#Teapot's Giant Boar
1134 messages · Page 2 of 2 (latest)
beep beep, new update
v1.0.6
Added:
New Saddle! Hunter's Saddle! Pelt and Bone based saddle. Low Armor rating at %10 protection. Animals bits are the main theme.
New Helm! T0 Pelt Tier decorative helm. Adorned with a shell (cause drip) and pelts. First iteration, more on the plain side.
Feverstone Wilds compatibility patch added. Giant Boars drop the Hellboar ribs now.
Salty's Catch Livestock mod support for picking up Tame Piglets. Gen 1 or higher.
3 New Snout Rings. They also loop into each other when put under Hammer in the grid. 1>2>3>4>1 if you want to change look without crafting a new item.
Elk Physics Overhaul compatibility added. Less bumpy rides for the chonkers.Adventurer's Walking Stick mod support added. Plain, Fine, Pathfinder, Reinforced, Shepherd's, Cow skull, Lantern and Forlorn sticks can hang in the front bow slots.
Fixed:
Tame Giant Boars and Sows now breed properly. Something was blocking it after 1.0.0+ during development. Breed on!Leg armor textures fixed to have varying texture patterns.
Adjusted nearly all of the mod items inventory icons and handheld positions to be better.
Tusk Shapes minor tweaks. Also, added an additional bone tips to tusk4 and tusk5 to refine a sharper look.
Made "Large Lanterns" appear as small lanterns, so being useful as a placeholder solution.
Adjusted saddles, again, to play nicer-er with the blankets.
Merchant Saddle on hand item is now carried by two hands.
Changed:
Increased Giant Boar spawn rate same as vanilla Gray Boars. Breeding is fixed, so more boars :^) Jokes aside, still trying to find a sweet spot for their rarity.Saddle (Lantern Arm) Recipe Change: Now an upgrade of Giant Boar Saddle. Crafted by saddle+boards/sticks on the grid.
Renamed the snout rings to "Giant Boar Snout Ring, Shape1-4". Recipe is just a Hammer over a Nail in the grid, with metal of your choosing. Rings also loop into each other. 1>2>3>4>1
Updated Grizzly Boar Textures. It now has some more variety of tones overall.
Important Notes:
There is some clipping with Walking Sticks, bows and falxes on front storage with the new Hunters saddle. L/R sides work better with some.
But planned to add a rear storage for them later on as an alternative to fix this so the player can choose where to put the gear etc.

Does anyone else have issues with taming the boars? Got a second comment now about it
Woo! Great job!
Amazing surprise with the traslation! Thanks again 🙂
Speaking of bronzes, I've always wished to see someone add arsenical bronze to VS
Which saddle would you prefer first to be in the mod?
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T0 - Pelt Tier Armor (Lower Armor)
Teapot's Giant Mounts
Poll time!
Recently, I'm feeling a bit less motivated after the Hunter's Saddle Update. It's not like I'm burnt out or anything BUT I feel also be looking for a bit of fresh air.
So, my question is this, fellow chonker enjoyers.
Honestly you’ve blown the boar mod out of the water there’s plenty on content in it so either way I think you can do whatever you feel you want 🗿👍
Yeah, I do think Boars now in a stable spot. Still got few ideas to implement other than T2 Armors but yeah haha
Oh ma gawd..
Just look into spawn rate issue being low etc and noticed missing and misplaced lines for Natural Spawning blocks..................................
So technically from 1.0.0 to 1.0.6 no giant boar would've ever spawned ??? wtf
Planning to releasea a quick 1.0.7 update to fix this and add the Polish lang
Damn

Turns out I didn't add the "game:" in front of like grass etc to match vanilla grass they should've spawned in.....
girly scream
A WILD HERD
This shit turned into a documentary
But now, there's too much giant boars around lol.
Hmmm Imma dial them back a bit
I feel so stoopid 
v1.0.7 out fixing the natural spawns, adding Polish Trasnlation.
They are now spawning about 1/3 of vanilla boars properly, tested in Standard World Gen couple runs
Apologies for missing such a basic mistake lol
No worries! We get to hog hunt now
Gonna kill the chonkers i see... 
If you can!
Even with a Steel Halberd, CO resistances, taken me a ccouple of hits to take one down lol
dam so i wasnt losing my mind traveling 3k blocks and finding 0
Yes! ooopsie, sorry peeps lol
tbf if u start on making giant goat w
but would u make it milkable to like it has more use than just a mount
👀
Ahead of ya
just testing out saddles, updating saddle and bridle shape. Looking for the right scale for it
ooh
Goated
Better be milkable
Bigger = better
Males too? 👀

Got to use references from the hobbit movies when you make the goat armor
can my ram ram my foes?
no eru, we do not want cum
If you got enough RAM, sure
you're adding 1.5x more ram i think thats enough
add compat with female seraphs while ur at it
your modder role
if it works like i think it does
the server has made it so modders can make threads in this forum and then pin, but discord doesnt count "your thread" as a separate permission from someone else's in this forum
That's what modding is all about. Learning from your mistakes.. and repeating them down the line because coding is hard. Lol
Curse you missing commas and brackets!
as a newbie, i feel that so hard
Ooooo nice !!
I also am unfortunately or fortunately, a member of the Adhd's
a lot of missing commas
I seriously think I have code dyslexia or something sometimes
Please make the Rams shearable!
https://mods.vintagestory.at/shearlib
Also for the biomes range look at the Bighorn Sheep I would assume. Unless these are supposed to be more related to mouflons.
[ { "file": "game:entities/animal/mammal/hooved/sheep-adult.json", "op": "addmerge", "path": "/attributesByType", "side": "server", "value": { "sheep-bighorn-*": { "biorealm": [ "pacific nearctic" ] }, "sheep-mouflon-*": { "biorealm": [ "central palearctic" ] } } } ]
noted down
So yeah Bighorn sheep are only in North America and Mouflon are only in Centeral Asia.
so take your pick
Im basing it off Bighorn, soo N America I guess yeah
Pardon the AI but I couldn't find any examples. But since it's from the Americas maybe make it have Navajo and/or Aztec style to them.
Them meaning their style of saddle and armor
I'll pick up some navajo saddle blankets from images for inspo
the jewlery i find seem to be mostly turquise and silver
as well as buffalo horn
picture of the people
so cool
I know it's decorative but this is fantasy
I am loving this direction. Since it's not the same old European fantasy trope
Also there are some settings even in DnD that has fantasy Americas like Maztica
Though it is kinda dated
I'm pretty sure that's where Tabaxi originally came from
I like the helmet part a lot actually
Honestly, I'm not agaisnt it. Similar treatment like the Hunters saddle, I ccould go for a different taste
Though for armor, I love the dwarven style ones a lot
Segmented, geometrical metal armor gives me a hard on anytime
yeah~ just, make sure not to burn out! would rather you not make all the extra shit than burn out after doing a whole lotta extra work
haha when burnt out I mean like always working on the same thing etc
I'm kinda like that in games too
I'll start to get bored around mid-game in most of the games and either move to new game or make new chars, new maps etc
When something gets similar, I kind of drift off I guess
Yeah yeah, totally get that haha
Tbh dwarven stuff used a lot of squares. Which Aztec style stuff uses too.
I feel like this style would be better for a giant goat than the giant sheep
Like a giant ibex for dwarves would be cool
Omg imagine of it had a braided beard like dwarves do!
anyone had trouble hitting the boars? i cant damage them
Das kinda evil mate 
iirc, you can't damage your own tames
Its not tamed, i fed it 1 bone and couldn't hit it after that
I haven’t tried after feeding but I’ve been able to kill them while they weren’t being tamed
I think it does have to do with the gaming process if you started it is my guess
Yeah, like Turbo said. Could be something to do with Taming Process
Will do a test myself too
Yep, even when you feed 1 Bone, the taming process counts that entity as pet. So you can't damage it yourself
iirc this was something needed for Armor Saddle and I also set it so in earlier stages
ah fair enough
finally
Brings tears to my eyes lol
after weeks, finally B O A R
Got my favourite tusk too lol
:3 btw can u disable the stamina system?
like is it possible
Hmmm
I dunno? lol
I've not looked at anything regarding customiseable settings
actually, lemme note it down.
IMM support 🥺
Whats the difference of it?
I don't really use it so don't know about it at all
IMM is less stinky
And better in most aspects. Also has mod updating features I believe
Less "history"
Gotcha gotcha
I'll look into it
@solar sapphire Aight, I've also implemented a Patch for IMM seemingly. But i'm too sleepy to test without ConfigLib right now lol
Can test it properly later on
Less goo, imm is good
ow my looks like heaven
Could you make giant turkey mounts like over the garden wall?
This mod has Turkeys btw
@zealous oak
@zealous oak Just a console error I spotted, not sure if it means anything just sending
5.10.2026 08:47:58 [Server Error] Misconfigured entity. Entity with code 'teapotsgiantboar:giantboar-baby-male' is configured (via Grow behavior) to grow into 'game:giantboar-giant-05-male', but no such entity type was registered.
5.10.2026 08:47:58 [Server Error] Misconfigured entity. Entity with code 'teapotsgiantboar:giantboar-baby-female' is configured (via Grow behavior) to grow into 'game:giantboar-giant-02-female', but no such entity type was registered.
What a fantastic mod by the way, might turn out to be one of my favourites
Does this mean my piglet will not grow up
Sad news he is already lost to the void bc of the devastated lands some stuf glitched and that day the boar named brutus and 2 elks vanished into the abys
Yes but I think Teapot has it fixed for the next update
Oh yeah Turbo sent me that, it shouldn't block anything or I dunno eally but i might have fixed it in the next update. Does it spam all the time on the servers btw? If so I'll slap a hotfix tonight
Such is the way of balance lmao rip
I always name my first boar Boaris..
He served me wel for a hour
Nah it’s not too often just every now and then
You know what would be cool, an albino variant white/greyish boar with red eyes maybe a slightly lower chance than the others
Hmmm btw
doesn't medallions and my snout rings teleport it back to you?
Do I remember that wrong
Totally doable
had plans for a bigger non-tameable variant up in North haha
but might aswell make the white fur coat anyway
That would be nuts haha like an Alpha Giant Boar
Yeah haha
Thats the idea
like bigger than a poler even but sort of an easter egg
polar*
Can I check, you can tame and ride the males right but what about females or are they just sow for breeding
Sows too are same in PetAI and Jaunt riding
sadly no riding for piglets 🙏

So, any tamed adult should be rideable
For PetAI functions, even after a Tame Piglet grows into Adult Tame one, you need to hand feed and actually make it into pet
Its should idk if it works bc all the mounts in that split moment glitched away and such
If I have used the animal cages mod to cage a piglet and I bring it back and let it grow up can I then tame it once it’s an adult or can I only tame from already tamed boars
You can:
Trap piglets with Animal Cages mod, vanilla bait and trap (basket will break but wooden traps work better) the wild piglets. But they are not tameable by design choice.
Tame wild adults by hand feeding them (Bone, Meat/Vegetable, Pet Cookies) and they'l turn into Tame Giant Boar/Sow when %100
then you can breed those Tame Gen 0 parents into tame piglets which grows into Tame Adults
I see
But i didnt want to make wild piglets tameable to gatekeep the pets a bit
They go 1v1 with black bears I mean
just kidnapping a piglet and having a free chonk didnt seem fair to me
Gotta fight for it (literally)
lol
Imo, anything is better when you "work" for it. I think is a fair thing
Oh don't keep any babies near them lol or small critters/pets
even tamed ones (though reduced) have chance to hit when small things are near them
Which is meant to mimic the opportunistic animal kinda
I should actually add these into mod page as info
bc the taming is not to horrible i got my saddle and such back but yeah il make a grave for brutus
btw, is it right click hold or or just click to feed a boar
to tame it
ok i figured it out
and almost died
You guys are killing me hahaha🤣🤣
Which one
lemme try and do a screenshot
Just a click
when in range
I wasn't kidding about "armor up before tame attempt" lol
what's the cooldown between feeding
hmmm should be whateve is deault on PetAI I guess
Didnt edit it
iirc
Trap in a pit imo and feed occasionally
It’s about 6 minutes I timed it
At least with the pet biscuits idk if other food effects it
craft any of the pet cookies they do 20% wich is the best
yep, both Meat and Veggie versions are the best
👀
Made eyes slightly more red-ish
DAYUN

What are the chances of making mounts out of these two? To add more variety to the game even though the Red River Boar doesn't grow as big as the Giant Boar I feel like the mod has already embraced the fantasy element, so it would make sense to have these variations. But, of course, hahaha, only if you want to.
Yeaaaaaaah about those guys lol
I'm personally a bit of racist when it comes to these guys, I guess 
I just like the Eurasian variant much better and find these boys a bit on ugly side
ME TOO
hahahahahhaa
Also, is too much work to refit every item to them imho
At least, how I theorise about this
not worth the investment on models I dont really like lol
But hey, working on a Bighorn mod now!
What do you think about the dire wolf? I'm just throwing out random ideas, hahaha.
About those since there's alright both Wolftaming and Feverstone Wilds (adds direwolf pet/mount) I feel they are not a priority for me
Those guys already made some good mods on them
So, no hurry on them lol
ok ok
Before you ask about Bears too, 

current models lookz ass
no
The A Panserbjørn Story: Rebjørn mod already exists
what about raccoon mount
jk

hahahaha seraphs mount
can you mount the boars in a sailboat?
YES!
one of the latest updates should have included them being ropeable at gen 0
straight tamed from wild
oink, oink. love the mod, started taming them and maybe I can get a bit of armour on them after
may I ask how long it takes for pregnancy?
i think 25 days
@sharp crystal I think it was you* that mentioned Temp Gear slots! Guess whats coming in 1.0.8 👀
IT WAS ME
So cool!
@novel pumice
Survival Goods and Treasure Hunter traders now also sell Tame Boars, Sows and Piglets!
in 1.0.8*
Update v1.0.8 is online!
Added:
Added Tame Boars, Sows and Piglets to Treasure Hunter and Survival Goods traders.3 Temporal Gear slots added to the boars.
New Albino Fur variant: Much rarer to spawn at %2 chance. Which also is included when piglets grow up.
ConfigLib support for couple Mod Settings.
IMM support for the same Mod Settings. (In theoy)
Added "Follow nearby Tame Sow" behaviour to Tame Piglets.Fixed:
Fixed a server error message regarding piglets.
How goes the Rams? 🐑
got it, thanks for the mod
So, do the Giant boars do territorial displays with Mouflons? I'm gearing up to tame a local pair and have passed through their little area and keep finding dead Mouflons. No mention of large bites either, but hey, free meat!
Hmm hmm Not directly but they will fight back if anything attacks.
they wont go and hunt anything else first other than male giant boars
Looking sick!
I would say im done about %80 ish for a 1.0.0
Got some unique male horns, bridle, saddle1 working
might be couple days till 1.0.0 who knows :))
there may be a bug when a piglet grows into an adult you still see a ghost piglet around. it disappeared after some time. may need more testing as all was done in survival
Eh, thats new
BUT I do remember while testing with Taming Adults etc.
That If I clicked magic tame bone too fast and multiple times, sometimes a Ghost of older entity hangs around a bit.
How the taming works is once %100 is reach (or I guess piglets grow up) the game spawns a Tame Variant deleting the old entity
So, might be some delay there that leads to it
I'm alright with this happened occasionally BUT do let me know if its happening a bit too much. First time I know of it with piglets
Hotfix v1.0.9
Added:
- Added the missing "maxLightLevel: 7, lightLevelType: "onlyBlockLight", MinDistanceToPlayer: 24". Which follows vanilla Wolves spawning. Away from player light sources and away from players too. RIP Wolfleader9510's Livestocks
Which would you prefer? I'm starting planning and designing my next mod.
Which I'm %90 sure will be the Bighorn Mount (Think of Vanilla Bighorns but biiiiigger as is the theme for my mounts).
I don't plan to abandon any mods even after making them "feature complete" currently.
Cheers!
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Work on whichever Mod I'm most motivated in that moment
i was away and came back to my base and the piglet grew up into an adult male. for some time the piglet was still around. no other pig could get into the pen or spawn inside that area.
Yeah, if it despawned its probably just a little desync
Big ah horns
Yeah, lol wanted to go big on some
but hey more "normal" options too. Male will have the full 8 horn variants while female have 3
Females
I did it!
Nice! This reminds me to redo the screenshots of the mod page too lmao
They be looking basic
Yeah but classic chonks sitting is so cute lol
why not do a photo contest to get some good pics from people that use the mod to
what are you using to get the pictures from away?
I feel like theres a Photomode mod, if i Remember correctly, but that might not be the thing they use
thanks that should work
I just pressed the vanilla zoom out button for third person (-)
... Wait u can do that???
Oh wait mb this is probably off topic but hows the trains?
Really nice! I use the walkable entities mod as well so I can walk on it as well as sailboats
-# (Shipwright compatible) (not sure on airships yet haven’t made one working on it soon)
It’s nice having a set logging area out of the way I can haul everything with the train and then use the mounts for exploring
Chonks is coming to the ||devastation|| with me
Awesome, i was worried it would be a bit buggy since im always scared of mods
Cameraman mod from Salty's
also works great
F4 hides the UI etc
i think i only need to have something to scroll away from myself
Should work with that vanilla thing then
Damn! 🤯
This is Mugwort
big rack!
Walkable entities is really nice for this reason alone. can let the sails go while i walk around the ship
Damn yeah, i do have that mod but havent gotten far into my world yet to get a drakkar, but working on it
anyone know why the boars in this mod sometimes run at max speed to a random spot and then proceed to just stand there whilst white particles form underneath them?
sorta doing some repeated movement that loops every second
Finally found one in the wild. ngl i first thought it was a Bison lol
Do you have the balls to tame it hahaha?
I mean I could just poke ball it with my small cage but. Yeah maybe when I actually settle on a place. I have the wanderlust and keep exploring to see if there are better places.
Either a joke thats flying over my head or its something I didn't notice. Maybe its trying to eat something on the ground?
Yep but ugly vanilla models for me to invest in honestly
Just lob a Stone instead of pokeball, it should follow you then
👀
That is evil
Just some tactics 😇
I'm not sure... I've penned in a number of them now but it's happened a few times. They start acting a bit glitchy doing this sort of bowing animation in a loop and white particles form under where they stand. The moment an opening appears in the pen the glitchy ones suddenly charge at full speed to a location near by and then stand there doing the animation again. I wish I had more information for what might be going on but it's just occasionally acting up in strange ways like that
If I put a saddle on one and ride it, it seems to stop it doing it
Absolutely love the mod though, been patrolling around my area on a boar and it's great fun
I mean that sounds like the Eating idle behaviours
I added eating animation to sort of like give a scavenging feeling
But If theres those white particles, do you drop any food around the pen?
I'll do an ingame check myself later today
Dismounting stops their most idle animations and makes them wait for the rider, so normal
There's troughs with grain in, but I saw this happening to one in the wild before I captured them and set that up. Thought it was a one off the first time.
Next time I'm on I'll see if I can get any other info if I see it again if it helps diagnose it?
It's also possible it's just my server glitching, I had an inventory phantom duplication issue last night that made it impossible to organise storage. Items kept turning into pies and then changing back when I moved them, so who knows.
If you have grain in troughs, are they eating it?
Yeah well, I only play singleplayer so don't know much about Server ends on the mods performance. Gotta rely on you guys for those 🙂
Do let me know as you look into the issue
Tame Adults (piglets too I assume) should have grain as accepted food too
Though not when taming by hand
No I am saying I have custom settings on the animal cage mod to catch any creature of any size in one hit in small cages. Lol
It's pretty funny to see like a giant mammoth in a tiny cage
Agreed.
I desire to hunt from the back of a bear
Frr with an axe pistol or musket
That's not too sporting, I was meaning with a boar-spear
Found an issue @zealous oak
If you put lantern on hunters saddle, then remove hunters saddle, lantern doesn't get taken off with it
spooky
happy halloween
lantern spot is always available no matter what saddle in use
How storges work, with only JSON coding, is by having permanent spots available all the time
You can even technically use the lantern without saddle etc.
Lantern Arm saddles are purely cosmetic to hide/counter this 
ahh I see
But weren't the bear models updated recently?
There also is the bear taming mod. But I don't think they ever made them ridable
Also this mod had new bear models but it hasn't been updated in awhile.
https://mods.vintagestory.at/untamedwildsursidae
Sure, I guess but its just my opinion
Another mod idea but what about a giant badger ( just make giant ass raccoon with reskin bit)
haha its all fun and games until Giant Badger rolls in
Well, currently preparing the Great Bighorn mod for a 1.0.0 release. Ironing out the last bits, accessories etc
Aiming for a smoother launch than the boars
Wil it also be adjustable the stamina?
I don't see why not 🙂
I was aiming to look at compatibility patches later but I'll include the mod settings ones from 1.0.0
Yay! Might actually do a collab and have The Sumpter mod compatible with the Boars and Bighorns in future!
So excited! Just got my second boar for my girlfriend to ride, been enjoying chonks
the sumpter???
Great mod that adds a class, many saddlebags, player backpacks etc
That would be sick!
I am the Sumpter's author and me and UruTheTeapot just agreed that I will make the Sumpter compatible after I get out an update for myo ther mod
Omg colab between the two mods! EPIC!
y'all could have just asked for compat earlier xD
Giant Boar colab too?
well wasnt this about just the giant boar collab so far?
well and the future bighorns
Hey, for multiplayer servers, is there any way to surrender taming progress?
Oof, not really sure about that
like, say, your giant boar wanders partially tamed into someone's house, and they wanna tame it
Maybe try asking Gerste (PetAI) ? I just use their structure for taming
okie doke!
also, re Butchering: can't place dead boyz on ground for some reason (when carrying in inv)
this looks cool af
Yooo
Those are looking sick
I truly should make Community Screenshot thingie going on at some point haha
Hmm downed state is also from PetAI too haha
Its easy to revive them anyway but maaaaybe could give an option to carry
told ya
ahhhh. guess that's for them
%90 of the taming stuff are from petAI, I just edit the values, which foods etc they accept
So credit goes to them
so, wild results on roping a gal (tamed sow)
i roped a (tamed) sow to another (tamed) pig. i crash (unrelated), i log in. i'm roped to an arbitrary position halfway between me and her. i relog; i'm roped DIRECTLY to her. i try and run to her, to unleash us. I mount her. we BOTH start zooming upwards, troll physics style. Rope breaks; I am now stuck in riding mode and can't turn past 90 degrees from starting position. I relog, and crash, with a "position is NaN" error. I log back in, and I get this on the console:
I TP myself to 0,300,0. (I'm protected from damage while logging in).
I finally get in, and I'm at 0, [the ground], 0, still mounted on the sow.
proof:
anyway that was an adventure, good luck with whatever the shit caused that
KFJSDHKTJK AND MY WALK SPEED IS NERFED STILL as though I were at the other end of a rope
Soooo, first What the fuck lmao
Also, can you dm me the crash log please or just here works too
I tried to mess around with ropes before the update but didn't run into any mounting issues
Its an interesting one lmao
@storm pike
So, it doesn't necessarily lead into a cause from my mod. Seems more related to vanilla Roping and Mounting
Let me know If it is a repeatable thing tho
okay, cool
how annoying XD
hahah yeah, such is the way of modding
Hey just wanted to make sure but is the giant boar supposed to make sailboats slower if it’s in it?
Makes sense if if it does since he is weighing it down it’s just sooo much lol
Nice question, maaaaybe if theres a vanilla setting that does that? depending on mass loaded in the boat etc
Boars had like 400 mass iirc, if its something to do with
But mass only affected being knocked back etc
if I'm not mistaken
Checking it out
Gotcha gotcha okay, yeah when he is in my boat is noticeably slower. I have max sailing in xskills so usually it’s like driving a jet ski
When my Chonkers goes in there it looks like it goes down 50% at least
Hmmm, it appears that mounts when tied to boat are counted as Passengers, nothing says reads about weight, mass etc on it
So, there shouldn't be anything slowing down unless I'm mistaken
I've asked in mod-dev chat too in any case
@cobalt sail
Lmao, Shipwright mod author says first time hearing it lol
Does it happen with any other mount / Mod mount? can you check and confirm sometime please
Gotcha that’s really weird, I’ll check with elk and horse mod
Appears to happen with all mounts
I do have Walk on Entity which lets me walk on ships and trains but otherwise shipwright is the only other "ship" mod i have
Okay thank you! Apologies
Will do my man!
found males sparing and one killed the other and well all i had to do is come in and get the weaker other in one hit.
Putting this here - It is possible the equipment removal on giant boars is related to generation? Noticed I can freely take off equipment if it is gen0, anything higher I have to be riding a boar to take it off.
Spawned a gen0 boar and sow, can put on/take off equipment from both
Changed them both to gen1, cannot take off equipment from either
Hmmm, there shouldn't be anything preventing such behaviour depending on gens
I'll check
I cannot get it to reproduce with just jaunt, petai, and giant boars. I wil look more into it tomorrow
Nevermind, I am fairly certain it is because of Salty's Catch Livestock, not sure what the incompat is but I can reproduce with only
teapotsgiantboar_1.0.9, jaunt_3.3.1, petai_5.1.2, Catch Livestock_0.2.4 loaded.
@zealous oak
This is on a server, I did not test singleplayer
Hmm, I did a compat patch for Salty's mod
Mb I've messed something
Will do a test myself soon
@night vector I confirmed with testings that it is an bug on Salty's end. It also blocks Gen 1 Elk's mount gear being unequipable
Without Catch Livestock mod active, all mounts worked as intended. Both Giant Pigs and the Elk all gen1
👍 thanks for the testing
I'm removing Mod Compat for it until the bug is fixed by Salty, will re-apply the patch after an update.
I'm gonna cry man
my giant boar followed me into water and drowned
I had to listen to him dying for about 2 minutes while I was unable to save him
can't make him swim up and I tried to dig a cave to take him into but he was floating at the wrong level and I couldn't save him
Ropes! Now you can rope them and they should follow you running!
v1.0.10
Added:
Added Grains as taming food at +%5 progress value. Buthering support: Added missing ground storage function to the carried giant pigs. Can now put carcasses down.Fixed:
Linen sacks on the boar’s front sides no longer duplicate or lose items, can no longer be taken off while full, and no longer affect the bag on the other side. Roped Giant Pigs should now follow you properly.Changed:
CTRL+R Click now opens the PetAI single pet command window first, caveat is you may also mount up in the same click. Can't block without messing too much, its a compromise I'm willing to make right now. Remove Catch Livestock compat for now, due to a bug that prevents gen 1+ mount gear from being unequipped. Will re-patch If the mod is updated. Stamina regen rounded up to 1, from 0.9. R/L Front Slot size increased for easier use. Removed Salty's Catch Livestock compatibility Patch for now. Will re-apply when bug is fixed
New update, who dis
Gonna have to remember that for next time
Thank god they dont die immediately, I was able to tunnel under an entire lake and make a hole to recover him in
Absolutely worth the effort
I'm glad you see them as worthy haha
Curious about how you will find the Great Bighorns soon !
👀
Yep yep, ironing out few issues and double checking (hopefully) for a smoother launch
now we need Mount's giant teapots
So i couldn't figure out yesterday what was causing it but plan on doing some more testing today. It may be a mod that i didn't even realize i had downloaded so when i get home ill be testing that
Boop!
Great Bighorns are out! Gotta catch em all, go go go
The logical trifecta here would be if Teapot eventually makes a giant rideable chicken mod
Next Order of business goes back to working on new content on both the mods now
After that, who knows 🙂
dayum. those horns could give like 10 bonemeal minimum
Yeah, actually they are already an item though didn't wire them yet
More for the 1.0.1
Teapot's Gigantic Gazelle when? lol (not seriously)
Giant Mecha Locusts!
Astronomical Arachnids

Wooo! Great job!
Greathorn Sheep!
need those horns on a custom helmet
we need rhinos next
I dont' get the recipes... Is there a difference between the boar and big horn saddle?
as far as I can tell they're the same recipes but I made boar saddles instead
1 little piggy.. 2 little piggy.. 3 little piggy... four...
Hello! is there any way to change the number of giant boars that spawn? every morning I seem to wake up to 3 more giant boars trying to get into my garden
Happy hunting!
Well, they are sort of like convertible for easy of use
I don't remember If I made a direct recipe for Bighorns honestly
Other items too should be convertable from either vanilla items or from Giant Boars
I'll take a look at recipes at later updates
Hmmm, I could add a setting for it maybe? Like for configlib or IMM
otherwise somewhere in the entity json should contain spawn rate
But Mod Setting sounds much easier
Taken a note of it, probably will add in the next update on Boars
Thank you!
Oh right, it's the same recipe for both but I wasn't sure if it would work because the recipe book said bighorn saddle, but I made more boar ones
I believe you also get to loop back to Boar from GBH?
Should be something like, iirc, Vanilla>Boar>Bighorn>Boar
Let me know of any missing recipes too! I don't remember If I wired the Bridle, now that I think of it lmao
I can't find any bighorn sheep in the one spot I think they'll spawn but I'll keep searching
might test in single player first to see about the saddle recipe though
Sure thing, they should be 2/3 of the vanilla bighorns again, similar to Giant Boars
But they could be rarer for some reason, I remember reading a line like that somewhere
Will gather info for a couple days before 1.0.1 though
@zealous oak Now that i have been in areas that have the Giant Boar i think maybe you should turn down their spawn rate. I am seeing more of them then actual vanilla boars. I feel like it should be opposite where giant more should be a rare thing to encounter. Make them more special.
Yeah actually agreed like, there was a line saying Boars are 3x spawning more than the Bighorns
and I was like "what, how??"
But yeah, I left them alone high a bit to see whats the reaction to them
I personally, want them on the rarer side
but since they've been missing from the natural spawns for weeks lol
Let there be Boars
Due to a little tweak though
Been working on compat already 👍
ma gawd
Less goo 
Magnificent
If I knew C#, I'd adjust the inventories based on the mount, but sadly I dont think that is possible
Hell yeh! Pack Rams
You already did some on the Bighorns, daamn
I only gotta patch the female bighorns, because they're slightly slimmer and then it's done
Also gotta give some props to Shintharo12, because they gave me some advice on how to set this up to be quite compatible with other mount mods
i havent seen anyone suggesting a golden takin mount... I hope itll ever be a thing 
Since I saw you published big horns today, I figured I'd do it today, seeing that DAR still needs like 12+ patches and those would take longer
Do you have any screenshot of their size ingame at hand? like vs a Seraph model Skog?
Uhh sadly not cuz they run away if u come close
Gotcha gotcha, I'll take a look sometime in creative

Make I could do like a fast, mount mod just for you someday ! 🙂
If I could like, keep their vanilla shape etc, without need to make a new entity
Damn thanks, but if ur too busy np
Hm
That just made me think of something, Eru, maybe at some point we gotta collab on a mount if you'd like
I actually also know Skog

We also talked when DAR released and I'd say I'd help with classes if he ever needs it :P
hahah yeah
Yee which i might do soon
Cuz i cant find any good ones for my server
Like all of them are just not my thing, like where are monk classes... Or a cultist one.. or a pagan one...
I actually thought of doing a monk
Given there's a lot of history about Hermit monks in my area, but I wasn't too sure about it cause of the religious aspect
the ribs work from Feverstone btw 💙
Well i wouldve just done some monk but not be too specific what kind of one. Like u could just do a wandering monk or something, who doesnt do much combat
Dang sick home
And bacon 🥓
Yeah I had some similar thoughts
If you are interested, I can dm you about it at some point
thanks its my tent. I use the tent bag mod to go around all nomadic
the walls are from the Lichen mod
hell yeaah
Go ahead, im always free
oh my god that mod is so gooooooood wtf
Wait u can just pack the tent up easily?
literally 1 click
and ready to go
just some Satiety cost? I think, depending on size
Dang sick
and the tent bag mod
you can pack up 7x7x7 i think
I did wanna build a tent out of leather/linen once with the roofing mod, but its pretty expensive
So i might try that
yeah the walls from the lichen mod are made out of pelts
thats nice to give extra use for pelts
Silly question maybe but are spawns for these creatures affected by when a chunk was loaded in relation to when the mod was added? I see people saying giant boars are too common but I've not seen a single one in the wild - mayb I need to go to a new part of the map and I didn't realise?
So, there's like 2 kinds of spawns. One when a chunk is first loaded and Runtime spawns I think they are called for when the game is running and spawns on already explored chunks
aside from needing twine, it is pretty early game way to have a home you can take around with you
both mods have the 2 types of the spawns set, so you shouldn't miss out on any spawns haha bad luck
Seems not too expensive either, i like
Other than walls looking a bit flat, I like that mod too ngl
Interesting. I'm wondering now whether there is just something wrong with my servers mechanics then. Good to know though, I thought perhaps their spawn rates were just rare and I'm unlucky but now I wonder whether I've got conflicts preventing it. Will investigate this further
I actually think of adding a spawn rate mod setting (If I can, that is) on the next boar update
I think it might be mostly luck. They spawn in Temp Forests I believe so look around foresty areas and you'll def see some imo
Last progress update from me for today 👀
My current set up. Note it is low tech at the moment but i usually update the baskets to chests later on but i was able to fit in a butchering table and skinning hook. I have a hanging torch from the wooden torch holder mod. A fur bedroll from the Kevins Furniture mod. I have a barrel for water. 2 chonky vessels. The meat, bone and mushroom baskets are from the Decor Bazaar mod. And the hanging baskets are from the hanging basket mod. The 2 roof blocks are from the Cosmopolitan Floral Zone mod made from palm fronds. Its so the ladder, torch and meat hook have something to attach to. I have a trap door on the top so i can scout out the top. I usually put a cow skill on the front. The last pic is from an older save ut you can see the cow skull.
Sweeeet, do share here whenever the Sumpter mod is updated with compat, I'll pin it here too
looking so cool!
haha love the lil Skull on roof
So u can just pick that all up in one click?
but yeah one could go around with the giant boar or great bighorn and be just a nomad. Especially with the mod that uses the adventure walking stick to be a carvan
yep yep
I used to have a Nomadic Cart run
Its actually very fun being nomadic
I find myself getting too hang up on a spot after settling in
i think my word has too much ocean for it to be useful but i am enjoying life on the seas
I'm very interesting in that Sketchbook mod, saw the reddit post the other day of a Artists Meet on a server too haha
cool stuff
Sail routes planning mod saves so much time
another 10/10 recommandtion from my tiny island run
lol
link?
sec
Coughs
I lied, this is my last update for today ;-)
I just released V. 1.2.0 of The Sumpter (Class), which contains a compatibility patch for both Teapot's Great Bighorns & Giant Boars
https://mods.vintagestory.at/thesumpter
hahaha
yay sheep!
now i just got to get to the tech for proper sail boats so i can take my mount on it
I'm glad I got over my anxiety and reached out to you haha
Looking forward to that collab idea!
not gonna fit on my reed boat 😅
Mfw that's why I make all DAR patches myself, cause I feel like I'd bother other mod authors
This is the way, haha
But yeah, now u put a flea in my ear about a mount lmao
most of the modders in this community are really nice tbh
the worst they could say is no
I was surprised, since ive played other games with modders that arent the nicest at times. Cant think of too many, but id say Minecraft and Project zomboid just dont have the greatest
i used to mod PZ. Guess i left before the meanies came lol
Feel free to dm about it anytime!
Well some who just remove their mod cuz they get angry. Making all save files go corrupt if u had that mod
oof
Or some just locking comments when people give advice
Skyrim mod community too lel
yeah mine is still up even though it is very obsolete
I periodically make separate backups of mods from the steam workshop now since that happened to me the first time a while ago. That way even if they throw a hissy fit I just move over the copy
the ones i hate were the ones where they just tell you your mod is shit and they tell others not to download it. Like dude you don't have to download it but at least let others see for themselves
Das smart, luckily never happened to me, but also hate how the pages are full of random crap. Like i know they're free to do so. But it just gets a lil much. Also with those ai generated pictures
As if I dont have enough mod ideas to still do 💀 (No jk, I'd love to do it at some point.)
Also, I now updated the sumpter mod page to list our mods as compatible and linked yours

Yep yep, both mod pages are updated on my end too
Loving it
The "allowing for chonkers to carry more" made me laugh xD
The worse toxic community i have seen though is Path of Titians. Like they have crazy skilled artists and coders and dino nerds just rip into those modders like they are owed it. Like people mod for fun with their own time. Cut them some slack
They need the cardio for sure, can relate myself
I also dislike skyrim modders, but tbh also just skyrim community in general. Like ive said to the teapot once
but yeah i should say it more often but @untold onyx @zealous oak and any other VS modder. You are doing a great job and i am really enjoying the mods you make (i use a lot of mods so statically i am using your mod)
ty ty
I'm just so glad of the community gathering around chonkers, ngl
Cheers for all the support
🎉
I am still amazed I even got that many downloads on DAR lol
now that i have been in Atlantic Palearctic and Central Palearctic i see sooooo many of your plants. I am like oo what is that new one!? Then add in the new circumboreal mod and well it's like learning the game all over again.
Honestly, you have like %99 convinced me to get the DAR mod
actually lemme just add it in the list while I remember lmao
those regions are by far some of the most diverse areas of the globe now
Hey, just because I made a compatibility patch, don't feel forced to add my mod, I am fine if people don't like my mod
Now if we could just get some more African plants. Those bioregions are still pretty sparce
Cocoa

gonna continue in your channel https://discord.com/channels/302152934249070593/1540013932289327124
haha nah, that was deciced way before the mod lol
compat*
like from our first chat, I was like "Huuh? Why not?"
Isn't that in the Americas?
Anyways, I'm off to sleep people cya all around
GN
70% is in africa
no i mean where it is native. Like potatoes aren't native to Ireland. lol
oh no ur right mb, i got ur message wrong
damn so much comes from south america
Yeah, historically speaking the plants from America were one of the reasons starvation ended in some nations
i do remember people in europe hating on potato so much, (in france) also cuz they thought it was poison, cuz they ate the plant and not the potato
I am not sure if I am stupid, but are those blue berries in North America? Quite sure they're Eurasian
i remember medieval people also using blueberries in sweden
Ok, nvm that is on me. I was thinking of bilberry, which are called bluebrries in some native languages and I see a lot of people confuse the 2
yeah apparently so. Looks like blueberries were originally from North America. who knew!
might have to adjust them on the biomes mod
waaait so they werent from sweden??
We are thinking of these probably.
https://en.wikipedia.org/wiki/Vaccinium_myrtillus
Blueberries are a widely distributed and widespread group of perennial flowering plants with blue or purple berries. They are classified in the section Cyanococcus within the genus Vaccinium. Commercial blueberries—both wild (lowbush) and cultivated (highbush)—are all native to North America. The highbush varieties were introduced into Europ...
Bilberry (), also known as European blueberry, is a Eurasian low-growing shrub in the genus Vaccinium of the flowering plant family Ericaceae. Vaccinium myrtillus L. is the species most commonly called bilberry, but other closely related Vaccinium species may also have this name.
Bilberries, which are native to Europe, are different from North A...
do youmean Bilberry?
true i forgot about that
those must be the ones i found in sweden then
cuz the forest we were at was fully covered in berry bushes
also i love cloudberries, theyre amazing
i mean there are a lot of species that live in places they were not native to
like if i didn't know better i would think ice plant and eucalyptus was native to southern California. 😅 They are native to South Africa and Australia (respectively)
damn, and ye thats true, which i find a lil sad but also cool cuz its cheaper to get those things if they grow closer to u
i did hear that, but havent had many there
oh you definitly should hear with some locals if they are up to sharing their hidden berry spots with you temporarily
it's like concentrated stawberry
hrmm i see
locals are pretty friendly from what we saw, cuz one dude invited us to his kind of hot spring-ish bath, in the middle of a cow field 
this is so cool
I love how stuffed it is!! :D
Sumpter my beloved 
MADLAD! This is making me SO damn happy!!!
sorry for all the replies LOL i just got very excited! I love getting to see all this stuff <3
Hello! I own a server and we have the boar mod installed. We found some wild giant piglet boars but for some reason they have not grown up whatsoever
For reference our days are 30 day months
Its been 3-4 months
@zealous oak so sorry for the @
Same
Eeeeh
Are they perhaps older piglets before mod update?
Thats the only thing I can think of that could be reason without log
Sometimes they mess up when mod updates mid-save
Do so anytime!
@zealous oak you asked me to send you an error log which one is it called?
server-main, client-main, client-chat all helps
this is what I was talking about
I think it's referencing the boar mod I don't have installed
Ooooh
Right, then
its cause that I wired Bighorns recipes to Giant Boars
like, you convert from them
But I'll be redoing the recipes soon, just kinda winged them for 1.0.0 release. Didn't think of that haha
Actually, I'll do them now to avoid this asap
maybe just a typo on the mod bighorn page: Part of the food chain – Bears, wolves, hyenas all hunt the Giant Boars.
no boars allowed 🙂
haha dammit, I knew I would miss someparts
Both Mods updated!
Great Bighorns
v1.0.1
Added:Wool & More support. About 1.5x scale from vanilla Bighorns. Biomes support. Some missing recipes added for Great Bighorn items. Ewes are now milkable at 1.5x scale from vanilla values. Vanilla Duration: Milkable for 21 days after giving birth. Gen 2+ should be milkable. Horns added as drop items. Ewe Horns give 4, Ram Horns give 8 bonemeal when grinding. ConfigLib and IMM Spawn Rate Setting options added: 1 is the mod default value. Polish translation, thanks to AugustFleur. Cheers!Fixed:
Tamed lambs should no longer flood the server log with errors. Piglets should still follow you as before.Changed:
Cleaned up names in the Large Trough down to single entry: Great Bighorn
Giant Boars
v1.0.11
Added:
ConfigLib and IMM Spawn Rate Setting options added: 1 is the mod default value.Fixed:
Tamed piglets should no longer flood the server log with errors. Piglets should still follow you as before.Changed:
Polish Translation updated (updated new lines with machine translation). Giant Boars spawn less often over time, about 1/3 of the previous rate, closer to the Great Bighorn rates. Cleaned up names in the Large Trough down to single entry: Giant Pig
@zealous oak What are the chances you can alter the recipes for the medallions for boars?
Clashing with this mod on my server https://mods.vintagestory.at/boattags
Because both mods you just put the medallion in on it's own to turn it into either a boat tag or a boar tag
and it picks boar tag every time
If you could that would be amazing 👉 👈
Maybe even choosing a very specific corner of the crafting grid if that works 🤔 Or using the medallion with another tool, possible solutions?
I know there is a mod that allows you to cycle through recipes. Do you have that?
Yeah for sure, any suggestions?
If its medallions, how about any hammer with the medallion
So it's like you're smacking it into shape
Yeah sure, I'll check for conflicts and can get in the next update. Since I already use Hammer for Snout Rings on Boars
Thanks eru!
idk if anyone has reported it but when i get off my hog its animation is still the running animation
Yeah that happens when an animation is sort of set to PlayTillEnd. Similar happens if you mount a Bighorn while its eating, it may continue to end the animation when you get off
I dunno how else to approach the issue currently, may look into smoothing animations at later stages as I understand more
@zealous oak would you be open to making a terror bird? I know they are too old to be in a future FotSA mod (at least the big ones). Would be cool to tame these in the Americas.
So, my opinion on expanding my mods is firstly based on my own taste honestly. I'm not like opposed to any creature (unless they are ugly ass boar variants
) but I'll say "Sure" but wouldn't expect anytime soon just I said so lel
Even on Ark, I don't think I've once tamed one in my 1k-ish hours
Oh good lord please don’t start my ark grind, I’ll be set back weeks. Ark anonymous would not be proud of me
Embrace it, go farm metal for 7 weeks
Oddly specific! haha
Lemme guess, they are just bigger bois?
Such is the way of my mods 
Cave hyenas aren't that much bigger than a normal hyena. However the giant hyena was bigger.
So yeah if you want it ridable I would use the giant hyena.
I'd like to report some kind of issue with the boar mod
or it might be a different mod, point being that the moment I try to get back on my saddled boar my mouse breaks and I cant do anything
That's a new one
anything you are doing specifically while mounting?
any mod items or functions etc?
It might be an issue with the xSkills perk of the riding tree
the perk allows me to control a mount without the saddlebag
Heres my process of replicating the bug. I go up to my boar with and or without the saddle, I right click, and it locks out my mouse
Ive tried it with objects in my offhand and without
the only fix right now is to change the resolution of the game
either going fullscreen or changing the size of the window
Thats weird for sure
But I'll take a look at it, I just patched for XSkills compat as in butchering, breeding XPs etc
didn't look at Riding side
thank you
I'll run the modpack of the server this is happening on with a flat world and see if it's only the boars
ok so
yes its only when Im on fullscreen
it happens with the elk and the horse too
so Im guessing its either something with xSkills
or the game itself
I posted it on the bug reports. It seems to either be a problem on my end or the game itself
Curios
muy curioso en verdad
Honestly, such a weird little bug lmao but such is the way when bug hunting
now i have wilbur
I named mine Vlad
I am considering Hamilton 😁
Snowball.
Brings me tears seeing all the chonks gather up

Also another DD enjoyer I guess
Some are mine and some are from a friend , for a reason we havent gotten them to mate yet tho and they are ready and tbf idk how to breed em so
Ez pz, If it says Ready To Mate on Sows. Just either drop them foods or leave food in the large troughs. Once they eat 12 portions, feed the male once too. They'll try and mate then
o okay 12 portions she only ate 10 atm good to know ty
soon il have my army
Holy, thought it was going in a much more different direction lmao
after all the breeding talk lmao
bro XD
Well, I ain't taking blame for the train of thought lol
Lmaoooo I’m dead I thought the same thing
Somehow managed to accidentally breed my giant boars 😭 I think they stole some food from my cows
An albino sow wandered into my camp to get tamed. Is it possible for it pass that on?
Some people on my server had non albino boars give birth to an albino @restive copper
Interesting
Well, no there isn't like Genetics (yet... Curious about 1.23 update) How it works is each time an Adult spawn it rolls for the texture, counts when piglets grow up too
So is all random
BUT I too stumpled upon an Albino the other day lmao, its such a vibe
Goes great with meteoric iron armor
@opaque basin Hammer above Medallions added for the next update.
Do any of you people have any bugs etc that I'm missing in my list?
Looking sick!
You can also should be able to store bows, some Walking Sticks staves on the boars too! 🙂
Giant Boar v1.0.12 Update!
Added:
Feverstone Wilds: Added a patch to include the creatures (that are the same size or smaller) to the aggression list. Fantasy Creatures Reborn: Added a patch to include the creatures (that are the same size or smaller) to the aggression list. Added Coil of Rope to the Front Storages. Shift+CTRL+R Click to store it without Roping the animal.Changed:
Changed Giant Boar Medallions recipe so it doesn't conflict with a reported mods recipe. Now requires Hammer over Medallions to change.
Great Bighorn v1.0.2 Update!
Added:
Feverstone Wilds: Added a patch to include the creatures (that are the same size or smaller) to the aggression list. Fantasy Creatures Reborn: Added a patch to include the creatures (that are the same size or smaller) to the aggression list. Added Vanilla Medallions for the Great Bighorns. Hammer BELOW the vanilla medallions converts to Great Bighorn medallions. Added Coil of Rope to the Front Storages. Shift+CTRL+R Click to store it without Roping the animal.Changed:
Some fixes to PL translation
Beep-Boop
I actually looked into making Shields being able to be storeable in the Front Slots
Turns out they aren't so clean to do without C# stuff. Welp, was a good try anyway
could've been cool
So @jade juniper , I have a story for you.
I tamed boars and sows, and those had kids. One of the kids was male. Let's call him Subject 1.
I moved him, while baby, to another zone. He grew up; I made no efforts to tame him whatsoever.
Then my friend, let's call him Nai, put a boar ring on him.
Subject 1 now says he is owned by Nai. Nai was able to put a saddle on Subject 1.... but cannot take it off, because the game says Nai 'doesn't own this animal'.
I cannot even put things on or mount or take anything off Subject 1, either. But I was able to initiate taming, via handing Subject 1 a meat. Subject 1's taming rose to 10.5%. (Also, doing the PetAI 'go into the commands menu, hit Abandon Pet' did not fix it either).
Thereafter, Nai tried to food-tame Subject 1 again. And it DID work! He is now in the process of taming the boar. (Nai tried to remove Subject 1's saddle again, now that this has been initiated, to no success.)
...what, uh, what's going on XD
So, do you have Catch Livestock mod in?
There was a bug in that mod, affecting Gen 1+ any mounts to be locked with whatever items you equip. I had to disable the mod and remove the compat patch for now, until bug is fixed on Salty's end.
However, it did show me who the owner was and not give errors like you "doesn't own the animal" sort of thing
So, I dunno much about MP how the pet ownership etc. functions, limitations etc
Also RIP, wrong mention in the name hahaha
How can I find giant boars?
I think I’ve only seen one my whole world so far
did u instal the mod before or after starting a world?
I want to say before
than u have bad luck and incase it is after just kill of boar hordes to make room for a chance for giant boars
just keep killing normal boars
I feel like part of it could also be because I’ve pretty much stayed around my base until winter hit
maybe
I also don’t know how to tame one so I might’ve killed some without knowing…
they dont run away from players and arent agressive as long u keep bit of distance , u dont hit em and u also need pet cookies from pet ai both work fine
Ohhh ok I gotcha
I oughta cook some up then
Well, Pet Cookies (baked in oven) are the best food to tame but not the only taming food. Giant Boars eat many things. Bones, Meats, Veggies AND Pet cookies
Also, yeah If you've seen normal Gray Boars around your base (or anywhere in the world) just kill them as the Giant Boars also share spawns with them in a way.
They are just rarer than vanilla Gray Boars
I think you would notice If you were fighting Giant Boars 
I’ve seen a shitload of giant boars, but almost no giant goats… 
Well, I've done the check to avoid the Giant Boars not spawning naturally issue for the GBH
But overall Bighorns could be rarer among animals too
GBHs are 1/3 of the vanilla counterpart as usual BUT there should be Mod Settings options should anyone want to chance spawns etc
Tbf giant boars are technically base game and I’ve never encountered those variants yet…
Well technically those would be the Large variants. Even they would be running away sometimes If you hit it. Giant Boars don't ever etc. etc.
Do let us know how the first interaction goes! 
my boi got 3 females pregnant
Harem life good
question tho how long is the pregnancy?
it does not apearantly
hmmm I dunno maybe because I was in creative mod
perhaps and my friend also shouldve disabled the stamina but for a reason that doesnt work but he was able to disable the obedience from going down
says it for me, but it might come from one of the extra info mods
Extra info is mandatory for me. I can't imagine going back to not using it.
is there anybody else here having issues removing the stamina from the boars ( disabling it}
Do you restart the world after setting change?
I wonder If have that one too now
yes bc its the friend that hosts the server himself
Hmmm
no, but we do have CarryOn.
...also RIP YEAH WRONG MENTION oh nnnOOOO XD
...well actually maybe... LET ME CHECK
OH SHIT YOU WERE RIGHT it WAS in there!!! You're a genius @zealous oak thank you!
Yeah, had a run-in with the mod before with someone else!
That was the culpript(?)
how tf do you write this lmao
culprit
(I don't blame you, English is so deeply fucked up)
some kind of compatibility issue on bedrolls, doesnt pop up with giant boar not included on the mod list
Hmmmm lemme look at it
Can you confirm that you don't have Draconis please?
I've found the issue, just checking something else
confirm
only dragons i have is mythic legend
Cool cool, does it crash or block your world loading it?
Aight, so not a huge priority but I've fixed and adding it upon the next update! 🙂
and i cant find a bedroll item in the creative menu either to test any functionality
cool, didnt seem super major but figured i'd let ya know since it was popping up
Hmmm, not seeing the vanilla bedroll? Can you craft it
like item searching bedroll or bed roll, doesnt show anything
might be me not understanding something on that front but idk
Yeah yeah, thats a good thing. So it is like, some mods also edit the bedroll vanilla item, right? Theres a list / line to skip one own mod's edit If any other on the list is already written down. I hadn't added Shipwright to it becase Draconis covers its Skip List for me.
No no, could totally be due to the conflict
Hmm a missing item isn't cool
I'll upload some quick updates
Great Bighorns v1.0.3
Added:
Added Mod Settings: Wild and Tame Adult HP slider. Applies to newly spawned entities after changes.Fixed:
Fixed a hay bed patch error on game load when playing alongside Shipwright or Cartwright’s Caravan.Changed:
Increased Great Bighorn's spawn ratio a little compared to Vanilla Bighorn. Lowered GBH's minimum altitude so they now also spawn in slightly flatter areas, not just up in the hills. My reasoning is basic "Bigger Animal = Bigger Scavenge Range". Max Temp increased to 14, again to give wider range for spawning chance. Updated Wool & More compat: Gen 1+ needed to be shorn now, should be more in line with the mod.Important Notes:
Spawn Ratios are still WIP, looking for the sweet spot.
Giant Boar v1.0.13
Added:
Added Mod Settings: Wild and Tame Adult HP slider. Applies to newly spawned entities after changes.Fixed:
Fixed a hay bed patch error on game load when playing alongside Shipwright or Cartwright’s Caravan.
Poll Time!
Let me know of your top choices for weapons please, for some potential thematic content on the mounts! Feel free to give multiple answers too
always blackguard with a 2h sword from mods
as in your mod wil add a weapon or just compactibility??
Well, I thought to add some myself
But then wasn't sure if it was popular enough to be used, shields to be specific
lol
Visually, coolzies
But don't see lots of peeps playing with a Shield build
After Vanilla Shields being storeable on the mounts idea failed, I thought might as well try my own
I use the javelin from ...
https://mods.vintagestory.at/show/mod/6522
I am usually playing pre-metal so it's close to an atlatl
Man, I love double function weapons! Thats why I love spears from CO or javs as second fav
Love my bone javelins
but without Shields I guess right?
Yup
