#help-43

1 messages · Page 58 of 1

kind viper
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some people have a mnemonic like ASTC or CAST or whatever so if you like that you can adopt that

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(i prefer visual references to the unit circle)

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i mean unit circle is like times tables for trig.

vale perch
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Then I should memorise it right?

compact pewterBOT
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@vale perch Has your question been resolved?

kind viper
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kind hollow
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,texHello. Suppose we have two sequences, a_n and b_n. We know that they diverge as n approaches infinity. Thus for each one, $\forall M_1

boreal girderBOT
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fijokazż
Compile Error! Click the errors reaction for more information.
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kind hollow
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sorrt

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sorry

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suppose the two sequences diverge

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i wanna prove that their addition comes out as infty

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if they diverge in positive infty

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and i can use the definition of the divergence of a sequence

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take a new nEN and MER, s.t. a_n+b_n > M

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i wrote it in a rush but does this make sense?

severe flare
kind hollow
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Yeah but i can just add the two inequalities right?

severe flare
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Yeah

kind hollow
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okeoke thank you

#

.solved

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copper loom
compact pewterBOT
azure vault
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the codomain is N

copper loom
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ah

azure vault
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well N_0 in that case because non negative

copper loom
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but if i starts at 0 how can it terminate a variable

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wouldn't it terminate at a number ?

azure vault
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?

copper loom
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or i starts at 1

azure vault
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i starts at 1

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and N can have value 0

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the result will then be an empty sum

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so S = 0 in that case

copper loom
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but doesn't i go from 1,2,3,4,5,6,7,8

azure vault
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?

copper loom
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or is i going from P(N=1), P(N=2) ?

copper loom
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index is integers

azure vault
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no, i goes from 1 to N

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where N is chosen at random in the set of non negative integers

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and by convention, $\sum_{i=1}^0 X_i = 0$

boreal girderBOT
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Raphaelisius Maximus MMIII

copper loom
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why don't we just have N be some number

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why we making it a random variable ?

azure vault
copper loom
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oh so you quite literally mean random and not arbirary

azure vault
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yeah, as in random variable

copper loom
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shi this is actually confusing

azure vault
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N is a discrete random variable

copper loom
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every integer has equal prob of occuring ?

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cuz it's random

azure vault
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that's not possible in fact

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you could have, idk, P(N=0) = 1/2, P(N=1) = 1/4, P(N=2) = 1/8,...

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but you can't have P(N=k) = constant, because of probability sum laws

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and P(Universe event) = 1

copper loom
copper loom
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why do we want a weighted random number ?

compact pewterBOT
#

@copper loom Has your question been resolved?

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hearty lichen
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how can i solve this? I dont get the answers reasoning

toxic cipher
hearty lichen
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yeah

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i get 2x

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so m=2x

dusty ermine
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Hello, I'm new...

trail cave
hearty lichen
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right

trail cave
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(x, x^2 + a^2) and (0,0)

hearty lichen
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whats (x, x^2 + a^2) for

trail cave
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the other point on the graph

hearty lichen
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which one

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0,0 and either or point would have the same equation?

trail cave
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well the slope would be different but yeah pretty much, in this problem

hearty lichen
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right okay bet

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i got m=2x

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easy

trail cave
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do you know how to find the slope from two points??

hearty lichen
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dont i diffrentiate y=x^2 + a^2?

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so dy/dx = 2x

trail cave
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that's part of it

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what is the slope between the two points

hearty lichen
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its not m=2x?

hearty lichen
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so like m=2x

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and m=x?

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sorry

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m=-2x

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im tweakin

trail cave
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ok let's start over.
let's say the points of tangency occur when x = t
then the points are
(t, t^2 + a^2)

hearty lichen
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i dont get whats (t, t^2 + a^2) for 😭

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what point is that

trail cave
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according to point-slope form equation for lines,
we have $y - (t^2 + a^2) = 2t(x - t)$
as you said, the derivative is 2x, so at x=t (point of tangency) the slope is 2t

boreal girderBOT
hearty lichen
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damn

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thats cool

trail cave
hearty lichen
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yes i understand you put the original formula as a y

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but ion get what point is that for

trail cave
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the point of intersection

hearty lichen
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between the two tangents?

trail cave
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between the graph and one of the tangent

hearty lichen
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OH

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I see it now

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right right

trail cave
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so simplify the equation of the tangent line to get $y = 2tx - t^2 + a^2$

boreal girderBOT
hearty lichen
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what did you simplify to get that

hearty lichen
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why is it negative

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the graph is positive isnt it

trail cave
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review point slope form

hearty lichen
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BRO

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im tweakin

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yeah yeah its negative

trail cave
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ok tell me what this equation represents

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remember at x=t the point of tangency occurs

hearty lichen
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so we have y = x^2 + a^2
so that means we have points (0,0) and (x, x^2 +a^2)
Then what u did was you took the tangent formula
y-y1=m(x-x1)
so now its y - (x^2 + a^2) = 2x(x - x0)
and the 2x is from the diffrentiated slope value

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and this would give us the tangent equation for one of the tangents right?

trail cave
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*not tangent formula
it's just a form of lines that uses a point and slope to describe it

hearty lichen
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oh

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its not a formula to find the tangent?

trail cave
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nope

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just a way to write a line using a point and slope

trail cave
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using x again makes the problem different

hearty lichen
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yeah yeah my fault

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y - (t^2 + a^2) = 2t(x - t)

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like that?

trail cave
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yes, you have your point and slope
point (t, t^2 + a^2)
slope 2x

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then simplify that

hearty lichen
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t= +-a?

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@trail cave

trail cave
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yeah

hearty lichen
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feels a lil too easy now i feel stupid 😭

compact pewterBOT
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@hearty lichen Has your question been resolved?

compact pewterBOT
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fallen frost
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In this passage, what is the author trying to convey by defining delta using triple equals, as opposed to normal equal?

native shard
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you might also see $\coloneq$

boreal girderBOT
fallen frost
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oh, ok.

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Thanks

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wary mulch
compact pewterBOT
wary mulch
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how do I simplify this?

thorny urchin
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evaluate directly

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don't overthink these things

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(i'm assuming you were attempting to find some trig identity to apply to this?)

wary mulch
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Im just wondering how my teacher got to

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step 2

viscid shard
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common angle values

manic geode
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sin(pi/3) = sqrt(3)/2

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cos(pi/3) = 1/2

wary mulch
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did he memorise it?

kind viper
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he used them

viscid shard
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Idk if your teacher memorized them or not

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but he definitely used them

manic geode
viscid shard
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this is like the fifth time you've expected me to read your teacher's mind.... 😅

wary mulch
viscid shard
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exact values for those angles are known

manic geode
viscid shard
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so why approximate? you have an exact form in radicals

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unless you are told to approximate

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but even if you are, normally we only approx. the final answer, not intermediate answers

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otherwise rounding errors will rear their ugly heads

wary mulch
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or manually

thorny urchin
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trig functions evaluated at special angles, 30°,45°,60° (and 0°,90°)
are things you should aim to remember

wary mulch
viscid shard
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to aid in this, perhaps it would be prudent to remember the two special triangles that create these common angles

thorny urchin
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the argument in radians is the angle

kind viper
viscid shard
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30 and 60 degrees (pi/6 and pi/3 radians resp.) are created by the 1-2-sqrt(3) triangle

thorny urchin
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remember the full
trig(angle) = value (or ratio)

manic geode
viscid shard
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and the 45-45 (pi/4 radians) angles are created by the 1-1-sqrt(2) triangle

wary mulch
kind viper
kind viper
wary mulch
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i mean i can just remember the special angles in degrees

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then convert it to radians

thorny urchin
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you'd primarily be working in radians in calculus

wary mulch
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in the test

viscid shard
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well I guess you can, but in calc we are mostly working in radians anyway, so...

thorny urchin
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so ideally you'd want to get comfortable with radians now, and avoid conversions if it isn't needed

kind viper
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trig is always done in radians in calculus bc it makes derivatives of trig functions nice

wary mulch
# kind viper

do i need to remember the values as well of tan cos and sin

kind viper
viscid shard
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if you have to choose, remember cos and sin first

thorny urchin
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from 0→90
if you can remember either the values for sin or cos
the values for the other is essentially mirrored
and values for tan will be sin/cos

wary mulch
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oh so in my course, radians is the preffered way, do I just replace sqrt3/2 to pi/3

thorny urchin
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no

wary mulch
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i meant replace sqrt3/2 to pi/3

thorny urchin
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no

viscid shard
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you replace sin(pi/3) with sqrt(3)/2

thorny urchin
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the WHOLE sin(pi/3) is sqrt(3)/2

wary mulch
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ohhh ok

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so to clear my confusion, what are the things I neeed to memorise to do trig functions?

wary mulch
kind viper
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sure is

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just presented in a tabular format

wary mulch
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so If i know the unit circle

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will I be able to evaluate trig functions?

kind viper
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yes with a huge asterisk

wary mulch
kind viper
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it hinges on what you really mean by "knowing the unit circle"

wary mulch
# kind viper it hinges on what you really mean by "knowing the unit circle"

basically I watched this video, he showed how to derive the values

https://www.youtube.com/watch?v=gdJq1QunN-o

This trigonometry video tutorial explains how to remember the unit circle fast!

Trigonometry - Free Formula Sheet: https://www.video-tutor.net/formula-sheets.html

Trigonometry Video Lessons:
https://www.video-tutor.net/basic-trigonometry.html

Final Exam and Test Prep Videos:
https://bit.ly/41WNmI9

▶ Play video
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ik how the unit circle works

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I know that the II quadrant is (-,+), I quadrant is (+,+) and so on

kind viper
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then yes

wary mulch
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I mean Im not memorising it, I just know the values

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of the first quadrant

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and I just apply the sign change

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I know the critical points

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2 pi, pi, pi/2 etc

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which I learned from the vid

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is that acceptable?

thorny urchin
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yeh, that's what many recommend

wary mulch
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ok so thats all I need to know in order to do trig functions?

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I feel like I need to know something else

thorny urchin
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this is what you need for basic level stuff

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you'll get more complicated stuff later on that require additional trig identities
e.g. compound angle

wary mulch
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fair point

wary mulch
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wheres sin pi/3

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sin is in the second quadrant so my attention is over there

viscid shard
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sine is in the second quadrant?

thorny urchin
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why 2nd quadrant

wary mulch
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A,S,T,C

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first qudrant is A

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for all

thorny urchin
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sure, that tells you the signs where the trig functions are positive
but why are you looking at Q2

wary mulch
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because it had sin

thorny urchin
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ASTC tells you the sign of the result

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you're interested in
trigfuntion(pi/3)

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so first look at where that pi/3 angle is

wary mulch
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here

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sin is the the y value

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so sqrt3/2

thorny urchin
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yes.

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Q2 isn't relevant here

wary mulch
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oh ok, we only apply the sign changes

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which is positive here

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that makes alot of sense now

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thank you very much

#

.close

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forest token
compact pewterBOT
forest token
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K = 16^x + 16^-x + 4.4^x + 4/4^x

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now when i use AM>=GM on the whole expression

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i got K>=8

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but when i use it seperately on 16^x + 16^-x and 4.4^x +4/4^x i get K>=10

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which one is correct and why

covert creek
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the second one

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is correct one

forest token
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ohk but why is the first one wrong

covert creek
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What do you know about AM-GM?

forest token
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we can only use it when all numbers are positive

covert creek
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that's not all

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When the equality hold in AM-GM?

forest token
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the numbers are equal?

covert creek
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gimme a min

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Inequality of Arithmetic and Geometric Means

For any real positive numbers $x_1,x_2,x_3,\dots,x_n$ :
$$x_1 + x_2 + x_3 + \dots + x_n \ge n\sqrt[n]{x_1x_2x_3\dots x_n}$$
The equality hold if and only if $x_1 = x_2 = x_3 = \dots = x_n$ \

forest token
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yeah

boreal girderBOT
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Fionna The Unemployed

covert creek
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So apply this for the first route you did

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what do you get

forest token
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= 4 x 2

covert creek
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No I meant when equality hold for the fisrt

forest token
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uh im not able to find

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when i put x=0 im getting 10

covert creek
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$16^x + 16^{-x} + 4\cdot 4^x + 4\cdot 4^{-x}$

boreal girderBOT
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Fionna The Unemployed

covert creek
#

Apply the same thing here

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We got $16^x = 16^{-x} = 4\cdot 4^x = 4\cdot 4^{-x}$

boreal girderBOT
#

Fionna The Unemployed

forest token
#

Oh

covert creek
forest token
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yea

covert creek
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So

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8 is lower bound

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But it never reach 8

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It cannot reach 8

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So the true minimum here is 10

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Which is hold when x=0

forest token
covert creek
#

Have you ever done Olympiad kind of inequality?

forest token
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no 😔

covert creek
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Some time people predict what possible way the equality can hold

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And then use it to arrange and apply AM-GM in the right way

covert creek
forest token
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oh alr alr

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got it

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thank you

#

.close

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gilded lark
#

20th
I just wrote the general term and am unable to simplify it

kind viper
#

$\sum_{n=0}^{\infty} \frac{4n+5}{(2n+3)^2(2n+7)^2}$

boreal girderBOT
kind viper
#

looks like your series is this

gilded lark
#

No

kind viper
#

no? then what do you have

gilded lark
kind viper
#

,rccw

boreal girderBOT
kind viper
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oh yours starts from 1

gilded lark
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Yea

kind viper
#

hang on tho, that (8n-1)^2 is sus

gilded lark
#

Ohk

kind viper
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the numbers being squared in the bottom both go up by 4

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not by 8

gilded lark
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Then 4n+3

kind viper
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oh yeah i fucked it up too

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$\sum_{n=0}^{\infty} \frac{4n+5}{(4n+3)^2(4n+7)^2}$

boreal girderBOT
kind viper
#

there

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anyway you defo want to partial-fraction this

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to set up some kind of telescope

gilded lark
kind viper
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it's going to be mildly crunchy

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tho like you can kinda get away with a cheat

gilded lark
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i was thinking same

kind viper
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put $4n+5=z$ and then pfd on $\frac{z}{(z-2)^2(z+2)^2}$

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should make some of that crunch sting a little less

boreal girderBOT
gilded lark
#

ugh!!

kind viper
gilded lark
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@kind viper how Abt this

kind viper
#

not much to be done about that

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,rccw

boreal girderBOT
kind viper
#

you think you can do this directly?

gilded lark
#

I have done a lot of rough work behind 😞

gilded lark
#

@kind viper is it right??

kind viper
#

uhh well ngl i can't say without verification

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but let's see

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yeah checks out

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i would prob keep writing n>=1 underneath the sigma tho

gilded lark
kind viper
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well it's gonna become relevant quite soon.

gilded lark
#

Hey I wanted to ask you one thing😅
That might sound foolish or childish
Can I?

kind viper
#

anyway now the thing telescopes

gilded lark
#

What have you invented in ur PhD😅

kind viper
#

i do not have a phd

gilded lark
#

Oh i see I misunderstood it
Post graduate with PhD

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Nvm

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Let's go ahead

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I see the answer is D if I'm right

#

.close

compact pewterBOT
#
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naive widget
#

can someone help me finding the volume of this truncated pyramid?

open girder
#

What have you tried?

naive widget
#

i tried a lot of things actually

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but my first question is, should i extend the truncated pyramid to a full one, calculate all of it and then remove the volume of small extended part?

naive widget
#

i also solved by an 2nd way and used the formula for finding volume of a truncated triangular pyramid

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and the answers are not matching up

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i double-checked all my calculations too

grizzled geyser
naive widget
#

both of these finding volume formulas give us 78√11

naive widget
#

gives us 4750.√11 / 81

grizzled geyser
compact pewterBOT
#

@naive widget Has your question been resolved?

naive widget
#

we find the height of all extended pyramid √1100/ √3

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base area.height.1/3. 19/27 will give us the part we want

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25√3 . √1100/√3 . 1/3 . 19/27

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yes

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i said x to that one

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and x/x+12 = 4/10

grizzled geyser
#

Wait, yes. I thought it was incorrect.

naive widget
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well that's not the problem

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8V and 19V part is correct too

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base area, height they're all correct too

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so i have zero clue why this gives us a different result than 78√11

grizzled geyser
naive widget
#

okay okay

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i'm dumb

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but thank you for your help

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can i ask one more?

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this is the 2nd and last question, so don't worry

covert creek
naive widget
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so that's why i didn't ask

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but fine, i don't have answer key so i'll just ask

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The longer spatial diagonal of a regular hexagonal prism is inclined to the plane of the base at an angle of 45°. Find the surface area and volume of the prism if the area of ​​its base is 12√3 cm².

viscid shard
#

you said you tried it yourself, so you may want to share your working for helpers to check

naive widget
compact pewterBOT
#

@naive widget Has your question been resolved?

naive widget
#

<@&286206848099549185>

covert creek
#

are you sure the side of hexagon is 2sqrt(2)

compact pewterBOT
#

@naive widget Has your question been resolved?

naive widget
naive widget
#

i showed all my work and showed my answer, but i'm not sure and i don't have answer key, it's just checking my steps and answer now really

frigid furnace
#

yo

rotund sphinx
compact pewterBOT
#

@naive widget Has your question been resolved?

frozen lodge
#

tuff

compact pewterBOT
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radiant hedge
#

$\text {Hello, does anyone know why the hypervolume of a 4-ball is equal to } \frac {1} {1^2}+ \frac {1} {2^2} + \frac {1} {3^2} ... \text { i.e. the basel problem for a 4-ball of radius 1?}$

boreal girderBOT
#

On ne passe pas

radiant hedge
#

oh mb then

#

lol

#

.close

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radiant hedge
#

oh yeah oops it was 6-ball and that was pi^3

#

lol

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sonic terrace
#

Here, 12 is common numerator

compact pewterBOT
sonic terrace
#

So why ain’t I doing
(x*4)/12 - 3x(-2)/12 = 0?

#

Why is that incorrect?

#

Hello?

clever copper
#

Solve for x?

sonic terrace
#

Blud…

#

Do you understand me?

clever copper
#

I need to know what the original questions wants you to do with the equation

sonic terrace
#

Simple as that…

clever copper
#

Ok so yes solve for x

sonic terrace
clever copper
#

Parentheses should go around the whole x-2 expresion which the 3 distributes across

#

To give (3x-6)/12

#

Then you can combine the numerators since they have a common denominator

#

Which gives (4x-(3x-6))/12=0

#

You know to distribute the negative at this point right?

sonic terrace
#

(x*4)/12 - 3(x-2)/12 = 0?

clever copper
#

That is a way you can start solving for x

sonic terrace
#

Okay son

sonic terrace
#

I know how to do it

clever copper
#

So distributing the negative gives (4x-3x-(-6))/12=0

#

-(-6) becomes +6

#

4x-3x becomess x

#

You now have the expression (x+6)/12=0

#

You know how to do the rest from here?

sonic terrace
#

Obviously

#

12x + 72 = 0

#

x =-6

#

Easy

#

6 grade math

clever copper
#

!done

compact pewterBOT
#

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slim citrus
#

done?

#

oh its done

compact pewterBOT
#

@sonic terrace Has your question been resolved?

versed estuary
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hexed ferry
#

So i have the taylor series of $f$ at $x=a $ is $f(a) \cdot \sum_{k=0}^{\infty} \frac{(x-a)^k}{k!}$

boreal girderBOT
#

Julian

hexed ferry
#

how do i go about finding what the series converges to

#

i mean i suppose i want it to converge to f(x-a)

#

either i want to prove the series converges to f(x-a) i think or that the taylor is the function itself

#

maybe a hint would be good

#

wow i got something maybe

#

So i have the taylor series of $f(x-a)$ at $x=a $ is $f(0) \cdot \sum_{k=0}^{\infty} \frac{(x-a)^k}{k!}$

boreal girderBOT
#

Julian

hexed ferry
#

we have the quotient of their taylor series is $f(a)$

boreal girderBOT
#

Julian

hexed ferry
#

idk if that helps

#

ho ho

#

i have

#

$\left(\frac{f(x)}{f(x - a)}\right)' = 0$

boreal girderBOT
#

Julian

ruby mason
#

this is a classic one, a hint is let f and g both satisfy the criteria, consider $\tfrac{f}{g}$ and its derivative

boreal girderBOT
hexed ferry
#

well i have to do the taylor series part later anyways

#

does it make sense to show f/g is constant

ruby mason
#

yes

hexed ferry
#

well i mean does it help with this taylor thing

ruby mason
#

oh wait i didnt see that part hmm

hexed ferry
#

i mean it should be straightforward to show its constant

#

fg-fg

#

=0

#

for the quotient rule

ruby mason
#

okay yeah they want you to do it the taylor series way mb

hexed ferry
#

wait wait

#

that should help then

#

if we show the taylor series satisfies those things

#

we know its equivalent

#

big brain fr (im failing ts class)

#

wth

#

ofc im skipping steps but

#

derivative of taylor $f$ at $x=a $ is $f(a) \cdot \sum_{k=1}^{\infty} \frac{k(x-a)^{k-1}}{(k)!}$

#

is that even defined bruh

#

well i know it is but

#

i feel like i need to prove that

#

(-1)!

#

fries in the bag

#

shoot maybe im selling

boreal girderBOT
#

Julian

hexed ferry
#

i figured it out with a substitution

#

j+1=k

#

so i know it equals its derivative

#

now idk how to show

#

t(0)=1

#

and

#

t(x)>0

#

.close

compact pewterBOT
#
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hexed ferry
#

.reopen

compact pewterBOT
hexed ferry
#

ok original question i figured out but

#

i want to show this here is positive and equals 1 when x=0

hexed ferry
#

prove for all $a \in \mathbb{R}$, $\sum_{j=0}^{\infty} \frac{(-a)^j}{j!} > 0$

boreal girderBOT
#

Julian

compact pewterBOT
#

@hexed ferry Has your question been resolved?

hexed ferry
#

@timber locust

#

oops, sorry

#

<@&286206848099549185>

#

im thinking

#

we know its positive because exp(x)exp(-x)=1

#

and its trivially positive for a<0

#

so positive times negative is negative so we need its always positive

#

oh but how do we show

#

this equals 1 for x=0

#

.close

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compact pewterBOT
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mossy cave
#

I need to construct a simple graph for the list of numbers

0,1,2,2,3,4 which represent the degrees of the vertices

I want to check if this is a valid graph

dusky nymph
#

why do V3 and V4 appear twice?

kind viper
#

i mean...

dusky nymph
#

your idea is fine, but each vertex should only appear once
get rid of the V3 and V4 at the bottom, and instead draw lines from V2 to the other V3 and V4

kind viper
#

you can glue the two v3s together sotrue

dusky nymph
#

quotient graph

mossy cave
#

Whoops I don’t know why there are duplicate v’s

dusky nymph
#

yep that works

mossy cave
#

Ok thank you

dusky nymph
#

yw

mossy cave
# dusky nymph yw

And I have another question if that’s ok . If I were to construct two non isomorphic graphs that have the same list of degrees how can I do that?

#

I was thinking like this?

dusky nymph
#

but yep that example certainly works, they both have the same degree sequence and they're not isomoprhic because graph 1 is connected whereas graph 2 is not

mossy cave
#

Ok thank you 🙏🏻

dusky nymph
#

example of what i mean btw

#

two graphs that are isomorphic even though they don't look like it

mossy cave
dusky nymph
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serene coral
#

Is there a way to find the closest factors of a number? For example, with 100 we have 4 and 5 being the closest.

kind viper
#

you mean like... given n, find two integers p and q such that pq = n with p and q as close together as possible?

#

or wait no

serene coral
#

no no, just factors of n, p*q does not have to equal n

kind viper
#

you mean just two factors of it that are as close together as possible

#

i mean if n is even then there's 1 and 2

#

otherwise uhh

#

god idk, don't know of any way besides trial and error

#

!xy

compact pewterBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

serene coral
#

it's a coding problem, so do I need to provide the whole context?

#

i feel like normal coding techniques wouldn't work

kind viper
#

yeah let's see the full context

serene coral
kind viper
#

ooookay gonna need a translation from viet

serene coral
#

so the guy has n employees, 2 two bags, each with n coins. He gives the coins in first bag to the top x members equally, and does the same to the top y members with the other bag (know that x ≠ y). We need to find the minimum possible difference between the two reward amounts.

kind viper
#

hmm

#

i'd probably just do it iteratively

quiet sentinel
#

Well the two factors then need to be as close as possible to root n

#

Oh wait no

#

It could be like 1 and 2

serene coral
#

for odd nums, idk

serene coral
kind viper
#

i mean you can start with small n can't you

#

and i also dont think you ever need to go above sqrt(n) in your iterations

#

the idea is basically, yeah you're looking for two factors p, q of n and i think also p, q > 1

#

such that |p-q| is minimized

#

so what i'd do is a for loop

serene coral
quartz yoke
#

and solve it

serene coral
#

,w diophantine equation

serene coral
compact pewterBOT
#

@serene coral Has your question been resolved?

serene coral
#

any ideas or do I just code iteratively?

#

<@&286206848099549185>

#

update: iterative code works, i'm just overcomplicating the problem blobcry

#

.close

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carmine garden
#

I was thinking this would be $\int_{0}^{1/2} \int_{3/4}^{1} 4xy dydx$

boreal girderBOT
carmine garden
#

But I'm quite unsure of how I'd solve this using the defn of conditional prob

kind viper
#

the integral that you've written is P(X ≤ 1/2 and Y ≥ 3/4)

carmine garden
#

yes

#

so now I just need the marginal of Y, right?

kind viper
#

you need P(Y ≥ 3/4), whichever way you want to calculate it.

#

i'd do it with another integral just for that

#

there's a cheaty way of doing this problem but i will not say more

carmine garden
#

$\int_{0}^{1} \int_{3/4}^{1} 4xy dydx$

boreal girderBOT
kind viper
#

yes

#

\dd{} btw.

#

$4xy \dd{y} \dd{x}$ vs. $4xy dy dx$

boreal girderBOT
carmine garden
kind viper
#

recognize that X and Y are in fact independent

#

each with density function 2x on [0,1]

carmine garden
#

ooh

#

I would like this verified too

#

$\int_{0}^{1/2} \int_{x}^{1} 1/2 \dd{y} \dd{x}$

#

This is the joint PDF

#

I'm having trouble with the marginal

boreal girderBOT
slate sand
#

Drawing the region helps

carmine garden
#

I did

#

It's the upper part of the square spanned by [0,2] along the axes

#

wait, is it just $\int_{0}^{2} \int_{0}^{y} 1/2 dx dy$?

boreal girderBOT
slate sand
slate sand
#

Or is that your answer

carmine garden
#

it isn't?

slate sand
#

Shouldn’t the marginal distribution of X depend on x

carmine garden
#

yes

slate sand
#

Like $f_{X|Y=y}(x)={}$ something with $x$ in it

carmine garden
#

I need the marginal of Y , so $\int_{0}^{y} 1/2 dx$

boreal girderBOT
#

frosst

slate sand
carmine garden
#

so I messed up the domain of x and y

#

.close

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#
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serene wharf
compact pewterBOT
serene wharf
#

whats the approach

charred finch
compact pewterBOT
#

@serene wharf Has your question been resolved?

winged dock
#

Is the triangle isosceles

compact pewterBOT
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uncut cloud
#

im trying to find all prime numbers, p, such that 2p-1 and 2p+1 are also prime. i think p can only be either 2 or 3. does this proof make sense? 2p-1, 2p, 2p+1 are 3 consecutive integers, such that one must be a multiple of 3 (3 consecutive integers implies that one must be congruent to 0 (mod 3)). if 2p is not a multiple of 3, then either one of 2p-1 and 2p+1 is a multiple of 3, which cannot be prime unless 2p-1 = 3, hence, p = 2 workers, or 2p+1 = 3, hence, p = 1 but this isn't prime. if 2p is a multiple of 3, then 2p is a multiple of 2 and 3, so p has a multiple of 3 which cannot be prime unless p =3. thanks

uncut cloud
#

ty

#

.close

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steel sedge
#

Let ABCD be a cyclic quadrilateral
whose opposite sides are not parallel. Suppose points P, Q, R, S lie in the interiors of
segments AB, BC, CD, DA, respectively, such that
∠P DA = ∠P CB, ∠QAB = ∠QDC, ∠RBC = ∠RAD, and ∠SCD = ∠SBA.
Let AQ intersect BS at X, and DQ intersect CS at Y . Prove that lines P R and XY
are either parallel or coincide

steel sedge
#

Pretty sure this is the diagram

compact pewterBOT
#

@steel sedge Has your question been resolved?

obtuse elk
#

g im ngl this diagram is a lil hard to read

compact pewterBOT
#
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wary mulch
compact pewterBOT
wary mulch
#

why did he write dx after 4

#

and I also want to know what is the advantage of using u substituion

#

Is it worth knowing it?

mild sky
#

You can view it as reversing the chain rule, or doing a change of coordinates for the integral

wary mulch
mild sky
#

What you have here, is 8cos(4x) which is the derivative of 2sin(4x) (this derivative is calculated by the chain rule)
Doing u = 4x, gives you only the outer function to integrate and removes the outer derivative

wary mulch
#

ah I see, thanks

#

.close

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serene wharf
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timid dune
#

Can someone explain inclusion exclusion principle

timid dune
#

@help

#

@helper

#

<@&286206848099549185>

drifting flax
#

!15mins

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lilac wraith
#

Anyone know how to do this?

compact pewterBOT
hollow gust
toxic cipher
lilac wraith
#

idk even know what that means

toxic cipher
lilac wraith
#

oh ye

toxic cipher
#

use that

#

look for angles in the same segment as BFE

lilac wraith
#

isnt it just BOE

toxic cipher
#

BOE is at the center so it cant be used for the property

#

there's another angle

lilac wraith
#

BAE?

toxic cipher
#

yup

lilac wraith
#

ahh

#

so BAE and BFE are equal

toxic cipher
#

yes

lilac wraith
#

alr

#

.close

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#
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heady spruce
compact pewterBOT
sick shard
#

have you tried anything

heady spruce
#

yea

sick shard
#

elaborate

heady spruce
#

i was thinking about doing that

bleak dock
#

you should be instead thinking about the radii

sick shard
#

no there is a better way

heady spruce
sick shard
#

what's the radius here?

heady spruce
#

hm

bleak dock
#

you also know the height of the square is.... ?

heady spruce
bleak dock
sick shard
#

you know the value of radius, right? use pythagoras

heady spruce
heady spruce
#

radius is 1

#

so

sick shard
#

catking yup done

heady spruce
#

let me use quadratic formula

#

x=3/5

#

so area is 9/25

bleak dock
#

you're getting better since the last time I helped you

heady spruce
#

taht was ez lol

heady spruce
#

do i set equation for this?

sick shard
#

you know they both have same angle

heady spruce
#

yea

sick shard
#

and what's the formula for angle when the arc length is known

heady spruce
#

uh

#

360/x * circumference = arc

sick shard
#

yup works

heady spruce
#

arc is 7

sick shard
#

set up 2 equations with this for the two circles

heady spruce
#

ok

#

what do we do with the circumference part

sick shard
#

you know the formula of circumference of a circle

#

in terms of its radius

heady spruce
sick shard
#

what did you do exactly?

sick shard
heady spruce
#

v

sick shard
#

oh

#

yup

#

correct and similarly for the inner circle

heady spruce
#

ok

sick shard
#

then put their values in the two equations you made

heady spruce
#

360/ang * (2pi(x) + 6pi) = 7

#

360/ang *(2pi(x)) = 5

sick shard
#

yup yup you have two equations in two variables ang and x, you can solve and get their values

heady spruce
#

ok

#

x=7.5

#

oh wait

#

its ang/360

#

angle = 120/pi

#

i think

#

90/pi

sick shard
#

,w (2π(7.5)+6π)/(2π(7.5)) = 7/5

sick shard
#

x is correct

#

what ang did you get?

#

@heady spruce

heady spruce
#

90/pi

sick shard
#

,w (90/(360π))(2π×7.5) = 5

sick shard
#

consider rechecking your steps

#

90/π is wrong

olive rivet
#

yo i need help gettin a help channel again

sick shard
#

,w (120/(360π))(2π×7.5) = 5

sick shard
#

@heady spruce so ang = 120/π was correct

#

now you have ang and x can you find area of the sector of inner circle

heady spruce
#

oh

#

ok

#

18 3/4

heady spruce
#

<@&286206848099549185>

toxic cipher
# heady spruce

you might be able to use the pythagorean theorem with some algebra to solve for r maybe

heady spruce
#

ok

heady spruce
#

wait nvm

#

so root(34)

toxic cipher
heady spruce
#

ty

#

ye

toxic cipher
#

lemme check

heady spruce
#

its crrect

spice oasis
heady spruce
#

ye

spice oasis
#

To find the perpendicular then
Use Pythagoras again to find cp then pd

heady spruce
#

uh

#

no trig?

spice oasis
#

U mean we should not use trig

heady spruce
#

yea

heady spruce
spice oasis
#

How.. what did u do

heady spruce
#

well

#

i actually dont know

#

ye its wrong prob

#

lets use trig ig

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i cant find another way

spice oasis
#

I mean yea trig is more direct
I am getting 10root2

#

Let me see any other way

heady spruce
#

hmm

spice oasis
#

Yea u can actually use linear algebra
And the equation of a circle

#

Like u can take the radius as coordinate
-5,0 and 5,0
Find the equation of line cd
Use it to find it's intersection with circle
Latter use distance formula

heady spruce
#

oh

heady spruce
spice oasis
#

If A = -5,0
B = 5,0
Then P = -1,0

You have slope given 45
Find the equation of line

#

You will get that as
Y = X+1
Then use
X^2+Y^2=5

Find the two intersections using the above two equation
U will get c and d coordinate

#

Use distance formula

heady spruce
#

ok

#

distance is 3root(2)

heady spruce
#

i dont think its correct

spice oasis
#

By that method u r getting 3√2?

heady spruce
#

ye

spice oasis
#

The coordinate of c is -4,-3
And d is 3,4 ig

heady spruce
#

so

#

so sqrt(98)?

heady spruce
#

wait i got it, it is sqrt(98(

#

help with this

#

<@&286206848099549185> help!

regal knot
#

how far have you gotten

heady spruce
#

nowhere

toxic cipher
# heady spruce

i cant think of any other way to do this than coordinate geometry

toxic cipher
#

also your teacher disallowed trigo are you sure he or she didnt disallow coordinate geometry?

compact pewterBOT
#

@heady spruce Has your question been resolved?

solar loom
#

whats the question?

compact pewterBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

heady spruce
#

.reopen

compact pewterBOT
heady spruce
#

<@&286206848099549185> HELP

toxic cipher
heady spruce
#

that the problem

toxic cipher
#

coordinate geometry?

heady spruce
#

yea

toxic cipher
#

let the center of the larger semicircle DABC be the origin (0, 0)

heady spruce
#

kk

#

then?

toxic cipher
#

what then will the coordinates of P and Q be?

#

define rightwards to be increasing x value btw

heady spruce
#

ok

#

7-x?

#

wait

toxic cipher
heady spruce
#

ok

heady spruce
toxic cipher
heady spruce
#

ok

#

so its (x,0)

heady spruce
toxic cipher
#

because i could have defined going leftwards to be x-coordinate increasing

heady spruce
#

oh

#

ok

toxic cipher
#

so i wanted to make it unambiguous which way is increasing x

heady spruce
#

so P would be

#

(x+1,0)

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-x

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(-x+1,0)

toxic cipher
#

Huh

#

you havent defined x yet

#

I never defined x

heady spruce
#

oh

#

mb

#

x is distance from origin to Q

#

so Q cord. is (x,0)

#

and P cord. is (-x+1,0)

heady spruce
toxic cipher
#

the coordinates of P and Q can be found directly

heady spruce
#

oh

#

how

#

<@&286206848099549185> bro

#

i still need help

cloud flint
#

hi

heady spruce
#

yo

cloud flint
#

AB is the intersection of two circles

#

you can use center of first circle= midpoint of AB

heady spruce
#

oh

#

ok

cloud flint
#

then center the other circle at (7,0)

heady spruce
#

okay...

cloud flint
#

give me one sec

#

ill try to solve it

#

oh for the other circle also bound it using p and q

#

that gives a unique solution

cloud flint
heady spruce
#

hmm

cloud flint
#

okay yeah use coordinates of P and Q into (x-a)^2+(y-b)^2=r^2 gives you the a

#

which is also the x coordinate average of A and B

heady spruce
#

wait

#

what

#

ok

heady spruce
cloud flint
#

im not... supposed to tell you the answer

heady spruce
#

i got 4root(2)

cloud flint
#

i didnt get 4root(2)

#

i could be wrong but i got something similar

heady spruce
#

4root(6)?

#

wait

#

can you explain how you got whatever you got?

cloud flint
cloud flint
heady spruce
#

ok

cloud flint
#

use P and Q to find the average x value then since half of the chord is the same as the radius r you can form 12.25+Y^2=6^2+OS^2 then solve for 12.25+Y^2 then sqrt that

#

which gives root 24

heady spruce
#

okay

compact pewterBOT
#

@heady spruce Has your question been resolved?

compact pewterBOT
#
Channel closed

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#
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hexed ferry
#

ive established $(f/g)' (x) = 0$

compact pewterBOT
boreal girderBOT
#

Julian

hexed ferry
#

so obviously g/f is constant

#

i need to be precise though

#

what theorem would i need to use to say f/g is constant

#

the reason i have no idea is cuz this is a project where we have to read ahead

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oh dang mean value i thought ftc

#

yeah i got that part

#

fg-fg=0

#

alr

#

.close

compact pewterBOT
#
Channel closed

Closed by @hexed ferry

Use .reopen if this was a mistake.

hexed ferry
#

.reopen

compact pewterBOT
hexed ferry
#

(1) is just $f'(x)=f(x), f(x)>0, f(0)=1$

boreal girderBOT
#

Julian

hexed ferry
#

im not sure exactly what it means by saying consider y as fixed and x as variable