#Kc Feedback Forum
1 messages · Page 9 of 1
Huh
the air event last year
aka me,draco,spagghi , richy and someone else
peak kc flight
f16s pvp kc air aim9s guns , modern nam
Did I crash into someone? I no remember lol
HONESTLY I JUST WANT OPFOR ROLE MAN let me USE THE RPD
while botan and i sat on a rock watching Aka wiff shots on the airfield lmao
I NEED THE RICE HAT
simple get kog
No
can i apply kog and not be kog active and IF I THEN HAVE command roles and phantom cmon
YEAH BRO rpd is goated
thats not how that works
well yeah but it would be proof of qualification
comnmand perms are not a qualifier at all lmao
command perms just means you did a google form and 100 hrs bruh
if any thing it should disqualify you have you seen the people with them come on 💀
bro you guys are not on my side huh RPD WiLL ALWAYS BE OUT OF MY HANDS
ok yeah thats facts
He's also referring to bgs on modern maps being weak as fuck
^^
impossible you dont have any hahaha
real
no defenitly not how can you say that i want to benefit my fellow kt members
dawg just because you're in kt doesn't mean you can't be stupid
well i didnt say that
Per a prior message I saw in here, KT Lost the ability to go OPFOR due to their actions, wanting to do OPFOR so you can have an RPD sounds like you just want to facilitate the actions that the dadmins were trying to get rid of
Hot take
Anyone can get OPFOR, they just gotta pay $$$ for it, $50 a month to play OPFOR
well yeah i know past kt members messed up but im a hopefull man
god damn well im not that hopefull shiet
Then lead by example and set a good example and I’m certain it’ll be changed
i would like to say i have lost braincells in dis entire conversation
it would be a miracle but they can happen
can we just play as iraqis or smth
nope US only
i make u shawarma and we run around with flip flops holding hands and an ak
karma said it himself even tough i do wanna be an arab
YO it aint my opinion i agree with you here
Kind reminder to all bozos that the rule when KT had opfor perms, everything they did had to be under the supervision of kog members lmao
bro anything that gets me that rpd
the serverbox hated us. it took a lot of hand holding and very strict rules for all air units
@edgy raptor im 200% just shitposting about the opfor thing lmao
it could be cool to see but really i just wanted to be a shitler and echo common requests

fair enough lol
damn bro sounds complicated haha
brother every single time I had to play opfor, it was under supervision, meaning it was on US times. It was bassically very rarely I, and others from KT, got to play, so if you want to do opfor you best bet is to join kog
Aaag i see well we will see how desperate i get hahaha
French
There is a reason why KT is the B team. Go join the starters if that's what interests you.
They are so europeans hace a unit and they were made secondly to kog
And kog times are too late for me thats why i joined kt hahaha
Not originally they weren't coined a euro division.
Kt has times fitting for europe and some americans
Lot of good people in KT just enjoy what you got.
die
Didnt see message earlier but yeah yall merged with the j-10s and then collided with each other it wasn’t nobodys fault really it was just unlucky and everyone was busy with dogfighting
It was also heavily because of desync and the server lag lmao
Yeah
Yeah they were actually, I would know because I helped with it's creation and that was the main selling point lol
I was offered weapons team before it's inception but didn't want to waste time with training and stuff if it wouldn't carry over to lib. Lib needs a way to lock some squads to allow for an organized maybe even hardened unit to slot in as a whole no randoms gumming things up. But still have places for randoms to get their feet wet.
eyo 1990s somalia campaign when? We can be rangers, we can have phantom be delta, we can have sick armor, slick lightly armed cas, whats not to like?
sounds like a fun op. Not sure if it's campaign worthy
tru
LOS cas is best cas
Sometimes we try to get a squad in second platoon and try help dudes out in other squads and lead the charge. It's good fun
Real
Fallujah style
i dunno
it sounds pretty baller
love that
Yes just like
baller yes, big no. that's why op vs campaign but who knows i'm sure they could make a campaign if they stretched it like falluj \
i don't get it lawl. Speak english.
you're good i don't speak that nonsense that my kids do. In fact they even think it's pretty dumb but i think sigma is good and you are saying i am not good. well done you got me.
Explaining it is so un sigma of you
if she would of said sugma i would of immediately thought of you.
@crimson briar that was the start the problem is if you got no stalker you gotta walk and people might suck at nav or just dont want to walk 30 min to an hour having some other form of transport would be nice really nice even for a short distance
Not the biggest issue but can make people not want to play nam without stalker leading to low pop
Use ogre
#1124647926199758899 message and he strikes again
we had a slew of vehicles to use
@crimson briar freedom of speech 🗣️
I guess not
High Explosive Ordnance
💀 💀 💀 💀
a functioning FCR?
wow
Bro ogre is boring as hell
Why cant we just "confiscate" vietcong vehicles to use for linemen
They need roles like ogre im talking about linemen and if linemen squads can use those then thats great
M113's are very readily available
You have perfectly good M113s ready for purchase, why on gods green earth do you actively want a BTR-40
Can i drive those as a normal dude?
Yes indeed
Aaah well then that would be a solution
I love uninformed suggestions
Undeveloped frontal cortex my beloved 🧠
Eyo that info isnt easy to find unless you ask
"Hey chatgpt, generate me 100 suggestions to put in the karmakut community suggestions forum in regards to a liberation server which are absolutely ridiculous"
You forgot to say thank you to chatgpt
Have you not slotted a line squad in awhile?
They hand out m113s in nam when we have them/they’re needed
Same as giving strykers and humvees in modern
Anyone can drive them, they aren’t hard locked like the ogre refuel truck, or the tanks
Yeah i have but i tought ogre was the drivers and people in infantry squads wasnt allowed to stop them just leaving the vehicle
I always do for when the time comes
how many hours do you have on the server my g
A little over a 100 i think not sure
🥀
gah damn and you still don't know the basic gameplay? Lol you are eligible to get every single perm
Well i know some but not everything maybe we could get a questions channel
Bro #🔧faq #👶kc_help exist for a reason
Okay how about this…..no more suggestions from you until you reach 300hrs on server….i think that’s valid, will allow you to learn the server more.
Oh isnt kc help for like problems
honestly i approve
at least it makes sure you know something because 100 hours is clearly not enough for some
You just answered your own question
WELL idk thats what i see the channel being used for the most and i only really read the rules trough the faq
Aaaah i see that makes sense but i im more informed now thats good
For pre organised ops I think there should be pvp elements like there used to be. I'm sure a few guys could be selected even if not in KT to operate responsibly as opfor and have their perms set before the server restarts then taken away afterwards
For pre planned ops there generally is KOGFOR on, unless the few of us that have the perms are busy
you no play opfor, you fly stalker.
I have lost all of my braincells
Tbh it wouldn't really matter because not enough people are on for opfor to play anyway lol
we had a slew of vehicles to use. My squad often took out two m113's
A solution to a problem that doesn't exist well done. Your squad lead requests a vehicle from 1-6. The more you know the more you improve.
Well if you have a 1-6 tough but if not then that would still be a problem
Your just repeating what has already been said not adding another perspective have already gotten what you said for this whole interaction haha
You always have a 1-6 whether one is fielded or not the chain of command allows for acting to be passed down the line and orders and requests to still be carried out. The machine never stops.
Well yeah i know that requests would be carried out what i didnt know was that infantry could use vehicles like the m113
My original suggestion was to have a vehicle infantrys could use for inserts and more importantly re inserts so people wouldnt have to walk but from this massive respone have gotten a solution no need to keep discussing this i have gotten info i should have had
And really more than just the m113 in nam and strykers and mraps in modern there really is alot of vehicles in the build list that infantry has access to but these also come with things like planning, care and responsibilty.
Bro i know i have realised that there are other vehicles people have said that before you
another day another shit @hidden oar suggestion
Then tell me whats shit about hahaha
And not just try to ragebait again and start a dumpster fire
Night lasts for about 10-20 minutes
It isn't that bad
Yeah i dont mind it
Also you can grab them from crates that have them
I can't remember if anyone can, or if only specific people but I've done it before as a basic phantom guy so I assume anyone can
Yeah that too i tought instead of only having them in crates we could get them in the menu
I think only grenadier can in the normal squads
But grenadiers also carry a fuck ton of flares so you don't really need everyone having them
Yeah thats true i just tought it would be nice since people do take the flare launcher when they get the chance to and in case the grenadier dies or gets shot
Tbh, just wait until it becomes day, you can use the night to re-arm and reconsolidate
That way you don't really need to see much and you don't risk people dying
Also if people run shade or savage you can use those for illum on objectives
Yeah i agree but sometimes some nva would sneak up on you night if your holding pos happened to me yesterday haha
Yh but tbh that's part of the fun of night
Yeah really tought it would ve a quality life upgrade
I've accidentally shot a friendly because VC snuk into our lines, murdered someone and I thought I saw them shooting
Yeah it is intense when it happens haha
You can probably guess that it wasn't vc that I killed lol
Luckily that wasn't lib so we didn't have any problems with friendly fire lol
As in if you friendly fired nothing would happen
Yeah but that would be an accident that happens in lib
Lol I watched someone friendly fire and then shoot themselves after they realised in that same op
And you are one of the only ones that doesnt rage bait i appreciate you for that
Yh tbh i don't think any admins would actually say anything about it
Bro hahaha
Lmao I definetely do
But I try to be more constructive
Yeah but some suggestion is defenitly shower toughts hahaha
Yh I've done my fair share of those lol
We all do shower indeed thats how genius inventions are made hahaha
Got to think somewhere
Mayhaps you should keep some thoughts in your head perchance
You cant just say perchance
Learn to form a actual sentence before telling me anything hahaha
Pot, Meet Kettle
I wonder who kettle is haha
@hidden oar the point of the night is the challenge, said challenge has already been gutted with it only lasting like 20 minutes now. It doesn’t need to be easier than it already is
Yeah thats fair and i do agree you probably wouldnt have much use fpr it if night is that short
Let's not talk about reading comprehension, I've marked quite a few of your exams ❤️
lol
lmao even
Ok you got me there haha
Phantom is the recon / sniper team in modern.
I am the best at english
yeah i know do they get a drone or not
No, just a beefy sniper rifle in their box
That's shadows job
bit hypocritical don't you think
No since it doesnt matter what the suggdstion is if it comes from me people latch on and make fun of it without being constructive
I was just answering back the same way you guys do to me and the form of a sentence is still correct even tough definietely isnt spelled correctly
Doesn’t*
You're correcting that but not "suggdstion" lol
every single one of his sentences need correcting lmao
You guys are peak unemployment behavior bro
Dont drag this on bro this a channel meant for constructive feedback and alot of you guys arent constructive
Aight, constructive criticism here: your communication skills need some improvements. Throwing around insults doesn't make you look particularly sympathetic for an actual conversation
Im not throwing around insult just responding like how people respond to me haha
paraphrases into "haha people do childish things, so I do the same" quite easily tbh
Dude its not that serious and like you say if people can respond that way whats the harm in me doing it
Losing 100% credibility
I loose credebility beacuse im responding to people how they respond to me?
I would honestly say that instead of arguing like children here, move it to the DM's or just stop in general, no need for this.
I agree
You're loosing credibility for asking people to be respectful and then disrespecting them at the same time
This is getting out of hand no need for this
Bro i never said that im simply typing my suggestions i cant control how people respond honestly its banter
If someone makes fun of you then you can make fun of them its as simple as that
Responding to non contructive criticism is just as bad as giving non constructive critism. 😐
Yeah i can understand that i honestly just making fun of people making fun of me i didnt see it as serious as some people saw it
losing*
lose* credibility*
I was adding a hint of british accent in that
lol half the time hes the one being insulted
lol i dont think i know any british people who pronounce lose as loose lol
Yeah i know it was a joke was just typing the way he typed it haha
Glad someone sees that
I disagree, I'm loving the argument
This is delicious

at this rate i think they should kiss
I never see you play and only see you complain. Honestly a happy meal toy has more value than your opinion.
I second this opinion
drop the topic and move on
force them to kiss eachother??
yeah
1sec I'll apply for admin perms
KISS
Extendable and multiple sling ropes would be nice, but with most of my sling loads being single random supply crates in the middle of nowhere...
I'm also not sure how it would help with lifting more vehicles to the front since the limiting factor for me is usually weight.
so when are we using the army men mod
@gray python just land it manually?
some times I forget that landing it with the mode breaks it. also many a time has a new shadow used that feature and permanently broke it for the rest of a restart.
I see no reason not to key it. it's 15 kb, and it would solve one of the biggest issues with drones
skill issue
revoke those shadow perms
truueeee
shadow isn't permed goober
comes from 8 and reaper perms
thats funny
Admin and devs appreciation post. Keep up the great work guys 💪 played lib for the first time in a year plus, and it's still the hard hitting pub milsim snafu experience I knew and loved.
Got inserted via a big bird, start walking to ao and banshee starts loitering overhead, then I hear squad net calling out banshee overhead, then I see a mi 24 and tell the boys and banshee bird bugs out. Arrive at ao to the boys piled into a vic crawling around defense point with only one wheel; we fought off some inf gangbanger style. Eventually ogre shows up with wheels ❤️ just in time for a BG to attack nearby point, we reposition to a Ridgeline to screen. Spot 3 tanks, couple 4 wheelers, and a bmd/bmp-thick-cannon (I never was sure which it turned out to be) more than a km out, callouts all up and down the line. Maaws takes some shots, 14 engaging 4 wheelers with AP belts, at4s go out as tanks close, get blown up along with a couple other guys and just listen to comms as the boys finish the fight 💪
10/10 would get blown up by tank with the boys again
Love to the admins and devs for keeping this community going strong ❤️
#1124647926199758899 message i feel like the main issue is how asset focused the batt assets are, as i personally wouldnt care about battalion pavehawks or ospreys or even humvee/mraps but with our current selection it leans too heavily into the no infanty all support playstyle
Not enough batt assets people complain, too many people complain 💀 Ong
Tbf 5 butcher assets and 2 reapers + demon is crazy work
the only batt assets we should get is stuff that either are infantry transports, logi trucks and assests like the pavehawk that will get lost fairly often and dont impact the fun of line squads
Also what's the point of having an economy system if you're just going to give people everything that you usually work towards
More light vehicles like MRAPs is always nice since they are never bought and when they are they are basically never used
only batt assets should be two stalkers and a vic for each squad
Got it. No battalion assets for anyone.
honestly it always goes like this we end up steam rolling it, maybe a time limit or when the first fob crate is bought all bat assets go the same restart
maybe 1x fixed wing and 1x rotary cas stays unless there's a lot of resource on offer
Probably best to just have 1-2 RW transport and 2-3 ground transport as battalion. All the bells and whistles have to be bought.
BASED
also please take fobs away
i would like to travel everywhere from the carrier
this is literally me just in case you were wondering
Blacklist Mari from spawning anywhere but the Carrier. Grant her thy wish.
@deep iron #1124647926199758899 message
We can't set the rank of a particular slot to be anything. DUI Squad Radar is what handles the ranks on players and it uses the base game unit ranks
(Pvt, Cpl, Sgt, Lt, Cpt, Maj, and Col)
Setting any rank would over override all other slots using that same rank
Just gotta rip out Col. Petty Officers always had shiny bird ranks anyway lol
stop being petty. 😬
@deep iron #1124647926199758899 message
the squad structure is meant to be roughly based on real life us marine squad structure and they have 3 fire teams in their squads so thats why we have 3 FTLs
I think we'll see less people slotting into "empty" squads as medics just to plus-up the infantry if we include a second Corpsman.
nah
they do that so they dont have to have any accoutabillity, not because of the lack of slots
@deep iron #1124647926199758899 message um actually thats not in accordance with marine corps sop and standards

you need to provide a historical basis to request changes like that
neither is a medic in every squad
thats a gameplay concession tbh
i mean lib isn't really accurate for realistic force structures
i'd argue against the suggestion cause 2 medics per squad is very powerful, and would get confusing on radios. for the FTL aspect, you're gonna want 3 FTLs if you have 3 fireteams lol
Nah 3rd team can just be anarchy
Did we get the cargo (ViV) osprey in the build list? 🙂
#1124647926199758899 message
Leg meta works on the russians
Don't get shot every 2 seconds? The mission is to live, not die... rinse... repeat...
yah major skill issue
Yo wtf is going on with these random ass civ kill pop ups?
Pierson and I just got pinned down by a ZU and didn't fire a single bullet and it said we killed a surrending soldier?
The script is hella buggy, I guess it gets worse and worse every campaign lmao
Notice you didn’t deny killing them. You only deny shooting
We all saw what he did on vietnam
@noble wren do you mean to add a marksman slot and have it unpermed, or to remove the perm on it, because if its the 2nd one, it doesn't exist
What I mean is that, the only roles currently authorized to utilize marksman equipment are within the Phantom unit. It could be tactically beneficial to authorize the use of the M110 for standard infantry elements—those not requiring a designated rank. In the same manner that squad members are able to select roles such as rifleman, auto-rifleman, or medic, it would be advantageous to include the marksman role as an available option within those teams. This addition would be particularly relevant given that initial contact often occurs at engagement distances ranging from 600 to 1000 meters.
LOL
?
put an LVPO and a bipod on your m27, congrats you now own a M38 SDMR
the range card, ya ... but the kestrel and atragx is more of a sniper than a marksman role ... which is an attachment unit, not a squad position
my man its 600m just fire a shot, see where it lands and adjust
atragx/kestrel and SDM's being added to the line squads is a different conversation in my opinion
i mean those are meant for snipers who are firing at 1km plus
maybe not atragx and kestrel, just range card, but i think its a really nice learning curve and would be op ajajjajajajaj
my man read your scope
it tells you the ranges
or just zero the scope to whatever range you want
in my case, the hole reason of study ace, was ace ballistics and marksman/sniping
(some cant but iirc the LPVOs can)
the marksman tools are never coming to lib...there's really no point for anything other than bolt action rifles engaging at 1200m+
but you could make an argument to adding SDM's to the line...but many have in the past and it realistically doesn't make much difference, plus the roles doesn't even really exist anymore in real world platoon compositions
well, as you stated, you have a point
marksmen are more of smth where a guy is given the DMR as and when needed in the US army afaik
nowadays, even frontline infantry have access to magnified optics so having a specialized role in a squad that can engage at 600-800m effectively doesnt really make sense anymore
countries like the UK do have sharpshooters in their squads, but thats the UK
yup, you are right, but there is a lot of difference shooting a 5.56 vs and 6.5 or 7.62
We have given dmrs to rifleman before on ivanovka due to the very long sight lines so it can happen but just depends on the map
Honestly leaving it for the admins to choose based on map is probably the best way to do it
I mean the M27 is basically supposed to be used as a LSW/Rifle/DMR irl
the M38 DMR is litteraly just an M27 with an lvpo
This is honestly just scar h in 14. I know it's not realistic in terms of real world usage and jamming and stuff, but in Arma, tap firing the 240 while bipodded is hella accurate at those ranges too
Edit for typos
Yes, I gotta use a mag per soldier lately.
This feels like one of the things that doesn’t affect gameplay loop, probably makes the sNaJpEr less effective, but the choice should be given.
If someone takes the time to build a gun and set the ballistics in the ATRAGSXs, why not let them?
Also seems like something that would encourage teamwork in terms of spotter / Shooter commms
Phantom doesn't even get the atrag which makes no sense to me
phantom would be so fun with the atrag
dude sometimes when roomclearing you gotta drop a mag and run out and go back in and kill them hahaha i think it has something do with hit reg as well but defenitly prefer soft targets like vietnamese or taliban insurgents
unfortunately people just tend to Kentucky windage it
I like Wraith bc I skurt pass that issue when I just nuke everything within 1500m.
hell YEAH
If you can do basic math you can do it manually
what if I can't 😛
Sucks to suck you weren't made for phantom
@lethal edge kog are allowed to take civillian hostages if im recalling sops correctly
Says civ hostages can spawn at KOGfor base to be used in dynamic scenarios
Human shields
Has KOG used civs at all recently
has KOG been on at all recently
The answer is no...
The M240 is a crew served weapon...
Also 1-4 isn't a heavy weapons squad, it's a weapons squad
I mean they used to have 2x M2s that were never used as it replaced the AT
Yeah it sucked you can't have both, AT is always going to be used if it's an option for 1-4
#1124647926199758899 message towel heads is fucking crazy
@cunning berry only builders get access to it
i know but only in OGRE
the new formulation better @lapis abyss ?
If they send a message in a channel that says DON’T TYPE IN HERE, honestly they deserve it. Survival of the fittest or something. @grave mauve
ppl only type in admin because they think its a direct channel for admins to see or something
i think a channel called do not type here and then in multiple font sizes say "do not type in here" would be different
@grave mauve why you gotta call me out like that
gotta go
if you type here:
For inspiration from where I got it from just put something like that first message and something like the title
Ya I've heard of them being used in other servers. I personally haven't seen it but it's not a terrible idea
There's "better" solutions, they just require someone to maintain them and people who know REGEX really well
mhm i've seen it in other servers as well
regex eugh
The built in AutoMod is really powerful. Just hard to set up for the inexperienced
This is just a relatively simple option compared to others one which I’ve seen. Figured I might as well toss it out and see what people thing
At the end of the day, it's up to the Bananas anyways. We've thought of solutions in the past but generally just get back to "we have a lot of mods, they'll get banned pretty quick"
Oh and your message is an exception. I just find the single dad joke in the channel really funny and want to keep it
if the server does roles on the new select roles thing you could also do something like this
that to
#1124647926199758899 message
Remove reaper suggestion spotted, approved.
type shi
reminds me of the change they made to butcher for one of the desert maps we played in 2022
Agree with any reduction in the silly levels of CAS usage
We don't even get enough people on average to fill 2 line squads let alone more
I don't think we need as much cas as we have
but I don't think we should remove reaper either
just cut down the slots by one each, so 2 demons, 2 reapers (reaper 2 stays a 2 seater slot)
I would personally say limit it to demon limit their loadouts remove iglas or limit them
Like fallujah
what
Remove fw keep rw
I disagree
Keep chevy remove fw cas just like fallujah
but why
I don’t really have a valid reason (as dumb as that sounds) its either that or limit reaper slots and frames
I think just limit reaper slots, and demon. we don't need 6 cas slots in total
it's excessive
Yeah
They should be more like strategic assets rather than obliterate everything assets.
But it's gotten better since the reaper loadout changes
they're much less powerful
also with the sam site missiles being unflarable
I'm not for removing fixed wing
Rather, I would replace a few of the weapons and add more of the interesting, low-quantity stuff
There's quite a few things we aren't adding (and things we are adding to the wrong aircraft) to spice it up a little
Also, I would rework the SEAD variant of the F-35B under that formula so it doesn't immediately taper off as soon as we buy the EWR
@desert star ok now that is even worse
not without fixing all of the problems infantry has first, and giving infantry way more tools to deal with tanks as is (notwithstanding the fact that the enemy armor and air can be improved through a few OPFOR-centric mods)
I'd consider it when we can get the M1126 CROWS-J, better options for infantry anti-tank and anti-air, and overall just new and more interesting things for infantry centrism, like maybe something like bulldog or another allied faction.
What we have right now is almost all boring.
just get good
mate, it ain't about being good, it's about the fact the stuff infantry have right now is practically the same stuff they had from a while ago too
and it's not even interesting stuff
also this, and I even know of a way to restrict what reapers can engage a little for the sake of the infantry having something to shoot at
Lot of you mfs are just giving blanket clearences on a whole obj, completely oblivious to what cas actual should be
And whoever is reciving those clearances should tell the 1-8 to do his actual job, and not just go on a killing spree
While cas might be powerfull or op, it is only beacuse of the way its used
70-80% of 8’s and cas pilots dont know any actual doctrine in regards to cas or fires, and legit just says shoot that there
So instead of blaming it all on the asset side, you gotta remember there is a player base (including myself) who only foccuses on air, and air integration, which could be removed when limiting above stated
Instead you should actually limit who can be an 8 and a cas pilots, make them more skilled in their craft, and have 8’s work alot more integrated with the gfc, iot archive the gfcs intent
like, idk what is this allergy to fire and forget-only weapons, but if we wanted to restrict reaper's ability to kill absolutely everything (because of what happened yesterday, I don't trust 8's to actually give correct information anymore)
...we can just use stuff that forces us to engage vehicles almost exclusively and let the infantry fight the enemy infantry
Revoke everyones 1-8 perm and reaper/demon perms and make the exams wayy harder
The prolific availability and usage of CAS is antithetical to the server's claim of being infantry focused.
The infantry has tools available for dealing with armor (butcher, wraith [can't remember the last time I saw wraith even slotted], and savage) but opts for CAS because it's the easy option. Butcher and wraith need to go out and find stuff on their own and artillery needs someone to go find things for them while you can just tell CAS to "go kill stuff" and leave it at that. The ground based support assets are dependent on the infantry to be able to operate effectively while CAS is able to operate completely independently and are given that freedom far too often.
My suggestion would be to limit the amount of CAS that can be active at once to be based on player count. Having two demons and a reaper up with 15 players on makes absolutely no sense.
I would also place CAS under a similar restriction as artillery where they're required to have someone observing their engagements (excluding defence of themselves with SEAD). 1-8's will give CAS a blank check to kill entire AOs miles ahead of the infantry since there really isn't anything stopping them. It would be an overly simplified solution, but I don't feel it would be appropriate to start holding 1-8's to a significantly higher standard than they currently are on a public server.
yeah, and the infantry tools to kill said armor feel like only half of what they should have
In regards to your last bit about having los, that is legit a requirement for cas, who many seem to forgot. Iot to strike something, you NEED accurate target data
CAS is able to get that targeting data on their own most of the time. Butcher and wraith need to find positions that give them usable vantages over the AO. Artillery needs someone else to go find targets for them. CAS can just fly out with targeting pods and radar sensors and find stuff completely on their own.
As an example - say there's a tank north of the AO. Butcher and wraith need to find a position where they can see the north side of the AO and be able to engage targets in that area without exposing themselves to enemy fire. Artillery needs someone else to go find exactly where that target is and relay that information. CAS just flies over the AO and sees everything with significantly fewer threats to themselves than butcher/wraith while being able to find their own targets unlike artillery.
you can't fix that easily btw
the targeting pods are built into the aircraft we have
Which is why I suggested putting CAS under that same restriction as artillery where someone is required to observe their engagements.
1-8's and CAS should have a dependent relationship with each other, but the nature of this being a public server means that far too many 1-8's just hand CAS a blank check and far too many CAS pilots keep demanding that they be given one.
I swear some pilots just auto-complete every radio transmission with "requesting type 3 clearance to engage"
could just use aircraft without them (rhs a10 and ALCA)
I have recommended the ALCA as a beginner aircraft before. There is another significant issue with most of these: A lack of a CCIP in the hud.
? they both have one
like, an actually good one
they can have one, doesn't mean it's accurate or helpful half the time
ive played in plenty of server where the only aircraft are rhs and never heard anyone complain about this before
personally, I think the best way to go about this is a 'middle ground' of sorts
targeting pods are kinda necessary for walking onto targets, even nam aircraft have basic ones
the f4 does but the f100 and a-1 (which were used significantly more) dont
that said, stuff like the FIR A-10A have more basic targeting pod functionality, allowing you to still walk yourself to the target, but requiring you to get closer before reliable engagement
Another route is to restrict ordnance to mostly the IR and EO stuff so infantry and emplacements are more out of the way to engage with the ordnance at hand. Idk why we are allergic to doing this, instead going for all the laser guided Paveways and shit.
Finally, a third route is to just give the Infantry shit like Javelin strykers, MAAWS for line squads instead of AT4s, and javelin, m2s and mk19s for 1-4 to fill in the 'infantry weapons' void we have right now where it feels like they are held back for no reason. Then, maybe we can get some secondary faction already more prone to having interesting ground vehicles with better armament than 'the M2'
While I know of what would be suitable for say, some Russian Rebel Group, I am sure we can also do Germany, France or Britain and find some nice stuff for that.
Then we can reduce the overall availability of all CAS and Butcher assets for more interesting ground stuff.
I am afraid I wasn't asking for your opinion.
(Not to be mean, but I don't like it when someone tells me to 'shut up' in response to a conversation)
Always fun when the "shut up you're wrong" gifs start getting posted with no actual discussion
but yeah, botan's usual antics aside, those are all solutions to the current problem of 'CAS (and hell, even butcher) do all the work'
because with the way things are and what we have, trying to limit CAS and Armor is actually straight up pointless.
lmao the gif wasnt directed at you but rather at the endless random yap going on here (and was a joke), but I guess one could determine that you felt targeted since endless yap is your forte
Hey, I just wanna discuss and give them solutions to think about
I'd kill for a good Infantry campaign with a second allied faction
Metis-M1 would slap ngl
Perfect thing to give to a weapons squad for shoulder firing
I mean, if it's on BLUFOR as something like an expanded bulldog, we wouldn't need to do any major system changes past what has already been done
Yapping goes hard today
Bulldog is just gonna take 2-1 2-2
I mean, I expect as much
make them harder how
more indepth knowledge based questions that you would only know if you actually try to execute cas at a proper level
also the reason so much cas stuff is used, is because the infantry are incredibly under equipped to deal with armored threats from convoys and entrenched positions with bunkers.
if there's no cas on, and a bg spawns in, infantry just get rolled
I think blankets call for fire ie "kill everything on that point" are called way to frequently
I agree with that point
which is why im suggesting have 1-8's be trained better, or atleast have a stricter rule set
99% of 1-8's are not adhering to the GFC's, nor his request. They simply sit back and let the airframe do all the work when it should be the opposite
"Trained better" There is no training period. at the end of the day, this is a public server. the expectations should be low. And the asset/role exams demonstrate that, with how they don't actually teach you anything.
Trained better dosent mean that there should be a training period
but you do afterall need 100 hours on the server, and you can self train/adapt knowledge
There have even been countless 1-8 trainings, trying to help people better understand why it is so important to have a 1-8 that is competent
If you are saying expectations should be low i beg to differ. Its a role that requires 100 hours, aka. an in depth knowledge of how the server operates, and its core values. While other roles is more open to the public, they dont bear the same responsibilites as the fac does, hense why expectations should be higher for the facs.
im not saying expectations should be low. im saying that they shouldn't be extremely high.
Im not asking you to be a professional
But using a few hours of your time, getting someone who knows the craft to help or simply watching yt/reading documents isent extremely high nor difficult.
increase danger close distance and restrict danger close authorisation more
I wouldn’t say the infantry is under equipped. The problem is they are all trying to operate on their own accord rather than supporting one unified push. 1-1 takes a lane. 1-2 goes a different way. 1-4 suppresses a third spot.
It ends up thinning their own lines. And with the BG. There is enough AT. The problem I have seen is 1-6 tells a small squad to go take out a BG rather than finish capturing the point then addressing the BG as a unified force.
Strikes should not be taken within danger close unless needed really. Theres a reason its danger close..
You legit have an actual chance of dying, which is why the responsibilty is put on the one requesting the strike instead of the one doing it
I mean danger close is typically called for things close to towns, not for friendlies on this server.
And you shoulnd't engage inside a town unless required to
I can't recall many times, playing cas or 8 that it's been for friendlies being close. the exception is nam.
a lot of the time, squads push off on their own rather than waiting for others, this isnt to say that SLs are to blame, sometimes 1-6 just needs to actually take command of their platoon rather than sitting on a hill 1km out watching through a pair of binos, then just authorising everything whenever 1-8 asks (irrelevant for this argument lol), all it ends with is the squad that pushed off the LZ before anyone else arrived, gets mascased and theres no one around to help them
My point being, if people actual adhere to what danger close is, then the suggestion would be pretty useless
fights usually happen outside of 200m so even if you are in contact, you dont need danger close approval to strike the contact, but also, fire support is usually just done prior to an assault
exactly
Danger close should only be used when you are so absolutely screwed that you are probably going to die anyways
^^
up the danger close approval and restrict its approval more and you'll start hearing it for it lol, like if you say that danger close can only be approved on targets that pose an immediate and direct threat to friendly forces, 1. you require a much more direct relationship between the ground troops and supporting assets, and 2. danger close becomes an actual "oh shit" type deal
If there’s armor on a civi point then figure a way with infantry to get around it and hit it. Don’t just call CAS on it
You should have a direct relationship with the ground force
And danger close should never be type 3
it also ties a bit closer into real life moments where, in afghanistan, ISAF forces would just go out and get into a fight with the sole intention of dropping a 1000lb bomb on them once in contact lol
Personally I despise anyone who dosen't. Sitting on a hill, will do jack shit in regards to the infantry
Unless you got like 4 8's on, sure
i mean more so with the squads, the supporting assets are working with them much more directly as for them to strike anything within danger close distance, friendly forces are required to be in contact with that enemy
avg. 1-6 gameplay
Oh yes
I've seen far too many times an 8 getting domed because they tried to be special forces with the ground squads.
Would be cool if all CAS requests had to come from the infantry. So they have to say “hey 8. I need this” rather than 6 or 8 seeing a target and just destroying it without infantry knowing what’s going on
state of kc
Im not saying be ifront of the squad like you are rambo
But stay with them in some sort
we have 4 1-8 slots, if 2 or more are slotted, 1 can easily stick with the squads while the other sits on a hill or stays with 1-6 (who will probably sit on a hill anyway) and focus more on coordination of assets rather than spefically the calling in of those assets
this also just ties into general platoon teamwork and communication since you dont need 1-8 to have eyes on the target to call in fire support, if an SL gets into contact, they already should be calling in the contact, direction, distance, description and then could easily just ask for some fire support, then 1-6 can talk to 1-8 about it
Lowkey more admin regulation could be helpfull
it might be a bit much but actually telling a 6 or 8 to get in there and do their job could be beneficial
instead of letting them ruin the infantry focused core
we have BFTs on everyone, so if 8 knows the direction and distance from the squad, a long with the squads location, its piss easy to work out the rough location of the target and then just get rounds onto that rough area, no need for accuracy, just suppression and saturation is a lot of help
yh, getting more 1-6s to be a bit more hands on and leading the platoon would improve everything a lot
why are marines modern but brits look like they just stepped out of 2005?
cuz its gear from 2003
from last time we did bulldog
budget cuts
He got promoted from piss to shit
Fucking do it, no balls
I'd hop back on for the chaos lol
A cynic operation.
Fail and a nuke goes off
Succeed and why not, a nuke goes off
First off, they shot the one in the town, that's on them
Secondly, it's memorable lol
I’m not complaining and yes very memorable.
Yay we won!! wait what was that?
The one in the base was a trap, there was intel for them to find in that multiple people walked past and ignored lol
you would have to leave the fob ya Fobit
I stretch my legs once in a while, I'll have you know lol
Dear admins,
thank you for trying to implement my suggestion about stalker being able to acces the production menu.
However I wanted to let you know that you managed to give stalker the same abilities as OGRE when it come to crates (eventhough I dont remember anyone asking for that) but something went wrong because Stalker still cant acces the production menu. From the KC-news post I take it was the goal to get that done. It looks like that will still need some finetuning because as of 3 minutes ago it doesnt work.
~ Jules
well then that appears to be that
damn lib spaghetti code
Yeah unfortunately it didnt work out so it is back to how it was.
@abstract mason gl with the op, and I really hope we can do more in the future
I've been hoping something like this is possible because I've been sitting on operation ideas for a while, and having a chance to host one would be very nice
We can call it Operation blue on blue
oh no, that's a different plan that would need some more work
wanted something simpler for the first time
Operation PID
now that'd be a good name for that second option
careful dude that stryker looks russian
Yea looks like there’s a big white Z on it
Thats knockout doing cas, goes about as well as market garden
I haven't killed a friendly acv yet so shhh
yet
@bright beacon they need 40 people on blufor before they can slot opfor, the pop never reaches above 40 so there's never any KOG on, allowing others to get onto opfor won't help this since now you've still not got enough people for anyone to slot opfor
Might get people playing if they have a chance to get domed by enemy players instead of AI is all. Just a thought, cause pops dead af
Cool idea if manpower was limitless it would be great. Issue is adding new perms etc in takes too much time to go through, I think the way it works with the certain players needed for KOG to slot is prob the best they will be able to do
Could restrict it to no vehicles or something, so no one is just hopping on ZU’s etc. Much like you have to follow sop’s for other roles. Again, just thinking of some way to interest people into playing.
and half the player base gets completely derailed trying to hunt opfor everytime they're on
Hey man, just trying to get some sort of interesting feature or way for people to play, even if it’s just turning a squad into OPFOR hunters while taking a point
Maybe the special OPFOR need to stay on point or in the circle unless they’re pushed out
and I'm identifying a consistently recurring issue whenever opfor is present on the server.
Also too much of a history of people misusing opfor to be directly adversarial instead of enhancing gameplay as KOG/KT members for me to trust it to public perms
Be the change you want to see! Just spit balling ideas here while taking points in lib.
We had a lot of discord warriors say that modern would fix the server, and yet it’s dead so just tossing ideas out
The change I would want to see would be an overhaul of the mission file. There's only so many different maps/factions you can run liberation on before people get bored of playing liberation. Branching off from the US-only rule could help for a little while, but we've ultimately been playing the same mission over and over with new coats of paint
Well do you have a mission file suggestion?
We all get B-1 Bombers and we cris-cross the map turning everything into glass. 🔥
Covenant Surge? New nickname?
Unless we have Zeus ops where we can just fly in ans just land directly for a raid
Pop has being dying for ages and KOGfor has had no bearing on that
A great way to make it more interesting would be to do something other than the same thing every map
Ok do you have a mission profile then? The OPFOR suggestion was just a suggestion to get interest in people playing. Add a touch of pvp for some fun.
Something that isn’t “something other than the same thing every map”
Halo, Star Wars, Warhammer, etc, would be great additions, changes things a lot and adds some new spice
I mean, look, at the core of the problem is the infantry. Not air being too good or armor being too good, it's that the US infantry have basically been the same for years, and have basically felt unfun for years.
Though I did play some Bulldog when this map came out, when the pop died I kinda had little reason to continue playing bulldog knowing the available time with pop was limited
I agree, I would love to do something other than just the US. But wouldn’t that still be the same thing? Capture obj, keep moving. As well as I believe it’s been commented that Warhammers balancing is an issue and Star Wars was something else, can’t remember. Halo was possible but just turned into the same thing we have now.
Would something like turning it into a search and destroy be better? We have to gather intel that is accessible to all, and then as a squad execute some sort of strike, day or night to find it. The hard part is automating all of this on admins end so they don’t need an Odin 24/7.
The easy part of lib for us as players is it’s all automated for us. No Zeus involved except for ops.
Idk how the coding would go but things such as search and destroy, king of the hill, adding different enemy types, free for all, underground map. This is if we wanted to keep the US marines thing going
Personally, I really wanna see a Russian rebel group us a more empowered Bulldog equivalent. Especially with some suggestions being to add Dismount Infantry teams, I think they'd really love that.
Really depends how hard the US only rule goes. If it’s karma’s server and karma says US only, then it’s US only. Following that, we can only really change the game type imo
yeah :(
unfortunately US is a really poor faction for those wanting dismount infantry
for a few reasons, but chief among them is the rather severe lack of a squad ATGM launcher
I think we can agree, the infantry part needs some lovin for a more fun and immersive gameplay. I suggest
- More different kinds of gear/equipment/clothes/weapons.
When gameplay is similar/same, different types or variation of the equipment we use will spice up the experience such as different riffles (bring back the URGI, Elcan with RDS, rifle with underbarrel GL) or gear (t shirt/combat pants style)
From Cosmic,
https://steamcommunity.com/sharedfiles/filedetails/?id=3450140613
- Drones
With drones now shifting the nature of warfare, itll be interesting if we can implement it more instead of just shadow. Maybe we can balance it with smaller drones with less battery and range. Add loitering munitions in which allows both recon and attack.
Maybe make it so that the enemies also have drones ( maybe kamikaze drones) as itll be similar to IDF instead of getting spotted
- Fire Support
Savage is fine where they are. Shade appears underutilised due to SOP and the gameply aint for everyone. Probs could try adding the portable 60mm mortar to the weapons squad or bring out a stryker mounted mortar which allows shade to operate like Savage, but with more options such as smoke, illums etc
@regal onyx look its your thing
Assets wise, i say if theyre gonna be battalion. It shoiuld be something that isnt too powerful but can get the job done
Examples:
- Reaper (super Tucano)
- The f35 for this campaigh is just perfefct imo. Allows cap and support with gbusx4 which arent too powerful and numerous
- Demon (LOS Little bird/ DAP with hellfire)
APKWS are definitely strong, but they feel so no brainer and you have multiple. Bring back hydra stirkes
3
Especially when we play back Tier 1
yeeee, honestly, I really wish we could have more cool infantry shit
yes i agree
it feels like we are stuck as the very basic of the army
bring more toys for us
so just AT4s and MAAWS
Loitering munitons, rangefinder scope
where I feel like line squads could be reorganized more along the lines of Airborne and Rangers (or since I know russian units better) PTRK dismounted infantry or Mountaineers and SSO
i mean Russian doctrine do be riding into the X and dismounting where US is more about dismount froma distance and slowly advance with support
doesn't mean we couldn't get Metis and Kornet with them
Its not me saying it for once
lmao
hell, the Metis's point is 'not being the Konkurs or the Kornet', which are 40 fucking kilos
honmestly wanna go back to using the Tier 1 vest instead of the regular army ;-;
thing is for US side we have wraith for that
....yeah obv.
they use the TOW
they are the anti-armor hunters
the Metis isn't for the anti-armor hunters
bring flashbangs back 🤡 RHS has those beautiful ear and eye raping flashbangs
the Metis is issued at platoon and company level with several launchers, embedding them within dismounted infantry
But honestly, the infantry play is also just move forward and kill everything. Unless the SL uses actual tactics its honestly bland
because, and this is a shocker, being less than half the weight lends itself very well to giving these units (most commonly found in the more armored units of the bunch) some range to remain with the tanks
No breaking contact, recon element etc etc
while I acknowledge that the typical dismount motor rifle squad usually won't use the Metis, but the RPG-7, RPG-27, RPG-28 or RPG-29/32, some do
Remove APKWS.
What if we gave the Rover LAD to Shade and Savage. It aint far fetched to say the can link to friendly drine to get a feed on how far off their riunds were
also ofc when I am saying metis, I mean the original one, not the Metis-M, because that is like 23kg and is a lot less portable
(thankfully arma mods simulate the Metis-M like the Metis anyways, making it perfect for this)
Honestly yeah its so boring as 1-8 just having every air asset engage every target exactly the same
this is just getting further and further away from lib
Again, spitballing. Because everyone is saying they’re sick of the same ol same ol, and if you read, I said that if the US is a hard rule, there’s other things that can be changed to make it different
also something we can do is definetely give the AI some more tools
We gotta fix our own shit before we start fixing their shit 😂
I am just saying it would definetely also help to give the feeling we aren't totally sealclubbing the AI
after we fix the infantry by giving them cooler shit and cooler vics
the problem is the gameplay, njot what we had, if fighting AI was more interesting then the gameplay would be more interesting
giving us what is effective reskins of the same stuff we already have doesnt really make the game better
like, again, I think a major issue is that infantry are treated too basic
You gotta play more then, the t72's have been out of hand! No seal clubbing here
I mean stuff like red air with ATGMs and bombs
stuff that punishes vehicles more, not the infantry
so we make infantry stronger by adding even cooler allies and giving the US infantry themselves more interesting and cool shit, then discourage vehicle spam (without nerfing loadouts or removing slots) by giving the AI more tools to kill them
I agree there. We gotta get some of the air bozo's back on the ground :p And butcher is def way too effective even tho that's the point. But again, we need people to get on to even attempt some of the balancing this requires.
If we cant even get people on, theres not much to change.
Most effective way to reduce CAS spam is nerf loadouts (remove APKWS) and reduce slots (we don't need three reapers)
...no
the CAS spam is a result of infantry being kinda meh
shut up with the nerfing of anything actually fun rn
CAS gets spammed because none of the associated costs of military aviation are represented in game. You get infinite fuel, infinite ammo, and instant maintenance while only having to answer to a single company on the ground.
that's great, but also infantry isn't fun and hasn't been fun (besides the occasional stint of bulldog) so why would I play that
I'm not telling you what to play. I'm saying that CAS needs to be reduced to put more of an emphasis on the infantry, who are supposed to be the focus
You gotta make your own fun in the field!
yeah, and the infantry, aka the focus, feel like dogshit
I don't like playing infantry either, so I play transport, logisitics, and arty
so the solution is to improve the focus -_-
then we can naturally sprinkle in a few things (not loadout nerfs or slot removals btw, I don't wanna hear it) that push back on the relentless support spam a little and go from there
I'm trying to do that by improving infantry gameplay. If the solution to everything is to just throw CAS at it, then infantry is pointless. Reduce the CAS, and infantry becomes more important
....no? Infantry don't have the sufficient tools to kill armor without sustaining extreme losses 60% of the time, so infantry doesn't become more important, instead the gameplay itself becomes more dull
Infantry 100% have the tools for armor, we just bumble around half the time without it because we either dont grab it, or it runs out. If anything make it permanent to grab when building a kit
or worse, it just bounces
and then the tank turns around and kills 5 people
Plus when you see armor, its fun! Because now its not just hide behind tree, its panic and flee!
They have armor support through Butcher, heavy AT through Wraith, indirect fires from Shade/Savage, and 1-4 carrying medium AT. Even without APKWS and reduced slots, CAS will still be available when needed, just in a reduced capacity.
They have the tools available
I've yet to see any AT actually bounce. Ineffective maybe, but never a bounce.
yes, they have the tools available, but through everyone else besides themselves
they're just there to mop up the enemy infantry after we blow up 80% of the tanks because if they actually had to do it, they'll mascas for 3 hours
Roles that directly support them and can't operate effectively without them
CAS is fine as is, infantry are just weak and have been the same for forever, so nobody really wants to play them.
infantry is fine
CAS is overpowered and the overabundance of it is a detriment to the server's goal of being infantry focused
adding new rifles that function mostly the same or new vests that function mostly the same dont add much to the infantry expereince
im not asking for that
im just asking for more capability to infantry squads
better AT, better vehicles
what better stuff is there to really add
You can add as many things as you want to infantry, but it won't matter when reaper still gets blanket type 3 to wipe the point before they get close
1-4 can already get the gustav and javelin
we can emulate ranger squads and airborne weapons squads
we already do
I agree better AT would be nice for squads like 1-1/2, but also gotta stick with the realism
what would be changed
1-4 already gets them
(also, Javelin Strykers)
well airborne and ranger units dont have heavy anti tank teams in their rifle squads
maybe we can also get some Mk19s or M2 emplacements, maybe Mk19 vehicles too
ik we aren't the russians so we are allergic to giving autocannon vehicles to infantry squads, but there's still things that can be done
All you need is an ogre to resupply and boom AT for tanks, dont need to nerf anything, it’s realistic. You miss AT and the tank turns and shoots you, you hit AT and boom the either dismount or cant move fast enough to get away
hell, since we are Marines, where's the assault squads with SMAWs
do marines even still use the SMAW
Now I'm just confused because you're wanting to give the infantry more tools to entice more players, but also want them to emulate light infantry roles that can't bring those tools with them since they have to reduce weight...
They can either be mechanised infantry operating out of bradleys/strykers, or light infantry rangers/airborne operating on foot
again, im just giving ideas, not all of them have to happen at once
but there's ways for us to go and we're pretty much just basic army
The ideas you're giving are contradicting...
Give more of the spotlight to the ground force and less of it to the air force
yeah, and I don't feel like making everything feel worse to give that spotlight
-_-
Being the basic “army” is dope… it means you actually have to work together instead of sending different plt to different OBJs, skill and communication is needed
Phantom mass cas, send 1-9 pls.
I'm not saying to make everything worse, just reduce CAS
yeah, so we're making them feel worse instead of making infantry feel better
Even with nerfs, CAS will still be one of the most powerful assets available
also the only air asset I feel like are overdone are two very specific birds
which is the APKWS Cobra and the F/A-18E
....I'll tell you the solution right now.
infantry would feel better if people worked together more and 1-6s started taking charge more and getting involved rather than sitting back and watching from 1km away
Remove that cobra variant and then make the APKWS pods on the F/A-18E into the AGM-123 Skipper II.
Is it an actual resupply unit devoted to AT and ammo instead of towing fucked up friendly vics?
Congratulations, that's all I had to do for air nerfs.
ok well we could in theory do that too
so you seem to agree with removing APKWS, which is honestly the more significant change to CAS I'm arguing for.
we don't need removals of slots because we hardly even have 3 reapers on anyways, and the F-35 loadouts are mighty fine (hell, the light CAS one can even use a couple more mavericks or unguided bombs)
I've always been for that
ever since the Alaska
what I want is not outright nerfs, but reworks
Amazing idea
leading charges across an open field as 6 is the shit
APKWS is one of the most utilized weapons that CAS has. Removing it is nerfing CAS
Nerfing one role to place more emphasis on another is not always a bad thing
yeah, but im adding something else in their stead
im not just taking that pylon away
it's a nerf to the ability to spam CAS
it's a buff to some other aspect that conflicts with infantry less
By replacing it with an anti-ship missile?
eh, it was used as one
it's still a laser-guided rocket propelled paveway
Because it was designed to be one
like a PGM 2000 but with a laser seeker instead :D
So you want to replace APKWS by deliberately misusing a weapon system...
hellfires but you can only dumb fire them lol
by that metric, we aren't even doing proper infantry tactics
by any metric we arent...
We aren't giving them anti-ship weapons with the intent of them not doing anti-ship things with them
it's a laser-guided bomb
Just give them that cold war nuclear anti air rocket
if APKWS can be used to shoot a fucking drone out the sky, we can use a rocket-propelled paveway to go blow up a tank
that was designed and employed as an anti-ship weapon
Just because it can do something does not mean it was meant to do that
yeah? APKWS wasn't meant for drone warfare, but here it is
you improvise with what you got
It goes in the square hole!
Modern drone warfare is an emerging field. There has been very little time to develop anything dedicated to it, so people are seeing if they can utilise their current equipment to fill in while more effective solutions are found
damn, $25,000 to take out a $500 drone lol
Plus the maintenance cost of whatever fired the APKWS
and tbf, if not that, how about some sensor-fused cluster bombs
the obvious solution is removing all guided weapons and just having LOS weapons
or maybe AGM-84H?
you son of a bitch, im in
Now this i can get behind
maybe some Walleye-ERs are your alley
84 is the Slam-er
Arma's maps are way too small to justify cruise missiles, but fuck it it's a single munition as opposed to a dozen APKWS in a pod
AGR-20s are so monotonous
we mean the bomb
Huh
AGM-84 is a crusie missile
The AGM-84H is the SLAM-ER cruise missile
im sure an F-18 with Mk82s would boost infantry morale significantly whilst nerfing reaper
We mean the Walleye 1/2
The AGM-62 Walleye is a television-guided glide bomb which was produced by Martin Marietta and used by the United States Armed Forces from the 1960s-1990s. The Walleye I had a 825 lb (374 kg) high-explosive warhead; the later Walleye II "Fat Albert" version had a 2000 lb warhead and the ability to replace that with a W72 nuclear warhead.
The AGM...
Who is we?
perhaps I might interest you in a couple optically or infrared guided mavericks, yes?
mavericks are slightly less boring but still boring
or perhaps, an airburst mk82
Again - single guided munitions (or at most tri-rails) per pylon as opposed to several in a single pod.
Reducing the amount of guided munitions in a single combat load would be my intention with removing APKWS
yeah, 1x maverick per pylon
most of these are intended to be 1x (or 2x for unguided)
so we switch from unrivaled CAS to precision strike
That's what I've been arguing for, yes
honestly, the only assets I'd be okay with having multiple guided bombs and missiles is stuff with 4 pylons for AG like the harrier
Oh oh I got a bingo
we're not doing a challenge here
Yeah its my knockout talk about anything bingo card
so yeah, I don't want outright nerfs, I just want us to use more shit we haven't, that is really cool
give everyone a plane
so true
That's just DCS but worse
cessna with a M240 tail gun
does that even exist as an asset
We haven't had the javelin in a very long time, still don't really get why it was removed as I don't think I ever heard a complaint about them but idk
I mean, an M240 wouldn't be useful anyways but some 20mm? yeah probably
20mm is boooring fly like 50ft with a 240
then instantly get shot down and die
yeah but its fun before then
maybe, but yeah, for that type of CAS a little more destructive ordnance is necessary
the nam cobra was actually kind of interesting
APKWS that can one shot like every vehicle with having 27 in one salvo or whatever the fuck the weapon system for it is called. Yeah sounds great I'm sure the Infantry guys have things left to blow up in the AO to stimulate their crayon brain 
just give up, server is 🪦
I don't see what the perm test could even look like for opfor other than just like a copy of phantom. perm tests are frankly useless in actually teaching you things. they just check if the user actually knows how to read.
however I do think it be nice to open up opfor slots somehow to more people. It's a great gimmick that is just never used due to popcap and also it frankly being quite hard to actually make an impact in modern.
reduce it to 30pop. shouldnt be too broken. Still outnumbered 1-3
Also the main importance for opfor is ensuring they are people who will value creating a more interesting environment and enhancing the experience for blufor, than kill hunting and trying to "win"
This is something that you can't really find out in a test
And then another 100 AI lol
we got assets, plus AI usually gets us when were doin CQC be it clearing buildings or close contact due to late spotting. Distance wise, not really much unless a tank/bmp/zu shows up
even a fireteam size is already enough to spice things up
thats just my thought
Mainly just depends on the map really
Wide open maps are very advantageous for us lol
Altho personally I think a zeus or 2 would be better than an opfor team
So long as the zeus is decent
Looking through the curent modlist options, we actually have more gear choices. I havent go through the others but we got some good stuff to use in the next campaign for SOF
Weapons: RHS HK416 D14.5 / CUP MK18 for rifles. CUP MK48 for ARs
Uniforms: CUP Cyre Gen 3 series, they look sick and is in line with SF Apparel
Vest: CUP JPC series, pretty decent and close to the TSF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3450140613
Helmets: We have the gucci OPSCORE helmets in CUP as well. A shame to not use them
Launchers: Why not switch to the M72 law either from the RHS/3CB for a change of pace
Would look a little better
looks are important for Milsim no hahaha
Personally I just really want to see the bulldog idea taken further and with more factions
You know, all this talk about bulldog
What about
SF Bulldoggies
SF ver of Bulldog
have it been done before?
Maybe
Again, I wanna see it be more than just bulldog
reckon will be smtg new
Like, maybe German, French, Italian, or perhaps maybe even Bulgarian, maybe a Russian rebel group or sum
Just expand on the idea of bulldog and make it even more interesting by letting it function as powerful dismount Infantry that supports itself
Bulldog with Tier 1 HK416, RHS G3 multicam, CUP opscore. Fresh look and new guns
I'd have to show to tell but man would it be cool
(And I'm not home so that'll be later)
Fyi, the camo on the vests match W28
Again - only so many coats of paint you can put on liberation before people are bored of liberation
Looks different, plays the same
Well until then, we have lots of equipment/gear to choose from while playing
ok im back home now
#1124647926199758899 message @obsidian kestrel someone's played spec ops: the line
#1124647926199758899 message I mean we do need a new high ticket item since the vls got removed
Throw the MK45 Hammer 120mm naval gun back in there
Isn't Bulldog already a platoon? 6-6 is company command, 1-6 is first platoon lead, and Bulldog (2-X) is second platoon.
🇫🇷 🤮 🇬🇧 😍
true, france when :D
How about fake france and we just send in quebec
the canadians are too similar
War Crimes!
Yea, the canadians take offence there!
#1124647926199758899 message Probably would be better doing a Red Dawn/National Guard one to avoid any player based issues
@lost veldt #1124647926199758899 message
Don't think requiring recordings would be feasible, especially on a public server, but pilots should 100% be held more accountable when they get expensive aircraft destroyed. Right now, it feels like there is absolutely no repercussions for negligence and pilots can do whatever they want so long as they think can justify it to 1-8.
While I agree I just think there needs to be a way so that gross negligence is punished and repeated errors, while also leaving room for those to learn
I dunno abt the recording thing it was extreme
It doesn’t even have to be a strike perhaps just a flight suspension or a requal idk
Strikes should definitely be given out. As of now, it's the only real mechanism written into the SOP's for reprimand, but seems to never get used.
Recording is pretty costly on the performance front. Not every pilot is going to have a rig capable of 24/7 recording while also being able to play arma.
Especially with the view distance pilots tend to play at.
Just because you dont see anything happening does not mean its not. If people need reprimands we do not advertise or disclose that to anyone other then the persons involved.
Seeing the same people repeating the same negligent behavior is what makes me believe that it doesn't happen.
Not meaning any disrespect from that. This whole campaign felt like watching almost all of our supplies get blown on aircraft that get quickly destroyed for mostly avoidable reasons without any of the pilots appearing to care and expecting to be given a new one without issue.
The cycle continues. It seems like every campaign or so this gets brought up and goes nowhere
I understand but there was also many ocassions where the air guys did not get there stuff. I saw a couple different 1-6's deny build requests for air stuff and also ground stuff. One 1-6 who will remain nameless(killm) even denied my request for a heavy abrams. Again I wont say who that was(killm) 🤭 So not all requests are fullfilled but many are and it is a balancing act. As for this map there was enough assets as we made sure you had what you needed and am sure everyone can agree on that.
I'll fully admit that I started citing this line on the builder's SOPs when people asked me to build more CAS aircraft the last few days. Having a near 100% lose rate within the first day of purchase makes it, at least in my opinion, a complete waste to build more.
insert Far Cry 3 Vaas "definition of insanity" meme
I think another thing is just that if you’re gonna request shit, pull your own weight and at least go farm the group resources for a bit. At least then you give a little while you take
Granted, that wasn't possible this for this last map since there were no factory points. At least give me a reason to believe that the aircraft you're asking me to build isn't going to be destroyed in less than a day like the five other aircraft that have been built in the last couple of days...
True
Tbf that’s impossible
you can’t guarantee shit
there’s so many more variables to worry about for air assets
even the best pilots can’t and if they do they’re full of it
Not getting aircraft repeatedly destroyed so that I can trust you to keep it alive is how
You said a reason to believe it won’t be destroyed in less than a day
you can’t give those sorts of guarantees
that’s like saying hey butcher can you guarantee me you won’t get armad today
Yes. Keep the aircraft you have alive so I can trust you to keep the new one you want alive as well. I'm much more inclined to replace an apache after the last one survived a week instead of when the last one survived 12 hours
They should be getting replaced for free if they're getting arma'd
my point was there you couldn’t predict something like that, you also can’t predict when RED air call comes that you won’t be able to react in time because lemme tell you 9 times out of ten the moment red air was called was because the Jet was on my Ass and I found out via missile launch guaranteed sure I survived with the asset the vast majority of the time but one of the times I was flying a little bird transporting people I got gangbanged by two migs and I couldn’t really do anything about it now what if just moment ago before I even took off and all that I said yeah I give you my word that I won’t lose my little bird even though I had no idea I was about to run into Red air
You can’t give guarantees
shit sorta happens
There’s
Shit happens
And
Pilot doing dumb shit
While I won’t deny there’s a gross amount of pilot doing dumb shit
I also see a lot of pilots in the shit happens category catching a lot of flak no pun intended from others even though there wasn’t much they could do
I will put a caveat and say we shouldn’t dump endless resources into it even if it’s a shit happens moment
now that’s something that gets old fast
Look guys...We lose assets(ground & air) all the time on and in every campaign. Many times they are lost to combat and many times they are lost to inexperience. A small % is lost to people being dumb both in the air and on the ground. We just had someone drive into a pool. You cant park there. Inexperience will stay that way if we dont allow the inexperienced the opportunity to learn. Each and every one of us on that first day we played whatever asset or perm was not perfect. Damning others for losing something due to inexperience does nothing but hurt your own community. This is why many get the perms but never play them because they dont want attacked for the loss of something that is bound to happen no matter how experienced you think you are.
Now when you talk about people who are being stupid. That is when we will step in and handle that even if it involved inexperience
I usually don’t get on someone for the many reasons listed here for losing stuff and also I figure if it’s bad enough you’ll get involved
I will be annoyed tho lol
And Mutter Nonsense in my cockpit complaining to myself
This
When several aircraft have been lost in a short period of time, and all the pilots are claiming that nothing could be done to prevent it (regardless of if that's accurate or not), then I'm not going to want to throw more supplies into something that is apparently guaranteed to die no matter what they do. That's just feeding aircraft to opfor since the environment we're in is seemingly being shown to not be one that is survivable for our aircraft/pilots. Better to get some air defences or ground based support instead.
This we both agree on
@plucky forge btw, we should be responding in this channel
I kinda get your sentiment, but like, this isn't our problem, 8's need to be more careful and a lot of aircraft have very generic, very powerful CAS loadouts. Hell, I don't even like them, they're just good and that's that.
I don't see how that disagrees with what is being suggested.
1-8's should be more careful about it, but often are not and multiple people who play CAS work to encourage this imbalance. Most straightforward way to ensure that CAS is not being overused is to limit the amount of CAS to an appropriate amount for the active ground forces.
because that's rarely going to get more players playing infantry
with assest like wisconsin, u only get 2 GBYU and 1 Mav for CAS. Other than that just guns
prettyy balanced for air if u ask me
he's probably referring to the Montana
compared to smtg like the red flag with shit ton of apkws which can kill everythiung
which has 6 and 4 respectively
Giving infantry things to do other than walking onto points that CAS mostly wiped out seems like a good thing.
Player counts at the start of this campaign were very good compared to the last few with the main difference - that I could see at least - being that we did not start with free infinite CAS. Ground forces actually had something to do instead of watching CAS clear out the point before they could get close
...the RFA's APKWS are MPP.
tru, that thing was a beast
these are not anti-infantry APKWS unless you're willing to fire 4 of them each run.
imo, with wisconsin u had to be intentional with cas, as its limited amount
the RFA is an anti-armor specialist
and I think it's perfectly fine because it fits the intended role insanely well
so maybe air aint the issue, but the loadout
plus, even without air, people still pick others like phantom and etc
air wise, unless the asset is there us like 3-4 (Stalker, Demon, Reaper)
even having less effective aircraft (IE - Nam or LOS loadouts) hasn't discouraged it
I personally want to make air loadouts more about unique cool shit
rather than the 'best' shit
the RFA is a nice step in that direction, though it can use some improvements :D
i rather more gun strafe than bombs and hydras
plus, having a reaper is like a superior shadow which can shoot stuff
its not like we can emulate contested air in arma with popup attacks and all
hell, I think one of the most fun CAS loadouts would be trying to recreate the A-16
with the 30mm gunpod and some IR mavs
we really should have leaned harder into the fun ordnance long ago, and the SFWs on the RFA are a nice step
now maybe we replace the MPP pods with the airburst bomb and that would be a firework show to watch
Not seeing how any of this is supposed to help solve the issue of CAS being overused. If anything it would be making it worse by adding a bunch of special 'fun' loadouts that would only encourage more use and worsen the issue
well yeah, but it wouldn't be a generically strong loadout
thus letting you fight stuff more
so everyone wins :D
As I've already said, not having access to more effective loadouts has not prevented this issue in the past. If anything, it exacerbates it by having more people slot CAS to try to make up for the airframes' shortcomings.
Having three separate CAS aircraft up when there's only a squad and a half on should never happen, but happens semi-frequently
I mean, is that an air issue or is it an issue that the other things are not that fun?
to give my two cents, it just isnt very fun as 1-8 dealing with more than say 3 assets at once.
"Is too many people slotting as Air an Air issue"
it is a legitimate question
because something being overslotted doesn't mean it's bad, it may also mean something else is not performing as we want it to
The fact that it is being overslotted is bad
"INFANTRY FOCUSED"
yes, but is it the role's problem, or is it a problem of another role not being able to match it?
basically, the infantry focused part has a surprising lack of focus on cool infantry things to make people play infantry
have you played 1-8 before, genuine question because imo air is the least fun part of it, just wanting to hit stuff with apks all the time and refusing to work with anyone else
I'm genuinely confused on what you're trying to say.
CAS being frequently overslotted is an issue that is detrimental to other roles on the server, but instead of accepting that as an issue you're blaming the other roles for not being slotted?
mhm :D
basically, all I am saying is
I started out for a very long time playing ground, then realised nothing is changing (or if anything, it was changing for the worse) and went to play air
that has probably happened a lot, so if you want people to come back to ground you gotta spice up the deal
So because ground isn't personally fun for you is the reason...
oh no, it can be fun
it's just that it has not gotten a lot of love besides the limited Bulldog stuff
hell, when we had the Rooikat 120 I probably was playing a ton of butcher because it felt fun to use, and not just as the gunner role
great example of how to make all 3 roles in the vehicle equally cool
I'm sorry, but what I'm hearing is "ground isn't fun for me, but air is, so any issues that people have with air are actually ground's fault for not being fun enough"
Which, if anything, is only supporting the idea of limiting the amount of CAS that can be active based on player count
it's that ground is not fun for a good enough number of people consistently enough to justify trying to limit that
Server was hitting 30+ regularly this map until we started buying CAS. Previous few maps with battalion CAS would drop to <25 in less time
Sic Semper CAS
ok I needed to do other stuff and sleep, but
there is no point in doing an analysis when only considering one variable:
Infantry also tend to leave when they die a few times, some of them may stop slotting infantry when they get specialist roles or command or anything else such as having seen the gameplay and not liking it; maybe even the map and timeframe in general makes infantry less appealing.
Sure, CAS is a problem at times since it can render gameplay boring and can cause people to leave. But so is feeling overwhelmed by the enemy, dying a lot and then seeing half your squad just leave. This has also happened enough times to be considered.
My own solution can't even address every issue and that is also unfortunate. But really, it doesn't hurt anyone to try and give infantry new stuff and better stuff to try and alleviate this before jumping to yet another CAS nerf just to make it less fun. That's kinda one of the points when I give ideas about us having other factions as secondary allies, like the French through the AMF mod or OFRP (or both)
(AKA: Trying to race to the bottom is usually worse than trying to improve everything instead.)
You're solution is to try to make ground more fun and hope that people switch over without actually providing a concrete method for doing that outside of appealing to your personal preferences and assuming that others will think the same. Being blunt, I highly doubt that it would change anything. Even in the campaigns where we had unique ground features that you found more interesting, CAS ended up being overslotted as soon as we started buying aircraft.
You're trying to take a problem that lies mostly with CAS and attribute the blame to anyone else.
I mean you don't exactly have evidence to support that cas is the reason people get off
Cas has already been nerfed significantly from what it was in the past
and the player count we get hasn't really changed
Previous campaigns as far back as Battlemetrics goes where we had battalion CAS and consistently low player counts vs this campaign where the player count was much better, but dropped shortly after we started buying a bunch of aircraft. But you're right that it's impossible to tell for certain without polling the whole server.
Regardless of that, it is still woefully imbalanced for there to be barely a squad of infantry on the ground with a full CAS stack above them on what is claimed to be an infantry focused server
and we go right back to the part where i mentioned that the infantry focused server is not getting a lot of cool stuff for the infantry to justify that focus
Which is based solely off your personal opinion
I mean, we've had the same things for basically forever
with almost nothing besides Bulldog for change
so it's less of an opinion and more so an observation
A lot of your argument has boiled down to "Infantry isn't fun for me, so it's not my problem that I over-slot CAS instead"
additionally, much as CAS is a problem, it's also probably boring for everyone involved when taking a single point often takes 3 hours and a good 4 or 5 respawns followed by the part where you walk 2km back to the front
Depends entirely on why the point took forever to take. If its a hard fought point, then great. Infantry has a bunch of stuff to do to take it. A lot more stuff for them to do than if 1-8 goes 'cleared type 3 on all targets' - which happens way too often.
the problem is, even if it's ''great'' it is boring
look at what happened to WW2, it was so unbalanced that the map was ended prematurely
and you didn't have CAS helping either
hell, CAS is very helpful on many maps where infantry just don't have anything to deal with armor, and this includes nam where infantry anti-tank is so bad you often had planes focused specifically on killing the tanks and the PT-76s just so the platoon could make any reasonable progress
They did have CAS in WW2. It was ineffective and died very quickly
precisely
Again - this is solely your personal opinion
it is hardly a personal opinion when it happens often enough for it to be a fucking pattern
hell, I take it you like infantry gameplay and that's great!
problem is, infantry isn't what it used to be and it's very clearly showing
If infantry being boring was a fact instead of your opinion, then the server would have completely died long ago. People other than you enjoy infantry, so they play infantry.
The over use of CAS is detrimental to their experience as infantry, so limiting the mount of CAS that can be active at a time to an appropriate amount would enhance the experience for the majority who play ground forces instead of catering to the minority who play CAS
so the solution is to detriment others' experience instead of trying to make your own experience even better?
gee, way to go helldiver dev
Infantry focused server. The focus should be on the infantry
yes, and you do that by making them cool
not everyone likes the basic bitch grunt experience
I don't play infantry, but I still see that they are meant to be the focus