#sk-discussion
7259710 messages · Page 7448 of 7260
you guys ready to fight grey prince sherma in silksong? 
yeah cant wait man
Silksoon
sherma is the true final boss of silksong
yo Son of Shades sounds like a Hollow Knight DLC tho ngl
i mean inrelation to the abyss or void at least
we cant take Father of the Abyss or wtv because dark souls already took it
Hornet already has Daughter of Hallownest to her
Kid of Karate
boat of zote
anything is better than Godmaster
Lord of Shades and Void Heart were really good tho
I'd certainly be less worried if it didn't happen, so nay from my side
although I suppose for some that's part of the challenge
Anything to make the game more difficult and last longer than HK did. Yay.
you can't lose geo if there is no geo
itd make bosses way more annoying
what's Pharloom's currency anyways
rosaries
rosary beads and those weird crystals
the rosaries can be put on strings that you keep if you die so you probably won't have to worry about losing them as much as geo in hollow knight
honestly on the go rosary rip is really good
like you dont have to backtrack to lemm and risk getting yeeted
silksong will confirm that hornet is void and she forgot she is void
Well, you lose rosaries that aren't strung
Which seems easy to counter even if it's a little tedious
Which would be the tradeoff I guess
Well, it would also cost rosaries for the added security
There is no silksong
wow totally not an overused joke
i think if the cost is too high, alot of people will probably just chance it though
That's the point
oh yh, nm im slow today
We have discussions here, sir
laugh at the funny
silksong more like silksilence
maybe the real silksong was the friends we made along the way
wow this is very humor
much funni, beeg wow
It wasn't the wait that broke me.
It's not the lack of news either.
It was the same jokes, the same jokes over and over again
its like a kid asking are we there yet during a trip, after so long you just want to kick them out
Its not even the "haha very funny" feeling
For me its the "literally... please... just stop"
i think thats the same felling everyone has, atleast now
and if you like silknever jokes, please dont
I don't think anybody ever has
[same joke] amirite guys 
there is a chance that someone, somewhere, does, so we must punish him
people keep making the same jokes someone must be finding it funny
or they'd have stopped by now right 
if people dont like something, someone will say it just to annoy them
i think its more of a case of
guys silksong isnt real get pranked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and by them, i mean us
them just being outside this channel
then seeing the community like reddit, twitter and youtube use it
can we just add a bot that says not funny to silknever jokes?
so they come in here thinking its one of those funny "how to trigger an entire community joke"
but in reality everyones seen it and most are just tired of it 

so people instantly get that it was heard so much it got boring
?silkneverpsa 
?snpsa
kinda like the psa thing, but instead of a command, any message with silknever in it just gets a "not funny"
or bans them
the bot saying "not funny" is not funny in itself
the bot should make fart jokes instead
Great idea
I wonder when we will get the next news, last ones were the edge magazine right?
The last one was Edge yeah
like when John goes
-"silknever"
the bot goes
-"John farted
"
Hmmmm so it's been a while, maybe something at the end of the year
Hopefully!
Edge was a while ago but it was pretty dense
Yeah true that
My issues with those kind of news is that I wanna see as less as possible
Fair enough, but then pretty much anything aside from release date you might want to avoid
Yeah
I mostly enjoy the topics of how the work is going, like, how efficient they've been working, if they've been stuck and the likes
Plus Edge was clearly made with that in mind, it didn't really say much about later in the game, just talked about design philosophy, early game, and game systems
Yeah
Aside from the name "Last Judge" and a screenshot of its arena, Edge didn't really say much of anything spoiler-y
Yeah, I haven't seen the edge magazine fully, so I don't know it all
after putting some serious thought into it, the bot should just remove the "silknever" message and replace it with "I farted
".
I think everybody can get behind that
let's ping the channel owners 
cheesoid for admin, with ideas like these we can't fail
Shame this server has an authoritarian regime 
revolution time
୧༼ಠ益ಠ༽୨୧༼ಠ益ಠ༽୨୧༼ಠ益ಠ༽୨

unironically add Silknever to the blacklist
Please
I think Silksoon ain't that bad
It occupies a similar space but it isn't as bad
It's like "yeah silksoon" and just
after
As long as Silksong isnt Metroid 4 treatment, we're fine
its harder to do long sentences
I mean at this point it can't be
so stuff like "silksong isnt real" wont be removed anytime soon /s
Yeah, they announced it and never said anything again huh?
silksong is the only thing that is real
afaik
train a bayesian spam filter
let bot operate off the rating
1984, but welcome
or just set a precedent of mods deleting silknever jokes manually
what, are we living in a cave now?
for real as annoying as they can be theyre not really against the rules 
make it against the rules 
farting on to somebody's food isn't against the law either, buuuuuut...
deep inside the dark pits of my arteries i REALLY do wanna smite them
dark pits???? thats just common sense man what you mean by dark pits????
Okay so, when they announced Dread, they said they're still working on Prime 4, so ig it's not "dead dead"
No, but they've said nothing of substance about it
Which is fine, just very much not the route TC has gone
Yeah
It's true that the concentration of updates from TC has decreased but they've said a lot about the game
Agreed
That was a false statement I made, without thinking that it ain't even the case
https://www.reddit.com/r/truegaming/comments/q6zhvq/how_do_you_deliver_on_hype/ heeeyyy found this thread
why should I listen to elon musk
duhhh cuz hes wholesome 100?
moss grotto by beloved
fr though moss grotto is immaculate
I hope there's more playtime there than just early game
and the theme is really awesome too
well there’s those doors with the weaver symbols on either side of the grotto
maybe you come back in the later game?
Probably at least a little
and I’m sure there will be more playtime there in general, it’s an actual area as opposed to the King’s Pass which was just a small subarea
Yes, and there is at least some more MG beyond Moss Mother/the old church where the demo stopped
yeah
the coral forest also looks incredible
we don’t know anything about it but from what we’ve seen so far
fish
Yeah, the vivid nature of some of SS's areas is such a stark contrast from HK. The most lively area there was Deepnest and, uh, that was pretty different
yeah
for me the most lively area was the hive
the queen’s gardens and the hive were probably the most lively I’d say
maybe crystal peak too
yeah
don’t get me wrong the areas in hk were awesome
but I think the thing is that pharloom isn’t “dead” like hallownest
Yeah but HK feels very dead to me, I mean the kingdom is dead 😂 I like SS better
color palette can portray a lot
omg our minds same
exactly
pharloom just has a “curse” of some sort but it hasn’t killed anyone
And sometimes HK feels almost claustrophobic?
Well, imo HK did make the "dead" vibe work quite well, so I wouldn't say that SS being lively is necessarily better, but it is welcome
at points, I’m sure there will be areas like that in SS too
Oh no I mean better in that I prefer SS vibe of envieonments
yeah TC did an amazing job at portraying the theme or whatever of the first game
ik, I'm saying that I don't personally inherently prefer one over the other
mood I meant to say
the forest of bones and the deep docks look very similar
greenpath and queen’s gardens part II
Yeah, seems like they're probably adjacent
deep docks is the third area I believe? after the forest of bones
I don’t remember where I heard this
I don’t really see a moss grotto-forest of bones connection though
Hard to say, really. There's also the marrow (which may not constitute its own area) and it's also possible that a very small sliver of the forest of bones is traversed, or none at all
I guess there’s that really big open area that we saw in the trailer with the little village
It isn't direct, it's via bonebottom
Either way, it's via that town
yeah most likely
neither do I
And the (presumably) pre-DD screenshot and that town have the same statues in the bg
Far right here
what are your thoughts on the cities we’ve seen so far
All along here
oh yeah that’s interesting
They're much larger than Dirtmouth, at least. SS seems to have much more NPC interaction (and presumably therefore much more dialogue)
I mean like
the gilded city
it’s probably gonna be somewhat of silksong’s city of tears
I think the cities look immaculate but I don’t think they’ll beat the city of tears
idk, greymoor kinda seems more like a hub area to me
greymoor isn’t a city
No, but neither was CoT mechanically, it wasn't a safe locale with a ton of NPCs (though it did have a few)
In response to the dialogue part, hornet will be able to speak to NPCs
greymoor is supposedly the “biggest area” that TC has ever created
Well, TK was silent but that didn't exactly do much to prevent NPCs from monologuing
I don’t know how much of a hub it’s going to be
no mouth
well actually we never see hornet’s mouth either but she’s not a vessel
Well, it probably has a mouth that just isn't drawn, same as Hornet and many other bugs, but that's a whole other rabbit hole
the knight is a vessel so he isn’t able to engage in dialogue
Yeah
One of the biggest*
im curious to what parts of the game TC will respond to to criticism or ones where theyll double down on
what are the main points being criticized about Hollow Knight, anyway?
Not very interesting enemy encounters in the early game?
the slow start?
your mother
Backtracking
- Difficulty
- Early game slowness
- Death System
- Backtracking
- Environmental Variety
- Vagueness of objectives
- Map System
its usually those
so far their most known response in HK at least led them to adding Dream Gate and making Uumuu easier in Godhome
thats in respect to HK
as a metroidvania, i'm not sure how much can be done about that
I mean in a lot of those cases they've already demonstrated some improvement
you get new abilities to use, so you have a reason to go back and check previous areas
Just be Pokemon Sword and Shield 
by environmental variety you mean "black+colur" colouring?
Plus with such a poorly defined progression sequence backtracking is unavoidable 
enemy variety
Despite that, i still see people mentioning they love Metroidvanias but found HK's backtracking to be a chore, thats a common sentiment at least
yeah usually people mention how environments are the samey
oh? so HK's backatracking specifically is an issue for them?
again a lot of these can be subjective but its really what i see often whenever someone recommend it
hk backtracking is extremely vague, and its often that u dont know what u should do next
Usually when i see threads relating to other darling, often the highest comments are people praising the game
For HK, the top comments are usually:
- Love the atmosphere, but i hate the difficulty
- I could never go past 5-15 hours before getting bored
- Ive tried to play it for 3-4 times but I couldnt really get into it
SS environments are already demonstrably more diverse, the death system was changed with rosary strings, Quests remove some ambiguity from side objectives, early game seems to pick up faster, enemies are said to be more diverse. Difficulty is supposed to be the same/similar to HK, map system is fine idk why people would complain about that, backtracking is a necessity anyways and HK wasn't really that bad about it
HK has some pretty generous fast travel so backtracking isn't tedious at all
I guess it's the knight's mobility that makes back tracking boring for them
Yeah its usually the traversal that people points out in that regard
Well that's been changed pretty significantly for SS too 
I often see it being a chore for people, compared to other metroidvanias
Well i guess its the combination of the early abilities and how huge the map is
i would say for the others but i dont wanna be 100% sure until i see it in the game itself
like, i have high hopes ofc, but THEORETICALLY what if the sprint isnt even enough etc
maybe if Hornet hets the dash/sprint ability quite early in the game, it would solve some pacing issues some people have
also because it looks like the fast travel system is not available as early as HK
ofc this are more just concerns that i dont wanna 100% squash until i get to play it myself, despite me believing myself that these things are already remedied in SS
Seems about the same, tbh
Fast travel doesn't pop up before it's needed, ig, but why would it 
like for real, everytime HK is mentioned theres always a split split in the comments for it 🥴
HK was the same way, the first stag station isn't accessible until that access would be useful
Which is a decent ways into the first substantial area
And even then that only makes sense bc dirtmouth was so early
so hornet needs to be decently mobile on her own in the early game, so that she's not immediately dependent on fast travel
or the early game is still pretty linear, so that's it's not really needed anyway
I mean you can't really be dependent upon fast travel until a certain point in the game when you've explored enough, and by then it'll probably be unlocked
I'd argue that some vagueness of objective is actually good for the game
I really dislike the "go there do that" mmorpg system many games have adopted in the recent decade, all with dots on maps, quest subgoals and everything
Yeah but some people take issue with it which is fair ig if you don't want to have to explore and figure it out but then why are you playing a metroidvania in the first place
A lot of the things TTacco mentioned seem like things that aren't really an issue with HK as a game so much as HK not being the sort of game an individual would enjoy
"let's make games worse for the sake of people who don't want to play the genre in the first place" 
And especially for a $15 game idk why the devs should feel like they have to cater to everybody, it's not like anybody's going to be dropping $60 on SS expecting something totally different from what the game actually is
"map system"
btw is that one mentioned only because the map doesn't appear automatically in the HUD? 
Uhh map is a mix
Theres those who hate the system itself of needing to buy maps, needing to sit on the bench to update it, and needing to buy the items for it (quill, compass, etc)
its either a combination of these
I mean the quill is a bit silly
i mean
c'mon those are such minor things tbh
ehhh ive seen people who loved metroidvanias tho but didnt like HK
i guess its how you want your metroidvanias cooked
HK isn't a super standard metroidvania so I'm not surprised
ye
but really ive seen it always boils down (if you narrow it down at least) mainly on difficulty, traversal and pacing iirc
I mean aside from the first hour HK's pacing is kinda in the player's hands
i kinda think even for a metroidvania hk was a bit vague with objectives, like I loved it, but there was a tonne of wandering around aimlessly
Difficulty is such a can of worms
yeah, i saw some people that found HK to be pretty hard
I love threads about souls series, just sort by controversial
Everything in base game is pretty doable if you're willing to be patient and learn the patterns. P5 and whatnot is a bit rough, but it's super optional
I hated metroidvanias and I freaking love HK
its a half mix fight of people arguing that accessbility to experience the other parts of the game is not a bad idea, vs to people saying its the developers right to not add because its part of the experience
also, for normal enemy encounters, most of the time you can simply avoid them if you don't want to fight
"part of the experience" is the biggest trigger word
sometime, you simply can't make everyone happy
you'll have to take the hit
Sup
hi
I see you're talking bout maps and fast travel again?
ehh, yeah but more like what people don't like about HK
ahhh that also puts another can of worms, namely bad first impressions on early boss fights, my friend liked the game but didnt like the need to run to soul master
granted not all bosses are like that but considering SM and Mantises are the possible early bosses youll fight, i kinda get why people would find those run backs frustrating
just make cheat codes a thing again
and what could be done for Silksong, if that's possible
Well, mantis lords aren't supposed to be beatable at first, really
NGL i expected you to say something like "What are we guys talking about" something that could be solved just by back reading like 5-10 posts 
i mean, if you die even Quirrel tells you that you should go somewhere else to upgrade your weapon
That "somewhere else" being the city itself
unless you give him the finger, and keep fighting the mantis lords
which is what i did
mantis lords aren't so bad on low equipment
That's what I usually do but I decided to surprise you
And SM has pretty manageable patterns. The death run can suck a bit but you open safer and quicker paths there, it's not like you need to do the whole sanctum again
That because they are like riding a bike
youre on thin fucking ice buddy
They are never hard again after beating them once
ML on the first playthrough with low equipment though...
what's the topic
i will end you
true
The 'quicker' paths still go through the vertical room with tons of Soul Twisters
You can just run past them
Soul Twisters is the one people usually point out 
everyone hates soul twisters
Please don't, I like existing 
then you get the arguement of "then why not just add a closer shortcut to it then"
Soul twisters suck, that's for sure, but the paths back to SM let you avoid the vast majority of them
You have a tight vertical room with three of them, tammo
personally I always killed them because... my brain went "get the geo" I guess 
that said after a while I think I did just try to run past
same lol, the things we put ourselves through for geo...
And 'running past them' isnt an option when you're dealing with teleporting sniper bitches
If they had put a bench before the fight you would have known there would be a boss fight, ruining the effect of the little intro.
you know what really got me first playthough, the fuckin mistakes, they always spawned under my feet and the way they change speed when they notice you threw me off 
But hey other than that I love everything about the sanctum
yh, getting hit once kinda fks ur whole rhythm
It is when their projectiles don't penetrate and they shoot infrequently, and don't follow you that far
which is why im not against having not so obvious shortcuts tho, like i get the arguement against closer ones
stuff like having the elevator near the cornifer bench leading up to SM wouldve been a cool find
that elevator shortcut only saves like the effort of having to go through the large husk
I guess they just couldn't fit a shortcut in the layout
They did, they effectively cut out like 2/3 of the sanctum
An even more cutting one I mean
This isn't wrong, it just they kept the most annoying 1/3
TC themselves claimed their reasoning for it was so that you would think about your actions first on your way, but players often mention if they wanted to cool off, theyll just take break
And the need to reach there just adds frustration of fighting the bosses again just to learn the pattern
Wait so what was the parallels you were looking for in SS
Honestly i dont mind the difficulty or the map system i love those parts, but i dont mind SS being a bit more lenient in regards to some of those runs tho, imo at least
Excuses TC? 
SS demo had benches like right before MM and Lace, but that could just be a demo thing
Lace and MM benches were perfect IMO
One of the reasons ST was like ten times more enjoyable to learn than SM I think
Or it could stop as players learn to metabolize boss fights
Iirc lace's was equivalent to hornet 1 I'm bench distance?
Like, its not the "heres a bench just outside the door" obviousness that people dont like about while still being conveniently close
yeah
Don't remember MM tho
Moss Mom's bench is literally just underneath the church
MM was in the next room over
So kinda like GM from the crossroads stag?
also another arguement for the travel time is that so you can collect soul on your way for the fight, which isnt really necessary if they keep the system where cocoons give silk
I mean when you open a path straight to a bench it's kinda sus tbf
which i think they will, given they explicitly mentioned it in the blogpost
SS would also have issues with red tool attrition on long boss runs
i mean i get why people dont like the "HERES A BENCH, YES THERES GONNA BE A BOSS FIGHT" but i think Lace was a decent middle ground
Not every bench means bossfight
I mean there isn't anything wrong with being able to predict a boss coming
Most don't
like again, wouldve been great a example if the Cornifer CoT bench leading up to Soul Master's arena
if that happened i wouldve even expected the elevator to lead down there, id be "WHATTT THIS LEADS DOWN HERE???"
you kinda cant avoid it either, because eventually every large room thats vaguely a rectangle is enough to give you warnings
unless they mix up the arenas again this time
Plus there's only so much trickery you can do to be subtle about bench placements and shortcuts without tipping players off, especially as they start to learn your patterns
Aight fair point, but at that point the boss is already on you and/or you can't escape
Often not
But that's for the best, trapping players in ambush boss fights is a great way to piss people off
i guess having an unexpected boss fight is also part of the tension they might be going for
you never know if youre about to stumble upon one as well as risking your geo
Was the nosk arena design a good choice or not in your opinion
I'd rather be surprised than unfrustrated
true but tbf theyll probably be even more annoyed if the game made you backtrack just to fight one of those bosses again
Like, how it forced you to keep going in nonstop to get the shade
It's fine, pretty clear that there's going to be a fight so you can walk away if you have a ton of geo
Surprises are key to the experience
Boss arenas that have shade spawn points within the fight trigger range are a bit weird but hey, there's always jiji for that 
Or you can save+quit if you really want out
nosk also has those doors that close before the fight for some reason
like adding some cooldown period between bosses in Godhome wouldnt make them think "you know what? ill just cool off and rethink my methods", at best theyll complain that they just wanna relearn the fight anyway
I mean beyond the 'surprise', once you start fighting-losing-getshade-repeat
That's what Jiji's made for, and you can quit if you really want out
It's not like the player is left with no recourse
Yeah, it's not like you ever run out of rancid eggs
Yeah I was referring to those too
The intro to AbsRad felt too much for me after many attempts even
fair
They're plentiful and have no real limit, but ig Tuk's a bit tucked away
yo tess
but tbf godhome is meant for replayable bosses anyway, in regular play theyll most likely just leave that area for an easier route
I don't think I've even gone through the rancid eggs I found in the wild
But SS is going to have the rosary strings anyways so there's always that option
Speaking of nosk and shortcuts, the nosk shortcut was very well made imo
As far as we know it works similar to relics no?
And yeah, death system critiques uhhh
even GMTK mentioned it that (in his opinion at least) it decentivized exploration because now instead of going through another route, youll feel compelled to go back to the first spot because you wanna get your money back so it gives this negative loop or some shit
But you can convert rosaries to rosary strings, not just the other way around
Yeah, but the rosary strings do reduce that effect substantially if the player is considerate
As for Jiji, i think realistically a lot of player wont even figure our her purpose in a no spoiler run
ye ye im talking in respect to HK at least
for SS having hard currency would probably alleviate it
Yeah that was gonna be my next question 
I did, on accident
I disagree, especially if you read the shade journal entry, which is a pretty heavy-handed hint
And I’m rather dumb about these things
Jiji was practically winking at you
which a lot of people needs to have it spelled out for you
Give egg me egg me give me
Even streamers need to ask their chat what the fuck she does
I mean the hint is there, it's not really TC's fault if players don't bother to think about it. If only their explicitly telling you how the system works would satisfy you, then maybe this just isn't the game for you, since that isn't TC's style 
Bye 
It's been a pleasure Godfriend
bye
She mentions stuff about regrets so I just assumed she meant deaths
TC doesn't tell you about pogo either, but they expect you to figure it out. Same with dash and jump recharging
Pogo was a fucked up tutorial according to graig
expecting people to figure out pogo didn't work out for a lot of people
They were supposed to teach it to you during Crystal Mound
oh? I heard ancestral mound
but they overbuffed the nail range too much that you could destroy the floor even without slashing downwards
Crystal mound would be pretty damn late 
I got stuck in the fungal wastes because I didn't know how to pogo the mushrooms 
oh Ancestral I mean
but yeah you were supposed to know down slashing as you could destroy floors and ceilings during that section
then they buffed it before release
the mushrooms confused me so much since I didn't know about pogo, since I'd never played a game with pogo previously
I guess I had to have done that but it just didn't register in my mind
in a way similar to why you can see the "hold down to look down" tutorial near Mawlek: that area was supposed to be at the start of the game
I mean unless you've just been fighting by sitting on the ground and swinging left and right idk how you wouldn't stumble across pogo
but they moved that section and the Mawlek fight to that corner in Crossroads instead
ig also up but if you can swing up it would then also follow that you could swing down, in which case people would probably try to use that ability and then discover pogo
yeah but if things like these gets missed by a lot of people then i think they couldve done a better way to communicate it to begin with
and yeah i agree that its fine if the devs makes you learn stuff on your own, but pogo is an evidence that some people will regardless struggle of something that simple 🥴
It's okay if they eventually get it
The fact that some people struggled with something doesn’t mean that the devs need to change how they acclimate players to game systems
I guess they could have done a little tutorial thing like the Mawlek thing you mentioned
They could have
something like the jiji shade system being an on your own i guess, but basic controls wouldnt really hurt either
They give you all the tools you need to discover it
And some fights make it hard not to, like Hornet 1
for me at least, there are times that you can leave the player to discover it on their own but there are times that youre not really missing out on much if you tell the basic necessities
like if theres some kind of advance movement tech then yeah i agree, you should learn that on your own
but basic look up/down and directional slashes is something you can safely communicate
You know those gates at the start of king's pass? They could have made one on the floor
Yeah, you can tell the player you can pogo on enemies but you can let them figure out they can also do it on spikes and stuff
if its in respect to learning the down slash on your own on something like the afformentioned ancient mound then yeah i think having no obvious "here let me pause the game for you" tutorial woudlve been a great way, but they didnt, so what ended up is people not knowing they could until they reach the mushrooms
At which point the mushrooms become the functional tutorial
And c'mon, directional strikes should just go without saying 

I got pogoed on
unless you've never played a game with them before 
for people who hasnt tried platformers it wasnt obvious 
both of my friends had to ask me that
and tbh
i didnt either
this was my first platformer ever again since 2010
HK doesn't tell you about the variable jump height either iirc
yeah but it isn't obvious that the strikes will propel you upward if you hit something
no game I ever played had that
No, but it will be if you try to downstrike anything 
but yeah i agree with Amina, i think having basics is fine, but learning you could use those stuff to pogo on stuff like spikes is up to the player
Hell even if you're just button mashing or smth as you go there's a decent chance you could accidentally pogo on a background object
Should’ve played ducktales bruv
I mean, it's reasonable for TC to assume that players would experiment with stuff like that and happen upon it by chance
And Shovel Knight
This is communicated fairly well.
OK orange
fight me
If the player doesn’t figure it out in KPass, there are 2 opportunities in crossroads; and lots of insurance in fungal wastes.
Also the Hornet 1 fight 
lots of players had to google that (including me lol)
That's just begging for players to downstrike her and her needle
Yeah FW has a ton of bouncy mushrooms
Beyond fungal wastes its very obvious but I guess we're assuming that TC expects us to know the mechanic before fungal wastes
Did you make it to fungal wastes before googling.
yes
TC does not; all pogo usage pre fungal wastes is optional.
it isn't hard but nothing told me that I must pogo
wouldve really detract from to the overall experience to tell them these minor controls
again Silksong could easily just give you an early game corridor where it says "Press up and down to attack directions"
give you 2 objects in front of you
and naturally youre like "oh so i have to hit those with down attack?" and from there on you see another lever thats too high so now you just assume to hit it with up slash
we were supposed to learn in ancestral mound
I saw mushroom, I jumped on it
same reaction
didn't work -> google
was thinking why i cant float high enough
What is never actually communicated is the ability to pan the camera up and down
It is by Mawlek
that's an optional area that you need claws for
But realistically the looking up and down isn't super useful anyways
or you can pogo up to but... you know
They did it on Mawlek but that section was originally part of Kings Pass
the reason its down there is because Mawlek was an early fight that they just shifted down in FC
Which both has plenty of opportunity for doing so, but is also not necessarily an important mechanism
i mean it can be useful though
Although if you're playing on controller I'd be shocked if you didn't figure out the looking function pretty quickly
Dropping down then hitting spikes isnt exactly immersive
It can; and I think it should be communicated; but it’s really not a priority
Well, from what we've seen SS doesn't seem to have anything like that, really, although ig we probably wouldn't know if it did 
The downstrike is still there but it's pretty prominently featured in the trailer so most people will probably know of it
At least stuff like the dash and jump is pretty intuitive
i dont think its gonna be prevalent as it was in SS because majority is gonna be playing with experience from HK anyway
They'll probably explain sprint pretty explicitly
yes let me look at the controller controls while playing on keyboard + mouse
Remapping controls on keyboard is always one of the first things I do
let me play this designed for controller game with my keyboard 
was it really designed exclusively for controller
did I say exclusive?
HL2 still has one of my fav tutorials
like from simple physics stuff where barney tells you to "stack some boxes", then get a non intrusive key prompt telling you can hold and drop objects
then from there they reinforce it further like the cop telling you to pick up a can
they likely had in mind "if it goes well we port it to console" so designed controls and number of actions according to controllers, moreso for SS since it'll be on a console from the start.
That doesn't mean you can't play it with keyboard, it just means there wasn't too much thought put into kbd controls
and yes that means controller was/is a priority over keyboard
which in turn doesn't mean you're doing it wrong if you use kbd
this all doesn't matter as it's still not communicated well for keyboard and mouse players
there's no reason to look in the controller controls while not using one
further proving my point that controller is a priority for them ^^
but yeah it'd be nice for kbd people to have a better overview of the mapping
kbm players 
shut up :(
yuck, controller all the way
I tried beating the radiance on controller and it's so hard
kbm ez mode casuals confirmed 
wtf pyro uses kbm?
Isn’t it explained in green path?

Thank you pitta for validating
When you’re platforming and can’t see where the acid is until you jump or look down
yes I do and I am tired of pretending that I don't
No but they highly recommend using one
I think I still have the video
he’s da jokah baby
respect gone down
why does everyone hate me all of a sudden
explode
I did 14% on kb+m
no reason 
Keyboard and mouse makes it feel like a flash game 
You did the rest on controller or..?
kbm 👊 👊 players 🔪 🔫
no
Lol imagine using kb+m
wtf
man leave pyro alone
bullyism
Damn Pyro really copping it 
bullying :(
Bullying :)
who cares about what type of inputs of whatever pyro uses
You know we truly love you deep down Pyro, even if you're a kb+m pleb
Taiko drums
I must judge whoever doesn't enjoy this type of media the way I do it
or better wii balance board
fuck you controller players >:(
war
Are those an actual controller thing
1v1 me in hollow knight
Ok
with the multiplayer mod
You can use them in ssbu
youre gonna be owned
I mean SS probably will have a control style with controller players in mind since it’s (presumably) launching on switch the same time as pc. It’s not like they’ll disable using the keyboard, just that, they’ll have a controller style ready immediately
This is the part where we bully people for playing on anything but PC
it is
1v1 me on mario kart wheel
Nintendo switch player gg ez
demote joker now
i play on pc
console gang
YOO KNIVES OUT
okay Joker
YOOOO
Pc is just a console that you don’t need to pay a monthly subscription to play online for
What a movie
Great taste unique 
🤝 
KNIVES OUT IS SUCH A GOOD MOVIE 
what kind of movie is that
murder mystery
Yo so much good taste going around lets goooo
where is it on

huh
never really paid for any subscription service, so no idea where it might currently be on, sorry
I watched it in theatres
mog
apparently foxtel go premium subscription? That's all I can find
oh its on netflix i think, somewhere in the world if you have a vpn




so.... silksong huh? 
silksong...?
a—-us
amogus
dies
that is a person when among us
would you like to explain your pfp
what's wrong with it
Wait now there’s two oranges
Comment on keyboard vs controller layouts
Default keyboard controls are bad, remapping to wasd + jkl (homerow is based) makes certain parts of the game objectively easier (at least for HK)
do you use the mouse too
I expect the keyboard advantages to be somewhat diminished in silksong because pogo spam is gone and we don't know if there are charge attacks like nail arts
No I don't use mouse because I use my right hand for everything that isn't moving or jumping
Mouse: 2 buttons
No mouse: as many buttons as you want
Seems like an easy choice
Left hand for movement, right hand for attacks and abilities, it's practically identical to a controller layout
I have 5 buttons on mine
(can't use 2 of them because hollow knight doesn't support them for some reason)
So you have 3
technically, yes
The main difference is that WASD is more consistent and responsive than any dpad made these days
And pressing scroll wheel sucks
You can set scrolling the mouse wheel as a control 
and I hold my mouse in a way that makes it advantageous to use it instead
They do that in subnautica speedruns because it makes you input insanely fast
Anyway if nail arts have an equivalent in SS, there will be merit to using keyboard over controller aside from being more used to it, otherwise I'll probably just stick with my DS4
I personally use the mouse because the keyboard gets too cramped
Damn how do you type
it's usually fine for typing a few sentences but I can't rest like that for a longer period of time
Damn
tl:dr keyboard small, mouse big
Maybe you should get a better keyboard 
I could
I wonder if an ability or something similar to a nart is unlocked when freeing a weaver (assuming that’s the goal of the game
I really could get a new one 
are you using like, a 40% kb or why is it so small
Silk abilities come from weavers
I don't think freeing the weavers is going to be the dreamer equivalent (if that's even part of the progression) but I do think you'll get shit from them
My left hand takes up about half my keyboard
It’d be cool if there’s a ton of weavers and only some are required to progress
If anything the songshrines seem more promising as a dreamer analogue but we really can't say 
I wouldn't mind a complete lack of dreamer equivalents to get to the first ending
Me neither
Since the end of the game is at the top (probably), you could easily gate it with just movement abilities
What if you can just rush to the end from the beginning?
Without really doing much or collecting anything
I mean you can always do that, it's called speedrunning 

I give up
I really doubt you can get to the final area of the game with no movement upgrades
But you could do it with the minimum possible
Basic navigation in later areas will almost definitely be made with dashing/sprinting in mind
(I'll stop trolling now)
Isn’t the puke bug room made like that

Looks like it
Wait no that’s for grapple I think?
The puke bug room looks like it requires wall jump
The grapple is just a flourish there
This is the point of speedruns
Some clever spike ball placement might suffice though
Low% Ss when
Actually, that’s the point of low% runs
We don't know if it's possible to stack spike balls upwards
It might just get you a little extra height
Sequence breaking with tools will be so cool
Well if multiple can exist on screen you can probably toss them in such a manner that you can bounce from one to the other
Can you grapple up or just sideways
Fixed angle
We've only seen a fixed angle, at least
They’re gonna have to make sure you can’t accidentally strand yourself
That's always a consideration
No they're not 
Strand?
Preventing or reducing accidental softlocks is generally a good idea 
Silksong is the new strandtype game
Get to an area by sequence breaking and trapping yourself in said area
In HK it's possible to permanently softlock in ancient basin if you fall down there without mantis claw
Oh so basically softlocking
Goddammit
But that's only possible if you break the intended progression, so I don't consider it a design flaw
Isn’t that a hardlock then
No
no
No, softlock means software
Oh
I mean you can skip stuff in Hollow Knight and not get softlocked
I thought it meant you have to restart to fix it 
Can you get there without claw in the first place?
Yes
Hardlocked is more of “your game literally froze”
I think you need to use fireball skip in a few places
Wait nevermind
Yeah that sounds hard
I mean it seems like the kind of thing that won't happen unless you're doing it with great intent, it's not like a lot of people will accidentally softlock that way
Yeah, so I don't think they need to worry too much about people getting stuck by towering spike balls to skip movement upgrades
Yeah that’s a thing you do if you want to purposefully get softlocked
Aight brb
Nice-Cream#4839 made it
where do i go? im doing flower quest
jump in the acid (#hk-help/#hk-discussion)
the cave up the station
otherwise, activate windows
owshit wrong chat
its okay
THE FLOWER DESTROYTED
F
F
F(lower)
i wish silksong is about 60 gb
that means more space == more content
just like cod warzone
60 gbs of uncompressed game assets
It has been so damn long since there has been any information, that I am beginning to forget that there is even a sequel.
60 gbs of wilbo tweets
tbh yeah, i remember silksong indirectly via remembering this discord chat :p silksong itself does not pop into my mind outside of this conext
I mean there were pretty good and long games that fit onto 1-2 3.5" floppies...
and cyberpunk is 70GB so I dunnoh if disk space really is an indicator for quality 
just how big is warzone rn?
around 270 apparently?
yeah my favorite part of Silksong is the part where Hornet drops down after being sung on by the Church Keeper and you have to insert Disk 2 to continue
Ouch
Maybe that's why you start with one health
This is what actually happens; the events of Silksong are Hornets dying brain hallucinating a fake reality
Remember when Leth mentioned October 22 in that Indie Gamer interview this summer? 👀 (I know it was a joke but still)
Silksong’s file size will be 100GB due to uncompressed bug gibberish
omfg
Thus begins zoteboat.
Zote is on his boat in the sea of zote (named after the Invincible, fearless, sensual, etc etc. Zote the mighty). Who falls off the cliff but none other than hornet! Zote catches her in his boat and claims he captured her himself! He then sinks because the impact of hornet hitting the boat caused it to leak and the boat sinks. However, he is saved due to a whale coming by and carrying him and his captured hornet to land safely. Zote then exclaims that if it wasn't for the whale, he would've survived on his own. Thus ends zoteboat, insert disc 3.
2021 game of the year award
How much is original hollow Knight for comparison
9 GB
Okay 6x times the disc space I think is a bit much
the other 51 GB is Graig's Gardening vid in 4K 
SS will be 31GB
ultra 4k
on switch 
steam deck 
SS for the quest 2
the pixels are all still there you just can't see them
I'd look at average size for big games on switch and add a little for the PC version
||At the end of the game she wakes up withnout legs||
oh no
Btw hi
How are you all doing?i changed my profile picture
hello i rarely talk here
Well nice to meet you
roll credits
I don't even have 20k messages in this whole server
and I'm here longer than both of you
~~because I don't engage in pointless discussion
~~
because I mainly just lurk
Grover has like 160k 
what no Silksong does to a mf
I'm sure he'll have plenty to say about SS after it releases
not if he’s removed from the premises
ban everyone that has ever talked here once silksong releases
More time for silksong
ban everyone*
All hype should be transferred to some game that no one has heard of
So will everyone else
BTSX EPISODE 3 baybeeeee
jokes on you I'm hiding this channel until I 100% the game
Same honestly
nope people have heard of that one

I'm hiding on other servers to talk SS after it releases, not touching this channel 
At least not until it cools down a bit
honestly I'm fine with waiting, big DRG update next month and a RoR2 DLC early 2022 will hold me over.
DRG?
Deep Rock Galactic
imagine left 4 dead or Payday but it's Dwarves in Space and you get to mine as well.
very good game, thoroughly recommend
Maybe if I every get into multiplayer games again
it's not PvP, if that's your gripe
Yeah I surmised from the description
it has very fun co-op, there are 4 classes and you kinda need each one to have the easiest time
or rather, each class contributes something important in a mission
true
You've got more than me
that's not something I should be proud about
Someone who's been here since the beginning and very active always
i have the rest...
ip ban 
taco has 176k
Nax is out
nax?
Hearthstone meme
Hi guys, do you know if we have any footage of Bonebottom???
I forgot everything about silksong why am I on this Discord
It's in the trailer and an edge screenshot
OMG Nax out ?
Yes but I can't tell which one is Bonebottom 😔
Huzzah!
i ask myself that everyday
The one with bones
I think I joined very very late 2019
this?
guys i found silksong news
I joined mid-late 2018 but was really active since 2020
I just joined for the HK annoucements, at first 
guys i have a link to the silksong news
send your rickroll already 
Or just don't since it isn't going to be funny, whatever it is
Wowza I can’t wait to see
Anyone else hoping there will be a couple cities the size of the CoT?
the link actual didn`t work
whats CoT
City of Tears
OH,forgot
Is this new?
no
nope
Relatively
its from the trailer
It's from Edge
fr?
Updated bg, now there's a bench, Shakra's there
Oh damn,im too dumb to be here
No you're not, it's easy to not know this kind of thing ^^
no,its just that i used to know every little piece of information about silksong,so now i feel like an idiot
i hope they will make something similar to grimm in silksong
Similar in what way?
Nice
theme**
so..like a fanmade theme?
no ??? its the official theme
tf
it's one of the two themes we have
I think trobio is kinda similar
This is a preview of the music for Hollow Knight: Silksong.
Featured Soloists:
Violin: Lachlan Bramble
Violin: Emma Perkins
Viola: Linda Garrett
Cello: Gemma Phillips
For more info check out www.hollowknightsilksong.com
How long have you been gone 😅
other than the ones from the demo, and we don't really have those officially
idk probably like a year or more
Well, they're official just messy since there're other sounds there
nah,trobbio just cool not creepy
Larkin dropped the themes late 2019 so more
At the beginning I preferred Lace theme but now I think both are equally good, if not Bonebottom better
oh damn,i guess i just forgot or something
I prefer Bonebottom
It is more "listenable again and again"
And that's Lace soundstrack https://youtu.be/zRs58D34OLY
This is a preview of the music for Hollow Knight: Silksong.
Featured Soloists:
Violin: Lachlan Bramble
Violin: Emma Perkins
Viola: Linda Garrett
Cello: Gemma Phillips
For more info check out www.hollowknightsilksong.com
u wot
silksong bad
silksong vlad 🧛
silksong mad 
singsolk
silksong dad 
skillsong's chad
no ss news day 8183
silk
i am running low on power
just power the on low
it hasn't even been 1000 days
hello Mf,guys here
22 days*
no
This is arauraraura and today..
ORA
just checked, exactly the 10th of November 2021
^^^^

wait ,will it fr be 1000 days ?
On November 10
Why
haha,thats the sacred month
guys we're almost there!
I wanna laugh so hard if it's actually here. Because it would be.. a bit too early ?
aint no way u just said that
Idk
u stupid as hell fam,its been years
I mean yeah, ig
How exactly would it be early...?
It'd be less than four years of exclusive development
Just an assumption
Barely three, really
3 years is plenty...
tbh I am not the one to judge
3 years isn't that long for a team of 3 people to make a game of SS's scale
even so,its not like they started development ONLY after announcing the game
you talking about gta
they seemed to had done a considerable amount before the trailer release though
Not counting from there
I don't think 3 people can make such an ambitious project in 3 years, or they would be mad talented
Did I use the trailer in my math? Come on, at least read my message
Well, they are, but that's not the point 
ik, im just saying i dont think it makes sense to count from the release
why wouldnt you,do you start the timer for a speedrun only half way in the speedrun?
SS dev didn't start in February 2019, so you wouldn't reasonably count from February 2019
he's being pretty chill
And from the beginning I've said exclusive development, ie development time when they weren't working on HK updates
nah you just dont want silksong
No, which is why I'm not counting from February 2019
didnt even know what exclusive means
Exclusive = to the exclusion of other things
english aint my native
yes but you can't rly know reliably how much they had done before then,
Nor at any point after then
I have never claimed to know at any point how much they had done
they probably had like 5-10% of the game
you assumed they would have been working for about 3 years at the 1000th day, im just saying it could be considerably more
No, I said there would have been about 3 years of exclusive development
i take it back i was gonna send the big circle silksong gthing but i send it alot
Assuming that they were about done with godmaster a few months after it released
ik, and like i said, my point is that exclusive development doesnt rly mean all that much, given they may have been working on it before
Except it probably wasn't a priority
bro,before they release silksong i want them to make an announcement per day for like a week,saying silksong is 99.3% done,99.4%,99.5%...just for the hype
That's inane
after 99.5 is 99.5001
as soon as the kickstarter was funded they knew they would do it tho, they could have been working on it intermittently from back then
99.9999998 wait two more years thank you
But not exhaustively
and after 5.5.5.5.5.5.5.5.5
Maybe ideas were accumulating or whatever but TC likely didn't sink much time into SS before HK was finished
and thats when we get silksong
either way my point is that no date is early tbh we rly dont know, how much time they've invested in it
if you had a choice, would you guys rather playtest an unfinished version of ss right now or wait for the release?
Wait
basically...a demo
No, an unpolished, buggy, incomplete mess
yeah but a really long demo
i would wait
Even demos are bugtested to a reasonable degree and have some quality control
i kinda wish the e3 demo was on steam thatd be cool
they would never
ik haha
the e3 "demo" is only a demo in the sense that people could try out part of the game at that location, not in the sense of a standalone piece of software.
So it'll not be released because it doesn't exist as such.
It also wouldn't serve much of a purpose anyways
yeah it'd be pointless for them to now go "look where we were years ago"
hey man im just saying i wish i got to play it
stuff prolly got changed/cut since then
no you were saying it'd be cool if it were on steam
And for a (presumably) $15-20 game the whole "oh I would only buy it if I could try it first" mindset doesn't really apply
sheesh
I mean people preorder games for >$60 so there's no point in saying that
True, but insofar as demos are helpful for marketing they would not be as useful for a cheap game as for a more expensive one
meaning in actual value has changdx
guys its was just a hypothetical ik theyd never do that
A demo would be most fitting for a game where it's not so obvious why it's good, regardless of the price. (but yeah for a more expensive game doubly so)
dataminers 
if it wasnt for dataminers we might have had a demo
Also apathy and boredom
Also demos dont sell games
apathy is a big word i dont understand 
meh
simplify please
Apathy is a lack of caring, basically. Or, as curly put it, "meh"
ah
fun fact. If you are on PC discord. You can highlight a word and right click to google it. The definition is usually the first thing that pops up
oh thats sick
Huh, that's cool
huh, cool
and mobile suck
hey guys name all the npc encountered in hollow knight those who survive the infection that you meet
sherma
They won't be in SS
yep