#sk-discussion

7259710 messages · Page 7448 of 7260

cerulean sable
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like hornet would come in contact for a bit and it would proc the metal clink sound

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despite not hitting her

native ivy
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you guys ready to fight grey prince sherma in silksong? sherma

tired lake
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Silksoon

native ivy
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silknever

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ahhahah gottem

cerulean sable
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Shade Soul Sherma

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or

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Sherma, Son of the Shades

native ivy
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sherma is the true final boss of silksong

cerulean sable
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yo Son of Shades sounds like a Hollow Knight DLC tho ngl

native ivy
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hmmm maybe

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and by son they meant daughter and the daughter was hornet

cerulean sable
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i mean inrelation to the abyss or void at least

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we cant take Father of the Abyss or wtv because dark souls already took it

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Hornet already has Daughter of Hallownest to her

cunning geode
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Kid of Karate

native ivy
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boat of zote

cerulean sable
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anything is better than Godmaster

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Lord of Shades and Void Heart were really good tho

cerulean sable
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let us talk about design

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Losing geo on death

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Yay or Nay for Silksong?

fiery coral
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I'd certainly be less worried if it didn't happen, so nay from my side zote although I suppose for some that's part of the challenge

opal geyser
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Anything to make the game more difficult and last longer than HK did. Yay.

native ivy
primal oriole
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itd make bosses way more annoying

worldly dune
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what's Pharloom's currency anyways

primal oriole
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rosaries

tall compass
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rosary beads and those weird crystals

native ivy
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the rosaries can be put on strings that you keep if you die so you probably won't have to worry about losing them as much as geo in hollow knight

cerulean sable
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honestly on the go rosary rip is really good

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like you dont have to backtrack to lemm and risk getting yeeted

native ivy
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silksong will confirm that hornet is void and she forgot she is void

opaque sigil
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Well, you lose rosaries that aren't strung

formal karma
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Which seems easy to counter even if it's a little tedious

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Which would be the tradeoff I guess

opaque sigil
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Well, it would also cost rosaries for the added security

plain ember
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There is no silksong

cerulean sable
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wow totally not an overused joke

coarse leaf
opaque sigil
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That's the point

coarse leaf
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oh yh, nm im slow today

olive bobcat
fleet temple
agile lily
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silksong more like silksilence

frank marten
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maybe the real silksong was the friends we made along the way

fleet temple
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wow this is very humor

frank marten
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much funni, beeg wow

cerulean sable
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It wasn't the wait that broke me.
It's not the lack of news either.
It was the same jokes, the same jokes over and over again

frank marten
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its like a kid asking are we there yet during a trip, after so long you just want to kick them out

cerulean sable
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Its not even the "haha very funny" feeling
For me its the "literally... please... just stop"

frank marten
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i think thats the same felling everyone has, atleast now

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and if you like silknever jokes, please dont

opaque sigil
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I don't think anybody ever has

tribal merlin
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[same joke] amirite guys hollowjoy

frank marten
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there is a chance that someone, somewhere, does, so we must punish him

nimble radish
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people keep making the same jokes someone must be finding it funny

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or they'd have stopped by now right zote

frank marten
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if people dont like something, someone will say it just to annoy them

cerulean sable
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i think its more of a case of

low vapor
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guys silksong isnt real get pranked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

frank marten
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and by them, i mean us

cerulean sable
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them just being outside this channel

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then seeing the community like reddit, twitter and youtube use it

frank marten
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can we just add a bot that says not funny to silknever jokes?

cerulean sable
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so they come in here thinking its one of those funny "how to trigger an entire community joke"

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but in reality everyones seen it and most are just tired of it agoneyes

opaque sigil
frank marten
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so people instantly get that it was heard so much it got boring

nimble radish
opaque sigil
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?snpsa

frank marten
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kinda like the psa thing, but instead of a command, any message with silknever in it just gets a "not funny"

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or bans them

tribal merlin
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the bot saying "not funny" is not funny in itself
the bot should make fart jokes instead

fallow apex
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Great idea

tired lake
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I wonder when we will get the next news, last ones were the edge magazine right?

fiery coral
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The last one was Edge yeah

tribal merlin
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like when John goes
-"silknever"
the bot goes
-"John farted hollowjoy "

tired lake
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Hmmmm so it's been a while, maybe something at the end of the year

fiery coral
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Hopefully!

opaque sigil
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Edge was a while ago but it was pretty dense

tired lake
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Yeah true that

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My issues with those kind of news is that I wanna see as less as possible

opaque sigil
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Fair enough, but then pretty much anything aside from release date you might want to avoid

tired lake
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Yeah

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I mostly enjoy the topics of how the work is going, like, how efficient they've been working, if they've been stuck and the likes

opaque sigil
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Plus Edge was clearly made with that in mind, it didn't really say much about later in the game, just talked about design philosophy, early game, and game systems

tired lake
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Yeah

opaque sigil
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Aside from the name "Last Judge" and a screenshot of its arena, Edge didn't really say much of anything spoiler-y

tired lake
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Yeah, I haven't seen the edge magazine fully, so I don't know it all

tribal merlin
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after putting some serious thought into it, the bot should just remove the "silknever" message and replace it with "I farted hollowjoy ".

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I think everybody can get behind that
let's ping the channel owners feelspkman

nimble radish
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cheesoid for admin, with ideas like these we can't fail

opaque sigil
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Shame this server has an authoritarian regime feelspkman

nimble radish
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revolution time

tribal merlin
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୧༼ಠ益ಠ༽୨୧༼ಠ益ಠ༽୨୧༼ಠ益ಠ༽୨

tired lake
cerulean sable
opaque sigil
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Please

tired lake
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I think Silksoon ain't that bad

opaque sigil
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It occupies a similar space but it isn't as bad

tired lake
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It's like "yeah silksoon" and just copium after

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As long as Silksong isnt Metroid 4 treatment, we're fine

cerulean sable
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its harder to do long sentences

olive bobcat
opaque sigil
cerulean sable
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so stuff like "silksong isnt real" wont be removed anytime soon /s

tired lake
nimble radish
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silksong is the only thing that is real

tribal merlin
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let bot operate off the rating

olive bobcat
opaque sigil
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or just set a precedent of mods deleting silknever jokes manually

tribal merlin
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what, are we living in a cave now?

cerulean sable
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for real as annoying as they can be theyre not really against the rules zote

nimble radish
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make it against the rules gorbbrain

tribal merlin
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farting on to somebody's food isn't against the law either, buuuuuut...

cerulean sable
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deep inside the dark pits of my arteries i REALLY do wanna smite them

frank marten
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dark pits???? thats just common sense man what you mean by dark pits????

tired lake
# opaque sigil afaik

Okay so, when they announced Dread, they said they're still working on Prime 4, so ig it's not "dead dead"

opaque sigil
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No, but they've said nothing of substance about it

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Which is fine, just very much not the route TC has gone

tired lake
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Yeah

opaque sigil
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It's true that the concentration of updates from TC has decreased but they've said a lot about the game

tired lake
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Agreed

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That was a false statement I made, without thinking that it ain't even the case

cerulean sable
pallid flare
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why should I listen to elon musk

cerulean sable
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duhhh cuz hes wholesome 100?

clever bear
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moss grotto by beloved

opaque sigil
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fr though moss grotto is immaculate

clever bear
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I love it so much

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after watching it on played in the demo

opaque sigil
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I hope there's more playtime there than just early game

clever bear
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and the theme is really awesome too

clever bear
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maybe you come back in the later game?

opaque sigil
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Probably at least a little

clever bear
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and I’m sure there will be more playtime there in general, it’s an actual area as opposed to the King’s Pass which was just a small subarea

opaque sigil
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Yes, and there is at least some more MG beyond Moss Mother/the old church where the demo stopped

clever bear
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yeah

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the coral forest also looks incredible

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we don’t know anything about it but from what we’ve seen so far

normal hinge
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fish

opaque sigil
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Yeah, the vivid nature of some of SS's areas is such a stark contrast from HK. The most lively area there was Deepnest and, uh, that was pretty different

clever bear
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yeah

coarse leaf
clever bear
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the queen’s gardens and the hive were probably the most lively I’d say

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maybe crystal peak too

coarse leaf
clever bear
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don’t get me wrong the areas in hk were awesome

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but I think the thing is that pharloom isn’t “dead” like hallownest

coarse leaf
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Yeah but HK feels very dead to me, I mean the kingdom is dead 😂 I like SS better

clever bear
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color palette can portray a lot

clever bear
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pharloom just has a “curse” of some sort but it hasn’t killed anyone

coarse leaf
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And sometimes HK feels almost claustrophobic?

opaque sigil
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Well, imo HK did make the "dead" vibe work quite well, so I wouldn't say that SS being lively is necessarily better, but it is welcome

clever bear
coarse leaf
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Oh no I mean better in that I prefer SS vibe of envieonments

clever bear
opaque sigil
clever bear
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the forest of bones and the deep docks look very similar

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greenpath and queen’s gardens part II

opaque sigil
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Yeah, seems like they're probably adjacent

clever bear
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deep docks is the third area I believe? after the forest of bones

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I don’t remember where I heard this

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I don’t really see a moss grotto-forest of bones connection though

opaque sigil
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Hard to say, really. There's also the marrow (which may not constitute its own area) and it's also possible that a very small sliver of the forest of bones is traversed, or none at all

clever bear
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I guess there’s that really big open area that we saw in the trailer with the little village

opaque sigil
clever bear
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but we don’t know if that’s bonebottom

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I mean I know what you’re saying

opaque sigil
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Either way, it's via that town

clever bear
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yeah most likely

opaque sigil
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And the (presumably) pre-DD screenshot and that town have the same statues in the bg

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Far right here

clever bear
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what are your thoughts on the cities we’ve seen so far

opaque sigil
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All along here

clever bear
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oh yeah that’s interesting

opaque sigil
clever bear
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I mean like

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the gilded city

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it’s probably gonna be somewhat of silksong’s city of tears

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I think the cities look immaculate but I don’t think they’ll beat the city of tears

opaque sigil
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idk, greymoor kinda seems more like a hub area to me

clever bear
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greymoor isn’t a city

opaque sigil
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No, but neither was CoT mechanically, it wasn't a safe locale with a ton of NPCs (though it did have a few)

clever bear
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greymoor is supposedly the “biggest area” that TC has ever created

opaque sigil
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Well, TK was silent but that didn't exactly do much to prevent NPCs from monologuing

clever bear
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I don’t know how much of a hub it’s going to be

clever bear
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well actually we never see hornet’s mouth either but she’s not a vessel

opaque sigil
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Well, it probably has a mouth that just isn't drawn, same as Hornet and many other bugs, but that's a whole other rabbit hole

clever bear
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the knight is a vessel so he isn’t able to engage in dialogue

opaque sigil
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Yeah

olive bobcat
cerulean sable
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im curious to what parts of the game TC will respond to to criticism or ones where theyll double down on

signal crag
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what are the main points being criticized about Hollow Knight, anyway?
Not very interesting enemy encounters in the early game?
the slow start?

marsh ibex
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your mother

cerulean sable
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gottem

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well let see

olive bobcat
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Backtracking

cerulean sable
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  • Difficulty
  • Early game slowness
  • Death System
  • Backtracking
  • Environmental Variety
  • Vagueness of objectives
  • Map System
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its usually those

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so far their most known response in HK at least led them to adding Dream Gate and making Uumuu easier in Godhome

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thats in respect to HK

signal crag
opaque sigil
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I mean in a lot of those cases they've already demonstrated some improvement

signal crag
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you get new abilities to use, so you have a reason to go back and check previous areas

olive bobcat
floral kindle
opaque sigil
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Plus with such a poorly defined progression sequence backtracking is unavoidable tamershrug

nimble radish
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enemy variety

cerulean sable
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Despite that, i still see people mentioning they love Metroidvanias but found HK's backtracking to be a chore, thats a common sentiment at least

cerulean sable
signal crag
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oh? so HK's backatracking specifically is an issue for them?

cerulean sable
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again a lot of these can be subjective but its really what i see often whenever someone recommend it

gilded drift
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hk backtracking is extremely vague, and its often that u dont know what u should do next

cerulean sable
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Usually when i see threads relating to other darling, often the highest comments are people praising the game

For HK, the top comments are usually:

  1. Love the atmosphere, but i hate the difficulty
  2. I could never go past 5-15 hours before getting bored
  3. Ive tried to play it for 3-4 times but I couldnt really get into it
opaque sigil
# cerulean sable - Difficulty - Early game slowness - Death System - Backtracking - Environmenta...

SS environments are already demonstrably more diverse, the death system was changed with rosary strings, Quests remove some ambiguity from side objectives, early game seems to pick up faster, enemies are said to be more diverse. Difficulty is supposed to be the same/similar to HK, map system is fine idk why people would complain about that, backtracking is a necessity anyways and HK wasn't really that bad about it

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HK has some pretty generous fast travel so backtracking isn't tedious at all

floral kindle
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I guess it's the knight's mobility that makes back tracking boring for them

cerulean sable
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Yeah its usually the traversal that people points out in that regard

opaque sigil
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Well that's been changed pretty significantly for SS too tamershrug

cerulean sable
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I often see it being a chore for people, compared to other metroidvanias
Well i guess its the combination of the early abilities and how huge the map is

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i would say for the others but i dont wanna be 100% sure until i see it in the game itself

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like, i have high hopes ofc, but THEORETICALLY what if the sprint isnt even enough etc

signal crag
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maybe if Hornet hets the dash/sprint ability quite early in the game, it would solve some pacing issues some people have
also because it looks like the fast travel system is not available as early as HK

cerulean sable
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ofc this are more just concerns that i dont wanna 100% squash until i get to play it myself, despite me believing myself that these things are already remedied in SS

opaque sigil
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Fast travel doesn't pop up before it's needed, ig, but why would it zote

cerulean sable
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like for real, everytime HK is mentioned theres always a split split in the comments for it 🥴

opaque sigil
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HK was the same way, the first stag station isn't accessible until that access would be useful

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Which is a decent ways into the first substantial area

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And even then that only makes sense bc dirtmouth was so early

signal crag
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so hornet needs to be decently mobile on her own in the early game, so that she's not immediately dependent on fast travel

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or the early game is still pretty linear, so that's it's not really needed anyway

opaque sigil
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tamershrug I mean you can't really be dependent upon fast travel until a certain point in the game when you've explored enough, and by then it'll probably be unlocked

tribal merlin
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I'd argue that some vagueness of objective is actually good for the game
I really dislike the "go there do that" mmorpg system many games have adopted in the recent decade, all with dots on maps, quest subgoals and everything

opaque sigil
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Yeah but some people take issue with it which is fair ig if you don't want to have to explore and figure it out but then why are you playing a metroidvania in the first place

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A lot of the things TTacco mentioned seem like things that aren't really an issue with HK as a game so much as HK not being the sort of game an individual would enjoy

tribal merlin
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"let's make games worse for the sake of people who don't want to play the genre in the first place" feelspkman

opaque sigil
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And especially for a $15 game idk why the devs should feel like they have to cater to everybody, it's not like anybody's going to be dropping $60 on SS expecting something totally different from what the game actually is

signal crag
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"map system"
btw is that one mentioned only because the map doesn't appear automatically in the HUD? zote

cerulean sable
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Uhh map is a mix

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Theres those who hate the system itself of needing to buy maps, needing to sit on the bench to update it, and needing to buy the items for it (quill, compass, etc)

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its either a combination of these

opaque sigil
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I mean the quill is a bit silly

signal crag
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i mean
c'mon those are such minor things tbh

cerulean sable
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ehhh ive seen people who loved metroidvanias tho but didnt like HK

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i guess its how you want your metroidvanias cooked

opaque sigil
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HK isn't a super standard metroidvania so I'm not surprised

cerulean sable
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ye

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but really ive seen it always boils down (if you narrow it down at least) mainly on difficulty, traversal and pacing iirc

opaque sigil
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I mean aside from the first hour HK's pacing is kinda in the player's hands

coarse leaf
cerulean sable
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Difficulty is such a can of worms

signal crag
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yeah, i saw some people that found HK to be pretty hard

cerulean sable
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I love threads about souls series, just sort by controversial

opaque sigil
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Everything in base game is pretty doable if you're willing to be patient and learn the patterns. P5 and whatnot is a bit rough, but it's super optional

coarse leaf
cerulean sable
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its a half mix fight of people arguing that accessbility to experience the other parts of the game is not a bad idea, vs to people saying its the developers right to not add because its part of the experience

signal crag
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also, for normal enemy encounters, most of the time you can simply avoid them if you don't want to fight

cerulean sable
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"part of the experience" is the biggest trigger word

signal crag
#

sometime, you simply can't make everyone happy
you'll have to take the hit

tough glen
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Sup

coarse leaf
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hi

tough glen
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I see you're talking bout maps and fast travel again?

signal crag
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ehh, yeah but more like what people don't like about HK

cerulean sable
nimble radish
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just make cheat codes a thing again

signal crag
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and what could be done for Silksong, if that's possible

opaque sigil
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Well, mantis lords aren't supposed to be beatable at first, really

cerulean sable
signal crag
opaque sigil
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That "somewhere else" being the city itself

signal crag
#

unless you give him the finger, and keep fighting the mantis lords

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which is what i did

nimble radish
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mantis lords aren't so bad on low equipment

tough glen
opaque sigil
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And SM has pretty manageable patterns. The death run can suck a bit but you open safer and quicker paths there, it's not like you need to do the whole sanctum again

radiant wraith
cerulean sable
radiant wraith
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They are never hard again after beating them once

opaque sigil
#

ML on the first playthrough with low equipment though...

nimble radish
#

what's the topic

cerulean sable
#

i will end you

tough glen
opaque sigil
#

You can just run past them

cerulean sable
#

Soul Twisters is the one people usually point out zote

nimble radish
#

everyone hates soul twisters

tough glen
cerulean sable
opaque sigil
#

Soul twisters suck, that's for sure, but the paths back to SM let you avoid the vast majority of them

tough glen
#

You have a tight vertical room with three of them, tammo

nimble radish
#

personally I always killed them because... my brain went "get the geo" I guess groozy

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that said after a while I think I did just try to run past

coarse leaf
tough glen
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And 'running past them' isnt an option when you're dealing with teleporting sniper bitches

radiant wraith
#

If they had put a bench before the fight you would have known there would be a boss fight, ruining the effect of the little intro.

nimble radish
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you know what really got me first playthough, the fuckin mistakes, they always spawned under my feet and the way they change speed when they notice you threw me off grublaugh

tough glen
#

But hey other than that I love everything about the sanctum

coarse leaf
opaque sigil
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It is when their projectiles don't penetrate and they shoot infrequently, and don't follow you that far

cerulean sable
#

stuff like having the elevator near the cornifer bench leading up to SM wouldve been a cool find

tough glen
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Thank god for the elevator shortcut

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As it was

cerulean sable
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that elevator shortcut only saves like the effort of having to go through the large husk

radiant wraith
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I guess they just couldn't fit a shortcut in the layout

tough glen
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Still, it felt super convenient

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Doesn't matter how convenient it actually was

opaque sigil
radiant wraith
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An even more cutting one I mean

tough glen
cerulean sable
#

TC themselves claimed their reasoning for it was so that you would think about your actions first on your way, but players often mention if they wanted to cool off, theyll just take break

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And the need to reach there just adds frustration of fighting the bosses again just to learn the pattern

tough glen
#

Wait so what was the parallels you were looking for in SS

cerulean sable
#

Honestly i dont mind the difficulty or the map system i love those parts, but i dont mind SS being a bit more lenient in regards to some of those runs tho, imo at least

radiant wraith
#

Excuses TC? quirrelmonocle

opaque sigil
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SS demo had benches like right before MM and Lace, but that could just be a demo thing

cerulean sable
#

Lace and MM benches were perfect IMO

tough glen
opaque sigil
#

Or it could stop as players learn to metabolize boss fights

tough glen
cerulean sable
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Like, its not the "heres a bench just outside the door" obviousness that people dont like about while still being conveniently close

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yeah

tough glen
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Don't remember MM tho

cerulean sable
#

Moss Mom's bench is literally just underneath the church

opaque sigil
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MM was in the next room over

tough glen
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So kinda like GM from the crossroads stag?

cerulean sable
#

also another arguement for the travel time is that so you can collect soul on your way for the fight, which isnt really necessary if they keep the system where cocoons give silk

opaque sigil
cerulean sable
#

which i think they will, given they explicitly mentioned it in the blogpost

opaque sigil
#

SS would also have issues with red tool attrition on long boss runs

cerulean sable
tough glen
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Not every bench means bossfight

opaque sigil
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I mean there isn't anything wrong with being able to predict a boss coming

tough glen
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Most don't

cerulean sable
#

like again, wouldve been great a example if the Cornifer CoT bench leading up to Soul Master's arena

if that happened i wouldve even expected the elevator to lead down there, id be "WHATTT THIS LEADS DOWN HERE???"

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you kinda cant avoid it either, because eventually every large room thats vaguely a rectangle is enough to give you warnings

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unless they mix up the arenas again this time

opaque sigil
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Plus there's only so much trickery you can do to be subtle about bench placements and shortcuts without tipping players off, especially as they start to learn your patterns

tough glen
opaque sigil
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Often not

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But that's for the best, trapping players in ambush boss fights is a great way to piss people off

cerulean sable
#

i guess having an unexpected boss fight is also part of the tension they might be going for

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you never know if youre about to stumble upon one as well as risking your geo

tough glen
#

Was the nosk arena design a good choice or not in your opinion

radiant wraith
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I'd rather be surprised than unfrustrated

cerulean sable
#

true but tbf theyll probably be even more annoyed if the game made you backtrack just to fight one of those bosses again

tough glen
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Like, how it forced you to keep going in nonstop to get the shade

opaque sigil
radiant wraith
#

Surprises are key to the experience

opaque sigil
#

Boss arenas that have shade spawn points within the fight trigger range are a bit weird but hey, there's always jiji for that tamershrug

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Or you can save+quit if you really want out

nimble radish
#

nosk also has those doors that close before the fight for some reason

cerulean sable
#

like adding some cooldown period between bosses in Godhome wouldnt make them think "you know what? ill just cool off and rethink my methods", at best theyll complain that they just wanna relearn the fight anyway

tough glen
opaque sigil
#

It's not like the player is left with no recourse

burnt topaz
#

Yeah, it's not like you ever run out of rancid eggs

tough glen
radiant wraith
#

The intro to AbsRad felt too much for me after many attempts even

cerulean sable
#

fair

opaque sigil
nimble radish
#

yo tess

cerulean sable
#

but tbf godhome is meant for replayable bosses anyway, in regular play theyll most likely just leave that area for an easier route

burnt topaz
#

I don't think I've even gone through the rancid eggs I found in the wild

opaque sigil
#

But SS is going to have the rosary strings anyways so there's always that option

tough glen
#

Speaking of nosk and shortcuts, the nosk shortcut was very well made imo

tough glen
cerulean sable
#

And yeah, death system critiques uhhh
even GMTK mentioned it that (in his opinion at least) it decentivized exploration because now instead of going through another route, youll feel compelled to go back to the first spot because you wanna get your money back so it gives this negative loop or some shit

opaque sigil
opaque sigil
cerulean sable
#

As for Jiji, i think realistically a lot of player wont even figure our her purpose in a no spoiler run

cerulean sable
#

for SS having hard currency would probably alleviate it

tough glen
opaque sigil
coarse leaf
#

And I’m rather dumb about these things

opaque sigil
#

Jiji was practically winking at you

cerulean sable
radiant wraith
#

Give egg me egg me give me

cerulean sable
#

Even streamers need to ask their chat what the fuck she does

tough glen
#

Wha
TESS
HELLO

#

I must go unfortunately wai

#

But nice talking to you all again, byeee grublove

opaque sigil
#

I mean the hint is there, it's not really TC's fault if players don't bother to think about it. If only their explicitly telling you how the system works would satisfy you, then maybe this just isn't the game for you, since that isn't TC's style tamershrug

burnt topaz
#

Bye grublove

radiant wraith
#

It's been a pleasure Godfriend
bye

burnt topaz
opaque sigil
#

TC doesn't tell you about pogo either, but they expect you to figure it out. Same with dash and jump recharging

cerulean sable
#

Pogo was a fucked up tutorial according to graig

nimble radish
#

expecting people to figure out pogo didn't work out for a lot of people

cerulean sable
#

They were supposed to teach it to you during Crystal Mound

nimble radish
#

oh? I heard ancestral mound

cerulean sable
#

but they overbuffed the nail range too much that you could destroy the floor even without slashing downwards

opaque sigil
#

Crystal mound would be pretty damn late zotewheeze

burnt topaz
#

I got stuck in the fungal wastes because I didn't know how to pogo the mushrooms zote

cerulean sable
#

oh Ancestral I mean

#

but yeah you were supposed to know down slashing as you could destroy floors and ceilings during that section

#

then they buffed it before release

nimble radish
#

the mushrooms confused me so much since I didn't know about pogo, since I'd never played a game with pogo previously

pallid flare
#

same

#

tried timing my jumps on them but that didn't work

burnt topaz
cerulean sable
#

in a way similar to why you can see the "hold down to look down" tutorial near Mawlek: that area was supposed to be at the start of the game

opaque sigil
#

I mean unless you've just been fighting by sitting on the ground and swinging left and right idk how you wouldn't stumble across pogo

cerulean sable
#

but they moved that section and the Mawlek fight to that corner in Crossroads instead

opaque sigil
#

ig also up but if you can swing up it would then also follow that you could swing down, in which case people would probably try to use that ability and then discover pogo

cerulean sable
#

yeah but if things like these gets missed by a lot of people then i think they couldve done a better way to communicate it to begin with

#

and yeah i agree that its fine if the devs makes you learn stuff on your own, but pogo is an evidence that some people will regardless struggle of something that simple 🥴

radiant wraith
#

It's okay if they eventually get it

opaque sigil
#

The fact that some people struggled with something doesn’t mean that the devs need to change how they acclimate players to game systems

radiant wraith
#

I guess they could have done a little tutorial thing like the Mawlek thing you mentioned

#

They could have

cerulean sable
#

something like the jiji shade system being an on your own i guess, but basic controls wouldnt really hurt either

opaque sigil
#

They give you all the tools you need to discover it

#

And some fights make it hard not to, like Hornet 1

cerulean sable
#

for me at least, there are times that you can leave the player to discover it on their own but there are times that youre not really missing out on much if you tell the basic necessities

like if theres some kind of advance movement tech then yeah i agree, you should learn that on your own
but basic look up/down and directional slashes is something you can safely communicate

radiant wraith
#

You know those gates at the start of king's pass? They could have made one on the floor

burnt topaz
#

Yeah, you can tell the player you can pogo on enemies but you can let them figure out they can also do it on spikes and stuff

cerulean sable
#

if its in respect to learning the down slash on your own on something like the afformentioned ancient mound then yeah i think having no obvious "here let me pause the game for you" tutorial woudlve been a great way, but they didnt, so what ended up is people not knowing they could until they reach the mushrooms

opaque sigil
#

At which point the mushrooms become the functional tutorial

#

And c'mon, directional strikes should just go without saying tamershrug

marsh ibex
#

your face is a functional tutorial

#

gottem

opaque sigil
burnt topaz
#

I got pogoed on

nimble radish
cerulean sable
#

for people who hasnt tried platformers it wasnt obvious zote

#

both of my friends had to ask me that

#

and tbh

#

i didnt either

#

this was my first platformer ever again since 2010

opaque sigil
#

HK doesn't tell you about the variable jump height either iirc

pallid flare
#

yeah but it isn't obvious that the strikes will propel you upward if you hit something

#

no game I ever played had that

opaque sigil
#

No, but it will be if you try to downstrike anything zote

cerulean sable
#

but yeah i agree with Amina, i think having basics is fine, but learning you could use those stuff to pogo on stuff like spikes is up to the player

opaque sigil
#

Hell even if you're just button mashing or smth as you go there's a decent chance you could accidentally pogo on a background object

marsh ibex
stark estuary
#

I mean, it's reasonable for TC to assume that players would experiment with stuff like that and happen upon it by chance

stark estuary
tawdry valley
marsh ibex
#

no

#

only ducktales

#

shovel knight is bootleg ducktales

radiant wraith
#

OK orange

marsh ibex
#

fight me

tawdry valley
#

If the player doesn’t figure it out in KPass, there are 2 opportunities in crossroads; and lots of insurance in fungal wastes.

opaque sigil
#

Also the Hornet 1 fight zote

pallid flare
#

lots of players had to google that (including me lol)

opaque sigil
#

That's just begging for players to downstrike her and her needle

stark estuary
#

Yeah FW has a ton of bouncy mushrooms

burnt topaz
#

Beyond fungal wastes its very obvious but I guess we're assuming that TC expects us to know the mechanic before fungal wastes

tawdry valley
pallid flare
#

yes

tawdry valley
pallid flare
#

it isn't hard but nothing told me that I must pogo

cerulean sable
#

wouldve really detract from to the overall experience to tell them these minor controls

again Silksong could easily just give you an early game corridor where it says "Press up and down to attack directions"
give you 2 objects in front of you
and naturally youre like "oh so i have to hit those with down attack?" and from there on you see another lever thats too high so now you just assume to hit it with up slash

nimble radish
#

we were supposed to learn in ancestral mound

pallid flare
#

I saw mushroom, I jumped on it

cerulean sable
pallid flare
#

didn't work -> google

cerulean sable
#

was thinking why i cant float high enough

tawdry valley
#

What is never actually communicated is the ability to pan the camera up and down

opaque sigil
#

It is by Mawlek

pallid flare
#

that's an optional area that you need claws for

opaque sigil
#

But realistically the looking up and down isn't super useful anyways

pallid flare
#

or you can pogo up to but... you know

cerulean sable
#

They did it on Mawlek but that section was originally part of Kings Pass

the reason its down there is because Mawlek was an early fight that they just shifted down in FC

tawdry valley
#

Which both has plenty of opportunity for doing so, but is also not necessarily an important mechanism

cerulean sable
#

i mean it can be useful though

opaque sigil
#

Although if you're playing on controller I'd be shocked if you didn't figure out the looking function pretty quickly

cerulean sable
#

Dropping down then hitting spikes isnt exactly immersive

tawdry valley
#

It can; and I think it should be communicated; but it’s really not a priority

opaque sigil
#

Well, from what we've seen SS doesn't seem to have anything like that, really, although ig we probably wouldn't know if it did tamershrug

opaque sigil
#

The downstrike is still there but it's pretty prominently featured in the trailer so most people will probably know of it

burnt topaz
#

At least stuff like the dash and jump is pretty intuitive

cerulean sable
#

i dont think its gonna be prevalent as it was in SS because majority is gonna be playing with experience from HK anyway

opaque sigil
#

They'll probably explain sprint pretty explicitly

pallid flare
#

yes let me look at the controller controls while playing on keyboard + mouse

burnt topaz
#

Remapping controls on keyboard is always one of the first things I do

tribal merlin
pallid flare
#

was it really designed exclusively for controller

tribal merlin
#

did I say exclusive?

cerulean sable
#

HL2 still has one of my fav tutorials

like from simple physics stuff where barney tells you to "stack some boxes", then get a non intrusive key prompt telling you can hold and drop objects

then from there they reinforce it further like the cop telling you to pick up a can

pallid flare
#

same thing

#

no input style was prioritised

tribal merlin
#

they likely had in mind "if it goes well we port it to console" so designed controls and number of actions according to controllers, moreso for SS since it'll be on a console from the start.
That doesn't mean you can't play it with keyboard, it just means there wasn't too much thought put into kbd controls

#

and yes that means controller was/is a priority over keyboard

#

which in turn doesn't mean you're doing it wrong if you use kbd

pallid flare
#

this all doesn't matter as it's still not communicated well for keyboard and mouse players

#

there's no reason to look in the controller controls while not using one

tribal merlin
#

further proving my point that controller is a priority for them ^^

#

but yeah it'd be nice for kbd people to have a better overview of the mapping

shell yacht
#

kbm players pukebug

pallid flare
#

shut up :(

proud vale
#

yuck, controller all the way

pallid flare
#

I tried beating the radiance on controller and it's so hard

tribal merlin
#

kbm ez mode casuals confirmed feelspkman

tall hinge
#

wtf pyro uses kbm?

trim estuary
tall hinge
proud vale
#

Thank you pitta for validating

trim estuary
#

When you’re platforming and can’t see where the acid is until you jump or look down

pallid flare
trim estuary
pallid flare
marsh ibex
mortal grove
pallid flare
#

why does everyone hate me all of a sudden

trim estuary
pallid flare
#

I did 14% on kb+m

tribal merlin
proud vale
#

Keyboard and mouse makes it feel like a flash game elderC

trim estuary
#

You did the rest on controller or..?

mortal grove
#

kbm 👊 👊 players 🔪 🔫

pallid flare
glossy gazelle
#

Lol imagine using kb+m

pallid flare
#

wtf

marsh ibex
#

man leave pyro alone

trim estuary
#

bullyism

proud vale
#

Damn Pyro really copping it zotewheeze

pallid flare
#

bullying :(

warm bone
#

Bullying :)

marsh ibex
#

who cares about what type of inputs of whatever pyro uses

proud vale
#

You know we truly love you deep down Pyro, even if you're a kb+m pleb

marsh ibex
#

let them use whatever the fuck they want

#

hell use dk bongos for all i care

proud vale
#

Taiko drums

pallid flare
#

I must judge whoever doesn't enjoy this type of media the way I do it

proud vale
#

or better wii balance board

pallid flare
#

fuck you controller players >:(

mortal grove
#

war

trim estuary
pallid flare
#

1v1 me in hollow knight

trim estuary
mortal grove
#

HOW

#

ill beat you up

pallid flare
#

with the multiplayer mod

marsh ibex
mortal grove
#

youre gonna be owned

glossy gazelle
#

I mean SS probably will have a control style with controller players in mind since it’s (presumably) launching on switch the same time as pc. It’s not like they’ll disable using the keyboard, just that, they’ll have a controller style ready immediately

trim estuary
pallid flare
#

it is

proud vale
#

1v1 me on mario kart wheel

marsh ibex
#

Nintendo switch player gg ez

mortal grove
#

demote joker now

pallid flare
#

why?

#

do you play on switch or what

mortal grove
#

i play on pc

fiery coral
#

console gang

proud vale
#

YOO KNIVES OUT

fiery coral
#

okay Joker

fiery coral
warm bone
#

Pc is just a console that you don’t need to pay a monthly subscription to play online for

proud vale
#

What a movie

fiery coral
#

Great film

#

doughnut hole in a doughnut hole

proud vale
#

Great taste unique hornetsip

fiery coral
#

🤝 shroompog

marsh ibex
#

Sorree

fiery coral
#

ah okay

tall hinge
#

KNIVES OUT IS SUCH A GOOD MOVIE shroompog

pallid flare
#

what kind of movie is that

fiery coral
#

I KNOW RIGHT shroompog

#

it's a murder mystery

tall hinge
proud vale
#

Yo so much good taste going around lets goooo

pallid flare
#

where is it on

tall hinge
mortal grove
#

huh

fiery coral
#

never really paid for any subscription service, so no idea where it might currently be on, sorry beesive I watched it in theatres

marsh ibex
#

mog

proud vale
#

apparently foxtel go premium subscription? That's all I can find

tall hinge
#

oh its on netflix i think, somewhere in the world if you have a vpn

pallid flare
#

amazon prime

#

gonna watch it... one day

tall hinge
warm bone
proud vale
tall hinge
heady sandal
#

so.... silksong huh? feelspkman

pallid flare
#

silksong...?

trim estuary
coarse leaf
trim estuary
#

dies

coarse leaf
#

that is a person when among us

trim estuary
#

would you like to explain your pfp

pallid flare
#

what's wrong with it

trim estuary
#

Wait now there’s two oranges

vivid belfry
#

Comment on keyboard vs controller layouts

#

Default keyboard controls are bad, remapping to wasd + jkl (homerow is based) makes certain parts of the game objectively easier (at least for HK)

pallid flare
#

do you use the mouse too

vivid belfry
#

I expect the keyboard advantages to be somewhat diminished in silksong because pogo spam is gone and we don't know if there are charge attacks like nail arts

#

No I don't use mouse because I use my right hand for everything that isn't moving or jumping

opaque sigil
#

Mouse: 2 buttons
No mouse: as many buttons as you want
Seems like an easy choice

vivid belfry
#

Left hand for movement, right hand for attacks and abilities, it's practically identical to a controller layout

pallid flare
#

I have 5 buttons on mine

#

(can't use 2 of them because hollow knight doesn't support them for some reason)

opaque sigil
#

So you have 3

pallid flare
#

technically, yes

vivid belfry
#

The main difference is that WASD is more consistent and responsive than any dpad made these days

opaque sigil
#

And pressing scroll wheel sucks

pallid flare
#

depends

#

mine's pretty big

vivid belfry
#

You can set scrolling the mouse wheel as a control feelspkman

pallid flare
#

and I hold my mouse in a way that makes it advantageous to use it instead

vivid belfry
#

They do that in subnautica speedruns because it makes you input insanely fast

#

Anyway if nail arts have an equivalent in SS, there will be merit to using keyboard over controller aside from being more used to it, otherwise I'll probably just stick with my DS4

pallid flare
#

I personally use the mouse because the keyboard gets too cramped

vivid belfry
#

Damn how do you type

pallid flare
#

it's usually fine for typing a few sentences but I can't rest like that for a longer period of time

vivid belfry
#

Damn

pallid flare
#

tl:dr keyboard small, mouse big

vivid belfry
#

Maybe you should get a better keyboard zote

pallid flare
#

I could

trim estuary
pallid flare
#

I really could get a new one zote

coarse leaf
#

are you using like, a 40% kb or why is it so small

opaque sigil
#

Silk abilities come from weavers

vivid belfry
#

I don't think freeing the weavers is going to be the dreamer equivalent (if that's even part of the progression) but I do think you'll get shit from them

pallid flare
#

My left hand takes up about half my keyboard

trim estuary
#

It’d be cool if there’s a ton of weavers and only some are required to progress

opaque sigil
#

If anything the songshrines seem more promising as a dreamer analogue but we really can't say tamershrug

vivid belfry
#

I wouldn't mind a complete lack of dreamer equivalents to get to the first ending

opaque sigil
#

Me neither

vivid belfry
#

Since the end of the game is at the top (probably), you could easily gate it with just movement abilities

trim estuary
#

What if you can just rush to the end from the beginning?

#

Without really doing much or collecting anything

opaque sigil
#

I mean you can always do that, it's called speedrunning zote

trim estuary
#

No but with next to no objectives prior

#

How do I explain this

opaque sigil
trim estuary
#

I give up

vivid belfry
#

I really doubt you can get to the final area of the game with no movement upgrades

opaque sigil
#

But you could do it with the minimum possible

vivid belfry
#

Basic navigation in later areas will almost definitely be made with dashing/sprinting in mind

opaque sigil
#

(I'll stop trolling now)

trim estuary
#

Isn’t the puke bug room made like that

glossy gazelle
opaque sigil
trim estuary
#

Wait no that’s for grapple I think?

vivid belfry
#

The puke bug room looks like it requires wall jump

#

The grapple is just a flourish there

silver oak
opaque sigil
trim estuary
silver oak
#

Actually, that’s the point of low% runs

vivid belfry
#

We don't know if it's possible to stack spike balls upwards

#

It might just get you a little extra height

silver oak
#

Sequence breaking with tools will be so cool

opaque sigil
#

Well if multiple can exist on screen you can probably toss them in such a manner that you can bounce from one to the other

trim estuary
#

Can you grapple up or just sideways

vivid belfry
#

Fixed angle

opaque sigil
#

We've only seen a fixed angle, at least

silver oak
#

They’re gonna have to make sure you can’t accidentally strand yourself

opaque sigil
#

That's always a consideration

vivid belfry
#

No they're not zote

opaque sigil
#

Preventing or reducing accidental softlocks is generally a good idea tamershrug

cunning geode
#

Silksong is the new strandtype game

silver oak
#

Get to an area by sequence breaking and trapping yourself in said area

vivid belfry
#

In HK it's possible to permanently softlock in ancient basin if you fall down there without mantis claw

glossy gazelle
#

Oh so basically softlocking

silver oak
vivid belfry
#

But that's only possible if you break the intended progression, so I don't consider it a design flaw

opaque sigil
#

No

summer kindle
#

no

vivid belfry
#

No, softlock means software

trim estuary
#

Oh

glossy gazelle
#

I mean you can skip stuff in Hollow Knight and not get softlocked

trim estuary
#

I thought it meant you have to restart to fix it zote

silver oak
vivid belfry
#

Yes

glossy gazelle
#

Hardlocked is more of “your game literally froze”

silver oak
#

What’s the route

#

Oh wait I think I see

vivid belfry
#

I think you need to use fireball skip in a few places

silver oak
#

Wait nevermind
Yeah that sounds hard

opaque sigil
#

I mean it seems like the kind of thing that won't happen unless you're doing it with great intent, it's not like a lot of people will accidentally softlock that way

vivid belfry
#

Yeah, so I don't think they need to worry too much about people getting stuck by towering spike balls to skip movement upgrades

silver oak
#

Yeah that’s a thing you do if you want to purposefully get softlocked

silver oak
#

Cya in a few hours

#

Also nice pfp

trim estuary
#

Nice-Cream#4839 made it

fierce wing
#

where do i go? im doing flower quest

pallid flare
twilit igloo
pallid flare
#

otherwise, activate windows

fierce wing
pallid flare
#

its okay

twilit igloo
fierce wing
#

THE FLOWER DESTROYTED

twilit igloo
#

F

sweet lotus
#

F

tribal merlin
#

F(lower)

cerulean sable
#

i wish silksong is about 60 gb

#

that means more space == more content

#

just like cod warzone

pallid flare
#

60 gbs of uncompressed game assets

odd heron
#

It has been so damn long since there has been any information, that I am beginning to forget that there is even a sequel.

silver oak
chilly nexus
tribal merlin
#

and cyberpunk is 70GB so I dunnoh if disk space really is an indicator for quality feelspkman

coarse leaf
cerulean sable
cerulean sable
coarse leaf
#

zotewheeze man seems like infinity ward forgot how to compress files

still elm
#

Ouch

light dove
#

Maybe that's why you start with one health

tawdry valley
# coarse leaf

This is what actually happens; the events of Silksong are Hornets dying brain hallucinating a fake reality

coarse leaf
#

Remember when Leth mentioned October 22 in that Indie Gamer interview this summer? 👀 (I know it was a joke but still)

still elm
#

Silksong’s file size will be 100GB due to uncompressed bug gibberish

marsh lodge
# cerulean sable yeah my favorite part of Silksong is the part where Hornet drops down after bein...

Thus begins zoteboat.
Zote is on his boat in the sea of zote (named after the Invincible, fearless, sensual, etc etc. Zote the mighty). Who falls off the cliff but none other than hornet! Zote catches her in his boat and claims he captured her himself! He then sinks because the impact of hornet hitting the boat caused it to leak and the boat sinks. However, he is saved due to a whale coming by and carrying him and his captured hornet to land safely. Zote then exclaims that if it wasn't for the whale, he would've survived on his own. Thus ends zoteboat, insert disc 3.

opal geyser
#

2021 game of the year award

glossy gazelle
tribal merlin
#

9 GB

glossy gazelle
#

Okay 6x times the disc space I think is a bit much

tribal merlin
#

the other 51 GB is Graig's Gardening vid in 4K zote

chilly nexus
#

SS will be 31GB

tribal merlin
#

I don't think it'll break 20GB

#

there's no real reason

nimble radish
#

ultra 4k

tribal merlin
#

on switch feelspkman

silver oak
#

steam deck omegamarmu

dusk bay
#

SS for the quest 2

nimble radish
#

the pixels are all still there you just can't see them

tribal merlin
#

I'd look at average size for big games on switch and add a little for the PC version

obsidian juniper
summer kindle
#

oh no

obsidian juniper
#

Btw hielderbug
How are you all doing?i changed my profile picture

summer kindle
#

hello i rarely talk here

obsidian juniper
#

Well nice to meet you

summer kindle
#

nice to meet you too

#

god damn

coarse leaf
pallid flare
#

god damn

#

this is my 30.000th message

brittle garnet
#

I don't even have 20k messages in this whole server

#

and I'm here longer than both of you

#

~~because I don't engage in pointless discussion dableft dabright ~~

#

because I mainly just lurk

opaque sigil
#

Grover has like 160k zote

cunning geode
#

what no Silksong does to a mf

opaque sigil
#

I'm sure he'll have plenty to say about SS after it releases

cunning geode
#

not if he’s removed from the premises

nimble radish
#

ban everyone that has ever talked here once silksong releases

opaque sigil
#

More time for silksong

cunning geode
#

ban everyone*

brittle garnet
#

delete the server

#

smite this earth

marsh lodge
#

All hype should be transferred to some game that no one has heard of

glossy gazelle
cunning geode
brittle garnet
glossy gazelle
#

Same honestly

nimble radish
cunning geode
opaque sigil
#

I'm hiding on other servers to talk SS after it releases, not touching this channel zotewheeze

#

At least not until it cools down a bit

brittle garnet
#

honestly I'm fine with waiting, big DRG update next month and a RoR2 DLC early 2022 will hold me over.

opaque sigil
#

DRG?

brittle garnet
#

Deep Rock Galactic

#

imagine left 4 dead or Payday but it's Dwarves in Space and you get to mine as well.

#

very good game, thoroughly recommend

opaque sigil
#

Maybe if I every get into multiplayer games again

brittle garnet
#

it's not PvP, if that's your gripe

opaque sigil
#

Yeah I surmised from the description

brittle garnet
#

it has very fun co-op, there are 4 classes and you kinda need each one to have the easiest time

#

or rather, each class contributes something important in a mission

pallid flare
ocean mulch
pallid flare
#

that's not something I should be proud about

ocean mulch
#

I joined in 2019

#

I think

pallid flare
#

15/3/2020

#

at 9:22 AM tho i don't know what timezone that is

#

message gone?

coarse leaf
#

i wonder who has the most

#

maybe they'll get an early release

ocean mulch
#

Someone who's been here since the beginning and very active always

coarse leaf
#

me

#

across 19 diff accounts

pallid flare
#

you fool

#

i have 70 alternative accounts

coarse leaf
#

i have the rest...

opaque sigil
#

ip ban mylaU

brittle garnet
#

taco has 176k

coarse leaf
#

Nax is out

opaque sigil
#

nax?

coarse leaf
#

Hearthstone meme

#

Hi guys, do you know if we have any footage of Bonebottom???

#

I forgot everything about silksong why am I on this Discord

opaque sigil
#

It's in the trailer and an edge screenshot

rapid topaz
coarse leaf
coarse leaf
opaque sigil
nimble steppe
#

I think I joined very very late 2019

coarse leaf
fallow rock
#

guys i found silksong news

rapid topaz
#

I joined mid-late 2018 but was really active since 2020

#

I just joined for the HK annoucements, at first feelspkman

fallow rock
#

guys i have a link to the silksong news

rapid topaz
opaque sigil
#

Or just don't since it isn't going to be funny, whatever it is

bleak echo
#

Wowza I can’t wait to see

nimble steppe
#

Anyone else hoping there will be a couple cities the size of the CoT?

opaque sigil
#

I mean the citadel is probably going to be bigger imo

#

Well, maybe

fallow rock
#

the link actual didn`t work

main sage
#

whats CoT

rapid topaz
#

City of Tears

main sage
#

OH,forgot

coarse leaf
main sage
#

no

coarse leaf
#

nope

opaque sigil
#

Relatively

main sage
#

its from the trailer

opaque sigil
#

It's from Edge

main sage
#

fr?

opaque sigil
#

Updated bg, now there's a bench, Shakra's there

main sage
#

Oh damn,im too dumb to be here

rapid topaz
main sage
rapid topaz
#

Ahhh

#

I understand so

main sage
#

i hope they will make something similar to grimm in silksong

opaque sigil
#

Similar in what way?

main sage
#

like,another creepy summoning/slenderman

#

Tall thin mfs always creepy as hell

coarse leaf
#

I love Bonebottom them no regrets

stoic path
#

Nice

coarse leaf
#

theme**

main sage
#

so..like a fanmade theme?

coarse leaf
#

no ??? its the official theme

main sage
#

tf

nimble radish
#

it's one of the two themes we have

coarse leaf
rapid topaz
coarse leaf
#

How long have you been gone 😅

nimble radish
#

other than the ones from the demo, and we don't really have those officially

main sage
opaque sigil
main sage
coarse leaf
rapid topaz
#

At the beginning I preferred Lace theme but now I think both are equally good, if not Bonebottom better

main sage
coarse leaf
#

I prefer Bonebottom

rapid topaz
#

It is more "listenable again and again"

main sage
#

imagine trobbio has a harem

#

he looks like the type of guy to have one

nimble radish
#

u wot

deft mango
#

silksong bad

nimble radish
#

silksong vlad 🧛

opaque sigil
#

silksong mad hornetknife

main sage
#

singsolk

nimble radish
#

silksong dad feelspkman

rapid topaz
#

skillsong's chad

crimson sentinel
#

no ss news day 8183

main sage
#

silk

crimson sentinel
#

i am running low on power

main sage
#

just power the on low

pallid flare
#

it hasn't even been 1000 days

main sage
#

how has there only been 227 days...

#

no,on the daily silksong news yt channel

pallid flare
#

hello guys, pyro here

#

23 days until the 1000th day

main sage
#

hello Mf,guys here

pallid flare
#

22 days*

main sage
#

no

rapid topaz
#

This is arauraraura and today..

pallid flare
#

10.11.2021 i think

#

around that day

main sage
#

ORA

pallid flare
#

just checked, exactly the 10th of November 2021

coarse leaf
main sage
#

wait ,will it fr be 1000 days ?

opaque sigil
#

On November 10

coarse leaf
#

Why

main sage
#

haha,thats the sacred month

pallid flare
#

guys we're almost there!

rapid topaz
#

I wanna laugh so hard if it's actually here. Because it would be.. a bit too early ?

main sage
#

aint no way u just said that

rapid topaz
#

Idk

main sage
#

u stupid as hell fam,its been years

main sage
#

How exactly would it be early...?

opaque sigil
#

It'd be less than four years of exclusive development

rapid topaz
#

Just an assumption

opaque sigil
#

Barely three, really

main sage
#

3 years is plenty...

pallid flare
#

tbh I am not the one to judge

opaque sigil
#

3 years isn't that long for a team of 3 people to make a game of SS's scale

main sage
#

even so,its not like they started development ONLY after announcing the game

#

you talking about gta

coarse leaf
opaque sigil
rapid topaz
#

I don't think 3 people can make such an ambitious project in 3 years, or they would be mad talented

opaque sigil
rapid topaz
coarse leaf
main sage
opaque sigil
#

SS dev didn't start in February 2019, so you wouldn't reasonably count from February 2019

nimble radish
#

he's being pretty chill

opaque sigil
#

And from the beginning I've said exclusive development, ie development time when they weren't working on HK updates

main sage
#

nah you just dont want silksong

opaque sigil
main sage
opaque sigil
#

Exclusive = to the exclusion of other things

main sage
#

english aint my native

coarse leaf
opaque sigil
#

I have never claimed to know at any point how much they had done

main sage
#

they probably had like 5-10% of the game

coarse leaf
opaque sigil
hollow smelt
#

i take it back i was gonna send the big circle silksong gthing but i send it alot

opaque sigil
#

Assuming that they were about done with godmaster a few months after it released

coarse leaf
opaque sigil
#

Except it probably wasn't a priority

main sage
#

bro,before they release silksong i want them to make an announcement per day for like a week,saying silksong is 99.3% done,99.4%,99.5%...just for the hype

opaque sigil
#

That's inane

summer kindle
#

after 99.5 is 99.5001

coarse leaf
pallid flare
#

99.9999998 wait two more years thank you

fallow rock
#

and after 5.5.5.5.5.5.5.5.5

opaque sigil
#

Maybe ideas were accumulating or whatever but TC likely didn't sink much time into SS before HK was finished

fallow rock
#

and thats when we get silksong

coarse leaf
random zinc
#

if you had a choice, would you guys rather playtest an unfinished version of ss right now or wait for the release?

opaque sigil
#

Wait

main sage
#

basically...a demo

opaque sigil
#

No, an unpolished, buggy, incomplete mess

random zinc
#

yeah but a really long demo

pallid flare
#

i would wait

opaque sigil
#

Even demos are bugtested to a reasonable degree and have some quality control

random zinc
#

i kinda wish the e3 demo was on steam thatd be cool

main sage
#

they would never

random zinc
#

ik haha

tribal merlin
#

the e3 "demo" is only a demo in the sense that people could try out part of the game at that location, not in the sense of a standalone piece of software.
So it'll not be released because it doesn't exist as such.

opaque sigil
#

It also wouldn't serve much of a purpose anyways

tribal merlin
#

yeah it'd be pointless for them to now go "look where we were years ago"

random zinc
#

hey man im just saying i wish i got to play it

tribal merlin
#

stuff prolly got changed/cut since then

tribal merlin
opaque sigil
#

And for a (presumably) $15-20 game the whole "oh I would only buy it if I could try it first" mindset doesn't really apply

random zinc
#

sheesh

tribal merlin
#

I mean people preorder games for >$60 so there's no point in saying that

opaque sigil
#

True, but insofar as demos are helpful for marketing they would not be as useful for a cheap game as for a more expensive one

fallow rock
#

meaning in actual value has changdx

random zinc
#

guys its was just a hypothetical ik theyd never do that

tribal merlin
#

A demo would be most fitting for a game where it's not so obvious why it's good, regardless of the price. (but yeah for a more expensive game doubly so)

hollow smelt
#

if it wasnt for dataminers we might have had a demo

opaque sigil
#

Also apathy and boredom

serene chasm
#

Also demos dont sell games

hollow smelt
#

apathy is a big word i dont understand pepeLaugh

serene chasm
#

meh

hollow smelt
#

simplify please

opaque sigil
#

Apathy is a lack of caring, basically. Or, as curly put it, "meh"

hollow smelt
#

ah

serene chasm
#

fun fact. If you are on PC discord. You can highlight a word and right click to google it. The definition is usually the first thing that pops up

hollow smelt
#

oh thats sick

opaque sigil
#

Huh, that's cool

burnt topaz
#

huh, cool

summer kindle
#

and mobile suck

fallow rock
#

hey guys name all the npc encountered in hollow knight those who survive the infection that you meet

opaque sigil
#

They won't be in SS

hollow smelt
#

yep