#Kc Feedback Forum

1 messages · Page 9 of 1

bold harness
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it was KOG against normal players

glossy frigate
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Huh

rocky glen
bold harness
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aka me,draco,spagghi , richy and someone else

rocky glen
#

peak kc flight

bold harness
glossy frigate
#

Did I crash into someone? I no remember lol

hidden oar
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HONESTLY I JUST WANT OPFOR ROLE MAN let me USE THE RPD

regal onyx
hidden oar
#

I NEED THE RICE HAT

bold harness
rocky glen
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bro went straight for begging for opfor

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crazy

hidden oar
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can i apply kog and not be kog active and IF I THEN HAVE command roles and phantom cmon

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YEAH BRO rpd is goated

hidden oar
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well yeah but it would be proof of qualification

rocky glen
zinc aurora
#

comnmand perms are not a qualifier at all lmao

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command perms just means you did a google form and 100 hrs bruh

regal onyx
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if any thing it should disqualify you have you seen the people with them come on 💀

hidden oar
#

bro you guys are not on my side huh RPD WiLL ALWAYS BE OUT OF MY HANDS

crimson wasp
#

He's also referring to bgs on modern maps being weak as fuck

hazy delta
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holy

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yapsoc

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i 100% lost braincells reading this and suggestions

abstract mason
#

^^

hidden oar
rocky glen
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real

hidden oar
zinc aurora
hidden oar
abstract mason
#

Hot take

Anyone can get OPFOR, they just gotta pay $$$ for it, $50 a month to play OPFOR

hidden oar
#

god damn well im not that hopefull shiet

abstract mason
#

Then lead by example and set a good example and I’m certain it’ll be changed

hazy delta
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ok

bold harness
#

i would like to say i have lost braincells in dis entire conversation

rocky glen
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bro i was replying to you

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💀

hidden oar
bold harness
#

can we just play as iraqis or smth

hidden oar
bold harness
#

i make u shawarma and we run around with flip flops holding hands and an ak

hidden oar
#

karma said it himself even tough i do wanna be an arab

hidden oar
#

YO it aint my opinion i agree with you here

hazy delta
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Kind reminder to all bozos that the rule when KT had opfor perms, everything they did had to be under the supervision of kog members lmao

hidden oar
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bro anything that gets me that rpd

hidden oar
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NEVER

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my ideas never stops coming

edgy raptor
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the serverbox hated us. it took a lot of hand holding and very strict rules for all air units

tropic spire
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@edgy raptor im 200% just shitposting about the opfor thing lmao
it could be cool to see but really i just wanted to be a shitler and echo common requests

edgy raptor
#

fair enough lol

hidden oar
hollow socket
hidden oar
#

Aaag i see well we will see how desperate i get hahaha

abstract mason
desert star
hidden oar
#

And kog times are too late for me thats why i joined kt hahaha

desert star
#

Not originally they weren't coined a euro division.

hidden oar
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Kt has times fitting for europe and some americans

desert star
#

Lot of good people in KT just enjoy what you got.

hidden oar
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Yeah im not angry hahaha

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Yeah i know the suggestion was about kt getting opfor haha

lapis abyss
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die

bold harness
lapis abyss
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It was also heavily because of desync and the server lag lmao

bold harness
#

Yeah

tacit pasture
desert star
abstract mason
#

eyo 1990s somalia campaign when? We can be rangers, we can have phantom be delta, we can have sick armor, slick lightly armed cas, whats not to like?

desert star
abstract mason
#

tru

zinc aurora
#

LOS cas is best cas

tacit pasture
bold harness
crimson wasp
tropic spire
desert star
desert star
desert star
tropic spire
#

im just shitposting lmao

#

you're not wrong, I can absolutely see what you mean

desert star
crimson wasp
desert star
hidden oar
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@crimson briar that was the start the problem is if you got no stalker you gotta walk and people might suck at nav or just dont want to walk 30 min to an hour having some other form of transport would be nice really nice even for a short distance

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Not the biggest issue but can make people not want to play nam without stalker leading to low pop

hollow socket
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Use ogre

bold harness
desert star
bold harness
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@crimson briar freedom of speech 🗣️

crimson briar
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I’m sorry what?

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Freedom of what?

grave mauve
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I guess not

lapis abyss
hazy delta
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💀 💀 💀 💀

hidden oar
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Bro ogre is boring as hell

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Why cant we just "confiscate" vietcong vehicles to use for linemen

hidden oar
trail sigil
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M113's are very readily available

tacit pasture
hidden oar
trail sigil
#

Yes indeed

hidden oar
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Aaah well then that would be a solution

tacit pasture
#

I love uninformed suggestions

abstract mason
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Undeveloped frontal cortex my beloved 🧠

hidden oar
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Eyo that info isnt easy to find unless you ask

lapis abyss
abstract mason
#

You forgot to say thank you to chatgpt

abstract mason
# hidden oar Eyo that info isnt easy to find unless you ask

Have you not slotted a line squad in awhile?

They hand out m113s in nam when we have them/they’re needed

Same as giving strykers and humvees in modern

Anyone can drive them, they aren’t hard locked like the ogre refuel truck, or the tanks

hidden oar
lapis abyss
lapis abyss
hidden oar
#

A little over a 100 i think not sure

rocky glen
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🥀

lapis abyss
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gah damn and you still don't know the basic gameplay? Lol you are eligible to get every single perm

hidden oar
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Well i know some but not everything maybe we could get a questions channel

crimson briar
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Bro #🔧faq #👶kc_help exist for a reason

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Okay how about this…..no more suggestions from you until you reach 300hrs on server….i think that’s valid, will allow you to learn the server more.

hidden oar
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Oh isnt kc help for like problems

rocky glen
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at least it makes sure you know something because 100 hours is clearly not enough for some

crimson briar
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You just answered your own question

hidden oar
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WELL idk thats what i see the channel being used for the most and i only really read the rules trough the faq

crimson briar
hidden oar
#

Aaaah i see that makes sense but i im more informed now thats good

glad field
#

For pre organised ops I think there should be pvp elements like there used to be. I'm sure a few guys could be selected even if not in KT to operate responsibly as opfor and have their perms set before the server restarts then taken away afterwards

trail sigil
edgy raptor
bold harness
visual trail
#

Tbh it wouldn't really matter because not enough people are on for opfor to play anyway lol

tropic spire
#

people would be on if we did UNSC insurrection for the next lib

desert star
desert star
hidden oar
#

Your just repeating what has already been said not adding another perspective have already gotten what you said for this whole interaction haha

desert star
hidden oar
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My original suggestion was to have a vehicle infantrys could use for inserts and more importantly re inserts so people wouldnt have to walk but from this massive respone have gotten a solution no need to keep discussing this i have gotten info i should have had

desert star
hidden oar
cobalt frigate
#

another day another shit @hidden oar suggestion

hidden oar
#

And not just try to ragebait again and start a dumpster fire

visual trail
#

It isn't that bad

hidden oar
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Yeah i dont mind it

visual trail
#

Also you can grab them from crates that have them

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I can't remember if anyone can, or if only specific people but I've done it before as a basic phantom guy so I assume anyone can

hidden oar
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Yeah that too i tought instead of only having them in crates we could get them in the menu

#

I think only grenadier can in the normal squads

visual trail
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But grenadiers also carry a fuck ton of flares so you don't really need everyone having them

hidden oar
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Yeah thats true i just tought it would be nice since people do take the flare launcher when they get the chance to and in case the grenadier dies or gets shot

visual trail
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Tbh, just wait until it becomes day, you can use the night to re-arm and reconsolidate

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That way you don't really need to see much and you don't risk people dying

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Also if people run shade or savage you can use those for illum on objectives

hidden oar
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Yeah i agree but sometimes some nva would sneak up on you night if your holding pos happened to me yesterday haha

visual trail
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Yh but tbh that's part of the fun of night

hidden oar
#

Yeah really tought it would ve a quality life upgrade

visual trail
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I've accidentally shot a friendly because VC snuk into our lines, murdered someone and I thought I saw them shooting

hidden oar
visual trail
#

You can probably guess that it wasn't vc that I killed lol

hidden oar
#

God damn hahaha

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No it wasnt it happens haha

visual trail
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Luckily that wasn't lib so we didn't have any problems with friendly fire lol

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As in if you friendly fired nothing would happen

hidden oar
#

Yeah but that would be an accident that happens in lib

visual trail
#

Lol I watched someone friendly fire and then shoot themselves after they realised in that same op

hidden oar
#

And you are one of the only ones that doesnt rage bait i appreciate you for that

visual trail
hidden oar
#

Bro hahaha

visual trail
#

But I try to be more constructive

hidden oar
#

Yeah but some suggestion is defenitly shower toughts hahaha

visual trail
#

Yh I've done my fair share of those lol

hidden oar
#

We all do shower indeed thats how genius inventions are made hahaha

visual trail
#

Got to think somewhere

cloud oracle
regal onyx
hidden oar
hidden oar
#

I wonder who kettle is haha

gray python
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@hidden oar the point of the night is the challenge, said challenge has already been gutted with it only lasting like 20 minutes now. It doesn’t need to be easier than it already is

hidden oar
cloud oracle
glad field
#

Why are phantom and viper still a thing

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Does phantom get drone in modern lib ?

trail sigil
glad field
trail sigil
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No, just a beefy sniper rifle in their box

visual trail
hidden oar
#

I was just answering back the same way you guys do to me and the form of a sentence is still correct even tough definietely isnt spelled correctly

visual trail
lapis abyss
hidden oar
#

Dont drag this on bro this a channel meant for constructive feedback and alot of you guys arent constructive

gusty crane
hidden oar
gusty crane
hidden oar
#

Dude its not that serious and like you say if people can respond that way whats the harm in me doing it

gusty crane
#

Losing 100% credibility

hidden oar
trail sigil
#

I would honestly say that instead of arguing like children here, move it to the DM's or just stop in general, no need for this.

hidden oar
#

I agree

gusty crane
hidden oar
#

This is getting out of hand no need for this

gusty crane
#

So yeah

#

that's kinda how it works

hidden oar
#

Bro i never said that im simply typing my suggestions i cant control how people respond honestly its banter

#

If someone makes fun of you then you can make fun of them its as simple as that

sharp charm
#

Responding to non contructive criticism is just as bad as giving non constructive critism. 😐

hidden oar
hazy delta
hidden oar
#

I was adding a hint of british accent in that

visual trail
visual trail
hidden oar
hidden oar
tropic spire
gray python
#

and to think you guys are still going because of a suggestion from like 2 days ago

tropic spire
cloud slate
gray python
crimson briar
#

drop the topic and move on

tropic spire
bold harness
tropic spire
#

1sec I'll apply for admin perms

abstract mason
#

KISS

plucky forge
#

Extendable and multiple sling ropes would be nice, but with most of my sling loads being single random supply crates in the middle of nowhere...

I'm also not sure how it would help with lifting more vehicles to the front since the limiting factor for me is usually weight.

tropic spire
#

so when are we using the army men mod

lapis abyss
#

@gray python just land it manually?

gray python
#

I see no reason not to key it. it's 15 kb, and it would solve one of the biggest issues with drones

lapis abyss
#

revoke those shadow perms

crimson briar
gray python
lapis abyss
tropic spire
#

admin pls

sullen smelt
#

thats funny

analog sparrow
#

Admin and devs appreciation post. Keep up the great work guys 💪 played lib for the first time in a year plus, and it's still the hard hitting pub milsim snafu experience I knew and loved.
Got inserted via a big bird, start walking to ao and banshee starts loitering overhead, then I hear squad net calling out banshee overhead, then I see a mi 24 and tell the boys and banshee bird bugs out. Arrive at ao to the boys piled into a vic crawling around defense point with only one wheel; we fought off some inf gangbanger style. Eventually ogre shows up with wheels ❤️ just in time for a BG to attack nearby point, we reposition to a Ridgeline to screen. Spot 3 tanks, couple 4 wheelers, and a bmd/bmp-thick-cannon (I never was sure which it turned out to be) more than a km out, callouts all up and down the line. Maaws takes some shots, 14 engaging 4 wheelers with AP belts, at4s go out as tanks close, get blown up along with a couple other guys and just listen to comms as the boys finish the fight 💪
10/10 would get blown up by tank with the boys again

Love to the admins and devs for keeping this community going strong ❤️

raven sable
#

#1124647926199758899 message i feel like the main issue is how asset focused the batt assets are, as i personally wouldnt care about battalion pavehawks or ospreys or even humvee/mraps but with our current selection it leans too heavily into the no infanty all support playstyle

hazy delta
#

Not enough batt assets people complain, too many people complain 💀 Ong

Tbf 5 butcher assets and 2 reapers + demon is crazy work

raven sable
#

the only batt assets we should get is stuff that either are infantry transports, logi trucks and assests like the pavehawk that will get lost fairly often and dont impact the fun of line squads

visual trail
#

Also what's the point of having an economy system if you're just going to give people everything that you usually work towards

#

More light vehicles like MRAPs is always nice since they are never bought and when they are they are basically never used

royal elbow
#

only batt assets should be two stalkers and a vic for each squad

edgy raptor
#

Got it. No battalion assets for anyone.

glad field
#

maybe 1x fixed wing and 1x rotary cas stays unless there's a lot of resource on offer

edgy raptor
#

Probably best to just have 1-2 RW transport and 2-3 ground transport as battalion. All the bells and whistles have to be bought.

tropic spire
tropic spire
#

this is literally me just in case you were wondering

sullen smelt
#

Blacklist Mari from spawning anywhere but the Carrier. Grant her thy wish.

grave mauve
#

@deep iron #1124647926199758899 message

We can't set the rank of a particular slot to be anything. DUI Squad Radar is what handles the ranks on players and it uses the base game unit ranks
(Pvt, Cpl, Sgt, Lt, Cpt, Maj, and Col)

#

Setting any rank would over override all other slots using that same rank

deep iron
#

Just gotta rip out Col. Petty Officers always had shiny bird ranks anyway lol

visual trail
#

@deep iron #1124647926199758899 message
the squad structure is meant to be roughly based on real life us marine squad structure and they have 3 fire teams in their squads so thats why we have 3 FTLs

deep iron
#

I think we'll see less people slotting into "empty" squads as medics just to plus-up the infantry if we include a second Corpsman.

royal elbow
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nah

#

they do that so they dont have to have any accoutabillity, not because of the lack of slots

tropic spire
#

you need to provide a historical basis to request changes like that

raven sable
#

neither is a medic in every squad

zinc aurora
#

i mean lib isn't really accurate for realistic force structures

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i'd argue against the suggestion cause 2 medics per squad is very powerful, and would get confusing on radios. for the FTL aspect, you're gonna want 3 FTLs if you have 3 fireteams lol

visual trail
#

Nah 3rd team can just be anarchy

ebon gyro
analog sparrow
trail sigil
lapis abyss
#

Yo wtf is going on with these random ass civ kill pop ups?

#

Pierson and I just got pinned down by a ZU and didn't fire a single bullet and it said we killed a surrending soldier?

hazy delta
#

The script is hella buggy, I guess it gets worse and worse every campaign lmao

edgy raptor
glad field
visual trail
#

@noble wren do you mean to add a marksman slot and have it unpermed, or to remove the perm on it, because if its the 2nd one, it doesn't exist

noble wren
# visual trail <@702686106835222548> do you mean to add a marksman slot and have it unpermed, o...

What I mean is that, the only roles currently authorized to utilize marksman equipment are within the Phantom unit. It could be tactically beneficial to authorize the use of the M110 for standard infantry elements—those not requiring a designated rank. In the same manner that squad members are able to select roles such as rifleman, auto-rifleman, or medic, it would be advantageous to include the marksman role as an available option within those teams. This addition would be particularly relevant given that initial contact often occurs at engagement distances ranging from 600 to 1000 meters.

regal onyx
#

LOL

noble wren
regal onyx
#

put an LVPO and a bipod on your m27, congrats you now own a M38 SDMR

noble wren
#

and range card, kestrel adn atraxg?

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thats what im talking

regal onyx
#

crutches

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even as phantom i never use any of that

grave mauve
#

the range card, ya ... but the kestrel and atragx is more of a sniper than a marksman role ... which is an attachment unit, not a squad position

visual trail
grave mauve
#

atragx/kestrel and SDM's being added to the line squads is a different conversation in my opinion

visual trail
#

i mean those are meant for snipers who are firing at 1km plus

noble wren
#

maybe not atragx and kestrel, just range card, but i think its a really nice learning curve and would be op ajajjajajajaj

visual trail
#

my man read your scope

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it tells you the ranges

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or just zero the scope to whatever range you want

noble wren
#

in my case, the hole reason of study ace, was ace ballistics and marksman/sniping

visual trail
#

(some cant but iirc the LPVOs can)

grave mauve
#

the marksman tools are never coming to lib...there's really no point for anything other than bolt action rifles engaging at 1200m+

but you could make an argument to adding SDM's to the line...but many have in the past and it realistically doesn't make much difference, plus the roles doesn't even really exist anymore in real world platoon compositions

noble wren
visual trail
grave mauve
#

nowadays, even frontline infantry have access to magnified optics so having a specialized role in a squad that can engage at 600-800m effectively doesnt really make sense anymore

visual trail
#

countries like the UK do have sharpshooters in their squads, but thats the UK

noble wren
raven sable
#

We have given dmrs to rifleman before on ivanovka due to the very long sight lines so it can happen but just depends on the map

#

Honestly leaving it for the admins to choose based on map is probably the best way to do it

zinc aurora
#

the M38 DMR is litteraly just an M27 with an lvpo

analog sparrow
trail sigil
#

Russian soldiers be tanks and are superior to their vehicles

finite shuttle
ebon gyro
raven sable
#

Phantom doesn't even get the atrag which makes no sense to me

rocky glen
#

phantom would be so fun with the atrag

hidden oar
rocky glen
#

unfortunately people just tend to Kentucky windage it

finite shuttle
crimson wasp
rocky glen
#

what if I can't 😛

crimson wasp
#

Sucks to suck you weren't made for phantom

gray python
#

@lethal edge kog are allowed to take civillian hostages if im recalling sops correctly

analog sparrow
#

Says civ hostages can spawn at KOGfor base to be used in dynamic scenarios

sonic scroll
#

Has KOG used civs at all recently

visual trail
trail sigil
#

The answer is no...

plucky forge
#

The M240 is a crew served weapon...

visual trail
#

Also 1-4 isn't a heavy weapons squad, it's a weapons squad

raven sable
#

I mean they used to have 2x M2s that were never used as it replaced the AT

glad field
visual trail
lapis abyss
#

@cunning berry only builders get access to it

cunning berry
#

the new formulation better @lapis abyss ?

gray python
#

If they send a message in a channel that says DON’T TYPE IN HERE, honestly they deserve it. Survival of the fittest or something. @grave mauve

rocky glen
#

ppl only type in admin because they think its a direct channel for admins to see or something
i think a channel called do not type here and then in multiple font sizes say "do not type in here" would be different

regal onyx
#

@grave mauve why you gotta call me out like that

gray python
grave mauve
rocky glen
grave mauve
#

The built in AutoMod is really powerful. Just hard to set up for the inexperienced

gray python
grave mauve
#

At the end of the day, it's up to the Bananas anyways. We've thought of solutions in the past but generally just get back to "we have a lot of mods, they'll get banned pretty quick"

grave mauve
grave mauve
#

Fucking autocorrect

zinc aurora
hazy delta
rocky glen
#

type shi

tacit pasture
#

reminds me of the change they made to butcher for one of the desert maps we played in 2022

plucky forge
gray python
#

We don't even get enough people on average to fill 2 line squads let alone more

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I don't think we need as much cas as we have

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but I don't think we should remove reaper either

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just cut down the slots by one each, so 2 demons, 2 reapers (reaper 2 stays a 2 seater slot)

bold harness
#

Like fallujah

bold harness
#

Remove fw keep rw

gray python
#

I disagree

bold harness
#

Keep chevy remove fw cas just like fallujah

gray python
#

but why

bold harness
# gray python but why

I don’t really have a valid reason (as dumb as that sounds) its either that or limit reaper slots and frames

gray python
#

it's excessive

bold harness
#

Yeah

gray python
#

They should be more like strategic assets rather than obliterate everything assets.

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But it's gotten better since the reaper loadout changes

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they're much less powerful

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also with the sam site missiles being unflarable

sinful sable
#

I'm not for removing fixed wing

Rather, I would replace a few of the weapons and add more of the interesting, low-quantity stuff

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There's quite a few things we aren't adding (and things we are adding to the wrong aircraft) to spice it up a little

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Also, I would rework the SEAD variant of the F-35B under that formula so it doesn't immediately taper off as soon as we buy the EWR

sinful sable
#

@desert star ok now that is even worse

not without fixing all of the problems infantry has first, and giving infantry way more tools to deal with tanks as is (notwithstanding the fact that the enemy armor and air can be improved through a few OPFOR-centric mods)

I'd consider it when we can get the M1126 CROWS-J, better options for infantry anti-tank and anti-air, and overall just new and more interesting things for infantry centrism, like maybe something like bulldog or another allied faction.

What we have right now is almost all boring.

lapis abyss
#

just get good

sinful sable
#

mate, it ain't about being good, it's about the fact the stuff infantry have right now is practically the same stuff they had from a while ago too

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and it's not even interesting stuff

hollow socket
#

I dont think the problem is with reaper or demon

#

The main issue is the 8’s

sinful sable
hollow socket
#

Lot of you mfs are just giving blanket clearences on a whole obj, completely oblivious to what cas actual should be

#

And whoever is reciving those clearances should tell the 1-8 to do his actual job, and not just go on a killing spree

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While cas might be powerfull or op, it is only beacuse of the way its used

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70-80% of 8’s and cas pilots dont know any actual doctrine in regards to cas or fires, and legit just says shoot that there

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So instead of blaming it all on the asset side, you gotta remember there is a player base (including myself) who only foccuses on air, and air integration, which could be removed when limiting above stated

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Instead you should actually limit who can be an 8 and a cas pilots, make them more skilled in their craft, and have 8’s work alot more integrated with the gfc, iot archive the gfcs intent

sinful sable
#

like, idk what is this allergy to fire and forget-only weapons, but if we wanted to restrict reaper's ability to kill absolutely everything (because of what happened yesterday, I don't trust 8's to actually give correct information anymore)

#

...we can just use stuff that forces us to engage vehicles almost exclusively and let the infantry fight the enemy infantry

hollow socket
#

Revoke everyones 1-8 perm and reaper/demon perms and make the exams wayy harder

plucky forge
#

The prolific availability and usage of CAS is antithetical to the server's claim of being infantry focused.

The infantry has tools available for dealing with armor (butcher, wraith [can't remember the last time I saw wraith even slotted], and savage) but opts for CAS because it's the easy option. Butcher and wraith need to go out and find stuff on their own and artillery needs someone to go find things for them while you can just tell CAS to "go kill stuff" and leave it at that. The ground based support assets are dependent on the infantry to be able to operate effectively while CAS is able to operate completely independently and are given that freedom far too often.

My suggestion would be to limit the amount of CAS that can be active at once to be based on player count. Having two demons and a reaper up with 15 players on makes absolutely no sense.

I would also place CAS under a similar restriction as artillery where they're required to have someone observing their engagements (excluding defence of themselves with SEAD). 1-8's will give CAS a blank check to kill entire AOs miles ahead of the infantry since there really isn't anything stopping them. It would be an overly simplified solution, but I don't feel it would be appropriate to start holding 1-8's to a significantly higher standard than they currently are on a public server.

sinful sable
hollow socket
plucky forge
# hollow socket In regards to your last bit about having los, that is legit a requirement for ca...

CAS is able to get that targeting data on their own most of the time. Butcher and wraith need to find positions that give them usable vantages over the AO. Artillery needs someone else to go find targets for them. CAS can just fly out with targeting pods and radar sensors and find stuff completely on their own.

As an example - say there's a tank north of the AO. Butcher and wraith need to find a position where they can see the north side of the AO and be able to engage targets in that area without exposing themselves to enemy fire. Artillery needs someone else to go find exactly where that target is and relay that information. CAS just flies over the AO and sees everything with significantly fewer threats to themselves than butcher/wraith while being able to find their own targets unlike artillery.

sinful sable
#

the targeting pods are built into the aircraft we have

plucky forge
#

Which is why I suggested putting CAS under that same restriction as artillery where someone is required to observe their engagements.

1-8's and CAS should have a dependent relationship with each other, but the nature of this being a public server means that far too many 1-8's just hand CAS a blank check and far too many CAS pilots keep demanding that they be given one.

#

I swear some pilots just auto-complete every radio transmission with "requesting type 3 clearance to engage"

raven sable
sinful sable
raven sable
#

? they both have one

sinful sable
#

like, an actually good one

#

they can have one, doesn't mean it's accurate or helpful half the time

raven sable
#

ive played in plenty of server where the only aircraft are rhs and never heard anyone complain about this before

sinful sable
#

personally, I think the best way to go about this is a 'middle ground' of sorts

#

targeting pods are kinda necessary for walking onto targets, even nam aircraft have basic ones

raven sable
sinful sable
#

that said, stuff like the FIR A-10A have more basic targeting pod functionality, allowing you to still walk yourself to the target, but requiring you to get closer before reliable engagement

Another route is to restrict ordnance to mostly the IR and EO stuff so infantry and emplacements are more out of the way to engage with the ordnance at hand. Idk why we are allergic to doing this, instead going for all the laser guided Paveways and shit.

Finally, a third route is to just give the Infantry shit like Javelin strykers, MAAWS for line squads instead of AT4s, and javelin, m2s and mk19s for 1-4 to fill in the 'infantry weapons' void we have right now where it feels like they are held back for no reason. Then, maybe we can get some secondary faction already more prone to having interesting ground vehicles with better armament than 'the M2'
While I know of what would be suitable for say, some Russian Rebel Group, I am sure we can also do Germany, France or Britain and find some nice stuff for that.

Then we can reduce the overall availability of all CAS and Butcher assets for more interesting ground stuff.

sinful sable
#

I am afraid I wasn't asking for your opinion.
(Not to be mean, but I don't like it when someone tells me to 'shut up' in response to a conversation)

plucky forge
#

Always fun when the "shut up you're wrong" gifs start getting posted with no actual discussion

sinful sable
#

but yeah, botan's usual antics aside, those are all solutions to the current problem of 'CAS (and hell, even butcher) do all the work'

#

because with the way things are and what we have, trying to limit CAS and Armor is actually straight up pointless.

hazy delta
sinful sable
#

Hey, I just wanna discuss and give them solutions to think about

I'd kill for a good Infantry campaign with a second allied faction
Metis-M1 would slap ngl

#

Perfect thing to give to a weapons squad for shoulder firing

sinful sable
hazy delta
bright bane
sinful sable
#

I mean, I expect as much

hollow socket
#

more indepth knowledge based questions that you would only know if you actually try to execute cas at a proper level

gray python
#

also the reason so much cas stuff is used, is because the infantry are incredibly under equipped to deal with armored threats from convoys and entrenched positions with bunkers.

#

if there's no cas on, and a bg spawns in, infantry just get rolled

#

I think blankets call for fire ie "kill everything on that point" are called way to frequently

#

I agree with that point

hollow socket
#

which is why im suggesting have 1-8's be trained better, or atleast have a stricter rule set

#

99% of 1-8's are not adhering to the GFC's, nor his request. They simply sit back and let the airframe do all the work when it should be the opposite

gray python
#

"Trained better" There is no training period. at the end of the day, this is a public server. the expectations should be low. And the asset/role exams demonstrate that, with how they don't actually teach you anything.

hollow socket
#

but you do afterall need 100 hours on the server, and you can self train/adapt knowledge

#

There have even been countless 1-8 trainings, trying to help people better understand why it is so important to have a 1-8 that is competent

#

If you are saying expectations should be low i beg to differ. Its a role that requires 100 hours, aka. an in depth knowledge of how the server operates, and its core values. While other roles is more open to the public, they dont bear the same responsibilites as the fac does, hense why expectations should be higher for the facs.

gray python
#

im not saying expectations should be low. im saying that they shouldn't be extremely high.

hollow socket
#

Im not asking you to be a professional

#

But using a few hours of your time, getting someone who knows the craft to help or simply watching yt/reading documents isent extremely high nor difficult.

visual trail
edgy raptor
# gray python also the reason so much cas stuff is used, is because the infantry are incredibl...

I wouldn’t say the infantry is under equipped. The problem is they are all trying to operate on their own accord rather than supporting one unified push. 1-1 takes a lane. 1-2 goes a different way. 1-4 suppresses a third spot.
It ends up thinning their own lines. And with the BG. There is enough AT. The problem I have seen is 1-6 tells a small squad to go take out a BG rather than finish capturing the point then addressing the BG as a unified force.

hollow socket
#

Strikes should not be taken within danger close unless needed really. Theres a reason its danger close..

#

You legit have an actual chance of dying, which is why the responsibilty is put on the one requesting the strike instead of the one doing it

gray python
hollow socket
#

And you shoulnd't engage inside a town unless required to

gray python
#

I can't recall many times, playing cas or 8 that it's been for friendlies being close. the exception is nam.

visual trail
#

a lot of the time, squads push off on their own rather than waiting for others, this isnt to say that SLs are to blame, sometimes 1-6 just needs to actually take command of their platoon rather than sitting on a hill 1km out watching through a pair of binos, then just authorising everything whenever 1-8 asks (irrelevant for this argument lol), all it ends with is the squad that pushed off the LZ before anyone else arrived, gets mascased and theres no one around to help them

hollow socket
#

My point being, if people actual adhere to what danger close is, then the suggestion would be pretty useless

visual trail
edgy raptor
#

Danger close should only be used when you are so absolutely screwed that you are probably going to die anyways

hollow socket
#

^^

visual trail
#

up the danger close approval and restrict its approval more and you'll start hearing it for it lol, like if you say that danger close can only be approved on targets that pose an immediate and direct threat to friendly forces, 1. you require a much more direct relationship between the ground troops and supporting assets, and 2. danger close becomes an actual "oh shit" type deal

edgy raptor
#

If there’s armor on a civi point then figure a way with infantry to get around it and hit it. Don’t just call CAS on it

hollow socket
edgy raptor
#

And danger close should never be type 3

visual trail
#

it also ties a bit closer into real life moments where, in afghanistan, ISAF forces would just go out and get into a fight with the sole intention of dropping a 1000lb bomb on them once in contact lol

hollow socket
#

Unless you got like 4 8's on, sure

visual trail
hollow socket
#

Oh yes

gray python
edgy raptor
#

Would be cool if all CAS requests had to come from the infantry. So they have to say “hey 8. I need this” rather than 6 or 8 seeing a target and just destroying it without infantry knowing what’s going on

hollow socket
hollow socket
#

But stay with them in some sort

visual trail
#

we have 4 1-8 slots, if 2 or more are slotted, 1 can easily stick with the squads while the other sits on a hill or stays with 1-6 (who will probably sit on a hill anyway) and focus more on coordination of assets rather than spefically the calling in of those assets

#

this also just ties into general platoon teamwork and communication since you dont need 1-8 to have eyes on the target to call in fire support, if an SL gets into contact, they already should be calling in the contact, direction, distance, description and then could easily just ask for some fire support, then 1-6 can talk to 1-8 about it

hollow socket
#

Lowkey more admin regulation could be helpfull

#

it might be a bit much but actually telling a 6 or 8 to get in there and do their job could be beneficial

#

instead of letting them ruin the infantry focused core

visual trail
#

we have BFTs on everyone, so if 8 knows the direction and distance from the squad, a long with the squads location, its piss easy to work out the rough location of the target and then just get rounds onto that rough area, no need for accuracy, just suppression and saturation is a lot of help

visual trail
visual trail
#

why are marines modern but brits look like they just stepped out of 2005?

tacit pasture
#

from last time we did bulldog

gray python
#

Why is beans name shit colored.

#

Where is the glorious yellow

visual trail
half stone
#

I'd hop back on for the chaos lol

edgy raptor
half stone
#

Secondly, it's memorable lol

edgy raptor
#

I’m not complaining and yes very memorable.
Yay we won!! wait what was that?

half stone
#

The one in the base was a trap, there was intel for them to find in that multiple people walked past and ignored lol

desert star
half stone
cunning berry
#

Dear admins,

thank you for trying to implement my suggestion about stalker being able to acces the production menu.
However I wanted to let you know that you managed to give stalker the same abilities as OGRE when it come to crates (eventhough I dont remember anyone asking for that) but something went wrong because Stalker still cant acces the production menu. From the KC-news post I take it was the goal to get that done. It looks like that will still need some finetuning because as of 3 minutes ago it doesnt work.

~ Jules

cunning berry
#

well then that appears to be that

regal onyx
#

damn lib spaghetti code

sharp charm
sinful sable
#

@abstract mason gl with the op, and I really hope we can do more in the future

I've been hoping something like this is possible because I've been sitting on operation ideas for a while, and having a chance to host one would be very nice

desert star
sinful sable
sinful sable
lapis abyss
tacit pasture
visual trail
sinful sable
#

I haven't killed a friendly acv yet so shhh

visual trail
#

yet

visual trail
#

@bright beacon they need 40 people on blufor before they can slot opfor, the pop never reaches above 40 so there's never any KOG on, allowing others to get onto opfor won't help this since now you've still not got enough people for anyone to slot opfor

bright beacon
glad field
bright beacon
plucky forge
#

and half the player base gets completely derailed trying to hunt opfor everytime they're on

bright beacon
#

Hey man, just trying to get some sort of interesting feature or way for people to play, even if it’s just turning a squad into OPFOR hunters while taking a point

#

Maybe the special OPFOR need to stay on point or in the circle unless they’re pushed out

plucky forge
bright beacon
#

Be the change you want to see! Just spit balling ideas here while taking points in lib.

#

We had a lot of discord warriors say that modern would fix the server, and yet it’s dead so just tossing ideas out

plucky forge
#

The change I would want to see would be an overhaul of the mission file. There's only so many different maps/factions you can run liberation on before people get bored of playing liberation. Branching off from the US-only rule could help for a little while, but we've ultimately been playing the same mission over and over with new coats of paint

bright beacon
sharp charm
bright beacon
obsidian kestrel
#

Unless we have Zeus ops where we can just fly in ans just land directly for a raid

visual trail
#

A great way to make it more interesting would be to do something other than the same thing every map

bright beacon
visual trail
#

Wdym by mission profile

#

Like I can suggest good themes

bright beacon
#

Something that isn’t “something other than the same thing every map”

visual trail
#

Halo, Star Wars, Warhammer, etc, would be great additions, changes things a lot and adds some new spice

sinful sable
#

I mean, look, at the core of the problem is the infantry. Not air being too good or armor being too good, it's that the US infantry have basically been the same for years, and have basically felt unfun for years.

Though I did play some Bulldog when this map came out, when the pop died I kinda had little reason to continue playing bulldog knowing the available time with pop was limited

bright beacon
#

I agree, I would love to do something other than just the US. But wouldn’t that still be the same thing? Capture obj, keep moving. As well as I believe it’s been commented that Warhammers balancing is an issue and Star Wars was something else, can’t remember. Halo was possible but just turned into the same thing we have now.

Would something like turning it into a search and destroy be better? We have to gather intel that is accessible to all, and then as a squad execute some sort of strike, day or night to find it. The hard part is automating all of this on admins end so they don’t need an Odin 24/7.

The easy part of lib for us as players is it’s all automated for us. No Zeus involved except for ops.

Idk how the coding would go but things such as search and destroy, king of the hill, adding different enemy types, free for all, underground map. This is if we wanted to keep the US marines thing going

sinful sable
bright beacon
sinful sable
#

yeah :(

unfortunately US is a really poor faction for those wanting dismount infantry

#

for a few reasons, but chief among them is the rather severe lack of a squad ATGM launcher

obsidian kestrel
#

I think we can agree, the infantry part needs some lovin for a more fun and immersive gameplay. I suggest

  1. More different kinds of gear/equipment/clothes/weapons.

When gameplay is similar/same, different types or variation of the equipment we use will spice up the experience such as different riffles (bring back the URGI, Elcan with RDS, rifle with underbarrel GL) or gear (t shirt/combat pants style)

From Cosmic,
https://steamcommunity.com/sharedfiles/filedetails/?id=3450140613

  1. Drones

With drones now shifting the nature of warfare, itll be interesting if we can implement it more instead of just shadow. Maybe we can balance it with smaller drones with less battery and range. Add loitering munitions in which allows both recon and attack.

Maybe make it so that the enemies also have drones ( maybe kamikaze drones) as itll be similar to IDF instead of getting spotted

  1. Fire Support

Savage is fine where they are. Shade appears underutilised due to SOP and the gameply aint for everyone. Probs could try adding the portable 60mm mortar to the weapons squad or bring out a stryker mounted mortar which allows shade to operate like Savage, but with more options such as smoke, illums etc

hazy delta
#

@regal onyx look its your thing

obsidian kestrel
#

Assets wise, i say if theyre gonna be battalion. It shoiuld be something that isnt too powerful but can get the job done

Examples:

  1. Reaper (super Tucano)
  • The f35 for this campaigh is just perfefct imo. Allows cap and support with gbusx4 which arent too powerful and numerous
  1. Demon (LOS Little bird/ DAP with hellfire)
    APKWS are definitely strong, but they feel so no brainer and you have multiple. Bring back hydra stirkes

3

#

Especially when we play back Tier 1

sinful sable
obsidian kestrel
#

yes i agree

sinful sable
#

it feels like we are stuck as the very basic of the army

obsidian kestrel
#

bring more toys for us

sinful sable
#

so just AT4s and MAAWS

obsidian kestrel
#

Loitering munitons, rangefinder scope

sinful sable
#

where I feel like line squads could be reorganized more along the lines of Airborne and Rangers (or since I know russian units better) PTRK dismounted infantry or Mountaineers and SSO

obsidian kestrel
#

i mean Russian doctrine do be riding into the X and dismounting where US is more about dismount froma distance and slowly advance with support

sinful sable
regal onyx
#

Its not me saying it for once

hazy delta
#

lmao

sinful sable
#

hell, the Metis's point is 'not being the Konkurs or the Kornet', which are 40 fucking kilos

obsidian kestrel
obsidian kestrel
sinful sable
#

....yeah obv.

#

they use the TOW

#

they are the anti-armor hunters

#

the Metis isn't for the anti-armor hunters

obsidian kestrel
#

bring flashbangs back 🤡 RHS has those beautiful ear and eye raping flashbangs

sinful sable
#

the Metis is issued at platoon and company level with several launchers, embedding them within dismounted infantry

obsidian kestrel
#

But honestly, the infantry play is also just move forward and kill everything. Unless the SL uses actual tactics its honestly bland

sinful sable
#

because, and this is a shocker, being less than half the weight lends itself very well to giving these units (most commonly found in the more armored units of the bunch) some range to remain with the tanks

obsidian kestrel
#

No breaking contact, recon element etc etc

sinful sable
#

while I acknowledge that the typical dismount motor rifle squad usually won't use the Metis, but the RPG-7, RPG-27, RPG-28 or RPG-29/32, some do

obsidian kestrel
#

What if we gave the Rover LAD to Shade and Savage. It aint far fetched to say the can link to friendly drine to get a feed on how far off their riunds were

sinful sable
#

also ofc when I am saying metis, I mean the original one, not the Metis-M, because that is like 23kg and is a lot less portable

(thankfully arma mods simulate the Metis-M like the Metis anyways, making it perfect for this)

raven sable
visual trail
bright beacon
sinful sable
#

also something we can do is definetely give the AI some more tools

bright beacon
sinful sable
#

I am just saying it would definetely also help to give the feeling we aren't totally sealclubbing the AI

#

after we fix the infantry by giving them cooler shit and cooler vics

visual trail
#

the problem is the gameplay, njot what we had, if fighting AI was more interesting then the gameplay would be more interesting

#

giving us what is effective reskins of the same stuff we already have doesnt really make the game better

sinful sable
#

like, again, I think a major issue is that infantry are treated too basic

bright beacon
sinful sable
#

stuff that punishes vehicles more, not the infantry

#

so we make infantry stronger by adding even cooler allies and giving the US infantry themselves more interesting and cool shit, then discourage vehicle spam (without nerfing loadouts or removing slots) by giving the AI more tools to kill them

bright beacon
#

I agree there. We gotta get some of the air bozo's back on the ground :p And butcher is def way too effective even tho that's the point. But again, we need people to get on to even attempt some of the balancing this requires.

#

If we cant even get people on, theres not much to change.

plucky forge
sinful sable
#

...no

#

the CAS spam is a result of infantry being kinda meh

#

shut up with the nerfing of anything actually fun rn

plucky forge
#

CAS gets spammed because none of the associated costs of military aviation are represented in game. You get infinite fuel, infinite ammo, and instant maintenance while only having to answer to a single company on the ground.

sinful sable
#

that's great, but also infantry isn't fun and hasn't been fun (besides the occasional stint of bulldog) so why would I play that

plucky forge
#

I'm not telling you what to play. I'm saying that CAS needs to be reduced to put more of an emphasis on the infantry, who are supposed to be the focus

bright beacon
sinful sable
#

yeah, and the infantry, aka the focus, feel like dogshit

plucky forge
#

I don't like playing infantry either, so I play transport, logisitics, and arty

sinful sable
#

so the solution is to improve the focus -_-

#

then we can naturally sprinkle in a few things (not loadout nerfs or slot removals btw, I don't wanna hear it) that push back on the relentless support spam a little and go from there

plucky forge
#

I'm trying to do that by improving infantry gameplay. If the solution to everything is to just throw CAS at it, then infantry is pointless. Reduce the CAS, and infantry becomes more important

sinful sable
#

....no? Infantry don't have the sufficient tools to kill armor without sustaining extreme losses 60% of the time, so infantry doesn't become more important, instead the gameplay itself becomes more dull

bright beacon
#

Infantry 100% have the tools for armor, we just bumble around half the time without it because we either dont grab it, or it runs out. If anything make it permanent to grab when building a kit

sinful sable
#

and then the tank turns around and kills 5 people

bright beacon
#

Plus when you see armor, its fun! Because now its not just hide behind tree, its panic and flee!

plucky forge
#

They have armor support through Butcher, heavy AT through Wraith, indirect fires from Shade/Savage, and 1-4 carrying medium AT. Even without APKWS and reduced slots, CAS will still be available when needed, just in a reduced capacity.

They have the tools available

bright beacon
sinful sable
#

yes, they have the tools available, but through everyone else besides themselves

#

they're just there to mop up the enemy infantry after we blow up 80% of the tanks because if they actually had to do it, they'll mascas for 3 hours

plucky forge
#

Roles that directly support them and can't operate effectively without them

sinful sable
#

CAS is fine as is, infantry are just weak and have been the same for forever, so nobody really wants to play them.

visual trail
plucky forge
#

CAS is overpowered and the overabundance of it is a detriment to the server's goal of being infantry focused

visual trail
#

adding new rifles that function mostly the same or new vests that function mostly the same dont add much to the infantry expereince

sinful sable
#

im not asking for that

#

im just asking for more capability to infantry squads

#

better AT, better vehicles

visual trail
#

what better stuff is there to really add

plucky forge
#

You can add as many things as you want to infantry, but it won't matter when reaper still gets blanket type 3 to wipe the point before they get close

visual trail
#

1-4 can already get the gustav and javelin

sinful sable
visual trail
#

we already do

bright beacon
#

I agree better AT would be nice for squads like 1-1/2, but also gotta stick with the realism

sinful sable
#

it's all been army and marines

visual trail
#

what would be changed

sinful sable
#

Rangers have more stuff like MAAWS

#

and Javelin units with them

visual trail
#

1-4 already gets them

sinful sable
#

(also, Javelin Strykers)

sinful sable
#

not Weapons units

visual trail
#

well airborne and ranger units dont have heavy anti tank teams in their rifle squads

sinful sable
#

maybe we can also get some Mk19s or M2 emplacements, maybe Mk19 vehicles too

#

ik we aren't the russians so we are allergic to giving autocannon vehicles to infantry squads, but there's still things that can be done

fossil snow
#

All you need is an ogre to resupply and boom AT for tanks, dont need to nerf anything, it’s realistic. You miss AT and the tank turns and shoots you, you hit AT and boom the either dismount or cant move fast enough to get away

sinful sable
#

hell, since we are Marines, where's the assault squads with SMAWs

visual trail
#

do marines even still use the SMAW

plucky forge
#

Now I'm just confused because you're wanting to give the infantry more tools to entice more players, but also want them to emulate light infantry roles that can't bring those tools with them since they have to reduce weight...

They can either be mechanised infantry operating out of bradleys/strykers, or light infantry rangers/airborne operating on foot

sinful sable
#

again, im just giving ideas, not all of them have to happen at once

#

but there's ways for us to go and we're pretty much just basic army

plucky forge
#

The ideas you're giving are contradicting...

Give more of the spotlight to the ground force and less of it to the air force

sinful sable
#

yeah, and I don't feel like making everything feel worse to give that spotlight

#

-_-

fossil snow
#

Being the basic “army” is dope… it means you actually have to work together instead of sending different plt to different OBJs, skill and communication is needed

plucky forge
sinful sable
#

yeah, so we're making them feel worse instead of making infantry feel better

plucky forge
#

Even with nerfs, CAS will still be one of the most powerful assets available

sinful sable
#

also the only air asset I feel like are overdone are two very specific birds

#

which is the APKWS Cobra and the F/A-18E

#

....I'll tell you the solution right now.

visual trail
#

infantry would feel better if people worked together more and 1-6s started taking charge more and getting involved rather than sitting back and watching from 1km away

sinful sable
#

Remove that cobra variant and then make the APKWS pods on the F/A-18E into the AGM-123 Skipper II.

bright beacon
sinful sable
#

Congratulations, that's all I had to do for air nerfs.

sinful sable
plucky forge
sinful sable
#

we don't need removals of slots because we hardly even have 3 reapers on anyways, and the F-35 loadouts are mighty fine (hell, the light CAS one can even use a couple more mavericks or unguided bombs)

sinful sable
#

ever since the Alaska

#

what I want is not outright nerfs, but reworks

bright beacon
#

Low pop 6's the real mvp's

#

they get dirty

visual trail
#

leading charges across an open field as 6 is the shit

plucky forge
sinful sable
#

yeah, but im adding something else in their stead

#

im not just taking that pylon away

#

it's a nerf to the ability to spam CAS

it's a buff to some other aspect that conflicts with infantry less

plucky forge
sinful sable
#

it's still a laser-guided rocket propelled paveway

plucky forge
#

Because it was designed to be one

sinful sable
#

like a PGM 2000 but with a laser seeker instead :D

plucky forge
#

So you want to replace APKWS by deliberately misusing a weapon system...

visual trail
#

hellfires but you can only dumb fire them lol

sinful sable
#

by that metric, we aren't even doing proper infantry tactics

visual trail
#

by any metric we arent...

plucky forge
sinful sable
#

it's a laser-guided bomb

plucky forge
sinful sable
#

if APKWS can be used to shoot a fucking drone out the sky, we can use a rocket-propelled paveway to go blow up a tank

plucky forge
#

Just because it can do something does not mean it was meant to do that

sinful sable
#

yeah? APKWS wasn't meant for drone warfare, but here it is

#

you improvise with what you got

bright beacon
#

It goes in the square hole!

plucky forge
#

Modern drone warfare is an emerging field. There has been very little time to develop anything dedicated to it, so people are seeing if they can utilise their current equipment to fill in while more effective solutions are found

visual trail
#

damn, $25,000 to take out a $500 drone lol

plucky forge
sinful sable
#

and tbf, if not that, how about some sensor-fused cluster bombs

rocky glen
#

the obvious solution is removing all guided weapons and just having LOS weapons

sinful sable
#

or maybe AGM-84H?

bright beacon
regal onyx
sinful sable
#

maybe some Walleye-ERs are your alley

rocky glen
#

even more fun

regal onyx
plucky forge
#

Arma's maps are way too small to justify cruise missiles, but fuck it it's a single munition as opposed to a dozen APKWS in a pod

rocky glen
#

AGR-20s are so monotonous

sinful sable
regal onyx
#

Huh

plucky forge
regal onyx
#

The AGM-84H is the SLAM-ER cruise missile

rocky glen
#

im sure an F-18 with Mk82s would boost infantry morale significantly whilst nerfing reaper

sinful sable
#

We mean the Walleye 1/2

#

The AGM-62 Walleye is a television-guided glide bomb which was produced by Martin Marietta and used by the United States Armed Forces from the 1960s-1990s. The Walleye I had a 825 lb (374 kg) high-explosive warhead; the later Walleye II "Fat Albert" version had a 2000 lb warhead and the ability to replace that with a W72 nuclear warhead.
The AGM...

regal onyx
#

Who is we?

sinful sable
rocky glen
#

mavericks are slightly less boring but still boring

sinful sable
#

or perhaps, an airburst mk82

plucky forge
sinful sable
#

most of these are intended to be 1x (or 2x for unguided)

#

so we switch from unrivaled CAS to precision strike

plucky forge
#

That's what I've been arguing for, yes

sinful sable
#

honestly, the only assets I'd be okay with having multiple guided bombs and missiles is stuff with 4 pylons for AG like the harrier

regal onyx
#

Oh oh I got a bingo

sinful sable
#

we're not doing a challenge here

regal onyx
#

Yeah its my knockout talk about anything bingo card

sinful sable
#

so yeah, I don't want outright nerfs, I just want us to use more shit we haven't, that is really cool

bright bane
#

give everyone a plane

rocky glen
#

so true

plucky forge
rocky glen
#

cessna with a M240 tail gun

sinful sable
#

does that even exist as an asset

raven sable
sinful sable
#

I mean, an M240 wouldn't be useful anyways but some 20mm? yeah probably

rocky glen
#

20mm is boooring fly like 50ft with a 240

sinful sable
rocky glen
#

yeah but its fun before then

sinful sable
#

maybe, but yeah, for that type of CAS a little more destructive ordnance is necessary

#

the nam cobra was actually kind of interesting

tacit pasture
#

APKWS that can one shot like every vehicle with having 27 in one salvo or whatever the fuck the weapon system for it is called. Yeah sounds great I'm sure the Infantry guys have things left to blow up in the AO to stimulate their crayon brain thumbsupcat

slate creek
#

just give up, server is 🪦

gray python
#

however I do think it be nice to open up opfor slots somehow to more people. It's a great gimmick that is just never used due to popcap and also it frankly being quite hard to actually make an impact in modern.

obsidian kestrel
#

reduce it to 30pop. shouldnt be too broken. Still outnumbered 1-3

visual trail
#

This is something that you can't really find out in a test

visual trail
obsidian kestrel
#

we got assets, plus AI usually gets us when were doin CQC be it clearing buildings or close contact due to late spotting. Distance wise, not really much unless a tank/bmp/zu shows up

#

even a fireteam size is already enough to spice things up

#

thats just my thought

visual trail
#

Mainly just depends on the map really

#

Wide open maps are very advantageous for us lol

#

Altho personally I think a zeus or 2 would be better than an opfor team

#

So long as the zeus is decent

obsidian kestrel
#

Looking through the curent modlist options, we actually have more gear choices. I havent go through the others but we got some good stuff to use in the next campaign for SOF

Weapons: RHS HK416 D14.5 / CUP MK18 for rifles. CUP MK48 for ARs

Uniforms: CUP Cyre Gen 3 series, they look sick and is in line with SF Apparel

Vest: CUP JPC series, pretty decent and close to the TSF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3450140613

Helmets: We have the gucci OPSCORE helmets in CUP as well. A shame to not use them

Launchers: Why not switch to the M72 law either from the RHS/3CB for a change of pace

sinful sable
#

Would look a little better

obsidian kestrel
#

looks are important for Milsim no hahaha

sinful sable
#

Personally I just really want to see the bulldog idea taken further and with more factions

obsidian kestrel
#

You know, all this talk about bulldog

#

What about

#

SF Bulldoggies

#

SF ver of Bulldog

#

have it been done before?

sinful sable
#

Maybe

Again, I wanna see it be more than just bulldog

obsidian kestrel
#

reckon will be smtg new

sinful sable
#

Like, maybe German, French, Italian, or perhaps maybe even Bulgarian, maybe a Russian rebel group or sum

Just expand on the idea of bulldog and make it even more interesting by letting it function as powerful dismount Infantry that supports itself

obsidian kestrel
#

Bulldog with Tier 1 HK416, RHS G3 multicam, CUP opscore. Fresh look and new guns

sinful sable
#

I'd have to show to tell but man would it be cool

#

(And I'm not home so that'll be later)

regal onyx
plucky forge
#

Again - only so many coats of paint you can put on liberation before people are bored of liberation

visual trail
#

Looks different, plays the same

obsidian kestrel
sinful sable
#

ok im back home now

regal onyx
raven sable
plucky forge
plucky forge
#

Isn't Bulldog already a platoon? 6-6 is company command, 1-6 is first platoon lead, and Bulldog (2-X) is second platoon.

glad field
#

🇫🇷 🤮 🇬🇧 😍

sinful sable
#

true, france when :D

visual trail
#

How about fake france and we just send in quebec

sinful sable
#

the canadians are too similar

cloud slate
#

War Crimes!

bright beacon
#

Yea, the canadians take offence there!

raven sable
plucky forge
#

@lost veldt #1124647926199758899 message

Don't think requiring recordings would be feasible, especially on a public server, but pilots should 100% be held more accountable when they get expensive aircraft destroyed. Right now, it feels like there is absolutely no repercussions for negligence and pilots can do whatever they want so long as they think can justify it to 1-8.

lost veldt
#

While I agree I just think there needs to be a way so that gross negligence is punished and repeated errors, while also leaving room for those to learn

#

I dunno abt the recording thing it was extreme

#

It doesn’t even have to be a strike perhaps just a flight suspension or a requal idk

plucky forge
#

Strikes should definitely be given out. As of now, it's the only real mechanism written into the SOP's for reprimand, but seems to never get used.

gray python
#

Recording is pretty costly on the performance front. Not every pilot is going to have a rig capable of 24/7 recording while also being able to play arma.

#

Especially with the view distance pilots tend to play at.

sharp charm
plucky forge
#

Not meaning any disrespect from that. This whole campaign felt like watching almost all of our supplies get blown on aircraft that get quickly destroyed for mostly avoidable reasons without any of the pilots appearing to care and expecting to be given a new one without issue.

umbral raft
#

The cycle continues. It seems like every campaign or so this gets brought up and goes nowhere

sharp charm
# plucky forge Not meaning any disrespect from that. This whole campaign felt like watching alm...

I understand but there was also many ocassions where the air guys did not get there stuff. I saw a couple different 1-6's deny build requests for air stuff and also ground stuff. One 1-6 who will remain nameless(killm) even denied my request for a heavy abrams. Again I wont say who that was(killm) 🤭 So not all requests are fullfilled but many are and it is a balancing act. As for this map there was enough assets as we made sure you had what you needed and am sure everyone can agree on that.

plucky forge
lost veldt
#

I think another thing is just that if you’re gonna request shit, pull your own weight and at least go farm the group resources for a bit. At least then you give a little while you take

plucky forge
#

Granted, that wasn't possible this for this last map since there were no factory points. At least give me a reason to believe that the aircraft you're asking me to build isn't going to be destroyed in less than a day like the five other aircraft that have been built in the last couple of days...

lost veldt
#

True

lost veldt
#

you can’t guarantee shit

#

there’s so many more variables to worry about for air assets

#

even the best pilots can’t and if they do they’re full of it

plucky forge
#

Not getting aircraft repeatedly destroyed so that I can trust you to keep it alive is how

lost veldt
#

You said a reason to believe it won’t be destroyed in less than a day

#

you can’t give those sorts of guarantees

#

that’s like saying hey butcher can you guarantee me you won’t get armad today

plucky forge
#

Yes. Keep the aircraft you have alive so I can trust you to keep the new one you want alive as well. I'm much more inclined to replace an apache after the last one survived a week instead of when the last one survived 12 hours

plucky forge
lost veldt
# plucky forge They should be getting replaced for free if they're getting arma'd

my point was there you couldn’t predict something like that, you also can’t predict when RED air call comes that you won’t be able to react in time because lemme tell you 9 times out of ten the moment red air was called was because the Jet was on my Ass and I found out via missile launch guaranteed sure I survived with the asset the vast majority of the time but one of the times I was flying a little bird transporting people I got gangbanged by two migs and I couldn’t really do anything about it now what if just moment ago before I even took off and all that I said yeah I give you my word that I won’t lose my little bird even though I had no idea I was about to run into Red air

#

You can’t give guarantees

#

shit sorta happens

#

There’s

#

Shit happens

And

Pilot doing dumb shit

#

While I won’t deny there’s a gross amount of pilot doing dumb shit

I also see a lot of pilots in the shit happens category catching a lot of flak no pun intended from others even though there wasn’t much they could do

#

I will put a caveat and say we shouldn’t dump endless resources into it even if it’s a shit happens moment

#

now that’s something that gets old fast

sharp charm
#

Look guys...We lose assets(ground & air) all the time on and in every campaign. Many times they are lost to combat and many times they are lost to inexperience. A small % is lost to people being dumb both in the air and on the ground. We just had someone drive into a pool. You cant park there. Inexperience will stay that way if we dont allow the inexperienced the opportunity to learn. Each and every one of us on that first day we played whatever asset or perm was not perfect. Damning others for losing something due to inexperience does nothing but hurt your own community. This is why many get the perms but never play them because they dont want attacked for the loss of something that is bound to happen no matter how experienced you think you are.

#

Now when you talk about people who are being stupid. That is when we will step in and handle that even if it involved inexperience

lost veldt
#

I will be annoyed tho lol

#

And Mutter Nonsense in my cockpit complaining to myself

plucky forge
# lost veldt I will put a caveat and say we shouldn’t dump endless resources into it even if ...

This

When several aircraft have been lost in a short period of time, and all the pilots are claiming that nothing could be done to prevent it (regardless of if that's accurate or not), then I'm not going to want to throw more supplies into something that is apparently guaranteed to die no matter what they do. That's just feeding aircraft to opfor since the environment we're in is seemingly being shown to not be one that is survivable for our aircraft/pilots. Better to get some air defences or ground based support instead.

lost veldt
#

This we both agree on

sinful sable
#

@plucky forge btw, we should be responding in this channel

#

I kinda get your sentiment, but like, this isn't our problem, 8's need to be more careful and a lot of aircraft have very generic, very powerful CAS loadouts. Hell, I don't even like them, they're just good and that's that.

plucky forge
#

I don't see how that disagrees with what is being suggested.

1-8's should be more careful about it, but often are not and multiple people who play CAS work to encourage this imbalance. Most straightforward way to ensure that CAS is not being overused is to limit the amount of CAS to an appropriate amount for the active ground forces.

sinful sable
obsidian kestrel
#

with assest like wisconsin, u only get 2 GBYU and 1 Mav for CAS. Other than that just guns

#

prettyy balanced for air if u ask me

sinful sable
obsidian kestrel
#

compared to smtg like the red flag with shit ton of apkws which can kill everythiung

sinful sable
#

which has 6 and 4 respectively

plucky forge
# sinful sable because that's rarely going to get more players playing infantry

Giving infantry things to do other than walking onto points that CAS mostly wiped out seems like a good thing.

Player counts at the start of this campaign were very good compared to the last few with the main difference - that I could see at least - being that we did not start with free infinite CAS. Ground forces actually had something to do instead of watching CAS clear out the point before they could get close

obsidian kestrel
#

tru, that thing was a beast

sinful sable
#

these are not anti-infantry APKWS unless you're willing to fire 4 of them each run.

obsidian kestrel
#

imo, with wisconsin u had to be intentional with cas, as its limited amount

sinful sable
#

the RFA is an anti-armor specialist

#

and I think it's perfectly fine because it fits the intended role insanely well

obsidian kestrel
#

so maybe air aint the issue, but the loadout

#

plus, even without air, people still pick others like phantom and etc

#

air wise, unless the asset is there us like 3-4 (Stalker, Demon, Reaper)

plucky forge
sinful sable
#

I personally want to make air loadouts more about unique cool shit

#

rather than the 'best' shit

#

the RFA is a nice step in that direction, though it can use some improvements :D

obsidian kestrel
#

i rather more gun strafe than bombs and hydras

#

plus, having a reaper is like a superior shadow which can shoot stuff

#

its not like we can emulate contested air in arma with popup attacks and all

sinful sable
#

hell, I think one of the most fun CAS loadouts would be trying to recreate the A-16

#

with the 30mm gunpod and some IR mavs

#

we really should have leaned harder into the fun ordnance long ago, and the SFWs on the RFA are a nice step

now maybe we replace the MPP pods with the airburst bomb and that would be a firework show to watch

plucky forge
#

Not seeing how any of this is supposed to help solve the issue of CAS being overused. If anything it would be making it worse by adding a bunch of special 'fun' loadouts that would only encourage more use and worsen the issue

sinful sable
#

well yeah, but it wouldn't be a generically strong loadout

#

thus letting you fight stuff more

#

so everyone wins :D

plucky forge
#

Having three separate CAS aircraft up when there's only a squad and a half on should never happen, but happens semi-frequently

sinful sable
#

I mean, is that an air issue or is it an issue that the other things are not that fun?

raven sable
#

to give my two cents, it just isnt very fun as 1-8 dealing with more than say 3 assets at once.

plucky forge
sinful sable
#

because something being overslotted doesn't mean it's bad, it may also mean something else is not performing as we want it to

plucky forge
#

The fact that it is being overslotted is bad

abstract mason
#

"INFANTRY FOCUSED"

sinful sable
#

basically, the infantry focused part has a surprising lack of focus on cool infantry things to make people play infantry

raven sable
plucky forge
sinful sable
plucky forge
#

So because ground isn't personally fun for you is the reason...

sinful sable
#

oh no, it can be fun

it's just that it has not gotten a lot of love besides the limited Bulldog stuff

#

hell, when we had the Rooikat 120 I probably was playing a ton of butcher because it felt fun to use, and not just as the gunner role

great example of how to make all 3 roles in the vehicle equally cool

plucky forge
#

I'm sorry, but what I'm hearing is "ground isn't fun for me, but air is, so any issues that people have with air are actually ground's fault for not being fun enough"

#

Which, if anything, is only supporting the idea of limiting the amount of CAS that can be active based on player count

sinful sable
#

it's that ground is not fun for a good enough number of people consistently enough to justify trying to limit that

plucky forge
#

Server was hitting 30+ regularly this map until we started buying CAS. Previous few maps with battalion CAS would drop to <25 in less time

abstract mason
#

Sic Semper CAS

sinful sable
# plucky forge Server was hitting 30+ regularly this map until we started buying CAS. Previous ...

ok I needed to do other stuff and sleep, but

there is no point in doing an analysis when only considering one variable:
Infantry also tend to leave when they die a few times, some of them may stop slotting infantry when they get specialist roles or command or anything else such as having seen the gameplay and not liking it; maybe even the map and timeframe in general makes infantry less appealing.

Sure, CAS is a problem at times since it can render gameplay boring and can cause people to leave. But so is feeling overwhelmed by the enemy, dying a lot and then seeing half your squad just leave. This has also happened enough times to be considered.

My own solution can't even address every issue and that is also unfortunate. But really, it doesn't hurt anyone to try and give infantry new stuff and better stuff to try and alleviate this before jumping to yet another CAS nerf just to make it less fun. That's kinda one of the points when I give ideas about us having other factions as secondary allies, like the French through the AMF mod or OFRP (or both)

(AKA: Trying to race to the bottom is usually worse than trying to improve everything instead.)

plucky forge
# sinful sable ok I needed to do other stuff and sleep, but there is no point in doing an anal...

You're solution is to try to make ground more fun and hope that people switch over without actually providing a concrete method for doing that outside of appealing to your personal preferences and assuming that others will think the same. Being blunt, I highly doubt that it would change anything. Even in the campaigns where we had unique ground features that you found more interesting, CAS ended up being overslotted as soon as we started buying aircraft.

You're trying to take a problem that lies mostly with CAS and attribute the blame to anyone else.

gray python
#

Cas has already been nerfed significantly from what it was in the past

#

and the player count we get hasn't really changed

plucky forge
# gray python I mean you don't exactly have evidence to support that cas is the reason people ...

Previous campaigns as far back as Battlemetrics goes where we had battalion CAS and consistently low player counts vs this campaign where the player count was much better, but dropped shortly after we started buying a bunch of aircraft. But you're right that it's impossible to tell for certain without polling the whole server.

Regardless of that, it is still woefully imbalanced for there to be barely a squad of infantry on the ground with a full CAS stack above them on what is claimed to be an infantry focused server

sinful sable
#

and we go right back to the part where i mentioned that the infantry focused server is not getting a lot of cool stuff for the infantry to justify that focus

plucky forge
sinful sable
#

I mean, we've had the same things for basically forever

#

with almost nothing besides Bulldog for change

#

so it's less of an opinion and more so an observation

plucky forge
#

A lot of your argument has boiled down to "Infantry isn't fun for me, so it's not my problem that I over-slot CAS instead"

sinful sable
#

additionally, much as CAS is a problem, it's also probably boring for everyone involved when taking a single point often takes 3 hours and a good 4 or 5 respawns followed by the part where you walk 2km back to the front

plucky forge
#

Depends entirely on why the point took forever to take. If its a hard fought point, then great. Infantry has a bunch of stuff to do to take it. A lot more stuff for them to do than if 1-8 goes 'cleared type 3 on all targets' - which happens way too often.

sinful sable
#

the problem is, even if it's ''great'' it is boring

#

look at what happened to WW2, it was so unbalanced that the map was ended prematurely

#

and you didn't have CAS helping either

#

hell, CAS is very helpful on many maps where infantry just don't have anything to deal with armor, and this includes nam where infantry anti-tank is so bad you often had planes focused specifically on killing the tanks and the PT-76s just so the platoon could make any reasonable progress

plucky forge
plucky forge
sinful sable
#

it is hardly a personal opinion when it happens often enough for it to be a fucking pattern

#

hell, I take it you like infantry gameplay and that's great!

#

problem is, infantry isn't what it used to be and it's very clearly showing

plucky forge
#

If infantry being boring was a fact instead of your opinion, then the server would have completely died long ago. People other than you enjoy infantry, so they play infantry.

The over use of CAS is detrimental to their experience as infantry, so limiting the mount of CAS that can be active at a time to an appropriate amount would enhance the experience for the majority who play ground forces instead of catering to the minority who play CAS

sinful sable
#

gee, way to go helldiver dev

plucky forge
#

Infantry focused server. The focus should be on the infantry

sinful sable
#

not everyone likes the basic bitch grunt experience

plucky forge
abstract mason
#

I’ve made it a point I’ve only been playing line squads & shade for a bit now

We also do get an oversaturation of ground based specialist roles

#

We need more guys willing to SL & be silly on the ground