#🔧︱dev-tools

1 messages · Page 5 of 1

winter plaza
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do i have to set anything in attributes when i place an envprobe in a certain area?

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because i placed the envprobe in a room that i created, generated it and it seems brighter than before

torpid horizon
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No

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You need to build it

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In this upper panel

winter plaza
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you mean this one? i did that and now it is brighter than before

torpid horizon
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Yep

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But save before you do it

fading coral
fading coral
torpid horizon
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it's brighter before you build it

winter plaza
pearl rivet
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i've noticed the same thing, envprobes always make my interiors brighter

torpid horizon
signal lava
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Why is door prefab invisible?

fading coral
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I think its the 10th from the left side

signal lava
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It worked, and it will be visible in gameplay of course?

torpid horizon
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Yep

trail atlas
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getting this mohawk bug with spawned duke enemies, any way to fix this?

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preset used:

brave lynx
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Missing mesh. Probably currently no way to fix that 🤔

latent scroll
trail atlas
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its probably just bugged

latent scroll
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anyway that's look unique 😅

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i would like to know if someone have play with sound like sfx or so ?

hushed flint
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bro have a free no mesh hair cut

trail atlas
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ong

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btw the other duke models are fine, just that mohawk one in particular is fucked

pearl rivet
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i hope there's more map contests in the future with themed challenges-- seeing the variety of different submissions coming in has been really cool

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already been dreaming up my next map while i'm working on this one

torpid horizon
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Probably not

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But I want to assemble a team to create DL1

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Like the whole game

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All Quest and full map

pearl rivet
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helluva mission!

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also has anyone experimented with the tv mesh skins es_dependent_a b c etc? they show up blank, but the name makes me think it'd be cool if they worked in conjunction with a camera system

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wait i think i almost have image posting permission

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ok looks like it's around 80 messages

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or so before you get perms

pearl rivet
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little modular house for my map

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some assembly pieces

hushed flint
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dick ?

hushed flint
pearl rivet
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thank you!

torpid horizon
pearl rivet
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this one is!

torpid horizon
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bussin

random badger
pearl rivet
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right! i feel like, twenty messages in y'know. that's a human

random badger
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I guess it's probably a good threshold to stop bots and stuff from popping onto a server and dropping links all round and whatnot.

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By the by, I'm pretty sure mod files with special characters (that windows does not accept) don't get extracted and installed properly. No matter how many times I tried to install "Dying Light - Elyseum "DLC": [WIP]" and "Overgrown: The Cure", it would "complete" the file copy, but never copy the files over.

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It seems that the folders get named exactly the same as the title on mod.io

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Which makes sense, it's a string field... but windows doesn't like some special characters in folder names (\ / : * ? " < > |)

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So I imagine the tool is trying to un-pack the files into a folder with the same name as the mod title, failing to create the folder and then crashing.

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So I guess PSA: don't put those characters in your mod title fellas

torpid horizon
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Programur

pearl rivet
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does anyone know what timezone the deadline is on for the 20th? i think im gonna be cutting it real close

random badger
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According to the T's & C's doc:
Entries (maps) will be accepted beginning from 16:00 CET, December 13th, 2022 (Starting Date), until 16:00 CET, January 20th, 2023 (Closing Date), with the reservation that Techland may extend the Closing Date for any reason at Techland’s sole discretion.

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I would aim for the earlier time (16:00 CET) January 20th to be safe.

pearl rivet
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good call, thank you

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i'd kill for an extension! but that's my fault for bitin off more than i can chew

random badger
pearl rivet
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yeah i'm heavily considering calling in sick on wednesday haha

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i still got this whole area to fill in and i haven't even fully blocked it out 😔

random badger
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You could try blocking off sections and taking them on piece meal, that way you'll at least have something finished by the deadline

pearl rivet
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yeah, i've been cutting corners here and there-- removing small rooms and what not

random badger
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I ended up greatly reducing scale my end, but I feel like it turned out better for it. It ended up feeling more focused and detailed.

pearl rivet
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least i was able to get most of this room done today!

winter plaza
# pearl rivet

did you use roombox or envprobe for the dark lighting?

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it seems that i cant get my room dark with envprobes

pearl rivet
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Dim box has been my hero

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that and the shadowcaster

random badger
winter plaza
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great thx guys

rain hull
random badger
brave lynx
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I just found the blender Suzanne model in the meshes section haha

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Good to know the devs use blender too. My go to program for 3d modelling!

latent scroll
# pearl rivet

that's good did you make your prefab with randomization or so ?

winter plaza
signal lava
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Why randomly my buildings change their mesh skin wihout me doing anything? It seems like the editor is trolling me and i need to change them back again and again xD.

brave lynx
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Perhaps these prefabs are built from prefabs?

latent scroll
signal lava
latent scroll
signal lava
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This one i placed from the prefab browser

latent scroll
signal lava
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At first i was moving buildings from the classic buildings atlas but then realized it's kind of stupid so i deleted the atlas and some of the buildings have atlas in their name

signal lava
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the whole building

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And sorry if i'm talking shit but i'm a beginner xD

latent scroll
# signal lava Nah this one was just directly placed from the prefab browser

yes that's why you have this problem if you want to make it right you need for example take part of bottom STR7 you make a copy with shift+mouse the these copy move it out the atlas then save and reload your atlas or whatever prefabs, now open the copy and take all part then move out into your level then now you can make a prefabs with theses

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dont understand ?

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dm me

signal lava
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Okay, so there is not much i can do about the buildings i already placed the wrong way?

latent scroll
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but at least make your own

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do not just make a copy past

signal lava
latent scroll
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because if you dont do these if you change some walls all the building with these walls will be changed

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i mean materials wall

signal lava
latent scroll
signal lava
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I will check it

latent scroll
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called like make prefabs on your own

latent scroll
hidden cedar
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Did you just test to figure out the dead zones?

latent scroll
hidden cedar
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Which prefab is it?

latent scroll
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i dont remember the name exactly but try to find helper from garage prefabs

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also i'm not sure you can see the dummy box that's why i have take the dimension and pasted it into my own prefabs

hidden cedar
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is it in an atlas? i'll try looking some more

latent scroll
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if your pc blow up that's your on good path lol

hidden cedar
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ok 😆

latent scroll
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you will find it 🙂

hidden cedar
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holy moly okay I think I know which prefab lol it's massive

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i gotta fly around and find it

latent scroll
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use search bar also

hidden cedar
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okay thanks!

latent scroll
torpid horizon
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how to add side quests to the main story line?

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How to connect them and end

latent scroll
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if you have multiple objective put it into your main story

torpid horizon
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yep add side quests

latent scroll
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that can be considered as side

torpid horizon
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but i have to place them somewhere

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I want to create one to pop up after 5th mission

latent scroll
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so in your main story at the 5th mission you would like to start the side quest ?

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maybe try create a bool variable and set as true when your 5th mission is complete. Take back this bool to check if you need to launch your objective into your side quest ?

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idk that's whatt comes to my mind

torpid horizon
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Will this work?

latent scroll
torpid horizon
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if i connect it to end it will end the map

latent scroll
torpid horizon
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i will check

latent scroll
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cuse for now the player fire the event red paint and finish it but where the execution flow goes ?

torpid horizon
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but then after doing the last quest in story line if i do the side quest it will redo the where is hakon

latent scroll
torpid horizon
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I tested it

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it works

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is there tutorial for rewards?

latent scroll
torpid horizon
latent scroll
torpid horizon
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yep

latent scroll
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my bad miss understand yes on drive it's very simple create reward with ID then setreward node

torpid horizon
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thanks

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do you have the link?

latent scroll
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something like this

torpid horizon
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does the reward have to be placed on the map?

latent scroll
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in my case the rewards are given t

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to the player

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inventory player i mean

torpid horizon
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how to change it to id?

latent scroll
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but you can set the reward to get from an NPC i think

latent scroll
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on item id

torpid horizon
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ok

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how to givee money?

latent scroll
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put itemspawner prefab on your scene and check something called coin or cash i dont remember the exact name

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Item Cash_Cash

torpid horizon
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what is the name of the preset to spawn random renegades like archers and meele?

latent scroll
torpid horizon
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I have it

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Im just looking for preset name

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Cause poll renegades camp spawns only archers

deep bronze
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Because pool's can be dedicated to Encounter System which spawning AI Based on BehaviorPlaces tags. It's kinda complicated.

Search just for Renegade_One_Handed, Renegade_Archer/Range, Renegade_Lieutenant etc.

latent scroll
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Aciek please how can i optimize that ? is PlayerHealthWait is node based on tick ?

hidden cedar
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Is there a way to put collision on mesh with no col? There's no option in the MESH dropdown, I tried Force Enable in Generation overrides Collision Mode but it didn't work

deep bronze
deep bronze
latent scroll
deep bronze
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Naah, it will work.

latent scroll
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can you hide all the markers on the map ?

deep bronze
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Is it "Kill"?

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Just hide indicator or set to show on certain amount in that node.

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or swap to Clear Area

latent scroll
latent scroll
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when you set m_AIsAmountToShowIndicatirs to 1 for example in Kill node do i need to keep visible on map, radar and scene in attributes ?

deep bronze
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I don't have the slightest idea what you just asked me.

latent scroll
deep bronze
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If you set indiactor to 1 it will show the closest.

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Try it.

latent scroll
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i have try but not working

deep bronze
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Show me Kill node

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I need to go so I'll take a look tomorrow.

latent scroll
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it is to big sorry

latent scroll
sage elk
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How do I make my map forcefully end, after you complete a quest

torpid horizon
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end node

winter plaza
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HOLY SHIT I DID IT

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IM DONE

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ALMOST

brave lynx
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Anyone know the best way to show a hint on screen? I know show hint exists but does that just show in loading screen? I'd need to make a custom one 🤔

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All good, figured it out!

pearl rivet
pearl rivet
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they all slot together nicely

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they're being used for a sorta nuketown situation in the map context

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that's why there's the test dummy's (dummies?) positioned in different spots, testing for radiation exposure

pearl rivet
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can never be too safe with these backups 😓

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also does anyone have a good suggestion for a player-sized mesh i can use to figure out scale?

pearl rivet
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perfect! thank you

hushed flint
pearl rivet
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that's great

hushed flint
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is it normal if the grass have a time to spawn ?

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like this ( in game same things )

tall hull
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might be your hard drive reading the files slowly

pearl rivet
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i love making interiors but my bane is ceilings

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i never know what to put up there. always drawing blanks

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too boring if it's flat. too busy if there's a lot going on. what does a ceiling even look like?

torpid horizon
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look up bro

pearl rivet
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you wont believe this

hollow kraken
pearl rivet
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yeah spot the volatile

hollow kraken
pearl rivet
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i like where your head's at feels_ChefKiss

winter plaza
pearl rivet
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why do you think i have the camera pointed away 😳

winter plaza
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whats the prefab for fog

pearl rivet
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check vfx

torpid horizon
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does anyone know the names of some 200+ damage weapons I can give as a reward for doing a quest?

serene gyro
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anyone know why packing data when uploading ur map is stuck at %0

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o dont worry

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it just started going up after waiting like 20mins lol

torpid horizon
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then it starts

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why?

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who knows

hushed flint
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Guys ! You should try the map of @serene gyro its one of the best

torpid horizon
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name of the map?

deep bronze
torpid horizon
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Looks bussin

latent scroll
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when i reach my objective 47 the execution was stopped i have try many thing to but it's like the execution flow does not go forward no matter what i tell him to do

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does objectives have a maximum number to be played into one main quest node ?

deep bronze
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I think noone never reached such point in a Story 😄

latent scroll
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i will try to create a new main node and switch the rest of my objectives to it to see if it's work

pearl rivet
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that's a lotta objectives 😳

latent scroll
willow monolith
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How do I regenerate dialog prefab? Somehow its not showing in my m_dialogEntity even though the prefab is place on the level.

torpid horizon
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you need to name it

willow monolith
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@torpid horizon Thats what I forgot😄 Its fixed now.

hidden cedar
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Is there a way to refresh ground material? my foliage is missing

torpid horizon
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Unlock and then lock

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Maybe works

hidden cedar
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Nope doesn't work, I've also tried the 'Regenerate all layers' in the terrain window

torpid horizon
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hmmm

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dont know

willow monolith
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Did any of you build satellite textures? Mine always crashes the editor.

torpid horizon
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specs?

willow monolith
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amd ryzen 3700x, although I have the dev kit on hdd not ssd

torpid horizon
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idk then

hidden cedar
trail atlas
trail atlas
hushed flint
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this is not cool

winter plaza
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how do i create a zone area where when you enter it the UV meter decreases

deep bronze
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GMA + Dark_Zone tick

deep bronze
alpine lynx
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Youre goddamn right it works

brave lynx
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Interestingly, that gets me to like 92% but then crash

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Only to 12% in build window. Better but still doesn't work for me

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Anyone struggling to upload new images on their maps?

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Problem solved itself somehow? Strange

winter plaza
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lule

hollow kraken
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YO! can some one help with story nodes? i need wake up animation from start map (in DM plz ❤️ )

deep bronze
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restingplace.prefab + ForceSleep node.

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Just pin restingplace to both slots of node

hollow kraken
deep bronze
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DL2 DT TUT || QUEST CREATING & BASIC || MY OWN STORY how to setup story and OBJECTIVES for new map

signal lava
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How can i mirror the destroyed wall on the other side to match them?

torpid horizon
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Find the assets

signal lava
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I'm looking for it but can't find it

willow monolith
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@trail atlas @deep bronze I could try these tricks

fading coral
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" Level Status: Not Accepted

This level requires game moderator approval to be available to play. "

Is this an automatic process? And how long does it take?

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Also when uploading for the first time, only the left button is required? The right one appears to be for update readme files, is that correct?

torpid horizon
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I pressed the right one and then the left one

random badger
random badger
fading coral
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oke thanks, I clicked it to see what it does, now it appears to upload it again.

torpid horizon
random badger
torpid horizon
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Thanks

hidden cedar
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did you figure out how to fix this?

latent scroll
hidden cedar
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Ahh still won't show, I tried overwriting and then i tried removing the entire script and re-adding it, also didn't work.

latent scroll
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did you close the editor when you modify your foliage file ?

hidden cedar
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yup both times

latent scroll
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did you try to set it to read only ?

hidden cedar
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no let me try rn

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still won't work 😦 I wonder if maybe I hid it somehow

latent scroll
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double check your prefabs options step by step my issue was resolved by just changing the foliage file so i cannot help you more sry 😦

hidden cedar
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no worries thanks for the help anyway!

latent scroll
random badger
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Not sure if helpful, but when I had issues with tiny objects showing up a rebuild usually helped... oh also there were a few instances where the tiny object helper needed to be just lower than the terrain level for it to work properly.

hidden cedar
winter plaza
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@hidden cedar yo what’s your problem? Maybe I can help you

hidden cedar
winter plaza
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Just on terrain? Or also like on roofs and stuff

hidden cedar
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Yeah just the terrain, none of the ground materials are spawning anything. I just tried using tiny object helper that works though

winter plaza
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If not then maybe there is something wrong with the foliage file

hidden cedar
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It's not showing in either, I repasted Aciek's original foliage script to check if it was overwritten as well.

winter plaza
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Hmm. Did you changed the name of the foliage file when you messed with the script? Maybe the editor can’t find the file anymore because the name was changed

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Also make sure that the file should be an .scr file if I recall correctly

hidden cedar
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I never changed anything with the foliage script before it stopped showing, file name is still the same. Script is also the same so I don't think it's that

deep bronze
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@fading coral It's live 😉

fading coral
torpid horizon
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give the name

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@fading coral

deep bronze
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.

winter plaza
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noice

pearl rivet
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LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

winter plaza
deep bronze
torpid horizon
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does anyone have working npc animation?

deep bronze
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Visualisation of the animation in editor is bugged atm, but in game it will work.

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Or you asking how to make it?

winter plaza
torpid horizon
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I placed some inhibitors from item spawner but when I collect them they dont show up in the upgrade menu

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Does anyone know how to fix it?

brave lynx
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Does it perhaps need to be in a container?

torpid horizon
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its an inhibitor container

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when its a whole gre container it doesnt open in dev tools

hushed flint
pearl rivet
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wtf why are half the people retweeting that so bitter

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they need to chill

winter plaza
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lol

torpid horizon
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"Yall gave the community more time to polish their shit yet you couldn't even take the time to polish your own unfished game?"

pearl rivet
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its like ???

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why are they so entitled lmao

torpid horizon
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Try to do your own map then

torpid horizon
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I'm happy and sad at the same time that they added more time. Happy cause I have more time. Sad cause I didn't sleep for the last 5 nighs and it turns out I could. But I ain't shit posting

pearl rivet
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lmao i had the same exact reaction

winter plaza
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true they could have atleast announced it at the beginning of the week

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not like the day before the contest is closed

torpid horizon
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I'm making a map based on Fight Club and I kind of feel like the narrator who barely sleeps so his day blends with dreams

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or smth

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But the mup is bussin

pearl rivet
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i was crunching all week thinking it was tomorrow and then when i saw the announcement i was simultaneously relieved n like "man i wish i had known that ahead of time"

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but hey, the extension is what counts. i'm not complaining there in the slightest

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i was worried since i've barely touched the quest system, but now i have a lot of time to get it right

pearl rivet
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yeah

torpid horizon
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we will see how it turns out

pearl rivet
torpid horizon
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people added like 5 maps today

pearl rivet
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yeah that was crazy

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i've been checking in the mornings to see what people have been putting out and usually its like one, maybe two maps

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this morning there were a ton of good looking maps

torpid horizon
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A lot of them are couple of buildings tho

pearl rivet
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really? i saw this one uh

torpid horizon
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but some are really good

pearl rivet
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Hangover

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hangover looked really nice

torpid horizon
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btw
anyone wants to recreate dl 1 after the contest?

pearl rivet
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oh snap another one got added while i wasn't looking

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also it's been fun seeing all the different fonts n logos people are whipping up for their maps

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a good thumbnail really makes a difference

torpid horizon
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yep

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I don't know if it does for the contest tho

pearl rivet
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who knows 👀

hollow kraken
torpid horizon
#

DL > Sleep

pearl rivet
torpid horizon
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Is there a way to turn off the trees animations for editor? Pause time doesn't do it

pearl rivet
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i've been wondering that myself thonk

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or at least a way to tone down the wind so it's not as intense

hollow kraken
pearl rivet
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got any pics? 👀

hollow kraken
#

hahha

pearl rivet
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i'm curious! i'm a curious fella

hollow kraken
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i dont love spoilers

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i mean dont wanna upload before beta maybe

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i hope u like it 💪 dl2_aiden_smiling

torpid horizon
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some maps were uploaded with 5 buildings so

pearl rivet
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lmao

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i get it though-- i wouldn't upload my map before it's finished, i'd feel naked

torpid horizon
#

pp

pearl rivet
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🥴

torpid horizon
#

sus

hollow kraken
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i hope we can change this cover to ours feels_ChefKiss

torpid horizon
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that would be cool

pearl rivet
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i'd love that

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and i'm just dreaming here, but being able to modify the ui at all would be fantastic

torpid horizon
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you can change a lot about it

pearl rivet
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really? is that in the quest options?

torpid horizon
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oh this ui

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in game?

pearl rivet
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yeah like modify the ui specific to a map

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i was picturing changing the inventory background behind aiden

torpid horizon
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nah bro

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I mean you can mess around with game files but

pearl rivet
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yeah, like i said, just dreaming

torpid horizon
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anyone has money as a reward for doing a quest?

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or some healing?

hollow kraken
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im a dl_Gazi in nodes here

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I wonder... will we be able to get the map tools (M) or will we be able to draw it ourselves? not big deal for my map but overall 🙌

left steppe
#

Hello everyone 👋🏼 I just started the game and scared as hell to play alone. Maybe smn wants to play coop with me?

torpid horizon
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not this channel

left steppe
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Could you show me the right one plz?

torpid horizon
#

just a sec

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dl1 or 2?

left steppe
#

First one

torpid horizon
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just ask on general

fading coral
#

Do terrains "work" currently? I have not tried to get them to work after I got crashes when locking/unlocking or just building the map with terrains present. Now that the contest is a week longer I want to try it again.

torpid horizon
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My map crashed afrer locking the terrain right now and I cant open it

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The dev tools just close

hidden cedar
fading coral
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I have tried to load a new map, then create a terrain patch, then lock or unlock, it would cause it to crash.

hidden cedar
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yeah not sure.. i haven't experienced any crash on my end. I did start my project after the patch was put out though

fading coral
#

When was the patch?

hidden cedar
fading coral
hidden cedar
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Ah okay unfortunately i have no idea what's causing it tto crash for you, maybe check log to see if it would tell you anything

torpid horizon
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Bruh

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My file ain't opening

fading coral
torpid horizon
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I open the project and after 2 second it closes

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My friend also cant open it

fading coral
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I have a suspicion the material textures might cause it.

torpid horizon
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I dont know

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But it still doesnt open

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Even tho I reinstalled the dlc

fading coral
sage elk
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Can someone help me here I can't go down to the publish button after I attach an image?

zinc river
#

Maybe try with Title or image ratio 16:9.

hoary topaz
#

Alright, question as I've tried everything: Is there a way to make round, smoothly connected roads. I made a road that encircled Triumphal Arch in Elyseum, but it just looks horrible. Very jagged and with obvious clipping and gaps

pearl rivet
#

do you have a picture? there could be things you could do to touch up the clipping / gaps

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🤷‍♂️

hoary topaz
#

Ooh nice

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There's not much I can do with the clipping, but the gravel path might work if I use them correctly

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Thanks

pearl rivet
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no prob, it's

  • [bld_ce_a_modern_roof_arc_4r0h_a_a] for the corner
  • [int_un_a_floor_decor_str_2x_a.msh] with the yellow_rubber_trim mesh skin
    and optionally [decal_flat_str_a.msh] with the interior_floor_square_colorization_a mesh skin to make the road darker
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for the straight paths i used [backyard_floor_1x1_a] scaled to x4 with the nat_gravel_path_a mesh skin

hushed flint
#

( me the 17 and 18 for nothings )

pearl rivet
#

@brave lynx your map, Terra Divisa, has some really nice unique areas

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that old mansion was super well executed, i dig the creativity

brave lynx
#

@pearl rivet thanks so much!. Means a lot 😄

winter plaza
#

@deep bronze sry for ping but is there a way to turn aiden into the volatile mode

rain hull
light lily
#

Hey I just uploaded a level to the mod.io and it says that "Level Status: Not Accepted", does anyone know how long does it take to get it accepted?

alpine lynx
#

Or fury_area

fading coral
pale dragon
#

how do i download custom maps with dev tools?

#

like wtf is the input auth code

fading coral
pale dragon
pale dragon
#

what do u even get for winning the map creation thing

latent scroll
light lily
hidden cedar
#

Is there a way to make the water flow like a river or stream with the waterbox?

coarse matrix
#

Is there an integrated Autobackup inside Devtools? Normaly I copy paste every 2 hours or so the complete Project folder. But at the wrong time the editor crashed and progress of 2 hours is gone. I tried to copy to much Objects at one and than it died..

#

I see there files in C:\Program Files\Epic Games\DyingLight2StayHuman\DevTools\projects\City-1\work\data\maps\city_1\autosave How does the recovery work there?

random badger
#

IMO you should try to be working in prefabs as much as you can, it really minimizes the chance of huge time loss if/when your application crashes.

#

That feature saved me like 8 hours of work once, which was a huge relief for obvious reasons.

coarse matrix
#

There wasn't a recovery request at all. All the Progress I didn't saved was quick save is gone.

#

I press the Save Button in the Toolbar every 2 minutes but that Save function doesn't seems to work at all.

hollow kraken
random badger
#

Are you working in the "Sandbox - editor only" or "Level" prefab?

coarse matrix
#

Only in Level

random badger
#

There is an option for "Save and Reload" that should actually save progress working in the prefab.

hollow kraken
#

make Sandbox.prefab and save and reload for save progress if u warning his gone

coarse matrix
#

When there is a Save Button in the Toolbar it should be like a Save All Button and not a save maybe something Button

hollow kraken
#

prefabs its like FOLDER in windows 👷‍♂️

#

and when u save and reload this save it to prefab files.. and if u take error or electricity off u save all your progress in this prefabs 🛠️ 🙌

coarse matrix
#

But what does the Save Button in the Toolbar than?

hollow kraken
#

when u put your prefabs maybe

#

back ups maps need too

#

i lost almost half map some days ago

#

electricity is not stable in Ukraine 👷‍♂️

coarse matrix
#

I can enable my synology Active Backup for Business for a Folder every Minute too. But the Files the Map Folder must be also saved than when I press the Save Button in the Toolbar

hollow kraken
#

idk i just share my experience 🙌

coarse matrix
#

I got it back when I opened the prefab Folder and pressed yes.

#

😀

alpine lynx
coarse matrix
#

Extent it a month please that I can build a map ^^

alpine lynx
#

plus you've done your part and uploaded map to mod.io

#

Hell no dl2_aiden_smiling Im already pissed

light lily
light lily
alpine lynx
#

next week around this time. Check their twitter

#

g

winter plaza
#

Ngl they should have announced it at the beginning of the week

torpid horizon
#

Agreed

#

Maybe they made the decision yesterday

#

Thats why

winter plaza
#

Could be true but still

coral cargo
#

Can someone help out or explain as to why i cannot see items/prefab when testing after placing down?

#

Thank you in advance

coarse matrix
#

Move the Objekt Sandbox to Target Level in Scene Editor.

torpid horizon
#

Can I add song to a map?

#

If I put it inside files

coarse matrix
#

I'm sure that it doesn't or shouldn't work. Sharing Malicious Files when you Download a Map would be a disaster.

torpid horizon
#

ok

random badger
#

Custom audio isn't supported yet, but should be in the future. At least it was in the DL1 tools.

hollow kraken
#

and custom decals and murals plz 🙌

thorny viper
#

Heyyyy I need an opinion from everybody what ending should I do I want to get the underground city but I also want the secret ending so which one should I do should I go for the underground city or should I do the secret ending leaving with lawn

elder ravine
#

can you add quests?

thorny viper
#

@hollow kraken ikkkkkkk but they're really good endings but I don't know which one I want I don't know if what happens if I get the underground city if I'll still get the secret ending because I've been looking at videos I didn't spoil the whole story for me I really want to know what happens if I finish the game by working with the butcher

west kettle
#

hi all i want to download a costum map of someone but can't figure it out how to do that can someone help?

regal sapphire
#

Why, when I go into my map, I don't see items?

coarse matrix
#

@regal sapphire You need to move the Objects in the Scene Window Sandbox to Level. Set as Target the Level and Move to Target Select Objects in Sandbox

torpid horizon
#

you can find it in quides panel which is under levels

#

or by clicking on my map or map called intersection. There is a link provided in the description

west kettle
#

oh oke thanks 😄

coarse matrix
#

I have Performance problems with Dummy Objects inside a Room because of useless reflections inside. How to disable that?

latent scroll
#

@deep bronze Hello can you check on mod.io i have uploaded my mod and he need to be approved 🙂

torpid horizon
#

Is there any way to pause animation in editor? pause time only does it for vents

frail scarab
#

Does anyone here know how to reset sequences, or reset the map everytime you start a challenge?

torpid horizon
#

there is a tutorial

#

on the drive

frail scarab
torpid horizon
#

not really

#

i think it had a separate folder tho

#

not sure

frail scarab
#

It only shows how to reset an humanai to it's original position, it doesn't work with meshes and sequences

torpid horizon
#

I dont know then

#

I don't have this type of stuff on my map

frail scarab
torpid horizon
#

I didn't touch sequences

regal sapphire
#

I have a question, where is a normal tutorial to learn this editor?

regal sapphire
#

thanks

frail scarab
#

Can I make it so a mission fails and starts again everytime a player reaches a certain trigger? like restarting a challenge

torpid horizon
#

Does anyone know if there is a door mat with text "come in"?

frail scarab
#

It there a trigger zone that can be used indefinitely, so it doesn't disappear once you use it once?

trim knot
#

Hi guys, I don't find any ways to add water to the terrain ?

trim knot
coarse matrix
#

C:\Program Files\Epic Games\DyingLight2StayHuman\DevTools

hollow kraken
#

my electricity is off on 5 min RisitaS ... u can open prefab tab u see "prefabs" "presets" "mesh" "gpufx" etc..

coarse matrix
#

run the .bat File

trim knot
#

I was wondering if there were all the assets available from start or if we had to add others from somewhere ?

hollow kraken
#

u can search "Atlas"

#

its like albums

trim knot
#

Ok 🙂

hollow kraken
#

u can find many things

#

and watch tutorial from Aciek

trim knot
#

On google drive ?

trim knot
#

Thank you I will 🙂

hollow kraken
#

good luck and have fun dl2_aiden_smiling

coarse matrix
#

I still have Performance Problems inside a Room only when I run the Game. In the Editor it's all fine.

#

I have made that with Dummy Objects only.

trim knot
#

Is it normal some assets are totally black and does not have any textures ?

coarse matrix
#

You can change the Texture in the Attributes Window.

#

Open it under Windows-> Attributes

trim knot
#

Yeah just found the tutorial about that, thank you very much Mario 🙂 Iappreciate

#

This is harder than unreal engine to handle lol

coarse matrix
#

Unreal Engine is also 350 % better than this Engine at all.

trim knot
#

Yeah ^^

zinc river
trim knot
#

In the youtube tutorial video, they show that we can scale as we want cars and meshes, but I can't replicate it in editor, do you have any clue how to achieve that ?

coarse matrix
#

Select the Object and set in the Toolbar World to Local Coordinate System

trim knot
#

Yeah but it doesn't do anything

coarse matrix
#

In the Toolbar is an Icon Scale

trim knot
#

Yeah I cliked the icon scale, then I put local

coarse matrix
#

Than hold the Mouse Courser when you are over the arrow.

trim knot
#

But when I drag the gizmo arrows, the asset stays the same

coarse matrix
#

Which asset do you use?

zinc river
#

Try to use open/ or save as and replace on parent asset

trim knot
#

The bus ?

coarse matrix
#

The Bus can't be Scaled in free directions

#

You can Scale that one only complete in all direction when you press the Yellow Triangle.

#

Search for Dummy

#

These Objects can be scaled in all directions.

trim knot
#

ok thanks

#

So for the train, I can't split it ? The one made of three rooms,

#

I'll have to deal with

coarse matrix
#

I already made my own train only with Dummy Objects ^^

trim knot
#

Is it efficient ?

coarse matrix
#

There seems to be a Performance Problem when you load it in game inside Rooms with Dummy Objects

trim knot
#

Ok

coarse matrix
#

Outside is all fine and inside in the Editor only too.

#

You can use my Train when you want.

#

I have made a wagon too.

#

I have to write text here for /biomarker 100% I'm at 96%

#

98%

#

Don't like that all all that you can post here Links and Screenshot without Biomarker 100%

trim knot
#

:/

trim knot
coarse matrix
#

C:\Program Files\Epic Games\DyingLight2StayHuman\DevTools\projects\City-1\source\data\Editor

trim knot
#

Is it possible guys to hide the white square aroud assets ?

#

When going to atlas, it's a mess of white squares lol

coarse matrix
#

There are Files like in the Editor with the name Prefab.

zinc river
coarse matrix
#

You can copy and paste Prefab Files inside windows explorer and you will see them in Editor than.

#

Done 100%

trim knot
#

Looks pretty good

zinc river
#

It's from Dummy box in editor or in blender ?

coarse matrix
#

It's all made with Dummy Box.

zinc river
#

wow

trim knot
#

I'm starting to get comfortable with the editor

coarse matrix
#

You should know that Terrain is broken and you can't Build your Map and Play it without a crash when you use it.

trim knot
#

So using terrain is risky ?

coarse matrix
#

Yes results in an Editor crash when you press the Build Button.

trim knot
#

Ok is the build thing the same behavior as Build in UE ?

coarse matrix
#

It's a compiler. You need to run it before you can press the Play Button to start the Game.

trim knot
#

Ok oh by the way I wanted to know if there is kind of a asset limit ?

#

for a world ?

coarse matrix
#

Don't think so.There is always Performance Limit.

trim knot
#

Ok good to know 🙂

coarse matrix
#

When you have a lot of Objects you want to move them you have to create a Prefab in the Scene Editor for them first. Than you can move them without problems.

trim knot
#

Is there any possibility to lower the wind for foliage such as ivies or trees ?

coarse matrix
#

And be sure that you make always complete Backups of your Project Folder.

#

C:\Program Files\Epic Games\DyingLight2StayHuman\DevTools\projects

coarse matrix
#

To see you Objects in game you have to move them in the Scene Window from Sandbox to Level.

trim knot
coarse matrix
#

And you have to right click in the Scene Editor on the Prefab Save and Reload to really save your Objects.

trim knot
#

Oh ok

#

Ok so workflow is

#

I make a scene, I make the scene a prefab. I save and reload the prefab.

coarse matrix
#

yes

trim knot
#

Ok ty for the tips

#

Any way to disable wind on foliage ? :S

coarse matrix
#

Didn't found a option for that.

trim knot
#

Ok np

trim knot
#

not a lot of bushes I'm sad x)

torpid horizon
#

Peter Drippin

trim knot
#

^^

random badger
trim knot
#

Ok thank you

trim knot
#

Now I will have to rush a bit to submit a kinda good looking project for the contest ^^

#

I'm going for a Last of Us vibe map

coarse matrix
#

Don't think that you can build a map in 7 Days.

torpid horizon
#

maybe he can

#

we will see

trim knot
#

can we make things invisible and keep their collision on ?

coarse matrix
#

Search for barrier

hollow kraken
trim knot
#

Do you know if there are some skyscraper ?

latent scroll
deep bronze
latent scroll
#

@deep bronze also did you know when we will get a maj for the devtools and if it will a large update ?

deep bronze
#

No. I'm not related to dev tools, just helping sometimes in creating content.

torpid horizon
#

Is there any way to make this better? Like a lamp model like this with light already set up? Or do I need to play around with shadow casters?

trim knot
torpid horizon
#

"Build the most creative, fun, and adrenaline-packed map in Dying Light 2 Stay Human"

deep bronze
torpid horizon
#

Some model

#

I couldn't find anything like that with light in prefabs

#

So the light and lamp are separate

deep bronze
#

So you can edit light attributes?

#

There's two ways then: ClippingVolume. You can see how it works in my tutorial folder: DL2 DT TUT || LIGHTING || Lights only in specific Area and how to make very dark Area

Other way is to set a projector, currently they are broken, but I have one. In light attributes you have here, set proj texture:
ph/source/data/lights/flashlight_a_prj.png

Just paste this path ^

torpid horizon
#

Thank you

deep bronze
#

discord wtf

torpid horizon
#

For some reason some messages are deleated

deep bronze
#

Yeah, funny thing I could see it

torpid horizon
#

Hakon not working

trim knot
torpid horizon
#

Well

#

I dont know about other maps

#

But it is pretty big

trim knot
#

Yeah I tested some maps and some are definitely huge.

#

Mine is not going to be that huge lol

torpid horizon
#

Not too much time to be honest

#

Try your best tho

#

We will se

#

I'm working on smaller details and quests right now

trim knot
#

I'd say my map will be more of a showcase of my skills. So people could know what I could make in a further update :p

torpid horizon
#

If you want to show what you can do in future update work on some interesting plot I would say

#

No need to make 100% of it

#

But just some sketch of what it will look like

#

If you want to go more for contest then Im not sure what to focus on. Probably both

trim knot
#

yeah

trim knot
#

For my first day with the editor, I'm quite proud of what I've done. I will continue this way 🙂

#

But for now, it's sleepy time, have a good night.

hollow kraken
#

can i delete generated envprobe? dim box work better... but in my time i have bad envprobe RisitaS

worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @trim knot by @torpid horizon

torpid horizon
random badger
random badger
random badger
#

Especially with the limited time you have available 🙂

torpid horizon
#

4 days aint that much

#

Definetly

winter plaza
#

Is there a quest node which tells you to complete a challenge?

deep bronze
#

ChallengePass

fading coral
# torpid horizon 4 days aint that much

for me the first 2 days was figuring out the systems, trying to wrestle control from the asset browser. I felt like a raccoon looking for stuff in a dumpster, and the asset browser was another raccoon fighting with me over assets. "No you will never get to move this prop, it belongs to me!"

#

However after you understand how it works, the editor is very good. You won't find another editor where the preview lighting looks as good or even bette than ingame

torpid horizon
#

If you have experience with UE5 its really easy

#

They are both node based systems

#

UE works better tho because it's all in one and in dev tools if you want to test your game it has to launch Dying Light which takes some time

fading coral
#

I work with the snowrunner editor, which is a good editor. However in there, if you want to test a small map ingame, compiling and packing takes 6+ minutes on my machine

torpid horizon
#

Yep

#

But it is what it is

fading coral
#

I noticed how good the audio design is in dying light 2

#

I was waiting in front of a hardware store in old town for nightfall. There is distant audio, of people shouting and screaming. And monsters growling. However one set of voice lines stood out (playing without subtitles). It was a guy yelling "OPEN THE GATE!" then some thumping, and followed "OPEN THE DAMN GATE!". It was barely audible and it was time to fire off seconds before 19:30

torpid horizon
#

Well
I know a lot of people are complaining about the plot but we can all agree the sound is threw the roof

#

I have a Spotify playlist of parkour songs

#

They bussin

#

No Cap

fading coral
#

And then the buildup a few seconds before night falls and followed by the sirens

#

I remember in the first game, in the old city, there was sounds of scratching and faint growls behind a door that slightly moved in an apartment hallway, indicating a zombie.

#

The guy yelling open the gate, it appears they have the audio scripted to fire off specific voice lines that play just about nightfall, which is amazing

torpid horizon
#

Yeah

frail scarab
#

Is there a way to make a mission repeatable?

latent scroll
frail scarab
latent scroll
frail scarab
trim knot
#

Hi guys, I have a weird issue where I can't right click on stuff inside the hierarchy or veiwport

#

Is there a way to fix that

brave lynx
#

You need to right click on level in hierarchy and click open. Wait a while until it's done

hidden cedar
#

Is your level open

trim knot
#

I can't open it, that's the issue too ^^

hidden cedar
#

If you right-click your level, the open option is greyed out?

trim knot
trim knot
#

Is it really buggy to use terrain ?

random badger
#

I would argue that Dino's "Ruins Of A Past" (which imo is a "Last of Us" style map) is impressive in its in own right, but the maps like "Heavy Rail" and "LabRat" are equally as impressive, just in a different way.

trim knot
random badger
#

No idea, they ran 3 or 4 from what I can remember for Dying Light 1, and that was over the 7 year period of its life cycle... but who knows, they may be more active this time around given that mods are being enabled on console as well.

trim knot
#

Thanks 🙂

#

Hey guys, I'm trying to follow the tutorial about textures for terrain but I'm not able to open the YourMapName_t2mat.scr

#

I got a message saying I can't open that kind of thing on my PC :/

random badger
#

Do you have a text editor like Notepad++ or VS Code?

trim knot
#

VS code yes

#

Should I open it from it directly ?

random badger
#

Yeah

trim knot
#

ok ty got it

hidden cedar
trim knot
#

Well I have to restart a complete new project as I'm not able to open it in any way even in the backups :c

hidden cedar
#

Curious if anyone has seen this in prefab browser? I'm trying to find it

trim knot
#

Are they premade parkour stuff ?

#

So there is no tutorials about how to apply a texture o nterrain ?

hidden cedar
#

yeah metrics for player movement and abilities

trim knot
#

Yeah but I can't find any texture tutorial ^^'

#

No way to lower the strength of material ?

#

Also my textures look like 100x bigger than a player character lol

brave lynx
#

Change the scale of the texture in the material settings

trim knot
#

It's a long process to get it done lol

latent scroll
hidden cedar
#

Nah, haven't found them. They'd def be useful to have though

latent scroll
#

this one "backyard_test.prefab" if someone looking for name of mesh skin

brave lynx
#

Hey @deep bronze 🙂 I've got a question! May I DM you?

torpid horizon
#

How to make dummy boxes invisible?

hidden cedar
deep bronze
coarse matrix
#

Question: Is it a known bug with Performance Problems when you use Dummy Objects for a Room?

brave lynx
#

Is there a way to disable the emissive material on an object when it's day time in game?

coarse matrix
#

In the Editor is all fine but ingame FPS go down to 6 from 60 FPS.

brave lynx
#

I would show you what I need to use it for but I can't post images here

alpine lynx
#

oops wrong quote

coarse matrix
#

Outside is all fine but inside Train in-game there are extreme FPS drops.

alpine lynx
#

meant to answer @brave lynx

brave lynx
#

@alpine lynx Will that automatically disable the emissive at day and enable at night?

alpine lynx
#

but in practise it does because if you set emissive low enough it wont be visible during day

#

because sunlight

brave lynx
#

I suppose that's true, I appreciate it, thank you! 🙂

torpid horizon
hidden cedar
#

anyone know why the highlighted wall has a mesh skin option but the other mesh on the right doesn't? is it a bug?

pearl rivet
#

yeah, there's a handful of objects that have that issue

#

occasionally if you flip through the mesh skin options there will be a few that work

hidden cedar
#

ah okk ty

fading coral
#

Also how many lights do you have and what is your computer specifications?

coarse matrix
#

I9 9990k with RTX 2080Ti + 32 GB Ram + 1 tb nvme m2 SSD

#

I have there 4 Lights only. Without a Light there is this problem too.

#

In the Editor all runs very well 65-70 FPS but ingame it doesn't.

coarse matrix
brave lynx
#

How big is your map?

coarse matrix
#

Outside the Train ingame it also runs well

#

There is only the Train.

brave lynx
#

That's really odd! I'm not a pro at devtools but I'll try to think of some possible fixes

coarse matrix
#

It seems to be a light problem inside room or a problem with reflexions of the material color.

brave lynx
#

And what happens if you disable Ray traced reflections?

coarse matrix
#

Didn't have done that but it should work with Raytracing too.

#

You can download the train here in Discord under show my map Train Model.

pearl rivet
#

what's the object count?

brave lynx
#

It should but perhaps there's some bug right now although with that being said, I don't seem to have that problem. I definitely have performance issues but that's lod related which can't be the case with your train

#

I'll try it when I get home

coarse matrix
#

Didn't counted the Objects but i think over 8000 or so.

#

A lot of details require lots of Objects. But the Game must load much more Objects Outside than inside the Train.

brave lynx
#

Not that this will help much but Do you use Occluder planes within your train walls? Worth a try?

coarse matrix
#

What are occluder planes?

brave lynx
#

Search Occluder plans in the meshes or prefabs section in editor

coarse matrix
#

You can disable there Objects or so it's just the hull around it which is needed^^

brave lynx
#

Occluder planes will disable all objects that are rendered behind it

#

I can't see if helping much tho as you don't have anything other than the train. But perhaps there's too much detail in one area?

thorn beacon
#

guys, how to play at custom map from other players?

brave lynx
#

Download dev tools and upon launching, click get maps and download the ones you want to play

coarse matrix
frail scarab
brave lynx
hollow kraken
#

@deep bronze Sensei! how to delete generated envprobes? in my case dim box work better... but in my time envprobe not gone RisitaS

torpid horizon
#

how to make fx's play non stop?

hollow kraken
#

how to enable prefabs in night time automatic?
example: im create night.prefab and SelfeActive off.. when night time coming is SelfeActive on
tnx 👷‍♂️ 🙌

deep bronze
frail scarab
#

So I have to spam them so the player knows where to go?

deep bronze
deep bronze
deep bronze
deep bronze
#

You can set what entites should enable at certain time.

frail scarab
#

Wish I could've used a parkour challenge instead, but it doesn't work properly if I do cry_cat

deep bronze
#

I also would need to check everything and understand what exactly you're trying to make, but I don't have time to do that. That why sometimes I'm skipping your questions because I just simply don't know unless I try.

#

So, sorry about that. Keep experimenting.

frail scarab
#

Actually, as a mission it works fine because when you fail it, every trigger zone resets, but they don't as a challenge, that's why I'm making changes of turning it into a mission that can be replayed instead of a challenge

deep bronze
#

And here you go. That's a good research and I didn't even knew you can do it. 🙂

frail scarab
#

But the sequences do not reset and remain in their last known position, but can be triggered again, so to combat this, you need a trigger in the beginning that resets all prefabs and meshes to their original position

#

I'll be abusing DT as much as they abused me

deep bronze
#

Perfect! 😄

torpid horizon
#

I have 4 switches and Player has to decide which one to choose. After the switch is pressed there is 1 out of 4 dialogs played then its connected in Any and the objective ends. But when I Press the switch the other one dont dissapear it says 1/4. How to change it so thet they dissapear after switching one?

frail scarab
#

can you show a screenshot of the nodes for that?

deep bronze
torpid horizon
#

Gonna check it out

#

"Cacel inputs when done"

#

I have it on true

deep bronze
#

So it should work.

#

Would need to check your story why it's doesn't end (some pics)

torpid horizon
#

DM?

#

Its kind of Secret top G move

#

For a map

deep bronze
#

Well, ye.

brave lynx
#

Idk how it took me so long to realize but there's legit a benq monitor advertisement texture on one of the shop signs 😂 good way to implement ads 😏

winter plaza
#

Susge

winter plaza
#

how do i make a dialogue with choice

frail scarab
winter plaza
#

ok and how do i make it like if you choose a specific choice the quest ends´?

alpine lynx
#

End

winter plaza
alpine lynx
#

End node pepe_feelsHigh

#

Did you watch the tutorial

winter plaza
#

let me show you how i mean it

#

so basically what i am trying to make is that if you choose the lower option the dialog ends and the second complete objective should lead to the end of the quest

winter plaza
#

i thought it was only possible to have 1 end node at a time

winter plaza
#

wat

random badger
#

Has anyone managed to find an alarm sound or similar in any of the built-in prefabs?

winter plaza
hollow kraken
#

how name this prefab? and its work automatic? tnx 👷‍♂️ 🙌

torpid horizon
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It doesnt

thick tundra
frail scarab
#

@deep bronze is it possible to turn a prefab/mesh into a balancing prop while still being able to enter it?

deep bronze
deep bronze
frail scarab
#

I tried using the Physics Formation, but this turned the mesh into a cube collision wise

deep bronze
#

I never had to use that, but that's the thing.

winter plaza
#

how do i make parkour challenges repeatable?

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and also increase the area of the challenge

torpid horizon
#

area - scale up the area marker

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repetable - there is a tutorial provided on the Google drive

winter plaza
#

ok ty man

torpid horizon
#

Np

frail scarab
#

or a way to cycle sequences without the devtools trying to shank me?

random badger
winter plaza
signal yew
#

I hope the dev tools become just as moddable as a Bethesda title

thorny viper
#

I need an opinion right now I'm at the choice do I believe the colonel to get the secret ending or don't believe the colonel to get the underground city my head is spinning I don't know which one to pick

torpid horizon
#

how to add tekst to quest_object_withbrief ?

elder ravine
#

Chicken nugget gang

winter plaza
frail scarab
#

Is there a tutorial in the devtools drive related to this?

deep bronze
#

Yes.

deep bronze
pearl rivet
#

love me a movable controller. i think i got one in every other room in my map

frail scarab
#

how is the tutorial named?

deep bronze
torpid horizon
deep bronze
#

No idea.

#

@frail scarab In your case, Movable_Controller will be better than rotator, because, and on button controller just move to next node and use Loop A -> A in settings.

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I'll leave how it works to you.

frail scarab
#

aight, will try it out

fading coral
#

Aciek, I have a question about mod visibility. If I soft-deleted a mod, and then had it reactivated, that means it would be on mod.io again, without a dev from techland having to manually approve it again?

deep bronze
#

idk, shall we try? 😄

fading coral
#

Thanks however it is not necessary now, I assume if my friends can see the mod on mod.io then it should be functioning

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I wrote an email to mod.io to reverse the delete and it appears to function.

deep bronze
#

kk

fading coral
#

The preview lighting in this editor is so nice. It looks better than my ingame settings.

pearl rivet
#

one of the things that's been impressing me most about the editor is how well optimized it is

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i'm nearing 20k objects and its still running fine

fading coral
pearl rivet
fading coral
random badger
#

It definitely performs remarkably well

pearl rivet
random badger
pearl rivet
#

learning curve in general is pretty nice! i never used the dl1 tools so im new to this whole thing

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which... shows, but i've been going back and redoing the earlier parts of my map now that i know i can do better

random badger
#

I used the DL1 tools quite a bit, and it wasn't too huge of an adjustment, there are a lot of things that improved significantly.

#

One I can think of immediately is how quick the navmesh generation is. It used to take forever in the DL1 tools.

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The lighting setup is also significantly better and in general it looks excellent compared to the same amount of work you would've had to do to accomplish it in the first tools.

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Only comment I would make is that the performance could be better (at least on my side)... but they already know about that. The lack of LOD for a lot of objects makes things difficult.

pearl rivet
#

im def excited to see where they go with the editor, considering the amount of assets i've stumbled into that aren't implemented yet

#

there's a lot to look forward to using

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especially future dlc assets.... 👀

random badger
#

I'm looking forward to the implementation of custom assets and audio

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I have a project I've been concepting since Dying Light 2 came out and those features are going to be necessary

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Anyway, it's really cool to see what everyone's up to... and based on what has been done in the past month it's going to be an exciting time ahead for the DevTools.

pearl rivet
#

absolutely

winter plaza
#

Me who never touched devtools before until 14th dec

#

Also does anyone know the prefab for jumpads

deep bronze
#

custommoveobject.prefab + m_Type AirBag

winter plaza
brave lynx
#

Would anyone be available to download my map and let me know if the city behind the wall is there? My dl size has decreased 🤔

deep bronze
#

Map name?

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Prefabs usually have only few kb, size can be most increased or descreased by envprobes, navmesh.

brave lynx
#

Oh interesting! It's terra divisa

winter plaza
#

Ye true my file size has also decreased

brave lynx
#

It always worries me when I see the size drop. Last time that happened, nobody could actually download the map

deep bronze
#

Camera pos?

brave lynx
#

I'll send those in 2 mins

winter plaza
brave lynx
#

[-436.782898, 94.312042, 768.639526][-0.381689, 0.247123, 0.890642]

brave lynx
winter plaza
#

Oof

deep bronze
#

@brave lynx

winter plaza
deep bronze
#

But... terrain is missing?

brave lynx
#

Yea it's weird sometimes. It does this often

#

Hmm

deep bronze
#

Had to unlock/lock and everything is back.

brave lynx
#

The thing is, I can only lock by compiling

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The other way crashes for me every time

winter plaza
#

Luckily I don’t need to work on terrain anymore

brave lynx
#

When I lock by compiling, the terrain stays invisible until I close the project, start it again and then crash it and start again

deep bronze
#

Would you report this to support?

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It shouldn't be that way, lol.