#🔧︱dev-tools

1 messages · Page 4 of 1

fading coral
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Is there a limit on textures per terrain block? I am getting various crashes after I painted the terrain. I know from other game engines that there are limits for that.

deep bronze
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No, but there's few issues with building terrain and editing prefabs at once and with generating terrain right now.

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Look for official patches for fixes.

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Just edit small parts for now.

fading coral
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so the asset browser acting weird was not a coincidence lol

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how would you "not" edit prefab and terrain at once? Does "lock" turn off terrain editing or is there something else required to turn it off?

deep bronze
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Yes. Locking turn off editing.

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But tbh i don't have perfect resolve for it.

fading coral
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It appears locking provokes crashes.

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I am repeating the steps to provoke crashes, perhaps this can be helpful as a bug report

pearl rivet
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yeah i ran into the same issue w/ terrain

deep bronze
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But terrain will be saved

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at least xD

fading coral
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I narrowed it down to 2 crashes:

First I applied aciek's advice with pasting the files to get the materials to show. The materials and foliage shows correctly in editor.

  1. When locking a block (whether is was manually painted or not) it crashes right away.
  2. When attempting to build it crashes at 12%.

I think this is caused by something with the materials.

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Is the paste files you provided identical to the town example map?

deep bronze
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No, better one.

fading coral
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This is without modified material files.

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I found one more crash: When creating a new map (same project), then creating a block, unlocking, then locking, crashes

fading coral
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I am slightly confused with 2 things on how the editor works:

  1. If I want to get some assets from the asset browsers, like specific wall pieces, the only way I could find some was to place an atlas piece with a large building, then take pieces from that. Is that supposed to be like this? Because the asset would not show up in the normal browser.

  2. I am trying to extract a one-sided double door from the one way doors atlas, however it is all locked, and I see no way to open the prefab to drag it out.

alpine lynx
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If you see cool mesh in atlas you can just copy its name and spawn one from mesh tab

fading coral
# alpine lynx 1. Use asset browsers mesh tab. Theres building pieces you need 2. Same
  1. Thanks for the advice. It appears the first icon ("prefabs") is not all assets, only prefabs, while "meshes" is the conventional list of meshes as from other engines?

  2. There is a slight issue, the double doors one way I am looking for is a prefab, and it won't show up in the prefabs. Its name is "industrial_door_bolt_double_a" inside the "doors_atlas_one_way_Doors".

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I assume the purpose of an atlas is to copy the prefab from it so I would not have to recreate the door setup manually.

alpine lynx
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Yeah why not. I think them more as cheat sheet/inspiration.
Imo its way easier to spawn things directly from asset browser

alpine lynx
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For example
door.msh=static door
door.prefab=door that moves

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Because .prefabs can hold logic inside them

fading coral
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I will see if I can extract interactive complex items from another atlas.

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It now starts to make sense, I am recreating the door manually by looking at how the atlas does it.

dense marsh
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Lord Bub carry

alpine lynx
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DL2DT friday aussie_cd

dense marsh
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real

fading coral
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my favorite feature in dying light 2 is how great the global illumination looks. Especially at dusk or dawn.

fading coral
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I am trying to mod out the darkness timer, however in the player setup variables there is no mention of it. None of the prologue presets has anything relating to it.

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Is building (or navmesh generation) required for the game to detect climbable surfaces? I can climb on a street lantern I placed earlier (liek on a drain pipe) however a newly placed drainpipe is not climbable

alpine lynx
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Ladderdi*.prefab. It comes with pipe preset, you want use that

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Navmesh is related to AI

fading coral
fading coral
alpine lynx
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Should be in playervars, immunity

alpine lynx
fading coral
# alpine lynx Oh ok I think I misunderstood what climbing you meant

oh I think I made a wrong assumption, I assumed that all climbing ingame is the same in the way the engine does it. However it appears ladder or drain pipe climbing requires special setup while normal ledge climbing does not. Because I was able to climb on other pieces of geometry

fading coral
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If certain meshes attached to prefab presets do not appear visible, how to fix that? They do appear in aciek's tutorial video.

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It appears with a crossed out eye symbol in the scene browser.

alpine lynx
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I think its hidden. You need to open prefab and click that eye icon/enable SelfActive from attributes

fading coral
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I will try to boot the example project and see if it is hidden there too

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It appears invisible too on the example map (in a different project). Either I tripped the wrong visibility setting or something else is causing it.

deep bronze
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What object/prefab is that? Is it interactive?

deep bronze
fading coral
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It works ingame, and shows up there. However not in editor.

deep bronze
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Go to Filters

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And check if you don't have turn off "Interactive Objects"

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set on false.

fading coral
deep bronze
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Have you found it?

fading coral
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thanks, found it!

latent scroll
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to work with terrain and canal do i need to generate heightmaps ?

alpine lynx
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Hakon island maker identify yourself

alpine lynx
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What is that waterfalls name. I had one in my map and deleted it and now I cant find it anymore

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Someone told me Hakon island got it

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@hushed flint ? hakon island man is that you

hushed flint
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yeah ?

alpine lynx
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Remember that waterfalls name?

hushed flint
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yeah its a effect

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6 effect in

alpine lynx
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Really? Gpufx?

hushed flint
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yup

alpine lynx
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So you made it?

hushed flint
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yeah

alpine lynx
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Ah damn. I swear I saw mesh/prefab that was ready made

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I keep looking

pearl rivet
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i mean you've got a good deal Bub, you're Heavy Rail Man

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that's straightup a megaman boss

fading coral
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I think waterfalls are some type of FX

fading coral
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bld_ce_a_modern_wall_str_2x1h_a_em this and other similar wall pieces always render as a default dark color. I know how to select the texture in skins, however they never are visually applied. Does not happen for int_ce_a_floor_sqr_2x2a_a

is that wall piece somehow special or is that a bug? Also tried rebooting the editor, problem still persists.

winter plaza
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reason why you shouldnt leave devtools open when test starting your map:

fading coral
winter plaza
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well make sure to close devtools when running the game so there is less RAM consumed

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and processing power

winter plaza
torpid horizon
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Bruh
Its a laptop

winter plaza
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lol

torpid horizon
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Predator helios 300 2019

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3 fps in editor

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40 in game

winter plaza
torpid horizon
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Map looking sick tho

winter plaza
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frfr

pearl rivet
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my fps usually hovers around the 60mark in the editor, but performance is a lot worse while im testing the map out

deep bronze
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@pearl rivet Could you try one thing?

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Disable these 2 and let me know if its better with editor.

pearl rivet
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sure thing, i'll give it a shot once i'm off work

pearl rivet
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thank you 🙏

torpid horizon
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Worked for me too

elder ravine
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Map is stuck at uploading data 0%?

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Ope, just uploading very very slowly

pearl rivet
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whatchya make?

torpid horizon
elder ravine
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kk ty

pearl rivet
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guess i don't get to know 😔

elder ravine
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A visual map

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Very pretty :)

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Just need to actually get it uploaded now

pearl rivet
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nice! any particular theme?

elder ravine
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Any way to submit a file to modio via a zip file?

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I keep trying to update the mod file but it stops at around 45% every time and goes super slow

elder ravine
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Instead of the green one in the release version

pearl rivet
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ahhh i dig it! i'm also integrating fall colors in my map, through the architecture

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i'm a sucker for some orange

elder ravine
torpid horizon
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Set time to morning

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It gives you more orange

pale dragon
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is the reason i cant download the dev tools because i borrowed the game from my brothers acc?

tall hull
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it's considered a DLC if you are gamesharing on steam i don't know if DLC's are included in gamesharing

pale dragon
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well that sucks

tall hull
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try going to the developer tols store page

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on steam

pale dragon
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and then if i click add to library its tells me that i must own the base game

minor flare
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Do the devtools support custom animations atm and editing functionality? (e.g. replacing/editing the prompt to vault [kick] to a prompt with a different function altogether?)

pale dragon
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@tall hull

torpid horizon
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Reinstall

pale dragon
torpid horizon
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Reinstall dev tools

pale dragon
pale dragon
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and then when i click download on the dlc it just launches dl2

torpid horizon
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Idk

elder ravine
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PSA: uploading mod data in dev tools seams to push large files to the temporary folder on the computer. I'm trying to upload my mod right now and have done so a few times and found my temp folder to be filled with around 100 gigs of map files for some reason, fixed by clearing windows temp folder

fading coral
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Does the game have cheat codes to be used when testing a map? Like flying through walls?

pale dragon
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soooo, is there any way i can use dev tools?

pale dragon
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like any way i can get past the part of me having to have actually buying the game and not borrowing it from my brothers acc

dusk dagger
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obviously not

pale dragon
dusk dagger
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if you havent bought the game you dont own it

pale dragon
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well i got it from my brothers acc and family shared it to mine, cause i aint paying 90$ for it

dusk dagger
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your fault

pale dragon
tall hull
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hey aciek, is there a break node in story editor to repeat a section of group?

deep bronze
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No, Story works only to the right. Exceptions are: "Mission" unless player finish it and "Rollback" Node, but it rollback whole Quest (or Story. I do not remember)

alpine lynx
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Whats the difference between mission and quest

deep bronze
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Mission is repeatable and you can fail and back to certain checkpoint of the mission. When you fail quest, it's not repetitive anymore.

alpine lynx
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Ah ok, and mission can be part of quest

deep bronze
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yes

alpine lynx
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I tried mission node once but it gave so many errors and missing dependencies that I got terrified and never tried it again

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Quests ftw

tall hull
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hmm, so for my problem in my forum i made, is there any way to make that possible? to repeat parkour by talking thru dialogue to guy to activate

alpine lynx
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Based on what I just learned, make it mission which is repeatable peepo_think

deep bronze
tall hull
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oh no i already have that, but i've made a workaround :)

fading coral
deep bronze
alpine lynx
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Nice thank POGGERS

deep bronze
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Overview is at the very beginning of the video so you can check if you need it anyway. 😄

midnight prism
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Hello how to I access the dev tools on my PC. I already downloaded the DLC

tall hull
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@midnight prismyou click play dying light 2 and a menu should appear to play base game or dev tools

midnight prism
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i doesnt appear it just launches the game

torpid horizon
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Do you have the dlc?

hollow kraken
tall hull
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Trying to upload an update to my map but it doesn't seem to be showing on the website, is there a delay? I'm confused, I uploaded about 30-40 minutes ago twice but there's nothing showing under my panel.

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How do I know if the upload failed? The loading screen just stops after it's done

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@deep bronze sorry for the notif but is there any logs that I can check? I don't want this to be an ongoing problem

deep bronze
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idk

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i dont know anything about these things

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How is your map named?

tall hull
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in editor? or on the page

deep bronze
tall hull
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it's just called Ridgecreek Falls but i added the version number at the end of the name

fading coral
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Are envprobes used exclusively in interiors in dying light 2?

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Aciek when you mention in your tutorials that there is no audio yet, does that mean no music or audio emitters will work? I have found some emitters however their audio list is empty.

hollow kraken
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Can tool have some trigger prefab or mesh? when i go in this place im teleporting to another? (for example i wanna make "zones" when im falling i teleport to my "checkpoint") without Stories tool, because its inside the challenge example prefab from Aciek.

torpid horizon
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How to make a dialog at the end of which we need to kill the guy we were talking to?

pearl rivet
shadow wadi
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Do you know how to make barriers invisible? 🙂

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And where the hell do I find tutorials from aciek x-x?

ashen barn
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What is Atlas

elder ravine
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Can anyone help me with a problem where uploading mod data stops at 40% over and over?

alpine lynx
alpine lynx
ashen barn
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no way

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can u then take individual meshes from the collection

hidden cedar
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My gizmo is missing idk if I hit a hotkey but I can't move objects I select. How to fix? 😦

bleak cipher
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Hi all, am trying to capture some footage - after I load up a map through the editor and hit play, is there a way to access the cheat menu in-game? Specifically looking for free camera. Apologies if this isn't the correct channel.

bleak cipher
fading coral
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Is it a bug if certain envrobes are not detected when attempting to generate them? It happens when selecting current grid

hollow kraken
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can make any mesh collision off?

signal yew
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So i was thinking about something

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well two things actually. One goes to the OG dying light, for mods in such, and one for the new one.

But I was thinking, is it possible to bring in the buggy from the following, into harran at all?

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or even into dying light 2? or impossible

winter moss
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Hi, can i somehow set weather and time of day that will be active at the beginning of gameplay? I know how to change weather in editor but it doesn't change time in "game" :/

alpine lynx
fading coral
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it is after a full build and a full envmap build.

Am I doing something wrong or is this a bug?

winter plaza
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shouldnt the envprobe be covering the whole room?

fading coral
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the highlighted box is the shadowcaster. The envprobe is the exact size of the room. (not shown on picture)

alpine lynx
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I dont understand anything but you can use room_box + envprobe for interiors

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Aciek got tutorial for this one too

fading coral
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What is the difference between room box and envprobe? it appears to be a variant of it, just tried placing one, the behaviour is the same from what it appears.

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If I set it up as a lone envprobe or roombox the edges of the room flicker. Only if press blend then that disappears, however then the room appears too bright.

deep bronze
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Room box contain much more logic that just envprobes, but it's related to audio type as well, in that case doesn't really matter.
Shadowcasters blocking sun only from 1 side, try rotate it.

winter plaza
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Is there a way to optimise a map with things other than occluder?

fading coral
fading coral
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the occluders are an extra thing to force it in specific areas.

winter plaza
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there are performance issues if you have like a broader view over the map

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im trying to fix it by placing occluders but i was wondering if there was an other way besides that

torpid horizon
winter plaza
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is it possible to use tiny objects and terrain foliage at the same time without bugs in the foliage?

elder ravine
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Can someone check my level "Scarlett Fields" and see if they can play it on mod.io?

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Thanks!

winter plaza
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it looks like it is working when im inside the game

signal yew
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This reminds me, my question wasn't answered last night

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I was wondering, if it's possible, to bring the buggy from the following, into the base dying light game

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or if you could bring anything from DL1 into DL2

torpid horizon
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Look in the prefabs

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If it's not there but it's the same Type of file you can try to exctract it from dl1

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But I don't think it's possible

signal yew
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Can't you upload custom voices

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Into these dying light 2 maps yet?

torpid horizon
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It's an Aciek type of question

dusk dagger
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You cant upload sounds

signal yew
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Not yet anyways. Sucks though

torpid horizon
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you can't upload anything you made i think

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but if you put it in the filesfeels_fine
Nobodu gonna know

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does anyone know how to set up the interiors?

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i know about the shadow caster only

dusk dagger
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envprobes

deep bronze
torpid horizon
deep bronze
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Who knows! 😄

torpid horizon
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Quick question
If I want to set up interiors do I just need to bake the envprobes as in the tutorial or do I need to place some other stuff as well?

ashen barn
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cant wait to add custom textures and revamp some of the buildings to be unique xD

deep bronze
deep bronze
torpid horizon
ashen barn
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any tips or advice i should be aware off regarding this comp? shits hard to work on when i do 50 hour weeks -.-

deep bronze
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You can set up Room_Boxes & Room_Logic for future edits if you want have more to setup in future like working audio differently per room.

torpid horizon
deep bronze
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As long you have exterior, no.

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🙂

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It's just IF you have sun in interior.

torpid horizon
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thanks

torpid horizon
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What does "Generate build files" do?

hollow kraken
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how water cylinder works? its yellow RisitaS

torpid horizon
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There is a tutorial about why some meshes are yellow

brave lynx
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Missing lod meshes

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Force the mesh to have constant high lod mesh

tall hull
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Can i make use of multiple maps? / load another map by pressing on a door

elder ravine
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can these maps play coop

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or nah

pearl rivet
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i don't believe they can yet, but i think that's planned for the future

elder ravine
pearl rivet
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ah, you're missing out on some great looking single player maps coming out!

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i get the inclination towards co-op, though. im hoping to make some lfd2 style maps once it comes out

hushed flint
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what is called the rope ?

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can't find it

signal yew
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if the mod tools are done the way i think they should be

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Dying Light 2 can become a super moddable game like new vegas

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and skyrim

hushed flint
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okay..

alpine lynx
tall hull
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thanks!!

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is there a way i can cut a smaller hole into the terrain?

alpine lynx
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I dont think so, unless you increase whole terrains resolution

tall hull
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hmm, okay, is there anything that is the opposite of a waterbox?

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something i can put inside a water box for say, an underwater area

alpine lynx
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Like some waterbox occluder..? I havent seen such thing

tall hull
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yeah

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hmmm, alright

deep bronze
tall hull
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oh, i was making an underground tunnel in the lake, i wanted to be able to get out of the water once i get to the tunnel, but i'll just make it so you can press on the door while underwater to load the new level

hollow kraken
torpid horizon
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Aciek type of question

deep bronze
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Nothing changes. it still means those just don't have support of skins. @hollow kraken

winter plaza
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how do i make underground? or do i just need to edit terrain?

deep bronze
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Waterbox.prefab is only supported in DT. Those meshes might just not be.

deep bronze
fading coral
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I think there is a mismatch in the closing time for the contest:

Official Site:

"Submit the Shape Your City entries before 20 Jan 2023, 11:59 pm CET"

Contest rules PDF:
"Entries
(maps) will be accepted beginning from 16:00 CET, December 13th, 2022 (Starting Date), until
16:00 CET, January 20th, 2023
(Closing Date), with the reservation that Techland may extend
the Closing Date for any reason at Techland’s sole discretion. Any Contest entries (maps)
received after the Closing Date may be disqualified. The winners shall be announced by
February 2nd, 2023."

random badger
hollow kraken
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sad we cant rotate terrain in any direction and sculpt in any axis pepe_strong

tall hull
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really silly question (surprised i went this far without doing it) how do i copy a filepath of a prefab/object in my map to quick paste

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is it ctrl c?

hidden cedar
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Anyone working on a forest for their map? I made a cluster of various foliage, rock meshes and just duplicated to create a placeholder forest. Just curious if anyone has a different way of doing it.

signal lava
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Anyone knows if this is a glitch or accidentaly changed something? When i want to place a building part from prefab browser, it is far away from my cursor as you can see in the screenshot

hidden cedar
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Is it doing the same thing with other assets?

signal lava
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nope, only few buildings

hidden cedar
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Oh hmm I just checked and mine isn't like that

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My gizmo is on the mesh, maybe you accidentally changed it

signal lava
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okay, i will try it, also, is it a common problem that dev dools crash everytime when locking terrain or build?

hollow kraken
fading coral
fading coral
signal lava
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how can i remove this dark outline stuff and adjust the cliff texture?

deep bronze
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after locking it will be normal

signal lava
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okay thanks

fading coral
# trail atlas so... so many crashes

The editor is actually a great application. It has very good realtime rendering, and the asset browser and "parent/target" system is very good once you experience it.

I think some areas are currently borked like the terrain editor part crashing, however I think they will fix it.

This editor is a lot easier to use than for example the snowrunner editor. Its editor is nice, however it has not the same high quality real time rendeding and testing a map requirs to pack it first which takes several minutes on my pc.

hollow kraken
pearl rivet
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yeah i’ve been really happy with the editor so far

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i feel like the prefab system is gonna open the door for a lot of collaboration in the map making community

trail atlas
ashen barn
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Love the chrome engine

signal yew
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I wonder once the dev tools re refined. I wonder if people are going to try and make the E3 verz themselves?

torpid horizon
ashen barn
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depends how much customization they plan to implement

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a good example is Black Ops 3's mod tools

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community made tools to mod it even more, and bo3 supported it
idk if techland plan to allow 3rd party tools to work with there tools

signal yew
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I hope they allow Bethesda type of mods

alpine lynx
#

Whats bethesda style mod

signal yew
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Quest mods. Weapons mod. Fuck some guy got cars working in new Vegas

alpine lynx
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Oh like main game mods? I dont think it will happen

torpid horizon
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There are some stuff you can download from 3rd party websites

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Like reshades and stuff

alpine lynx
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Yea DL got active modding community and theres hundreds of different mods and overhauls in Nexus

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Modders dont really see Devtools as modding tool. It is not required if you want change things in main game

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But playing around w/ editor surely helps to understand whats going on under the hood

torpid horizon
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does anyone have a quest in which you need to interact with smth like water valve?

deep bronze
#

In my tutorial folder. TL;DR "Use" node and Switch.prefab (Preset Valve)
DL2 DT TUT || QUEST CREATING & PREFABS || Use Switch or Sensor to enable or disable something
DL2 DT TUT || QUEST CREATING || USE & KILL Showing progress on Using Switch and Killing Enemies

torpid horizon
#

thx

brave lynx
#

Hey @deep bronze would you be down to play test my map and take screenshots of all areas and send the screenshots to me? I want to make sure that the whole map and all the details are actually there. The download size has stayed relatively small throughout

deep bronze
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Monday at the earliest.

brave lynx
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No problem, thank you! 🙂

deep bronze
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Send me the position of the camera from which you want pictures. In map editor "View" -> "Copy Camera Params".

mossy canyon
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While we are at it, I have a problem, some people can't launch my map. I hope it will not impact the jury for the contest... So I hope that at least one of the jury can play on it. (I don't know if you are part of the jury @deep bronze ?)

brave lynx
#

@deep bronze

[37.081135, 72.020149, -439.558105][-0.423264, 0.262174, 0.867244]

[231.358307, 71.287056, -1028.991943][0.815529, 0.271397, -0.511133]

[-175.429062, 50.905281, -955.906921][0.440734, 0.258962, 0.859472]

[-634.382629, 132.467606, -1068.683838][0.614308, 0.711455, -0.341258]

🙂

deep bronze
#

Map Name?

brave lynx
#

Terra Divisa

winter plaza
#

how do i make caves? like carving a hole horizontally not vertically into a mountain?

brave lynx
#

Just make a hole in the side of your terrain and use some rock shelves as to form your cave 🙂

winter plaza
#

ah so basically the same with the underground thingy alright

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thx mate

deep bronze
brave lynx
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Perfect, looks like it works. Thank you!

deep bronze
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Also accepted map, so you can change visibility whenever you want and it's gonna be live.

brave lynx
#

Perfect, thanks very much. I appreciate your help. I'm pretty sure most people appreciate your help. You've gone above and beyond with unofficial tuts and even helping people away from work hours. Much appreciated

deep bronze
#

No problemo.

winter plaza
fading coral
#

How to group entities together without turning them into a prefab? I tried dragging one entity onto another expecting it to create a parent however that did not work.

brave lynx
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Select both, right click, create prefab and name it

fading coral
#

Thanks!

tall hull
#

Can I make a dialogue start automatically? Like, from standing within a distance of a NPC?

deep bronze
#

instead of trigger just use AutoStart

tall hull
#

what node should i use for telling player to enter a portal to another location in story?

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for example: Enter the door as objective

torpid horizon
#

Objective

hidden cedar
#

If you want the player to just go to a location, I use go to point

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You need to place an entity on the map and assign that in your node in the story

torpid horizon
#

I have this problem that whenever I want to type something in prefab browser after typing one letter the mouse cursor starts flickering so I need to press the Techland logo and come back to type another one
Does anyone know how to fix it?

ashen barn
#

Had a wicked idea. I wanna make a spider man mod 😂and a map for it

tall hull
#

hmmm, my kill quest doesn't make the NPC aggressive, is there something i'm missing?

torpid horizon
#

go to devtools support

#

and fight boss fight

#

aciek explained it

torpid horizon
ashen barn
#

Done

tall hull
tall hull
#

ok, i can attack him but his health doesn't go down

winter plaza
#

lol

torpid horizon
#

what does "build assets for pc" do?

tall hull
winter plaza
hidden cedar
#

I also have an NPC in my story that you talk to on first encounter and later turns into an enemy but I haven't gotten to working on this part yet so I haven't tried testing it

tall hull
#

yeah, i'm not entirely sure on how to make it work, just added a kill objective but he kinda doesn't really attack me back, or take damage

hidden cedar
#

but what I had in mind was using 2 humanai with the first one is a neutral npc and then spawn a hostile version later

tall hull
#

that's what i was thinking too, but i don't know what the hostile node would be, i don't want to spawn with ai_spawner_number

winter plaza
tall hull
#

?? lol

#

oh right

hidden cedar
tall hull
#

yeahhhh

#

what prefab would that be? sorry for my cluenessness

#

lol

hidden cedar
#

umm hang on let me test my idea

#

i need to figgure this out too down the line lol

tall hull
#

tyt, thank you for helping me

hidden cedar
#

can you post your story

#

the combat part

tall hull
#

Add me

hidden cedar
#

check your humanai that you're using and check AI Preset

#

is it a hostile preset?

#

it should be on the name

tall hull
#

yeah

hidden cedar
#

your map has navmesh?

tall hull
#

gimme a sec

hidden cedar
#

once you apply navmesh the ai should attack back

tall hull
#

aye, thank you

#

i'll test it now

hidden cedar
#

kk it's working for me

#

the hostile attacks and chases the player

#

I just have to figure out how to make it into an objective

tall hull
#

it worked!!! thank you

hidden cedar
#

np 🙂

#

Erm.. how do I hide the navmesh? lol

#

ah nvm I just unloaded it

winter plaza
#

whats the behavior for cleaning called

#

also why are weapons being visible through wall

signal lava
#

why there are no mesh skins to use for these 5 trees? I want to use them but only mesh skin to choose is default.

torpid horizon
deep bronze
worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @deep bronze by @torpid horizon

torpid horizon
#

some of them have blue textures

#

but you can probably change the texture in atributes

hushed flint
#

Go in the all mesh and shearsh nat_tree

#

You should have animation + texture

torpid horizon
winter plaza
torpid horizon
#

yeah I deleted one

torpid horizon
#

@deep bronze I followed your tutorial on how to make npc's animation with behavior place but it doesn't work
NPC has it's standing default animation

deep bronze
#

What animation are you using?

torpid horizon
#

drinking multiactivity

#

I think

#

I will check in a second because now the map is building

#

multiactivity_distance_citizen_m_hmf_1h_stand_drinking_ow_01 [activation=n, deactivation=n, combat=n, sex=m, size=?, weight=?, wpn=1h]

deep bronze
#

and preset?

torpid horizon
#

Bckg_Survivor_man

deep bronze
#

Preset might be the case, because it's "1h" which means "1h weapon" if he doesn't have it, it won't be played.
I guess regular "Survivor" would work in that case.

torpid horizon
#

thanks

#

what does "build assets for pc" do?

deep bronze
#

And where you have it?

#

It's just a process of building assets you have, shaders, materials, audio etc. It doesn't need to be done in editor because withing DT it has been done by default.

torpid horizon
#

ok

#

How to make a Quest display as Main?

#

And not side quest

alpine lynx
#

objectives editor

torpid horizon
winter plaza
#

how do you teleport player between maps?

#

or is it even possible

alpine lynx
#

or story node

#

changemap or something like that

hushed flint
#

my grass don't show if you go to speed for the game is it normal or that a method to resolve it

hollow kraken
#

Hi all. How teleport player instantly on map? localportal = fasttravel icon and use like switch. But i need zone(A) when player teleport to point(B) when walk to it or cross it. tnx

deep bronze
#

Please check if issue still occurs. AFAIK should be fixed.

latent scroll
#

I've been working on a map for several days and today i can't open it in the editor I have the image with "initializing file system" then before 10/15 sec it closes. I tried different maps and they work

#

anyone already had the problem?

#

are there any solutions? eg: delete temp files that could cause problem?

#

I don't have a backup of my project 😱

deep bronze
#

How could not... 😦

#

Well. There's something that causing the crash.

#

Open Editor once again

#

and send me Dying Light 2\DevTools\projects\Your_Project\work\out\logs newest file.

#

On DM.

#

I think if you validate files should be alright, but before validation copy your project somewhere (not move).

torpid horizon
#

Can I use Ai spawner as an area and as a kill quest?

brave lynx
torpid horizon
#

ok

#

thanks

brave lynx
#

Np!

#

In the kill node, required count is the amount of spawners you want killed, no spawned ai

#

Not*

deep bronze
#

You can use always ClearArea if you want get rid of enemies, but don't want to have indicator on each of them.

#

ClearArea checking if enemies are in that area.

fading coral
#

Aciek, in your tutorial on envprobes you select a small amount of the map geometry with hierarchy and use that to generate. However I get errors where it won't do that and I haev to compile the whole map. Am I doing something wrong or it is this a bug?

#

My procedure is to select in the scene list the parent entity of where the envprobe is.

#

Sometimes it works, sometimes it won't. Is the direct parent necessary or is it the top level one?

#

It appears to work with the top parent

winter plaza
#

is there a way to undo generated envprobes?

fading coral
signal lava
#

How can i change gizmo location? On some classic buildings prefabs gizmo is set far away from the building.

deep bronze
#

Jakub, give me name of the prefab.

signal lava
#

bld_classic_cor90_btm_a

deep bronze
#

I have pivot over here

#

And you have somewhere else?

torpid horizon
#

How to fix it?
No actor has trigger set, but using OnTrigger event!

deep bronze
#

What kind of dialog do you have?

#

Radio or interactive?

torpid horizon
#

Interactive 2 Peacekeppers

winter plaza
#

how do i spawn 2 AIs fighting eachother?

deep bronze
torpid horizon
#

how to do it?

#

nvmd
I got it

deep bronze
#

i dont have opened editor rn

#

kk

torpid horizon
#

Thanks

deep bronze
#

So if you use renegade and survivor, they will fight.

winter plaza
#

ok so i just need to spawn them next to eachother basically

deep bronze
#

Ye

#

If you want to fight where you have 2 bandits atacking themselvs i guess just use "Renegade" any preset and set different WantedID for each spawner, but im not sure if it's still valid.

signal lava
#

Btw i'm having a little trouble placing these buildings. It's hard to adjust these floor to each other becouse snapping doesn't work with them but i will watch the tutorial about snapping. But i want to ask are these building floors prefabs the only option to place buildings? It seems like there is not much variety, or i'm just stupid.

deep bronze
signal lava
deep bronze
#

There's a video about it, grid, snapping, copy matrix, etc. Don't mind, glad to help. 🙂

#

If you need grid settings

#

here you go.

#

Grid steps can be multiply by 2x, 0.02... 0.04... 0.32, etc.

signal lava
#

Thank you very much once again 😀

winter plaza
#

is there a way to see what the behavior looks like without starting the game?

coarse matrix
#

How does the Entity Snapping work?

#

Is it possible to change the Devtool Keybindings? Camera Movement is much better to use with WASD.

deep bronze
#

@coarse matrix

#

Also check DL2 DT TUT || BASIC || Walls are not fitting! Grid and objects snapping, how hook it together.

torpid horizon
#

@deep bronze
I have a problem with dialogs. I've placed a couple of them in the map and one of them has good distance in between two speaking characters. The rest is way too much even tho I use the same preset (custom Template 1 npc base)

deep bronze
#

Yes. I can see that. I always answering when I know how to resolve it.

#

But since I don't know I would need to start editor, but I don't have time for it right now so I decided to answer later (if I check it).

torpid horizon
#

ok

coarse matrix
#

is there a fix when you can't see the meshes in the Prefab Browser? I see the assets only under all?

signal lava
#

@deep bronze Is there any additional file i need to download to have stuff like set day time or set player set here? I wanted to give aiden all abilities.

torpid horizon
torpid horizon
signal lava
#

So i need to create a quest to give aiden skills?

#

Okay

coarse matrix
#

It looks like that the Atlas selection change what you see under Path.

signal lava
#

Ok it works thanks

torpid horizon
#

and the other way around

#

so you either search and hopey you will find it
find it by accident
or type in stuff like bld, btm

signal lava
#

I hope in future updates they will add categories or some filters for meshes browser

torpid horizon
#

there are some but they work only for groups are have only a coupple of stuff inside

torpid horizon
#

@deep bronze Can I use swear words in dialogs?

#

Since they are in the main game

pearl rivet
#

haha, important question

deep bronze
#

I don't see anything against it. You are the ones who create the map, and I leave it up to you to be creative in this matter. 🙂

grand stone
#

Turn Aiden into a sailor

#

You have permission from a techland member

deep bronze
#

As long as it doesn't target the player very much, it seems cool. 😄

pearl rivet
#

imagine starting a map and aiden just looks straight-on to the player and starts insulting them

torpid horizon
pearl rivet
#

😬

torpid horizon
#

The best way to express emosion is to use Polish K word which means everything you could ever ask for

winter plaza
#

where do i delete temporal data of the editor

#

im from 60gb storage down to 20

torpid horizon
#

I need to do this too

alpine lynx
#

logs are stored in projectname\work\out\logs

torpid horizon
#

can I just delete them?

#

or can it cause some issues?

alpine lynx
#

yeah Im pretty sure but make backups

torpid horizon
#

ok

#

I've spent almost 2 times more time in dev tools than in the actual game💀

winter plaza
deep bronze
#

Yes, you can delete all files from \Dying Light 2\DevTools\projects\yourproject\work\out\logs

#

also out\dumps

#

if you have any

worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @torpid horizon by @deep bronze

winter plaza
#

sus

hushed flint
#

omg this take me time.. I finally lunch my trailer

hushed flint
pearl rivet
#

yeah i'm well past 100hrs in the devtools alone at this point

#

and only 6 days left till the contest deadline 😬 😬 😬

hushed flint
pearl rivet
#

today is gonna be my crunch day

#

wish i could post pictures of my progress but i don't have the biomarker all filled up yet

#

soon...

hushed flint
pearl rivet
#

you sound just like a game dev!

hushed flint
pearl rivet
#

i went to go get a tattoo the other day and the whole 3hr appointment i was just sitting there thinking about my map

hushed flint
#

nice ! what kind of tattoo ?

pearl rivet
#

a venus flytrap! i got it on my forearm

hushed flint
#

wow cool

pearl rivet
#

yeah, i'm really happy with how it turned out

#

i'll try to remember to send a picture once i get picture posting privileges haha

torpid horizon
#

what was the node for timer?

hushed flint
#

wait node

torpid horizon
#

thanks

winter plaza
#

i somehow cant upload my mod data anymore

#

it somehow stops packing data at 19% or smth

hushed flint
#

your account is link ?

winter plaza
#

it worked several times before

#

and yes

coarse matrix
#

I need more Information about the Custom Gizmo usage.

#

How can I save the Custom Gizmo Position to the Object?

brave igloo
#

I thought this channel was rust nice job 👍

hushed flint
hushed flint
floral veldt
#

I have a copy of the game but it is not from steam I have linked it and the developer tools do not detect me

#

It's commercial

hushed flint
#

commercial ?

#

a copy ?

floral veldt
#

copy buy

hushed flint
#

you need to download the game before having the devtools

hushed flint
#

Steam , epic idk man

#

you post some question that just don't make sense

floral veldt
hushed flint
#

yeah sure

#

do you buy it ?

floral veldt
hushed flint
#

bruh..

#

the game you have buy

#

is on what plateform

#

epic , steam , ps4 , ps3 , nokia phone

floral veldt
hushed flint
#

on ps4 I presume ?

#

or xbox

#

devtools is not available for console now

floral veldt
#

But it's the dying light

hushed flint
#

1 or 2 ?

floral veldt
#

1

hushed flint
#

omg

#

WRong channel

floral veldt
# hushed flint

I have already asked about it in the dying light thread and nobody knows

hushed flint
deep bronze
hollow kraken
#

I have prefab(or prefabs) and set SelfActive 0. How to set it SelfActive 1 when open door?

torpid horizon
#

Atributes maybe

fading coral
#

Aciek, if my map has the lighting not working (everything looks "fullbright") ingame, however the lights appear correctly functioning in the editor, what could cause that? Are there logfiles one could check?

torpid horizon
#

Did you build envprobes?

#

Do you have the same weather and time in game as in editor?

winter plaza
#

what is a varlist for lighting?

coarse matrix
#

Is it a known problem that the Terrain is lost after a restart in the Editor when you use default textures or so?

#

The Terrain seems to be there under Terrain but it doesn't display at all?

fading coral
signal lava
#

Is there any way to set an outfit for aiden in my map?

#

I want to use the e3 nightrunner outfit

latent scroll
deep bronze
latent scroll
#

i've seen some people how have build compilation problem stuck at 12% (materials) i didn't find any solution is there a way to make it work ? cause i can't build right now it's annoying

alpine lynx
latent scroll
fading coral
alpine lynx
#

yup generate sats from terrain window

#

not from Build

signal lava
#

I have set "setplayerpreset" to GIVE_ALL (watched the tutorial) and customized it for my map.
Here are the items given to aiden in the preset and the outfitset are these. The thing is that i don't know how to set the e3 outfit above these. Above this gear, paste: Item("Outfitsete3outfit", 1, "");? If so, where can i find ID for this outfit?

deep bronze
#

Put ItemSpawner on level and search for "ID".

#

There's all listed objects that Aiden can use.

signal lava
#

And paste the id of the outfit as i said?

#

Okay i will try it

latent scroll
fading coral
# alpine lynx yup generate sats from terrain window

However for me the editor crashed just by locking or unlocking terrain. is that related to the satellite textures having been generated? I would rather not risk trying to make terrain work if it could crash the map

signal lava
#

Coming back to my big awesome problem xD, i can't find id of the nightrunner outfit. In item spawner i finded Bundle outfit set nightrunner, pasted it as an item to give to aiden but it did nothing. There is also nightrunner tolso, legs and more that are divided but i will try to use them all

latent scroll
alpine lynx
latent scroll
signal lava
#

Okay, so atm there is no way to use this outfit?

#

That's what i wanted to know thanks

latent scroll
signal lava
#

i will try to find it

latent scroll
#

i can't help you anymore for that sry 😢

signal lava
#

Yeah

latent scroll
#

maybe aciek would advise you

deep bronze
brave lynx
#

I really love the variety of maps out there. Some really good ones!

latent scroll
latent scroll
brave lynx
#

Yea, like lods etc

#

My map doesn't perform very well. Occluder planes help though I must say

#

Except when I'm above buildings

#

I think it would be a neat feature if all meshes had Occluder meshes placed within each one

torpid horizon
#

Whats your map name?

brave lynx
#

Terra Divisa

torpid horizon
#

It looks cool

#

I havent played it yet tho

brave lynx
#

Thank you, I appreciate that! 🙂 yours too btw!

torpid horizon
#

Update coming in around 30 minutes

#

Im building envprobes rn

torpid horizon
#

@deep bronze I built envprobes for all of the map but in one building that I made on my own nothing changed

#

Do I need to place something inside first?

deep bronze
#

I don't know. What were your setting during generation?

torpid horizon
#

Default for all time weather

deep bronze
#

Selected or all envprobes?

torpid horizon
#

All default

deep bronze
#

Hmm... restart editor.

#

And check.

torpid horizon
#

Other buildongs worked

#

What if I place envprobe prefab inside ?

deep bronze
#

It doesn't really matter, if you generate all envprobes within all time unless you move it, should work. Just restart editor and check if still occurs.

#

If still doesn't work just generate it manually (this certain building)

#

Can't help you with that more.

torpid horizon
#

When I select this building it shows that there are 0 screenshots to take

deep bronze
#

Even envprobe is inside of it?

#

Select parent of this building.

#

Or manually select envprobe, that should work.

torpid horizon
#

I dont see any envprobes inside

deep bronze
#

So I don't get it. You want generate envprobes in building that doesn't have any?

torpid horizon
#

Do I have to place one first?

deep bronze
#

Yes.

torpid horizon
#

That explains a lot

#

Thanks

#

One will be enough?

finite spruce
#

I’m sorry to interrupt you all but is it okay guys to ask there names of meshes/prefabs?

deep bronze
#

@torpid horizon And how I suppose to know that 🙂 Depends on what quality you want have, rooms, etc. Look for Town.map and how envprobes were made there.

torpid horizon
#

Thx

torpid horizon
latent scroll
#

i mean what it purpose

deep bronze
#

Baked lighting in interiors.

latent scroll
torpid horizon
#

Basically makes building lighting different from outside

#

Without them you get interiors that look like exteriors

#

There are some problem with them tho when I changed from day to night in mission and then back to day the lighting stayed the same as at night

latent scroll
torpid horizon
#

Now its fixed

#

It just takes a lot of time and disk space to do

#

1.5 hour

latent scroll
torpid horizon
#

For your own buildings you need to add one

#

For prefab one you just need to build

#

Wjlhen you add your own one you also need to build

#

There is a tutorial I think

latent scroll
#

i have made a custom helper for jump & parkour so if someone just want it i can share it

latent scroll
#

it is taken from already existing prefabs but it is functional right now and can help

spice karma
#

man someone know about the map of elysium???

latent scroll
spice karma
#

the mod by nocture

signal lava
#

I think the author shared it but it's of course WIP

#

You can download it

spice karma
#

ok

#

can you share me ther link or where i find the mod?

latent scroll
#

you can find it on mod io

spice karma
#

thanks

latent scroll
#

you welcome

winter plaza
#

what does this do?

torpid horizon
#

Probably delets the unneded data when finished

#

Not sure tho

#

Maybe Aciek knows

winter plaza
#

@deep bronze

deep bronze
#

As it says. Just dump debug info after generating.

pliant wave
#

how do ilaunch maps?

#

open in editor or open in explorer

deep bronze
#

Editor.

latent scroll
#

i placed a tiny object with grass and now the grass is no longer visible i just checked if it was not hidden but it is there. I tried restarting the editor but same problem someone already had the problem ?

#

i checked in attributes also and everything seems good 🙄

torpid horizon
#

was it there before?

latent scroll
torpid horizon
#

Common stuff

#

Happened to me as well

latent scroll
#

hmmm k i know

#

this is in my foliage file

#

there was like overwritten

#

i will put everything in there and try to set to read only i dont know if it good but i will try it

winter plaza
#

i think i solved the problem of my upload mod data

#

im such a genius

torpid horizon
#

Check out the new map update guysdl2_aiden_smiling

hollow kraken
latent scroll
deep bronze
#

kk

hollow kraken
#

HLP! i saw but not remember where.. area with options like block jumps and etc... RisitaS

torpid horizon
#

Custom move?

deep bronze
#

It's in my tut folder (prefab and video)

hollow kraken
deep bronze
#

????

torpid horizon
#

No Options???

hollow kraken
deep bronze
#

You have copy.

#

Check what's inside.

#

🙂

hollow kraken
#

facepalm dl2_colonel

#

its like folder....

hollow kraken
deep bronze
#

Well, kinda yes. If you need more information, in my tutorial folder you'll find about prefabs.

#

🙂

hollow kraken
# deep bronze 🙂

i watching almost all but sometimes i take some out of context.. but its my problem to solve this puzzles pepe_read
tnx for any info Aciek! peepo_cheer

coarse matrix
#

How can I add the Player Spawnpoint?

hollow kraken
deep bronze
#

I believe there's a Node "WaitForInteraction" or something like this.

#

You can probably use it.

#

Then just use Node "Show" entities

hollow kraken
deep bronze
#

Yes, well. You can just put Switch.prefab with Null skin and "Use" Node on it and then "SetDoorBehavior" on doors.

#

It's up to you.

hollow kraken
hushed flint
hollow kraken
finite spruce
#

I mean I saw some asset on one of the videos and I can’t figure out it’s name in prefab browser

deep bronze
#

Feel free to ask about prefab you looking for. Someone answer you once they know, but I'm not searching specially for them. There's a lot atleses, maps right now where you can find them. Difference is within logic ones.

torpid horizon
#

@deep bronze is there a plane that u can create universal shapes with?

finite spruce
#

Just noticed that I can’t pin screenshots there. Sadge.

deep bronze
#

I don't know what requirements are needed for screenshots tho.

finite spruce
#

Can I write in your DM?

deep bronze
#

Fine, but just once.

#

Like I said, you can just put into words what you looking for, here.

#

I steer clear of replying to private messages, but only because we have excellent people here who also know the right answer and can get it to you faster than me.

torpid horizon
#

you can change the look of tiny object helpers by dragging indywidual edges or creating new ones

#

is there a plane that you can change that way too

deep bronze
#

@finite spruce looking for this mesh, if anyone know the name, please send name to him. Truck from E3 probably~

finite spruce
#

Thank you!

torpid horizon
#

look like

finite spruce
#

Yeah, tried searching “truck” and “van”

#

Unfortunately, no results

deep bronze
#

@torpid horizon DM.

hollow kraken
#

my electricity if off and then i try open my map all in my sanbox is gone... i try open level and is gone all too... can i open backups or something? @deep bronze pepe_Virus

deep bronze
#

As long you didn't made it manually I don't think you'll get any of backup.

hollow kraken
#

RisitaS ... billy_sleep

deep bronze
#

I warned few times about making backups! 😄

hollow kraken
#

F

#

autosave not worked?

deep bronze
#

Well, it's difference when you lost power and editor crashes.

hollow kraken
deep bronze
#

Just sayin.

hollow kraken
deep bronze
#

When you open prefab, it creates something called _workcopy

#

And untill you save this prefab, it will be always _workcopy

#

When editor will crash or something happen

#

It will save certain progress you made in that workcopy

#

After crash opening this prefab editor will ask you if you want back your workcopy

#

So idea is

#
  1. Set shortcut for "save as and reload all prefabs"
  2. Keep everything in prefabs even sandbox.
#

And just save your progress often with shortcut. Can't help you here more.

alpine lynx
deep bronze
#

Also go to Tools -> Options

#

And look if there's any "save" option

#

cus I don't remember

hollow kraken
winter plaza
deep bronze
#

It will be certain progress of what you done.

hollow kraken
#

sometimes i have elecricity is off and its repaired when i try open level etc and hes ask for workcopy and all fine

#

but now all sandbox is gone

deep bronze
#

That cannot be helped.

hollow kraken
#

and what autosave map do?

#

files i mean

deep bronze
#

It just will save map, not prefabs, probably (workcopy)

#

And some data.

hollow kraken
#

when i load map i see all my prefabs but without sandbox

#

can i keep it?

deep bronze
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Add anything on the level to sandbox

hollow kraken
#

or its just illusion

deep bronze
#

and show me screen of scene window

hollow kraken
#

can i call you?

deep bronze
#

Send me just a screen for now.

hollow kraken
latent scroll
#

i can't change the name of my whole level so the path in stories are broken how do i ?

deep bronze
#

You don't need to change name of whole level.

latent scroll
#

so why my path is broken

#

this is a basic ai_spawner_wave

deep bronze
#

Do you have assigned campagain?

latent scroll
#

sure

deep bronze
#

Restart editor. It's bigger issue that I never found the case and I don't really know how to fix it. Usually restart helps here.

latent scroll
#

let me double check

latent scroll
#

i have restarted the editor and it work fine now 👍 thank you

signal lava
#

Can i change time and weather in game like preview? I want to make a cinematic shot of my map.

latent scroll
#

or set day time

signal lava
#

I used it and it changes the time only for gameplay

#

Game like preview seems to be unchangable even when setting different time in editor enviroment

latent scroll
#

sry i can't help you with that

deep bronze
#

@signal lava In viewport -> "Environmental"

signal lava
deep bronze
#

nah

#

Show me screen of editor cus i dont have it, it's right to the "View Preset"

signal lava
#

Talking about this? Yeah when i change it, game like preview still seems to have different time of day

deep bronze
#

That's interesting.

#

Sadly, I don't have idea for that.

signal lava
#

Okay

hollow kraken
#

Gary Jules - Mad World

latent scroll
#

can you delete a weapon from your inventory when quest is complete for example ?
edit : found with removeitem node

signal lava
#

Is this a bug or i'm doing something wrong? Alpha on this burning car fx is 1.000 on default witch is too bright. I changed it to 0.3000 and it works until i quick save level. When i quick save level, alpha is stays at 0.3000 but the fx is bright like on default again.

pearl rivet
#

how does it look like in game?

pearl rivet
#

also has anyone else noticed pretty noticeable frame drops after saving a new prefab? restarting it fixes it but if i don't restart my frames are permanently lowered for the rest of the time i have the editor open

deep bronze
pearl rivet
#

hmm 🤔 maybe it's a memory thing

#

i'll try to send a support ticket next time it happens!

fading coral
#

Is it safe to delete a map from a project? I have a second map I use for testing things which I won't need in the final mod.

winter plaza
#

If you don’t use prefabs you created on the testing map for the actual map then yes

alpine lynx
#

What the hell did you add into your map @elder ravine dl2_aiden_smiling

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Its 7gb while all other maps are around 400mb

elder ravine
#

I mean does it at least boot up?

mossy canyon
alpine lynx
#

For example my project started from 400mb and now after ~months work its 600mb

mossy canyon
elder ravine
#

It got to the point that it was corrupted on my computer, shoulda taken some screenshots when I could I guess

#

Welp that pretty ass map will never see the light of day ☺️

#

There's always next time though, and hopefully in a few months or a year there'll have been plenty of dev tool updates and making another project will feel good again

winter plaza
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It seems the cause was that the envprobes and reflections took like around 4.5gb of the file so I had to delete them

coarse matrix
#

Always make Multiple Complete Backups from your Project

#

There should be a Mod.io Backup function too.

#

How do I get Permissions here to Post Screenshots?

deep bronze
#

I believe it's just begin for short period of time here.

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But just guessing.

random badger
latent scroll
#

what's the minimum of zombie can be spawn with ai_spawner_number ?

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because when i set to 1 there are every time 3 zombie how spawn 😮

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i have try many different things to make only one zombie spawning but i can't figure out

coarse matrix
#

24% Biomaker ^^ This will take forever

latent scroll
#

but no

fading coral
#

Is there a way to isolate an axis to scale something in scale by extent? Because it apppears depending on the angle the camera is relative to the object, it scales on other axis.

cloud bolt
#

The maps are being made

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Some of them are released from what i know but just a small part of the map as it takes a lot to recreate the e3 one

torpid horizon
#

@coarse matrix wantef to post this train

latent scroll
#

is there a player killed node or something to check if the player is alive ?

pearl rivet
winter plaza
coarse matrix
#

@winter plaza I can't Upload there Pictures in Share your map

winter plaza
#

sus

pearl rivet
#

yea i think i just gotta wait

winter plaza
#

then ill guess you will have to chat a bit so you will get a role eventually which gives you the permission to send pics

pearl rivet
#

i think its around 70 messages or something?

winter plaza
#

idk

pearl rivet
#

lemme check

winter plaza
#

i was chatting in devtools and then i got the role lol

coarse matrix
#

30% now

pearl rivet
#

yeah im at 74% full for my biomarker and i've sent 57 messages, so that sounds like

#

77 messages to get a full bio

frail scarab
#

Do you guys know any good destroyed ceilings/floor meshes?

pearl rivet
#

what are you looking for? there's this office-y looking one that's a personal favorite of mine

#

lemme find it

#

good ol' int_ce_ceiling_coffer_b_sqr_4x4_a.msh

frail scarab
#

Damn, it's really good, but doesn't fit in cry_cat

winter plaza
#

sadge

frail scarab
#

I want a ceiling/floor with a big hole in it that a player could climb through

pearl rivet
#

hmmm.. i know if you search "wall" there's a bunch of good chunky pieces of wall debris that can be textured to look like a floor or ceiling

#

they can definitely be arranged in the shape of a hole

frail scarab
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or if there are any destroyed small pieces that I can put together that hole

pearl rivet
#

if you do that with a concrete texture + add some pieces of rebar sticking out i'd say you got yourself a pretty good looking hole

#

i mean.. uh

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that don't sound right

frail scarab
#

I used the balcony broken mesh and tried to make the texture look similar to the floor

hushed flint
#

I’m gonna make a side quest that you gonna found material for is bomb and when you gonna give it is gonna craft the bomb and this will explode dl2_aiden_smiling

coarse matrix
#

What was the name of the Object Number 1...9?

alpine lynx
#

Wait what is that locomotive made of dummies? Thats neat @coarse matrix

coarse matrix
#

yes

alpine lynx
#

damn what a jobpeterlaugh for first thought it was real mesh

coarse matrix
#

I come from the Far Cry 5 Editor^^ We you search on Youtube Far Cry 5 Model Railway you can find what I have build there

#

But without the Scale function there ^^

alpine lynx
#

I will check that out feels_good

winter plaza
#

rock podium more like rock copium

fading coral
#
  1. Is it safe to delete atlas prefabs that reside in the sandbox part of the map for the final upload?
  2. Would that reduce filesize?
coarse matrix
#

I would always make a complete copy of the Editor Folder before ^^

winter plaza
#

make a backup in general before you try anything out that could ruin anything

fading coral
#

And does the game pack files on upload? My mod folder is 1 GB in size.

hushed flint
alpine lynx
fading coral
#

I can delete that?

alpine lynx
fading coral
#

ok thanks

#

Is there anything necessary except for "build" and "generate envmaps" before uploading?

hollow kraken
#

@deep bronze i have weird things here xD. I put restricted area for not jumping most for challenge(on bike) because dont wanna get out from bike when challenge... but when i press jump its anyway kick off from bike RisitaS and this restricted area not flexible(only scale in local too)

pearl rivet
#

i was gonna say the scale function in the dying light editor has been so nice

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i don't know how i ever functioned without it in fc5

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(let alone any of the quest systems so i can actually add dialogue and shops and everything)

deep bronze
#

All areas can be scale extents only in local

#

or via Universal Shape

hollow kraken
hollow kraken
latent scroll
#

in what invokes are used for?

torpid horizon
#

I have a problem with dialogs. For some of them choices dontwork you can only see 1 option but I figured out that the one that work are the one that use template for 1npc dialog so I tried regenerating all of the others but it does nothing

#

Can someone help?

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When I copied the stuff inside dialog and placed it in to new one it showed no options at all