#Kc Feedback Forum

1 messages · Page 6 of 1

zinc aurora
hidden oar
magic fable
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Bruh how you out here posting STS rifles and quoting CAG?

magic fable
#

CAG wishes they were AFSOC

pine dust
barren fulcrum
#

@pine dust don't skull react me and fire react me

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Make up your mind

pine dust
#

Leave me alone pookie

regal onyx
barren fulcrum
#

Remove that last word from your vocabulary when talking to me

barren fulcrum
regal onyx
#

💀

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it's big

pine dust
agile cypress
#

Rare good suggestion from @pine dust

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A 1-6 who has never SL’d will always be at a disadvantage and in turn make the experience for everyone else playing worse potentially

pine dust
#

im intrested

agile cypress
hazy delta
royal elbow
#

really only useful for the very begining of the map start, bc youre gonna wanna just drop a fob

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dont think the mechanism for deploying amphibious vics was working either (if it even exists) so last time we used it like two years ago on winter cherno, we literally drove AAVP's off the flight deck and drove them on the bottom of the ocean to get to land 💀

visual trail
#

CUP terrains core has an amphibious assault ship that you could use, altho its a bit small

trail sigil
#

The Marines have landed! Explore new warfare capabilities in Arma 3 with the Expeditionary Forces Creator DLC. Prepare your Marines for action on the Amphibious Warfare Ship, assault enemy shores with AAV-9 Mack IFVs and Combat Boats, bring supplies ashore with the LCC-1 Landing Craft, perform raids behind enemy lines with new Hunter reconnaissa...

Price

$7.99

Recommendations

246

▶ Play video
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This has all the goodies

visual trail
#

and that lol

royal elbow
#

yeah id absolutely buy that if they made it mandatory for a lib campaign

glad field
#

If a carrier map is done, just do it how we used to. Carrier and a free FOB crate. Never noticed any performance issues when we ran it previously apart from the time we fucked with the elevators and the tugs.

rocky glen
#

i will take worse performance for a carrier map

glad field
#

Never noticed poor performance when we used them outside the example I gave. I think people forget it's 2024 and KC Lib pushes Arma 3 to it's absolute extreme and your 2012 shitbox won't run it like it runs vanilla.

rocky glen
agile cypress
#

Put the carrier in for launch and then Take it out after 24-48 hours after a fob is set up

rocky glen
#

yeah but half the fun with carriers is having carrier capable aircraft land on it

#

how else can i laugh at the new reaper catching a one wire

agile cypress
rocky glen
edgy raptor
eternal cipher
#

the anti ship missle in question

rocky glen
#

"vampire, vampire bearing 270" ahh

agile cypress
#

also, in theory you could just modify mission file to move ops base?

#

even if you have to wipe map progress an admin can flip the points blue that are required fairly quick i think

bold harness
rocky glen
sinful sable
sinful sable
ebon gyro
#

We have done a bunch of carrier maps, to name a few MSKE, Al Rayak, Australia, Colombia, chernarus x2, Altis, probably one of the African island maps Diala or whatever it’s called, and the one island map with the odd mountain range in the eastern corner + a tonne more I can’t remember.

It comes in rotation every now and then, launch day on some of these maps has been a bit rough when 128 players spawn on flight deck, but that’s lib launch day for you. 50/50 crash fest or flawless launch. Have had way more experiences of crash fest launches on solid ground in a corner of the map, than I’ve had on carriers. Percentage wise, successful / unsuccessful launches in relation to the frequency to one another, I have no clue for though.

Good thing on a carrier is that you normally don’t proc anything as you spawn on launch day, which you’d normally do when you’re on land.

Carriers are fun, for sure a slog in the early stages before a FOB is down, which is fun!

ebon gyro
sinful sable
#

in hindsight, the hornet mod was actually pretty cool

(especially the actual HMD sidewinder)

bold harness
sinful sable
gilded folio
#

Love the LAV

sinful sable
#

I know it works for both seats in the editor more or less, but i have no idea if it will break in lib

sinful sable
#

I am kinda worried about it's 16km sensor tho, even if it's EW system has more range, I don't think that affects how far out it's own AGM-88 goes out, you still need to see a radar blip (let alone move the bars over to the contact to lock it up, which is very finnicky in Air-to-Ground, at least for me.....strangely it moves just fine in Air-to-Air) to actually get the lock those need

strange meteor
#

Kinda wish we could do a growler or intruder

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Would love to see some EW stuff. I'd hop in the backseat and jam so damn fast

rocky glen
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i love the growler so i agree

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just dunno how effective it would be

sinful sable
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and it's actually pretty cool (if we are talking about it being made as a two-seater attacker)

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small problem: it requires unsung for the intruder

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also I know nothing if it's just cool, but ends up having a few issues, that would have to be figured out separately (and I am not talking about the jammers)

ebon gyro
#

The Firewill Growler works great.

It jams and comfuses enemy SAMs and aircraft to great effect.

It’s spoofing other aircraft that gets targeted instead of you

regal onyx
sinful sable
#

personally I'd be interested in it depending on what it can get (god knows it's never gonna get bought if all it did was EW), and the intruder would be a nice meme

strange meteor
#

Would you buy a growler or intruder/prowler if all it had was HARMs and EW?

sinful sable
#

Would I? Yes
Would it be popular with the rest of command? Probably not

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also, the intruder does have Air-to-Ground ordnance as it's not an EW asset, it's a naval strike jet (and quite a cool two-seater, real shame it needs unsung as a prerequisite due to the model)

strange meteor
#

Ah, you're right, forgive me. Got myself mixed up.

But a 4 seater Prowler might as well be a stalker asset lmao

sinful sable
#

hell, I like the idea of the growler or prowler since it would make stuff that is normally good, but inviable

#

think the harrier, some of the other F-16s, etc, etc. very much viable since it gives them a shield that is more than just 'someone conducting SEAD with AGM-88s' and would actually be available to cover for them during the entire duration of their flight where it's sole purpose is to do that

Actually, it should probably be the sole asset with HARMs to make it more appealing

sinful sable
#

actually, on another thought, it could also be a nice CAP asset with some minor adjustments to the loadout thanks to it's radar, so if that could be done, it would be quite viable itself

regal onyx
sinful sable
regal onyx
sinful sable
#

ik for a fact the australian ones can also carry sidewinders

regal onyx
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yes, the growler can carry sidewinders on the spot where the harms could go

sinful sable
regal onyx
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this is a recent change as of april

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theoretically yes but i've literally never seen any pictures or video of a growler without drop tanks so it makes me think they're permanent
only actual hard points it has is the two outboard under wing and the two on the belly

sinful sable
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I mean, doctrinally probably yes

regal onyx
#

the under wing sidewinders is not growler specific btw, it's the whole super hornet platform thats allowed to now

sinful sable
#

but they are a pylon so it'd probably be more sensible for balancing purposes here

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since only 2 AMRAAMs is kinda....eh

regal onyx
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nah tbh i think the balance would be perfect right there, 2 harms 2 amraams

we wouldn't want a do everything plane.....cuz thats boring

sinful sable
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because it lacks any ability to do CAS

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(it has no fucking gun even)

regal onyx
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gun

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yes it does

sinful sable
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nope

regal onyx
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no it doesn't

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i'm wrong

sinful sable
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that was switched off as well

regal onyx
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i thought the mod did

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i know irl it doesn't

sinful sable
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that also doesn't

regal onyx
#

i mean technically the harm can cas lol

sinful sable
regal onyx
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exactly do everything

sinful sable
#

especially since it can be difficult under certain circumstances

#

so I wouldn't rely on HARMS for anything more than ECAS (or dealing with the 15th pesky artillery piece)

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so with that simple change, it is now effectively an F-35 Light that is actually good at it's designated jobs

(and it is about as good as an F-35 Light in CAS, and we know we are not buying that for CAS)

regal onyx
#

idk just sounds really OP

sinful sable
#

meh not really

just an aircraft with very limited CAS that has a harder time dying

enables less meta aircraft to be purchased as well

regal onyx
#

using a ew aircraft for cap is just meta it's self

ope i'm getting locked onto, ope nevermind

grave mauve
agile cypress
#

f35 for cap/sead, super tucano for cas. dont need anything else

strange meteor
#

Harpy would like to make a deal...

sinful sable
grave mauve
#

No. SEAD/CAS will continue to be Super Tucanos, but with a CIWS attached to the top of it for air defence

strange meteor
#

It's like a smaller B29

sinful sable
agile cypress
strange meteor
#

As a warning

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The two seaters in that mod are a little whack

regal onyx
#

the two seaters in arma are a little whack

sinful sable
strange meteor
#

I feel like the FIR 2 seaters did okay

sinful sable
#

one of the few cases where a two-seater is actually not showing any noticeable bugs

regal onyx
#

I need clarification what's FIR

sinful sable
#

Firewill

regal onyx
#

thats what I thought

grave mauve
strange meteor
#

El Gato got em

grave mauve
#

Heh I like that one

cobalt frigate
strange meteor
#

Find in rectum

sinful sable
#

but yea, samtino

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for me, it's a deal as long as the F-35 is the FIR F-35B

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so I can watch the platoon die in real time while hovering the way actual pilots watched sports games

regal onyx
bold harness
#

When are we doing the coast guard

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Or the navy

bold harness
#

hear me out we start on a carrier super hornet mod added , and we play as the navy seals and SWCC with hk416s sr16s ( and other stuff)

sinful sable
#

I still want my fucking hoverbug

zinc aurora
#

lemme play as the SBS with the HK51 (Short barreled G3)

bold harness
hazy delta
ebon gyro
sinful sable
#

like I don't really care about the rest, I just want hoverbug

zinc aurora
bold harness
edgy raptor
#

You start with half the map with a near peer enemy. and the enemy is relentlessly attacking you and you have to constantly attack and defend just to make progress.

zinc aurora
hazy delta
#

ong

edgy raptor
sinful sable
#

well assuming the map is al rayak, probably solid land

bold harness
#

Island hopping map would bring better

sinful sable
#

honestly, either works
as long as we have the whistling shitcan, everything else is irrelevant for me anyway

regal onyx
edgy raptor
#

This may work. Give you 24 hours to set up a fob

bold harness
bold harness
regal onyx
edgy raptor
sinful sable
bold harness
sinful sable
#

also you just hate the hoverbug

bold harness
rocky glen
#

bunker im not reading the yap in this chat but this idea seems amazing

sinful sable
rocky glen
#

i am a bit iffy about giving a reaper asset as battalion but as long as its only during launch and a few subsequent restarts then i guess its ok

ebon gyro
rocky glen
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ohhh right yeah fair

bold harness
#

bro first obj would be super hot f18 taking off of catapult , all rhibs heading out and lighting up the shoreline ospreys landing on the shore line once its secured aswell

bold harness
#

literally just seeing 2 green rotors spinning

edgy raptor
#

Let’s be real though. All air assets would get shot down in like 10min

regal onyx
#

real

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but it would be fun

bold harness
#

REAL but it would be fun

rocky glen
#

real but it would be a good 10 minutes

regal onyx
#

if we had a demon bird i would suggest the Rocket/Minigun LB

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viper or apache would be too much

edgy raptor
#

2-3 LOS little birds with rocket pods and mini guns.
1 vls mounted to the carrier.
2-3 Osprey for transport
1 ch47
Dozen m2 humvees
1 fob crate.
1 FW for CAP

regal onyx
#

i love it

edgy raptor
#

One restart to establish beach head. Set up fob and transport EVERYTHING. Any Vic not landed at fob is lost on restart when carrier is removed.

rocky glen
#

yes yes

edgy raptor
#

KAT medical with all settings in so we can watch you get massacred on repeat

regal onyx
#

we know that wouldn't happen

edgy raptor
#

The KAT would be a hard sell

regal onyx
#

we have to be reasonable random

edgy raptor
#

I do think it needs turned up a bit but with it being g a casual / public server there are limits.

regal onyx
#

i also agree with that

bold harness
agile cypress
#

instead of VLS use one of the naval guns

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way more fun

bold harness
#

so just like take UH-1Y edit the garage thingy and add like rocket pods so u still have the door gunners

agile cypress
#

5 inch gun for savage

edgy raptor
#

Ac130 with infinite fuel and 4 man crew.

regal onyx
#

now you're just trolling

ebon gyro
eternal cipher
#

give us one humvee with an m240, and you have a deal random

placid imp
eternal cipher
#

or could always do pre-planned progresion points, we capture up to X point in a sector, make it super fortified and an ISR objective. the carrier gets moved up

regal onyx
placid imp
#

yes

zinc aurora
#

opening tomahawk strike?

regal onyx
#

tomahawks flying overhead at mach jesus while you go in on rhibs would go HARD

placid imp
regal onyx
placid imp
#

oh cool

regal onyx
#

it's part of the habfuze mod

placid imp
#

ya well that would be sweet

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but the darters need to make a comeback if we do something more modern again

regal onyx
#

i'm sure they would

cloud slate
strange meteor
#

I almost want a prowler for the 4 seater memes

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4 seater Reaper

rocky glen
#

lmfao

sinful sable
#

okay so, since I know people here really like the super tucano (and in some ways, I am among them), I actually had an interesting idea

What if we had the L-159 instead?
It's operated by defense contractors affiliated with the US Army (and it's a really cool upgraded L-59, which is an upgraded L-39), and it would be similar to the Tucano, except:
-It can mount US air-to-air missiles such as the AIM-9 alongside US air-to-ground ordnance (which is entirely intentional)
-Has a short-range radar and sensors for some situational awareness to SAM sites and air threats (also entirely intentional)
-Has a better gun more suitable for Lib
-Has no laser, and no targeting pod (which is actually cooler because it's meant to be a cheap light fighter and that fits the concept, plus it allows us to teach stuff like cooperating with Shadow for lasing targets by giving it AGM-65E and having Shadow or some other laser designator lase for it)

Also, we already have it from the mods in our current modlist, no need to install anything additional.
Also, no skull emojis allowed, if you are gonna disagree, let's have it be a civil discussion pleaaase.

regal onyx
#

8 of them are operated by a single company that does aggressor training from Florida lol

sinful sable
#

(although yeah it's probably it's main role)

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(also it's not like the tucano serves much more with the US anyway, nowadays it's a trainer and a test pilot aircraft)

strange meteor
#

Draken Intl operates them at Nellis AFB

sinful sable
pine dust
#

@bold harness good idea with the new campaign just remove 1 or 2 helos as battalion and add boats.

bold harness
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Yeah remove blackhawks keep ospreys , i am just hoping it actually happens

gray python
#

God I would love to use ospreys

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Chevy osprey when?

green umbra
#

MH-47 when fuck the Osprey

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I wanna SOAR

pine dust
#

Jk btw

rocky glen
#

the MH-47G would be awesome when we do rangers

green umbra
#

we would need to add client sides for it because I am not flying without VTOL Hover

rocky glen
#

isnt the MH-47 uparmoured compared to the CH-47

green umbra
#

I would have to check for Arma but I think so

pine dust
#

If we are doing chinook then we should have the ability to drop boats out of them

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Sling load and drop

grave mauve
#

I think you can load the SDV into the cargo Chinook from RHS. Not that sub ops would be ever used in lib

rocky glen
#

The MH-47G Block II includes all of the improvements from the CH-47F Block II, as well as inflight refueling capability, a comprehensive defensive aids suite and low-level/adverse weather piloting aids, such as forward-looking infrared and multi-mode/terrain-following radar. It is armed with two 7.62 mm M134 Miniguns and two M240 7.62 mm machine guns.

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AAR would be hot

rocky glen
gray python
#

Genuinely I can't remember the last time we actually tried to do an aerial refuel. There's never a reason to

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And we never have the equipment to for that matter

rocky glen
agile cypress
#

hive spawned in a tanker which we flew about

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upside down mostly

rocky glen
#

breaker has a weird urge to fly large aircraft upside down

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the KC-135 only works with the USAF stuff tho so it was spotty

gray python
#

I yearn for the super galaxy

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I want to hot drop tanks

rocky glen
#

real

gray python
#

I remember testing the c-17 and it's minimum drop altitude was like 50 or 100 in the air

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I want to do some silly stuff with that thing

bold harness
sinful sable
rocky glen
#

the super tucano is cool but a "cheaper reaper solution" is not since it defeats the entire point of it

sinful sable
#

exactly

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you hit the nail on the head here

rocky glen
#

reaper assets are endgame stuff

sinful sable
#

oh no, that too
there is potential though, just that the super tucano can't capture that because it's inherently got the same problem as the A-10

#

that being an asset designed for CAS, that has great munitions and a targeting pod for it, that also is not well off at defending itself and requires help from other assets

(The Tucano would have it worse because it's a two-seater)

regal onyx
#

By that logic there should be no cheaper demon or butcher assets

sinful sable
#

cosmic, that's the wrong logic here

'cheaper reaper' would still be decently expensive, and the tucano isn't exactly very competitive to say, the AH-1Z, is it

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(let's be real here, it would cost more)

gray python
#

Reaper assets are only late game assets because there's no cheaper option

regal onyx
sinful sable
#

since it and the Cobra, or Apache fulfill the exact same purpose

#

(and are just as vulnerable...actually the cobra is less vulnerable, to missiles thrown their way, from say, SAM sites or jets)

regal onyx
#

Bro
Im done talking to you

sinful sable
#

so you don't want to even acknowledge I have a point here

regal onyx
#

no, i am tired of talking to a fucking brick wall all the time

glad field
#

Complaining he doesn't acknowledge your point whilst simultaneously ignoring his. Top shithousery

sinful sable
#

I refuted it; I don't see a difference between two aircraft whose job is 'shooting at ground units, and only shooting at ground units because they don't SEAD or do air to air very much'

glad field
#

Wrong

sinful sable
#

ok so what does the tucano do different then?

glad field
#

Has a propellor

sinful sable
#

.....ok so it's fixed wing? That means it can't hover behind terrain, so it's more vulnerable to SAM sites spawning close by. (Also, I'd like to remind you, the Tucano we have has no sensors so it doesn't even know to run)

regal onyx
#

i'm done with this conversation, but i'll leave with this

saying "we don't need X thing because X thing can do the same or better" defeats the entire purpose of assets for roles in the first place

why do we need the avenger for harpy when the F16 can take out red air faster or easier

glad field
#

Why have a butcher when line squads carry AT

#

Cosmic is based

rocky glen
sinful sable
glad field
#

Yeah i could land a stick at 1k

strange meteor
#

Harpy mentioned, gets my bi-annual chat participation.

hazy delta
#

aint no way

sinful sable
#

the problem that is not being seen here is that those two aircraft do the same line of work with all the associated risks of it, and there are no significant differences between them besides 'one is fixed wing and one is rotary'

rocky glen
hazy delta
#

literally

rocky glen
#

dont even blame him

regal onyx
proud axle
short flare
#

strange meteor
#

not the double yellow tea sip

hazy delta
#

actual absolute cinema

regal onyx
rocky glen
gray python
#

Tucano can get angles which the cobra couldn't, that'd be it's benefit

sinful sable
short flare
#

proud axle
rocky glen
#

short flare
#

🍪

#

rocky glen
#

bananas are just trolling us

regal onyx
regal onyx
rocky glen
gray python
regal onyx
regal onyx
sinful sable
regal onyx
#

all i wanna say is, why min max lib when it's all about having fun shrug1

gray python
#

That's fair, and that's why you wouldn't use it in that circumstance. ultimately it comes down to what point a thing is being fought over. But I think it would be a good addition for scernarios like that.

gray python
#

Ground boys can still get cas, from either or depending on the situation

sinful sable
#

because I am particularly upset you all skulled the idea where that thing is a moderately unique solution to the idea that can work better in the modern lib environment

regal onyx
proud axle
#

what cag mean again?

regal onyx
rocky glen
regal onyx
gray python
#

Also another thing is that it'd be a good introduction to being a reaper and doing cas missions, without the possibility of getting flamed for losing a 14 to 1600 resource aircraft

sinful sable
gray python
#

Still better than nothing. It not being able to teach everything isn't really an argument against I feel like

rocky glen
#

new reaper asset

strange meteor
#

I got it guys

sinful sable
gray python
#

There's no other way for new reapers currently to train in a lib enviroment other than on the live server. And with the way people behave on here when a reaper asset is lossed. It's no wonder why people are unwilling to use them

strange meteor
#

I know what we do

hazy delta
#

holy yapsoc

sinful sable
#

again, I think the super tucano is goofy as hell (which means it's cool)
I just don't think it would do what is needed

rocky glen
#

next campaign remove reaper

hazy delta
#

remove reaper agreed

gray python
#

What would your suggestion be then?

proud axle
#

what is a yapsoc?

rocky glen
#

thats our cas

sinful sable
bold harness
#

the both of us in it , we dominate

bold harness
#

all of the ruskis

sinful sable
rocky glen
#

also it has a jet engine

rocky glen
sinful sable
gray python
#

I mean I don't see why both couldn't be added. You have the cas trainer (tucano) . and then the all aspect trainer for after people have gotten a bit more comfortable

rocky glen
#

at least use an american trainer

sinful sable
#

is what I am curious

#

again, I recommended this more-so for the idea (and also because I know of it)

rocky glen
#

not sure if its in arma but the T-38 talon is a thing

sinful sable
#

if a NATO knower has something that do this, I am fine giving up on my glorified albatros

sinful sable
gray python
#

T-38 or t-7A is the US trainer

regal onyx
#

nah lets add migs

rocky glen
sinful sable
#

ok no let's not detract from the point here

sinful sable
#

just because I said 'the alca' doesn't mean we can't get an equivalent

#

the idea matters to me more here, whether or not I get it in a glorified L-39 (and the internal peace that comes with it) is secondary

short flare
#

gray python
#

I haven't seen Barret since last year

haughty widget
gray python
#

Wow what a blast from the past

gray python
cloud oracle
regal onyx
gray python
#

I don't think it causes asset bloat. and it will help nudge new reapers into the role rather than having them end up goosed and getting flamed in command and air chat

regal onyx
sinful sable
#

ye, richy is cooking

#

the ideal solution would just be to have both

#

since the tucano does teach ISR and targeting pod use (which the alca or it's equivalent cannot and should not)

rocky glen
#

can we remove some of the f-16 varients tho

#

like most of the 3k/3k/3k ones

regal onyx
sinful sable
barren fulcrum
sinful sable
#

Mr. Scalpel carrier over here is straight up pointless

rocky glen
gray python
#

I think removing some of the f-16 variants and diversifying the remaining ones would be good

#

We need less smack everything assets and more prioritized and focused assets

rocky glen
#

real and true

sinful sable
#

+1 to that

gray python
#

Would also allow demon and other assets to flourish rather than play clean up duty

barren fulcrum
sinful sable
#

eh, when one asset has the ordnance to clear out the entire point and not get MANPADed at all while at it (also keep in mind it fights the red air and the SAM sites while at it too), it's not really an 8 issue

barren fulcrum
#

so which asset are you talking about?

gray python
barren fulcrum
#

apache can do that just fine

gray python
#

Apache requires positioning and good lanes of fire Reaper doesn't

#

Main source of point smacking was the alaska

#

But pretty much anything with more than like 12 - 16 apks also runs into this

barren fulcrum
gray python
#

But everyone knows that if you have reaper do it, that it will die. it's better to have 8's not be forced to deliberately have an asset not fulfill it's purpose by taking away power from the asset.

sinful sable
#

the problem is also in the counters

#

savage is at least delayed by counterbattery fire, which is a constant threat that takes a while to deal with (the irony here is that Reaper can also attack it with certain munitions and deal with it just as fast)

Demon has to worry about jets flying over them (sometimes MANPADS can be a problem too, and the irony here is that Reaper not only deals with them fast, but also usually faster than Harpy's Stingers.)

Reaper? Well uhh, let's see....SAM sites? Oh wait the meta asset has 2 AGM-88s, so you lift, climb for a bit, scan quickly and if there's one, you just lock and launch for half a second and you're done

gray python
#

Honestly with reaper your biggest threats are harpy players forgetting what friendly jets look like

gray python
#

A good reaper is effectively unstoppable, and it's rather boring both on the ground and in the air

sinful sable
#

yeah, friendly fire is the problem more than actual threats because SPAMRAAM, enough HARMs for your entire playtime, and enough ordnance to kill the entire point while not taking MANPAD fire because the Iglas are very bad at their job (and hab explained why)

barren fulcrum
#

you are just saying it's an 8 issue with more words

sinful sable
#

it's why I despise that thing and both refuse to fly it, and have given hab an interesting idea to fix the 'AI is horrendously bad at medium range anti-air, and the SAM sites which are good at it get wacked as soon as they appear'

gray python
#

It's an asset issue. It's not 8's fault that the reaper assets are vastly vastly better than the rest

barren fulcrum
#

yes a reaper can kill the entire point and have no one else do anything but you could also have savage/shade clear the entire point not letting reaper or demon do anything. You can do the same thing with demon

sinful sable
#

(which makes other options go utterly unexplored)

barren fulcrum
#

was about to say something but I give up

gray python
#

Savage is not even a comparable, reaper can actually be used in civ points if the pilot doesn't have their brain in their ass. Savage can not because no 6 is going to approve that

#

Demon can also be used but to a much lesser degree because of terrain.

sinful sable
#

as I have always said, 38 was always too many
Most multirole stuff we have should never have had more than 14 (except the A-10 because that thing both doesn't have APKWS HEAT, only HE, and because it's not very multirole)

sinful sable
#

also @gray python I looked up the T-38 and T-7A

There is a small problem with both the lack of a mod for them, and also the fact they straight up don't have any hardpoint/pylon capability IRL, making them inadequate for the role.

Now, there is the T-45C Goshawk, but there's a...few rather significant problems with it and the mod that has it.

gray python
#

Oh I wasn't saying that they were actually addable, just that those were the trainers used by the US

sinful sable
#

see, the issue is that it would be both pretty bloaty as it has a prerequisite mod as well (and the thing itself isn't very high quality)
then there's the issue that it would be next to impossible to balance as a two-seater (or even use as a two-seater because the gunner slot has a lot of problems)

also, it has a visual bug with the pylons because of the prerequisite mod
also, it has no RWR which is very bad and practically eliminates it as a solution

regal onyx
umbral glacier
#

Ok

placid imp
#

Too many kids lol (I don’t remember why they said no)

#

Crash can’t smoke ig

umbral glacier
#

We shouldn't give him any ideas

rocky glen
#

real

sinful sable
#

@ebon gyro just a word of caution: Since the GPS targeting system is unique to the mods themselves instead of USAF, some of the weapons the F-35C can use have......problems.

At this time, I think most weapons barring the AGM-86, the USAF 154s and the USAF 158s don't really function in GPS, and the USAF (NOT Firewill) Paveways have some laser-related troubles. (Note that using FIR weapons could, but probably won't, break GPS even more)
Also FIR weapons do not work with the GPS at all.

Other than that, very functional, pretty fun, pls gib alongside the interactive Hornet and my beloved VTOL

gray python
#

I want to fly ospreys

zinc aurora
#

last time I remember having osperys was my first map as USMC in that swamp map, around january of last year

gray python
#

Last time I remember ospreys being used was Australia

sudden stone
#

@ebon gyro all fun and games till the Ship starts advancing in the vienameese rivers and lakes 💀 But its really good idea. I like it.

rocky glen
#

maybe we could squeeze better cas environment there :3

#

regardless i also love the idea

regal onyx
#

Imagine bunkers idea and nilssons at the same time

hazy delta
rocky glen
lapis abyss
#

@short flare Just FYI storage in chevy crates are bugged, you can remove items but can't put anything back in. Would be nice if we also had access to the box crates as well

agile cypress
#

Basically never worth using the Chevy crates until ogre runs out

lapis abyss
#

and just counts it as being full

agile cypress
#

You need to take out quite a lot of stuff before it lets you put stuff in

lapis abyss
#

oh

#

so that would explain why i cant take out and put the same thing in

agile cypress
#

Yeah it’s fine for doing platoon resupplies because people won’t put anything in but can’t really give them to 1-4 harpy ect without emptying half the crate

lapis abyss
#

yeah

sinful sable
#

how would we combine them tho

sinful sable
#

because it would be best for everyone if we used everything in their ideas combined

edgy raptor
#

That sounds like Communism

sinful sable
#

hey, I'd be a commie if I had a funny interactable F-35 (ideally one with reworked ordnance to account for some of it's bugs), and a VTOL

half stone
#

You'd be a commie, but you wouldn't have a F-35

sinful sable
#

MiG-29's good enough too

regal onyx
#

Hydrogen bomb vs coughing baby

rocky glen
#

lmao

half stone
hazy delta
cloud slate
agile cypress
#

@pine dust the server has issues spawning ai around islands it causes massive lag and crashes the server a lot

#

We did a campaign with about 10 islands once and server crashed +20 times since we kept losing those points to bgs and having to recap but it’d just crash server after proc

regal onyx
#

You talking about the map that was marines v russia, I can't remember the map name but I definitely don't remember it being unstable

pine dust
agile cypress
#

it is very unstable

pine dust
agile cypress
pine dust
#

when? We litteraly played pasific camapign vs china and it was perfectly stable

agile cypress
#

scroll through news till you find it idk

#

cba

pine dust
#

we will see, I think its avoidable

#

Im just recomending the campagin idea, seems cool to have a island hop campaign

#

Especialy since there has been a new DLC and also there has been a new type of amphibious vic that rolled out to marines.

agile cypress
edgy raptor
agile cypress
#

islands are fun but the frustration of constant crashes ruins it

edgy raptor
#

@agile cypress is 100% correct. The ai spawning when surrounded by water breaks the server

pine dust
edgy raptor
#

Isn’t that what we said to players when we ran around as Civis after the point got lit up by the Mgs.

pine dust
#

@fluid imp Your reccomedation sounds nice but it would be really hard to code in, and also down civies is already in the liberation code. After you cap a OBJ they sometimes spawn in for you to heal them and give them rations for better civi support.

visual trail
#

also putting civs in bunkers doesnt stop people randomly throwing grenades and HE because those are the exact places you would and should be throwing frags into lol

bold harness
#

we need the CL-1201 in KC

raven sable
bold harness
#

whoever came up with this is a genius, and special

gilded folio
bold harness
cloud slate
#

In order to start in the map borders it would constantly be turning

gray python
#

I don't think any of the maps we've played on have had a runway large enough for that

bold harness
#

I mean it can’t run out of fuel so theres no reason to land

#

😂

gray python
#

I remember reading about this thing, but I don't remember what it's purpose was

#

was it the mothership concept. Where it's like an aerial aircraft carrier?

bold harness
#

Yep exactly

#

Wingspan is 1,120ft or 340m

#

The Lockheed CL-1201 was a design study by Lockheed for a large 6,000 ton nuclear-powered transport aircraft in the late 1960s. One envisioned use of the concept was as an airborne aircraft carrier.
Although the Department of Defense does not appear to have records of the study's ultimate outcome, the design itself has nonetheless been cited in ...

gray python
#

I don't trust the pilots on this server to dock with this thing. I've seen the few rare times we try to do aerial refueling on the training server

#

And how that goes

fluid imp
#

wait can we actually do ariel refuelling with our current air assets?

#

like does it exist currently?

regal onyx
#

Yes

No

fluid imp
#

uh

#

ok

gray python
#

It does

regal onyx
#

The mod has ariel refueling built in, we don't do that

gray python
#

The c-17 can do it I believe

fluid imp
#

ok now I'm tempted to try it

gray python
#

We don't have like a dedicated aerial refueling aircraft though

fluid imp
#

for the funzies ofc

#

it served zero purpose in server

sinful sable
#

Yeah, it's more for fun than anything practical

gray python
#

We don't have big enough maps, nor enough stuff for reaper to need to do, to realistlically require it

#

It'd be better served in an operation

#

Personally Im hoping for a big map net

fluid imp
#

same here

gray python
#

I want to do chevy things

fluid imp
#

island start

#

so we need vehicle drops

sinful sable
#

Fuel is refuelled very quickly from RRR and the acceleration is very good so you can get back on station in minutes if all you need is fuel

#

Also, AGM-88 meta prevents this anyway

magic fable
# regal onyx Yes No

I just hate how it’s basically a mandatory AI function in the mod. Me and the boys tried staffing TEXICO 1-1 and it almost crashed the server becuase if you actually put a person in the tanker you end up desyncing bad af.

gray python
#

why do you end up desyncing?

magic fable
#

Because it’s two player assets at that point.

#

Same reason why when you GAF you need to keep significant dispersion between the convoy Vic’s

rocky glen
#

the c-17 is the only time it "works" but there's no boom or anything it just magically transfers fuel

magic fable
#

As in like you can have a player in the tanker and the c-17 can take on fuel without desync or that the c-17 is larping as the tanker?

#

Either way, news to me

gray python
#

The c-17 can transfer fuel to other vics magically

rocky glen
#

and because the c-17 has a shit ton of fuel compared to other vehicles it barely makes a dent in its own fuel supply

magic fable
#

That’s so 🤮

rocky glen
#

yeeeah

#

you could literally fly in a tight echelon and it'd probably work

magic fable
#

That’s not cash money bby

rocky glen
#

real

#

unfortunately we tried the USAF KC-135 on lib and as you said armaisms occured and it sometimes just does not work

rocky glen
proud axle
#

might be bad sign then that we are not using it anymore.

rocky glen
#

it got culled with a load of good clientside mods a few maps ago

#

im not sure why but there has been no performance difference since

proud axle
#

i dont specifically remember this mod, but ill dig a bit and see....like i said...client side then i dont really care and would put in, but as of now, we still got to see how ww2 run period without added "ifs"

rocky glen
#

all good

gray python
#

Beans do we have secret weapons in the mod pack?

proud axle
#

no not that mod

#

probably wont add

gray python
#

Unfortunate.

proud axle
#

ill consider it, i know it have bombers

gray python
#

It does have bombers. I tried looking for other mods that had them. But this is the only One I know has them

ebon gyro
proud axle
#

icic

gray python
umbral raft
#

#1124647926199758899 message @ebon gyro

Even tho It's a cool mod and would help people spot vics past their object render distance it can also be used to "cheat" (Check images) people can just set their object distance really low so they can see stuff around them but also get rid of everything else on the map to find vics

umbral raft
#

💀

ebon gyro
# umbral raft https://discord.com/channels/299304308363755522/1124647926199758899/132902256162...

Honestly, didn’t even cross my mind that it could be abused like that.

Agreed it’s a risk, that someone once in a blue moon will abuse it.

However, it’s a guarantee that players who NEED it to circumvent armas built in rendering limitations ≈ 1500m or so rendering cap no matter “object view distance”-settings will use the mod as it’s intended.

Top of my head suggestion if action even has to be taken is to have a minimum limit on “object view distance” to 500m (just like we did with terrain, to fix it to high/ultra) to at least stop ground units to cheese with the mod scouting for vehicles while inside a forest or something.

Reason I suggested this particular mod for this particular campaign is that there’s an arma limitation which is particularly affecting gameplay in this era (albeit limited scope for amount of affected players)

This is the only mod I know about that circumvent that limitation. This limitation is extra crippling during this campaign as their is no targeting pod, or binoculars that you can use that will bypass that limitation.

eternal cipher
#

would recommend add it to the optional mods buried in the forums. most people dont read that, the people who do read it are the people who have things to lose (perms) and know better than to be dumb with it

ebon gyro
hazy delta
#

@regal onyx

#

all i gotta say

regal onyx
#

bro we gotta larp

hazy delta
#

+we're gonna play fantum and butcher only anyways

rocky glen
#

real

regal onyx
rocky glen
#

if i see a mf pull out the AED

visual trail
#

If someone has no heart rate just leave them, survival of the fittest

sinful dew
cobalt frigate
#

?

#

what are you talking about

sinful dew
#

Ignore.

agile cypress
#

not everyone had 1911s

#

regular rifleman shouldnt have

cobalt frigate
#

first google search

agile cypress
#

ai generated slop

#

read a book lil bro

hazy delta
#

I knew blud was gonna say that 😂

agile cypress
#

the actual answer it depends, at the start of the war they were issued to all but during the war it was changed and they were not carried

#

considering this is a made up battle in poland with US airborne forces jumping in i think cs can decide and imo no pistols is better becausing running dry on a garand, hearing the ping with a german staring at you is funny af

sinful sable
#

yea, I like this idea more

it's already entirely fictional, may as well not have the pistols because it's funnier

agile cypress
#

people will just run around with pistols instead which isnt fun

eternal cipher
#

yeah their rapid fire, quick kill and decent mags would just outdo a rifle in CQC. which is dumb

visual trail
#

it mainly just isnt something most people got

#

pistols are primarily for officers

gray python
#

So apparently the 100 round boxes that come with the 1-4 crate aren't compatible with the machine gunner guns

proud axle
#

lookin into this

#

we got fix for ammo....probably by next restart

zealous dagger
#

What’s up with the flamethrower not working or killing the enemy

sinful sable
#

Actually so real @regal onyx

The best tank we have access to in the mod itself is the Easy Eight, that thing is actually so much worse than a Tiger

No jumbos, no pershings, no super hellcats, bruh

hazy delta
#

m18 where bruv

#

real

sinful sable
#

like, M36 too, or the Pershing

rocky glen
#

give the Germans the maus or something

sinful sable
#

ok no no no, that's pushing it too far in the wunderwaffe direction

glad field
#

buy more shermans

sinful sable
# half stone

Considering we see Tiger 2s, yea I think we can probably have at least one of the things mentioned

#

and on a similar note, I was hoping the P-39's 37mm cannon would be able to go through it
Nope, that thing fires what is basically an HE shell for some reason

#

Which is incredibly sad, and even sadder in the context of us not having the Hurricane (Mk.IID variant) with the gunpods that do fire AP shells
(which can go through these vehicles and would have been an excellent gun-only CAS)

half stone
#

Tiger IIs aka King Tigers were fielded mid '44

#

Pershings weren't fielded in limited quantities until '45, and the M18 Super didn't even enter production before the end of the war

sinful sable
#

god I wish we had the Jackson right about now (sadly the mod requries a DLC, otherwise the M36 might have been helpful to have) because the Easy Eight loves bouncing from the front, then getting one-shot

sinful sable
#

So yea, personally I'd love to either see that mod Cosmic suggested be added, or for us to just be given the AT Hurricane from the modlist we already have and watch them tigers burn when hit by something resembling an actual Anti-tank gun firing an Armor-Piercing shell fired from a plane (higher velocity due to inherited speed)

(And as you can expect, it instantly shreds any aircraft it hits, which is also pretty realistic)

edgy raptor
#

@spiral veldt #1124647926199758899 message

repairs should be somewhat punishing so that people take care of the assets and don’t take unnecessary risks.
At the same time the build list is so cheap in comparison to other eras so just stock up on assets that way if someone has to take 20min to repair a Vic they have a dozen others ready to go into the field. So then do a 2-3 min repair while waiting. Go do an insert. Come back. Do 2-3 more min of repair and repeat.

granite cape
#

Motorpool mechanic slots when?

regal onyx
#

I hit a tree at 10kmh and had a 15 minute repair

(Which while I was afk someone ran up and tied me up so I had to restart when I came back)

crimson briar
#

I hit the corner of the tower going 5 km/h and boom 600+ sec repair lol

spiral veldt
sinful sable
#

it's also one way for me to just go ahead and make dinner instead of being on headset (assuming any repair is longer than 20 minutes)

granite cape
spiral veldt
#

(If that meaningfully accelerated repair times)

#

Mandatory VR mechanic /j

granite cape
#

Play tank mechanic simulator, stream in VC in discord and an ogre has to witness and sign off on the repair

sinful sable
#

......sir that game is 25 dollars

spiral veldt
#

Submit valid CNC code to replace broken parts

granite cape
#

I dont wanna see more than 3 thou

spiral veldt
#

I use chain tolerances for everything doggokek

sinful sable
#

like, it's almost as much as an event vehicle for war thunder (and I'd rather have that than some repair game)

granite cape
#

🤔 legit wonder if theres some kind of mod and ace ui thing we could do

spiral veldt
#

I'll leave the Implementation to the guys in yellow and green, I'm merely a dreamer

sinful sable
#

probably

#

knowing ace and arma, it might be infested with bugs

#

but it would theoretically work

half stone
rocky glen
#

aint no way

cobalt frigate
#

Cool but not for lib

sinful sable
#

also, very unrealistic because it's not like maps didn't exist back then

rocky glen
#

@zinc pendant I echo what Matthew said, amazing idea but the average lib player would have a stroke

rocky glen
#

real

#

what would be more plausible is that map mod that doesn't make them shared, and you have to place them on the ground for other people to look and copy off

#

forgot the name

sinful sable
#

yea, that would be the only option

#

maps definetely do exist and are used
or do you perhaps mean to tell me people just went in one direction and hoped for the best

regal onyx
#

You gotta remember this is a public server at the end of the day, can't go too off the deep end

eternal cipher
edgy raptor
#

#1124647926199758899 message @zealous dagger
We are aware of the issues people are having with them. They do work, they are just being buggy.
Not sure if it is related to the mod itself or some incompatibility with other things we are running

zealous dagger
#

for sure

zinc pendant
grave mauve
#

Reminder, that for many people, this server is their first interaction with Arma, and some, the Milsim genre in general.

While yes, it is very "gamey," removing map-sync makes getting anywhere on their own pretty much impossible for new players. Good luck telling them how to read a 6 digit grid instead of "go to marker with your squad number"

regal onyx
#

^ thats what I'm saying

visual trail
visual trail
#

im only talking for the realism part, only giving certain leadership positions a map would go horribly

granite cape
#

Yeah thats what I mean, as samtino pointed out; its the video game tradeoff for them not being real competent soldiers. Irl, they wouldnt have needed a map because they would have had it memorized from looking at sandtables of the area and understanding where they are by the sun and major features

#

Im willing to bet 95%+ of our player base don't even realize the starmap of the skybox is IRL accurate lol

visual trail
#

lol

stuck wadi
#

Apologies, but I am gonna add on to this because it's interesting. If this were to be added, I am not sure which leadership positions will be given maps. Let's assume Company/Platoon HQ, SLs, and TLs. Adding on to what Daedone said, if we were to have maps for specific roles (which we won't), all of your leadership are going to have to designate certain headings for your point + trace element for a certain direction. Leaders are going to have "paint the picture," meaning leaders will give a generic objective instead of pinpointing on the map i.e. (taking a town, taking a observation post, clearing a trench).

#

However, lots of conflicts may potentially happen. Platoon HQ can go down, SLs can go down, TLs can go down, before or after coming close to the objective. You're gonna have leadership looking at the map (probably more frequently) because they have to keep track of where they're going and giving out orders on where to next, which shouldn't be difficult for the "experienced" leader.

#

Or.

#

Everyone can have maps, everyone in the squad can allow suggestions on how to maneuver and can get a better understanding of what the mission is and how to execute it. It's more better for the playerbase, doesn't matter if they are new or experienced.

visual trail
lapis abyss
#

Savage radioman slot needs to be fixed.

Cannot get in savage gun
Has less items in the arsenal compared to just the gunners

cloud oracle
#

use the scroll wheel option

lapis abyss
#

didn't work

#

its specifically the radioman slot that doesn't work the gunners do

sinful sable
#

@gray python this ties back to the original problem I mentioned

gray python
#

This is not in reference to a suggestion. But it's a problem i've noticed on this map and that problem is that more than ever we are completely reliant on assets as infantry to deal with armored and emplacements. Unless a armored vic drives straight into your squad, they can shell you far outside of your bazooka range with reckless abandon. Because of the almost complete lack of elevation on this map, emplacements and vehicles can see you pretty much anywhere, and because their range is far greater than yours with a garand they can infinitely strike you without a threat to themselves from our infantry

gray python
sinful sable
#

when talking about the P-39

#

and how it's 'basically a mod problem'

gray python
#

I mean this mod does have an insane german bias

sinful sable
#

like, the airacobra's cannon is actually so bad it somehow takes 3 direct hits to kill an enemy fighter or an open-top half track

gray python
#

Yeah it's not great

sinful sable
#

and then when I tried testing the 1000lb bombs, I landed one right next to a tank....nothing lmao

gray python
#

Yeah I tested them against all the german armor and they don't do anything really

sinful sable
#

again, I really wish we had the AT Hurricane

lapis abyss
#

reject plane, embrace 105mm

sinful sable
#

since it wouldn't be that hard for us to put it in, the loadout it spawns with is the only loadout it can carry so you can just put the base loadout in with the 2 gunpods

#

(and it's part of our modlist)

#

since it's basically the P-39 but without the ability to carry a bomb, but the guns work

you know, they'll actually damage and destroy vehicles and planes in a reasonable amount of hits for a medium velocity gun?

gray python
#

I mean that's not going to solve the aa problem though

#

none of the air assets are capable of really striking them

sinful sable
#

ye but at least it can kill armor
also the guns are pretty accurate so you might just be able to snipe the AA

#

besides, I suppose it gives the infantry or the others a job

gray python
#

Infantry can't do anything to them because the flak kills them as well

#

It falls to butcher or savage, and as my other comment mentioned. Having pretty much all the power of the infantry be taken away in an infantry focused server is horrible

agile cypress
sinful sable
gray python
#

Low pop objectives are essentially impossible to do now unless you have a butcher

sinful sable
#

and nobody told me they replaced the 37mm gun on the P-39 with the NR-30

#

because it sure sparks a lot

#

and doesn't actually do anything besides sparking

gray python
#

I think a bigger issue than the planes is this though #1248944616766443582 message

sinful sable
#

also that yeah, but then again it was more or less this in nam as well

gray python
#

No, not really. Nam had so much forest which made assets way less viable.

sinful sable
#

until the PT-76 showed up

gray python
#

That thing was the exception

sinful sable
#

or the T-54

gray python
#

Yeah multiply that by every asset in ww2 though

sinful sable
#

so basically, this is just like that except it's now savage instead of reaper (since reaper in nam could use radar to see through some of the forest)

gray python
#

Butcher rather than savage and reaper

#

and butcher still gets popped, by a single pin prick

edgy raptor
#

Beans already mentioned it in #📅kc_news message. this campaign the enemy has the superior assets but they are all killable. However you can’t just run head first into the problem now. This campaign will actually take thought on what we are doing as opposed to rolling Butcher Reaper or Savage through a point and walking on.
Ground assets are pretty cheap so get factories up and start stock piling ground Vic’s that can be used as needed and the platoon isn’t stopped when a couple get destroyed.

half stone
#

WWII campaign
Precision bombing
wut

#

It was either low level runs multiple times, or dive bombing

#

Unless you just carpet bomb

ebon gyro
#

Think the post was more about spotlighting the fact that the platform is less useful and a higher attrition needs to be accepted. For it to be accepted the prices needs to be lower.

Modern FW prices for something that has none of the capabilities that make modern aircraft so effective, except being able to fly and carry bombs.

A Sherman being 5-600 supplies, is half the cost but comparable, or perhaps outperforming the FW is where I guess the imbalance lay.

I have no idea though, haven’t yet had time to play the WW2-campaign, looking forward to it!

sinful sable
agile cypress
#

FW are 10x less effective in ww2 but cost the same amount as modern doesnt really make sense, it is a vibe and fun for pilots / 1-8s to have them in the air and they arent overpowered so they should be cheaper

#

and very cool for inf to see dogfighting happening above them

sinful sable
#

like, I pray to god that somehow vehicle damage is different between lib and editor/zeus, but dropping a 500lb bomb 3m away from a tiger only to see it perfectly fine is not a comfortable vibe

forget the damn rockets and the 37mm gun that feels like it was ripped off a MiG-19, the bombs are just not good anti-vehicle weapons for some reason, and it's probably the mod

half stone
#

I mean, if anything, what you're trying to do with Reaper is what they'd be doing with artillery instead during that period

hazy delta
#

But the sherman has no zoom no stab and ofc no thermals while being same price while shittier than Opfor stuff. Same goes for FW.. around same price but none of the modern "tech" like you said

regal onyx
spiral veldt
#

@grave mauve well of course you need to abide by SOPs, that's why I am asking for a rule change, not for people not to follow the rules.

#

This is like I'm proposing to change the law and you link me to the text of the current law.

grave mauve
#

It's not about SOP. It's about abusing the fact that civilian collateral damage is turned off because of it being buggy.

We can turn it back on and update the rules accordingly. But you're going to have points flipping every couple days from AI destroying buildings

#

If your suggestion is to remove civilian presence, that's a different conversation

rocky glen
#

kinda related but i have wondered why lib hasnt done it by RED(essentially danger close changing per munition type), is it just too complicated for a server like this?

spiral veldt
#

No I'm not suggesting that. I would still want us to get punished for civilian casualties and collateral damage but I also want the SOPs reflect a bit more of the Zeitgeist

grave mauve
#

1-6 can still authorize danger close missions. There just has to be merit to the authorization

edgy raptor
#

If anything danger close should be made stricter rather then less lenient. You should only use it as an absolute last resort

visual trail
#

plus if you think that 200m is a lot, IRL its like 600m as a standard lol, and if you use naval guns thats upped to like 700m, danger close to friendlies doesnt need to be reduced, people need to slow down a bit so you arent on top of the mission by the time rounds are landing, i can understand wanting the danger close for civilian assets removed, because theres cases of artillery being used to just flatten buildings in cities during WW2, but that wasnt really a standard, more of a, hey we cant really push into here because of the resistance so lets destroy their cover

edgy raptor
gray python
# half stone >WWII campaign >Precision bombing wut

I did not bring up precision bombing to say that we should be allowed to do it, but rather to point out the fact that we can't and that because of the massively reduced effectiveness of aircraft. That their prices should be adjusted as such. It is insane to me that the p-47 has a cost which is comparable to the Alaska

zinc aurora
hazy delta
#

I might play it tbh

zinc aurora
#

harpy dreamteam pt 2?

hazy delta
#

real

edgy raptor
#

Without the asset what would harpy use / do?

zinc aurora
#

could have a pulled quad mount like nam

hazy delta
#

idk if there's a quad in the mods we use tbh

#

worst case 50 cals

zinc aurora
#

i'd take it ¯_(ツ)_/¯

hazy delta
#

it'd basically be like butcher cosmic

zinc aurora
#

bot bostan, cosmic. together we shall form BBC

hazy delta
#

but we get 50 cals instead of a 76

regal onyx
#

Issue I see is people using a harpy asset on ground targets

hazy delta
regal onyx
gray python
hazy delta
#

tbh

#

real

#

sure do it that you cant do it for the vics

#

like in nam

gray python
#

It's not like it'd even do anything against their tanks

zinc aurora
#

to paraphrase the chieftain, aa guns are very deadly against infantry when turned horizontally

hazy delta
#

i mean its also realistic

#

compared to like pac-3s

#

and stingers

gray python
#

It'd even the playing fields. and take away the necessity of having a butcher present if harpy can also deal with light vics

regal onyx
#

Me: I'm not playing harpy anymore

Botan: Harpy?

Me: you son of a bitch I'm in

hazy delta
#

😂

#

different harpy

#

no way .50 cals loft right?

gray python
#

I know that's not the roles purpose, but power needs to be diverted to other roles

hazy delta
#

I mean tbh .50 cals aint that good against stuff compared to a 20mm

#

that the germans have

zinc aurora
#

exactly so it's fair

hazy delta
#

also being close to the flot means we'd die

#

idk

zinc aurora
#

exactly

hazy delta
#

Tho

#

the 40mm cannon AA

#

would go crazy

zinc aurora
#

bofors 40mm my beloved

hazy delta
#

trust

regal onyx
#

Even if they allowed harpy to engage ground units (we all know they wont) the 50's wouldn't do shit to anything so it would be useless

zinc aurora
#

not even the double barrel one

#

just one would be great

gray python
#

I mentioned this yesterday, but now more than ever assets aren't just a nice thing to have but a necessity to push points. Infantry are dead in the water if there's no savage or butcher present

zinc aurora
#

iirc US fleets at the could litteraly shoot a ton of lead into the air from AA fire alone

gray python
#

and it feels bad

regal onyx
hazy delta
rocky glen
zinc aurora
zinc aurora
gray python
hazy delta
#

it truly is cam lao again

#

get points -> cant need assets -> need supplies -> need factories -> need points

gray python
#

If the german armor stay at range and just shoot them from afar. infantry can't hit them with their bazooka, and can't drop a grenade in it's hatch.

hazy delta
#

at least we got battalion armor else we'd be cooked

zinc aurora
gray python
#

And they can't push the armor because of the 30 thousand flak emplacements the germans employ

cobalt frigate
#

for now

zinc aurora
#

reak

#

realk

#

real

hazy delta
#

real

regal onyx
gray python
#

It's worse

#

what?

cobalt frigate
#

nah

zinc aurora
#

nah

cobalt frigate
#

cam lao wasn't fun

hazy delta
#

not worse

cobalt frigate
#

this is fun

hazy delta
#

armor aint unkillable

cobalt frigate
#

it's hard but fun

hazy delta
#

its realistic

#

and its not jungle

#

until you go into a forest

#

then you get aimbotted

gray python
#

You still get aimbotted now

hazy delta
#

tbh

regal onyx
cobalt frigate
#

and you will always be aimbotted

#

the setting doesnt have anything to do with it

hazy delta
#

Disclaimer I didint play line at all

regal onyx
zinc aurora
#

wait which cam lao

#

or both

hazy delta
#

(cuz its aids)

hazy delta
regal onyx
hazy delta
#

electric boogalo

zinc aurora
#

phantom dream team

hazy delta
#

cant spell fuck

edgy raptor
zinc aurora
#

humvee doctrine go weeeeee

hazy delta
#

was talking to cosmic about this

#

I miss playing fantum on cam lao

regal onyx
hazy delta
#

We we're gaming

#

were*

zinc aurora
#

true but bostan i'll admit i think bostan is the best driver out of us

hazy delta
#

Real

regal onyx
#

Bro hasn't seen me drifting the jeep

zinc aurora
#

i did phantom last night for this campgain and we got shwacked

#

i did at least

regal onyx
#

@grave mauve saw the sick jeep drift last night

hazy delta
#

fantum ww2 is cringe

#

2 man team and you get scope

#

not cag enough

#

need my 20 gazzilion things to put in the humvee plus 3 guns and a boltie and a .50 cal

zinc aurora
#

you can borrow a jeep

#

although this map has like no elevation so you can't really OP on a hill 600M away

edgy raptor
hazy delta
#

siscon?

#

satcom?

hazy delta
zinc aurora
#

you're a bad phantom if you're consistently getting into firefights

hazy delta
regal onyx
#

me when we sneak into city and wipe kog

hazy delta
#

^literally

zinc aurora
#

shit felt like COD

hazy delta
#

"lets save the platoon"

#

"dies"

#

but not that time

regal onyx
#

Movement with hand signals in total silence at night was wild

zinc aurora
#

me when 1-6 decides to release the KOG prisoner

hazy delta
#

yeah....

regal onyx
#

And gets mad when we question it

gray python
#

When did that happen?

#

why?

hazy delta
#

it was in the iraq campaign

#

1st GWOT

regal onyx
#

^
" tf you mean you let him go"
"Idk bro to play arma what do you think"

#

Thats a quote ^

hazy delta
#

yep

#

can confirm

#

2 minutes later I got shot

regal onyx
#

Also real

zinc aurora
#

GWOT night fighting M4s are hot

regal onyx
zinc aurora
#

real

visual trail
zinc aurora
#

worst part is 1-4 stayed for like 20 minutes gaurding the prisoner before that

visual trail
#

Just shoot them, no point making an entire squad guard them for so long lol

regal onyx
#

like don't drag it out

zinc aurora
#

afaik 1-4 stayed there of their own valiton

hazy delta
regal onyx
hazy delta
#

yeah ik

visual trail
#

Yh, no ones really playing lib to sit there for 20 minutes "guarding" some people lol

zinc aurora
regal onyx
#

thats why i prefer just killing them, better for everyone shrug

hazy delta
#

what do you mean by that

zinc aurora
regal onyx
hazy delta
hazy delta
regal onyx
zinc aurora
hazy delta
#

i just needed funny stickers

visual trail
#

Doesn't it also temporarily ban them from playing opfor, so if you do capture them, then you just end up stopping them playing