#Kc Feedback Forum
1 messages · Page 11 of 1
real question why phantom tho ?
what clown cars?
that's slang for wheeled combat vehicles
think AMX-10RC, MGS, all that shit
honestly useless in modern
fair
shadow just does phantom's job better
lav is fun
both in terms of recon and FOing
Each CAS/artillery asset is tied to a specific 1/8, encouraged them to employ their assets, no overwhelming of 1/8 by having 6 assets
real homies remember the Rooikat 120 as the peak of clown car
which is like phantom's whole thing
that's....actually fine
doesnt fix the core issue
of
inf being shit
💀
restricting is never gonna work
again, I still want to restrict reaper's sensor capabilities so the average time between strikes will be longer too
vietnam phantom was the best it ever was since they could do a lot more than just recon
and we fix the infantry :3
screening for the platoon was an amazing role it could do effectively
by removing reaper :3
we don't need to do that mate
yeah that's why I'm saying specifically for modern
real remove reaper
Sure, but it would help mediate one of the issues
yh, hard agree
doesnt fix the core issue
thats what i care ab
Its funny its been proven that im right because of fallujah
How fix infantry not being good? There’s alot of typing I missed in this chain so I’m not caught up
...I disagree with it being the best one.
stby
just remove reaper, restrict the amount of demon slots, remove 2 1-8 slots
this pretty much sums it up
therefore fix, remove reaper, remove the added stuff to counter reaper
also shade is the goat
anyway we're gonna be back to square one each time
jet don't have to kill everything if you make conditions where jet can't kill everything
also it gives harpy a real job if reaper is gone
at least we agree on the infantry being shit part
Speaking of harpy
i'd remove all harpy vics
ew harpy
as a line squad
like, for what it's worth
honestly demon can kill fixed wing
You can do that in modern just use the sniper rifles instead of larping as SF
zubau
can we agree that infantry has problems and we shouldn't be at each other's throats due to wanting the same problem solved in different ways?
20% of harpy is your stinger missing, 40% waiting, 30% the red air getting killed by FW, and 10% actually hitting
you can do it much more effectively with vietnam phantom, and recon is not SF
Honestly
in hindsight
I think we can all agree we need some changes made to modern
about infantry
I mean kill off reaper, reduce red air, then you can remove harpy and throw the AA into command create
I still think knockout is wrong but ey
that would work imo
Here’s the real thing…
Are admins paying attention to this st all? We can bicker & proselytize our various sides and propose cuts & reorgs all we want. But are admins paying attention?
-
Will the admin base support a communally agreed upon change, such as (hypothetically) cutting reaper)
-
Could they help facilitate a poll/more formalized forum to figure out what the general public wants
Someone with balls go ping beans
@proud axle
I mean, I think it is unnnecessary to be that drastic in trying to cut roles
but ey
I’m all for people expressing their thoughts, just want to make sure it isn’t falling on deaf ears, otherwise this is an exercise in futility & we all get mad at each other
Nah thats valid
@brisk gull remove reaper pls
rework* :D
but yeah, let's end it at here for now
remove* u mean ?
I just want to have fun in silly game with yall, and I think there is enough being voiced here by enough people to warrant a forum or poll by the staffmin
I wanna try and fix it cmon
Tbf we all know kc is not a democracy
i just want u to 1-8 for me
I refuse to give up on what I love just like that, I want to try and make everyone happy
I’ll handle airframe for you sometime sure thing
Only if I can FAC A from the Apache wing again tho lol
real
u might get some burns from the hellfires tho
I will wear my poncho I’ll be ok
oh god big tone is here
I agree on the basis we reintroduce butcher dismounts back AND butcher can’t sit on a hill 5 light years away
can we also agree that butcher needs more clown cars
W take
and CQB action?
you want to do cqc with butcher?
It never falls on deaf ears
how many maps did butcher dismounts last for
gotta be with the infantry man, even in the cities
i remeber germany
nah i was getting images of trying to breach a house with a bradley
Got cut after Australia or Xcam Tanaus I think because Karma wanted to try something new
in other words
Then when butcher was reverted it never came back
if you can't tell, I like everything that revolves about understanding the enemy
the shit you guys did with butcher in saigon is how it should be
hot
and like weapons that reinforce that
That’s how I always play because it’s so boooorrrring otherwise. We rolled in prepared to die 5 mins and be okay with it
Real
there was literally nothing we could do
mfw when the rpg missed 💀
we tried flanking >butcher on every street
oh btw, since I missed this
when I call door kickers, I moreso referred to units like the Marine raiders
the thrill of being able to actually die is amazing
we did a refuel in combat, you guys could have got us there lol
honestly, butcher is really only playable on city areas during nam
we dont need to add specific SOF units, especially since they can do everything a normal line squad can do, unless you meant we play as them rather than specific squads being them
I don’t mind the zippo it’s just a pain to use
Because the flamethrower is awful to aim
perhaps we can play as them, perhaps we can have a role that functions like them whenever we play a US faction with such units
thats not really going to be door kicker units tho, thats just going to be the exact same as having say bulldog
it's more so about the idea
allowing for some amount of direct action instead of just...sitting on a hill firing at stuff 700m away again
yh you can do that as a rifle squad
and yet 90% of the time it never happens
like i agree that it doesnt happen but if you want it to start happening you need to teach people to do it
adding slots whose job it is to be up and at em helps that because line squads just really sit far away for a while, then push into a point when they've shot up everything in sight
and it's not as much an SL issue
as it is a PL issue
#📷kc_content message
its entirely both
but if an SL knows they need to, and how to actually close in with and destroy the enemy, they will
Stryker mk19 crows as butch CQC:
- Go in town
- cant kill an EI cuz no HE allowed
- get out of stryker
- clear building
- go back in stryker
@regal onyx knows what im talking about
Yall wanna see what I’m working on. Right now?
no 
yk what sure
at least I am personally glad that we agree that infantry is in a pretty meh shape right now
this was so funny
i dont think theres much disputing that lmao
its been this way for ages
I mean, we all have our own solution
I remember back in the day
before even fallujah
its just consistent low pop makes the issues more apparent
man the infantry was way better and it felt like that
Me fix gun
yh, still had issues tho
i remember people complaining about idf
but then would sit in 1 position firing for 10 minutes lol
nowadays people be hailing fallujah, and I can agree it is the 2nd best campaign/mini-campaign
we have forgotten the mini campaign where we had no ROE for savage and stuff, infantry had cool ass weapons and we had basically no air stuff, just ground
not just that
it was one of the things but there were also other things that made it what it was
swear fallujah had very limited air as well
it had no fw
sure, it did
it still also had vastly different circumstances to any normal campaign
altho that was also nice because you didnt have people tearing each other apart just because they lost 1 asset
or los lb
yep
pretty much the same for that campaign of mine I love so much
it was fun
you didn't buy stuff, you had it granted too
genuinely why i stopped looking at kc command for a while, it often was just people getting slandered for losing something
well yeah people had balls to go in close with vics and actually use them
it got so much worse after the logi changes at one point
that too
well some people were really stupid with assets
but thats a different story
tbf if i could i would have used stalker as cas many times
but yeah, we peaked on that one map
infantry and assets had balls to go in, basically no air, we had AK-74s and G36s, life was good man
minigun go brrrt
can we go back to those times
man life is hell
i would love to go back to the days where i hopped on and was wondering if i'd even get a slot lol
and that would be like 4pm gmt
not even peak time
insert I am depressed meme here
it could get like this with a youtube video and some positive changes
yh but you also just end up getting a bunch of people just hoping to get into a karmakut video lol
but it would probably boost pop
karmakut just logs on and runs as 1-6
like the good old days
those are some old fucking days tho lol
That's true, I'm with Cosmic on this one.
add to that the PDW thats being used, ew
we had to steal, thats all he could find lol
they could put the 252 back under savage
what would be the purpose of shade?
or is that just removing shade
Might be beating a dead horse here but one of the main reasons people enjoy nam is probably due to enemies dying in a single shot
it is
Probably also why modern inf is so unfun, no one wants to shoot someone multiple times in the chest only to get domed
everyone hates russians admins literally dont care at all
people have made tons of posts
over the past feew years
#1124647926199758899 message oh I know haha
I wouldn't even mind just swapping the emr russians for the flora ones with less armour
that would require some work tho
idk how far cooked their config is compared ot kp libs original but changing the enemy side is as simple as changing a value and then adjusting what spawns in their BGs
chaning what armor they wear would be more complicated
I know I've done a fair few normal lib campaigns but I don't know how they do it
Not inherently just swap classnames for inf units and squads, at least in regular lib
But I do agree new factions would be the better option
compared to changing a number and deleting some lines its comparitevely a lil more work
Could even reuse the Chinese but just do it without their armour (small island hopping map)
I know I'm just putting it out incase some admins are dead set on the russians for whatever reason
Wasn't this talked about already?
If not I would be interested in pitching an idea to the Council of Odins.
Big thing I've been hoping for is an actual announcement of changes being made. I keep hearing from different admins what that things are being worked on and considered (especially regarding the issues with CAS), but I've been taking it with a grain of salt until I see something official.
Swear there's a mod that nerfs the rhs armour, so all you would need to do is add that
It's also nice to just switch up the scenery a bit, constantly playing modern gets very repetitive, especially when it was the exact same whether we played as army, marines or even went for specific army units, it was still mostly the same
Nam offered a nice change of pace
Unfortunately we can't do anything other than US, so we couldn't switch it up to do like soviet afghan war or any sort of sci fi
I have heard from multiple admins that CS look at suggestions daily.
But we also talk a lot of shit in feedback.
we've also proposed this idea, pretty sure cosmic also made a fix for it
if they wanted to, they would
no i sure didn't, that i know of lol
what vests did you make an edit for
prob confusing it with the AVS thing
oh yeah that
Thoughts from the new guy with two good years of milsim groups behind me and finally getting on KC lib for my first 10 hours:
I feel like many squad leaders lack the imagination, creativity, and appreciation for immersion that the server so desperately needs. I have encountered a few squad leaders now that don’t provide clear direction, and are always in a hurry to charge into the next fight with no attempt at mitigating risk. People sling their weapons and sprint in a conga-line of impatience and carelessness through the jungle and its not fun.
Low population nights are just as important as the big sessions. Most times its low population and often people fool around, treat it like anything goes, and don’t focus on being successful.
My only suggestion is to place more emphasis on leadership not only knowing the SOP’s, but also being good stewards of the gameplay culture that the community wants most. Slow down, enjoy the environment, coach people on the basics, and focus on making the experience feel authentic.
I look forward for that 50 hour mark.
Think that's just the nature of it being a public server with no actual training
I think you also have to remember it’s a game. People want to enjoy it too. I get the full Milsim experience, I’d love it, but some of the less serious moments on the server tend to be the best.
I’ve noticed a significant number of squads switch from casual tomfoolery and banta to serious RP. And that’s just how these kinda games go
As naily said to me the other day experience is the best teacher meaning some people are fairly new the either Milsim in general or SL specifically.
I can guarantee you, knowing the SOPs will not help leadership at all, it's more of a code of conduct or rule book than actual SOPs
Experience is only useful if you're willing to learn from it, considering most SLs will just charge at points "in a line of impatience" and have been for years, shows people will not learn
"Mascas" is probably the most frequent word I've heard people use in the server lol
This
Mascas and the phrase "time now"
Idk anytime I've seen people time out is rarely something people want, 5 seconds after mascas it's just a brainless charge at the enemy
It's quite funny because it's either sitting in 1 place for 30 minutes shooting, or mindlessly running at the point
KC lib in a nutshell, never change 😂
It’s the squad leaders not being hands-on enough, and not providing guidance before or during engagements. With that said, if people are having fun- thats all that matters.
Im just a snob, i dont get to play often, and when I finally get on and people are getting themselves killed or not communicating i get disappointed.
Yh idk, personally I just get no fun in sitting in one place doing fuck all and would rather assault a position, but thats just me
Tbh I think it's partially because there's not much stopping you from just sitting there, and when there was people complained
Honestly HE mortars should come back, the WP is more likely to kill my computer than me tbh
Well yeah, taking points is the goal.
ending every radio message with "how copy all"
Remember public server. Not everyone who slots know military doctrine. An sl is only as good as their ftls. Ftls are way more crucial on keeping accountability and helping dictate the next movement.
Before we chunk blame on the sl look at the squad and figure out if they are hearding cats or have a cohesive unit.
Can't fire and maneuver if you don't have a competent second to help orchestrate the movement.
Defensive tactics are easier for greener troops and also if there is no real cohesion with the platoon. I can tell a new guy hold here and cover this cardinal far easier, than trying to have them push a flank.
Also most actual engagements wouldn't be us doing movements on a fire team level, but on a squad level in which case, hopefully there is another sl and ftl in that squad that's holding that one together or good luck getting enough fire down for suppression.
Also in nam where you can’t see shit, defensive play is far more effective lest you get aimbotted by John Vietnam while trying to charge stuff you can’t see
John Vietnam 💀
Kog?
Nah, don't hear that, just see 50 different kog markers on the map
sometimes as phantom i'll place a couple kog marker near the platoon just to keep them on their toes (this is a joke)
You can very much do squad tactics without FTLs knowing exactly how to do them, so long as they are willing to listen and take charge, you can get good things happening
nam squad tactics require a lot more preplanning for situations than modern due to the lack of radios. It is harder to communicate while under fire.
You can try, but it won't be as effective if you have an ftl who knows what they are doing vs not.
Random person in the squad going let's flank left without coordinating will just end up with miscommunication or a mistiming of an assault.
You'd think common sense would take over, but people mess basic stuff up. Like crossing behind the firing line instead of in front or maneuvering when no one is suppressing. It seems basic, but it's one of many little blunders that stack up. Hell even keeping an orderly conga line is hard without second or third ic. You'd think we can follow the person in front but it don't work. Forget trying to do stagger columns or wedges if we can't even do a single line.
Security is another. Ftls should automatically start adjusting their team to cover areas, but again it's left to the sl.
Basically an ftl who knows what they are doing allows you as an sl to focus on what's more important rather than the tiny details. (Ftl doesn't have to be an actual ftl, but someone you know can do the job.) Also not targeting you, you do fine when you are on.
Nah the standard formation for every movement is always a cluster of guys within a 61mm mortor impact space (Im still haunted from one campaign)
An FTL shouldn't be doing anything without the SL saying anyway, it's definetely amazing to have FTLs who know exactly what they are doing, but from my experience, an SL who knows what they are doing will go further than an FTL knowing what they are doing without the SL knowing what they are doing
Whenever I've SLd, while some things may not be automatic, simply saying "hey get alpha to cover west" was enough to get them to cover west
On the other hand, an SL who only knows how to walk in a straight line, will only get their squad to walk in a straight line
I'm going from if only 1 person really knows what to do, having the guy in charge knowing what they are doing is more important than random guy #3
Or well, an FTL
True. But I always believe that ftls can mitigate some of those faults from a bad sl. Same with Sls mitigating a bad 1-6.
You are right though. If your only form of leadership is bad then not much you can do.
That is referred to as a tactical blob
A gaggle-fuck
A blueberry bush
at this point it’s so extremely unlikely that the admins would test out and implement another AI mod
it’s a lot of “work” to test and last time we tried was like 2/3 years ago
mod bloat / compatibility / performance reasons
If viper is supposed to be attached to a unit, but it lone wolfing away from who they're attached to, then it sounds like they aren't being attached to their unit and are violating SOP's
if viper is slotted as just marksman without a squad lead, then they have to attach to a line squad
if they are not then they are violating sops
if both a team lead and marksman are slotted, then they don't have to attach to a line squad
I rarely see them stay attached for long sooner or later you end up split , imo the main issue is when you have two people slotted marksman who tend to just do their own thing over actually being a unit
And to be frank line squads don't really care about viper when they attach, I've been on both sides of this, viper alone just doesn't provide as much use as any other attachment, it's only really useful for hunting AAA and other emplacements
One other way would be removing viper 2 and just giving phantom a sniper and spotter
sounds like they're violating SOP
Considering how easy it is to unintentionally break SOPs when attached as viper, they should probably be re evaluated to prevent people from doing so
It also makes it pretty unenforceable considering anyone could just say they are lost/got split from squad if they were solo
i mean to be fair a regular rifleman is going to be more useful than a sniper in a line squad

im not saying it's right tho
not attaching is a violation of SOP
I'm not saying it's "right" but it does make sense why it happens, viper is more effective (and a lot more fun) separate from the line squads, but nobody wants to go viper TL, so people just do it anyway without a TL
and nobody want to go TL because viper TL is only fun if you know your sniper imo
i used to be a viper TL enthusiast but ive been told so many times this campaign that people dont want tl and just want to "attach"
ok then that's just people wanting to lone wolf
also why i think TL should get something fun like the Swedish K or CAR-15s
i'd take a TL anyday, but I wouldn't want to TL with someone I don't know
i mean maybe, but still if things are going good for viper, the TL still wouldn't be doing any shooting
all it's doing is making you look cool
i could see value in giving viper TL a short range tuned to 31
that way there's real benifit to having a TL, and giving them something to do
That too it seems like the current set up discourages team play by splitting viper from comms
tbh looking cool would be at least better than current situation, where TL is just a rifleman without SL
TL isn't fun not only because you don't want to be in a scenario where you shoot your gun
but also because it's hard to actually spot in arma
most of the time the sniper can see their own rounds land better than the spotter, which makes their job as a spotter irrelevant
also as someone who makes missions for other communities, you'd be surprised all of the boring roles people are willing to do in exchange for a cool gun
tbh true, in ace its mainly just maths, which i know most other people dont really enjoy
eh
at the ranges viper shoots it's nearly all kentucky windage
and you have a range card
there isn't really math involved unless you want to take a very precise shot, which there's no need to do
also none of the binos have mils so you can't even range
the vanilla ones should
yea true, i remember in last campain it was mainly security/clearing the occasion building to fire from
Dw i know haha ive been asking for it for so long but idk why we cant get them
it's only the binos without mils in the arsenal afaik
we do have default binos, but they're less precise
KOG has them but we dont for some reason
Vannila binos are only 5 mil increments-which is fine for arty in modern- but the SOG ones go to 1 mil increments which are much more useful for sniping
im also remembeing my old suggestion
#1124647926199758899 message
give phantom TL and viper TL (not the sniper) a starlight in order to conduct very limited recon at night
also would give some semblance of usage for the TL
i think adding a SR (and maybe a cool gun) to viper TL would be a good idea
that's just my 2 cents tho
But i like jumping out of vehicles and parachuting
Air assault the way to go. Cant be anymore ranger than that
Makes having recce team a needed thing instwad of optional
I wonder if we have the SRAW somewhere
GAF iykyk
marines :D
Nah i was on about rangers
More of a 101st thing tbh
I mean, I see some potential here
Iraq 2003 or 1991 (against the proper Iraqi forces tho)
we give line squads either SMAWs or SRAWs as assault units, then 1-4 is CAAT with Dragon IIIs
#1124647926199758899 message @obsidian kestrel all you're really doing as making the already complicated job of leadership even more complicated by specialising them, any unit that adds drone operators to the squad has a specific role for it like the usmc. Also they already have limited ISR capabilities with the huntIR which does not take away from shadows job. A problem you mention is SLs running head first into shit, so clearly there's a slight leadership issue. Giving leadership more work when they already aren't fulfilling their current job to the max only makes them worse off. Also shadow already has ISR capabilities and it's not exactly difficult to talk to shadow and get them to scout out or guide a squad
If you want to improve the squad experience, focus on stream lining and making leaderships job easier so they can be more effective at their actual job
NO
@gray anvil you gonna take that level of disrespect 🤣🤣🤣
Lmao ive had this for ages forgot about it
Fair point, i was more in making gameplay fun
All you need is @granite pilot to go 1-6 to confuse the fuck out of you all and make plans on the fly. That was interesting lmao
Idk, i don't think adding things entirely unrelated to the role will do much to make it more fun, especially when what you're adding is already fulfilled by another role, adding drones and switchblades to squads wouldn't prevent mindless walking and mascas being on everyone's bingo card
Plus if you add roles that conflict together, you end up being worse at both
101 does it a lot but it's good for light infantry, which is what we tend to act as
Hey lee who would i dm about an op idea ?
Nah trustation this a banger
👀
lol yh anyone can do air assaults tbh, 101st just revolves entirely around it lol
As far as im aware any admin
oh god
Ok ill send u the information in 10 minutes
im rooting for you bunker
all of them are haters
Love u jake
❤️
not wrong
I agree with all of this with the exception of Riflemen. Giving riflemen DMR's this will promote the issue we currently have with Viper (lone wolfing). If we are having issues with Vipers breaking SOPs and deploying alone.
the drone one is questionable. It would make modern phantom which is already useless as a recon role when shadow exists, even more redundant. It's hard to make something already useless in a role more useless, but that would do it.
ftl*
Don't tell the Phantom mains that... They might MasCas.
They're going to do that regardless
I play phantom... but only in nam because they can actually do stuff. In modern their purpose is just not needed when shadow and reaper can do it better.
And the sniper portion is pretty shit too in modern particularly against Russians and the chinese because their body armor is bull shit and can tank like 3 chest shots from a .50.
there is never a 6-6 slotted
and that wouldn't make them get slotted more
just make support assets used less
@crimson wasp #1124647926199758899 message
Also just enforcing danger close SOP's...
The amount of times I watch it get completely ignored before CAS blue on blue's or someone demolishes half a civilian point is way too often
good
nope
6-6 is a boring role, you barely play the game. You tell 1-6 where to go and your entire role in the planning is done.
And you have nothing to do after that
do you think giving them paper work would make the role more engaging?
or fun
support asset saturation is an issue that is already solved by 1-8
it is not anyone else's responsibility to prevent over reach
it really hasn't been...
if you want them to do it more, make sops enforced more
Usually just ends up feeling like CAS trying to lump all the blame for them being over-slotted and overused on 1-8 instead of taking any responsibility themselves
they have no responsibility in overuse.
over slotting sure
but their use is entirely dependent on another role.
I just think all assets are overused and infantry should do more on an infantry based server but that's just my opinion
Infantry doesn't have enough power to do that
how? the enemy has been heavily nerfed over the years, and esperically on vietnam
Vietnam is the exception.
Support roles working for the infantry, not just bullying one dude into letting them take everything themselves
there's fuck all in terms of bgs
infantry is strongest on vietnam, and CAS is still heavily abused
im not talking about nam
always will be
that, and that entire argument can be nulified if we stop facing bullshit broken ass opfor factions like china and rhs russia
did I say bmps
I said enemy infantry armor
where it takes like 15 shots
to kill a single guy
that's all the factions we face
besides the like every now and then terrorist faction
I mean yeah, thats the problem
like me and kyle were talking about last large scale argument in this channel, people have been asking for that to be fixed, even offering to fix it, for quite some time
you said Armour at first and then changed it after I replied
also the infantry Armour isn't even that strong compared to how it used to be
don't think so
blufor infantry die way more often in modern than on nam
unironiclly just remove phantom from modern
like sure they can FO, but so can every line squad, and if you want CFF that's 1-8s job
disagree since viper is their own unit. even with a solo marksman attaching most SLs don't really care about them or keeping them "under their command." an SL is gonna be a lot more inclined to keep their own squad member accountable
also like bostan said, last modern campgain they had DMRs for line squads
for the drones, you could prob just throw a single black hornet in the squad AT crate, that way they only get one
could alternatively put a couple in 1-6 crate
We can kill and destroy anything the enemy can muster without ANYTHING ELSE BUT INFANTRY. You just can't be soft
Used to be really bad before they nerfed it. And we still killed them no problem
When 6 actual is done right he can actually control the whole flow of the operation not just by setting the AO but by providing logistical direction from FOB in cordination with stalker and ogre to ensure things are happening before they need done. Big moves like setting up a COP or RRR location can be quarterbacked by 6 away from the front.
There is never enough of that needed for 6 to be necessary. Stalker and ogre can already already pre organize resupplies themselves.
6, or 8 can set up a forward triple R
or even an asset can request one to be made, which is something i've requested quite frequently.
6-6 offers nothing unique or useful that another role can't already do, while being more enjoyable. Besides authorizing fob moves.
6-6 is the platoons bitch, who exists to do one thing, then get off because they have nothing else to do.
Sure the server is designed to continiously run without slots being filled by following the chain of command. The same is true for no support assets , the server is designed to run and be acheivable without these roles. Does it mean they are useless or does it mean that you can be more effective with these slots filled. Same holds true for 6. 6 allows for smooth operations from FOB by providing support and direction. And if you think this is wrong i can tell you the first 3 years here we had some really good dedicated 6-6's who understood these things one of the best ever was Beans
chewing through 200+ infantry, armor, and emplacements on every single point with just infantry would be the slog to out slog all slogs.
I can't imagine a more boring experience. Without any support getting mulched by 5 hmgs, zu bunkers, and gmgs.
I can tell you we have done it atleast the first 3 years. It wasnt a slog and the units were way more and with long armor columns of BG'S. It wasn't a slog it wasn't even a fair fight for them.
I will also agree if 25 people are on the server and you have one infantry squad and the rest slotted support is usually how that looks you prolly don't need a 6 slotted. But if you have a full company a good 6 can really keep everything running smoothly and on time from FOB
It didn't use to be this way btw
But noooo we needed shadow or something
This is why shadow is the only one I would ever want to just delete
It took the responsibility of 2 other roles for no real reason or gain besides removing the independence of ISR
And I can't call that a gain
@zinc aurora Just because something was used does not mean everyone used it, it's not historically accurate to add a marksman to a rifle squad when they were never organically part of a rifle squad
And DMR may have been given to someone in the platoon to act as the platoons marksman as is done now, but thats a platoon thing
could place like 2 dmrs in the 1-6 crate maybe. If the dmr thing is wanted I suppose
Yh, there is also already slots that can take marksman/sniper rifles
So the alternative is we just use them for their intended role
Like idk the purpose of adding things into line squads when they already exist seperately
6-6 also has overall command of both Viper and Phantom when he is on. So not only can he give general direction to the rest of the platoon, he can give some specific orders to those 2 assets.
6-6 is usually just a pain in the ass to deal with because most people who play it have a superiority complex and try and micromanage everyone he can 💀
Or just gets slotted to stop purchases of assets or to stop 1-6 from going to an AO "he doesn't like" 💀
Don't forget that one time in Australia where someone slotted 6-6, bought a jet and reslotted Reaper lmao
Still wish that Reaper asset was refunded
I do agree w/ @crimson wasp post about having 6-6 be the only one for "Danger Close Approval" since we have people abusing it causing many revolts and many low rep
6-6's value dwindled when the 2nd platoon was pulled and it's truly been a hit or miss by who's slotted in it
My issue with that is the fact that 6-6 so often has no situation awareness as to what's actually going on in the field. Even on Nam sometimes 1-6s are lacking it.
Again these are my opinions in this case
That is true in the case of Nam
Situational awareness is hard to have - I do think that given the right sl's/rto's it makes it a lot easier to gain the awareness of whats going on.
Tbh imo danger close distance should be increased
600m?
That's what danger close actually is
Micromanaging is the enemy. It's true there but also true for 1-6 and in a much worse way
I think the current distance is fine. 6 just needs to actually do their due diligence and not authorize it for every call.
No wraith,reaper, demon, savage. you can not hit the hmg in the middle of the town with a nuke.
Lmao yh, nah but like 300 would be alr
And danger close should only be authorised when friendly forces are in immediate danger and unable to safely withdraw
But old doctrine was heavily reliant on danger close fire missions. 20% of ally casualties in WW2 were due to friendly fire. I need to drop ordinance on my platoon.
20% is crazy lol
The reason is even crazier. It was deemed that the number of enemy taken out about said firemission was enough to out weigh the cost of friendly causalties
Also my favorite statistic, the paradrop. Acceptable casualty limit, 60%. Just going to lose half of my regiment and deem it a success. Them Napoleonic numbers
It's also great that like genuine airborne doctrine is if you are unable to complete your objectives you just get into LGOP and raise fucking hell
I would too if I had 120 pounds of gear with enough explosives to take out bridges
Fuck yh
You're not playing it right.
Most intense 6-6 gameplay : get asked for an asset
6-6 after he tells 1-6 to go there. it's the most amount of action he'll see during the restart. https://tenor.com/view/the-punisher-wait-wait-wait-no-no-no-wait-wait-wait-no-no-gif-3953145018746293549
REAL
Use 6-6 to coordinate company assets to support the platoon. Use Ogre/Stalker to organize resupply and reinserts.
there's like 2 company assets, wraith and phantom. Both of which tend to just ask 6 if they can do so and so, and are granted it. Ogre and stalker already self organize resupply and reinserts.
following initial
insert
Wraith
Phantom
OGRE
Viper
Butcher
Goblin
butcher can't be commanded by 6-6
viper is a nam exclusive role and im mainly speaking about modern.
in terms of 6-6 sucking
though it also sucks in nam irregardless of that
so you get 4 roles, wraith and phantom who are typically doing their own thing. Goblin which typically just get sent to build pillow forts with 1-4 or some other line squad.
Whoopty fucking do
I see where you are getting your arguments. After the 6-6 reworks last year... all of the SOP's will be written with 1-6 in mind.
i feel like adding like intercommand issues is one of many irl things that just wont be fun in lib (i.e. 1-6 wants goblin to clear a road with 1-1 but 6-6 wants them to go with 1-4 to an sbf)
naw clearly bureaucracy is the most fun mechanic
it would just lead to more arguments which i dont think would help the community
if we really wanted to change how command works bringing back 2nd platoon with a full 2nd HQ would be much more enjoyable
player count isn't filled enough for that
that would simply make the command structure chaotic as hell.
tbh true
there is simply no place for 6-6 with their current sop set up
it makes command cluttered
and makes it harder for 1-6 to plan things if company command is stripping them of like 4 assets
it is difficult enough parsing 31 when 8 different people are yapping and giving and replying to orders. Now you have to parse a 9th person with loose amounts of control over the platoon, some it has control over, some it does not.
This was the reason for the 6-6 rework. All power was handed to 1-6 and 6-6 is now only for Fob moves.
The role is hard to define.
"In theory assets that use 30 main are 6-6 assets"
That's why some of the communication was supposed to be on 30.
if you then split up 6-6 controlled assets on 30, and platoon lead controlled roles on 31. It muddies communication
And makes it difficult for the 2 separate controlled assets to communicate and cooperate
and half the time the people who are supposed to be on 30 aren't, so I have to jump over to 31 to reach them
Exactly, they move over to 31 due to 1-6 only monitoring 31.
The perfect world is that 1-6 talks to company assets on 30 and platoon assets on 31. The company assets always switch to 31 and muddle it up.
that isn't a perfect world because then it means 30 and 31 assets are forced to go through a medium, 1-6, to communicate with each other and to cooperate.
Which is how it's supposed to work per the SOPs but some of the people who play 1-6 don't want to bother with two nets (especially when one of them is 31)
i mean historically not every rifle squad had an RTO attached to them either
it's more just to give infantry something fun to use
while still not being ridiculous or outlandish
also last modern modern campaign we had DMRs for rifle squads
defo don't think everyone in the squad should get one, but it's
a). something fun for infantry
b). limited in capability (i.e. less capable than viper)
c). grounded (somewhat) in reality
it's also not an upgrade from the m16, what you gain in magnification and power you lose in ammo capacity and weight
i.e. both have different capabilities making one not explicitly better than the other
Yh, I've said about removing that in the past, squad RTOs that is
give eveyone XM7, problem solved hahaha
It would be interesting to simulate a conflict with the new rifle.
I feel bad for Americans that have to use that shit lol
It’s a good rifle, the army’s design requirements are the problem. The new version is better.
It would be good as a DMR, maybe like 1 guy per squad gets it to be a squad marksman, but as a standard issue rifle it's shit
Whats the new one ?
Depends on the situation. Would be great at long engagement distances but i agree that the ammo count and recoil impulse is a concern, a squad cannot sustain suppressive fire for very long, or as accurately unless the riflemen reduce their fire rate.
Yh, and considering half of your objectives as infantry is to close in with and destroy the enemy
It would have been great for afghanistan...
The round itself is absolutely devastating though.
Absolutely
But for a modern war where a lot of it is close range like ukraine, that shits going to be a bitch and a half
Meh, ukraine has alot of far ranges too. Lets put this one down or move to another channel, this channel is for feedback.
Bullet pin senor. 6.8 nullifies a lot cover and armor. It may shot further, but when up close that thing will just shoot through your cover
Except you get less ammo, it's longer and it's heavier
Sustainment is a lot harder as well because you can't bring as much ammo
The scope is a range finder and I believe built in thermals. The idea is suppression via accuracy, what the Marines shifted over to, but the army still gets a belt fed version of the 6.8. you can do more with less is the intention.
For trench fighting it'll suck, but US is about force multiplier, so it's never just infantry doing the work now.
The scope can be attached to any gun and work the same way
We also get back to sustainment and weight which the m4 does much better in both regards
Just give it a chance. Gun was designed for a reason and it will def be very usable in the long run.
The gun can pin most light armor vics. In places like Ukraine this is very needed in those open fields.
Places like in the Middle East. It's very good. No real heavy armor and engagement distances out to 1000.
Anything cqb will be the only outlier, but even then we had to modify the m4 platform to get the desired results for that area.
Weight will be an issue, but if our grandfather's can carry a m1 grand or bar all day, I think we will be fine for this rifle.
Even the thompson was a heavy bitch
LAMG best new gun developed
You can say that for the M14 as well and that was the shortest lived US service rifle iirc
I won't say its a bad rifle, I think I did say that before but I specifically mean as a general issue rifle, as a DMR platform, it would be amazing
We are also talking about a longer range gun, fighting in jungles vs a gun designed to be fighting in eastern Europe. Twas destined to fail under those conditions.
It's why the Marines are keeping the m27 vs going to the new 6.8 They are training more for island hop campaigns in the Pacific.
Idk man US is in weird spot with its doctrine cause we have to split focus.
Yh, plus there's the historical issue of always preparing for the last war lol
lmao theres the same amount of people in a line squad as there are in phantom
yeah and we captured the airfield on our own
line squad but its with people who play with eachother and we actually do stuff
💀
nahhh impossible
could never happen
Line squad that’s not afraid of the dark
Only reason I can’t wait for nods again, so we can actually have progress instead of an hours Halt on the push
or give phantom the shorty m60 instead of the regular m60
Leadership issue
How about sawed off M79's?
yah you have to wait soooooo long since they made nights 10 minutes long 🥹🥹
nights last an hour tops
maybe an hour from when the sun starts setting theres no way its that long
The nights in the Nam were set to last 1 hour of real time with daytime taking up the other 4 hours for a restart.
People in important roles are supposed to make sure others know when they're getting off, but whether or not they actually do that...
@sinful sable The M202 FLASH (FLame Assault SHoulder) is a 4-barreled 66mm incendiary rocket launcher developed in the early 1970s to replace traditional flamethrowers. While prototypes (XM191/XM202) were tested during the Vietnam War, it saw limited operational use and was produced too late to be widely used in that conflict. So it was never sent out in fulll scale divisional use. 🙁
yeah, that's what I said
it wasn't produced until 1978
but we do know it was sent out while on low-rate for testing
I actually stumbled upon the FLASH mod while testing another mod that would be really nice for modern
The xm191 was tested as the m202 was the end result of those tests. The M202 never saw vietnam though as it was not final till 1978
yeah sadly I don't see an XM191 mod 😂
doesnt mean the cs team wont look at it just saying it was not officially in the nam
Not sure why the conventional unit that we're playing as would be given experimental weapons
im giving ideas here, considering I've seen the documents pointing to dates as early as 1970
also, it's not like the DLC here isn't about SOG
also, it was sent out on both US army and USMC units
The DLC has the entire map that we're using. Not just a single weapon
so it was definetely sent to conventional units
on US army it appears to have ended up on rifle platoons in limited numbers and on USMC it has ended up on Assault teams and/or Weapons Platoons
again, not seeing the justification of adding a whole outdated weapon pack (I'm only seeing it in POOK's Heavy weapons) just for one weapon
last updated Oct 5, 2021
it is a standalone weapon mod that's like 30MBs
I'm looking at something different then since you didn't link the mod
lemme see if I can grab a link for you
another mod I'd look into for modern is the Enhanced MAAWS for RHS mod, since it gives us additional MAAWS round types, makes them more configurable and both changes their velocity and forces you to set the sights for each round (as well as just makes the rounds a bit better)
imo I would implement the flash here as 1 launcher in the unit it's put in with 4 HEAT and 4 HE rounds (or just the launcher with 4 HE rounds)
More MAAWS rounds would be really cool
really the only useful rounds in that mod are the ASMs
the saclos and wire guided are fun tho
the rounds are way heavier in comparison to the vanilla ones
Hear me out. We add 30rd mags for m16.
I think it would just be cool to have the smoke and illum even if they arent the most useful in modern
And the airburst
We need more space or more crates. The he rounds already take a good amount of room and we get very few.
Also would rather have more he or airburst in general since we have plenty of things that can smoke or illum.
Also depends on how reliable the round is as well.
weren't standard issue and were only available to special forces until after the war due to reliability issues
HE airburst actually works btw
also, I wasn't referring to the MAAWS additional ammo types mod
though that doesn't sound terrible either
if anything, it sounds like a neat way to get a middle ground for AT weapons, considering that I am a fan of the Dragon III and the lighter Metis variants.
I'd stick to the rounds that actually exist irl though
btw, the two mods in question (Enhanced MAAWS for RHS and MAAWS Additional Ammo Types) are incompatible, as the first one overrides the 2nd)
We've looked at this before
for nam specifically?
It got brought up during nam, and was not added for the above mentioned reason that it wasnt really widespread, or a fully implemented system until well after nam was over
Cannonically, I think the maps date is 1968 or 1969 when we set it up, but I realize that part is totally arbitrary
Besides,you guys already do a good job burning down villages by hand as it is
yeah sadly the one I mentioned doesn't simulate the incendiary effect either :(
it only functions as HE/FAE
(and HEAT)
Yeah I think that was the other main reason, it doesnt do the thing,its basically just a 4x LAW
Which is cool, but a little OP
oh yeah, it is pretty strong
honestly though, I do wish we get to use it in other campaigns because ya really gotta feel bad that this thing was so underused IRL despite being such an awesome concept
btw, with that we could probably even bring some of the vc armor back because this somehow just doesn't have the problems of the Super Bazooka
An interesting point for balance.
but yeah personally I'd love to have one that works with a flame effect, and a situation where it was plausible
yeah, me too
as an avid lover of the RShG and RPO-A rocket launchers, I just wish we had a US equivalent
btw daedone what do ya think of the other thing I mentioned
(the MAAWS mods)
Didnt we try that a long time agp?
idk, I haven't seen them once since I've been here
I feel like I vaguely remember it
Wdym, youve only been here since april last year
notwithstanding the fact I usually take breaks around april
See if you can dig up those mods. We will always consider things, we just dont always say yes.
alright, I have the links so I'll just send them here and compare what each does
Ill check my mods when I get home, like I said I think we looked at at least one of them, but I could be wrong
https://steamcommunity.com/sharedfiles/filedetails/?id=3372043620
https://steamcommunity.com/sharedfiles/filedetails/?id=2589302544
Enhanced MAAWS's main allure is the programmable airburst distance, velocity changes (and fixed sights so you both get better sights and have to change sights between rounds) and variable fuzes for the MT rounds
MAAWS Ammo Types (2nd link because ofc it won't load it properly, gj discord)'s main allure is the addition of those fancier new Raytheon SACLOS rounds in HE, MT and HEAT variants. (but airburst and fuzes are set)
These mods cannot co-exist with each other
I thought the same thing
yeah @gray python thats been in ace for years now lol
idk what the default bind is, but for me it's my open door key + scroll wheel
so uhh yeah @granite cape which mod of the two did you have already
Lol sorry man, forgot to look. Ill check tonight
so :D
ah
but yeah, that enhanced MAAWS thing is quite cool especially if you're using it in tandem with the airburst HE rounds
@half badge Do you mean cookoff?
nah p320 has a random discharge issue
It's not a random discharge, but it is uncommanded. Too much play in the slide allows the striker to fall with only light pressure on the trigger.
Still bad engineering and shouldn't have been sold like that from what I can see, but not it's not like every P320 is a random ticking time bomb.
The divide between US Sig and Swiss (real) Sig is pretty funny, one has like 50 mid to bomb tier guns vs like 10 of the best guns out there lol
bman had it right, i was making a jab at the uncommanded discharge issue the p320 family has, though i do think it'd actually be a neat mod to have.
ive seen footage that indicates there isnt even trigger pressure required at all. most damning footage i've personally seen was a comp shooter having his AD towards his thigh while still in the holster, seemingly from the jostling of his hand pressing into the backstrap of the grip on his drawstroke
dude was fine tho it deflected off his pocketknife lol
PBs are already a solution for low-pop and should remain under the overall ground commander instead of being up to possibly several different squad leaders.
#1124647926199758899 message
@spare hollow
The PB mechanic itself is bad and was only really meant for super low pop.. breaks the gameplay loop when there's more than like 15 people on. The PB itself was nerfed like a year ago from being deployed whenever to hard scripted to being unusable when > 35 people are on.
Regarding (#1124647926199758899 message)
Thanks @crimson briar , @hazy delta , @visual trail , @ebon badge , @plucky forge and @sharp charm:
So it sounds like there is a lot of potential overhead to make any changes to begin with and PBs were only meant as a work-around for low-pop to begin with, with the limitation that a single person who is trusted with 1-6 perms can apply with limited discretion (#1248944616766443582 message).
Would there then be a way (assuming the limited population constraint remains in place) for the 1-6 to treat it closer to a 1-9 stretcher, that is: you must take down your old one to place a new one and there may only be 1 at a time?
Reason being: Assume we have only 5 people who want to play, do they: Hike x km for each re-insert, take vehicles (which are limited without an admin) which cost resources to re-insert each time, deploy a PB for the first objective and hike the remaining distance regardless of where the team is currently?
If it could be moved with the group (even if it is only 1-6 having one open at a time), this might incentivize people to continue playing during low-pop times. This is a theory though, unsure if it is the best solution.
Regarding the Ogre-Stalker question: I genuinely appreciate the variety of roles that this server offers and (in a positive light) the micromanagement nature of "if I want supplies, I need a friend who is managing packing the re-supply, to hand off to another friend who can bring it up to me" in order to simulate real-world logistics and resupply. I really enjoy learning about real-world logisitcs so this is a plus for me.
However, if there are only 5 people online and it takes 5 to cap a point; are we expecting that one of those 5 will play stalker to fly re-inserts or ogre to drive logistics in and 'show up' for the cap? Or, that they should just not try to play until more people can be on?
I know this is not directly related to the PB question but as @ebon badge had reasonably pointed out, 'multiple pbs' defeats the purpose of the re-insert function of these roles (not necessarily the resupply).
If you manage to cap a point with only 5 people in total, fucking congrats lmao
But thats also thats a situation where the PB, placed by 1-6 would be used
You'd just need someone to slot it, but if you added it to SLs you run into the same issue except someone now needs to slot either 1-6 or an SL
I do not think SL's should get option to deploy a PB. Thats a 1-6 thing and should stay that way
I also dont think 1-6 should get multiple times to redeploy a PB. At most you only get to move it once after original deployment.
and to safeguard it a bit, the move can only be made if under certain amount of people(10 or less) and no stalker.
Can we organize some kind of visibility campaign for the server? I play Nuclear Option and when Drewski dropped his 1-hour Nuclear Option video, it brought a lot of players to that game which I think was pretty healthy for it.
Granted, NO is a lot more accessible to pick up than Arma 3 / KC Lib, but we are struggling to keep player counts in the last little while. The 117-player Saigon event of last campaign was super-duper impressive but I am just not seeing the consistent player counts that we need to keep this server playable. The last several days of #💣kc_company have been multiple different discussions of server pop. We have multiple discussions in this forum that really boil down to similar issues. PBs? 6-6 being useless and 2nd platoon being gutted? PB mechanics changes, 6-6 changes, and 2nd platoon being gutted would all be nonexistent if we had numbers.
I don't think a massive bolus of players would be healthy because it'd just be a bunch of fresh people with little understanding, but a somewhat steady trickle of new players would really help the server. Maybe a few smaller videos by creators.
I've seen several somewhat-new people to the server over the last month express concern over the low pop, and have been on less and less because we are combat ineffective. It's tough to get even 7 people online on a Sunday night.
There's always some reason or excuse -- Ready or Not DLC dropped, Broken Arrow released, BF6 had an update, new Dune game is out, some other bullshit -- and maybe I'm doomering here but it just feels like the server is dying. 6-6 will never be fun when there aren't more than one line squad and stalker online to coordinate company logistics.
Can we brainstorm ideas to get people to play the game so it's playable, preferably without being elitist towards new players? This server is a blast when it's populated and I don't want to see it atrophy into oblivion.
The biggest thing i’ve seen from people is they want to change factions from the US to anything else. The issue with that at least to my knowledge and understanding is that lib id built of a vision, changing factions from the US doesnt fit with that vision.
The next is changes to medical. Being someone that enjoys the more complex stuff, i get why people want it however it doesnt fit with the idea of lib.
The big thing with lib is that at its core it is the exact same, people get burnt out of doing the same thing. Another thing id say is most people dont say why they wont play so its harder to gauge that level but feedback required to gauge and understand of why people dont play ect.
that literally cant be true, the faction change
how could they sphagetti code the gamemode so bad that what started as changing a value is now impossible
Thats the answer that has been given in regards to changing faction since I joined.
they could literally keep the exact faciotn they have in the pbo but put russian gear into the arsenal and it would work
Just some numbers for my post here
Blue graph (30 days):
Saigon operation player count maximum was 117
Current campaign launch day maximum was 70
Averaging about 15-20 on good days
Red graph (7 days):
26 maximum
10-15 on good days
Sunday afternoon max was 13
Saturday afternoon max was 16
Yeah but as mentioned it doesnt fit the vision if you change from the USA to russia.
so its not an impossibility its "not fitting the vision of the server"
russia was just an example
No it was never stated as "Impossible" just as a No due to the vision that lib is built on.
oh I read vision as version im working
🤣 well done mitch
thought there was some cope that they broke the pbo or something
I get being burnt out, plenty of people get burnt out and cycle. When I started playing lib I saw a bunch of people playing dune and the big thing they said was "oh yeah dune is out and so is broken arrow so nobody's playing right now but we'll be back"
well buddy I haven't seen any of those guys on since that day like 10 months ago lol
without the feedback of those that rarely play / dont play its not easy to fully understand things.
We've discussed why people quit/move on ad nauseum, I think the biggest reason that "current regulars" aren't playing right now is server pop numbers. I've tried seeding several times myself.
I'm trying to start a campaign to get new players in, not reach out to old players and try to bring them back. They may come back on their own, who knows
tbf that is kinda me with baltic battalion rn
Case in point.
only way to get new players is a youtube video
We can't do anything about the current state of the videogame market -- there are tons of titles competing for market space.
We can do certain things to bring players in, however.
Yes youtube videos were my first suggestion.
like, when I say stuff about france or other nations, I have also never advocated for them being the primary faction not just due to vision
old players arent consistently coming back you need new ones
I also understand the HORRENDOUS amount of recoding that would need to be done
vision reason is stupid this servers proabaly about to shut down
unfortunately, this is kind of a youtube issue and really, just that there are no content creators on lib
You would know if it was going to shut - The Vision is what all things are based on weather you realise it or not. Someone has a vision and makes it a reality its that simple. If something doesnt fit within that vision it may not be part of things. In all honesty that goes for most things and not just lib.
Last 8 videos on Karma's channel are, in reverse chronological order (newest to oldest):
Bellum Bellum Bellum Bellum Bellum Arma 3 BF6 Arma 3
With the last video being 3 months ago, so Karma is a busy boi with his new bellum game and is 1) releasing fewer videos in total, and 2) making more Bellum content than arma 3
These things are all perfectly understandable and I'm not making this a karma bitching post, but it is a factor in the consistently low server pops we're seeing.
Took me a long time to write this message so I'm a bit lagged from my previous comment, but consider it a chain to my last comment.
Yeah it's not like we have a mailing list where we can hit all the OGs up with the 👉 🙇♂️ 👈 pwease come back
we should all play broken arrow someday
real talk tho, this is just natural, we just need content creators on the server and the players are gonna follow
...that is how I joined
ok well that and the fact I had desired to fly :D
Drewski has been on for the last 2 campaign restarts, but I don't see any videos from him recently on KC Lib -- WHICH AGAIN IS FAIR lol I don't expect him to make a video every time he's playing a videogame. KOGFOR is probably just fun to play on campaign restarts when there's a bunch of us online.
Hes a busy man
Yeah I'm not trying to sound like I'm complaining; it was a response to knockout saying we need content creators on the server. We've had drewski a few times, albeit without videos and livestreams (afaik). Come to think of it, a livestream would probably be a better way to get players on than youtube videos. Videos tend to cause a surge, streams cause a slower trickle
yeah, I should also specify
we need others to know they play on the server too.
(and ideally the belief that their viewers can play with them)
we can get crazy yt vid and get 120 people on launch of ww2 dont matter if 2 weeks later the server's empty dawgs
TBF we read the suggestions regularly - most of them if we know the answer regarding it I try to respond to when i can.
- if 120 people show up on one day and 5 stay, we've increased our average server population by 20-30% based on the graphs.
- got a better idea?
if 120 people hop where 5 are new and stay then 20 older ones give up and leave then you have a 20% decrease based on uhhh idk
If 5000 people hop on and 10000 stay but 20 olders ones give up you've got a crazy big 69420% increase. The hypotheticals are hypotheticaling more and more lol
honestly it has been the same campaigns same enemies same maps same layout same enemy assets and friendly assets there is nothing new
mine's not a hypothetical tho. Stuff is stale..
but the vision
is the vision in the room with us now
I get it; as stated earlier, we're not bringing the old players back reliably. That's why I'm asking for ways to get new players in. That's my whole suggestion.
Plenty of people play games with little-to-no updates for many years though, valve games are good example. They mostly just have cosmetics
You can only play the same maps and factions so many times.. And without a fresh player influx then you dont have a playerbase anymore. Sure you can get crazy videos and have pop but its gonna be a new generation of players that are new and probably more casual while the old guard still doesnt wanna play the same stuff so you end up with lower all around skill level that turns in less enjoyment that turns into bad retainment lmao
Yeah, I expect making sure the quality stays acceptable will be another challenge, but you can't tackle that problem if there's nobody online to begin with.
So do you have any ideas on how to reverse the current trajectory of dwindling player counts while also maintaining some semblance of quality and avoiding COD lobby hobbyists?
hes saying the same thing everyones been saying for years
less shit gear and a non us western faction
stoip fighting rhs russians
list goes on
Fighting Cartel in Colombia was cool. What was that, 2023?
there you go
that campaign was peak
The humble Fallujah mini campaign
Lib nam and see where we're at. Nam seems to either bring back players or take them away.
the one from like september?
it is telling you'll have a bunch of new people come every now and then and they all say the same things regarding dissatisfaction in lib
nah it was may 2024
I agree that setting up a more diverse rotation of maps/factions would be much more healthy for the game. Right now it's basically two different campaigns on a few maps.
maybe that was a killkog then
yep
strangely armored cartel because rosomak
but still
that was my first map
we had the G36 and AK-74 adventures on a fun little fallujah before fallujah existed
oh shit it was 22 not 23, longer ago than i thought
and I think that was the best lib campaign we ever did
Actually enforce SOPs so CAS isn't just wiping everything on their own and infantry have things to do
Given the limitation of playing as America there isnt much ‘new’ things you could add, i do get the point though of there is nothing new.
The usa faction is the constant thing with lib, (just adding as i reply and read things). It is unlikely to change.
Changing enemies idk how time consuming ect that is so cannot comment on entirely. But i share the same thing of it would be interesting to see something different for us to fight.
Maps is maps you can always suggest them idk the limitations ect of them but i know if its not configured for lib it adds time and more workload onto people as you have to sit and build things from the ground up. (That is the limit of what i know regarding the maps tho)
I endorse enforcing SOPs. When I did it people thought I was the next coming of pol pot
A novel naily take that I have never seen before 😛
We're about to have an iran campaign so maybe soon...
reaper only server would have 100+ players
We are ?
Remove Reaper
IRL. There are reports of ~50k US troops sent over there recently. (ETA: likely not all boots, just 50k personnel)
acktually the camapign cant be based on current events
We also cant have campigns built on current events so…
this isn't fuckin' r/askhistorians let's fuggin SEND IT
I would honestly love it if the russian enemy faction was expanded
Terminators, better T-80s, Su-35s, all the shit
SOPs are supposed to help keep things balanced and enhance the gameplay experience. SOPs haven't been getting enforced, so people have started to just not follow them, so the server balance and gameplay experience has degraded
Just make it afghanistan and make it 2026 and give afghanistan drones and ICBMs. Solved.
Typhoons :D
cant, no current conflifts remember?
I agree, and I also think you are right for continuing to mention it daily because it is important for the health of the server, I was just giving you a hard time lol.
Your regular vocal complaints actually emboldened me to crack down on my demons getting too frisky and triggerhappy as a 1-8, which I hadn't previously been very good at doing because I was a new 1-8 so it was a little easier to bully me.
I mean, it would certainly add some spice
afghanistan isn't current!
especially since we are clearly ruling out the idea of additional secondary factions to the US
We pulled out of afghanistan. Just make it afghanistan and give em drones and missiles!
Make us land in venezuela
tbf it wasn't terrible either
I am just saying that I think we can try other stuff too
I think removing reaper would just unironically solve some issues
cause you need a lot of targets to justify reaper, but then they just screw over infantry
I have more nam experience than modern, but from a nam perspective reaper is rare
Part of why I don't play 1-8 is having no real experience controlling aircraft from the ground and - more relevant here - knowing that they're going to hate how I control them.
"Reaper checking in"
"Cool. Here's a holding area 10km from the point and outside of LOS. I'll call you if I need you"
how
the solution is actually to just, as I said, remove that recon ability reaper usually gets
Modern gets sensors so they can see from 10km, nam reaper is just flying blind circles with that
do I need to speak the name of the mod doing that for most firewill assets we use
for the 4th time
Reaper in modern arguably can work 10km away from everything without issue
idk when the relationship of 1-8 to reaper went from supporting (the intended way you described) to the opposite happened but i think that heavily contributed to what we see now
reaper bad chat remove reaper
also buzzword time
infantry focused server guys
but yeah, we do have a way of keeping reaper in check without removal imo
And if they ask for Type 3 on anything that doesn't absolutely need it, they go in the timeout box on ground alert
Type 3 is never needed change my mind
I swear basey has done this to someone
also removing reaper would help the KOGFOR experience, just saying
I mean, I would too
😴
honk shoo
only during SEAD and CAP where a ground controller is pointless, but yes its very rare if it was properly used
I've heard a couple of 1-8s do it. Usually for pilots who won't communicate properly
kog's not real
For nam the demon is more of an issue from what ive heard
kogfor on modern
yeah for nam
KOGFOR when its time to play BLUFOR
💀
again, I just think we can make reaper on modern closer to reaper on nam
😭
where reaper isn't an issue
Some do some dont hit or a miss
respectfully blufor just isnt fun
I know one kog guy who plays blufor his name kyle
Get this man a real
real
Kyle is the primary advocate for others to play bluefor
and I think doing that is gonna go a long, long way towards solving the problem of CAS being too CAS-y
I wouldn't play KOGFOR either I always hear negative shit at the end of restarts 😭
knockout zubau pls
Reaper in nam vs modern is 2 different ballparks
get captured incoming 10 screnshots in kc_content
yeah, and we can bridge that so they are closer together
Not entirely your trying to bridge tech that can be used from 8km away to stuff that you almost always have to see what you shoot
trust me bro this time fixed wing in an (buzzword warning) infantry focussed server will work and not be overbearing
for one, I do think we can encourage more cooperation with the infantry by not having reaper lase their own shit too
and second, to actually remove their strong recon ability to encourage that first thing
1-8 can do this infantry your kinda at a limit of things (sometimes people are dumb i neee to find the clip)
Hear me out chat, we play rangerslop vs Insurgents again but its fun and without S300s and no reaper and its (buzzword) infantry focused. We get to do cag GAFs and we get LOS CAS
lowkey limit CAS to demon LOS
We have've done it bofer
meaning it's more CAS on the infantry's own terms when you do it like that
this would be too good for the server, try again
Just keep it simple mate
it just needs ahem balanced
a bit
we have the factions and the maps
and the pbos
y'all see the vision now?
shit when did we do that last time when we had like a full server and no one complained...
I also figure LOS stuff is a lot more engaging to pilots than point and click adventure from like 4km away
Rangers vs insurgents but remove fixed wind cas ?
This is why low-key I think capturing is cringe
Just trying to make sure im reading right
ok gimme a sec gotta take off this f18
yeah
can confirm
Need me to pause serber?
just don't ask what happened to the last one
Ok done whats uop
not outside the realm of possibility. We use Rangers with Abrams
among other odd things
Kinda
You;d have to balance out everything
I would have made a great CAS pilot irl because I love looking at a white hot screen and watching things get obliterated. Itch scratcher for sure.
though again, I do understand why it's cool
I just kinda don't like demon for what it's worth because it is too reliant on having a 2nd person
I disnt mean it as a impossibility more i wanted to make sure im understanding
So you can do rangers against ISIS but with some american gear i gues
so lik pattons and shi
but
No S300s
notional air superiority type shi
idk if im weird but second person makes it so much more fun its borderline miserable being up there by yourself
or go back to GWOT and stuff
yeah but also like, depends IF you can get a 2nd
The perfect middle ground
because its lame
I want gwot a lot
I have horrible memories regarding that.
and its infantry focused
GWOT IS IMO PERFECT
Or just late cold war in general so we get more terrain options
GAF SUCKS
GWOT is good cause tyou can "realisticly" limit capabilities
like listen, I am a sucker for man-portable ATGMs
and just man-portable launchers in general
i've been asking for late cold war litteraly for the past 2 years 😭
Turn our supply system into our higher command passively generating favours from other branches which are super hard to get
Can someone enlighten me as to the initialism that is GAF? I don't feel like googling. Wrong answers only
I guess it's an acronym
GAFs are cool and intidimidating. Better than lame landing in helis
lore accurate vics and guns
btw
so no fucking
rangers on a carrier with LAVs
and AH1Zs and all that shi
If rather fucking walk (kog hate gaf)
idk how you guys are doing them cuz sometimes we GAF and its always good fun
also the best part about GWOT and Iraq and afghanistan
Not just Nam. They've been an issue for the last few maps
i miss gafing in fallujah
Generation Kill campaign when
and watching butcher get swiss cheesed by a rpg
The last Florida map is where they really started with their "defence of airframe" stuff while baiting EI to shoot them
Real
again, we have a LOT of things we can try for cold war and GWOT
my personal favourites would be, again, shit like the Dragon III
I dislike GAF I enjoy the patrolling into the objectives more.
You gotta be bold with it. Can't just herringbone near a forest and call it a day
Yeah
or maybe we can have SRAWs
But again if jamsheed will kill you from 1000m +
then
cant do much
ahem usually on lib
thats what happens
Wait until you spearhead straight into a village with a clearance patrol and warrior holy moly. Then blasting the HVT cuz he was on a 50 cal
Virgin VDO vs Chad "drive it into the point"
My specialty
i mean none of this discussion on lib really matters because I've never seen any change resulting from a discussion like this
facts
mhm
I was part of a GAF one time on an operation where we were supposed to capture an HVT in a castle to stop a nuclear submarine from launching missiles or some shit.
I was FTL and my SL was a lil prick and we basically ran the vics all the way into the point and immediately mascas'd to two bmps that rolled up behind us
