#Molding Misadventures (currently planning out future mod ideas... but not much else)

1 messages Ā· Page 3 of 1

rotund shoal
#

I love the architecture and environmental storytelling in Hanging Gardens

lusty gate
#

Same, it's so well done!

#

From the looks of it (after a quick glance at HG), both versions appear to do that very well.

olive comet
#

okay yeah it was that one 🄹

#

such a shelter monkwail

#

confused me with them both being named garden

lusty gate
#

I should make one of my future regions have Garden in its name too rivevil

olive comet
#

fetid garden 🄹

lusty gate
#

Progress has been made!

#

I was consdiering making the player traverse a small cave here to climb up the right, but figured the gameplay of this room is already complicated and crowded enough as-is and turned it into a decorative alcove instead.

#

I think the main thing I wanna improve in my rooms is to try and have more simple gameplay. I try so hard to make every room I make have such dynamic paths through it that I just overcomplicate it. Where others greeble with tiles, I greeble with the gameplay itself 🄹

#

But yeah, I have to acknowledge more often that not every room needs complicated gameplay. Multiple paths and a layout so you'd never get easily backed into a corner is still a focus, but... sometimes I just gotta let myself know that I can have simple obstacles, and that's fine.

#

For the small filler room I'll be making after this, I'm definitely gonna try to overcomplicate the layout! watchersalute

strange mural
#

slugwoh the room looks really great damn

lusty gate
#

Thanks!!

#

Pretty proud of how everything's currently coming together in my current rooms

lusty gate
#

Alright, I've mostly been doing mushroom tile stuff today! So, uhh...

#

It's a complicated process, for sure, but I think I've gotten the hang of it!

#

What's actually different is sightreading the mushroom. See, I've been drawing it tile by tile like the crazy creature I am monksilly

#

(far from the first time I've done that)

#

Problem is that, uh, copying graphics tile by tile is quite difficult when all I can do is sightread in-game graphics, which, uh, has some problems

  • 2D render of a 3D-ish thing
  • Light and shadows
  • Low resolution
#

So I've been interchangeably referencing a few different images:

  • Shoreline palette in-game (with sharpener... but it still doesn't look that sharp 🄹)
  • Screen render file
  • Interactive map (woah, high-res slugwoh)
    All usually on the WARC_A07 mushrooms, specifically the slightly more centered one.
#

I've occasionally referenced other small mushrooms in the region for the outline, but for the actual mushroom contents... um, there might be several small mushroom tiles 🄹

#

(the other two types I know of. Though, they could be the result of effects - not all of them make things blue in the render files, after all!)

#

Anyway, yeah, I tried to recreate the details of the A07 type...

#

I think the underside turned out alright!

#

but for the spots on the main segment... yeah, I wasn't satisfied

#

So I gave up on accuracy. I don't need it! As long as I have a mushroom that looks neat and fitting, that's what matters!!

#

So I greebled some originality into the design, and...!

#

This... actually doesn't look that bad at all, I think!

#

And now I know what approach I should have for the big normal ones, too!

#

And the invisible ones... those are just random tiles that form the outline of one, should be shrimple

#

Anyway, time to edit this mushroom for the other tile layers! watchersalute

#

This has been... my Mushroom Misadventures.
Thank you for Watching monksilly

#

Made some changes first, though

lusty gate
#

Currently Looking through palettes to figure out which one Fetid Glen uses... how do palettes in-game work? In-game it says (one room in) Fetid Glen uses palette 44, but the only palette 44 I could find was in the msc folder...
It kinda fits? But it still feels wrong.
I need one for this btw:

#

I'm guessing there's some sort of internal indexing thing that I don't understand

olive comet
lusty gate
#

Maybe? But I've moved on from that for now.
Still, may be useful if the issue comes up again! Thanks watchersalute

olive comet
#

yeah your current mushroom looks great anyway monksilly

lusty gate
#

The more I'm working on this mushroom, the more the bottom looks like a tomato slice

#

I CAN'T UNSEE IT

olive comet
#

now im hungry for tomatoes and i don't even like tomatoes that much 🄹

#

burger king region

lusty gate
#

Literally same

#

hambunger kong

#

^^^^^^^^^^^^^^^ this message is the product of a sleep-deprived mind, I should sleep monksilly

rapid agate
lusty gate
#

ok last thing before sleep I swear monksilly

#

this has felt like a very messy process, and this doesn't look the most polished.

#

But when I loaded it into the visualizer...

olive comet
#

tomato...

lusty gate
#

It actually looks kinda good!!

#

(Used a random palette for this)

#

Might polish some more tomorrow, but I'm very happy with how it looks for now! This is usable!

#

ok good night

rapid agate
rapid agate
feral dawn
olive comet
#

oh i was going to ask you this earlier pizza but i forgot monksilly

#

would you ever be interested in adding graffiti to your ledits??????

feral dawn
#

I'm gonna add ledits to my graffiti

lusty gate
#

Thanks so much for the tip! watchersalute

#

Me when a silly joke mod is actually incredibly useful for designing stuff monksilly

#

I also see that the stems seem to be handled similarly to how I plan on handling them - endless props chained together!

olive comet
#

the vine boom is actually incredibly funny 🄹

#

it's so ironic how the person who made the mod probably meant it for just something silly, but it's now commonly used for creature and now geometry zoom ins

olive comet
# lusty gate Yeah, probably!

well if you ever need any and you don't plan on drawing them yourself, i'm sure your rain world artist friends would love making some for you... rivevil

lusty gate
#

I might make my own someday, but I might not make any specifically for these rooms...
However, if you or anyone else submitted a few, I might put them in some cool places!

#

I haven't forgotten your other suggestion about placing a lotta mushrooms, by the way! So if anyone wants to make one specifically for that silly screen, then feel free!!! monksilly

#

But I might also put them throughout rooms, of course

olive comet
#

mushroom ogscule 🄹

lusty gate
#

This brings back memories of making sprites in WarioWare DIY...
All that time spent recreating sprites from the games I was recreating...
Pretty fun, honestly!

#

(I'm accurately recreating the bottom side of the shroom here, but I'll probably do the same thing with the upper part as last time to keep it consistent)

lusty gate
#

Always looks odd when drawing it

#

Lemme grab the tile visualizer

#

Ahh, gotta set up the init.txt file first, one moment

#

It does look odd when on just one layer, but still... hm

#

This is... kinda better?

#

I think I may wanna invert the high and middle lighting for the upper part, though. I've also wanted to try that on the smaller one!

#

ok nevermind this is too much work slugimjust

#

But I think I may know what the issue actually is!

#

I hadn't done as much of a vertical... "gradient" of shading from top to bottom here.

#

So I tried that!

#

This actually looks quite a bit better! Now I'm ready to 3D-ify it! monksilly

#

Ok this actually goes hard

#

Why is it that this time those are making me think not of tomatoes, but of lemons??? 🄹

#

Lemon shrooms

#

Actually wait yeah, it makes sense! These are Fetid Glen mushrooms, and Fetid Glen canonically emits the scent of PledgeĀ® pH Balanced Multisurface Cleaner Spray Fresh Citrus!! It all makes sense...

lusty gate
#

3D-ified! Looks pretty nice, I think!

lusty gate
#

Last thing I've done today is do some actual tiling for the rooms!
I was wondering what the default material of Fetid Glen was, but then I found out from a message, and after checking, it just clicked...
It's TinySigns 🄹

rapid agate
#

Petition to have this as graffiti /silly

#

In all seriousness, I'm really excited to see how this whole room turns outslugcheer it's looking awesome so far

lusty gate
#

Thanks! I really hope I can finish them in time...

#

I was planning on doing a big room like the water tunnel section, but I might have to just accept I don't have time for that one.
I'm proud of the ones I'm currently working on too, though!

feral dawn
#

Pizzas did good on those mushrooms

#

Looks like fetid, nice stuff

lusty gate
#

Thanks!

#

I'm gonna be busy for a bit, but while I'm away doing things, does anyone know what tile these are, or if they're unreleased Watcher tiles?

lusty gate
#

I actually have another question now - how does one go about setting up props? I think this should be correct, but I feel like I may be missing something

#

(this is for the small mushroom stems, so I have a segment I can repeat!)

#

(I know bevel makes light shading behave more correct when rotating, but I'm only using the light values for patterns, so this should be fine...?)

#

The tile visualizer won't accept it, probably because it's a prop and not a tile, so I'll test it in Rained and see if it works properly!

lusty gate
#

IT'S SO GOOD

#

I am unsure about what these red dots are about, so I'll go check the graphics after eating.

#

There's still a few issues here and there, like for examples these poles being detached!

#

I figured the solution Fetid Glen itself uses is to hide that with effects, but I went and checked.
So, how does Fetid Glen solve the above pole issue?

#

...they don't 🄹

#

Well, this is just one case, the others use effects as expected!
And of course not every mushroom like that has hanging poles anyway, so I can remove some useless ones from my rooms!

#

After eating, of course monksilly

rapid agate
lusty gate
#

Ohhh yes... it's invisible mushroom time rivevil

#

Well, I still gotta make the small one and the invisible mushroom stem (unlike regular ones, both big and small ones use the same stems)

#

Oop, almost forgot to mention, I've already made the big normal shroom stem!

feral dawn
#

Deep rock galactic

lusty gate
#

So true āœ…āœ…āœ…āœ… (I've sadly barely played DRG and don't get the reference) monksilly

lusty gate
#

YES... YES...!!!!

#

Custom tiles are all set up and probably functional!!!!!!

lusty gate
#

TEN BILLION PROPS BE UPON YE

lusty gate
#

This took way too long lol

olive comet
#

AND IT LOOKS AMAZING monksilly

lusty gate
#

Though it's a work in progress... look at the in-game version. I'm proud so far!

#

Definitely gotta improve the visual clarity in some places, and also add more background detail and maybe erode the very much not invisible mushrooms, but it's coming together well!

#

I also might not finish all 4 rooms in time, sadly. I'll just focus on this one then!

#

Sorry Rattuse, no time for me to make the extreme mushroom party cave... slugpensive
/lh monksilly

#

...Well, maybe there'll be time, it's a small room! But don't count on it

olive comet
#

this looks amazing so far though you really captured the fetid vibe quite fell already!!!!!

lusty gate
#

It's tradition monksilly
(and helpful)

olive comet
#

ive only found like one or two monkwail

#

there is not enough

lusty gate
#

I find it funny how Fetid Glen is like one of the only regions with lantern spawns at all 🄹

#

And Watcher already has the glow anyway, so they're not even that useful

olive comet
#

warm i guess 🄹

#

even though fetid is probably definitely already a steam bath

lusty gate
#

Yeah, but they're really helpful in Frigid Glen!!! monksilly

lusty gate
#

Fungus hot house land

lusty gate
#

Sometimes I'll warp out of the region to reload my room to reload some devtools, but sometimes, stuff like this happens...
The comedy was worth it monksilly

lusty gate
#

I might actually have time!! To finish more than just this room!!!

lusty gate
#

Somewhat important question: what tile is this??

lament osprey
feral dawn
#

mushroom

lusty gate
#

ā‚˜įµ¤ā‚›ā‚•įµ£ā‚’ā‚’ā‚˜

olive comet
#

mushr

olive comet
#

hope this is helpful /silly

#

(modded quick support would probably know better than me 🄹)

lusty gate
#

With some help, I think I found an exact match! Or at least something close enough to work extremely well. I got Railing Construction from Solar's repo, and the Railing Pole tiles fit perfectly!

olive comet
#

don't stay up too late lediting pizza huntereyebrow

lusty gate
#

It's weekend, it's fine...
Nah, thanks for the reminder! Might sleep soonish monksilly

#

Surprised people can remember my time zone that well lol

olive comet
#

i just know the times you're active monksilly

#

i don't know what your timezone is really

lusty gate
#

Actually, same here for me with your activity monksilly

#

I am generally open about what time zone I'm in (of course not much more specific info), so here's what time it is for me!

#

...I should finally actually go sleep maybe monksilly

olive comet
#

yes you should

#

that's how late i stayed up last night playing hollow knight... by accident monksilly

lusty gate
#

Very understandable...

#

I might experience the same when finally playing Silksong (after this modding stuff first)

olive comet
#

i'm going to finally finish my playthrough this time and then play silksong

lusty gate
#

I haven't finished Hollow Knight on Steam yet (did most things on Switch a while ago), so I might go ahead and quickly do ending stuff before Skong monksilly

olive comet
#

did you finish it on switch monkcurious

lusty gate
#

Yep! Well, not all achievments, but almost everything! Even the speedrun achievements!

olive comet
#

i need better stuff monkwail bosses in general scare me, im not made for combat games

lusty gate
#

||That boss fight gives a lot of people trouble! Definitely find more combat stuff if needed.||

olive comet
#

||i also got obliterated by some creepy worm in the sewers 🄹||

lusty gate
#

||If you're really struggling, and I mean really struggling, here's a secret, but only reveal if you're really struggling: ||||You can go above the arena on the left side and do something that may help||

lusty gate
olive comet
#

||uhh no but it was a miniboss i think, and it spit those angry worm fish looking things with teeth at me repeatedly||

#

generally this game gives me the creeps worse than shaded citadel with some of the designs monkwail

lusty gate
#

||Ahh, that one! Advice: ||||You need a setup to easily deal with the small ones without ending up in too much trouble, and then being patience with your strikes against the boss itself.||

lusty gate
olive comet
#

fire react 🄹

lusty gate
#

me when discord buttons are in the way of what I wanna do 🄹

#

I've tried searching for messages and have instead typed messages myself on multiple occasions...

#

I like how every time I alt+tab out of Rain World I get jumpscared by the eyebrow raise noise, one of the funniest things I've experienced in a while monksilly

olive comet
#

is one of those keys the eyebrow raise keybind?? monkwail

olive comet
lusty gate
#

rebindable, but this is peak as is

olive comet
#

huntereyebrow šŸ’„

#

i think i remember tankium having it as a death sound too

olive comet
lusty gate
#

||Embrace the exploration! You'll find cool stuff, and then you can return later when ready!!||

olive comet
#

true!!! monksilly

#

i can go ||save grubs in the meantime||

#

wait i don't want to go through my ||forgotten crossroads to meet the grubbys it's all rotted and gross now monkdesperation oh well...||

#

||when that happened i said "it's literally just like the watcher"||

feral dawn
#

good luck to ths guy on hs last few rooms

olive comet
#

pizza too if she's still planning to submit her room before the deadline

feral dawn
#

yeah

olive comet
#

wait all these recent submissions

#

are watcher inspired monkwail

#

other than the OE one

feral dawn
#

imo pizza should submit it before they sleep because at this point its kind of now or never

olive comet
#

i think she might've went to bed already rivclose

#

i won't be surprised if she wakes up early to put the last finishing touches though

feral dawn
#

oh it closes in 10 hours

olive comet
#

yeah monksilly

lusty gate
#

GUESS WHO'S STILL AWAKE FOR SOME REASON!!!!! monksilly
I did some final adjustments on my room, and I think it's ready to be posted in the morning, but before then, could any of you check and make sure nothing in the room is broken, please?

The mod'll be in remix, and you'll probably need Watcher for it to work - and also use warp mod to actually reach the region (warp into one of the testrooms - warping directly to a room will break objects and sounds slightly!).

Thanks for any help provided! watchersalute

#

Also, asking to make sure - would you mind if I actually used your DS suivor as a graffiti in one of my current rooms? Because I think I may have a funny place for it monksilly

lusty gate
#

ok good night

olive comet
#

YESS DS SURVIVOR WILL BE FAMOUS monksilly

olive comet
#

okay so i opened the warp menu mod and it's not showing up in the region list rivhorror

#

yeah that's weird im poking through the files and why isn't the description working either 🄹

#

my rain world just does not want to read modinfo files

#

hold on let me experiment with something

#

i should probably close my game while doing this

#

there!! slugpraise

#

I SAW PZ POP UP AS IT WAS RELOADING

#

it's there!!

olive comet
# olive comet hold on let me experiment with something

okay so the issue was if you're curious, you put it in a folder inside of a folder and the game did not like that i guess monkwail i compared it to the other mods in the folder like remix and it was just the mod folder and then the files inside of that. don't know if this is just a my laptop thing though

#

what is this melody gracing my ears 🄹

#

beautiful

#

WHAAT YOU DID PIPE CONNECTIONS??

#

okay you did drainage well. maybe it's the hk adrenaline but this kelp is scary rivflabbergasted

#

okay let me not get sidetracked monkwail

#

do i hear.... sfx here

#

i hear it more

#

where is it coming from rivflabbergasted

#

THE LIZARD I SPAWNED IN LITERALLY WENT IN THE MIDDLE OF THE ROOM monkdesperation

#

i should really get a lantern you put in here

#

wait is that an invisible mushroom i barely saw it 🄹

#

very cool pipe!!!!!!

#

very good on the invisible part rivowo

#

finally made it up here after a lot of struggling

#

it works well though!!

#

the one thing i will say is i'm having a lot of trouble discerning what is foreground geometry and background, especially when it comes to the background signs and trying to see where poles are (though i am relying entirely on sight since i don't have a geometry map to help)(though i'm also tired right now so my observation skills are terrible)

#

but overall i do think it's a really good multiscreen room and it does capture that fetid vibe really good, it works as intended and nothing seems to be broken

#

i can tell you put a lot of work into it rivowo

#

(totally was not here to see you put the a lot of work in)

#

if you ever want me to play any of your future lediting rooms (or need a playtester!!) let me know, i can give an in depth opinion if you ever need them rivunyoy

#

WHY IS IT SQUISHY rivflabbergasted

#

WHAT IS THIS

#

i like the inclusion of this mysterious mossy goop

lusty gate
#

Thanks very much for all the playtesting and feedback! Sounds like I should maybe place another light source or two, unsurprisingly monksilly

#

Very glad you like it though! slugheart

#

Also glad you like the mysterious mossy goop monksilly

#

Alright, I'll work a little more on pole and sign visibility when I get the chance!

feral dawn
#

damn pizza you did good on the fetid gleln

lusty gate
#

Thanks! watchersalute

#

Alright, visibility has been improved - some more scav lights, and the background signs now glow to make them look more background-y. I think... I'm done with the room!

#

Gonna prepare the post!

#

Alright, it has been done!

#

Now, for as long as I have time left, I'll work on as much of the other rooms I have as I can before the end

lusty gate
#

I was gonna put the awesome DS survivor graffiti in the shroom cave, but sadly no time... rivsob

#

Ah well, I still think this turned out alright

#

I guess it's time to share my room ideas that didn't quite make it in time...

#

you all already know this one!

#

And here's all my idea drawings!

#

...wait, there may still be a bit of time to fix things rivflabbergasted

#

I've gotta lock in

#

YES

#

Ok, now I'm satisfied! monksilly

lusty gate
#

I did actually ledit a lot more on room 4, but... nah, I don't actually have the motivation to continue. I'm happy with what I've done, and also feel kinda uninspired here. Don't get me wrong, I'm really proud of this room idea! I just don't feel like finishing it.

#

(The idea being to have the bright rainbow sky in the Salination part of Fetid Glen, and have a swarm room at the bottom and a radio tower to climb up for a pearl. Really cool, but I don't know how to decorate the lower sections. I might finish it at some point.)

#

Anyway, that's the end of the 100k region jam for me! I look forward to playing the region itself when it's all put together!

feral dawn
#

Like really big huge

olive comet
#

it apparently surpassed the largest region already

#

can't wait to document it monksilly

#

if you ever plan on finishing those other fetid rooms you should!!!! would be really cool

lusty gate
#

I honestly might! If I feel like it, may even contact Alduris and ask if they can still be included if I finish them soon

#

I think I actually have some ideas for the swarm tower room now, and I have a pretty good idea of what's left to do in the cliffside room!

lusty gate
lusty gate
#

So I've been doing the tall cliff room, and... picking the palette is so funny, oh my goodness 🄹
(flashing lights for a bit, be warned)

#

(Most of Fetid Glen uses palette 443)

lusty gate
#

I love messing around with Aether Rainbows... they make for some surprisingly pretty moments!

#

Definitely gonna see if I can use them myself in creative ways the future

#

Ok I'm definitely making a region where I try to use a lot of the blue part, holy wow

lusty gate
#

Coming together well! I'll of course add more light next time - I have some ideas... monksilly

lament osprey
#

Kind of looks like sundown sloggers

lusty gate
#

Not much to say here lately, but things are going well!

#

I've only really got the finishing touches left, so feel free to make suggestions!

feral dawn
#

Your still lediting...

lusty gate
#

I think I'm all done with this room, now! monksilly

olive comet
#

and just in time!

lusty gate
#

Finally feeling pretty much done with these!

olive comet
#

šŸ“Œmonksilly?

lusty gate
#

Actually no, not yet

#

Wanna have a message with ALL the rooms

#

one moment

olive comet
#

are you going to ask alduris about including these or are they just for fun monkcurious

#

because they look really good

lusty gate
#

Already... kinda have

#

I'm sure he'll see it eventually

#

But if I don't get confirmation... I'm still sure they can make for some cool gallery posts, at least!

olive comet
#

the fetid grows monksilly

lusty gate
#

Also, WOW these rooms have come a long way

#

Actually, that's not that early

#

But seeing a background without the huge shrooms and barely any lantern spam... wow

#

Last thing for now! Honorable mention to this room idea:

olive comet
lusty gate
olive comet
#

now it's my time to pin rivevil

lusty gate
#

Thanks!! watchersalute monksilly

olive comet
lusty gate
#

I wonder how that'll be in the actual region now 🄹

olive comet
#

i was thinking the invisible mushroom path was a good spot to put a pearl room or token

olive comet
lusty gate
#

But yeah... I wonder how it'll be now, since there's literally only 1 other WARC room besides the ones from me lol

#

Inter-region connections, maybe?
Or just rearrangement of the rooms entirely. Maybe that'd be the better option.

#

Anyway, it's late, gotta go for a bit! slugwave

olive comet
#

beybyeeee monksilly

olive comet
#

so we'll see monksilly

olive comet
#

alduris does need more transition and leg rooms apparently, so you could ask what specific ones they need if you're interested in that. it does seem like more is being accepted though rivunyoy

lusty gate
#

Sadly no response yet, but I could ask again!
Or make a leg room, maybe.

#

In the meantime, however, I figured Fetid Glen could use a filler room with a lotta pipes

olive comet
#

OH MY THERE'S ANOTHER LATEFETID ROOM

lusty gate
lusty gate
olive comet
lusty gate
olive comet
#

alduris was talking about how most rooms only have two room connections earlier

#

made me laugh a little 🄹

lusty gate
#

It's too true

#

So many rooms with only 2 connections

#

Even mine have only has 2-3 so far!

olive comet
#

the big ones you've made have 3 at least 🄹

lusty gate
#

And I literally envisioned the tall tower room with only 1 before remembering there has to be at least 2 🄹

olive comet
lusty gate
#

(The firefly effect)

olive comet
#

need more silly rooms

olive comet
#

and maybe creature dens 🄹

#

dang i can't make a 20 screen room that leads to nothing

lusty gate
#

You still could if you put 2 pipes next to eachother monksilly

#

(You would probably face Alduris' wrath, but you can!)

olive comet
#

that is... a very good idea for the next region jam rivevil

#

desert bus inspiration here we come

#

WHY AREYOU AWAKE

lusty gate
#

I actually plan on one day making a region that's like several hundred screens of just that one Drainage System tunnel section over and over again

lusty gate
olive comet
#

i hope you don't mean the swimming one

lusty gate
#

...Yeah, I should sleep

olive comet
lusty gate
#

Not much left to finish, should be done tomorrow!

olive comet
#

can't wait to see slugpraise

#

mini fetid

lusty gate
#

You've totally never ever seen this layout before monksilly

#

not a single place

#

Absolutely nowhere

olive comet
lusty gate
#

hey where'd that come from

olive comet
#

as long as there's no spiders...

lusty gate
#

I'll leave that up to Alduris monkdevious

#

(If this gets included)

olive comet
#

NOOOO monkdesperation

#

NO SPIDERS ALDURIS PLEASE

lusty gate
#

The fox gods shall decide your fate...

#

Anyway good night!!!!!!

olive comet
#

goodnight!!!!! monksilly slugsleepy

#

sweet dreams

lusty gate
#

salt dreams monksilly

olive comet
#

mushroom dreams rivflabbergasted

lusty gate
#

Watcher news in 1-3 days dreams

olive comet
#

can't wait rivevil

lusty gate
#

Pretty much finished!

lusty gate
#

Feel free to pin this btw, whoever sees this first monksillymonksillymonksilly

feral dawn
#

I wish I could pin my pinning

lusty gate
#

How pinful that must be...

feral dawn
#

What if I pin every message in your thread

lusty gate
#

2402 pins... hunterbaffled

feral dawn
#

If everything is pinned nothing is pinned

#

monksilly

lusty gate
deft thorn
#

colonthree

olive comet
#

windy monksilly

deft thorn
lusty gate
#

So, I've had a very ambitious concept for a Rain World mod for a long while! I don't intend to start working on it anytime soon - rather, I'll work on smaller projects (whenever I feel like modding) in order to get experience, until I feel I have the skills I need to do my idea justice.
But just keeping all my ideas in my head isn't that great to do, so I finally decided to write them down somewhere for organization, and figured "hey, what if I share some of this?", so here!
Introducing, a super-ambitious mod concept that I wanna make someday!

#

Lemme know what you all think!
And no, this isn't meant to be well written - just me writing stuff down in a way where I can underatand what I'm saying monksilly

#

And you know what, one more thing for today - description of its appearance! Someday I can provide a visual example, but I haven't made anything yet, so this is all you get

#

ok bye monksilly

#

Actually the thread name is a bit inaccurate right now

#

Modding Misadventures (currently not actively doing mod stuff, check back later for that!)

#

ok now I sleep

rapid agate
#

If/when I have the motivation and time, can I draw the little fellow? I like the idea; it's both intriguing and cuteslugheart slugsparkle

lusty gate
#

Sure! rivapprove

#

And thanks!!

vapid steppe
#

Sounds interesting... I wonder what abilities it might have....

olive comet
#

press grab and jump to transform into a pizza colored squidcada at the cost of food pips

#

i like this little creature though they sound interesting!! and i'd love to draw them too!!! monksilly

#

(though id probably need a ref since my brain is not braining)

lusty gate
#

Yeah, I'll definitely draw a sketch at some point rivapprove

#

I'll definitely share some more ideas later when I have the time!

#

I've got some interesting ideas... monksilly

deft thorn
lusty gate
#

Thanks! Probably not gonna begin making it for a while (gonna make smaller mods first as practice), but if you still feel up to it when I get around to it, absolutely!

vapid steppe
lusty gate
#

Indeed! Definitely planning on doing that to some extent watchersalute

lusty gate
#

I wish I did a better job of conveying that the Cartographer's meant to look kinda fluffy (whether that's actual fluff or not, which is the world's greatest mystery), but otherwise I think this turned out ok! monksilly

lusty gate
#

Anyway, on another note, gameplay ideas! In text wall form!

#

And some more movement ideas I currently have (slight spoilers, in case any of you wanna play the campaign blind-ish when it comes out in like 2 decades or something 🄹)

#

why does the spoiler blur look like that?? solid line soiler???

olive comet
#

i

#

clicked on it 🄹

#

it looked like a screenshot but i still clicked on it 🄹

lusty gate
#

Sometimes, it just clicks

#

...Sometimes it clicks too much and then we also click monksilly

olive comet
#

i'm guessing their "fur" is kind of like the fur you see on sheep animal crossing characters a little bit?

#

so it's kind of hard to tell if they're fluffy or scaley in that sense

lusty gate
#

Ahh, yeah, like that!

#

I wasn't even thinking of that as a reference

#

Subconcious Animal Crossing sheep inspiration...

#

But yeah, basically exactly like that!

olive comet
#

a little bit monksilly

olive comet
lusty gate
#

And on the other hand, I haven't really done anything Animal Crossing related in a while

#

(Probably a mix of New Horizons being very easy for to get burnt out on, at least compared to New Leaf, and me also being busy with other games)

#

Animal Crossing good, though! monksilly

olive comet
#

i love animal crossing, but that would also explain why i only really play in short bursts

#

(nh that is)

lusty gate
#

New Horizons has so many features and additions I love! But also, there's just something about it compared to other entries... but then the older entries don't have the same extent of QoL... aaargh!!!
Still peak though monksilly

#

I never actually played the first three games, I should do that some day

rapid agate
#

We yapped about this in my thread a couple weeks ago, and I agree monksilly

lusty gate
rapid agate
#

I don't know where these emojis are coming from but they make me feel uncomfortable slugfear /silly

lusty gate
#

I made that one just earlier monksilly

deft thorn
#

hi halves

rapid agate
lusty gate
#

hi from me too halves monksilly

lament osprey
# lusty gate Anyway, on another note, gameplay ideas! In text wall form!

I had a thought that 100% a region could give a benefit per region. Maybe fast travel through that region or a shortcut to another region or within that region etc or something entirely different. I think getting some sort of unlocks per 100%’d region could give more exentric motivation to map the whole map 🄹

#

All an all a peak mod idea slugsparkle slugsparkle

lusty gate
#

Good idea! How exacly I'll implement it if at all, we'll have to see, but that's still a really cool suggestion rivapprove

vapid steppe
#

I really like the idea... I am not sure how feasible the map stuff is, but it sure sounds fun.

lusty gate
#

Yeah, the map coding will absolutely be the biggest roadblock here...

#

Very much planning on making a prototype focused on the world already there to make sure the mechanics work, before committing to all the lediting

vapid steppe
#

But it's definitely possible.

olive comet
#

oh!!!! do you still plan on submitting those fetid rooms to the 100k jam by the way rivowo

olive comet
#

does seem like a lot to code though rivflabbergasted (i have never touched coding in my life) but that might help a little?

lusty gate
#

And they'd still make good modding-gallery posts, anyway! So no big deal rivapprove

lusty gate
#

Especially since this is a very helpful community, too

vapid steppe
lusty gate
#

Ahh, true!

#

I am proud of the Fetid Glen aesthetics in them... but I do have multiple region ideas where those could fit with minimal changes, aside from stuff like the palette and some small tiling things

vapid steppe
lusty gate
#

Absolutely!
But yeah, another reason for me to start on this later, after more modding experience in general.

#

Someday it'll happen, though! watchersalute

vapid steppe
#

I came from Celeste, so take this with a grain of salt, but C# modding isn't that bad once you have the basics down.

lusty gate
#

And to make matters better, I do actually already have C# knowledge from several programming projects I've done before!

#

Of course yeah, it does vary from game to game, but I doubt Rain World's that much different in that regard.

#

Thanks for all the helpful tips and reassurance, by the way! I feel confident that I'll figure something out watchersalute

vapid steppe
#

Also, I think this is obvious, for the custom slugcat - slugbase

lusty gate
#

Definitely! rivapprove

olive comet
#

i'd love to be a playtester by the way if you're ever looking for those!!!

vapid steppe
#

T h e m o d d e r s g r o w .

lusty gate
#

G r o w t h o f t h e m o d d e r s . . .

olive comet
#

T h e m o l d e r s .

deft thorn
lusty gate
#

Molding Misadventures...

deft thorn
#

yes

lusty gate
#

Yep, I'm doing it monksilly

#

Molding Misadventures (currently not actively doing mod stuff, check back later for that!)

#

Molding Misadventures (currently planning out future mod ideas... but not much else)

rapid agate
lusty gate
#

Ooh, pretty interesting take! Cool rivapprove

#

Pretty nice, well done! watchersalute

#

I especially like the collar part! The more I look at this, the cooler it gets

#

(late slugsparkle reaction, I sometimes forget reactions exist monksilly)

strange mural
#

Maybe the map progression stuff could work like vistas, as in there are some valuable places you need to visit? Using the ingame map and batfly blue circles code you could point out where you need to go while not breaking immersion much.

#

(also Id love to playtest too when able monksilly )

lusty gate
#

And yep, you're absolutely welcome to playtest when development starts!

deft thorn
lusty gate
#

Absolutely! watchersalute

#

I don't really have any plans to limit the amount of playtesting at the moment, anyone here can playtest as far as I'm concerned!

deft thorn
#

I should get also people for my own mod to playtest but yeah huntersip

vapid steppe
#

I'd love to, but not sure if I'll have time.

deft thorn
#

I should probably also talk about my own mod in my thread too sainthehe

lusty gate
lusty gate
deft thorn
#

once ill complete expeditions and stuff ill be moving to modded campaigns

lusty gate
#

Me too, when I get the chance!