#Kc Feedback Forum
1 messages · Page 7 of 1
oh yeah you pack the Vic like you're raiding a supermarket
...There's a Romania joke here somewhere
There truly is
KC WW2 anti-air
wirbelwind my beloved
Am i crazy or does bar this campaing have a crazy amount of recoil compared to vietnam one?
#1124647926199758899 message facts bro
@terse garnet yk the garand and carbine were standard issue for airborne units, thats like during modern going, "hey i dont like the amount of M4s we have, can we get some AKs in the arsenal" lol
no its like saying " hey command dosnt get mad enough at us for using this weapon i got from home why not?" and i mean i just would like us to use 1 garand rather than having 3 to 4 to deal with becuase itd make ogres job alot easier, i always see someone complaining about the resupply not having their ammo, im not saying to add anything to arsenal either im saying just give them what a basic rifleman also has becuase i dont see a con to this
also the garand varied on wether it was supplied luckily were airborne so we atleast had that going for us
honestly, you guys are never going to be fully happy with how the medical works so changing it would not make any sense
you aren't wrong, but lets be honest medical is much easier now than it used to be
Just saying it’s kinda easy but I don’t mind how it is
I mean, I was asking for settings we had back when we had Pharmacy, for some reason this was changed and it made medical easier
when has it been any harder other than no clotting
doesn't change the difficulty at all
I'm always a fan of us getting airways and such but medical has always been stop bleed, get HR, and have enough fluids to wake up
i completely disagree
The person is going to wake up slapping is just quality of life to make them so
with KAT losing heart rate is much more rare than Pharm, and you half the time don't need to pump fluids because coagulation
Yeah clotting makes people a lot less likely to die for sure
both can be adjusted in settings it's not a KAT issue for losing a HR
oh the conversation started with recommending turning off clotting
Yeah I agree with that
@pine dust Its been like 4 or 5 days bro
feels like 2 weeks lol, ill change that
It's great for KOGFOR
We don't have 45 medics running around
Ya as Tony said. Exams requests closed only a couple days ago. But regardless of that, 2-3 month wait period is the normal amount of time between exam cycles. This map also doesn't even have that many asset slots as there's no Stalker or Demon and what exists for Reaper and Chevy is minimal
Medical was harder. Because before we switched to kat, a light sneeze would cause your heart to stop. #1124647926199758899 message
If clotting really is that bad. I would simply reduce the chance of clotting not disable it entirely
I stopped playing after coagulation was turned on. For someone who played mostly medic it is now just too easy.
You can't simply reduce the chances. It's either turned on or turned off.
coagulation is just a buffer they still die in 10 mins without their heart rates and i still have plenty to do as a medic and plenty a challenge? so i dont understand how its too easy when im having people get shredded by flak 88s ripping through 3 people at once becuase people are stupid and standing way too close together
however i would love if we added breathing obstruction and stuff like that itd be great for more complexness
Never going to happen on a casual server
Coagulation in combination with them regaining blood overtime is making it too easy 
they regain blood over like 20 minutes
it's such a slow rate it's almost not even a factor
I've seen it change from lost a lot lost some realtime SEVERAL times
It is slower, but not that slow that it's not a factor
they likely were near the cusp of being lost a lot vs lost some
But still, otherwise you would have to spend additional 15-20 seconds to push an iv and blood
coagulation being turned off would be awful for this campaign where you get knocked left right and center by 20 flak guns.
I still usually give a five hundo if I know they're near lost a lot
it shouldnt be about making it more time consuming, enhancing the experience has to be a balance between complexity, time and fun
and usually i always establish iv as you can raise bloodpressure through blood making it easier to push epi without killing him
managing your time is one of the biggest part of treating in a mascas situation, right now managaing a mascas is way too easy
well, at least for me 
i mean i wouldnt say its too easy since most of the guys end up dead, atleast from my experience, even when banshees there atleast 2 die if its a full squad
thats fair to say
if a guys chest is red i have to end up abandoning him for a higher priority patient that i can get up like the radio man to call in help, if i lose a patient i feel like ive already lost keeping my team alive is my one and only purpose so if even one of them dies after going uncon i fail
can't save everyone 
I have heared this argument over and over again with the ZUs and so on. I think a higher penalty for dying make people value there life more and should force people to make better decisions. Otherwise it turns towards COD and body waves. But in the end is also a question of the admin team, what they wanna achieve with the server settings. There wont be a 100% solution anyways, cause we all come from different points. For me e.g. we can go full KAT, with operations only in medical facilites and stuff. would give the need for medivacs and so on as well. But I also understand that some people dont wanna play casualty for 1 h if they only have 1h to play.
dosnt mean i cant try and if i cant save everyone dosnt that mean mass casses are working as intended?
oh the days of OP IDF and people running the save the people that have marked for death
i should also point out im not banshee so i dont have fancy dancy ios
being baited into the meat grinder
I could just be nostalgic for old lib days when i was new but every time we go to a point its like oh there's 4 ZUs 3 HMG emplacements and 10 armored vehicles
guess i'll wait half an hour for our assets to clean it up
This map is mostly flat. There is no better decision's to be made with flak guns when they aim bot you from field over, while you're forced to die because of a lack of cover.
fast io is just an iv that you can put into a chest, it's no different than a normal iv
and it gives you severe pain always
Havent played it, so can only comment in general.
It's like saying you can make better decisions as an infantry guy, against a mig bombing you in an open field. you can't
yeah it also sucks when people start shooting at the aircraft manage to hit it, then the plane considers us targets and starts strafing
Thats just a skill issue 🤣 🙈
sometimes you get unhousetrained squadmates 
but ive played hearts and minds and lib the medical in that was just as easy in my opinion
id like to see alot more structure for the members as man does it suck to see people running around like lemmings, i mean atleast my jobs never boring haha
@hidden oar how exactly do you expect them to fix something they have zero control over?
tbh i was thinking the same thing but i didnt wanna be rude lol, i mean they could add sog but they wouldnt do that for 1 small item
Tought they did they seem to fix other issues that seem small
And no feedback would be rude it is feedback after all
M kieran can be wizard so i had to ask hahaha
Kieran doesn’t admin for this server so even if he could fix he hasn’t got any control of how the server runs.
there have been several player made mods on lib wdym
would just be up to CS to add it or not
habfuze, lots of the approved clientside mods for air stuff
Appreicat the glaze sir
In theory it would just need the config edited or a compat to tweak it, so definitely possible.
@cobalt frigate About the coagulation suggestion, its actually only small wounds that can coagulate. Previously when we first got KAT it was everything which I agree did make it a bit of a joke since everything was closing up damn near instantly, but that got changed pretty fast and right now you do have to bandage medium and large wounds, they won't close on their own (Another reason why TXA sucks, but is more balanced now since it only boosts the closure of small wounds)
My point is just it wouldn’t be on him to create it. If he went through all of it to create and cs said no then it was a waste of time for him. It all depends if CS want the change
a damm
bro it aint a glaze if its facts AND You have already found a possible solution hahaha if you get to fix it haha
Oh nah I won't fix it, I don't play lib mate but theres guys within the admin who could easily do it
god dammit well they probably wont then uuuf
@zealous dagger #1124647926199758899 message
is this a benefit to the server or a looks cool suggestion?
we've had it before
we already have looks cool mods
so why not 
I love blastcore so much, but It can effect performance for people
blastcore mentioned again
how if its clientside? cant they just not run it
For the ones running it bruh, it can be taxing on systems
oookay so make it optional then? then the people who want it/have a system that can run it will use it and the people who dont, dont
am i missing your point or something
My brother in christ I was just saying it's performance intensive there's no point
okay fair enough mb
not sure ima be honest but its a client server mod so people can have it or not
I do miss it in fact
There's so many damn half-tracks
Savage needs RTO slot to be able to get on gun
is there even wraith slots
how much ammo
id say defo allow a heavier gun as a buyable asset, but outright giving them a fuckyou machine defeats the point of wraith
idfk
we had 3 of them during vietnam
smol cannon tho
there goes my argument
yeah, here AT guns would be super effective. as a buyable asset it'd make people respect them, recrew and resupply them
that hill we were on with butcher the other day could see pretty far is that not what most of the map is like
trust me its not op been playing only butcher this map and you cant just sit and kill everything on the point
plus the ranging is dogshit and gotta eyeball
nvm this cannon has proper ranging
too OP
Was mostly interested in Digby's AA he mentioned to see it but stumbled into the wraith cannon aswell
you get an anti life boomstick, and 0.1x optics to aim it with
ww2 harpy is like peak harpy crazy it was not included
autocannon > stinger
way more people would play harpy in ww2 than modern i feel
autocannon, expendable. everyone gets to do something and feel like theyre important.
stinger, "fuck i ran out of missles 19 hinds ago :("
you never asked 6 for perms to buy a stinger emplacement, take it out to the field and make a campsite?
i used to bring one out all the time as 6 because nobody slotted harpy
till the bug came in that didnt get fixed where you cant pick it up and move it
well it got fixed then broke again after the map finished
even then, with a vic you can. you can deploy it from the ACE load menu
not ideal, but makes it viable
yeah
and compared to 8 missles every 45 minutes, like what. 16 i think? as much as you want aslong as you go back and rearm it
use it as main missle battery, one dude goes back with it when empty. people use handheld stingers as supplementary until its rearmed
should have infinite stinger supply if you pace it well
i mean
even if they dont add harpy
just add the thing so ew can buy it for 100 supplies or some shit
add it as a stinger emplacement replacement for ww2
would love for shittier radios as a pro yapper main
@pine dust 100 hours is literally nothing and how long it took me (and others) to fully understand the gameplay loop from all perspectives
I’ve had like 10 people who are really good at what they do deside to not play because of how long it takes them to get to the 100 hours mark.
the hour requirment isnt really about how good someone is with an asset
its so they understand lib as a gamemode
while I agree with making exams harder/more in-depth that's been requested before and denied because it's more work for CS and admins
decreasing or increasing the hour requirement isn't the solution
personally I think the current hour requirements are ok but the air exams need to be a little more in-depth
@pine dust how do you come up with literally the worst ideas
LMAO
Literally womp
The hour needed is fine but the exams are so easy that even my dumbass passed 1-6/7, 1-8, SL, and 6-6
Plus I’ve seen dudes with those perms who are ABSOLUTELY SHIT
are the 9/banshee perms even updated yet with the new KAT stuff
No
💀
Do they have an airbozo certification like the last guy or whatever
Resumé 💀
Wanted to say CV
wtf is a cv
went with airbozo certification
same thing as resumé
oh
I thought it was a British thing but because there's so many Americans here I just said resume 💀
- As others have said, the hours requirement is to understand Liberation as a whole, such as zone proc'ing, asset name SOP and roles, and to just limit who applies
- Exams are not competency tests, they're literally open book. They're more SOP tests and we don't have the intention to change that
- It states in the SOP of all roles that if you don't feel you are capable of the role, seek guidance before playing it.
- If people aren't properly able to play a role, speak to them, speak to an admin, or submit a report in #❗❗admin we can't fix what we don't know
They aren’t even I’ve been told they are
And to extend 3 and 4, are people just not great at a role or are they failing to fulfill the requirements of the role?
bro dont got the sticker no more
I do
oh
medium skull emoji
Perms should only be allowed for people who have done the role in real life. but uh this should only be applied to new people. Not me
bruh i sent you that shit
And I made it a fucking sticker in the server
okay that was meant to be tiny skull but I guess it's just low quality
Thus I own it
FUCK YOU BRO
/j
BO and BRO are not the same thing (sus)
y'all should kiss
thee hte
teto mentioned?
Is that John Kasane Teto
mayhaps
@regal onyx next @floral arch update 
client.on(Events.MessageCreate => (msg) {
if (msg.author.roles.includes (adminRole) return;
if (msg.startsWith("# ") {
msg.delete();
return;
}
}
||I wrote this on my phone, it sucked||
I dont like this
oh my god
you evil son of a bitch
Not not this
teto world domination
No that one would stay
Bruh
me when the markdown
Have you seen my name, that’s literally my job in this server
Stay in school bro
Stay in Romania
WTF?
Sounds like a real "Bad culture fit" moment 
💀💀
excuse me wtf did u just say
blud
damn
Big low res skull
skull issue
My skills are put to good use
apparently it just looks like that on mobile
AIN'T NO WAY YOU SAID THAT TO ME 💀
bro grabbed the wrong gun and fired it at cosmic
💀
nah but calling cosmic romanian is wild work
absolute cinema
real , like getting botan,breaker,and i confused is common it happens(sometimes) but botan and cosmic is wild work ,wild movement
bruh i get confused for ben and bostan
idk why there's so many people with "B" at the start of their username
B for based
fr
lmao
So what you are saying is that they play the server, don't have the dedication to play and understand the gameplay fully like literally everyone one else on the server and expect to have their perms faster? If they can't stick around long enough and want their perms just like everyone else why should they have their perms
If anything the hour requirements should be increased
Real
bring back written exams while we're at it
real
What would those even look like? Next you're going to request an interview process as well
It's not even that many hours, you could easily get enough hours to get all the perms between now and the next time asset perms are open
2 hour training on anything you apply for lol
the exams used to be partially short answer, you werent writing an essay but you did have to actually talk about how youd handle certain situations in the role
That seems a bit silly, you wouldn't know how you'd respond. You haven't done the role before
It was good especially for stalker, it would ask you something like what would you do if your main rotor was out and you had to answer it
Which is why you can easily put in stuff to teach people, then you can actually determine if someone can play a role well
My opinion, the written exams produced far better and more committed players.
They had to actually explain what they would do and why. If you can't explain it before you have the role, you probably shouldn't get the role to begin with.
I think that's a bit of a backwards thought process. There's no way for them to practice in a lib like environment without having the role and getting better through playing it.
I do think the exams right now are a bit too easy, but I don't think a written exam would change the quality of people getting the role by that much
it 100% would. then we know you actually know your shit rather than you can pick a number between 1 and 4 accurately.
Yeah, TXA clots wounds. When should you actually use it though? 4x guys down all similar wounds, whats your priority and why? Tail rotor blown out. What are you doing and why?
It gauges your ability to actually think through a situation and the chance to justify reasoning as opposed to regurgitating information you have read.
Most of the time there is a way to somewhat get to know the role before being handed the asset.
Want to learn Reaper/Stalker procedures? Hop on 1-8 alongside someone with experience
Want to learn Platoon Medic/Banshee? Hop on Squad Medic, you're already listening to 39, so you can see what's your 1-9 is doing
1-8 only prepares you for radio comms, not flight procedure
Written exams showed you who knew what they were doing and what course of action to take. my opinion on multiple choice exams is that quanity over quality took over especially when i believe people would cheat on a open book exam.
As 1-8 you have 1x Reaper and 1x Savage asset slotted. Reaper is currently conducting CB as Savage is trying to reposition. 1-4 calls in requesting assistance with an MBT that is pushing their position. What do you do and why?
Ask to buy f16 alaska
Just buy Alaska 4Head
If CB is hitting the platoon then you continue CB imo. But if cb is currently firing at savage you'd divert to 1-4
new sticker ?
perchance
You cant just say perchance
As a competent 1-8 what I would do is yell at 1-4 for not having AT and continue to nuke everything thats not affecting platoon atm from all the other points but the curent obj
and that is already a better answer then having a 4 answer multiple choice question that you can guess.
current 1-8, not competent*
BRO
Remember that one time as fantum we asked for cas and 1-8 replied "sorry reaper is busy looking for CB" 💀
meant to say "competent"
I feel like that happens more than you'd think
its cause you called it.
"PLEASE HELP US!!"
"sorry bro busy doing nothing"
no it's fantum
its fantum
fantum tax
"1-8 we need emergency CAS"
"Sorry we only have the CAP bird up and haven't seen red air for 2 hours"
10 meteres danger close
fanum
and the pilot won't switch
just lawn dart it at that point
you are never out of ammo, you just become the ammo
i was really surprised how we didnt die cause it was an apkws
I have a better one
Reaper is in the A-10 grounded cuz of sam but wont switch to SEAD
*i won't lie, there have been quite a few times as harpy i've felt compelled to shoot down a friendly * Enemy aircraft because of situations like that
reminds me of ahh specific situation
very specific situation on Cam Lao
the forbidden heat signature (i wouldn't actually do it, but sometimes its super frustrating)
We are getting off topic. Back to feedback only
Imagine if #kc_feedback was real
or kc command
rip #kc_feedback
#kc_NO_ACCESS
It would mainly be theory stuff which you can learn without doing it in the server, especially for something like SL perms where you can slot FTL and learn from an experienced SL and also read docs or watch videos on different squad tactics and stuff, then the written exam would basically just be you repeating what you read, but just modifying it to the situation
Can we make Stalker pilots go to flight school?
yep, show me the IRL pilot license or no stalker perms
159th soar
Damn 1-8’s got to get JTAC certified
gotta get that airbozo certification
Someone tried that already
But then they need a full cockpit motion sim as well.
must own a real F-16
And the DCS licence
Russian allied government means I can only get mig 15
@edgy raptor take this mans perms 
No pls, my SL perms
no that just means he qualifies for OPFOR
Pls no
Scamfor
i shot this dude 700 times why didn't he die - you know who
New idea:
Have admns and Cs do interview to people applying
2 training sessions
Final exam
(Dis a joke)
deal. Your perms have been revoked and you will be test subject to see if this actually works
I take it back
#1124647926199758899 message cold war is boring ngl
nah
i fall asleep whenever i play vanilla reforger
@regal onyx cold war lib when?
Just gib more GWOT
i'm just tired of the desert lol and FUCK the jungle
I just don't want to use the same basic rhs m4 for 100th time
Coalition forces only, no US
will never be done
I have a dream
back to Winter Cherno?
with the right stuff it can definetely be more fun (and hard)
but we do have the mods needed to make it workable, already told deadone about it
yes please
Yes bro
@zealous dagger that would only work if everyone had those roles
That’s why it’s auto roles
People can choose to have it or not
And the people who don’t have it then sucks for them because they are gonna be pinged for no reason
its been asked before. with the amount of roles and work required to keep up with it it won't happen at this time
also for future, when you don't get a reply to your first one, spamming new ones every day or couple days is a sure fire way to ensure the suggestions is disregarded
With rising tensions we should do a Panama campaign.
greenland campaign 🔥
man I just want modern air back
Deal, but every squad must have a radioman that plays non stop van halen songs
It's not even for communication, is just a crappy home radio tuned into some radio station to improve morale lol
I dont give a fuck. I want modern.
lol
And actualy high quality stuff, not like low quality modern, more like high tech modern. Not RHS m4's but something more appeling to the eye.
WW2 is fun, but sometimes I want to be able to shoot s guchied out URGI at some enemies or fly some modern aircraft.
My modern lib addiction is getting withdrawes
real but like, WW2 is good as well
I'd be okay with one or two more maps (hopefully with spearhead) of it then maybe give it a rest or it'll be oversaturated like nam is
good until you have to drive 20 minutes to get back to the front just for some random german to snipe you with his "too good" KAR 98 aim.
lol
same could apply to modern, just switch the weapons and faction around
welcome to arma 3 ai it's how they're balanced
womp womp welcome to the gameplay loop where if you didn't die to the AI campaigns would go so fast lib would die because we would run out of maps
For being an argument starter you come with i want this beacuse i want it hahahaha
Ww2 has been great just transport is a small issur but only if you die alot been great so far
The transport issue is also being partially solved with the airbase allowing for Chevy gaming and now that we are getting more resources, we have the means to deploy fobs to cut down on those 30+ min round trips
Hell yeah
airbase??? oh my god Chevy gaming
they were experimenting with a wraith Ammo truck
Honestly I love ww2
This campaign is a spoonful and I want the whole 3 course meal
Not necesarily just ww2
But the older periods
@gray python the mod your suggesting is a good suggestion, if everyone on the server is trustworthy. This mod has been brought up before and rejected because of the fact that this mod can easily be used to cheat.
If you set your in came render distance to something super low you can see vics from miles away.
Even through terrain
as a side suggestion, you could remove RTOs from line squads and give SRs to SLs only
blud upvoted himself
also I suggested possibly giving short ranges to SL, with that being the link of commuication
it's like liking your own YouTube comment or something
something like giving SLs this
I do that 👀
thats what I meant my bad
@fluid imp having it as an ogre thing like flipping vehicles is, would be an amazing idea
@fluid imp I think it would be nice for ogre to have a pushback/recovery vic. Like if a butcher or something gets fliped in the field ogre can just grab a dude to drive the vic out there and then ace interact to flip it or smth. Sounds like a good idea
think we used to have it but bugged on the carrier and we used it every map
@final forum I actually have experimented with a ton of cold war mods, it's absolutely doable and would probably be very fun if done right
(But we do need many very specific mods to actually make it work, so who knows if they are all available for use by KC Lib)
There's a DLC or 2 for it as well
You can fudge some of it. I know that Spearhead gives you pretty much all the British kit for that era. (and to be honest, Cold War Brits are great fun.)
GlobMob's Cold War German kit is also SUPERB
m81 is a vibe in of itself
Eh, I mean more technical stuff like aerodynamics labs or POOK SAF and the CWR assets
Pvs5 my beloved
And aerodynamics requires SOG PF
You'd probably want to avoid making it CDLC dependent, even if SOG & GLOB are perfectly complementary
Which is actually good since SOG PF meshes a bit better with the non-PF stuff
But then again, I own both (and alpha tested one) so I'd play anyway
So while spearhead or glob aren't entirely necessary but nice, prairie would be since without it we are stuck with a massive air problem because we cannot use aerodynamics labs to restrict some of the aircraft
(And it actually gives us a lot of cold war Weaponry to work with as a base)
Prairie Fire & Nickle Steel might be good for some of the mid cold war armour as well.
You'd need a decent uniform mod for the kit & webbing.
I'll have to give you the list of stuff I tested tommorow, but I had tested for US, Britain and West Germany
Yh, it gives a lot of 60s-70s era equipment
Personally, I believe that at least one of these two (hell, maybe both) nations should be present alongside the US as a minority, more so giving us nice stuff like Roland for Harpy, or GR.7s, etc.
GR.7 Harriers at low level is a vibe in and of itself.
not just at low level, harriers go brr.
Yeee, I was actually using the FIR one, it wouldn't be a bad idea since we can give it laser and recce capabilities (so an informal FAC/A), and it's otherwise balanced by it being a subsonic radarless aircraft that cannot mount fox-3s
(It still has sensors, just no radar to make your life unnecessarily easier)
It was so rough trying to fly when you can't even see what's going on/where you are landing... Good call @lethal oar... Almost forgot about this
respect to real pilots man, flying with those mono pvs-14's was so disorienting
I agree, anvis's would be awesome
@gray python #1124647926199758899 message
The cessna has very limited seats. it doesn't make sense to use it for paradropping anyone. its purpose is for resupply in the field as it can drop crates for resupply opposed to having to have Ogre drive it in or someone carry it from a stalker flight.
You can also just paradrop from stalker if you're just trying to get a small group inserted
it can be used to paradrop people teams like phantom
obviously it has very few cases where it can be used, but I think the option should still be there
Based on the SOP of every fixed wing paradrop requiring an Odin this would limit it even further to the point where it isn't feasible. If your going to drop a small team in like phantom just use a little bird
I mean there's not a reason not to have it be able to paradrop
a 1-8 could say no, but I don't see a reason you shouldn't be able to
requiring an odin is also a bad rule imo
agreed
maybe only over a certain amount of people because like, large paradrops can get buggy
if you're gonna paradrop the entire platoon sure have an odin but for small groups isnt needed
real
exactly what i was tryna say 😭
idk anything about bce but the old as windows installation on the tablet makes my eye twitch everytime i see it lmao
BCE just makes CTAB better
i think we had NSWDG cTab (or another variant) but we took it out cause people were changing there callsigns to stupid shit
tragic
real
It was the 1erGTD
and yeah
gotta give us battleships if we're doing island hopping #1124647926199758899 message
please, it's not like america has a fighting force specifically designed for quick deployability and fighting in amphibious conditions #1124647926199758899 message
we have been told that we cant do a island hop campaign because the AI dont work with lots of islands.
sad
I wanted the island hopping as well lol
would be a really cool campaign
#1248944616766443582 message
#1248944616766443582 message
ye, no island campaing sadly
am I not speaking the truth lol
island hopping is fun
it's also very jank with the spawning system
the pla scuba divison will never be forgotten
thats what im saying
namely:
- the spawning system doesn't actually think of water as somewhere the AI can't spawn because god knows that there's some check missing for that
- Because of point 1, two pieces of land separated by water (so two islands where one has nothing and the other has the objective) doesn't mean the AI can't spawn on the island with nothing, and that means that the company now needs to metagame even harder because yes, the AI can and will, infact, spawn on territory it probably has no access to under any logical reasoning.
the one time I was in an LAV-25 and the AI just outright spawned on the land next to us while we were swimming

admittedly it makes sense for certain vehicles to spawn in water because a good chunk of Russian vehicles are amphibious, unlike the cuck american ones, but yeah, that's some instant teleportation tech right there
Holy yapsoc
can we get jake and knockout yap gif ( sorry for the colllateral damage jake)
ofc cosmic got that mf gif on speed dial
Shot, out
sHoT, oVeR - @zinc aurora
good effect, mission complete
imagine if T-rex arms,garand thumb, GBRS group , and FOG made like a video all together 😫
am i gonna have to draft my notice as managing partner of yap
cause i just found myself a new one
its my wet dream respectfully
wouldn't the FO be saying "out"
FDC calls "shot, over"
FO responds "shot, out"
my notice has been drafted
🤓 
damn thats crazy did i ask
you are now managing partner of yap
imagine if we do an island hopping map and we do rangers right that would be kind of crazy ( inserts that one sticker that botan made of the guy looking to the left but me no have nitro )
imagine we do an island hopping map with a force specifcaly designed for amphibous warfare
thanks
real
💀
i think that is prob 1 of the best gifs you've sent up until now
Called it
at least we can be cag 💔
I just want to marine
and harriers
#1124647926199758899 message The japan faction would be very interesting to fight @silent shoal
downvoted it just to annoy you bunker, i agree with adding it though
I mean, I downvoted it because it shouldn't be at the cost of the F-16
we can use it when we are marines alongside the harrier
if we wanna get rid of the F-16, we can add the peral version of it
(and do that to the F-35 as well btw)
tl;dr F/A-18 mod cool, no need to add it at the expense of the FIR F-16 when that should be the F-16V's job
add it for marine campaign with harrier instead
i will not interact with rage bait
dude we're rangers on a carrier
realism here is not the priority
nah jake u just dont get it
"ah yes, adding a marine asset only for marine campaigns is rage bait
🤡"- meanwhile we are doing RANGERS on a fuckin carrier literall room temperature iq in celsius
and in all honesty, it rpobably wont be added this campaign
yeah it wont but its just smth to consider for da future
yeah?
that's hardly my problem
my point is: we have a better mod to do this with now on every other map that isn't like this (and since that thing has some good brakes, we might even be able to do it for this one anyway), we don't need to return to 2022 because of one map
besides, I am not shooting down the hornet in general, just that it should be kept to the branch of the US armed forces using it
my point is that (especially this campaign) some assets we've had haven't been accurate to the branch and idk why you're expecting them to do it now anyway
I'm not gonna change your opinion so let's end it here
that said, suggesting the bunwell fix is good
since it fixes the egregious issues I found with it back in the day
see we agree on somethings
unfortunately for you, no
i mean the bunwell fix 💀
oh
but yea, if it returns with the bunwell fix and the fixes work, I'll at least not be mad it's back because some of these issues were incredibly annoying and made me like it even less
Peral is ass
okay that's a discussion for not here, but 💀
Just saying it would cost the CS having to rework it in instead of keeping the FIR ones
downvote list goes hard yeet,knockout ,and the greatest showman
why?
i think it would probably get abused
With marine vehicles
The work required to implement and maintain it is not worth it.
Shame there’s no Marbit edit for your flying skills
💀
someone woke up on the wrong side of the bed
I would’ve said that to whoever posted it I thought of it as I read it lol
Was too funny not to say
fair enough
That sounds like a lazy response since you already have a role-allocator system in place already
But who polices it and makes sure that you actually have the perm for the role? We would have to go through it otherwise anyone can request being pinged for anything regardless of if they have the perm. At that point you may as well just ping everyone.
Then they don't give themselves the role to be pinged for it?? What a ridiculous argument
There's also already too many roles in this server. And we don't want 20 more
It's not a role giving them an entry ticket to #👮kc_command .. for example.. its a role saying "hey, i like playing this role, I'd like to be pinged if we need someone to play as said role"
I beg to differ
People would select it and get mad because they got pinged
Their problem
Also if admins say they dont wanna implement it they aint doing it lol
Shame really, just lazy
It's also not up to the admins. We don't manage roles. We're also just the messengers for things like this
The decision got made by the CS and it's been said every time it gets asked again.
Quite authoritarian if you ask me. If the members of the community are repeatedly asking, that's clearly a sign that they want it..
It's not like its a ridiculous ask
this aint a democracy lil bro
KC Yap Forum fr
man this is like the least authoritarian discords and this is Discord we are talking about
get speedy to change it oh
Repeatedly is like 2 or 3 times in the last like year. That's definitely not evidence that the community as a whole wants it to me
Yap
#1124647926199758899 message
You guys can't keep a helicopter alive for a full restart, and you want to try to keep someone alive for an entire campaign?
It's just YeEt suggestions ignore
If Yeet can explain in detail a PSD and how he’d complete such tasking I say you entertain the thought.
It was a shitpost…. No way y’all think it’s serious. 💀
Maybe like stop?
Oh okay. Got it.
How about stop doing them
no genuinely stop with the stupid fucking suggestions.
Best case; they stop getting taken seriously.
Worst case; they stop.
can we do this?
#1124647926199758899 message
I feel like the dirt bikes for 1-8 would be good, only issue may potentially be lone wolfing but I don't really see that happening at all this map especially how the points are set up
I see no reason for it, if 8 needs a Vic simply get them a quillin. It’ll give them a longer range radio as well
In reality (I know it’s different on the server) the TACP is literally attached to the GFC at all times. If we are trying to make it realistic as possible then 8 needs to get out into the field and be walking around using the transport that 8 uses.
Hate to break it to you but I don't think people are trying to be realistic
Just look at the server
I’m just putting it out there
Dirt bikes for 1-8 would make Phantom redundant in performing their actual role - performing recon
Phantom is already redundant in doing recon cuz just use shadow
i wish we could use phantom as actual recon
same those were the days
the AO proc system, while necessary, does pretty much kill any long range recon phantom could do
Not really? You can proc then scout
you can't hard proc disjointed from platoon
Proc system used to be way different so phantom could absolutely smash a proper realistic recon patrol it was great
Proc hasn’t really changed. The problem is you guys want to fly them in, drop them off 750mt away from a point and then let them put their OP 200mt off the center of a point. none of that is long range recon.
Drop them 2km back once the AO is decided and tell them to find a OP minimum 1km from any points and you won’t have issues.
Lol the amount of bitching about walking would be insane
it already is
I see that a bit but for phantom it kind of comes with the role imo
it comes with any of the roles really, but people are impatient asf apparently
and phantom often isn't getting played as a 'recon' role, but as a 'sniper' role.
and the best part is, snipers do recon
I guess 'marksman' would better fit what I mean. They grab the role so they can shoot things from far away, not so they can pass information to the platoon
Phantom should be perpendicular to the platoon and calling in updates like,
"1-1, Phantom on 31. 200mt SouthEast of your POS there is a bunker. recommend CFF before advancing towards OBJ"
Instead they go, holy shit a bunker lets snipe everyone.
And get wiped in the process
I will call it out and then engage if I need to
you can also get fires onto it by coordinating with 1-8, that way you dont need to risk getting spotted
It's better to stay concealed than LARP as a Rifle Squad
Unrelated but:
It feels like the AI skill has gotten a lot better and it's more of a challenge which is nice, only thing being having to hit them like minimum 2-3 times in the head still sometimes only makes them go uncon, and more about 7-10 in the chest from my personal experience. Otherwise this campaign has been really fun
aim for the face, helmet doesn't cover that so it usually drops them in one. If you get off to the side or top at all the helmet may "catch" some of the rounds
gotcha
The helmets shouldn't be able to take a fucking 5.56 round.
Yk ballistic helmets tend to be designed to protect you from rifle rounds
Obviously it depends on how far away you are and where the round hits
Umm..... no they aren't, fairly certain the MICH is the only one that's been recorded to stop a "high caliber" rifle round in combat.
They can (stop) pistol rounds, but even then it isn't looking good.\
\
helmets are designed to protect against shrapnel, low mass debris & happen to sometimes stop pistol rounds.
they are there to stop artillery mating with your skull.
5.56 isn't high calibre
the amount of energy imparted on your skull from modern rifle rounds would snap your neck, nevermind any piercing wounds.
they can ricochet rounds, dont get me wrong. but a flat on 5.56 is going through any helmet outside of highly prototyped russian ones.
which even then, after receiving that round, you're going to be drinking through a straw for a bit
Yes but majority of the time they will ricochet
no they really don't do that all to much.
maybe the very first round on a brand new helmet, but even then its too many variables.
either way, helmets dont protect you from bullets. they're for shrapnel & debris. as well as a bit of noggin protection in vehicles
The IHPS is also designed to stop rifle rounds
What source, and which rounds?
Other times the rounds will be caught but cause too much deformation that the helmet caves into the skull
also, "stop" or protect from. A heavy enough helmet will stop it, but the energy transfer will have you knocked tf out with potential internal bleeding
Didn't garand thumb do a video where he shot several guns at the IHPS
Of which it stopped a 5.56 round
5.56 combat round, or civillian grade
And that was relatively close ranged considering a lot of engagements are further out
m856A1 / m855a1 will abso fucking lutely go straight through
but firing m193 ball, or civillian grade 223 yeah sure you might get a stop from deformation
ive not seen the video, but i imagine its on a static mannequin bolted to a table?
"The exact ballistic capabilities of the ECH and IHPS have not been disclosed to the public, but it is believed that both helmets are capable of stopping 7.62x39mm and lead-cored 5.56x45mm ball rounds at muzzle velocity, and also offer standoff protection from 7.62x51mm M80 ball."
"believed"
This does also depend on distance and where the round hits for obvious reasons
Because the actual data on it aren't available to the public
its a game. do you want hyper realism where everyone dies immediately to a headshot? if so you guys are in alot of trouble cause everyone goes on about how the AI is "aimbot"
you'd mass cas on every single engagement
Already do lol
The youtuber I'm linking here is Oxide, he does a lot of ballistic tests on different body armor, I highly suggest him. I'm not saying this is an end all be all, but, the helmet will not save your life from even a 9mm Czech made S&B round that anyone could purchase at a walmart.
#IHPS #7n21-1 #helmet
It did not do well
Basic test data: https://docs.google.com/spreadsheets/d/1WBYpv9_chNyuqBWmyfmPPOzFahQq7IXSHjeZCVFhCMc/edit?usp=sharing
Flag Range Operator my ammo source found here: https://www.youtube.com/user/logic8368
https://linktr.ee/Oxide_does
Which version of it because iirc, there's one that's only resistant to shrapnel and one that's resistant to rifle rounds
literally lol
I'm not to sure, but I'm fairly certain that the other "version" is just a added sleeve/plate that can go on the helmet, but is not standard issue.
anyways you should check him out he has some pretty cool vids
devils advocate, but ofc that failed against "civillian grade" the helmet was twice compromised.
but still, 7n21` is a russian 'ap' cartridge, but if its designed to stop rifle rounds as callum claims. it would have stopped 7n21
Shit helmet, can't stop a single rifle round
the 15 other rounds that's damaged the helmet
tldr. helmets suck, but getting shot in the uncovered head sucks a LOT more
Meh, he shot it in a non compromised area, but yea its not Kevlar so it could have been hurting because of the difference of material
ikr, i hate these people who do pen testing videos, but use the same helmet for every test. i get it would be expensive to use different ones. but dont try give conclusive results when you've peppered it with everything in your gun cabinet
Only issue I had with how Bulldog was implemented was their vehicles. Bulldog were the only ones able to use the landrovers, but they could freely use the US transport vehicles. This resulted in several cases where either landrovers were stranded in the field with nobody around who could start recovering them, or US units being stranded surrounded by a bunch of infantry transport vehicles that they weren't allowed to use.
this is a fair point
could just be they get priority on it, but others can use it if no bulldog element
@zealous dagger from my knowledge, yes and no.
Mods like that do exist, but we tried a couple a while back when we were experimenting with combinations of AI mods. All of the ones we tested made the AI just horribly stupid.
One single blade of grass would mean they no longer shoot at the squad of guys 20 ft away from them
Arma does have built in folliage "obscurity" but I'm not certain if it works on the 2d grass, or only asset based folliage (bushes, trees, etc)
Id rather get shot through grass than look at the shitty ground textures lol
this is the one the antistais group I play with use
Fuck no
I rather have fun then getting frustrated
Trade off. We find a mod that makes ai not shoot through grass. But in turn we improve their accuracy by 25%.
that seems fine to me
Good trade, all for it
thats fair
fair trade, punishes bad positioning and poor SA. rewards stealth and concealment
...you do realize how often bad positioning and poor situational awareness is the cause, right?
situational awareness is impossible when im strolling through the amazon rain forest of grass, while still getting spotted by ei from a light year away from me
This is prefect
This would kill everyone’s cpu
Non USA is never gonna happen. The exception would be a sci fi campaign the mods and staff have talked about
oh god please no
But we would still be playing as whatever is closest to the Us
it's going to be a literall one restart campaign
Oh god please yes
then it's going to be 15people average gameplay
Halo campagin next
no
Yep
horrible idea
John lib told me
40k
Sounds fun
Biggest issue with ww2 was transportation times
Sci fi wouldn’t suffer with that
Odin are Sisters of Battle 
We found out that the past didn't work. Time for the future
No, I won't give up on the great European campaign!
Begone burger man!
Wait...if we do a 40k campaign, it would be lore accurate for me to execute you guys for blasphemy or treason against the God Emperor
Sign me up!
1-7
Googles 40K anti air
Finds some hot gurl shit
Sign me up.
Seiosuly could we get a 40k campaign?
the warhammer mods actually have a good vehicle variety
Also they actually have aa turrets and vehicles for bluefor
Krieg Savage batteries go fucking hard too.
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i saw one mig-21, and chris was just as suprised as i was that it spawned lol
It should be an open channel. some people that use the asset don't have command perms and it should be on them to report, not others in the community
Chevy doesn't count 
he does not know at all
@hidden oar While I very much like the idea, I think the concerns are that 1) this doesn't fit with the current perm system where it's more of a knowledge check than maturity/competence check, 2) it did not go well in the past when this was present, and perhaps most importantly 3) Lib isn't optimised to allow players to operate behind enemy lines - you'd just proc all points around and possibly crash the server/seriously impact player perf
going behind enemy lines is literally against the rules for that reason lol
yeah going behind lines is only really possible in a game mode like antistasi where points are much more spread out
I don't speak for the CS but its absolutely not going to happen. The purpose of liberation is to be a casual / public, infantry focused "milsim" experience. Additional roles, especially ones that if pushed behind lines, do not operate in support of the main infantry force are not the direction that KC will be going.
make fantum full cag team 6 with 5-6 man and a medic to support platoon trust
with Shadow in Modern it takes away from the long range recon that Phantom is supposed to provide and they are essentially a Sniper team that ends up doing whatever they want.
For Modern Phantom should be removed entirely and each assassin squad should get 1x Marksman role with a DMR, no bolt actions.
Each of those Marksman roles should require the Phantom perm, same way that Viper requires it in Nam.
Fully disagree with above statement
Bozo marksmen would just run alone and do marksmen shit
opposed to how everyone seems to play phantom now?
rn 2 fantum is required to step so they're not lone wolfing
and if you as a potential marksman in a squad you leave and do your own thing you are lone wolfing and will receive strikes or lose perm outright.
I mean there wasnt the same train of thought when y'all removed goblin medics so
those were removed for different reasons and i have requested they add atleast one back but that ones out of my control
Don't get me wrong, i get that people like the phantom role, but since they lost the drone they are have been neutered and are not really a benefit for modern. Nam or if we do anything else with lower tech, they are 100% needed
Easier to know if some guy is out lone wolfing if his ENTIRE squad hasn't seen him since they all stepped FOB with each other. Much easier to get strikes out.
From a Platoon / medic perspective, phantom is also a liability. How many times a restart do you hear "Phantom Mascas" or they just die and end up back at fob.
I stopped really running phantom modern because of that exact reason... Banshee or 9 always going out to fix them up or them having to run back for PAK's due to pushing too far, Phantom Nam is where it's at
I also hear 1-x mascas all the time lol
Phantoms fine until people think they are elite owoperwator cag team delta and try to take out the entire point on their own and get into as many engagements as possible
Yeah that makes sense and i can see that
But what if we reserved thosr supporting units for kog/kt kind and give them better stuff since people in those units are more used to working togheter?
Even if we are from different sections of the unit
Or for example paradrop on a closely targete point or on a point thats we are attacking
then it becomes an "old boys club" and the general population gets left out.
Yeah maybe
Separating your low enough as it is playerbase like that is only going to cause more issues lol
45 dudes and barely a full infantry squad half the time. No thanks
Well the playerbase is not struggling that bad and alteast my kt guys rarely is on the server so it might bring some guys from kt
Server isn't for KT guys my dude. Nearly all of them came from this server, their choice to stop playing. People aren't going to adjust the entire gameplay loop just to pander to a select few
If anything. Let KT or all of the KOG guys play as opfor. That would be a spicy one
that won't happen. it was abused before, now it is restricted more than it used to be.
Well yeah i can see that but then again opfor can be a dirsuptive role and can be hard to play against
if opfor players are on the server anything bad that happens to blufor is instantly blamed on them
I like flying stalker and reinserts going "KOG just wiped us back to FOB"... none of us are logged in an OPFOR slot...
having captured like 20 of them during vietnam it really is just a skill issue on blufor side and it is what it is the server is public you cant expect random people to be able to deal with them
im still of the opinion more opfor players is a good thing though
blufor attitudes towards it are the issue
easier for CS to just not have opfor play
by limiting numbers and gear ect
fax
id love more kogfor
and for them to actually be an issue to us so we dont pulverise through 3-4 points a restart
i can recall a restart where opfor players held up a push onto an obj for most of a restart and the amount of complaining was insane, it eventually ended in massive nerfs ect
blufor was just pushing down the side of a hill in full view of the opfor players and getting taken out like fish in a barrel
took them 3 hours to attack from a different direction
i will say the igla did get somewhat abused/overused by somebody who had opfor perms but afaik in the end they got dealt with
the point of opfor isnt just to kill as many blufor as possible though
should be creating fun while also being challenging
its a thin line
yeah it sounds hard to balance
easy to cross it unintentionally as opfor aswell
as long as the 1-6 is ok with it then its fine imo
hunting kog instead of attacking the objective is kinda dumb
if kog are in the way of the objective or the 6's intent then yeah
the problem with that is people would misuse a unit like that (we had it in the past) hell people allready get decisively engaged with our current recon element.
Yeah i would like more opfor but they seem hard to find tough haha
lone wolfing with a buddy is still lone wolfing
if you're doing something to help the platoon that 1-6 is happy with isnt lone wolfing
imo
even if you arent directly attacking the obj
limiting things to you must be attacking the obj is kinda pointless imo it isnt a speedrun to cap the map
most of the time
Happened a couple times where they got on to specifically shoot down an apache that had been purchased, and then shit talk in discord about it...
IIRC, it was meta-gaming stuff like this and kog freely moving through blufor points that got them temporarily removed and more restricted
that's dumb
and they shouldn't be in blufor points like at all unless it's the front lines fighting us normally
yup...
$20 a month to slot as opfor. Karmakut you are welcome.
at the end of the day the whole reason KOGFOR exists is to provide a more engaging level of play for the server. the problem is everyone becomes like the seagulls from finding nemo the second anyone sees KOGFOR on the server and it was detracting from the gameplay loop. additionally KOGFOR personnell were not adhering to their SOPs and metagaming excessively. As I understand it all the SOP's exist so that no one element can massively detract from any other elements ability to have a fun experience on the server and no lie, its hard as hell to strike that balance between a whole combined arms unit. this is the reason the SOP's get revisited so often and some specialty units get removed and re-added over time.
crazy yapsoc but they dont play the game so
Real
Real
Real
There is alot of truth in this: https://discordapp.com/channels/299304308363755522/1248944616766443582/1347614234388860998....
Additionally on KOGFOR, its not at all balanced for them as lib is not a PvP focus at all...it is absolutely asymmetrical and for good reason. So from a KOGFOR POV its not easy to just jump on and do stuff cuz also when its found they are on, it is a focus of the server which makes life more difficult for them not including map terrain/cover which differs map to map.....also it is required that for them to be on, BLUFOR count needs to be 50+ and that number is not met consistently at all....and that 50+ is required for balance reasons......low BLUFOR numbers, you never know what is slotted example: maybe you got 3 OGRE/2 stalker/PLs/8....point is you could have many roles being played that are non-combat roles and therefor in PvP play could drastically flip favor in KOGFOR play and thats not the intent with KOGFOR...
All in all the balance/SOPs for everything is ever changing to maintain fluidity as to not have gameplay that takes away from intent of lib play.....(without going into extreme detail to put it simply)
as for KOGFOR breaking SOPs, ye sure it happens but not on a regular basis and they are held accountable if it does take place, I just dont air that out for everyone to hear about just the same for BLUFOR...
@bold harness #1124647926199758899 message
Yes but, MH-60S mid embrace MH-60M
ah-1z is better than the dap fight me
i see no lies
If on we had a intractable Zulu 😔
I want one
all good
all good
#1124647926199758899 message why not?
cs have confirmed countless times it's US only and non-sof
We've done sof
Rangers are sof
They've said a few times, US only
Best you'll get is 2-1 and 2-2 being attached nato forces
@hidden oar no, thats worse. Firefights gonna end in mascas all the time. They can see through grass.
They do well then i see
Is there a difference in the different ai factions on like seeing trough grass and all that?
it's just how they work
imo removing it would be better than upping the cost since people are just going to buy it anyway
Yeah, unless you make it like 10k all but it's better off removed
heavily agree on the non infantry focused part especially since infantry can't use the laser designator to guide it
It also just promotes metagaming between shadow
Shadow ends up calling the strikes 90% of the time and it kinda takes away from their actual job which is ISR
I put that as a middle ground option. I would very strongly prefer that it be removed entirely
doesn't really make much sense for a naval VLS system to be on the ground anyway.
oh fair
Real and true
I played around a bit more with the GPS version before posting, otherwise it would probably would have been a third option. I kept running into issues where I couldn't get it to lock what I wanted when multiple targets were nearby, or wouldn't display the target at all, so I left it as just "remove or nerf"
Aegis fucks
Real real
Based
Seems like jumping right to the nuclear option of removing it is silly. If you want to remove it's utility of just being better (when it works) thn the guns. cut it's ammo count by like 90% and give it a much longer reload time. This makes it closer to what the missiles would actually be used for which is striking super high priority targets.
This would also allow us to switch to the gps variant because the amount of marks would be negligible compared to the amount it would have with the current 24 missile count if I recall correctly it has as of now
This frees up shadow from having to stop doing isr. allows 8's and squadleads to coordinate it better with grids, and stop's the jank of it just not seeing lase's sometimes
As far as I am aware, neither of those options can effectively be done. The VLS's ammo capacity is tied to the weapon itself, so you would have to make a custom version with a limited ammo. You also aren't able to adjust ACE's rearm rates for a single vehicle type, so slowing it down for the VLS would slow it down for everything. If you know of how to implement either of those, then it might work, but I don't personally know of a way to effectively implement either of those solutions.
The GPS variant (from my testing in the editor) doesn't clear out old targets. So it doesn't matter if you rearm since all the old targets will still be there
Again, I could be mistake on any of those and you're free to correct me if I am. I'm not saying any of them are bad solutions, I just don't know of a good way to implement them. I suggested either removing it or increasing the price since both of those options are pretty straightforward to implement.
I feel like some kind of battalion artillery would probably be the only way other than removing it as the vls is bought because its basically indestructible and will always be worth it's price
I find the asset economy is just due another bit of a revisit. Think we will all agree last map once we got rolling it was easy to get assets, we lost a lot to human error but after the first week and a bit we never really struggled to replace assets/didn't have to prioritise as we had all the resources
#1124647926199758899 message extremely unlikely we'll do WW2 again
Well yeah it went pretty badly and was pretty boring
Firefights and all that were pretty safe i feel for me atleast
its 100% destructible. We have had them blown up by red air before
What about WW1
should be self explanatory if WW2 got cancelled 💀
We would have pretty accurate tactics already tho
#1124647926199758899 message
@royal elbow would definitely be interesting for a map, vanilla assets don't get enough love in the community
theres also a few good mods that extend the vanilla stuff
XM7 RAHHH
Any Altis campaign would be a good one
@cobalt frigate #1124647926199758899 message
just get high ground
the biggest high ground on this map is a hangar 
What’s stopping you from doing this, other than it being a bad idea.
#📷kc_content message
Yurzaw wanted to put the nasam on the hangar, I told him it's not going to work, he didn't believe me 
And then his cat turned off his computer.
I'm not even kidding, 5 minutes after that his internet came out
There is a 50/50 chance that his cat will cause a computer or internet go out during a restart.
or a rat
his cat should stay away from network cables 
if a pantsir can then the nasams can
It got there by not natural means 
thats not a story the jedi would tell you
I have so many questions
Starting with how the fuck did we get a Pantsir?
hes just cag
... can I have one?
ask Uralzagavod or whatever
You mean I'm cag
ur cag ❤️
harpy power rangers you wouldnt get it
Yeah, you're absolutely right, I don't get it lmao
harpy is also forklift certifed now
Ngl bro @green umbra i think the new animate is dookie
Plus it requires a second mod (albeit small)
#1124647926199758899 message @hidden oar how on earth is that supposed to work? People have lives and are not going to be playing for 5 whole days. If there isn't a large amount of people on, KK doesn't work
@cobalt frigate Sign up for your shift
If you dont hurry, youre gonna be stuck with monday night/tuesday morning lol
Cool idea like a MilSimWest airsoft event, but yeah, I duno how well the server would like that
You must be in full gear at your desk, no exceptions
Yeah it would be really fun to do but we barely have the numbers to do KK some saturdays so itll sadly never work

