#🔧︱dev-tools

1 messages · Page 7 of 1

vivid tulip
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?

dusk dagger
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Doesn't work anymore I'm pretty sure

blissful portal
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How can I make a build of my map to run in other computer? I'm building everything but I can find it afterwards! Where does the pre-compiled build go?

alpine lynx
blissful portal
blissful portal
# alpine lynx Yes correct

Oh, right. Then it's my bad. I was looking for some sort of executable or something. So my project folder after a build is enough. Thank you very much.

torpid horizon
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There is no executable it just runs in dev tools

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I hope they make it so that you can just play threw steam and dont need the dlc

elder ravine
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im professioanl for this

elder ravine
elder ravine
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@elder ravine what kind of pussy shit is this

lusty fox
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am i nsane or is there no prop for the overpass on ramps.... theres like 1 straight piece which is called an entry but its impossible to make the curved ramp using it.... what is the piece called or is it just not in the editor

hidden cedar
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trying to generate timeline for a new dialog and I'm getting this warning. anyone know a fix?

elder ravine
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How do I make a simple portal to another location on the map? I'm talking a about a door

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that teleports

alpine lynx
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Mapportal.prefab if you want change whole map

lusty fox
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it seems like containers and switches not working at all has been reported quite a lot and the fact many maps are either unplayable or significantly worsened by their not woking HOW ON EARTH has it not been fixed yet.... or are we just getting NO updates till the full release

dusk dagger
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dev tools is never getting updated

past canopy
elder ravine
alpine lynx
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If portals dont work try force prefabs xfrom hierarchy in game

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and make sure you use m_SpawnPoint, not m_SpawnPoints

elder ravine
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tysm bub

random badger
dire lantern
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Hello, anyone played with UV areas? I'm trying to replicate a bus nightrunner spot but can't seem to find out how the generator is supposed to be connected to a UV lamp (lights) and a UV area (infected restriction). Basically how the logic works. If anyone knows how or can point me to an atlas or helper that shows that in the editor I would be grateful.

hidden cedar
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Anyone experiencing issues with devtools since the update? My terrain is borked atm

alpine lynx
alpine lynx
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you can also hook that light to generators controlledObjs

bitter yarrow
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how do you get access to the devtools

trail atlas
hidden cedar
green forge
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I am new here, but is the Dev Menu pretty much unable too he used in thr current build of Dying light 2? Was anyone ever able too fix it ?

elder ravine
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I got a major problem I bought the definitive edition and i have all the dlcs and everything and I was playing and a modded or whatever joined and I lost like everything not my game save but just like the docs does anyone know how to fix this I’m on ps4

elder ravine
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maybe try that

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but not sure

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consoles are hard to screw with so that'd be a complicated thing to fix

tardy rapids
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Can someone help

fathom marsh
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You can get dev on console?

alpine lynx
alpine lynx
dire lantern
# alpine lynx Have you found and placed down the logic prefabs already? If yes, connect genera...

Hey, thanks for the reply. Don't know what logic prefabs are, sorry. I did connect a "ow_activity_uvspots..." and a "frn_industrial_lamp_floor_a". The latter one is just a mesh though and I'm not sure if there is a prefab/functional item for uv lights that would work with the generator. A part from that I can't seem to make the generator work by the Player so can't test if the connection works either. I turned the generator's TRIGGER STATE -> m_State to Off (was set to Working by default) but in play mode there is no option to turn it on (like in the game in nightrunner hideouts).

dire lantern
vernal knot
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hey guys uh, I just opened the example town map and it looks like I've been flash banged

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absolutely no idea what's going on here

alpine heart
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What are Devtools

vernal knot
alpine heart
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Nice

alpine lynx
vernal knot
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oh is this a known issue? Seems to have something to do with the lighting be atrociously overblown

valid shore
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hey, having the same issue + lighting is broken in gamemode too

alpine lynx
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I have no issues like that

brittle aurora
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I checked every option & button I could enable / disable and nothing changed

random badger
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@brittle aurora @vernal knot I managed to fix the blown out lighting issue by deleting everything in the <project directory>\work and <project directory>\tmp directories while the application was closed.

Example:
D:\SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\Intersection\work
D:\SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\Intersection\tmp

Obviously I then needed to rebuild everything (including envprobes) after that was done.

If you're going to try this then it's probably a good idea to take a backup of your project first.

elder ravine
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For some reason I can see FX like blowing trash / leaves in the editor but not in the actual map game once started

tardy rapids
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How do I give Aiden skills In my map

elder ravine
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put this file in that place

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"prequel" will be the name of ur map

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that file gives him all skills except paraglider and grappling hook

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if u want to give him those skills, use notepad++ to open the player setup file and take out the /// to the left of the desired skill, and put /// to the left of any skill u dont want him to have

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Only edit things below this line

elder ravine
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have fun :P

tardy rapids
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Thank you so much. I appreciate it

cold magnet
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@elder ravine here ask here

elder ravine
elder ravine
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Is it possible to add new files to a .csb audio bank without having to replace one?

alpine lynx
elder ravine
hearty swallow
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how can i get the pole vault in dev tools

alpine lynx
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you can dissect zone_level_nm_pole_vault.prefab

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get rid of that zone logic in it

hearty swallow
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ty

alpine lynx
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keep yourself safe

hearty swallow
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you too bub :)

fossil bloom
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Anyone here wish Techland added the cut content to the mod tools?

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343i is doing something similar with the old halo games

fossil bloom
desert cairn
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Any news on when devtools are coming to console? Did they say mid-year?

past canopy
desert cairn
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I mean the map maker tools, they said it will eventually come to console (mentioned when they announced map maker tools for pc)

fossil bloom
past canopy
unreal crypt
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Hello everyone, please tell me how to give out certain skills?

alpine lynx
brittle locust
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Guys i made a mistake, i used a trainer to get few inhibitors to get the drop skill, but trainer gave me too much, any way to reduce the inhibitors somehow? I don't want to be OP at start it ruins the fun

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I guess ill force myself not to upgrade utill i reach the next lvl

heavy mist
cedar meadow
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Anyone know how to get dev menu

alpine lynx
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become developer SurprisedRisitas

cold coral
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there are mods to unlock it but what are you asking to get access to @cedar meadow

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if its to cheat there are external cheating softwares you can use i personaly use them when i play solo

unreal crypt
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Hello everyone, for what reasons can DevTools crash when testing a map? I didn't really build anything, landscape and objects, not stories.

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Sometimes I sit for hours and everything is fine, I build something from objects, then eventually at some point it will start to constantly come out until you roll back the files, sorry for my English.

prime sluice
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i need help

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for dying light 2?

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anyone?

cold coral
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ive seen a few maps with a flashbang effect

unreal crypt
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I found a solution, the problem was in MapStart, after some time, it needs to be installed again on a new one, before that reloading the map without it. Do you know how to solve the problem? And are there any guides on how to work with cut scenes? Thanks to everyone who answers.

cold coral
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cut scenes might not be in the tools yet

random guess but their probly trying to get the core tools down like terrain items sounds and you know the basics before they go and give a animator or even a cut scene tool

past canopy
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which is named after "sequencer"

cold coral
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oh ok sorta thought they were just forging the tools

hushed flint
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charisma dB_RealisticSkull

tardy rapids
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How do I get a monkey bar

unreal crypt
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How to set automatic terrain lock when starting a map test? I often forget, I have to do it all over again)))

unreal crypt
harsh heron
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Anyone got the broom on ps5

torpid horizon
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bruh

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wrong channel bro

tardy rapids
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how to i make the player have the e3 outfit in my map?

unreal crypt
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Is there any way to make the water flow?

alpine lynx
trail atlas
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there used to be a few but their models are now missing

tardy rapids
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How do I make the pole swing work?

unreal crypt
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Hello everyone, does anyone know if it's possible to pull a map from the game into DevTools, I'm interested in the location from the prologue of the game.

unreal crypt
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Please tell me how to make the chest opening animation work? Precisely the animation works, but the box does not open

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Thanks for all the answers

past canopy
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Means, levers, fuse boxes etc arent working as well

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since MONTHS

unreal crypt
past canopy
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dont worry about the most non working stuff

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since the tools are still in "beta"

cloud ether
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but wait, there's more 👀 in a bit

past canopy
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I'm busy now, will be available in some hours again :))

cloud ether
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PeepoHappy Return 2 Harran modding contest is live!
Choose one of two themes to create your map:

dl1_crane_smiling Return to Harran

Rebuild the map of the city that started it all. Mix assets from both games in the series to create your alternative take on the world, story, or overall vision of the original.

aPES_Bandit Prison Heist

Who could forget the classic DLC from the first Dying Light? 30-minute mission. New map. Small scope. Dense gameplay. Prove you can make a better rendition of the Prison Heist.

All details, instructions and prizes are listed here: https://pilgrimoutpost.techlandgg.com/goodies/return2harran

You got time to submit your map until July 14th - good luck!

Pilgrim Outpost

Honor the legacy of dying light

trim knot
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So the contest is to recreate as solo or with a team, a full map of a AAA game that had a big team to work on right, in 2 months right? 😂😂

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It's like asking to 100 people to recreate Roma lol

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Just asking BTW, I'm not sure I got it right

cloud ether
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I think it would be crazy to expect people to recreate whole game

cloud ether
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so something inspired by it, make it small district or something.

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Then again, people did amazingly complexed huge maps last time, and had way less time. With some dedication, I can imagine they would be capable of doing whole Harran

alpine lynx
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lets cook

elder ravine
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JESSE WE GOTTA COOK

frail scarab
cloud ether
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it's complete creative freedom

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if you want to make completly new zone, that is inspired by Harran, then by all means

frail scarab
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Let's say I wanna do Harran part from the contest, can I do like a part of the slums, or would I have to recreate the entirety of it?

frail scarab
cloud ether
frail scarab
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Actually asked for more assets from the very first contest P0_sad

past canopy
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The tools are still in a beta state so wtf another Contest

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Alot of things will break and frustate players again

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💀

frail scarab
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Would've loved if they added more assets from DL2 and 1 into Dev Tools, it's quite lacking tbj

frail scarab
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crex

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pls

past canopy
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I'm sorry to disappoint you but it will be the same like previously

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Crashes, issues, external edits

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Data mining

past canopy
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I know..

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Techland wants us to suffer

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6 spots only

frail scarab
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welp, if they want to play hard, so will I, time to unpack their damn files again and extract my own assets by force if I have to ree

frail scarab
past canopy
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Stop asking, i wont tell

frail scarab
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meanie

frail scarab
dusk dagger
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Techland will do 50 dev tools contests before updating it

torpid horizon
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They actually fixed dev tools

pearl rivet
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anyone figure out what name the new assets are under? i tried searching for haran and prison and couldn't find anything

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looks like some of them are under dl_s

alpine lynx
cloud ether
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But we can see you ask for more, I will pass on the feedback to the team

frail scarab
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Would love to see more assets from DL1 and DL2, the more assets we have at our disposal, the more you can expect

fast palm
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hi everyone, I don’t know if I’m in the right place to ask this question, but is cross play available between platforms, for example PC/ps5?

torpid horizon
fast palm
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ok ty, are you sure ? ^^

cloud ether
past canopy
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in beta state

dusk dagger
cloud ether
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oh Bub

alpine lynx
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Im fine with beta, except the hover highlight is not working after 1.10.0(?) update

cloud ether
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gonna DM you 👀

alpine lynx
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Sure thing feels_good

torpid horizon
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@cloud ether will there be any performance changes to the editor?

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3 FPS be wildin

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And in UE5 I have 50 - 60

frail scarab
torpid horizon
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Its just low performance

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Even if I stop animations

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If there was a way to decrease quality or resolution

alpine lynx
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Whats your setup

torpid horizon
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Predator helios 300 2019

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As I said no problems in UE5 and other softwares

random badger
# torpid horizon If there was a way to decrease quality or resolution

When the editor boots up it creates an editor video settings and ingame video settings file which should be in this directory:
<Dying Light Dev Projects Directory>\<project_name>\work\out\settings

You can try lower the settings in those .scr files (open them up with a txt editor like notepad++ or vs code), and see if that improves performance in the editor.

torpid horizon
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Thx

past canopy
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Here guys, i made some basic and more direct explainations on something by making a developer tools page
https://dyinglight.wiki.gg/wiki/Developer_Tools

Dying Light Wiki

"The rollout of official custom map support comes together with a free PC DLC allowing fans to create, download, and share custom maps for the PC version of Dying Light 2 Stay Human."

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This will problably answer some questions, its still WIP but i will try to finish it on the next weekend dl2_aiden_smiling

dusk dagger
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awesome

past canopy
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Story Editor and Dialog Editor is missing which i already know, but i'm also trying to learn by doing for the next coming stuff

torpid horizon
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Also does anyone know a name of a parking line decal?

alpine lynx
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some in e3_road_decals

torpid horizon
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thx

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@cloud ether How do tag the map on mod.io?
In the last contest there was a tag "Contest". Is there a new one?

cloud ether
torpid horizon
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thx

ember bison
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Imma say it here instead. So did they add DL1 assets into dev tools for the event? Cuz they said they would but I don't see anything

torpid horizon
torpid horizon
ember bison
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sad

gaunt mesa
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Has there been any kind of news on console getting access to community maps made by dev tools?

alpine lynx
torpid horizon
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there is something called dlc1 or smth

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altho on most of meshes I dont see a preview just text

ember bison
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I think

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lemme make another one

torpid horizon
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Is there a way to stop aiden from crawling and force him to walk?

cloud ether
brittle aurora
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Someone wanted to make us hungry 😆

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btw. this mesh is invisible in editor no matter which skin I select

torpid horizon
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Most meshes from dl1 dont work

cloud ether
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So I could pass that over to the dev team 🙂

torpid horizon
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I will be back home around 4pm polish time

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I will send you screenshots

cloud ether
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Would be wonderful, I appreciate it!

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Feel free to drop them in my DMs to not clutter the channel ThumbsUp

torpid horizon
cloud ether
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Ayo there was an update just now, adressing the bright light issue, please check and lmk if it's fixed

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get pinged PingReee @past canopy

past canopy
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@cloud ether @cloud ether @cloud ether @cloud ether @cloud ether @cloud ether
For sure i will see if its still there.. and by typing this message i just got pinged again! hurray!

cloud ether
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also @random badger @alpine lynx and idk who else is interested quagsireSmile

alpine lynx
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Will do PepeHappy

past canopy
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Yup, fixed for me

cloud ether
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very poggers to hear that

torpid horizon
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Does anyone know if there is sand texture in dev tools?

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Or is there a way to import one?

worthy shuttleBOT
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Looking for a Ping? ping Detected Ghostping of @cloud ether by @crude magnet

cloud ether
crude magnet
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I couldnt post an image

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very sad

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I wanted to ask about the bright light issue

cloud ether
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it's about the scene being very bright when you start new project

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it should be fixed now, if you try to start new one

crude magnet
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Oh i was only checking already made projects, ill make a new one and see if its working now

cloud ether
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If you had this issue with old stuff, it should also be fixed

crude magnet
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Yeah its not super bright anymore LETSFUCKINGO

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but some textures are missing

torpid horizon
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there is a way to fix it that was posted by Rabid Squirrel

torpid horizon
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damn guys
My project aint opening after it crashed
How to fix it? I know there was a way to do it by deleting smth

unreal crypt
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Hello everyone, does not know why the map may not start after the build?

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Before the build, the map ran well.

alpine lynx
unreal crypt
alpine lynx
unreal crypt
alpine lynx
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ah ok lmfao

cloud ether
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Is this something new, like this isue started today overall?

unreal crypt
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No, it's been a long time. Therefore, I build without a build.

cloud ether
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Ah, just making sure it's not today's update that may have done something

unreal crypt
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Has the editor been updated? Wow. Did the animations get fixed?

cloud ether
unreal crypt
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Yes, there was a couple of times such a problem. Do you happen to know when more video tutorials will be released on your Youtube channel?

cloud ether
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Unfortunately, I dont know the answer

verbal saddle
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Is there a topic you need help with?

unreal crypt
verbal saddle
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Not sure if thats possible with current dev tools

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Have you see anything like that on other custom maps?

unreal crypt
random badger
cloud ether
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ThumbsUp passed it over, glad we got this thig resolved

unreal crypt
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How to make the object work? Thank you)))

past canopy
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Work how?

unreal crypt
past canopy
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Is it a mesh only or prefab?

past canopy
unreal crypt
past canopy
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you cant use it?

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or like it wont appear ingame?

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I need more details on what you are trying to do

unreal crypt
past canopy
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Place it into "level"

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in there

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Everything in "sandbox" will not be displayed

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oh transparent

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so no collision

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Is the mesh "no collision"?

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if so thats´the problem

unreal crypt
past canopy
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and use this slide instead

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meshes -> with collision
presets -> no collision

unreal crypt
past canopy
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Oh i see the issue there

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Okay i tried all slides available in the game right now

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It appears that the slide has no custom move yet for the developer tools @cloud ether

cloud ether
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I am thinking of making some kind of form, where you can report issues like this

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ngl, would make it eaiser for me to pass them further to the team to investigate the issue

unreal crypt
unreal crypt
cloud ether
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Let me get back to it on monday, I will see what I can figure out to streamline it

past canopy
alpine lynx
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Slide custommove works

unreal crypt
verbal saddle
unreal crypt
verbal saddle
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Thought I would jump in and add a bit of explanation how they work 😄

terse spoke
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a little offtopic, can someone send invite to dying light modding discord?

alpine lynx
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dm'd

terse spoke
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thanks, somehow i left 😄

alpine lynx
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oh boy

gaunt leaf
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If someone can give me the new dying light modding discord too please, just heard the news pretty sad to lost all the little tips etc

dusk dagger
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rip like 2 years of important history

tall hull
alpine lynx
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I gotchu

waxen palm
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Where can I find a tutorial for stories creation?

calm palm
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hello, at the moment I have a problem with my developer tools dying light 2 map. In fact everything was working fine but now, when I launch the map it crashes (not the editor but the game). can someone help me?

raw sail
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Does anybody have any info on the previously mentioned survival mode. After it was mentioned everybody including the devs stopped talking about it. ANY info would be nice

trim stone
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Can someone help, I opened the editor and I am not able to select any mesh/objects in the world. When I try to select something, I am selecting some white boxes which are placed around the map. The gizmo is at the center of the map. So it seems like i am selecting some overlay ?

past canopy
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go to scene then open "level"

trim stone
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I selected Windows > Scene > Level

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I still see these white boxes and i am not able to select any other objects.

trim stone
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never mind managed to figure out get objects selected in the 2nd tutorial video. Thanks !

unreal crypt
# calm palm hello, at the moment I have a problem with my developer tools dying light 2 map....

I'm glad that I'm not the only one with such a bug, this happens after the build, in order to fix the problem, two things are needed. This is the initial history, it reduces the crash after the build, but if the problem with the history has not disappeared, it helps to remove the MapStart point, save the project, exit, enter, put on a new spawn. The problem will be solved. Sorry for my English) Not my native language.

calm palm
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becose i am not english too

unreal crypt
calm palm
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oh ok

unreal crypt
calm palm
unreal crypt
# calm palm yes, i think

The main decision is to delete the player's spawn on the map, save the project, exit, zest, add a new spawn.

ember bison
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working on something..

ember bison
unreal crypt
# ember bison working on something..

Hey bro, do you take screenshots from the game? Sorry, maybe I'm wrong. But what will be on your map that is not in the game? I think everyone ran in the city of Villedor)))

ember bison
#

What

ember bison
unreal crypt
# ember bison I don’t get what you’re asking

I can say I didn’t ask, but commented on your screenshots. You threw them off, but they look like screenshots from the game itself. So I ask you, what will you have on the map so that it does not look like Villedor?

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Sorry for my english, not my native language.pepe_dantipsfedora

ember bison
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Oh I see

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Uhh. Started everything from scratch. But my map is just gonna be odd. Like structures that don’t make sense, spooky atmosphere, weird structures. A small map as well

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Maybe some e3 related places

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Idk

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Like so

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Just a bunch of random creativity

unreal crypt
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Aa, it's clear, just so far it looks like screenshots from the game)))

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It doesn't sound bad in words))

ember bison
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I’ll take that as a compliment

elder ravine
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Man I can't wait to play cosm maps on PS4

wheat horizon
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Hello guys, any tips to find parkour elements?
For some reason I can't send screenshots, but I'm talking about all sorts of items that were used in game and usually colored to yellow

verbal saddle
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try "plank interaction"

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for the planks

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for tarps and other stuff try "marking" in prefab browser

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sadly no atlas for those elements included in dev tools

wheat horizon
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Cool, thanks 🙏

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Also I found poles that stick out of the wall - called "monkey_bar", but instead of swinging my character climb on it

verbal saddle
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yes you have to use monkeybar object that has this mesh as the mesh attribute

elder ravine
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A map that was removed in dl2

ember bison
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eh

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a lot of work

leaden thistle
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hi , i have a couple of questions about the mod support on consoles, i know that the developer tools are only made for pc due to the high requirements, but in faq section say that "you will be able to play all of the custom maps on your console when the console version of the tools launches" ...

1: Console players will only be avilable to download ONLY maps, or they could also download something different like overhauls, lighting system, etc?

2: There´s like a relase date estimated for this or it´s still unkown this info?

elder ravine
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Hi there, so I installed 3 mods to improve the gameplay a bit, but it has me locked out of the legend skill tree

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Like I can see it and claim the rewards but can’t actually use the legend skill points

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I thought Techland patched it so it gives us the ability to unlock with mods

tardy rapids
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How do I set time on my map

past canopy
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Do this

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you can change the time anytime

tardy rapids
leaden thistle
leaden thistle
past canopy
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Custom maps are loading content inside the project folder

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It might work if someone is able to get DL2 to load files from the custom folder as normal

leaden thistle
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okey, and one last thing, in the case that "oh, i like the illumination, colors filters or something like that for the main map", but don´t want to play the map where its placed this lighting sistem, there will be an option to download only this and apply it to the main map, or we only will be restricted to the map to use this?

past canopy
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nope

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only custom maps

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and within custom maps

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There will be no coregame modding content

leaden thistle
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ok, thank you very much for answering my questions!

nocturne mountain
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found some nomad person

elder ravine
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sorry, i forgot to remove the comment, but it turned out one of the mods i installed was conflicting with the updated version of dying light 2

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so i just removed that one and it worked

nocturne mountain
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Ohh okay

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That happened to me but I thought it was intentional to cheat the skill trees

unreal crypt
#

A video with questions about dev Tools, by chance no one plans to record?
Or save the stream, of course, I personally have questions, but I'm sure the majority will ask them without me.
I just can't look at them at the right time.
I would not like to lose this opportunity.

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Or maybe the developers will lay out the stream? So that you can look at the questions later.

cloud ether
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It will be in text form you can go back to the channel with answers at any time

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I wouldn't keep our devtools team live on stream for 7 hours i dont want them to hate me lul

rain hull
#

we can ask about topics like the tools' future plans in the q&a right?
or only questions about how to use

cloud ether
rain hull
#

I see
thanks

simple patrol
#

hello i have a question

#

when i subscribe to maps they doesn't appear on "my maps"

#

any help ?

past canopy
#

@simple patrol Did you logged into your acc ?

simple patrol
#

should i authenticate through email ?

past canopy
#

You must be logged in in order to see your subscribed maps

#

which is obvious

simple patrol
#

okay

#

what's the authenticator code , where can i find it

soft loom
#

When will we see mods on consoles?

past canopy
past canopy
simple patrol
#

great

#

thanks

royal crest
#

Is there a way to use devtools for Dying Light 1 if you bought the game on Epic Games?

#

If not, I'm willing to buy the Definitive Edition on Steam during the next sale 👍

alpine lynx
#

FYI if you are unable to locate/open your project after today's update:

  1. Go to projects folder
  2. Create folder named local and drag your project there
#

Also, it doesn't hurt to make backup of your project

cloud ether
#

Bub was faster than me to say it WICKEDSTEER

wheat horizon
#

Life saver

pearl rivet
#

did doors break for anyone else this update? they don't seem to load for me

spare dagger
#

When are we gonna be able to play player maps on console?

nocturne mountain
#

Idk when they release it

plucky nexus
#

Can someone help with any potential fix

#

Ever since there was a need to have your projects in a local folder, I have encountered this issue for the second time

#

My Dev tools project won't open up at all after saving and exiting

#

It's never happened before

alpine lynx
#

Answered in that thread you made

cloud ether
#

Hey guys!
Thank you for joining our QnA with DevTools! Our team is working on improving it constantly, so I want to pass important update for you weeewooowwee

Please make sure to take those steps to ensure your map don't encounter issues!

  • Go to Tools -> Options, and head to Project Options.
  • Set startup map and story - some projects may contain several maps and stories, so they have to be manually selected
  • once you do the changes, make sure to submit it to mod.io

This is caused by adding option to choose maps and stories, that will remove some of issues when there is too many RatNoted

versed dust
#

Quick tutorial from me 😄

reef peak
#

Five really simple questions. 1. How do I get a car that isn't burnt out? All the cars in prefabs are burnt to a crisp and I want ones that still have some paint on them. 2. How do I rotate items to the direction i'm facing? Or at least rotate an item before placing. 3. Where are the floors for the insides of buildings? 4. How do i enable collision on objects? 5. How do i make parts of buildings snap to each other for easier placement?

wheat horizon
#
  1. In prefab browser set to meshes just type "veh"
#
  1. I assume you are talking about slums assets? The best way is to make zoo for all models Techland gave us
    I just typed "slums" and placed all models I found in one prefab
#
  1. Again I assume you are talking about slums objects? There are frame model and roof model, which I guess should be also used as floor to walk on
#
  1. DL2 models snap without problem, slums objects are just "broken"
    They were using different snap system in DL1
worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @reef peak by @wheat horizon

willow barn
#

how can i decide what the player spawns with and what skills they have?

wheat horizon
alpine lynx
random badger
wheat horizon
#

This is snap settings Techland is using
Grid size stays the same, only Grid steps change, and you can go between them with Alt+S

alpine lynx
random badger
alpine lynx
#

Whole numbers would make things too easy feels_good

#

theres better to be some interesting super technical explanation why they are not rounded to 1

random badger
#

Well it follows a pixel structure somewhat (4k horizontal is 3840 pixels), so that might have something to do with it... but I'm basing this guess on absolutely nothing.

reef peak
wheat horizon
reef peak
#

Gotcha, i’ll hop to that then

random badger
reef peak
#

I feel dumb as hell. Of course the shit is in grayboxes, i have to use the attribute window to put a skin on it

dense breach
#

Hi guys Im new to the tool. How do I create a branch dialogue? I used the choice node but it only shows the very first one

fading coral
#

question: how do I find the assets from the first game? what is the naming convention for the assets?

fading coral
#

So far all the assets I see are from DL2.

#
The original Dying Light and the city of Harran have become iconic to horror enthusiasts far and wide. To commemorate the classic, we are bringing assets from the first game to Dying Light 2 Stay Human Developer Tools.```

Am I overlooking something obvious in the asset browser or are the DL1 assets not added yet?
#

I found some assets with DLC in the name, however they all appear invisible when placed and the preview picture is just the name.

#

oh it appears that dl_ is the prefix for DL1 stuff.

sweet sparrow
#

Trying to check out some maps. Any idea why it always says queued?

fading coral
wheat horizon
#

I think after last update they broke something with community maps, because I had few installed, but it was downloading and installing them every time I opened tools

fading coral
#

Is there anything that can be done to fix some assets appearing invisible?

wheat horizon
#

What assets?

fading coral
#

some assets appear like this

#

I am not sure if these are borked assets or something defective on my install, however I reinstalled the game recently.

wheat horizon
#

This is how community version works
There is tons of broken models like this

alpine lynx
#

Bloody ties (DLC1) assets are not available in tools, but iirc Rafal said in Q&A they will be

#

but yea those blank meshes are cluttering mesh browser big time. You can filter them out from Path -> rpacks

fading coral
sweet sparrow
#

how to set the time in game?

#

I know how to set the time in the viewport but when I play it it's not the same.

#

any idea?

alpine lynx
sweet sparrow
#

Thank you

#

Is it possbile to merge a map from another project into a project?

alpine lynx
#

Can you elaborate

sweet sparrow
# alpine lynx Can you elaborate

Yes of course. Say we have a project A with map map_A and project B with map_B. Is it possible to migrate map_B into project A so that project A have map_A and map_B?

alpine lynx
#

There should be folder called ’maps’ in project files where you find all that stuff. Prefabs are in prefabs folder

sweet sparrow
#

Thank you very much!

sweet sparrow
#

Can tr_generated_root be safely deleted?

#

what does it do in the scene?

alpine lynx
sweet sparrow
#

Is there an invisible wall asset?

west quest
#

Is this server gonna make a role system to help figure out what ppl play and what they are on like if they are PC or console

alpine lynx
dense breach
#

is there any tutorials about sequence?

pearl rivet
#

does anyone have the invite to the modding discord? would be interested in joining 🙇‍♂️

alpine lynx
alpine lynx
dense breach
flat rampart
#

is the grey thing removable

flat rampart
#

also is it possible to move sandbox items to level

rain hull
#

watch tutorials

flat rampart
#

i have i dont seem to find anything on it

#

the techland ones seem to skip over it

alpine lynx
dense breach
#

is there any ways to change the name of the dialogue npc? So for example to change the character "Rowe" to something else

#

for the sake of the subtitle

wheat horizon
# flat rampart i have i dont seem to find anything on it

You didn't watch tutorials

8:40
https://www.youtube.com/watch?v=LSz6XRW4gWk

In this video, we’ll talk about transform tools and how to add new objects to the map.

Developer Tools on Steam
https://store.steampowered.com/app/2217480/Dying_Light_2_Stay_Human_Developer_Tools/

Developer Tools on EGS
https://store.epicgames.com/en-US/p/dying-light-2-stay-human--developer-tools

Mod.io Dying Light 2 Stay Human maps
https://...

▶ Play video
hushed flint
#

I thinks to make a new map ,

hushed flint
#

Yep im doing it

dense breach
#

How can I get the actors to move their mouths?

hushed flint
#

You can add animation for the characters

#

In the creation of the dialogue

#

@dense breach

#

Soo maybe a mouth animation can be add by there

dense breach
#

yeah I found it, thanks!

hushed flint
hushed flint
#

peter welcome to fortnite

hushed flint
dusk dagger
#

sick

arctic stratus
#

hey guys, do you know if I can extract Aiden's 3d model from the game? If yes, then how? dl2_aiden_smiling

fading coral
#

I want to create a collect teddy objective, however it says the object does not exist.

#

I have set a reference to the teddy in the finditem attributes however it shows something weird:

#

Attempting to edit the [0] entry crashes the editor. I was only able to edit it by deleting the entire takeitem node

#

The teddy is a quest_object which I named teddy01, and it shows up as an item in the list when pressing to select a reference.

#

I have also saved everything and rebooted the editor, and the issue is still there.

alpine lynx
#

After naming quest_object you gotta save hierarchy and then add it to TakeItem node. It looks like name isnt registered correctly
Also you can try put teddy directly in root of Level

#

Or enable alwaysspawned and move to dynamic root from attributes

#
  • force xform hierarchy in-game, because why not
alpine lynx
arctic stratus
alpine lynx
#

Sec I will DM you the invite

fading coral
hushed flint
#

that begin too look good

dense breach
#

is there an audio library that we can use?

#

i mean in the editor

past canopy
wheat horizon
# hushed flint

bottom seems finished, upper floor in construction, I don't think this is how buidings are made
also shape is really custom, buildings are usually square, sometimes with corners cut in 45 degrees (Paris is good example), more belivable would be square building but rotated a bit, example town.map did it good
but if gameplay will be more interesting because of that, I would say go for it
also if you are going for good look, don't forget to use decals, dirt and leaks give live to buildings

hushed flint
hushed flint
wheat horizon
#

afterall looks solid, I gladly would jump in there and explore

hushed flint
#

Shrug why not 🙂

elder ravine
#

hi

#

i got a problem when i join and add stuff to the map later when i press play nothing changes

#

so i start by making this

#

just for testing

#

but when i press Play

#

nothing change

hushed flint
#

Did you put your things in sandbox

#

@elder ravine

elder ravine
#

i deleted dev tools🥰🥰

hushed flint
#

Bro

#

You have just one thing to do

elder ravine
#

is fine man maybe next time

#

when they add workshop in-game

hushed flint
elder ravine
#

like gmod

wheat horizon
#

They will not do that

dense breach
#

where is the tutorial for export the mod into a .exe?

#

how to package the project?

alpine lynx
#

projects are not packed into exe. They work kinda like mods

dense breach
#

ahh I see. Anyways I can set it to private?

alpine lynx
#

before that you can set it private from mod.io page

dense breach
#

Awesome, thanks!

fading coral
#

is there a way to add more inputs to the ALL node? I have 10 objectives I want to input and the current thing appears to be not how it is supposed to be.

alpine lynx
#

Right click anywhere left side of node -> add pin

fading coral
thorny hedge
#

Heya.

Was wondering if the tools support branching dialogue that lead the quest down different routes?

Is that stuff covered in those GDrive tutorials?

#

Also a quick Q.

Sometimes my floor is invisble when loading the town map. Is there a way to bring it back?

Had this issue like yesterday then it seemed to fix itself.
Made a new project and loaded the map, now I have the same issue again.

EDIT - Ignore this one, all solved.
I needed to build to fix the blue floor/invisible floor.

thorny hedge
#

And one final quick Q.

Suffered my first crash editing the existing quest item node pickups in the Story window.

How stable is the DL2 dev tools atm?
Does it crash randomly or does certain things always crash it?

Also are there any debug tools when testing in the editor?
-Invincible, flying, etc?

alpine lynx
#

Ive had 3 crashes in this patch and those happened mostly due my own inpatience, not randomly

alpine lynx
thorny hedge
#

Thanks Bub.

Do you know if Acieks tutorials cover warping to a new map during a NPC conversation? Also warping to new map via doorway?

Oh and I guess warping via sleeping in a safe zone bed? (Like Aiden does during his dream segments in the main game)

thorny hedge
fading coral
thorny hedge
#

Yeah I saw that with a node. As long as we can work around it via saves, should be fine in theory?

fading coral
fading coral
thorny hedge
#

Oh? Chance of corruption?

fading coral
alpine lynx
fading coral
#

Is it possible to set a random daytime? I was looking for a randomized number generator to connect to the hour variable, however I could not find any.

alpine lynx
thorny hedge
#

Hey another quick question. Is it possible to load up the base game quests and maps for Dying Light 2 in the editor to study them?

past canopy
wheat horizon
thorny hedge
#

Heya got a Q.

Is there a way to make a message box appear?

Kinda like how the parkour message box appears when interacting with a challenge board.

I want to use it for a stand in to say "This cutscene will be added later".

fading coral
#

Question for the upload process:

past canopy
#

login first

#

then upload

fading coral
#

I first clicked the left button, filled out the profile, then clicked the right button which showed upload bar and said it successfuly completed.

I am now in the edit screen on mod.io, and it still asks for a file to upload:

fading coral
#

So is there a manual upload required in this screen, even if the files were supposedly uploaded via the editor?

#

( I know how the mod.io interface works from snowrunner maps, however the editor uploading it before is confusing to me)

#

Or does a techland developer have to manually approve a file like in the "shape your city" contest?

past canopy
#

you upload the map with editor

#

and some guy on mod.io for dl2 has to approve it

fading coral
#

ok then I think I will wait and not use the add file dialog in mod.io

thorny hedge
#

Hey guys.

One of my maps has no floor. I pressed the build button but the terrain just is not there when I test.

Any idea how to make it appear?

wheat horizon
#

you have to lock terrain and rebuild

thorny hedge
#

Thanks Zombi.

wheat horizon
#

np

thorny hedge
thorny hedge
#

Sorry for so many questions, got another.

Been using a dummy cube to stretch to shape for imitating BSP walls to grey box. I can't seem to get that and the dummy plan to snap to the same points on the grid.

Anyone got any tips for making things snap perfectly?

I'm getting a lot of gaps and the odd floating thing.

thorny hedge
#

Also a quick one.

Been following: "DL2 DT TUT - Interactive Dialog with Choice", and I am stuck on a repeating crash for 9:50.

Essentially I'm trying to hook up the dialogue prefab to the Story Dialogue node.
-I can hook it up, but then it turns into a red "~2". If I click it again I will crash 100%.

Any idea how to hook this up write to stop the crash?

Did I miss a step? This guide did not show how to set up the story part so I kinda guessed it, maybe I messed up there?

wheat horizon
fading coral
#

ok just tested it. It works. Notice the highlighted things on the toolbar, these are what you need to use to scale to the grid.

thorny hedge
#

Will say I’m totally stumped at the mo because of that crash on setting up dialogue.

The guide I was looking at did not really show how to set up the first part of story and skipped a step. It focused on within the quest node and not the top level.

For whatever reason it keeps crashing when I select the dialogue prefab I placed in the level, saying my dialogue entity does not exist.
-when hooking it up with the dialogue node that is.

wheat horizon
#

is it possible to change model color? for example this cloth to blue color when it doesn't have any extra mesh skins

wheat horizon
dusk dagger
#

Yes

wheat horizon
#

okay, I don't want do something like that
thanks for info

dusk dagger
#

Then u can't change the color

alpine lynx
#

Doesnt work with all meshes

wheat horizon
alpine lynx
#

container walls

wheat horizon
#

okay I see, thanks
sadly it doesn't work with many models:/

wheat horizon
#

Can I somehow setup model slums_frame, so that the player can't climb it?

paper adder
#

Sorry for the dumb question, but where can I find the roads in the dev tools? Like not the prefabs, but the individual sections, if they have it

#

I'm new to all of this

dusk dagger
#

and in meshes section

paper adder
dusk dagger
#

some don't have one tho

paper adder
#

Oh okay! Thank you for the help!!

brittle aurora
#

@versed dust Hello Rafał, I wanted to report an issue. When working on a map I got blue screen (I think on starting playtest, often my editor closes when game launches), some memory leak. When I reopen the project my entire level in hierarchy is gone. I cant bring it back. Also when I try opening story tab the editor instantly shuts down.

past canopy
harsh heron
#

We getting these on console??

fading coral
random badger
#

Yes, this is how it worked for the first contest.

#

They have to approve every level that is uploaded.

past canopy
#

right button

left ingot
#

I can't use the "Scale by extents" button, does anyone know why?

#

like itss uhh greyed out kinda

alpine lynx
left ingot
#

OHHH I CANT SCALE PREFABS BY EXTENT?

#

man

frail scarab
#

@alpine lynx how can I make a wall unclimbable and ungrapabble?

alpine lynx
frail scarab
alpine lynx
#

Yup pretty much

#

But test it first. Im not 100% sure it blocks hook

frail scarab
#

gonan test it out rn, if not, i'll get rid of the player tools

#

it works

thorny hedge
#

Has anyone got dialogue to work fully? I’m still having issues.

paper adder
#

Quick question again, why do some walls not cast shadows, or some parts do, but others don't?

alpine lynx
paper adder
#

Ohhhhh okay I see now! Thank you! (:

harsh heron
#

We getting these on console??

cloud ether
# harsh heron We getting these on console??

Devtools themselves? No, unfrotunately it is physically not possible to add this tool on consoles. But maps on the other hand... hmyes We have said in past this is one of our goals eventually

wheat horizon
cloud ether
#

It's different engine completly

plucky nexus
#

Any chance that we might get old meshes that were used for the 2018 and 2019 demos

#

I regularly come across so many meshes that are either dummy boxes or don't appear

elder ravine
#

^ yes please

harsh heron
remote zodiac
#

how do you get chests to work

hushed flint
remote zodiac
#

bruh they still not fixed it

hushed flint
harsh heron
#

Hey could we get a harran map?!?!

#

Also couldn't ask this during the live will the broom oneday make a return

#

Cause that caused alota conflict

plucky nexus
#

Bro what du you think the contest is for

past canopy
#

@plucky nexus are you participating?

plucky nexus
#

Yep

past canopy
#

nice

#

slums?

plucky nexus
#

Yeah

past canopy
#

awesome

plucky nexus
#

I got the whole terrain done

#

Now only building placement and polishing

past canopy
#

every single building?

plucky nexus
#

No, I'll start with unique locations first

#

Then eventually change other things

past canopy
#

kk

#

i wonder how many people are making slums

plucky nexus
#

Sadly seems to be a few

#

Anyways good luck for your map as well, you're making prison?

past canopy
#

Thanks, yea

#

trying to nail it

#

i guess nearly no one except me and bub are doing prison heist stuff

#

You can do it Teo

plucky nexus
#

Ty

wheat horizon
burnt veldt
#

@past canopy

#

I have a question

past canopy
#

?

#

Please state the question instead asking for a question

random badger
#

It's highly inefficient... two questions instead of just the one 🤣

rain hull
#

the "can I ask you a question" type of questions should be cancelled

rain hull
brittle aurora
#

pretty fun to make, it is a different map making experiencce when I switch fronm open outside maps to linear interior based ;D

past canopy
#

If so, how is your progress?

brittle aurora
#

I would say mix of both

#

honestly I have a lot to do, idk If I will make it in time

#

I will have time to polish, and probably add additional content but its gonna be tight

#

I started late and also last month in univ, exams etc.. but im trying what I can ;3

#

and how about you? @past canopy

past canopy
brittle aurora
#

Oooo

past canopy
#

I'm a sick bastard, so..

brittle aurora
#

each approach has its own challenges, but this one is probably the hardest xD

#

at least you know when to stop the project 😆

past canopy
#

Bro

#

i took the challenge too serious

#

"recreate"

brittle aurora
#

and you wanted to make your own at begining?

past canopy
#

No

#

Remake since the begin

#

It still takes forever

brittle aurora
#

no wonder.. its quite large and you dont have exact 1:1 assets

elder ravine
past canopy
#

?

elder ravine
#

nothing

burnt veldt
#

@past canopy

#

I didn't see your reply

#

My question is

#

What are game codes?

#

I want to get a docket in dying light 1

#

I did everything right but I don't know what game codes are

#

And I don't know where to find them

#

Can you help me?

ruby quartz
burnt veldt
#

Thanks

#

Game code?

#

I can't make an account

#

It says "enter game code"

#

What do I do

pale jolt
#

enter the code in the guide

wheat horizon
#

how to make zipline?

alpine lynx
#

Pivot point is start of zipline. But it doesnt matter if youre using two-way zips

wheat horizon
#

Perfect! Thank you

thorny hedge
#

Does anyone know how to make the player teleport to a new map?

By dialogue, area trigger, objective completion or door?

alpine lynx
wheat horizon
#

can I turn off 1 skill specifically (Wallrun) and Paraglider - to give this to the player later in the game?
or am I locked only to already existing PlayerPresets ?

frail scarab
#

@alpine lynx how can I make elevator doors that you have to pry open via interaction?

alpine lynx
#

but its switch.prefab

frail scarab
#

bruh

frail scarab
thorny hedge
#

Anyone know how to make on screen messages pop up?

Saw a few map mods that made a message appear on screen.

paper adder
#

I'm attempting the slums area, but a new look. So basically, similar road layouts and terrain but different building styles. I'm just focusing on the map's appearance for the competition since I'm still figuring out the dev tools.

alpine lynx
#

I got some in my map Heavy Rail, if you want reverse engineer it. Theres one popup right when map starts and its called with story node

wheat horizon
#

How ai_spawner_number works? I mean, Aciek told there is a limit for zombies, 64 if I'm correct. So what if I will have 10 ai_spawners and each spawner will spawn 10 zombies. Are they gonna dissapear if player will go far enough and respawn if he will go close again?

#

I want to make streets full of infected, but I don't need zombies on street where player can't see them

frail scarab
alpine lynx
#

Nope

frail scarab
#

for me it just makes the terrain back to its original height

#

Try making a ramp and then use the smooth brush

alpine lynx
#

Well yea its basically what it does. You can adjust its power

frail scarab
#

this is the power it's at

#

should I show it to you in a vc?

alpine lynx
#

Yea sure sec

frail scarab
#

let me know where to join

alpine lynx
#

Here in one of those

#

cant hear you but ok

#

probably my end

frail scarab
#

aight

#

idk why my stream keeps stopping when I do display

alpine lynx
#

Ok your terrain is fucked lol

frail scarab
alpine lynx
#

idk why its not smoothing it properly

frail scarab
#

of course the dev tools are broken again for some reason

alpine lynx
#

I once had two terrains on top of each other

rain hull
#

was your terrain setting changed?

alpine lynx
#

Check you have only one terrain prefab. Cant remember its name rn

#

some tr_

frail scarab
#

tr_generated_root?

#

I have only one

alpine lynx
#

yup

rain hull
#

block size and block detail level

frail scarab
alpine lynx
#

My settings

#

Sync changes is not ticked. Idk what its purpose

frail scarab
#

changed it to 8m

frail scarab
rain hull
frail scarab
alpine lynx
#

Oh yea probably that then. I havent fucked around with block size

#

aight good

past canopy
frail scarab
#

also, is there an atlas with all the road meshes?

alpine lynx
wheat horizon
frail scarab
wheat horizon
#

I will take a look at my zoo after I eat

frail scarab
#

thanks

wheat horizon
frail scarab
#

there is also t5_road

wheat horizon
#

can you show picture? I already turned off tools

frail scarab
#

Is there a mesh that has this kind of texture that is not a road mesh?

random badger
#

Alternatively backyard 1x1 might have what you're looking for.

frail scarab
#

I checked backyard 1x1, and it didn't ahve it P0_sad

frail scarab
#

how does one add water?

random badger
#

waterbox.prefab

finite spruce
elder ravine
#

anyone have the 010 editor repack script

#

i have the unpack and inject but i cant find the modding server to get the repack

hearty swallow
frail scarab
#

@alpine lynx @past canopy

#

ready for stuff to break?

past canopy
#

Wtf?

#

rwDIE.exe

alpine lynx
#

my body is ready

spark egret
#

im so sorry for u guys loss today

frail scarab
#

dev tools are running at 1 fps, lets goo

#

@alpine lynx @past canopy THEY FIXED THE FUCKING SWITCHES, THEY WORK PROPERLY NOW

alpine lynx
#

lessgo PepeHappy

#

i wish switch3 real

frail scarab
#

object now once again highlight when I hover over them

alpine lynx
frail scarab
rain hull
#

are containers fixed?

alpine lynx
frail scarab
frail scarab
#

you want me to test anything else?

frail scarab
rain hull
#

very nice

frail scarab
rain hull
frail scarab
rain hull
#

I have no idea yet either lol

frail scarab
#

found out how, let me check

frail scarab
rain hull
#

got it, thanks

sage zealot
#

wait

#

WHO DELETED MY SUPPORT MESSAGE

harsh heron
#

My stash keeps crashing me game 😑

#

Anyone else?

alpine lynx
golden moth
#

Is there a way to load villedor in the dev-tools so it can be modded, or are only custom maps allowed?

versed dust
alpine lynx
golden moth
#

Can I load custom landscape heightmaps into the devtools then? @versed dust

#

Am I imagining that, in DL1, I was able to load the harran map into the dev-tool oram Iremembering it correctly?

spark egret
#

@past canopy they broke ur map LOL

past canopy
#

imaginable

#

You remember my third person cutscenes at the beginning?

spark egret
#

🤣 its ur old map run boy run and they broke it on stream

past canopy
#

Can screw them entirely cause they used old animations

past canopy
#

🥲

#

2 days of work gone

#

by a simple update,, i know..

frail scarab
#

oh boy, what broke?

past canopy
#

challenges dont work as intended cause the game is loading everything core game related

frail scarab
#

oh fuck

past canopy
#

thats why he can only play the map for 1:50 min

frail scarab
#

yeah, they cannot load the outside scripts we made

past canopy
#

cause the actuall "grakour" map is made with this length

#

yea

frail scarab
#

this is so dumb

frail scarab
weary birch
#

RIP cock and crex map

past canopy
#

yep

frail scarab
#

my first map cannot be played at all

#

you cannot start it

frail scarab
alpine lynx
#

^

#

custom scr ftw

alpine lynx
frail scarab
alpine lynx
alpine lynx
#

Some new DL1 hangar window, apartment building, school etc. meshes added in the last update

#

gotta take better look tomorrow whats new

spark egret
wheat horizon
#

How to turn off this yellow thing? I didn't have this before update

alpine lynx
wheat horizon
alpine lynx
#

Theres also
dl_s_wall_school_door
dl_s_handrail_slums
dl_s_hangar_b_roof_b_glass_a / b / c

frail scarab
alpine lynx
#

You probably need new version mesh.pre. I posted it in devtool and modding servers

#

You can also fetch it from data0

frail scarab
#

also, I can't find it on the modding servr

alpine lynx
#

Theres one in your project folder. Make backup/rename it and add new .pre

alpine lynx
#

from: Bub#0002 mesh.pre

frail scarab
#

time to make another backup

frail scarab
#

Also, IT WOULD'VE BEEN AMAZING TO HAVE THE TOWER MESH LIKE 1 MONTH AGO

#

Had to make my own from scratch

alpine lynx
#

Ikr everybody made their own tower already RisitasLaugh

#

Though that one isnt very high quality

dusk dagger
#

Just me or are custom maps completely broken

rain hull
#

and the prison interior assets didn't exist until now

alpine lynx
frail scarab
alpine lynx
#

Sweet

alpine lynx
dusk dagger
# alpine lynx How

Well your map for example I couldn't jump, couldn't blow up the gate, attacking hitboxes were extremely small, climbing was buggy

#

yoshift's map simply did not have objectives to complete

alpine lynx
dusk dagger
#

main game

alpine lynx
#

Ah okay. I tested yesterday and it was broken as fuck but atleast I could jump

#

I think

dusk dagger
#

man did the update destroy maps or sum

frail scarab
#

they still haven't fixed the dl1 road meshes in dev tools

alpine lynx
#

But yea modified scripts dont work so many maps dont work properly/at all

dusk dagger
#

and hidden town didn't have objectives

frail scarab
#

yep, my map cannot be started at all

alpine lynx
#

Im considering setting my map private for now. Player can technically play it but then it will break completely about halfway

#

And thats going to just piss people off

frail scarab
#

good idea

#

gonna do the same

dusk dagger
#

I couldn't progress past third gate

#

maybe I'm stupid but I threw all the canisters and couldn't do anything else

alpine lynx
#

I could, tested yesterday thinkingpepe but the canister area seemed smaller than intended

frail scarab
#

my map is now hidden, sadly, it cannot be played at all, the quest giver that is supposed to start it, does not

rain hull
alpine lynx
rain hull
#

hmm...exterior stairs are not added
bummer

frail scarab
#

@alpine lynx dafuq is the yellow arrow?

alpine lynx
frail scarab
#

no idea what it does tho

alpine lynx