#🔧︱dev-tools

1 messages · Page 11 of 1

elder ravine
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we should have "show your work" channel

past canopy
alpine lynx
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You wont find better deals in all of harran

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@tough cape

unborn blaze
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Is it possible to import dying light 1 weapons onto dying light 2

alpine lynx
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is

jaunty ivy
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Does anyone know how to use custom made height maps in dev tools?

alpine lynx
jaunty ivy
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Oki thanks

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It says failed to load height map file?

alpine lynx
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Maybe try 1:1 aspect ratio with some standard reso

unborn blaze
mortal kiln
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I know this is the wrong channel, but if i need some questions about DL devtools, can i ask them here?

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Those two questions per year probably

vernal pollen
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Is there a chance i can buy dl2 on my xbox and get the best for free

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Or is that only for pc players

mortal kiln
alpine lynx
mortal kiln
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i see. Thank you for your help

steep mantle
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Yk something id be surprised someon tries make all of harran and dying lights original story or atleast try to recreate harran atleast

steady belfry
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hello everyone

kindred hill
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Are there any community maps that let you play as the viral

edgy wedge
mellow nest
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yoo for an Easter egg they should do in the beast is make sm similar to vnc doom one but wayyyy harder to get to, and instead of finding just 5 ducks you have to find like 666 of them, and idk what the devs would do for a challenge after collecting them and placing them but the reward should be the heavy tribal axe but so powerful it will eviscerate any enemy that crosses your path

delicate coral
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uhh no

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not a great idea

mortal kiln
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How do i make a respawn point? Like when i die and i want Aiden to respawn at a designated point. I want multiple points like this and always need to be the closest one.

astral slate
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spawnpoint.prefab has "respawn" checkbox, can be combined with a area.prefab for the desired area to be used

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or PointOfInterest in Story

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There's also a guide from Aciek

covert drum
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How do I get a moderator to approve my level?

Also any tips on how to make a better terrain? I don't know what number work best for the multiplier.

mortal kiln
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I have been asking this for quite long but, how do i make a lootable vehicle a different color? I combine a sedan's mesh for example. Add a complexcontainer to it and set it to the sedan's trunk. How can i change the color of the trunk? I am only able to select a single color. I've tried that userdata Gradient row selection slider, doesn't work.

plucky nexus
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First make sure it's a png file

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Then remove the ".png" extension, once you do the file type will just be file and you won't be able to open it on computer

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But now it will work in dev tools

plucky nexus
mortal kiln
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The non working car trunk mesh has skin selection. Is that useful? Maybe i could add a new preset to the complex container or something.

outer saddle
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Does anyone know how to enable the dev menu in the game because I would like to test the functions but I don't know how to enable it safely and test it on single player?

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?

plucky nexus
mortal kiln
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How do i make a new preset?

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@alpine lynx Could you please send me that prefab again? I'm talking about the one where i can select icons and mark safezones and such

alpine lynx
mortal kiln
# alpine lynx I dont know what you mean

There is an invisible prefab you made and sent it to me but that feature is gone from the server, It was an invisible prefab that can be set with different icons to mark safezones and such

mortal kiln
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Also how can i make new meshes? I want to make a veh_sedan_b_trunk.msh which is gonna be the same as veh_sedan_a_trunk.msh but the second mesh skin option

mortal kiln
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Also, when i'm testing in DL2 devtools. Aiden has no gloves. Doesn't matter what glove i have equipped, it will always be invisible. Any other clothing is fine, but gloves can't be seen.

mortal kiln
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  • is there any way to play OST in game? I mean like the ones made by Olivier Deriviere?
mortal kiln
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++ how do i stop the rain in an interior enviroment?

ebon zenith
alpine lynx
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Nothing stops rain NOTHING

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someone said storey_outline could do that but I havent managed to get it working

tender gazelle
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it's heightmap checked in mesh, but its broken right now

vocal canyon
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Imagine if someone recreated the slums or old Town from dl1 for dl2

tender gazelle
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people did, there were contest Return 2 Harran

mortal kiln
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It's actually pretty common for people to do DL1 locations in DL2's dev tools. There is probably a couple you can look up in game right now.

daring oracle
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May I ask a question about Dying Light 1 Developer Tools?
it told me that the sequence is empty or was un
Which I use the same thing with last quest
find the problem

covert drum
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How do I give preview access to people for my project?

slim zephyr
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Есть руусс

frosty tundra
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hi is this just level design and nothing else?

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was just wondering how hard it was to get into this stuff

flat frost
daring oracle
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In Dying Light 2 Developer Tools, May I know how to make a time switch to control the door Lock? For example, If I want to make a switch to open the door it can only have a time limit of 5 seconds after I use the switch.
May I also know is a possible way to use different keys to open the door in the Developer tools?

alpine lynx
# daring oracle In Dying Light 2 Developer Tools, May I know how to make a time switch to contr...

I know its possible with puzzle_controller.prefab but I cant tell the right setup right off the bat.
Try something like this:

  1. Connect two switches to puzzle controller and define puzzle unsolved reset time
  2. Connect switch to door. Set door disabled by default
  3. Place the second switch under the map

When player flips switch the door will get enabled. At the same time signal is fired to puzzle controller, which will inevitably reset because the puzzle is impossible to complete

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Movable logic can also be used in timed events like that, but I think its unnecessary complicated in this case

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Door key thing, use story and TakeItem node

daring oracle
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I may not catch some part of the solution, but I follow all the solutions, but it seems the puzzle controller is not working. I use two switches, and they all have the same set,
I set the m_ResetPuzzlelfAnyWrong to true and gave m_PuzzleTimelimit for 5, Make two switches under controlled objects. I can still use the first Switch to open the door, but the time does not work.

It works, but I have no idea how to reset the Switch to still be able to use it. for now, it only works once.

alpine lynx
daring oracle
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I check both m_RevertObjectsIfUnsolved and m_RevertObjectsIfSolved, I am not sure why it not work.

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It fixed, I think that is the reason that I Check the m ShufflePuzzles

alpine lynx
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Oh okay good

daring oracle
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Thank you Very much. I didn't figure out how Door Key works, I didn't find a actual key in the game, or is that any possible way to put a key in the game?

alpine lynx
daring oracle
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Thanks

normal cedar
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we got 4 different tree´s, is that about right?

hearty swallow
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has anyone ever compiled a list of very cool varlists

unborn blaze
daring oracle
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does anyone know how I can control enemies' patrol from one point to another point, for now, I find patrol_setup_External_ai_templete, and I put the enemy in. AI looks so strange running in the level, and not following the patrol point. and May I also know how to slow down the enemy (Volatile) speed? it now moving so fast,(not sure is that is not follow the patrol or some other reason

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or if I want to add patrol points in, How can I do it?

frank veldt
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hello does anyone know how to add water to a dl1 map

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im trying to make this remote island typa thing

alpine lynx
slate canopy
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is this possible to create custom shape for room box? I tried using CoUniversal Shape Edition but it doesn't work. Can anyone help?

alpine lynx
slate canopy
alpine lynx
slate canopy
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Idk what are you talking about haha but i will try. thank you!

elder swallow
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hello, got a question abt DL 1 dev tools. i wasnt able to get an answer on internet. what type of format does DL dev tools support & how to import topography of a certain location? for example i want to import a topography of my hometown hills and stuff
what kind of file does it have to be, .obj or can it be .dxf etc.

slate canopy
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I got 2 questions. where I can find .msh files? I want to try doing something in blender and use some of them. second question is more about devtools. is this possible to add my own texture for some elements (billboards, banners etc.)? if so, how to do it? will my textures be seen by players when they download my map?

slate canopy
alpine lynx
alpine lynx
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In editor theres that new Texture Overrides thing but I never got it working properly

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Or did, but only in editor. Custom textures are not visible in playtest

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Idk has it been fixed

plucky nexus
alpine lynx
plucky nexus
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hmmm

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how do you even test your own map tho

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never got it working

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through base game menu

alpine lynx
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I mean I just left that texture swap to release build

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You can test your hidden map in game as long its been approved

plucky nexus
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but for some reason i cant pick it up in base game itself

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i have only c engine dev tools menu where i have the source map, not mod io processed one

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so yea

alpine lynx
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Idk it should be possible imo. I had playtesters who could subscribe and play my hidden map

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but never done it myself

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Ive replaced some other public project files with my own processed files

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then launched that map in main game

plucky nexus
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yea would be nice if that could be done without going through that, but i guess playtesters kind of work too

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i still have one map that i have unsubscribed for so much time yet it still appears in my community maps EVERY clean install

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it never leaves my game

elder swallow
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or do i have to do it the old fashioned way and just paste flat images and just do it by hand?

alpine lynx
daring oracle
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This is a question about the Dying Light 1 Developer Tool. There is a trigger used to disable toxic fog. When the player uses a switch to deactivate this trigger, the fog stops. However, if the player dies far away and respawns near this area, the toxic fog will restart. How can I resolve this issue?

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And I also have a question about the Dying Light 2 Developer Tool.
Does anyone know how to properly control enemy patrols from one point to another? I found the patrol_setup_external_ai_template and placed the enemy in it, but the AI behavior seems strange. The enemy doesn't follow the patrol points as expected and moves erratically in the level.
Additionally, I’d like to know how to adjust the speed of the enemy (Volatile). Currently, it moves very fast, and I’m unsure whether this is causing the patrol issues or if there’s another underlying reason.
Any guidance or suggestions would be greatly appreciated!

obsidian hull
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Hi! I know that this channel is for map design, but it's the one here that I think will be able to answer my question. I was redirected here from Reddit, and I'm here to ask how I would go about extracting the character models from DL1 or DL2 for personal use?

slate canopy
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But I also got question. I heard that some parts of the map in dying light 2 was generated. Is there any possibility to generate city in dev tools techland gave us?

elfin pewter
plucky willow
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Could somebody please let the devs know that the sound on the game is super glitchy and drops out at times and could we please get that fixed thank you

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Hi

elder ravine
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How do I play my own map because when I press quick play or play there's no map

ashen barn
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how far have dev tools come since last year (been away for a LONG time)

wicked pewter
limber pendant
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Which dev menu is the best for online play? I've been away since it came out and wanna catch up fast

alpine lynx
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Now theyre in sandbox

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Sandboxed assets are not visible in playtest

cedar current
slate canopy
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In the layer editor I found the "Top/Side Tiny objects Layer" option. I think this is used to generate objects on a given layer. how can i set this option value?

cedar current
slate canopy
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and when I click the button to show layers, list is empty. how can I add anything?

sage monolith
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How can i make my own map?

cedar current
# slate canopy

oh man didnt even know about the terrian editor. ill check it out today and try messing around with it.
lmao for my zombie survival mode map, i used a BUNCH of dlc ground planes, prefabbed to 2x2, and copy pasted lol

cedar current
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theres still ALOT to the editor that i gotta figure out tho

slate canopy
plucky nexus
slate canopy
plucky nexus
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one minute

slate canopy
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Okay

plucky nexus
# slate canopy Okay

place the files i will give you in this location of your dl2 project folder. Make sure to rename the underlined files to the name of your map

slate canopy
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Thanks

plucky nexus
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in my case the name of the map is test1

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this is a bit modified but should work 100%

slate canopy
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Okay I will do it when I come home. Thanks dude 💪

plucky nexus
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np, make sure to restart the map if you add this while its running

slate canopy
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Okay

slate canopy
cedar current
plucky nexus
plucky nexus
cedar current
cedar current
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any idea why the editor would crash while loading a custom maps terrain? just redid my patches for the 3rd time and everytime i reload the map. it hangs at "Terrain: Locking patch (1/1) 10%".

slate canopy
plucky nexus
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I uncheck heightmap build since it causes crashes frequently every now and then in particular

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Rest of the options seem fine

cedar current
# slate canopy what do tou mean when you say "I reload the map". you mean restarting workspace?

So had 2 incidents: 1st:. When in the process of baking the map with terrain set up, the editor crashed. Restarting the editor and then loading into the map, as the map is loading into the editor, as its locking the terrain patches, it stalls and freezes.

2nd: on random editor crashes, it also does this and won't let me load the map until I go into explorer and delete/rename the "patches" folder in terrain

slate canopy
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damn

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I don't have any idea why

cedar current
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I'll try and copy my project and see if it does it then. But yea that's been my issue for a few days

cedar current
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its definitely weird , like the old maps glitched, because i can create a new map and create the terrain, build it nice and it will succeed and not crash whatsoever
But...
when i go to load the troubled map in (with the terrain patches in the folder), it'll crash the editor.
without the patches in folder it'll load fine. While in the map, it still wont let me "build" the terrain without crashing with "Terrain: Locking patch (1/1) 10%" being the last text on the status window.

slate canopy
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so start new project. put everything you had in your map to prefabs and import them to new workspace

cedar current
leaden rock
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anyone wanna just talk and chill and make stuff

cedar current
paper adder
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Still have a lot to learn with the dev tools but someday I'd love to create a custom map inspired by the slums in Dead Island

paper adder
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Already working on another rn, buildings inspired by Havana

eager crown
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hello does anybody know how to mod the zombies model ? i d like them to have clothes on or them not be zombie

karmic brook
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Is their any way to change the skills unlocked and the loadout? i search everywhere on the internet and still cant find it

cedar current
alpine lynx
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Another way is to edit/make new player preset with your own set of items and skills in default_player_setup.scr
Then set your preset active with story node SetPlayerPreset

cedar current
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^ that is probably a better way tbh

alpine lynx
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Whatever gets the work done 😄 if I want change just a few things, I do it with nodes.
But if there are many changes, I find it much easier to edit the script

paper adder
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Anyone want to see the progress on my map? Or where can i share progress pics?

past canopy
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You can post all devtools things in here

paper adder
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I'm still new to this server so I don't think it allows me to upload images yet

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But once I'm able to, I'll share with y'all

paper adder
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Wish the dev tools had more assets from Dead Island

slate canopy
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yo guys any ideas how can i make these laying bodies? I tried EVERYTHING and it doesn't work

slate canopy
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I also have another question. How can I use TinyObjectHelper? I watched unofficial tutorial but it doesn't work on my map

alpine lynx
slate canopy
alpine lynx
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Tinyobjecthelper has always been bitch to me thats all I know. Maybe @plucky nexus or @past canopy can help

slate canopy
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alright

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thanks for help bro!

alpine lynx
slate canopy
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I don't want to ping, but if you guys available rn I would be thankful for help

plucky nexus
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most of the time the problem is that people dont look in the right place to enable tinyobject basis

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its under the green colored parameter inside attributes for the mesh

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if you click the tiny arrow you will get a drop down

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use the tags in those properties to enable tinyobjecthelper and make it work on the mesh

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you will need to do this for every mesh you want to use it on

paper adder
# slate canopy I'm waiting dude

How do I get access to upload images? Like i said I'm still new to the server so like do I have to be more active on here to be able to upload?

slate canopy
paper adder
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Ohhh okay that makes sense

slate canopy
paper adder
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Well anyways, I'm still new to the developer tools but I think they're pretty neat. I'd like to eventually create some custom maps inspired by Dead Island

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Right now i'm working on a map that's kind of tropical, small coastal town, using Havana Cuba as inspiration for the architecture of the buildings

slate canopy
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bro you are better than me. I'm making map for a while, realising that this map is absolutely shit, I discard it and start from 0💀 💀

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I have quite good idea for big map (as big as old villedor or cenral loop) with, I think, interesting story but it's too big to make it alone. if anyone want to help/is intrested of this project DM me. I will tell you more about the project and maybe together we will do something nice

paper adder
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omg I can upload now!

slate canopy
paper adder
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the little "+" is available now!

paper adder
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Adding lights to certain buildings (:

slate canopy
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WTF DUDE

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THIS MAP IS FIRE 🔥 🔥

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BRO KEEP GOING

daring ginkgo
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Does anyone know why when I press play nothing new placed shows up in my scene? Even after saving and building

paper adder
slate canopy
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But first right click on level, select "open" and then you will be able to put your buildings etc

slate canopy
paper adder
paper adder
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Supermarket in progress

slate canopy
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nice

paper adder
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Supermarket is done! 1 & 2 are the main entrance of the market, 3rd is the rear entrance for shipments, 4th is the roof view

slate canopy
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HOW ARE YOU DOING YOUR MAP THIS FAST?!

slate canopy
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I think I should start taking my map seriously

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anybody have saved link to unofficial playlist of devtools tutorials? I lost it during formating computer

paper adder
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Yesterday was my day off and I had nothing planned so I sat down, got my supermarket reference and just busted my ass to finish the building as quick as possible haha

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Usually it takes me a couple days but since i already had an idea of what i wanted it to look like, it went a lot quicker'

slate canopy
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I'm going to hospital tomorrow so I will have a looooot of time to think about what I want on my map

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maybe i will finally do something with it

paper adder
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Hospital? Hope everything is alright!

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The next thing I'll add to my map is a fueling station with a mini market. The supermarket is next to a curved road leading towards a tunnel that "leads" to the main city but has collapsed. Opposite the supermarket, there's a small patch of land that could probably fit the fuel station

modern wadi
paper adder
slate canopy
paper adder
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Fuel Station Done! Wanted something small with about 4 pumps. Despite the town being small, I'll probably copy and paste the prefab and place them in two other locations

slate canopy
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Dude, you are really cooking 🔥

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Keep going

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How big ja your map?

slate canopy
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WTF I was drivig to hospital and I saw truck with the same logo as dynamo cars in dying light 2 💀

paper adder
# slate canopy How big ja your map?

It's not that big but very dense, There is good amount of hills so the height of buildings varies, the floor count varies, stairs throughout, alleys, courtyards, small parks, etc.

slate canopy
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Pretty cool

keen drum
paper adder
cedar current
paper adder
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lol true true, but I'm also having fun with the editor. I've never actually gotten to use something like it. I use to create 3d models a couple years back for fun through sketchup but it was nothing like this

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I did try to recreate the hotel from Dead Island then rendered it in a program called Lumion

cedar current
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thats a cool render 😮 the editor is nice compared to other game dev kits though. bo3's map creation tool (to me) is a complete mess, couldnt figure nothing out

slate canopy
paper adder
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Work in Progress—some more modern-style residential buildings. I am debating whether or not to add some lighting to them. What do y'all think?

slate canopy
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I'm back!!!

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the surgery was successful

paper adder
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Hey thats great news! Glad everything went well!

slate canopy
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thanks!

paper adder
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Probably a dumb question, but how do i put people into my map?

slate canopy
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good question! tbh I don't remember. Here is link to tutorial how to do it: https://www.youtube.com/watch?v=CwYGGMBLbSg&list=PLSjLjgn6LsguLRhmCKNvZLmus8VDm62Y7&index=6 if I remember well, there is also showed how to make enemy and people

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About Dying Light 2 Stay Human:
Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The...

▶ Play video
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@alpine lynx sorry for pinging you but please can you send me a link to unofficial tutorials to DL2 dev tools?

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I really need this

alpine lynx
slate canopy
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THANK YOU!!

slate canopy
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just finished 95 buildings presets that I will build my map from

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it's probably half of them btw

paper adder
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Thank you both!!!! Much appreciated!!!🙌

slate canopy
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first street in progress 🤑 🤑

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there is still a lot to do but what do you think at this moment?

elder ravine
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really nice

elder rover
slate canopy
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thank you ❤️

unborn blaze
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I'm kinda curious what is this it's on the map called heavy rail

slate canopy
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wdym?

unborn blaze
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I saw a video it's supposed to be a menu explaining the gun that you pick up but that's what the menu looks like and there's no gun

slate canopy
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Idk man

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Sorry

paper adder
paper adder
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What do y'all think of the lights, in the first pic?

polar inlet
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looks cool

slate canopy
paper adder
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Thanks y'all!

twin wyvern
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Hello everyone! Is there anyone who can help? The mobs here are strong. My level is too low.

sage monolith
keen drum
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course he did

plucky nexus
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but usually you would reduce difficulty of the game in settings if its too hard

paper adder
paper adder
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Clock Tower for the Market Plaza

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Cinema in progress

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Homes on the cliffs

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Adding more interior lights

slate canopy
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cool!

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keep cooking 🔥 🔥

silver frigate
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Cook guys

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Because we have so few people who make maps

slate canopy
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Is it even possible to work on one map with friends on this engine?

slate canopy
random badger
random badger
random badger
silver frigate
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Or you can find models here

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But this file is out of date. And it lacks many new models. Dead bodies have the notation db

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Also there is db_atlas prefab where you can find all the dead body models

slate canopy
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okay thank you everyone!

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but one more question

silver frigate
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copy this

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change .pak to .zip(rar)

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And all the models will be there. You just need to copy the name of the desired model and that's it

slate canopy
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alright I will check that soon and say if it works

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Thank you very much and I'm sorry for asking for so much help!!!

silver frigate
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😎

paper adder
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Some concepts for my Harran map that never happened lol

silver frigate
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Look very nice

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My concepts for the maps look many times worse

slate canopy
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okay can anyone explain me why I can't see objects generated by tiny_object_helper on my map but I can see them in editor? it worked before but now doesn't and I don't know why. Yes, tiny objects are on level

wicked marsh
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does anyone know what packages are? and how to use them (dying light 1 dev tools)

alpine lynx
wicked marsh
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oh ok thanks

wicked marsh
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I have another issue the pictures dont show up can someone explain how to fix this? I really dont want to sort threw all of the dev tools just to find 1 model

alpine lynx
# wicked marsh I have another issue the pictures dont show up can someone explain how to fix th...

In asset window, right click Meshes -> Generate Preview. Also set neutral lighting and make sure you have global envprobe in your level because preview wizard will use projects current lighting settings.

Previews will be generated in your project folder. If you dont want to regenerate previews for every single project, move those files to C:\SteamLibrary\steamapps\common\Dying Light Developer Tools\DW\Data\Previews

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its probably best to move previews there anyway because they will blow up the project size when you upload it to workshop

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generating those in editor takes so much time

paper adder
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Church in progress

slate canopy
wicked marsh
silver frigate
wicked marsh
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oh

paper adder
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Thanks for the love, y'all!!

silver frigate
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So there's no way we can do randomization in Story? A player uses something and is given a random weapon. One of ten predetermined

elder ravine
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anyone know why my game is crashing whenever i place something?

paper adder
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Church progress coming tonight

silver frigate
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👍

paper adder
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Couldn't wait lol, here's a peek!

rose blaze
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zomba🧟‍♂️

paper adder
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Church will be completed tonight

slate canopy
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waiting for it!

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I think I'll stop working on my map now. partly. I want it to be a truly masterpiece and I want to plan everything, including the plot, missions, etc. I also want to create each building myself, creating ready-made parts from scratch

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yeah I know, nobody asked

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I got a problem. I wanted to add viral spawn to my building. I used ai_spawn_point_init and partly it works. virals spawns but it doesn't attack me lol. can somebody help? he's doing nothing

paper adder
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Share your plans about your map and plot if you're comfortable, I think it'd be nice to hear each other's ideas for future maps! I think once I finally finish mine (whenever that may be) I'd like to sit down and work something out for the next one and run it by all of you

paper adder
#

Church is delayed till tomorrow night ): But here's another peek

slate canopy
alpine lynx
subtle gate
#

yo does anybody know if there's a way to play custom maps coop without having to get put in the official community maps section?

paper adder
#

It depends how much my laptop can handle lol still gotta finish the rest of the city

slate canopy
slate canopy
paper adder
# slate canopy sadly :((

I know! I wanted the church to be a safe haven for survivors, the main space, common areas, offices, kitchen, and dormitory for the sisters that were originally there

slate canopy
#

cool idea!

#

something like bazzar?

paper adder
#

Exactly! Less of the wooden shacks and stalls but actually using the original interior design and furniture of the church

slate canopy
#

interesting

paper adder
orchid hornet
#

Something about this map reminds me of the following map from the original dying light

#

Like it’s oddly specific but I can’t figure it out

celest lantern
#

this reminds me of cayo perico

orchid hornet
paper adder
#

I had to look up cayo perico lol

#

Hahaha the map is definitely more of a tropical vibe, inspiration for the buildings come from Havana, Cuba in the Caribbean

#

Church inspiration/reference comes from Iglesia de San Francisco El Nuevo in Havana

karmic brook
#

how do i make the ropes that you swing and how to make ziplines

alpine lynx
# karmic brook how do i make the ropes that you swing and how to make ziplines

Cable.prefab - its invisible in editor so you gotta use your imagination or visualize it with some dummy box.
You must set rope length in attributes m_editorhookpoint
Set the middle value negative, for example: 0, -10, 0

Ziplines are zipline.prefab
To get rid of white skin, set mesh from attributes to string_200_a.msh and select steel_mechanical_wear skin.
Iirc zipline starts from pivot point, which is kinda important if your ziplines are not two-way

karmic brook
karmic brook
alpine lynx
#

Use grid if you can. Standard wall width is 0.96 and height 3.84. Create new snap grid preset with those measurements

paper bluff
#

Hello, I’m not sure if this is the right place to ask this but I was wondering if it was possible to model swap Aiden’s player model with another, I’ve tried doing it myself but no luck unfortunately.

dense osprey
#

are saves for custom maps planned? its a shame it never was a thing in 1 and still not with 2

alpine lynx
#

not my mod

#

i cant stress that enough

#

but its decent example

slate canopy
#

any ideas how can I delete prefabs in sandbox by editing file? witch file I have to edit? I really need this. I searched it and I couldn't find

alpine lynx
#

edit in notepad

slate canopy
#

thank you

karmic brook
#

This is mainly for DL 1 devtools but it also happends in DL2 devtools

#

Ok so when i place down most assets parts or the whole thing does not appear

#

anyone know how to fix it?

#

I would send a video but it won’t let me

hearty swallow
#

I cant test my map since the new update

#

just crashes while loading

#

ik its somethingn inside of all the prefab/meshes ive placed because after carrying the prefabs over to anothe rproject to see if it was something wrong with it it didnt fix it

slate canopy
#

check if you have created mission. it can be empty

#

it can also crash because some prefabs are glitched (I think) for example I had some issues while creating monkeybars. instead of using monkeybar.prefab I used monkey.prefab which was crashing the game

karmic brook
#

Well i guess ill just stay off of devtools for a while but here is a dl2 map idea

#

the beast map

#

from the trailer

slate canopy
#

@paper adder sorry for pinging! I wanna ask how is your map going? you still cooking?

paper adder
#

Hi! Sorry for the lack of updates, hahaha I'll send some progress tonight

paper adder
red river
thorny junco
#

He is cooking indeed

paper adder
paper adder
paper adder
wicked marsh
leaden rock
#

does anyone know how to upload to mod io

karmic brook
#

Just go to the build tab on the tool bar

leaden rock
leaden rock
karmic brook
leaden rock
#

nah

#

unrigged mesh import

karmic brook
#

But I think if you used data.pak __ then I think you just upload the file

#

It maybe different for dl2

karmic brook
#

i would like to import the concrete walls from dl1 dev tools into dl 2 dev tools

paper adder
paper adder
#

So besides being a tropical setting, I do want to take some inspiration from the Last of Us games in terms of the overgrowth of nature, roads destroyed, collapsed buildings. BUT also having certain areas/buildings that survivors are still maintaining and have restored power to

#

What do y'all think of the map so far?

obsidian yacht
#

so thats not really dl2

#

buut

#

now you can use custom dl1 maps as primary campaign in dying light

#

and edit main maps in editor

#

ask me for instructions if u want

slate canopy
paper adder
slate canopy
#

Okay so I was trying to do switch same as in electric substations. You know, you have a cable and you have to connect it into "cable station". I was trying by adding switch.prefab, then choosing SA_CableSource. I don't know if I'm blind or something but I searched entire attributes and I don't know how to add cable length, number (like in electrical substations, like 1, 2, 3 or A, B, C) and how can I connect it into another switch. please help 😦

alpine lynx
#

also those assets are absolutely bitches to select, so you may want to close them in prefab with some EditorOnly dummy box that can be easily clicked

slate canopy
#

Giant thank you bro. Gonna try soon

slate canopy
alpine lynx
slate canopy
#

are there any other ways?

#

I was thinking that there is only gameplay_modifier_area

alpine lynx
#

And what electricity you are trying to supply to where

slate canopy
#

I only made this area and putted quest_cable_source into it. Like you can see I added ELECTRICITY_SUPPLIED for m_ModifierFlags becouse when I try to get the cable from it in game, there is information "No power"

#

and I don't know why it doesn't wotk

alpine lynx
#

uncheck all boxes

#

though I dont ever remember doing that

slate canopy
#

but cable box doesn't have any Facility Helper section. I searched and looked up manually and I can't find it

alpine lynx
#

cbs IEnable m_State = 1

slate canopy
#

okay give me a sec

#

okay it seems to work! Thank you! I can pull the cable but I don't know why the switch is not working. I mean, I want to darkzone appear after connecting cable but I don't need to connect the cable to create it. There is just from the beginning

#

I want something like this:

#

no darkzone > you get the cable > you connect it > darkzone appears

#

but darkzone appears with every other prefab. It's just "loaded" when I launch the map. Yes, I connected darkzone into m_ControlledObjects

alpine lynx
#

if that doesnt work try Selfactive=0

#

When you plug the cable it will turn on the darkzone

slate canopy
#

okayyyyy

#

give me a moment

#

OKAY! IT WORKS! I'M REALLY THANKFUL DUDE

past canopy
#

Np

alpine lynx
ruby quartz
paper adder
#

Another office building, with some collapsed floors

#

in progress!

tired fulcrum
#

Is this a dev tool thing?

alpine lynx
wind patrol
#

ayy

slate canopy
slate canopy
#

Okay, so I came up with an idea for a "mini-activity" that would help the player make the city in my map safer. The player would need to pull the cable, connect it to the electric box, then pull the lever, and the UV lamps, left by the military during the fall of humanity, would turn on. I also want the player to activate the windmill, because electricity can't come from nowhere. I want to add this activity in couple places. What do you think about this concept?

#

Sometimes, I wish the activities like this would be in normal game

#

I also want to add an activity that lets you turn on the power to the entire building. Then you'll see survivors near the building, side quests will appear, etc., but I'll do that in the future

polar gazelle
#

naprawcie swoją gre szczególnie fizykę haka i tower raid

slate canopy
#
  • in english pls
crude python
#

Hello guys, I'm new to the map making, I have a question. Does developer tools support importing custom models?

alpine lynx
alpine lynx
crude python
#

I just have an experience with creating models for game engines, I thought I would use it there for making more interesting map. But I guess I need to use the already created prefabs. Maybe I will try, thank you, Bub. But for now, I will watch tutorial for developer tools

alpine lynx
#

Yup its probably in your best interest to use vanilla assets, atleast until you learn the ropes

#

Its possible, but they come with their own hiccups. Shoot me a DM if you reach point in your project where vanilla assets wont cut it, and I’ll try to explain the process

sterile bolt
#

ora

left flint
#

an

slate canopy
#

Okay, so I finally decided to do something with nodes. I want to give players specific skills and I don't know why, the weather changes, the item is added to the player's inventory, but the skill is not added. Can you guys help? I would be thankful 🙏

proud gorge
#

Does anyone one know where to find the crafting recipes id tablesheet

karmic brook
#

How would i make a bed to where you can sleep like in the campaing for dying light 1 developer tools

karmic brook
#

Well it’s for dying light 1 developer tools

#

I can’t seem to find it anywhere

alpine lynx
#

Get it from data0.pak if its not there

karmic brook
#

Ok

paper adder
#

Been busy but here's an update

sour cloud
slate canopy
rapid agate
karmic brook
#

One of my biggest turn offs for dl2 devtools is the fact there are no snap tools so i cant make buildings. idk how yall doing it but yalls looks amazing

#

so im stuck with dl1 devtools

karmic brook
#

how would i make an npc thats sitting down on a chair or doing any other action

#

by the way its for dying light 1 devtools

elder ravine
karmic brook
#

What’s the difference between item spawner and quest item spawner

slate canopy
karmic brook
#

Like how there are quest specific characters and enemies?

slate canopy
#

okay so I was wandering what is the prefab to generate this "moss" on suface of something. at the beggining I was thinking that this is tiny object helper, then that this is decal3D but it's not any of them. any suggestions which prefab should I use?

slate canopy
karmic brook
paper adder
slate canopy
slate canopy
#

Is there any way to change the mesh of this prefab before or after the floor breaks? I want it to remain the same, but as you can see, at the start the mesh is green, and after it breaks, it's a completely different mesh and gray. I know I can change the gradient map row selection to gray, but it still won’t look the same. Can I replace any mesh, before or after it breaks? I’ve searched through every single attribute, and I don’t think I’ve found anything that would let me change it.

#

for someone who don't want to download video, I mean this prefab

alpine lynx
alpine lynx
slate canopy
slate canopy
slate canopy
alpine lynx
alpine lynx
#

questinventoryitem is DL1 leftover

karmic brook
#

I was talking about the dl1 developer tools

alpine lynx
#

Ah ok, well you can connect questinventoryitems to story with ,take phase

slate canopy
#

?

alpine lynx
#

e.g. ,take _ questInventoryitem myitem

karmic brook
#

How much stuff is left over from dl 1 in the dl 2 dev tools

alpine lynx
slate canopy
#

damn

#

okay

slate canopy
#

thanks

alpine lynx
#

but you can make those shelves fall if you use empty preset and just type the msh in the mesh slot

karmic brook
#

Also half the stuff in DL2 devtools doesn’t exist id spawn it in and it shows nothing. It happens for a few things in dl1 but it’s not as common

alpine lynx
#

Yeah theres some null meshes. You can filter them out if you search meshes only from rpacks

karmic brook
#

Oh ok thanks but does it work for the first game to?

alpine lynx
#

Dunno, try it out. But as you said, its not really big of a problem in DL1DT

slate canopy
winged siren
#

Hi, I’m a fan of the first part of the game Dying Light and I’ve started modding, but there’s one dream I want to make come true – to bring back the old version of the game from the E3 2013 presentation. To start, I wanted to try to restore the old map like in the gameplay trailer, but for some reason, I can’t load the map (The Slums) in Developer Tools. Is there any way to load the map so that I can edit it?

warped panther
winged siren
warped panther
slate canopy
slate canopy
#

how is this even possible?

alpine lynx
#

oh nvm you dont, thats some bug

#

try set axis coordinate mode to local and back to global

slate canopy
#

I already fixed it idk how

past canopy
#

Bro is building this meanwhile i do this

karmic brook
raven monolith
#

Hi, why i can't upload images?

terse sparrow
#

gotta talk till you reach the biter rank

raven monolith
#

I have a question and it's easy to explain with the corresponding screenshot

raven monolith
#

Well, i will ask it anyway, how to setup the mesh skins in the prefabs that have the Randomizer type? like the street textures from the street_cross and the grass above?

#

because they are gray textures

wide hull
#

Hey, I play dl2 on ps5 and recently I’ve been looking at some community maps that look pretty fun but they say you need to launch dev tools

#

Do I need to be on pc to play these maps or is there a way for me to do these on my ps

slate canopy
slate canopy
#

If you need you can send me screenshot on dm

raven monolith
slate canopy
#

okay

#

I'm waiting

raven monolith
slate canopy
#

send image

wide hull
terse sparrow
slate canopy
#

If it doesn't prohibit you from downloading

slate canopy
#

I wanted to create interior. I realised that there is no interior wall mesh for "triple window wall" (if you know hat I mean, for example bld_ce_a_wall_str_btm_5x1h_b_wd_round.prefab). On the image you see the prefab that I need but that one on the image has only 2 windows and I need one with three windows. What am I supposed to do? is there this mesh but I'm blind? I have to create a prefab from other meshes? Do I have to rebuild my entire building to replace this "triple window wall" with "double window wall"? I would be thankful for any help.

alpine lynx
#

If your interior window is open so player can jump through it, well, then you have a problem. Gotta get creative feels_good

#

smoke and mirrors

slate canopy
#

maybe you're right

#

I wanted player to enter by broken window but

#

I think I have to change my idea

slate canopy
#

okayyy so this question might be dumb but I am really wandering if there is an official documentation for Dev tools? It would probably answer many questions I have, for example: how does parameters like Cell size affect the navmesh.

karmic brook
#

Rate my map out of 10

#

Idk why this one is so creepy

slate canopy
slate canopy
#

When I'm trying to generate navmesh for my map, my editor crashes. Is there any way to solve it? I am generating navemsh for entrie map because I need nav mesh for ENTIRE map. Are there any parameters that I can change so editor won't crash?

karmic brook
slate canopy
karmic brook
#

I Don’t use dl2 devtools but I’d recommend watching the “Spawning enimes” from dying light yt. Dl1 devtools sometimes crashes when generating nav mesh for some bigger maps

slate canopy
#

yeah, My map is quite big

#

The final size will be comperatable to 2x old villedor

#

I think

#

maybe little smaller but this is my goal

#

and at the moment generating navmesh is my biggest problem

#

maybe there is way to generate navmesh only in certain places?

#

so I could generate it only on streets, roofs and some interiors

alpine lynx
slate canopy
#

soooo what should I do in this situation?

sinful juniper
#

@alpine lynx one question will there possibly be e3 maps coming to ps4/5.

bronze yew
#

Can anybody give me vial of brujah

#

Just dm me if you can

silver fog
#

Greek subtitles

#

if you want translator i can help

#

DM Me

slate canopy
#

wait what

#

I don't get it

#

so we are now able to change lightning for maps?

#

we no longer need to download mods that changes lighting?

#

we can just make indiviudal lighting for every map or what?

alpine lynx
slate canopy
#

they said "atmosphere"

#

oh wait

#

never mind I'm just stupid

alpine lynx
#

yeah idk what they rambling, thats just what I gathered. Theres no documentation about this feature

slate canopy
#

THERE IS DOCUMENTATION?!

alpine lynx
#

fuck around and find out is the documentation

slate canopy
#

but where?

#

I was seraching everywhere

alpine lynx
#

I uploaded test mod

slate canopy
alpine lynx
#

Sadly it doesn't support lods, so changing world textures is kinda pointless

#

but I guess it works for changing hero meshes textures

#

or some small props tex

#

For example if you change billboard texture and observe it from far, it will look vanilla because you're watching LOD textures.
Your custom texture will pop only when you get close to the mesh

slate canopy
#

yeah yeah I know what is LOD

alpine lynx
#

Another issue is that we don't have any workflow for texture creation. You can hack together some albedos in photoshop, but good luck creating some normals

#

need some substance exporter for creating real textures

slate canopy
#

you got any informations about importing your own meshes?

#

If I remember techland once said that there will be possibility to import but if I know it's not possible yet

alpine lynx
#

Its possible but not officially supported. Maybe we can even sneak in some custom meshes via this new visual mod support

slate canopy
#

maybe

#

damn I'm searching the entire Internet for this documentation I can't find it

alpine lynx
#

I made this how to create custom texture mods tutorial

#

when it comes to other documentation, theres not much. Just what community has put together

slate canopy
#

It would be helpful

slate canopy
#

and I'm wandering why tf this does not exist. It would help a lot of people making maps

#

or city builder (I mean this tool they used to generate some parts for villedor). It exist in dev tools version they gave us?

alpine lynx
#

Ikr TL used to publish those manuals. They are still valid in some way, though

slate canopy
#

It would help a lot I think

#

I will check it

#

thanks

civic gust
#

dev tools isn't launching since the last update

slate canopy
#

check files

alpine lynx
slate canopy
#

I was thinking about something different. I know you said that's for old C enginge but I think it won't help

#

but thank you anyway

civic gust
#

still not working :/

#

i tried verifying game files

alpine lynx
alpine lynx
# civic gust all

It crash on map load? Delete all mods from main games source folder

slate canopy
#

Hey, I have an idea. Maybe we should do some documentation? I mean describe everything like real documentation (like programming languages). Probably no one will want to do it with me, so I'm starting by myself, but I don't know much, so if someone wants to help, dm me

leaden rock
#

@alpine lynx does this mod support allow mesh editing

#

Like for example making a e3 machete or a e3 outfit

silent oriole
#

is it possible to import fbx files into the dl2 dev tools?

slate canopy
#

Bub said yesterday that it's possible but not officialy supported

#

so probably it means that you can but in release imported models does not exists or something like that

wind patrol
karmic brook
#

how would i make a map portal teloport the player to another map [in the same project]

alpine lynx
#

localportal for moving in same map

karmic brook
alpine lynx
karmic brook
alpine lynx
#

Okay it just means your mapportal is incorrectly made. Double check you have everything right in attributes

#

map and spawnpoint name

#

or its some bug, try remake your portal from scratch

fallow meteor
#

Help me about level on PC

#

Steam

karmic brook
fallow meteor
#

Story all and I level 3

#

I weak

karmic brook
#

How do I make grass in dl2 devtools. I hope i dont have to place down the grass manully

alpine lynx
karmic brook
alpine lynx
#

yup that playlist is worth bookmarking

karmic brook
wicked marsh
#

is there a way to copy and paste in the original dying light editor and how?

slate canopy
#

you mean dying light 1?

#

If yes, I don't know. I haven't used dl1 tools. sorry dude

alpine lynx
#

test test

#

mod bot is removing my messages, idk why lel

wicked marsh
#

thanks ill try it out

surreal mango
#

I am not sure if i am suposed to write this here but i found a miswriting🤣

terse sparrow
# alpine lynx

the word dúplicate is censored, dumb decision but it's censored

alpine lynx
sand kettle
heavy plume
#

Were modding tools released on pc recently? I heard something about pc having access to visual mods so im curious what to expect from that by the time xbox has the port (such as removing chemical stains from the map or more overgrowth)

quick canyon
#

Tengo 3 juegos para dying light 1

past canopy
karmic brook
#

How do i use the env probe blending thing in dying light 1 dev tools

leaden rock
#

whats the nightfall weapon names in dev tools

granite sky
#

guys, who can help me?
You cannot upload levels for Dying Light 2 Stay Human here, they must be uploaded using tools the game developer has created, so the files can be verified. For more information, see guides written for this game.

alpine lynx
alpine lynx
alpine lynx
#

see guides written for this game

leaden rock
#

anyone wanna do a visual mod thing

leaden rock
#

Could i do a visual mod for the military machete and make it nocturnal? I just need someones help. Thanks

leaden rock
#

@alpine lynx

alpine lynx
leaden rock
#

Can i take the nightfall texture from a machete a put it on the military machete?

leaden rock
alpine lynx
leaden rock
jade path
#

This may be separate problems. I've been playing around with a canals build. In the editor engine all looks fine, but in-game the "ditch" i made in the terrain and the canal assets, don't lineup.

I cannot navmesh build this experiment either. It crashes or gives a memory error (I have 32Gb ram).

Do I need to delete this map and start over, and/or reinstall C-engine?

karmic brook
wicked marsh
#

how do i make a shop in the 1st editor

alpine lynx
wicked marsh
#

Thanks

wicked marsh
#

how do i make a functional map portal in the 1st editor

alpine lynx
#

and thats about it

karmic brook
#

Here is a second part of my map im working on

#

here is a few more

elder ravine
#

looks awesome

ruby quartz
violet hearth
#

I make map but how test it?

leaden rock
#

Got this imported

#

Comparision

violet hearth
#

Add more rust

alpine lynx
violet hearth
#

Shrek

violet hearth
#

Can someone teach me how to use these tools?

#

I stopped when they told me to click on the car wreck

#

Only then everything lights up red for me

obtuse charm
#

is the editor crashing when trying to build a rare occcurance

#

nvm

#

the editor crashing in general does not seem like a rare occurance

karmic brook
#

I just realized that most of the dying light mods i ever played was made by @alpine lynx . HE IS EVERYWHERE

karmic brook
#

1.dying light and dying light modding servers
2.youtube
3.reddit
4. Nexus mods

alpine lynx
#

and your local market

karmic brook
#

I’m playing you vehicle spawned mod right now

alpine lynx
#

drive safe

karmic brook
#

Drove off a cliff

#

Driving on the motercycle feels a bit floaty

#

I landed on a red barrel way too many times

alpine lynx
#

Yeah it was hard to balance. Its basically buggy with wheels crammed super close together lel

karmic brook
#

The model is surprisingly good

#

It even has a chain

#

I might make a map that’s just the slums without all the stuff in the roads

alpine lynx
#

damn theres lots of cleaning to do

karmic brook
#

Do you know any simple decompilers to use?

alpine lynx
#

or nexus

karmic brook
alpine lynx
#

yup

karmic brook
#

the isntructions arent very helpful

alpine lynx
#

yes you must have pretty good basic knowledge of how things work. Map editing is not some plug&play type of process

#

but this tool will definitely help you if you’re willing to put time in it

alpine lynx
#

we used to hack these things manually in hex editor

karmic brook
#

anyway is there a way i can disable the invisible walls and playarea for the plane

alpine lynx
#

idk, probably no without editing whole map

karmic brook
alpine lynx
#

oh yeah, that edits the map. Download it lol

karmic brook
#

it didnt work

karmic brook
alpine lynx
karmic brook
alpine lynx
#

yes

karmic brook
maiden scroll
#

yo guys is it normal that i only have the DyingLightGame_x64_rwdi installed when i download the game? not the DyingLightGame_x64.exe because im experiencing a lot of gamecrashes recently and idk why

main jungle
#

developers?

tidal meteor
#

Why does my visual mod say that it requires game moderator approval to play?

alpine lynx
#

This is manual process that takes 1-24 hours

tidal meteor
#

Alr thanks, i thought that was what it meant but i was just making sure

leaden rock
#

is it possible to make a different weapon a nocturnal by using a nocturnal weapon texture?

past canopy
#

I dont think so because material

#

if the weapon itself has no nocture file in use, then it wont use any

crude python
#

I have a concept, now I need to create it in devtools

#

But I have 0 time to breathe

#

Btw, does anybody know, can we create a dynamic texture mod? What i mean: Let's imagine that we have a weapon modifier on, and when it charges, then texture will change accordingly

alpine lynx
#

Best of luck feels_good

alpine lynx
crude python
#

That is sad

crude python
#

I will post here

#

Maybe some WIPs

alpine lynx
#

aye please do peepoHappy

crude python
#

Will you be participating in the contest?

crude python
#

It's beautiful

#

My idea has 0 chances

#

Where do you edit your textures?

alpine lynx
#

Its long-winded process, but the actual painting happens in substance painter

crude python
#

I was thinking about it

#

Does it have support to see how C-engine will render it?

alpine lynx
#

Probably if its set up properly you can get it match c-engine renderer somewhat accurately. With default settings and pbr workflow, I'd say it will give a good general direction

crude python
#

Can you help with that? Or it's a competition?

alpine lynx
#

I can't help with substance settings, but I can send you export preset in a sec

crude python
#

Thank you

alpine lynx
crude python
#

I need to finish two models right now, and later I maybe can start creating the skin

#

Or try to, at least

leaden rock
#

can somone help me learn these tools

nova pendant
#

does anyone have a 1.21 modded save

leaden rock
leaden rock
leaden rock
#

can anyone help me please

rose fulcrum
#

Hello guys! is it possible to edit the weapon model? I'm asking this in the context of the current visual mod contest

#

I only managed to extract the textures of the weapon using the dev tools

rose fulcrum
#

Thanks, thats sad... Is it possible to extract the model to use it in a software like Substance 3D Painter?

#

Editing the textures would be way easier

leaden rock
alpine lynx
rose fulcrum
#

Thank you!

meager pewter
#

I know this is probably so dumb but does anyone know the discount code for dl2? ive been looking everywhere and it’s honestly pissing me off I can’t find shi 😔

leaden rock
#

where do i get the models of the weapons for the visual mod contest

meager thicket
#

does anyone know who i hit up to get my visual mod approved? been pending for a couple of days now

leaden rock
#

Ye it just takes time

leaden rock
leaden rock
lapis swallow
#

Hey, can someone reply to me when they get the chance, with a mention? My dev tools keep crashing Everytime I try to upload. It always happens once the archiving process reaches 100% and I'm getting really annoyed.

tepid moss
#

Me and a few friends are unable to update our modifications.

lapis swallow
tepid moss
lapis swallow
crude python
#

Hello guys

#

I have a question about texture moding. Can we playtest textures without uploading in mod.io, like in devtools?

terse sparrow
#

yeah

#

bub made a vid

crude python
#

Can you give me a link?

#

And I was sketching for my mod, what do you think, guys? A little sneak peek

terse sparrow
crude python
#

Thank you

karmic brook
#

How often do yall actully play the game? [exlcuding playtesting maps]

tepid moss
leaden rock
#

anyone wanna work on a visual mod together

karmic brook
leaden rock
karmic brook
# leaden rock anything

Welll I don’t have much experience on dl2 devtools because how unnecessarily complicated it is but I know how to navigate and all that stuff

karmic brook
alpine lynx
# crude python I have a question about texture moding. Can we playtest textures without uploadi...

I don’t know why testing mods before they’ve been approved is not officially supported. Or atleast I haven’t found a way to do it without pulling some tricks.

I’ve used this workaround:

  1. Upload mod data and login to mod.io. In your project page, go to Files and download xxxxx-release_windows.zip
  2. Start game and subscribe any of the existing public visual mods
  3. Tab out and locate this public mod's installation folder in Dying Light 2\DevTools\projects\remote\xxx\mods or users\public\modio\
  4. Drag & drop textures_pc.rpack from the release_windows.zip to this public mods directory and replace the old rpack
  5. Now you have replaced this random visual mods textures with your own textures. Tab back in the game and load your save
crude python
#

Thank you, Bub

karmic brook
#

Whats this for?

alpine lynx
# karmic brook Whats this for?

You can import .paks into your project. Maybe you can use that to switch between different mods.
Check 'packages' in devtools

alpine lynx
#

Yes but I have only used loose files. Thats not same as those packages

tepid moss
# crude python Thank you, Bub

There is another way using 010. You need to unpack. "textures_pc.rpack" from "release_windows.zip" and inject this folder into "common_textures_0_pc.rpack" https://youtu.be/q7clS1Kv4RU

Can

RPACK SCRIPTS: https://drive.google.com/drive/folders/1XOEIrIM3j28RUEpbTMCoLNDxyvIur3CJ?usp=sharing
Dying Light Modding Discord: https://discord.gg/UGUWzfuRsd

The Song: https://youtu.be/8ds__ZFpjqg

0:00 Installing 010 Editor
0:41 Downloading the Rpack Tool
1:07 Installing / Settings for the rp6l.bt Template
1:30 Starting the Inject Script
2:27...

▶ Play video
grave wren
#

could someon help me
my text have just have vanished

tepid moss
#

Can someone tell me how I can import models from the game into blender?

#

I kind of unpacked the meshes, but they don't have any file format other than "file"

alpine lynx
#

you probably need some old blender unless xnalara has been updated. Im using 3.6 rn

tepid moss
inland halo
#

does anyone know what line i need to edit in DL1 to remove fov zoom/change during sprinting

alpine lynx
inland halo
alpine lynx
#

maybe @elder ravine you got better insight on this

elder ravine
#

This variable I think is found in the player parameters script!

#

i think its data/scripts/player and its the player variables one

#

@inland halo , if you want to look up keywords for mods, I recommend the following:

  1. extract Data0 to a folder of your choice
    2.download Agent Ransack, and use the personal license
  2. Search keywords and choose Data0 as the folder of choice

You can search for terms like 'sprint' or 'FOV' and this usually helps narrow down your search 🙂

alpine lynx
#

oh context is DL1, but I think playervar equivalent in that would be default_levels

#

or do you mean playeraimlookparamsfpp

elder ravine
#

ohh my bad - yeah it should be default levels then

#

Change it to a crazy value and test it that way. If you see no changes, then make sure the script is being loaded properly

alpine lynx
#

One variable in default_levels does work, but theres still something joinking the fov

#

maybe try tweak playeraimelookparamsfpp in scripts folder @inland halo

inland halo
#

thanks for the info guys👍 , i messed around in playeraimlooksparamsfpp with little to no results all it did was make the fov transitions "pop" in at the start of the transition instead of it being a smooth animation also you can look inside your body while sprinting

sleek lagoon
#

Anyone have an idea why developer tools (dying light 1) won't open? Launches, says I have 1 minute activity on it but the project menu has not even shown up. Re-installed, verified game files and nothing seems to work. And yes I've waited up to 5 minutes after launching...

haughty glade
#

Anyone knows a mod to add weapons into inventory dyinglight 2 ?

sleek lagoon
steel hazel
#

Holy moly so much code I don understand

mild terrace
#

Hey guys I've been wondering if there's a way to replace the textures in game using data0.pak rather than having to upload the mod. When you hover your mouse on object you can see the path is from data0 so maybe there is a way to just insert without even using dev tools, just texture overrides

alpine lynx
#

It is worth testing out

grim valley
#

Best way to extract data0.pak? WinRar and 7Zip give errors.

grim valley
#

Open, Ok. Extract all, fail some files.
WinRar says the file is corrupted at the end.
I'm just asking to know if this is normal. I've already verified the integrity of the files through Steam.
I wanted to know if you use a specific tool to completely extract the base files, before modifications.

raven lava
#

Is there a way to increase the “Dart” skills length via game files? Playing on a previous version that doesn’t have “Dash” which allows you to run boosted speed until your stamina hits 0

alpine lynx
raven lava
#

I have 7zip, BreeZip NotePad

#

Unless it’s “edit” I click on, not “open”

raven lava
#

Did not work F

raven lava
#

Can’t find the open with option using 7zip

alpine grove
#

can someone help me i can't use

#

the resize

past canopy
#

inside zip file its always shit

raven lava
merry raptor
#

Hi there, just wanted to say I tried to enter the contest and this was the first mod I ever did which felt nice.

#

GL people

raven lava
#

I even get this message after

past canopy
#

yea

#

do yes

raven lava
#

But still no effect via using “edit”

#

Yes I did yes

raven lava
#

Just want to do the funny e3 dash until stamina runs out

#

I modified manual sprint time, and anything with “sprint nitro”. No difference in game

raven lava
#

Update, figured it out, very close. However when I’m dragging my data 0 rar copy to the source folder I get this. Where do I give administrator permission? I click continue and it doesn’t proceed. Tells me I need permission
After I click continue

#

So close yet so far

terse sparrow
#

where do you even want to move the source folder 😭

raven lava
#

So I can use dart as dash, modified the player variable files

terse sparrow
#

just create a data pak of it

raven lava
#

E3 mod doesn’t have the dash skill sadly, cringe

terse sparrow
#

and then put the data pak inside the source folder

raven lava
terse sparrow
#

never mod the game's core files

raven lava
#

No I made a copy

terse sparrow
#

that is one quick way to fuck up your game and redownloading shit 😭

#

so

#

quick tutorial by idkman

pallid jacinth
#

hello there,can someone help me how to use the dev tools?
id like to create a tattoo mod and some clothing retextures

terse sparrow
#

you have your player variables

#

just

#

send that to a zip

#

rename that zip to data4.pak

raven lava
#

I wish I knew what that meant

terse sparrow
#

put that data pak inside the source folder

#

your game will read the scr from the data pak and voile you created your own mod

raven lava
#

I’m stuck on the last step because of that

terse sparrow
#

send a ss what you are trying to paste

#

and to where

#

😭

raven lava
#

One sec

terse sparrow
#

yeah never copy over data 0 pak

#

never pronto

raven lava
#

The guide showed that, F

terse sparrow
#

just grab your modified files, send them to a zip and rename it to data4.pak

#

and you are done

raven lava
#

Send to a zip?

terse sparrow
#

or rar

raven lava
#

Looking it up

terse sparrow
#

considering you use

#

winrar

#

and then rename the file extension to .pak