I should change? https://pokepast.es/d1688e0a86d3e64f
most of the time for evs you just want to maximize either offense bulk or spe unless youre trying to live a specific hit or outspeed a specific mon
merciless being stuck on a mon with 63/53 offenses makes it basically impossible to use idt its worth pursuing
especially on a poison steel where your best option is bunker but a good amount of the time opps are gonna click eq
porychomp is an interesting choice but ultimately not great because normal is not a good offensive typing and you dont get much power out of your coverage
perishtrap sets want to be as bulky as possible because you want to live at least 3 turns, because of that you want recovery and bulk
enteis biggest draw is vcreate so you want to build around that, common set is enteihaxorus with vcreate dclaw/outrage eq ddance
meloettap looks very walled by fairies and steels, clanging scales doesnt do anything when outrage is physical so you should use something that hits steels or fairies like eq
also its missing evs
jolteon is saddled by bad attacks (wild charge is weak and has recoil, outrage only covers dragons and locks you in) so a better idea is something like klinklang? idk
wish doesnt fit here either because ddance means you want to click attacks
and overall the team really wants some kind of speed control because if something ddances on you they just sweep
the simplest fix i can think of is to lean into the 3 physical attackers angle and use some kind of screens team with setup spam so the opp cant setup on you first
@blissful brook
np
ok hows this https://pokepast.es/40773c1d2dd033d3
wait i forgot to change enteis ability
unnerve ig
dual screen mons need light clay to maximize the use of the screens, also you really want pivoting to safely get your setup sweepers in
because of this id recommend something like registeelwhimsicott or umbreonklefki because they have uturn and pshot respectively
pexferro is no longer fitting of the team because it does really bad damage and the idea of a screens team is to just spam setup and steamroll so id use something like ursaringdragonite or something to have guts + sd/dd + espeed
same with meloetta
entei spread should be 252 atk / 4 spd / 252 spe with adamant or jolly nature
if you use band on meloetta it cant use ddance, something i thought of was tyranitar-meloettap with serene grace rock slide with dd, close combat, and knock off/sub
thinking the move is to be necrozma/garchomp for ddance + photon so you break through unaware, hold necrozmium so you get 142/111 physical offense and neuroforce and use fire fang to hit steels neutral/immune to flying
entei ability can be mold breaker again to break through unaware
Hows this looking https://pokepast.es/7a6a752b6e13f734
garchomp really needs eq for stab
ursaring hurricane is not very useful because its spa is not good so better to hit steels with eq
roost maybe but personally id rather hit steel/flyings with fire punch or ghosts with crunch
Do I got something missing?
Where can I find Eevee
So I don't really know much about pvp at all. Is this a decent mono type themed team?
Kogoruhn Ghost Gym leader team d:
There is a lot wrong with that team
Flame Orb on a random Mon
Yamask
Defensive Ghost/Psychic type
NP with one attack
Random boosting items on bulky pokemon when it should be lefties
3 Fire moves on Magcargo/Dusknoir
No Stab on a lot of the Pokémon
Wack EV spreads on a lot of the Pokémon
Hex with no way to status besides Flame Body which isn’t reliable
It’s just a lot of random moves on the Pokémon in general
I would suggest trying teams made by other people first and learning how and why they’re built before trying to build one yourself
@lapis oriole does the single stage include legendaries?
So legends are banned
sorry, I looked at a glance
as long as it complies with the BST rule, you're fine
no i get that but is pokemon like groudon allowed?
or just the OU bracket
OU legends*
OU bracket
ait
all the events run off of OU (except Randbats since its randbats)
@steady vessel do i need anything here?
aegitas is kind of odd ngl
also I find metamence mush deadlier with eq coverage
oops
shiz
I mean metamence is fine
tbf its there to take advantage of people's setup sweepers
hm
also ngl
?
idk rock steel just dies to any drain punch even with max defense
Its sole function is to set sandstorm up
Sandstorm is permanent in IF showdown
Im taking advantage of the weathers here
holy
I mean I too have like 12 teams for a tier but not the point
you love ttar huh
like me
I wanna use rain teams but rain teams are banned in singles
oof
I also have a snow team lul
thunder n hurricane much ?
Nah just Scarf Water spout from Octillery 
in doubles its not banned tho
do you think a terrain team would work?
I mean there are no terrain setting abilities, so i had to manually use the move to set it
Anybody know what the party at treasure beach is? Day and time?
u sure ur on the right channel?
Nope
Does anyone want to give up their ideas for the Big Boss format? Seems really fun, but I'm having trouble figuring out what would be good.
pseudo legends sound pretty good on paper but i havent had time to test since ive been testing my genlock team
gen 5 has no water types by the way
wait no way
what about uh
wow dang
The highest BSTs seem to be from mons that got a final evolution in a different generation, electabuzz/magneton/dusclops and so on
yeah
Whoa, why can Garchomp learn Dragon Dance? Is that specific to Infinite Fusion?
yes
neat
trying to brainstorm a rain team for big boss and realizing that the only non-LC mons are poliwhirl and quilfish 
@steady vessel @steady vessel
idk how that happened genuinely i was asleep
So I'm making a team for the Big Boss tour, how does it look so far?
~~Sadly my big boss choice doesn't have a custom
~~
Also this is just a funny invalidation reason to me
Changed a move on my big boss
The Big Boss tournament is IF Dex, right?
I think you have to pick one evo line for all the grunts to share, I don't think you can have bidoofs and swablus.
I imagine it's supposed to be one or the other
Maybe we should ask for clarification
Yeah, that would be a good idea
Apparently its pick one half and stick with it 
Ah, I've been assuming it was one or the other component of the big boss. Sad
Probably dual types are a good idea then - instead of being a monotype team, you could at least choose heads or bodies such that your grunts have different typings
Stuck with flying for the grunts because I chose swablu
Big boss isn't flying though
I think my team should be fine now
I was thinking that stall-y teams might be kind of a liability because your line's weaknesses and bad stats will carry through your team. Like, Dusclops is a pretty solid NFE, but you just might not be able to deal with dark types.
Came here to learn how to build teams better, an tips you would give for teambuilding in general? I tried making teams before only to end up having it not be as good.
What are things I need to look for or avoid?
With Infinite Fusion, there are so many combos that the best way might just be to play a bunch of games, lose them, whatever, but pay attention to what your opponents are doing. What makes that fusion that swept you good? What abilities or moves does each mon bring to the table?
Once you have a basic grasp on what the strongest fusions and strategies tend to be, you can think about ways to counter or improve on them.
That's the big thing with this game I get caught up on.
Making a fusion most of the time gives you a pokemon that can't do either of the things it's originals could do well unfused.
Drops in base stats is major.
The base stat averaging does really bring everything down a bit. You just don't find stuff with stats as high as unfused stuff.
I think that makes typings, moves, and abilities even more important. Stuff like Regenerator, Serene Grace, even Quiver Dance are very strong when you can pick a fusion to offset the base mon's weaknesses.
Dusclops can hold Eviolite and has decent defenses - what happens when you fuse it with something that has reliable recovery instead of just Pain Split? What's the strongest possible combination with Sylveon's Pixilate? Etc.
Yeah, thing is with Pixilate and other sets like that, I just find out that a move or ability was banned for being too good of a combination.
So from what I'm hearing.
pretty much every single fusion is maybe good at one or two roles, but can't get it done properly unless they have a good combination of moves and abilities to make up for the lackluster stats.
I'm gonna try to make another team for IF dex, then look for games to test it.
Is this description accurate?
Any ideas for stuff to add/change? (Im new to competitive)
I have no idea, but I'm also new and can do some games when I'm done with my team
Your doing IF dex OU right?
This was the team I was going to use if showdown was working atm.
Getting this error message
The validator is currently down for all formats
Damn
Right when I wanted to get back into the game
Does anyone know when it's getting fixed?
Sun seems really good in the big boss tournament, since Vulpix is allowed and can be fused with a grunt
Are Scyther/Misdreavus/Porygon2 allowed to be fused with the grunts (Eg, Boss of Gyarados, is Magikarp/Misdreavus allowed)?
I believe it’s been fixed
Yep, you just can't use Scizor/mismagius/porygonz as big bosses
Not the best abusers though right? I guess you could go Ivysaur/Weepinbell for chlorophyll and solar beam, but other than that you're just firing off fire moves
I want to say Rain might be good just because of the 100% hurricane/thunder accuracy, but you have to use a turn to set up, or I guess fuse your big boss with Politoed and lead with them 
@lapis oriole just to check again does gen lock require you to load one mon from each gen that isnt the gen you picked
Would anyone be up for doing some Big Boss testing this weekend? I don't have a good enough grasp on the IF metagame to even know what to prepare for.
Yes
welllll ok
So you can’t have:
1+6
1+5
1+4
1+6
1+7
1+2
?
no, you can't have that
Alrighty I’ll have to change that then
They really should have made that clearer then
fair, a few aspects of this are being done by the seams of our pants
it makes teambuilding quite a bit more restrictive, but then again it applies to everyone so I think it'll be interesting to see what kind of teams people will come up with
A question : what are the rules for this "big boss" tournament, or rather where can I read the rules for it?
In the Tourney Schedule in #announcements , but 1 thing it wasn't clear on is that for the grunts you have to pick one side of the Big boss if its 2 evo lines
thx
That's right - your Big Boss and Grunts must all share a SINGLE evolutionary line.
Had to throw out all my brainstorming 
how good is garchomp, how am i making this work? my thought was garchomp/scizor but someone recommended entei/garchomp and i'm wondering what else i could bring here
Ursaring/Garchomp is nice for Guts + Facade, with Ground hitting the Rock and Steel types that resist Normal for big damage; unfortunately this set struggles alot against defensive Ghosts (especially those with Eviolite and/or Unaware)
Entei/Garchomp, as you mentioned, is great since Fire and Ground are complimentary types and you also have access to a powerful nuke in V-Create; it's pretty versatile as a DDance sweeper (maybe with Sacred Fire to avoid the speed drop), wallbreaker (band), or revenge killer/cleaner (scarf). Unfortunately you have to be super careful around bulky Water types who will absolutely delete you in one hit if they survive your attack
I can't tell you if it's good but Zoroark/Garchomp is funny. It's very fast, has two immunities to keep the illusion up, and gets a wide array of obnoxious moves
103 is not very fast
it is decently fast
but probably doesget outsped by most meloetta-p so its easy to revenge kill with that if you know its disguised
Its also means that Meloetta-P can freely U-Turn around to avoid 50/50s
ursaring or ursaluna?
oh nvm im in natdex
For Gen Lock, can you have two pokemon from the same generation?
Eg, your generation is 1, can you have an articuno/zapdos?
nop
you must have a fusion of 1-2, 1-3, 1-4, 1-5, 1-6, 1-7
i thought it was like
say I had gen 5
you had to have all your Pokémon fused with gen 5 Pokémon
like I thought 5-1, 5-3, 5-3, 5-7, 5-2, 5-1 would still fly because it was still following the rule of “your Pokémon must be from the same generation”
i thought it was just that way in the examples to explain better, cuz these rules do NOT say i need to represent every generation
guess ill be doing some last minute team rebuilding if there’s some sort of clause that wasn’t explicitly stated
Oh also please use the Monogen format as opposed to IF OU
It’s in IF Extras and should validate properly following the rules
yeah, don't~ What format?
hail or snow?
IFDex is before hail got changed to snow so Im assuming hail
It is hail, however there's only one Snow Warning mon in Aurorus and no mons that can abuse hail
No slush rush
you abuse hail by running stall
Ice stall seems wild, there isn't too much to abuse it. The only decent Ice Body mon is Regice (emphasis on decent)
It seems like not enough reward for forcing your team to be immune to hail, but I haven't seen a hail stall team in action
not that it's any good but delibird also has snow warning (and rapid spin but that's about all it has going for it)
I just checked that Snow Cloak is banned

Back to Sand team
Rain team is banned too like damn
I mean rain isnt banned, Swift swim + drizzle is
Tbh if we have like the tapus, I would use Koko to make electric team with all THE SPORES RUNNING AROUND
I forgot that Delibird was given snow warning, and it honestly might not be terrible as a hail lead? Just run Sash with Spikes/Taunt Just checked and it doesnt learn any hazards by itself in IF Dex LMAO
Still wouldn't be viable because there aren't good enough hail abusers
From what I experimented with, Delibird is worse off stat wise, but its one of the only ones who learns Aurora veil
Aurorus not Learning Aurora veil is beyond my understanding
Aurorus doesnt learn Power Gem either
on a related topic, I think it's unfortunate that many Ice-types don't learn Freeze-Dry until Gen 8
Idk how to team build
Do you have a fusion you like?
and what format would you like to play in?
Spectate the finals tomorrow and steal the team 
isnt the tour today
not everyone lives in the same timezone
