#Teapot's Giant Boar
2974 messages · Page 3 of 3 (latest)
2H Warhammer ftw but then I'm thinking If I should even wait for 1.23 for weapons?
I'm not sure If I want to make CO a dependency for the animations etc as much as I like it
just do what u think is best
Fun is most important, indeed. Though I am really curious how a weapon mod develped by you would look like
ty ty
same
like lets say a way u could also like modify the weapon little bit with dwarven runes or whatever
Just drew some basic ideas about a Metal Tier, Boar Face resembling shield but then I thought it might not be the most used item lol
If you do want my honest opinions though, Eru, I'd be most curious about crossbows and polearms, but I am a history nerd, so I am special in that regard xd
However if you are looking for ideas I have a weapon I have been wishing someone made. It's called a "sugliin" and it's a pole arm made from antlers!
In a gameplay way or visually?
It's supposed to be very long and have crazy reach
Thats an interesting one, ngl
ooh DnD stuff I see
some giants use it then?
Could put to use base game antlers
as I understand from the 3second google'ing
I wish I had the time to help u out with the project, ngl
I don't remember. It's from DnD 3e Frostburn
Realms Helps - Sugliin - Weapons Description
Would be cool to patch with the megaloceros mod. 🦌
Another cool weapon from that book was the tiger skull club
https://www.realmshelps.net/stores/weapons/Tigerskull_club
Realms Helps - Tigerskull club - Weapons Description
Funny enough the sabertooth mod drops a skull
This is an amazing mod
Yeah it's an oldie but a goodie
I use this one
Same mod, but ig different
wilbur is finally ready to battle
What a beauty
Wilbur don't fuck around 
Yeah it tones down some OP stuff
Well, my take or goal is would be to have a Primitive and a more Crafted weapons/gears in general. Similar to the saddle variants
I sort of started on the Heavy Boar Armor too but got sick for a few days, got distracted and now working on a mystery mod lmao
damn finally the giant red river hog, i knew it
Not before the Takin mount!
Which is probably the only "joke" or meme idea that I'm actually considering making lmao
A weapon made from giant boar tusks would be cool as well.
Found this when googling
Ngl that's kinda badass
I think the butcher mod drops ivory from boars. Combine that with the base game club and that would be awesome!
Yeah totally, kinda the first thing when one thinks of a weapon fitting these chonks ahha
Actually looking into learning some animations now. Editing and messing around from vanilla Seraph model
Will see if it ends up in a useful thing
Well there are a lot of weapons already modded. Just was trying to give suggestions of stuff I haven't seen done before.
Note there are some cool primitive weapon mods out there too. Like shark tooth or obsidian swords.
I like how the Leiomano (shark tooth sword) is crafted with fish bones!
bought a tame piglet, named him rupert and he massacred my entire coop and pen 
Dark Souls boss ass looking Rupert!
But yeeaaah, those thick bastards better not be kept around smaller critters
@zealous oak Are there any T1 reins in the mod that can be used with the saddle that doesn't require leather?
Sadly no
BUT I also felt the need for it the other day
so might actually just model it now and ship it next update lol
In the Equus mod, there is a type of makeshift rein that is made out of ropes.
I’m entering the Copper Age now and have already managed to craft a basic saddle without using any leather, but I can’t use the Giant Boar because I don’t have the reins, hahaha.
Yeah like I found an albino sow and normal boar on my new save, they literally walked into my base lol
telling me to tame them
then boom, Lack of Leather cockblocked me too
was thinking the same AND already adjusted the model lol
testing in game
Recipe looks aight to me?
oh wait
lol not those amounts lol
20 rope total, 10 sticks, 30 flints
Adding into the next update 👍
I didn't get the flint in the recipe hahaha
Why Silex? I’m trying to understand the logic behind the recipe

Sticks?
Its just a small thing thats in the mouth
normally was the metal part from normal Bridles
turned that into stick, cause primitive lol
made the buckles Flint, makes sense in a Knap way. Then Ropes
Yeah like, stick of holding a pencil sideways in your mouth. With the ends going out the lips and being attached to ropes lol
pretty much how bridles work
In light of giant mounts being the flavor so far, what about a giant bow that gives you better range on spear "throwing"?
Do you know how I can make the obedience index decrease extremely slowly? I know it’s in the config file, but is it in the PETAI file? If so, should the value be positive or negative?
I consider this a major error on the part of PETAI: the exhaustive focus on maintaining the animal's obedience.
Honestly? No idea. I just slapped PetAI and left most stats defaults. I'll look into it but is the ob decrease that annoying?
I barely notice it and feed my boars left over bones occasionally haha
I'm not opposed to it honestly. Though I would like to add weapons as related to the mounts, yet.
The thing is, I’m going to use it with wolves and cats as well, which is why I’m asking. Does it make any difference regarding the obedience of the pigs?
hahaha
But I think obedience drops off very quickly.
I’ll ask in the PetAI chat.
Hmm let me take a note of it
If it can be done with a Mod Setting addon
I'll include that
Make the arms of the bow out of the big rams horns maybe?
Yeah but like the horns aren't so straight tbf
Then again, Horns aren't also very flexible haha
do giant boar prefer herbivore or carnivore cookies since boars eat anything...
Both give same amount of taming progress*
On our server, we encountered a problem: the bridle for the boar and the saddle for the bighorn have the same pattern in the crafting grid, which makes it impossible to craft the saddle. In any case, the mods are great, and everyone is thrilled with the new mounts.
Waiting for the updates)
Checking
Correct, working on reworking to avoid conflict. Also noticed another recipe clash, will fix that in the next update too haha, cheers notifying of it
the boar have returned to the fields!
I thought those were the boar
I was sorely mistaken, these are the sow
I found the body of a boar that must’ve lost a fight because I found a giant boar approaching another for a fight before I got too close
Gonna hope I can use the meat I got in my cellar to feed them
Do they have litters like normal pigs or only one at a time?
They do give birth similar to vanilla but lesser numbers
Yep, raw meat works! How I tamed my couple the other day
Btw, while on the topic, do you guys think it is a bit too easy (the amount of time per feed) to tame them? Thats like 10 meat/veggie, not counting the cooldowns. Felt a bit too easy to me but honestly, I didn't cross referenced them with other PetAI tame mods.
I’m going to interpret it that they’re just big softies who like being fed
What i think would make a lil more sense is the saddlebreaking
But feeding ofc too
Just having tough ass animals so fast felt a bit off
Might nerf their taming a bit, make players actually work for it 
Could work ye
Which also means btw, its the first time I organically was able to play with my own mods lmao
Encounters of the big bois on my trip today. No taming yet, just took pictures from a far. One of the big goats had very curly horns. Curly goat.
Wait the boars might not have been giant boars. Either way, I was still scared to approach haha.
I think they are, judging from the tusks
They also have more color variants, from Gray Only vanilla boars
Love the screenshots! Documentary like haha
Yeah? I might have to give them a poke next time. You know, for research purposes.
I was feeling my david attenborough haha.
Do so!
They taste nice

People of Chonkers Republic..
Animating is so fun?? I feel like I'm getting the hang of it.
So, this is a WIP Undead Enemy mod I've thinking for a while since 1.0.0 Giant Boar launch. I'm a huge Necromancer enjoyer and would love to try my hand at this kind of mods too.
I, having scope creep If you call it, even think of including these lil guys in form of some Pets/Companions too with the power of PetAI!
Don't know the details or the JSON edit possibility of it but in theory, could "tame them" with Temporal Gears I thought or If I go a bit outside of games lore a proper Necromancer Item feeding it to Undead and taming them. Might be a sweet twist I thought, now with the Halloween around, what better time to show its baby, calcium steps!
Hurt2 Animation is completely done by hand, literally in the last hour or so but I'm very happy with it.
2H Swing however was salvaged from a Vanilla Animation, can you guess it ?? It was salvaged from ||Fishing Pole Throw|| animation and reworked a bit, it was my first animation take so was just editing existing animation to understand better.
What do you think? 👀
I'm exciteeeeeeddd
🧟
Also yeah, remodeled a vanilla round shield to be a Ruined Shield myself aiming for it to look and follow vanilla ruined weapons

Looks very fun indeed. The hitswing animation really looks like the axe carries some weight with it.
These guys will be my companions? hahaha
I'll take it.
Ikr, was scouting for any animation on Seraphs and found it so matching! Glad that it worked out and I didn't give up on animating haha
Yeah, I always love Necromancy mods in games and I find it lacking in VS. Even magic mods are very few.
Could be a nice "little" mod
Crafteable Undead Giant Boar and GBHs? Huge Bone cost, Big Temporal Gear Cost in the recipe giving item for spawning them!
OMG then I can finally explore that deep underground cave with the squad?! let him cook!
The Clanker Gang!
I got a bone to pick with you! 💀
Actually planning some funny lil rare Idle animations
I love seeing shivers go on legs and doing that weird ass thing
gives me the creeps
Will I be able to summon them as skeleton sentries?
In theory, you could craft an Item? I guess
Sort of like the Creative Mod entity items held in hand.
That could work
Slap PetAI on top of it and you could have them stay in an Area for them to protect 👀
new rap album droppin'
what is it called axe to the bone???
Well I fucking love necromancers so YES
My first dnd character ever was a neutral necromancer with a flair for the dramatic
I eventually wound up with an awakened skeleton follower
Who existed to make bone puns
Narcoleptic necromancer in 3.5 who had his minions set to carry him to safety when he randomly dozed off. Made fights fun for the rest of the party im sure
the sow i saw earlier today :3
her boar walked into the brush so i couldn't get him in the screenshot
I love how Necromantic Chonker enjoyers somehow gathered up in this community instinctively

Necromancy is f lit tho , just be like rise my soldiers
New title , rattling bones
I’ve never been into the undead stuff I just think a pet skeleton to help defend my home would be neat.
Also, I was running around anew world and noticed every boar was a Giant Boar. I turned spawn rate down to 0.5 and wanted
To make sure I understood it correctly. It’s a percentage setting?
It should be yeah, halving the spawn rate in Runtime
1 being default rate I set
Do a reload after changes on mod though
Okay, thanks. Also this is Teapots Giant Mounts so obviously this skeleton is getting a saddle, right? 😏
How would that work? Ride in his shoulders like a toddler? Sit Indian style on his head? Lol
Maybe piggyback.
Bear skull as helmet
hog rider!
Les gooo
Riding the 12 foot home depot skeleton into battle
Heyo peeps!
Vanilla Ruined Blackguard armor fitted onto the Skelly!
Also gone over and adjusted the swing animations to play nicer with shield and make sense! (Shield actually positioned to look like protecting, I don't like seeing Shield that was constantly kept away from doing its job lol)
Added the ruined flanged mace for bashing Seraph heads and the Temporal Core Item, which will be (hopefully) used to either tame or craft the rattling bois.
Thats all from todays work! Hope you enjoy what's coming up!
Oh yeah, also added a Walk animation. Based off vanilla Seraph Walk
Not too shappy for a days work imo
Forlorn hope skeleton when
"skeletal red river hogs" ✋ 😞
Did I hear something about Skeleton Warriors mounted on Skeleton Giant Boars? @zealous oak
(I know it’s almost impossible, but there’s no harm in dreaming.)
Look, you def aren't crazy as I too am planning this
well, planning is a strong word yet
But thinking of it rather
big horn too?
well, all I got was the idea to replace with skeleton shapes etc. Dunno how plousible that would be
especially now, playing around with the Revenants
replacing shapes with existing animations are a bit of pain. But not undoable
I believe in your potential, dear Teapot
Me on any Wednesday:
ikr
its a weird thing
But hey, we'll see where I go with this
I'm loving the animating ngl, was pretty scared of it
My friend is trying to turn Vintage Story into an ideal medieval fantasy game.
Ngl, I’d do the same thing if I had the skill for it.
If only I have enough power to fulfill my ideas on the mods!
I actually mentioned this same idea on TOS a week before you posted the giant boar mod I’m a fan of mounts that are giant animals. I think I told you
I don't want them to be left hanging haha
Aaah right right, I remember the comments!
Pretty cool haha
omg i didnt see you released the Bighorn they look sooo good 😭😭😭😭😭
remind me, TOS is the official server yeah?
yep
Been out a while haha
Only thing I'm sad in this thread is I can't annoy you all with the 'everyone' pings haha
Actually, I’m going to translate "Giant Boar" and "Bighorn" into Brazilian Portuguese I’ll be right back.
i havent been checking the mod db lols cant wait for a mountable bear or wolf 👀
He won’t make the bear because he doesn’t like the current bear model, hahaha.
Oh hell yes! I would love it!
Yeah, sadly racist to other variants of Boars and the Current Bear models
understandable
☝️

I’ve already mentioned the idea of a raccoon mount.

https://www.artstation.com/artwork/Ovrlv8
I've been seeing this piece from Miguel Leonardo when working on ZBrush lately its giving me the itch to model my own Direbear
This model fucks hard
PLEASE
i support remodelling if you dont like the current game models !!!
https://www.artstation.com/artwork/Qxnegl
This guy is such a master
Name: Bolga The Orc Rider
Date: July 2026
Company: Creature Caster
Description: Sculpture made completely in ZBrush , based on a concept provided by the company. Whole process anatomy of the character and the creature studies, everything from scratch, until the final level of details. Color painted and texturized using ZBrush and Marmoset render...
Orc Waifu on a Huge Beast? Count me in
Dude...
another one for your modding serries theme
So are these skeletons going to be creatures we run into as well or just pets we can acquire? If you are adding skeletons to fight, this gets even better.
Oh they are mainly planned to be an enemy entity
PetAI part is just the extra Necromancy stuff I'm dipping my toes in haha
Awesome! I’d love to fight some skellys
Name is Sir Billiam III
I saw that beautiful rack of tusks and couldnt leave him without a cool name
His blings do be blinging!
Tbf cant the boar just eat the skeletons bc they can eat bones morhahahha
Don't see why not after skellies are dead, again
Maybe the boar likes it if it wrigles a little bit
@zealous oak You could make more pets.
With specific uses, of course.
There's no point in having a useless pet.
Say, what pets would you want
🤔🤔🤔🤔🤔🤔
With my journey into animation, thats a possibility haha
It's difficult to think about; you have to see it from the perspective of the game creatures.
I love the Wiggle wolftaming mod does on wolves when hand feeding them
Ow my
Ye
actually that was one of the things I found missing on my boars when first making them haha
I really enjoy watching them sit down.
Damnn, Die animation is hard but my theory works. While not having item attachments but still having gear variaty work in a single shape file
Like, I can have everything in a single file and have variants turn on/off depending on the entity. So any combination is possible. 1 weapon from the list, shield/noShield, NoArmor/ArmorSet1/ArmorSet2 etc
You could make the bones fall apart, idk.
In a pile of bones
It would save animation time and make sense.
Yeah but that got so complicated as I have them parented to each other. like I can't lock off or turn off Parent'ing in animation to animate a single object by itself lol
🤔
For example, I can't solely work on weapons because they move and mess up their rotation IF I move the arms lmao
which then I have to redo the rotations etc with the arm animation. I dunno if its me missing some settings but currently this is what I can do as placeholder in VSMC2
I don't wanna go and re-learn blender or something but to keep to VSMC2 for modelling/animation solely
Even for the skull, I have to readjust it. After noticing this, I redid the skull multiple times as I discovered it changes positions too when body moves too


I love how it’s head bounces.
That was a bitch to give that feel lmao
I feel so weak for not implementing it as polished as it was in my mind BUT let it exist first, polish can come later on imho
I can't watch this and not hear this
https://www.youtube.com/watch?v=8Z0JhcWURDY
Source: https://www.sounds-resource.com/pc_computer/legostarwarstheforceawakens/sound/19580/
🎹 Sign up to Artlist and get 2 free extra months when you purchase an annual plan - https://bit.ly/artlist2months
🎵 Sign up to a free Uppbeat account and download 3 free tracks to use in your videos – https://uppbeat.io/?ps=gamingsoundfx
🎧 ...
That’s the same sound in my head!
What's your weapon(s) of choice?
6
24
now u gotta do both
Clankas be clanking fr
now... I wonder what audio should go for this
Could always use the lego yoda death sound lol
for sure
Awkward Swim and WIP Run, haven't worked on it much yet. Feel free to give suggestions haha
Awesome
What if you have a skeleton gorilla carry you around like this chonker from ffxiv
crazy picture
Aye, mostly having a laugh, but if it's big enough that could be an amusing pose.
...
Planning to have Skellies dig around, even burrow for an ambush state. What do you think of such attacks?
Burrowing skeletons sounds great for ambushing folks. Could spawn a bunch in a graveyard and have them climbing out of the ground.
This classic is going to be included in some way haha
I want to be able to ride around in the chest cavity.
Travelling in The bone zone
I want to pilot my skeleton warrior like a bone mech.
Of course that means just pointing at who he should smash
Skeleton Seagal he will be. Yeeesss.
the giant rams feel like they lose obedience really quickly does it get slower with higher generations?
Don't think I've ever messed around with obedience numbers on any mount of mine
I'll check
it feels like it goes down 5-10% in a single day which feels really fast
Looked up and did the math.
GBighorns and Giant Boars both should have the same value, it takes them 20days to go from %100 to %0.
Wolftaming for examples does this at 10 days, 2 times faster.
I don't think there is anything wrong in the numbers honestly
Can't feed or pet the mounts occasionally to keep the obedience up?
Petting increases the obedience, empty hand and hold right-click iirc. Literally free estate
hope it helps
I cannot pet the bighorns no it either has no animation or makes me jump on them. I also can't place medallions on them
I can put them on other animals fine but not bighorns so it's not just user error not pressing shift or ctrl
Try right clicking anywhere else than torso btw or on the attachment slots. It should mount you up on right click as default (can't remove or change it without C# coding, tried)
About the medallions, Imma check that
give me 5mins
Are you aiming at the correct slot? On the nose of the sheeps?
I can both pet fine (on other places then the torso, where the saddles sit) and put medallions with no problem
You should however be creating the Great Bighorn variants of Medallions, converted with Hammer below the medallion
Elk medallions can't be used directly
Just updated both the mods btw, small fixes and some Great Bighorn medallion recipe conflict etc but the item usage didn't change
Teapot's Giant Mounts & Mods
What values would I need to input to triple this obedience decay time?
disobediencePerDay is the thing that manages obedience loss.
Current value is: 0.05
Wolf Taming is at: 0.1
0.05 is 20days decay, 0.1 should be the 10 days etc.
Adjust to your needs
Would be cool to have a “graveyard” ruin that can spawn a hoard out of the ground when you enter it
Man, everything my scope is getting wider and wider lmao
lol i understand completely lmao
Lemme say it this way lol
I started out as a nude skeleton enemy mod, it evolved into "Could multiple Weapons work?" into having 12-16 variants counting weapons, armor sets, helmets per Tier of Revenants lmao
NOW, its turning into Necromancy Mod with its own Healing item for flavour, Craftable Revenants
Currently fine tuning the behaviours but %80 ready for the 1.0.0 lmao
I got plans for a Necromancer Staff, with Walking Sticks compat but got no answer back from the author. At worst, will make my own shape and have it use Walking Sticks' animations functions unless he says NO, then back to vanilla anims or custome ones
I am quite sure Jeane Pierre is on holidays
Yeah, he is.
I thought about contacting him myself for a while now, but he had his uni finals 2-3 weeks ago and now is on holiday xD
I don't think he'd say no though, seeing what he wrote on his page.
I am fine, u?
Coolsie, salivating over newly learned craft lol
Animating is fun af
I've been forgeting to ask, whats that Art of Compat series you were working on?
I need to make the ingredients compatible with the new foods added. I also need ot make herbal dough formable there
For the normal mod, I need to add 4 stages to most crops, and make the legumes open to be broken. I also need to adjust drops
And most work will be art of breeding, which needs 7 plentines variants for all crops
Oooh, like expanding upon growth stages?
Yep
Interesting, I've been seeing your work in the thread but didn't understand too much haha
Then again, the current compat for CropsV2 also needs to have me make 5x the amount of plant sprites I have right now
Phew, Im glad I'm not the only one with scope creeping a little haha
Oh you want to know a fun fact then?
DAR was originally just supposed to be bearleek and chives.
Just so you have forageable crops.
haha
I kno the feeling
I barely had time to play VS last week but on my new save, Chives literally saved me a couple times lol
had only meat and chives to make into meal
gotta keep pressure on yourself not to go crazy or you'll never finish! (signed, sincerely, someone who scope creeps herself out of finishing 90% of projects)
love it, you notice those are the stuff you miss when a modder does it
The worst part is I have sooo many plants I'd like to add sitll, I found another great document about mediecal crops. Most of each would even have great new gameplay implications xD
Absolutely, I've pretty much progressed the majority of the Undead Legion in the last 3~days
crunching
from waking up to 1 am lmao
DAR has absolutely sucked me in this playthrough, i have so much spice
Though, I'd ask, why isn't DAR spice mix oredicted (or whatever it is in VS) as a vegetable or whatever else? I can't add it to my eternal stew! XD
are you having fun? :3
that's a major helper!!!
just, don't burn yourself out XD
I play zomboid for 15mins but cant enjoy it cause Im thinking, uuh I should finish that animation
lmao
close it up and back to VSMC2
Even, being hype af, emailed for the Animation job mention from the Combat update Devlog
A chonker can dream
haha its endless isn't it
The human "greed" 
sky high babeyyyy
I'll reply in my own thread, so we won't spam Eru's channel with irrelevant stuff
Don't remind me, I also still want to coop with you at some point xd
I too still think of that sometime haha
Now, tackling with animation, that looks like even more of a possibility
I'll look forward to working on more actual content instead of just JSON patching 24/7 xD
This is the way
Especially as the Sumpter is sort of done
Except for you if you make more mount mods xD
Yeah, thats reminds my guilt trip to finish up Heavy Armor saddle on the boars lmao
Also, there's something you should be afraid of tho
what kinda mod will come out if we collab with our ambitions xD
Full steam ahead xD
that was probably it
cus I was able to use it on a griffon I assumed I could use it on a bighorn too
Yeah, it is safer to mod a creatures own item, especially when its a vanilla item usually to avoid conflicts
There was a conflict with Saddlebags with Equus for example
I'm not updating to 1.0.3 yet to see if I can pet them or not still
both used vanilla saddlebags but bugged out for the horses
Well, I too checked btw There isn't a Petting animation playing, jsut reaches out a hand. Also aim for the attachment slots to avoid mounting it
Petting Animation isn't playing because of their size I think, at least thats what I found in a quick thing. Without reducing Hitbox size or C# this is alright, I'll turn a blind eye haha
Recently acquired my first breeding set of giant boar from a trader.
Now I just need to get my leather supply together and make the gear for em
Hell yeah, I sadly forget who it was that suggested for Boars to be available in the Traders, ty
not to criticise it's just a bit inconsistent so it looked like it wasn't working sometimes
Are the bighorn also on trade tables?
I actually need to check on that haha, don't remember setting them yet
Video not playing for some reason, downloading will get back to you in a sec
Alternatively, are they like the boars in sharing a spawn table with some vanilla variant?
Same-ish spawn conditions yeah
Oh wait
You mean like normal spawnings?
Ooh you mean GBHs, well yeah aaand they are more in the flatter lands too
vanilla Bighorns are only up in the hills, even with rarity settings GBHs didn't spawn as I wanted so I lowered their Min Height to spawn. Reasoning like Bigger Animal, bigger scavanging range etc
Seems fair yea. Dont think I've even seen normal bighorns in my world yet. Are they a cooler climate spawn?
Uuh should be down to -15 and up to 12-14 degrees for them to spawn
but yeah, colder the better
I actually see many of them on my test world just now
But hey, theres a reason they got a Spawn Rate Mod Setting available 🙂
I think its my browser but can't either play or download the video 😞
Watch Untitled by Baron and millions of other Vintage Story videos on Medal. #vintagestory
I took it from this
Soooo, you see those Black Line Boxes?
Aiming for those to pet is the best bet, to avoid mounting
But then again, feeding a small amount of food daily isn't that much of a maintenance still, I'll stand to that idea
O shiet, jumpscare lol
Ah, yeah I set up shop in equator territory so that's a no go, I'll have to do some travel then.
We need a bomb throwing drifter mod. You know, for chaos.
Well, best I can do is Bone Throwing Revenants! In future haha
Might make a temporal infused bones that explode...
Lets go bois!
Teapot's Undead Legion is OUT with 1.0.0 !
- Balanced Combat, tiered enemies with different Stats and HPs
- Craft and Bind them to your will
- Many Variants! 3 weapons, Shield option, Armor sets and a rare surprise spawn!
- New Temporal Core, for crafting and binding the Revenants
- New Healing Item for Necromancy theme! Grave-dust Poultice, smash bones and horsetail together and even the dead will wake up with this!
Check out the details at:
https://mods.vintagestory.at/teapotsundeadlegion
Enjooooy !
Let's GOOOOOOOO
So cool! Now @untold onyx just needs to make a necomancer class to go with them. Lol
Revenants with Sumpter packs when Marc ???
Holy shit. I didn’t think it would be so soon. In time for Halloween! Thank you!
Honestly, I'm surprised I managed to not miss a seasonal event in my life

banger after banger 💔
Please tell me this an alert animation for when the player is either out of reach or just crossed their threshold for aggro
Because a whole bunch of these rattle boys making a ruckus cuz they can’t reach you would be peak gaming.
Rattle boys, I like that.
Is it possible for skeletons to spawn on the surface at night? If so I want to build a wall before adding the mod lol
how long does it take for a giant sow to give birth?
This is an Combat animation that has a chance to happen when player is engaged but 5+ blocks away
It should either be same as vanilla sow or couple days longer
25 days it is
checked the entity file
maybe a way to give the skeletons bags, like how the boar has saddle bags? itd make having a wandering band much easier
anyway you get the jist i like being a nomad and having an undead horde to follow me
Hell yeaaah
I feel like you guys are just reading my mind at this point
I just started and designing (in my head yet) a Skeleton Mule
oh hell yeah
not a natural spawn but a Skelly with a Bag,
For the necromancers to abuse of
literally, Free Labour
itd make travel so much easier
i have to restrict how much i carry normally
which means leaving a ton of stuff behind
Yeah yeah
See a mine? Park your skellies around, keeping guard on the "Mule"
So many possibilities
TRUE
I was thinking of working on a couple Idle animations tonight BUT seeing as Hive Mind goes to think the same
I might just start on Skelly Mule lmao
is it just a me problem, or do petai commands like sit just not work
things like follow or stay work fine
but sit does nothing
Uhmm sometimes it delays a bit
Sit should work, I remember testing it
Lay isn't wired
Speak should do the Shield Bash RAAHHH emote
Stay means that they'll hang around the area
Not stay still
If thats what you are looking for
I wonder how I could do that
since Lay on Pet Whistle is empty
Maybe I could put a behaviour with a Guard Animation thats fuck ass long
Simulating them Staying Guard?
OR a "Revenant Guard" as separate entity ? With more basic behaviour list
But I dunno If they could go and return to their spot after a Fight
I'll take a note of it and move on from it for now honestly
sweet
okay, this seems like a problem.
one of my revenants got killed by a polar bear while defending me, and while its not dead yet, its mortally wounded, but wont get healed no matter how many poultice bandages or the revenant poultice i use
do i just creative mode a new one in
Can you check that you aren't using it on yourself?
I was mistakenly that too
and check with normal horsetail poultices. With JSON editing couldn't specifiy to only accept Grave-dust so any normal heal item should work
PetAI tells to use "CTRL+Right-Click" iirc
But I rebound and reversed my Crouch-Sprint keys, so Shift-RClick revives them for me
yoo @zealous oak
i got a problem for u
so my friend tried again to disable the stamina usage of the boar he did it in the config file and in any other file in the mod and ofc the server file mod and it stil does not wanna disable
What do you mean config file?
Did I forget to put in the Stamina Usage mod setting? It should be in there, putting it to 0 should have no cost for actions
Reload after change
Lemme check
idk he says he canged it and all but idk
also is the file in the mod itself or in the server configs
There is the mod settings
Setting the Stamina Drain left to 0 and reloading should change it
He don't need to mess around the files I mean
and where is that menu bc he suddely is liek what there is a menu???
ESC menu
you gotta have either ConfigLib or IMM I guess If it doesn't show for you
That was the whole point of me adding those options haha
I dont use IMM so can't help much there, but should work. Always used ConfigLib
apearantly we dont have any of those installed XD
Yeah, many mods add options from this menu
Type its name and if the author added settings, they will show there
I personally wouldn't mess with HP but added that in as someone requested it. Its will only apply to newly spawned animals though, a heads up
At worst case, change HP and admind spawn new boar and tame it, kill the other etc.
hp is fine its just the stamina
Yeah, then just pulling it the 0 should give No Cost stamina
Don't forget to reload after changes
we are like with a handfull of people and i mention configlib and we dont have that so f us we dumb XD
Nah nah
like It is required mostly for Combat Overhaul Mods etc
I play with CO Fork too so, had those but imo its nice to have it either way
or as lately due to some controversies around the author, some people use IMM I guess as alternative
Me personally don't mind
ah ty
You Sir/Sirrette(?) are amazing, ty in short here. I'll simp in the DM 🥹
IMM is great. You can get to mod settings with .imm instead of the ESC menu.
oh
i was using them on myself 😭
Yeah, I've wasted some amount of poultice, which I'll not say how many lmao, testing this
Man, I'm so hyped, just got a suggestion comment saying can revenants be Neutral towards Skeleton PlayerModel skins?? I didn't even know this existed
Such a good one
That would actually be pretty cool. “No I’m one of you guys, seraphs suck. Yeah.”
Testing out the Skeletons patch already 👀
😞
Sadly, a Skeleton Race patch isn't possible with JSON editing
I was very excited about that one
@zealous oak Hi! I've translated your mods.
3rd language translated! Hell yeah!
I'll check and add them in the next updates for them! Amazing stuff mate 🙂 Thank you
What name should I give the credits to, "DeanBro" ?
Yeah, I use it everywhere
How does this one look?
Peeky Peeky
👀
With its own custom Coconuts 
A lil nod to Monty Python
I wonder If I can add clacking noise to this
Poor guy walking on twigs, not being fed enough it seems 😞
Yeah I should update legs a bit too sometime. But I love the simple look too, at most might just add a kneecap
Oh ye its not bad tho
Yeah, Temporal gears.. I remember setting loot drop from Skeletons for the Cores too. So thats a thing to keep in mind
higher the tier, more chance it should be
👀
one of the knight revenants has a skull that doesnt keep up with the rest of its body
Yeah that issue isn't from me. There are occasionally random bits of pieces floating around. It seems to be a Vanilla known bug fixed in 1.23 according to some modders I asked
Can't do nothing about it, it isn't a Model or Animation issue as it happens at random
So this is just an idea but in the game Wildermyth they have these undead clockwork constructs called "Morthagi". Might be cool to try to make something like that.
https://wildermyth.com/wiki/Morthagi_Faction
I remember that game, cool litte one
ALSO
Teapot's Undead Legion updated! v1.0.1
Added:
New Burrow animation and behaviour! Revenants can now dig down into the ground and wait for their prey to come close.New idle animation: Alert! Wild and Bound Revenants both have it.
Revenant Audio Overhaul:
- Hurt Audio salvaged from Shiver Hurt, still WIP trying to find a matching one. Feels like a bone rattle to me, lemme know what you think.
- Rattling bones, chainmail and plate armour on Soldiers and Knights, weapon swings, digging and a proper collapse when they fall. All vanilla sounds.
- Revenants with a shield now bang it with the sound three times while they roar, and the roar itself is louder. Death cry is a little deeper.
A very dim temporal-blue light on Revenants.
New entity, the Revenant Mule: reborn to carry your burdens! Craft it, place it, then bind it with a Temporal Core and a bone. It only follows and stays, and never fights. So better have some guards around it.
- It also has unique variants of Revenant Walk, Run, Sit, Idle and Hurt animations.Also tried to animate its lantern! It should no longer be a solid, unmoving object !
Revenant Mule Chest: hang it on the Mule for 16 slots of storage. A knife takes it apart again, giving back vanilla wooden chest and the ropes.The Mule can carry a chest and a lantern, small or large (incase a player crafts a large one instead of small, doesnt go to waste), which lights its surroundings.
Combat Overhaul Forked patch updated: the Mule gets the same resistances as a T0 Revenant.
Fixed:
Combat Overhaul Forked: Some hits on Revenant armour did no damage at all, so armoured Soldiers and Knights could barely be hurt. Armour now takes damage based on its tier like the rest of the body. Blunt weapons are your friend.Bound Revenants no longer attack Hacked Locusts, cheers for the report.
Wild Revenants no longer attack Fantasy Creatures Reborn's Skeletons unless they're hit first, as was intended the first time.
Wild Revenants should now leave butterflies and fish alone.
Changed:
Combat Overhaul: hitting a Revenant's shield now deals a fifth of the damage instead of nothing.Revenants start chasing from 12 blocks instead of 14.
Revenants dig around idly less often.
Wild Revenants sit for longer unless disturbed and get up if you hit them or get in their range.
Important Notes:
The Mule has no blue glow; its lantern is its light. Glowing and carrying a lantern's light at once isn't possible with pure JSON.TassHunting: Revenants can still bleed and leave blood. I'm still hunting this one down.
one of my friends got one
also the bighorns if u want to rope em and attach it to the pole it snaps
Pole? what pole is that
The Skeleton mod paired with Walker is going to be such a good surprise for friends
It probably serves the same function as the rope in Minecraft, used to tie an animal to a place, like a fence, a tree stump, or some other location.
there is a way you can place a fence post in boats to transport animals with rope, might be referring to that
added literally the day after i ask for it #whatthehell
Yeah it was already in the works and concept was done my mind haha
What better way to crunch 12 hours and get an update out? :^)
you work scary fast 😭
Thats what happens when you are unemployed and found a passion of yours lmao
Ah right, can that be done in land too?
Imma take a note down and look into the issue
Soooo uhmmm... yeah.......
Behold! You can now own your revenants with Writs!
(They'll function as Medallions)
Unfortunately, I don't know, but I think there's already a mod for that.
Gotcha gotcha
Then its probably Boat ropes breaking
Could probably update Bighorns on the weekend
I got some content stuff in mind for the Boars too aimed for the weekend, we'll see
🤔🤔🤔🤔🤔🤔
Carts
Jk
Man Scope creep is too real
BUT I'm having the most fun I've had for YEARS
so all of this is worth it
starting to look like 40K atl
also il look for a pic of the pole today i fully forgot yesterday
Yes! That was the main idea haha
I love those random parchments, writs on stuff on 40k
so unnecessary yet so fitting
imagine a 40k version of the mod but then vintage story style floating skulls etc
my boar randomly died, what happened? no enemies nearby, just at my base
was it too cold? can they starve now?
Hmm, could be just VS being VS
there's no Starvation dmg
RIP Rupert
and If they were to die with normal damage taken, they should go down intoDowned State for 24h ingame.
Wait for you to heal them back up
Unless, you've not noticed and they bled out
it just said "your pet has died", I come back to base to find him dead not downed
maybe it was for a temporal storm and I didnt see him being downed?
Hmm hmm well, you do get Storm notification though, no?
I remember people complaining about disappearing Elks etc
I don't remember honestly If theres a down message
If PetAI doesn't do it, I didn't add any
RIP Rupert
I would just respawn via admin ngl,
do you know the command per chance?
Rupert v2
I just go /gm 2 and search creative menu for Giant Boar
when testing on my end
and select from them, each has different Tusk shape etc.
Safest is to spawn wild, use PetAI golden Bone under Special menu for insta tame
thanks I made it
👀
He's just a lil shy
nagash
no shot u also play it
i love playing as durthru or the twin elves tbf they hot
this pole
Probably one of my top longest played games
I'm a proffessional Elf hater
how many hours?

'(
absolute favourites of mine
fair choices
They are so fun to play as
I've learned to enjoy Skaven so late in my hours
ratatatatat with no care
chefs kiss
am sad that they removed the op skaven tactic
friendly fire is a privelidge
"Friendly" is a wiiiide term for skaven lmao
friendly amongst own units
Nothing like charging into empire units as Ogres though
or other humaniod, me love big monsters and Giants
not suprised u like giants
omg i love it!
Its always so fun seeing puny humies flying
This time I'm thinking of customizeable parts!
like equipable pieces etc
Kewl staff
what kinda parts do you have in mind?
Do it work with Walking Sticks?
Yes! Based it off its Witch Staff, will be just a plain Axe like item with 1hp dmg without Walking Sticks
Nice!
but with it, -%15 hunger cause Necros, Firestarting ability and lil blue light
Think of like decorative pieces
I dunno their names in eng but have plans to make it into couple areas for the structures
the area where player sits, above it that little tent area?
aww i thought maybe it was like construct your own skeleton
Ohno
hmmm
My scopes be creeping
I wonder how I could do that in
hold tf up
I can animate attachements
I would love to instead strap some Forlorn Hope armor onto a skele boi
Again, Glory to the Forlorn Hope
Eyo, I actually didn't like the Forlorn armor 😭
the ruined and broken versions of it didnt look good to me
sorry i tend to do that with ideas that I don't have to make myself lol
Human Skeleton + base game cow skull = Minotaur!
you know what, the other days I had seen Centaur work of a guy in the mod-dev channel
Sweeeeet work
I forgot his name though 😭
I actually like a slightly bigger Skeleton with lego building options lmao
ooo
That would be pretty unique imo
fr, since I just tried the attachment animation stuff
Possibilities are endless!
this?
yeah
I like his work tbh, interesting ideas
especially with the NPC faction owned chunks in the works now
small bones = skeleton chicken!
jk
those Halloween decorations never make sense. its so funny
like this is not how spiders work
There's so many possibilities and so little time haha

yeah that would be really cool to have an undead faction
just a bit
Just built different
Aint seen nothing yet
Damn idk why but i thought that was a real one first
im stopid
such is his power
Does this look comfy and cozy?
Pillows and backrest are the Saddle and Teapot table is the bridle!
Very much
except the dead ones are on the outside
I like it, gotta be one of the strangest rides and I love it for that
Bighorn finally getting some love with the T1 Armor Saddle!
Hoping to have all the mods updated with good amount of content this weekend
Eyooo not looking bad with everything on
Really like how it looks
hella sick
Heck yeh, assault Ram
Soon TM
Holy moly
Sick!!
Im looking to lower undead spawn rates overall. Do you have suggested numbers in the Json for about half of what currently spawns? Wanna surprise my friends not overwhelm em lol
There are Mod Settings if you use ConfigLib or IMM
That you can adjust both Day / Night spawns separately too
or the spawn Group Sizes etc
Remember to reload after changes
Aye aye Captain
I didn't have too much time yet to catch up with your newest mod, but damn, you seem to be on fire, Eru!
Eyyy ty ty, it happens when you have too much time on your hands haha
Haha, but at least your using it instead of just wasting away, I'd say
Since this mod is quite different from ur mount mod, I am curious what else you will add.
Now that I think about it, you also talked about weapons, didn't you?
he is indead giving us alot of fun and more with his mods
Gotta value the creators who put effort into their mods
Still going with the Mounts haha
These guys gonna be a Mount, pillows are the 'Saddle' and Teapot Table is the Bridle for turning etc
I'll try to set player to be sitting crosslegged on the pillows and control around the palanquin
- have the rest of Palanquin be buildable/customiseable item by item
Multiple Canopy options, storage options etc
Hay Bed storage in front, below the table
Man, a lot of plans xD
Though just looking at the model, I had a stupid idea
what if you could slap backpacks onto all 4 skellies?
I mean, technically possible
But it gets crowded in objects for 1 entity already. I dunno If thats a problem so I'll have to see the limits on it.
Just to be clear, it was more of a joke. As u said, the model is quite heavy already
Wellll, its about %70-80 ready lmao
Just need to add slight Frame variance to their animations so they aren't THAT in sync
Oh, I only now realized the temporal gears. Good detail
Yeah, a slight nod to vanilla
you craft and Bind them with Temporal Cores!
made from Temp Gears haha
That's cool tho
That's honestly one thing that surprises me about the modding scene. Not a lot of temporal tech mods aorund, I feel
Sadly cannot make in my homo sapiens worlds because no temporal gears. :/
I mean that's not 100% true. With mods I could pan for them. But still very rare
I don't really have an idea for an alternative way to build them lol
Since basically temporal gears = magic
Yeah yeah, I kinda loosely wanted to tie it to the "lore"
hmm hmm Thats a nice brainstorm subject though haha
Are there like normal gears on Homo Sapiens?
I guess not
Like even the clockwork undead from wildermyth were magical
Yeah, gotta have some engineering in it haha
Technically yes. They show up in deep caves for some reason
hmm
maybe like an alternative recipe for Core?
10x Rusty Gears + something to like, extract the temporal stuff in gears I dunno
I also have a mod that allows for a trader to visit so I can sell them goods for gears. And of course like I said with the panning
But normally there are not really ways to get gears
That could work
I dunno how rare are Gems for them to work are sub tho
As rare as on any other game setting I would think
Emerald powered skeletons?
Oh I forgot emeralds are a mod too
Guess just has milky quartz, smoky quartz, rose quartz, amethyst, olivine
At most I would make any gem = temp core?
Would be the most compatible
with vanilla stuff
Olivine is green like a gear but it's medium rarity
yeah true
Amethyst I feel like us most rare
I'll take a note of this
What about a "crystal gear" as an alternative to temporal gears?
Yeah
Quartz is common enough
Yup
Thats a good catch
But gotta balance the numbers of quartz etc
otherwise takes away Temporal's importance imo
Or you make it 1 diamond + clear quartz
Clear quartz is a bit rarer, and you can get roughly 0-2 diamonds from one meteor impact site, which would make it somewhat rare, but imo reasonably obtainable?
Though to mine Meteors, was it steel or Iron pickaxe needed?
Clear Quartz only sounds better
Iron
Actually, no
Suevite is copper only, I am sure
Yeah, suevite, which is what has the diamonds, requires just copper
Hmm hmm hm
still a bit too rare to be a constant source since many are needed, especially If you want multiple revenants
T2 should be costing a lot already
Palanquin gonna be expensive too
I see, that's understandable
But def a good alternative, I doN't see why not have both haha
Its not like someones gonna stop me from making both quartz and diamond recipes 
maybe quartz is resource intensive, but diamonds makes the smae gears for less?
Yep, thinking the same
That way, you have utility for diamonds, which to my knowledge are useless in homo sapiens, given I think there's no traders?
Tsk.. just use rose quartz. So easy to find

I hope the gemcutting feature and actual gem nodes make it into the game at some point
I just hope some gems look different than others
Like rose quartz, diamonds, etc
All have the same model (rosequartz has those large crystals and same as quartz)
To me diamonds and emeralds look kinda ugly
Not ugly but just too small
I wonder if at one point there will be a Gem and Gem Crafting overhaul
Seems like we're getting weapons and some more plants next
oh plants too?
WHen did they mentiond that
I kinda like the new weapon swings
I dunno why I expected Directional attacks but they look sweet
Can I post the pics here?
Not sure if you consider it spam
or rather said too unrelated
me when spam detected

Do so, I legit dont remember seeing that plant dev log
Given next update is combat focused and we may need buffs / debuffs, I made sure to not at the unimplemented herbs to DAR, given they may get added
Eyooo
I just read a comment on reddit, saying how Green/yellowish the weapons materials look on the swing update hotbar
pretty nice catch
I wonder if new alloys or just missing textures 
I took the green stuff as it being clearly marked as test weapons, tbh
Are those bushes large, or just very much zoomed in
I read them as fruit trees lol, I gotta get some rest
Yum, i wish they added 3d fruit to bushes like the trees
Not sure that would look good
My first experiments for DAR had the peas as 3models on the bush, and believe me, it did not really look good
This is the best gem cutting mod out there currently
https://mods.vintagestory.at/canjewelry
Hrmm but the trees look good tho so
Trees are an entire block of leaves and larger
Ahh true, ye kind of a shame they made bushes like this now imo
- the fruit models are a lil strange to me too
Imagine how weird it would also look on soybeans
You have one pixel stalks but then would need to have bulky 3d pods on it
Now we need the Ram helm
dry bones sound like wood very often! so if you have some scrap wood leftover IRL I'd reccomend doing some tests with recording your own!
no no, emeralds are base! :D you were remembering right
Oh yay!
Yeah, I'm actually adding a new sound file for GBH's this update. It isn't so hard ngl, I could probably do another proper Audio pass overall
Currently everything is salvaged from vanilla by playing around with Pitch
Mentally, already designed
You know what, I can actually make and slap it in today 
Readied a patch yesterday for the GBHs
Afterall.. why not?
Why shouldn't I add more?
Quartz Wizard!
No one excepts the Spanish Inquisition Quartz Wizard! 🧙♂️ 💎
I had a small idea that I wondered If I could convert vanilla bombs into a Lich entity's attacks lol, AoE lower dmg etc
i know a lot of the other magic mods need to have temporal gears or even temporal storms
yes?
For my temporally infused exploding bones* 👀
serious if the have a necromancy school it would be cool to patch your skeletons in to that mod
Yeah sure, spawning/conjuring spells would be much more indepth haha
then just crafting and placing BUT I like that Crafting side too ngl
nods

