#Glockmaker

1 messages · Page 3 of 1

elfin panther
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Those are total parts not functional parts

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SAA has 20-30 funtional while the makarov has 27

real bronze
real bronze
elfin panther
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Hm now that I think about it…

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The SAA would be pretty hard to figure out to model low poly

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Probably would have to use a lot of hexagons

wicked parrot
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the modeling of a revolver has always been one of the biggest gaps to cross for me

elfin panther
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And I think we should maybe look over to VPB for some ideas

wicked parrot
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vbp?

elfin panther
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I’m thinking of like a hexagonal cylinder

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With square holes for the bullets

wicked parrot
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modeling and animation are definitely my least favorite parts of the mod, so we'll see how it goes

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especially with revolvers needing so many animation states, they will likely be among the last things done, unfortunately

elfin panther
elfin panther
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Where you could reload by removing the cylinder

wicked parrot
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there's a couple i'm pretty sure, but i'm familiar with the concept

elfin panther
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I think if we were to do revolvers

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That would be the first one

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Since it would be a lot easier…

wicked parrot
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oh no, i could 100% code a working revolver that reloads individual rounds

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the other doesn't really solve the issue of needing 6 firing animations

wicked parrot
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1 for each chamber position

elfin panther
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It’s fine to reuse animations for each shot

wicked parrot
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ah but you see, with the hexagonal barrel, the rotation will be off

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and that will make me either irrationally angry or do nothing

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we'll see when we get there

elfin panther
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Or a nanogon

wicked parrot
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the slots won't line up on an octagon

elfin panther
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Hmm…

wicked parrot
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i realize how popular the idea of a revolver is, but damn if it isn't the most complex to implement

elfin panther
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Decagon? But I thinks that’s too high def

wicked parrot
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i will definitely be trying to pull it off, don't get me wrong

elfin panther
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I know dw

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Got faith in ya

wicked parrot
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but gonna be trying to get the semi-automatics done first

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since i actually know how those are gonna be handled

elfin panther
wicked parrot
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i feel like i gotta stick with the joke name i picked

elfin panther
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Lol

wicked parrot
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wouldn't be able to call it glockmaker if i dropped the glock

elfin panther
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And I’d suggest doing the first gens

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Lot less stuff going on so that makes it easier

wicked parrot
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anyway, since i don't think i actually said fully what's coming in the next update here...

  • pump action shotgun (steel)
  • meteoric iron version of the bolt action rifle
  • bronze age lever action carbines and matching lower caliber rounds
  • ground storage for bullets and shells
  • like one bugfix i found
  • you can fire the bolt action without needing to cycle it first
  • bolt action damage 16 > 20
  • idk probably something else
wicked parrot
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pretty much everything is done, i just need to make the recipes and parts for the shotgun and shells, and maybe do some testing on the lever actions as they seem a bit more finicky than the other two

wicked parrot
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they work fine, they just require some manuvering

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of course

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the manual action was one of the few things i actually had planned for what i wanted going in

elfin panther
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Alr

wicked parrot
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seeing it work... i won't say well, but enough is pretty cool

elfin panther
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Wanna see the progress on my single shot shotgun?

wicked parrot
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sure

elfin panther
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What do you think so far?

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I’m not all that happy with the foregrip

wicked parrot
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pretty nice model

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wish i had the patience for 3d modeling

grizzled agate
wicked parrot
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i'll be completely honest and say that most of the models in my mod use maltiez' as a base lol

grizzled agate
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lol

elfin panther
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I had to go completely custom with mine cowskull

wicked parrot
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this is... very apparent with the lever actions

elfin panther
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May I see?

wicked parrot
elfin panther
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Oh wow you were right

wicked parrot
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the bossi already had the shape man Skull

elfin panther
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It’s definitely unique

wicked parrot
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i may fill out the stock so it doesn't have that L shape though

elfin panther
wicked parrot
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vs model creator

elfin panther
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I’ll have to use that instead then

wicked parrot
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it's definitely a little harder to use than other programs, but it also exports directly to a usable file

elfin panther
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What file is it?

wicked parrot
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a json that vs can actually read

elfin panther
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VSMC single shot progress

real bronze
elfin panther
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@wicked parrot what do you think so far?\

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found how to round out the reciver top and its pretty good

elfin panther
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I was thinking of maybe having two versions of it

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Once you craft the full thing you could take the saw and turn it into a sawn off

elfin panther
elfin panther
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Also, gorg if you could, can you send me some textures for firearms in dms?

wicked parrot
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oh, textures are actually super easy

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its quite literally just the vanilla textures

elfin panther
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I think my single shot might just remain textureless forever

jagged ore
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you're fogetting something important

real bronze
jagged ore
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semi-automatic mechanisms based on things like blowback all call for an industrial-scale production of smokeless gunpowder

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which is extremely dangerous and quite unwieldy for the level of technology we have in vs atm

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a revolver is more tolerant of differences in powder burnrates (to an extent...) and won't jam fatally as a semi-automatic does

real bronze
jagged ore
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but hey thats just what i think

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its not necessarily 100% true 100% of the time

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but it depends on the level of precision machining and measuring you can achieve

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just my one cent

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i dont have anyth more to say and i dont rly feel like continuing this discussion that long

real bronze
# jagged ore but hey thats just what i think

Don't worry, actually, Hiram Maxim, the person who made the Maxim Machine gun, was originally made for blackpowder cartridges.

But what I'm worried is about that of how to make primers, as well as cartridges.

jagged ore
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yeah, primers are also very dangerous to produce and it would all need a chemistry overhaul

wicked parrot
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don't think too hard about it

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i will probably not be touching on long chem crafting trees, at least for this mod

wicked parrot
grizzled agate
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if it doesn't work it just doesn't work

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bc for example a piece of broken

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but the cylinder wont just not rotate

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unless of course theres random things blocking the mechanism

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but i'm not sure its a jam

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it could not shoot but either the firing pin would be broken, one of the part allowing the hammer to strike is broken or just theres some sand in the way or something

plucky glade
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paper cartridges for good?

jagged ore
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it can malfunction but not really jam

grizzled agate
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its either its completly broken and needs fixing or it just works

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OR STUPID SAND IN THE DAMN REVOLVER

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i bet you sand getting in the revolver was a problem

elfin panther
plucky epoch
plucky epoch
grizzled agate
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in semi autos if the pressure is too low it doesn't cycle and theres a lower treshold for overpressured ammo right ?

elfin panther
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Sometimes the primer can be an absolute dud

real bronze
plucky glade
plucky epoch
grizzled agate
grizzled agate
real bronze
real bronze
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Sometimes, I hope to see this mod in the up and coming RubixRaptor Vintage Story Playthrough.

elfin panther
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I like the idea, just needs some polishing

real bronze
elfin panther
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If only I could figure out how to texture my model 😅

real bronze
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Also, do you think he will go for the extra-firearms mod?

elfin panther
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Nock volly gun is too good to pass up

real bronze
elfin panther
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I think once I figure out the texture thing, my gun will be the most modern thing

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But that depends on if anyone would actually be willing to take it, animate it, and code it

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Because I do NOT know how to do any of that

real bronze
elfin panther
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Goodnight

wicked parrot
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alright lads, i may have found the source of the gun's inconsistencies

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or at least, they seem a lot more consistent after the fix

wicked parrot
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new update is out, changelog can be found both on the mod page and... right here

  • Added Lever-Action Carbines of all bronze variants
    • Added 9mm bullets for use with these carbines
  • Renamed the old cased bullets to .308 bullets
  • Added Pump-Action Shotgun made from steel
    • Added Shotgun Shells
  • Added Ground Storage for .308 and 9mm bullets
  • Fixed an animation issue causing some issues
  • CTRL alone no longer opens the guns, instead use CTRL + RMB
  • idk probably something else that i forgor
junior magnet
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The weapon controls are unnecessarily complicated and don't work properly. I press the buttons exactly as instructed, but the weapon doesn't reload.

wicked parrot
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have you rebound your sprint key?

wicked parrot
clear field
junior magnet
wicked parrot
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no, it should work perfectly fine then

junior magnet
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It should work, too bad it doesn't xd

wicked parrot
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just to make sure, you are pressing both CTRL and RMB at the same time, yeah?

junior magnet
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yes

alpine orchid
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should be able to aim and fire once its chambered

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pretty sure pumping/loading the shotgun also works exactly the same

junior magnet
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Ready, there was an error caused by another weapon mod that didn't let it work correctly

junior magnet
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By the way, the shotgun is wonderful, please don't nerf it

sullen spoke
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After fiddling with the guns, the intended controls make sense (and are p tactile with both mouse inputs), but does feel clunky at times.

For example, trying to pump a shotgun too quickly to cycle an empty shell just gives u back a normal shell, and I think it might mostly just be ‘feedback’. Visual or audio/sfx idk, but it feels like some inputs aren’t registered when I know they have been

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Imo the lever action is the biggest offender cause it seems like it doesn’t register half my inputs for cocking, I think this mod has good bones and solid potential, but def needs a pass on input feedback or response

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(Do love it so far so I’m keen to see how this goes!)

marble burrow
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could you add a way to rebind your keys to reload the rifle and shotgun? the current one is really clunky and i wanna customise how i reload

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and its worse in combat because if you have to run and are trying to shoot you can accidentally start reloading mid run

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i do enjoy the mod though

wicked parrot
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that does make sense, didn't really think about that one

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i'll put it on the list of things to do for the next update

marble burrow
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also is there any word on when the revolver will be done?

jagged ore
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between now and the red giant phase of our Sun

tawny quest
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also suprisingly the pump action shotgun is faster to use then ther bolty

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and someone how does more damage

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double head takes 2 shots from shotgun and 3 from bolty

grizzled agate
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two of your points makes no sense my good sir @tawny quest

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a pump action is DEFINITLY faster than a bolt action and of course the shotgun does more damage in its effective range

wicked parrot
wicked parrot
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almost like the later age weapons are better or something

real bronze
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Not exactly, but if were a betting man, I assume the bolt action is taking cues from the Dreyse needle guns/Chassepot rifles?

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Wrought iron, maybe, but steel is nice as well. Personally, I was going to talk about how pressure gauge for cartridge was going to make the difference.

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But then I remembered durability

wicked parrot
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the model and general function is based on the m1903

real bronze
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Either way, still a good mod.

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Still, somewhat fumble with handling it, but I think I'll get there.

wicked parrot
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the handling has definitely improved since initial release

real bronze
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Can't wait for the revolver though.

wicked parrot
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revolver eventually™

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my main issue with that one is just gonna be model and animation tbh

real bronze
wicked parrot
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next up are probably going to be the semi-automatics, as the code can be pretty similar to the existing guns

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also gonna try some alternate loading methods for the magazines that i think might be cool

essentially magazines are planned to be loaded manually like the powder flask in the base firearms mod, and the gun will just read its durability

real bronze
wicked parrot
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also leads to the interaction of the magazines not stacking, so you gotta plan out whether you want more overall bullets or more faster reloads

real bronze
undone moon
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Is there any plan to make a blueprint for assembly as an alternative to having the tinkerer trait?

wicked parrot
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i've thought about it

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idk about schematics or blueprints, but i was thinking of potentially having ruined versions of bronze/iron guns that you could find

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obviously tinkerer would no longer be required for ammo if i did that

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or maybe you would buy ammo from traders

spring ledge
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Now I'm imagining cool ways to find the firearm scraps

jagged ore
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guns from the ||resonance archive||

wicked parrot
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i did think about putting a schematic in there at one point, but at the same time i don't really want to alter story locations with my mod

median geode
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(mag dump, reload, mag dump)

wicked parrot
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lol

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that's part of it, but i also don't want to force people to reload chunks if they retroactively add the mod

lapis pier
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hmmm

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chaingun.

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would be funny

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but that seems rather complex, at least with the detail in this mod

spring ledge
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I mean

real bronze
spring ledge
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Very nice~

wicked parrot
# lapis pier chaingun.

i've mentioned it a couple of times, but a machine gun equivilant made from jonas parts is not off the table

marble burrow
wicked parrot
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i've not personally used it, but i'm pretty sure it adds a bunch of seige weapons and emplacements

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so stuff like cannons, gatling guns, etc.

marble burrow
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ah okay

jagged ore
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@wicked parrot will copper bullet options be coming?

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pleaasee gorg i need this

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my lead deposits kinda nonexistent

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i wanna shoot up drifters

wicked parrot
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perhaps, would need to tear up the ammo handling to do it

jagged ore
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pleaseee pretty please

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name a price

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/lh

gusty bolt
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please speed all i need is a modern-ish pistol

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even just a webley

junior magnet
spring ledge
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BF 1 peacekeeper is still haunting me

jagged ore
viscid marten
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hey any updates?

real bronze
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Nope, and don't pressure him.

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Might end up doing it slower out of spite.

wicked parrot
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hmm, i have been described as a very spiteful creature...

real bronze
plucky epoch
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Will we get some .22?

spring ledge
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A varmint rifle would be cool, small game beware

plucky epoch
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I was shot with a 22. when young. It now looks like I have a third nipple.

real bronze
grizzled agate
real bronze
# grizzled agate i mean unless you wanna kill the guy but thats also not a very good idea

No, I refering to the four cardinal rules of shooting:

  1. Treat your gun as it is loaded

  2. Always point the business end away from anything you don't want to destory.

  3. Finger off trigger unless you're going to shoot.

And lastly, 4. Be aware of what you're shooting, as well as those behind them, we don't want unintended casualties.

Had this drilled into me by a firearma instructor.

grizzled agate
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as a gun nut its kinda impossible to not know those

real bronze
real bronze
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At minimum.

grizzled agate
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still absolutly is if you get hit in a wrong spot tho

alpine orchid
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🙏

plucky epoch
plucky epoch
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No, I was only 13.

real bronze
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Also, court must've been something.

plucky epoch
real bronze
plucky epoch
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I think not.

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It was in a giant reforestation area and he ran deep.

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I remember someone tried to chase him with a pickaxe.

real bronze
wicked parrot
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alright, finally getting to a couple of small things, new update coming soon™

plan is to get full compatibility with quivers and sheaths for the guns, unsure if ammo will be viable but i'll look into it. also located a "bug" with lever action carbine damage so that'll be fixed as well

not planning on working on any new guns until 1.22 fully releases just in case it changes some stuff with the code or something, would rather rework on script than two

that's the plan for now, is all

jagged ore
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yippee!

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praying for copper ammo

wicked parrot
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perchance, i would need to rip up a lot of how loading is handled for copper ammo unfortunately

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my code is, in a word "bad" and the current system can only handle one ammo type per gun

wicked parrot
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"everyone knows that mario is cool as fuck"

elfin panther
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My god I hate it I hate it I hate it

wicked parrot
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not sure what that is lmao

elfin panther
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Vintage story model creator

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If you use it, you can understand

wicked parrot
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oh

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yeah Skull

elfin panther
wicked parrot
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it is, in a word, "bad"

elfin panther
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Trying to zoom in but it makes your camera SLOW

wicked parrot
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i thought you were talking about something else and the one ammo type per gun lmao

elfin panther
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lol

wicked parrot
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god damn the camera controls are so ass

elfin panther
wicked parrot
elfin panther
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And the animating thing…

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Dear god it’s confusing

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And why isn’t there a speed control

wicked parrot
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far easier

elfin panther
wicked parrot
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lmao fair

elfin panther
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So far only my single shot is done modeling wise

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AR-18 still needs size adjustments and the foregrip, stock…

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And buncha other stuff

violet canyon
violet canyon
gusty bolt
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YAY, HANDGUNS!!!

spring ledge
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Roll up on that hare with the ol' big iron

obtuse surge
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Can’t wait to see a Lewis Gun

gusty bolt
#

real

agile hatch
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OH MY GODDD

vale oracle
vale oracle
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Having actually attempted to hunt something with this mod now, man the guns feel as under powered as guns in ARK: survival evolved do

wicked parrot
vale oracle
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IIRC it was a chital deer, but might have been a different variety with climate overlap

wicked parrot
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essentially, the ammo consumed by the gun is not the same as the actual projectile and by extension the stats of the projectile

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so .308 gets converted into the regular firearms mod bullets. this was done because if it doesn't do that, you would pick up cased bullets if you missed

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so buffing the damage of .308 doesn't do anything to impact the actual performance of the gun

vale oracle
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I've picked up uncased bullets and pellets while using this funny enough

wicked parrot
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aye

vale oracle
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Not sure why the 9m turned into pellets

wicked parrot
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because that's what is used to craft them

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but yeah, that's also the source of lever actions dealing less damage

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i forgor about it while adding them so the 10 damage 9mm bullet gets converted into the 4 damage pellet and the gun does not account for that

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so it does a lot less damage than is supposed to

vale oracle
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Isn't it possible to make projectiles never drop?

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Or would that interfere with recovering spent casings?

wicked parrot
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it uses whatever projectile system the firearms mod/combat overhaul uses, so its a limitation of that mod

vale oracle
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I've never recovered a projectile from base firearms mod weapons though

wicked parrot
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i don't know the exact ins and outs of it, but its not really within my control either way

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it happens if you miss

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i can't speak for you, but i've definitely recovered bullets and especially pellets while using the firearms mod

vale oracle
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Weird

lofty parrot
wicked parrot
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i... don't think that's the drop being used in this context

lofty parrot
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Ah

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I wanted to add a config option for it, at one point...

vale oracle
noble ledge
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how do i use the guns? non of the key binds do anything

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and yes i have sprint rebound and i tried using that key to and nothing

noble ledge
wicked parrot
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they should work just fine

noble ledge
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if tried control and alt right click and the bolt dosent open or anything

noble ledge
wicked parrot
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running version 1.1.0, right?

noble ledge
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yes

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with one click install

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on a creative single player world

noble ledge
wicked parrot
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hmm

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are you running any other mods?

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i've never experienced any issues with controls personally, and have never been able to replicate them

sullen spoke
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Can't check rn, but are the keybinds for Glockmaker in your settings and changeable? If so maybe they have overlapping keybinds or might've been set to null somehow?

wicked parrot
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they are not confugurable, no

sullen spoke
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yeah that's p weird then

wicked parrot
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they use the input system for CO, which makes even less sense as those mods still work

noble ledge
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im testing it now with just the mods needed for glockmaker (ie malteze firarms combat overhaul)

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wait hold on i got it working

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i switched my sprint back to control instead of alt

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and now it opens but after i loaded 1 and fired now i cant load

noble ledge
noble ledge
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wait no its working now i just had to hold control left and right mouse to load it

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it works but i must say its VERY finicky

wicked parrot
noble ledge
noble ledge
noble ledge
wicked parrot
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there is not, it's hard coded and causes issues if it's not there

noble ledge
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how? you can just change unlock mouse to a diffrent key

vale oracle
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I have sprint on alt and didn't have any issues other than finding the need for such inputs mildly annoying

wooden wigeon
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do someone knows when is the next update

dark cedar
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XD

verbal lintel
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Just discovered this mod like 5 mins ago during a desperate search for modern guns for VS, left a comment on the mod page but just wanted to drop it here too that i would like to donate to you as a thx for making my dreams come true

wicked parrot
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uhh

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i appreciate the sentiment, but i'm not entirely sure about how i feel about it. idk the idea of money being involved puts a lot of pressure on me as a developer, and my code is already scuffed and slightly buggy as is. i also don't have anything set up at the time to even accept donations

but still, it means a lot to hear that you like the mod as much as you do 🫀

spiral trail
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Gorg, do you think we might be able to get a 1911 and a C96?

vale oracle
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Fun idea, but I think the mod would need it's own bullets first to make the difference of two different pistols meaningful

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Having a 9mm M1911 but not a 45ACP one would be heresy after all, but having both calibers as options would be fine

manic bloom
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Actually, I should see about making something to add different bullet production methods for every mod to use.

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You've got a few options that span the years.

vale oracle
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Casting is the most practical for the scale one would be making ammunition in game, which is what we already have

wicked parrot
plucky epoch
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Colt revolving rifle? Winchester 1895?

plucky epoch
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Shiloh Sharps Model 1874 Hartford in .50-90 Sharps.

manic bloom
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Drifters are always a pain.

vale oracle
manic bloom
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Actually I was thinking of borrowing the required shape for a building stuff from beehive kilns, etc, to make drop towers a thing.

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Make a copper sieve for the correct caliber, then drop molten lead through it into a pit of water down below.

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The required shape would allow a requirement that it be tall enough - probably 40 blocks.

vale oracle
clear field
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Poor in liquid, give it time, extract result

vale oracle
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So what you're saying is that implementing them would be a waste of effort because normal casting does the same thing with less effort on everyones part

clear field
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Bullet is the projectile.

vale oracle
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Casting bullets is still objectively the better option for the scale of production people are going to be needing in-game

clear field
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When I play in a server, needing to cast 50+ molds of bullets takes too long and too time consuming

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A shot tower would allow you to make ammunition in bulk and have it last for a long time

vale oracle
clear field
vale oracle
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It's not casting at all because there is no cast

clear field
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I guess you’re right on this

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Just an option to do something in bulk seems a lot more appealing than 50 molds.

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Like the difference between a beehive kiln and a pit kiln

vale oracle
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Realistically you shouldn't need 50 molds for the scale of VS anyway

clear field
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If you play alone, molds are a option for small quantities

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Play with many other players? Shot towers to do it in bulk

vale oracle
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For single shot weapons, the molds already produce a lot, Glockmaker uses smaller bullets which you get more of per mold

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Only problem is that the weapons aren't really balanced in a way that makes them use their ammo with a proper level of efficiency

clear field
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Haven’t used Glockmaker on a server yet, but I’m imagining the issue would be even greater

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Due to the volume of fire many of the weapons give you

vale oracle
clear field
vale oracle
clear field
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I see

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Either way I’m just proposing a way to mass produce ammunition, a more late game method. Not a replacement for the current one

vale oracle
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In theory, the bolt action kills most animals in 1-3 shots

vale oracle
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Melt lead, cast it into thin rods, cut into sections of the needed length, press to shape, or just let the machine press metal bits for the sake of simplicity

clear field
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And the shot tower for the actual projectiles

vale oracle
clear field
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I mean, doesn’t Glockmaker use the Firearm’s mod’s shots?

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Just put into casings?

vale oracle
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Yes, but IIRC that's because the author either doesn't know how to or doesn't feel like making their own projectiles for the time being

clear field
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I see, if the mod were to use its own bullet heads I understand having a form of mechanical cutter to make them into shape

vale oracle
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A mechanical press would make the most sense to go for regardless in my opinion, much more space efficient, adds more reason to make and use mechanical energy sources

spring ledge
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Iron tier manual press, steel or higher mechanical press?~

clear field
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Fast-efficient

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Or would it have to function while something is hot?

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So it’s softer to blow?

vale oracle
vale oracle
vale oracle
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Could probably also cold form bronze and brass bullets as well

wicked parrot
wicked parrot
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it is supposed to deal 10, instead it does 4

#

but yeah, to address... all of that stuff above, i'm pretty happy with the current production of the ammunition as it stands. i don't think an ammunition press or shot tower is necessary

i also would much rather spend my effort coding the actual weapons rather than blocks to make the ammo making process different

gilded pine
wicked parrot
#

revolver is planned for eventually™

gilded pine
#

Will you be using it like Flintlock ?
offhand and all ?

wicked parrot
#

currently, i'm waiting for the game update (and mods it depends on) so i don't have to rewrite as much stuff. then i'm gonna be working on the semi-automatics from there

if i can get them to work in the offhand, then they will work in offhand, though i'm not entirely sure how it handles the firing states in the offhand

gilded pine
#

So i can expect it on a stable version ?

wicked parrot
#

i will only be releasing the mod for stable game versions, so yeah

gilded pine
#

alright hope to see your update soon
you mod is quite nice

tight heron
#

Glock

wicked parrot
#

maker, even

plucky epoch
#

A single shot shotgun for brass age, and double barrel for iron.

spring ledge
wicked parrot
#

the current state of shotguns might be a little much for bronze age lol

#

but yes, DBS for iron age eventually

tight canopy
#

Minigun

#

That way I can actually hit you

wicked parrot
#

special trait so you specifically can't make it

elfin panther
#

I have no further use for it

#

Though a downside is that it was all made in VSMC so I don’t know how well it’ll translate to blockbench

#

Since the last time I ported my gunmodel the AR-18 turned into blocks

vale oracle
wicked parrot
vale oracle
plucky epoch
#

Lower caliber - .36 maybe.

median geode
#

Ig

#

0.8-0.7 dmg mult

#

Still does 28-32 dmg while keeping the bullet cost

wicked parrot
#

that would involve making an entirely new gauge of shotgun shell solely for the bronze age, and i don't particularly want to do that

#

well

#

who knows, maybe semi-auto or perchance even full auto shotgun that uses them late game

median geode
#

Change the bronze age shotgun dmg multiplier and as justifier make it use less gunpowder

wicked parrot
#

... no, it doesn't actually. yes i can change the numbers on the gun, but that's not how shotguns, or cartridge ammunition works

#

the power load is in the shotgun shell item itself, if i wanted a different powder load, i'd need a different type of shotgun shell

median geode
#

Iforgot

#

I forgot it was a shell

#

I assumed the uh fireweapons way

prime snow
#

I am having trouble reloading the lever action

#

or more-so chambering a round

wicked parrot
#

just the lever action?

prime snow
#

yeah i think i got it working, its the lmb to chamber but it also unchambers a round so its give or take

desert dawn
#

hello! sorry for bothering

#

how did you do it for your guns to use a cartridged bullet but drop a simple one when at place of impact?, is it a feature from your mod via the .dll or..?, if i may ask

wicked parrot
#

i use my own code yeah, though the ammo used and item dropped is hard coded per item

desert dawn
#

i see, thanks!

gilded pine
#

Hey so 1.22 is out for awhile now , any update on the update ?

wicked parrot
#

glockmaker requires firearms, which is not updated to 1.22 yet

gilded pine
#

oh alright thank

hoary jolt
#

hey! would like to say that there is a maltiez firearms mod fork as a heads up!

wicked parrot
#

im well aware of the fork, i don't know hit it interacts with the code that exists, or will continue to work. thus, i am waiting for the official version

mild shuttle
wicked parrot
#

yeah, so i've heard

gusty bolt
#

when pistol release

gilded pine
#

When Maltiez mod update

wicked parrot
#

which is to say, probably not for a while

gilded pine
#

Tragic

wicked parrot
#

indeed, but maltiez says they'll probably be skipping 1.22 for updates, and i can honestly respect it

gilded pine
#

😭

#

Can you use the fork tho ?

agile hatch
#

When Glock

wicked parrot
#

when the firearms mod officially updates

gilded pine
#

let wait for about 4 months

wicked parrot
#

how about 4 days, update is out for 1.22, have at it

gilded pine
#

nice
you using fork ?

wicked parrot
#

aye

gilded pine
#

pistol included ?

wicked parrot
#

i have not added anything new yet, just made everything compatible

gilded pine
#

damn 1.23 it is then

wicked parrot
#

i haven't actually been able to even use vsc until like yesterday

gilded pine
#

damn

wicked parrot
#

in my limited testing, everything seems to work fine, but let me know if that is not the case

#

semi-automatics soon™

gilded pine
#

ok

gilded pine
wicked parrot
#

there are theoretically better tools available for the parts i don't like now, so we'll see

gilded pine
#

goodluck

north garnet
#

I was testing loading and unloading the guns in survival on a creative world, and there seems to be a way to make bullets disappear

#

like in the process of fully loading and then fully unloading a gun it's possible to end up short one bullet that's not in the chamber either

#

or wait is it impossible to remove the bullet from the chamber?

#

either way I can't fire the thing if the phantom bullet is supposedly in there

#

ok so upon further testing.... what I think is happening is that, if you load the gun fully and rack the round into the chamber, if you then unload the gun fully then you won't be able to fire it even though there should still be a round in the chamber

#

I think.

#

implying that there's a bullet that's neither in the magazine nor in the chamber.

wicked parrot
#

yeah, i am vaguely aware of this issue. from what i have seen, it only affects unloading the gun, and doesn't affect it further than that. which is to say, if you reload the gun from that point, and continue firing, you'll suddenly have access to that last bullet again

i'm not terribly sure what causes it, but its also sorta low on my priority list, as unloading the guns isn't terribly useful in actuality. its more just there because i thought it'd be cool

north garnet
#

Do you think it's more an issue with your mod or a CO problem?

north garnet
#

also the version on your github page is only up to 1.0.0

#

not 1.2.0

wicked parrot
#

its probably my mod, and yeah my vsc does not like to be connected to github unfortunately

wooden wigeon
#

any news

agile hatch
#

I think fork is broken because hits don’t register well

still sail
#

brass casings using lead? @wicked parrot

ocean bison
#

@wicked parrot Would you consider doing a commission on a 1873 Springfield Trapdoor rifle and carbine

wicked parrot
#

uhh

#

maybe? i think i've looked at them. would need to refresh myself on how they work

wicked parrot
agile hatch
#

チンポ

wicked parrot
#

very cool and creative