Seeing that the "broken" PLA vehicles are back in the modlist and us being rangers, I'd like to suggest that those assets that are known to be broken or rather I say almost unkillable not make it to the live server.
My reasons would be:
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We're playing as rangers and I'm guessing we wont have access to any tanks (no cagbrams) to even try to counter stuff like the Chinese MBTs;
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The map's main characteristic feature being dense foliage means that our main AT capabilities such as the TOW and Javelin would be rather inefficient at countering such vehicles (basically the things we have to maybe kill those are really nerfed due to foliage on this map);
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In my opinion even from a balancing standpoint, the addition of those vehicles would turn the normal liberation gameplay into: the whole platoon being held by
1-2 vehicles that cannot be killed even after multiple shots from munitions that in real life would. To further add, CAS is also limited because of foliage (plus we're using factories meaning we wont really have any CAS unless battalion assets) and would make those assets even so more harder to kill (one effective way of killing those assets back on Australia was CAS with PGMs); -
To note even if tanks don't make it in normal lib gameplay, things such as the ZBD04A and other APC vehicles IRL would be destroyed even by normal AT-4s because their armor is nonexistent but in the live server they're as invincible as the MBTs, which is super unrealistic.
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All "broken" assets shoot barrel fired ATGMs that literally dont miss and kill an abrams with one shot to the front...
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The 25mm Bushmaster we have on the LAV and bradley is literally useless against those assets at any angle (I've played the LAV and bradley way too much on Tigeria and Australia, other butchers would also agree with these statements) and the 120mm on the abrams was only effective at maybe disabling the gun and then "metagaming" into disabling the tracks to make it dismount (imo metagaming to kill something shouldnt be the norm)
I get that there's some sort of balance that is wanted here, the map already makes gameplay more difficult or rather different (which is fine imo) but at the end we're all here to have a good time. Thanks for taking the time to read my cope sesh.
By @wheat stone



it's a good balance of, at times, directing others to help (mainly medically) and also sitting back with 1-6 wondering if we will ever leave a seemingly infinite AP minefield

