#I have not refunded this game
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Yeah, you were given a tutorial i believe
if you weren't then move on from that specific toll
Idk what I could possibly give them
Unless I carry a pearl from shoreline
Don't recall one
They could value many things
Some more than others sure
But financial math is a thing 
Interesting
I tried throwing them the blue shit I find around the area but they just shanked me
Maybe I need to directly give shit instead of throwing it
I'll find out tomorrow
Which blue shit
The uh
Small black things with blue lightning(?) on them
I haven't found a use for them yet
You arrived from shoreline into garbage wastes?
Yeah
Making my way back to Farm Arrays, I wanted to go through the other path
I believe you should try just looking around near you, see what valuables you can find
Oh i know what you're talking about, carry them around with you and it should become obvious what they do
Alright
Coming back to Industrial Complex after all this makes me realize how much I've missed regular alligators
Nevermind this layout is hell, fuck Black Mesa
Industrial complex = beaten โ
Back at home sweet home
Now presumably all I do is keep going weat
West*
New area reached but it doesn't look very farmy
Or at least the door doesn't
Drainage system
Considering it's leading me east I'm gonna assume I shouldn't go here
Probably leads to garbage wastes judging by the name
The door locked behind me fuck it I'm throwing the cycle
There's another scavenger toll that's a problem for tomorrow
Drainage system doesn't only go east, it's just that the entrace to outskirts does btw
Considering my Hunter playthrough route
What even is the point of chimney canopy and sky islands
Is it just an exit point for Five Pebbles
Cuz I've been told whatever is right of Chimney Canopy is a place you're supposed to climb down and not up
The point in what sense?
And I did read it's the eight place you go through following the guide
Why's it there
What's the point of any region then
None are mandatory other than the start and end one

So outskirts -> industrial/drainage -> garbage wastes -> shoreline -> LITM -> shoreline (again) -> shaded citadel -> five pebbles -> chimney canopy seems reasonable
Just another path
I'm just trying to figure out which one
Presumably FP throws you into "the arm" or whatever if I've already been through The Leg it just seems like a reasonable naming scheme
So for Hunter I'm thinking of going through Drainage and Garbage Wastes, following this playthrough's route and then ending with the upper path through Chimney Canopy (fuck) and Sky Islands (fuck)
And that presumably drops me into the far east end of Farm Arrays
Or like near it at the very least
And then I go down under kinda excited to see what's there cuz I don't get the lore rn
Probably just gonna read up on all the pearl dialogue after I finish my two playthrough's
Maybe after this one
I'll just avoid any hunter exclusives if those exist
And obv DP/Watcher exclusives
I don't think there are any Hunter map changes at least
At least from what I've seen
Or rather read
Chose not to look at any location names and just research yes/no changes
So I don't get some bombshell spoiler from a name
I seem to be riding a kaiju
Farm Arrays was utter hell and I'm glad to have made it out
Tomorrow I presumably dive down
And go into hell or somethin
Something
I have a feeling this is the end of the game
Hoping for some sort of lore down here
I guess some final theories are in order
FP talked about cycles
But I'm not really sure if he means literally the feature of cycles I've been going through
Clearly karma is a thing, perhaps a sort of "imprint of the soul" like Silksong's Crests or Constance's things
Well idk if I'd really describe the latter as that
But you get the point
I think it's interesting how FP is so high up but LITM is so low
Obviously it sunk into Shoreline
But they're also horizontally basically the same
Which leaves the question of where was LITM before that
I could see it being like
FP and LITM were sort of two parts of the same structure, like a massive block of AI-powered bullshit made to solve whatever the cycle problem is
Until LITM broke off for whatever reason
I could see it being that whatever the disease in FP is also consumed LITM, either the construct itself or the neurons
Causing LITM to shut down and fall
Why do you write LITM 
I'm using Moon to refer to the AI
And LITM to refer to the place
What does LITM stand for?
Though you can still call it Into if you wanna 
Now I'm interested in what happened to the other AIs
Specifically SRS
I know someone here said it's only mentioned
So whatever happened I'm only gonna learn about it once I finish this cuz ain't no way I'm collecting pearls and shit
keep in mind you also have two DLCs to do lore-hunting in
True
I find it interesting FP sent me into the underground to find out about cycles
There is a non-zero chance that cycles are unsolvable whatever that may mean
And that "breaking the cycle" just means putting Survivor down
But that's sad and I don't want to think that
Whoever built FP and LTTM is long gone now
Hm
I guess it all winds down to what the hell a cycle actually is
I could see this being a sort of "purpose of life" metaphor
You eat food, sleep, repeat
And everything else in the world around you does that same thing
I don't think it's literally about the purpose of life, more like just symbolism
Making an AI to ask it what the purpose of life is and then the AI goes crazy isn't a rare trope TBF so I could see it being the case here
Though there's definitely also a more literal in-lore explanation
Still a non-zero chance though, it'd also explain the world itself and my previous theory of this being a "simulation" type thing
Like a custom habitat built up to observe behaviour
And that's why karma gates exist, basically as a "test" to see if an animal can perservere
If respawning is canon (which I kind of doubt) I could see this being true, how many times can the world knock you down before you give up?
I find it interesting how there's been literally nothing about my family
You're not making me confident about Survivor not being put down
If the game ends with a nihilistic suicide I'm going to genuinely be in tears because it's kind of sad as shit but also peak cinema
The game seems to start off right after the intro so like where are they
If they were dead surely I'd at least find their corpse
Too many questions and not enough environmental storytelling to tell me what to do
Guess I'll have to dive down a bit deeper tomorrow

I think the game will surprise you


It is a very prediction-proof game and the ending is no exception 
So basically "All your theories are wrong, good night"
That said, theories are welcome 
Very much so 
Hahahaha
So I'm not being put down
Some of your theories might even score true. We will never tell you which of course
Well
All my Silksong theories were 8 miles off
So this is nothing new
I still think this is gonna be a purpose of life metaphor tho
Can't believe the bug game didn't predict everything 
Oh kinda like the gumball episode?
I don't remember that one I watched gumball when I was a kid and was watching it purely for how well it portrayed gen Z
xD
But basically my idea is that cycles represent the natural course of life, an eat-sleep-breed trinity of must-haves
Btw most enemies in this game don't even leave bodies to be found
While the more mechanical side of the game, with Industrial Complex and its' connecting areas, FP and LTTM representing a desire for something greater
I mean they do
but, y'know, the Rain
Dens
yeah that too
And humanity(? still not sure who built the mechs) basically just made AI to answer that question for them, but said AI doesn't really get it
In turn, figuring out the purpose of life became the purpose of FP and LTTM
And yet they never could do it, and their presumed immortality locks them there forever
Aka
Puts them in a cycle

These are some pretty nice theories, i'd love to see you figure out if you are right or wrong later ~
And it all winds back to this quest of escaping from a cycle, and FP seems to think my escape is found deep down for whatever reason
Or I'm completely fucking wrong and this is a fucking time travel story who knows
At this point anything can happen
Maybe I'm in a bootstrap paradox where I get sent back in time and somehow cause the apocalypse in turn causing me to fall down and go back in time and cause the apocalypse in turn causing me to
Who knows
I'm gonna assume something will be revealed in the underground and then I'll learn more throughout the Hunter playthrough
Feel free to ping me when you get onto it xD
If I had to rank the correctness of my theories
I'd say it's like
- Purpose of life โ Extremely likely, I'm already seeing symbolism and I'm sure there'll be more in this last part. I don't think it was the literal goal of making FP and LTTM to break the "cycle", but I do think it's at least partially the allegorical point of the game
- Simulation of an ecosystem โ Less likely the further I go, meeting FP has basically removed the chance for this to be true. The only leftover possibility is that FP is the one running a simulation to spectate the Slugcat and figure out more about the cycles. I do find it interesting how unapposed FP is to killing Slugcat, it doesn't seem like something in-character for them to do unless they know the Slugcat can "respawn" (and that assumes respawning is canon and this cycle shit is literal, which is unlikely). All in all I don't think this one is true.
- Time travel โ Full on shitpost, throwaway joke, definitely not true. It kind of "makes sense" but doesn't really fit with the game at all.
I really like the game's nature Vs technology contrast, I know it's not a very unique thing to make a post-apocalyptic overgrown world but I really like how Rain World does it. The ancient sci-fi tech now overrun by wild animals and dangerous plants is basic but the transition from a relatively nature-focused world into the fully mechanical Five Pebbles is genuinely jaw dropping
I mean technically the game is a simulation of an ecosystem, the question is just whether it's a simulation in canon ๐ค
Truth nuke
Truth nuke
Yeah 
all your theories are wrong, how did you miss the obvious symbolism of survivor monk and hunter representing the 3 major condiments, ketchup mustard and mayo!! clearly this is a story about humanity taking these condiments for granted and how it led to the downfall of society
Mustard!? It's clearly
this is the greatest thing i've ever seen without a single doubt in my head
i was foolish to refuse the truth, forgive me
I don't know what that text is about just ignore that
Every variation of this gif is so fucking funny
I think it's interesting the rain happens every day
Sure sometimes it's earlier sometimes it's later
But it's always there
Forces everyone back into their dens and shelters
It's also interesting how Five Pebbles is defended from the rain, but Moon isn't
Obviously LTTM collapsed so that explains it
But why's it so well protected in the first place
When we've seen the rain decimate through everything else
I guess it can't really pass through material can it
But there's no electrical errors like in LTTM
It's basically an indestructible bastion
And yet something happened
And some disease thing bred in Unfortunate Development

Hunter rain world
THERE WILL BE BLOOD
SHED ๐๏ธ
This was an offhand comment but low-key I could see it
Might ask my group if they're interested once I finish all the campaigns
So in like a year probably lol
There's been lots of general discussion about it lol
imo its a bit difficult to make a ttrpg inspired by a game defined by having 1hp and everything being hyper deadly lol
Depends
ive always had the idea that if you do it its a lot better to play as scavengers instead
If you're leaning into a dungeon crawl roguelite it's doable
It'd require some lore bending with respawns
This sounds interesting actually
since they usually are seen carrying quite a few items and generally seem to have at least some level of tribal society going on
Off the top of my head
I feel like if a rain world ttrpg was made it should be full-on dungeon crawling
also usually they travel in packs xd
I feel like scavengers make sense but wouldn't be as cool to play as y'know?
Playing as something with 1hp feels a lot more interesting
ok but are you ACTUALLY going to play with 1 hp? i dont think that makes for a enjoyable experience
Idk the idea of tacticianing around enemies sounds fun
Definitely group/GM dependant though
it also influences how you handle death alot when its bound to happen on a diceroll at least like 4 times per player per session
Doesn't have to be a dice roll
Idk it's definitely weird but feels doable ๐ค
id honestly restructure away from the RW gameplay loop to something else and at most keep the themes
hmm well if you have some ttrpg experience already you might have or get some ideas to make it work i suppose
I'll think about it when I finish the game
I mean a ttrpg with slugcats wouldn't be off the table tbh, slugcats also aren't dumb and could make it so every enemy was a struggle to fight, requiring brains above brawl to succeed
Eh you can just have slugcats inexplicably come back to life everytime a cycle ends and they are inside shelter, kinda like rain world coop
But if their body is destroyed in any way they can't come back?
Oh it absolutely does in my opinion
I think either you have them inexplicably "respawn" and completely ignore the lore implications
Or you make it so being caught by an enemy makes you restrained rather than dead
And you basically have to knock your allies out of the creature's mouth/hands/whatever
Does Dnd/Pathfinder have such a system?
You can do that in the real game already 
Not sure
Never played pathfinder aside from WotR's early game
DND does have a restrained/grappled condition iirc
Talking with my jrpg loving friend rn
not friend, more like small youtuber i watch tbh
Idk this was mostly just a sudden idea
I do this a lot probably nothing will come out of it
Though if I did do something it'd probably be a dungeon crawler with the only real "RP" being scavenger encounters
Strength, Mobility and Charisma as the big 3 stats
Different Slugcats probably functioning as classes? Idk how multiclassing or progression would work
Obviously there's room for custom enemies, items, slugcats, etc.
Tried to talk to him about this, he just made dirty jokes instead of answearing so i wouldn't know about the subject but hey feel free to tell me about it!
Lmfaooo
I think you would benefit from playing downpour in terms of slugcat customization
I'm 100% doing it
Watcher is a maybe
But Downpour is 100%
It's just a matter of when
yipeeee
Watcher will definitely surprise you 
Cutscene time
I seem oddly ghostly
Doesn't make me very optimistic about Survivor's survival
Feels tied into the whole cycle thing
Might be way off but maybe the lights represent other slugcats
/ people who tried to break the cycle before me
First Subterranean shelter
Fuck this entire area
Too narrow and too many enemies
The only two paths are blocked by two centipedes which refuse to move and are too fast for me to kite
Alright I'm just gonna instasleep and hope it shifts up the enemy locations
Cuz I think the sheer amount is borderline impossible for me to get through
So it seems I'm only like 3 rooms away from Filtration System
That was easy
I should try taking new paths more
Well I've been eaten immediately
Better thing to say
What the fuck is this place
Always 
THERE ARE NOW THREE ALLIGATORS RIGHT IN FRONT OF MY SHELTER
Wat kinds of alligators?
Blue, cyan, green I believe
Oh i see i see
I've found a shelter in filtration but no food yet
Need yummers asap!
I'm out of filtration system
Fairly short areas recently
I'M IN DRAINAGE SYSTEM???
Now that I think about it
Maybe it's my fault that I went up when I was supposed to go down
Another cutscene
I seem to be falling
Slugcat is 99% dying
Despite how much I've died Filtration System is actually kinda fun

PAC-MAN's worst nightmare
Depths
This is another mech isn't it
LTTM sunk into the sea, this one sunk way below
Because the ground was presumably unstable due to all the digging (?) for drainage system
"filtration system" makes much more sense as an in-mech building for keeping the AI safe than anything underground-related

Could be Seven Red Suns
||If it's an area in Downpour then surely it's in-world location is already on the map||
My karma just got maxed out
That won't last long
Oh my god, you are here
Good attitude 

What in the flying fuck is this place

Somewhere very deep...
Which door 
If you can't get somewhere try alternate paths!
Can't find any
remember the
Unless I can make this fucked up jump
Maybe by boosting hold on
Kinda don't wanna lose my spear but I never know which hand I'm throwing with
This is just straight up a shrine
Who is this dude
Wat dude?
Big guy, legs crossed, torches
Y'all I just managed to reach some ghosts with the tip of my tail by doing a backflip I love this game
Five pebbles did speak about this place, if you can recall his words
Agreed, this game is peakest peak ever peaked
enthusiastic individuals 
Yoga trainers

Nope but I can Google it
"where the ancients built their temples and danced their silly rituals"
So before Five Pebbles
I'm only looking at survivor dialogue
I'd just have reposted the transcript tbh but yeah...
just don't spoil yourself
by doing that in the future
Question is why is he sending me here
And what is up with Filtration System
If this isn't SRS, then the question is
What's the Filtration System keeping out
Us, or them?
That is something you already know, or have a vague idea about knowing (and don't google it pls)
SRS what's that?
Please don't google dialogue, just ask us to provide the text 
All I know is breaking the cycle
Why
to make absolutely sure you see only what you've seen in-game
I'm good at dodging spoilers dw
But what in the actual fuck
even the dialogue for the Survivor has two different variants depending on ||which direction you entered from|| so
Is this slenderman weaver thing
What happened? what is it what did you see?
Oh...
Feel free to come up with a nickname for them
xD
I wanna be a weave master make me a weave master. But the weave master did not answer, he just kept on weaving /ref
lol
Hmmmmmmm maybe?
OH
OH I FIGURED IT OUT
The lights that are falling
Every time I see them I think "Where the hell is that light from"
It's the shit from the dream
Nice interpretation!
Proceed forwards and keep us informed! 
More weavers
This seems oddly like Scavenger toll trees
Could Scavengers be these "ancients"
Idk how much sense that'd make
They look nothing alike weavers
What do you presume they are doing just standing around there?
Rituals, presumably
I was going to say perhaps they're not even there and it's just an illusion, a sort of afterimage of the ancients
Like how there's yellow ghosts around
But considering I stabbed one with a spear
That's off
interesting...
They seem to be controlling the circle above them, some sort of spell
But what it does is unclear
Oh
Oh that looks familiar
Is this the unfortunate development disease
But how in the world could that get from here to FP
Wait no that was blue
The fuck is this?
Oh
It's drop time
Feels like this is the end
This is the deepest point
And everything is even more distorted
Today's the end it seems
Do I want to make any new theories or is it just time to find out
Hm
Deeper and deeper...
I feel like what I've learned today is gonna take way too long to figure out
So I'm just going for it
you didn't kill yourself falling?! what skill...
Good luck! o7
That'd just be monument mythos larp
Music has restarted
I've learned to cling the walls after five or so deaths of mindlessly diving into pits
what skill!
Hey can someone remind me if there were ghosts in FP
I feel like I recall seeing them
Ghosts of what sort?
not in Five Pebbles no
IIRC no
Well I think leg/underhang are subareas but whatever
I was gonna say
If colour plays a part into this game's symbolism
Maybe it's not a coincidence LTTM's overseer is yellow
Could be some sort of mechanical hologram recreation of the ghosts
Similar shape and colour
And colour seems very important so far but idk
I like your words
How do you know what SRS is anyways
Did some research on Downpour and Watcher to decide if it's worth buying or not
All I know is that it's one of the AIs
again. we could just, like, tell you whatever you wanna know before buying
No clue which campaign it's from nor what it's like
Nah it's fine
Given your current exploration you shouldnt know what an SRS is
hence the imperative to ask us rather than googling
We wouldn't mention any names at least 
Doesn't really matter to me
If I wasn't theorising that it's SRS I'd theorise that it's another AI mech
Another drop btw
I'm being spaghettified
Based
I liked it before but it's kinda been lost on me
Not a big pasta fan
Okay so I'm officially off the rocker rn
What the fuck is going on
The entire screen is fucked up and I am moving an inch a second
Oh that's not a platform that's another drop


I'm just in time

Oh it's getting louder
Certainly looks like it
... does it? 
Good luck!
Nothing looks like anything anymore


(did you know popcorn is yummy? this is an essential fact to know and cherish)

I'M SWIMMING INTO THE SUN
I'm literally eating it rn
FUCK YEAH

I am IN the sun

This ain't no damn purpose of life
BIG WAVE OF ENERGY
My discord laggy as shit btw
Ain't no simulation either
UNNLIMITEDDD POWWEEEERRRR
This is where the "all your theories are wrong" came relevant
Like a bunch of stems and shit
... no? 
What does this mean bruh
Oh it's the lights
So they WERE falling down
And now so am I
Am I supposed to just keep swimming
Genuinely how do I progress
Only one way to go
Are you not already? Cool new area to explore 
I've been holding down for 6 minutes
Okay
I'm under the thing
YO I STILL HAVE MY SPEAR LMFAOOO
I NEED TO SHIV THE KING IN YELLOW
I hope you've got headphones on
I don't unfortunately
My only headphones are wireless and I cba to link them
I assume there's stereo sound here?
Every now and then l run into a player that's like "oh l play the game muted"
๐ฌ
How do you even do that?
I do this usually

Not muted but quieted down
Does that affect anything? They at least have audio, they said earlier it was loud.
I mean if you have speakers that's fine l just meant in the sense of getting to hear music/atmospherics
Again this seems oddly biological
Next time this bitch throws me somewhere I shank them
It depends on the game
Cuz
I play muted when I'm either
- locked in
- relaxed
Anything in-between is music on
So rn I'm music on
But when I'm grinding HK or something it's usually music off unless it's just practice
Rainworld is like half driven by its ost so it's absolutely a worthwhile game to have audio on always 
Anyways l shan't interrupt you further
Enjoy worm spaghetti hell
Not that I have much to do

Of what?
If I quit rn does it throw me back to Filtration
Yeah
Okay low-key can someone just tell me where to go idk if I'm even making progress
Everything looks the same
Do you have something important to do in a few minutes?
What are you seeing presently?
like fr
So l can know the stage of the process you're at
Bunch of worms throwing me around
I'm at about the same layer as the balls of light
Not quite
I did but then I slammed into an invisible wall
I think?
You have to break through
Oh FFS I would've never figured that out
I mean. you have no other option
Not an invisible wall, just a passing worm 
xD
Huh?
as in yeah you're getting thrown around by the worms and you might've misinterpreted that as an invisible wall
Oh no I just didn't realise I was moving
The layer of lights didn't really change for a while
(also. you kinda need sound in Rain World for gameplay reasons, too)
Oh I see the particles now
The lights are like cells, the worm is like a brain
Okay so I don't like that thunder sound
Who in the world is this
Well I've grabbed onto them
That'll be Jerry
Take me home


Oh I'm being full on spaghettified
Well they left me in space
HUUUUH?
HUUUUUUUUUUUUUUH??????
The fuck were these devs smoking during this ending
Mad respects

Very alone even...
This exact question has been asked before
also didn't Joar get malaria at some point during development
Rain World was made under fairly extreme circumstances
Truly a game made by a malaria ridden mind
rain world's ending certainly provokes feelings
(which probably helps solidify the themes and stuff yeah)
Wiah what? Malaria? omg
are they on a tropical country?
Don't worry, you'll find your way 
He travelled a lot during development
Do you see anything else in the void with you?
Yes
Well
I'm with me
other than you
they do call it depths, don't you ever do your research?
And a bunch of mes
Other than your clones
True ..
Nope
and the level designer broke their wrist at some point late in development
I heard only a single guy designed all levels ingame
yeah
(in vanilla, anyways)
that same person also did the entire vanilla soundtrack
Yeah, that was james primate (guy from my screenshot)
it was mostly two people
Did the rooms and the music, and joar was the original brainchild
James doing map design / music, Joar doing all of the code
I don't know what this means bruh
Joar had the concept, the programming, and did creature design
|| the light ||
It brought you down as far as was needed
Wait eeally? jeeezzzz
I suck at noticing stuff ๐
Y'know maybe that explains why I am seemingly incapable of hitting a correct theory
Oh that is coming from above
Dude do I gotta backtrack all the way
I mean your theories aren't so bad
Hey, maybe one of yours are correct and we didn't tell you 
It's okay to miss
When you beat survivor... it'll only be the tip of the iceberg
I don't!!!
Oh that's loud
Cutscene time
you're out here making sense of things
also there was something about doing development in a slowly flooding basement once
The fuck kinda Macbeth ass game is this bruh
huh
Yeah, I do wonder how that affected things 
RW has some hella development lore
THAT'S IT?????
TELL ME MORE WHAT THE HELL WAS THAT
ASCENSION????
I ASCENDED????
WHAT DOES THAT MEAN
you have left this world behind
Tos, welcome to the 11%! 
Well
Congratulations
Welcome to the top 11% of Rain World players!
yeah i think i already know the answer to that...
LMAO
yeah that's probably how things go
Time to refund this game 
NOOOOOOOOOO
Yeah did you ever refund the game 
Never did
HK and Celeste have taught me persistence
Would you refund it now if you had the chance?
But Rain World taught me that sometimes game developers do just truly want to see me suffer
Absolutely not
As a special treat would you now like to hear the speedrun world record for survivor? 
I think I bought it at sale for like 12,5?
Absolutely not I'm not going to TOUCH speedrunning
Does ut scare you to learn
I'm gonna assume the route is Outskirts -> Industrial -> Chimney -> Climb to FP -> passage to Outskirts -> straight line forward

|| about twelve minutes ||
Bruh
I assume the any% has glitches to get to the Lake early
Good luck 
of course
Well, theories on what happened? 
The wr uses an exploit to farm symbols quickly, but other than that it's purely legging it as fast as possible
I don't fucking know man
And some very thought out routing 
The fuck was that brain thing
Anyway
I know 100%, for a fact I'm not gonna go on a fetch quest for all the Echoes and pearls
Is it worth it to read that dialogue rn or do I wait until Hunter
Considering it's available in Survivor might make more sense to do it now
definitely wait until Hunter
since you might have an opportunity to do that stuff there
Maybe but I kind of don't really want to
There's a lot of questions you have about the game that we all know paragraphs of answers for.
This is not one of em. 
Echoes require backtracking and so do pearls
That's interesting
So I doubt it's gonna be an "on the way" type of thing
They'll still be there in future slugcats 
well like
maybe not all of it
but the chances of you stumbling across one are not insignificant
You will have ample opportunity to chip away bit by bit without too much hassle
congrats 
I guess
it could be
especially for echoes
The only two echoes I know of so far is the one up on chimney canopy (which takes like five years to climb fuck that area)
And one in I believe Farm Arrays?
And for pearls, you might be able to work one or two into your plans without backtracking 
Since they are unique independent stories, some slugcats can have gameplay loops that make it easier to do certain side goals 
Okay I wanna see opening Hunter cutscene
And then by the time I actually play Hunter I'll decide
THERE'S NO CUTSCENE????
I'M IN FARM ARRAYS???
This has gotta wait I'm afraid
I should probably switch up the title and flairs
Or tags or whatever
Thrown right into the action 
also it's probably best to do the Hunter's campaign while still being mostly blind to vanilla lore
there's an argument for that in MSC since MSC is a mod, but not for Hunter
I have not refunded this game
I don't think I can
Should I make a new thread for the Hunter playthrough
If you want to
Not mandatory
If/when you enable any dlcs you will have to make new threads though, in their respective forum topics
Seems important 
Buddhist
Very reminiscent of nirvana
Right, thanks
Hindu is the language
And probably something else
the in-game language isn't any real one but it's korean-inspired
It is a direct allegory for buddhism and the samsara; craft theories to your delight on what this could mean for the lore 
good luck
if you decide to play hunter
i can confidently say it's quite a step up in difficulty
It's a fun campaign 
Hard, but not as uber hell as a lot of its reputation says it is
Can't say I'm very familiar with buddhism
Wait
This means I was partially correct by theorising this is about the purpose of life
You'll get whiplash from the challenge upscale from survivor though

Damn
Survivor took me 22 hours
21-22
I doubt any future campaign will take you that long. Asterisk
.
I can't even remember what I theorised anynore
Yeah TBF knowing the map is a huge help
No more wandering around chimney canopy
Surv is when you're at your blindest, scaredest and most lost
knowing anything is a huge help
that's why we're so strict about spoilers
The new campaigns will add significant new features, obstacles and sights to behold sure, BUT at least you now have a general sense of understanding of this world
now that you know how all the different ecosystems work you'll have a much easier time surviving in them
Glad to hear all that
So to revisit my previous ideas
"Purpose of life" seems to be at least partially true
Definitely not a simulation after seeing God and ascending
I doubt any scientist could fake that
I'm still interested in what exactly the implications of a cycle are
Specifically about respawning
And the implications of the rain 
With all the ghosts, the fact karma has a real-world effect
TRUEEE I FORGOT ABOUT THAT
What's up with the world itself, how did it get like this
The ancients hiding underground
Might imply that the rain has been here for a long time
And that it's not actually the result of any catastrophe


I have no clue what Watcher is about except that the world is thrice the size it's supposed to be
I assume the DLCs are gonna have more information on the ancients though
Why was downpour 34% off on GOG but 35% off on steam lmaooo
If spring sale is the same as winter I think I'm gonna buy downpour then
And probably watcher for the summer?
Until then I guess I start Hunting tomorrow
And after that maybe I play Monk just for a chill little exploration playthrough
And see if there's anything unique to it
there is
though not a lot
so it might not be worth it
Downpour ought to be played before watcher anyways 
Not mandatory, but just for sake of experience
You will be gradually and linearly introduced to more complex mechanics and concepts via dp
Whereas playing watcher right after vanilla can be like piloting a jet after learning to ride a bike
Watcher assumes you've played MSC in terms of learning mechanics
I think it's worth it
the chill exploration element, and being convenient for doing sidequests in a safer environment. It's also not lengthy to get through with prior surv knowledge and the "waste of time" would be a short one
Well, yeah. But it's not strictly necessary.
I meant then time-wise rather than choosing between downpour/watcher
Anyway
I mentioned before the technology/nature contrast
I guess the ending and the ancients introduced a more magical component
And to be fair they all seem to be interlinked
Well magic has been a thing for a while
But the ending turned it up 800x
Seeing the ending kinda made it all click for me
Like it feels out of left field but in retrospect I feel like someone more familiar with buddhism would catch on
All the cycle/karma stuff makes sense now
Though I still do wonder what the in-lore implications are
I need to go through Sky Islands fuck my stupid chud life
I need to get this pearl read
But I also need to carry the neuron
And only one of those can be in my stomach at a time
Maybe I just spit the pearl out in some shelter and come back later
I'm NGL this seems like such a hassle
But at the same time I feel like I'm not supposed to know the message yet but it's gonna be important
So I think I'm just gonna drop it and then when I get to Moon I'm gonna Google it
Cuz I'm not good enough to keep it
i would try first at least before googling 
Absolutely not
Not if I have to suffer through Sky Islands
Technically I could try to get through the scavenger toll without paying
I would still try before googling
Doesnt have to be this run
But a run when your more comfortable
There's always a way 
Unfortunately I'm too invested into the story to wait that long
Best case scenario I pick up two passages along the way
And get it that way

The pearl is now safe and secure in the first shelter
(I reset this game like 8 times already on account of death chaining and losing all my karma)
The person who invented mid-room screen changes ought to be exiled
Tbh I'm used to it and like it now
i think thats called stockholm syndrome 
I'm dropping this game to play the rest of my steam library until I regain bravery
That's what happened for Survivor so I'm not shocked I'm doing the same for Hunter
Also the concept of losing karma for dying reminds me of that one meme about "the deer is evil for being weak"
Also the concept of losing karma for dying reminds me of that one meme about "the deer is evil for being weak"
See you again soon then 
Unfortunately my stupid chud life requires this "rest of my steam library" to be LATEGAME CELESTE
It's time to theorise
Specifically about the west side of the map
I see two possibilities here
- Just like LTTM, the west side was part of a bigger structure that collapsed and fell down, but rather than crashing into the sea it basically formed a giant crater that eventually got grown over due to wind and such
This means that Filtration System and the areas above it were either first made with the same intention as FP and LTTM, or they were simply some technological structure, perhaps a base for scientists where they researched the ancients
This would also explain why Filtration System has no karma gates despite being a filtration system
Low-key got distracted and forgot I said this
- The Filtration System was meant to keep something from the Depths out. Going off Rain World's style and lore I'd assume this to be partially symbolical: while searching for the "end of a cycle" (purpose of life, if my interpretation is correct), they walled off the ancients and their techniques to rely on technology (Five Pebbles, Moon) instead.
I think the implications of karma gates are interesting
I'm not sure if they're even canonical
Because if they were that'd kind of go against everything I know about the scientists and the ancients
I'm also interested in the Weavers
They seem to be keeping some sort of spell up
And I did notice that I don't actually need FP's karma boost to progress through any karma gate
Which makes me wonder what point is the "cutoff" for FPless karma
The latest it can be is the lake
Though I don't think it makes much sense to reach that point before FP
So I think whatever the cutoff is it's before the distortion becomes more than a slight visual effect
And the weavers do have the X symbol on their heads representing maximum karma
So I feel like it may be Filtration System
And that's where it gets its' namesake from
Like a double meaning
It used to be some sort of vent system, but now it filters out those without enough karma
So I'm gonna assume getting there before FP has some sort of barrier at some point
Side note before I continue I checked out Monsoon but my attention span is too fried to function
I feel like it's a bit too complex to truly emulate what Rain World feels like
I made sure not to read anything deeper than mechanics so I wouldn't be spoiled for my upcoming campaigns
Though I did zone out at one point and find out the rain is literally just steam
I'm gonna assume that's from one of the pearls so I would've found that out eventually going off my promise of not even bothering with those and just googling them
Kind of underwhelming really
Though it does tie into the themes quite well
By building a superstructure to find out how to break the cycle they messed with nature quite severely, doing basically the opposite of what they should've done
I really enjoy these nature vs technology themes and I like how magic ties into it all
I wouldn't really say it's as simple as "technology bad, nature good"
More like a criticism of allowing technology to live our lives instead of us
Perhaps a criticism of hubris and obsession as well
It all depends on who the ancients were
But from what I know right now they didn't seem to be quite sound of mind
FP dismisses it as "silly dances and rituals" but taking into account what I actually saw down there they were straight up obsessed with that damn lake
So I feel like part of the message is to just sort of life your life
Perhaps a bit hedonistic theming
To me it seems implied that neither the ancients nor the scientists truly understood ascension
Mostly because they based their entire lives on attempting to achieve it, the ancients building shrines and the scientists building superstructures, they're really the exact same just potentially thousands of years apart
I'm trying to word a thought here
I feel like the family is also a piece of symbolism
So two ideas here
-
The family represents ascension, with Survivor being separated from them due to the rain caused by the superstructures. Basically technology and the current system of the world making it harder to "break the cycle".
-
The family represents a core value of community and a feeling of brothership if that makes sense, a value, feeling and system destroyed when one figure is put in the centre of many, basically saying that the ancients and scientists put all their faith into someone else to achieve their goals rather than themselves (the ancients presumably worshipped the weavers if the statues are anything to go off of, and the scientists 'worshipped' the Iterators)
When I say scientists I'm usually talking about that generation of people in general
I feel like that's everything I have to say for now
When I come back I'll beat Hunter, read all the pearls and try to get a grip on the story before moving on to Downpour
It's time. Next shelter has been reached
I am no longer at lowest karma
I died immediately
I ragequit after straight up walking off a platform but after a very nice Slay The Spire run I'm ready to make a few more attempts
Ay fuck you mean Cycle 17

Nevermind ragequit again
Sky Islands is actually perhaps the worst game design I've ever seen
Not even Putrified Ducts made me this mad
They made the water level actually fun so they had to make a new rage inducing level to replace it
Not particularly keen on backtracking though ig I could always restart
Worst area in Silksog
If you don't wish to backtrack then experiment, there are always mechanics available for a given terrain 
holly molly
tis game is not for the weak
this game is for the peaks
i love every part of rain world
There's a difference between level design being difficult and just plain bad
I love all other aspects of the game but the level design is honestly up there with the worst I've ever seen in a game like this
the songs, the back grounds, the unique leveling us systems, the ai's that kills you. the atention to details like how their's shadow of vultures . the other npc's ai where you can ||taim them , friend monkeys or get killed, how you can non verbally talk to the demi god of the world .|| and more on that, and how absulute peak the lore and story of rain world is. reain world is with the peaks like under tell series, portal and half life series, uptra kill and more
there's at least one room in sky islands i know that's honestly horribly designed but i think i overall enjoy sky islands
Undertale
The thing with RW level design is that it constantly punishes you but never rewards you
So when I play well it doesn't feel like I'm actually making any meaningful progress it just feels like I'm finally able to play the game
welll
let me explain why
Sky Islands is a narrow area with difficult platforming where most mistakes get you instantly killed, the shelters are placed horribly, enemies can sometimes just straight up block the path
And sure you can sit there and bait them away
But you're on a time limit because there's 4 other enemies on screen slowly walking around and destined to spot you
Sky Islands feels like something I'd see in HK or Ori
oneshot textbox??
And not something I'd see when I have zero mid-air correction and when a simple press to the right can send me back to the start
Chimney Canopy has all of these issues asw
Shoreline is fine but some places are horribly designed on account of needing extremely precise travel while you're on a time limit due to the breath meter
Pick a struggle bruh either you want pixel perfect inputs or you want me to go quick
So far Industrial Complex has been the most sane area I think
Industrial Complex, Shoreline, Outskirts and Filtration System are the only places I've truly enjoyed
valid issues, i don't know what to say as i've grown to enjoy pitfalls but that could just be stockholm syndrome lmao
...filtration?
interesting pick
Filtration has its' issues
Notably sometimes enemies kind of just sit there and do nothing
And you're just sort of forced to wait until they decide to do something
But honestly I really liked the maze
never reqards you?? hell yearr it does. and i am here to look at every single back ground in the room. to listen to the musics. kill all the vultures, scavs, lizards. and experiance the lore my self. and even though i know of the endings which are really emotional. i still want to witness them with my own game play. you mentioned the rain being evol. well when i realised i was just... dasd... i was really sad that how crull the poor creature died in. and it's my fault for liking the game. i am just saying how i like my pan cakes and how i drink my chocy milk. where you might just hate chocy milk and think waffels are better. but trust me pan cakes are batter. and i am being absulute biest because i am niko
Incomprehensible
you will kinda need some spoilers . if you feel that way too much. and it's aight to feel that way
Time to theorise about Hunter
I'm being led by the blue overseer rather than the yellow one which is very very interesting
Considering I'm holding a neuron I feel like I'm either meant to deliver it or eat it
But delivery would make most sense for LTTM
But the blue overseer implies I'm being led to FP first
Cycles are counting down which is kind of stressful
Hopefully there's no karma gates here
Or at the very least they're lowered
Because if they aren't I ain't gonna lie I'm finding some mod to do it
I'll code it myself if I need to
Lord knows I will not be able to uphold a high karma here
buddy i was just hopping out side of my hibernation chamber, and sikee the lizard killed me in no moment. i didn't even hade weapons and hade no way to know about the lizaed. and you know what i don't hate the game
because it's just how i like my ice cream
dude honestly.... i don't care about carma
my goal is to find gates and hivernation chambers
when i find them i eat food and get to enough karma to move to the nect place
Hunter starting in farm arrays is interesting
And the map implies I came from Subterranean
Which leaves the question of where he found the pearl
Neuron*
Pearl too I guess
awa awa it seems like you has allota experiance with the game
mann i only visited hand full of places
One might take this to be further proof of my theory that the west part of the map is another iterator
if this is your first playthrough i'd recommend not documenting here about it and your experiences 
oh
uhh
ok
Actually
i don't really know what you mean by thagt but sure
Why do the cycles count down
it's a spoiler
That's rhetorical
like it's best to make your own thread and talk about your playthrough
you may use youtube knowledge. or you may find out the hard way

