#folia-help
42453 messages · Page 43 of 43 (latest)
server side, you can get it from https://ci.lucko.me/job/spark-extra-platforms/
Ok thanks
I'll do it later I don't have any more battery
🤡
Ok y have launched spark
https://spark.lucko.me/GoA93fMxJO @hexed ice
Is this just a test server? There is no way that Folia would be faster than Paper on a Raspberry Pi.
It is my test serveur yes
Okay because you definitely shouldn't be running Folia on a Raspberry Pi.
Why folia is better than paper ??? on a rasberry
For the thread ?
A Raspberry Pi is barely enough to run Paper.
A Pi doesn't have enough cores to run Folia. So Paper is going to be better.
Folia needs more resources than Paper, not less. So you use Folia when you have high end hardware. If you're trying to run something on a Pi, you'd want to use Paper.
And then probably turn a bunch of stuff off.
Ok thanks
But do you have any idea why raids don't work? Finally, the evocateur don't work
They don’t spawn on the raid
when i sit in my afk area and get diamond, why can i go to my home and still get diamonds?
this is a bug from folia, the plugin dev said that too
when is this bug getting fixed or is it in work?
Is a normal thing to see when running a Folia server? I am using Pelican Panel. Starting org.bukkit.craftbukkit.Main
*** Warning, you've not updated in a while! ***
*** Please download a new build from https://papermc.io/downloads/paper ***
Post a log?
(Link above)
151 lines
I don't see that in this log. You sure this is correct?
Strange... it showing up on the console window in Pelican.
Assuming you're on the most recent Folia build, you can probably just ignore it.
Loading Folia 1.21.11-6-ver/1.21.11@0795007 (2025-12-25T03:04:11Z) for Minecraft 1.21.11
That's not the current version, so you would want to update.

Hello, I’m using Folia 1.21.11 and found that some vanilla farms are broken, such as obsidian farms and TNT stone farms.
Is there any plugin that restores these mechanics, or do most Folia servers use another solution?
Thanks 🙂
I want plugins
were you using paper before?
(a bit ironic since this response would be more fitting for the dev channel but whatever)
I dont know of such a plugin but my own private plugin has food expiration.
i would be happy to share some code as it isnt that compelx anyways to implement
this might be too specific but has anyone ran a server on folia with oracle cloud free tier? but like a pvp server or something not a smp
if so how did it run and how many players do u think would start to make it struggle
im just thinking cuz im trying minestom rn mainly for the performance benefits but its alot of dev work lol so i was thinking of trying folia
we struggled after around ~350 players in the same area
just don't use folia for a pvp server
unless it's a pvp survival
paper would be better
but hit to single thread barrier + cpu/packet fan out
there is no multithreading option is exist like what ur thinking but folia allows regional multithreading
soo uh. i mean shreddedpaper was so close to the option
but not stable + not for prod overall
they also have spread out players that are very far elsewhere in the world
Yes But I've been using Folia for 3 months now.
Install viaversion then
not cool
Viaversion is a good alternative, especially since most of the update is texture and other client side changes
Hello, I'm currently using the Folia server runner. Is there a way to prevent X-ray attacks?
You can use the built-in anti-xray of the server.
You just need to configure it
Do I need a GPU?
No.
Poor optimization, it's better to use the fork at https://github.com/TauCu/RayTraceAntiXray
Does anyone have the TrainCarts plugin for Folia?
Can you provide the details on your claims and how this fork is better?
I really want to play folia 26.1
no eta.
oops lol
<@&748618676189528155>
Huh
Some discord pc client exploit makes the images only show on mobile
Cannot see it on mobile either
Whatever the exat thing is, its evil
Seems like scorp took care of it
sick panel
Is 26.1 folia being worked on? I'm looking at the folia repo and don't see a branch for 26.1. Although I'm not very familiar with the repo to begin with
mods a little sleepy today
Sorry for not being chronically on PaperMC
just discontinue the outside life
gives you more time to ban
u should just be better at pinging. I think if you do it right you'll get a sub-10s response (since apparently a sub-60 is sleepy)
Not more pinging. Just like, with the right tone, y'know? A better valence to the ping
does paper stop remote stasis chambers
like the one with fishing rod and pressure plate and the nether portal
although on folia, ender pearls don't load chunks
I am using Pelican Panel and I have the pelican egg set up for folia. The folia egg was recently updated which will now let me update to the latest folia version but on the Pelican Panel Discord server I was told that I will need to have a USER_AGENT. All I am trying to do is get my server updated to the latest folia build. Do I need to set up this USER_AGENT and where do I do this if it is needed.
That's something they gotta do, not you
You can also just use a normal minecraft server egg and just put in any jar file you want
That’s what I do
Like paper egg and replace the jar with any jar I wanna use
That user-agent thing is annoying. Let them figure that out and just do what I said
Is there any news about the update for Folia? It seems like I need to update, boohoo.
It true?
yes
I am using Pelican Panel and for some reason the panel will not update to the latest folia version. It keeps downloading the 1.21.11-6 build. I am wondering if I can just download the latest version 1.21.11-14 jar file from here https://papermc.io/downloads/folia and then rename it to server.jar and drop it in my files folder. Will this get me on the latest folia version if I do that?
So when I go here in my files folder I see what is in the files folder. Can I just replace that file with the folia-1.21.11-14.jar
That’s an issue you bring to the maker of Pelican panel
We have no relation with them so we have no idea.
Hey, ist there any information to when 1.26 versions will be released?
Could someone shortly explain whats fiola is it a better Paper?
TL;DR Paper fork that's better able to take advantage of high thread count environments (recommended >=16 physical cores) if and only if your players are spread apart far enough, at the cost of way less plugin support, some missing API features and slower updates
Are there any Bedrock anti-cheat systems that support Folia?
is don't think geyser even directly supports bedrock so unlikely
(considering that you wouldn't be receiving information from floodgate, which by extension also doesn't support folia)
You can just replace the jar
I never let my container automatically download and update the jar anyway
Also, when you decide to start just replacing the jar yourself, the difference between the folia egg and the paper egg is nothing. It’s just a java container that runs whatever server.jar there is there
What bugs or dupes work in folia on Minecraft version 1.21.11?
I wanted to make an orbital cannon or at least a regular teleporter using a fishing rod and an ender pearl
Hopefully none that isn't configurable:
Not quite sure if it's 1:1 with Paper, though, particularly ender pearl stuff
can you give more than one threat to a region
can you give another one for chunk generating and loading
This is already the case for Paper
(and folia is derived from paper so it has that too)
Does someone maybe know, why in folia the chunks load extremely slow after the restart while sitting on a 190gb Dedi with the newest CPU and stuff. Also does it lag when switching worlds after the restart and on chunky it takes 7 Hours to preload 7000 chunks with chunky could someone help with that?
is this an already running world or a brand new one?
if it is a running one with players on it do the following
if it is a brand new server with no players on it, then just do the same except set the --timeout to 11
its for the whole server
No players, development phase
alright
danismp.de if you know it
no i dont, just send the spark link here
Check dms.
there is no need to dm me.
you can post the link here
I dont really want to show the plugins
If you don't post a spark report we can't really help you.
Unless you have sketchy plugins, showing plugins shouldn't matter.
People can figure out what plugins are on your server and "clone" it anyway. It's easy to slap a server together but hard to build a community.
Ah, you aren't using Folia.
You want to seek help from your fork, not here.
We don't support forks of our software, only ours.
bruh
...
If you're using a fork of something, you always want to go to that fork for support.
where do we increase that?
Sorry to hear it.
As I said - we don't support forks here.
get a better server
Like hosting? This is $300+ a month
Maybe the sys dev messed sum up?
like ocelot said, we wont help you anymore if you are not using folia.
ask the canvas people
When we say we don't support forks - that means we don't support them.
I get trying to offer some help, but yeah.
Why do people always have to fork everything. Dude just make a fucking pr 😭
(We’d rather not have comments like this in help channels.)
yeah, sorry!
just wanted to comment that 😭
if people changes is not suitable for the main project, they have to do that
you will already understand the changes on your pr will be rejected
Bro the plugins are atp literally all public anyways 😭
(and I suppose most of the "lag" you're noticing is because of excessive skript usage, running mile long skripts every tick isn't really optimal for server performance)
You're ping replying to a 3 day old comment, which isn't really great.
And please keep side commentary out of help channels.
<@&748618676189528155>
Why the event respawn is so broken is that it's very difficult to predict the player's respawn point
Those guys from Canvas have done a great job changing the teleport events, why isn’t this introduced in the original version?
There is no non-hacky and safe way to do respawn event that why. This is also a channel about Folia, if you are using a fork, you can ask question on their discord.
Just like Paper, Folia is provided as is, if you would like to understand why something isnt considered, or added, you can start by learning the code base.
The problem with the teleport events is that they have a from and to location in them and plugins regularly poke at both of them
In Folia the from and to locations could be in different regions so whether you fire the event from the from region or the to region one of them is going to blow up if you try to access it
iirc it would normally fire from the from if it was enabled so if you promise to not look at the to location (but only change it to a different location) you could turn the event back on in a fork. I've recommended people do that with a different event name though to ensure when they're porting a plugin they don't accidentally miss it when it does something with that event
why not just implement this solution into base folia with a different event name
Too many caveats.
Because the goal would be to actually offer a proper solution such as a proper async event system rather than patching it over with a solution which is basically just all of the existing limitations but with a different name
Does Folia work well for servers that mainly focus on exploration?
depends on how the players behave.
if all players are just in a single big exploration party then no.
if the players are scattert across many smaller exploration groups then yes.
You need to use a plugin based solution.
Do a search in this channel to see the past discussion.
hey, we found a bug during server testing and we want to see if its something in plugins or folia issue, did anyone ran into something similar?
fall damage is increasing the longer you stay on the piston block
You’d want to reproduce the issue without plugins. Feels more like a plugin bug to me.
this is probably a plugin bug since i cannot replicate this issue in my own testing
does anyone know of any plugins similar to ServerVariables or Scoreboards for Folia?
You can try looking up on Modrinth, and Hangar. This channel is for people who need help with Folia server software itself. Not an alternative to search engine.
ou
Do I have to ask folia-dev for these things?
its because ive really been looking for plugins for like 2 days and I can't find anything
Folia is a very do-it-yourself project, often time you wont find plugin that supports it @paper dust
and no that's also not a correct channel
I already pointed out the few website that may host those resource.
okey sorry
keep having this issue with projectiles where if I throw a pearl while I'm sprinting, it doesn't initially render or if it does, its pretty delayed. While If i'm standing still, they render perfectly fine.
Player A throws a pearl while sprinting, pearl doesn't render for him, while Player B was standing right there and pearl renders perfectly for him
To add on, this issue doesn't happen on worlds that don't have as many loaded chunks on the same server. Tried it on main overworld and this issue happened, then went to our afk world which is a 3x3 chunk world & this issue didn't happen there
can you try reproducing with a vanilla client? the correlation to sprinting seems a bit absurd to me lol
Have tried that. Issue happens when flying too, so it might be the actual velocity
I'll still create a video on a vanilla client & send it over in a bit
Anticheats commonly false on pistons, i tested like 20 of them on one of those testing servers and every single one falsed
hey everyone, does the experimental minecart datapack from mojang work on folia?
if yes, does it have some bugs/limitations that are folia specific?
It does work without any issues iirc
nice, thank you :D
[18:40:03 INFO]: Server Health Report
- Online Players: 12
- Total regions: 1
- Utilisation: 69.3% / 600.0%
- Load rate: 0.00, Gen rate: 0.00
- Lowest Region TPS: 20.00
- Median Region TPS: 20.00
- Highest Region TPS: 20.00
Highest 3 utilisation regions - Region around block [w:'world',1623,80,-121]:
69.2% util at 34.60 MSPT at 20.00 TPS
Chunks: 6,738 Players: 12 Entities: 3,075 Hi, does anyone know why it reaches 69?
Hi, does anyone know why it reaches 63?
no we dont, you can get a lot better data when you install spark and provide a spark report
Aren't those only available with an experimental data pack?
Buddy doesn't play the game
Just to make sure, but you're using an ominous trial key, right?
are you on the newest version on of folia? i remember an issue like this existing a long time ago, like in 1.21.4
no, im using 1.21.11 and latest dev build
if i remember properly, they dont work
if you disable something like random tick speed or mob spawning
via gamerules
and if that doesnt fix it, then they sometimes dont work when ur server crashes and some states desync
How stable is the 26.1.x branch of folia?
However stable the build of paper for commit 7799bf28ae9ba1cbf3b9a23f10f79df5c8e832bc was + folia
to disable player collisions, you would usually do it through a team. but, on folia, team/scoreboard cmds are disabled and i would assume the same is true for team/scoreboard management through plugins. so, is the best way to do this on folia to have a plugin send the required team packets directly?
TAB plugin already does this correctly, just copy their approach
ended up using the TAB API to control collisions as we already have TAB. didn't know it had this feature!
Is it a bad idea to locally host a server on folia instead of paper or fabric
If you’re hosting locally you most likely don’t have the hardware that would take advantage of Folia.
My CPU has 16 cores (iirc), which is why I was wondering
And it’s just a server running nothing else? Or it’s your Windows machine / desktop?
Folia comes with a whole bunch of caveats, much less product support, and is generally provided with expectations over your level of familiarity running a server/access to resources like devs
Linux desktop
it's my main machine yeah
that's fair
Probably better to stick to regular paper then.
You really want all the resources for folia you can get
yeah that's fair
How much does XX:+UseLargePages impact performance if have lots of RAM?
Try and see, that depends on a lot of factors
Been using LargePages on my prod server but it's not really easy to tell since I didn't have an issue with mspt lag before anyway
I'm using ZGC and 32G allocated to the process. Ofc it's also Folia
If you don’t have issue, why are you wanting to change it?
I mean, you're talking about low level memory sementics, it's going to have a difference but not mreasuable unless you have enough pressure on memory access for it to actually be of note
I want to make a plugin for my server. I plan to move to Folia in the future, but not for a while. I'm currently on paper, but should I go ahead and make the whole thing for Folia and use it on paper?
What parts of Folia API don't work on Paper?
if your plugin doesnt do some very complex and folia specific stuff, it should work just fine on paper
you can just develop and test it on an actual paper server so potential issues wont be missed
So something like an inventory minigame plugin should work fine?
yes, especially stuff that doesnt requires some sketchy workaround on folia should work fine
Thank you.
btw just a side note: if you need help about plugin development use #folia-dev next time
The biggest thing in developing a plugin for folia is considering in what context you run the code. For that you have the schedulers, like global or entity schedulers, those also exist on paper so you can make most of the work by just using them when appropriately. That shouldn't be hard to be done while developing a new plugin but should already do most of the work for future addition of a folia support
It’s better to know which is better just in-case right?
You are fineeee
even if the large pages was better, gc takes max 0.3% of performance out of your server
even if large pages made 5% improvement
0.3*0.95 is nothing
Alright then fair enough
I’m actually glad since allocating largepages on the kernel messes with how much RAM other processes can use
interesting, i never noticed any difference myself
0.0003 * 0.95 innit?
You can’t just come up with random numbers 😭
was an example ._.
cant do math on the spot
the basic idea still being that even in best-case scenario he will still not notice any meaningful improvement
That right there is a better sentence to say than your original one. 👍
wait, but what i meant to calculate was the new performance impact, so if the original impact of gc is 0.3% (random number i selected), 0.3*0.95=0.285 -> so the new impact would be 0.285% instead of the 0.3%, which is literally 0.015% performance improvement
was supposed to be a simple example, but got misunderstood it seems, will try to phrase it better next time
if 95% = 0.95, then 0.3% = 0.003
well yes, but the result is the same regardless
yea
Can folia 26.1.2 builds be deployed to the website now that its marked as stable?
not sure why not appear in fill what is the reason not appear in the website
pretty sure spottedleaf only updates it manually when people nag him about it, as he knows that people who truly use Folia probably compile it themselves anyway
If I didn't fuck it up it will be in a few mins
well, it isn't even on fill 
now add builds! 
what is fill-ui?
its the ui for the fill download api
Report to Geyser, not here
ok, so builds now exist, api and dev bundle are on maven (moved to releases just like paper) and I just published the javadoc: https://jd.papermc.io/folia/26.1.2/
package index
if anything else is missing or broken pls ping me
Are there any bedrock anti-cheat software programs that work well with Folia?
no, there are no bedrock features in folia at all as it only supports minecraft java
you may have some luck asking in the geyser discord linked in #community-guilds tho
Thank you
Does anyone recommend a world manager plugin? Apparently, Multiverse Core isn't compatible with Folia.
there is no plugin exist for folia about world-related
there is, but they using hacky wacky things
you can use morefoworld
The recommended approach would be adding worlds with datapacks
Could I run folia with 6 cores of Ryzen 9 9950x?
If you only have 6 cores, you probably have a VM/VPS, right?
If yes, then no, you should not run folia on that
Folia really really wants to run bare metal and not in a VM
VM has pinned cores, no overselling (I think so
My vm*
A VM still has some overhead that really messes with Folia.
You also should have 16 cores/32 threats in total.
So you both got slightly worse cores and not enough of them.
Atp using normal paper is probably better for you
what would you recommend instead of Folia? I already bought it DX
Paper
i am so back
Hi! Is better use these flags with ZGC:
-XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+PerfDisableSharedMem -XX:+UseZGC -XX:+ZGenerational
instead conventional aikar flags?
Do you have memory issue? If not, Aikar's flag works fine. Also none of those extra flag are needed. just need -XX:+UseZGC
If you're using ZGC you basically just use ZGC though, Aikar's flags are for tuning G1GC and (probably) not even needed since like java 19 anyway
I mean, there might be tuning flags that would help but no one has figured out some universally good flags like Aikar did back in the day
What’s the most number of players someone has achieved on folia on an SMP setup?
You will need to give more details
A singular instance? For how long? For what game mode?
Do note that most large servers using Folia maintain their own private solutions. If you just want examples of servers building on top of Folia, for a single server, 2b2t is a good example. For multiple instances, DonutSMP is the biggest.
Yep, singular instance, normal survival setup.
2b2t is the only one I know of then.
I'm not sure if this should go in folia help or folia dev, but what performance should I expect from a 7950X on a 15k x 15k world border? I'm expecting ~400 players. I know folia has larger region sizes, and some regions may have worse performance (i.e spawn maybe), but what would the realistic performance be? Is the world too small for folia's regions to be effective?
Yes, it's too small, your performance should be a tiny bit worse than Paper on the same setup
Does folia support messing with the region sizing? I've been looking at another fork which does something similar but with regions of a 384x384 size. Unfortunately whatever development I invest in won't be cross-compatible so I'm in the business of picking and choosing now lol
It is NOT safe to do so, just think of something that can travel that far in a tick (there are a lot)
There is a safety reason why spottedleaf makes region the size it is
Interesting, I didn't know that. I'll have to check in on that 😅
What safety issues could arise from that? Desynchronization between threads, and possibly allowing them to do wacky things like duplicate inventory items?
deadlocks
Ah. Thank you
We've achieved ~300 CCU and ended up being capped by the fact that a lot of players had gathered at spawn. I know a person who has been able to support 900 CCU, another one who has 1.2k and another one has 1.3k (all of these on a singular instance)
but in both of the second scenarios, the server type was basically perfectly optimal for folia, and very beefy hardware was used
but all of them are running on some sort of folia fork + have their own patches
Anyone recognise this sort of weird behaviour?
Getting read-timeout errors when players try to join as well
Proxy logs: https://mclo.gs/towUKmI
Backend logs: https://mclo.gs/BIcQre9
You want to seek support from the fork you’re using, not here.
Fair enough. I do that but it often happens that the issue I'm facing isn't exclusive to the fork and will be plugin related
the problem is that we dont know that so were potentially wasting our time on a problem that doesnt exist on folia
i.e if you can reproduce it on folia youll still get help
Good point.
Anyway I narrowed it down to being CoreProtect 23.4b
downgraded
Hello, does anyone happen to know how to program a scoreboard with Folia?
I've tried it with my regular scoreboard and I keep getting an error.
this is error code
[22:02:55] [Region Scheduler Thread #0/INFO]: SNSPGmbH issued server command: /debug on
[22:02:55] [Region Scheduler Thread #0/WARN]: [SytrexNET-SMP] Entity task for SytrexNET-SMP v1.1 generated an exception
java.lang.UnsupportedOperationException: null
at org.bukkit.craftbukkit.scoreboard.CraftScoreboardManager.getNewScoreboard(CraftScoreboardManager.java:42) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at org.bukkit.craftbukkit.scoreboard.CraftScoreboardManager.getNewScoreboard(CraftScoreboardManager.java:22) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at SytrexNET-SMP-1.0-SNAPSHOT-shaded.jar/net.sytrex.smp.handler.DebugScoreboard.lambda$createDebugBoard$1(DebugScoreboard.java:62) ~[SytrexNET-SMP-1.0-SNAPSHOT-shaded.jar:?]
at io.papermc.paper.threadedregions.scheduler.FoliaEntityScheduler$EntityScheduledTask.accept(FoliaEntityScheduler.java:168) ~[folia-1.21.8.jar:?]
at io.papermc.paper.threadedregions.scheduler.FoliaEntityScheduler$EntityScheduledTask.accept(FoliaEntityScheduler.java:115) ~[folia-1.21.8.jar:?]
at io.papermc.paper.threadedregions.EntityScheduler.executeTick(EntityScheduler.java:243) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1660) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at io.papermc.paper.threadedregions.TickRegions$ConcreteRegionTickHandle.tickRegion(TickRegions.java:407) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at io.papermc.paper.threadedregions.TickRegionScheduler$RegionScheduleHandle.runTick(TickRegionScheduler.java:418) ~[folia-1.21.8.jar:1.21.8-6-612d9bd]
at ca.spottedleaf.concurrentutil.scheduler.SchedulerThreadPool$TickThreadRunner.run(SchedulerThreadPool.java:546) ~[concurrentutil-0.0.3.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1474) ~[?:?]
Regards:
You'll need to use packets
Is there a protocollib for Folia?
That may be useful for you. It says it supports Folia servers. If you reply, forward this to #folia-dev.
PacketEvents is more optimized
I want to adjust the funnel speed on my SMP server. Where can I do that? I can adjust it in Spigot.yml. What do you think is the best value?
ticks-per:
hopper-transfer: 12
hopper-check: 8
I think our players will complain because it's too slow.
Can you give me an idea?
I mean, that's basically drastically slowing down the rate at which they function which will break many mechanisms
i would disable this if you're looking for better perf https://docs.papermc.io/paper/reference/world-configuration/#hopper_disable_move_event
message.txt by @tulip swift: https://pastes.dev/CUZhq5n5P2
are you on newest folia? i remember this issue existed a couple of months back
We (still) don't support offline mode servers. You've been told this several times now.
Does stuff from CanvasMC ever get put into Folia?
i happened to read the canvas docs one time and it does have an answer to your exact question
In short, they add things to canvas, test them till they're good to go and then if they feel like those things would be a good addition to folia, they open a PR for it
Hi, I have 200 players on my server and it's struggling with chunks and entities. Do you think switching to folia will help with this issue without pre generating the whole world? My world is too big to pre generate as i don't have enough space
Well, we can't help you diagnose that since that's not Paper, but to answer your question: definitely not if you just have the 6 threads allocated to you
ofc not, this is just to show chunk load. and i will get a 12 or 16 core machine to use folia ofc
but i wanna be sure that it will improve the performance before i do that
that's why i'm here
It's going to be hard for anyone to say it for sure
Doing over 200 players in good hardware is definitely possible as long as you have enough player spread, that's the most important factor
Then that sounds like a good fit as long as you can deal with the missing API, commands, and with using only Folia plugins and possibly maintaining a fork to tweak things (just to clarify, if two players are ~1000 blocks away from each other, they will be in the same region, so these players cannot tick in different threads)
i'm hoping to get 300 players on with something like this
yeah ofc i understand that my players are playing in groups
3-4 players in a team and spread across the map
will that be an issue?
Nah, that sounds good enough for there to be a good amount of regions, but I wouldn't necessarily recommend that CPU
oh and why's that
The docs recommend a starting point of 16C/32T, can't really make guarantees below that
Is that OVH?
yeahhh...
i mean is there even a cpu out there with good clock speed that have more than 16 cores?
Well, yeah, though you don't necessarily need to go above that
The 7950X/9950X (3D) are usually the references in that core count
yeah but i need singapore location so hardware is very limited for me
anyone know where i can hire a dev to make custom plugin for folia?
Not 100% sure but maybe HelpChat allows that.
Check out their rules and if they allow it you could ask there.
#community-guilds
DevRoom is a place to do that
It’s a discord server literally for commissioning devs for plugins
How am I able to find long-term minecraft devs for my server
You can go to HelpChat and post your request there.
#community-guilds
No one is good there
Not sure if I can help. But you can DM me.
But well, you may have to put some requirements in your request there.
Please keep #folia-help strictly about Folia helps and not for anything else. Espcailly the person right above you asked for the SAME question @lone totem
Oh alr mb
@misty matrix This is not the server for such offers, even if directing to DM.
how to fix respawn issue
what is "respawn issue"?
you have to provide us some more context or else we can not help you
dont back to main spawn
that is probably a plugin issue
so you should test it without plugins, if it isnt working correctly without any plugins, then it is a folia issue.
but im like 98% sure that this is a problem caused by a plugin
I used a rebuilt canvas fork, and it worked fine.
we can not help you when you do not use folia
(just imagine that message says "Folia" instead of "Paper" lol)
wtf
im using folia
im telling you, if the /setworldspawn command does not work without any plugins, then it is a folia issue.
is there a way to get 6 rows enderchest without using a plugin?
do you mean having an ender chest with double the normal size?
no that is not possible without plugins
Canvas has this feature
a folia fork
highly recommend
thanks
do not recommend 3rd party forks in here.
No
Hey what could he the Possible reason that Villagers wont Bread on Folia for Minecraft version 1.21.11.
I know there is the mobGriefing but that’s not it. Also checked with the Breader being in a single chunk to see if the Folia Regions are the issue but no the Breader is a 1:1 copy of a Schematic that was used in different servers. So we don’t know what is the Issue last week till yesterday it was fine and now players are complaining that their breaders do not work out of nowhere
Not heard of such issue yet, can you provide some additional info?
is it worth it to optimize the server? like the usual reduce view distace, reduce mob count, activation rage, etc. how much does it actually help?
Depends on your hardware, networking and player count.
If you have weak hardware, you probably have to reduce/cut a lot of stuff to get a playable result.
If you have very good hardware but little player count then you might be fine with default options.
Do you actually run into performance issues or are you just asking out of curiousity?
i'm setting up the server on my local machine before making it public. one of the reasons i use folia is better experience for my players as when i'm using paper I have to disable almost everything. so if the optimizations doesn't help much i'd rather use the default
what i meant to ask is how much does it help compare to paper?
and i have a good hardware and 200-300 players
for example, in paper, reducing view distance from 8 to 4 help A LOT. will that be the case with folia?
Depends heavily on your "gamemode".
When people often just chill near each other then it wont help much, if people are often far apart from each other then its a lot better than paper
yeah my server is like a smaller version of 2b2t players are far apart
You should probably get a dedicated machine though
ahh got it. is it because it's multi threaded? so every optimization is like x2 x4?
yeah i'm, getting one
setting it up locally first
Its not really an optimization, its more like "the same as paper, but multiple times at once"
How big the benefit of folia vs paper is, is very dependant on the distance between your players.
So even if it works perfectly for regular gameplay, players might still decide to meet in a large group, which will reduce the effectiveness of folia
Like when every single player is nearby to each other, you may actually get slightly worse performance than paper due to scheduler overhead
so having some optimizations is still necessary for when they decide to group up
Performance on folia is just not very predictable, it might be fine most of the time but players might do something weird which may drop TPS in a region.
So you basically cant expect to have a stable 20TPS at all times everywhere, even on the best hardware possible
understood
hi, for Folia how much threads do u recommend per server? Im dev a cross-server, every world is a server. Im expecting like 100-150 players. Its a simple smp
That sounds like you should better look at paper and not folia
There is no reason to split folia worlds into separate servers as they're gonna be automatically guaranteed split in separate regions, meaning they already will be ticked in paralel
And also for simple map sounds like it's gonna be either first or third case
oh okay, thanks
I never did (not running any servers at the moment)
Gotta max that uptime
so you only restart when you need to or never at all? like when you install a new plugin
Afaik regular restarts only do something if you have plugins with minor memory leaks but i dont think thats a common issue.
I personally only stop the server whenever i add a plugin, change some setting or take a backup.
we restart every 24h, players get sent to the lobby. its mostly so if want to make production changes we have a certain "window" for it. also i dont know in what state that is as of now, but iirc there was a thing where playerdata would not autosave
how do you auto restart? do you use a plugin?
cron
in the panel?
What panel?
pterodactyl
no
Usually, people use either plugins or cron jobs to automatically restart the server.
what plugin do you use to auto restart your folia server? @oblique dragon
They already said, they use a cron job, not a plugin.