#Kc Feedback Forum

1 messages · Page 11 of 1

abstract mason
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Idea

Limit the amount of CAS/IDF to the number of 1-8s slotted.

For everyone 1-8, there can be one CAS airframe, and one IDF piece

bold harness
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real question why phantom tho ?

visual trail
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what clown cars?

hazy delta
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thats why

sinful sable
visual trail
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dont say the lav

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i love the lav

sinful sable
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think AMX-10RC, MGS, all that shit

zinc aurora
visual trail
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well

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no i dont love the lav, but its alr

bold harness
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fair

zinc aurora
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shadow just does phantom's job better

hazy delta
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lav is fun

zinc aurora
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both in terms of recon and FOing

abstract mason
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Each CAS/artillery asset is tied to a specific 1/8, encouraged them to employ their assets, no overwhelming of 1/8 by having 6 assets

sinful sable
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real homies remember the Rooikat 120 as the peak of clown car

zinc aurora
hazy delta
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of

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inf being shit

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💀

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restricting is never gonna work

sinful sable
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again, I still want to restrict reaper's sensor capabilities so the average time between strikes will be longer too

visual trail
sinful sable
visual trail
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screening for the platoon was an amazing role it could do effectively

hazy delta
sinful sable
zinc aurora
bold harness
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real remove reaper

abstract mason
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Sure, but it would help mediate one of the issues

visual trail
hazy delta
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thats what i care ab

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Its funny its been proven that im right because of fallujah

sinful sable
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I mean

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I don't disagree with fallujah being one of the best campaigns

abstract mason
sinful sable
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...I disagree with it being the best one.

visual trail
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just remove reaper, restrict the amount of demon slots, remove 2 1-8 slots

hazy delta
visual trail
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also shade is the goat

sinful sable
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anyway we're gonna be back to square one each time

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jet don't have to kill everything if you make conditions where jet can't kill everything

zinc aurora
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also it gives harpy a real job if reaper is gone

sinful sable
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at least we agree on the infantry being shit part

hazy delta
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i'd remove all harpy vics

regal onyx
hazy delta
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lowkey

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if no FW red air

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and only have em with stingers

visual trail
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purge harpy

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fuck em

hazy delta
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as a line squad

sinful sable
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like, for what it's worth

bold harness
raven sable
hazy delta
sinful sable
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can we agree that infantry has problems and we shouldn't be at each other's throats due to wanting the same problem solved in different ways?

zinc aurora
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20% of harpy is your stinger missing, 40% waiting, 30% the red air getting killed by FW, and 10% actually hitting

visual trail
hazy delta
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Honestly

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in hindsight

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I think we can all agree we need some changes made to modern

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about infantry

sinful sable
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yes

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🤝

zinc aurora
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I mean kill off reaper, reduce red air, then you can remove harpy and throw the AA into command create

hazy delta
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I still think knockout is wrong but ey

abstract mason
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Here’s the real thing…

Are admins paying attention to this st all? We can bicker & proselytize our various sides and propose cuts & reorgs all we want. But are admins paying attention?

  1. Will the admin base support a communally agreed upon change, such as (hypothetically) cutting reaper)

  2. Could they help facilitate a poll/more formalized forum to figure out what the general public wants

sinful sable
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but ey

abstract mason
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I’m all for people expressing their thoughts, just want to make sure it isn’t falling on deaf ears, otherwise this is an exercise in futility & we all get mad at each other

hazy delta
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@brisk gull remove reaper pls

sinful sable
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rework* :D

but yeah, let's end it at here for now

bold harness
abstract mason
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I just want to have fun in silly game with yall, and I think there is enough being voiced here by enough people to warrant a forum or poll by the staffmin

sinful sable
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I wanna try and fix it cmon

hazy delta
sinful sable
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I refuse to give up on what I love just like that, I want to try and make everyone happy

abstract mason
abstract mason
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Only if I can FAC A from the Apache wing again tho lol

bold harness
abstract mason
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I will wear my poncho I’ll be ok

hazy delta
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oh god big tone is here

tacit pasture
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I agree on the basis we reintroduce butcher dismounts back AND butcher can’t sit on a hill 5 light years away

sinful sable
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can we also agree that butcher needs more clown cars

hazy delta
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W take

sinful sable
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and CQB action?

visual trail
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you want to do cqc with butcher?

royal elbow
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how many maps did butcher dismounts last for

sinful sable
royal elbow
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i remeber germany

visual trail
tacit pasture
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Got cut after Australia or Xcam Tanaus I think because Karma wanted to try something new

tacit pasture
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Then when butcher was reverted it never came back

sinful sable
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if you can't tell, I like everything that revolves about understanding the enemy

royal elbow
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the shit you guys did with butcher in saigon is how it should be

hazy delta
sinful sable
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and like weapons that reinforce that

tacit pasture
hazy delta
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Real

royal elbow
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there was literally nothing we could do

royal elbow
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we tried flanking >butcher on every street

sinful sable
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oh btw, since I missed this

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when I call door kickers, I moreso referred to units like the Marine raiders

visual trail
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the thrill of being able to actually die is amazing

regal onyx
hazy delta
visual trail
tacit pasture
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I don’t mind the zippo it’s just a pain to use

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Because the flamethrower is awful to aim

sinful sable
visual trail
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thats not really going to be door kicker units tho, thats just going to be the exact same as having say bulldog

sinful sable
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it's more so about the idea

allowing for some amount of direct action instead of just...sitting on a hill firing at stuff 700m away again

visual trail
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yh you can do that as a rifle squad

sinful sable
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and yet 90% of the time it never happens

visual trail
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standard 1-1, 1-2, etc

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adding new slots wont change that

visual trail
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like i agree that it doesnt happen but if you want it to start happening you need to teach people to do it

sinful sable
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adding slots whose job it is to be up and at em helps that because line squads just really sit far away for a while, then push into a point when they've shot up everything in sight

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and it's not as much an SL issue

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as it is a PL issue

raven sable
visual trail
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its entirely both

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but if an SL knows they need to, and how to actually close in with and destroy the enemy, they will

hazy delta
abstract mason
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Yall wanna see what I’m working on. Right now?

regal onyx
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no kekega

visual trail
sinful sable
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at least I am personally glad that we agree that infantry is in a pretty meh shape right now

visual trail
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its been this way for ages

sinful sable
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I mean, we all have our own solution

I remember back in the day

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before even fallujah

visual trail
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its just consistent low pop makes the issues more apparent

sinful sable
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man the infantry was way better and it felt like that

abstract mason
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Me fix gun

visual trail
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yh, still had issues tho

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i remember people complaining about idf

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but then would sit in 1 position firing for 10 minutes lol

hazy delta
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idf back in the day was crazy

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can confirm

sinful sable
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nowadays people be hailing fallujah, and I can agree it is the 2nd best campaign/mini-campaign

we have forgotten the mini campaign where we had no ROE for savage and stuff, infantry had cool ass weapons and we had basically no air stuff, just ground

visual trail
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so the best lib has been was when there was no air assets

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lmao

sinful sable
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it was one of the things but there were also other things that made it what it was

visual trail
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swear fallujah had very limited air as well

regal onyx
hazy delta
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it did

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no FW

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we had a zulu iirc

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or apache

sinful sable
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sure, it did

it still also had vastly different circumstances to any normal campaign

visual trail
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altho that was also nice because you didnt have people tearing each other apart just because they lost 1 asset

regal onyx
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or los lb

sinful sable
hazy delta
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it was fun

regal onyx
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yes because there was no buying stuff

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we just had it

sinful sable
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you didn't buy stuff, you had it granted too

visual trail
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genuinely why i stopped looking at kc command for a while, it often was just people getting slandered for losing something

hazy delta
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well yeah people had balls to go in close with vics and actually use them

sinful sable
hazy delta
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cuz no one would care

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and argue in command

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about losing an asset

sinful sable
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that too

visual trail
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well some people were really stupid with assets

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but thats a different story

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tbf if i could i would have used stalker as cas many times

sinful sable
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but yeah, we peaked on that one map

infantry and assets had balls to go in, basically no air, we had AK-74s and G36s, life was good man

visual trail
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minigun go brrrt

sinful sable
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can we go back to those times

visual trail
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no

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unfortunately

sinful sable
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man life is hell

visual trail
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i would love to go back to the days where i hopped on and was wondering if i'd even get a slot lol

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and that would be like 4pm gmt

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not even peak time

sinful sable
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insert I am depressed meme here

royal elbow
visual trail
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yh but you also just end up getting a bunch of people just hoping to get into a karmakut video lol

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but it would probably boost pop

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karmakut just logs on and runs as 1-6

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like the good old days

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those are some old fucking days tho lol

sinful sable
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yep

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sadly they only exist in memory

rocky glen
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Wow ignore me I see how it is

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Smh my head

regal onyx
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not cag

hazy delta
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That's true, I'm with Cosmic on this one.

glass owl
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add to that the PDW thats being used, ew

regal onyx
rocky glen
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I've looked better don't worry

crimson wasp
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they could put the 252 back under savage

visual trail
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or is that just removing shade

raven sable
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Might be beating a dead horse here but one of the main reasons people enjoy nam is probably due to enemies dying in a single shot

royal elbow
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it is

raven sable
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Probably also why modern inf is so unfun, no one wants to shoot someone multiple times in the chest only to get domed

royal elbow
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everyone hates russians admins literally dont care at all

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people have made tons of posts

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over the past feew years

raven sable
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I wouldn't even mind just swapping the emr russians for the flora ones with less armour

royal elbow
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that would require some work tho

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idk how far cooked their config is compared ot kp libs original but changing the enemy side is as simple as changing a value and then adjusting what spawns in their BGs

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chaning what armor they wear would be more complicated

raven sable
raven sable
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But I do agree new factions would be the better option

royal elbow
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compared to changing a number and deleting some lines its comparitevely a lil more work

raven sable
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Could even reuse the Chinese but just do it without their armour (small island hopping map)

raven sable
cloud slate
plucky forge
visual trail
visual trail
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Nam offered a nice change of pace

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Unfortunately we can't do anything other than US, so we couldn't switch it up to do like soviet afghan war or any sort of sci fi

cloud slate
royal elbow
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if they wanted to, they would

regal onyx
royal elbow
zinc aurora
royal elbow
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oh yeah that

regal onyx
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oh yeah the avs yeah i did that

honest oyster
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Thoughts from the new guy with two good years of milsim groups behind me and finally getting on KC lib for my first 10 hours:

I feel like many squad leaders lack the imagination, creativity, and appreciation for immersion that the server so desperately needs. I have encountered a few squad leaders now that don’t provide clear direction, and are always in a hurry to charge into the next fight with no attempt at mitigating risk. People sling their weapons and sprint in a conga-line of impatience and carelessness through the jungle and its not fun.

Low population nights are just as important as the big sessions. Most times its low population and often people fool around, treat it like anything goes, and don’t focus on being successful.

My only suggestion is to place more emphasis on leadership not only knowing the SOP’s, but also being good stewards of the gameplay culture that the community wants most. Slow down, enjoy the environment, coach people on the basics, and focus on making the experience feel authentic.

I look forward for that 50 hour mark.

plucky forge
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Think that's just the nature of it being a public server with no actual training

magic salmon
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I think you also have to remember it’s a game. People want to enjoy it too. I get the full Milsim experience, I’d love it, but some of the less serious moments on the server tend to be the best.

I’ve noticed a significant number of squads switch from casual tomfoolery and banta to serious RP. And that’s just how these kinda games go

As naily said to me the other day experience is the best teacher meaning some people are fairly new the either Milsim in general or SL specifically.

visual trail
visual trail
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"Mascas" is probably the most frequent word I've heard people use in the server lol

glad field
visual trail
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It's quite funny because it's either sitting in 1 place for 30 minutes shooting, or mindlessly running at the point

glad field
honest oyster
visual trail
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Tbh I think it's partially because there's not much stopping you from just sitting there, and when there was people complained

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Honestly HE mortars should come back, the WP is more likely to kill my computer than me tbh

honest oyster
plucky forge
ebon badge
# visual trail Tbh I think it's partially because there's not much stopping you from just sitti...

Remember public server. Not everyone who slots know military doctrine. An sl is only as good as their ftls. Ftls are way more crucial on keeping accountability and helping dictate the next movement.
Before we chunk blame on the sl look at the squad and figure out if they are hearding cats or have a cohesive unit.
Can't fire and maneuver if you don't have a competent second to help orchestrate the movement.

Defensive tactics are easier for greener troops and also if there is no real cohesion with the platoon. I can tell a new guy hold here and cover this cardinal far easier, than trying to have them push a flank.

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Also most actual engagements wouldn't be us doing movements on a fire team level, but on a squad level in which case, hopefully there is another sl and ftl in that squad that's holding that one together or good luck getting enough fire down for suppression.

gray python
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Also in nam where you can’t see shit, defensive play is far more effective lest you get aimbotted by John Vietnam while trying to charge stuff you can’t see

hazy delta
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John Vietnam 💀

visual trail
gray python
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sometimes as phantom i'll place a couple kog marker near the platoon just to keep them on their toes (this is a joke)

visual trail
gray python
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nam squad tactics require a lot more preplanning for situations than modern due to the lack of radios. It is harder to communicate while under fire.

ebon badge
# visual trail You can very much do squad tactics without FTLs knowing exactly how to do them, ...

You can try, but it won't be as effective if you have an ftl who knows what they are doing vs not.

Random person in the squad going let's flank left without coordinating will just end up with miscommunication or a mistiming of an assault.

You'd think common sense would take over, but people mess basic stuff up. Like crossing behind the firing line instead of in front or maneuvering when no one is suppressing. It seems basic, but it's one of many little blunders that stack up. Hell even keeping an orderly conga line is hard without second or third ic. You'd think we can follow the person in front but it don't work. Forget trying to do stagger columns or wedges if we can't even do a single line.

Security is another. Ftls should automatically start adjusting their team to cover areas, but again it's left to the sl.

Basically an ftl who knows what they are doing allows you as an sl to focus on what's more important rather than the tiny details. (Ftl doesn't have to be an actual ftl, but someone you know can do the job.) Also not targeting you, you do fine when you are on.

teal grove
visual trail
# ebon badge You can try, but it won't be as effective if you have an ftl who knows what they...

An FTL shouldn't be doing anything without the SL saying anyway, it's definetely amazing to have FTLs who know exactly what they are doing, but from my experience, an SL who knows what they are doing will go further than an FTL knowing what they are doing without the SL knowing what they are doing
Whenever I've SLd, while some things may not be automatic, simply saying "hey get alpha to cover west" was enough to get them to cover west

On the other hand, an SL who only knows how to walk in a straight line, will only get their squad to walk in a straight line

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I'm going from if only 1 person really knows what to do, having the guy in charge knowing what they are doing is more important than random guy #3

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Or well, an FTL

ebon badge
edgy raptor
plucky forge
granite cape
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A blueberry bush

royal elbow
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at this point it’s so extremely unlikely that the admins would test out and implement another AI mod

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it’s a lot of “work” to test and last time we tried was like 2/3 years ago

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mod bloat / compatibility / performance reasons

plucky forge
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If viper is supposed to be attached to a unit, but it lone wolfing away from who they're attached to, then it sounds like they aren't being attached to their unit and are violating SOP's

gray python
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if viper is slotted as just marksman without a squad lead, then they have to attach to a line squad

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if they are not then they are violating sops

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if both a team lead and marksman are slotted, then they don't have to attach to a line squad

raven sable
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And to be frank line squads don't really care about viper when they attach, I've been on both sides of this, viper alone just doesn't provide as much use as any other attachment, it's only really useful for hunting AAA and other emplacements

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One other way would be removing viper 2 and just giving phantom a sniper and spotter

plucky forge
raven sable
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Considering how easy it is to unintentionally break SOPs when attached as viper, they should probably be re evaluated to prevent people from doing so

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It also makes it pretty unenforceable considering anyone could just say they are lost/got split from squad if they were solo

zinc aurora
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i mean to be fair a regular rifleman is going to be more useful than a sniper in a line squad

plucky forge
zinc aurora
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im not saying it's right tho

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not attaching is a violation of SOP

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I'm not saying it's "right" but it does make sense why it happens, viper is more effective (and a lot more fun) separate from the line squads, but nobody wants to go viper TL, so people just do it anyway without a TL

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and nobody want to go TL because viper TL is only fun if you know your sniper imo

raven sable
zinc aurora
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ok then that's just people wanting to lone wolf

raven sable
zinc aurora
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i'd take a TL anyday, but I wouldn't want to TL with someone I don't know

jolly tinsel
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I'd honestly would like it if Viper TL had a LR

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I'd go TL more often

zinc aurora
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all it's doing is making you look cool

zinc aurora
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that way there's real benifit to having a TL, and giving them something to do

raven sable
raven sable
zinc aurora
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TL isn't fun not only because you don't want to be in a scenario where you shoot your gun

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but also because it's hard to actually spot in arma

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most of the time the sniper can see their own rounds land better than the spotter, which makes their job as a spotter irrelevant

raven sable
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also as someone who makes missions for other communities, you'd be surprised all of the boring roles people are willing to do in exchange for a cool gun

raven sable
zinc aurora
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at the ranges viper shoots it's nearly all kentucky windage

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and you have a range card

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there isn't really math involved unless you want to take a very precise shot, which there's no need to do

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also none of the binos have mils so you can't even range

plucky forge
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the vanilla ones should

raven sable
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yea true, i remember in last campain it was mainly security/clearing the occasion building to fire from

raven sable
zinc aurora
raven sable
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KOG has them but we dont for some reason

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Vannila binos are only 5 mil increments-which is fine for arty in modern- but the SOG ones go to 1 mil increments which are much more useful for sniping

zinc aurora
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give phantom TL and viper TL (not the sniper) a starlight in order to conduct very limited recon at night

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also would give some semblance of usage for the TL

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i think adding a SR (and maybe a cool gun) to viper TL would be a good idea

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that's just my 2 cents tho

obsidian kestrel
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Air assault when

zinc aurora
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#👮kc_command message

teal grove
obsidian kestrel
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Air assault the way to go. Cant be anymore ranger than that

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Makes having recce team a needed thing instwad of optional

sinful sable
sinful sable
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oh we do

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nice

sinful sable
teal grove
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Nah i was on about rangers

sinful sable
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yeee but there's a lot we can do with marines as well

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we have the SMAW, right?

teal grove
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Goose

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At least last week did marines

visual trail
sinful sable
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Iraq 2003 or 1991 (against the proper Iraqi forces tho)

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we give line squads either SMAWs or SRAWs as assault units, then 1-4 is CAAT with Dragon IIIs

visual trail
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#1124647926199758899 message @obsidian kestrel all you're really doing as making the already complicated job of leadership even more complicated by specialising them, any unit that adds drone operators to the squad has a specific role for it like the usmc. Also they already have limited ISR capabilities with the huntIR which does not take away from shadows job. A problem you mention is SLs running head first into shit, so clearly there's a slight leadership issue. Giving leadership more work when they already aren't fulfilling their current job to the max only makes them worse off. Also shadow already has ISR capabilities and it's not exactly difficult to talk to shadow and get them to scout out or guide a squad

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If you want to improve the squad experience, focus on stream lining and making leaderships job easier so they can be more effective at their actual job

abstract mason
teal grove
crimson briar
# teal grove

@gray anvil you gonna take that level of disrespect 🤣🤣🤣

teal grove
obsidian kestrel
magic salmon
visual trail
# obsidian kestrel Fair point, i was more in making gameplay fun

Idk, i don't think adding things entirely unrelated to the role will do much to make it more fun, especially when what you're adding is already fulfilled by another role, adding drones and switchblades to squads wouldn't prevent mindless walking and mascas being on everyone's bingo card

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Plus if you add roles that conflict together, you end up being worse at both

plucky forge
bold harness
hazy delta
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Wrap it up chat

bold harness
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Nah trustation this a banger

abstract mason
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👀

visual trail
teal grove
regal onyx
bold harness
rocky glen
#

all of them are haters

bold harness
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Love u jake

rocky glen
#

❤️

bold harness
cloud slate
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#1124647926199758899 message

I agree with all of this with the exception of Riflemen. Giving riflemen DMR's this will promote the issue we currently have with Viper (lone wolfing). If we are having issues with Vipers breaking SOPs and deploying alone.

hazy delta
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last modern riflemen had DMRs just saying

gray python
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the drone one is questionable. It would make modern phantom which is already useless as a recon role when shadow exists, even more redundant. It's hard to make something already useless in a role more useless, but that would do it.

tardy kestrel
cloud slate
plucky forge
gray python
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And the sniper portion is pretty shit too in modern particularly against Russians and the chinese because their body armor is bull shit and can tank like 3 chest shots from a .50.

gray python
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there is never a 6-6 slotted

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and that wouldn't make them get slotted more

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just make support assets used less

plucky forge
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@crimson wasp #1124647926199758899 message

Also just enforcing danger close SOP's...

The amount of times I watch it get completely ignored before CAS blue on blue's or someone demolishes half a civilian point is way too often

crimson wasp
gray python
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nope

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6-6 is a boring role, you barely play the game. You tell 1-6 where to go and your entire role in the planning is done.

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And you have nothing to do after that

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do you think giving them paper work would make the role more engaging?

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or fun

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support asset saturation is an issue that is already solved by 1-8

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it is not anyone else's responsibility to prevent over reach

plucky forge
gray python
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if you want them to do it more, make sops enforced more

plucky forge
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Usually just ends up feeling like CAS trying to lump all the blame for them being over-slotted and overused on 1-8 instead of taking any responsibility themselves

gray python
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they have no responsibility in overuse.

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over slotting sure

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but their use is entirely dependent on another role.

crimson wasp
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I just think all assets are overused and infantry should do more on an infantry based server but that's just my opinion

gray python
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Infantry doesn't have enough power to do that

royal elbow
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how? the enemy has been heavily nerfed over the years, and esperically on vietnam

plucky forge
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Support roles working for the infantry, not just bullying one dude into letting them take everything themselves

gray python
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there's fuck all in terms of bgs

royal elbow
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infantry is strongest on vietnam, and CAS is still heavily abused

gray python
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im not talking about nam

gray python
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nam is great for infantry

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Modern is a slog. enemy infantry armor is busted

crimson wasp
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what?

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bmps die to 1 stick

royal elbow
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that, and that entire argument can be nulified if we stop facing bullshit broken ass opfor factions like china and rhs russia

gray python
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I said enemy infantry armor

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where it takes like 15 shots

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to kill a single guy

gray python
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besides the like every now and then terrorist faction

royal elbow
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like me and kyle were talking about last large scale argument in this channel, people have been asking for that to be fixed, even offering to fix it, for quite some time

crimson wasp
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also the infantry Armour isn't even that strong compared to how it used to be

crimson briar
gray python
plucky forge
#

don't think so

crimson briar
#

i see where the confusion happened lol

zinc aurora
zinc aurora
#

like sure they can FO, but so can every line squad, and if you want CFF that's 1-8s job

zinc aurora
#

for the drones, you could prob just throw a single black hornet in the squad AT crate, that way they only get one

#

could alternatively put a couple in 1-6 crate

desert star
desert star
desert star
# gray python it is not anyone else's responsibility to prevent over reach

When 6 actual is done right he can actually control the whole flow of the operation not just by setting the AO but by providing logistical direction from FOB in cordination with stalker and ogre to ensure things are happening before they need done. Big moves like setting up a COP or RRR location can be quarterbacked by 6 away from the front.

gray python
#

There is never enough of that needed for 6 to be necessary. Stalker and ogre can already already pre organize resupplies themselves.

#

6, or 8 can set up a forward triple R

#

or even an asset can request one to be made, which is something i've requested quite frequently.

#

6-6 offers nothing unique or useful that another role can't already do, while being more enjoyable. Besides authorizing fob moves.

#

6-6 is the platoons bitch, who exists to do one thing, then get off because they have nothing else to do.

desert star
# gray python or even an asset can request one to be made, which is something i've requested q...

Sure the server is designed to continiously run without slots being filled by following the chain of command. The same is true for no support assets , the server is designed to run and be acheivable without these roles. Does it mean they are useless or does it mean that you can be more effective with these slots filled. Same holds true for 6. 6 allows for smooth operations from FOB by providing support and direction. And if you think this is wrong i can tell you the first 3 years here we had some really good dedicated 6-6's who understood these things one of the best ever was Beans

gray python
#

I can't imagine a more boring experience. Without any support getting mulched by 5 hmgs, zu bunkers, and gmgs.

desert star
#

I will also agree if 25 people are on the server and you have one infantry squad and the rest slotted support is usually how that looks you prolly don't need a 6 slotted. But if you have a full company a good 6 can really keep everything running smoothly and on time from FOB

sinful sable
#

But noooo we needed shadow or something

#

This is why shadow is the only one I would ever want to just delete

#

It took the responsibility of 2 other roles for no real reason or gain besides removing the independence of ISR

#

And I can't call that a gain

visual trail
#

@zinc aurora Just because something was used does not mean everyone used it, it's not historically accurate to add a marksman to a rifle squad when they were never organically part of a rifle squad
And DMR may have been given to someone in the platoon to act as the platoons marksman as is done now, but thats a platoon thing

gray python
visual trail
#

Yh, there is also already slots that can take marksman/sniper rifles

#

So the alternative is we just use them for their intended role

#

Like idk the purpose of adding things into line squads when they already exist seperately

sharp charm
#

6-6 also has overall command of both Viper and Phantom when he is on. So not only can he give general direction to the rest of the platoon, he can give some specific orders to those 2 assets.

hazy delta
#

6-6 is usually just a pain in the ass to deal with because most people who play it have a superiority complex and try and micromanage everyone he can 💀
Or just gets slotted to stop purchases of assets or to stop 1-6 from going to an AO "he doesn't like" 💀

jolly tinsel
hazy delta
#

ahem

#

💀 real

jolly tinsel
#

Still wish that Reaper asset was refunded

#

I do agree w/ @crimson wasp post about having 6-6 be the only one for "Danger Close Approval" since we have people abusing it causing many revolts and many low rep

brisk gull
#

6-6's value dwindled when the 2nd platoon was pulled and it's truly been a hit or miss by who's slotted in it

brisk gull
#

Again these are my opinions in this case

jolly tinsel
teal grove
#

Situational awareness is hard to have - I do think that given the right sl's/rto's it makes it a lot easier to gain the awareness of whats going on.

visual trail
gray python
#

my god

ebon badge
desert star
gray python
#

I think the current distance is fine. 6 just needs to actually do their due diligence and not authorize it for every call.

#

No wraith,reaper, demon, savage. you can not hit the hmg in the middle of the town with a nuke.

visual trail
#

And danger close should only be authorised when friendly forces are in immediate danger and unable to safely withdraw

ebon badge
visual trail
#

20% is crazy lol

ebon badge
#

The reason is even crazier. It was deemed that the number of enemy taken out about said firemission was enough to out weigh the cost of friendly causalties

visual trail
#

Lmao

#

Yh

ebon badge
#

Also my favorite statistic, the paradrop. Acceptable casualty limit, 60%. Just going to lose half of my regiment and deem it a success. Them Napoleonic numbers

visual trail
ebon badge
#

I would too if I had 120 pounds of gear with enough explosives to take out bridges

visual trail
#

Fuck yh

gray python
#

k

#

i don't know how im meant to respond to that

bold harness
gray python
cloud slate
#

Use 6-6 to coordinate company assets to support the platoon. Use Ogre/Stalker to organize resupply and reinserts.

gray python
#

following initial

#

insert

cloud slate
gray python
#

butcher can't be commanded by 6-6

#

viper is a nam exclusive role and im mainly speaking about modern.

#

in terms of 6-6 sucking

#

though it also sucks in nam irregardless of that

#

so you get 4 roles, wraith and phantom who are typically doing their own thing. Goblin which typically just get sent to build pillow forts with 1-4 or some other line squad.

#

Whoopty fucking do

cloud slate
#

I see where you are getting your arguments. After the 6-6 reworks last year... all of the SOP's will be written with 1-6 in mind.

raven sable
#

i feel like adding like intercommand issues is one of many irl things that just wont be fun in lib (i.e. 1-6 wants goblin to clear a road with 1-1 but 6-6 wants them to go with 1-4 to an sbf)

gray python
raven sable
#

it would just lead to more arguments which i dont think would help the community

#

if we really wanted to change how command works bringing back 2nd platoon with a full 2nd HQ would be much more enjoyable

gray python
#

that would simply make the command structure chaotic as hell.

raven sable
#

tbh true

gray python
#

there is simply no place for 6-6 with their current sop set up

#

it makes command cluttered

#

and makes it harder for 1-6 to plan things if company command is stripping them of like 4 assets

#

it is difficult enough parsing 31 when 8 different people are yapping and giving and replying to orders. Now you have to parse a 9th person with loose amounts of control over the platoon, some it has control over, some it does not.

cloud slate
#

"In theory assets that use 30 main are 6-6 assets"

cloud slate
gray python
#

And makes it difficult for the 2 separate controlled assets to communicate and cooperate

plucky forge
cloud slate
gray python
#

that isn't a perfect world because then it means 30 and 31 assets are forced to go through a medium, 1-6, to communicate with each other and to cooperate.

plucky forge
zinc aurora
#

it's more just to give infantry something fun to use

#

while still not being ridiculous or outlandish

#

also last modern modern campaign we had DMRs for rifle squads

#

defo don't think everyone in the squad should get one, but it's
a). something fun for infantry
b). limited in capability (i.e. less capable than viper)
c). grounded (somewhat) in reality

#

it's also not an upgrade from the m16, what you gain in magnification and power you lose in ammo capacity and weight

#

i.e. both have different capabilities making one not explicitly better than the other

visual trail
#

Yh, I've said about removing that in the past, squad RTOs that is

obsidian kestrel
#

give eveyone XM7, problem solved hahaha

honest oyster
visual trail
honest oyster
visual trail
teal grove
#

Whats the new one ?

honest oyster
visual trail
#

Yh, and considering half of your objectives as infantry is to close in with and destroy the enemy

#

It would have been great for afghanistan...

honest oyster
#

The round itself is absolutely devastating though.

honest oyster
visual trail
#

But for a modern war where a lot of it is close range like ukraine, that shits going to be a bitch and a half

honest oyster
#

Meh, ukraine has alot of far ranges too. Lets put this one down or move to another channel, this channel is for feedback.

ebon badge
visual trail
#

Sustainment is a lot harder as well because you can't bring as much ammo

ebon badge
# visual trail Except you get less ammo, it's longer and it's heavier

The scope is a range finder and I believe built in thermals. The idea is suppression via accuracy, what the Marines shifted over to, but the army still gets a belt fed version of the 6.8. you can do more with less is the intention.

For trench fighting it'll suck, but US is about force multiplier, so it's never just infantry doing the work now.

visual trail
#

We also get back to sustainment and weight which the m4 does much better in both regards

ebon badge
#

Just give it a chance. Gun was designed for a reason and it will def be very usable in the long run.

The gun can pin most light armor vics. In places like Ukraine this is very needed in those open fields.

Places like in the Middle East. It's very good. No real heavy armor and engagement distances out to 1000.

Anything cqb will be the only outlier, but even then we had to modify the m4 platform to get the desired results for that area.

Weight will be an issue, but if our grandfather's can carry a m1 grand or bar all day, I think we will be fine for this rifle.

desert star
#

Even the thompson was a heavy bitch

visual trail
#

I won't say its a bad rifle, I think I did say that before but I specifically mean as a general issue rifle, as a DMR platform, it would be amazing

ebon badge
visual trail
visual trail
#

lmao theres the same amount of people in a line squad as there are in phantom

regal onyx
hazy delta
#

💀

visual trail
#

could never happen

magic salmon
magic salmon
zinc aurora
cloud slate
royal elbow
gray python
#

nights last an hour tops

royal elbow
#

maybe an hour from when the sun starts setting theres no way its that long

sharp charm
#

The nights in the Nam were set to last 1 hour of real time with daytime taking up the other 4 hours for a restart.

plucky forge
#

People in important roles are supposed to make sure others know when they're getting off, but whether or not they actually do that...

sharp charm
#

@sinful sable The M202 FLASH (FLame Assault SHoulder) is a 4-barreled 66mm incendiary rocket launcher developed in the early 1970s to replace traditional flamethrowers. While prototypes (XM191/XM202) were tested during the Vietnam War, it saw limited operational use and was produced too late to be widely used in that conflict. So it was never sent out in fulll scale divisional use. 🙁

sinful sable
#

but we do know it was sent out while on low-rate for testing

#

I actually stumbled upon the FLASH mod while testing another mod that would be really nice for modern

sharp charm
#

The xm191 was tested as the m202 was the end result of those tests. The M202 never saw vietnam though as it was not final till 1978

sinful sable
#

yeah sadly I don't see an XM191 mod 😂

sharp charm
#

doesnt mean the cs team wont look at it just saying it was not officially in the nam

plucky forge
#

Not sure why the conventional unit that we're playing as would be given experimental weapons

sinful sable
#

im giving ideas here, considering I've seen the documents pointing to dates as early as 1970

also, it's not like the DLC here isn't about SOG

#

also, it was sent out on both US army and USMC units

plucky forge
#

The DLC has the entire map that we're using. Not just a single weapon

sinful sable
#

so it was definetely sent to conventional units

#

on US army it appears to have ended up on rifle platoons in limited numbers and on USMC it has ended up on Assault teams and/or Weapons Platoons

plucky forge
#

again, not seeing the justification of adding a whole outdated weapon pack (I'm only seeing it in POOK's Heavy weapons) just for one weapon

sinful sable
#

nope

#

it is not in an outdated weapon pack

plucky forge
#

last updated Oct 5, 2021

sinful sable
#

it is a standalone weapon mod that's like 30MBs

plucky forge
#

I'm looking at something different then since you didn't link the mod

sinful sable
#

lemme see if I can grab a link for you

#

another mod I'd look into for modern is the Enhanced MAAWS for RHS mod, since it gives us additional MAAWS round types, makes them more configurable and both changes their velocity and forces you to set the sights for each round (as well as just makes the rounds a bit better)

#

imo I would implement the flash here as 1 launcher in the unit it's put in with 4 HEAT and 4 HE rounds (or just the launcher with 4 HE rounds)

visual trail
#

More MAAWS rounds would be really cool

royal elbow
#

really the only useful rounds in that mod are the ASMs

#

the saclos and wire guided are fun tho

#

the rounds are way heavier in comparison to the vanilla ones

ebon badge
#

Hear me out. We add 30rd mags for m16.

visual trail
#

I think it would just be cool to have the smoke and illum even if they arent the most useful in modern

#

And the airburst

ebon badge
#

We need more space or more crates. The he rounds already take a good amount of room and we get very few.

Also would rather have more he or airburst in general since we have plenty of things that can smoke or illum.

Also depends on how reliable the round is as well.

plucky forge
sinful sable
sinful sable
#

though that doesn't sound terrible either

#

if anything, it sounds like a neat way to get a middle ground for AT weapons, considering that I am a fan of the Dragon III and the lighter Metis variants.

I'd stick to the rounds that actually exist irl though
btw, the two mods in question (Enhanced MAAWS for RHS and MAAWS Additional Ammo Types) are incompatible, as the first one overrides the 2nd)

granite cape
sinful sable
granite cape
#

It got brought up during nam, and was not added for the above mentioned reason that it wasnt really widespread, or a fully implemented system until well after nam was over

#

Cannonically, I think the maps date is 1968 or 1969 when we set it up, but I realize that part is totally arbitrary

#

Besides,you guys already do a good job burning down villages by hand as it is

sinful sable
#

it only functions as HE/FAE

#

(and HEAT)

granite cape
#

Yeah I think that was the other main reason, it doesnt do the thing,its basically just a 4x LAW

#

Which is cool, but a little OP

sinful sable
#

oh yeah, it is pretty strong

honestly though, I do wish we get to use it in other campaigns because ya really gotta feel bad that this thing was so underused IRL despite being such an awesome concept

#

btw, with that we could probably even bring some of the vc armor back because this somehow just doesn't have the problems of the Super Bazooka

granite cape
#

An interesting point for balance.

but yeah personally I'd love to have one that works with a flame effect, and a situation where it was plausible

sinful sable
#

btw daedone what do ya think of the other thing I mentioned

(the MAAWS mods)

granite cape
sinful sable
#

idk, I haven't seen them once since I've been here

granite cape
#

I feel like I vaguely remember it

sinful sable
#

and I've been here for years

#

and there's actually two of them to try with

granite cape
sinful sable
granite cape
#

See if you can dig up those mods. We will always consider things, we just dont always say yes.

sinful sable
#

alright, I have the links so I'll just send them here and compare what each does

granite cape
#

Ill check my mods when I get home, like I said I think we looked at at least one of them, but I could be wrong

sinful sable
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3372043620
https://steamcommunity.com/sharedfiles/filedetails/?id=2589302544

Enhanced MAAWS's main allure is the programmable airburst distance, velocity changes (and fixed sights so you both get better sights and have to change sights between rounds) and variable fuzes for the MT rounds

MAAWS Ammo Types (2nd link because ofc it won't load it properly, gj discord)'s main allure is the addition of those fancier new Raytheon SACLOS rounds in HE, MT and HEAT variants. (but airburst and fuzes are set)

#

These mods cannot co-exist with each other

zinc aurora
#

is this not just in ACE already?

royal elbow
regal onyx
zinc aurora
#

idk what the default bind is, but for me it's my open door key + scroll wheel

regal onyx
sinful sable
#

so uhh yeah @granite cape which mod of the two did you have already

granite cape
granite cape
#

Today fr fr

#

Dm me to remind me lol

sinful sable
#

god damn

#

and here I thought I am an airhead

granite cape
#

I'm subbed to the additional maaws types but not the first one

#

@sinful sable

sinful sable
#

but yeah, that enhanced MAAWS thing is quite cool especially if you're using it in tandem with the airburst HE rounds

magic salmon
granite pilot
#

nah p320 has a random discharge issue

plucky forge
#

It's not a random discharge, but it is uncommanded. Too much play in the slide allows the striker to fall with only light pressure on the trigger.

Still bad engineering and shouldn't have been sold like that from what I can see, but not it's not like every P320 is a random ticking time bomb.

raven sable
#

The divide between US Sig and Swiss (real) Sig is pretty funny, one has like 50 mid to bomb tier guns vs like 10 of the best guns out there lol

half badge
#

ive seen footage that indicates there isnt even trigger pressure required at all. most damning footage i've personally seen was a comp shooter having his AD towards his thigh while still in the holster, seemingly from the jostling of his hand pressing into the backstrap of the grip on his drawstroke

#

dude was fine tho it deflected off his pocketknife lol

plucky forge
#

PBs are already a solution for low-pop and should remain under the overall ground commander instead of being up to possibly several different squad leaders.

hazy delta
#

#1124647926199758899 message
@spare hollow
The PB mechanic itself is bad and was only really meant for super low pop.. breaks the gameplay loop when there's more than like 15 people on. The PB itself was nerfed like a year ago from being deployed whenever to hard scripted to being unusable when > 35 people are on.

spare hollow
#

Regarding (#1124647926199758899 message)
Thanks @crimson briar , @hazy delta , @visual trail , @ebon badge , @plucky forge and @sharp charm:
So it sounds like there is a lot of potential overhead to make any changes to begin with and PBs were only meant as a work-around for low-pop to begin with, with the limitation that a single person who is trusted with 1-6 perms can apply with limited discretion (#1248944616766443582 message).

Would there then be a way (assuming the limited population constraint remains in place) for the 1-6 to treat it closer to a 1-9 stretcher, that is: you must take down your old one to place a new one and there may only be 1 at a time?

Reason being: Assume we have only 5 people who want to play, do they: Hike x km for each re-insert, take vehicles (which are limited without an admin) which cost resources to re-insert each time, deploy a PB for the first objective and hike the remaining distance regardless of where the team is currently?

If it could be moved with the group (even if it is only 1-6 having one open at a time), this might incentivize people to continue playing during low-pop times. This is a theory though, unsure if it is the best solution.

spare hollow
# spare hollow Regarding (https://discord.com/channels/299304308363755522/1124647926199758899/1...

Regarding the Ogre-Stalker question: I genuinely appreciate the variety of roles that this server offers and (in a positive light) the micromanagement nature of "if I want supplies, I need a friend who is managing packing the re-supply, to hand off to another friend who can bring it up to me" in order to simulate real-world logistics and resupply. I really enjoy learning about real-world logisitcs so this is a plus for me.
However, if there are only 5 people online and it takes 5 to cap a point; are we expecting that one of those 5 will play stalker to fly re-inserts or ogre to drive logistics in and 'show up' for the cap? Or, that they should just not try to play until more people can be on?
I know this is not directly related to the PB question but as @ebon badge had reasonably pointed out, 'multiple pbs' defeats the purpose of the re-insert function of these roles (not necessarily the resupply).

visual trail
#

If you manage to cap a point with only 5 people in total, fucking congrats lmao

#

But thats also thats a situation where the PB, placed by 1-6 would be used

#

You'd just need someone to slot it, but if you added it to SLs you run into the same issue except someone now needs to slot either 1-6 or an SL

sharp charm
#

I do not think SL's should get option to deploy a PB. Thats a 1-6 thing and should stay that way

#

I also dont think 1-6 should get multiple times to redeploy a PB. At most you only get to move it once after original deployment.

#

and to safeguard it a bit, the move can only be made if under certain amount of people(10 or less) and no stalker.

quiet flicker
#

Can we organize some kind of visibility campaign for the server? I play Nuclear Option and when Drewski dropped his 1-hour Nuclear Option video, it brought a lot of players to that game which I think was pretty healthy for it.

Granted, NO is a lot more accessible to pick up than Arma 3 / KC Lib, but we are struggling to keep player counts in the last little while. The 117-player Saigon event of last campaign was super-duper impressive but I am just not seeing the consistent player counts that we need to keep this server playable. The last several days of #💣kc_company have been multiple different discussions of server pop. We have multiple discussions in this forum that really boil down to similar issues. PBs? 6-6 being useless and 2nd platoon being gutted? PB mechanics changes, 6-6 changes, and 2nd platoon being gutted would all be nonexistent if we had numbers.

I don't think a massive bolus of players would be healthy because it'd just be a bunch of fresh people with little understanding, but a somewhat steady trickle of new players would really help the server. Maybe a few smaller videos by creators.

I've seen several somewhat-new people to the server over the last month express concern over the low pop, and have been on less and less because we are combat ineffective. It's tough to get even 7 people online on a Sunday night.

There's always some reason or excuse -- Ready or Not DLC dropped, Broken Arrow released, BF6 had an update, new Dune game is out, some other bullshit -- and maybe I'm doomering here but it just feels like the server is dying. 6-6 will never be fun when there aren't more than one line squad and stalker online to coordinate company logistics.

Can we brainstorm ideas to get people to play the game so it's playable, preferably without being elitist towards new players? This server is a blast when it's populated and I don't want to see it atrophy into oblivion.

teal grove
#

The biggest thing i’ve seen from people is they want to change factions from the US to anything else. The issue with that at least to my knowledge and understanding is that lib id built of a vision, changing factions from the US doesnt fit with that vision.

The next is changes to medical. Being someone that enjoys the more complex stuff, i get why people want it however it doesnt fit with the idea of lib.

The big thing with lib is that at its core it is the exact same, people get burnt out of doing the same thing. Another thing id say is most people dont say why they wont play so its harder to gauge that level but feedback required to gauge and understand of why people dont play ect.

royal elbow
#

that literally cant be true, the faction change

#

how could they sphagetti code the gamemode so bad that what started as changing a value is now impossible

teal grove
royal elbow
#

they could literally keep the exact faciotn they have in the pbo but put russian gear into the arsenal and it would work

quiet flicker
#

Just some numbers for my post here

Blue graph (30 days):
Saigon operation player count maximum was 117
Current campaign launch day maximum was 70
Averaging about 15-20 on good days

Red graph (7 days):
26 maximum
10-15 on good days
Sunday afternoon max was 13
Saturday afternoon max was 16

teal grove
#

Yeah but as mentioned it doesnt fit the vision if you change from the USA to russia.

royal elbow
#

so its not an impossibility its "not fitting the vision of the server"

#

russia was just an example

teal grove
#

No it was never stated as "Impossible" just as a No due to the vision that lib is built on.

royal elbow
#

oh I read vision as version im working

teal grove
#

🤣 well done mitch

royal elbow
#

thought there was some cope that they broke the pbo or something

quiet flicker
#

I get being burnt out, plenty of people get burnt out and cycle. When I started playing lib I saw a bunch of people playing dune and the big thing they said was "oh yeah dune is out and so is broken arrow so nobody's playing right now but we'll be back"

well buddy I haven't seen any of those guys on since that day like 10 months ago lol

teal grove
#

without the feedback of those that rarely play / dont play its not easy to fully understand things.

quiet flicker
#

We've discussed why people quit/move on ad nauseum, I think the biggest reason that "current regulars" aren't playing right now is server pop numbers. I've tried seeding several times myself.

I'm trying to start a campaign to get new players in, not reach out to old players and try to bring them back. They may come back on their own, who knows

sinful sable
quiet flicker
#

Case in point.

royal elbow
#

only way to get new players is a youtube video

quiet flicker
#

We can't do anything about the current state of the videogame market -- there are tons of titles competing for market space.

We can do certain things to bring players in, however.

Yes youtube videos were my first suggestion.

sinful sable
#

like, when I say stuff about france or other nations, I have also never advocated for them being the primary faction not just due to vision

royal elbow
#

old players arent consistently coming back you need new ones

sinful sable
#

I also understand the HORRENDOUS amount of recoding that would need to be done

royal elbow
#

vision reason is stupid this servers proabaly about to shut down

sinful sable
#

unfortunately, this is kind of a youtube issue and really, just that there are no content creators on lib

teal grove
quiet flicker
#

Last 8 videos on Karma's channel are, in reverse chronological order (newest to oldest):

Bellum Bellum Bellum Bellum Bellum Arma 3 BF6 Arma 3

With the last video being 3 months ago, so Karma is a busy boi with his new bellum game and is 1) releasing fewer videos in total, and 2) making more Bellum content than arma 3

These things are all perfectly understandable and I'm not making this a karma bitching post, but it is a factor in the consistently low server pops we're seeing.

Took me a long time to write this message so I'm a bit lagged from my previous comment, but consider it a chain to my last comment.

quiet flicker
sinful sable
#

we should all play broken arrow someday
real talk tho, this is just natural, we just need content creators on the server and the players are gonna follow

#

...that is how I joined

ok well that and the fact I had desired to fly :D

quiet flicker
#

Drewski has been on for the last 2 campaign restarts, but I don't see any videos from him recently on KC Lib -- WHICH AGAIN IS FAIR lol I don't expect him to make a video every time he's playing a videogame. KOGFOR is probably just fun to play on campaign restarts when there's a bunch of us online.

royal elbow
#

im pretty sure hes been recording

#

we usually give him clips

regal onyx
#

Hes a busy man

quiet flicker
#

Yeah I'm not trying to sound like I'm complaining; it was a response to knockout saying we need content creators on the server. We've had drewski a few times, albeit without videos and livestreams (afaik). Come to think of it, a livestream would probably be a better way to get players on than youtube videos. Videos tend to cause a surge, streams cause a slower trickle

sinful sable
#

yeah, I should also specify

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we need others to know they play on the server too.

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(and ideally the belief that their viewers can play with them)

hazy delta
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we can get crazy yt vid and get 120 people on launch of ww2 dont matter if 2 weeks later the server's empty dawgs

royal elbow
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true and real

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wheres the gif of submit your suggestions and ...

teal grove
#

TBF we read the suggestions regularly - most of them if we know the answer regarding it I try to respond to when i can.

quiet flicker
hazy delta
quiet flicker
bold harness
#

honestly it has been the same campaigns same enemies same maps same layout same enemy assets and friendly assets there is nothing new

hazy delta
#

mine's not a hypothetical tho. Stuff is stale..

royal elbow
#

but the vision

tacit pasture
#

is the vision in the room with us now

quiet flicker
#

I get it; as stated earlier, we're not bringing the old players back reliably. That's why I'm asking for ways to get new players in. That's my whole suggestion.

Plenty of people play games with little-to-no updates for many years though, valve games are good example. They mostly just have cosmetics

hazy delta
#

You can only play the same maps and factions so many times.. And without a fresh player influx then you dont have a playerbase anymore. Sure you can get crazy videos and have pop but its gonna be a new generation of players that are new and probably more casual while the old guard still doesnt wanna play the same stuff so you end up with lower all around skill level that turns in less enjoyment that turns into bad retainment lmao

quiet flicker
#

Yeah, I expect making sure the quality stays acceptable will be another challenge, but you can't tackle that problem if there's nobody online to begin with.

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So do you have any ideas on how to reverse the current trajectory of dwindling player counts while also maintaining some semblance of quality and avoiding COD lobby hobbyists?

royal elbow
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hes saying the same thing everyones been saying for years

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less shit gear and a non us western faction

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stoip fighting rhs russians

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list goes on

hazy delta
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Make lib fun

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not balanced

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thx

tacit pasture
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Fighting Cartel in Colombia was cool. What was that, 2023?

hazy delta
#

there you go

royal elbow
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that campaign was peak

tacit pasture
magic salmon
quiet flicker
zinc aurora
#

it is telling you'll have a bunch of new people come every now and then and they all say the same things regarding dissatisfaction in lib

tacit pasture
quiet flicker
#

I agree that setting up a more diverse rotation of maps/factions would be much more healthy for the game. Right now it's basically two different campaigns on a few maps.

quiet flicker
sinful sable
#

strangely armored cartel because rosomak

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but still

tacit pasture
#

oh yeah the Rosomak haha

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fuck that thing

sinful sable
#

that was my first map

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we had the G36 and AK-74 adventures on a fun little fallujah before fallujah existed

tacit pasture
#

oh shit it was 22 not 23, longer ago than i thought

sinful sable
#

and I think that was the best lib campaign we ever did

plucky forge
teal grove
# bold harness honestly it has been the same campaigns same enemies same maps same layout same ...

Given the limitation of playing as America there isnt much ‘new’ things you could add, i do get the point though of there is nothing new.

The usa faction is the constant thing with lib, (just adding as i reply and read things). It is unlikely to change.

Changing enemies idk how time consuming ect that is so cannot comment on entirely. But i share the same thing of it would be interesting to see something different for us to fight.

Maps is maps you can always suggest them idk the limitations ect of them but i know if its not configured for lib it adds time and more workload onto people as you have to sit and build things from the ground up. (That is the limit of what i know regarding the maps tho)

tacit pasture
#

I endorse enforcing SOPs. When I did it people thought I was the next coming of pol pot

quiet flicker
quiet flicker
bright bane
#

reaper only server would have 100+ players

tacit pasture
#

Remove Reaper

quiet flicker
# teal grove We are ?

IRL. There are reports of ~50k US troops sent over there recently. (ETA: likely not all boots, just 50k personnel)

royal elbow
teal grove
quiet flicker
sinful sable
#

Terminators, better T-80s, Su-35s, all the shit

plucky forge
quiet flicker
#

Just make it afghanistan and make it 2026 and give afghanistan drones and ICBMs. Solved.

sinful sable
#

Typhoons :D

granite pilot
quiet flicker
#

Your regular vocal complaints actually emboldened me to crack down on my demons getting too frisky and triggerhappy as a 1-8, which I hadn't previously been very good at doing because I was a new 1-8 so it was a little easier to bully me.

sinful sable
quiet flicker
sinful sable
#

especially since we are clearly ruling out the idea of additional secondary factions to the US

quiet flicker
#

We pulled out of afghanistan. Just make it afghanistan and give em drones and missiles!

hazy delta
#

We did that

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rangerslop vs afghani with US older gear

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and S300s 🤯

quiet flicker
#

Make us land in venezuela

sinful sable
zinc aurora
#

I think removing reaper would just unironically solve some issues

quiet flicker
#

Can we do 93 Easting

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or w/e the battle was called

zinc aurora
#

cause you need a lot of targets to justify reaper, but then they just screw over infantry

quiet flicker
#

I have more nam experience than modern, but from a nam perspective reaper is rare

plucky forge
sinful sable
#

I mean, this is good in nam

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just terrible for modern

royal elbow
#

how

sinful sable
#

the solution is actually to just, as I said, remove that recon ability reaper usually gets

quiet flicker
#

Modern gets sensors so they can see from 10km, nam reaper is just flying blind circles with that

sinful sable
#

do I need to speak the name of the mod doing that for most firewill assets we use

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for the 4th time

teal grove
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Reaper in modern arguably can work 10km away from everything without issue

rocky glen
hazy delta
#

reaper bad chat remove reaper

rocky glen
#

also buzzword time

infantry focused server guys

hazy delta
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buzzword

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love my buzzwords

rocky glen
#

real

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buzz buzz

sinful sable
#

but yeah, we do have a way of keeping reaper in check without removal imo

plucky forge
teal grove
#

Type 3 is never needed change my mind

teal grove
zinc aurora
#

also removing reaper would help the KOGFOR experience, just saying

sinful sable
rocky glen
plucky forge
hazy delta
#

kog's not real

teal grove
royal elbow
#

kogfor on modern

sinful sable
hazy delta
#

cant hurt you

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they odnt play on modern so

tacit pasture
#

KOGFOR when its time to play BLUFOR

hazy delta
#

💀

sinful sable
#

again, I just think we can make reaper on modern closer to reaper on nam

rocky glen
#

😭

sinful sable
#

where reaper isn't an issue

teal grove
royal elbow
#

respectfully blufor just isnt fun

hazy delta
#

I know one kog guy who plays blufor his name kyle

regal onyx
hazy delta
#

valid

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lowkey

rocky glen
#

real

teal grove
sinful sable
#

and I think doing that is gonna go a long, long way towards solving the problem of CAS being too CAS-y

tacit pasture
#

I wouldn't play KOGFOR either I always hear negative shit at the end of restarts 😭

hazy delta
#

knockout zubau pls

teal grove
#

Reaper in nam vs modern is 2 different ballparks

bright bane
sinful sable
teal grove
#

Not entirely your trying to bridge tech that can be used from 8km away to stuff that you almost always have to see what you shoot

rocky glen
sinful sable
#

and second, to actually remove their strong recon ability to encourage that first thing

teal grove
hazy delta
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Hear me out chat, we play rangerslop vs Insurgents again but its fun and without S300s and no reaper and its (buzzword) infantry focused. We get to do cag GAFs and we get LOS CAS

zinc aurora
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lowkey limit CAS to demon LOS

hazy delta
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We have've done it bofer

sinful sable
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meaning it's more CAS on the infantry's own terms when you do it like that

royal elbow
hazy delta
#

it just needs ahem balanced

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a bit

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we have the factions and the maps

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and the pbos

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y'all see the vision now?

rocky glen
zinc aurora
#

I also figure LOS stuff is a lot more engaging to pilots than point and click adventure from like 4km away

teal grove
regal onyx
teal grove
#

Just trying to make sure im reading right

hazy delta
#

ok gimme a sec gotta take off this f18

sinful sable
regal onyx
zinc aurora
hazy delta
#

Ok done whats uop

tacit pasture
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among other odd things

tacit pasture
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Rangers starting on carriers

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a classic

hazy delta
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You;d have to balance out everything

quiet flicker
sinful sable
#

though again, I do understand why it's cool
I just kinda don't like demon for what it's worth because it is too reliant on having a 2nd person

teal grove
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I disnt mean it as a impossibility more i wanted to make sure im understanding

hazy delta
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so lik pattons and shi

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but

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No S300s

tacit pasture
#

notional air superiority type shi

hazy delta
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no Red air

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and

rocky glen
zinc aurora
#

or go back to GWOT and stuff

hazy delta
#

for us

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for us no Reaper

sinful sable
tacit pasture
hazy delta
#

because its lame

teal grove
sinful sable
#

I have horrible memories regarding that.

hazy delta
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and its infantry focused

teal grove
#

GWOT IS IMO PERFECT

hazy delta
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and we do GAFs

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and use butcher

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and some LOS CAS

sinful sable
#

GWOT with the Dragon III

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and im sold

hazy delta
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and maybe a super expensive apache

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or some shit

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ok thats all

tacit pasture
#

Or just late cold war in general so we get more terrain options

teal grove
zinc aurora
#

GWOT is good cause tyou can "realisticly" limit capabilities

sinful sable
#

like listen, I am a sucker for man-portable ATGMs

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and just man-portable launchers in general

zinc aurora
tacit pasture
hazy delta
#

Speaking of

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We get

quiet flicker
#

Can someone enlighten me as to the initialism that is GAF? I don't feel like googling. Wrong answers only

I guess it's an acronym

tacit pasture
hazy delta
#

lore accurate vics and guns

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btw

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so no fucking

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rangers on a carrier with LAVs

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and AH1Zs and all that shi

teal grove
tacit pasture
sinful sable
#

also the best part about GWOT and Iraq and afghanistan

plucky forge
rocky glen
#

i miss gafing in fallujah

quiet flicker
#

Generation Kill campaign when

sinful sable
#

we can naturally integrate some allied countries a little :D

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Polska gurom

rocky glen
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and watching butcher get swiss cheesed by a rpg

plucky forge
#

The last Florida map is where they really started with their "defence of airframe" stuff while baiting EI to shoot them

hazy delta
sinful sable
#

again, we have a LOT of things we can try for cold war and GWOT

hazy delta
#

GAF is just fun

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if done properly

sinful sable
#

my personal favourites would be, again, shit like the Dragon III

teal grove
#

I dislike GAF I enjoy the patrolling into the objectives more.

tacit pasture
sinful sable
#

or maybe we can have SRAWs

hazy delta
#

But again if jamsheed will kill you from 1000m +

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then

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cant do much

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ahem usually on lib

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thats what happens

tacit pasture
rocky glen
hazy delta
zinc aurora
#

i mean none of this discussion on lib really matters because I've never seen any change resulting from a discussion like this

quiet flicker
#

I was part of a GAF one time on an operation where we were supposed to capture an HVT in a castle to stop a nuclear submarine from launching missiles or some shit.

I was FTL and my SL was a lil prick and we basically ran the vics all the way into the point and immediately mascas'd to two bmps that rolled up behind us