#sk-discussion
7259710 messages Ā· Page 7522 of 7260
WOOOOOOOO
WOOOO
Completely fair, but the thrill of success dissipates with the nature of the meta. Teammates are extraneous to the design of the game, but not the user experience. 
Tga bad
I should look at the games to be nominated in TGA just to laugh at how strange they are
š

ALL ABOARD!
(trams cannot handle the speed and collapse)
What if they just go really slow
TGA HYPE
Built from the wreckage of the previous hype train
That one happened to be built from the wreckage of the previous hype train
then we can't utilize the cool speedy-cone of the front car :(
It'll still be aerodynamic, it'll just be moving slow
Imagine the celebration in voice chat if ss indeed shows up...you all better join
I think I'll probably not be in vc because no one I know cares enough
that's like giving a steam engine a bullet train design. Does it help? technically it could.
is it useful with how fast it'll be going?
...nope 
I think it would still save on fuel so that's enough for me
SS-hype train runs on the soon-to-be broken dreams of news.
Well you just have to feed it less than
What on earth is that emoji
actually, the SS-hype train is more like a SS-hype rocket.
quick burn, and then destruction.
beauty, grace
Hype ICBM
That would completely circumvent the problem with fuel and how fast it's going I suppose
see, one day the SS-rocket will be successful
it's just a matter of trial and error.
TGA next week pals
btw congrats on being a part of TC zip
I think that's denoting a special built in discord feature that lets people play games together.
SS next week
TC zip? There's a zip file containing TC in it?
my body is ready
my body is reggie
I am ready to don the clown mask
that dying Cave Jonson adds great context to what you just said 
Thanks, itās great being able to help with Zo- I mean Silksong
Also, Hi Unique
Oh
Wait why does that need an icon, and why is it a rocket
I don't see the rocket
Hello 

SS hype rocket

Itās on PC only I think and only there sometimes
So what you're saying is that it's RNG
like absrad
Hollowcord is a roguelike

an old classic
"looook i freed that ghost, lets not get into semantics"
I should get back to doing those
real?
wdym real
real?
I like to think that by D. nailing ghosts you're killing them
Gun run sounds like a really bad mobile game
Taco hold off
Also if you liked arcane try Legends of Runeterra if you are up for a card game... it expands the universe greatly and is very f2p friendly
No, the ghosts prior to being beaten or dream nailed are stuck on a loop or just confused so I do think itās freeing them
Theyāre asking did that actually happen
its fancy words for "plane with big shooty shoot is arriving at your position"
i dunno\
okay but is it real??
im just watching Critikal's HK stream ok š„“
Oh I've watched ep1-3 of Arcane with my friends. It was probably the funniest watch party I've been a part of
ciritkal did a hk stream? when 
He doesnt pay attention to dialogues much does he ?
That's not cool. I want to increase my KD ratio
yeeeup
well he reads them
but like, very quickly
most of his focus is on the bosses
Heās streaming rn?
he does try to talk to NPCs when he can
I was thinking of getting into it, never had the chance before, but now I do so I might check it out.
yea
There is also a new pve mode so if you wont like the pvp you can give it a shot
Skill issue~
Streamer have to provide content, they canāt be engrossed into the story
Isn't that the deckbuilding mode? That does interest me greatly considering I love deckbuilders.
based
Give me boss to fight
I need to do a blind speedrun of Silksong to get the world's first clear
I'm most likely going to stream some of my Silksong playthrough, definitely not when I start but maybe some of the midgame/endgame.
I'm def recording all of my SS playthough, more or less for myself
I only ever record challenges so that's what I'm going to record
Amateurs im gonna remember my play throughs
Yea it is but also a bit different to similiar games. Hard to explain, but if you have time I definetely recommend it, its easy to get into but still very complex compared to for example HS
I would say I'm also going to remember my playthrough but I've forgotten what my first HK playthrough looked like
And remember them fondly on a good summer day when Im finally finished with the TC community
also he killed Failed Champ after 1 hour and Soul Tyrant in 5 tries (around 20 mins)
you will be stuck here forever
Critical?
His stream is titled easy game afterall
Like dark souls!!!!
TRUE
I'm a filthy Celeste player and have never played Dark Souls so I can't give my input
Dose anyone feel as though silksong is the blood borne to hollow knight?
dude I have been saying that all this time
Based

HK is like the only hard game I actually beat and liked
Window I don't remember you telling me I was a filthy Celeste player
Everyone knows at this point Soapi
Well I know that
Same well expect for most of the souls series excluding ds2
Look at our old dms messages soapi
Holy shit it's true
I played some of DS3 and didnāt like it tbh

i prefer when its a bit slower like DS1
Now bloodborne is the good shit though
I played some of Bloodborne too on the other hand and liked what I played a lot, didnāt get too far though
I'm mostly in it for the bosses so DS3's my favourite
From the source of my one friend who played DS games apparently DS1 has better areas/levels and DS3 has better bosses
would disagree with the first bit
My source being one friend? How would you disagree one that!?
DS1 has better connectivity but the individual levels themselves I mostly found either mediocre or terrible
Well Iāve heard the same too
with a few exceptions of course but 
Maybe it's the same one friend
I love the part where smough goes Come on and slam welcome to the jam!
Who are they?
I have no idea I forgot who I had the conversation with
Skill issue
But is there a more "wow" moment in ds series than going down the elevator in undead burg and realizing you are back at firelink shrine?
At that moment I was completely hooked
Its a feeling that cant be recreated but once it happens for the first time it really makes you appreciate the world
67
1984
that's fair yeah
interconnectivity does help but I just wish there was improvement past the initial levels š„“
OOOOOOOOOOHHHHHHHHHHHHHH ELDEN RING
Elden Ring looks fun
Wasn't interested at first but then I completed Dark Souls 3 (first Souls games) a few months ago. Now I'm excited.
Yep thereās a jump button A Jump Button!
The funniest thing to happen will be when someone finds a BotW level movement glitch in the game so you can zip across the world in 5 seconds
Unique I bought a 3060 for my new PC 
||Anor Londo|| and ||Sen's Fortress|| I liked, but then the rest like ||the entire game after O&S|| and ||Depths and Blighttown|| I did not enjoy 
Unparalleled wealth and fortune
I don't know about PCs is that a good thing
It's one of the best graphics cards on the market rn

Nice buy Orange
30XXs are infamous for being both incredibly expensive and also nigh-impossible to get your hands on one

nice work getting one
Truly a flex and a half
Everything is expensive. How much did it cost if you dont mind me asking. I cant imagine how much gpus cost down under
I had to sign up to one of those Discord part alerts to get mine.
so did they let you keep your fingers, or did you pay with actual cash
Cheers pals, got it on a decent sale for cyber Monday about $200 off - still was close to double msrp though 
I smell....bribes
Back alley deals and black market setups
brings new meaning to digit-al payments
Im glad I still have my 1070.
It was $888 down from $1200 I think, msrp is $570 or something
I have a 1660 and I don't think I'm going to swap from it anytime soon
Yeah I was using a 1060 6GB, still worked really well but I saw the deal and then I saw red
fuck. thats really good.
For reference though a large mcchicken meal costs like $12
So that's like a lot of large McChicken meals saved
Thatās a lot of mcchickens
Wait, is this in USD or CAD?
AUD
Oh man I was way off
I think itās midway between CAD and USD buying power of a dollar
I was kind of under the impression that you paid with fancy beetles in australia
Well we call it AUD but itās basically geo 
Oh I see
So does that mean I can single handedly inflate your economy by killing people in a colosseum
Maybe the lord fool was on to something 
In a week
just a random totally un-related question
but when is TGA?
tfw silksong wasn't even nominated 
separates us from disappointment yes
just wanna but it on my list to show up with a clown uniform
ah yes everyone is waiting for gta V for the billionth time
skate 4 
We are officially a week away from silksong news
No
dang, everyone here is just polite then i guess
you can disable ping on reply?
Most Wanted Game? You mean Need For Speed?
but can you disable it server wide?
smh Activate the Windows
it's channel by channel basis (but there obv third party stuff like betterdiscord...)
no i mean you said disable ping on reply in this cannel?
so you can make everyone not able to disable ping on reply whatsoever?
oh, idk about that. i just noticed everyone had it off here when replying to me
you'd just ping the guy with the nickname everyone
tho. i don't get anything
you can actually get rid of the activate windows thing
wait you can?
my screen is big enough for me to not care or notice about the watermark
beuruhg
what do you mean disable windows?
nice @ everyone
I can do @ everyone if you want?
NO
Do it Simo
There'll be a lot of angry gamers though, expecting Silksong news 
I mean
I'd be curious to see how much worse this channel could get
hey i saw u on daily silksong news!!!
Im sorry I couldn't report any new Silksong news for that day
insert dicaprio pointing at tv meme
if i pay you would you @ everyone
They say everyone has a price, I do not
I would expect the channel would report the news on #sk-discussion
smh NDA followers 
like
"this guy is being annoying"
it could be any one of us
"the mod has banned this user for this action. Here's why and how it happens."
the one with the knowledge of the release date
...most unlikely me thinks
or "a new recruitment to the TGA cult! breaking news!"
Bonebottom is so good
the song? yeah it is pretty chill 
Yup. I bet the town will be pretty chill too
hearing the ost relieved me of all anxiety ngl
It will be released in the year 20211
i realized i don't need to worry, the game is in the best hands it could possibly be
My hands are the best though.
Canāt wait until thereās actually something to discuss.
Just gotta wait a little longer. Or not, who knows
Team Cherry
we could always discuss tools
Lets talk about this tool
Looks like that thing that the girl in Shang-Chi wields in the final battle
If anyone knows what that is
I dont. Do you have a screenshot of the scene?
Yes
drill
The customization SS will have is going to be amazing.
But it would kind of close down bits of the game
But it might not
It really depends
surprised its not on there
some of my friends have forgot that silksong even existed
team cherry's strategy is working 
Or itās a drill to open up certain areas?
But that wouldnāt explain why it has a certain health bar to itā¦
It has a certain number of uses
That applies to all tools
I saw it in a play through on Nintendo treehouse
But if it can unlock areas, and you run out of it, will you never be able to explore those areas that are undiscovered?
Shell shards are plentiful this shouldnāt be a problem
Itās a bit flawed, like dashing only ten times between benches
Huh?
Because you restore tools at benches
the way i didnt hear about anyone wanting those at all except zelda
But dashes arenāt tied to benches
Exactly having an ability ties to a bench is bad, thatās my point
Thatās why I donāt think this is a drill ability
Maybe you throw it
Or itās tied to a quest
But it looks hand held
I feel like ill never use tools if they have limited uses between benches
Brain too scared to waste them
It can be useful like throwing knives
ER, BOTW, horizon and gow were the only ones i heard about lol
Me in HK with spells
If you can recover them between benches like healing itād be good tho
Like it takes time
There should be another way to regain them through silk
You can but you need shell shards to recover
Mm
Unless Benches are more common in Silksong
But shell shards are everywhere so this is not a problem
It would explain why healing is so much quicker in silksong
What about sacrificing health to get back like 3 uses or something
Can be interesting
sacrifice health for lifeblood syringe
Perhaps
Yeah this is big brain time
Damn true wombat
accidentally overdose on lifeblood
That seems a bit cruel though considering how many heart you have at the start
PK when he realises his daughter is using lifeblood:
you laugh but there's a real game where the medikit is a syringe you can use to overdose yourself or enemies
What game
IRL
True
Silksong hitting hard
in my country ATM hacks you
Sounds like it's a good game
I donāt trust game with ācyberā in their name anymore
also 500% complicated shooter game
Oh godā¦
the whole hack mechanic truly elevates it
you can hack enemies and their devices
but you can get hacked back in retaliation
That reminds me of how bad nier automata was
so you have to hack yourself to get rid of the virus
Sounds like a game about Linux users
can't wait for TC to work in guns into the lore
parry this you filthy casual
Nah thats ttaccos job
Really? Everyone told me this game is great
I didnt like it
it is. has phenomenal soundtrack too
Weeb game so not for me
Boring gameplay and you have to play the game twice to get to the good part according to people who like it
preferred the instrumental versions of the soundtrack, personally
gibberish vocals not for me š„“
Thats min 20 hours of your time and those hours are not enjoyable
there are 5 endings actually. meaning 5 runs
I love the ost
But is there a difference in gameplay between the two runs?
No there are a lot more
yeah. minor spoiler ||u play from a different character's pov||
Its just that the first 2 are the same and apparently the third one is why people love it
Well almost the same you just have a terrible hacking minigame to do now
hey im gonna go get some gingersnap cookies real quick, dont make any funny jokes until i get back i dont wanna miss anything
Yeah but is there a gameplay difference between the two characters?
not really. only story and route is different
u fight different bosses
America is gonna invade Pharloom when they realise that the bug robot works on fuel aka oil
Then there is a difference
I find the philosophy part of the game too on the nose and vapid where i stopped
Like with the robots named after philosophers and shit
wtf didnt you hear what I said
ohhhh youre in trouble now you rascal
Come at me bro
read about an ending in which you just deactivate your own system chip or whatever and that's it, game over
Yeah there are 26 endings iirc, just all the letters
Commit die
that's one of the meme endings. there are 26, one for each letter

i am gonna fucking kick you all the limbs 
there's one where u eat some rotten fish and just die on the spot
uh oh, he's gonna kick us all the limbs
King of the Limbs
Now available on Spotify
Fortunately I donāt have any limbs
Hey ttacco youre ready to start working on sspoint when silksong gets announced in a week?
Best ending?
depends if the spells are ass to configure
The mod should be called Silk Point
king of the limbs, he's his own right hand man
otherwise its either
- Hornet's spells are now guns
- Default weapons is the main attack and spells are special bullet types
Why doe everyone show up when I. Getting i to bed
Iām at class rn
No
goodknight Curly, sleep well 

also im calling it Silkstorm because i owe it to Insurgency
You're. Ot my real dad!
Sounds good to me
did we stutter 
Ok. Good knight
Do a sleep skip
Some people thought gravity rush's or nier's made us gibberish was french btw
Very sad
https://www.youtube.com/watch?v=DpqOrFPcWXk basically the only thing I know about Gravity Rush
Composed by Kohei Tanaka
Disc 2 - Track 19 of 19
éåēē©ęļ¼äøå±¤ćøć®åø°éć«ććć¦ć彼儳ć®å
å®å®ć«ēććęå
ćøć„ć·ć„㬠ć¤ć¼ćć„ć« ćć¼ć¬ćć©/ć©ććę»ć¬ćć ćć(Instrumental)
Gravity Rush / Gravity Daze Original Soundtrack Playlist:
http://www.youtube.com/playlist?list=PL4AA2CAF1947F471A
Gravity Rush / Gravity Daze is a copyright of Sony Computer Entertainment
Yeah same
Composed by Kohei Tanaka
Disc 1 - Track 19 of 28
éåēē©ęļ¼äøå±¤ćøć®åø°éć«ććć¦ć彼儳ć®å
å®å®ć«ēććęå
ćć¬ćøć„ć¼ć
Gravity Rush / Gravity Daze Original Soundtrack Playlist:
http://www.youtube.com/playlist?list=PL4AA2CAF1947F471A
Gravity Rush / Gravity Daze is a copyright of Sony Computer Entertainment
thanks ymfah
I like the music of that game too
that moment when the minions speak half gibberish half fluent spanish

https://youtu.be/Vt4Dfa4fOEY reminds me of this video
Read the script for 'Skwerl' here: http://brianandkarl.tumblr.com/post/110560981278/we-get-a-lot-of-emails-asking-for-the-skwerl
'Skwerl'. A short film in fake English. As seen on QI.
A film by Brian & Karl: http://www.brianandkarl.com
https://www.instagram.com/instabairn/
https://www.instagram.com/karlecco/
https://www.facebook.com/brianandk...
yeah minions is fucking jarring unless you cant understand spanish
Thats actually pretty accurate
yes this video is pretty accurate
even though i speak english natively i can just tell
FInal Target Eliminated
How is ymfah related to this?
he used both of those tracks rather frequently in his less recent videos
it was how I came to know about 'em so

Are you all that sure it Will be there next week?
lowkey i think one underappreciated element would be the animations on pogo
like im thinking (and i know the visiblity part is another topic to discuss)
if the Knight did a underbarrel spin or variations of it whenever you hit a pogo
right now its essentially just him slashing below up and floating up
whereas in SS, she does different animations
the roll is still IMO the best one vs the overhead sommersault
wtv you call this one
Depends left to right or right to left
somersault
I really like the spidery crawling she does at some point
Watch out, here comes the spider-wyrm!
I call this one "the severe spinal injury"
TRUE
Oh yeah you remember how hornet has a grapple or somethint? How will that work for kb
You mean how she grabs edges?
No
the grapple ability
should work fine on keyboard
just input a direction plus the ability key
Sounds like it will be a lot less accurate than on controller
i think it has a set angle
Hopefully
they showed her using it three times in a row, every use looked like the same angle
i wouldnt imagine you would be able to just aim straight up and launch yourself skyward
True true
Oh right this grapple ability
Wait can you decide the direction of the grapple? I thought it was just a certain angle
yeah thats what we're discussing
probably just a set angle
or maybe multiple set angles but idk
like you input Grapple + Right + Up and it goes up-right
or just Grapple + Right and it goes straight-right
Game is taking so long because TC still hasnāt figured how to make the grapple work on kb
hey if i can play strive on keyboard i think TC can make it work
what if you can set up combo traps
like lets say an explosive trap that launches someone forward
then you put a spike trap in front of it
badabing badaboom he steps on it and the first thing his face meets is caltrop
Plague knight
The thing is with attacks that make enemies move, you have to animate every frame f them being trapped or moving or getting knocked back by that attack - could be too much to animate for all enemies
TC said there will be interconnectivity between tools, so maybe it will become an explosive caltrop
Does someone have a video of Hornet sitting on a bench without all masks
Stingpillo sounds cool
throwing the pimpillo at it would then launch the spikes in 8 directions kinda like hive knight
In SS you can do a quick rise, right?
Quick rise?
Sounds amazing
Like you grab a ledge and just continue jumping without touching the ground
Wall jumps, like claw ?
Yeah she can, she does like a triple front flip while doing it I think
No not that
ledge grab
we've seen Hornet have ledge grab from game start
which means more mobility in the early game
https://youtu.be/Y8lvHT_IQbM 15:53 timestamp
See everything from the opening cutscene to the first boss to deep into the docks, where no stream has gone before, in this live demonstration at E3 2019. What makes Hornet her own hero? Wait and see!
Follow Nintendo E3 coverage: http://e3.nintendo.com
#Silksong #NintendoSwitch #E32019
Subscribe for more Nintendo fun! https://goo.gl/HYYsot
V...
Yeeezzz this was 2019
She does a stylish double front flip
i dont spend much time these days looking at silksong stuff so whenever i catch glimpses of hornet moving its pretty fantastic
Silksong is hollow knight but cooler
Yeah I can only imagine how theyāve refined the different movement options now
TC reading this be like: āhahaha you think we have refined the movement by now? We spent all this time creating this cute moss deerā
the silk of our song
knee deep in soul
theres one are liars
and ones that dont know š³
Ttacco vs all non-belivers when
now
does anyone remember where the dock key is in the demo vid
Somewhere in the lower corner iirc
not like we got anything better than that sinc then 
Like lower left corner or something like that. In a room where the left wall is covered in hot rocks
Coals
yeah lowerest place at the left 
but there seems to be a closeddoor where the key is at
probably means that if they keep the same base ofthe map, the zone will continue that way
and the deep docks key could be further after beating a group of enemies or something
or maybe you'll get it after a parkour or a quest
would make sense that you have to "earn" it, but i doubt it iwll be a boss fight since you get the key to unluck the lace fight, so that would make two boss fights in a row
i keep forgetting thats its been like 3 years since the reveal it doesnt feel real 
thats because its not real this is all in your head

oh god nobody let him gets to the data of that DSSN pool for who's part of the TGA cult, we'll never see those yt account answear anymore pool after that 
Same
im scared of both outcomes
The build up to tga is giving me anxiety
there won't be anything dw
same
Everything will be there
That doesn't help
The problem with that is that IF grapple is a Silk Skill, then those inputs will be for activating other skills
It could be a Crystal Dash like ability, but it cost Silk so it's not certain
Possibly the silk cost itās just for a āstrongerā version of the same move (that like, actually deals decent damage to be used during combat) but the ability can also be used with no silk cost outside of combat
leth about to arrive 0.0001ms before TGA to announce there's be gonna be nothing at TGA 
i just watch it to learn about the interesting games i've missed this year. dk about the actual awards, heard some of them are rigged cause of sponsors
Objectivly the coolest and best playable knight in shovel knight tresure trove
Silksong
Hollow knight
I agree
How do you know when in combat or not?
Similar to hornet's gameplay swinging around from one point to the other , gunvolt chronicles luminous avenger iX game featuring Copen/Akira is similar and it's getting a new game on January
I tried the first game and it was really really fun
I guess if you have the time. Though the awards themselves kinda suck, I think most people watch it for the trailers. But you could just watch those later
Only for silksong
SS combat will be pretty much like Ori 1 ||/s||
ori 1 had no combat 
Only from the trailer of SS it has way better combat
also he is sarcastic if you didn't notice
No
You smart
never tell yourself that your stupid always be proud of your intelligence!
I'm guessing silksong has an emphasis on combat rather than platforming
i think they said in the edge magazine that silksong will focus a lot more on combat

one thing ive noticed and reminded me again after watching cr1tikal's stream, the colosseum soldiers goes no brain the moment you reach enough range away from them, which IIRC is something they did address in magazine
like, you cant just slap and run away
Sorry, didnāt worded that very cleary:
My idea was that, if used when you have enough silk, it can deal decent damage to an enemy, making it an option during combat; if you DONāT have the silk requirement, you STILL can cast it, but the damage will be close to zero, but still possible to use it as a movement ability.
This IF itās an ability necessary to progress in some areas of the map, without having to get enough silk each time, unless thatās barely an issue
ddark is used for some areas
could be the same thing, it costs stuff but its not that much of an issue
Ddark iframes good
...im talking about breaking ground tho
you know how in hollow knight you could upgrade your spells too void spells.
i wonder if you will be able too do something similar in ss
there will probably be kinda the same thing, or dmg based on your needle dmg
late game enemies will have to be more powerful
As long itās not te weird complexity progression HK enemies had, it should be fine
heavies and winged chased him yeah
especially heavies will charge at you
whereas shielded and throwing fools are just like
"I WILL FUCKING RIP YOUR FA- Im on patrolšµ I'm on patrol šµ "

he did hollowknight?
yeah he just did his 3rd stream today
ooh cool, i love cr1tikal
currently beaten:
Hornet
All 3 Dream rematches (tyrant, kin, champion)
GPZ
Trials 1 and 2 (he currently gave up after trying ToF considering hes kinda under geared)
Gorb and Xero
Upgrades:
18? Charms
6-7 notches
6 Masks
Nail Level 3
Dgate
Ismas
Cdash
Djump
Dive and Fireball 1
very pog, cant wait to see him do r5ab 
cr1tikal plays HK ? 
that's kinda neat 
oo
aa
i should really try to catch one of his streams 
i think hes digged the combat considering he redid TOF for an entire hour
but otherwise he doesnt like blind wandering too much so he has chat to guide him where he can go
chat was literally half split with
"GO LEFT TO COLO"
"NO GO RIGHT SO YOU CAN REACH HORNET 2"
i had a dream about silksong but it wasnt really silksong just hornet in a cool ass costume
"this game's like 6 or 7years old or something" ehhhh close enough i guess 
well Hollow Knight released almost 5 years ago so close enough
i guess
time flies
i went from "fuck replayability, this is gonna be the first game that im about to buy that isnt gonna give me 400+ hours of replayability. Time for my first 10-15 hour short game"
to "silKSONG SIilskogn SILKSONG SILKISONG SILSOG"
when i first played hollow knight i thought it was a pretty good game but when i watched mossbags videos and played the game again it went from good game too top 3 favorite games
for real, i had 0 expectations other than it has good artstyle and people were saying its good
when i first heard the main menu theme
i was like
"shit, this is not filling my mental stereotype of what my perspective of platformers are supposed to be"
cuz i expected retro/rock music considering my perspective on indie platformers is mostly on games like Super Meat Boy
and they tend to have those 8 bit/electric guitar music
i fucking love super meat boy
it kinda blew my minde how big hollow knights world was when i first played it
yeah im not knocking against SMB
super meat boy's platforming is so much better than celeste's IMO
but ya get, its my only perspective of indie platformers
i rode the tram, expecting to get back to the one near cross roads
"what the fuck these are 2 different areas ive never been to before"
i remember my reaction when milabell stole all my money lol
I don't really know what the game has but definitely has something special
for me its the world the lore and the replayability of it
Is not even close to a creative game or anything, but has some special aura that surrounds it
The combat of HK is so good
it dosen't do anything new but what it does it does really well
the spells are so diverse and different
Me after literally every boss fight in HK
"Holy moly that was fun, this is one of my favorite boss fights"
It's insane how every single base combat moves are being used in stuff like P5 AB
said no one ever after rad markoth
Me after refighting every hollow knight boss
"that boss was really fun but not as fun as pure vessel
"
not a single nail art or spell is not good enough or too good
Until you get to Godhome and you end up hating almost every boss
Abyss Shriek is also so satisfying when used
i never really used the nail arts
they're very good tho, I wouldn't recommend missing out on them
especially if you do hard stuff like P5 AB
honestly hope we rich potential levels of ToF early on in SS
For markoth and the colosseum are a must the nail arts
and i dont mean difficulty, i mean in terms of maneuverability and just dodging
Do you want silksong to be harder or easier than Hollow Knight
I can't use them on the go so I only use narts when I know when to use them, like in the pancakes guy fight
in vanilla mostly it just boils down to walk forward, slash, go back, etc
TOF really stretched it like requiring you to pogo above spikes
same difficulty as hk pls
I wouldn't be against a harder game
maybe a bit harder
i dont care about difficulty in general
its a good part of t he game but it excels in a lot more
besides they already said its gonna be a similar difficulty anyway
I like when a game is though and fair, really intensifies the satisfaction of beating a boss
i have played so much hk that i can almost beat pantheon 5 on my first try every time so it might be good if ss is harder
Just don't have stuff like PoH and we're good
i'd love a harder game but thats not what they're aiming for
why not?
exactly
Difficulty is irrelevant, it will be as difficult as it will be - what I really wanna know is when it's coming out.
we should have like insanely hard stuff in silksong if we want almost infinite content
they already said the game is intended to be consumable even for new players
Just a place to refight bosses
yeah they're trying to make it accesible for everyone afaik
yeah
this is enough
"Were not trying to make a harder game than HK"
why does it matter to you if PoH is in the game if you don't do it anyway
the only reason i never did P5 was its because its boring to slog through low tier bosses that feels like a waste of time
the Pantheons are unnecessary at best, and, if made mandatory for completion, long and tedious
ive already destroyed FK, i just need to fight FC
How firm is that february rumour? that'll be like 3 years after the announcement, right?
we dont know
I find them fun, you don't have to do them
well it would be nice if you could at least rematch bosses in ss so you can practice
it locked two endings, a """"new"""" boss, and an achievement behind it
tbh I don't like this mindset of "I don't want more content because I might not be able to do them" when a lot of people would be able to do them, but I mean it's fine if you believe so
a cool boss rush too
I just strongly disagree with it
if it's really necessary, make it clear that it's entirely up to the player and has no other reward like Sekiro did, I'd say
Have TC said yay or nay to being at the game awards next week?
we dont
know
I forgot about the existence of
damn
tldr theyve been silent, most of the stuff you see in the air is just speculation
Have it, sure, just make it clear it's optional and don't tie anything to it
why not? you don't have to complete the game
no harm asking, and no need to be a dick about it.
i didnt mean to sound hostile
just literally saying that until now TC has not made a single statement for the past year
...? What
so most of us are just speculating for something this month
I'm glad P5 AB is a thing because it makes the potential difficulty of the game huge
Surely they need to say something, and soon - when things go this long I tend to struggle to be hype for a game when there is no solid information about it for a long time.
most of what we just know is, TGA has contacted back in 2018 and 2019
@fiery coral If the reward for P5 wasn't worth it, it would be a bad thing, the good reward behind this hard challenge is what makes it good
both they turned down because 1st one was "were not ready to show anything yet" and "weve already shown shit in feb, tf else can we show?"
you have to earn the achievements and endings
this part of the game is unnecessarily difficult and tedious for the stuff it locks behind it, I don't think it's good to have
well then just don't do it and never see that part of the game
I don't get this
do developers really design every bit of hard content with "eh screw them doesn't matter if they don't complete it"
i think its for the best, they dont need to hype game theyre not ready about it
cuphead has already released a "2019" and "2020" teaser and its still not out
no but they said it would release in 2021
i think HK has a good enough dedicated fanbase that everyone will go apeshit once SS comes out
so it's going to happen in the next month, right?
TC doesn't really worry on players not watching every piece of content, that makes the world of Hallownest more alive
I dunno - it's an indie three years in the making, it's not like MGSV or Death Stranding, where they are HUUUGE games and actually will need 3-5 years in the oven. They announced almost three years ago, and likely were working on it for some time before the announcement.
I'd say it's better if there wasn't a reward at all because then it's entirely up to the player
As it is, making people fight 40 bosses in a row, followed by the laziest clone of a boss I've ever seen, in order to see some endings is not what I'd call good design, personally
Guess i'm just impatient at this point, I need to know when it's coming out.
how does it help Hallownest feel more alive if a player is frustrated with how long and hard PoH is
i check in on this channel for a second 
it's not like MGSV or Death Stranding, where they are HUUUGE games and actually will need 3-5 years in the oven
you forgot theyre a 3 man indie team getting backed with huge expectations + no limited budget anymore
they had stories where they had to release early because HK because they ran out of budget
to the point they were eating left over sandwiches from a nearby office
and they mentioned if they could, HK couldve been released with what it was in 2018 IF they had the budget
some games are hard and saying that they shouldn't be hard because some people cant play it is kinda annoying too me. why should all games follow a what just few people want when the game is aiming for a different demographic?
they have none of that issues anymore, they can scale the game as much as they want, i think 3-5 years is not unreasonable for a team that small
i think having hard challenges in games are cool and i donāt mind locking an achievement behind them because hey! you can flex! i think the problem is that i think godmaster is rushed
I don't think it's unreasonable either. What i'm saying is, at this stage, they need to be more forthcoming with information more regularly if they expect to build hype for sales.
A reward is supposed to motivate you, and in this case, it's supposed to motivate you finish P5, if the reward was just a journal entry it wouldn't really matter
i mean im not against them giving out a bit more info either
im just saying that i think "3-5 years is unreasonable" isnt the case here
should they at least give a couple of updates? yeah i dont mind
is 3-5 years "unreasonable"? no i dont think so
wait cuphead?
they gave out 2 trailers saying 2019 and 2020 release for their DLC
look where we are now
wait cuphead dlc?
exactly why they didnt give a timeframe anyway, because according to them they wanted to avoid the "Early 2018" stuff they did for Godmaster
huh
i completely missed this stuff
it was announced back in 2019 iirc
Yeah, I can be a bit harsh, or rather, extreme with my comments sometimes. What I meant was "3-5 years, and a year with no real update" is kinda unreasonable to me. I don't want to be or seem entitled about it (Satan knows "The Gamers tm" can be like that, but at the same time, we paid for the game, I woulda paid for the DLC, and many of us have spent a tonne of money buying the merch to support the team. I just want a little bit more than we have rn.
yeah itās very clear that godmaster got rushed because of the release date
oh yeah i forgot about the Cuphead Netflix show
wait what?
June 2018 actually
what??? iāve been missing out on a lot of cuphead news
Introducing THE #KingDice. He's the gamest in the land. And if you didn't know, he's the devil's right hand man. Now some might say his methods are shady, but he's voiced by the one and only Wayne Brady! Tired of the same ole flimflam?
Get more exclusive #GeekedWeek sneak peeks and interviews with the show creators @netflixgeeked.
The video ...
In that case, if it is really necessary to motivate players to finish P5, design P5 better, then. Rather than the current mess we have which is 'here fight all bosses in the game in a row, including all the filler, topped off with just the main game's boss but now faster even though the final bosses of the previous boss rushes were actually unique and fresh and relatively well designed'
P5 really isn't that bad
it's boring but hey i was happy when i finished it
like if you have quick slash and strength you destroy most bosses
^^ This
if you have shaman it's just a cake walk most bosses just died in 30 sec with spells
now P5 AB is a different story but tbh I find it somewhat fun, especially since the lifeblood give an incentive to not get hit
yeah i'll never do p5 ab
I mean i get you, were all excited with this game
From their clause its always been "were busy working on the game, wed rather focus on that than to make and prepare a blogpost"
what ive read in the APWOT magazine is, theyre just never into making social media stuff that often, they tend to do their own things
Leth has already warned them that he feels like theyre adding too much to the game and it should be squashed into DLCs, and Graig mentioned how fast they come up with ideas on the spot with how efficient they are
i just think the wait is in a way, they finally can reach their complete artistic vision without budget compromise
And if i remember correctly, i think they prefer the silence due to being able to focus on their work + and building hype for a product thats not ready yet will end up making more negative traction
too long too tedious not for me
personaly i like p5 but a good way to make it easier would be too have checkpoints
I died two times on the last phase of AbsRad in P5 AB yesterday š
i wouldnt mind no checkpoints if the thing just included the S tier bosses
is it an endurance test in a way? sure
but im not really engaged fighting Elder Hu doing his invuln RNG attack either
oh yeah about silksong i'm scared they'll add so much that the game will feel like an uncoordinated mess
yes my favorite thing in silksong is the pantheons
true i hope they keep things simple
just dash trough them
its not dodging thats hard, its waiting for the time to actually be able to retalliate
ive redone P3 a lot and i always groan with how early Hu is and how i feel he wastes my time if i get bad RNG
again, its being "engaging"
Sure. At the same time, the social media is surely Leth's MO/Job? They don't need to focus on it almost at all other than a little oversight. Totally agree about scope though, they don't need to Kojima too much - I don't have expectations when it comes to the game itself. HK was as close to perfect as it could be, even pre DLC, I trust TC to bring the goods.
yeah dream warriors in general are very not good
dash trough hit him dash trough hit him thats the trick 
Subjective
it kept me away from actively playing the game for a couple months
ive rather get bosses that are 24/7 vulnerable for most of the time
For me it was less 'YAAAY I DID THIS HARD THING' and more 'thank God I'm done with this'
stuff like NKG is the peak of this, you can bonk him at any attack except spikes and puffer (unless you use spells)
youre dodging AND learning how to slip in damage
hu just summons his hammers and you just gotta wait for them
it took me about a year to finish god master lol
i just spent a lot of time practicing absrad when i unlocked her so i finished it fine after reaching the end
i'll never touch ab tho
I wouldn't call NKG the peak of this tbh considering he's unvulnerable like 75% of the time
also the fact that P5's exclusive boss on its own is buggy and lazy just put me off from it a lot because they clearly didn't put much effort into it at all
yeah and Leth encouraged them to do blogs and theyre seem not keen about it
personally i think the main problem with p5 is absrad herself
now as you know i havenāt fought absrad yet but from watching way too many vids and studying the strategies in preparation
she really does lack⦠something
personally i think itās more in the presentation of absrad that makes it feel like itās just radiance + 1.
she could have had a few new attacks and the final phase (and buildup) id say is great but considering how⦠similar the attacks of nkg and pv were handled (ESPECIALLY PV), yet those two are still great bosses, itās probably the similar visuals that make it feel⦠meh
or maybe itās just the way normal radiance is structured that makes buffing it unfun? again i canāt give opinion on gameplay but⦠yeah
tldr: āYouāre a good boss, just not a great oneā
āOh yeah? Whatās the difference?ā
āPRESENTATION!ā
Pure vessel is tho, I don't think I've seen him being unvulnerable a lot
i mean hes vulnerable during his attacks
and at least you can slip in through most of them
less repetitive than the others
if Hu was just in the center of the screen while he does the slam then im more than willing to forgive it
otherwise hes just a boring wall in P3
woah, how are you mod! i thought all mods needed to hate absrad to apply /j
I hope bosses in silksong have very distinctive phases
Unpopular gaming opinion: NKG is overrated and boring to fight after a while
i mean yeah, once you hit his peak, hes a lot less flexible
ok but he's cool
objectively
i agree with Anderson on his review, hes not a problem when hes fought outside the Pantheons
but once you do fight him on repeat, he gets very stale
yes he is a cool character i'll give him that
PV is basically āTHK but really fastā + focus and void tendrils
AbsRad is āradiance but fastā + final phase
NKG is fine heās unique enough but still
it's like how sisters of battle is very boring once you kill one of the 3 sisters
they should have a shorter but combined healthpool
yeah
nkg is great buildup great presentation and great boss design but i agree when you get good it gets repetitive because⦠heās kinda easy?
its a big miss in TC's part on an otherwise fantastic 3 v 1
i dont think theyll be making the same mistake in SS hopefully
i love doing sisters of battle spellless because otherwise one of the sisters dies in 0.2 sec
and it's not fun
PV is the best IMO because heās literally able to be attacked every single attack with a big opening yet still manages to be difficultish
yeah i put PV above NKG
even spelless they die too fast for me
sob nail 0
its also why i think GPZ is a good boss that just needs a bit of refinement
To me she lacks anything that could make me want to fight her
What's she got over regular Radiance that makes her worth facing down 40 bosses in a row for? Nothing. It's the same attacks, same-y arena, same music, everything's similar aside from what we might charitably describe as a 'new' phase, i.e. a smaller arena with one attack that isn't new on its own. All she has is speed 
now it actually last
hes sporadic that you have to act and adapt on the go
I fucking love this sprite
yeah nkg is based
he looks like a gen 8 pokemon starter 
That's not to mention that she's the buggiest boss in the game š„“
i never realised how fucking long nkg arms are
meanwhile NKG has the same output for each of his sequence
GPZ has moments where youll be thinking whether its better to dash through this open area or kill the sprites now, or should you get better distance and run away, etcc
NKG is great boss because he always leaves spaces to attack and teleports the same amount of space away from you every attach so its like you're taking turns
i want a sister of battle fight where they have infinte health but they get more and more fast, and you must survive and damage them for the longest time possible
i mean the bugs i got in a lot of tries were just floating spears and the void thing
Infinite SoB would be a cool mod
so no big deal ngl
Like Infinite Grimm
FYI (excluding arguably absrad according to unq
) all of the newer bosses are fucking great
i havenāt fought absrad and IFSMEVDOGPTBPGPZ so canāt that judge that
i like to refer to Grimm as hollow knights sans
thats why its so easy to lose the first time you get hit because you've lost the rhythm
The Void thing is more than capable of ending runs though
bosses are actually quite fun in P5 AB, beating a boss that takes a long time while trying to lose a minimum amount of lifeblood makes it tedious and challenging all the way through and even bosses like Xero or lost vessel are satisfying
overall i think William's boss designing has definitely improved if you look at the DLCs
it's not even efficient dps wise
but of course there is stuff like Marmu and Collector and Markoth who just eat your lifeblood
imo p5 should have absrad as a false final boss
yessss
Oro and Mato are a fantastic duo boss thats only fought by a few due to the nature of its DLC
cool but I don't expect BS bugs from a boss that's caused me so much pain to reach her
i mean yeah obviously
idk i liked it
also the other day I realized oro and mato have the attacks of sly which shouldn't have taken me that long
dodging the balls of her first attack by pogoing her is very fun imo
sheo is actually one of my favorite bosses in hk i just like he's animations when he attacks
^ all godmaster bosses (-absrad and wnosk havenāt fought those yet) are fucking amazing
WD is great
both grimm fights are great
anything that makes me say, yes, this fight is better than the regular version and is definitely worth spending an hour fighting the filler
winged nosk is as boring as normal nosk
I hate nosk so much
yeah, whereas vanilla HK can be kinda okayish at points
i think for Flying nosk, they just ran out of ideas but really wanted the flying version
WAIT
THEY DO
winged nosk is just vengefly king
because out of the rest of GM's bosses, its the only thing that sticks out like a sore thumb
The realisation hits
considering most of my playtime was spent in godhome i kinda wonder how things will be in ss
because the base hk game isn't very hard at all
yeah flying nosk (from what iāve seen) and absrad (again from what iāve seen) definitely looks like it was made nearing the release date
They're not having another Godhome and I could not be happier
others felt like "lets carefully design these bosses as a culmination of my skills to designing bosses in the past years"
flying nosk was "but but i really want this cool nosk design in the game :("
and i want challenge but i'm worried that since it won't have a dlc like godhome it won't be very hard at all
honestly there's nothing I want more than a second godhome in silksong
fan fiction boss
@ocean mulch I know you're here hello chroma
being able to refight bosses is so nice
Yeah I like bossrushes
i donāt really know what they could have done for radiance visual overhauls
A boss refight mechanic would be great, don't get me wrong, but if that's the cost for not having long rushes that don't need to be mandatory for completion and yet still are, I'd happily take that
P5 was so satisfying to beat
i think Lace is already a step up to Hornet, i think a lot of the mid game boss design of HK is packed in her already
its fine if ss dosen't have a boss rush but at least let me re fight bosses
Lace looks sooo fun
i hope so but im unsure ttacco
like some people are gonna play ss without having played hk first
so i don't think they'll step up the difficulty so much
Normal enemies in SS will be harder too
its not always about difficulty
hopefully the ones in hk were jokes
not really a hot take but completion is supposed to be challenging and complaining about hard stuff locking completion doesn't really make sense
we're going to mod in one
idk what team cherry is on about ss not being harder then hk it looks harder too me
wait how do we know they're not having another godhome actually
im assuming they're not gonna add dlcs
i had more fun against Soul Warrior than i had against majority of the dream warriors that i found troublesome
i think P5 is fine as a āhey look how far you cameā thing but i wish they put a checkpoint right before all the hard bosses
hey maybe you have to reach that part, say, 5 times before it unlocks an option to start PoH from there
but yeah i donāt really wanna do p5 because getting through the early bit looks like a slog
oh right but it could be in the base game
ttacco that's not hard that's bad
I mean the Pantheons are quite far removed and a significant step up in difficulty from the base game
key difference
I'm fine with new Godhome not being mandatory for completion, but I'd still want it in the game
like dream warriors are terrible design wise, extremely boring bosses
letās make everything as hard as pantheons then 
difficulty can improve a boss fight's enjoyability but then again i find Watcher fights to be ass pull as hell
wdym Marmu is very fair and fun
i mean, them being hard is also a result of them being bad
no no
lets make every boss in ss a boss rush 
that's not what i call hard
true. I played through hollow knight too much I always just wanna fight the bosses. So I put the game on, p5 or hitless Pure vessel or radiance
could then make any hard stuff mandatory, going by that logic š„“ why not Rad HoG or P5AB then
I like dream bosses as a one time mini-boss that gives dream essence but as bosses in the pantheon they're not as good tbh
they have 1-2 attacks
they fly
2nd phase if youāre generous
boom all dream warriors
HK has a lot of bosses but I would say like half of them or less are actually good bosses
agree
imo a difficulty system would be good
the good bosses are amazing the bad bosses are boring as hellllll
Sob?
or like imagine heroic endless from dg but she actually is harder, she has a lot of cool attacks in her moveset
if we could choose the difficulty everyone would be happy
Idk some people are bad at gaem
Also dark souls 3 has the most diversity in bosses of the series and every bosses have multiple phases, I think silksong should take example and work on the quality of the bosses and less the quantity
that is really hard too make
it would be like botw hard mode its really bad
just takes time
nobody's going to argue that DS2 bosses are better than the DS3 ones
Maybe silksoul mode will give us the extra kick
Agreed
Silksong has had like 4 years
good hard(ish) is the grimm fights, PV, nailmasters (all), SoB
regardless i dont care if they keep the diff the same as it was in HK for base game as theyll end up providing end game content to fill in those anyway
oh right i forgot about silk soul, i can't fucking wait for the game
DS3 bosses 
takes time to make a good game
silk soul instantly rises up the hype
dont starve 3?!?!?!?!!!?!?!!!?????!!!!
Well HK had sameish
the more waiting the better quality
we dont even know what Silk soul does yet
Plus the engine change
(true)
it makes the game harder and that's the only thing that matters to me
hope it wont be as lame as steel soul
i don't like how different difficulties are handled in most games
it takes a LOT of time to make a good hardmode
ultrakill is an example but that was designed from the very start
say BOTW or the literal entire ascended difficulty are pretty low effort and bad
having a different harder game mode
master mode from terraria is very low effort
The AIs should change not the damages
it's a step up from expert but expert mode is still pretty awesome
I hope Silk soul is like a NG+, where you keep items and abilities you collected before but enemies are stronger
"stronger"
yes that takes a lot of effort to do though and preferably be made with it in mind
i think hk's difficulty is accessible to anybody with time
Yeah I'm talking about games in general
master mode was literally just expert but bigger numbers
but a bit too easy
or certain areas could be spiced up with more obstacles no idea anym
fun for some people? sure i guess
low effort? 100% i was disappointed as helllll
master mode is fine imo
Also yeah, but that would require a lot of time to make
sure it could be better but its still decent
expert isnāt fun for everyone but itās great, boss AI changes with meaningful special loot
i hate the hard mode in botw. every enemy just takes like 10 min to kill because they have som much health and i couldn't even fight some of the bosses in that game because all stuff broke
A lot of difficulty settings in games are just padding
AI being harder doesnt automatically mean it gets better though
there was a game they made a really good AI where it would flank you and shit, and the playtesters complained that it was cheating
the goal is to make them fun to fight against rather than turning them to esports player, but majority of games just makes do more damage anyway so it doesnt matter
turn the ia into the average wall hack aimbot player
true i really like the ai changes
pretty fair
i like the hard mode in metroid dread because it makes things just hit harder so its not as annoying too kill enemies
TTacco when do you sleep
i dont mind HK being accessible in general either as im fine with people being able to enjoy the other stuff the game has to offer
i dont
hk default difficulty is fine
Youāre online every single time I come on here
SS will be harder imo
i wont be in the next 4 hours
Just from what I've been observing
i just wake up early due to work
i hope it wont be too easy for hk veterans imo
You only sleep 4 hours 
please Markoth in ss
ive gotten 5-6 hours of sleep everyday for the past 2 weeks
Thatās not good
i can live with it
Ok well
Same
That's very good wdym
personally the only real difficultybspike for me in HK was P3 and Hornet 2, everything else didnāt take too long (PV and NKG exceptions but i donāt count them as spikes because they donāt feel like spikes)
i think healing though is a big factor in terms of difficulty
you have to learn both on openings for attacking, dodging attacks AND openings for healing
I hope Silk Soul will change the difficulty in a fun way, Steel Soul wasn't really a fun challenge.
in SS i think its streamlined with how interwined healing is in movement
longer healing time?
Steel Soul is kinda boring
kinda
healing is ofc still something you should time, but your focus is now on patterns and deaing damage
Youre
u
iām excited for silksong because i love movement
I hope there will be smth similar to godmaster dlc in ss
a lot of the new players ive seen tends to be
"oh shit i got hit, i gotta heal- oh fuck i timed it wrong, im hit, i have to heal- oh fuck- ehh i cant win this im gonna die wtv"
whereas SS' loop will most likely gonna be "as long as i keep getting hits, i can easily turn this entire thing upside down"





