#Kc Feedback Forum
1 messages · Page 12 of 1
meow
Let me type this real quick.
Current input from the conversation.
Yall want GWOT
Limited cas availability (weather that be you dont have any reaper full stop or its incredibly limited)
Armoured vics (abrams and bradleys)
US Rangers vs insurgents
(this is just bullet points roughly i wouldve taken notes had i not been eating dinner)
no matter what perspective you're on, and even if stuff does get read, there has never any change that I've witnessed
ill writeyou a bullet point presentation (since its my idea) hold on
Actual enforcement of CAS SOPs
now that we've said all this, they know exactly what not to do for the next campaign
Real talk anything yall give me stuff I can always as.
More SOP enforcement too I suppose 
well
GWOT or 1989 Cold War
I prefer the 2nd option on reaper
Armor is very nice
We could also just do Marines with the SRAW and Dragon III
Oh i bring up the things yall say.
hell, we could even do something in Kosovo
that would unlock my favourite thing that would probably never happen
Also Imperial Guard vs Chaos 
I 100% believe you do
doesnt mean cs will do anything
Halo campaign anybody
yes please
would be too much fun
meow meow
We've been having fun with boats lately
for example the binoculars and the slight change in medical someone mentioned (these are justrecent examples) but i brought it up although nither had the outcome people wanted the reasoning was not just a no. For example the binoculars for various reasons dont work with the arsenal (we tried a lot) the medical one was by making it more complex it moves away from the current medical which although simple fits Lib as a whole (although there are some things that the old system had ie the blood pressure thing- this gets brought up constantly to me) some things are dooable with it some arent.
rioz hasnt 💀
Guh how to fix lib
- go GWOT or not neer peer like against modern ISIS again
- removed FW CAS and limited RW to like LOS stuff or expensive apache or smth
- faction accurate vehicles, so no rangers with ABRAMS and BRADS
- ISIS dont have T-90Ms and shi, like older pattons and t-55s that we can kill with MAAWS, JAVs AT-4s etc
- Limited manpads, no SAMs cuz no SEAD
- idk what else
We have been walking recently (at least last op i did) I missed this weekends one as I was unwell 🙁
the medical only changed bc they literally had to switch tho
Rioz needs to lock in
(also let's not pretend GWOT has only been your idea botan)
that to (i was relating to a specific suggestion
I've always advocated for either 1989 or 2003 again
Real just stop getting armad
or 2001 in Kosovo
or crazy state of the server chat
yeah
trust
CS go like uhhh yeah so this is the state of the server idk
Once this campaign finishes (or near the end) I will bring this up. I do support the GWOT Idea fully as I love that era.
one could say the vision
see like this message is the only sort of acknowledgment of anything the community has been saying, and these things are from a while ago
who knows you may end up liking gafs ❤️
Wheres the gif
GWOT is the perfect middle ground. Doesnt lean on tech, but not void of it completely to the point it alienates people
I dont mind them as much as some of the others.
so yeah, here's my idea here for you to also bring up
limited and restricted CAS because we HAVE WAYS TO ACHIEVE THAT (FW AND RW)
we can go 1989 for Cold War or even 2001 Kosovo or 2003 GWOT
idm faction accuracy but I'd rather do Marines than Rangers for the Dragon III and the SRAW, also we can still get some armor in for the armor boys.
We can fight against some tanks such as T-55s and T-72s especially with the new AT stuff I proposed too
Limited manpads and limited air presence
wait till you watch butcher parry an rpg
in a street barely the size of a truck
ACV gameplay
I mean look at KC ops, people can have fun with limited tech
as cursed as that thing was it was hilarious
like uncag AKS and shi
and we've done GWOT before where not everyone has a radio, is doable
yep
whatsapp cqc
I just wish I could partake more for kc ops at this time, sadly life is busy
Cosmic uncon moment
just look at Fallujah. No arguments cuz we had no reaper, assets out the gate, no supplies to spend. Consistent pop of like over 50.
Solution for Demon pilots being dumb - Force enable Advanced Flight Model server wide
rip keyboard players
just stop being poor
true
zubau
💀
no then you're just gonna have more crashes, and for people who do know how to fly it doesn't fix the issue of them just nuking points
They can't nuke the point if they can't fly to the point
so yeah, @teal grove, what do you say of my own proposal
Im typing some notes ect rn
Jokes on you, I have a nice hotas and pedals but i dont know how to fly
alr i expaned the notes a lil.
GWOT Era campaign or something non neer peer;
Weather this be we fight early 200's or modern day or cartel ect.
If early 2000's GWOT you would like more accurate vehicles - such as the T-55's and technicals with various offensive capabilities (i cba typing that bit fully)
Friendly factions to have completely accurate vehicles;
IE marines dont have the Abrams and Bradleys.
example;
US Army - has Abrams bradley ect
US Marines - limited to ACV-30 and Lav 25
Rangers - even more limited (I couldnt find the thing i needed for this bit)
Removal of FW Cas and limited RW to LOS stuff or alternative is the Apache or something in a similar capability ect. Alternatively to this reducing the number of FW Cas slots could also benifit - not completely removing it but removing some of it.
Limit manpads - alternatively reduce them.
SOP stuff (i have a note here that i wont attach on this message)
pretty much
And make Peanut livestream it so the server explodes with 16 year olds
I would still add the Dragon III if we have any sort of armor though, partially because I am of the opinion that infantry having cooler boomsticks is a nice way to expand the experience
ideally the SRAW too
but that would require a separate mod
ACV mod is a lil brokey that shit is genuinely unkillable and would wipe points
unlike the dragon III which has regularly featured in our existing modpacks
Looks good
I would argue for increasing MANPADs and AA so that people stop hovering 500m in the air in clear line of sight to the point with absolutely no cover.
Unless they fixed it iunno
Rangers run the Stryker
Rangers would run the 50 and mk19 stryker
and the whats it called
mk19 Stryker my beloved
dragoon?
oh yeah, the MGS would be real nice too
Oh im aware from the altis campaign we did its broken slightly - as not to limit the asset from use entirely its just expensive af
is that even a thing the MGS Stryker (for arma)
Yes
It's a really good mod but it's literally paper
yes
I guess that's the point tho
I want to find it
we got the MGS strkyer because we couldn't have the other clown car
the Rooikat 120 UP
(one of the few times I drove a butcher asset voluntarily because it was fun to drive)
cool man
or instead of the apache we can use cobra as it has a weaker gun bad thermals and camera
lemme see if I still have the mod
cobra for marines
no
shut up bunker
thats marines
for rangers you get maybe apache
or DAP
GWOT Era campaign or something non neer peer;
Weather this be we fight early 200's or modern day or cartel ect.
If early 2000's GWOT you would like more accurate vehicles - such as the T-55's and technicals with various offensive capabilities (i cba typing that bit fully)
Friendly factions to have completely accurate vehicles;
IE marines dont have the Abrams and Bradleys.
example;
US Army - has Abrams bradley ect humvee's the trucks(i cant mind how to spell the name of)
US Marines - limited to ACV-30 and Lav 25 other basic stuff humvee's ect.
Rangers - Stryker's lots of strykers - humvee's ect
Removal of FW Cas and limited RW to LOS stuff or alternative is the Apache or something in a similar capability ect. Alternatively to this reducing the number of FW Cas slots could also benifit - not completely removing it but removing some of it.
Limit manpads - alternatively reduce them.
Still typing stuff as i go
more expensive DAP with 4 hellfires and Hydras at like 800 Supplies
yes i am saying if we do marines then we use cobra
(and since I advocated for marines over rangers yeah cobra)
not apaches like we did in other campaigns
Marines get cobra - army gets apache - rangers get DAP
yeeee
anyway lemme find you the MGS mod we used
w chungus
thanks
Realistically rangers can get any type of CAS
So apache would still be realistic
Real
server go kaboom
but again, I cannot stress this enough, if we do marines we should really consider also using all the marine boomsticks
Server go boom
we used it in feb for a op
time to run the ac-119 again trust
That's sick
was fun af to hear it in the distance
DAP and Apache are both Army. Just not going to really ever see 160th working with regular units
I've used the ac-130 a handful of times it is genuinely really fun but it would not fit this server at all 😭
yeah - that was why i typed it that way more so, as you mentioned the 160th are doubtfully going to work with regular grunts
you get m777 and a chinook 130 at home
That's aura ngl
nah that was a joke more so than anything - Its cool af though
Just let me shoot the 777 from the back of the truck
@teal grove deadass curious about a response to all this btw
I can't find the MGS mod, not in the workshop either
It's so insanely fun for both parties if you have a dedicated mission set for it
It's just v niche
It wont be until near the end of the campaign that i mention it - just as that tend to be when discussions happen regarding next campaign ect
so we might not be able to get the MGS
the mod got removed right
yep
or stopped being supported.
removed
not unsupported
sadge
but still, I yearn for marines GWOT with cool boomstick
fly high mgs
also uhhh
I think this is a change we can borrow
but we should make it a more set piece scenario so no civ rep and stuff and more relaxed ROE for infantry-based explosives for GWOT
I think thats hard coded for the lib mod itself i wont lie.
we've had scenarios where it didn't matter
so that's what I mean
so realistically I mean not having points flip for civ rep shit
no factories and set assets
I mean, Civillians exist in GWOT warfare. They don't just dissapear. Just RP/act as if the point taken over is just the opfor taking it back..
because another thing I feel like holding the infantry back a little is how discouraged infantry are from using anything but pure kinetic force
IDK What infantry you're playing, but the groups I'm on with are not scared to push and engage a point which contains civvies lol
yeah, but with what weapons
certainly never the experience I've ever had, but yeah assuming we use fallujah again this is gonna matter real hard
and especially because infantry should be encouraged to use explosive weapons when necessary (and have more options for those)
I will admit the options lack, but I figure it's mostly because some newby will use a launcher on a cluster of Ei in some trees as a pose to on armor.
oh ik
it's just that I think there's a bit of dopamine to be had when you create a loud ass bang
versus just shooting someone and watching them drop (or not)
dopamine like that goes a good bit towards retention
Man's never played kill KOG before
🤣 I meant in LIB Terms.
I think another component is how we actually play, very rarely do I see much strategy beyond just walking to a hill and shooting for 20 mins or Crimean War style infantry pushes into defended positions
Never any mechanised movements, envelopments (regular or airborne), Thunder Runs or even just two squads working to flank. Just sending wave after wave till we take it
Obviously new people won't want to play when we attack every point exactly the same
It's particularly bad in nam, where no one seems to understand that there will always be enemies in the backline and that dropping people >1km from the platoon will just lead to them getting wiped before reaching friendly
So I did not go back and read everything since earlier, but woah; seems I missed a discussion.
On @raven sable's point: I like the idea of sitting down and working out a strategy, but it almost seems like we would need to rehearse these things, do them over and over (same way) in order to get good at them to be able to apply them effectively.
At the same time, how do you keep people engaged who: have short attention spans or (more likely in my opinion) x time to play and (when inserting takes 40 min) want to get into some action and (maybe) make some kind of impact.
For instance: My wife is a gamer and will play Helldivers 2 with me (we used to couch co-op Helldivers 1) but when I invite her to Arma she says something to the effect of, "Take an hour to get set up and die from a stray bullet; no thanks". It's a real concern (the time investment) and it deserves attention.
Further, a round of Helldivers 2 is at most 40 minutes; that's sometimes the setup here. Obviously I like this game and specifically this server, I'm just commenting in the pursuit of finding something that allows for the technique/strategy training/application and getting more people while considering what is a reality for many; I don't think they're mutually exclusive.
Also this is such a useless point people always bring up (no offence to you ofc), all you have do to is name it "totally not Iran" and no one will care, I mean we done H&M Takistan right after the Irl fall of Afghanistan and the first campaign was Takistan while the war was still ongoing
The server and map itself is unfortunately what leads to us having to do the tactics we do.
If we maneuver substantially at all we proc more points which brings more EI towards us. It’s impossible to envelope and flank without spawning new enemies to worry about. Every objective has this issue except the ones we intentionally work around and save for ops.
it does not take any plan whatsoever to use basic tactics
and so long as leadership knows them you'll be fine
also if you're sending like a platoon vs like 3 companies of russians + armor it's gonna be a slog no matter how good your plan is
and you know what they say about plans and first contact
also a grand platoon strategy is less of an issue if individual squads get fucked by them just clumping up together and getting wacked in first contact
you need to get people spaced out, organised and maneuvering
That brings us back to the whole spacing issue, though. Hard to space out and maneuver when that capital 2km away will proc and send all its guys your way.
It might make best of both worlds if you set up a 1-8 OP on your flank and have all the airbozos rip the contact flanking you from that aforementioned capital, but with just infantry assets you can't really maneuver without procing a point
L shape ambush against Ai opfor in lib when
To clarify @visual trail ,are you saying: if an SL knows what they need and say it to the players (regardless of them knowing the tactic themselves) the players will be able to execute the tactic? Is it because the SL put's the tactic in 'layman's' terms? (Note: text does not lend itself to tone well, this is not sarcasm.)
I lowkey believe they started adding more points to the maps to have to do less work
we used to proc one or two points at a time with 100 people on the sever
bc the points were spaced out
Spacing is simple 5-10m spacing depending on terrain. Formation is simple, wedge for open areas (not necessary), column for dense foliage, line for engagements. Have first mg on flank where expected contact as is (defined as heavy left or right).
Squad level:
Point teams moves until contact. Rear team gets on line either left or right. Ideal world you can take rear team and flank around, but usually not enough manpower or fire superiority can be generated by one squad. Keep fireteam flanking to a minimum unless in urban.
Platoon Level:
Squads should be in file dictated by 1-6. 1-4 can be guns attached or as their own element when on the move. Squad on point takes contact. 2nd squad will wait for first squad or 1-6 to make the call for online or flank. If fire superiority is achieved then 2nd squad will begin to maneuver to make an L shaped ambushed. If fire superiority is not achieved, then 2nd gets on line and suppresses. Then the next element comes to create the flank. If that cannot be done. 1-6 will either decide a general break contact or remain on line to face contact. Now if committed to engagement, squads on the flank of the line has one team dedicated for flank security for left or right and one (medic) watching rear for envelopment. Once contact is dealt with. The element that took the least of the fight takes point. Rinse and repeat.
Left side pics are plt movement and right side of image would be the first squad on the left with a team covering left security and medic watching rear.
Everything in the military is kept super simple tactics wise. Its understanding terrain and how to use weapons systems effectively that make the diff.
For what its worth having looked over the photos i have of the previous maps looks like this isnt the case (for the sake of keeping things simple i added the photos from some of the previous maps and this current one.) With the last 2 photos those are the same map from 2 seperate years one being last year and the 2nd being this year - the number of points are identical.
i’m taking like four years ago
My point is more its been consistent since i joined
The stuff scales on how many people are on aswell, so sometimes if you proc 3 points it spawns a ridiculous amount of stuff
look at this isr from 3 years ago when the pop was 10x what it is now
if the pops gonna be lower, like whoever’s suggestion it was they should just put less
Looks the same as when we did altis no change to the points that are there
Basic infantry tactics are already pretty simple, but for example, if you want your squad to bound, you don't need to say like, "alright we are going to do alternating bounding" you can just say, "we are going to be bounding, alpha stay here and cover, bravo move 20m forward stop and call set" then once they call set just tell alpha to move 20m past bravo
Too many people over complicate basic shit with loads of tactical buzz words and it makes shit so much more confusing and harder to learn
Thank you for sharing this @ebon badge . Where did you learn this from and where could someone who is not this experienced learn this from? Field manuals? Certain YouTube channels? Training sessions?
Thank you @visual trail.
In this example (which I would agree is simple in it's scope), you used the terms 'bounding', 'cover', 'call set' and imply that alpha knows to move past bravo when set is called.
How would a new player or someone without a military background know: what bounding means, what it means to provide cover or what calling set is and what is expected of them when it is done; especially while/if they're being shot at the game? Is it up to the FTLs to guide them?
Agreed. I don't think I've ever heard anyone explain what the MSR (Main Supply Route: the primary road, highway, or path within an area of operations used for the majority of traffic, logistics, and supply movements (Just looked this up)) is but will say, "Move to the MSR" or "Move in along the MSR" regularly.
Would you sooner say, "Peel right 200 meters" or something like "Cover each other and move right 200 meters" or "Cover each other and move right to the top of the hill"?
Thanks everyone who's talking through all of this.
I literally explained what each team is going to do
And it would be mainly up to the FTLs
Also tbf what i didn't say there is at the start I will always say how I'm going to run the squad so everyone knows what's going to be happening and shit
So I give a brief run down of the formation (but I always say to just focus on the spacing between the teams and each other, don't necessarily worry about being in a wedge) then I also give a quick run down of reaction to contact, bounding and squad assualt
That takes at most 5-10 minutes
I make sure I keep things simple because its sooo much easier for everyone
Don't need to start through the tactical buzz words that some people fucking like worship lmao
I learnt from americans so peeling wasn't really a thing for me originally, plus I find its easier to just bound right as teams
I also don't think ive ever really said MSR outside of like to people I know, I'd honestly just say the main road or the tarmac road or whatever is the best way to describe it
Most likely avenue of approach as well I guess
Msr is rarely if ever said by anyone outside of command or logistics personnel
It's never really relevant since you don't see vehicles moving to reinforce from other points
I is a history nut, so read a lot about military doctrine and breakdowns throughout the ages.
Best video to watch would be platoon tactics from the US army either Vietnam or WW2. Covers fire and maneuver. After that, fire team tactics are just smaller platoon movements done on squad level so that overall is easier to digest .
Or just read art of war. All of its seems super basic info, but generally it establishes the ground rules for all warfare dos and donts
The whole point of art of war was to teach people who know fuck all how to fight
Because back then rank was given by status
Ci but it is the basis most militaries cover. It's like the ultimate ground zero to start bc it covers movements, placement and logistics
For the most part infantry tactics havent evolved much since then.
Everything else gets refined over time to fit the scope of each military
Well the force multiplier changed. Infantry now have way more capability then back then, but at the cost of freedom of movement. Mechanized infantry is very similar to dragoon warfare from Napoleonic times
Force mutliplier changed with technology - the base tactics tought have been the same for a long time. There are some slight differences between countries however at its core its almost identical.
The Japanese used fire and maneuver tactics in 1905
War never changes, just the spacing in between units
Main difference is that tactics have been moved down to smaller and smaller units as they get more capable weapons
The advent of GPMGs are shit meant that squads could effectively do fire and maneuver, so long as they didn't take too many casualties lol
I think a core difference between some of it is that in the UK we have the gpmg integrated in the squad (we dont have autorifleman anymore as we swapped to the GPMG from the minimi)
Shoot even the Romans were using fire and maneuver. Every legionary either had a pillum or slingshot with them. Humans suck at reinventing the wheel
Lol
Apparently we might be getting a new lmg
UK ? if so yeah but not till like 2035
Its not 7.62
The 48 is, the 46 is 5.56
As it stands at the end of the GPMG's service life they are wanting a new 5.56 LMG platform
As is the time frame with anything mod related
its doubtful it will be done on time haha its just the thing thats been stated
It does change the core setup of our infantry squads
I mean they could decide they want 7.62 for the same reason they replaced the LMGs with the GPMG
Doubtfully I think they already stated 5.56
there was a reasoning behind it as well but i cant remember it
Probably lighter or smth
It swaps the layout of the squad/fireteam once intigrated
More rounds to go down range in a fight, and easier to move with it
Not by much tho, GPMG gets replaced with LMG and then one of the riflemen gets an LMG
Unless they want to make it complicated lol
A squad has one GPMG currently
Yh
It just changes the layout
So replace the GPMG with the LMG and give a Rifleman another LMG, depending on how many they want in a section
so it is possible it becomes more like the rangers fireteam layout
As apose to the current one
What is the ranger layout?
Ohh yh
US (national park) Ranger
I mean us ranger just uses standard us army squad structure
Or if you remember the early 2000's layout
Yeah its
1x SL
2x FTL
2x Grenadier
2x AR
1x Rifleman
1x ARFR
British currently is a bit more spreadout
Yh we got like 12 man sections as well
as you have the TL and SL then gpmg,grenadiers,rifleman, medic and sharpshooter
wheres the other bit let me find it
Squad medic does not have nearly the amount of training
And they are changing to a combat life saver and using MARCH instead of CABCDE
I have the wording somewhere im trying to find it
CMT is an actual medic like a us army medic
CLS has technically existed for a while
It is from mid last year
But yh, team medic is not an actual medic medic
Just a guy with a little extra medical training
Uhhhh
Squad stuff here is weird
Since it essentially follows the soviet scheme but there's hardly any info on them too
Ah okay, thanks @visual trail. Do you just mention to late joiners when you get a chance then?
Right fair enough.
I've had it said to me a few times and I was like, "Right... right..." and just looked for unit markers.
Yh, never really had many late joiners tbh, but they could also get a good general idea based off of everyone else as well
Just ask what stuff is it you don't understand it lol
Guarentee you people get annoyed much less if you say straight away than wait until it messes shit up and then ask lol
Yeah makes sense. Thanks @visual trail and everyone who responded.
Tbh different maps never really change how we play:
Great European plain perfect for combined arms -> fly/drive kinda close then walk to the point in a cluster/line and die a bunch
Mountainous Afghanistan with long sightlines for snipers/armour -> fly/drive kinda close then walk to the point in a cluster/line and die a bunch
Jungles of Vietnam where air assault and envelopments are ideal: fly kinda close then walk to the point in a cluster/line and die a bunch
This kind of strategy (plus little to no communication) also means actual CAS is very rarely done, leading to 1-8 giving strategic missions to assets, which is another common complaint here
I think part of this is people being scared to lose any assets, as any loss leads to people complaining thus encouraging playing it super safe, making it less fun for said asset and inf
oh btw, just to comment on this a little
I remember back when people weren't taking the piss out of others in command and actually worked together to address problems when air assets died
Certainly helped a lot with pilot confidence to do actual CAS and not sit their ass back
Honestly loosing assets doesnt matter as long as it wasnt to something stupid noone will complain. But if your using stuff to its effectiveness and you loose it so what it got used for its intended purpose.
The strategy people use is down to squad leaders, your squad leader controls most aspects of the squad from the way they want to set up the fireteams, to how yall move towards something. If its that bad say hey could we do it this way to them and maybe they will take it onboard and implement it into what they are doing.
Honestly communication is just imrpoved by having others on. people get use to not needing to communicate as theres like 2 of them with radios. improved communication comes from having people play with others, it does help though when you have people that are use to stuff.
CAS is being used less as a support and more as its own thing (which i think is the complaint from people. Instead of it being like hey we have a armoured vehicle in our way Can you hit it so we can go about things unimpeded it becomes oh i see this let me hit it.
Well, what I mean with my comment isn't the geography or terrain, but rather how close each POI is. Our maneuvering is affected by how close each objective is to other objectives, because maneuvering at all just means you proc multiple other objectives that send their EI your way and fuck you over way more than just staying on a hill and hunkering. idk if that makes sense
IMO one of lib issue is also that low pops changed the dynamic. In a ideal scenario, we have at least a platoon of inf with logistic support (ogre/Stalker) with support Assets (Butcher, Demon, Reaper)
Now in low pop, getting more boot on ground would reduce whatever support/logistic u have. Unless ur a hardcore logi player, youll be spening 95% of your time waiting to resupply someone while propable will be rare as most people will die and respawn. That also cause a logistic issue of transporting troops to frontline. You will have to multirole being on the front and moving back to trasnport the grunts.
Hence PB is the main method of trasnportation which allows inf to keep deploying to the field withouit wasting much human resource
Stalker is the second best for moving troops as its quick, provided u have a LZ and its secured
Yh except in low pop what tends to happen is you get like 5 line guys and then the next 20 are either command and support slots
Then you cant do anything because 1 casualty is like 20% of your combat capabilities
So you're basically fucked in any contact
25 guys in low pop i wish
Yeah, agreed; we've been sitting at 4-11 or so most nights (admittedly, I've not been on this week).
whenever I look to see if is should get on its 0
it's 9 right now, but we've been legit lucky to break 15 the last week or so. I can pull battlemetrics again one sec
player count peaked last 7D at 20 people on Friday, 1900 hours. Other peaks were 16, 14, 13, 13, 13. Today we peaked at 13 two hours ago.
It's been rough.
I lowkey have been working a lot last week and just had new PC parts come. So will be building that and then I’ll be on over the weekend!
lib could do with a winter map tbh
hasn't been done since before I even joined this server 2 years ago
it has been done
since before I even joined this server 2 years ago
sorry that sentence didn't make sense to me then
I was thinking of this too I think that'd be lit. Dosn't have to be a huge map
Napf winter would be my preference (Swiss Army lib?!?!?)
Only if we can drive a leopard
Yeeeeee
glub glub
blugigi
Just read koncrete’s post from the 30th, about how the server seems like its dying with an inability to maintain player counts.
As a reforger player who is new to arma 3, i find that KC Lib gives me an experience that I cant find anywhere else. The struggle of combat is so visceral, every engagement is so violent- surviving a firefight is an accomplishment.
The lack of radios, having to rely on real soldiering skills, and a community dedicated to proper military teamwork provides a level of immersion that is unparalleled by any new title. The community is by far the best selling point.
We have to advertise the server, and I have an idea:
If it’s not there already, we need to post Karma Company as a unit on MILSIM Units. Get everyone voting on it every day and pretty quick i bet yall will get a podcast interview.
I really wanted to ping the admins but in the interest of not bothering them I’m going to tag @quiet flicker to see what he thinks. If it’s a good enough idea we can tag the admins. Seriously though, this is an easy and effective way to boost the server visibility.
I had to look up MILSIM Units, and I have to say that on the surface this looks like a very promising alternative to seeking out Youtube endorsements, particularly because it's likely to bring in a more serious and mature crowd than YT Vids and also because we won't have to rely on a busy youtuber to make and post videos.
The admins (in particular, Lee) monitor this thread very regularly so I imagine your post will be seen soon without having to ping anyone. And given Lee's strong work recently in keeping this server operational, there's a good chance he'll shoot your suggestion up the chain.
I like it!
Milsim units is huge, its the center of the universe for milsim gaming right now, its the best thing thats ever happened for the genre.
If we advertise the unit on there, i guarantee we would get a steady inflow of new interest.
My friend who wants more realism out of titles like battlefield doesn't understand why I like KC Lib so much. When I told him it's PvE 99% of the time, he was kind of disappointed. But damn does it feel good to have so many different working pieces come together to accomplish a unified goal.
1-1 grenadier: SL I'm out of HE 40 mike mikes
SL: Understood, RTO can you relay to 6?
1-1R: 1-6 romeo, 1-1 romeo, requesting supplies for the unit
1-6R: copy, will relay
1-6R: hey 6, can we get supplies for 1-1?
1-6: sure, hey 8, can you set up logi for the line squads?
1-8A: stalker 1, 1-8 on 80, can we get supplies to HLZ Resupply?
Stalker 1: 1-8, stalker, acknowledged.
Like come on man that's so cool. Just to get some extra grenades you have this whole supply chain involving 6 other people supporting each other and the platoon as a whole
This community does have a MILSIM group called KOG. Every once in awhile they open up applications to join that as it is by invitation only. You have to be dedicated to that though as it requires your time and commitment.
Sorry I forgot to mention you all. 🙄
Yes, but this would be different- KOG is a very different experience than KarmaCompany.
Karma Company should be its own “unit”, and advertise what it offers on milsim units.
Yeah I know but the server is a public one and trying to turn itinto a stricter MILSIM unit wont happen. People come and go here so much harder to create what you are speaking of. One of the main things is that we keep the LIB server simple so that it gives new and old players a unit like feeling but not a full souped up milsim unit
Absolutely, and i fully agree! Dont change a thing, just market the experience we offer here
Every unit’s page has a description along with some basic information. I’ll draft up something and post it here
This is less about gathering attention though. The traction from MILSIM units is 10x more effective.
Having a Karma Company with the aspect of public and a well crafted description could bring in some new faces.
I support the idea 
Done
Its a free service, although you can pay for premium and get a discord bot that auto reminds everyone to “vote” every day.
The more votes a unit gets every day, the higher on the list it goes. Most units get like 20 votes a day so that would be easy for this group.
Put your idea into suggestions cause here it will be buried and get lost in time.
Since this is the feedback section of it
Will do 🫡
Done
the issue was that a lot of people just moved over to actual milsim units that actually provide a milsim experience because lib does not provide the same experience you would see in Karmas videos (the main pull to the server) so people either joined KOG, KT or any other milsim unit that provided a similar experience to what they saw in karmas videos
In all fairness a good bit of the guys that moved into Kog and KT still play in certain campaigns obviously you have the smaller group that play every campaign
yh definetely, but a lot of people just simply dont play anymore
One reason I'm not interested in KOG/KT (regardless of invitation-only status, though I'd be willing to bet that you can "implicitly ask" for an invitation) is that it supposedly has a somewhat rigid schedule. The beauty of KC Lib is that it's online almost always.
thats the trade off for organisation
I usually don't have a schedule that supports a rigidly organised schedule like that and milsims tend to end up annoying me. I'll identify something being done incorrectly, citing either an actual publication or personal experience from my career. But instead of taking that feedback and adjusting, they just get mad at me.
what did/do you do?
Was a UH60 mechanic and crew chief in the army. Still in the Army, just in training for now
fair enough lol
Although this server isn't the worst I've seen for that. Got into an argument on an RP server because a guy thought radio comms went "this is me, calling you" instead of "hey you, this is me" and refused to believe otherwise
ive had my fair share of people being dumb and then not taking any feedback on their dumbness
i did a training with some canadian group and they had us walking in the open with tree lines either side of us and a machine gunner who complained people were shooting faster than him despite him shooting 3 rounds every like 10 seconds lol
shut up
?
hes mad at you
"But instead of taking that feedback and adjusting, they just get mad at me."
Just being snarky
#1248944616766443582 message
@thorny thorn
I still can't believe I was doing it wrong this whole time 🤣
If you're shooting to emulate realism, and I identify that you're doing it incorrectly - citing either publications or my experience as someone who has actually done stuff - but you refuse to adjust, then you aren't trying to be realistic.
If you want to say I'm being snarky about it, then fine. Coming out and just saying "shut up" is just fucking disrespectful
My friend, this is a misunderstanding; you said other people just get mad at you. I'm jokingly getting mad at you and saying shut up, in other words I'm riffing a bit and pretending I'm the person getting mad at you. "Just being snarky" was me -- I'm the one just being snarky. Just a joke!
If you're ever around when I'm on and you've noticed I've done something wrong, I'll happily take some constructive criticism to try and improve my realism and knowledge 💪
he was making a joke lol
dw
Wasn't the way I was reading it
Yeah, text is hard, but I assure you it was just a joke. Read it like I was jokingly acting as if I was the guy getting mad at you and I think that'll clear it up
I was also on the phone as I wrote those jokes, so they probably didn't get communicated as well as they otherwise would
Back to the topic; I think your best bet for correcting operational issues is to go up the chain with it. Bringing up the topic formally to admins/mods/command/whomever and trying to correct the issue from a top-down perspective is, I think, a better approach to effecting positive change in a community.
yh those tend to be the people who would just ignore that shit
For example, I've publicly stated I'm not a huge fan of how some of the exams/SOPs are currently written. I think some day I may try to talk to the admin team to submit my own suggestions, but if/when I do that, it will be with specific changes that I think should be made. One reason I haven't done it is because I haven't fleshed out specific changes -- partially due to lack of confidence in making them.
hot take, the SOPs should actually say how to do your job not just the rules and restrictions to the slot
The kinds of people who just ignore a suggestion without giving you reasons why it wouldn't work are not the kinds of people who should be admin. If that is the leadership for a group, then I think it's time for me to leave that group. IRL, that's not always possible (like the military, or for example my medical school administration). However, in a gaming community, you can just leave and take your "business" elsewhere. Our activity as members of the community is a commodity, because without regular activity, communities die. If a community isn't giving you what you want and need, it's free to go find another one.
I think the admin team here are overall very good and explain themselves, their thought processes, and their limitations well. There are some exceptions to that that I believe boil down to being difficult to explain rather than being intentionally cryptic, but I'm digressing.
lol thats why i did
leadership was dumb so bye bye
god i feel dumb putting buy instead of bye lol
too many words are the same and different
This is exactly the main gripe I have with it. When you take the test you are often given questions related to the operational function of the job that are not stated in the SOPs. There are several questions across the exams that are either not covered in SOPs, or are only implied and require a lot of inference that isn't fully logical. In other words, until you actually do the job you won't really know the question. Before I get a response that says "just go watch the 4 hour long video on that role that's obscurely buried in a 15,000 word document forum post forehead," my point is that it shouldn't be that hard to find -- AND those videos are very old and I can say with some confidence that things are run pretty differently now than they used to be.
most of the stuff in the SOPs has nothing to do with the actual job e.g. the SL exam is all about points, vehicles and some restrictions like "how many strikes until you lose the role" the PL exam is basically the exact same
the only ones that have anything about the actual job really is the flight ones and medic ones
but even the medic ones are pretty simple, its just what drug does x
but most of them you dont actually need to know how to do the job to get the role
THE VISION
The Vision™ is the main exception I had in mind when I mentioned exceptions.
now unfortunately, leadership position exams, if you want it to actually have anything to do with the role would require basically an essay and the answer is a lot more ambiguous and more of can you give reasonable reasons for why you would do what you said rather than an actual right/wrong
It is probably the one topic I have seen explained in a way that felt like the real answer was actually "because karma fucking said so and we don't talk about it"
a bunch of my friends were in KT before i was, i asked to join and was told no apply when they're recruiting. so...
Its not fair to expect kc lib to provide the same experience, but it does provide a unique experience which is alot of fun, casual in nature, but also inherently milim- more-so than any Squad or Refoger public server. Also, theres nothing that says I cant be in another milsim unit and still play kc lib. Hell, I run a milsim unit and i still look forward to my next session on kc.
so that's not invite only that's application.
KOG is publicly stated to be invite-only
Its not
there is literally application waves when needed for certain roles ....
Both KOG/KT, you apply, they check your application, invite you too an interveiw, and selected wether youd fit or not before you get through to the " Selection / training " phase
never said you cant, just said thats why some people dont play, it doesnt provide the experience they looked for so they went elsewhere, you can obviously still play lib but if you're just looking for milsim then you probably just wont play lib
Also lib has never had the expectation of being as equal to the units. Its a more relaxed experience
did it used to be invite only and was recently changed?
I distinctly remember invite-only being used a lot when I joined
Exactly, which is great- but its still structured and maintained really well
no
As far back as i mind its always been application
its been application for years
The funny thing is, a high-pop night on KC Lib demonstrated more organization and better comms than many milsim ops ive been in (I’ve been through a few units)
people would play lib if there is somethingg new and fun for example fallujah we have never done anything like fallujah before and numbers ppopped cause it was fun . if we do something new and fun then people will play
it theoretically still is to some extent, but during recruitment waves that get posted you can apply for a chance to join
yh but fun isnt allowed
you can all GIT FUKT M8
From when I joined, I looked it up.
MED STUDENT MEMORY
I get I may be incorrect, but the source of my information is this very discord's Admin FAQ bot.
#1248944616766443582 message
FIGHT ME OUTSIDE RIGHT NOW
quiet in here rn
very quiet
In recruitment waves which get posted in this discord, you can aplly, but you have to bve invited to start the selection/recruitment phase, its not a garauntee for just applying

invite only
i've always been told application
British I haven't seen you online in a while, miss you man. we need to do a paradrop
probably was updated last time the default loadouts were lol
It appears to be application-based in truth, but the point I'm making is the discord adminbot does say invite only, which is where I got my info. That's all lol. FAQ bot needs to be updated
it is invite only... after you apply
FAQ bot hasn't been updated since I think KOG started back in 2023 lol. Back then it was
Wo long as yall send feedback and suggestions i can always bring it up when the time comes
holy shit I'm about to get a fucking aneurysm someone give me TPA
or was it 22
i doubt KT will do recruitment anytime soon, we're like overflowing with dudes atm
22 i think
Applications get announced, you apply.
and then get invited
If its good enough you go to next stage
yes
but its no longer outright getting DMed going hey join KOG like it was
bro is that groudon on your pfp
Haha
I still remember that day. KOG formed and then I literally never saw like 90% of players that joined on lib ever again lol
that's very sadto hear
No its an elite from halo
or first nam
lmao damn I've been bamboozled. The grayscale makes it look really similar to groudon. Sad thing is I've played thousands more hours of halo than pokemon
first nam was a clusterfuck lol
more accurate botan
poor from you man. It's a sketch of Rtas Vadumee
True
tut tut
i remember nearly friendly firing an entire squad because they just walked infront of us during a fight
one time i got in a firefight with a friendly squad, they just kept shooting at me
thats brazy bro
yh that happened a lot i think
it was fun tbf
oh and i watched an entire squad get deleted
As for SOPs and the asset/role exams, I think we need to ask the question: "What are these exams' goals?"
I think the biggest goal is:
- To gate roles behind a time/effort investment for various reasons, including:
a) the role allows you to utilize (and potentially lose) an asset that costs the company tangible resources.
b) the role is essential to the function of the company, and a new player doing it with no investment or proof of their ability to perform said role is risky
I can't think of others off the top of my head rn, but I'm sure others exist.
I will say I'm glad I did recognize the name at least
other than what was mentioned the other day anything else you can think of that you would want to see with lib ?
1-6 should be changed to a front line unit
you have redeemed yourself
@teal grove can you suggest halo lib pls thank you
Unfortunately that one isnt a possibility
ok maybe not this lol that's a crazy take -- especially considering nearly every 1-6 is close to the frontline already despite the SOPs saying it shouldn't be. I was very frontline as 1-6 for last night's restart, I probably killed 20 dudes.
guess it doesnt match the vision then eh
I know mooskle got me
The Vision™
50/50 part of it is keeping it to somewhat realistic stuff
like sci-fi doesnt fit into that bit.
it is realistic im a time traveller that shi happened trust me bro
would be cool though will openly admit that
how to fix lib remove 6-6
40k lib
hey, i too often see leadership just sitting on a hill 1km away and basically doing nothing lol
get them in the action and actually leading
I do this in most scenarios - unless its like hey we have noone at all.
obviously not like assaulting positions right at the front
but sitting 1km back doesnt really help anyone much lol
fuh u u stole my joke
@brisk gull remove 6-6
yeah but your job isnt to fight at the front - your incharge of everyone you could 100% sit closer but still the point remains - if you are given good information ect you can make decisions without ever needing to be directly beside the infantry.
Why risk getting the head taken off if i can do what i need and sit further back whilst accomplishing the same outcome.
./me pings beans @brisk gull admin aboos
i am being censored
L
I was told exams used to be more essay-like in their answers, but that takes an incredibly long time to grade in relation to multiple choice.
I'm okay with exams being multiple choice, but I think the questions need to be well-written. I'm about to graduate med school, and all of our exams are multiple choice because every year thousands and thousands of students take a test that is time-sensitive on grading. You need MC questions for those kinds of logistics.
HOWEVER, the questions are written immaculately. They're very very hard, and your normal highschool-level test taking strategies don't work. The questions are tricky, and sometimes the answer choices go from A through M. However, there is always a clear and definitive best answer that is justifiable through the literature.
A good MC question is one where you can access the information needed to answer it, and it is clearly stated instead of being some weird ball knowledge you'd only get from doing the job or reading the exam taker's mind when they wrote the question.
That was actually suggested to be used in the kc_ops and Boone said that was a very good possibility of happening
Not a full Lib but a mission
All the answers are in the SOP's for that role haha
Agreed, 1-6 is commander mode. Think Hell Let Loose without the ability to place garrisons. If you go down, you can't coordinate the platoon and its assets which leads to a breakdown in efficiency. 1-6 should not be frontline.
Boone is a shenner you could just ask him 😭
ong
bane of everyones existence
gain a lot more awareness and be more hands on with your leadership, getting people to be more proactive and less sitting there
Idek what Shen is
i cast PLA Armored division
scawwy
replying to this would require I talk about exams on the server, so I will dm you.
obsec bersec secured
Everything for the exams are in the SOPs tho, Like the 1-8 exam, some answers are in the respective assets SOPs that you'll be controlling. Its been a while since I took an exam for perms but i dont remember ever seeing a question that didnt have an answer in the SOPs
i say it as to give you more options without getting penalised not as like a, you have to be right up at the front
Current lib exam is more of a reading comprehension exam lol
I liked the old one but it was too much on admins
Again you can gain this just by getting the information from people via a radio at least for nam. Like whilst its fun there isnt a necessity to be upfront and leading beside everyone. however in modern i do more of what you say, sit closer to them so i can see stuff. Nam vs other eras is different.
oh yh sorry, i was mainling thinking of modern
Can't forget there were external graders (non-admin) that supported in grading exams because they took long and were tedious to grade
real
Oh yeah that did happen
@bold harness forgot to mention i brought up the feedback yall gave the other day.
these guys are in a VC together btw
Who
Never
and me
I’m not at my computer bro
lies
thank you lee hopefully we do see something gettingg done
well your spirit is here
hive is trying to talk to you 💀
If i remember correctly i think some of it is soon but wont say more until later this month.
which one
ab what
All of it - the big bullet point stuff that we were on about because we say talking for a hour ect.
this Sheppard's pie convo is nice
so my feedback
yeye
let me find the shitpost trailer
yeah the ones that yall said and i bullet pointed i brought some of it up
bunker is talking about british food now help
jellied eels
which food
I don't speak Hindi sry
eels is fine but jellied tho
So is deep fried mars bars 🤣
@flint talon showing me beans now
This should not be the case. What are the goals of SOPs? To inform and explain how to operate the role, correct? I was recently told that it's a matter of interpretation. It should not be. If your manual is up to interpretation, you have done a poor job of writing that manual. Manuals are intended to be crystal clear in their instruction. Sorry, not sorry
goated
I understand that we can't expect the person who wrote the SOPs to have a degree in technical writing, but asking for more clarity in SOPs that were written several years ago is not a big ask imo
goated food
i won't lie a good amount of the SOP's need to be rewritten to be clearer, some are really weirdly worded
I know a little bit ago there was a bit of updating on some of them not sure how many it went through.
I think this is called for for both the SOPs and their respective exams, which is really all I'm asking for
There is work going on behind the curtain in order to get that wording in better shape.
I am part of it so I know its happening
This was also the product of your feedback concerning the wording and the enforcement of the SOP's
Not sure if you mean mine, but I appreciate that it's being worked on all the same. SOPs and the organization they bring is a big part of the soul of what makes KCLib/milsims interesting
Everyones overall
the lore to 40k is so neat but i doubt i'll ever dive deeply into it beyond 6-hour youtube documentaries to fall asleep to lmao
WELL WELL WELL
Mostly a joke to show there are more than 1 and even 2 sources within the discord that, again, "publicly state" KOG to be invite-only.
Whether it's correct or not is not my fault, it is publicly stated to be invite only.
I saw that...
it was the message ID of the screenshot I just posted lol
aaand uhhh whats the vision
arma2 marines vs rhs russia with bg’s cranked all the way up
some stuff was taken on ....
Russians after taking a .50 to the chest and mag dumping you. https://tenor.com/view/black-man-chest-pump-moxieamilo-tartartap-deathstalkerx-gif-7391052749977754629
KOG is a cult, I was handed a 240 & made to do a blood sacrifice to it by 1-4
We aint a cult …. Just ignore the pentagram behind me
Idk bout your experiences, but 1-4 is a cult, we do our rituals to protect us from GAF
We so rituals so we aint follow and assume it works well (lowkey follow and assume is alright)
@gray anvil he's breaking rule 1
Oh fuck, I WANNA LIVE
Living? In this economy? Sounds expensive
#1124647926199758899 message @odd river next nam is atleast a few months away just remember that
but the AC-130 is a certified server killer we simply cannot use it
Tracking the first part, was not aware that the USAF version was still broken. There is a new AC-130J up that may be worth looking in to for modern, I will say
Would be a very dangerous Reaper Asset if it worked well
#1124647926199758899 message
@desert star I'll bring your discussion here; this is exactly what we're proposing. More dudes, less body armor. Let infantry feel like they're doing something. I'd rather face 30 dudes with normal armor than one squad with armor
Tested it out really good as a pilot dont know about wso and the rest does require competent crew tho as there is no autopilot don’t know how heavy it is on the server though
Yeah, they still take 37 rounds to impact, it has not been tuned down from the last modern camp I played in Dec
Or maybe it was a few months before that, idr
Shit, some AI would take 10-12 headshots before going down as well
200m+ so I guess I get like one or two rounds, but after that you have a non-serviceable helmet that would be basically useless.
To be clear i have no issue with the way it is now. In fact i have been asking for more units of infantry and armor for a long time. We had them back in the day and at times it was a struggle, we would lose points and fobs to the enemy and it was heartbreaking but when things went good, when the sbf was doing its job we prevailed and it mattered. If making the russians easier to kill infantry wise produces more targets for me and my boys then we are ok with them being on easy mode. it is a very difficult day for the russians everytime Mad Company is in the AO so if we want to make it easier then there has to be more of them.
Yeah absolutely, 1-4 being heavy weapons squad means you guys will likely have a better time dealing with them anyway but we're talking entire magazines of 5.56 to kill one guy. Line squads shouldn't have to deal with that. So I think adding more infantry and reducing their armor is a fair thing to ask for
Could of taken more previously. The adjustment i am referring to was like after the first couple years they turned them down. I haven't tested in a long time.
I've seen a lot of modern campaigns devolve into a bunch of strikers being used because of this. the 30mm cannon or whatever it is on top of the thing just deals with infantry better than line squads' rifles. Thing is, that's not engaging for a server that is "infantry first"
If they just changed the type of rounds you were issued from ball to mk262 or 995 would have an impact.
I'm not picky about how they decide to make the change, I just want infantry to feel like they matter. It doesn't feel that way rn if that makes sense
It is because you have armor, air and arty killing all of your targets. I love to see the combined arms force multiplier doctrine in action but when they are killing my targets i get sad.
well, sort of -- I won't deny that's part of it. But they're also the only things that are effective at kills our targets. I've run late night low pop infantry before and it sucks, we get wiped by guys that get the drop on and they still kill us because we didn't put 29 of our 30 round mags on them.
I'd argue that yes, armor/air/arty is killing our targets, however... if we could kill our own targets they wouldn't be "stealing" so many of them
We shoot our 556's at range up there. You have to remember the sbf might initially start further out but that is because the enemy spawn within this 800 meter bubble. We are opening up a corridar to the objective. Before supporting the assault on it and by that time the sbf is within 600 and everyone is firing. Force multipliers like vehicles we use to move our heavy asses and gear from point to point. I will generally park them unless idf, cap ,cas and armor is active. If they are the flow of the battle changes and becomes alot quicker. And faster setup,breakdowns and movements are needed.
The russians are definitely harder to kill. And it can be bullshit to dump a mag in a guy and then he turn and shoot you. I use 1 mag per dude in full auto when clearing.
no denying that vic's guns do a lot of work though
theres the new one on the front page, wonder how it runs
interesting
anything the experts in the comment section are saying?
Vehicles do put in alot of work. We have guys that field butchers and will get anywhere between 250 to 400 kills in a restart. Additionally your vic is only as useful as its crew. If the right guys are slotted yes
looks decent, doesn't have an autoloiter mode so it must be multicrewed https://steamcommunity.com/sharedfiles/filedetails/?id=3686190970
ac130 would be sick, 8 people on the server 5 are the ac130 crew, 1 is the 8, 2 are infantry
so nothing new
Yeah, give me the 262s again and I'll shut up, that makes it 10x easier and those will probably completely replace 855A1EPRs IRL at some point.
Only needs 2 maybe 3
Wouldn't be too hard of a change for kc as well to add/change
Must be high pop
Until you go after a civi point and have to land the ac130 cause you don’t have enough bodies on the ground to flip the point.
An AC130 on over watch clearing flanks or engaging hard targets would be great to see but the server would struggle
Or when the AC130 gets blown up by the civilian-kills script
Shouldn’t be shooting that thing within a half mile of Civilians.
I need to reenact cod and obliterate a town with a church in it.
You know, this brings up an idea - what if we could pay supplies to negate the lost buildings? Kind of like how real world you are expected to pay for the damages. It allows us to go HE hot in a Civilian area at a cost, the 1-6 would have to decide if he is willing to pay that in a particularly shit assault manuever.
I don't think there's a system in place for that like coding wise
I don't know how that would really work
Its one of those things that would take some work on lib code itself, but I have a few ideas on how it could be implemented.
most of the people who did the scripting for lib arent really active members of the community anymore
its highly unlikely that they would make a change that requires that amount of work and testing
Part of why I've put in the main suggestions to start sourcing new people to work on things
its basically everyone
lowkey
this will not happen
multiple members of the community have asked to help, some people have gone out on their own and made fixes for things and cs doesn’t want to implement anything
hi im people
didn’t someone fix the role arsenal too
@odd river for context, one of the reasons a ~3mb mod got denied was for "mod bloat"
may have been smaller, I don't recall the exact size
3mb is way too much, instead we should use 3cb factions, another like 15GB
The file itself was just a config that's like a couple of kb
3 mb with the key and shi
Definitely need to add this 20gb gear mod for a helmet that performs worse but looks slightly cooler than the current one
Theres about 50 versions of the helmet but you get the option of 2, one of which has texture glitches
And doesn't have the NVG mount modelled properly so it clips
Also the shadow doesn't work properly either and the helmet isn't properly fitted on so hair clips through
HOWEVER
It has working V lights
Regular army units fly with dual tubes.
so does the 160th afaik
I think they'll sometimes use quads, but duals are enough to fly with. Just have to develop a good scan to make up for the narrow FOV (which is worse IRL with how Ace handles vision outside the tubes)
and people wonder why people quit lib 
Are there any legal concerns or otherwise to forking the code from where it is and providing extended or adapted versions of mods? Is it in the arma scripting language, C or something else?
no there's no legal concerns... kc lib is basically a slightly modified version of KP liberation, which was originally just a mission on the steam workshop
KC lib basically just adds
SAM script
role arsenal
the background admin scripts/permission stuff
and takes away
side missions (fob hunt, downed pilot, and one more I forget)
civillians
greenfor
they just dont care
Mitch you know thats not true right.
im not saying that statement is true, but actions (or lack thereof) speak a lot louder than words
Whilst i can understand the views that people have I know its not the case.
something something state of the server
People have that view because we almost never see things actually happen. People have been going on about the CAS SOPs being regularly ignored for months, yet nothing visible has been done about it.
The thing with this is that its been taken on yes you are less likely to see some things than others but thats because certain aspects aren’t publicly disclosed. Furthering this if stuff happens make people aware so they can address it (ie id your ingame and an admin is on ping them, alternatively you could use the report system that exists in discord for that exact reason).
I get people think that but there are also changes that you all want that have been openly discussed and have had an answer given in regards to them, this includes changing from the us to another faction ect.
The majority of guys that do complain are never on lib meaning if there were changes they would be unlikely to see them. Even then there is a large spread of misinformation from people stating that those who are responsible for the server dont care about things which isnt the case.
You can always suggest things and the team reads them, yes you may not get an answer but sometimes you will, i know it sucks as there are some good suggestions, however if you bring it to someone it almost always gets brought up the line of guys.
Ok I can't not say it, I so disagree with your 3rd statement. Of course the people who complain about lib don't play it... And to say when changes are done they dont hop on is just wrong. Exhibit one being fallujah, exhibit 2 being ww2... etc. People come back when its something new and exciting or when some of the councerns get fixed/addressed.
Yeah Fallujah's constant player base was the highest I've seen since 2022 Australia
No comment on the misinformation part.
Also something something if you dont like it dont play it, ive heard that many times
I will say both of those campaigns were like over 6 months to a year between which usually is a few maps ect. So sometimes you wouldnt be able to know.
Also coming to a year the changelog hasn't been used
its been 9 months
so of course people dont know
Thats a good point ^
Also ima be so real
Me and especially tony have been around lib for ages and lets say you can tell when we're playing the same maps, factions.. basically missions. with the same issues from years ago
Lowkey i think we hit the limit almost on what maps we can do.
Which sucks
As there are some good maps that are smaller than 20x20
damnit youre missing my point
Nah i get the point
Your refrencing the recycling of stuff and 1 for 1 copy of stuff.
maybee
over the years ive actively played, then transitioned to lurking around, there are a lot of small changes that have contributed to the wider picture of the dilemma in front of everyone now. No one is doing it to be entitled, but a lot of people love this gamemode and all the contributions CS and Admins have made over the years and it feels like its kinda slipping through our fingertips when it doesn't have to, hence the frustration
I get your point in that regard, it gets repetitive and isnt fresh
Sorry tony only just seen that, honestly i get it. If you guys want stuff ect like i said a while ago i dont mind bringing stuff up.
our gameplay loop was literally send someone out to hit the 800m mark like a piece of bait to spawn everything in and run back
That never changed 😭
type shit
Nah i mean the strategy of procing it and baiting it
Like thats half of lib, obviously the patrols do there thing but usually move toward gunfights. Same with most of the stuff except ei that is in buildings.
well lib now you have light proc and proc proc
where roving patrols will likely catch you
ill give you one example in vivid memory
it was first australia, 600-800m out from OBJ proc line which was a tiny radius. So we were about that far away. Trenches built on the hill everywhere, nothing harrassing us because we didnt proc. Direct eyes on target. Send a runner out to proc. Every single 240 and AT was primed looking at OBJ. Everything died within a minute
My overall point is its changes away from that awful loop that kept people hooked in
as it was shown things were actively being improved
weekly patch notes in changelog
now it doesnt even get used
The biggest thing from feedback recently has been cas stuff, maybe a different era and a lot of complaints regarding Russian body armour. (This isnt the actual notes i have there on my pc)
and stricter SOP enforcement i believe was in that discussion
i know doing the admin for it sucks, i used to do it but it does make the space healthier
fun is not allowed 
doing it on one monitor sucked
L one monitor
L wifi
i have 3 get me on the team (joke)
That links into my point regarding the air stuff (its in that section of clustered notes)
I think my house would set in fire trying to run 3 ☠️
try 3 and a tv hooked above all 3 lol
yeah but are you bellum's second super ultrawide player
to my left
Please dont focus on just air though
ahem ahem
butcher
ahem
attaching to squads
ahem
Oh i know my notes are over the place
instead of sitting 2km from the AO
Tank is understandable
both is not understandable lol
yeah
Butcher players have no risk of death on a hill 2 clicks away
i will argue till i die
I need to change that to second
Air have sam sites to harass them in a high altitude orbit
Butcher dont have that as an equivalent
so it ends up being KOGFOR with a metis who aren't always on
the metis 💀
We are cavalry, not using british doctrine staying in the backlines
give us a challenger and Ill say fair is fair for that SOP lol
its fun for no one when a bradely or abrams has eyes on everything from a hill 2 clicks out uncontested and wipes everything
yeah
boring for butcher, boring for ground
The tank is more understandable, especially in certain regards, you have a fuck off gun that will overpressure the entire squad, the he sucks (idk if you remember the clip). The tank is big and not suited for close range in any regard, by comparison the bradley or lav or acv-30 are all suites for direct infantry support, all have auto cannons ect which excel in closer engagements.
The tank doesnt i think 2k like you said js a bit much for sitting back but maybe not directly beside the squads.
i stopped playing because 1-6 demanded i go and stay on hills
and that just isnt for me
if DCO vics was around and working it would be fine
I miss the 10 tank bgs
they used to do that
Yeah
That would fuck butcher
So even for an abrams
also an Abrams doesnt have HE
only MPAT
99% of the time you'll use coax
anyways
yeah but people sit on the hills with the brad...
its literally like fish in a barrell
Thats dumb i wont lie…. The bradley fun af in close quarters
the ACV is literally straight up broken id scratch that off your list
💀
Back to lurking i go
WW2 😢 the only campaign i was hyped for but was done bad. Broken mods and broken AI with GLs
Close range with Abrams is where you kindly ask friendlies to push in ahead of you and if they need help you break your cordon and go help them cuz they dont have AT
or use coax
Reallllll, that thing costs the same as the abrams i think in lib
the abrams hasnt got a TUSK kit for no reason lol
simply just cannon mog them and overpressure a whole squad by firing it in a street
I guess it was easier to end the campaign early than to remove GLs from EI 
Way too much work
An abrams on a hill invalidates savage a lot lol, the HE isnt that bad
I really odnt wanna talk about the ww2 campaign...
I agree i just think that depending on the asset depends on how close you are ect, the tank you can get away with sitting behind them by maybe 400-600m depending on certain factors.
look how we use tanks on nam
Ram it through the trees and pray
we could go long range, i have the experience for that. but the terrain pushes us in
and in tandem with inf theres usually no problem
my crew make an effort to shout overpressure warnings
you just ogtta have SA
Removing the GLs and downgrading the tanks to not being king tigers would of been a good start 🙁
and to be front most element cuz we are armoured
yeah, squads went one way we went another and held it
theres always something for the abrams to do, they dont always have to kill things
at most got tracked
There are certain times where both are options, i do think the 2km wct is stupid as mentioned.
something something force multiplier
WW2 player count was easily fixable by removing gls, reducing amount of king tigers and putting that in #🔗kc_changelog
i think it just promotes bad and unhealthy gameplay being that far out
changelog is not real
ahh fallujah with me,you and spartan lmao
change log is not real because nothing was being changed
ahh fallujah, good times
I'd love to be a chud sitting in a vic on lib all the time helping out the homies but I always get fucked over lol
go sit out here
dont argue
hey can we push u-
NO, NO YOU CANT
Yeah i agree sitting slightly further back than infantry in the tank is reasonable, obviously if you need to push go for it, the bradley wct tho i kinda feel you gotta fight directly alongside others.
Tank feels like your there for support on heavy targets ect.
demo set
THAT VEHICLE IS VERY VALUABLE and its like 300 300 300
All that reminds me off was the one map we bought like 20 helicopters and they lasted maybe a hour each
That was like a year ago +
and we're on like 10k everything
and we're not GAFing every point
i would love to do more butcher trainings and get people loving it as much as i do but lowkey im just not feeling it, i fight command and SLs more than the enemies usually lol
In modern at this point butcher gets most of it's vics battalion
yeah but when we buy some its a bit different
like buying a LAV
for certain purposes
The lav is cool
Also everyone hates the linebacker but i honestly think its fun af, (although red air doesn’t spawn often)
doing pushes with abrams where a squad is stacked behind you when they need cover to get to side alleys is awesome
does he know chat
Ahh, the great Harpy fix 
The linebacker is fine and definitely isnt just a death trap …..
fuck
the
linebacker
i hate
the linebacker
fuck that shit
but stingers dont work for a lot people cuz of ping
Stinger moment gif where
Wdym Beans could do 50 shots and hit all 50, Harpy is fine
yeah and i rock that shit
stingers mentioned, cortisol spike
we don't need harpy just shoot at it and blow up
The last time someone did this my entire squad was blown up ….
I'm dippin when i start seeing people shoot the helis
my name's jake i cant aim for shit
im being slandered
yeah you are
That has been an ongoing thing just in the last 4 months
discussing it or actually doing it
Enforcement
and people dont like to know or be told they are doing something wrong.
still do
still do
i knew someone would say that
💀
Well that comes back to SOP's not being enforced.
no like when i struck people i mean
to the point a whole thing started of british admins having a stick up their ass lol
that wasnt very nice guys 
I have taken on the task of beign more aware of the SOP's and how people areplaying them. This because in the feedback section it was mentioned that the SOP's are sometimes cloudy and not worded right. So Ihave begun the long and somewhat slow process of going through the SOP's to bring them all up to speed. When I get to the point I can sort out wording then I get with Beans who has been rewriting them.
stricter SOPs in what way? because limiting roles would be anti-fun with the already constant low pop count
I say this is a slow process because I have to watch the specificSOP that I am focused on and watch people play it. This way I can see if the wording is making them play that way or something else.
Also im mostly talking about modern, vietnam always gave room for more leeway due to the nature of the era
Then I appreciate the transparency, its a relief to hear this
its ok i dont hate you
Now that we areback to modern Ihave to switch over to that myself. During the Nam maps I was able to get goblin done. I was working on phantom and viper but will have to wait for that till next Nam maps now.
However since we do more modern, I feel I can get through those a lot quicker
But I do believe that relaxed enforcement of SOPs does drive people away. But that is just a theory i obviously cant correlate that at all
Should of used the modern wording for vietnam goblin
well people get driven away when the experience sucks
Since it's still worded weirdly
yeah but i mean like a research study lol
buzzword jumpscare
buzzword
One thing I would like to add.....Since I have been an admin I have not seen any admin here who just accuses people of doing stuff just to be an ass. No one is approached or talked to without there being a cause. So if approached we saw something that needs to be discussed.
random kid
Also.....The CS team and the admin team very much care about this server and our community. As Lee said earlier not everything is replied to. When we deal with SOP violations, that is between the admins and the offender and will never be broadcast to the community like news.
Yeah but what you can see is repeat offenders that do it like a lot of times, thats the whole thing with vietnam air discussion
Changelog.....That is something we can push to start showing progress or changes as it should. That will fall on CS team to either let admins know what to put out or put out themselves. It will be brought to their atention though.
There’s no doubt that the admins care, the issue is that you guys aren’t the ones that are actually able to implement any of the changes that people want to have made
what people are trying to say is that the CS don’t care
yeah cuz we have technically gone 9 months with zero changes
since things get drowned out
if it is mentioned in other channels
i dont count changing campaigns/maps/eras by using older missions as changes so yeah
yeah i was being generous tbh
CS does care and your posts saying they dont is just smearing them when all you are doing is speculating.
same
so its been around 2 years or more