#I have not refunded this game

1 messages · Page 3 of 1

viscid otter
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well nawhh i came here for some help

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i am stuck in a room

languid warren
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also be careful about pointing people towards looking up spoilers as well, it's actually not necessary at all to complete rain world and some players prefer the blind, spoiler free experience monksilly

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yeah i can help you in your own thread about that

candid briar
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Current theories

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Pollution

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Hunter has magic cancer and will die if he(?) doesn't ascend in time

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Questions

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  1. What?
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Theory two

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The time limit has to do with Five Pebbles

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Perhaps this takes place after Survivor and the Unfortunate Development spread further

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Questions

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  1. What could the Hunter possibly do about that?
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Answer is likely something about the pearl or the neuron

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I've noticed that this one has some sort of hologram that it produces when dropped

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And it also doesn't change colour

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So it could be some sort of message the same way the pearls are

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And perhaps Five Pebbles basically sent me as a messenger

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Questions

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  1. Who did I get the message from?
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Maybe the ruins of the west Iterator

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Perhaps said iterator struggled with the infection too, but solved it somehow and FP sent me there to learn how

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Another possibility

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Maybe Five Pebbles wanted to know more about the ancients and this is actually a prequel

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And the way FP knows Slugcats can ascend is because Hunter did it before Survivor

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So FP sent Hunter to go scout that place out and I returned with the neuron (a way of recording perhaps? stored the knowledge as a hologram) and a pearl (maybe a message FP told me to carry around in case I meet another Iterator)

viscid otter
languid oyster
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You crossed through one to get to sky islands, no? slugnom

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Hunter is a challenge and a huge difficulty spike from surv but it is not impossible by any means, nor even necessarily the hardest campaign

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Don't stress too much about commitment. Something we often recommend is to try hunter, see what you can learn in terms of the world, goals, strategies. And not worry about whether you'll make it to the end or not.

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Then, when you have further experience and comfort in the future, you can revisit it to give it a serious shot

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And l reiterate this, level design can't be that bad if it does have tailored solutions that you just haven't discovered yet

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It is empirical in rainworld to step out of bubbles and try anything and everything that comes to mind. To deter enemies, to prolong a jump distance, so on so forth.

candid briar
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I need either a spear boost or a mushroom to pass the bridge

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But what can I possibly do when the game decides to spawn an enemy right off-screen so I jump directly into its' mouth at mach fuck

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Probably just gonna try Farm Arrays instead

wraith bloom
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if it's that unintuitive, surely there's another way

languid oyster
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That and you can also have a try at Remix settings if offscreen enemies is too disruptive for you lizgreengaming

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Slug Senses specifically

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Though if you use music cues correctly you'll know there's a predator within the room miles in advance

candid briar
candid briar
languid oyster
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Remix comes bundled with vanilla

languid oyster
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Music is your first line of defense and you can't fault the game for that

candid briar
languid oyster
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For the hard of hearing there's a visual threat indicator as an alternative

candid briar
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Is that part of remix?

languid oyster
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Other than that, willingly skimping on music in a game that's 50% about the music experience? A travesty saintstare

true pilot
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Rain World uses music to convey theme and emotion quite well, but I can understand that

true pilot
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True, but I can't get into how RW does it differently without it being a spoilersainthappy

candid briar
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Music just tends to distract me

true pilot
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Sound and audio cues will help you identifying what the threat is, but yeah you can have the visual indicator enabled if you so wish

languid oyster
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The developer that designed all the rooms of the game is a musician and is the creator of the ost; they were definitely designed to go hand in hand! Redacting the music from the scenery is going through the game with one eye closed

true pilot
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However, if you feel it distracts you instead, it's understandable to want to prioritize gameplay over thematics

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Out of curiosity, in what manner is it distracting?

candid briar
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I do it with most games

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I even play Minecraft with subtitles on

true pilot
true pilot
candid briar
candid briar
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I generally just don't like music as a background noise

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The only time I listen to music is when it's the sole thing I'm doing (ie. when I'm travelling)

true pilot
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I would recommend slug senses then and also threat indicators in that case, slug senses will allow you to open your map and see the location of an creature and what that creature is leditoroverload

languid oyster
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That's unfortunate but well that's what the accessibility features are for monksilly

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So feel free to implement em

candid briar
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Gonna try doing that and then going through Farm Arrays instead

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Since I'm not gonna deliver the pearl anyway

gloomy sable
candid briar
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I have no idea how to pass this scavenger toll

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Current strategy is waiting for something to distract them

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But the vultures have been very keen on not coming recently

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Decided to turn on Monk doors because lord knows I'm not keeping a high enough karma for this shit

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Decided not to opt for the karmaless gates tho

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Next shelter reached fucking finally

candid briar
narrow sail
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both in terms of being able to sense danger from the music and in terms of being able to hear noises from creatures offscreen

narrow sail
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Are you playing on mute or just at low volume?

candid briar
narrow sail
narrow sail
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And the game's sound designer, IIRC, said they joined specifically because they were following the project and then had a nightmare about the game releasing and sounding awful monklaugh

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Also, like, vibes are a core component of the game's design philosopy, moreso than a lot of other games.

candid briar
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Because this is something I hear for literally every indie game I play

narrow sail
candid briar
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I feel like I'm not gonna make it to FP on time

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Never mind I'm disabling gates

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I'm only here for the plot anyway

languid oyster
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That's not a great mindset to experience a game with

candid briar
languid oyster
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Which is incentive to learn and develop greater combat and skills monkcurious

candid briar
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If they wanted me to learn they could've not placed me on a time limit and I'd be fine

languid oyster
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If you decline engaging with the game what makes it different from resigning and reading the plot on the wiki?

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May as well get your money's worth and play

candid briar
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The option's there for a reason

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I'm still the one doing the platforming and fighting, this way my required playtime just drops from 200 to 20

languid oyster
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If experimenting under hunter's constraints is a stressor, what abt jumping into an easier campaign and learn via them, translating the knowledge to hunter once feeling ready (the actual intended approach to it)

candid briar
narrow sail
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IMHO

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if you don't like how punishing the Hunter's campaign is, it's better to skip it than cheat it

languid oyster
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Yeah many people come back to it near the end after doing the other vanillas and some/most of the downpour ones

narrow sail
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the DLC campaigns aren't designed as "hard modes" like the Hunter is

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you can just play those and come back to the Hunter later (when you have more practice)

narrow sail
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nothing wrong with that (that's what I did)

languid oyster
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You'll inevitably grow more skilled via that and you'd be doing new stuff instead of growing bored

candid briar
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Not very keen on spending more money on the game when I have so much criticism about it

narrow sail
languid oyster
narrow sail
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Remix is a mod, remember.

candid briar
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This isn't making me unkillable

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I'm walking through the same areas and fighting the same enemies, I just don't have to reset every hour

narrow sail
languid oyster
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Yeah you'd be removing the last remaining ingame consequence of death, ie "unkillable"

candid briar
narrow sail
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unless you, like, have a really good cycle that you can't replicate

candid briar
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Real quick

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The point of rain world is to keep trying and learn despite failing

narrow sail
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(moreso when exploring than when travelling through already-mapped areas, but then if you're travelling in already-mapped areas you're probably travelling pretty quickly so you can probably make it back quickly)

candid briar
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And persevere because eventually you'll get better

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Yes?

narrow sail
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yeah

candid briar
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And suddenly I'm being punished for not immediately knowing how to get past an enemy

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While fighting enemies I've never seen before

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In areas I've gotten used to having less enemies in

narrow sail
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Do you know what happens at the end of the countdown monkcurious

languid oyster
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You've got time to tackle and figure out those creatures and regions one at a time lizgreengaming

candid briar
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Either I die, FP dies or FP hates me

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Or Moon dies

narrow sail
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I say

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spend a few cycles practicing hunting the new wildlife without moving to a new shelter

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(or attempts of the same cycle, if you don't want to risk the countdown)

languid oyster
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No one ever succeeds completion of hunter before the countdown on their first try anyway

narrow sail
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well, true

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it might also be a good idea to see what happens when the countown finishes

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worst-case scenario you can reset the save file

candid briar
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So one might say this is the learning phase

narrow sail
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yeah, it is

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(given you're also encountering new creatures, as you said)

languid oyster
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Accepting that this first run is "doomed" so to speak can help you worry less abt commitment and work with the fact that you got 19 freebie cycles to just screw around testing stuff monksilly

narrow sail
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And who knows, maybe the end of the countdown won't actually end up mattering rivowo

languid oyster
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Maybe hunter grows a third eye at the end

candid briar
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I'm still learning

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I'm just not confined to Outskirts

narrow sail
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the point is you aren't trying to tackle learning the campaign and beating the campaign at the same time, since, as you've pointed out, that's not really fair

candid briar
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I'm not trying to "beat" the campaign, I'm trying to experience the story

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If I do that and deem that the campaign is fun enough to try to actually beat I'll do it

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Rn all I care about is seeing the differences, fighting the enemies and doing what the game tells me to do

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Remix is there to mend the game to your liking and so that's what I'm doing

narrow sail
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Won't stop you. Just, know the risks, and know what you could try to make it easier legitimately monksilly

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And don't be afraid to fail the countdown on your first try of it.

languid oyster
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Yeah it's important to mention that if you insist this much we WON'T force push you into changing your mind btw, because you are the player and in the end your free will and your way of enjoyment is priority lizgreengaming Just making sure you understand the perspective and the alternatives.

narrow sail
languid oyster
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The game does not mesh well for a mindset of instant gratification. But if you already have a troubled relationship with the game and this is your attempt to give it a bit more chance for you to keep playing it, then l guess that's whatever monksilly

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You're giving it a shot, and that's not bad at all

candid briar
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My current plan is to just live long enough to get to FP and think of a route

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I'm currently going the same way I did Hunter (Outskirts, Industrial Complex, Shaded Citadel)

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I'm wondering if it's worth it to make a pit stop at LTTM and check what's up with her

narrow sail
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Depending on your route there's probably only going to be like 5-10 shelters between where you are and Five Pebbles, so you might find the countdown more or less slows to a halt if you only ever progress it by moving to a new shelter.

candid briar
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So rn I'm at I believe cycle 7

narrow sail
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ah OK

candid briar
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Assuming I stop at every one I should have just enough to get to LTTM and then FP

languid oyster
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Oh did you keep gates on in the end

narrow sail
languid oyster
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Ah nvm l misread

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You meant in the early half of the run

candid briar
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Yup

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Current thoughts on hunter

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I really like the ambush enemies

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They feel like one of the most well designed so far

narrow sail
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I'm just saying without gates they might not necessarily get the first-time experience of running out the countdown before reaching the points of interest.

candid briar
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They punish for not paying attention/rushing, but they're easily counterable with a single spear

narrow sail
candid briar
candid briar
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The alligators kind of piss me off because they're still just boring

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Like they look cool and their bounces are cool but in the end it's still just "I move towards you and kill you if I get close"

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The same thing I've seen with the flying blue ones

narrow sail
candid briar
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I see

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I like the idea of needing to kill enemies and eat them

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But this is NOT stated anywhere in the game

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And I have no idea how anyone is supposed to figure it out when actually eating the enemy is so difficult

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Like even when I kill them it takes a solid half a minute of trial and error to start eating

narrow sail
candid briar
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Because my slugcat would rather pick up and set down their spear over and over

candid briar
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Does it explicitly say you can eat them because I don't remember that

narrow sail
narrow sail
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this is an issue I have with the game TBH

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some really important tutorial pop-ups are missible

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it's even more of an issue in the DLCs

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So if the pop-up text bar shows up, pay close attention to it monklaugh

candid briar
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Bet

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Must've been distracted

narrow sail
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(As you've probably noticed, this game only resorts to pop-up tutorials when there truly is no other way to get the information. So they're all pretty important, and the fact that they only play once can become problematic.)

languid oyster
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Apart from the tutorial the name The Hunter is pretty self explanatory as well as veggies only giving a miniscule amount of food saintblep

narrow sail
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I mean yeah

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I think the reason the pop-up tutorial system is so bad is because the Survivor's campaign doesn't really use it for anything important

languid oyster
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They should definitely be repeated if their corresponding action hasn't been performed for a cycle

narrow sail
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and later updates' campaigns rely way more on it than it was designed for

languid oyster
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Watcher actually does this for at least one tutorial, which is a good amendment

narrow sail
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I did not know that

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worse, holding the map button speeds up all pop-ups

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(which makes sense for the start-of-cycle one, since pop-ups also block opening the map)

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but then if you were trying to look at the map when the pop-up opened it becomes much easier to miss

candid briar
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I've been looking at the downpour stuff and it looks very very interesting

narrow sail
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heh

candid briar
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Mostly just spawn locations and unique mechanics

narrow sail
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MSC is really story-focused, you might like it for that TBH

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IMHO the gameplay suffers for it a little bit, though

candid briar
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I'm fine with that

narrow sail
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And the story feels kinda fanfiction-y, since, uh, it is in fact fanfiction monklaugh

candid briar
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My favourite part of this game has been theorising and exploring

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Some of the enemies are fun, others are insufferable

undone fiber
candid briar
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I know for a fact you could've used a different word there but whatever

narrow sail
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I've heard it described before as "Rain World: The Video Game" and I think that's pretty accurate monklaugh

candid briar
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What about Watcher

narrow sail
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uh

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more or less the complete opposite

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Watcher is really weird and possibly even more artsy than vanilla Rain World

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and it has a heavy focus on the gameplay, particularly the exploration component

languid oyster
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Watcher recreates the sense of being dazed and confused in a big new world that playing vanilla for the first time did

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Downpour is more like a traditional videogame

candid briar
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Both sound fun

languid oyster
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The characters are somewhat more like Main Characters, the gameplay is somewhat more linear and goal oriented

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Both formats have their fans and haters

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I like em all though monksilly

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And yeah every slugcat across everywhere has its own story and goals, which fill in their own contributions to the lore on an overarching timeline hunterglee

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Though canonicity does have to be noted. The three entities (vanilla dp watcher) are standalone

narrow sail
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mostly because. fanfiction

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MSC lore actually conflics with vanilla lore in a few ways

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and it runs a little more on Rule of Cool

languid oyster
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To be fair basegame is packed full of rule of cool

narrow sail
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Well yeah. The Rain pretty explicitly runs on cartoon logic monklaugh

languid oyster
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By devs' own admission

narrow sail
candid briar
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So take it with a grain of salt basically

narrow sail
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vanilla Rain World lore is designed to hold up to being picked through thoroughly by the community

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MSC lore is more just a cool story

languid oyster
narrow sail
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the actual plotholes aren't something you'll notice on a first playthrough, though, just nitpicks

languid oyster
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As per their words rainworld is a template/ a setting, not a 'canon', so although things like the dlcs are definitely standalone universes, it's not something to scrutinize. They are welcome to many stories being told within this template and none is more legitimate than the other

narrow sail
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true

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but the vanilla campaigns are a lot more about discovering the setting itself, which is pretty firmly grounded

languid oyster
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Depends on the definition of grounded, every now and then some details are just bs-ed into being monklaugh

narrow sail
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Yeah, but not as much as in MSC monklaugh

languid oyster
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But a lot of thought has been put into it.

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Yeah not as much as msc

narrow sail
narrow sail
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like, yeah, the Rain runs on cartoon logic, but that's just how the world works™

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plotholes are only plotholes if there's a previously established plot to put a hole in

candid briar
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Maybe I'm reaching

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But I could see the plot being symbolic criticism of modern performative religion

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As in

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Living life "like God would want" only on paper, following a set of rules but not truly believing in the core values

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Well

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This is kind of similar to my previous comments about the ancients and the scientists being similar

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In the end they're both sort of trying to "speed up" the process of Ascension and breaking the cycle and none of them do

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Because they don't truly believe in nor want to put in the work and values required for ascension

languid oyster
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VERY strong analysis saintsmirk

narrow sail
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Your theories are cool watcherpopcorn

candid briar
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Memory Crypts passed through, doesn't seem to be any different

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I might be misremembering but Shaded Citadel seems even darker than before

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Time for my old enemy, The Exterior

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WHY IS THIS LIZARD SO FAST?

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I just got cornered by fuckass ranged enemies that literally instakill.me

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Is there a way to shake off the sand aga

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Sandbags*

candid briar
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Gotta figure out a food source cuz I got to the next two shelters and didn't have enough food for either of them

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All of the enemies are too dangerous to kill

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The only ones I feasibly can are the lizards but I never have space or time for em

candid briar
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Finally reached the first shelter

candid briar
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Shelter 2 reached

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Not a single long legs seen

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New theory

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Hunter has space cancer and transfers it to FP and this is a prequel

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And at the end of the countdown I die to space cancer

narrow sail
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of note: Underhang -> Five Pebbles is a max karma gate

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so if you want the full experience™ you might wanna try going to the Wall

candid briar
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A bit late unfortunately unless I can get to Wall from Underhang

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I've literally never been there so I have no idea what to even expect

candid briar
narrow sail
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you also need to know a bit of movement tech to actually reach the top of the Wall
(||throwing downwards||)

candid briar
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Is it feasible to reach FP through Wall in one cycle

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Cuz that's all I have rn

narrow sail
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uh...

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I mean, there's no karma requirments on the way there

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so, yes

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you can theoretically reach anywhere on the map in one cycle if you have the right level

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I'd say Underhang -> Five Pebbles through the Wall route is doable in one cycle, just hard

narrow sail
candid briar
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Interesting

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So backflip, throw and it boosts me upwards?

candid briar
narrow sail
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even with the Rain you can theoretically reach anywhere on the map in one cycle

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and I think you have enough time if you go reasonably fast

candid briar
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I can barely platform, let alone quickly

candid briar
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So that's what an echo is

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What the fuck?

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I sort of knew about them before but only a line or two and fairly detailless

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Did not know they looked like this

languid oyster
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Did you meet none in survivor?

candid briar
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Never had the will to backtrack

languid oyster
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At least one or two are easy to meet by accident in your path saintblep

candid briar
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I've been hit by a two-week terraria phase

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But I should mention

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After FP confirmed my theory of Hunter having space cancer I looked up a video of him dying (don't want to sac this save just yet, I want to reach LTTM first and then reset for a regular playthrough) and it's uhhhh

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Fucked up?

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I was also unfortunately spoiled the ascension cutscene, don't remember when or where, probably either a YT thumbnail or something related to Monsoon

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Not much actual meaningful info besides the fact that there's a green iterator who I assume sent Huntrr

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So new theory is the green iterator heard FP had space cancer and hoped they could help Hunter

candid briar
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I assume LTTM will tell me more but it'll be a while until then cuz I am playing Terraria and Deadlock

viscid otter
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@narrow sail yo what yo name means :3

languid oyster
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Buy em

candid briar
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Well not the issue really the issue is I'm too lazy to get a credit card so I have no convenient way to buy shit

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Unlucky

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I'll probably buy at least downpour

candid briar
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Playing Monk to pass the time while I procrastinate playing the rest of my library

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I believe I've just absorbed a leftover afterimage of Survivor

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Anyway I intend to just explore the areas I haven't yet (Drainage System and Wall) and maybe collect echoes and pearls while I go

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Tho the latter is an afterthought and I still intend to just Google them

bronze lichen
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I'd recommend at least trying to collect pearls on your own before you look them up

candid briar
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I'll pick up whatever I find

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And those that I don't I'll look up

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Cause I intend to search everything I haven't in my Survivor playthrough

bronze lichen
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That... would be unfortunate, considering there's still Downpour and Watcher (if you decide to buy them) to play and discover things, as well as Hunter, but it is your choice what you look up

candid briar
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And from what I heard about it I decided I'd rather focus on its' own story

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Rather than try to piece together vanilla lore

bronze lichen
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Ah

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Actually I don't know what's generally recommended...

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But I, personally, would recommend waiting on looking things up

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But I've also realized I'm a first playthrough purist, so take my words with a grain of salt I guess lizwhiteshrug

candid briar
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It's just not my style of playing

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Drainage System was an oddly fun area

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It's so shocking how this game's water levels are the only ones that are fun to play

bronze lichen
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Wow

candid briar
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I'm gonna love Rivulet probably

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I with DS had more weapons in it tho I was recycling the same two rocks the entire time

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Can't kill shit either I probably shouldn't've gone for Monk

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DJ TURN MY SHIT UP THIS THEME IS A BANGER

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Entered Garbage Wastes immediately hit by worm muggers and leeches

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This area gives me scavenger vibes

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I forgot there are vultures here

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Scavengers seem to fw me hard

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Probably a part of the difficulty decrease

candid briar
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THEY'RE USING WATER GURGLES AS AN INSTRUMENT

candid briar
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Not being pelted by enemies 24/7 has made me appreciate the level design just a tiny bit more

candid briar
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So I found Six Grains of Gravel

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However

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This was before FP

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So they just dipped

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And as far as I know I can't resummon them

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I successfully managed to look up the dialogue without spoiling myself on any of the other echoes that's why I'm the goat

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Unfortunately it doesn't provide me with any extra information on the lore of Rain World

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Though I understand why, you're meant to get to them right after learning about the ancients

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So it's just another hint at ascension

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I'd love to interpret all these drawings between the Wall and FP but they seem to have heavy Buddhist inspiration and I'm not familiar enough with that

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I do find it interest how their faces are usually what is covered by presumably either white paint or simple scratches and tears

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Perhaps putting a focus on their actions and character rather than their name and legacy

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Symbolically at least

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In-lore it could be a way for the humans (or perhaps FP himself) to reject the ancients, as FP seems fairly condescending towards them

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"silly dances and rituals"

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I find the position of the city super interesting

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It's so high up above the ground

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But it seems older than the iterator structure

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So it couldn't've been made with the rain in mind

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Unless they put literally all of their resources into the structure and had to resort for nothing but stone for their own home

languid oyster
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I mean it looks like normal concrete skyscrapers slugnom

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Many interesting theories here though

candid briar
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They're clearly more advanced than that

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So it's either extremely old

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Or simply a lack of care and/or resources

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Plus, as mentioned, the location is weird

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And I believe it implies the iterator structure came either before or during the city's construction

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Because they knew about the rain and had to be above the clouds

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I adore the Echo designs, they feel so otherworldly even moreso than the Weavers down in the depths

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Also apparently I can literally passage into places I have not been to in this campaign

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Which feels weird?

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I did get spoiled that hunter doesn't actually get passages tho

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And I suppose monk/survivor are close enough that it's not a problem if you passage to a location you've been to

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Monk definitely feels a lot more chill than a survivor though I'm not sure if I'd say it's more fun

languid oyster
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Monk is not a very exciting campaign

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It largely exists as a survivor easymode

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It and survivor are the only two campaigns that are so similar to each other

languid oyster
candid briar
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Droplets has been found

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Though the dialogue confuses me

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I assume the part about the voices is in a literal sense referring to the ghosts that appear around the map

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And in a metaphorical sense perhaps it's about legacy

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But I don't get why that'd "feel familiar"

candid briar
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Needles has been found ✅

languid warren
gloomy sable
gloomy sable
primal leaf
languid warren
candid briar
candid briar
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I think it was about fame or something?

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I know I understood the point pretty easily

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Downpour will be bought next time it's on sale probably

bronze lichen
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Four Needles under Plentiful Leaves

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I once had! I was embalmed, adorned, readied for the journey.

So proud. There was jubilation! My name was sung, loud and clear.

Did they know? That I didn't quite leave, didn't quite stay?

Should I be ashamed? That I linger here, where my memories are kept?

Should I be ashamed that I now envy your flesh prison?```
bronze lichen
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Droplets upon Five Large Droplets

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The buzzing in the air?

The endless chatter of a thousand thousand voices, long dead?

They are gone, and yet they speak. Neither here nor there.

Does that seem familiar? Yes, it is quite amusing for a being in my predicament!```
candid briar
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I might give a theory later if I continue playing

candid briar
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Much new that is

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Mostly just confirming things FP told me

bronze lichen
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Six Grains of Gravel, Mountains Abound

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Your attunement has become... much closer to ours.

The mark you received is an unimaginable gift.

The struggle, the cycles...

It can all fade, like a morning mist beneath the glory of the sun.

We found a way.```
bronze lichen
primal leaf
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yesssss get MSC!!!

maiden cobalt
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heh... get watcher...