#Kc Feedback Forum
1 messages Β· Page 8 of 1
kill KT just better
yeah I dont think there's anyone in KOG that could play non-stop saturday night to wednesday
just have kill KT , and open it up to KOG people incase if they need more people
I mean ok. Is this our new meme thing? Cause ill do it
Well it would be diffiicult but i didnt mean kog would play nonstop thats torture haha
Well if it's like milsim west you gotta be in it 100%
They do that themselves.
Ok but how about saturday to sunday 2 days? But like it probably couldnt be one life tough and it would need to be bigger scale too
Ok, gotta post scale pics showing your plates have weight
Everybody only allowed to eat MREs all weekend 
GREAT IDEA i got some american MREs
Your poor toilets in Monday.
They have had worse
Tbh American mres are pretty trash compared to other nato counterparts (imo)
This is an old picture. You donβt have that many now
No youre right, im down to about 23 or 24. Ive been eating all the dupes first
IMP ftw
like i bought a bunch of them a few years ago out of curiosity and some were not bad but like wow others (like yes the IMP) are much better
(this is my opinion, i just think we should feed our troops better)
#1124647926199758899 message why is this funny? Not American enough? π«΅π
because community staff will never do it
Womp womp
Because everybody tried to make phantom do that
Which is why it got permed in the first place
we do, only american tho lol
Sometimes russian
well i mean we play as one
american server doing American only surprise pikachu face
so true brother as an american you should only eat american food aswell
okay unironically i'd be willing to go back to nam, as long as it doesn't get overplayed like last time
we do like the nam
shit's fire
like 1-2 maps would be cool, but not like the 4 that we had last time
nam a little = good
nam a lot = bad
real
I wanna do viper again
it's just nam really suffers when there's bad leadership and everyone blobs
well another issue is that server dies when people too close together, but people kind need to within visual contact to not get lost
phantom and viper were quite peak
i think that's the general consensus from banana dont worry
i love doing 6R, and any RTO with a limited radio setting, i get to yap on freq but without responsibility
it's easy when you just have good coordination
im just thinking of the saigon op
and SLs that a 6 with a backbone can rely on
i think the firefights were the best part tho
night was kinda awful
...i forgot about that
everything was nearly unplayable at night
savage just incessantly fires illums
wraith also becomes non-playable
i mean as long as its a map without a long night cycle
... and that's when I whip out my secret weapon, Nvidia control panel
this is real, but applies to every time period tbh
true
even GWOT got worn out
it's fine for like a little bit since night fights are cool but not for aaages
like modern stuff is actually not bad since we haven't had it in a minute
also I want me and pookie bunker in the f-4 again
give me the damn marines bruh
REAL
I CRAVE THE MARPAT
AFAIK IRL, very little offensive action was done at night due to the difficulties of everything
roger 6 RTBs us to FOB at night time and we all chat around a campfire
reminds me of this last rotation where ( i forget who the 6 was all of a sudden was it finest?) and i decided to set camp in an objective for the night and confused tf out of kog for a little bit lol
lmaooo
i mean cause you can't do much other than wait around for day to come
the later nam maps were better in terms of night cycle
the first one was like 14 ish hours darkness, 10 hours light (in game hours)
i could be misremembering tho
whats the conversion from in game time to irl time
gimme my island hopping campaign
@cloud oracle
depends on the map
depends on the season
someone tried probing our defenses and got shredded by an M60 it was hilarious
cam lao, i think winter, I just know it was not summer
fair
RTB for bed time
real
what about cold war marines
Itβs extremely unlikely that we will ever play as any SOF other than rangers bc people would act up
what about us postal service π€¨
what
if you know, you know.
just another day of asking for anything other than poopy US Forces. ||I know it won't happen||
any thoughts on bringing liberation to arma reforger?
would take way too much work and lib on arma 3 isnt even being actively developed anymore
It would need to be written from the ground up
Separately from that, idk how much resource it would take but some Reforger action with what's there could be fun, although the PVP aspect is ripe for bullshit.
that was already tried
kind of
Meh was a small test
FOB Charile up and running
FOB Bravo
Good feedback
Lol it would appear this is not the assets forum. Chris and I are now commited, so they stay here
Cant even follow your own rules what a cagshame
pls put supply pads in a spot where chinook can land easily next time
thats the #1248944616766443582
nah we wanted feedback on the fobs lol
Thats valid. Somebody put the one at charlie under the roof. You should be able to land at the 3R pad, but if not we can put it somewhere else
yeah was able to land there ok in the end just tight
and people parked vics all around them
that makes sense damn im not used to lib being organised hahaha
Stumbled across this. If FPV drones ever come back around and it works as advertised, it could be cool.
https://steamcommunity.com/sharedfiles/filedetails/?id=3449308652
Fpv drones are back in lib, there's been no kogfor on to use them
Tragic. I loved hunting those little fuckers in the Avenger.
I mean also. playing kog in modern just doesn't sound particularly fun. The second someone gets a whiff of your presence you just get spotted by shadowed and blown sky high
its a different play style than vietnam
kog in vietnam can do way more damage to the platoon without much effort
Vietnam is a more equal experience for kog
not really
I prefer fighting kog in nam because you actually need to try
its basically a blufor turkey shoot at night when they are on
can just hide in the shadows and pick people off
yeah that's true. but bluefor can still fight them if cordinated.
not saying i dont enjoy it when they are on also
modern has no fight
some of the most fun i have had was in vietnam fighting kog at night
it does but it requires way more effort from them
it's not supposed to be equal for kog lol
I know it's not, but I still like when there's some challenge
to fighting them
on lythium when loads of us had access we were able to do alot to the point where people complained in modern
The last time I remember kog being annoying in modern was when they had drones
I remember many a friendly fire moments at that time for some reason
the drones were fun
They were a menace at night
run away from getting bombed
also even without the drones we still were effective when we didnt use them that wasnt what made it good we were just well coordinated
problem is aswell most of kog arent lib players
so dont really care about opfor
getting people on to actually fill slots is hard
unless karma is playing then they all log on lol
but he hasnt done opfor since vietnam ages ago
or if there is an op some log on
i think he was just in zeus bc opfor was full
We were unstoppable
@proud axle it's fine when it's 1map, just not when it's a 4/5map marathon
i think nam would be fun if it was 1 (mayyyybe 2) map(s), the amount we had last time was definetly too much tho
i also think if night was fast like in ww2 it would be much better
Yh but that's partially because people have no noise or light discipline
also because blufor is used to fighting AI where that matters signifcantly less
Not when they saved up 8 drones and repeatedly slammed them into the PB, which was the only way into the AO and we had no way of realistically stopping the drones until they ran out
remembering all the times people asked for continuous illumination over a captured point with no threats just so they didn't have to regroup in the dark...
Luckily I wasn't there for that, only when there were people running around with torches, chemlites and hand held flares being thrown around lol
goes for pretty much all eras imo
i mean i'd get tired of nam way quicker than other eras tbf
can we get a mod that makes our sigs randomly go off?
every time you prone chance your p320 NDs
Super Hornet π
REAL
Don't think there is a need for a poll for nam, people who are vocal ask for it but as we've seen the players drop right off after the first week. Nam will be back when it's back ... I for one am enjoying the modern campaigns atm thx admins
Bulldog coming back would be cool, or any type of other NATO detachment but again, not massively important
Nam and WW2 both came from a vocal minority. Nam was able to work out while WW2 did not
Im honestly gonna be sad if we run nam again before cold war europe 
Cold war would go hard, it would be too much different than iraq. Though a mod like this to add some cag 80's gear would be sick https://steamcommunity.com/sharedfiles/filedetails/?id=3420106518
I said cold war europe and instantly woke up @regal onyx , but yes that'd be cag asf
real
We win by showing their leader a Walmart
the fact that this actually happened (but with a food lion i was wrong it was actually a chain called "Randalls") is so funny
on that map we looked at π
Ill make a KP lib for it fr
real bro
@cloud slate modern or 50's?
I know we could do modern due to there being a Korea map. The issue would be 50's era with all the korean night attacks
Yup! I think it was Gorbachev that looked at our stores and all the fresh produce and knew that it was joever
Didn't something similar happen with the germans and Japanese, the germans knew it was over when they got fresh food or cake or smth, and the Japanese knew it was over when they found out the US navy had like ice cream ships or smth
oh i've heard about the german thing they intercepted like the mail or something and there was a whole ass cake from the states that was still fresh
Yh, american logistics was wild
i think it was Boris Yeltson
you might be right
I've been saying 80s cold war since forever
Bla bla bla ble ble ble blu blu blu
hu blbblblblblb
Fulda Gap Blues
Power Director 7.0 Demo KOR Ver.
Song : Soviet March 2(CnC:RA3 Uprising OST)
made by μμ ν€μ루
I would love a World in Conflict remake lol
#1124647926199758899 message
@patent kernel goblin has access to explosives in their crate. Anything else they could ask OGRE to pull for them as needed.
he got demoted
π
Nah bro i am still stf serg
#1124647926199758899 message plus, because there was no resource system and we were given a good mix of vehicles, we were able to actually use APCs and humvees more, rather than just have everyone flying everywhere
Deployable by Ogre?
Kinda like how 1-9 has his tent?
Or should it require a vehicle like a fob truck?
There were a lot of perks. But the airbozos (myself included on occasions) would prefer to keep the fixed wings shwacking all the armor in a point.
i was only talking about how fallujah went
Tbh I feel like the amount of armour should be reduced because when every point has a tank and 2 APCs and there's like 30 points, it really makes you wonder what the whole plan is with them lol
But that is just me being me
I mean, if they were to reduce enemy vehicles on point to unarmored ones and maybe an IFV, then they could make BGs armored fists
Like, every BG is armored
IFVs and MBTs all around
Yh, the point would be to make things feel a bit more real and actually thought about, it doesn't make sense to scatter what vehicles you do have round everywhere, but would be a bit better if, in places there weren't any but in other places they are slightly more concentrated
I wouldn't even necessarily say to make BGs have loads of armour since half the time you aren't really going to fight BGs, tbh I feel like the defensive stuff would be better if, rather than randomly halfway through the restart you have a place being attacked and now you have to scramble to get people to defend it, but maybe at the start or smth, there's an announcement that like, enemy forces are attacking an area and we need to go defend it, just so its like an actual defense thing
#1124647926199758899 message
I've been telling you guys, you really want that Cold War experience
Less SAMs, more AAA, the option for more open maps and massed infantry/armored formations
yeah crazy, multiple people have been asking for it ever since 1st nam
cold war would be interesting
You could even use the setting to make an argument for looser ROEs for basically everything
just get rid of reaper please
ong
You can keep Reaper, but it's either dedicated CAP or dedicated CAS
what roe??
No multirole
you want the real Cold War experience. I'm going to get a nuke and aim it at you, you get one and aim it at me. i get another aim at you, you get 2 more aim at me, and we keep this cycle going. then everyone else gets to beg us to stop.
there is practically no ROE lol
nah CAP or SEAD only if we have FW
Yes, but instead make it Green Light teams lmfao
just no reaper, arma FW is so jank anyways go play dcs
what i'm hearing is we need more reaper slots
Been saying that forever, but everyone wants to pretend Arma is great for Top Gun milsim
also having dedicated CAP will probably be sooo boring considering the AI are pretty shit so you either take them out easily or theres so many you cant possibly take them out and now theres loads of enemy aircraft for people to deal with
I mean, if they really want to keep Reaper, make it A-10As only
i mean theres loads of proxy wars that you could go for if you really wanted to
nah just get rid of it
Maybe a Maverick or two
why do people want to remove reaper
US is always going to be BLUFOR
Because Arma isn't good for most fixed wing stuff outside of CAS, and having CAP is apparently boring
Plus it's an infantry focused server
And airbozos complain the most

lol
real reason, because shits expensive anyways, its jank and the sams and FW red air affects more than only what its supposed to counter aka reaper
basically
Well
red air fw and sams are meant to counter stuff other than fixed wing
To be devi's advocate here
If it's a Cold War scenario, you could have Reapers be cheap if they have basically entirely unguided munitions
tbh it would be cool if there were less manpads but they were slightly more concentrated and teams were sent out to try to kill air
rather than every other squad having one
I also only posted that suggstion because jake and bunker said I should, i expected a shit ton of hate not actual support lmao
Cold War combat was expecting high material losses of aircraft
we did 2000s iraq but crazy
opfor had S-300s
cuz reaper was a thing and wasnt just LOS
yeah real its a good idea fallujah that happened and its still peak lib
Again, if they run a Cold War scenario with heavy AAA instead of SAMs, it could work
NO ONE COMPLAINED
we also got to actually use ground vehicles
@bold harness no finding a sam for like 30 minutes
For everyone
Arent you in a fucking op bro ong
lock in
there also wasnt any of the, "wah you lost my asset" because everything was a btn asset
Could do that for Cold War, make alot of battalion assets, and then make things like armor maybe spawn on a timer or something, if that's possible
Well that's not true, there was lots of that because people would treat the assets without care because they had no cost besides not having them
So we'd end up having like no vics within a couple hours to use
well yh but thats a seperate issue
Skill issues
yh pretty much
also people thinking they are john wick and learning what an RPG round tastes like
convo's diverging goodbye chat
I think reapers are fine, if you want to reduce their effectiveness just decrease the munitions they carry.
make them more focused on bombs, so they have to be put at risk more
they should be targeting strategic targets not everything and their mother with apks and stuff
apkws is so op lol
Honestly and respectfully fuck reaper
Reaper sucks

Reaper is aids
real
swear you could take out a tank in like 2 hits with apkws
even pla mfs took 3
This is Major Bunker ex lead of KC AIR OPERATIONS speaking, attention on deck
I dont want to lose it again teaching people how to use jets or
you could take them out in one
Us fuckin spending all of our supplies towards an f16 that someone is gonna crash it on landing while an apache that is half the price does the job and better
bunker saying reapers is aids is fascinating
Real
REAPER is aids
Pls remove reaper
That's not a reaper issue, that's a quality control issue. reaper perms take no effort to get
fucking demon and stalker are harder to obtain
than reaper
no perms take effort really
That is the thing its never gonna get fixed so just remove slot
Stupid opinion
just remove all slots then
bye bye butcher
bye bye harpy
savage
chevy
stalker
demon
Give us stalker and demon with bo AA and limited AAA
bye bye infantry too since they also have transport vehicles
Respectfully fuck harpy too
bye bye everything
U literally watch stingers go weeewoo
real
use sticks
yeah well easy way to fix that
No one playes it besides botan
but already said they're not going to fix it
i dont play that shi anymore, even matthew who was the new harpy guy gave up lmao
Red air is useless anyways since their spawn is getting reduced
when they already rarely spawned
Harpy is dead its like a salad in a bbq that no one eats
going to see fixed wing once per campaign
ai is either dogshit or op asf
YES
there is no inbetween
yeah great idea, cause ww2 worked so well
tbf that was a brain issue with people refusing to use chevy
well we have the tactics for it
Alr in conclusion :
1:remove reaper
2: remove harpy
3:no anti air
4:only AAA
Oh and remove reaper
also fucking tiger tanks and panzer 4s on every objective while we had maybe 2 tanks at the best
Also everyone wanting to be spoiled with modern tech instead of using basic skills
Nah bro its just joever
U have missed some stuff in here richy that would make u go insane
you say that but vietnam wasnt nearly as bad, atleast at the start, it became an issue when we did like 20 maps in a row and people got bored and burnt out
there were complaints but ww2 died very quickly
Real
Look, crazy when even the air bozos wanna remove reaper then you know the role is cooked
I would respectfully give head to remove reaper
just want fallujah back
I think the whole "infantry focused server" idea has been lost a bit
gotta get that shi back
The stuff that was said and uttered in this discord in how to sead,cas,and cap made me realize how cooked we are
fallujah but without ataks
Like there's been so many times where crazy you cant insert cuz red air, or you cant insert cuz SAM site and 99% of the time we dont have a reaper because THEY'RE SO FUCKING EXPENSIVE
just remove em and let the infantry play the game
And when we get one guess what its lost within like 10-15min
thank you for listening to my ted talk i go bed byee
and people lose them because they have no clue about how to use them properly
I've seen insanely skilled players lose em plus it's a casual non milsim server at this point ... you don't have quality control
its been that for ages
Reaper exam is big joke
in majority of the exams, theres nothing about how to actually do your job, its just about a few SOPs
the only one that actually tests you on your job is stalker lol
To be fair, in the beginning the OGs spent alot of time walking newer players through how to play their role properly
That doesn't really happen now
And alot of those OGs have either moved on or don't play as much anymore
Yep
Fully agree
Crazy I'm agreeing with cynic
if you want a milsim experience you just go to an actual milsim server
So at the start, this wasn't that much of an issue
I mean, coming from squad this server was quite a step up in terms of milsim expirence
Karma Liberation is supposed to be a casual milsim/milsim lite
Not full casual
well you are already starting on a low bar
Randombullets here run
yeah for a lot of people they're going to have a similar expirence, my point is that there's still something to be had in leaning into the milsim aspect
I mean like i can host a training but its super simple
I don't know about the 9 line part, there's just as many 8s that don't do 9 lines as those that do
Hint: that's a stryker
Credit buncag and cagolin
hey i gave the idea
In memory of cagolin
Real
cag to the max
Lmfao my favorite is still Luke back in the day flying a F-35 doing CAS strikes and having a SAM follow him all the way back to Ops and take him out on final
Shit was so fucking funny
loads of people have hosted trainings, but like 60 people will sign up, 20 people will turn up, and then the next training it will be like 20 people who sign up and 5 who actually turn up lol
Yeah
and half the people who turn up are people who already know the stuff
but it is always nice when you teach someone new and then find them in the server and they come over to you and say it helped them a lot
Thereβs this thing called, driving
red air is still a threat to ground vehicles lol
y'all have legs
Not a big one of you are anyway decent at driving
Footage of me driving a Humvee
I think the changes to trench digging and fortifications is for the worse gameplay wise
Reminder, GRAD trenches does not work on this map
@sullen smelt GRAD trenches literally doesn't work bro. Its either fortify tool or nothing
and the policing the builds thing isn't really on the admin team, its the players
Ah I wasnβt aware. In that case it is what it is.
yeah i'm not sure if it's a compat thing or something all i know is that the option just doesn't appear on the map we're on
I will say I have been enjoying this map. It's a nice change of pace with its own unique terrain.
Itβs the ground type used, like how you couldnβt dig on concrete on previous maps
@bold harness you just gotta work around it brother
deploy harpy or smth idk
use the stinger 
Alternate solution - triple the amount of crates Harpy can pull
by the time one hits the campaign would've ended lol
Why Beans doesn't play Harpy? His stinger can shot down 50 things with 0 misses
Look, IDK if your message is to be "passive aggressive" but thats how it reads. Now you and others may not like the decisions for certain things but we have gave explanation, you can like or dislike it but we have put the issue to rest and you talkin like that is just going to stir things up and simply put, im not going to tolerate it, so please relax and be respectful before I take action further.
As for the the fixed wings being crazy, that was not intent at all and I am in this moment looking at the code, it is not so simple as one would think and many variables play part in spawns im not going to get into specifics but I am looking to remedy it right now. And no im not eliminating all OPFOR air targets, so as ive heard players say "Harpy would have nothing to do" well im just sayin, they are a direct combat unit also
Look, i accept many dont like whatever decisions may be had with Lib but I do have my reasons, and constantly seein passive aggressive comments or just read that way cuz cant tell context....well it causes drama, you become a headache and is disrespectful, and im not going to put up with it. its really just that simple.....
#1124647926199758899 message
itβs early map anyway, we should be facing fierce resistance
To be honest I used to play Harpy a lot and havent ran into the problem of the stingers wiffing much. I might've shot around 50 stinger shots and missed 2-3. Dont know if its a new issue that just became a thing but anytime I fire a stinger I try to time it so the fixed wing has least time to manuver (dont know if that helps tbh) I also dont fire right when I get lock I hold it just a bit then fire.
^Ong never seen this guy on harpy
you havent slotted harpy more than 10 times
^me when a leaf caused a stinger to lose its track on an enemy aircraft but saw a little bird 90Β° to its left and somehow manages to track that, turn and hit it
Feeling like the last couple maps are an attempt to lessen the use of CAS without outright restricting it
#1124647926199758899 message
i mean fallujah is quite widely agreed to be one of the best maps kc has done, and im just saying it had no reaper and less of an AA threat
it also had no harpy
AC-130
The only thing wrong with Fallujah was the map itself, and even then it was only on a technical level since the grid system was fucked
It also had a ton of free stuff.
And no economy
Also, we just finished balancing Reaper properly, 0 need to remove it
Reaper has been made more difficult, but I would disagree that doing this balanced the role. Now instead of having a trigger happy pilot trying to kill half the map, we have an average pilot getting slapped by SAMs and costing the platoon tons of supplies that could have been spent better on almost anything else
one that can't effectively be resolved on a public server
Doesn't warrant removing the role
When the people playing the role end up becoming more and more detrimental to others on the server, then it starts to.
I don't think it should be removed, just restricted; either with cost adjustments or SOP changes
If anything, we should actually bring a cool tool to make SEAD more approachable
Which is the main issue
such as?
the POOK sead script
I'm not aware of that script, but I wouldn't be too hopeful after the results of the Stinger script proposal
Yeah fair, but it's just a neat little thing to conduct SEAD without relying on arma 3's finnicky sensor mechanics
Which has gotten even me killed once or twice
the script is present on the EF-2000 if ya wanna see it, we can bring the first part of it in i imagine
So it would have to be a custom mod...
retroactively applied to other, unaffiliated mods
Hey I'm giving ideas
I don't like the lack of SEAD training either
And I'm sad that showcasing proper SEAD isn't required for reaper either
Also, I have a cooler idea on how to fix Reaper and even allow it to have cool stuff and no 16km SAM sites, but it would require a drastic SOP change
lmk if ya wanna hear it
this is the yap channel
@hazy delta what if we do a nam and give wraith some semi-modern AT gun
I mean thats just average nam wraith
doesnt fix the issue for modern which is 90% of what we play
fair enough
true but aleast It's something
Wraith is only fun on Nam and WW2 because it had ammo to deal with both tanks and infantry so once you did your main job as anti-tank you could which to HE and do something else instead of waiting until another vic spawned in. Plus you also don't have like 6 rounds (TOW Humvee) to shoot and then back to base to rearm π
modern wraith is never going to be at the level of butcher at killing stuff but if wraith had an option to pull the M2 HMG (another thing no one uses) instead of the TOW would allow them to take the TOW vic for anti-tank and then use the M2 for downtime until another vic shows up
I mean i fix that by taking a crows .50 humvee but thats just me
true u could do that but I'd rather use the wraith vics cuz more ammo + rearm whenever you want instead of waiting 40 mins
NAM WRAITH MENTIONED
Make wraith a heavy weapons team so they have javelins, tows and HMGs
Then just take the javelin and HMGs away from 1-4
@bold harness #1124647926199758899 message
Pros:
- it's cool
- it's realistic
- we could actually have shadow in nam
cons:
- it's really big aka a big target for AAA and sams
- it's manned
Is it manned or unmanned?
manned
So, since shadow has a 1-8 or reaper perm to slot it wouldnβt work. Anyone without reaper would then be able to fly it
New shadow perm for Nam when? (I sure as hell wouldn't want that perm... don't want any FW on my record)
But in serious... make 1 reaper slot the Shadow slot if that comes into play...
that or chevy, they already have the fac plane and shit
We already had Chevy recon plane during Vietnam so this would be no different donβt need to have shadow use it
When we did unsung
Thats true
oh yeah thats true
I concur
Can you put it into a loiter like a drone?
i really wanna see a u2 in action with a space suit
it is plen you fly plen wit stick
Its plen, plen go vroo
Lmao me and bunker on the same freq today
it's just a plane with a basic tgp
great minds think alike
I clicked the wrong hop on dcs gif
10-9
I need search function in favourites ong
The way I see it, it would need 2 people then. One to exclusively fly and one to spot. Otherwise the risk of it leaving airspace due to the pilot doing ISR is too high.
Bro is reinventing the wheel
Im grabbing it and loading it in editor fuck it
That is how it worked last time the sops are on the forums
i mean yeah why not
i can't remember if it has 2 seats
We used the ea6b last time it has 4 seats
it doesnt
if we get the autopilot mod added we wont need 2 guys
Or crazy tell them not to go outside of the map and enforce it
2 seats is boring for the pilot tbh
insane
It stopped people from using it
And also the fact it had no nvgs
And it was Vietnam so jungle
I mean
reaper players fly f16s solo while sitting in their tgp and they exist
Im kinda confused why its an issue tbh
might be just me
Ok it has crazy NVGs and thermals
Pretty slow tho
You can easily stay in map bounds by just going 400 kph lmao
crazy, just keep your ctab open and dont get striked by going out of bounds
Exactly, I flew Chevy doing this exactly on nam a lot lol
would breathe a bit more life into chevy too imo, since chevy is hardly a played role unless a very specific set of circumstances are present
That and we rarely have any assets, Iβd happily paradrop vehicles to the AO most restarts
While back I regularly slotted Chevy to paradrop battalion vehicles at a fob
this one really is more of a player base issue. If no one wants to buy the asset then its never going to be used.
Or they never get bought because they don't get used. Most of the chevy planes I've seen get purchased end up spending almost the entire campaign unused.
Nam resupplies and Australian logistics are the only two times I've seen Chevy get any decent amount of use
The maps just aren't big enough to need it
^This, and Chevy is a very specific use asset compared to other options available
#1124647926199758899 message what is this infantry you speak of
Chevy gunship when
@frigid sedge Miami drug wars lib when?
#1124647926199758899 message
idk if we could do that would likely just be Rusfor vs Nato
(with all the fixes for both of these mods)
nuh uh
if you can have your super hornet, I want muh harrier
done deal
then we'll be true marines
yapper actual
real
@hidden oar yk that would mean that for some people 90% of what they do will be sitting around doing nothing, and you're also asking people to be on for like hours longer
Yeah thats true but it would open and make it kind of plausible for kog(and kt to do stealth ops
If its planned right ans set up right could be very good but if done wrong it will ne like you said
I can tell you now thatβs never going to happen.
They arenβt going to ask all the kog guys to dedicate the entire weekend to Killkog and expect anyone to be able to commit to it.
aaah i see well it would need alot of managment and i wouldnt expect kog to be the only guys to do it we do have kt as well but i can see how it would be difficult and demanding
@hidden oar you litteraly suggested this before and everyone has already told you how stupid it is
Nah that was different but similar and its not that stupid there has been worse takes cmon
modern marines would go hard, been asking for that for a while
#1124647926199758899 message
last time I remember doing it was beketov, a little over a year ago
Holy shit m'lady has a good idea
yeah totally my idea hahaha
KC lib will only run US as said many upon many times in the past
@cloud slate
BUT they do occasionally toss in the "Bulldog" unit which is a brit unit
The solution is simple - move to a period with no US
40k lib when?
Spanish American War when?
its quite funny as even kog played as ukraine lol
I was just hoping for some kind of change other than time period. Kind of like how they are asking for an Aussie Bulldog... We can call them Roo's
Meh KOG and Lib are 2 completely seperate entities
iirc... we were Americans attached to help Ukraine... but that was a ways back to remember
ah yes the karmakut liberation server has no relation to kog
π
actually you are correct
i am wrong
i misremembered that cuz as kt we were playing ukranians
which was normal as it was an attatchment of partner forces
but also
still a silly policy to only play US
for lib
last i heard thats a karma thing Β―_(γ)_/Β―
@zinc aurora considering the updated nam reaper sop's don't have a cap variant of any jet listed i'm gonna go out on a limb and say no Harpy/Red air
im assuming theres gonna be no red air like last time, but we still had harpy last time
From what I've seen, harpy kind of doesn't have much of a role on Nam. They took away VADS a long time ago, and the quad 50 gets left unused.
cause they don't have anything to shoot at with it lol
VADS isn't in PF
M42 Duster
Have we looked at the Nickel Steel mod? Adds some neat stuff. Made to be a free expansion to the SOG: PF DLC by the same developer.
https://steamcommunity.com/sharedfiles/filedetails/?id=3083451905&searchtext=SOG
I agree with adding this (I want the ac-119)
according to my calculations @strange meteor
#1124647926199758899 message would be great since we don't have any way to rangefind other than guestamation or knowing landmarks
Oh noice, I know it was like a year ago, but then it wasnβt anymore, maybe itβs added back. Thatβd be great
@hidden oar think you've kinda misunderstood the whole point of opfor players lol
Well yeah maybe but my main point was kog gets to be opfor lets get something cool and fun for kt as well on lib
Pretty sure both have the ability to get kogfor perms
not anymore
Yeah its only for kog but my main hope was to bring more kt dudes to the server
More activity=better for all
there's nothing stopping you guys from slotting into a line squad
Yeah thats true but that doesnt sound as attractive haha
Out of all of KOG, only what? 12 of us have OPFOR perms? We have active KOG in the server at almost all times even though they don't have perms for anything special.
yeah that is true i was just trying to get more kt dudes and for that sake more kog dudes in the lib server more activity
yeah most of us with opfor perms play lib anyways on blufor
@hidden oar i recommend thinking before posting a suggestion into the suggestions channel . thank you ( respectfully)
that too
hey i just tought it was a cool idea its not that serious hahaha
yeah ik fair
and i honestly just wanna paradrop more did it once last nam and i was hooked ever since
Reminder that this is a suggestions channel not your own personal meme journal. Think really hard before you write something in here.
it wasnt a meme it sounded cool and i suggested it
its a copypasta
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
what about 18 and 15
it was only a suggestion bro what have i started
Chaos. That's what you started
It's the KC Discord server between maps. They don't have attention spans so it just spirals into memes
thats fair and makes sense hahaha
Its ok he can see it all happening cuz he pulled his chute at 10,000 feet
me when I singlehandedly cause a delay to the entire operation
Me recording for j9: " why is everyone looking up...oh"
I couldnt turn in the air the other option i would have pulled it correctly and land on the other side of the map that wouldnt have been better
I got armaed haha
is this ragebait
IM not trying provoke anything hahaha just explaining what happened it IS arma after all
Juliet 9 mentioned
I was just saying phantom only because afaik only aircrew and SF had access to short m16s
unlike the m1 carbine and Thomson which had use with front line troops
@oak scarab
True I didnβt think of that but then again I just thought it would be cool but you right
@sharp charm infantry divisions was only given it for testing
Ahhh cool.... I also see I was posting in the wrong channel and should have put my posts here.
#1124647926199758899 message phantom should give the lines squads side missions for the shorty rifles lol
Kill 3 VC while having two or more broken bones
@agile cypress
A) That would still only be one Savage battery operating as one unit
B) Please point to where I seriously suggested a 5 gun battery, since the most I usually advocate for on Nam is 3
π
i didnt even know that existed when i said it but it was an exageration to make my point
seriously suggested
You can't really be saying you're reading that as serious
I've joked about massive batteries, but I've only ever been serious about 3 gun setups
I was fairly vocal in game during the last set of Nam campaigns that the 4 gun battery we had on the last couple maps was excessive
explain how 3 artillery pieces with ammo boxes next to them that can fire at any time with no threat agaisnt them is better for infantry than a few helicopters that have limited ammo and fuel and get shot down is my point
and can barely even see through the canopy to hit things accurately because its a fucking jungle

if you want to limit one, then should be done to both
Because the artillery is only able to engage what the infantry locates for them and are entirely dependent on forward observers
CAS can just get let loose to kill whatever they can find acting completely separate from the infantry so long as they have a 1-8 who'll rubber stamp all of their requests with type 3
Savage mainly operates as one unit comprised of all of the guns, which would mean my suggestion of limiting active units by player count would not be very applicable
Not trying to spread misinformation. If what I'm saying is inaccurate, then please explain how it is instead of just calling me autistic
- the helicopters do not have βlimited ammo and fuelβ. They can go back to fob and rearm and resupply just like savage.
- Iβve already watched demon pilots fly over known AA threats and fire type 3 at every thing that moves due to 1-8s green lighting it.
- the savage gun NEEDS approval to fire in order to benefit anyone. They donβt get the free fire capability that demon has been getting.
- regardless of how many guns savage has they have to be tasked to the same thing because they are one unit. 1-4 guns hitting one point vs 3 helicopters flying hitting what they want.
is it not a rule that all fire missions need to have a FO
including demon / reaper
im pretty sure people have been striked for this
What is type 3?
well within the rules type 3 isnt a thing
Yet itβs called 90% of the time
Fire control for CAS. Type 1 is when the observer can see both the target and the aircraft, 2 when they can only see one (either target or aircraft), and type 3 when they cannot see either.
In my opinion, type 3 is extremely overused on the server.
sounds like you should do something about that as an admin then 
if you're going to enforce it for arty why not enforce it agaisnt aircraft
i flew demon for like 5 hours yesterday and a grand total of like 3 Targets were "Type 3"
theres no way to guarantee no blufor are in a kill area you engage from the air through canopy unless its in the middle of the open so like 5% of the map
thats what the FO is for
Arty physically cannot engage anything without an FO calling it in. We can't see anything in the AO and we're not about to start dropping HE on every map marker that gets put down.
CAS does not have that limitation. They are able to independently locate and identify targets with no involvement from the ground forces
in modern you still have a shadow drone to FO, you do not have that in nam
so you cannot just "type 3" everything you see even with 8 permission from how i understand the rules
it would be cool if we could remove map sharing to make artillery stuff require a tiny bit more effort and skill from the FO
altho thats only a tiny bit
Iβd be for this but it would require people to know how to read the map properly.
And how to get their 10 digit
well you cant really get the 10, but 8 is easy enough
good to know the perm system works
besides most people would only need to get an accuracy of 6 digits
it would mainly be artillery that needs 8 digit
When dealing with artillery you need at least 8 digit
you can very fast with simple map tools π
thats why i say most people, artillery would need 8 digit unless you're specifically just doing an immediate suppression mission where accuracy isnt as important
The arty crews have no control over shadow and shadow has no control over arty... Shadow can find targets and inform 1-8, then 1-8 can task savage onto those targets.
Having a drone out to spot targets doesn't change how savage engages the AO
eh, the obsession with 10 digits with artillery just isnt needed lol, 10m away or 1m away, you're still killing that mf, and if you somehow dont, he fucking deserves to live with that luck
a requirement for all arty/cas missions is a FO, generally in modern that is shadow is my point which doesnt exist in vietnam. there is no "type 3"
you could argue sead is type 3 and allowed actually but idk the semantics of that and its unrelated
Realistically yeah, but micro terrain says fuck you in arma lmao
tbf i watched a 60mm round land about 3m from someone and they survived because the round landed inside a river, but the rounds were heading for something about 20m away, so if the rounds were intended for them, they would have died
fucking PL didnt inform his squads that he was getting mortars on the pos so they moved up and nearly died
SEAD and CBAT are the two cases where CAS and Arty, respectively, are explicitly allowed to engage without ground force involvement
Type 3 certainly exists for CAS, but would almost never work for Arty. CBAT with a radar is the one time that could been seen as "type 3" artillery, but the fire control types are doctrinally a CAS thing
tbh when i do arty i just use a range table and ball park it, so if somethings like 310-320m away i'll just drop down to 300 and hope for the best
Aim small, miss small. Never hurts to aim more precisely, but can hurt to aim more vaguely.
Generally with savage guns the 8 works cause the kill zone from the round. With mortars a 10digit may be needed cause a few feet may make the difference in a kill shot or not
artillery just cant get a target without an observer unless they are in visual range, at which point you are direct firing that shit and thats completely different, compare that to air which can observe different targets
i just dont like using the calculator, feels cheaty, plus you cant do polar with it, so i just use the map and range table, besides it doesnt take that long
(i will usually run shade not savage)
I'm just lazy... so I use the calculator. I can do things manually, but that takes longer and more effort
with a bit of practice you can do it quite quickly tbf
i just enjoy the map work, plus if its modern i just use the atak to get the distance and direction, makes it even simpler and quicker
If you do it enough you can have rounds out to target before you could even get the grid punched into the calculator
you'll have to do that a lot tho lol
Don't think I've actually seen an argument against my suggestion, just people not liking it and misconstruing it.
in my opinion, CAS is far too prevalent on the server in a way that I feel is detrimental and will continue without explicit restrictions being put in place. I believe that what I proposed is a fairly simple but straightforward restriction, similar to the player count restriction on placing/using PBs.
In my opinion CAS is cool therefore we bring the boom
you dont need to see the target or aircraft for Type 3 but you should, most 1-8's don't know the true use of Type 3 which is why ppl just say that description. It really just allows the aircraft to continue engaging their target until intent of the fire mission is complete.
ngl dont use it unless you understand it pls π its cooked.
"Type 3, accomplished by paying particular attention to other
measures in place to reduce risk and the measures in place allowing for multiple attacks
within a single engagement."
This is from the JP 3-09.3
It kinda just gets used as "I can't see it but you can, so go kill it." It falls into the same vein as Polar fire missions where it keeps getting used incorrectly but everyone agrees with or at least knows the incorrect meaning, so we all just roll with it.
I feel a lot of 1-8s overuse it as a way of just letting CAS run wild without having to put in effort themselves and a lot of CAS pilots request it so that they can just go kill stuff without needing command/control.
Its very overused in the wrong manner, most ppl just dont try to visually acquire the target or watch the attacking aircraft. If you cant properlly see the target still try to watch the attacking aircraft.
Yeah. I can't think of an effective way to police the use of type 3 to prevent 1-8s from misusing it as a way to give CAS a blank check. So limiting how many CAS assets could be active at a time based on player count felt like a less effective but much easier to implement solution, hence my suggestion.
I also posted that suggestion shortly after a restart where at one point there was 35 players on with 4 demon aircraft actively ripping through the AO (despite there only being slots for 3 demon crews at one time). While I don't play infantry very often, I am very supportive of keeping things centered around the infantry and I feel heavy handed use of CAS like that is extremely against the server's claimed 'infantry focus.'
tbh half of arty is just scuffed lol
with CFF format over radio or general employment?
cff
the general structure is alr, its just people shove 3 transmissions into 1 and then theres like no MTO or whatever
im probably overstating by saying half, its not really that bad
yeah... I don't mind people not following the CFF format as long as they get information across understandably. It's a public server, so as long as I can figure out what you're talking about without too much difficulty, then I'm fine with it.
I would prefer the CFF format, but can't force everyone to learn it on a public server.
yh, its just nice and easier to understand imo
I'm gonna be honest I have no clue what the cff format actually looks like
Observer: [Gun], this is [Observer], [Mission Type], over
Gun: [Observer], this is [Gun], [Mission Type], out
Observer: Grid, [Grid of Target], Altitude, [Altitude of Target], [Observer to Target line (for Adjust Fire)], over
Gun: Grid, [Grid of Target], Altitude, [Altitude of Target], [Observer to Target line (for Adjust Fire)], out
Observer: [Target Description], [Method of Engagement], [Method of Fire and Control], over
Gun: [Target Description], [Method of Engagement], [Method of Fire and Control], out
this is for if your method of target location is a grid reference
if you do a different method of target location, the 2nd transmission changes to whatever is appropriate
Heres the Army CFF
That being said you are required to have real and accurate targeting data before you can give clearance for a type 3 engagement.
type 3s aren't an issue if the 1-8 is competent
granted, a lot are not
Then the issue isn't really the amount of CAS assets, it's the incompetent 1-8's that needs to be regulated
Problem with that is that competency can't be fairly regulated on a public server where there is never a guarantee of competency, so a more black and white solution would be needed. Allowing TACPs to use type 3 control in any way would also be allowing people to misuse it, whether intentionally or not, and would screw over competent TACPs who use it appropriately.
@granite pilot british troops weren't in Vietnam and anzac had largely replaced the bren gun with M60s
canadians and australians were and the L1A1 is vibe and iconic Like the faL
The more you all ask for bulldog to come back the longer it will take.
well i dont really care about bulldogs really just tought aussies would be cool to have in nam haha
yh well i was kinda responding to the guy who talked about the bren gun lol
making 2-x anzac and giving them L1s makes sense, giving them bren guns doesnt when they didnt use them in vietnam
No more red role
Lmao
Oh I guess it expired lol
@quasi fulcrum KC adding cool mods? forget it 
π
shut up cosmic
Nah they won't add it to the modlist cuz of copyright issues for the content creators
You shut up
what content creators? 
(Respectfully)
ive never seen a KC video on youtube ever
ive posted one of me flying the apache but i literally had copyrighted music playing on spotify in the background lmfao
besides, cant you just mute the music?
Is this ragebait?
in audio if you turn down all music wont it mute the SOG radio
i might be wrong on that though
seems like a great way to address suggestions 10/10 public relations
#1124647926199758899 message @hidden oar respectfully honk shu
@royal elbow best suggestion in a while ngl
line squad honk shoo
real
This requires a lot of work to make it work without crashing the server. Canβt guarantee it would happen again.
We could just get rid of all specialty roles and do infantry only 
shencraft server do be bussing rn give me a reason not to play kc lib lmao
or finish the dcs server π₯
I disagree with limiting the ground force roles and arty, but definitely agree with CAS.
Reason I disagree about arty is because artillery straight up can't do anything without an FO calling it in while CAS can just go out and find their own targets regardless of what the ground force is doing. Something I sometimes say about artillery is that while I'm pointing the gun, the infantry up front are the ones aiming it. I physically can't see anything in the AO, so I need the infantry up front to see targets for me.
And I disagree about Phantom and Viper just because they are still an infantry element, just with a role that people don't properly follow IMO. Yeah, they're a specialised role but they're still at least boots on the ground.
ok do it
Do it, you wont
Just hopped on the server, there is no OGRE, no Stalker, means no insert, but 2 Deamons and Savage + 1-8. Not even 3 Guys in 1-1. That is just not fun for me as infantry. Feels like that should be adjusted. I get Phantom and Viper, but the CAS stuff is too much. Also since when is Daemon allowed to operate with one person?
Demon can operate with one person cause u can operate all of the weapon systems as the pilot
I strongly believe that gunships like the Huey should require a full crew. Allowing single-player operation shifts the experience away from milsim and more toward something like War Thunder. Having at least two crew members not only promotes teamwork and realism, but also enables proper coordinationβwhether itβs managing weapons, spotting targets, or handling navigation and comms. Seeing multiple Hueys in the air with just one person each just feels completely off in a milsim context.
It's not a milsim
u rarely get 2 people in demon , and this isnt "milsim" lol its more like organized shenanigans
i see your point
butt i dont think its gonna work
Last time I operated Deamon we always flew with two peole.... but yeah, I have also the feeling it is shifting more and more to shenanigans...
like stefo i see your point but it aint gonna work really
Even with one pilot, there is cooperation and teamwork through the 1-8 and the whole process
eh, no infantry but a bunch of assets bad, but people will still play smth else other than inf, root of problem is why people dont play inf lmao
Because of the fluctuations in population it would be too hard to ensure there is always a pilot and co pilot in demon.
I do agree though having demon and savage but only 3 infantry isnβt beneficial for anyone
Problem is that a lot of that cooperation ends up just being "Yeah, you're cleared type 3. Go kill stuff."
Better than nothing
I'm telling you, we should just go WWI, nothing but arty and infantry lol
WW2 showed that going too far in the past was bad. Time to see how campaigns far in the future goes.
40k lib
40k Lib as the Korps is the same thing
naw
ww2 lib went poorly because of transportation and us having shit weapons
compared to the infinite german tanks
Map has one point. Dead center of the map.
Still takes 3 weeks

Lmao milsim
More like it showed that when you give the enemy a stupid amount of tanks and the players very few ways to effectively counter them, people don't have fun lol
not really it was gl one tapping everyone
I mean the tanks were also a apart of it
nothing we had could do anything to them
our reaper aircraft were useless
our best transportation was chevy and people refused to use it
and the ai didn't have to deal with having worse aim due to optics because their aiming isn't affected by it like our aiming is
That plus the incredibly slow turn around for players from base. Spend 10 minutes getting out there, get one shot by a king tiger after 5 minutes, spend 10 minutes waiting for a truck, 15 minutes wandering around trying to find your squad with no comms, get killed and try again.
Compare that to modern or even nam where you can pretty reliably get someone back to the AO in 5 minutes
Except the 2 tanks we got, but considering there were about 12 german tanks, which could be anything from a Panther IV to a Tiger, they would die decently often
our tanks couldn't even do anything to the tigers
and all the red air we had to deal with as well
tbf the red air is an issue on the mods part for having german bias
and not giving allies a single aa gun
or jeep
Did they not have 76 pounders of 75mm on the shermans?
didn't matter with how the german tanks were modelled
germans tanks had insane armor
and our tanks had none
one shot would pretty much take our stuff out
start of ww2 had some balancing issues after the first week it felt more balance with just stugs & panthers and patrolling half tracks and 1 king tiger would come from bgs but rifle gls were most annoying
main issue with ww2 was for sure transportation though
because at the end of the day. no one wants to take a 30 minute drive to get back into the ao. and then immediately die
and have to do it again
If people survived for longer it wouldn't be as much of an issue, but its ww2 so life span is low
If you can get people back into the fight quickly/reliably, then they're less likely to leave. I've had several cases flying Stalker where I've reinserted that same person several times because they keep getting killed, but it only takes them a few minutes to get back so they're fine continuing
Both were strong factors and it's debatable which one was more significant overall
I am trying to improve shit and all you have is making fun of my wording??? Just not worth it.
bro its not that deep lol
He's already gone
@tropic spire but were there marksmen in standard rifle squads
I definitely don't know Vietnam war trivia like many people here. But from my quick reading.
The M1C was initially adopted by the US Army in WW2 but rarely saw combat until the Korean War. And following the war, was replaced by the M1D for the USMC for the Vietnam War
But even then, it was classified as a Sniper Rifle, not a DMR
It depends entirely on the unit and organization. While the concept of a designated marksman in line squads was technically only *officially adopted by the USMC, however the manner in which we run lib is not consistent with the TO&Es of the airborne cavalry as our gear is centric around - therefore I argue that this is less of a historical accuracy change, and more of a gameplay change that holds a rather high level of plausibility in the pursuit of fun 
Oh and I'm not saying no because it is historically inaccurate. This map is an exception to most Vietnam maps as it has significantly less tree cover/jungle than most
I was mostly just wondering if there was any historical merit to an SDM * position during Vietnam in the Army
If we were strictly following the TO&Es of a U.S. Army Rifle Company, ALL troops would be fielding the M16A1 rifle (with the only exception being machine gunners, whom of which there would only be two of which in the entire company.
However, it's well documented that TO&Es weren't strictly followed - as it fairly famous in that period, with troops modifying gear and equipment alongside command operating outside of provided TO&Es more often than not.
It's also well known that equipment very much varied and was rarely issued in accordance with guidelines, and was much moreso a "take what you can get" system. The M16A1 was the standard issue rifle following the M14, but it was also by no means uncommon to see other weaponry used in line units (such as the M1/M2 carbine, M1928 BAR, M1A1 Thompson SMG, so on and so forth)
That's why I argue that we if we take the liberty of making gameplay changes and providing squads with their own machine gunners and allowing nonstandard issue weapons for a variety of roles, we could include the M1D as an option into rifleman slots under that same "unofficial platoon structure"
It's really hardly a designated marksman, given the scope only magnifies 2.2x lmao itd just help and be a fun option
During the Vietnam war the riflemen were carrying the m16 both foot and airborn. Airborne sometimes were issued the thompson machine gun as well.
oh shit okay sorry i yapped a lot and didnt see your message
I guess my answer in short is that there's no official documentation outlining a squad designated marksman, but not only was the M1D was known to be used in great amount, platoon structures are well known to have made changes dependent on weapons availability, mission, terrain, and troop strength
.
And like I said, I'm not arguing for historical accuracy - I'm just saying that it would be both era and conflict appropriate with historical plausibility, while not degrading game balance by any means ehe

the m16 can easily kill at 300m tho, and like, its sometimes a bit more difficult, but this is why you also assault the enemy, so you can get much closer and makes killing them easier
yeah unfortunately when we had the marksman slot in line squads a few years ago it was basically ruined by the player base with people thinking that they were special. not saying that it isnt a good idea, its just unlikely to be added back.
I agree that it can be done, it's just so often that we get pinned by heavy weaponry that we need more ability to reach out and touch, yknow?
yeah but I AM special
im like literally chris kyle
lmao jokes aside I just think it'd be a fun little bit of spice to the rifleman role
I wouldnt be heartbroken to not see it, but I do hate to see Viper/Phantom filling up before line squads because that the only option for any level of magnification
yh but i feel like this can be helped by people working together a bit more, if one squad gets pinned down by something, they can call another squad to help them by flanking and destroying that enemy
agree, but it'd also be something desirable to rifleman roles and encourage people to join line squads rather than filling phantom/viper before anything else
also phantom has no magnified optics, so i dont think its having a scope that fills them up, but because they are a more special role that does more cool guy shit if you get what i mean
they're not playing phantom and viper for the magnification, its just bc they want to be special
thats fair!
lets make them feel special in the line squads too so that we have more infantry

aight look i just want something with some level of magnification because im on the verge of being legally blind LMAO
I gotta get permmmsss but I also wanna be in the line squads because I hold a small level of disdain for guys who fill specialty roles before filling even one infantry squad
lol you're asking for a specialty slot in infantry squads
we gave the m110 to rifleman last map and it went pretty well
also not every role needs to be β¨specialβ¨ some roles can just stay basic because they are basic
well yeah but they're at least with the line squads at that rate
and it's only a 2.2x scope, I think people are really only likely to use it if they like the garand, not want magnification lmao
viper can go with line squads if they want
yeah but this is just a little change to what a standard rifleman can carry
everyone else has fun options, why not them too?
yeah just a 2x really isnt anything crazy balance-wise and if its just on rifleman, and the role is called rifleman, people would be more inclinded to behave normally
there is also a scope for the m16
so could just add that rather than an entirely new gun
I mean yeah, we absolutely could do that
However the scope two scope options (excluding the AN-PVS2 Starlight IRNV sight) are a 3-9x scope or a 4x scope, I chose the M1D not on account of wanting something special but as it's readily available with the modpack, offers a 2.2x scope that I think everyone would be fair in a rifleman role, is limited to semi-auto fire, and is really just kinda neat n' gives rifleman another option
having the M1D would be better than just giving a M16 with a scope since it has the downside of being an M1
I know all my ideas are great beacuse they all mainly benefit me
although I argued for shorter nights before, I do think night should be longer than like the 15 minutes it is now
15 minutes is insanely fast. we need at least 20-40 mins of darkness
also stalker is crazy fun at night when you get used to it
Fuck it just give us eternal darkness :kek:
like I don't think it should be like 3 hours out of a 5 hour restart like cam lao, but I think 30 mins to an hour is reasonable
@lost veldt @abstract mason
We do use an AI mod. We have LAMBS_Danger.fsm. But yes, as Ches said already, AI mods are heavily taxing on the server. And the lower the server FPS, the dumber the AI get because it's taking longer for them to "think"
As for the "shooting through bushes" that's a combination of LAMBS having them suppress last know positions, and just how Arma visibility calculation. But from our experience in the past, they're more likely to just cause the AI to not shoot at all which is even less fun
Honestly I can forgive the shooting through bushes and all of that its the Snap aim and very high accuracy of headshots that I find bothersome more than anything else
#1124647926199758899 message I agree with this. alternating campaigns I think would help prevent burn out from eras
we could do modern, late cold war, nam and such
i mean we sorta did that with GWOT after nam 2
nam 2, gwot, modern, nam 3
Lambs is very solid, Iβm a big fan have used it slot in the past
Forgot we had that in our modpack!
lots of times we don't though
most times i'd say
@grave mauve What was that other AI mod we used for a bit that had really good behavior and stuff, but was performance heavy since it didn't like working with the headless client? Did they ever fix that?
I'm drawing a blank on the name of it
vcom?
or was it the other one
DCO. And no they didn't
Ah the great indestructible vehicle incidents
A shame, the AI behavior for DCO was legitimately really good
If only they allowed it to work with the headless client
I still remember the first live playtest we did between campaigns; Beans thought he was being slick by flying low and fast with a Little Bird doing gun runs, and the DCO AI infantry smoked him with like 6 Iglas lol
"Womp Womp" - DCO devs
It wasnt just cuz of the headless, there were many other issues with it. Short version: cant handle large AI numbers/ compositions, DCO vics caused damage model issues, heavy load on server causing constant stutter, way too many instance calculations. I tested for over 2 months of countless hours trying to get it to work...bottom line, we not going to add any AI behavior mods going forward, not worth the headache, they add too much server issues..what we have now is good enough and is relatively stable
so there's nothing currently that'd fix it without bricking the server⦠that's unfortunate I've never ran an server at this scale so I didn't even think about such issues
Surely there's gotta be A mod
and another m lady suggesion
Love the interpunction
you guys are my routine haters no way thats a worse suggestion than adding cooking equipment to lib or a dog fighting event
Bro...
we need people in blufor not opfor lol
Certain members of KT used to have access and due to some actions that were taken by players the opfor role it is now hand picked who gets it. Chances are KT will not have access to it
does he know chat
#1124647926199758899 message
@desert star this map the BG are intentionally the way they are
hey atleast randombullet is coming with reasons hahaha
and i do agree it can disrupt the lib and we would need more population for it maybe
well yeah i wasnt on this server then but was it on the lib server?
how did they do it im curious
yes....
guns and heaters only
we rain aim9Mikes only
kogfor chose 5 admins chose 5 who signed up
aaaah i see
we almost won against them but it was a draw cause 2 guys crashed into each other cough cough @glossy frigate and someone else
so it was admins against normal players
uh no