#🔧︱dev-tools

1 messages · Page 1 of 1 (latest)

flat ridge
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howdy

crimson reef
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hi

kind pike
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how do I launch the editor?

crimson reef
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first download it

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and then click play on dl2 and select devtools

white flicker
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omg follow the steps in link mate

alpine lynx
kind pike
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I'm being thrown into the game

cobalt thicket
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helloo

unkempt epoch
kind pike
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I will restart steam...

dense marsh
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Make sure this is clicked

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I had to manually tick it

kind pike
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here! it's working!

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thx\

unkempt epoch
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is it possible to run dev tools without a copy of dl2? peepo_happy

hollow pine
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no

unkempt epoch
glad mango
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its like csgo's sdk, youll need a copy of the game to have a license for devtools

white flicker
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luckily - no

dusk dagger
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Who will make elyseum first

celest garnet
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That s so cool

oak forge
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Devtools isn't gonna come to console right?

crimson reef
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in 2023 it will

dusk dagger
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It will in 2023

oak forge
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Ooh

fallow canopy
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well the community will make this game even better ❤️

white flicker
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not devtools - maps created in devtools

oak forge
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Oh ok

little willow
dusk dagger
oak forge
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Yea I thought about all that, thanks

dense marsh
crimson reef
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yooooo im in

dusk dagger
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That looks too advanced

oak forge
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Damn that looks crazy, if only I had a pc

glad mango
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looks like a steep learning curve for those new to the tools, but might just be worth your while

dusk dagger
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I give up already

alpine lynx
wide pendant
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really nice this thing they added, i ll definitely give it a try. good job techland we love u guys

dense marsh
dusk dagger
worthy shuttleBOT
alpine lynx
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e3 selyeum

fallow canopy
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maybe someone will recreate Harran?

oblique cove
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Elizium

nimble tiger
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Eezum

oblique cove
dusk dagger
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elycum

oak forge
fallow canopy
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with this tool everything is possible xD

nimble tiger
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That’s not who I wanted to tag tf

oak forge
haughty wedge
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can't wait for actual non OP guns with animations to be in the game, and bringing back all the cut content.

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like the scorpion which is still advertised on the steam page 🥁

fallow canopy
oak forge
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Yea lol

nimble tiger
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Only maps, missions and dialogues

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Still not bad at all for a beta release

little willow
void owl
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So... is it possible to edit the base game map?

haughty wedge
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remake the hospital level from the demo the museum-esque level showing off all the infected

normal lintel
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Techland wtf

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This is so good

oak forge
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Looks good, just wishing I had a pc to try it myself

ruby quartz
glad mango
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here i go to have a look

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wouldnt mind myself a 5800x3d

little willow
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im moderating the maps i swear if i see more than 3 maps named elyseium im banning you all

haughty wedge
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elyseium but techland approved
elyseium circa dl1 time period
elyseium but volatiles only

forest merlin
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what is elyseium?

flat ridge
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how do i delete shit

glad mango
#

Little bit of insight into dev tools performance.

I'm currently getting around 60+ FPS in the test map provided in the viewport, i'd imagine that it can become quite straining on your system as you add more and more to your levels.

For reference my specs are
Ryzen 5 5600x
RTX 3070
32GB of ram

glad mango
normal lintel
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anyone else doesn't have an option to launch the tools on steam?

glad mango
normal lintel
#

yeah

glad mango
#

restarted your steam?

normal lintel
#

i will now

glad mango
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make sure its in this list too

normal lintel
#

so I restarted steam and it started downloading them but it started at 70 percent 💀

#

idk what happened there

normal lintel
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How do I change the skills the player has

cold harness
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im trying to get the dev tool, but Epic games is saying its unavailable.

cold harness
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Oh...i see its on steam

warm warren
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i dont understand, i place stuff but when i play the stuff i placed is not there

versed dust
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Sandbox is "editor only" place for prototyping. Final results should be in Level.

normal lintel
frail scarab
alpine lynx
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same for you Cock but use player_variables

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Also developer menu would be great to have. Its real pain to debug bigger map without one peepo_cry

normal lintel
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thank you both!

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wait what... the techland button disappeared. is there another way to get to the story editor?

frail scarab
normal lintel
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its not there

frail scarab
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can you take a screenshot of the full editor?

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wait, I'm also dumb, it's on the left not right dumb

normal lintel
frail scarab
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It works anywhere on that bar

versed dust
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there is a lock icon to hide bookmarks on the left

normal lintel
#

it doesn't do anything

elder ravine
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nah... it looks nice

versed dust
normal lintel
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sorry for all my dumb questions but what does needs build mean?

versed dust
plucky nexus
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a small question guys

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on EGS version I cant tell whether its installing or not

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Its been 10 minutes like this

normal lintel
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does anyone know how to add objects?

versed dust
elder ravine
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How do you change global axis to local axis for assets

normal lintel
plucky nexus
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I think I am not able to install dev tools on my side with EGS

pine fiber
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damn

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the dev tools are out :D

plucky nexus
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i verified files and checked again, completely broken on my side 😶

normal lintel
versed dust
normal lintel
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yes

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when im in game it shows missing wallet

versed dust
umbral folio
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How do I make my map actually apear in thje game? I run build from this menu and then Play, but map is still only grey sqyare

versed dust
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Hi Probably you are placing prefabs on

normal lintel
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its pretty long

versed dust
normal lintel
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hi again, I edited this building like in the video but in game it appears like this. some prefabs are also not appearing in game

queen topaz
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Hello, I have some questions concerning this tool. Is it more like a level/quest content creator or can I expect more versatility in what it can do? I read in the FAQ that there isn't support for importing custom meshes, but can I modify what's already there? For specifics, can I:

  • edit values like attack/movement speed, jump height, etc
  • edit/create skill trees for the player character to use
  • create new enemy types, weapons, consumabled, etc
  • disable/modify systems like weapon durability or survivor sense
  • modify the UI in any way?

Is there/will there be scripting of any sort to allow modders to, for example, create new effects for weapons or new movement skills, editing object property values at runtime, etc?

north charm
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So only maps or actual modding?

normal lintel
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for some reason it uploaded my map multiple times

normal lintel
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I know

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i deleted them except for one. just wanted to share this

sleek plover
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hey so i just woke up from a nap, saw the post and i was wondering...just how much of a game changer could these tools be?

versed dust
versed dust
pine fiber
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how to edit player's inventory ? like the stuff you spawn with in the map

versed dust
versed dust
pine fiber
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damn

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thanks :)

slow harness
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Is it just me or does terrain related stuff crash stuff every time

normal lintel
limpid ore
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Any documentation for these tools?

normal lintel
umbral folio
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How can I edit player? So when you press play you have max level or items in inventory

versed dust
umbral folio
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Thanks!

versed dust
versed dust
umbral folio
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And how can I add NPCs onto the map? Also through story editor or do I need to add one in map editor first

limpid ore
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OK good to know! I am super curious about everything the tools can do tbh

mild halo
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Hey what’s going on?

slow harness
umbral folio
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Oh yep, I added 6 chunks, pressed RMB and then "Lock" and it crashed

versed dust
umbral folio
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Well it's not here

limpid ore
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I really hope we can import custom assets in the future 😭 I read the FAQ already but I'm just dreaming of real VA to go along with the dialogue and maybe even custom soundtracks too lol

versed dust
versed dust
versed dust
nimble tiger
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How do you change resolution?

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Mine auto defaulted to a really bad one

versed dust
umbral folio
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That's the terrain, I made a new one with 9 chunks and just tried to lock it. It crashed

nimble tiger
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My monitor is 3840 x 2160 but it's being displayed at around 1280 x 720

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It looks like this

versed dust
umbral folio
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Maybe you should add devtools-bug-report forum?

versed dust
umbral folio
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So they are easier to find and upvote

little willow
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Feedback also includes support so its easier to browse, but i deffo should edit the name

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but in all honesty

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all bug reports should go straight to our support team

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so we can react asap

versed dust
umbral folio
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I will create a forum post here for now, and send it as a ticket later 👍

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Ah there is a 6 hour cooldown on the forum

worthy shuttleBOT
umbral folio
versed dust
umbral folio
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I guess you are a part of devtools team right?

versed dust
cobalt thicket
limpid ore
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Is it possible to generate natural topography with height variation in an easy way? For like non-paved ground, forest areas etc. Haven't checked yet just asking

cobalt thicket
umbral folio
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So no need to report it through the website anymore?

versed dust
umbral folio
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Alright no problem

slow harness
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Is there currently a way to do custom interiors? Something similar to the hammer editor for example

versed dust
void agate
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Im sitting here trying to figure out how to place basic items and delete them OMEGALUL

slow harness
versed dust
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And to delete items - you need to Open prefab - look at the tutorial: https://youtu.be/IgPfNpyjHWI?t=393

Learn how to build, create, and edit custom maps for Dying Light 2 Stay Human in the Developer Tools!
Take part in the Shape Your City contest now: https://techlandgg.com/goodies/shapeyourcity

Steam:
https://store.steampowered.com/app/2217480/Dying_Light_2__Developer_Tools/

Epic Games:
https://store.epicgames.com/en-US/p/dying-light-2-stay-hum...

▶ Play video
limpid ore
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Thank you @versed dust btw for helping and answering so many questions. We appreciate it

umbral folio
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Is it intended that I can't open the airdrop model? I want to remove the parachute from it

deep bronze
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@umbral folio Yes, these prefabs are locked, because they are from main game, but you can use option "Save as and replace" as your own prefab. We'll provide "Flatten" option to take out everything from inside prefab to hierarchy up in patch.

void agate
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is there some form of legend for quick keybinds (ctrl+z) for undo for example that I can have as reference? or is that just a figure it out sorta deal.

versed dust
versed dust
deep bronze
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Meh, I cannot paste images. Rafał was faster. peepo_sad

void agate
warm warren
void agate
# versed dust You are looking for Shortcuts?? Go to Options -> Shortcuts

i have two questions cause im a noob.

  1. how do you lower the camera sensitivity. i cant find it anywhere and it moves too fast for my comfort

  2. how do you edit an asset like the dummy box to be flatter/longer/thinner thicker etc? I can only seem to rotate it and make it larger or smaller in scale.

versed dust
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By placing items on map or giving items

void agate
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ahhhh local

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ok that was what I was missing

jovial berry
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Can we import custom assets or just limited to the ones provided? nvm just read the faq

warm warren
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so can we get skills and stamina, health upgrades or not?

void agate
warm warren
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i tried these, but they dont work for me atleast

warm warren
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but its almost impossible to make a playable map with that little stamina and without skills

void agate
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yeah makes the maps basically just visual and thats it. cause aiden is in intro state where he cant even run normally

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all he can do is climb and jump. and jog slowly

versed dust
warm warren
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how to change the snap to grid?

elder ravine
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can the map be a collab? with you and one other person?

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or is it solo

limpid ore
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Is it possible to generate natural topography with height variation in an easy way? For like non-paved ground, forest areas etc. Haven't checked yet just asking

worthy shuttleBOT
void agate
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really limits what I was planning to do, so is it advised to not actually design parkour stuff atm? since we cant get the skills to do it. like if i designed an area for wallrunning its not actually usable. so should I just make a map for the looks atm is what I mean.

or will an update come out soon adding that stuff before the competition ends and all that?

void agate
versed dust
mild halo
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Show me your maps

versed dust
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Same request! 😄

elder ravine
cunning sparrow
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I wonder if we will ever get an update to the devotions where we can make custom animations and such

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I really hope ya can

remote zodiac
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how do you spawn npcs like zombies

oak radish
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Will there be a workshop section in steam to access these custom maps that the community uploads? Or how will the process of browsing/installing custom maps work?

oak radish
shell jewel
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mmm time to learn how to use this thing

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up until now I've only used unreal engine

elder ravine
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I need help. I opened the rock pack but I cant individually move the rocks without it selecting the whole box around it?

hoary topaz
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I'm planning to recreate Elyseum using the tools. Someone will probably beat me to it, but it'll be fun to learn

shell jewel
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I'm not sure where to ask this, but does anyone know why the modular wall pieces arent lining up? theres always a gap between them when Im using the world grid

hoary topaz
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I've already made a plan by going through the E3 2018 trailer and mapping where each shot should be over the in-game map we kinda got

hoary topaz
warm warren
shell jewel
hoary topaz
shell jewel
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also whos idea was making the arrow keys the default for getting around? its so awful...

hoary topaz
shell jewel
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for the grid size or grid steps?

hoary topaz
shell jewel
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lmao

hoary topaz
warm warren
limpid ore
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how do you create a simple landmass in a blank map project?

hoary topaz
#

Lemme share: (taking longer than I thought)

shell jewel
#

feels so much nicer

warm warren
shell jewel
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yeah yikes

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do you have any idea whats up with this gap between modular tiles? its rather annoying

hoary topaz
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Okay, can't share my plan sheet thing but trust me it's a mess

shell jewel
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does anyone know what the grid size even does?

hoary topaz
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Anyone have any clue how I can change an Objects Prefab Parent?

hoary topaz
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Making progress with Elyseum. Almost done with the first building

limpid ore
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Anyone know how to make terrain from a blank map?

limpid ore
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i will literally pay someone to teach me how to use this lol

hoary topaz
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Techland actually did a small tutorial on their channel

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To stop the objects from snapping, there's a + like icon in the top right corner of where you see the scene, click it and snapping will stop

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If you have experience with Unity or Unreal, the different shortcuts for Move, Rotate and Scale still work (W, R, E respectively)

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As for terrain manipulation, I am as stumped as you buddy

oak island
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how do i separate something from a prefab?

hoary topaz
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Right click and click on Open Parent

oak island
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that option is greyed out

hoary topaz
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Hmm

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Strange

oak island
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hmm, I'm just trying to take a car from the prefab with a bunch of them.

hoary topaz
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Actually I think the video covers that

oak island
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yeah i looked for it but couldn't find it

hoary topaz
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The video?

oak island
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yeah

hoary topaz
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It's on the Dying Light YouTube channel

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Can't post the link or I'll be seen as a hijacked account

oak island
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That's where I went

hoary topaz
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Oh, it appears to be unlisted

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1 sec

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Okay, if you go on TechlandGG, the announcement for the Dev Tools will be under Goodies

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Scroll down and it's the second link

oak island
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i went there earlier must of missed it

hoary topaz
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Yeah, it's near the bottom

oak island
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oh found it, I had to go the mod.io page and the tutorial was there.

hoary topaz
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lol

oak island
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I'm doing what's shown but its still not working for the prefabs, it worked on another thing though.

hoary topaz
#

Well, we'll figure it out eventually

oak island
#

I think I figured it out, there's a tool that lets you copy any entity from something and you can move that copy so I'm just using that, thanks for the help.

hoary topaz
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No problem. Also, thank you for your help because you may have just helped me too lol

oak island
#

lol, the tool is right next to the orbit tool.

hoary topaz
#

😐

torpid kraken
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anyone figure out how to scale by extents yet?

deep bronze
# torpid kraken anyone figure out how to scale by extents yet?

You cannot scale by extents **prefabs **itself in one axis (i know it was in DT1) it must be a mesh or logic prefab (areas and such). Also you need to have set "Local" axis mode. I believe you can change axis with " ` " (above tab) or by adding to toolbar Grid.

torpid kraken
#

ah bet gracias

versed dust
versed dust
normal lintel
#

Damn what

toxic sinew
#

So, for now u can only create maps, yes?

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And u still can't edit game files?

versed dust
versed dust
versed dust
versed dust
hidden dust
#

Anyone know how we can edit terrain? I've got the window open in the test map but not sure if I'm looking in the right place?

versed dust
versed dust
versed dust
# torpid kraken anyone figure out how to scale by extents yet?

Switch to Local coordinates - mentioned in tutorial: https://youtu.be/IgPfNpyjHWI?t=509

Learn how to build, create, and edit custom maps for Dying Light 2 Stay Human in the Developer Tools!
Take part in the Shape Your City contest now: https://techlandgg.com/goodies/shapeyourcity

Steam:
https://store.steampowered.com/app/2217480/Dying_Light_2__Developer_Tools/

Epic Games:
https://store.epicgames.com/en-US/p/dying-light-2-stay-hum...

▶ Play video
versed dust
# normal lintel Damn what

AFAIK is related to your multiple submits, and some of them are empty projects. Same with the last one. Try to submit again.

#

Windows Terrain

versed dust
normal lintel
#

👍

worthy shuttleBOT
toxic sinew
jovial berry
#

why cant i download from EGS?

versed dust
#

I have a question - you are not submitting projects to mod.io or something is broken, and nobody is telling us that? 😄

foggy lily
#

cant start developer tool , clicking on it nothing happens

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for some reason cant choose developer tool when starting the game, steam is buggin

versed dust
foggy lily
foggy lily
versed dust
foggy lily
shell jewel
#

I'm also not quite available at the moment but when I get the chance I will

foggy lily
foggy lily
#

feels like steam problem not sure

versed dust
foggy lily
foggy lily
versed dust
#

Try to Uninstall DLC and Install again

foggy lily
#

kk

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updated my steam and its lagging

jovial berry
#

this is what it shows on the epic games store

plucky nexus
#

Manage add-ons

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From there install it

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If it does not work even after that then you are in the same boat as me. Currently it's bugged for me and some others.

cobalt otter
#

so any good custom maps yet?

warm warren
cobalt otter
#

darn

fallow canopy
cobalt otter
#

yeah fair enough

sacred spear
sacred spear
foggy lily
#

there was a problem with steam I managed somehow to solve it, I chose dev tool to be launched when ever I start the game cuz i could not start the tool for some reason

thorn beacon
#

I have a problem, when i start Dev tools it will crash after 5-7 seconds

#

how i can fix it?

versed dust
hoary topaz
#

Why is it when I test my map using the Play option, do none of my buildings appear? They appear in the editor and I can move them around perfectly fine

jovial berry
#

If you mean explore add ons then yeah its broken

plucky nexus
#

There should be a manage add-ons there after your Dev tools are in library

worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @hoary topaz by @foggy lily

hoary topaz
#

Is it possible to change an object's material, or am I stuck with the current textures?

slow harness
slow harness
#

Make sure to right click "Level" and press "Open and set as target" so it will always go to "Level" instead of "Sandbox"

hoary topaz
#

Ah, I was wondering what that meant

slow harness
#

I cant figure out how to change time of day. Whenever I change it, it doesnt stay the same when I start the game, also how to modify terrain textures and shape

hoary topaz
#

I think you need to go to the Environment tab, set weather and time of day to whatever, Save your map, then play

slow harness
#

Yeah, I do that but it doesnt change it when I try to play, after building + saving

#

I also tried doing it through the "Level" attributes tab with the Weather option, but that doesnt seem to be it either

deep bronze
#

@slow harness For now you have to use Story to change it. Are you working on existing example Town map or new map?

slow harness
deep bronze
#

About setting phase day:

slow harness
#

Thank you ❤️ Cant believe I didnt realize I could scroll down on the terrain tab lmao

deep bronze
#

np

vestal flint
warm warren
#

Please give us skills and stamina, it would be so fun to make parkour maps but we cant

deep bronze
graceful parrot
#

When I try the map editor it just takes me to the game instead

torpid kraken
#

anyone figure out how to spawn a weapon to be picked up yet?

#

also for some reason with zombies, only zombie_male_01 seems to function properly as Zombies, all the rest stand around in place like humans

slow harness
dusk dagger
#

use a spawner

torpid kraken
#

weird, cause I usually thought the op tag stood for like the spear and throwabels

#

trying it now

slow harness
#

I havent figured out AI spawning, all I know is that you need a nav mesh at least

torpid kraken
#

yeah, spawner is under prefabs i believe, you use HumanAI in the search and then under meshes you can select skin for zombies and other npcs

dusk dagger
#

so spear, bottle and brick

worthy shuttleBOT
torpid kraken
#

just all the other zombie meshes dont work except for zombie_male_01

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yeah so op_weapon randomiser you can actually pick up and use, theres a regular pipe variant, I just dont know how to switch it for something else

#

mesh weapons are usless tho

dusk dagger
#

attributes

slow harness
#

I think there is one weapon under op that wasnt an oppurtinity weapon then, it was just a table leg or something though, so thats odd

torpid kraken
#

yeah i found a pipe one

worthy shuttleBOT
torpid kraken
#

I tried looking under attributes for any mesh option but didnt see one unfor

dusk dagger
#

in E3 atleast

slow harness
#

ah I see

#

theres the prefabs that have all the weapons in a row, but they dont seem to be interactable

trail atlas
#

does anyone know of a spline tool for roads

slow harness
#

Ive just been placing roads by hand pretty much, I have to get creative alot though to do it that way

torpid kraken
#

yeah, those i guess is to test meshes rather then actual functionality

slow harness
#

If you set player difficulty to spawn with better skills and gear, it gives you a weapon I think. I believe theres also a give item command to spawn with a weapon, all under the stories section

elder ravine
#

Does anyone know how to fix the launch dev tools button?

#

I can't select it

worthy shuttleBOT
elder ravine
#

And if i launch the C engine from the folder, the game launches instead

hoary topaz
#

Maybe reinstall it?

gusty siren
#

hello, i dont use discord often so im not too familiar with it so i apologize if this has been discussed already, but is there a way to paint foliage and change landscape materials? I know dying light 2 is more urban, but the dev tools for the first game had these options if i remember correctly so i figured this one would too. Also, is there a general guide for the new dev tools? For some reason it doesnt seem as user friendly as the previous one.

deep bronze
#

Spawning Weapons
Add on the map ItemSpawner.prefab, then Select ID in Attributes of item you want to have it.

**To spawn AIs: **

  1. Put** AI_Spawner_Number.prefab** on level, scale it. Area needs navmesh.
  2. Select m_Preset, m_NumOfAIsToSpawn amout of AIs, choose "Generate" instead of "Legacy" in Spawn points source.
    With this Spawner AI will be spawned within this area. Please Re-Size it to be a wider (not higher)

@gusty siren We have currently this: https://www.youtube.com/watch?v=IgPfNpyjHWI&t=509s most basic one. Terrain can be modified, but you cannot apply new materials.

Learn how to build, create, and edit custom maps for Dying Light 2 Stay Human in the Developer Tools!
Take part in the Shape Your City contest now: https://techlandgg.com/goodies/shapeyourcity

Steam:
https://store.steampowered.com/app/2217480/Dying_Light_2__Developer_Tools/

Epic Games:
https://store.epicgames.com/en-US/p/dying-light-2-stay-hum...

▶ Play video
gusty siren
deep bronze
#

Most foliage you'll find in prefab browser meshes by typing "Nat" from "Nature". There's skins in Attribute to choose.

#

If you want to check NavMesh, you can find it here by "load" if you want AIs like I said before and for rebuild it's 2 ways: Build map and select navmesh or use "Build & save" in NavMesh Window.

slate topaz
#

Hi
I have a question
Because I installed this dlc developer tools and when I click it, I turn on Dl 2 and there is nothing there about this mode. Does anyone know how to fire it?

void agate
gusty siren
#

So are the gray items missing textures/materials? I have roads and grass meshes that are just gray?

slate topaz
#

unfortunately I don't have anything like that

#

The game starts right away and nothing shows up.

void agate
#

are you on steam or epic?

slate topaz
#

Yes. I click download and something started to download so I think that's it

slate topaz
deep bronze
torpid kraken
#

hey @deep bronze do the other zombie skins work right now? for some reason zombie_male_01 seems to be the only one that works

slate topaz
#

And when I click download again, it still turns on dl2

void agate
deep bronze
#

What are you using @torpid kraken Spawner Number or HumanAI with preset?

torpid kraken
#

humanai

#

guess thats the issue?

deep bronze
#

Preset?

torpid kraken
#

yes, zombie man 1 seems to be only preset that works for zombies

#

all the other types just stand around like npcs

deep bronze
#

Zombie man is a kinda special NPC

torpid kraken
#

lol i feel that

slate topaz
gusty siren
deep bronze
#

Please use presets like: "Biter", "Volatile", "Viral"... those presets contains pool of models.

void agate
# slate topaz I have

hmm. you can try to do a simple verify. maybe the download didnt work proper, can also try restarting steam.

deep bronze
#

@torpid kraken If you copy HumanAI will have the same model in editor, but in the game should have different.

torpid kraken
#

gotcha thank you man! I didnt even see the biter presets my first time around, thanks again!

deep bronze
#

np np

#

@gusty siren actually it's pretty good way. 🙂

slow harness
#

I spent like 2 hours today making 1/2 streets with buildings and learning some stuff here and there 💀

gusty siren
deep bronze
#

Give me an example of mesh you're checking

slow harness
#

It seems fairly possible to create a small town / city with these tools. Indoor spaces are a little annoying to work with though

gusty siren
deep bronze
#

You cannot change skins for a prefab. Look for ce_crossroad_4_90_2_180_2_a.msh
Some skins are not applying because they not exist (just #fyi if something woudn't change)

gusty siren
slate topaz
void agate
gusty siren
#

no idea how i missed that tab. litterally hovered over them to try and find a tab for singular meshes and somehow didnt see it.. smh

hoary topaz
#

Stupid question: but does anyone know the ID for straight double traffic roads. Been spending far too long looking

deep bronze
#

@hoary topaz These? Look for "overpass" ce_road_overpass_4_8_4_str_a_30_a.msh

hoary topaz
#

Eh, in the same vain but ones that match with the sidewalk

#

I'm not the best at explaining, sorry for that lol

deep bronze
#

Look for "Road_Profile" meshes, for example road_profile_4_8_4_a.msh (if its grey, just change mesh skin)

hoary topaz
#

Ooh, yeah, that's perfect

#

Thanks so much

gusty siren
deep bronze
#

Could you give me an example which one?

gusty siren
deep bronze
#

Noooooooo worries. If you stuck, just ask. I'll try to answer in my free time.

gusty siren
warm warren
#

the devtools are crashing when i try to build the map

warm warren
slow harness
#

You could try to see if it crashes when you lock the terrain or not first, before building the map maybe

warm warren
hoary topaz
#

Ooh, nice. Found the Harran Bus in the Dev Tools!

warm warren
#

what bus

torpid kraken
#

anyone know what the parkour obstacles are called in prefabs?

hoary topaz
#

it's under veh_bus_c

#

In case you were interested

warm warren
#

ohh nice

hoary topaz
#

There's actually quite a few DL1 assets here

#

The classic airdrop crates

#

Those crates from the Bozak Horde where some have bombs in

slow harness
#

Are any DL1 buildings there too?

hoary topaz
#

There's the Antenna, those climbable cables too

#

Ooh, there's also a chair

#

Plus some train carts

trail atlas
gusty siren
#

anyone know how to make areas darker? I've tried messing with volumes and dim volumes but i cant seem to make interiors specifically, darker

#

ok i think i figured it out.. dim volume, change intensity to lower value

worthy lodge
#

Has anyone tried copying the normal game map to the dev tools to modify?

blissful falcon
#

need some help. i cant open my engine editor,when i open the project , it will turn to the game

limpid ore
#

Is there really only going to be 4 different tree prefabs...? Kind of makes doing out-doors levels almost pointless lol

worthy lodge
#

Eh its only ver 1.0, I personally would like to see a feature where you could import sections of the main map into it

worthy lodge
remote zodiac
#

how do I change objects and prefab lods

foggy lily
foggy lily
#

anyone working on a map and needs a help to build it, im down

#

and where I can get some new assets to import

fallow canopy
elder ravine
#

Got all excited loaded the dev tools up

#

Found that the night time setting was far to bright still

#

wanted to make something horror centric and thats near impossible with the outdoor light being as bright as it is.

#

And always having a moon in the skybox

versed dust
versed dust
#

Small "How to improve Aiden":

deep bronze
gleaming berry
#

Can i cap fps in dev tool? Can't find in option. Or i need use nvidia settings?

deep bronze
#

idk @versed dust

slow harness
#

Is there anyway to increase the render distance in the editor?

deep bronze
#

@slow harness Disable this.

#

If its still not enough, you cannot increase distance for now.

slow harness
#

Thx

brave lynx
#

Sorry if this has been asked before but how does one paint meshes onto the terrain. I can't find the option for the life of me

#

grass for example

#

i remember being able to do it in DL1 dev tools

versed dust
#

Dissolve probably will not work in game - we are preparing fix for that

bold anchor
#

Can you use a paint tool for things like grass? Instead of manually adding it?

limpid ore
# versed dust

Oh wow thx i didn't see them when I looked there before. Cheers!

brave lynx
pure vigil
#

Wonder if we are finally gonna get elyseum a fan made map

slow harness
#

someone could technically get creative enough to use existing assets to do something like that, if you can add in custom assets, it would make that alot easier though

elder ravine
slow harness
#

which part looks wrong?

gaunt leaf
brave lynx
#

i'm experiencing a crash when i try to do quick build. My pc shouldn't be a problem, RTX 3070, 32GB DDR4 ETC

#

any ideas what i should do?

elder ravine
#

Will custom texture import become possible with dev tools by January 20th?
I have a large set of custom textures ready which would improve the quality of my map a lot, but I can't really use them without linking to a mod on another site

versed dust
brave lynx
#

i do

worthy shuttleBOT
versed dust
elder ravine
brave lynx
#

oh ok. Do you think the issue will be fixed before the competition is over?

elder ravine
elder ravine
foggy lily
#

change the spawn point? cat_Smiel

versed dust
brave lynx
#

good to know, thanks very much! 🙂

trail atlas
#

makes sense though

#

you don't want anyone copying it

rain hull
# trail atlas

reason is " not so stable, little bit too complex" so could have chance to be available when it's not so?

hoary topaz
foggy lily
#

we need more tutorials lmao

pine fiber
#

I mean I think thats how it worked

#

you can also create chemical areas , areas with old villedor buildings , areas with modern buildings and grass/forest

foggy lily
#

could make the spawn point work anyone feels_fine

glacial cipher
#

Hi! someone can help me how to make a ground like this?

#

ohh i can't send a screen

#

The ground on the prologue

#

Forest and stuff

foggy lily
#

let me see

glacial cipher
#

There is somekind of terrain editor?

#

To make mountains

#

ohh

#

i found it

#

sorry

gleaming berry
slow harness
deep bronze
#

WORKAROUND IF YOU HAVE ONLY DEFAULT TEXTURE IN TERRAIN BRUSHES ON NEW MAP.
-- REMEMBER TO HAVE BACKUP OF YOUR PROJECT OR AT LEAST PREFABS! --

  1. Close the Editor.
  2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
  3. Open YourMapName_t2mat.scr with Notepad++ so you can edit and save it.
  4. Remove everything from inside and paste this: https://drive.google.com/file/d/10E3_GyX9SPCKaqVL4Hs8mdxYkjXM-GBD/view?usp=sharing
  5. Launch editor and check it now.
#

**HUNGRY FOR FOLIAGE ON PAINTED TEXTURE? HERE'S THE WAY. **
-- REMEBER TO HAVE BACKUP OF YOUR PROJECT OR AT LEAST PREFABS! --

  1. Close the Editor.
  2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
  3. Open YourMapName_foliage.scr with Notepad++ so you can edit and save it.
  4. Remove everything from inside and paste this: https://drive.google.com/file/d/1JGUxf31VlBOy7Myr0JxwdPP4cNZpnBqx/view?usp=sharing
  5. Launch editor and check it now. Painted terrain should have foliage.

Do you want add Tiny Objects/Foliage on roof or anywhere? Use tiny_object_helper.prefab area is editable with Universal Shape.

#

These are my own workarounds. Just #Fyi

gleaming berry
tiny oracle
#

hey guys, how do i lunch the tool ?

#

from steam

hoary topaz
tiny oracle
#

yeah it said taht it is instaled

hoary topaz
#

Make sure the Developer Tools are ticked

#

Then hit play and a pop-up should appear

tiny oracle
#

when i lunch " editor_devtools_x64_rwdi", from folder and right click on my project it lunch the game instead of the tool

hoary topaz
#

Hmm, that never happens for me

#

Okay

#

Have you gone into steam, clicked play on DL2?

#

Don't do it from the folder

deep bronze
hoary topaz
#

The AUDACITY!

deep bronze
deep bronze
tiny oracle
#

ahh yeah , thx !

#

is it possible to modifi the mooving key ? to navigate like in unreal or maya ?

floral ivy
#

someone should make a vid showing all the dev tools assets because im on console and cant check

#

id love to see all the items

hoary topaz
floral ivy
#

is there any elyseum

#

2 main things i wanna see is the slums or old town and elyseum

hoary topaz
#

Eh, no Arch nor the buildings, however many assets from the Base Game are taken directly from the original E3 build such as a small water fountain (the one the survivors are stood next to in the trailer)

floral ivy
#

i feel that techland will eventually add the arch

hoary topaz
#

I have a feeling too

floral ivy
#

because i feel the buildings can be custom made

#

or techland will just add a ton of elyseum prefabs

hoary topaz
#

There's no DLC stuff aside from stuff you can bring to the base game

floral ivy
#

which i rlly want them to do

#

should i get bloody ties

hoary topaz
#

I've been building Elyseum for about 2 days. Using one of the frames from the trailer as a reference

floral ivy
#

can i see

#

sounds amazing

hoary topaz
floral ivy
#

yh i only use e3 outfit

hoary topaz
floral ivy
#

so nahh

floral ivy
#

i see it everywhere

hoary topaz
floral ivy
#

thats actually rlly good

#

i recognise that rooftop from the trailer clip

hoary topaz
worthy shuttleBOT
floral ivy
#

man thats actually sick

#

i can see the water tower being made too

hoary topaz
#

Yeah, I've literally keyed through the trailer frame by frame

#

Marking the location of each shot

floral ivy
#

fucking amazing

hoary topaz
#

Seems like Techland reeeeaaallly liked the area around the water tower

floral ivy
#

cant blame them

floral ivy
#

yooo

#

its cool techland man

#

@hoary topaz i think there is an asset you would like

floral ivy
#

in the wharf water tower i think when you give to survivors it has a cheap water sign

#

idk if its on the dev tools

#

but i feel you could find a use for it

floral ivy
# hoary topaz

cant get over how cool this pic is even though its barely finished

hoary topaz
#

And thing is I've had to get used to this tool reeeeaaalll quick. I bet there are like 30 people working on their own Elyseum as we speak

floral ivy
#

i know its gonna be so good

#

i hope console suport is early 2023

#

because im already so hyped

hoary topaz
#

The sooner my Masterpiece can be released to the masses THE BETTER!

floral ivy
#

it already has me hyped for what is to come

deep bronze
#

You probably know this already @hoary topaz but in prefab browser you can find watertower_area_atlas.prefab contains some of WT, im sure it will give you better level proportions.

worthy shuttleBOT
floral ivy
#

they need to add the e3 arch

hoary topaz
#

As you could see in the last photo it was just a shell lol

floral ivy
#

its in the files of the game they just need to add it to the dev tools

hoary topaz
#

Question: Is there a mesh that I can put the walkway texture on that doesn't have those annoying borders?

deep bronze
#

Im suprised already how much you guys achieve when it was only recently released, lol.

floral ivy
#

😳 backboardfilms just posted a new dl2 vid

hoary topaz
deep bronze
#

i'll check it later cus need to go

inland isle
#

Are we getting more e3 assets eventually? I want someone to recreate Elyseum and the e3 2019 mission

floral ivy
#

😂

hoary topaz
#

Hey Techland, wassup my homies. Uh do you so happen to have an uncropped map of Elysium, like what's in the game but uncropped?

#

💸 Got your name on it Techland 💰

tiny oracle
#

did you think is there many people who participate ?

hoary topaz
#

Definitely

#

Everyone and their mum

upbeat musk
#

Pls add changeable fov 🙏🙏🙏

elder ravine
#

custom maps omg im excited to play this game again after so many months

#

cant wait till someone makes the entire gta 1-5 maps combined and left for dead maps so many ideas

#

god cant wait well have no choice

foggy lily
serene gyro
#

does anyone know how to texture terrain?

tiny oracle
serene gyro
#

so there no textures i can allready use or i have import them my self

tiny oracle
#

i haven't find any texture in the editor so i thinks you need to import one

serene gyro
#

that werid as 1st tool for dying light 1 had few textures u could use without importing but maybe they will update the tools with paint texture tool

brave lynx
#

for me there are textures

serene gyro
#

how u find it can u show me please

frail scarab
alpine lynx
frail scarab
#

Could you expand more on how to do that? I'm not sure how to start

alpine lynx
#

Then place challenge_points around map and set them to parkour_challenge prefs m_checkpoints

#

You need

  1. Trigger to start he challenge
  2. Main logic challenge_parkour.prefab
  3. Startpoint challenge_point.prefab (player will teleport here)
  4. Checkpoints challenge_point.prefab
#

Player will teleport back to main prefab when challenge is finished

#

In challenge_parkour.prefab you need to put m_ConfigPreset. It determines time, reward and other quite important things

#

you can find some from challengespatchpcreview.def and/or write your own config using those as an example

#

Or thats the theory, I havent tried it in custom maps lmaoo

glacial cipher
slow harness
#

Im surprised no one uploaded a level yet. But i guess there's alot to unpack and learn

#

Im not good at level design, but I've been trying to get a tiny island town for parkour challenges done

frail scarab
elder ravine
#

thank

frail scarab
past canopy
#

I'm building my map currently, anything else will happen after like making quests etc

serene gyro
#

anyone know how to set m_Entity for lockpick blueprint

alpine lynx
frail scarab
#

Thanks for letting me know, I'll try it out tomorrow

hoary topaz
#

So, how do I stop buildings from fading out when I go a certain distance from them?

frail scarab
hoary topaz
#

Hmm, any alternatives that don't tank performance?

alpine lynx
#

fog 4Head

slow harness
#

This small area with not much detail took me so long 💀

#

I have 0 experience doing something like this though

#

still proud of it, ill probably just try something more do-able though

hoary topaz
#

Damn you guys work quick!

#

Here's my progress

floral ivy
slow harness
# floral ivy elyseum vibes

I wish. If I worked like 10 hours on it. I could probably make something in similar size to the example map, probably not quite the same level of quality though lol

floral ivy
#

@hoary topaz is making an elyseum map and im helping him and we’re gonna try and make it as detailed and as much like elyseum as possible

slow harness
#

Nice, good luck with it. Do you think the assets available are enough for that project?

floral ivy
#

not sure, techland needs to add the arch and a few other assets to work with

#

because there is unfortunately not an arch

worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @deep bronze by @hidden cedar

slow harness
floral ivy
#

i feel that techland will add it

hoary topaz
floral ivy
#

they need to make the LOD better too

#

and a retexture option

hoary topaz
floral ivy
#

oh

slow harness
#

I think ive heard in this chat that the LOD is either the weird fizzle out thing, or just always visible which tanks performance. I'm probably wrong

worthy shuttleBOT
hoary topaz
slow harness
hoary topaz
#

My God! That's an AMAZING IDEA

floral ivy
#

fog is good, but only if its optional

floral ivy
hoary topaz
#

No no, getting off track, gotta finish Elyseum first

slow harness
#

Imagine if you could import custom assets. I'd import gm_bigcity and make it parkour friendly lmfao

floral ivy
#

post apocalyptic gmbigcity

#

someone needs to try and make a i am legend inspired map

slow harness
#

You could technically recreate it with the DL2 style buildings, but it would be hard to recreate the building sizes I think

hoary topaz
#

Question: can you build maps within the main game world space or copy the basegame world space?

hoary topaz
slow harness
floral ivy
#

ive seen it on a picture and it looks like modified main map

#

ill find it and show u

#

look

#

its like the main map but better

#

@hoary topaz

hoary topaz
#

Hmm

floral ivy
#

looks really good

hoary topaz
#

I feel...

slow harness
#

wait where is that from?

hoary topaz
#

...inspired...

floral ivy
#

onizombies

#

photomode channel

#

someone posted it

slow harness
#

ah

#

I think these may have been made from the ground up

floral ivy
#

yes but they look just as detailed as old villedor

slow harness
#

ik, you can make a good looking scene like that for a photo with some work. But since I cant see anything in the background I feel like its original fully

slow harness
#

plus I cant think of the location in game that looks like that

floral ivy
#

it is

#

its fully made

#

look at the building on the left

#

ive explored all of old villedor and never seen that building with a sign outside

#

still really impressive though

slow harness
#

Yeah, its pretty good even for that small space

floral ivy
#

some people need to work at techland

#

hire whoever made these 😂

#

they give me the same vibe that 2021 dying light footage has

slow harness
#

Those hanging decorations + the extra grass are what sells it

floral ivy
#

yeah

#

they look fucking sick though

#

especially the water sign

#

i kinda prefer all the vines on almost everything

slow harness
#

They probably didnt spam it like that for performance reasons i'd guess

floral ivy
#

why, does it really destroy performance?

slow harness
#

most likely, if they doubled the amount. I could be wrong, no idea how expensive they are

floral ivy
#

mhm

remote zodiac
#

Are you able to make objects snap together like roads and walls

hoary topaz
#

NPCs, where can I find them?

mystic dagger
#

I have a couple questions about the actual makeup of the map space:

  • do we get control over the size of the map? If so, how do we view and modify that?
  • is there a build height limit? If so, is it hard (can’t build further), soft (player can’t go there or things won’t render/animate), or something else? And if so, can (and how) we view and modify it?
  • what is the best way to go about navigating the map in the builder? I experimented a bit and movement is extremely clunky and laborious
  • is there a way for us to create custom “sub maps” like how we saw in dying light (forget if 2 had it) where crane would enter a building and suddenly be in a local instance of an area? If so, how?
    -is there a way to get a sort of layered map view where you could toggle between multiple layers of terrain/buildings if there were, say, multiple whole levels to the map? Again, if so, how?
    -is there anywhere we can find a complete guide to what all the individual entries in the prefab library are? I can’t figure out what a lot of them are with the hyper-abbreviated names they have
#

Oh, and about the map contest, is the expectation for just a map, or do devs want us to try and flesh out further details like where things spawn, quests, and other things? Trying to figure out where I want to channel my focus. Also not sure how possible it would be to try and form a team together, as my idea is really ambitious

worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @floral ivy by @plucky wraith

plucky nexus
#

Anyone knows how I can scale objects directionally instead of that triangle which fully scales it from all sides

#

Military interruption in school trip

#

If it's possible to scale objects directionally it would be helpful

#

That would save me time on making floors

shell fjord
#

Hi all a small question: what’s the tiny_object_helper and how to use it?

Normally I see them covering dirt piles and small stuff. But I don’t understand what they do. Also normally one object has a bunch of helper prefabs at the same location in different angles, do we need a lot of them for one object to work? What happens if we don't have any, or just one of them there?

#

aw, somehow I cannot post picture, but there're many examples in the Town example map, coming with the editor

#

And a second question: I have found the DL1 editor youtube tutorials and they are pretty handy, how much of those knowledge can be transferred to DL2 editor? It seems the quest scripting part is revamped into visual nodes.

alpine lynx
alpine lynx
# mystic dagger I have a couple questions about the actual makeup of the map space: - do we get ...
  1. You can add terrain and adjust its size. In terrain window you see max area limits
  2. I wouldnt push it too far and theres no any reason to. Theres probably some limit
  3. I personally use scroll wheel 90% of time. You can also use arrow keys or press G to open game like view and move around with wasd
  4. Yes you can create either localportals or mapportals. Local portals teleport you to other area (without loading screen) in same level. Mapportal teles you to completely new map (with loading screen)
  5. No. Theres only that one guide Techland has made
alpine lynx
#

Change coordmode to Local to scale mesh directionally

plucky nexus
#

Oh

#

Thanksb

sage elk
#

Anyone know how to add npc's?

fossil bloom
#

Is there a reason why I cannot find any mods on the mod.io page?

frail scarab
alpine lynx
frail scarab
#

sure

hoary topaz
#

Anyone know how I could make one of my buildings render shadows? Right now it just renders the window's shadows

signal lava
#

Will there be any tutorial for these dev tools? I'm completely new to this stuff and i don't know what i'm doing but i want to make maps for this game very much.
At this point i have few questions for you guys. How can i add mountains and background terrain? How can i set spawn point and delete or make the gray floor invisible? How can i change textures of stuff?

dusk dagger
#

It sucks tho

signal lava
#

Yeah, i watched it but it literally doesn't tell anything XD

dusk dagger
signal lava
#

Okay thanks bro

plucky nexus
#

how to enable and uses dynamic lights?

#

also any way to fix interior lighting of my map

#

some items have sun shading visible in dark interiors

deep bronze
#

@plucky nexus Please use envprobes (logic) or Room_Box/Room_Logic to generate lights in interiors, also you put mesh of light. All lights are available here (Besides envprobe).

I know you got your answer on different channel. 🙂 Just to avoid duplicate.

plucky nexus
#

Thanks again, Aciek

hoary topaz
#

Is it possible to set a player's starting outfit using the Dev Tools?

mystic dagger
#

So I have some ideas for a potential large scale, really ambitious mod project, but I’m not sure how well it would work with the dev tools current capabilities (particularly in terms of handling lots of vertical scale, among other things). Would it be okay if I shared the idea here and got some feedback? It might actually be better if I make a thread out of it, as there’s quite a bit of detail involved. I’ll also be sharing the story I want the map to have, with spoilers hiding major plot elements of course

shell fjord
shell fjord
#

something I found useful yesterday was that you could change the WASD to camera movement like Unreal/Unity, and give the move, scale, rotate functions to 1,2,3,4 in the Shortcut menu. Feel much better!

deep bronze
cobalt thicket
#

Any reason I don't see props ingame?

#

I tried both "save" and "save and build" with "quick play" and "play"

#

(playing on example project worked)

deep bronze
#

@cobalt thicket

cobalt thicket
#

oh okay, thx so much :D

sharp ingot
#

Hello,
I have a questions regarding Shape Your City contest. In contest rules you says content entry is a map, but what is your definition for this? What are the limitation of the map, like it size or number of assets on map? You are asking players to design only visual part like placing objects from available ingame asset lists and creating only environment storytelling or you want them also to create scripts and logic for map related story/quests. Im asking because rules actually says nothing about map itself, there is no clear definition of it.

shell fjord
#

I believe it's up to you how complex you want the submission map to be. My interpretation is that it can be purely aesthetic (maybe with pre-set parkour assets), or it can have quest logic with dialogs. This document mentions some aspect of that but I think overall they are flexible with the map submission as long as it's impressive in certain aspects.

(cannot post link at my level 😦 but you can check the Terms and conditions available link under Step 3: Submit on the contest webpage) Check Contest Description and Specifications section here

shell fjord
shell fjord
#

Is there anyway to show sample zombie visual to indicate the location of ai_spawner_number? Right now in the editor it's just a reddish volume and hard to find when just looking at the game scene.

It'd be nice if we have a way to show some zombie symbols in the volume, like the crowd spawner in DL1 editor, so it's easier to find them.

shell fjord
#

Something I just figured out - How to use scale by extents:

You have to go into the default scale mode (R by default), and press ` (Toggle axis mode). Now you can either drag one of the arrow gizmos to scale it by certain axis, or you can press Q to enter scale by extent mode and click on a face (eg. a face of a volume) to scale it by dragging. This does NOT work for everything, but it should work with most volumes which have simple geometry boundaries (faces).

It’s gonna be a case by case test to see a thing can be scaled by extents. Like Spawn Volume works, but PlayerFallAmortizer Volume doesn’t, which is kind of weird since they are both simple geometry volumes peepo_shrug

deep bronze
#

@shell fjord Here you go, about spawning AI.

#

Not much into detail, but fundamental.

shell fjord
#

Thanks @deep bronze this is super helpful! ❤️

deep bronze
#

Someone just asked about Primitives, but message was deleted. STILL!

tranquil forge
deep bronze
#

Yes, some Locked prefabs can be "Save as and replace", so you can edit content. Here's an example.

tranquil forge
shell fjord
#

anyone knows what's the prefix or keyword for cellar door (pull up from ground to open) and underground interior environment (like sever, or those underground labs in DL2)?

hoary topaz
#

Haha! Checkmate Techland! Just found THE PERFECT mesh to create Triumphal Arch!

#

(one in background's a placeholder)

remote zodiac
#

all the stuff that are used on the arch are still in the game

alpine lynx
#

bonus pic (rat missile)

hoary topaz
alpine lynx
#

sometimes i dream about cheese

shell fjord
#

lol what's that rat missile, that needs to be a weapon hahaha

alpine lynx
#

its rat missile

#

no explanation

shell fjord
#

or tie the missile on the rat so it has the homing function 😂

elder ravine
#

I've got a question Google and other chats have not been able to answer, figure someone poking around in code might be able to answer. Anyone know how much health a volatile has on nightmare mode?

knotty dust
#

Will devtools come to console or is it just mods?

ruby quartz
#

Just maps

worthy shuttleBOT
knotty dust
# ruby quartz Just maps

So you'll be only to play the maps, and not use the devtools? Better than nothing tho, I'll still enjoy it

#

Especially with mods

shell fjord
#

Yeah I'd love the opportunity to play mods on console, DL1 had some great mods and maps, but only in steam workshop I think

shell fjord
#

Anyone knows what's the difference between Play and Quick Play in editor?

shell fjord
# deep bronze <@251118175284887552> Here you go, about spawning AI.

Hi Aciek, my ai_spawner_number Attribute window - General section looks different from yours. It seems that in your Attribute window, you have m_preset field in both General section and Presets section, but I only have it in Presets section, not in General section. Is there any settings I need to turn on?

#

I wonder if that's a new feature that's not yet in the current editor version?

deep bronze
#

Nah, these settings you showed me from picture on the right were from ai_spawn_point, it doesnt matter honestly where they are if they are on general or under preset. Use filter to find 'em

unique vine
#

Need help, can i see grid ? there is option to snap obj intro obj ?

plucky nexus
#

I'm not sure where to access envprobes

dusk dagger
#

its a prefab

plucky nexus
dusk dagger
#

attributes?

plucky nexus
#

I mean that's there but not sure what to change

#

There's a lot of options

dusk dagger
#

Envprobe tab i'd guess

#

theres some options for it

plucky nexus
#

Tried messing around but nothing seems to happen

#

Using generic_envprobe prefab

dusk dagger
#

what about the prefab without "generic"

plucky nexus
#

Oh this seems to be doing smthn

#

How do i make it so that in dark interiors the trash items on the ground dont glow

dusk dagger
#

something bloom

plucky nexus
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and sometimes when i move it to the decorated wooden wall it looks like sun shadows are working on it

plucky nexus
dusk dagger
#

i dont know

#

i just said its likely something to do with bloom

plucky nexus
#

anyways some other objects are also lighting up

#

room box logic seems to be doing the same thing

deep bronze
#

@unique vine

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@plucky nexus Just put envprobe.prefab, scale up to your interior (extents) and use "validate and build" "generate envprobes" and choose if you want to generate all or just selected.

viral tiger
#

Hi guys. Can someone tell me how to lunch dev tool instead of game from epic games? I saw that you can switch it on steam but what about epic games?

deep bronze
#

Check DM.

hollow kraken
#

hi, can i use many terrains? mean parallels layers for caves and etc.. and how make holes feels_Shrug

deep bronze
deep bronze
plucky nexus
#

How to add light bulbs or street lamps that turn on during a certain time of day and cast light?

worthy shuttleBOT
broken meteor
hidden cedar
#

Hello, I've been trying to figure out how to create a quest without much success. Currently trying to replicate the wallet quest, but I can't figure out how to do the conversation node dialog. I have a humanai and quest_object in the map.

mint blade
#

heyo\

hidden cedar
#

I also created a new story and dialog. I've added the story to the map but I only have a start and end node for it at the moment.

deep bronze
#

@hidden cedar Is this a new Story?

hidden cedar
deep bronze
#

Where I haaad it...

hidden cedar
#

Ooh okay I hadn't double clicked on the quest node yet

#

Is this where I assign the quest giver and start dialog?

deep bronze
#

Yes.

hidden cedar
#

Ohh yeah there's a lot of stuff here! okay i'll look into this a little bit thank you!

mint blade
#

oh sorry, i thight it un selected it

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i started a new pro and nothing was still there

#

crashed again, i will put in a ticket thanks tho for ur help

glacial cipher
#

Im looking for a tall grass mesh but i cant find it, can someone help me with it?

#

i saw some grass2048 msh and stuff like this but they are invisible

#

The tall grass that appears at the prologue section

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On the bridge

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or overpass

#

i can't send a screen so its hard to tell what im looking for

deep bronze
#

Look for Meshes and type "Nat" in Prefab Browser. If any of these are gray, change it's Mesh Skin in Attributes.

glacial cipher
#

Tried that

#

nothing

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not the gray ones

#

i know them already

deep bronze
#

Send me a picture on DM.

glacial cipher
#

okay

deep bronze
#

@glacial cipher
Prefab: nat_cattail_b_group
Mesh: nat_cattail_b.msh

dusk dagger
deep bronze
dusk dagger
#

cant scale it down

#

and there arent other meshes like it

shell fjord
# deep bronze <@394253961391112202> Prefab: nat_cattail_b_group Mesh: nat_cattail_b.msh

Thanks for the keyword! Do you happen to know what's the prefix or keyword for cellar door (pull up from ground to open in DL2) and underground interior environment (like sever, or those underground facility interior in DL2)?

Tried “Cellar” and “Door” with no luck. And I tried “Int” for interior but they all seems normal house interior, not sewer or underground facility (like the one you need to connect a 30m electrical wire to power elevator for a lady)

remote zodiac
#

how do you turn off dissolve in game because you can do it in the editor but it doesn't do the same when I'm playing my map

deep bronze
deep bronze
shell fjord
#

Thanks @deep bronze I’ll do some digging following the lead! Appreciate the help!

ashen barn
#

could we expect some more tutorials for world building/fx/lighting/landscape etc as the 15 min video was kinda vague

wispy dagger
#

this editor is so painful