#Trailmappers

1 messages · Page 6 of 1

hard pumice
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probably antimatter can help

spring oracle
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the second i read that i saw antimatter go offline lol

hard pumice
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lmao

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he probably saw it too and was like "not today"

spring oracle
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probably just coincidence

abstract sage
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Does trailmappers have an option for placing down nodes? Basically just a point in space with some data attached to it

spring oracle
median beacon
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:< can u fix?

spring oracle
median beacon
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TwT

blazing harbor
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help me gang

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i just transformed one of my hexagons into negative space that cant be deleted and it destroys every build it comes into contact with

median beacon
blazing harbor
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im gonna hide it in an underground lab somewhere

inner nacelle
blazing harbor
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Nope

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What ever i try i cant replicate

spring oracle
blazing harbor
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I didnt fix it

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I kept it

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Its special

spring oracle
blazing harbor
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As soon as i touch any scale it goes back to normal

inner nacelle
prime rose
unborn niche
median beacon
blazing harbor
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why is trailmappers failing to load this

finite stream
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For me trailmakers crashes if I spawn this image in with the custom model

spring oracle
blazing harbor
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idk

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just didnt load

frosty plume
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Oh wait that was from ages ago

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Apologies XD

austere aurora
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how do I edit the friction or grip on each model?

finite stream
unborn niche
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Can't make a gravel trap 💔

austere aurora
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Loll

uncut minnow
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any news on trail mappers revamp?

tacit rover
knotty lily
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I have realised the project is a lot more disorganized than i imagined, and i currently also have other things to do.
I dont want to completely give it up yet but i will probaply focus on more interesting stuff for now

austere aurora
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Been there. zoom out, and quickly box select the entire thing

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divide the mesh and export each

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I'm mid ground

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Have you tried decimating?

lone bane
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anyway i fixed it ages ago

austere aurora
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Spa francorchamps WIP

austere aurora
austere aurora
fleet steeple
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how do i add custom objects?

finite stream
prime rose
finite stream
dreamy inlet
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i wanted to know if theres any limits on model size, not trig or file size, i'm talking about physical size limits as i know this thing is within trig limits and definitely within file size limits

HOW'EVER the model is a brisk 1.3km~

knotty lily
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Size shouldnt be limited

spring oracle
dreamy inlet
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weird

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it causes freezing & crashing when i tried to load it

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the only other thing i could think is due to it being primarily tunnels, although i did do a earlier test model at a far smaller scale and it was fine but again, small scale

finite stream
deft mango
prime rose
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Apart from krunch loader stuff there's no custom models in the map

austere aurora
austere aurora
dreamy inlet
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even after splitting it up into 5 pieces

blazing harbor
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Sometimes the model just wont load

austere aurora
vapid stratus
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hello how do i and where do i get the latest trailmappers version from steam?

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like the sidebar and stuff dont work

finite stream
vapid stratus
finite stream
vapid stratus
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i heard about a sidebar for loading other objects

finite stream
vapid stratus
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i swear i saw a picture of someone having a sidebar that shows the size of the object and official trailmakers objects

vapid stratus
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what about loading trailmakers stuff

odd sluice
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Like the prefabs?

vapid stratus
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no how to load the satelite dish

finite stream
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-# if I'm not mistaken

vapid stratus
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no the bigass one from airborne

finite stream
odd sluice
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not all objects are prefabs unfortunately

vapid stratus
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dang that sucks is there a way to get it into there?

odd sluice
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-# i really wish the ceiling lights from the main ship on the space map were a prefab

finite stream
odd sluice
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i could do a model but im currently a little busy

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if you have time to wait i can get it done for ya

vapid stratus
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ok

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i want to make a dome shaped bunker thats why and i cant save in trailedit

odd sluice
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You can build a nice dome shaped bunker in trailmappers

vapid stratus
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how

odd sluice
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ya build

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thrown together quite quickly but you get the idea

blazing harbor
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Or you can just make that in blender

austere aurora
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I can help with modeling

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I have too much free time

finite stream
austere aurora
finite stream
hoary girder
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Does anyone know what the textures tab does? I have no idea how it works

austere aurora
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can you screenshot?

austere aurora
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cool map

spring oracle
versed moat
spring oracle
versed moat
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Alignment options

prime rose
# versed moat

A group objects thingy along with this would go amazing

versed moat
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Anyone have a trailmappers save file?

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Not an exported save file

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I want the one from documents > trailmappers > saves

lone bane
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should look like this

versed moat
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I can take a custom model one aswell but ill need the model aswell

blazing harbor
deft mango
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what causes this?

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it completely breaks when copy and pasting

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all the parts get shifted to different areas

tacit rover
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known issue, you have to reselect and place it again, but sometimes it just freaks out for no reason tbh

tacit rover
deft mango
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Alrighty

deft mango
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so what exactly do I do if neither of those methods work

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it just breaks no matter what I do, which is strange, since it was completely fine earlier today

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all I'm doing is resizing it slightly and copying it

inner nacelle
# deft mango

Are these separate models of modular house parts?

Maybe it's related to unapplied transforms in each of the models.

You may need to "Apply All Transforms" in Blender to each one then re-export them.

deft mango
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I've done this many times in the past and never had this issue before

inner nacelle
deft mango
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I believe so yes

blazing harbor
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you have to deselct them

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and then select them again

compact canopy
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Learning Blender so I can successfully eventually make fully custom maps in Trailmappers, and I heard I am supposed to do the Dohnut tutorial however I dont know if that is a Good Tutorial to stem into Map Making, does anyone have the answer?

deft mango
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Nothing I've tried has been able to prevent it, despite the fact that I had rescaled many times before and this had not happened

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I've made many maps in the past, and never had this issue until now

deft mango
deft mango
finite stream
finite stream
finite stream
hoary temple
finite stream
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Anyone got some tutorials for uv mapping

hoary temple
finite stream
austere aurora
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That's literally the only thing I use

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Aaand a little bit of cube projection

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(most of the work is done by the textures)

finite stream
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I beg

austere aurora
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Basically I build my maps around the textures.

finite stream
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I will try to practice texturing

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I have so many things I wanna do but the time😭 😭 😭

austere aurora
finite stream
austere aurora
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For texturing

finite stream
austere aurora
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I use Canva. Maybe it's easier

deft mango
deft mango
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Because this has kinda just broken the map I was working on

versed moat
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Try the modified version of trailmappers I released

hoary temple
knotty lily
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Google drive is my favorite platform to download software from

hoary temple
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It could be the best thing ever or just a zip bomb

versed moat
hoary temple
versed moat
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I moved it to the modding discord, since its more of a one-off thing

odd sluice
deft mango
odd sluice
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Dang

deft mango
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It's a pain in the ass but I haven't been able to find any other fix

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Quite weird because this never used to happen until yesterday

odd sluice
odd sluice
deft mango
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That'd be great 🙏

versed moat
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If you used the grouping feature in the modified Trailmappers might help

trim cairn
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Was teh spawnpoint thing removed

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Also is the observatory hitbox just always completely screwed

shadow path
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the most drifted map across all driving sims is coming to trailmakers ::)

finite stream
shadow path
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not a vanilla map of any game, but exist in all of them 🫣

shadow path
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originally created by drifting mapper called CToretto

finite stream
shadow path
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drift playground ::) awesome map
it is popular, but way less than brooklyn park

finite stream
shadow path
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soon you can get that in trailmakers ::) just saying 😍

stiff ginkgo
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yay

stiff ginkgo
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how much more time

stiff ginkgo
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i tried your purpl dodge hellcat on steam and its good

shadow path
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alright things are getting serious
can u guess the track?

finite stream
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thats an eassy one

inner nacelle
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@magic leaf Were you able to sort out your problem?

magic leaf
inner nacelle
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I've just updated KrunchLoader with bugfixes and a new feature:
#1463163384634540142 message

magic leaf
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what file type does the custom models need to be? i cant upload custom blueprint pngs into it

hoary temple
magic leaf
odd sluice
knotty lily
magic leaf
knotty lily
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The modding api

knotty lily
magic leaf
knotty lily
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How did you convert it to obj in the first place?

magic leaf
knotty lily
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Changing the file extension does NOT change anything about the files content

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It just changes how applications will try to interpret the file content. And when trailmappers tries to interpret an png files as if it were a obj (3d mesh) it will crash obviously

versed moat
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Damn I wish life was that easy

magic leaf
finite stream
magic leaf
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how do i properly uploaded a moded map? i tried it and its not showing up on steam

magic leaf
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its weird because when i go to steam itself i search the workshop i cant find it but if i go to the in game workshop or steam and look at my uploads i see it

austere aurora
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If it does, where did you check it?

compact canopy
spring oracle
compact canopy
# spring oracle yees

Would that mean I have to worry about the amount of Polygons more or is that automatically covered by Trailmakers itself?

spring oracle
compact canopy
# spring oracle anything over 32000 tris will not load properly

hmmm ok, and I also noticed while going around some maps that all of the custom assets seem to be the same glossy white texture. Do all Blender assets do that or is there a way around it so I can have a custom texture on it? I am sorry, I am new to this stuff lol

compact canopy
spring oracle
compact canopy
# spring oracle yes

Thanks!!! Now all I gotta do is finish the 4 hour dohnut tutorial then I should be ready to make some maps. is there anything else I am missing before I start?

spring oracle
compact canopy
fervent sun
compact canopy
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Just a random thought I had, is it possible to put anything Interactable in any maps? I feel like I could use whatever it is a lot

fervent sun
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you can, but unless it is a default asset you need to modify trailmapper's loader and program it yourself in lua

magic leaf
knotty lily
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Can you find it by going to your steam profile?

compact canopy
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Will the Trailmappers UI ever be updated?

fervent sun
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probably no

austere aurora
magic leaf
odd sluice
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And even then fully custom asset maps I try and keep each model under 10000.

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For stability and load time reasons

inner lotus
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Why does my models get offset from their position in trailmappers to trailmakers

spring oracle
inner lotus
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Exactly

austere aurora
inner lotus
magic leaf
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the colors of the gates correspond to the colors of the axis in trailmappers

spring oracle
magic leaf
magic leaf
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the top green gate is the rotation sometimes youll need to change the amount depending how the part gets spawned in so if the part is spawned in 90 from north its the top reeding -90

magic leaf
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the logic isnt completely accurate but it just t get it as close as possible then you adjust it how you want

inner lotus
# magic leaf build one of these. it helps me alot to get the correct position for stuff

Not what I meant, if let’s say I have a scene in blender with the models allready offset to the place I want them to be RELATIVE to each other, and I import them into trailmappers, put the cords of all the models at 0,0,0. Now theyre just offset by the distance they had in blender, and it shows that same thing in trailmappers, when I go to export and start it in trailmakers, all the models are not at the same place at all

magic leaf
inner lotus
magic leaf
inner lotus
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Blender

magic leaf
inner lotus
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Meters?

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I think ur missing the issue

magic leaf
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your saying the models arent having the correct positioning when put into trailmappers right?

inner lotus
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No, they are consistent between blender and trailmappers, but in trailmakers they are wrong

magic leaf
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thats what i said

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nvm

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how exaclty are they wrong then?

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like too high up? or not at right cords?

hidden chasm
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can someone make tell me how i get my blender 3d moddel in to tralmappers?

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i want to make an Race trek for evvayone

magic leaf
prime rose
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anyone know the y coordinate in trailmappers of the highest playable point ingame?

tacit rover
prime rose
tacit rover
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use that to measure your stuff out

prime rose
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size unit, got it

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thanks alot

tacit rover
# prime rose size unit, got it

not sure if this logic applies to other objects tho, it might work for the magnetic cube asset (or whatever the name is) but generally the white cube works the best

prime rose
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just need the highest point in trailmappers so the cube should do the trick

magic leaf
blazing harbor
magic leaf
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bruh

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f you too

magic leaf
# prime rose just need the highest point in trailmappers so the cube should do the trick

Map ID Name -- Width -- Height -- Base Height (Y)
WLD_TestZone Test Zone 15000 15000 300
WLD_AirborneIsland Airborne 15000 15000
WLD_Exploration Stranded 4000 4000
WLD_HighSeas High Seas 5000 5000
WLD_KingOfTheHill Dethrone 1100 1200
WLD_RaceIsland Race Island 4000 4000
WLD_Sandbox Treasure Island 2500 2500
WLD_StuntIsland Danger Zone 4000 4000
WLD_TheMoon Space Sector 25000 25000

lone bane
stray mason
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how do u transfer a 3d model into trailmappers guys

finite stream
finite stream
spring oracle
# stray mason how do ya export stuff

If you downloaded the model as a obj you are good to just throw it into trailmappers, but if you downloaded it as a different format you need to import it into a 3d modeling program and then export it as obj

stray mason
spring oracle
stray mason
spring oracle
stray mason
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im stuck at this bit

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theres a folder to the right

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but when i press it

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it just opens my file explorer and i can only view things

spring oracle
spring oracle
# stray mason wdym exactly

It should open file explore and it should automatically put you into the file trailmappers stores 3d models, and then you should be able to just drag and drop the 3d model in there

stray mason
stray mason
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i cant seem to put to model into trailmappers

finite stream
stray mason
finite stream
stray mason
finite stream
stray mason
finite stream
spring oracle
spring oracle
stray mason
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i have no idea how but i did

stray mason
spring oracle
odd sluice
inner nacelle
# stray mason fahh.....

You'd need to load the 3d model file in Blender and reduce polygons. You could try using the 'Decimate' modifier.

finite stream
inner nacelle
finite stream
tacit rover
magic leaf
vapid stratus
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also im now making a highway map and how do i add textures onto custom models?

vapid stratus
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ok i did it but its super reflective

knotty lily
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Lower the opacity of your texture

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The alpha channel of the texture is responsible for the shinyness

finite stream
knotty lily
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Wasnt horrible but the biggest issue with it was all the bugs that mods have when spawning player structures

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I also didnt care to optimize it as it got clear pretty quickly that these modding api bugs would be a pain to work around

finite stream
knotty lily
knotty lily
knotty lily
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With code

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I make the cars move by always giving the engines a logical always on signal and changing the engines power with my mod. And steer them by applying torque to the front axle wheels

prime onyx
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chat

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how do i make a good terrain road?

prime onyx
spring oracle
prime onyx
tacit rover
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probably late to this party but i finally got around and figuring out the grass asset lol

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all it took was placing a cube in every direction 100 000 meters away from the origin and setting it to non collidable

inner nacelle
tacit rover
#

i havent played this game for too long it seems

prime rose
tacit rover
#

and that round grass rock thing squashed underneath the custom grass blades

prime rose
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Thanks

hoary temple
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One quick question, who made the quality of life changes for trailmappers?

tacit rover
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if you mean the regular updates - the drag select, top and side view gizmo and the custom models, that was Ridicolas himself. Me and Jess did the assets in that update. The update after that, that added more assets, might have been Terror soul, i dont remember anymore.

hoary temple
tacit rover
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its on steam

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i dont know about anything newer than that, but i havent been here a while

versed moat
tacit rover
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shit i missed a train with this one, didnt even know this was a thing

hoary temple
# versed moat

I have a bug with drag select. Sometimes the selected obj just get a random rotation or teleport to completely new cords

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This is the only reason why I dont use this version because it messed up so many things in my maps and I use drag select a lot

uncut gulch
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I also get that bug. What makes it worse is that it can't be undone.

austere aurora
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fuck

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can anyone help me

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I've been working really hard on this Bahrain Circuit map. but today suddenly it crashed trailmakers. idk why, last time I exported was when I added an HD picture whichI thought was the cause,so Ideletedit. but even after I deletedit it still crashed my game. what should I do? I don't want my weeks of work to be thrown away just because of a stupid bug

finite stream
#

(export the whole model again)

austere aurora
finite stream
austere aurora
#

Isfd with map making bro

austere aurora
#

Until I find a way I'll move on to making Saudi Arabia's corniche circuit

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Or maybe long beach

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Idk

spring oracle
austere aurora
spring oracle
austere aurora
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wait

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yes I did, I changed the outer terrain model but then I deleted it

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it still crashed

spring oracle
# austere aurora nope

Well, i sugest you load one model at a time in trailmakers until you find the one that crashes it

austere aurora
#

damn

finite stream
#

you have a backup

austere aurora
finite stream
austere aurora
#

Why

spring oracle
finite stream