#🔧︱dev-tools

1 messages · Page 2 of 1

wispy dagger
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is there way to use keyboard for movement

dense marsh
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peepo_Prayge @alpine lynx make a tutorial because your knowledge and help will be better than the tutorial Techland has given

alpine lynx
alpine lynx
deep bronze
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You can change all shortcuts as you want.

ashen barn
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we need a series like DL1's dev tools got

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where you covered everything

mystic dagger
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um....im trying to post a message but its not allowing me? telling me i cant post same messages in a row. im posting in here a question i asked under the terrain thread because no ones responded to it since i posted it and im wondering if its just because no one saw it where it had been posted

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now that im on the subject, can we maybe get a dedicated forum for asking general questions about how things work or how to do things so we dont have to sift through this whole channel? in other words, create a forum channel and have threads for different subjects: general devtool, terrain, entities, logic, spawning, etc

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that way it would be easier to find answers to already-asked questions

mint blade
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How come i cant play my map

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no recent invoks?

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or it opens my DL2 but then closes right away

hushed flint
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hey can you add all skills or not?
if anyone have solution please show me how to add all skills

mystic dagger
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so can we maybe get a thread labeled "Terrain Window Guide" going so we can progressively put together descriptions of all the functions we come across? we can also make guide threads for other features, too

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ive already posted a start in the "Terrain" thread, but ideally the guide stuff would be separated from all the discussion

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actually, think ill move the post over here so its more visible and can be moved directly to the appropriate thread if one ends up being made

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Terrain Window Guide: Brushes
Brush Shape: Brush shapes available (some are hidden by default)
Mode: "Filter" mode for affected terrain

Normal: All terrain within brush area is affected
Minimum: Only affects terrain of at least x elevation
Maximum: Only affects terrain of at most x elevation
Affected Components: The terrain components affected by the "Material Painting" brush
Material: Terrain texture
Vegetation Density: Density of foliage created by Tiny Objects in generation
Biome Density: Unknown
All: All of the above
Size: Size of the brush
Rotation: Brush rotation (in degrees)
To modify brush rotation, click on the number and either:
A) Click the arrows to change rotation by a set increment
B) Type a new number in directly
Rotation Step: Increment by which the arrows modify Rotation
Modified in the same manner as Rotation, but the arrows always change Rotation Step by exactly 1 degree
Power: Brush "strength" -- ie. rate at which terrain is modified
Height: The setting used as "x" when Mode is set to something other than "Normal"
Height Step: The maximum vertical increment (in meters) by which Raise/Lower Terrain (Paint Version) can modify terrain in a single continuous click
So if Height Step is 10 and you left-click and hold on some terrain, the terrain will be raised by at most 10m (but it can be less depending on Power and click duration). You will not be able to raise that section of terrain any further until you release the mouse button and left-click a second time, raising, at most, by another increment of 10m.
Sampling Range: How much of the surrounding area is considered when smoothing terrain
Lower ranges are for finer details, whereas larger ranges smooth broader areas at the risk of losing detail
Sync Changes: When checked, syncs brush settings among all brush types (so long as they also possess those settings)

shell fjord
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This is a good idea so we can save everyone some time moving forward since there's no official guide or wiki. I have been collecting screenshots from previous conversations. I didn't have much with Terrain but if there are other threads I can post those answers there

mystic dagger
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this is just the description of one section of the terrain window, and it still doesnt go into what each of the brush types do or how heightmaps and a couple other things operate within the section

hushed flint
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I collecting screenshot

shell fjord
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I know thread creations take permissions so we probably have to wait for some techland people to help us here

mystic dagger
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yup

hushed flint
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someone can show me how to see the build I make in game ?

mystic dagger
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there should be a "render preview" in one of the dropdowns at the top

hushed flint
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or a screenshot

mystic dagger
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ooh, gonna real quick type out a description of the brush types since thats easy

shell fjord
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you can also press G to see game view, it's helpful to check visual stuff (but I may misunderstand the "build" you mean)

hushed flint
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can we vc ?

shell fjord
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I'm gonna have dinner soon so won't make it to vc, but I normally check this channel every day so I can catch up with people or if there's anything I can share

hushed flint
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okay

mystic dagger
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Terrain Window Guide: Brush Types
Raise/Lower Terrain: Raise and/or lower terrain within the brush area by dragging the cursor up or down while holding left-click.

Suggested Use: Feathered or textured brush shapes on low power and small size for spot-sculpting or fine-detail terrain sculpting quickly
Raise/Lower Terrain (Paint Version): Raise and/or lower terrain within the brush area in a semi-stepwise fashion (up to an adjustable maximum elevation change per click, but can be less depending upon Power and click duration)
Suggested Use: Feathered brush shape on low power for broader terrain sculpting. Useful for hill, mountain, and lake formation. Solid circle shape is useful for plateau formation alongside Pick/Set Height brush. Larger Height settings result in faster elevation changes. Unlike Raise/Lower Terrain, this brush allows terrain changes to be applied in strokes, rather than to one spot at a time.
To raise height: Hold left-click
To lower height: Hold both Ctrl + left-click
Pick/Set Height: Sets terrain within the brush area to a chosen height.
To pick target height: Left-click while holding Ctrl
To adjust terrain to target height: Hold left-click
Beware: This tool levels affected terrain, unlike the above brush types.
Smooth: Smooths terrain within the brush area by holding down left-click
Ramp: Create a ramp by pressing and holding left-click at the starting point, then dragging the cursor to the ending point and releasing
Especially useful for creating space for streets on sloped terrain
Material Painting: Used to change terrain texture, vegetation density, and biome density
Use the Affected Components option to ensure you're only modifying the features you want to change
Material Stamps: Function unknown.
Remove Vertices: Appears to exclude terrain regions from rendering
Heightmap: Applies a premade height map to selected terrain, or saves existing terrain as one

foggy lily
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if I made something can someone use it on their map too?

deep bronze
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Yes. You can send either them prefab you made or share the project through Mod.io and they will be available to download it after approve.

shell fjord
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Anyone knows how to use Hacth door properly? I found their prefab with a white arrow. But when I use it, the door doesn't play animation, and the collision doesn't go away (ignore the last 10s of the video)?

deep bronze
# shell fjord

Im afraid it's just a bug, none of Switches have interaction with objects in animations.

shell fjord
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I see, thanks @deep bronze will submit a ticket later!

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Is the collision staying after opening also part of the bug?

deep bronze
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Probably.

shell fjord
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Roger Roger, thanks!

mystic dagger
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So how bout that guide thread? Could use a separate space for assembling an impromptu user manual

hollow kraken
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how i can create folders in scene? tnx

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and what is satellite texture mean? when i click to generate this, its closed dev tool...

mystic dagger
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to my knowledge, the satellite texture is the terrain texture

hollow kraken
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and when i unlock terrain then change it.. after i lock it, dev tool closed too.. so sad

willow monolith
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Anyone got AI on generate working? My zombies don't spawn for some reason even I followed that tutorial picture.

winter plaza
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can someone tell me how damage areas work (like you receive damage when you are in that area)

willow monolith
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Okay. I got the zombies working. Forgot to put the spawner on Level instead of sandbox editor.

mint blade
willow monolith
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@mint blade No. You must have something that causes the crash.

winter plaza
willow monolith
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How do I set m_dialogEntity for new story? I just shows empty on that slot.

inland isle
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Are the maps coming to console? Also are mods coming to console?@deep bronze

shell fjord
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creations from this editor will be available to console, both mods and maps. But not sure the exact timeline

deep bronze
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@inland isle

inland isle
deep bronze
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FAQ says about custom maps, idk rest.

deep bronze
brave lynx
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random question, is importing custom models not possible at the moment? Sorry if this has been asked before!

hushed flint
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this is just the asset of dying light 2 , ( not the dlc asset )

inland isle
deep bronze
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I have no idea. Depends on community if they actually will do it. 🙂 Random image for attention.

hushed flint
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wtf ahahahah

mystic dagger
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My hope is to do something like that, but first things first for me is to create the map at all, and with what I’m looking to do, that’s all I can hope to get done by the deadline, if that. A realistic aim would be a rough layout that I add detail to until I run out of time

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I’ll probably have to start by placing landmarks then building around them. Judging distance is also hard in the editor without actually simulating the game

winter plaza
winter plaza
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you writing a book or smth you type so long xD

mystic dagger
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Well, the basic premise of the map I want to make is that the whole city has a ton of verticality to it for one reason or another, to the point that sunlight almost never reaches the ground level except in certain spots at certain times of day, forming beautiful shafts of light on the dead, ashen ground below the city that’s pretty much suspended in the air. The city is divided into three vertical regions: the “overworld” where all the people live, the “twilight” zone where night runners and foolhardy adventurers roam (mostly during the day), and the hadal zone in the lowest levels, where special zombies roam in large numbers at all times and normal zombies conserve energy by remaining dormant at most times, pursuing any life they can eat that approaches, or gathering at the hadal shafts that form around midday, which is when a zombie-worshiping group I have yet to name tosses live human sacrifices down to them, claiming they’ll return alive and immortal

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I’ve already thought up a lot of the lore for the map

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Including an ultra powerful zombie the locals call Gilgamesh that’s virtually unbeatable until the final chapters of the story

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And some really compelling secrets held by certain characters/groups in the story

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And a funny side quest that begins with an encounter with an eccentric local survivor and his pet “salmon jaguar” that lawan (ideally the player character for this map) points out is actually a mountain lion (ie. Panther) painted pink

shell fjord
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Anyone knows how to make a radio dialog? (dialog triggers at anywhere without npcs) Like those in DL2 campaign

deep bronze
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@shell fjord

shell fjord
deep bronze
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nah im just a random

mystic dagger
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aciek, can we maybe get a thread to post guides in? ive already made two whole posts detailing what all the brush types do and all the settings for the brush types do and would like to have them set aside somewhere so others can look back at them

mystic dagger
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or mods, whoever has power over that sort of thing

deep bronze
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I don't know who's running channel or what form that kind of support forum suppose to be. I'm here on my free time (privately) to answer some in-engine how-to, you have to ask someone else. Maybe Uncy?
Don't get me wrong, I just don't use discord much and idk what would be best.

oak crest
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hi there team, I was hoping someone could spare 5 min to have a quick vc with me I just have a couple quick questions about the new dev tool

shell fjord
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Ok I'm rewatching the 15mins dev tool tutorial and just notice that if you turn on captions there are a lot of explanations...In case anyone missed that 😂

shell fjord
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not sure if it's a bug, but be careful with the Start Game button in the Story Editor. It always shuts down the DL2 editor for me after starting the game. Doesn't feel like a crash, but it's annoying to test the quest then reopening the whole thing again

shell fjord
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What's the correct way to do a timed objective? So if the timer is up the side quest fails, but you can restart it at the NPC

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I have tried three ways but none of them worked for me:

  1. the wallet quest just disappeared, the UI doesn't say anything about the failure
  2. it doesn't compile, there's an error says "The FailMission node must be placed in Mission node". I don't understand what it means
  3. It doesn't fail the quest, it just complete it straightly, even I have the FailObjective node there
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And I don't know how to make the quest can be restarted when it fails, in option 1 the quest just goes away and in option 3 the quest just complete

versed dust
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Hi everybody! I have one request - we want to test performance of mod.io etc. Please submit you current maps to platform - but without "Test" in name etc. Our hub is sill empty and we are starting to panic little bit 😄 You can always delete those maps and upload newer version later. Let's share your project and let us see what problem you have with your projects. Also this will encourage more people to share projects.

winter plaza
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Is there any way to increase the render distance in the editor?

versed dust
willow monolith
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@deep bronze I made the same quest that was in Town tutorial map but what do I but here, it gives this error? Oh, I can't upload the image to show you. m.DialogEntity - what I put in here? It says no dialog entity specified.

willow monolith
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Also, since I started my project with the Town map included, how do I delete it, it's stories, dialogues? Is it safe to delete the files from explorer or could that cause issues?

winter plaza
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Unless you are using prefabs that are from that map only

brave lynx
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Any people or devs know of a workaround for the editor crashing during building? I'd love to play test what i have so far

winter plaza
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does anybody know how to change the name of prefabs?

versed dust
brave lynx
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Yea, i am!

versed dust
hoary topaz
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Any idea on how to flip prefabs?

sage elk
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Anyone know how to fix everything being locked. It won't let me edit the prefabs that I have already built, so I can't move them or rotate them.

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or edit there attributes

hoary topaz
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So, is there a way I can dictate what outfit I want the player to wear? For my map I feel the Urban Hunter outfit would fit best the purpose and atmosphere of the map

shell fjord
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In Story, you can use GiveItem to give player specific armor piece, and if that gear slot is empty, it will equip the armor automatically. But if the gear slot is occupied, it just gives the armor to your inventory.

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I can't find a way to force players to wear what they just got, so your glove and torsoaddon need to be manually equipped. And I found this E3Demo node, but it doesn't do anything. I guess they have disabled the function behind that node?

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If you don't want the item receive notification, check m_Silent so it just goes into your inventory, or wear it if the gear slot is open

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Anyone know what does the Validator error "The node must be placed in Mission node" mean? I'm already in the wallet mission node, why is it still giving me errors? Do I need to create another mission inside this wallet mission to use the node?

shell fjord
# versed dust Hi everybody! I have one request - we want to test performance of mod.io etc. Pl...

I think a lot of us are still in the exploration phase that tries to figure out how to do basic stuff. People probably don't have concrete things to show until later. It will be nice if we could get some devtool support to speed up this exploration phase so people can feel more comfortable showing stuff.

Wish we could have one dedicated hour of dev-answer-posted-question every day so people don't have to try random stuff to learn from errors. It takes a long time to make one small thing work, yet tool devs could point the right direction in like 5mins.

hushed flint
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@shell fjord do you saw how to add long grass ?

mystic dagger
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or have devs doing guided builds that we follow along with so we figure out how things work

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gotta admit that the time frame for this build contest is exceedingly short, even more so given the timing of it

shell fjord
hushed flint
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okay i'm gonna test this

mystic dagger
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were the tools well established and well understood, a month-long build contest would be fine, but this is our first time seeing these tools, which are still in development

hushed flint
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but is really easy when you have the experience

shell fjord
mystic dagger
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and even then, in a one-month time frame, doing a detailed build is difficult so youd mostly see draft builds that are a lot rougher around the edges

hushed flint
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i'm creating now a forest

worthy shuttleBOT
mystic dagger
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id say instead of one hour we get a three hour block 2-3 times a week where one or two devs go over one or a few related things with us, followed by an open q&a, all of which is recorded and posted to youtube

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like devote a session to terrain, a session to building things, a session to making template builds, etc

hushed flint
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first do the map don't do the quest and all of that

shell fjord
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yeah that also works, I don't think that will be a big ask for editor team. I understand this is kind like extra work from their daily jobs. But it's necessary to build and guide community with some effort. Plus I think taking them out of their weekly work to do devtool q&a shouldn't really impact DL2 future development

mystic dagger
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the contest could be broken up into stages, too. start the contest with a dev community session going over something, like how to do terrain, and then follow with a terrain making contest where the community makes their own terrains and posts them

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now you have a bunch of terrain templates people can choose from to build maps on top of

shell fjord
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I think even a simple dedicated Q&A forum (or just use the Devtools-support channel) with dev check-ins could help a ton. RIght now we just post questions in chat and hope they don't get washed away before someone could answer them.

And the questions we posted in the devtools-support channel rarely get dev attentions

mystic dagger
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fair point, no need for audio or video, just a notification from devs "hey well be on at this time answering questions, come stop by" would be enough

hushed flint
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I hate the slow mode in the devtools support channel, it should be shorter because 6h is too long

mystic dagger
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^^^^^^

hushed flint
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someone saw how to make shorter grass ?

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because when I scale the bush

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its like

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really big

shell fjord
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I'm gonna stop here and get back to trial and errors in editor, since I'm getting closer to venting mode hahaha.

I truly believe this editor could be a great tool in the future (even among all games), and I appreciate all the work to make it happen from techland. Nowadays, It's rare that companies are willing to make a editor for players. I just hope I can travel in time to a stage there're plenty of guides and updates/patches so we are not limited by the knowledge or tech but by our own creativity 😆

mystic dagger
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there should be a taller grass asset

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this is a beta version after all

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were meant to be giving feedback on how to improve

hushed flint
shell fjord
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this grass works for you ?

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but if you are making forest not sure how easy to use it

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hiding_spot_2_grass

mystic dagger
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those are cattails

hushed flint
shell fjord
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lol that's true

mystic dagger
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technically a grass (i think)

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but would look weird in a forest

hushed flint
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the small grass

mystic dagger
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wish there was a way to designate other grasses as hiding spots

hushed flint
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like behind the things

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my pc gona crash if I set 1000 time the bush lmao

mystic dagger
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btw, if people want, i can do a video tutorial on how to make hills and mountains in the terrain tools. texturing may be a challenge for me, but i have experience in terraforming from cities skylines

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may struggle to do that before the new year, though

shell fjord
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I scaled this one too, foliage_grass_a

mystic dagger
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oooh, that looks nice scaled up

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could also scale down shrubs

hushed flint
shell fjord
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yeah the axis scale actually work pretty well on some of the veggies, but need to play more

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try this

mystic dagger
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go to all assets and search

hushed flint
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ooohhh

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OIOOOHhh

shell fjord
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yeah make sure the path is All, and click through each category

hushed flint
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Thanks

mystic dagger
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the clock is also for finding previously used assets

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if you find the asset already in the map, click on it and find it in the asset hierarchy if it selects more than just the thing

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then you can place once and undo, putting it in your history

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ive discovered its a convenient way to create a palette

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temporarily at least

hushed flint
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are you guys available in vc now

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I can show you what I do with the tools

mystic dagger
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possibly? you may hear a stream i have open in the background

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and i may be interrupted

hushed flint
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a stream ?

shell fjord
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I need to go to work, but have fun making stuff yall!

mystic dagger
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yeah, watching a youtube live

hushed flint
mystic dagger
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i might not be too much help on my own, though

hushed flint
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me to

worthy shuttleBOT
hushed flint
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join i'm in #2 xxvalou77_

worthy shuttleBOT
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WORKAROUND IF YOU HAVE ONLY DEFAULT TEXTURE IN TERRAIN BRUSHES ON NEW MAP.
-- REMEMBER TO HAVE BACKUP OF YOUR PROJECT OR AT LEAST PREFABS! --

  1. Close the Editor.
  2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
  3. Open YourMapName_t2mat.scr with Notepad++ so you can edit and save it.
  4. Remove everything from inside and paste this: https://drive.google.com/file/d/10E3_GyX9SPCKaqVL4Hs8mdxYkjXM-GBD/view?usp=sharing
  5. Launch editor and check it now.
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**HUNGRY FOR FOLIAGE ON PAINTED TEXTURE? HERE'S THE WAY. **
-- REMEBER TO HAVE BACKUP OF YOUR PROJECT OR AT LEAST PREFABS! --

  1. Close the Editor.
  2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
  3. Open YourMapName_foliage.scr with Notepad++ so you can edit and save it.
  4. Remove everything from inside and paste this: https://drive.google.com/file/d/1JGUxf31VlBOy7Myr0JxwdPP4cNZpnBqx/view?usp=sharing
  5. Launch editor and check it now. Painted terrain should have foliage.

Do you want add Tiny Objects/Foliage on roof or anywhere? Use tiny_object_helper.prefab area is editable with Universal Shape.

sage elk
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Anyone know how to see the npc's in editor mode?

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nvm

mystic dagger
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can a dev help out with making generated foliage show up in the terrain? weve gotten to the point of adding the materials and adding the foliage presets through the above instructions (NOTE: you dont need to close the editor. instead, Refresh > Refresh File System, then for the mat presets Terrain Window > Brushes > Material Painting > Refresh (in right of material preset window), but we still havent been able to make the foliage actually show once weve painted the material, biome, and foliage on

oak crest
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Hi there guys, Under the Scene menu, the Mech is locked, how do i unlock the mesh. PS under story mode i cant add SetPlayerPercent.

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when placing a Ladder or a rope, how would you go about making it possible for the Player to interact with it?

mystic dagger
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ive discovered also how to edit parts of prefabs, but for some reason it affects all prefabs of the same name. basically, you go to the parent prefab, say its a building, and you right click then select "Open" that lets you edit the things one step below it in the hierarchy (so the top, middle, and bottom). using clone hierarchy, which is effectively the same as copy-paste, you can duplicate those segments and move them individually, adding a second middle prefab for example. when youre done, just save the prefab

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TO CLARIFY, IN "Tools > Shortcuts > Scene" YOU CAN SET A SHORTCUT FOR CLONE HIERARCHY. IF YOU SET THAT SHORTCUT, AS "Ctrl+V" FOR EXAMPLE, YOU ARE IN EFFECT GAINING A SHORTCUT FOR DUPLICATING SELECTED PREFABS

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F. i found a flaw in the prefab editing thing i discovered: it edits the prefab template, too

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ALSO, BEWARE!!!! THE COPY-PASTE FUNCTION WILL ALSO COPY THE ITEM IN PREFAB SEARCH

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just now discovered

winter plaza
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i wonder if the steam deck would be able to run devtools because it would be a funny idea to edit the map outside your workspace thonk

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also is it possible to change aidens appearance to his E3 look?

oak crest
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When trying to "Build" my edit it keeps crashing

shell fjord
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anyone knows the difference between Play vs Quick Play? It seems sometimes the Quick Play doesn't have your latest change (maybe I forgot to save it) and it's not really faster than Play

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also we have accumulated some question posts in the devtool-support channel, it'd be nice if someone on the DL2 team or editor team could take a look and provide some quick guidance~

deep bronze
deep bronze
plucky nexus
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guys i want to upload my map

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how do i do it

versed dust
winter plaza
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^^

wet jasper
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Can I use this devtool to fix my "broken" save file in the "real" game? Only thing I have to modify to get it fixed is skip one little part of a quest line.

I've been completely unable to play the game since early November due to this, and no fix seems to be coming out anytime soon for this issue. Even after 2 tickets to the support & conversations with devs/employees.

elfin nimbus
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Mad respect to the lad that did this

dusk dagger
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E3 E3 E3 E3 E3

sage elk
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Is there a way to change the name for a boss npc, so that the boss bar comes up with a different title?

hushed flint
sage elk
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ok

spice karma
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can you please put the name of the server of reddit

willow monolith
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just submitted my map. what this means "Level Visibility:
Not Accepted"?

hushed flint
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show me

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vc you can ?

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@willow monolith

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hey bro ?

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are you there ?

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Level of visibility like you make to much smoke in youre game ?

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or effect

willow monolith
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@hushed flint what? I think it means my map has to be approved by devs before its visible.

hushed flint
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is have to be approved

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like this one

willow monolith
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yep

hushed flint
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@willow monolith are you available for a vc?

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help me with 2 things

willow monolith
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vc? like voicechat?

hushed flint
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yup

willow monolith
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I was going to end for today, I need to eat something

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what problem you have with the map?

hushed flint
willow monolith
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@hushed flint I haven't checked the zip line yet. Do you need to scale it up or what?

hushed flint
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scale as in distance not in magnitude

willow monolith
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oh, could there be some property in the prefab or something? I have no idea.

hushed flint
worthy shuttleBOT
willow monolith
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@hushed flint I think I saw someone mentioning brush for painting on the terrain but also there was currently some kind of issue with the terrain that caused crash when building. I'm not 100 sure but you should check the previous messages about it.

elder ravine
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How does one change the weather?

hushed flint
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check this guys !

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A zipe line

wispy dagger
elder ravine
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Anyone have problems with not being able to put sandbox items into the actual level?

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Nvm fixed

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Btw, anyone figured out how to keep dev tools in dx12 when you load up a map?

hushed flint
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dx12 ?

elder ravine
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directx12

hushed flint
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hey bro

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go mp

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i'm here

elder ravine
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mp?

hushed flint
hushed flint
elder ravine
hushed flint
lavish thorn
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Anyone know how to get airbags working? i know i have to use a prefab but i dont think its actually activated.

lavish thorn
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cool, thanks.

hushed flint
hushed flint
#

I add tree

#

but for today

#

i'm gonna sleep

elder ravine
#

Can't seem to scale by extent no matter what?

#

Also seems like sometimes fx nodes / ai spawners / music zones have no node and must be accessed through the scene tab?

elder ravine
#

This community is awesome, thank you :)

winter plaza
#

how do i get balance swing plates to work?

deep bronze
#

You'll find them in _atlas_physics_objects. @winter plaza They are locked, so just replace 'em.

tall dawn
#

How does the height maps window work? I've added my own PNG height map and created and selected the landscape but loading the file path and clicking load heightmap does nothing

deep bronze
fair basin
#

How do I play custom maps?
its so confusing I cant figure out how to just play the few custom maps that are out right now

mossy canyon
# fair basin How do I play custom maps? its so confusing I cant figure out how to just play t...

Open Dying Light 2 Dev Tools
*"1. You have to go to "options" bar and log in with your actual e-mail.
2. Then go to "Get maps" and download the map by pressing "Install" button, don't forget to subscribe on needed map beforehand.
3. After map downloaded, go to "My maps" bar, press on any map you want and load it by pressing "Open Project" button.
4. In the end you will get into developer mode and the last thing you must do is to press "Play" button." * - krane78

gilded rapids
sage elk
#

It looks pretty good so far

gilded rapids
#

It does, but as an Xbox player, I can only follow by the sidelines

versed dust
#

FYI - update for DevTools is live - few fixes for terrain crashes, turned off Dissolve for all amaps, and improvements in mod.io integration

hushed flint
clear yacht
mossy canyon
clear yacht
mossy canyon
#

Mmh that's weird. If you are connected in option category of dying light dev tools, it should download the map and after that, write "unsubscribe" in status at right :/ (And after you can found the maps in "My Maps" and you launch it from here). Idk why it don't work

silver frigate
#

How to play this map?

versed dust
hushed flint
#

rafal I ask you do you have a tutorial the generation of vegetation ?

versed dust
versed dust
winter plaza
mossy canyon
fair basin
hushed flint
#

hey I'm not on steam i'M on epic why this doing that

hushed flint
#

and I don't wanna buy the game on steam , I have already the game on epic please help

winter plaza
#

unluko

#

i have a question: is it possible to make a 90 degrees zipline to the bottom?

#

wait nvm

hushed flint
#

I did it

#

dnt work

sage elk
#

How about reloading the previous session

hushed flint
#

no

#

just no

#

I did so many things

sage elk
#

You probaly just have to put a ticket in then.

hushed flint
#

where ?

sage elk
#

I can't send links but if you go on to the dl2 support page you can submit a ticket.

#

To help

hushed flint
#

yeah but aciek here can probably solve the problem so i'm gonna wait for today sadly

sage elk
#

Alr it will probably be fixed within a few days

hushed flint
#

sure

sage elk
#

Have tou tried uninstalling and reinstalling Dl2

hushed flint
#

no and i'm gonna wait , its probably just a bug

sage elk
#

Probably

hushed flint
hushed flint
#

I hate this time limit

hushed flint
#

I'm gonna create 1000 parkour if I saw how to do it cat_Smiel

elder ravine
#

How do you add enemies?

#

AKA Zombinis?

hushed flint
#

I saw

worthy shuttleBOT
elder ravine
#

Oh well that's easy

#

i was just using the wrong prefab lol

#

there are quite a few ai spawner prefabs

#

What about music zones?

#

So ambient sounds/music can play?

hushed flint
#

i don't know sorry

#

i'm gonna tell you if I saw this

elder ravine
#

Tysm :)

hushed flint
#

no problem 👍

deep bronze
deep bronze
elder ravine
#

Btw ty for releasing this at all

#

It's just rly cool to finally have all these new assets after using dev tools 1 for so long

oak radish
#

was trying to play a custom map but got this message and dont know what to do?

#

'invalid - one or more files failed to copy..'

brave lynx
versed dust
hollow kraken
#

custom maps from mod.io can playing only in dev tool?

sage elk
#

How do you delete stories, or remove them from your map?

deep bronze
oak radish
fallen pier
#

Hi! Is it possible to add primitive shapes with "dev textures" in the developer tools? I personally like to start with a simple blockout instead of extremely high poly meshes and other assets.

deep bronze
#

@fallen pier

hushed flint
plucky nexus
hushed flint
#

its a fx

#

in prefab browser

hushed flint
#

someone know how to set a place where aiden is able to sit down and relax

deep bronze
#

Like under campfires?

#

Switch.prefab & Select "Style" preset to "SA_GenericSittingPlace".

hushed flint
#

okay i'M gonna add this like a place you can interact and a animation gonna start of aiden sit down

deep bronze
#

Ye, that's it. Switch will do.

hushed flint
sage elk
hushed flint
deep bronze
#

WaterBox.prefab + Presets. If you don't select preset, you can choose how it should look in Attributes.

sage elk
#

Thank you

elder ravine
#

Is there a simple way of adding grounds like dl1 dev tools? I want to simply put down some sidewalks / concrete tile areas for city sidewalks and pavement, terrain is acting weird and I can't find any premade grounds in meshes

winter plaza
#

me who sets water as a surface to trick the player:

elder ravine
#

demon

sage elk
#

Anyone know if you can disable climbing

elder ravine
hushed flint
sage elk
hushed flint
#

for making sur if m_ObjectName is the name gonna give the weapon ?

alpine lynx
hushed flint
#

okay

#

this is normal if I have dlc weapon ?

plucky nexus
#

How to update my map (help)

#

It's already uploaded

#

I uploaded new mod data

#

But it didn't work

#

Can someone show steps so I can do it right

elder ravine
#

I can't seem to material paint on terrain?

#

For some reason the terrain blocks are set as read only

gleaming berry
elder ravine
#

It still is read only after unlocking

hushed flint
shell fjord
#

is there a "snap to ground" function in DL2 editor? I watched the DL1 editor tutorials and it was T. But it doesn't work anymore in DL2 editor

hushed flint
shell fjord
#

yeah but it'd be handy in some other scenarios, like putting small objects on a desk or something. So I wonder if that function still exists

hushed flint
#

oh okay but me I like to place the small obeject in the way I want because this create the creativity in the building of your map

shell fjord
#

yeah, I mostly want to use it to put small stuff, like putting this keycard on the safe took me quite some time to align the Z value lol😂

hushed flint
#

yeah me to lmao

shell fjord
#

lol need to reach that perfect alignment!

hushed flint
#

i'm gonna add grass

worthy shuttleBOT
hushed flint
#

I have working on my map for 11h i'm gonna go sleep for today pepe_ok

elder ravine
#

hurry up and make gta 4 map already

#

i want a map on christmas 😭

deep bronze
deep bronze
#

Also when you moving object, and drag blue round sphere, it will automatically align to terrain/objects.

plucky nexus
hushed flint
#

@plucky nexus I send you a mp

plucky nexus
deep bronze
#

Remember that by holding Blue Sphere during moving objects it will automatically snap to objects/terrain also with left CTRL it will align to rotation angle.
https://i.imgur.com/radKSCx.gifv

Also there's 2 additional options:

  • Align to objects/terrain with shortcut.
  • Place object where I have camera.
hushed flint
#

private message

plucky nexus
#

Ohh

winter plaza
#

is there a way to rename a map?

#

i tried to rename my test map and now all assets are gone lol it seems that i will have to rename the files that belong to the map right?

sage elk
#

Is there a way to make a npc friendly at first but after talking to them they become aggressive?

#

Or make them switch into a different npc

winter plaza
#

how do i set dialog entity

sage elk
#

Idk if it works though

#

Because when I assign the entity to dialog setup and dialog it won,t let me play the map.

winter plaza
sage elk
#

Yes

winter plaza
#

wait ill show you in dms what i mean

sage elk
#

Ok

elfin nimbus
#

Is anyone working on Elysium?

shell fjord
hushed flint
winter plaza
#

can someone pls tell me how to set up a GoTo gameplay logic?

winter plaza
#

what do you set as value for the distance?

hushed flint
#

this ?

winter plaza
#

no the m_distance

hushed flint
#

idk sorry

winter plaza
#

ah ok np and for the m_entity i picked sensorgoto is this ok?

hushed flint
#

I can't help you with this sorry i'M gonna study this

winter plaza
#

ah ok alright

deep bronze
winter plaza
#

what am i supposed to do at this point?

deep bronze
#

It means one of your node have undefinied what objective it should follow

#

you can set in that node NONE or select one you want to have

#

or just leave it that way

winter plaza
worthy shuttleBOT
#

Remember that by holding Blue Sphere during moving objects it will automatically snap to objects/terrain also with left CTRL it will align to rotation angle.
https://i.imgur.com/radKSCx.gifv

Also there's 2 additional options:

  • Align to objects/terrain with shortcut.
  • Place object where I have camera.
Image

image.png

hushed flint
#

mmmhhhh

worthy shuttleBOT
winter plaza
winter plaza
#

can i set a specific skin for aiden? like E3 outfit

deep bronze
# winter plaza can i set a specific skin for aiden? like E3 outfit

You can do it either by set specific preset at the very beginning of the game or via story system "GiveItem", but player will have to set it manually in inventory or add ItemSpawner with certain IDs.

I made an example preset that gives player all skills.

Way to add Preset with all skills.
Create file: "default_player_setup.scr" in \common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data
Paste this: https://drive.google.com/file/d/1HfACYtTgqzUTagXHZOmZkmyYOG2X6V1s/view?usp=sharing
Set Node "SetPlayerNode" in Story with "GIVE ALL" Preset.

If you want set your own items, take ID from ItemSpawner.prefab. You'll find out how to do it.

small crane
#

is there any Assets Window like in Dying Light 1 DevTools?

dusk dagger
#

Prefab browser

small crane
#

Thanks

sage elk
#

Wrong channel

brittle charm
#

pardon

sage elk
#

Wow how do I have more hours on devtools than playing the actual game

winter plaza
#

what is the E3 2019 preset in player presets?

winter plaza
#

does anyone know the itemID of the E3 outfit? so far i only found the skins for the paraglider

dusk dagger
winter plaza
#

why does it show a human when i set the actor in dialogue as a chicken

hushed flint
#

💀

winter plaza
#

its the same with dog (buddy)

hushed flint
hushed flint
#

my map is getting better and better

winter plaza
#

im still working on my quest

winter plaza
#

can someone tell me how i make an animal as an actor in dialogues?

shell fjord
#

I suspect you can only make the chicken talk since it was implemented in actual DL2 as a secret mission

#

I have seen dog, horse, etc as characters, but you cannot find them in the dialog Actor field, so you cannot make a conversation out of them

#

I didn't find an invisible character in the conversation Actor field either, but if we had one, theoretically you can make anything talk (but you actually talking to the invisible character)

hushed flint
#

mmhh interesting

#

I have a question, can you do a cutscene when you are in your map, like having the cutscene directly when entering the map ?

shell fjord
#

probably yes? But that's for sure an advanced question for Aciek or the dev team 😂

hushed flint
#

yup

shell fjord
#

out of curiosity, anyone figured out why the example town map Dialog has the m_DialogEntity as "~12"?! What's "~12" here...shouldn't that be "Carl" since he was the dialog npc?

And later on it changed to ~13... what are these mysterious numbers feels_Shrug

worthy shuttleBOT
hushed flint
#

does this hut seem ''chill''

#

what should I add like ''poster'' ( shit i'M gonna add this )

shell fjord
#

nice chill hut cat_Smiel

hushed flint
deep bronze
#

By "Add Camera you made" i mean here you can add it

hushed flint
#

mhhh nice

worthy shuttleBOT
#

You can follow this, but just add "Camera" instead of Entitiy, then on "Camera Selection" add Camera you made. Moving timeline won't do, but when you press play you'll see the difference. Also to follow Camera, you need to click on that.

#

You can do it either by set specific preset at the very beginning of the game or via story system "GiveItem", but player will have to set it manually in inventory or add ItemSpawner with certain IDs.

I made an example preset that gives player all skills.

Way to add Preset with all skills.
Create file: "default_player_setup.scr" in \common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data
Paste this: https://drive.google.com/file/d/1HfACYtTgqzUTagXHZOmZkmyYOG2X6V1s/view?usp=sharing
Set Node "SetPlayerNode" in Story with "GIVE ALL" Preset.

If you want set your own items, take ID from ItemSpawner.prefab. You'll find out how to do it.

hushed flint
#

okay

hushed flint
deep bronze
#

Just put any prefab on the level or mesh and "Create prefab from selected".

hushed flint
#

okay

hushed flint
#

this is not animation like that I want ,

#

but I think we don't have that

winter plaza
#

go to your map and select the dialog and then go back to your dialog setup or whatever and then head over to attributes and right click m_Dialog_Entity

#

then there should be an option of setting the dialog entity

#

took me a while to get behind this when i started with the dialogs haha

fervent storm
#

hello everyone, do you guys have frame drop issues after the update ?

winter plaza
#

no not really

fervent storm
#

i'm facing it. any idea how do we fix it ?

#

graphic drivers are updated so i don't think thats the issue. please help

hushed flint
fervent storm
#

Nvidia 3080

hushed flint
#

cpu ?

fervent storm
#

I7 10th gen

hushed flint
#

ram ?

fervent storm
#

32

hushed flint
#

okay.. hum I don't see any problem with your performence , did you have backround things running in the back ?

fervent storm
#

Actually I had this issue previously aswell before the bloody ties update and after the update they fixed it

#

No background running apps either.

hushed flint
#

mh weird , how many frame do you get in editor

fervent storm
#

Posted a message in steam and few others had this issue too

#

Usually around 90 100 but after sometime frame rate drops to 30 40

hushed flint
#

bro..

#

its normal

#

if you adding mesh and things like that

fervent storm
#

30 frames 🙄

hushed flint
#

yeah just save and restart your map

winter plaza
fervent storm
#

So yous have this issue too ? 🙄

winter plaza
#

its not an issue hahaa

#

its just how it works

fervent storm
#

😂

worthy shuttleBOT
fervent storm
#

Broo.. I was thinking it was some kind of bug 😂😂

hushed flint
winter plaza
#

@hushed flint do you know how to replace an humanai skin with an animal skin?

hushed flint
#

👍

hushed flint
fervent storm
#

Thanks guys 😊

hushed flint
#

( I am on epic )

winter plaza
winter plaza
#

i wonder how they did it with the space chicken mission

hushed flint
#

adding a spot dialogs

#

and add a chiken

#

are you on epic Y1ll

#

?

winter plaza
#

no steam

hushed flint
#

luck

#

epic user can't test map for 3 days ( like me )

winter plaza
#

rip

dapper roost
#

Its not letting me download maps

#

I get this same error with all maps

#

how do i fix this

winter plaza
#

unluko

dapper roost
#

huh?

deep bronze
#

@hushed flint dm

dapper roost
mossy canyon
# dapper roost

You need to click on "Get maps" and wait that the download progress is at 100%

#

And after, you click on Install in "my Maps"

dapper roost
#

its stuck at 0% and sometimes keep flicking between 0 and the subscribe button again even tho i did nothing

mossy canyon
#

Mh that's weird

#

Are you connected with you mod.io/steam profile in the "option category" ?

winter plaza
#

are you on steam in the first place or epic

#

some people cant test their map on epic maybe those issues are somehow connected that you cant play others maps either

mossy canyon
#

Chances are, to test the map, you have to download it as if it were your own map. So it is possible. Anyway, I know that this error code is when the map is not downloaded, but if the thing blocks at 0% and does anything, I've never heard of that. So I couldn't help you more :/ Try to ask to dev or submit a bug to techland, so they can help you or fix the bug 🙂 (unless if someone have an idea of the problem)

winter plaza
#

is it possible to add and change music after an objective starts or ends?

elder ravine
#

hello
i have some questions about this game,
im thinking of buying dying light on nintendo switch to play with friends. but he lives in another continent, do you think the lag caused is still going to be playable?

winter plaza
elder ravine
elder ravine
plucky nexus
winter plaza
#

funny how before the update it barely crashed when i edited my terrain but after the update it does everytime

trail atlas
#

Fun fact we have discovered, you can put prefabs from the game files into the dev tools that otherwise wouldn't normally be there

make a folder titled whatever you want where prefabs are located in your project, then get .prefab files from data0.pak and put them in there. It will allow you to spawn stuff like this E3 prefab for example.

trail atlas
#

7-zip, you can select "open archive"

#

then drag the .prefab files out that you want

#

prefabs/city/e3 is the folder I went to for the prefab above

ashen barn
#

how can i edit the snap to grid amount?

winter plaza
deep bronze
#

@ashen barn 1. Select this icon (right top corner in viewport) 2. Click on arrow and you can change Grid Size.

ashen barn
#

thank you

ashen barn
#

one more question i have is how can i fix the interior lighting

#

and use probes efficiently

winter plaza
deep bronze
ashen barn
#

WOO getting somewhere now

#

i see interiors are made up from individual meshes, then assigning a material is simple too

#

then stamped together to form a prefab, i think

deep bronze
#

Yep.

#

bld_ce_a_wall_str_mid_1x1h_a_em as example have a lot of Mesh Skins and material can be scaled.

ashen barn
#

same with the call of duty radiant

#

what is bld short for exactly?

deep bronze
#

building

#

exterior mostly

#

int_ce is for interiors

#

here's simple guide about walls

#

and grid/snapping

ashen barn
#

Perfecto

shell fjord
shell fjord
trail atlas
#

yw

magic zealot
#

when is the patch coming to be able to play in co-op between xbox X and Xbox one

hushed flint
#

@deep bronze dm

worthy shuttleBOT
hushed flint
#

someone know how to make safe here ?

deep bronze
#

In Attributes you can set to False "m_RequireSafeZone" for a bed and it will work.
Or add Sanctuary.prefab + Area_Marker.prefab in m_Area so in that place will be Safe zone.

hushed flint
#

ok

#

oh and I have some Mesh with no collision

#

how can I anable the collision ?

deep bronze
#

Is this restingplace.prefab?

hushed flint
deep bronze
#

Find in PB with collision, you can click on this entity here in scene and use "Replace" with mesh

hushed flint
deep bronze
#

It's sleeping_place.prefab, rename it to make your own, open prefab and change value inside for restingplace.prefab

hushed flint
#

OOOhh

#

this work

#

i'm gonna test ingame

#

this work

torpid horizon
#

How to paint foliage on rooftops?

deep bronze
#

Manually put meshes ("nat" or "ivy" in prefab browser) or Use tiny_object_helper.prefab area is editable with Universal Shape.
#🔧︱dev-tools message in case if tiny_object_helper didnt generate foliage at all

winter plaza
winter plaza
gilded rapids
#

What are you guys creating so far?

ashen barn
#

im sure you have answered a million times but once ive built and validated my map, how do i launch it? -.-

dusk dagger
#

with the play button

ashen barn
#

its faded and wont let me

dusk dagger
#

wdym

ashen barn
#

2 sec ill show

#

now it crashes on build must've added something dodgy

crystal briar
#

Hi!
I downloaded the dev tools on epic platform because I bought dying light 2 there.
When I want to test play the map from dev tools editor, it tell me it needs steam client even though I'm using epic version.
Is anyone know how to fix it so I can test play my maps?
Thanks in advance!

winter plaza
#

welp ive added so much stuff and now my fps is now 20 ish instead of 60+ hahahaahah

dusk dagger
#

restart your client

deep bronze
crystal briar
crystal briar
winter plaza
#

E

ashen barn
#

<no recent invokes> what does this mean?

#

also my build gets to 12% then crashes not sure as to why

deep bronze
#

Build terrain? Kinda known bug in community, uncheck Generate Satetile Textures during building. :/

ashen barn
#

yes it was terrain, however painting materials seems rather tedious to set up

deep bronze
ashen barn
#

do i launch my map within the tools or in game?

deep bronze
#

tools

ashen barn
#

says no recent invokes?

deep bronze
#

Just press on icon instead of small arrow

ashen barn
#

nothing occurs

deep bronze
#

Show me what you clicking

#

screenshot

ashen barn
#

ok

#

i cant send it in here

deep bronze
#

dm me

ashen barn
#

ok

#

do heightmaps need to have a specific format when importing, and can we use real world generated ones?

deep bronze
#

Idk, never used.

torpid horizon
#

I have some problem with textures but I can't post a photo here

#

I Just have some small triangular bumps

#

Does anyone know how to fix it?

hollow kraken
#

i 30 min trying create devtool-support post.... and its deleted... becose i try add links to images? pepe_strong

torpid horizon
#

can i use c dev c++?

deep bronze
#

I don't really know what you mean, but... no. These are just scripts. Smillar to c++ but still scripts.

torpid horizon
#

can i use dev c++ instead of notapad ++

deep bronze
#

You can use anything to open this file, even regular notepad.

#

😉

shell fjord
torpid horizon
#

How to unlock an entity?

#

prefab

winter plaza
#

any ideas on how to fix this?

deep bronze
winter plaza
#

ok alright

deep bronze
worthy shuttleBOT
torpid horizon
hushed flint
#

hey anyone have the bug to not be able to sit there ? but when you turn in a certain direction this work. do we have an option for like ( interact switch in any direction )

brittle aurora
#

Hey guys! I'm having issue with s1mple quest, validator asks for missing prefab. Maybe I use wrong entity?

winter plaza
#

you also should use Point_Marker.prefab instead

shell fjord
winter plaza
brittle aurora
#

awesome thx guys ;3

hushed flint
brittle aurora
#

but it's weird I used only logic entity, not inside any prefab and it still gives same error

winter plaza
#

have you tried save and reloading your lvl?

brittle aurora
#

not yet

winter plaza
#

do that

#

because otherwise it doesnt update

winter plaza
brittle aurora
#

Yes it did

#

but... i have 3 stories and I think only 1 works for this map which is "playerlevel"

#

and it just all autocomplete, i didnt see the objective

ashen barn
#

my terrain is invisible in game, how do i go about resolving this please

brittle aurora
#

this is how it looks

#

can we have 2 ends? xD

hushed flint
#

how to create a backup ?

brittle aurora
# hushed flint how to create a backup ?

I just copy entire folder of my project in X:\SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects I used to do that in DL1 but here I am not sure if this is the best method and I haven't tested it out yet

brittle aurora
#

haha 😄

#

So it worked in the end.. we will work this editor out eventually xd

hushed flint
#

Vegetation work for you ?

torpid horizon
#

anyone else ahs thi black line whne painting new material on top of another?

hushed flint
#

no ?..

torpid horizon
#

When I paint layer on top of another it happens

hushed flint
#

can you show a screen ?

#

of the texture

#

with layer

torpid horizon
#

i cant post photos

#

check dm

hushed flint
#

👍

elder ravine
#

i have some barriers and item spawners that are visible from anywhere in the map?

deep bronze
# hushed flint

After you editing such script, you have to restart editor.

deep bronze
hushed flint
deep bronze
#

Idk, few people followed my steps and everything worked.

hushed flint
#

oh and check on devtools support parkour ect...

deep bronze
#

When I can

#

🙂

shell fjord
#

Are there some restricted assets and is there a way to access them? I found a radio from the default prefab. I create a new prefab but the sound is not accessible from the picker nor the prefab browser. And if I type the name there, it doesn't work. But if I copy/paste the attribute, it will work.

mossy canyon
winter plaza
hidden cedar
#

How do I set the Entity for Actor Bindings in the Dialogue prefab?

#

I have Actor Bindings set to Dialog::ActorBind in the Dialog Properties but can't figure out how to set an Entity

ashen barn
torpid horizon
#

The final date to send the map is 20th January but can I update it after that?

#

For example on 25th?

hidden cedar
hushed flint
ashen barn
#

sorry to be a pain, when i press G my terrain is invisible

#

im in level mode too not sandbox

hushed flint
#

do you have lock your terrain ?

ashen barn
#

its unlocked

hushed flint
#

lock it

ashen barn
#

crashed the engine lol

winter plaza
ashen barn
#

sweet it worked thank you

hushed flint
ashen barn
#

couldve sworn it was locked, then i unlocked it again

#

as it didnt initially work with it locked but ty for teaching me

hushed flint
ashen barn
#

makes sense

hushed flint
#

aciek I'm following your tutorial and I wanna change the mesh of the quest_object how can I do it ?

shell fjord
hushed flint
#

I don't have more animation ?

torpid horizon
#

my tiny object helper spawns foliage on the ground and the streets but not on the rooftops

#

does anyone know why?

shell fjord
#

no idea, haven't tried that, probably an Aciek question lul

hushed flint
#

Frank where the option to see iditor , like dialogs effect area, I thinks I disable it.

#

@shell fjord

shell fjord
#

Do you mean the Attribute window? I don't know if there's a dialog effect area, I know sound emitters have effect area (radius) on their Attribute panel but seems all sounds are bugged now

worthy shuttleBOT
hushed flint
#

mh

hushed flint
#

omfg , I need you aciek

hushed flint
#

so its should

#

work

#

if I play

#

okay i'm gonna correct this

#

the error :

#

okay this error

torpid horizon
#

how to add chemicals that deal damage?

hushed flint
#

what is No rocommended level set in quest definition ?

hushed flint
#

tell me if its work ?

#

@torpid horizon

#

now I have this

torpid horizon
#

Does it work for you?

hushed flint
#

I don't try it

torpid horizon
#

Ok

hushed flint
#

now this , bro what the hell i'm doing wrong

#

@shell fjord can you help me

shell fjord
#

I haven't seen localization error before, what's your dialog graph like?

hushed flint
#

graph properties ?

shell fjord
#

hrm that looks normal to me

#

what's the property panel like when you click on localplayer and Hakon

hushed flint
#

weird

shell fjord
#

also do you have the dialog entity in the game?

hushed flint
#

aciek should look that

shell fjord
#

did you try Generate Timeline and regenerate prefab?

#

yeah if those are good then idk what's wrong with yours

shell fjord
#

hrm idk then

#

I can find my dialog and show you those properties if that helps

hushed flint
#

but no error in that

#

really weird

shell fjord
#

yeah idk, don't remember I encountered that error

#

try restart the editor tho

hushed flint
shell fjord
#

the dialog editor and story editor sometimes gives false errors, I for sure encountered that

#

if that's not the fix probably wait for Aciek

hushed flint
#

again

shell fjord
#

is your Quest called "" talk to hakon" ?

#

that looks like an objective to me

hushed flint
#

wait

hushed flint
#

?

shell fjord
#

idk then

hushed flint
#

😦

shell fjord
#

change this to a real objective @hushed flint

#

try that

#

I just had the same error and that fixed it for me

#

mine was with Use node, but I assume the fix *could *be the same??

hushed flint
#

you can see what we have do me and aciek in error quest and ect.. inspect it

#

I send my project to him

deep bronze
#

And I know what's wrong.

hushed flint
#

bruh how

#

oh

#

I thinks

#

its because the dev is in epic

#

and the game in steam

deep bronze
#

Nah.

#

I'll give you resolve once i check dialog if its working

hushed flint
#

but why the test work for u ?

deep bronze
#

Because i fixed it

#

xD

hushed flint
#

oh

#

how

deep bronze
#

Just gonna check dialog and i'll let you know

hushed flint
#

okay 👍

deep bronze
#

Let's go back to thread instead of spamming here.

hushed flint
#

bruh..

elder ravine
#

Does devtool include all enemy textures?

#

Like a zombie without a leg or a decapitated zombie

#

Stuff like that

uncut temple
#

I can see the added objects in the editor, but when I start the game, I only see the terrain, anyone know why this is happening?

hushed flint
#

just set as target

uncut temple
#

thanks bro

hushed flint
winter plaza
#

how does waterbox work?

#

do i need to change attributes or smth?

elfin nimbus
alpine lynx
willow monolith
#

is there a fix for the terrain not crashing the editor when hitting "lock"?

winter plaza
#

no its a bug

willow monolith
#

I guess I won't be making more terrain then

alpine lynx
#

Also iirc Rafal said these crashes may occur if you have slow hard drive

latent scroll
#

devtools are very good but in my opinion the worst thing is to find what assets I need, which can be assembled together etc.

willow monolith
#

yeah. Does anyone know big floor mesh that I could apply terrain material?

deep bronze
#

@willow monolith Not (i dont have editor rn), but if you want most materials that are from Town, you can check it here:
#🔧︱dev-tools message

willow monolith
#

@deep bronze thanks!

sage elk
#

Are you able to change a bosses name, so that when there health bar appears it shows' something else?

tall dawn
ashen barn
deep bronze
sage elk
#

okay thank you

winter plaza
deep bronze
latent scroll
#

is there a way to paint grass with a brush ?

deep bronze
winter plaza
#

is there a prefab of vnc tower?

torpid horizon
#

What is the name of thiese stone pathwalks? The one that are attached to the streets

latent scroll
latent scroll
#

when you paint terrain with brush some trash on the floor appear transparent gray (without texture) especially for soil, concrete, pavement how do i fix it please ?

deep bronze
outer berry
#

My post keep gettin deleting

#

Mah bad

deep bronze
latent scroll
outer berry
willow monolith
#

How I can find street lamps and other lights?

latent scroll
willow monolith
#

@latent scroll I know but I can't find the ones that has bulb or is that a separate mesh?

#

like where the actual light beam is coming from

latent scroll
willow monolith
#

light into a street lamp

latent scroll
willow monolith
#

@latent scroll I did. There is lights in there but only the lights, not like whole street lamp prefab that also has the light coming from the bulb. I would assume there is ones somewhere.

latent scroll
latent scroll
willow monolith
#

@latent scroll Maybe. I see couple interior lamps that work but I would have assumed there to be street lamps that work.

hoary topaz
#

Is there any reason the arrows are uncentred on my custom prefab?

deep bronze
#

arrows?

#

Screen, please. Might be on DM.

hoary topaz
#

I deleted the prefab and am trying to rebuild it

#

Basically, imagine a cube, but instead of the move, rotate, scale arrows being at the centre of the cube, it's like 10 metres away

deep bronze
#

Edit pivot.

#

Click on opened prefab

#

copy transform of gizmo where you want it

#

and paste to pivot

#

then click on opened prefab, save pivot

#

but remember to open parent

#

otherwise after opening parent it will move if you won't open it first.

worthy shuttleBOT
tall dawn
#

so I've been fiddling around with the height map stuff for a while and have gotten nowhere. Has anyone else had any luck loading a Height map into their terrain?

hoary topaz
ashen barn
#

So to get foliage to spawn on terrain it works fine but if I make a new map under the SAME project, it doesn’t save. So do I have to repeat the process for ALL new maps

deep bronze
ashen barn
shell fjord
tall dawn
ashen barn
elder ravine
#

How do I give Aiden starting gear / starting levels aka perks upon starting the map?

#

rn he just has no perks and the starting pilgrim gear

#

also any way to give him an outfit like the e3 one?

ashen barn
#

Yeah good question. Is there a way to (for testing purposes) give aiden max level/stats

winter plaza
#

@deep bronze i found you ingame hehe

hushed flint
#

Hello

winter plaza
#

YO

worthy shuttleBOT
sage elk
#

How do I make it so a enemy only spawns at a certain point in a quest?

winter plaza
shell fjord
#

probably enable a spawner in Story?

#

like uncheck SelfActive, and activate the spawner in Story

hushed flint
#

@shell fjord I have somethings weird with the dialogs prefabs.. can you look that in my new post ?

#

if you have the solution

shell fjord
#

kk I will check

winter plaza
#

fuck i think its time to upgrade my ram

#

ive reached the point where i only get around 10 fps in my editor lmao

trail atlas
shell fjord
#

sometimes restart helps, but yeah always download more ram lolpeepo_Prayge

winter plaza
trail atlas
#

download ram its totally legit and real dl2_aiden_smiling

shell fjord
winter plaza
#

ye

#

its going to take ages when building my map

trail atlas
hushed flint
#

i'm not gonna spam Ahaah

shell fjord
#

at this point I'm just learning this dev tool...I have a bunch of shitty experiments instead of a rouge shaped map lol

shell fjord
#

All praise to the saint Aciek! peepo_Prayge

winter plaza
#

ye i saw the vid with the washing machine and the zombie inside the canon lol

shell fjord
#

lol yeah that was epic

hushed flint
shell fjord
#

Nice, this gives me the skyrim vibe lol

#

I just hope there's a conversation option so you retrieve the wallet and kill that poor guy dl1_crane_smiling

worthy shuttleBOT
hushed flint
shell fjord
#

well, Saint APPROVES for the killing!

#

I know how to do that with a hostile NPC

#

let me see the old link

hushed flint
#

screen shot ?

winter plaza
shell fjord
hushed flint
hushed flint