#Kc Feedback Forum
1 messages · Page 10 of 1
If you ain’t being a silly guy you wrong
@cloud slate I think basing it off player count would be more effective balance-wise and cracking down on the misuse of type 3 would always help
I agree; I cannot see how it could be enforced successfully. I admit my plan could lead to an exploit of all four 1-8's being online. Allowing for 3 Reapers and a Demon to be on when the platoon might only be 4 rifles and a medic.
Currently the only restriction we can base it on. Is the restrictions for KOG (50+ BluFor players can allow a team of 4+ RedFor KOG Players). Which in the past they have been really good about ensuring the requirments are met. I cannot think of a time where a KOG played with less players on the server.
I can see that happening too
Basing it off player count is a simple and straightforward way to try to handle it that you can't really argue your way out of.
Last couple of maps have had a spree of Demon pilots flying recklessly close to EI, then claiming defence of their airframe to justify striking them without explicit clearance (which I am pretty confident is against SOPs in multiple ways). So I would want to have something that is very clearly black-and-white that someone can't try to word salad their way out of.
yeah that bit is very stupid
I don't see how they can claim self-defense against anything that's not radar AAA
i don't use self-defense as an argument unless it's a dogfight (or when a SAM spawns under me, which has happened times enough)
It's how we lost an A-10 and a few LOS Demons this campaign.
yeah, that bit is really dumb why do people do that
I have to say, having a campaign with Demon and such restricted would put a heavier emphasis on infantry and mechanized inf
I personally think that's a part of why Vietnam is so fun to play as well
I mean, they weren't restricted
they were more like one of your few options to try and kill the PT-76s and T-55s
Demon wasn’t restricted in nam . Nam was fun for both the air side and the ground side due to multiple reasons. It was difficult to actually pid and to locate ei through the tree tops as demon and ei actually used to flank ALOT around friendlies and most engagements with ei as ground infantry was close
oh god bunker's joining in on this convo
Im a big fan of actually supporting inf in an asset and not just killing everything you see
Sometimes you just gotta aura farm
Real
Also demon and reaper were afraid of friendly firing due to mixed in enemy and friendlies and they had to communicate ALOT with the active 1-8 to get proper fire missions going avoid civilian collateral damage and avoid friendly fire . For example Jake,cosmic and i accidentally friendly fired before due to improper communication with the 1-8 as the jtac forgot to mention that friendlies were mixed in with the enemies and improper smoke placement by the jtac
That too
Plus demon actually has other targets they need to eliminate that are more important than ground infantry take AAA for example @regal onyx and i were running a hunter team in the cobra and lil bird and we were hunting AAA enemy field guns,and hmgs
remove reaper
Dude bot and I wild weaseling a ZPU-4 so you guys could kill it was straight out of a movie lmao
Demon nam is the most fun
Yelling “you suck” at the zu that is lighting you up while jake screams in the gunner seat is a blast
I remember we almost hit u with a hydra rocket
Kc air's finest guys^
It's part of why Fallujah was such a great campaign. Rotary CAS only with most of the map being restricted since it was urban
me when docatrine accurate hunter killer
I could probably get behind this.
If it meant more Goblin, Butcher, and Savage.
Remove reaper, restrict demon to 1 heli, everyone plays infantry - golden era 60pop per restart is back
So is it just me that loves being on the ground and seeing CAS? Even better when I hear a 1-8 call a 9-Line
I mean, I disagree with the notion to remove reaper, especially because multi-crew demon assets are really not it at times, the flexibility of being reaper in a single-seat is very underappreciated
Reaper's power is soley dependent on what 8 allows them to strike. If 8 and the rest of current command at the time decide that reaper is doing too much, just... restrict them more
ofc, that too
but I really do think that the overall fluidity of single-seat is underappreciated severely, too
multi-crew air assets are very prone to bugs
especially when it comes to rearmament
it seems silly to me to suggest limiting or even removing an entire role, when the tools to solve asset over reach already exist
whos got the “holy yapsoc” gif
and 1-8's frequently give them over reaching clearances over the AO with no regard for how it impacts the game play for everyone else.
Ok so that's a 1-8 issue not a reaper issue
Reapers get blanket clearance far too often
I can agree
but that's not on the reapers
thanks CIO
No problem, I shall not say your name
An issue that would be less significant if CAS was not being overslotted as often as it is, which is the main issue.
Having a full CAS stack with only one squad on the ground should never happen, but happens frequently.
Respectfully dual seat is always better:
- you can orbit like an ac130 and literally sling apkws off while in orbit and not move a single inch
- You can split communications for example pilot can handle 80 rear set can handle 81 or fire coordination
- Rear seat can use his tgp to properly identify air targets and track them
- The f-15E is not buggy i have used it with jake multiple times and have had very small amounts of bugs that were easily fixable
- Dual seaters are always goos for cap makes it way easier @rocky glen and i have multiple encounters and had multiple scrambles
Additionally, respectfully just cause u can’t use teamwork and use proper communication and coordination doesnt mean that dual seaters are bad
This was addressed in its own suggestion.
Lazy 1-8's give type 3 to multiple airframes and turn themselves into riflemen.
It's better until your weapons rearm to the wrong seat or you can't even get a 2nd person after waiting 4 hours. The only assets that don't do this rearming bug (alongside other stuff like targeting pods that won't move after zooming in) are the Apache and the DAP, and it sounds silly to just restrict ourselves to these two for the dual seat experience
Aren't the APKWS like OP as shit and can 2 shot tanks?
depends on the APKWS
it's also why one of my solutions for preventing airspam is to make loadouts with fewer more interesting weapons
even if it's spammed, that doesn't mean infantry don't get to do anything
since I truly don't get why we need to remove air slots just because they are overslotted
that's an issue of other roles not being as appealing, not an air issue
Switching weaponry to the back seat or the front seat isn’t really that huge of a problem
Yes and air targets
it can be, and it certainly shouldn't happen
ironically enough giving more FnF stuff to some of their two-seaters as a compensation for requiring two whole people would partially fix the issue itself since technically anyone can lock
Explain to me how it can be
LG weapons may not guide correctly to your laser if you can't lock it
thankfully I think the little bird mod fixes this?
by giving the pilot their own laser and TGP
which also thankfully fixes the issue of making two-seaters very restrictive towards downgrading them for single-seater use
but yeah, any individual bug may not be impacting, but there are a fair number of them
(poor tomcat CPGs when they literally could not get out of their seat without dying)
Damn, perhaps that shouldn't be a thing if your trying to balance aircraft a bit
which part
APKWS
Tanks
Yuh and thats why we went from having 19 apks on f15 to 7
ehhhh, that can be fixed, technically
in two ways
since APKWS HEAT also one-shots entire infantry squads
so it can either use HE to remove the ability to tap tanks in one or two hits, or MPP to remove the ability to annihilate infantry squads
With that i do agree with u and that is what was done in a previous campaign don’t remember the name but yuh
It took about 8 apks to kill a singular armor piece
that is actually the treatment the RFA got, in the opposite direction
it has 38 MPP APKWS
...whether it needs them at all is a different question but it does
using APKWS HEAT was always a mistake because it both did way too much, basically destroyed all variety, and also was very lengthy to reload and often got other reapers in over their heads
Remove reaper
Remove reaper
dont expect CAS when ya overrun or push like mad by armour then
Honestly, with the way the game is having a reaper helps low pop by doing CAP, CAS, SEAD and ISR. Whereas if u get other ground thatll be Shadow, Savage, Demon. Its literally one of the best multirole role in KC if u ask me
add Harpy to the list
Main issue with Inf with ground is the lack of adequate AT as well as the logi supporting it. If u die with a AT with ya, its gone till half an hour later when ogre/SL can refill it
another reason as to why I want better infantry factions like the French to appear too
Also, u dont get a savage for danger close fm when u have a more accurate reaper right
Plus, when there's only 1 1-8 and having to deal with Stalker, Demon, Reaper and Shadow. You kinda give priority to the more effective asset with is reaper unfortunately. Cause if your target moves, ya round ain doin nothin
Like Phantom rn, the only main reason to play them is for the sniping part. They are honestly redundant with the current gameplay loop. ISR is already done by Shadow and Reaper. Also with them constantly mass cas due to a random EI squad pulling troops away from the AO, it unnessasry divert resources away from the attack
Shade is limited to one - two player gameplay.
one shade, only within 4Km of FOB. Easy and simple assest when OBJ close
two shade, can push out but require another like minded player to come and help. Plus one shade shoots, another reload. And thats about it. its kinda boring after a while, unless ya really into the boring part then thats fine. But for those who seek action, its boing
Banshee is a useful forward 1-9 when you need advance medical at multiple highrisk places that poses a threat to 1-9
Ogre, honestly the g for Lib but not many can/will play them unless they really into supporting
phantom would be a lot better if they were a 5 man squad and we just pulled viper into modern.
How so? How would that change/affect the gameplay loop
Or if they actually did recon instead of over extending and getting into contact
There's no reason for phantom to exist as a recon unit when shadow exists
or reaper
They can provide infinitely more recon than a phantom squad could ever hope to provide
Shadow especially. it requires no investment to get essentially full vision on any point. We don't do enough fully forested maps like any nam map for shadow to have no sight lines.
see, I wish phantom was more like force recon
and got access to heavier firepower recon vehicles
Phantom essentially exists as a larp squad at the moment to flank, because their primary purpose is better done by other elements
like, it makes sense too
you got your combat recon and then your snipers
phantom can lose the snipers (DMR only), and be combat recon with combat recon vehicles while viper are actual snipers
I think reinforcing their flanking potential with more members and making viper a modern element would allow far more flexibility an infantry game play than currently situated.
Because at the moment their recon purpose doesn't exist
viper could act as a force multiplier to existing line squads or the new 5 man phantom team in modern to strike reinforced positions like bunkers or emplacements.
phantom is in a role that is already better filled by shadow
And I think shifting phantom away from recon is a better direction for the asset
like, some form of scout cars for phantom or combat recce vehicle
the M1117 would do lovely here
but that's just my thoughts.
I simply can't see a realm in which phantom can actually do recon better than what a normal line squad could provide.
And if thats the case, than there's no reason for them to be primarily recon focused
during vietnam, phantom was sometimes very effective at setting up blocking positions, covering flanks, etc
but adding more people to phantom is entirely pointless when pop is so small
Phantom can provide recon capabilities. Like the difference between a full 10 man squad and a 3 man team and the different capabilities of each. With the smaller group you are less likely to sustain contact, but the trade off is having the ability to manouver faster and that you wont draw as much attention. Depending on the map shadow ect will likely be better for that recon aspect but there is stuff they miss from time to time.
But if u give Phantom too much space, then u get the same issue if lesser inf player
So end if the day, regular Inf can only do so much before people play ither specialised roles and contribute to the low pop issue
I think a 3 man inf team can do more than a 3 man sniper/recon team in modern lib but thats just me (Can take more of a mix of weapons and have a medic with them ect)
Remove reaper (demon supremacy do sead with apache)
get phantom to do sead
unironically that'd be pretty cag
idk how that'd work with procs tho
I summon battalion of PLA
type shit
Driving right into the point and wondering why their cover is blown.
It was previously discussed that the Engineer version will be for Goblin and the Transport for Ogre.
The rumor mill has been crazy, but it was right about the M50 becoming a butcher asset.
edited my suggestion from only being for modern phantom, to include nam phantom as well.
Since scuba gear was also used during nam
Just give all of the 1-8's radios or designate 1-8 RTO slots
Nam phantom makes more sense then modern.
Goblin version with the MICLIC was misbehaving in testing.
Other two are confirmed in the build list.
LVTE will unfortunately probably go due to it misbehaving with another mod (it works with just ACE/Unsung/Prairie Fire)
LVTP is for anyone as it stands
It can seat 42 people so that plus 2x M113 can transport the all squads + HQ + every attachment
It's nuts
LVTE is kinda wild that thing shoots out mines and has the ability to clear stuff
technically HQ RTOs are supposed to be for this afaik, but usually there's only one and it goes to 1-6
so I agree with this suggestion
@brisk gull me blowing up the airfield by accident when we were testing 💀
@plucky forge yeah the last time we tried giving stalker the ogre treatment for builders it did not go well
oh yeah we should
Date and weather settings can be changed to have clear skies with full moon, but I also think 0 illum overcast with heavy rain would be funny (maybe some fog as well)
The nights are already pretty short. I don't think they need to be shorter
they're at most like an hour
or maybe a bit more
45 minutes or so was my guess
yeah
something close
and if im correct, that's already shorter than it was in the past.
Weather has been pretty good, considering the location. Just random illumination with mostly clear skies
I vote for adding typhoons

if anything im a bit disapointed we haven't had more severe weather conditons. I want lightning strikes randomly illuminating for a couple seconds at a time
||This would give Odins plausible deniability to randomly smite people||
RIP Richy, they say he was the brightest among us; and for a breif moment in time, he was.
All of my Line level kits are public
Pretty sure FOB attacks can still happen, they're just not common
They are normally admin driven. The odd one stems from a BG passing by the fob on the way to another point.
@tardy kestrel it is fun last nam campaign we had like f4s with cap coverage and we had pt-76s pushing fob and kog boys on and we were getting over run it was fun
Then I was in germany so i didn't know that.
I always try and make my kits public as well. Dont have many this round made up but still put them out there
#1124647926199758899 message @bold harness True, like they should know where we're coming from after being there for a week or so
real i just wanna have fun and if we defend it we get more supplies and benefits and stuff
Reaal
Attacking points is fun but defense is underrated
idk, defending an entire fob with 10 people sounds painful lol
I want us to sit more at night & have to defend whatever ground we are on…
A night fight where we are defending sound like alot of fun, set out LPs/OPs, spread out yon machine guns, pre designate fire & illum missions etc
i mean this is about admin led FOB attacks
make it a whole event/OP and it's fun with most of the server on
Yh definetely
Remember last nam map when we had a fob attack and fires 345 rounds of he from shade
Tooob
never enough toob
Real
Yeh that was fun, we were throwing shells 200 meters and just praying
real
Can we trade the C-47 flareship for a C-119 (Cargo)?
The C-47 flareship is rarely used and moving supplies from Bravo to Karma is a tad bit annoying.
Should be able to just buy one at this point
They gave us two free planes so we have been behind on hangers.
Honestly I will buy a cargo if they can just get rid of the C-47.
@magic salmon
There was a string of people without perms being dumb with the door guns so they got restricted to Stalker crew slots, and by extension Stalker perms, only. I don't think expanding it to include SL's / Leadership would be viable with how I understand the vehicle whitelist system to work (being based on the player's slotted unit [IE - squad] so everyone in different asset 'squads' have access to their vehicles, regardless of which specific slot they're in)
That makes sense. I figured the general player base having them would lead to many a catastrophes. Just didn’t understand why it had to be stalker only. But if it’s a game/script limitation then it’s all good.
It could be different. Basing it off of player squad is the most straightforward and reliable way that I know of to implement the current type of vehicle whitelisting.
Swear it was also because they couldn't differentiate between gunner and pilot seats so if everyone could get in the gun, they could all get into the pilot seat
some real shit you said @ebon badge
Let's see what the overlords say
there's like, so many things wrong with this
when’s the last time you played infantry for more than a few minutes?
...I have been playing phantom for literally all of nam so far except once when we had the F-100
whenever I've been able to get on
forget the reaper part, we are just kinda ignoring some solutions to remedy that issue related to modern because on nam, reaper is completely fine but that's par for the course for the CAS haters ig
the phantom one is what makes my blood boil here
What purpose is phantom?
a line squad can do the exact same thing phantom does with less cool gear
it's a very fun flanking oriented alternative to the grunts with cooler shit
fuck the grunts tbh
And that's the reason it needs to be removed.
nah
this is like the only sound argument
it is fun
this is the entire problem with the sever now
Idk why this server hates fixed wing so much, helicopter gunships like the Apache or Cobra are the real balancing issue everywhere else. Imo modern phantom isn't as much of an issue if played as a sniper team instead of whatever they're supposed to be in nam
like, phantom is such good fun to have, why take it away for the infinetely more boring option with the most generic gear possible
reaper in modern is a problem
and I have a fairly elegant solution to that if the big bois wanna hear me out
But I do agree with most other points
only brings issues lmao
...reaper in nam or any era without targeting pods with both thermals and laser is completely fine
(but particularly in nam, it's fine)
I heavily disagree with the butcher slots tho
I mean, also that
How is it any worse than an Apache with the same camera and a gimbal turret tho, when you make OPs the problem asset is always heli gunships
instead of them sitting on a hill 5 morbillion km away
sitting on a hill is bitch made, be in the fight
literally dude
is so lame
We have 5 teams and at most 2 ever get filled unless an event happens
also I don't see a reason for removing phantom
viper, maybe if you wanna add DMRs to line squads
Phantom is perfectly fine and is far more fun than the line squads while offering some variation instead of 'everyone being a lookalike with the M4 again'
5 is too much i'd go with 4
and run an actual armored platoon
2 is fine. One for each platoon.
phantom in nam is how phantom in modern should be
Fixed wing is just an easy scapegoat for this as they are expensive and will always be controversial
No lol the whole issue is phantom off doing shit they shouldn't be, it being a full squad just encourages that
Perm fantum to KT only and make it 6 squad, I mean what (this is a joke dont even start)
yeah it's force reconnaissance
When was the last time they gave any recon tho
KOG OVER HERE!!
see, this is where I would like to make the change with shadow
phantom used to have drones
90% of map marks I see come from air assets or line squads
and actually do recon alongside their stuff
Just going to do cliff notes because there's a lot to unpack
- I would agree with having Phantom and Viper merged to just handle recon. Goblin should remain it's own unit as combat engineers since they can run dedicated assets and would need to idealy run independently for route clearance
- See #1 - Goblin should remain as is. Entrenching tools should be sufficient for a line squad.
- I could see 1-4 getting a small 60mm, but the heavier mortars should stay as a dedicated unit.
- Reaper serves a purpose in modern with CAP/SEAD, but I would agree that it is overused. I would not go so far as to say removing it entirely is a good idea.
- Similar to goblin, especially when Harpy starts employing dedicated ADA assets
- We rarely have the player count to fill one platoon. Adding a second would needlessly divide the command structure. Having two platoons acting independently would also significantly degrade server performance with two AO's going at once.
- Disagree. Similar reasons to Harpy and Goblin.
- Rarely see all butchers filled, so I don't see the reason to remove slots.
Phantom just tries to solo everything and dies
keep phantom so i can have suppressed m4 when i play opfor
like, in modern I would really love to see phantom use silenced MP5s and stuff too
like, I kinda view it as this
giving phantom long-range weapons just encourages direct action instead of personal defense during recon
For the whole harpy/reaper shit, if we remove reaper, SAMs and FW Red air... i see on issue with removing harpy and 4 having 3 stingers lowkey
fantum in modern is irelevant

Stingers back to 1-6 crate. Let them choose who gets it
modern fantum be like:
exists, dies
Nam is the exact same qay
im down for any decent changes
aw cmon, just gotta get the right phantom
we had fun slaughtering all the patrols
I disagree but it doesnt matter.. nothing will get changed before the nam campaign is over
granted, we kinda got baited by the platoon into all the enemy patrols
but nonetheless
Bro that's the whole issue, why is "recon" slaughtering anything
Blud I've heard phantom mascas more then I heard 1-1. Come on now. We all seen the clips
afaik it's generally unintentional
especially in nam
The issue on modern is people play it like they would on nam instead of being more like viper
where sightlines are very short and so you frequently end up running into what you were trying to avoid
Also phantom still gets mascased on nam they just don't say it on LR
then frankly it should be viper if it should be played that way
Remove everything go back to the basic rock sticks wood
(or sometimes the platoon will just make the patrols run into you because someone they ended up bypassing said patrols)
On modern its sniper,spotter and security that is viper in all but name
viper is useful in nam tbh phantom isn’t
Also same with modern... Can't declare masscas if there is nobody left to declare it
remove that map, too much bloat. we play on VR only
but yeah
- Reaper on modern has more elegant solutions for fixes
- Phantom should be given it's drone back but no rifles just silenced PDW to encourage some forward recon before pushing (also remove Shadow that role is a crime to what things were like before)
I don't mind the rest
They shouldn't be pushing bro that's the whole issue
@plucky forge the second platoon wouldn't operate out of different ao, just work in conjunction in the current one. We learned our lesson when we had 3plts in first Australia
I disagree here, we shouldn't just have people hold back when they can do something more interesting as long as they are fulfilling their primary job
why shouldn't phantom be allowed to occasionally be in close contact
it'd be worse when you give phantom snipers and just let them shoot
roles that shouldn't be in contact are the roles that are exclusively non-combat
Because their Scouts not SEAL team 6
I only see having a 1-6 and 2-6 active at once being a recipe for butting heads and arguments without a 6-6 in charge of both of them and we really dont have consistently high enouhg player counts to justify it in my opinion
1-6,7,8 and 9 are roles that shouldnt be pushing but should still be somewhat involved in firefights
scouts is very vague in terms of what they can do and the capabilities they can provide
It was more an issue for logistics. With the PLT nets they were fine. 30 only got chaotic when logistics broke down.
That would be 6-6's job to manage
Me explaining to my team mates on WARNO why I don't have and scouts left
Exactly. Made that role useful, but made being orge so much more fun. Also we didn't have stalker able to pull crates, so logistics with a second platoon would be a lot more easy to manage
not my problem you can't conserve your own recon units, they're still somewhat adept at fighting
anyway, the implication that phantom should be non-combat also rubs me the wrong way because it implies a very terrible idea
that unless you are the most basic bitch grunt, you shouldn't be taking contact or something
again, we are just trying to remove avenues of fun
They should be non combat but shouldn't be pushing, they should scout and obj, take out HVTs and move to the next obj while inf takes the point
I'm not tracking how having a second platoon command structure would assist in this outside of having a 2-6 crate available.
we talking modern fantum?
i got lost in the yapsoc
Both tbh but mainly modern
for modern just remove it
lmao
its useless
nobody does recon because there's no point
thats why you see it played as cag sigma goon oda cqb seal team 6
also dropping 8 suggestions at once is gonna mess up the chat since people are trying to discuss three different things from the same post
i mean you really can't tbh
Arguably more useless on nam tho basically just a smaller line squad that thinks they're better than they are
like, I enjoy nam phantom because it allows me to approach combat from a different viewpoint than the average grunt with an average rifle
I disagree
lmao
fantum on modern is obsolete
because of shadow
in nam they could do recon
They just don't lol
funny how I suggested removing shadow as a role and giving phantom their drone back
nah
shadow is chill
also don't line get dmr's in modern now? i haven't been on in a while
so whats the fucking point lol
phantom as they are on modern is pretty useless
mhm thats what im saying mhm
I'd rather see them reworked though.
I do not agree with 1-9 being in firefights at all unless the ccp was over run. 1-6 and 8 should be close to front lines to have SA but should also avoid direct fighting when they can. Just so 2 important lines of command do not get killed. You lose both 1-6 and 1-8 then many assets have to go on standby or RTB. 1-7 is about the only command element I would green light for frontline fighting. However if the 1-6 leaves then 1-7 should pull back and posture like 1-6.
Stalker can pull a resupply crate, something we didn't have when we had 3 plts. It's helps more than you think
again, my biggest issue in modern is like
...we all get M4s
we are basically FULL of them and don't even dare have anything else
That's a stalker thing. You're suggestion, as I'm understanding it, was to add a second platoon to aid in logistics and I'm not seeing how it would.
preeeach following infantry is so fun
I don't mean they should be shooting but they should at least be close enough to the fight to help out should the need arise, 9 shouldn't be tip of the spear but also shouldn't be miles away
over-pressures half of 1-1 with the main cannon
Unless they have a Vic that is
Honestly I had sooo much fun, rangerslop with crows mk19 strykers, carrying a full inf squad then supporting them
reaaaaal
(for the record, every time we were going to fire the cannon during this i turned out and screamed overpressure to warn everyone to move first)
Simply a skill issue
But fr even as an infantrybozo seeing a Bradley or Abrams rock up and save your life is amazing
Truly a skill issue
Hot takes all around
Crows mk19 genuinely devastating
the best time i had as 1-6 was being on the frontline leading an assault
Rip my homie the crows mk19 humvee
Interesting
I knew that was coming
same with 1-9 (minus the leading an assault), its also where i was able to save the most people since i wasnt having to sprint from 500m away to get to someone who is either fine or already dead by the time i get there
The receipts are crazy
i didnt intend to, told people to do it, they said only if you do it so i booked it across
never died
Kinda not your job
again, I just think trying to have more people be non-combat than we already do is a terrible idea
let us experience the assault from our own angles
The rules for 9 don't really seem to factor that people die when they get shot and can't be saved 10 mins after they are down
as platoon leader, it is infact my job to lead the platoon
fuck
not every man an M4 fighting the exact same way
my kinda way, eh
No my suggestion was to have a second platoon. Never said they would be used for logistics. Only that logistics got bogged down because of extra demand because we only had ogre to really pull crates. The issue for crates is now not an issue because we have support roles now that can pull their own crates and we can use those crates for general resupply.
It's not like we are flying them back to Ramstien for 3 months recovery in hospital
theres no point to me carrying loads of medical supplies if im just going to goon in the corner waiting for someone with a little ouchy
someone's gotta kick em doors down you know.
chat what we need is more ways to hunt kogfor actually
real
The loads of medical supplies is not for you to use like a super doctor. You do get to use them though but that is so line medics can come to you and resupply.
So what issue would adding a second platoon solve. We don't really have the player counts to justify two full platoons outside of big events, so I'm not seeing the need to add a second command structure.
For real tho, what we need is uhhhh inf being more fun
yeah we barely fill a platoon rn 💀
ah well, i used them and saved a bunch of people quickly
yep
I don't carry the 1-9 crate for that reason.
The crate is to resupply the platoon medics (stays with the platoon resupp) and ensure they have the tools they need to succeed. Normally IO's and TXA.
1-9 is to provide a higher level of care. Assist what the line medic cannot. In modern this is the Defib and strecher; In Nam its just the strecher.
cooler infantry that feels more than just the very basics
we could easily just add more supporting roles and assets to offset this, trust
We really peaked with fallujah
This is the question to answer, what are the problems with the Inf experience?
I mean, door kicking is cool
yh exactly, i'll still bring the crate out but its left with a vehicle or wherever the plt resupply is
if its needed i just run back and get it
can I pls get a shotgun now thank you
Fallujah was great.
honestly i think fallujah is a lightning in a bottle moment, i don't think we'll ever have it again on the server imo
I 100% agree
We could get close but that genuinely was peak
wouldn't hurt to run it again and find out 🙂
Goblin
it was just. Fun
it wouldn't be the same
goblin doesn't have shotguns on modern no?
Everyone was just in complete unison
Honestly just remove Banshee, have 2 1-9s and let them be a mix of both
It was so great to see
No one will want to play watch the crate sim
There's a lot to talk on this topic i feel like
yep
but we're like talking about 5 different things rn and it hurts my brain
meat grinder sim is only fun if you've got enough meat to grind... wait...
Just let people die. It's their fault they got shot
botan lib thesis wen
💀 i guess bro
brother what the fuck are you cooking
my friend preach your words
just don't get shot bros
I am not saying it's wrong
I am saying it's misguided when the AI can just flick and hit the first shot
if you stand in the open and get shot, thats your fault
If you're in cover and get shot, should have picked better cover
exactrly
Uhhh my gist is that the individual engagements should be easier and the AI are less cracked and aimbotty, but higher volumes of infantry so there's more frequent firefights
Am I cooking
Kinda
if you run to someone who got shot and then got shot, simply survival of the fittest at that point
I'll take it
this
is a cook
I'd start with the fact that we have so many supporting assets.. and there's so much shit that can kill a regular joe
so you need those supporting assets
to even start having a chance in inf
think the kitchen is on fire
lets fight the pla again
By cutting out extra roles it makes whatever we have pop divert back into infantry. We won't ever get pop back until karma and drewski start making videos for the server again. At least we can do is setup the server back to being infantry focused for the times we do have pop.
For low pop scenarios we will have more infantry and hopefully less support roles, so we can field full squads and not have 2 demons, 1 butcher, banshee, goblin, phantom, viper and maybe 3 guys playing as grunts.
No one wants to play 1-6 like that or even play as infantry like that. If you got no infantry those support roles are meaningless.
but then its either you get everyone in supporting assets and like 1 squad of inf or the platoon just gets fucked
Like less ZU guns and shit that just wipes entire squads and is designed to counter vehicles, and more groups of infantry
Yanno
Yeah
Thats why i want reaper gone
This may be controversial but we should do something more like rangers+, inf get tons of equipment variety like we used to do but we remove most heavy armour, cas and AA from both sides. Just stalker and maybe butcher gets strikers or Mraps
yeah and by cutting out the extra roles without making infantry interesting, fun and able to engage an assault from different angles with different roles in the infantry we are just making this less fun
Then we can tweak the enemy shit and have it be more
ZUs are kinda multipurpose though, just need to be rarer
Real
thats why most of us dont play no more
i'm having flashbacks to ranger lithium and i hate it
i mean you would get the same shit if you just did any infantry unit ever
go ukraine so if you drive a vehicle you just get hit by 8 drones when you exist
Entire platoon consists of 5 dudes and drone operators
thats basically when kogfor had drones
💀
not even joking
that shit was bs
Zu guns don't counter reaper tho they counter demon
see this is a bit closer to what it can be
granted I prefer not to just remove roles here, I am still very much under the belief reaper can be reworked
they just waited until they got 12 drones and then sent all of them at us
They counter anything living lmao
fucking nerds
your point?
Tbf i'd change RW CAS too
They destroy an infantry squad if you're caught by one, butcher if they don't see it first I could go on
we dont need 5 billion assets that have hellfires and shi
one apache thats 1.5k or smth with hellfires... rest more LOS CAS
the problem with rotary is that AI dont know how to use manpads properly and dont hunt the helicopters
Or lighter CAS
This wouldn't be adding a second platoon. We have slots for a second platoon right now, just no slots for a command structure for them.
I've also been suggesting limiting active CAS to be player count based for months since they're (in my opinion) the most problematic when it comes to over-use.
lil birb with DAGRs and hydras trust
los cas is best cas, looks cooler and doesn't kill everything that twitches from 20km out
or smth
idk i dont remember exactly what you can get
but yeah the lil birb with 6 hellfires is insane
DAGRs are cool but a pod of 38 hydras is good
I will spit in your drink if AGR-20s are even considered
asset perms only given to people who can show restraint and dont just nuke the entire point from 5km away
is this meant to be a threat or an incentive?
How would removing assets that have to use bombs and make attack runs with one that can hover and wipe out platoons with a 30mm gimbal autocannon help
the same can be said for butcher, i HATE when butcher players think they have to kill every little thing that moves from the safety of a hill across the map
only time i ever played butcher, i got bored of sitting back and shooting so i drove right up to the point
Hill players my behated
There's no threat to them basically
anyway for modern I actually kinda want reaper to use more LOS CAS stuff as well (especially because we do actually have a lot of LOS stuff in our existing mods we can use that is very cool)
uhhh
are we deadass?
10x more fun because there was actual danger and a chance of losing the asset, had to work with shadow at certain points to avoid blowing up to BMPs
At that point butcher is just fire support like Wraith is
yes i think removing assets that can fly high above manpads range and drop guided munitions and kill everything will help with the inf experience
prove me wrong
💀
but we can remove the guided munitions tho
No plen
Wait can we keep Chevy
plen fast
because i want them to remove sam sites aswell
and FW red air
because its just aids
The Apache is a significantly more powerful asset especially against infantry
cargo plen gud
hmmm, its in deliberation
The question is not if cargo plane but do we take the small one or the big one?
nah, we love reaper
Just keep C-130 and C-17 and da cessna
remember when we cargo dropped a crate into a minefield
Who's we brotato chip
Even within nam demon has consistently been more of an issue that reaper
tbh a lot of the issues can be fixed by a zeus going "fuck you" to all those people and murdering them (respectfully) in like a fair and balanced way
Which time
Oh god on the carrier start map with the islands
yup
"uhhh does opfor have strykers"
everyone
this is now 1984, no more complaining about reaper (especially in nam) is allowed
then i wrecked it on that shitty ass approach 💀
Nah bro that was hard
for modern...there are ways to fix reaper's worst issues :D
i mean obv since random felt bad and gave us another
just gotta take the pill
removing it fixes all the isues not just the worst ones
well it also removes roles
so no
i guess bro.
not enough people play to get those roles
Again it's setting it up for when we do have pop. Low pop scenarios itll make it to where we actually have infantry playing. Right now, low pop is 80% support roles and 20% infantry. Since we are low pop more than high pop, let's force it to where it's actually infantry focused again.
Spearhead time
that's great, don't see how that's a reaper issue
it's an infantry being shit issue
Reaper 1, signing in on 80
Reaper 1, 1-8, Snap 270 and RTB, you were not cleared to take off, Out
aye aye, WW2 would have been a lot better if every tiger in the german army didnt show up on each point
No comment on ww2.
its a server not being as fun anymore issue
its a server not being anything like how karmakuts brand is issue
All tanks are Tigers
All VC is KOG
obviously
also that
so why are we trying to ruin the fun of others so the infantry can maybe get the 1 more person that would slot that
best part of vietnam was seeing 5 different KOG marks when none were on
We don't have the player count to support a fully staffed second platoon 99% of the time.
because when someone has the ability to nuke entire points, ruining the entire point of infantry (this goes for more than just reaper) it just destroys the experience
as if there was an infantry experience when a lot of that is just...dying
sometimes we can barely fill a full squad
and dying again
meat-wave shit
thats true
oh, and you are exactly the same as everyone else with the same M4 your grandfather probably used
back in the day you could survive a 5 hour restart in line squads if you had some decent cohesion
it will be 2042 and we will still be using the M4
- it has to get balanced to reaper and other supporting assets existing
- most of the more "milsim" guys left ages ago so you dont get people actually trying to use tactics
brother, give it a fuckin rest
real
so this is known as standard issue, what it means is that its the thing that gets given to everyone
We can have the caggest gear possible if we die to EI sniping us through 324095345098654039 foliage
dont matter 🙏
like its not a difficult consept lol
Normal evening on KC
a full phantom squad who swears there was a 1-6 on
2 in Banshee
1 in each Viper squads
a 1-8
a 1-9
Half of a line squad
a 6-6 for some reason
a savage
a stalker
3 demons
also like squads have auto riflemen as well and that's not an M4
idk about you, but a lot of different things can be standard issue too
Knockout I just think you don't like inf and that's okay just say it
good point good point
mate I liked phantom :(
for the modern us military, no theres not
go ahead...
(i mean for modern day US)
i stand by my point, doesnt matter what gear we have.. the server is gonna be empty anyways if the inf experience is ass
💀
mate im not necessarily a US expert here, though I would assume you would have more than one rifle with minor modifications as standard issue
Unless you are in an MOS that lets you choose your own weapons, basic line people were all issued the same standard rifle. The arsenal does offer a few variants for various slots but no way should there be a full arsenal where you could pick whatever you wanted to rock that day.
here we have 3.
also gear is the exact same "oh look, this pixel is a slightly different shade of black"
Clearly you don't actually like phantom if you are just walking around killing everything and never marking anything lol, you just like being inf while feeling special
no, there isnt
my clan wears all black and doesn't pid
that literally defeats the point of a standard 💀
I like having specialty weapons for specialty tasks
translating
I like being special
yeah? anything wrong with having something other than the most normal?
be contempt with being the same
BUT THATS WHAT YOU WANT, IT WONT HELP THE SERVER ITSELF
There we go
you dont have to be a special little boy all the time
there's specialised roles in line squads as well man 😭
nuh uh
I completely agree with remove reaper
plus 1-4 is great if you wanna be special
again
you get big gun and have other big guns on sbf
the machine gun is cool and that's kinda about it
I prefer CQB tho
Reaper is soooo ahhh
go play battlefield then if you want to use a shotgun iunno
CQC is straight ass in arma 3
not the server for that
Maybe you get the random airbozo who only plays reaper once every 3 months in kc
thats it
Exactly my point, I'll just leave it at that since Im done belaying my partner and need to start climbing
ok, go play squad then if you want that infantry focus
going from silky smooth in operator to fucking janky wall banging arma 3 is painful
or tarkov, that works too
iirc it is only knim and knockout that like reaper
Real this maps almost done and no one's bought any reaper assets afaik
what
we have an f-100 i believe
Buddy the server is literally created on “infantry”
nobody really using it
see that argument would only work if this wasnt an infantry focused server... but it is
so
Okay nevermind
but im mostly talking bout modern
"you want to play minecraft, well go play fucking roblox"
What are u on about
"he made a statement so cag"
💀
wrap it up
This right here is exactly what I am talking about.
such an infantry focus when everything is revolving around dying 5 times for one objective because we can't have anything actually worth
how does
getting a new gun
change that
it doesnt
thats my point
do you understand now
idk, baby steps mate, we can work on issues one at a time
you can die in style
die in cag
https://tenor.com/view/where-you-at-gif-21177622
Can I get an OGRE?
Yeah trust guys add a new gun lib is saved
if you want less wave tactics, then teach other tactics
looking cool does not make you cool
New gun , same gun sound and u still get one tapped
- probably knockout
You wont have a shoulder no more
Can't at work. Suffer
nope stalinium body armour
you have to be careful incase the russian perfect parrys that round straight back it you, with the spear you'll definetely die
ong we should do rangers against ISIS or some shi, no reaper no SAMs.. we get LOS demon and butcher in strykers and AI wont be aimbot #trust
I'd be down
sounds like way to much fun. you get RHS Russia for the fifth year in a row. no we don’t care if nobody likes it.
Yes and we get to paradrop
same effect
If it means good gameplay and coordination then I am down
if we get like, actual infantry weapon variety, fok it we can get rid of demon too and just run all ground
Oh yeah you're so right
my bad
mgs gaming??
MGS real
MGS gaming.
what variety do you want? different colour guns?
Exactly
what i want
MGS gaming
(Not metal gear solid)
we can get you a pink one
Real
I want to jumpscare jake with my lil birb minigun
Just give me tan uniforms and a desert so I can look cool 😎
sadam husseins gold AK
At command meeting
we can have door kicker squads, we can have phantom with silenced MP5s or something, all the shit
hey!
I actually liked driving the MGS
(and the Rooikat 120)
I mean if you think about it, fallujah was pretty much that... we had no crazy CAS.. we had armor, we did convoys, the AI wasnt tanky and aimbotty
its literally the best time of lib
What in the Kentucky fried fuck is a "doorkicker squad"
Just remember friendlies have strikers
i disklike this more than i do reaper
"lets remove the specialised slots for more specialised slots"
I did my first ever good 1-6 run on that map
Squad outfed cqb style weapons and breaching capabilites
a rifle squad is your door kicker squad
yeah, because I am not keen on removing all specialisation
GAF in lib kinda went crazy
It really did
Well just let inf bring breaching tools then
pov knockout playing against insurgents cuz he has to be different
Not a whole ahh other squad
fuck me man if I had that I would play inf 24/7
thats way too fucking difficult
did someone say breacher 
Can i get kog perms if we play fallujah due to realism purposes
i need a dedicated company just for knocking on someones door
"how to blow up claymore"
ahem
There isn't really a door kicking squad. That I would assume to be like swat or equivalent
cosmic 2026
Let's hope they give you SLAMs
Sm1 gimme kog perms trust
Yeah my exact point
oh automod didnt like me saying KC PD
"first doctrinally accurate SWAT raid"
You outfit the line squads depending on the mission
Kc pd
I play ready or not. I think I can conduct that
I willl make custom 10 codes and rules and regulations trust
like, I'll make you a deal
give us cool carbines and SMGs and I am gonna 24/7 infantry :D
again
its all about you
You gotta do a use of force report
i swear to god i can see a pattern
it's agent knockout liberation bro
Roll KOG into LIB thats the play?
go to court for the murder when you shoot a guy pulling out a phone
KC Lib starring Agent Knockout
wait
We can have tony as the department leader of doj
i got a great video hold up
He's reaching
KOG 
KT 
Congrats to our new Ranger School grads! After brutal challenges, they crushed it. 3rd Infantry Division now in Arma Reforger!
8231
the comments are great
Who wants to be my K9 ill be your handler ?
yeah? as if the way things will end up is going to be nothing but equal boredom for everyone
i guess bro
What’s Kaizen Troops main purpose? Is it just another KOG lol
does he know
he does not know
"Yo since this is a realism server can I join and marry a stripper who cheats on me causing me to simulate a hostage situation at my in game home involving a stand off with civilian law enforcement (we can get a “ready or not” clan to be the cops) and then I get put on legal hold/non deployable which can be simulated in game by forcing me to sit in a lobby for like 12 games and then I get an OTH simulated by being IP banned? If yes, Seriously interested."
we are nothing alike
I do not know
I dislike this
I joined a month ago lmao
^KT
its absolute jokes tho
We are sas basically
So pretend SAD.
i am physically cringing rn how could you
SAS *
not basically
KT is euro Kog
They are SAS instead of Ranger
they goon together
i really really wouldnt say euro kog
lmao
KT is based on an SAS troop
basically
We're nothing alike kog atp
1 patrol best patrol (ignore jake on the left he died)
Fly high jake
anyway: tl;dr I get we need change but like, I'd much prefer it if we didn't just call for removing roles on a whim and tried stuff
it's a great strategy to get players into the milsim units I know, but like we can do better than just being the most basic of an infantry platoon
this is just shen
Yeah so anyways just remove reaper
💀
Agreed
though tbf some of this is also kinda personal because the milsim units in question aren't exactly doing things during attendable times
Chevy,demon,and stalker is all we need
The stuff we're wanting to try is removing/restricting roles
yes, restricting is like, fine
....removing is far less so
for reaper, my restrictions are intended to be more so built-in rather than SOP-related or anything like that because I feel like that'll do a better job
Then why do you always come out to disagree when I suggest restricting CAS
this
We've repeatedly seen that giving people objectively worse CAS assets doesn't keep them from trying anyway to the detriment of others on the server
Leaving SOP based limits as the next option
detriment is subjective, I think we went over this during our argument in kc arty
We've gone over it multiple times. You refuse anything that would limit CAS regardless of if it would benefit the rest of the server
I mean, I like how reaper is in nam, that is a restriction by all means imaginable
I want to build the restrictions for reaper in modern on a similar basis
And demon
do I have to plug in the Aerodynamics Labs mod again, the mod that specifically fixes the sensors so reaper doesn't magically get 15x zoom thermals even without a targeting pod
Or we could just not have a reaper on when the player count doesn't justify it
or at all 👀
again, I view the support role stacking as an infantry issue at large
by fixing the infantry issue you'll probably get less support roles slotted in on average
Nah for real tho, the issue is there's so much shit that kills the average joe linebozo.. its just not fun to be one
because you play it?
But knockout isnt ready for that discussion yet
I played it...once.
again, I've been running phantom or goblin whenever I can because that actually has something I want to do at least
can we at least agree that infnatry just eats the dirt too much?
Thats what im saying
type shit
if nothing else let's fix that first then we can discuss infantry being CAG
jet kills everything
more stuff added so its slightly harder for jet to kill everything
that stuff kills infantry so jet is required
LITERALLY
yes
someone understands
therefore
remove jet
remove stuff that kills infantry
and i've been asking for jet not being able to kill everything instead
step 1 of infantry being a better experience
on the infantry focused server?? not likely
it cant kill everything if it doesnt exist
for what
1-2 guys
who like reaper?
lmao
also nam is only fun if theres like a full plt on
ok? why can't we like reaper while keeping the infantry happy
or atleast most fun
because infantry centric server
yeah, and the infantry can be happy too
i wanna be able to hop on lib, slot in with a competent squad and actually survive if we do well
because reaper doesnt like taking a chill pill
not get absolutely fucked by 20 gazzilion GMGs, ZUs and aimbot AI
so we change the overall focus of reaper so they have to take a chill pill
ZUs are the main thing since they are designed to be used against aircraft but usually get used against infantry the most
I'd start with aimboty AI but yeah
or just take it away
...aka, nam
where strikes don't happen nearly as often because, and this is a shocker, we can't recon on our own and kinda have to wait a bit
Im also reffering to the fact that a lot of the times the insert gets cucked by a SAM
so you have to drive for ages or smth
idk
what did i do?
cucked botan

im guessing this is very entertaining
im very bored
atleast aimbotty ai cant wipe out a full squad in 3.5 ms
it's like, the solution is already right before our eyes
valid
i just woke up and am clearing out my unread messages... this is the last stop of the morning before coffee
still a problem tho
why do we bother trying to make a new one
morning car
i wish reaper wasnt right before my eyes
and I wish you could see the solution that lets reaper be before our eyes and everything is still fine
also removing reaper creates no extra problems so long as the enemy takes a chill pill as well with all the killy shit
exactly
and how do you think that can happen
real recognizes real
it's not just a 'let's remove some enemies'
FW Red air, SAMs, remove some of the armor, ZUs etc...
make it easier to be able to stay alive as inf
because there's no reaper to kill everything
yeah, and we can still do some of this because reaper doesn't have to kill everything
Reaper will always kill everything
reaper is antithetical to everything being fine
Because thats how reaper is
settings changed by community staff
not if I can't fucking see the target myself and have to wait for the strike call
💀
again, I do believe a lot of the issue with reaper comes from reaper also being good at recon
when they aren't, you really do sit around a while before getting strike calls
if you care like a lot about jets and flying them, etc, DCS is fucking autism central on that shit
👀 I’m a guy
sir I have to learn rocket science first
are you the guy tho
autism central, exactly lmao
yeah, and it's not like I have the time for autism central
cool man
reaper ❌
butcher ❌
demon ❌
infantry 💯
nah nah hear me out
butcher is chill
I have fun opinions
nah
i will not accept butcher slander
butcher is chill
butcher is chill when they're not sitting on a hill detached from the infantry
butcher has the same problem with gooners sitting 1km away shooting into the point
Chillest roll is 1-4 MG
yes, so gib us good armor and let us roll in with you
add the SOP that makes it so that they have to be attached to a squad
that is my only fuel for the hate
real ( roll the clip of me and breaker crashing into each other and going kaboom)
the issue isn't butcher itself, it's people playing butcher like a point and click adventure from like 1km away
no just dont be an L gooner
communicate, manouvre and use your brain to avoid death
I'd agree to remove phantom and reaper from modern tbh
if you die, oh fucking well, that shit happens
I didn't say 'good armor' means well armored
I mean the fucking clown cars.