#Molding Misadventures (currently planning out future mod ideas... but not much else)

1 messages · Page 2 of 1

lusty gate
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oh yeah, @strange mural you wanted to be pinged with feedback, I forgor

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Not gonna leave my suggestion hidden in a wall of text monksilly

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(might not be that good, but eh)

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(Oh also, would patoma like feedback pings too? I'd guess yeah, but I'm unsure.)

strange mural
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Also thanks for feedback monksilly the idea does sound nice, just was unsure how original it would be. Verdant already kinda behaves like a parkour region

lusty gate
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Ahh, yeah, I was wondering how likely it would be that there'd be another parkour one already.
Still could maybe work? But I'm sure there's other cooler ideas out there, that we just gotta discover first...

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(also Looking forward to verdant now! I dunno when I'll get to it, but I'm sure I'll probably have a lot of fun there)

olive comet
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needs lava too monksilly

small lichen
strange mural
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New update:

  • Mod is a bit more optimised and stable now (instead of some values being constantly in memory, they are only in memory when relevant, and unused code snippets are removed)
  • Singularity bombs got inv graphics now, and lizards in Verdant Waterways got their colour changed to be more fitting for the region (might be changed again if yall find a better gradient for it)
  • Ancient Urban mechanic removed, instead it will be getting a new one
  • Shattered Terrace mechanic added (but requires the future zip to work fully)
  • New Remix interface, completely overhauled Remix code, removed an option type that noone will use to free space for more option ideas
  • Removed a few misc bugs, and added small changes to Desolate Tract mechanic and devmode option
lusty gate
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Dangit, I keep not getting around to Looking, too busy lately...
And now with Silksong around the corner, I might go back to Hollow Knight and get the last few achievements I'm missing before that comes out!
Still might do a little more Looking before then at some point, though! I might have more time tomorrow, and I wanna at least try to get through Fetid Glen before taking an extended break. watchersalute

lusty gate
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Yep, I have indeed ended up with a bit of time! Time... for more Looking 👀

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Ah, today's actually going much better! Feels like I've gotten used to adapting to the randomized controls!

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Finding plenty of food in the form of batflies and noodleflies (the parents are somewhat easy to deal with in open flat spaces and a spear monksilly)

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Nothing really to show, it just looks like normal gameplay except it looks like I keep forgetting what the controls are every room monklaugh

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Truly, an experience

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(and also kinda fun and unique)

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Basically to recap what I'm dealin with for anyone Looking at this who hasn't played, every time I enter a pipe (yes, any pipe), one of the following happens:

  • Up and down are flipped (or unflipped if already flipped)
  • Left and right are flipped (or unflipped)
  • Either grab, throw or jump are swapped with one of the other of the three inputs
    And maybe other things I haven't noticed
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Nothing is ever switched with the special button as far as I can tell, but that one doesn't do anything in the Looker anyway, so that doesn't actually matter.
But actually, it would be funny if that one was also accounted for, so I would for example have to sometimes jump with the Y button for example monksilly
Not that important though, this is already a good challenge

strange mural
lusty gate
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It's funny how I've adapted so well to Looker mechanics... I might genuinely have trouble remembering Aether Ridge's normal layout from now on due to Looker muscle memory... which is perfect monksillymonksillymonksillymonksilly

lusty gate
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I'd like it, extra evil misdirection, but I dunno if many others would

strange mural
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May add an extra option that also adds Special, Map and Pause to the list of inputs monksilly

lusty gate
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I'd use that monksilly

strange mural
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Okay maybe not pause

lusty gate
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True, that'd... yeah

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but the other buttons! I would at least be very willing to try that. Could be a good extra option!

strange mural
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Yeah

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btw how do you feel about inviting new playtesters from time to time? How, or should it be done at all?

lusty gate
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I'd be fine with more playtesters! No real opinion on how it should be done, but yep, sounds good

strange mural
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btw hi @olive comet monksilly

lusty gate
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I mostly started playing this mod out of my curiosity for it, and don't really mind playtesting, but idk how many others would do that

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Also hi Rattuse monksilly

olive comet
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i've been spotted monksilly

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hi yummers and hunterglee

strange mural
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Do you want to playtest?

lusty gate
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I'd recommend it! Is a fun mod monksilly

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Maybe busy

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Which is honestly fine, we can't really know what happens on the other side of our screens

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She has expressed interest in playing the mod before! But that doesn't guarantee anything of course

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Made it to another shelter! Getting really good at reversed controls lol

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Dang, I defend Fetid Glen's design a lot, but what in the world rivflabbergasted

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(not a Looker thing of course, just a vanilla Watcher thing)

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Another thing, this swamp looks really cool when it's about to rain! Especially with the lights from the dead lizards

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Cool to see rotten lizards with blue rot!

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(guessing this is since the campaigns rot color is set to blue instead of Watcher purple. Pretty neat to see it like this!)

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Made it to the echo! I'll warp menu to Heat Ducts, and then hibernate there in preparation for reexploring Glacial Tundra later.

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Oh, the satisfaction of being back to normal controls!
I like the double-sided satisfaction where there's alternate mechanics that are pretty fun and unique before the satisfaction of returning to normal monksilly

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Fetid Glen was rather fun! Definitely the hardest to get used to so far (overall difficulty might still be beaten by Barnacle Caves), but the learning curve around it was fun.

small lichen
small lichen
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each area has its own rot color just for fun :3 (not really a spoiler but this is Signal Spires)

olive comet
olive comet
olive comet
deft thorn
olive comet
lusty gate
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Lediting event!! Gonna take a break from looker to try to learn how to use Rained and make cool rooms!

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_ _
100K Region jam lediting
_ _

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Since I assume documenting the process of making a mod might also be ok here monksilly

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(hopefully)

vapid steppe
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Looking forwards to what you make!

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and the journey of course.

lusty gate
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I think I'll start by... maybe just trying random things in Rained to see how things work, and get used to using it.

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um... I should probably find a guide to how to do different things monksilly

vapid steppe
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Do you know how to setup a mod?

lusty gate
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No, this is all new to me monknervous

vapid steppe
lusty gate
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Yay, thanks!

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That said, I picked a bad time to start (right before supper). But I'll have a better look in a little while!

vapid steppe
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You'll probably want to setup your map as an arena for now, for more convenient testing.

lusty gate
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Yep, very good idea rivapprove

vapid steppe
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See you later.

lusty gate
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I'm back! Time to read stuff

lusty gate
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Alright, I think my current goal is to just make a simple one-screen room as practice. No focus on gameplay, or specific aesthetics, or making it particularly good - just making something functional in order to get used to everything, before eventually making actual full rooms!

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I may make several gradually more complex test rooms while I learn how to do things.

vapid steppe
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Great. Will it be peanut themed?

lusty gate
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Sadly no, but it will be an absolute peanut of a room monksilly

vapid steppe
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:(

lusty gate
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I dunno if making it SU themed (kinda) is a good idea if I'm planning on doing DS rooms first, though...

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Actually, maybe I should make it peaut themed!! ...somehow

vapid steppe
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That sounds fun! Also, what's that typo.

lusty gate
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what typo- oh monksilly

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peaut

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how peautiful

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My current test room so far! Just me messing around with things to make something that might work.

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Though I keep thinking I have layers 1 2 and 3 backwards...

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Well, if I do, shouldn't be too hard to fix!

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But I think it's all correct, at least!

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alternate view

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Slightly more finished terrain! This should work well enough for the geometry for now, just something simple to experiment with.

deft thorn
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your level wont lauch due to illegal place on this pipe, use how you did with the other pipes but with that one

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also i believe you did things properly in layering, i dont use stack view so

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fyi
black is l1, green is l2, red is l3

lusty gate
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Oop, good to know!

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Does a shortcut entrance have to lead into shortcut dots, or would a setup like this work?

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(actually, seems like it would, based on how it reacted to the setup, but always nice to make sure!)

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stack view as well, for good measure

lusty gate
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Updated geometry some more! Might be done with the main terrain for now

deft thorn
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is this like outskirts or industrial?

lusty gate
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Trying something Outskirts-esque

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By which I mean, not something anywhere near the complexity of the tiling I see in some Outskirts rooms I'm referencing, just some general design of the area

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Including, of course, the good old classic Outskirts rock monksilly

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(might move it to a back layer if I feel like it, but it's there for now!)

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But yeah, Outskirts is loosely what I'm trying at the moment

lusty gate
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That's all I had time for today, but that was quite fun! Definitely looking forward to doing more.
Here's my progress so far! I'll hopefully have a bit more time tomorrow to work on it more.

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(also tested the BlackGoo and Slime effects a bit for fun! Definitely something I gotta learn more, but I'm learning decently well, I think)

deft thorn
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looking forward for more updates later slugclose

vapid steppe
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Me too.

small lichen
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but that looks genuinely good, i like that room! monksilly

lusty gate
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Thanks for all the positivity everyone! Happy to hear you're all interested slugheart

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I've been Looking forward to doing more lediting all day, to be honest monksilly

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Sadly I don't have much time today, and even worse, a bunch of errors have happened!
I was trying to install a new version of Rained, and after going through a lot of trial and error of setting things up properly again... I can't load my level file!
I made a new level file to see how the txt document would look, and it appeared to be a completely different format altogether!

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I'm not quite sure what to do... but I do think I've documented my progress here pretty well, so it shouldn't take too long to recreate!

lusty gate
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wow ok I'm fast lol

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(me recreating the room from yesterday in a new, functional file)

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Not a 1:1 recreation, as you can see - I improved a bit of the geometry in the worn down wall alcove thingy! That's about it, though.

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Technically no progress on the room itself, I guess, but a lot of progress on the technical side! I should hopefully have a bit more time tomorrow to actually do some more stuff with this

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For now, I might just do a little tiling before stopping for the day rivapprove

lusty gate
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I might have gone a bit overboard monksilly

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eh, I can always fine-tine everything next time

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That'll be all from me for today!

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(also yes I added another buiding thing to layer 3, I'm absolutely gonna add more layer 3 stuff next time)

lusty gate
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I had some free time earlier today, and did a little bit more tiling!

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Y'know... just a little more monksilly

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Also before that, I lost the level file and had to recreate the whole thing again!

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And I even found out why...

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To anyone else using Rained: Save your projects in the actual Level Editor Projects folder (LevelEditorProjects)*** and not the Levels folder!***

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Learned that the hard way monkwail

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Anyway, now it's actually saved properly! And even persisted upon closing Rained, so I finally did something right!! monksilly

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There's even an old level file here from when I was messing around with Rained months ago!

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And, it's...! Um... it's... it...
What in the world was I doing back then 🥹🥹🥹
(there's also another file just like this one where the whole left half of layer 1 was removed)

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Anyway, back to my current room!

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I only earlier noticed that each room has a default tile! Most of the Outskirts rooms I'm referencing use Chaotic Stone as the default, so I'll do that and see how much better the rendered room looks after that!

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Looked pretty good, but I needed some more tiling monksilly

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Nothing like a perimeter of LargeTrash...

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Oh, just remembered! I didn't just do tiling earlier! I also did the light and some of the effects!

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Honestly? This looks pretty nice! Proud of my progress on this room

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(oh wait, context for non-leditors, yes the colors normally look like that after rendering before added to the game itself, so no actual color effects added yet. Admire the terrain and effects and light!)

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I can't think of much more to add to the room as-is! There's plenty I could add, but I don't wanna spend all my time detailing a test room I don't even plan on submitting! But this has been really good practice.

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I might have a look at the props...

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Oh right, the geometry! Changed up some parts of it since last time.

lusty gate
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Figured I could practice using props a bit, so I, uh, added some small bricks to the ground. Y'know, from the broken wall alcove thingy.

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Nobody knows what happened to that wall monksilly

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They actually fit pretty well!

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(ignore the extreme pixelation 🥹)

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(and colors, of course)

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Gonna go eat, I'll be back!

olive comet
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random rgb bricks with an arrow

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they do look nice though!!! monksilly

vapid steppe
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Looks ok so far.. willing to show the current version in game?

lusty gate
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(Probably done with it - it's just a simple test room after all, it being possibly good is a side effect monksillymonksillymonksilly)

lusty gate
vapid steppe
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Rain World Modding

Each mod in Downpour is stored as a subfolder inside the RainWorld_Data/StreamingAssets/mods directory. This subfolder contains all metadata, file modifications and overrides, assets, and code modules (DLL files) that define the mod's contents and functionality.

lusty gate
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Thanks! rivapprove

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Though, I don't know the specifics of actually setting up a mod, but that should help with the structure and details at least!

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(unless the page also contains instructions for that, in which case I might've missed it monksilly)

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I'll have a thorough Watch..

deft thorn
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you can also just put the room files into levels folder

lusty gate
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Ah, figures! Thanks rivapprove
Of course, knowing how to set up a remix mod could be very nice to know for future reference... but I think I'll just add it to the level folder for now! Shouldn't be that hard to keep organized.

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Then again... mmm, learning mod setup...

vapid steppe
lusty gate
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Eh, fair enough

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I don't know where to start, though!

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Do I just... like, make a mod folder, and then write a whole json file manually?

vapid steppe
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You make a folder called whatever you want in the mod folder.

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You can copy the Json from Downpour.

lusty gate
vapid steppe
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There even is an example one on the wiki.

lusty gate
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This one, or another one?

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Ah, nevermind, looks like that one, based on how the jolly one looks!

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Does this look good?

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There were some other things I saw I could add, but none of them felt necessary for this in particular

vapid steppe
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I think the ID is mostly username.modname (to make id overlaps as rare as possible)

lusty gate
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Ah, gotcha, that makes sense

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how about this?

vapid steppe
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for shipping should be good. For testing, you might want the checksum override to be true.

lusty gate
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got it

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Curious to know what it does, but I can figure that out another time

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Anything else I gotta do aside from adding the levels? I assume there's some kind of thing I gotta set up for the levels to be recognized and added to the game

vapid steppe
lusty gate
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Ah, thanks for the info! Very nice to know

vapid steppe
lusty gate
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This looks correct to me, so it might work!

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(I checked for sensitive info before screenshotting, just in case, of course)

vapid steppe
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Well, time to test then. I think it's right, tho I can't check.

lusty gate
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Alright, here we go!

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Now to see if the mod itself actually works...

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It's there!! Hooray!!!

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unrendered thumbnail 🥹

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Of course, it's not quite done yet!

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Devtoolsing time...

vapid steppe
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You can add a thumbnail layer if you want.

lusty gate
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I might afterwards!

vapid steppe
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One thing, the top right looks a bit empty, maybe a extra fence?

lusty gate
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Maybe!
Though I don't wanna spend too much more time on just a practice room, but quite good suggestion!

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Actually, if I ever feel like using this room for anything in the future, I'll keep that in mind. Thanks!

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Added a few objects!

olive comet
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make them brown

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brown fruit

lusty gate
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hmmmmm...

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evil devs hiding the brown fruit option from us!!!!

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Added a few more devtools stuff, at least

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Trying to figure out where the creature den options are. This room could really do with a random lizard fumbling around!

small lichen
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the process for it is different depending on if it’s in arena or within a region

lusty gate
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Ahh, right! I remember part of the region process actually monksilly

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Though I wonder which one would be better to set up for a region jam...

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(so I know what's best to use for the next rooms)

small lichen
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i personally recommend setting up test rooms in a custom region, that way you can test connections and creatures way more easily :3

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if you need help on how to set it up i can help with that btw

lusty gate
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Alright! That'll probably be the last thing I'll do today (or the first thing I do tomorrow depending on how long it takes)

lusty gate
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(I almost wrote thanos instead of thanks monksilly)

small lichen
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ok so first of all you’ll need to go to your mod’s folder and create a subfolder called modify

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within it a text file called regions.txt
and inside that you write [ADD] followed by whatever acronym you want the region to have, for example [ADD]MEOW

lusty gate
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Like this?

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(MEOW was a perfect choice monksilly)

small lichen
lusty gate
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Ah, I should probably rename my room to have that acronym in front, right?

small lichen
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next you have to go back to the mod folder and create another folder, this one called world

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inside that create 2 folders, one called MEOW and the other MEOW_rooms

small lichen
lusty gate
small lichen
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when you rename all the room files move them over to MEOW_rooms

lusty gate
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Rooms moved over! watchersalute

small lichen
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ok so it’s mostly done, all that’s left is the MEOW folder

lusty gate
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General region info is there, right?

small lichen
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there are a couple of files you can add that do different things in the region, but the main one is the world_MEOW file (i think that’s the name format)

lusty gate
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Yep, checking with other mod folders, seems correct

small lichen
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how many entrance pipes does the room you made have?

lusty gate
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I think... 3?

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Yep, 3

olive comet
small lichen
# lusty gate Yep, 3

then write

MEOW_TESTROOM : DISCONNECTED, DISCONNECTED, DISCONNECTED
END ROOMS

CREATURES
END CREATURES```
lusty gate
small lichen
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within creatures you can add the creature spawns. since you have 3 room pipes that occupies slots 0 1 and 2, so the first one starts at 3

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try putting a green lizard in there by doing MEOW_TESTROOM : 3-Green

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or well, any creature you want! i can tell you the id you need to write

lusty gate
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Thanks, but green is exactly what I had in mind!

small lichen
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you’d have to enter the region through warp menu since there’s no gate but other than that you can visit the room in game

lusty gate
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Oddly, I can't find it here!

small lichen
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oh wait

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yeah

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dysplayname.txt

lusty gate
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(and yeah, I did set a display name for it too)

small lichen
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you need to give it a name

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oh

lusty gate
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Oh, wait, why's it not working??

small lichen
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did you restart the game?

lusty gate
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I'll try

small lichen
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it needs to restart to load it i think

lusty gate
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Still not seeing it..

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Maybe something here doesn't work?

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I'd guess it's the :3 if anything

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Sorry little :3, you must go...

small lichen
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the : if anything

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i know it doesn’t work on subregions

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but i doubt that’s the problem…

lusty gate
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Perhaps something with Warp Menu itself?

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If this doesn't work, I'll try reapplying it, or looking around its folder

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Yep, still not showing up...

small lichen
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i wish i could help more but i don’t have my laptop to check around the files to see the correct way

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try comparing it to how msc does it

lusty gate
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Maybe because 4-letter acronyms are a watcher thing, and thus don't work with vanilla? Then again, that feels like something they'd implement without needing the dlc active too...

small lichen
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wait… i think i might know why

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in the world file try removing the space before the :

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so like MEOW_TESTROOM:

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it might be that or it might not be, not sure

lusty gate
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like this?

small lichen
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never mind

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it isn’t that

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ok i have no idea why it’s not working

lusty gate
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Gonna reapply warp mod, maybe that'll fix it?

small lichen
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do try changing the acronym maybe it’s that?

lusty gate
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Changed everything to TS now!

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Also I saw other folders use acronyms on lowercase for folder/filenames, so I did that too (where applicable)

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If this doesn't work... I'll figure it out tomorrow

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STILL??????

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Nyehhh, ah well. I'm satisfied with what I've done today regardless!

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Actually, wait, do I need something like RegionKit and/or CRS active for this to work?

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I probably do

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dagnabbit

small lichen
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wait wait maybe try checking how msc does it

small lichen
lusty gate
small lichen
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no other file seems wrong

lusty gate
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...huh.
I found a world folder inside the modify folder!!

small lichen
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OH DANG IT

lusty gate
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In addition to the world folder outside of it!

small lichen
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I FORGOT ABOUT THAT SUBFOLDER

small lichen
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within modify

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how did i forget about the most important step hunterrip

lusty gate
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well, at least we finally figured it out!

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That feeling of finally figuring out that one issue... it's a feeling I know all too well monksilly

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Oh, the MSC world folder also has folders for each vanilla region, but I'm guessing since I'm not making changes to any of those with my mod, regions.txt is all I need in mine?

small lichen
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the only change you need is to regions.txt

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or well, the modify files change existing files, but msc adds new files for vanilla regions

lusty gate
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STILL NOTHING???

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Hold on, maybe I messed up

small lichen
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did you rename the folder and rooms too?

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or uh

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ok i don’t know anymore copywiggle

lusty gate
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I have no idea, everything looks fine

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Anyway, it's 21 (9PM) on a weekday (and I gotta get up early-ish), so I should probably stop for now monksilly

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Thanks for all the help!! watchersalute

small lichen
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hope you find a solution tomorrow slugwhy

lusty gate
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hopefully... slugimjust

vapid steppe
small lichen
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but yeah making a region is mostly better if you want to see how creatures interact with the room

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otherwise it doesn’t matter much

lusty gate
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...I might have figured out a possible cause for the issue

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This was just TESTROOM before!
And I checked with MSC, and yep, this should be correct

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I'll have a look tomorrow to see if it works!

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I also unsubscribed and resubscribed to Warp Menu, so that might also do something? But if worst comes to worst, at least the good old devtools setup method should work

vapid steppe
lusty gate
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I might've figured it out monksilly

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nevermind slugimjust

vapid steppe
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Maybe try uppercase?

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Oh, make sure the case of the files matches the one in the world file.

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@lusty gate ^

lusty gate
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Oddly, most other mod files use lowercase anyway. Maybe something's up with my mod folder?

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Anyway, definitely trying that, thanks!

vapid steppe
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I am specifically talking about the room files.

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But no idea what other file might be a problem.

lusty gate
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Dagnabbit, it didn't work!

vapid steppe
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Also, not sure, should it be XX_Rooms or XX-Rooms?

lusty gate
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XX_Rooms according to the wiki!

vapid steppe
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ok.

lusty gate
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Oh wait no, the folder should be XX-Rooms

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The rooms use XX_Roomname

vapid steppe
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I hope that's it...

lusty gate
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I wish, but that's what I've had it as, and that didn't work either rivsob

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This is... really something

vapid steppe
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Did you reaply/restart the mod?

lusty gate
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Probably should... maybe that's it!!

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I dunno what else to try...

vapid steppe
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I honestly don't know... I guess just compare with msc.

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Try to match any syntax that does.

lusty gate
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Everything checks out... hmm

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I matched file case with msc files again, at least. Maybe that'll do something?

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Nope, still nothing.

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MSC rooms have more files like properties and map files, but all of those should be optional, right?

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Then again, I don't have that many other ideas...

strange mural
lusty gate
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Yep, I have

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At least msc, and a bit of watcher

strange mural
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Try some modded region then. And check room connections, they can cause lots of errors

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using Custom Region Support to minimise chances of an error also works

lusty gate
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Good ideas, thanks watchersalute

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I decided on Curious Ascent, and, uh

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It's not there??

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But still here???

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invisible mod??

strange mural
lusty gate
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ahh, right

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Ok, got the RainDB zip, gonna have a look

strange mural
# lusty gate ahh, right

workshop mods are found in (your steam folder directory)\Steam\steamapps\workshop\content\(mod id on workshop) btw

#

to get mod id, click copy link on workshop and take the large number near the end of url

lusty gate
#

Not seeing anything odd, though...

strange mural
#

huh weird. Try using CRS then, and check room connections carefully

#

also make sure to make a modify that adds the region into region list

lusty gate
#

Matches up with AK (Curious Ascent)

strange mural
#

yeah I think so

lusty gate
#

I'll check the room connections again, then. Could be an error there

#

At least I can still put it into levels and load it into arena! So the issue isn't anything with the room itself probably, just surrounding regional setup maybe?

#

Connections seem correct... (clip because flashing numbers hate screenshots)

#

I shouldn't have to set anything up for 4 and 5, right?

small lichen
#

nothing you have to set up

lusty gate
#

That makes sense!

#

...I'm out of ideas, though

small lichen
#

i meant .txt as in the file type, not to include it in the name of the file itself

lusty gate
#

WHAT

small lichen
#

so just regions

lusty gate
#

It does that????

small lichen
#

oh my god i’m so stupid i should have specified

lusty gate
#

I just called it regions.txt.txt didn't i

small lichen
#

well at least we know the cause now

lusty gate
#

I'm so glad we know...

#

PLEASE Rain World, let this be it!!!!! Please let me access my region, Rain World!!

#

Gotta reapply mods... but maybe now!!

#

YES!!!!! YES!!!!!! YES!!!!!! HOLY frick YES!!! sloggerssloggerssloggerssloggerssloggers

small lichen
lusty gate
#

FreakING FINALLY

small lichen
#

YAY

lusty gate
#

Thanks for all the help, everyone!!

#

Wait

#

no rooms

#

uh oh

small lichen
small lichen
#

and where it’s placed too

lusty gate
#

Here!

small lichen
#

ok wait that one seems correct

#

huh…

lusty gate
#

better 2nd image, just in case

small lichen
#

if only i had my files for Fallen Satellite to see how i did it…

#

i do not know what’s wrong and i do not know how to fix it

#

sorry

lusty gate
#

Well, at least we got one step closer!

small lichen
#

wait just in case show ts-rooms too

lusty gate
#

Should I also send ts_testroom.txt itself, just in case it's something in there?

small lichen
#

probably yeah

#

though the problem would be in the first lines

#

the rest is just room data

lusty gate
#

Ah, ok, first few lines!

small lichen
#

saintthink ok tbh i don’t know what is supposed to be there

lusty gate
#

Also for some reason, line 11 is just screaming

small lichen
#

yeah that means it’s unbaked

#

the screams die out as you bake the room :3

lusty gate
#

Ah, I see.
Does that have any effect on whether or not the room shows up, though?

small lichen
#

none of the new looker rooms are baked monksilly

vapid steppe
#

space after before the colon maybe?

small lichen
vapid steppe
#

maybe TS-Rooms?

lusty gate
vapid steppe
lusty gate
lusty gate
lusty gate
small lichen
# lusty gate

ok checking the modding wiki it seems correct… this is the example it provides

//rooms go here
END ROOMS

CREATURES
//creatures go here
END CREATURES```
lusty gate
#

Oh no

#

I might've found it

small lichen
#

TR_W19 : TR_L05, DISCONNECTED, DISCONNECTED, DISCONNECTED, TR_W18
other example

small lichen
lusty gate
#

Extra space after ROOMS

#

If that's it, I swear...

#

...actually, I'll be happy I'll have solved it monksilly

small lichen
#

like i don’t think it is

lusty gate
#

WHAT THE FJS0FD+EF\F

small lichen
#

WHAT THE HELL

#

???

vapid steppe
#

Huh?

lusty gate
#

Removing that one space fixed everything lol monksilly

small lichen
#

ARE YOU KIDDING ME

lusty gate
#

Uhhhh, yeah, I've learned my lesson

#

always gonna check for stray spaces now

small lichen
#

yeah that IS an issue

vapid steppe
#

literally invisible.

small lichen
#

anyways how does it look in game :3

#

you should totally visit it as the looker or something monksilly

lusty gate
small lichen
lusty gate
#

Oop, had to go to the sound tab to hear the cool and awesome sound I added

small lichen
lusty gate
#

Here! Isn't it so fitting??? monksilly
(VOLUME WARNING lol)

small lichen
lusty gate
small lichen
#

since when is that a sound

lusty gate
#

AR_Device my beloved silly sound effect

#

I have no idea where it plays in the Watcher, but it's apparently from there

#

Somewhere in AR

#

Wait, I can mass-search while adding the creatures

small lichen
small lichen
lusty gate
#

Wait, Looker has a custom explosion sound?? rivflabbergasted

small lichen
lusty gate
#

I thought it was just meant to be the usual boom monklaugh

#

Lemme guess, Deltarune explosion? monksilly

small lichen
small lichen
#

but yes, it’s the deltarune explosion

lusty gate
#

hehehehe... i knew it rivevil

small lichen
#

anyways, new looker patch coming soon

lusty gate
small lichen
#

this one will bring a new dependency

lusty gate
#

May not get to play it much (the Silksong calls to us all), but I Look forward to Seeing it!

lusty gate
small lichen
lusty gate
#

ah, makes sense lol

small lichen
#

anyways next batch will bring gimmicks for some more regions, an optional hard mode for creature spawns, randomness for spawns, modded creature spawns (if their mods are enabled) and more slugevil

#

it’s mostly a creature spawns update lmao

lusty gate
#

Still pretty cool! I Look forward to it

lusty gate
vapid steppe
#

Fun fact, it's like 0.0% complete, but I also wanted to make a mod called The Looker.

small lichen
#

quick note, new creature spawns won’t apply since they save on first region load. you’ll have to clear them with devtools to see them

small lichen
#

also that name is taken, i can offer The Peeper, The Observer, The Glancer, The Contemplator, The Starer…

vapid steppe
#

Well, it's my own reimagination of The Watcher within the MSC cannon.

vapid steppe
small lichen
#

so it’s basically the same monksilly

vapid steppe
#

Ehh. Inv is msc if everything went wrong.

small lichen
#

inv is canon you cannot convince me otherwise

small lichen
vapid steppe
#

It's not the same cannon as the rest of msc, but... we already have Gourmand.

small lichen
#

inv belongs in a timeline where hunter didn’t manage to complete their mission (hence why we see hll) and where pebble’s systems clogged up from trying to spew out the rot monkwawa

#

pebbles hired slugpups to recreate iterator conditions in Sky Islands to attract the rot to there

lusty gate
#

Hypothesis: This also eventually lead to the scavengers having a massive nacho party in Garbage Wastes, except chaos ensued, and the effects of the fateful nacho party rippled throughout the facility monksilly

#

In addition to the rot shenanigans

lusty gate
#

(I'll get some food in the meantime)

small lichen
lusty gate
#

Ahh, true! Can't believe I forgot all the Inv lore like that, smh mh my head

small lichen
lusty gate
#

But does it have... enviornmental storytelling??

small lichen
#

… wait a second i can write lore pearls that explain it saintsmirk

#

the WTDA one is just going to be “oh this isn’t a pearl at all, it’s a perfectly round snowball. i’m not sure whether i should be more surprised of where you got it from or of how you got it here intact.”

lusty gate
#

Perfect monksilly

#

That'd be cool actually!

lusty gate
#

I think I'll have a pink lizard there, and consdier myself done with the practice phase!

#

Question - would anyone want a zip of the mod to play through that silly little room? monksilly

small lichen
lusty gate
#

hehehehehehehehe

small lichen
#

i am so unbelievably bad at it, you’ve seen Daemon already

lusty gate
#

I can't promise I'd always have the time, but if this is an invitation to ledit... maybe I could sometimes?

#

If that's what you mean monksilly

#

As long as there's no real rush (as I don't have that much free time in general most weekdays), I'd be fine with it

small lichen
#

the one room i am somewhat proud of (still needs heavy readjusting) is sprinkles’ den

#

have fun finding it monkdevious

lusty gate
small lichen
#

inside it there is a cyan with sprinkles’ id and mean set to -1 to always be friendly

lusty gate
#

Perfection monksilly lizcyanlove

small lichen
#

it’s in a region you haven’t been to yet

lusty gate
#

I Look forward to finding it!

#

(though do be warned, the AR_Device sound is pretty loud in the room lol)

small lichen
lusty gate
#

Sorry, force of habit monknervous

#

Evil Pizza...

#

But also!! More monkcolonthree!! The power of monkcolonthree can spread farther!!!

vapid steppe
#

I currently have 4 rooms, one of which I am happy with, for a new subregion and big plans...

lusty gate
#

Ooh, that sounds really interesting! watcherpopcorn

vapid steppe
#

The idea is neat, but... it's way to big for me and my friends to make, and I really don't want to get other people into the project, as the chances of it ever finishing are slim.

lusty gate
#

Yeah, understandable. Still, pretty cool idea! Was nice to at least hear about it!

#

Having overly ambitious ideas is quite relatable spearpensivetothat

vapid steppe
#

if I get it to about 50% complete, I might consider getting outside help.

lusty gate
#

That sounds like a pretty good goal, honestly!
Good luck with the project! It would be rather cool to see watchersalute

#

(And, on a tangential yet somewhat related note, good luck with your arena shooter too!)

vapid steppe
#

I am giving the shooter a higher chance of finishing.

lusty gate
#

Hopefully all goes well with it! rivapprove

olive comet
#

i should try lediting at some point for sure

vapid steppe
#

It's actually kinda fun!

lusty gate
vapid steppe
#

Unless you want to make something good.

#

That takes hours of practice.

lusty gate
#

Easy to learn, hard to master...
I do fully reccomend at least trying it! monksilly

lusty gate
#

Yep, I think I'm done for today.
For anyone wondering what my next plan is... behold what I'm cooking up:

#

My first real room, and my first submission! Er, when it's done, of course.

#

Might be a bit ambitious to do a 3-screener immediately (yep, this is just a wip of one third of the room), but I felt like it! I have ideas... monkdevious

#

Fixed some geometry real quick monksilly

#

(also look at how many rooms I'm referencing lol)

#

Anyway, that's all for today! For real!!

lusty gate
#

Thanks! rivapprove
Haven't really been documenting much of my room-making process this time, just been having fun designing, tiling, detailing...
But here's another update!

#

I'll focus on extra background details later (such as putting numerous pipes everywhere and spreading some trash tiles around), for now I'm mostly focusing on the layer 1 terrain (and layer 2 stuff where complimentary)

#

Although, I do want a suggestion for something...

#

Does anyone have a suggestion for what to tile that one thin platform? I want it to be a sort of grate-esque thing for the stream of water to pass through (while still being a solid platform of course). Any ideas for what tiles to use?

#

(I'll probably also add more pipes below it in the walls later)

#

Maybe a vertical one of those tank holder walls would work? Turbulent Pump uses those sometimes, and it works pretty well there, so maybe?

#

Doesn't look that bad... but if anyone has any other suggestion, please tell me! I'm sure the perfect tile is still out there somewhere...

vapid steppe
lusty gate
#

Ah, right!

#

Looks like they use SkinnyBeams... that could work, maybe.

#

Looks kinda odd... maybe there's something I'm missing

#

...wait, I might've found something

#

Tried using DiscPipes! Not bad, honestly

#

Gotta chech in-game, though

#

(First felt like changing the camera angle a bit to center it more on the unique pipe)

#

Not too bad!

#

That'll do for now

#

Here it is with the correct palette, too!

#

Anyway, this has also made me realize I need to make some adjustments to geometry, so I'll do that next

#

Some adjustments have been made! The bottom-left is now slightly less annoying, the exit on the top left requires a bit less effort, and the pipe has fewer waterfall tiles to make things a bit less turbulent down below.

#

I've also raised the water level, but the bottom left chambers aren't gonna be submerged like the pipe on the right, due to some pretty cool devtools objects called air pockets which I shall add later!

vapid steppe
lusty gate
#

Also I've realized I might have to make this a 4-screener to fulfill my vision lol monknervous

lusty gate
vapid steppe
#

ah cool!

lusty gate
#

But yeah, probably added with Watcher

lusty gate
lusty gate
#

Room update!

#

The idea for the third section is to have a sort of climb across the upper section where you have to avoid monster kelp (I'll ask Alduris really really nicely with a please and a cherry on top if those can stay there in the region itself), where you can also drop down into the water pipe swim below!

#

Moved geometry a bit to better align with the center of the 3rd screen (as indicated by the temporary tiles I put on the bottom)

olive comet
#

make sure to put those platforms you can stand on but also fall through at just the right height that slugcat can't jump on top of them and has to go some other platformy way to get on them 🥹

#

looking at you DS_C02

lusty gate
#

You got it watchersalute rivevil /j

lusty gate
#

Funny how this room has ended up as a mish-mash of multiple rooms... B01 and B02, B07 (with more kelp, probably), and a bit of a unique Drainage Tunnel™ at the bottom monksilly

#

Hopefully it won't be too overly convoluted...

#

or... hopefully it WILL rivevil /silly

#

The evil power of Drainage...

strange mural
#

btw as someone who havent played much mods, how many dependencies is an "average" for a modded campaign? What could be considered too much dependencies?

olive comet
#

i usually see about 3-5

#

that being said most mods share the same dependencies so i usually already have them

vapid steppe
#

CRS and region kit I assume are common.

olive comet
#

very monksilly

vapid steppe
#

Oh, and slugbase and iterator kit too.

lusty gate
#

I should've gone to sleep a while ago lol

#

Now I'll sleep, at least monksilly

rapid agate
vapid steppe
#

T h e l e d i t o r s g r o w.

lusty gate
#

Riddle: Have I been working hard, or hardly working?
(The answer is both, that's how it is during weekdays monksilly)

#

But now... weekend! Much more time for all the fun lediting now!!

#

Anyway... I've been wondering what to do with this long stretch of water down there. I mean, I can't make it an enclosed tunnel, you should be able to go from above! But leaving it empty would be boring... even if this room is dense enough as is

#

And then... a perfect idea hit me.

#

An idea that has been staring me in the face for a while.

#

What if... and hear me out, here, what if...

#

evil leech pit rivevil

#

Of course I edited the geometry on the sides so that leeches would be less likely to enter the fully underwater pipes - that kind of leech gameplay is no fun (to me)!

#

But like this, this could add another risk to falling down, and also add some more engaging gameplay for a long stretch of water that I otherwise don't know what to do with gameplay-wise.

#

And it's Drainage System!! They should be right at home here monksilly

#

Now all that's left for me to design layer 1 stuff for before the extra polishing is screen 4, which I might just style after the left side of the rooms I based screen 1 off of. Both standard entrances would then ease you into the full chaos of the room gradually, rather than dumping you into kelp platforming chaos instantly

#

(...I might make part of a future region something like that. Ceiling climbing with kelp! I mean, Verdant Waterways alredy kinda does that, but still!)

lusty gate
#

I'm really proud of all I've done so far! No idea if the room will be fun at all, but it certainly Looks cool!

#

...Also, just remembered the thread name is a bit outdated at the moment monksilly

#

Modding Misadventures (currently lediting for the 100K jam)

#

Don't worry - Looker will return in a while! watchersalute

lusty gate
#

I've at least tried to make my own unique spin on everything, and I like to think I've done a good job with that so far, at least

lusty gate
#

Cool lightmap moment

#

of course as soon as I send it I notice the multiple imperfections lol monksilly
Updated one:

vapid steppe
#

What... time is it?

lusty gate
#

Reasonable time for a weekend evenin... nevermind, morning monksilly

#

(I'll go sleep soon)

#

Last update for today!

#

I also set up the region for testing it and setting up spawns!
...The kelps are, uh, a bit longer than I designed the area for monklaugh
But they work well, and that's what matters!

olive comet
#

looks really good so far!!! monksilly

feral dawn
#

ooo a fellow region jam ledit threade

#

im trying to avoid soiler though so if it changes ill probs leave

lusty gate
#

...Unless you mean modded campaigns in general, in which case understandable and same.

feral dawn
#

Yeah modded in general

#

I pretty much only beat sunlit trail and the impulse for now but I can follow the outsider for a bit

lusty gate
#

Should I try to let you know when regular modded playthroughs continue here? It'll probably be more Looker, in case you're wondering watchersalute

lusty gate
#

I dunno if this is frowned upon in lediting, but I decided to adjust the height of the room to a non-standard amount. I've tested the room a bit, and I think the kelp at the top sticks out a bit too much for my liking, so I decided I wanted a bigger border to spawn it a bit higher up.
Again though, I don't know if this should be avoided, but since the level itself is still fine, and this is mostly outside the camera view anyway, I assume this should be fine? Maybe?

#

It does seem to work properly, which I think is most important here. Might adjust it a bit more, but it can no longer reach fully to the bottom "layer" of platforms, which I think is better.

#

(just realized I didn't use the newest render of the room with the extra wiggle room lol)

small lichen
#

yeah that’s totally fine lmao i did it for one of the Daemon rooms to add an offscreen waterfall monksilly

lusty gate
#

Good to know, thanks everyone! watchersalute

#

The waterfall example makes it feel even more like a cool advanced lediting trick

#

uhh I mean oh noes... how could I have done this??? only one week, and I must already return my Cool and Peak Leditor lisence... oh noes... slugloafcryslugloafcryslugloafcryslugloafcry /j

#

pfff of course

vapid steppe
#

One thing I kinda want to do in a room, is make a room where the geometry and render don't match, but it's still fully playable (in the context of the room)

lusty gate
#

That actually sounds really cool! ...and probably also very hard to play, but that's funny monksilly

#

That actually made me think... imagine an entire region where the geometry is, like, offset a set amount to the side, or uses renders from other rooms or something rivevil

vapid steppe
#

It could work in a more cinematic region.

#

Imagine walking, and you just fall through the floor.

lusty gate
#

That actually sounds like it could work well! I'd love to see that.

#

Technically it should be possible to force place geometry in Rained without meeting the geometry requirements, but I don't know how far that would go for something like that...

strange mural
#

Broken palette + wrong room png + positive water depth would go crazy

vapid steppe
#

And with overlapping cameras, there could be a thing where you first walk right through a empty room the next screen is empty, but when you return, you can see previously invisible geometry.

strange mural
#

with new ripple screen system, I think it might be possible to make a room which changes visible geometry each time you check the screen

vapid steppe
vapid steppe
lusty gate
#

(or maybe use that trick myself in the future monksilly)

strange mural
#

like how shaders with conditions work

#

btw unsure if yall heard of Community Challenges mod, but it could be fun to try something similar when Watcher fully releases saintsmirk

#

player-created arena challenges

lusty gate
#

Yeah, that sounds fun!

lusty gate
#

The Throne... kinda does that (during the first visit (and actually all visits, but most notable in the first one)), but not in the same room

strange mural
#

Honestly I'd start preparing it now, but already working on Looker and update is close to release anyways monkforbidden

lusty gate
#

Understandable spearpensivetothat

strange mural
# vapid steppe Looker?

A mod me and Patoma are working on. Think of a custom slugcat using Watcher map with Inv-like shenanigans

#

I can send a build of the current mod update here if you want

vapid steppe
lusty gate
#

Also if you wanna see someone documenting their playthrough, Look at the top of this thread! monksilly

vapid steppe
#

This explains.

strange mural
#

Patoma is the one making spawns, rooms, file editing stuff etf. I'm the one making code part of the mod

vapid steppe
#

I probably won't play it myself anytime soon... sounds fun, but I don't think I have the time.

strange mural
#

Yeah the development and stuff will likely be paused soon too, in 5 days when Silksong comes out

lusty gate
#

Same here, as much as I wish I had the time to continue...

#

Silksong is the biggest break reason for a lot of us, I'd imagine

#

that and the possible Watcher update ready to ambush us at any moment

strange mural
#

yeah lol

#

I honestly hope Watcher update gets delayed due to Silksong, to give it some light and more time to develop

lusty gate
#

It's, like, the perfect oportunity to do so, I fully agree!

vapid steppe
#

Honestly, I am very mixed about watcher... I really hope they make it better.

lusty gate
#

And as someone very positive about Watcher... I most of all want it to be the best version of itself it can be, so I agree! watchersalute

lusty gate
#

I think I've made their positions the best I can, now!

#

Might be time to finally move on to... the detailing!!

feral dawn
#

That's a cool ledit

lusty gate
#

Thanks! rivapprove

olive comet
#

scary monster kelp monkwail what a nice room

lusty gate
#

I've cooked up something wonderful

feral dawn
#

i so look forward to playing the region jam mod drainage system and farm arrays mod

lusty gate
#

Same slugcheerstothat

#

I'm impressed by myself

#

Though, I do see some things to adjust, but I think I'll do all the final adjustments and devtooling tomorrow (technically today monksilly)

#

If anyone has any suggestions though, feel free to tell me, and I might consdier it!

feral dawn
#

yup, theres a drainage rooom if ive ever seen one

#

good job man

#

videocult should add this room into the game

lusty gate
#

Holy wow, thanks so much!! slugheart

#

Honestly, the same could be said about your Filtration room!

feral dawn
#

nah its not that good, i think i can do better

lusty gate
#

And I really look forward to hw your current room will finally turn out - it already looks quite nice!

#

mmm yes this is definitely the correct thread for your rooms monksilly

feral dawn
#

yes

lusty gate
#

As long as you know what you can do better, that's what matters!
The room as-is has plenty of potential, I can very much see that rivapprove

#

Might just be because you're earlier in the process. The foundation and ideas are already really cool, and after more tiling and effects... ohhohoho. I look forward to it!

#

Anyway, happy lediting! I should go sleep probably monksilly

feral dawn
#

gn

olive comet
#

i really need a rain world related pinning emoji

lusty gate
feral dawn
#

is that the finished result at the bottom

lusty gate
#

No, not yet! Finished result should be hopefully soon watchersalute

feral dawn
#

ping me so that i can steal the pin from rattuse

lusty gate
#

What if I ping both of you... rivevil

#

Who will pin first monkdevious

feral dawn
#

depends whos on i suppose

lusty gate
#

Actually yeah, true

vapid steppe
#

Ping me too for that!

feral dawn
#

ping every felper

strange mural
feral dawn
#

ping everyone in the server

lusty gate
#

what if I @ everyone to pi - yep

feral dawn
#

silksong just a week away

strange mural
#

3 days until Silksong tomorrow

lusty gate
#

5 days until Silksong yesterday

small lichen
#

4 tomorrows until silksong

feral dawn
#

im just worried that everyone in this servers gonna leave to p lay silksong

strange mural
lusty gate
#

I'll probably at least try to ledit until the end of the region jam event

#

But then, I shall enter the Silksong caves...

strange mural
#

solution: dont worry about activity and play Silksong too monkdevious

#

its pretty cheap and even my friends' potato PC can run it

lusty gate
#

Woag, Silksong came out before Silksong?????????? monksillymonksillymonksillymonksilly

#

(nah I get what you mean lol)

strange mural
#

the details are already on steam page and some other sources I think

lusty gate
#

Oh yeah, I keep forgetting about that

feral dawn
vapid steppe
#

Silksong won't change how active I am.

lusty gate
#

...I think the room might be just about finished.

#

I've added some food in good spots, a bunch of environmental water sounds, and am currently rerendering some improved effects.

#

Soon...!

lusty gate
#

Coming together pretty well! Just gotta ask modding dev about some things now

lusty gate
#

Ok things took a bit to finish, and I had other things to do, but now... it should be finished!

#

Behold, my first full-effort room:

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@vapid steppe @feral dawn @olive comet could one of you please pin monksilly

rapid agate
lusty gate
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An unexpected winner!!!!! monksilly

vapid steppe
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Lol.

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You made it a silent message... no ping :(

rapid agate
lusty gate
vapid steppe
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I... literally signed up to be annoyed with it...

lusty gate
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Not my brightest moment lol monknervous

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Next time for sure!!!!!!!!!! monksillymonksillymonksilly

rapid agate
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I was gonna say "ping me too just because!" Then saw the finished result lol

lusty gate
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Incredible timing monklaugh

rapid agate
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Verymonksilly monklaugh

lusty gate
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...I sent a zip with another folder inside lol

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Seems like it should be fine, I don't think I'm missing anything...

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Alright, I'm gonna do it!! I'm gonna send it! Here we go! watchersalute

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It has been done!! slugcheerslugcheerslugcheer

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I really hope I did everything right...

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My only real issue now is that I wish I added more effects to that one empty part of screen two, and a bit of trash in the leech pit. But those are just minor nitpicks I think! And either way, I've has a lot of fun, and feel like I've learned plenty for future lediting.
Thanks for the support on this room, everyone! slugheart

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I do have plans for more rooms, but I'll think about those another day, and I'm unsure if I can make them before the end of the event... but I'll try!
And even if I don't... well, that's not the end. I know how to ledit now! I can make all my ideas now! I'm certainly not done lediting anytime soon! (except for the breaks I'll take for Silksong + Watcher update + actually getting through my backlog of games some more monksilly)

olive comet
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BUT I CAN TELL IT LOOKS AMAZING EVEN FROM THE 1 PIXEL QUALITY slugpraise

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nintendo ds looking survivor

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this is such a good ledit especially for your first multi screen room!!!

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it really feels drainage

lusty gate
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Thanks a lot! slugheart

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Yeah, the compression is... yeah monksilly

olive comet
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looking at it on my laptop and it's much better

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can't wait to see it in the jam monksilly

lusty gate
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Was gonna send individual screen files too, but got distracted monksilly

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I'll send them anyway!

olive comet
lusty gate
lusty gate
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...oh no

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I forgot to make the room actually be affected by rain again slugsweateyes

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I gotta remember to fix that tomorrow

rapid agate
lusty gate
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DS suivor real!!!

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Makes sense, they were in a DS-inspired room monksilly

olive comet
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they are so little rivclose

lusty gate
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Smolvivor

olive comet
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(the monster kelps will 100% kill me)

lusty gate
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:kelpsilly:

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I only just now found out how to make rain moss darkened slughands

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Would've been nice to know earlier... but ah well.

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At this point, I've designed the room to not really need recolored rain moss. But I'll keep it in mind in the future!

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Never even paid much attention to the existence of effect settings monksilly

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Yeah it's probably the x here lol

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Anyway, that concludes my random ramblings for the day. I'll fix the rain issue tomorrow!

feral dawn
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You'll set up rain in the dev mode while in your room

lusty gate
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I know, but still, thanks! rivapprove

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That may or may not be how I got into this situation lol monksillymonksillymonksilly

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Still, always good to make sure people know stuff, so thanks for the info! watchersalute

feral dawn
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Btw to walk press left and right movement keys

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Just to make sure you know

lusty gate
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wait WHAT slugheadboom

feral dawn
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Also you can jump by pressing jump

feral dawn
lusty gate
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No, this is incredibly helpful!!! You're telling me I don't need to osmose through terrain and seep across the ground puddle-style super slowly to navigate???

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Thanks so much rivapprove

rapid agate
olive comet
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evil felper

rotund shoal
# lusty gate

Room looks really nice and fun to play! I like how you added the water level transition and the leeches below the monster kelp platforms to make the gameplay feel more dynamic - feels like the gameplay would fit perfectly in Verdant Waterways saintsmirk

lusty gate
lusty gate
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Finally fixed!! monksilly

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Now with that out of the way... I have what could potentially be a hard idea.

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See, there be no Watcher tiles and props available yet, but I wanna make a Watcher region-inspired room, or even multiple!

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And to make matters even harder... the region I have in mind is

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Fetid Glen

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eh, what's the worst that can happen?? monksilly

olive comet
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cant wait until you get your modded artist role rivowo

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...i think lediting lets you have that role i have no idea though im not a melper

olive comet
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wait how are people making watcher region inspired rooms

lusty gate
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A lot of existing tiles that are used in Watcher regions, some tiles that look similar to new ones and mockups of new ones, I would guess

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And maybe avoiding room styles that require too much stuff that hasn't released yet, maybe?

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I'm probably gonna focus much more on the machinery side of the region rather than the mushroom side due to the lack of the relevant props

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(Though, I do wanna use invisible mushrooms for something (rivevil), but I don't know how I'd go about doing that at the moment, really)

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(I'll figure out something creative, probably monksilly)

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Oh, I decided to actually plan out part of the layout in advance this time!

olive comet
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are the lavender scribbles mushrooms monksilly

lusty gate
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I figure this could work as a less annoying use for them - alternate hidden path!

olive comet
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my one request: little area filled with an unnecessary amount of mushrooms

lusty gate
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I'll see what I can do watchersalute

olive comet
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in general i love how mushroom infested fetid is for no reason 🥹

lusty gate
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I don't think that particular mushroom prop is available, but I'll figure out something!

olive comet
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oh i just meant the drugs monksilly

lusty gate
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OHH yeah, sure monksilly

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I was planning to make a lower-effort one-screen filler cave room too, I'll put a bunch there!

olive comet
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evil filler cave with a singular frog

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/silly

lusty gate
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I do plan to add some possible frog spawns monkdevious

olive comet
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NOOO monkdesperation

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at least they're not green leeches...

lusty gate
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Like, one room with an annoying basilisk, but one with frogs to heal you, and then maybe a pool with 1 leech and some spore puffs to get rid of those too...

lusty gate
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/j, I hate those too lol

olive comet
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🥹

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that would be a nice looker gimmick

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every leech is a green one x2

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misery

lusty gate
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Oh, ture!! Hmm.... I might suggest it!

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Mind if I forward your message to looker devs? monksilly

olive comet
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sure!!! monksilly

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(what have i done)

lusty gate
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Actually might be better to screenshot all of them, but yeah, I'll do it!

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what have you done... rivevil

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Actually they might see it here too, but might as well monksilly

olive comet
small lichen
lusty gate
small lichen
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truly saintpensive

lusty gate
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unfalsely spearpensivetothat

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Oh, how would I apply for modding artist then?

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Or does the secret modder service apply one to my face when I least expect it monksilly

small lichen
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probably alduris

lusty gate
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I might bring it up if we talk at any point (in a modding context)!

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Which might not be anytime soon

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Except discussion of room submissions happen or something

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Otherwise he only knows me from my watcher-spoilers rickrolling monksilly

small lichen
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hold on i could add a rickroll to looker

olive comet
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if there's a rain world version of a rick roll that would be even funnier

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needs more ogscules...

lusty gate
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Maybe when I finally get into music making, I could make a RW-style cover

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May not be anytime soon, but I gotta try doing that some day...

olive comet
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noodlefly version like that bad apple one monksilly

lusty gate
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hmm... are there multiple vocal singers in the song? I can't remember right now lol

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I don't think so, but imagine using different noises for each...

lusty gate
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Of course some things are different from the picture - sometimes I feel what's right as I go

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Anyway, I'll continue tomorrow!

olive comet
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looks nice so far monksilly

feral dawn
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I still don't know what it is though lol

olive comet
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lediting or making a dms skin apparently!!! monksilly

feral dawn
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But what does it do?????????????

vapid steppe
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Just a cool badge ig?

feral dawn
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Isn't that what the rwsc roles are for

olive comet
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i guess it's more like hey i made a cool level or dms skin!!!! monksilly

lusty gate
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Cool badge role... monksilly

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Anyway, I swear I got a decent amount of sleep last night 🥹

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(like, at least 6 hours of sleep, wowie zowie)

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I have realized, though, that I may have to try to recreate the mushroom platform tiles/props myself...

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I'm much more of a visual learner.
Thankfully I found this! Much better!

In this video I walk through how to create your own tiles for the rain world level editor. Here I walk you through all the necessary steps, and explain all the concepts and ideas required to make a tile.

--

Tiles wiki page:
https://rainworldmodding.miraheze.org/wiki/Creating_Custom_Tiles_and_Props

Init template:
[#nm:"...", #sz:point(w,h), #s...

▶ Play video
strange mural
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I think there is a short tile tutorial pinned in some modded chat?

lusty gate
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Oho, I'll go Look for that too then! Thanks rivapprove

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Found it!! sloggers

olive comet
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wooaah

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that's a cool looking lizor head though

lusty gate
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I remember those are used in Hanging Gardens (amazing region)

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Specifically GH, but maybe also HG (old version I haven't played yet)

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It's a really cool tile!

olive comet
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right i plan to play hanging gardens with lush mire and preservatory if i can monksilly

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i should get to that 🔜

lusty gate
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Perfect combo honestly! Each region is so good in a different way...

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Also if you haven't, try modded Coral Caves! Feels surprisingly different from the Watcher version, and the mod is another one of my favourites (along with Hanging Gardens, Fishnoid is such a good leditor in general)

olive comet
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maybe i can combine aether ridge, coral caves, and stormy coast then with those three... if they are compatible monksilly

lusty gate
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Coral Caves does connect to Stormy Coast and Aether Ridge (though you may want to enter both from other entrances), so it's possible! monksilly

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I can't remember if all of the regions are on 1.5 as they generally are now though, as that's the only way to hypothetically play mod Aether Ridge, iirc

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Eh, it'll be fine!!

rotund shoal
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Stormy Coast iirc did not exist on 1.5 - all the others mentioned other than Preservatory did, though!

lusty gate
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Good to know, thanks!
Though, I think Coral Caves was different at some point?

rotund shoal
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Coral Caves is significantly different on 1.9, plus some MSC campaigns have their own versions of it (and same for Stormy Coast)

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I certainly recommend Hanging Gardens, Lush Mire, and Coral Caves - those were some of my favorite modded regions when I played them on both 1.5 and 1.9

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While I haven't played Preservatory I've heard many good things about it

lusty gate
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Yep, seconded!

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Preservatory is honestly really cool, especially theming and lore! the gameplay's pretty decent too, and I like the structure of it!

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Someday I also gotta remember to play old Hanging Gardens to see how different that was (probably very different monksilly)

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Anyway, finished* gameplay for this room!
*will polish a bit more later

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I felt a bit uninspired for the right side, but ah well.
I'm open to suggestions for any of these rooms!

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And during breaks at school today, I managed to plan out the layout for another room!

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...Yeah, complex, I know monksilly

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How much progress will I make today...?

lament osprey
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that's a big mush-room!

lusty gate
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And yet, surprisingly, I don't have mush room to work with monksilly

feral dawn
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Wow pizzas you gonna have a lot of ledits

lusty gate
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Lotta rooms planned! I hope I can get around to doing all I want...

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I think I'll call it here for today.

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I've also started making custom mushroom tiles! Might focus more on rooms though, in case I run out of time, so I can at least try to adjust for no shroom.

olive comet
lusty gate
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In old Hanging Gardens? I can't find any that stick out that much.

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There's this one in GH (new Hanging Gardens) which is pretty cool! I remember spending a while in this one

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Unless... maybe you're thinking of Concealed Gardens? I haven't played that one, but it does have a very unique shelter, I'm pretty sure monksilly