#Glockmaker

1 messages · Page 2 of 1

frozen agate
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I had to call out the 2 AR platforms off of the top of my head that don't match lmao, but yeah^ all AR lowers can easily be swapped even between manufacturers, models, calibers etc

humble junco
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I don't see this as a problem personally, but I do consider them all the same gun

devout panther
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look up the tkvp370

grizzled agate
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its not just super tall slide

devout panther
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I love the caliber it shoots 762x25 is just a cute little bullet

humble junco
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That thing is a sin lmao

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Why is the barrel so short?

humble junco
spring ledge
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Matilda my beloved

real bronze
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So nobody is talking about my C96?

spring ledge
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That would be goated

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Currently at work so I only catch snippets

spring ledge
real bronze
spring ledge
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I can only imagine how many kidneys you turned in

frozen agate
fading kite
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Could you please make mod that adds AK and ar, m4a1 rifles to the game. Or any other auto guns

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Great addition for medieval style survival 😂

devout panther
humble junco
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why TwT

devout panther
real bronze
frozen agate
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So how about, uhh, 2 birds one stone

mild shuttle
real bronze
# frozen agate So how about, uhh, 2 birds one stone

That's cursed, if you just want to go there, just make the Hi-Point, it's cheap IRL (120-190 USD MSRP) and easy to make, and doesn't require the complicated Browning Reciprocal Locks, it's pretty much a straight blowback pistol.

humble junco
real bronze
devout panther
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Thats a crazy statement

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they also inseminate horses

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the high point looks like it has a low poly gon count

humble junco
real bronze
real bronze
humble junco
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i mean a gun is a gun, but jamming as often as a hi point does is really unacceptable

real bronze
humble junco
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Hell if I remember, I basically threw it away right after

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(Sold it to someone, didn't literally throw it away)

real bronze
humble junco
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Eh, I bought it for a joke and to prove a point

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I already had a not shit gun

real bronze
real bronze
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Or a Canick.

humble junco
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Ew no

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A glock is not a civilian weapon, I really don't care how good it is, no external safety means civilians don't need it

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I have a 1911 somewhere in a safe and an m9

real bronze
humble junco
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I'm unfamiliar with that one, at least by that name if that's an abbreviation

real bronze
# humble junco I'm unfamiliar with that one, at least by that name if that's an abbreviation

Taurus G2C, in .40 S&W.

Also has a safety as well.

here https://youtu.be/ds0Kzgcsue0?si=UGDSZQoUmGIymgDD

Reviewing the G2C again but this time in 40s&w. This guns initial impressions are quite good, stay tuned for a more updated review after some more rounds are sent down range!

Look us up on Patreon here:
https://www.patreon.com/TheHide

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▶ Play video
humble junco
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Ah

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That things ok

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Too small for my hands tho

real bronze
humble junco
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-# just please tell me it's not loose in the pocket

real bronze
humble junco
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Nice

frozen agate
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@wicked parrot for Glock maker did you mainly just change the shape .json from one of maltiezes fire arms mod, like specifically from the Bossi carbine as that's the only one with a multi round ability/ multi reload animation tied to it? And then from there just edit the muzzle reload anim to a bullet from in, and remove/ change the pre-requistes for firing the gun to no longer require the powder flask wadding and bullet/slug?

Also what does the math that you have in the file do/ in charge of?

And what program did you use for player animations lol?

wicked parrot
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for the code? i wrote the new script myself by looking at maltiez's source code

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nothing in jsons determine the functionality of the gun outside of actually telling the gun to use the cs script

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math is, without opening up the code again... i believe for the zeroing/accuracy of the gun when shot

in game tool, the developer version of configlib has it iirc

frozen agate
frozen agate
wicked parrot
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the section of the code that uses it was, more or less, copied from the muzzle loader script from the firearms mod

frozen agate
wicked parrot
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i don't remember, somewhere in shooting i believe

frozen agate
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Okay

frozen agate
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Just double checking lmao

wicked parrot
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your IDE of choice

frozen agate
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Okay

frozen agate
# wicked parrot your IDE of choice

This reply is unrelated to the above conversation, but if you want I'm happy to make models for you I find VSMC super easy and intuitive/ fun to use and from what I've read a lot of people don't

paper arch
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This is absolutely goated but I would seriously consider changing the name on account of glockmaker not really making any sense for an early industrial weapons pack

humble junco
paper arch
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Probably going to make a fork of this for my own server then, lol

humble junco
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same, but im adding other stuff if i do

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well, when i do

paper arch
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I'd love a lever action or something

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ALways wanted to do like a cowboy RP server

spring ledge
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I'm tempted to commission the M1897 and a M1873

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The revolver*

weary thunder
spring ledge
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I did see that
That's 2, maybe 3 paychecks though

Brainstorming for now
Gotta square up my idea first before jumping his bones

weary thunder
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but he's the only one i would trust to do it well

spring ledge
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I'm very much impressed with what he's done so far, his services would be worth it for me

frozen agate
frozen agate
# weary thunder but he's the only one i would trust to do it well

I've not had the energy to try this because I've had a busy work week and I've been exhausted from drinking too much lmao, but more or less the easiest way to implement a multi shot weapon, would be to go through the fire arms mod, like rip the Bossi carbine from the fire arms mod, put the relating info into a blank template, swap the code word to the one on a new shape .Json put in a different shape .json then go through and edit the other gun information for the Bossi (if the remainder of gun info is in .jsons like how many shots the weapon holds) edit the in-between shot animation to be the hammer pulling back and cylinder swapping via like overhaul lib, edit the reload again via overhaul lib but like have it repeat X ammount of times per cylinder, and then also edit the tp handposition, and the aiming animation ? Like as a hypothetical I've just thought about it for a while not actually tried

weary thunder
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just getting it to work, maybe

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but keep in mind, visual consistency

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spent casings, live ammo, empty slots

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THAT will be a bitch

frozen agate
weary thunder
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hunt showdown is the only game i know that goes all the way

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no, firearms simply doesn't have anything like this

frozen agate
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But swapping the requirements from powder horn, to a bullet, and dropping the other requirements would be easy yeah?

frozen agate
spring ledge
weary thunder
frozen agate
frozen agate
weary thunder
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audio that actually has travel time, insane visual consistency on every gun

frozen agate
frozen agate
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I spent an embarrassingly long amount of time yesterday trying to understand why if you divide 360 by 45 you don't get 6

frozen agate
# weary thunder just getting it to work, maybe

But, as you have a much more advanced knowledge of how coding and modding works, my like theory as to how to implement modern guns should in theory work without needing any super drastic modifications or knowledge of code besides editing animations and .jsons

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And adding new recipes

weary thunder
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i have no idea about the game's code

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and the more i hear about it the less i want to

frozen agate
# weary thunder i have no idea about the game's code

I wasn't gonna try to do anything code related lol, just use the frame work Maltiez already set up, but in an ideal world if I also knew anything about programming besides basic knowledge I would attempt to do that stuff myself

weary thunder
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as you can see with glockmaker, it isn't as easy as just ripping the bossi and changing some things around

frozen agate
weary thunder
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nah there's variables to this

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as i am currently making a game i have an idea of how easily things can go wrong

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you have to account for every possible case

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the lack of these various fallbacks likely is why glockmaker is only half-functional currently

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and working off a game's existing code jungle makes that even harder

frozen agate
weary thunder
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for example there are already hacky fixes in place to prevent the gun from breaking entirely

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following everything up with the rest animation

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theorycrafting code and actually writing it are two completely different beasts

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always expect it to be at least 10x harder than you think

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the idea of implementing a visually consistent revolver terrifies me

frozen agate
# weary thunder theorycrafting code and actually writing it are two completely different beasts

I most likely wouldn't actually be writing anything, as I do not know how to code lol.

It'd more or less be a content mod similar to the extra firearms mod that adds a couple of new guns, like double barrel guns, I don't think manny928 does a lot of digging into maltiezes code for it

I was going to rely at least for the revolver the Bossi system that doesn't allow you to reload the weapon untill all shots are fired, for that thinking about either a full cylinder swap, or all 6 cartridges through the loading gate.

frozen agate
weary thunder
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the visual part

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the currently chambered shot has to be visually consistent with what is displayed

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what if you have 2 spent rounds, 1 live round and three empty slots

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you have to display and track that

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have it rotate, and fire only when the next round is life

frozen agate
# weary thunder the visual part

I don't think it's that hard, have cylinderrotateanimA-F assign them per shot, I guess the hardest part would be displaying the round has been fired

weary thunder
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i can see so many ways this can go wrong

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not to mention you need a different animation for placing each round, removing empty ones

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and not only do you need to have that, it has to work too

frozen agate
# frozen agate I don't think it's that hard, have cylinderrotateanimA-F assign them per shot, I...

And then I was only going to let the reload after all 6 shots are gone.

I would probably need to make 6 different cylinder models that each have 1-6 primers struck and have that split up into 6 different rotating animations around its center.

Oh for reloading I was thinking about taking the full cylinder out for ease of animation, and there is some precedent for stuff like that happening, with the American civil war

weary thunder
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well that would be lame

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but sure i guess you can modify a bossi into a dirty revolver

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having an actual immersive revolver would be an absolute headache in my eyes

frozen agate
frozen agate
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After all it took Maltiez like 6 months to add an aiming animation

weary thunder
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cause he had to write his own system

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the other modded "guns" were just bow reskins

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and it's so obvious too

frozen agate
frozen agate
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Besides Glock and extra firearms

weary thunder
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those other mods are the reason he started modding

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they were so bad he just had to make a better one

frozen agate
weary thunder
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we went from bow reskins to actual functional guns

frozen agate
weary thunder
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c#

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i can read code but i don't understand the game's code

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so i only have a vague understanding of how it works

frozen agate
weary thunder
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there's only one commission slot

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once it's taken no more guns

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it ought to be a good one

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and a revolver seems like a good contender

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would also likely make a great template

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the current guns being muzzleloaders with the same way of reloading leaves a lot to be implemented if you want to do something different

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though detachable mags could also become a headache of their own

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if it were up to me i'd make it an ak

frozen agate
weary thunder
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a detachable cylinder is effectively a mag yes

frozen agate
weary thunder
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even the way it is it's already kinda janky

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the animation jitters and repeats

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having that reset for every shot you load into the revolver will be very noticeable

frozen agate
weary thunder
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no, the animation reset

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you want to use bossi as a base, did you see how it reloads?

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when you reload one shot it resets to idle, then restarts the animation

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causing a jitter

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for a gun like that, it's excusable

humble junco
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Yall know you can make your own animations right?

weary thunder
humble junco
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Not really

weary thunder
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code is still the same

frozen agate
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I haven't seen the actual firing/reload animations for the Bossi, I wanted to use it as a frame because to my knowledge, it's the only gun that's multi shot, and has an animation in-between shots

weary thunder
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it will still jitter

humble junco
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You can make several animations that are used in various stages of loaded

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Therefore no jitter

weary thunder
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say it

frozen agate
humble junco
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Several animations? I don't get what you are trying to say

frozen agate
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Causing jitter

weary thunder
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and that code will need fallbacks for every possible scenario

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it's much more of a headache than it looks

humble junco
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Yeah no shit it would need code, you had never mentioned that before at all so saying I missed the point is wild

frozen agate
weary thunder
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maybe read the convo before barging in

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the convo is this guy wanting to make a revolver using the bossi's existing implementation

humble junco
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Eh whatever, I don't have to explain myself to you. I did read it though

frozen agate
# weary thunder it will still jitter

If I time the jitter right it could be at the end of the hammer being pulled back so it looks more natural, a lot of BP revolvers have VERY heavy hammer pulls usually in the 5lb range

weary thunder
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no the jitter is you resetting to idle

frozen agate
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Which, wouldn't that happen after the action animation before aiming?

weary thunder
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you can't really mask that UNLESS your animation ends with the idle stance

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which would be even more awkward

frozen agate
weary thunder
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that needs code

frozen agate
weary thunder
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why would you pull back the hammer before loading?

frozen agate
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Half cock

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Well I guess you wouldn't need to do that 6 times lmao

weary thunder
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doing it the other way would both work the same way as bossi and be more natural

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but needing to cock before each shot WILL need code

frozen agate
weary thunder
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yeah single action will need code

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just realized that

frozen agate
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LMAO but double action won't?!

weary thunder
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double action is basically a non factor

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the trigger press cocks it

frozen agate
weary thunder
frozen agate
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I thought the priming was in-between firing not before both

paper arch
frozen agate
frozen agate
paper arch
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That's fucking insane

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Does bro live in the Hollywood hills of California

weary thunder
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find someone else who can do it then talk shit

frozen agate
paper arch
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No that's literal robbery lmao

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That's like doctor level pay for a block game

frozen agate
paper arch
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Give it a few months and someone will just code a cool revolver themselves

weary thunder
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furries pay more daily

frozen agate
weary thunder
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where is it

paper arch
frozen agate
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And about another 2 for people to build off of that

paper arch
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I can shop around and commission a drawing of a furry creature for like 20$ or I can find someone who will rob me and ask for 300$

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This is known

frozen agate
weary thunder
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malt doesn't even want to do it

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he just put it up to get people off his back

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but he WILL do it if someone does it

frozen agate
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He kinda hates the majority of people that use his mods lmao

paper arch
weary thunder
paper arch
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Anyway this game is steadily getting more popular and the next update will increase that popularity even more so it's just a matter of time really

weary thunder
frozen agate
# weary thunder and he's right

I don't disagree, it's a bunch of people clamouring for things he doesn't want and then actively talking shit about him when he doesn't cave to their every whim and fancy

weary thunder
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economy rules

paper arch
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I guess if you include maintainer fees that is more reasonable

frozen agate
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And currently 4 forks

paper arch
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yea

weary thunder
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anyway you figure out how you're gonna get your revolver done without code, i'm going to bed

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i would say double action is the only way

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(would still need minor code adjustments)

frozen agate
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Good night Bolotnik lmao

weary thunder
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(reminder again i do not understand the game's code)

frozen agate
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a hand to hold in darkness is better than none at all

But yes LMAO I'll most likely end up posting about it in mod development when once I can get something to shoot multiple shots, as that seems like the easiest thing in the whole process

paper arch
plucky glade
real bronze
wicked parrot
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ahem

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yeah i'm not reading all that, but

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revolver "eventually™"

humble junco
wicked parrot
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its definitely... doable, for sure

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not in a way that would look great, or be fully immersive, but it would function

spring ledge
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There's time enough to make it purdy later
Gotta make it exist first

frozen agate
# wicked parrot not in a way that would look great, or be fully immersive, but it would function

I've not worked on it hard because I'm exhausted, and I don't like the model I was currently working with so I was re doing it.

I really didn't want to have to mess with the projectile system, or making a projectile system or coding, as I have no knowledge of it.

But my plan was more or less to rip the bossy carbine from maltiezes mod, initially swap the shape file for it, swap the code word from super imposed to revolver. Change the shot count to 6, and then start messing around with the player animations in overhaul lib. The gun wouldn't be able to reload till all rounds are fired most likely (as I think that's how the Bossi handles it).

I was told if I wanted to have animations after firing the gun I'd need to code that in, but wouldn't that be doable just with animation sequencing

I was also thinking of having the animation be a full cylinder swap, and the recipe for a loaded cylinder would be fat lead bullet powder flask.

tawny quest
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could the ammo be made abit more powerful

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like maybe 20-25 damage

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as currently its on par with the firearms wheel lock pistol in damage

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which is generally made far more easily

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and the musket deals like 38 damage so is the bolt action trade off for more ammo lower ammo damage ?

spring ledge
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From what I recall, muskets fire a fairly large ball, around .50 and higher calibre

humble junco
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One I greatly disagree with

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Once this mod itself is in a more stable and usable state I plan on making a fork of it that will go a slightly different route

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But for now just change the damage, it's in a json I believe

humble junco
tawny quest
frozen agate
humble junco
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That's hardly a good balancer lol

frozen agate
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it will one shot every drifter type till like the second highest one as well

tawny quest
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the musket oneshots all drifters lmao

frozen agate
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always 1 shots wolves, sometimes 2 shots deer which is how irl guns kinda typicallys works.

frozen agate
humble junco
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That sounds about right

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Realistically most were closer to .58

frozen agate
#

thats is a 19mm projectile

humble junco
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It's also 3/4 of an inch

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Calibers are funny

tawny quest
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The bolty takes like the entire magazine to kill a single double headed drifter

humble junco
humble junco
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Lol

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Yeah no the bolt action should be a steel weapon that does a bit less than the musket, purely on principle alone

tawny quest
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Yeah

humble junco
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Which for the record is what I'm going to do

tawny quest
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even 20 damage is enough

humble junco
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But that's a few months out cus I'm lazy and wanna make sure my baseline is fully usable

tawny quest
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its like the bolt action has same power as wheel lock piztol

humble junco
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I think the musket does 38?

humble junco
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That was intentional

tawny quest
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theres copper and lead

humble junco
tawny quest
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yeah

frozen agate
# humble junco Realistically most were closer to .58

france and the UK for most of the 17th and 18th used .75 cal muskets gun caliber dropped to the mid .50s and .40 when rifliing became more common place ,rifling has been around almost as long as musketry in europe(the 1480-1520s is when its thought to of surfaced), it was never common place till the cost got reduced signifcantly in the late 1730s+ most militaries didnt start adopting rifles till the 1780s-1820s

humble junco
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Idk off rip how to change damage, but if it's by ammo type I might do some fun stuff with it

humble junco
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Since a lot of older ones didn't survive

humble junco
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Unless I'm mistaken

humble junco
tawny quest
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The bullets is what gives the guns damage

humble junco
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If I can figure it out I'll make a smokeless variant too that does more damage

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So base will be a little more than it is now and smokeless would be 25

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With less smoke obviously

frozen agate
tawny quest
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the bolty doesn't make any smoke anyway

humble junco
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Well I still want smoke, because guns still have smoke

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But I want much less

frozen agate
humble junco
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That was one of the complaints I remember, multiple shots make it impossible to aim

sweet stag
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hah imagine expanding bullets, vs armor piercing bullets... we out here making escape from story

humble junco
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That is beyond my abilities, but if someone makes it im installing it immediately

tawny quest
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really easy said then done

sweet stag
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yeah

frozen agate
tawny quest
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Combat overhaul has penetration tiers

sweet stag
tawny quest
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yes

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for 500$

frozen agate
humble junco
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Moreso he will take a commission from what I understand

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Because people really want more stuff but he doesn't want to add anything more

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Someone commission him to write fuckin documentation for his library

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That way more people can make guns

frozen agate
humble junco
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Uhh

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Clarify?

sweet stag
spring ledge
tawny quest
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from what i know

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a mod already added those

humble junco
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Could just make that throwable

tawny quest
humble junco
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That adds modern grenades

sweet stag
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his mods are closed source?

tawny quest
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it has types of grenades

humble junco
sweet stag
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yeah

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like

humble junco
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Not that I'm aware of

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I don't think you can edit them, but you can view the source code

sweet stag
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you need to pay to find out how his mods work?

humble junco
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No

sweet stag
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ohh

humble junco
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He just doesn't write documentation

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I don't blame him tbf

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But it means most people find it harder to approach his library to use it

sweet stag
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like writing what each component in the code does?

humble junco
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Moreso how to make use of the tools provided by the library

sweet stag
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huh

tawny quest
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mind you maltiez said he offered the dude a fixed up model for this btw

humble junco
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Basic instructions on how to use them that is

spring ledge
#

The explosive mods there are don't really do it for me
Just a bunch random stuff, perfect for the game I s'pose but I mean more historical bombs/incendiary devices you'd throw at some poor sap

humble junco
tawny quest
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no

humble junco
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Just throw it instead of placing it

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Followed by just balls of iron filled with powder

spring ledge
humble junco
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?

spring ledge
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Early frag grenade

Or a useful scrap bomb

tawny quest
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those exist as mods

tawny quest
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ovh lib is not meant as library for other modders to use, it is just a part of CO separated from it
There was a library with docs long ago, nobody used it, so no reason to have proper library now. They can figure it out if they want.

humble junco
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he could have just kept it in his mod files if he didnt want others using it

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so... yes it should have documentation

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im not upset it doesnt, it doesnt bother me

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but it should

rugged gulch
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m2 browning when

tawny quest
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its simply seperated from co to not brick older mods

humble junco
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its always been part of CO

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and if it wasnt then its definitely a library

tawny quest
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It wasn't always apart

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atleast before CO

humble junco
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dont misunderstand, im not upset with maltiez for not writing documentation, its fine, but if its a seperate mod people need its a library, and if its open as it is its going to be used by others. someone at some point should write documentation, and maltiez would be the best person for it

tawny quest
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but like maltiez said he had library with docs which no one used

humble junco
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its older than my time on vintage story so i wouldnt know about it

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but also not really relevant to my point

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i was never upset with maltiez for not doing it, i was making a joke about commisioning him to do it

tawny quest
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well i played vintage story since the times when we still used server sided Model changing mods for races

humble junco
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kemono?

tawny quest
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nah

humble junco
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i know, was a joke, just like that mod

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-# a shame cus i wanted to use it

tawny quest
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these mods changed the player model for everyone

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you also couldn't choose

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Kemono was the right step forward

humble junco
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it was, but it wasnt a good solution

tawny quest
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but it was really janky

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it still is

humble junco
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maltiez (once again) revolutionized that

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bro singlehandedly rewrites the mod game i swear

tawny quest
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I started playing since the addition of food spoilage

humble junco
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i only started in like... summer this year maybe? i dont remember

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wasnt too long ago

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was before player model lib came out tho

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i know that

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or at the very least, before it was popularly used

tawny quest
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i believe i started playing since 1.14

frozen agate
# tawny quest wdym ?

He used to have a statement that went along the lines of 'if you document overhaul lib libraries or one of my other libraries I'll potentially consider that as a form of payment for a comission' but I think he changed it recently

tawny quest
#

thats weird

frozen agate
mild shuttle
#

So, if you want to bullet to go from 16 to 20, (which wouldn’t even do a whole lot anyway?)
Polar bears have 66hp, so you go from 5 shot-ing a polar bear (or 4 shot and 1 stab from pretty much any weapon in the game), to 4 shots.

#

Your 5 round weapon needs 1 less round to kill one of if not the strongest non boss animal in vanilla VS.

#

Idk about anyone else…but I find it rewarding to land all 5 shots on a polar bear…the reward is killing it faster than any weapon on its own…only slower than stacking…

wicked parrot
#

if people want their overpowered guns they are by all means allowed to config the damage. i'll even add configs in the next update

#

default settings will remain geared towards game balance rather than perfect realism, however

#

and, should the person bringing up "it only does the damage of a wheellock pistol" be reading this... yes, actually, black powder and ball firearms were often more damaging than modern guns and ammunition. its just that modern pierces better

frozen agate
#

Black powder munitions crushed and tore, they were slow and lumbering, we never got projectiles faster than 630m/s from the use of black powder weapons and the ONLY people to change that were the British by using specially compressed and extruded black powder pellets till cordite was able to be synthesized on any meaningful quantity until 1889.

Most black powder weapons including bolt action rifles of the day, such as the GewherM1871 (11.5 mm wide projectile) typically used .40 and above sized projectile. The Portuguese kropatsech was an 11mm wide round, the Japanese murata rifle used an 11mm round as well, all of them flew at under 450m/s the British Martini Henri had a muzzle velocity about 440m/s

Modern munitions typically have a muzzle velocity around 750 m/s to 1500 m/s in cases like 5.45 nato, or 6.8x51 furry which can be between 900-1500 depending on the load shot through it

tawny quest
weary thunder
#

but really, the reason is he wanted a modern gun to be "balanced"

#

when that kinda removes the point

#

guns themselves are already fundamentally overpowered, so just keep playing into that

#

not a competitive game

#

i doubled the damage in my json

tawny quest
#

i wouldn't be suprised if his bolt action does nothing to end game armor ie steel plate

mild shuttle
#

Yea, getting hit by a lead shot might not puncture into your body, but depending on the design, your sure as hell got broken ribs or a skull that’s split in half.

weary thunder
#

co isn't balanced for pvp

frozen agate
weary thunder
#

it was like 6 damage

frozen agate
tawny quest
weary thunder
#

no, co as a whole

tawny quest
#

from what i saw co isn't meant for pvp

#

as its not made with pvp in mind

weary thunder
#

it has pvp functionality, not pvp balance

#

pvp hit detection for example is location based, not rng

humble junco
#

The entire game isn't made with pvp in mind, the devs actively changed the sword model to the ugly falx because "you aren't killing people" or something like that

#

CO makes it possible tho

#

On that note, when I make my fork i may make an armor piercing ammo for that purpose

weary thunder
#

how are you gonna do that

#

you would very likely have to modify co at the core to be able to do that

wicked parrot
#

damage tier is stored in the gun, not the ammo

weary thunder
#

nah you can give bullets additional tier

#

it's just that there is no such thing as armor penetration

#

the "armor piercing" on maces is just additional tiers against players

#

not actual armor penetration

humble junco
#

Yeah I'm not gonna make real armor penetration, especially since I do not care about pvp in the slightest

#

Just give the AP ammo higher damage tier against players

#

If I can figure it out

lofty parrot
#

About libraries and docs:

  • first of all, there is a statement about docs for config lib as a way to pay for commission of a firearm, it was always about config lib, never about overhaul lib. Also it is not about in-code docs, it is about API docs.
  • then, overhaul lib is a library indeed, it is a library mod for my projects based on it, though it does not mean it has to be documented in a way for others to understand. Library does not mean that it is meant to be used by everyone, it just means that it is a collection of code and assets used by other mods. For me I dont need to doc my code, cause it is written in a highly readable way (for me at least), or at least I try to do it this way.
  • There was FSM lib and Animation Manager lib, they were documented and meant to be used by others. A lot of effort and time was put into docs and proper API, but it all was for nothing, I failed at this, though it was a learning experience. Later I made Config lib and with a lot of friction it made its way into modding scene. And then I made PML that practically exploded, compared to config lib.
  • In contrast: there is zero effort put into ovh lib to make usable by others, it is made in way to be the easiest used by me. May be if I see enough demand for animations, player controls and other aspects of the lib, I will make proper libraries for this. Until recently, there were no signs of ppl that can utilize such functionality to level of mods I made with it.
lofty parrot
weary thunder
#

obviously, but say if someone wants musket to do full damage through armor, can't directly do that

#

(also doesn't attack tier still cap at 9 even with additive tiers?)

lofty parrot
#

At 12 now

#

You can extend it with a json patch though

lofty parrot
#

Sorry for intrusion though, I will probably leave this thread after this discussion for you to have a space to talk free of me.

#

Btw, I do considering implementing some single shot and magazine black powder rifles that use metallic cartridges for Rubix next playthrough, but not sure I will have time for this.

weary thunder
#

rubix?

lofty parrot
#

#859992153312723024 message

weary thunder
#

also a magazine gun would make a fantastic template for future guns

#

detachable ones would be extra work from there, but the ak would be much closer..

lofty parrot
#

Repeating crossbow is a magazine bolt action rifle, btw

weary thunder
#

huh what the hell why didn't i think of that

#

@frozen agate

#

lmao

#

you can use the repeater as a base

lofty parrot
#

it does not have ads though

#

but you can figure something out

frozen agate
#

But I'm certain I could copy the animation, or reset it using overhaul lib dev mode

weary thunder
#

why not do it quake style first

#

then proper style later

#

would also give it some "uniqueness"

frozen agate
# weary thunder why not do it quake style first

That was original goal as well, I'll actually be able to work on trying for a gun today as well as I have today off and I don't feel tired, but I did almost cut the pad of my middle finger off yesterday lol

weary thunder
#

well you didn't

#

so get to it

#

i'm going to bed

frozen agate
#

LMAO I just woke up I need coffee

frozen agate
weary thunder
#

that action animation looks like firearms when the animations were stop motion

#

the cylinder drop animation looks good, but should be faster

frozen agate
weary thunder
#

just the whole thing

#

it's floaty this slow

frozen agate
frozen agate
real bronze
tawny quest
#

flintlock revolvers existed but as prototypes

real bronze
# tawny quest True revolvers were always caplocks

Back then, yes, but even in the 1850s, there where cartridge based revolvers in the form of the pinfire revolvers

: https://en.wikipedia.org/wiki/Lefaucheux_M1858

The Lefaucheux M1858 was a French military revolver developed for the navy, chambered for the 12 mm pinfire cartridge, and based on a design by Casimir Lefaucheux and his son, Eugene (also a gun designer). The 1854 model was the first metallic-cartridge revolver adopted by a national government; the 1858 was the first variant fielded. It was fir...

real bronze
tawny quest
#

personally don't expect any of his guns to be powerful

real bronze
tawny quest
#

the revolver will probably be weaker then a vanilla bow

real bronze
tawny quest
#

no

#

but this is purely due to the bolt action having same damage as the wheel lock pistol

weary thunder
#

vanilla bows already do fucking nothing

#

do you want it to compete with rocks?

real bronze
#

More than capable enough to put down a boar if you know where to place the shot.

weary thunder
real bronze
#

I think glockmaker needs to tweek it for the folks in the back.

weary thunder
#

with default values, i would not use that boltie at all

#

with doubled damage, it feels alright

#

it's just that guns are guns

#

this is more like a post cod gaming perception of a gun

real bronze
weary thunder
#

in an immersive sandbox game you ought to actually feel a gun's strength

weary thunder
#

but it's no longer a peashooter

#

bossi and the pistol ARE peashooters, a proper modern gun isn't to compare to those

real bronze
weary thunder
#

i want to have blackpowder and smokeless rounds

#

because a downside of this gun currently IS that followup shots are basically blind

#

adding smokeless rounds as an option (though not sure how you would make smokeless powder) would be a great dynamic

real bronze
plucky glade
#

mercury fulminate for percussion caps

wicked parrot
#

as i've said, feel free to modify the gun's damage as you like, but my default settings will remain mostly in favor of game balance

weary thunder
#

game balance was thrown out the window when guns were implemented

real bronze
real bronze
weary thunder
#

unless you want it to be a separate entity from firearms

weary thunder
#

easy to edit

real bronze
wicked parrot
frozen agate
frozen agate
real bronze
real bronze
real bronze
# frozen agate It's like a mixture between the reichs revolver and a 46 walker

Though I have a question. Is it possible to do a simple caplock revolver reload like this?

: https://youtube.com/shorts/ki9IP7QaAPE?si=NCP1sPFJ2q6gff2k

FAI

#shorts #roblox #gravedigger

other info:
discord username Fai hastag 1744 (DM for Doom mapping work or music)
email: [email protected] (do not disturb except more serious contact)

▶ Play video
frozen agate
real bronze
frozen agate
frozen agate
# real bronze Glad to be of help then.

I've read American civil war stories of people doing full cylinder swaps with their colts or whatever revolver they had access to, and they'd carry around a pouch with like 5-10 cylinders all loaded with cap and ball covered in fat , nipples capped

#

That was where that reload idea came from lol

real bronze
frozen agate
# real bronze Hey, at least this can be used for a civil war era rp.

Yeah true I guess lol, it's almost 20 years from one of the design influences lol.

It's so weird to think about the guns that were available in the civil war lol, like if I remember right the British were designing the Martini Henri during the American civil war LMAO, the Snider Enfield was adopted during the American civil war, and the Springfield 1861 is almost an exact copy of it lmao

#

The rolling block was also in development during the American civil war lol

real bronze
frozen agate
real bronze
frozen agate
real bronze
# frozen agate If I do implement it it would be the same one for pushing down rifle bullets int...

Don't add fat or fat linen, makes it quite hard for others to reload the gun in question, but caps, lead bullet, and powder will do nicely, and do make a tight fit to make it waterproof enough.

Also, if your wondering about rifle ammo reloading kit, I present to you my mobile .303 british reloading kit that I have in my house:

This one is both pistol and rifle reloader kit.

https://youtu.be/wDZHx7zpYxE?si=ozm6aKIjam2SZ-1a

The Lee Loader is how many people got started in handloading. For what is a pretty rudimentary process, this reloading kit is very capable of producing accurate and dependable ammunition, and is completely safe as OL's Tyler Freel shows here.

Learn more and to get your own Lee Loader: https://www.outdoorlife.com/story/guns/easiest-ammo-reloadin...

▶ Play video
#

I only have the rifle reloader, not the pistol one.

frozen agate
#

Like the other guy had for his BP revolver

real bronze
# frozen agate Like the other guy had for his BP revolver

Well then, the mobile one isn't accurate, and slow to use, maybe a mechanic in which the kit makes it a bit less useful, but workable and ready for immediate use, but the reloading bench is both accurate and fast to use, but is only in one place or the other, a settlement based reloading bench.

mild shuttle
#

O my…pre loaded cylinders in VS, for speed loading…refilled back at base at a specialty table?

I love it

devout panther
#

I know it’s a bit rude to ask when an update is going to come out but will any of the guns be added within this year?

tawny quest
#

maybe

wicked parrot
#

mod development is a little on the backburner right now, but should i get the motivation and time to work on it again pump action shotgun shouldn't take long

frozen agate
wicked parrot
#

that is some wild drift man lmao

frozen agate
weary thunder
#

that's not sway

#

that's just the aiming type

grave matrix
#

i want to know if there are any plans for a lever action rifle or single shots any time later i do know that this would be much later but i do want there to be some things for something like a cowboy rp

weary thunder
#

there was a guy who made a lever rifle model but we haven't seen any gameplay

weary thunder
#

nah

plucky epoch
#

I thought so

open bluff
#

of so let me know when we can talk

weary thunder
#

he's making a revolver (which will likely soon be obsolete..), glockmaker dev is op

real bronze
frozen agate
wicked parrot
#

i am usually around to answer questions or discuss things, what did you want to talk about?

grave matrix
#

something that could be cool would be a Pieper carbine

humble junco
wicked parrot
#

i never said revolving rifle, just revolver. but the code will be the same and i can add it if there is a desire for it

humble junco
#

the main firearm mod, not this mod

#

maltiez is making it right now

weary thunder
#

it will be separate

humble junco
weary thunder
#

well the plan was to make it a separate addon

humble junco
#

Well either way it's being made already

rugged gulch
# frozen agate

Would it be able to hold different ammo types in a single magazine?

#

I'm surprised no one yet implemented magazines and gun attachments, while I did it in one day almost 4 years ago

#

I also did magazine rendering, with rounds rendering inside

#

Also shell ejection on every round shot

#

I implemented all of this but gave up when couldn't make guns fire bullets as actual entities and couldn't implement burst and full auto. Also animations

frozen agate
# rugged gulch Would it be able to hold different ammo types in a single magazine?

Honestly probably not, that is something that I would want to do, but it also sounds like something that would require knowledge of coding, and I don't have any lol, me and someone else were struggling to implement a different bolt action rifle based on what is in Glock maker and it works kinda lmao, reload animations need to be remade so when animation ends it reverses, instead of plays the animation enfull on a loop once more, and we were having issues with the gun hooking into config lib, and I couldn't figure out why it wasn't doing that

frozen agate
rugged gulch
frozen agate
rugged gulch
frozen agate
# rugged gulch I made first tabletop games version 3 years ago

That's fair, I just gotta keep chugging along with it lol. I know for the other rifle I was working on I could ask Maltiez why it's not working and get it to change the aim type almost immediately but I don't wanna annoy him and have him be like 'did you read the documentation' when I did and I understood it like a 4 year old LMAO

rugged gulch
#

So I did it after tabletop games

frozen agate
rugged gulch
#

But I coded it very fast, yes

frozen agate
# rugged gulch

These are actually really cool, how come you never finished em? Especially now that we have guns as mods that do render the bullets as entities, you just won't see em they travel too fast

frozen agate
frozen agate
#

I am going to rework that rifle model to be more in line with the revolver as well

frozen agate
rugged gulch
frozen agate
#

I don't remember what it's called but I know of it

rugged gulch
#

It added guns that were based on bow class

frozen agate
#

I originally started playing VS about 2 months before Maltiez added his fire arms mod, and then stopped for about a year right before he implemented aiming

weary thunder
#

and they were just reskinned bows

frozen agate
rugged gulch
rugged gulch
#

At that time I used attributes everywhere already

weary thunder
#

are you an alien

rugged gulch
#

His lib didn't support my attributes system

rugged gulch
frozen agate
weary thunder
#

find out next time

frozen agate
#

On dragon ball Z

weary thunder
#

on Bog Bouillon

frozen agate
rugged gulch
frozen agate
weary thunder
rugged gulch
#

I wrote 99% of the code for it

weary thunder
#

(it's pear brandy)

frozen agate
#

Is so good

frozen agate
weary thunder
#

here's the place

#

five boilers

rugged gulch
#

I believe it should be much easier to implement gun attachments with my library now

weary thunder
#

yearly production of like 50l every harvest

rugged gulch
#

Especially gun skins

frozen agate
# weary thunder (it's pear brandy)

I cook for a living, and on one of the deserts I'm make now there's a caramel apple like 'sauce' that has pear brandy in it, it's very good

weary thunder
#

i have never had brandy and only recently tried cider

#

shit's incredible

frozen agate
rugged gulch
#

I never drunk alcohol in my life

frozen agate
#

(I kid)

weary thunder
#

i have never BEEN drunk

rugged gulch
frozen agate
weary thunder
#

no tea..

rugged gulch
#

I'm from Ukraine

#

and i'm atheist

#

I don't drink caffeine either

frozen agate
#

I was joking lol about the Mormon thing lol

frozen agate
weary thunder
#

BUT TEA!

frozen agate
rugged gulch
#

all caffeine I get is from unforgiving dark chocolate

weary thunder
#

you can't call yourself a slav

#

you gotta have tea

rugged gulch
frozen agate
#

Tea is kinda mid

rugged gulch
#

Literally none

frozen agate
rugged gulch
frozen agate
#

That's common with caffeine

weary thunder
#

if it has no effect on you that means you have a tolerance

frozen agate
#

/it'll calm you

frozen agate
weary thunder
#

my tolerance is obtained from two decades of daily tea

#

2-3 times a day

frozen agate
#

I drink 20 oz of coffee a day and have since I was 14 am 25

#

Oh shit

#

Like 900ml

rugged gulch
#

in my entire life

weary thunder
#

you really are an alien

#

i was kidding around but now i'm suspicious

rugged gulch
#

I tried the strongest ones

#

For the bitter taste

frozen agate
weary thunder
#

well being immune to caffeine is good

rugged gulch
weary thunder
#

you're safer from the feds

frozen agate
weary thunder
#

yes

frozen agate
# weary thunder yes

I would've figured you meant like the federal police of your nation that threw me for a second lol

rugged gulch
#

We have SBU

#

they are really scary

frozen agate
# rugged gulch We have SBU

Rn the perception of the federal police in America is that they are scary, but I think most people my age kinda view them as 'oh what are you going to do Mr.Fed disappear me to a black site/ deport me?? get the fuck out here looser' in like a fed up with their shit way? It's hard to explain lmao

frozen agate
wicked parrot
#

just gonna put this out here, small update coming in the next few days or so

fixed a bug regarding picking up full cased bullets when you miss, fixed a crash when you spam inputs, and (maybe if i can get the item to load in properly) ceramic mold for bullet casings

wicked parrot
#

code should roughly remain the same in function, but is also starting to be adapted to fit shotguns as well as different loading and actions. if any issues arise of it in the new version let me know

frozen agate
wicked parrot
#

if you drop them here i can look at it, revolver is probably going to be a later addition though, still thinking over how i'm going to make it work

frozen agate
wicked parrot
#

i see

#

i'll take a look

frozen agate
wicked parrot
#

i already have an idea for how it will function though, mainly to make it more applicable to other firearms

frozen agate
#

Animations are broken because I had them set to end instead of go back to origin on end

#

But it's also mainly your animation stuff LMAO

wicked parrot
#

new version is out and ready

also added some reload/cycle sounds, they aren't the best, but they work

spring ledge
#

Plenty of time later to make it purdy
Y'alls work is massively appreciated

violet canyon
#

Glad to see more fun things!!!

plucky epoch
#

Today I thought "I am going to add the animations to my mod" to be hit out of the blue with: item class blah blah has been blah blah blah blah, will ignore... 🙂 Pardon?

wicked parrot
#

did you register the item class?

plucky epoch
#

Yes

#

And it was working before

wicked parrot
#

hmm, strange

#

i remember getting that error and that was the issue

plucky epoch
#

Three item classes now count as unregistered

wicked parrot
#

have you changed anything?

plucky epoch
#

I just added three JSON patches for the seraph animation

#

Anyways, I have to clock in now.

agile hatch
#

Did you register the firearm

spring ledge
elfin panther
agile hatch
elfin panther
#

Hey gorg, you should consider the trapdoor rifles

wicked parrot
#

might be interesting, i could potentially work on it and set it in with the lever action in the bronze age as a slower but more damaging option

devout panther
#

yes

devout panther
devout panther
#

its a shotgun set made during the great depression and it so beautiful

plucky epoch
#

Shotgun slam fire when??

spring ledge
#

If shotguns are done up I just hope they'll actually be deadly and not expensive confetti cannons

wicked parrot
#

gotta collect all the colors of dye just to make the confetti for the shells

spring ledge
#

Scott player model when

plucky epoch
#

I have a .36 I put simple sights, hits accurately across with ease on open field, and slugs are the bane of anything in view. Shotguns are beasts, hope they were credited enough.

wicked parrot
#

current plan for shotgun damage is
pellet shells: 4 x 10
slug shells: 32

all shotguns likely will have just a 1x multiplier, main difference being rate of fire

spring ledge
#

Thoughts on spread?

wicked parrot
#

probably similar to the blunderbuss/carbine depending on ammo used

#

shotguns are (usually) smoothbore, so it's a good enough baseline

#

pellet shells for higher base damage, and slugs for higher attack tier and range is the idea

spring ledge
#

Very nice~

elfin panther
#

Shorter the barrel wider the spread, like irl

#

A sawn off DB would have more spread than a full length

elfin panther
#

Unless you plan to only use slugs for it

wicked parrot
#

there are a handful that are rifled

#

probably not in glockmaker, but they do exist

elfin panther
#

Yeah

#

I might try and model a gun or smth

#

Bit bored atm

plucky epoch
upper moss
#

Jonas Glock (its a switch)

#

I have been WAITING for someone with more braincells than I, to make something like this

#

I want to murder bowtorns with purpose and spite

wicked parrot
#

i do have plans for a gun made from jonas parts and fueled by temporal gears, actually

upper moss
#

I tried making a victorian era gun pack for minecraft once

#

it hit me like a high velocity brick wall that I do not understand code, even for mods, at all

wicked parrot
#

it really be like that sometimes

#

sometimes with code you just gotta pretend you know what you're doing until you actually do

upper moss
#

I ended up making a Kar 88 and a revolver I forget

#

probably an 1851 colt cus I was having an obsession at the time

#

I think that corrupted file was the only picture I had of the full thing

#

FOUND THEM

#

wasnt perfect, I did this in like jan 2023 or something and it was my first blockbench model

#

but yeah the current rifle looks amazing

#

I cant wait for the other stuff to start coming outt

#

I was impressed by the actual bolt action functionality

real bronze
upper moss
real bronze
upper moss
#

spoon on the bolt instead of ball

#

which is why its so flat

#

I animated the firing pin and trigger reset too if you pay attention to the cycle

#

was quite proud of that at the time

plucky epoch
#

Pistol Lorenzonis

tawny quest
plucky epoch
devout panther
#

anyone wanna vc?

agile hatch
#

Can u make a Glock switch

plucky epoch
#

While I couldn't find it, I added 20 new tuning cylinders to my mod 🙂

wicked parrot
#

development is unfortunately stalled until next year, my computer is in for repairs

umbral pumice
#

will there be lever-action rifles in this mod?

#

whenever your computer is repaired

elfin panther
wicked parrot
# umbral pumice will there be lever-action rifles in this mod?

the current plan is to slot them into the bronze age

though with the rifle drill being an iron age item, they will either be smoothbore or i'll have to find another workaround. so either not "rifles", but functionally similar, or yeah i remap the tools

#

the idea is to get them out at the same time as the steel age pump action shotgun to round out the stages of progression while i work on the guns that require different code

lapis pier
spring ledge
#

Would it be possible to implement a way to engrave the rifling manually?

wicked parrot
#

theoretically, absolutely

but i would need to figure out some in-world crafting code to make it work

#

its not high on the priority list, but it would be pretty cool

wicked parrot
frozen agate
upper moss
#

rifling appears in german texts in the 15th century by individuals Gaspard Kollner and Augustus Kotter

#

obviously a lever action isnt a 15th century gun

#

but

#

in terms of pre-iron rifling

real bronze
lapis pier
#

maybe im missing the point here....

wicked parrot
wicked parrot
elfin panther
#

Manually doing it in the world would be a later dev thing I’d assume

wicked parrot
#

that is how it already works

#

arquebus barrel + animal fat + rifling drill = rifle barrel

craggy wolf
#

ah, glockmaker, home of the world's most perfect vintagestory mod thumbnail

seriously I ADORE this mod's thumbnail, its like, s tier reaction image

wicked parrot
#

i'm glad my thumbnail is so greatly appreciated lmao

rotund relic
#

Any update on this? I'd love to help test and improve the mod, I really like it but it's obviously suffering a bit from issues like controls.

wicked parrot
#

well, as for controls, i am definitely NOT going to be poking around in the revolver arquebus mod's code to steal some of the inputs (i actually am)

upper moss
#

I tried using the rifle against a bear and I will say, do not reccomend trying to panic load

#

I fumbled that thing more than a horror movie character

rotund relic
#

If you need any ideas, I think having button combinations would be a safe way to implement many of the needed controls.

burnt hemlock
# frozen agate Could also have the benefit of rifling be a flat 20% increase to damage

Wouldn't really make much sense other than having it to be better accuracy, unless you'd want to cram some eldritch temporal gears into the frame to magically increase damage versus Cursed ones like Drifter enemy types.

Why not instead use different kinds bullets to increase the damage output? The Bow and Arrow already uses different arrowheads for specific uses like the bodkin arrow. Not in the game but you get my meaning

frozen agate
# burnt hemlock Wouldn't really make much sense other than having it to be better accuracy, unle...

It does make sense, because, if you look at reports of gun shot wounds from when rifling started to make it's way into military weapon procurement doctors and surgeons hated the new rifles because they would cause significantly more damage from ripping and spinning through the body, then just blunt force puncturing it.

An example, during the napleonic wars, rifled muskets were given out to marksmen and small squares, whenever they'd get 'captured' they'd usually just immediately get executed because both sides thought the use of rifles and the damage they did were ghastly, and the fact that specifically being able to target individuals from longer ranges was also seen as like 'unhonorable'

Like a good example is if you shoot a water melon with an unrifled gun you just get a hole, but if you shoot a watermelon with a rifled gun half the water melon goes out of the hole with it

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The rifles, also maintained their muzzle velocity for much longer, so if you had 2 guns and were shooting at a target like 100m away the muzzle energy of the musket would pretty much entirely dissipate, it would still be lethal, but that shot would get lodged into your body probably stopping an inch or 2 into muscle , a rifled shot would still have the energy to spin and tear and rip right through you

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Don't believe me go look at doctors records from about the 1830s-1850s

burnt hemlock
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No no it's alright, I Believe you, sorry. I guess didn't really consider all the facts about the physics of what a bullet does when it's spinning, that does make more sense now that I think about it.

frozen agate
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I do also know it's the Minnie ball that helped to facilitate that damage, but a lot of the ammunition used was still round ball for rifles muskets/muzzle loaders, and even for some breach loaders well into the 1870s

frozen agate
burnt hemlock
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I do still think different bullet types would be a nice addition though, like Hollow point.

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Or Nitro Express for Bears

rotund relic
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Well in this case, you're packing the powder into a bullet which would increase pressures.

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The combination of better pressure, better accuracy, rifling (which then has increased speed and reduced drag, more than likely)

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That's justification enough for a damage increase, imo.

plucky epoch
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Fourty shots worth

tawny quest
jagged ore
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well. the mod does function

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but it definitely is a bit clunky

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i found that after the default "place gun on shoulder" animation it no longer becomes possible to interact with the gun until using LMB to work the bolt

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this led to me repeatedly ejecting the first round of every loaded magazine before i could properly fire

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the concept and modelling is nice but in terms of controls it feels like im just mashing buttons until something happens

wicked parrot
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i'll look into it, that shouldn't be the case and i thought i fixed it

wicked parrot
jagged ore
wicked parrot
jagged ore
dark cedar
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It could also be your mod mix, because i have been able to get it fully working after i reinstalled it (I had an older version that was still working)

jagged ore
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not sure what causes the odd animation bugging

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in general its just kind of weird and inconsistent

wicked parrot
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what's your mod list?

jagged ore
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uhh i can get it if you really need it but I'm running combat overhaul

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alongside firearms ofc and extra firearms

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i got player model lib and lupines race

wicked parrot
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icic

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can definitely see that the aiming animations aren't lining up, but i don't think that would cause control issues

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one thing i will say is try taking the controls a bit slower. as the dev and knowing exactly how the thing is supposed to function might give me some bias on thinking the controls are simple, so let me see if i can explain it better

tap CTRL/SPRINT to open the gun

hold RMB to load the gun until you cannot load anymore

tap LMB to cycle the bolt back

tap LMB again to cycle the bolt forwards to chamber a round

hold RMB to aim the gun once chambered; tap LMB to fire the gun

repeat 3 - 5 until magazine is empty
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it may come from trying to aim while the bolt is pulled back

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that's my best theory based on the video you sent, though i can't really test it as of right now

jagged ore
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I'll give it another shot soon

grizzled agate
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also something i gotta say about how you cycle the bolt after reloading the rifle needing to be done twice if its not a technical difficulty with coding it it really wouldn't work like that and only bolt action rifle i know that works that way is the lebel which is REALLY weird in almost every way you could think of, including the feeding system which a riser (like lever actions) and you needing to cycle the bolt twice (you don't do it fully the second time) with the lebel after reloading comes from you needing to place the riser ready to feed so you can shoot after cycling

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for a regular mag fed bolt action rifle to need to cycle twice would need a very weird action but i do see ways why it would, which are kinda nonsensical but really not that much

wicked parrot
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i am well aware that is how it works logically, it's just that the framework is in place to support all the types of manual cycling firearms, such as pump action or lever action, in the same script. a solution is on the to-do list, but actual bugs and content are probably going to take priority

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(i tried in the last update to add a bool for it, and it didn't work at the time of release but it also didn't break anything)

grizzled agate
# wicked parrot

well i didn't see that message and it answers my question, and i definitely thought that'd be the answer

grizzled agate
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i'm not gonna type a whole gun mechanism explanation on my phone tho so if anyone wants an explanation i ain't doing it now

sonic hornet
wicked parrot
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animations are really only gonna effect the alignment of the gun visually, not actually impede its functionality

sonic hornet
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idk aiming is off

wicked parrot
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rather counterintuitively, it actually still fires at the center of the camera regardless

sonic hornet
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players don't know where they are aiming

jagged ore
elfin panther
wicked parrot
wicked parrot
jagged ore
wicked parrot
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until then, i will be pressing on with the next update to the mod

will try and fix any bug i can replicate as well

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for the record, i test the mod with only it's most basic requirements (firearms and overhaul lib)

wicked parrot
lapis pier
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okay ones a shotgun

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is the other a smaller gauge shotgun?

jagged ore
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looks like a bolt action rifle

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it could also be a bolt action shotgun

lapis pier
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I recently learned of the mosin shotung

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shotgun

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so I was questioning my sanity lol

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its a 32 gauge shotung tho

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so like

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its not that big

jagged ore
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i mean theres also the toz something

lapis pier
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theres 2

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Toz 34 which is usually chambered in 12

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and the Toz 106, which is a repeating shotung with 20 gauge

wicked parrot
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bolt action rifle

lapis pier
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alr

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I didnt have the time or focus to play with this mod yet

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so I sadly do not quite know whats in it

wicked parrot
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currently only the bolt action

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working on the next major update at the moment, which will have the pump action shotgun for the steel age, and some smoothbore lever actions for the bronze age

lapis pier
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hell yeah

elfin panther
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If it was bolt the foregrip would be connected to the receiver

lapis pier
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we were talking about the thingy on the right

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theres is bolt action shotguns that look effectively like a rifle

elfin panther
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Most often than not the barrel will be larger unless it’s in like a higher gauge

lapis pier
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it isn't

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because Gorg said so x3

elfin panther
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Yes I know I’m just saying in general

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You can tell if a bolt action is a shotgun or rifle by the barrel diameter/size

jagged ore
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well

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its one factor

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but most importantly, most shotguns are smoothbore

lapis pier
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32 gauge isn't that easy to spot

elfin panther
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if im not wrong, 32 is a pretty niche round

lapis pier
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the russians

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the mosin shotgun

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which is a bolt action shotgun

elfin panther
snow dirge
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.577 revolver when? I want my characters wrist to turn to mush

mild shuttle
grizzled agate
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mostly bc of the polymer

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and yes a glock without polymer isn't a glock anymore

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thats the WHOLE point of the gun

elfin panther
jagged ore
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i would love to have a revolver honestly

elfin panther
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Brownings blackpowder rifle thing…

hollow kiln
elfin panther
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New weapawn in glockmaker ™

wicked parrot
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now this guy might just be onto something

wicked parrot
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little thing to look forward too maybe, you can now see the items when dropped on the ground

revolutionary i know

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ground storage potentially if i decide it isn't too much work for the next update

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yeah i can definitely do ground storage

lapis pier
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you could also add an ammo case

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looks cool

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or smth

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idk

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but ground storage is always great :3

wicked parrot
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not an ammo case, but pretty good

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shotgun shells could definitely get a box though

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mm, well, maybe

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it seems to place the shapes by total quantity and not by an actual designation

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so either it'd need to place a number of shells not equal to the amount actually present, or just stacked like the bullets are

grizzled agate
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mechenically glocks aren't that different from other pistol its just min maxxed to hell and beyond

real bronze
real bronze
grizzled agate
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simple blowback still definitly isn't as simple as a single action revolver

real bronze
grizzled agate
real bronze