#help-42

1 messages · Page 137 of 1

devout meteor
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okay so after i split it haw do i know what terms are "r" or "k" im a little confused

plain bone
devout meteor
manic vault
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This is more generalized

plain bone
devout meteor
manic vault
plain bone
devout meteor
manic vault
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^

manic vault
devout meteor
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i dont know what this is😩

manic vault
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$\sum_{k=0}^{\infty}ar^k=\frac{a}{1-r}$

potent lotusBOT
#

mathisfun

manic vault
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however this works for any lower bound k=(number)

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So really it's $\sum_{i=k}^{\infty}r^i=\frac{a}{1-r}$

potent lotusBOT
#

mathisfun

manic vault
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For k being some arbitrary number

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@devout meteor Basically just identify the first term (by plugging in the lower index) then the common ratio and plug it into formula

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Red circled thing is the lower index if you did not know

devout meteor
#

or is that just wrong... becasue i really have no idea what im doinf rn

plain bone
manic vault
#

You only evaluated it at n=1

plain bone
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$$\sum \qty(a_n + b_n) = \sum a_n + \sum b_n$$
In this case, $a_n = \frac{3^n}{11^n}$ and $b_n = \frac{7^n}{11^n}$

potent lotusBOT
#

King Leo

devout meteor
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okay so after i split it do i still plug in 1?

plain bone
plain bone
potent lotusBOT
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King Leo

plain bone
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This will make each series conform with the $r^n$ format

potent lotusBOT
#

King Leo

manic vault
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When you use fomrula

calm coralBOT
#

@devout meteor Has your question been resolved?

devout meteor
plain bone
#

From there, you can use this formula

devout meteor
plain bone
plain bone
devout meteor
#

okay ya

plain bone
#

Ie the ||full fraction||

devout meteor
plain bone
#

It should just be $\frac{\qty(\frac{3}{11})^1}{1 - \qty(\frac 3{11})} + \frac{\qty(\frac 7{11})^1}{1 - \qty(\frac 7{11})}$

potent lotusBOT
#

King Leo

devout meteor
#

okay

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@plain bone so i have 3/8 + 7/4

devout meteor
plain bone
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$$\sum_{n = 1}^\infty \frac{3^n + 7^n}{11^n} = \frac{17}8$$

potent lotusBOT
#

King Leo

plain bone
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,w \sum_{n = 1}^\infty \frac{3^n + 7^n}{11^n}

plain bone
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!done

calm coralBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

devout meteor
# plain bone

so in general when im doing series i just try to get it to look like r^n

plain bone
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This specific series is known as geometric series

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But there are many more. Telescoping series comes to mind

devout meteor
#

okay thanks

#

.close

calm coralBOT
#
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calm coralBOT
#
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iron ore
#

Is this correct? ( I know we don’t know the exsact amount it moved , it’s not really the point of the question to make an equation I just wanted extra practice )

swift dragon
#

,rccw

potent lotusBOT
iron ore
#

I’m so confused where i went wrong for odd

swift dragon
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,rccw

potent lotusBOT
iron ore
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For odd graphs the x value stays the same and the y is opposite aka a reflection over the x axis

inner zealot
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My only thought is that the graph is slightly off.

iron ore
#

Wdym

inner zealot
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f(-5) = 8, therefore f(5) = -8. On your graph is closer to 10.

iron ore
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But in the photos they are in completely different quadrants

inner zealot
#

The definition of an odd function is

f(-x) = -f(x).
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So if f(-5)=8, then f(5)=-8.

calm coralBOT
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@iron ore Has your question been resolved?

iron ore
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Wait

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I’m so confused

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I thought for even graphs the x values are opposite and the y are the same and for odd graphs the x values are opposite and the y are the same

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I’m panicking en before if that’s wrong I’m going to fail my test

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Because I’ve been using that logic for the whole unit

inner zealot
iron ore
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I’m so confused

inner zealot
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f(-x) = -f(x)

iron ore
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So are they both opposite

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Wait

inner zealot
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Let's say

f(-4) = 3

then if f(x) is an odd function, you can determine that

f(4) = -3
iron ore
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I’m so confused

inner zealot
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So yeah, the x and y signs swap.

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The easiest odd function is y=x if that helps to think about it.

iron ore
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But I swore my teacher said we can tell if a graph is an odd graph if the y values are

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Opposite

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And the x stayed the same

inner zealot
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x stays the same in the sense that

f(-x) = -f(x)

where x it technically the same, but the actual value passed to the function is different.

iron ore
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Wait

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I’m sorry

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I have no idea what u mean

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How is it the same if it is now negative

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That doesn’t make sense

iron ore
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Because now I can’t do the second part of the unit if what I said is untrue

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Because how would I determine if a graph is even or odd

inner zealot
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So you are probably used to seeing functions of the form f(x), correct?

iron ore
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Yea

inner zealot
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So that x arguments is NOT set in stone. You CAN change modify the argument passed to the function. This shows up as a horizontal shift in the graph.

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f(x - 3) shifts a graph to the left three units.

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If you had a function,

f(x) = x

and used the function declaration

f(x - 3) = x,

then that would show up as

f(x) = x-3.

It's what actually gets passed to the function.

#

So you can pass the argument -x to a function f(x) as f(-x) and all that does is flip a graph horizontally.

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For even functions, this will not visually change a graph.

iron ore
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I’m really panting

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But then how would I do this now if my rule does not apply

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Panicking

inner zealot
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To add on to what I commented about passing different arguments, if

f(x) = x

and you declare the function

f(x+y)

that would equal

f(y+w) = y+w.

I merely passed the argument y+wy into the variable x.

inner zealot
# iron ore But then how would I do this now if my rule does not apply

So f(x) is declared to be an even function. That means you can apply the identity

f(x) = f(-x).

You are asked what the value of f(14) is but the value of f(x) for x=14 is not given in the table. You can use the aforementioned identity to presume that

f(-14)

is also equal to

f(14).

You know what f(-14) is, that is given by the table.

iron ore
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Wait so I put 14 into the expression so f(14)=f(-14)

inner zealot
#

Correct.

iron ore
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But I don’t understand what I do with that info what does it mean gh find ((14)

inner zealot
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So you should look on the table for x = -14 and see what f(x) equals.

iron ore
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But what happened to the 14

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Im sorry I just don’t get this

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I thought if SOMTHING is even it’s equal on both sides

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If there is opposite values on either side that means it’s opposite

inner zealot
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Let me rephrase what you said. If a function is even, it will have the same y-value on both sides.

iron ore
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Yea

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And opppsite x values

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But there’s no postive 12 in the table

inner zealot
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The question asked about f(14) so it is asking about x = 14.

iron ore
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There’s no 14 either

inner zealot
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Exactly, but because f(x) is an even function, you can also use x = -14.

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That IS on the table.

iron ore
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Ohh

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So it’s 8

inner zealot
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Correct.

iron ore
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It says it’s wrong

inner zealot
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It's -8.

iron ore
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Wait

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I thought we where changing only one value

inner zealot
iron ore
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I’m so confused

inner zealot
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The top row shows the values of x for which there is a given value for f(x).

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There is no data for x = 14, but because f(x) is an even function, you can use the identity

f(x) = f(-x).

That infers

f(14) = f(-14).

The latter of which is given by the table.

iron ore
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But then how would we do this for an odd

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The x is opposite and the y stays the same I thought.

inner zealot
#

No, that is an even function. For an odd function, x and y both swap.

f(-x) = -f(x).
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Let me make an example real quick.

iron ore
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Wait for odd the x values r the same and the e y is opposite

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So would it be 10

inner zealot
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Ok, as I mentioned earlier, the identity for an odd function is

f(-x) = -f(x)

You are given f(-13) whose x value is not given, x = -13. It's corresponding value, howeer, is given by x = 13. You can use the aforementioned identy to determine that

f(-13) = -f(13).

f(13) is given by the table, all you need to do is negate its value.

iron ore
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I’m so confused

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I don’t understand those equations

inner zealot
# iron ore So would it be 10

No. You are looking at the wrong part of the table. The values for x are given in the top row and its corresponding f(x) value is given in the bottom row.

f(-10) = -13
f(-3) = -11
f(8) = -8
...

iron ore
#

But we don’t get -13 on the top of the table

inner zealot
#

Correct, but x = 13 is gven.

iron ore
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We only get postive 13

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So would it be postive 9

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Since the y values are opposite

inner zealot
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And by the odd function identity.

f(-x) = -f(x)

so

f(-13) = -f(13)

-f(13) = -(-9) = 9

iron ore
#

But that nine in the equation poppped out of no where

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And then my rule applies there so how do I know when the rule applies and does not apply

inner zealot
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It always applies for even and odd functions. It seems the difficulty lies in determining the corresponding values in the provided tables.

iron ore
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No like in general for the graph earlier

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The rule did not apply

inner zealot
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The odd function you originally asked about?

iron ore
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Cus I know an odd function is a reflection over both the x and y axis but then the rule is broken

inner zealot
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The point (-10,9) is also given. It's corresponding point will be at (10,-9) which you drew correctly.

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But your graph does not go through (5,-8).

iron ore
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Oh whoops

inner zealot
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(-2,5) is given by the graph so the inverted graph should go through the point (2, -5) which your graph does.

iron ore
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Also that pic is not what I drew it’s the correct answer

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But I got smth wrong

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But I don’t know where I went wrong

inner zealot
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What did you draw?

iron ore
inner zealot
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For any points given, just negate the signs. (-4, 7.5) becomes (4, -7.5), etc.

iron ore
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I’m just confused why the rule breaks there

inner zealot
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It doesn't. That's what you do for odd functions.

iron ore
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Like why it applies for one type of problem but not the other

iron ore
inner zealot
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If I asked you what f(3) is equal to, what value of x would you look for on the graph since x = 3 is not given?

iron ore
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-3

inner zealot
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And what is x = -3's corresponding value for f(x)?

iron ore
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11

inner zealot
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Well, that would be what f(3) equals.

iron ore
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-11?

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Wait

inner zealot
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You can just literally negate the signs in the table if asked about an odd function like so

iron ore
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I got thsi wrong

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The coresponding value for -3 is -11

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So the corsponding value for 3 is postive 11

inner zealot
#

Correct.

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And if you were told f(x) was an even function, you could change the table like so

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And then you won't need to do any mathing, you can just look at the table.

iron ore
#

Ohh

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Ty

inner zealot
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But at some point, you should learn how to solve for even and odd functions without doing that.

iron ore
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We only learned how to solve with the even function

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So f(x)=f(-x)

inner zealot
#

So here I did the Odd conversion, by negating the signs in the table.

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So that way you don't need to do any math, you can just look up the answer directly for an Odd function

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f(14) = 8, f(12) = -14, etc.

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Even though the original table states
f(-14)=-8, f(-12) = 14, etc.

iron ore
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Tyyy

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That makes these table ones way easier

inner zealot
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So if f(x) is an odd function, what does f(-8) equal?

iron ore
#

14?

inner zealot
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Correct.

iron ore
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And if it was even it would be -14 right

inner zealot
#

But say it more confidently. 😉

iron ore
#

Loll

inner zealot
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Correct.

iron ore
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I do overthink things 💀

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Cus realistically I should not worry since I have an A+ test average in this class

inner zealot
#

Sometimes the problem is the teacher. catshrug

iron ore
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My teacher is really good better then other years

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Cus I got other parts of this unit down very well

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Anything involving words is when I get mixed up

inner zealot
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It does help to let the teacher know that you do not understand. They will always assume you do understand if you do not let them know otherwise.

iron ore
#

I got no problems asking help is more do I have the oppturnituy to ( during a study or choice block )

inner zealot
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If I told you f(x) was an odd function and that f(-1) = -2, what would f(1) equal?

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Just like the table, just negate the values.

iron ore
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2?

inner zealot
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Correct, but be more confident when you say it. 🙂

iron ore
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Loll

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I think I’ll do good. Cus I study like way to much. So I’m re-doing all the previous hw from the unit. Then doing the desmos. And instead of doing the five required problems for each category I do 10.

inner zealot
#

For any complex problems, it helps to write out an explanation of how you solve a problem to yourself. Come back to what you wrote a day later and see if what you wrote still makes sense. If it doesn't, rewrite the explanation so that it does. Those notes make great study notes for exams, especially when you take higher-level math classes.

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This is literally what I do. I explain how I solved a problem to myself. I come back a day and a week later to reread what I wrote. If it doesn't make sense, I rewrite it so that it does.

calm coralBOT
#

@iron ore Has your question been resolved?

calm coralBOT
#
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calm coralBOT
autumn pollen
#

,rotate

potent lotusBOT
calm coralBOT
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autumn pollen
#

hello

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I was wondering how I could go about proving b

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i know that i can do a via a counterexample because it is false

velvet osprey
#

!msgdel

calm coralBOT
#

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velvet osprey
#

you screwed up and now your channel will implode. gonna have to grab a new one.

autumn pollen
#

okay

calm coralBOT
#
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remote mural
calm coralBOT
remote mural
quick path
#

why is maths so complicated !

remote mural
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The thing I am struggling with is that one of the points is C(4,-1). Why did we not consider absolute value of the small area under the x axis

marsh valley
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You want the area delimited by the curves, so what you’re integrating (or finding the area of ) is the difference of both pieces of line.

This difference is non negative even when you have a point below the x axis

remote mural
#

Can you please dumb it down a little?

marsh valley
#

Say you consider the right part of the triangle.
To find the area between two curves you subtract the one below from the one above and integrate that between 2 and 4

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But between 2 and 4 we’ve already established that the difference is positive because you subtract the lower curve from the upper one

remote mural
#

Okay I’ll try to digest it

calm coralBOT
#

@remote mural Has your question been resolved?

calm coralBOT
#
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visual mural
#

I dont get letter b and c, i feel like im close to getting it but not rlly

tawdry jacinth
#

b. Since 12% of the editors are already a female, we deduct the sum of 45% and 40% by 12%
45+40-12=
85 - 12=
73%
100 - 73% = 27%
Ans. 27%

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c. 40% of editors minus the 12% of woman editors = 28%
100% - 28% = 72%

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Are my answers correct?

echo lance
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Wait I misread it

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I think

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12 females editors total

tawdry jacinth
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12% of the entirety of employees

echo lance
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So uh

tawdry jacinth
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Not on the 40

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So yeha

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Yeah

echo lance
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12 female editors, 32 females , 55 males

tawdry jacinth
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Ym 45 females

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In total

echo lance
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So a is

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Uh

visual mural
tawdry jacinth
#

Correct me if some of my answers are wrong

echo lance
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Wait the question doesn't say if there are male editors.

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💀

tawdry jacinth
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Yeah

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But u can figure it out

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It's 33%

tawdry jacinth
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It's neither

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So we exclude that total percentage sum

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So not in the 73%

visual mural
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but why 100

tawdry jacinth
#

The whole percentage

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All people

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Like if you drew a Venn diagram

echo lance
tawdry jacinth
#

Isn't it 45-12

echo lance
#

I'm no help here 💀 I'm just making it worst

tawdry jacinth
#

That means 33

echo lance
visual mural
echo lance
#

I'm talking about male editors

tawdry jacinth
#

No that's the ditors

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Editors

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Editors who are male is 45

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Female editors is 12

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I MEAN

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EDITORS are 42%

echo lance
#

Wait did it not say 40% are editors

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Wait

tawdry jacinth
#

Not who are male

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Oh wait nah

echo lance
#

Yea

tawdry jacinth
#

I didn't read properly

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Mb

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Yeah 40-12

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28

echo lance
#

Lol

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Anyways uh so 28 male editors

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12 female editors

tawdry jacinth
#

Yes

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Yuh

echo lance
#

33 females with others

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And 27 males with others

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So now can't we js do uh

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A = 12 + 33 + 28 / 100

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So 77 / 100 for a

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B is 27/100

tawdry jacinth
#

Total: 100%
Male: 55%
Female: 45%
Editors: 40%
F editors: 12%
M editors: 28%

echo lance
#

C is 28/100

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So a = 77%
B = 27% and
C = 28%

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No?

tawdry jacinth
#

a. she alr answered

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The first question

echo lance
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Cus it says no females or editors

tawdry jacinth
#

It's says neither

echo lance
#

And only males with other jobs here

tawdry jacinth
#

Its 28% should be

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Editors that are not females

echo lance
#

Wait no I got c wrong

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It has to be no editors + female

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55 males

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And 28 are editors

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So

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27? For C also

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Wait did I read it wrong

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Oh wait no I'm stupid

#

28 male editors so yea

echo lance
visual mural
echo lance
tawdry jacinth
#

So

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40 - 12 is 28

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Not females

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Oh wait no

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Yeah not females

echo lance
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Ye so js 100-45 = 55 total males
And 40% total editors and 12% females so just minus = 28%

tawdry jacinth
#

Their asking for editors who are not females

visual mural
#

ohhh okay

tawdry jacinth
#

So 40% total editors

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Minus 12% woman editors

echo lance
#

Xd I think this is so confusing if you miss read it

tawdry jacinth
#

= 28%

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That are editors that aren't females

visual mural
#

uhuh

echo lance
#

Xd

echo lance
#

So basically 100% is the entire company right?

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So let's say there's 100 employees

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1 employee = 1%

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So we have 45% females

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Which is 45 females

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So there's only 2 genders

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Female and male

ebon steeple
echo lance
#

So it's 100 which is the entire company minus the females

visual mural
#

what if its only 97

echo lance
#

So it's 100-45 which leaves 55

visual mural
#

OHHH

echo lance
#

So 55 males

echo lance
#

I mean sure

visual mural
#

wait probability

echo lance
#

It's possible to mb do that

visual mural
#

echo lance
visual mural
#

uhuh

echo lance
visual mural
#

yes

echo lance
#

40% of the entire company are editors

tawdry jacinth
echo lance
#

While 12% are females

echo lance
#

So we want to find how many males there are

visual mural
tawdry jacinth
echo lance
#

So we minus the total minus the female = male

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So it's just 40 - 12 = 28 which is the amount of males

visual mural
#

male editors?

echo lance
#

So now we know
Female = 45
Male = 55
Female editors = 12
Male editors = 28

visual mural
#

yesss

echo lance
#

K so b says no editors or females

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So if we take out the females we get 55 left

visual mural
#

well i get it alrdy if 100 is the total number

echo lance
#

But 28 males are editors

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So we take it out now

visual mural
#

but what if its not😔

echo lance
#

So it js becomes 27

visual mural
#

yes

echo lance
#

So B = 27

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Now C

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Ok so now we want editors

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But no female

echo lance
#

We just need to take out the females

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Which are 12

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So it's just 40 - 12 = 28

#

So now
B = 27
C = 28 and since 1 employee = 1% it becomes

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B= 27%
C = 28%

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Oh wow I solved someone eles stuff when I need someone eles to help me

visual mural
#

what if its not 100

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💃

echo lance
#

And it wants probability

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Not number of employees

visual mural
#

OHHHH

echo lance
#

Cus if they wanted that they would need the specify how many employees are there

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Also what grade level is this 💀

visual mural
#

so if it wants probability u can assume it’s 100?

echo lance
visual mural
echo lance
#

And it doesn't specifying

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Specify

#

We can assume it's 100

echo lance
visual mural
#

FR?!

#

omg

ebon steeple
#

Not really

void umbra
ebon steeple
#

Grade 10 is fine

echo lance
#

But the way they made it is quite easy ig?

ebon steeple
#

Yeah cuz not everybody does competition math? It's practically pointless anyway

echo lance
#

Cus I knew grade 12 math since grade 6 so I can't say shit 😭

void umbra
echo lance
#

Sometimes I mistake y² as x² and js do the quadratic formula and get the wrong anwser

visual mural
#

Thankyall

#

.close

calm coralBOT
#
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exotic cosmos
calm coralBOT
exotic cosmos
#

Need help with the challenge problem

#

😭 no idea what to start with

calm coralBOT
#

@exotic cosmos Has your question been resolved?

calm coralBOT
#

@exotic cosmos Has your question been resolved?

calm coralBOT
#

@exotic cosmos Has your question been resolved?

calm coralBOT
#
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uncut narwhal
#

is it 8

calm coralBOT
clear delta
#

show work

dreamy stream
#

feels like ans is 4

uncut narwhal
clear delta
#

show work

#

the lines are assumed to be straight

uncut narwhal
#

nope, not straight

clear delta
#

which line do you think is not straight?

uncut narwhal
ivory pilot
#

What is the formula for the area of a triangle

uncut narwhal
clear delta
#

you're saying you don't think this line is straight?

uncut narwhal
#

so its not 8

ivory pilot
#

Then draw the h and b of both the triangles and you will know the answer

clear delta
#

well no it's not perpendicular to the square but it doesn't need to be

#

also -- it doesn't say it's not perpendicular

#

so it might be

#

but it doesn't matter; you'll get the same answer

ivory pilot
#

I don't get why it would help knowing that's a straight line

#

Did you draw b and h @uncut narwhal ?

uncut narwhal
#

height is 8

ivory pilot
#

The height of 1 triangle is 8 ?

uncut narwhal
#

its 4

ivory pilot
#

Okay yeah but I am not sure if you understand why

#

So if you can draw h

uncut narwhal
#

god why did discord remove remixes

#

:/

#

but the height of one triangle is 4

#

so area is 2

#

two triangles would be 4

ivory pilot
uncut narwhal
ivory pilot
#

I don't have much time
So I am gonna trust that you do understand

#

So anything else

uncut narwhal
#

thx

#

ly

#

how to close this

tawdry jacinth
#

".close"

uncut narwhal
#

.close

calm coralBOT
#
Channel closed

Closed by @uncut narwhal

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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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shy wadi
#

hey, im really bad with recurrence relations and im so confused, why didnt they do 2(a x 3^n) when finding p(n)?

shy wadi
#

like when they sub in un = a x 3^n i dont understand why they just said 2a x 3^n instead of also mulitiplying 3^n by 2.

#

.close

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calm coralBOT
#

@exotic cosmos Has your question been resolved?

calm coralBOT
#

@exotic cosmos Has your question been resolved?

exotic cosmos
#

😭 help

ancient thistle
#

attempt the problem where u=(0,0,0), v=(1,0,0), and w=(0,1,0)

#

that should've give you an idea of what's going on

exotic cosmos
#

and yeah i have an idea

exotic cosmos
#

but okay like if they had me draw 1/3u + 1/3 v + 1/3 w and 1/2 u + 1/2 w

#

they probably want me to realize that they both sum to 1

#

so it's probably c + d + e = 1

#

probably because proof by example isn't a thing

#

😭

ancient thistle
#

stay in the triangle

#

oh wait no actually

exotic cosmos
#

oh

ancient thistle
#

you're

#

right

exotic cosmos
#

yeah both the examples

#

i think are in the triangle

ancient thistle
#

yes

exotic cosmos
#

😭 so what do we do to prove this

#

idk why it's so hard

#

i have like no ideas

exotic cosmos
#

isn't it outside the triangle

#

oh wait

#

i totally misread what u meant

#

wait u,v, and w can be any vectors?

#

nvm it's not linearly independent

ancient thistle
#

any 3 points give you a triangle

#

it's the 3 vertices

exotic cosmos
#

oh i misread again

#

thought u meant vectors

ancient thistle
#

im giving you a really simple triangle

#

i do mean vectors

#

they're the 3 vertices of the triangle

#

,w plot (0,0),(1,0),(0,1)

exotic cosmos
#

yeah this

#

what am i looking to do now?

#

wait oh

#

those vectors are supposed to point at these coordinates

ancient thistle
#

ultimately vectors are just points

exotic cosmos
#

so you mean u put a point at the tip of a vector?

#

and we disregard the tail or rather fix it to the origin

#

at least that's not the case in physics i guess

#

cuz free vectors hmm

#

confusing

#

but yeah i think in linear algebra we fix it to the origin? okay i guess then points are vectors

#

yeah idk 😭 what i'm supposed to be doing

ancient thistle
#

i mean

#

like cu + dv + ew = c(0,0,0) + d(1,0,0) + e(0,1,0) = (d, e, 0)

#

you can see the points are all in the xy-plane so you can just forget about the 3rd dimension

#

and you're looking for when (d,e) lies within the triangle whose vertices are (0,0) (1,0) (0,1)

#

it should be visually clear that the longest side has equation y=1-x

exotic cosmos
#

(d, 1-d) are the points on that line

#

and we have 0 < d < 1

#

but d + (1 - d) uhm is regardless still 1 anyway

ancient thistle
#

but these are not all the points in the triangle

exotic cosmos
#

mmm i'm being dumb

#

wait

#

why not?

#

i restricted d already

ancient thistle
#

(1/4, 1/4) is inside the triangle for instance

#

,w plot (0,0),(1,0),(0,1),(1/4,1/4)

exotic cosmos
#

yeah that's true

#

it's like the intersection of

#

x,y > 0

#

and y < 1-x

#

idk why my brain isn't braining

#

but it's that region

ancient thistle
#

yeah

#

although we probably want equalities as well

exotic cosmos
#

but the problem is i can't express it in inequalities

ancient thistle
#

x,y >= 0, x + y <= 1

exotic cosmos
#

wait let me try again

#

😭

#

oh yeah true

#

i'm dumb

#

ughh

exotic cosmos
ancient thistle
#

you wrote the same thing

exotic cosmos
#

idk i was trying

ancient thistle
#

i just added =

exotic cosmos
#

to do something with

#

d and e

ancient thistle
#

d,e >= 0, d + e <= 1

exotic cosmos
#

indeed 😭

ancient thistle
#

okay so

exotic cosmos
#

wait

ancient thistle
#

this is the model example

exotic cosmos
#

shouldn't it be d,e > 0

#

and d + e < 1

#

no equality cuz inside the triangle?

ancient thistle
#

the sides of the triangle are part of the triangle

exotic cosmos
#

don't they want inside triangle

ancient thistle
#

well id say that the sides are included in a triangle

exotic cosmos
#

oh

ancient thistle
#

this is a non issue

exotic cosmos
#

okay then

ancient thistle
#

you can just change it

#

the equations matter more

exotic cosmos
#

yeah that's true

#

not a big deal

#

nowww we have to bridge this

#

to the main question

#

somehow someway

ancient thistle
#

in general, you have 3 random vertices u,v,w

#

what you can consider is u'=0, v'=v-u, w'=w-u

#

translating the 3 vertices so that u is on the origin

exotic cosmos
#

do we have to translate it?

ancient thistle
#

well

exotic cosmos
#

oh you want to relate it to

#

our previous problem we just did

ancient thistle
#

yes

#

it's not really necessary but it's like

#

good to just have the origin be at u so you don't have to worry about it

exotic cosmos
#

now the v - u is a bit harder than what we deal with

#

cuz vector subtraction

#

😭

#

okay nvm it's still

#

a point

ancient thistle
#

well

#

it's just v'

exotic cosmos
#

yeah that's true

#

i was like "let's introduce two points n and t

#

but then i was stuck at

#

n >= 0 and t >= 0 LOL

#

so i'm thinking of smth else

ancient thistle
#

so it's just like this or something

exotic cosmos
#

isn't it in 3d

#

but yes

ancient thistle
#

well

#

doesn't really matter

#

just work in the plane that all 3 vectors lie in

#

3 points are always coplanar

exotic cosmos
#

ohhhh

#

ur right

#

i forgot about that

ancient thistle
#

so then like

#

how do you make sure you're inside the triangle

#

u' = 0 so we just have dv' + ew'

exotic cosmos
#

uhhhhh

#

thinking

#

okay

ancient thistle
#

the real question is

exotic cosmos
#

yeah i have it

#

it's just the intersection of all the three regions

#

with all the three lines

ancient thistle
#

how is this any different from when we just had it on the axes

exotic cosmos
#

uhmmm

exotic cosmos
#

or is this bashy of sorts

exotic cosmos
#

area is still preserved

#

so that it's on the axis

ancient thistle
exotic cosmos
#

oh i was doing that 😭

#

welp

ancient thistle
#

the point is that it isn't

exotic cosmos
#

so v'' and w''

ancient thistle
#

well

#

let's not actually do that

#

but

exotic cosmos
#

😭 oh

ancient thistle
#

the idea of vectors is that you don't have to care about if they're axes aligned

#

axes are just a human imposition upon the problem

#

but intrinsically, they do not exist

exotic cosmos
#

oh it's the basis thing i guess

#

okay fine

ancient thistle
#

so we should expect the answer to be exactly the same

#

but if you want an argument for why, think about what the vectors lying on the line segment connecting v' and w' should be described as

ancient thistle
#

that is the vector pointing in the direction of the line segment

#

i want a vector which is lying on the line segment

#

maybe point is less confusing

#

so for example 1/2 v' + 1/2 w'

exotic cosmos
#

mhm

#

what about it

ancient thistle
#

it's on the line segment

#

in other words, v', 1/2 v' + 1/2 w', and w' are collinear

exotic cosmos
#

how are u doing this 😭

#

okay so

#

this reminds me of a question

#

i did

#

so you're saying

#

you have vector V pointing to V

#

you have vector W point to W

#

u is the linear combination of v and w

#

t = cu + dv

#

and we have to assert that the liner combination such that c + d = 1

#

lies on this segment?

ancient thistle
#

u = cv + dw?

#

if so then that's a correct statement

exotic cosmos
#

why u = cv + dw

ancient thistle
#

u, v, w are collinear if c + d = 1

#

im just using the notation you introduced

exotic cosmos
#

but the diagram is different right

#

for this diagram then i think yeah c + d = 1 then u = cw + dv lies in that line

ancient thistle
#

yes

exotic cosmos
#

idk how we argue about collinearity tho

ancient thistle
#

well

#

it's a true fact that can be proven

#

like

#

(1 - t)v + tw is the equation of a line

#

it contains v at t=0 and w at t=1

exotic cosmos
#

c + d = 1

1 - c = d

u = cv + (1 - d)w = c(v - w) +w

so u - w = c(v-w) and so u,v, and w are collinear?

ancient thistle
#

so it's that line

exotic cosmos
ancient thistle
#

yes

exotic cosmos
#

i haven't learnt it yet

#

😭

ancient thistle
#

hm

#

well it's explicitly linear in t

#

so it can't be anything other than a line

exotic cosmos
#

v - t(w - v)

#

yeah okay linear in t

#

v is a point

ancient thistle
#

anyway

#

so points on the line segment v'w' are (1 - t)v' + tw' where 0 <= t <= 1

exotic cosmos
#

wait can we work with v - t(w - v) instead

#

the other one is confusing

#

maybe cuz i haven't done parametric equation

#

at lesat v - t(w- v) is somewhat similar to y = mx + c

ancient thistle
#

it will probably be worse

#

it's just dv' + ew' where d,e >= 0 and d + e = 1

exotic cosmos
#

omg i feel lik ei'm just wasting your time

#

okay wait

#

just to recap

#

u,w, and v are some vectors in R^3

#

mmmm

#

we translate stuffs (points)

#

so that we're at u' = 0, w' = w - u , and v' = v - u?

ancient thistle
#

ye

exotic cosmos
#

why do we translate stuffs

#

i mean other than to relate to what

#

we had before

#

can we do that?

#

for our final answer, this part is relevant for the "proof"?

ancient thistle
#

well, it's just to make things fall out nicer

#

not strictly necessary but you'll end up doing the same calculation in the end

#

if you don't translate, you still can't avoid saying v-u and w-u

exotic cosmos
#

mmmm

#

okay okay

#

idk if it's related

#

but perhaps they had that in mind?

#

cuz 21) says that

#

anyway rightttt yeah

ancient thistle
#

well

exotic cosmos
#

and all three points are coplanar

ancient thistle
#

its related but only because you calculate line segments by taking differences

exotic cosmos
#

i see

exotic cosmos
#

i think our last part is to find conditions on

#

d and e right

#

such that dv + ew lie in the triangle

ancient thistle
#

yes

exotic cosmos
#

because c doesn't matter

ancient thistle
#

so i began with just the black line segment

exotic cosmos
#

since u = 0

ancient thistle
#

yeah

exotic cosmos
#

oh yeah

#

u did the black line segment

#

u need that d + e = 1

ancient thistle
#

yeah

exotic cosmos
#

not sure about the reasoning but i think this requires parametric stuffs right

ancient thistle
#

not really

exotic cosmos
#

i'm learning calculus from scratch and uh we didn't reach there yet

exotic cosmos
#

and someone here helped me with the proof above

ancient thistle
#

you can use your argument for collinearity to derive d + e = 1

exotic cosmos
#

yeah they gave me a hint but i'll say not the most intuitive

ancient thistle
#

hm

exotic cosmos
#

😭

ancient thistle
#

well

#

at least when i see that expression

#

im thinking that c and d are weights given to the vectors v and w

exotic cosmos
#

yes

ancient thistle
#

so i have a linear mixture of v and w

#

so it must lie on the line connecting them

#

it's like you say you want 26% v and 74% w

#

then okay here you go 0.26v + 0.74w

exotic cosmos
#

yes i understand that

#

wait nvm

ancient thistle
#

good

exotic cosmos
#

😭

ancient thistle
#

oh

exotic cosmos
#

hold on

ancient thistle
#

nvm not good then

exotic cosmos
#

i'll try not to disappoint

#

😭

#

okay nvm i don't

#

ugh sorry for being dumb

#

but yes we have a linear combination

#

of v and w

exotic cosmos
ancient thistle
#

because it's linear

#

linear equations lead to lines

exotic cosmos
#

no i mean 0.26v is a vector fine

#

scaled version of v

#

0.74w is another vector that's scaled version of w

#

now what

ancient thistle
#

it lies on the line segment joining v and w

exotic cosmos
#

what exactly lies on the line seg

ancient thistle
#

dv + ew where d,e >= 0 and d+e = 1

#

xv + yw where x,y >= 0 and x+y = 1

#

you are essentially drawing the line x+y=1

#

but your axes are v and w instead

exotic cosmos
#

this is difficult for me

#

do you think i should just skip it

#

andmaybe come back later?

#

😭

#

maybe more context helps

#

or not really?

ancient thistle
#

maybe

#

depends on what kind of context

exotic cosmos
#

idk what kind of context is required?

#

this is at 1.1

ancient thistle
#

i usually teach this stuff to people doing vector geometry in highschool and not all of them have done parametric equations

exotic cosmos
#

yucks i have skill issue then

ancient thistle
#

you don't really need the full machinery of linear algebra to do vector geometry in 2D and 3D

exotic cosmos
#

yeah okay true maybe that's why it's there in

#

1.1

ancient thistle
#

yeah

ancient thistle
exotic cosmos
#

yeah i can do examples

#

i just can't do the proof for some reason

#

i don't understand the linear combination thing u said as well

#

wait what should i set these to?

#

to get what you're saying

ancient thistle
#

okay so

#

u = (1 - t)v + tw = v + t(w - v)

exotic cosmos
#

okay so yeah

#

that is indeed true

#

do i just need a visual understanding of this of sorts?

#

this is just the c + d = 1 so if c = t then d = 1 - t

#

right?

ancient thistle
#

yeah

ancient thistle
#

ofc you should know what the equations draw

exotic cosmos
#

yeah that's right

#

but now the justification part is particularly hard

#

the (1 - t)v + tw implies u,v, and w are collinear

#

i get the animation tho so tysm for that

#

now we have to tread the algebra path right

ancient thistle
#

probably

exotic cosmos
#

or what do you have in mind

ancient thistle
#

w - v is the vector whose tail is v and head is w

#

t(w - v) scales it down because t is between 0 and 1

#

so adding that to v gives you a vector on the line segment vw

exotic cosmos
#

that is indeed right

#

okay fine the animation explains the rest

ancient thistle
#

yeah

exotic cosmos
#

yeah yeah

#

omg finally

#

okay so

#

i checked the solution in the book

#

he didn't even explain it at all

#

😭

ancient thistle
#

lol

#

classic

exotic cosmos
#

he just did this

#

also skipped the challenge problem i think

ancient thistle
#

lmfao

#

it's a challenge for you

exotic cosmos
#

oh yeah 😭 he just gave the answer

#

whoops

exotic cosmos
ancient thistle
#

seems about right

exotic cosmos
#

yeah it's gilbert strang's book

ancient thistle
#

writing solutions is a painful journey

#

having tried writing books in the past i never want to write solutions

exotic cosmos
#

omg you seem really good

#

like technically

#

like with technology

#

maybe u could write a super nice book

#

imo

ancient thistle
exotic cosmos
#

and well you know the math too

#

so even better

#

okay wait so

#

we're done with the challenge problem right

#

piece all of this together

#

i honestly would've never been able to do that

#

😭

#

shifting stuffs and everything

ancient thistle
#

well

#

almost

#

we still need to get the rest of the triangle

#

we only got one side

exotic cosmos
#

wdym

#

haven't we showed

#

d + e = 1

#

in cu + dv + ew

ancient thistle
#

no but this isn't what you want actually

#

because remember we had dv' + ew'

#

expanding this back out

exotic cosmos
#

ohh

#

yeah forgot about that

ancient thistle
#

dv' + ew' = dv - du + ew - eu = (-d - e)u + dv + ew

#

and if you translate everything back to u

#

you need to add it back

#

u + dv' + ew' = u + dv - du + ew - eu = (1 - d - e)u + dv + ew

#

so this explains why the coefficients need to add up to 1

#

it's 1 - d - e + d + e

exotic cosmos
#

ohhh

#

oh my god that's a crazy exercise

#

but okay yeah

#

we shifted all the vectors down by

#

-u

#

so we gotta add it back

ancient thistle
#

yeah

#

but this only covers the summing to 1 part

#

we need to justify why all the coefficients need to be >=0

exotic cosmos
#

by inspection 😭

ancient thistle
#

well

#

we're almost there with the line segment argument

exotic cosmos
#

wait we have to justify the >= 0?

#

looks like he just gives it to us for free

ancient thistle
#

for any point within the triangle, it lies on the line segment joining kv and lw for some 0 <= k,l <= 1

#

we already know how to describe points on line segments

#

so the purple point in the middle is
d*kv + e*lw for some d + e = 1, 0 <= d,e,k,l <= 1

exotic cosmos
ancient thistle
#

they're constants which scale v and w down

exotic cosmos
ancient thistle
exotic cosmos
#

otherwise we get a whole parallelogram

#

worth of solutions

ancient thistle
#

no we don't

#

we just need them to be between 0 and 1

#

we just need them to be shorter

exotic cosmos
#

but for example

#

k = 1 and l = 1 satisfies 0 <= k, l <= 1

#

no?

ancient thistle
#

yes

#

that gives you the full v and w

#

the line connecting them is the black line segment we were working on at the start