#help-42

1 messages · Page 109 of 1

abstract wasp
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how would I turn this from degrees to radians

potent smelt
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To convert degrees to radians multiply by pi/180

abstract wasp
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huh?

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what are radians anyway?

potent smelt
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The length of the arc of the angle on a unit circle

abstract wasp
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mmm

potent smelt
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So in other words, if you have an angle of 3π/5, and you consider a unit circle centered at the angle in question, the angle would cut an arc in the circle and the length of that arc will be exactly 3π/5

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Hence 2π radians is 360 degrees because the circumference of a unit circle is 2π

abstract wasp
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so this is what I need to do>?

potent smelt
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So to convert from degrees to radians you have to convert using:

360 degrees = 2π radians
360 degrees / 2π radians = 1
(180 / π) (deg/rad) = 1

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And (π/180) (rad/deg) = 1

potent smelt
abstract wasp
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wait

potent smelt
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You took the 180 you had before

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Rather than canceling it

abstract wasp
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yeah so this

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mb i didnt realise i did that

potent smelt
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It's all good

abstract wasp
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alr thankyou

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🙏

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jaunty grail
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What about this is wrong

calm coralBOT
jaunty grail
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I’ve been stuck on this for a while

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Nvm

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jaunty grail
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.reopen

calm coralBOT
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jaunty grail
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This one

normal anchor
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whats your first step? @jaunty grail

jaunty grail
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.rotate

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,rotate

potent lotusBOT
jaunty grail
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That’s my first step

normal anchor
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remember to multiply by dx or dy when you differentiate

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i.e. the left hand side should be 2xdx

jaunty grail
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I thought since we are differentiating only x^2 it would only be 2x

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I thought when u r differentiating in terms of y than u do what u said

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?

normal anchor
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oh, i learned it using a different technique. yours is probably correct let me see

jaunty grail
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Oh ok

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Did u get answer

normal anchor
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hmm

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sorry i was busy

jaunty grail
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This question due for me in 58 mins 😭

normal anchor
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your first step looks right to me

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what did you do after?

jaunty grail
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I multiply out the terms

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The isolate y’

normal anchor
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yep

jaunty grail
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But I keep getting it wrong

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,rotate

potent lotusBOT
jaunty grail
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Ignore very bottom

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I might’ve messed up my algebra idk

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<@&286206848099549185>

normal anchor
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it looks completely fine to me so i dont know why its wrong, maybe divide the numerator and denominator by 2?

calm coralBOT
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@jaunty grail Has your question been resolved?

jaunty grail
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K

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It didn’t work

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Well it’s all good thanks for you help

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placid anchor
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hi

calm coralBOT
placid anchor
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can you help me with this

potent smelt
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,rccw

potent lotusBOT
potent smelt
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For clarification: this deals with 6 digit numbers consisting only of the digits "5", "7", and "9", such as 555555, or 795597. And it's asking for the probability that such a number chosen uniformly at random contains 2 "5"s, 1 "7", and 3 "9"s, such as 557999

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Is the above a correct understanding of the question?

placid anchor
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yes

potent smelt
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If so, consider the permutations of 557999 vs the total number of ways to make a number consisting only of 5, 7, and 9s

placid anchor
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so this would be total ways of number right?

lost thistle
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is the answer 0.0823?

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like i solved it as 3^6 for total

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and 6!/2!3!

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for required case

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then divide it?

potent smelt
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Yup

lost thistle
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im not sure

potent smelt
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That's what I was thinking of

lost thistle
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mhm

potent smelt
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,w 6!/(2!3!) / 3^6

potent lotusBOT
lost thistle
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yup

potent smelt
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And I get the same decimal approximation as you

lost thistle
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then ig thats the answer??

placid anchor
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ok i got it now

potent smelt
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It should be!

placid anchor
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thanks

lost thistle
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wanna solve this question i made?

placid anchor
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yes

lost thistle
restive mortar
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bro format that better please

potent smelt
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Fr

lost thistle
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haha

restive mortar
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also if anyone has time pls help in #help-23

placid anchor
restive mortar
lost thistle
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its 0

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or 1

restive mortar
lost thistle
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i made it way before

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yep its 0

placid anchor
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ornate star
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ornate star
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J ai fais O1I mais impossible de faure le O2I

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@ornate star Has your question been resolved?

ornate star
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.help

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ornate star
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thorn bear
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thorn bear
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thats what ive done so far

calm coralBOT
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@thorn bear Has your question been resolved?

calm coralBOT
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@thorn bear Has your question been resolved?

idle pendant
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i think u have to expand (z-1/z)^2 (z+1/z)^4 ? @thorn bear

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then use what youve already written

thorn bear
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right I see

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I did something similar to that but I expanded the last line by putting it in the identity form for de moivre's thing and I think its right

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thank you

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calm coralBOT
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@remote mural Has your question been resolved?

remote mural
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<@&286206848099549185>

remote mural
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kind kraken
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This... doesn't seem right..

calm coralBOT
kind kraken
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Is my answer really going to be 0? I feel like I probably have the wrong upper and lower bounds for theta

crisp aspen
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well -7x is odd, so it cancels out since your domain of integration is symmetric over the y axis

kind kraken
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Odd.. peculiar? Or odd.. instead of even?

crisp aspen
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so you can think of summing ..., -2, -1, 0, 1, 2, ...

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it cancels out around 0

kind kraken
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So.. it's just me not recognizing something about the function before I get started?

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0 is a legit answer?

crisp aspen
crisp aspen
kind kraken
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Interesting... thanks!

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slim fox
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Jack does 3/5th of the jobs around the house and Jill does the rest. Jack finishes 35% of his jobs properly and Jill finishes 55% of her jobs properly. Find the probability that a job done around the house will be done.

slim fox
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I'm clueless.

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Solved.

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untold fern
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i need help with geometry proof

calm coralBOT
untold fern
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i confused on how to prove a line is an altitude of a triangle

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this is the problem

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meb is congruent to dec becaude they are vertical angles

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im trying to prove angle erb is congruent to drb because congruent supplementary angles are right angles, which proves ar to be an altitude

spring lagoon
untold fern
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yes mb

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i proved triangle mbc is congruent to dcb just now

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i realize i often overlook overlapping triangles

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still dunno how to prove erb and erc are right angles tho

spring lagoon
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Ok I found a way to do it but it's a bit long-winded and Im not sure if it's the most efficient way

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If you're interested though you can start by showing that triangles ADE and AME are congruent

untold fern
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its fine, most of the proofs we do are like 12-13 steps

untold fern
spring lagoon
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yeah nevemrind that should be fine

spring lagoon
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I was actually thinking SAS but that's slightly more work

untold fern
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but what to do with that information

spring lagoon
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ok so notice that if we could show triangle ECR congruent to triangle EBR we would be done right?

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Is there a way to apply the recent development to trying to prove this

untold fern
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yes

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i see uh

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angle aem is congruent to aed

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because cpctc

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and i think that means angle reb and rec are congruent

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because vertical angles

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then er = er because reflexive

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last things that can be used to prove it is sas i think

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because asa would require knowing the right angles already

spring lagoon
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Yup

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I think that's pretty much it

untold fern
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idk from there, maybe trying to prove mbe is congruent to dce

spring lagoon
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Ph have we not proved that yet

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Shoot that's on me

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Hmmm this is actually a little tricker than anticipated without using some outside knowledge which may be circular

untold fern
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yoo wait what if we look at the bigger picture like proving aec is congruent to aeb

spring lagoon
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yeah that's fine

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you don't even need the entire triangle syou can just look at the angles as well

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to rpvoe that triangle mbe is congruent to dce

untold fern
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easy to prove aec to aeb

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i think

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o shit ssa doesnt work, how to prove they are congruent

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is there a way to prove rab is congruent to rac?

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ohh shit we already know that cuz of previous triangle being congruent

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triangle arb is congruent to arc because angle side angle,

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rb is congruent to cr because cpctc

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and im stuck again 😭

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uh am i allowed to ping helpers its been like 20 minutes

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<@&286206848099549185>

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every set of triangles comes out to be ssa which doesnt work and idk how to prove triangle erb is congruent to erc

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rec is congruent to reb, cr is congruent to rb

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are medians also angle bisectors? that would change everything

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OH MY GOD

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they are
thanks for your help @spring lagoon sorry for pinging helpers

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blazing coyote
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blazing coyote
#

trying to prove this

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using the defn of a definite integral

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$\lim_{n \to \infty}\sum_{i=1}^{n} \frac{1}{n+i}$

potent lotusBOT
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A dense set(Ping when reply)

blazing coyote
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would be the left hand limit

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how do. find this given that the haromonic sum diverges

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hmm

calm coralBOT
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@blazing coyote Has your question been resolved?

blazing coyote
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<@&286206848099549185>

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I mean I could convert it into an integral, but that feels like cheating

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olive matrix
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can someone help me with this question?

calm coralBOT
olive matrix
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I found the factors after making it into division

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but I'm stuck afterwards

leaden thunder
olive matrix
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log{(2x-3)(x-1)/(x-3)(x-4)]

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oh shoot

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I factored wrong

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but still

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shouldn't it be x<4 and x=-1/2

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as the restriction?

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@leaden thunder

leaden thunder
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No

olive matrix
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or do I have the definition wrong

leaden thunder
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You combined the logs too early

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The arguments for each log term must be positive

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log(a) - log(b) means both a> 0 and b > 0

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But by combining them into log(a/b), you could have a=b=-1

olive matrix
#

oh okay. thanks

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native raptor
#

I'm not sure how to do 13

calm coralBOT
brazen elbow
#

can you tell me the linearization of y at some point a?

native raptor
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Erm not sure I understand?

potent smelt
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If you have a point on the graph, can you find a tangent line to that point?

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@native raptor

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If so, how?

native raptor
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Hmm

native raptor
potent smelt
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Yup, do you recall the point slope formula?

native raptor
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Y2-y1/x2-x1

potent smelt
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Sorry I meant the point slope form of the line

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Not the point point formula for the slope

native raptor
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Y=mx+c?

potent smelt
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That's the slope intercept form

native raptor
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Or y-y1=m(x-x1)

potent smelt
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There it is!

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Ok

native raptor
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Oh

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I did get it to some part

potent smelt
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So let's say I'm examining the point x = a on the curve f(x)

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And I want to find the formula for the tangent line

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Can you use the point slope form to give me that tangent line in terms of a, f(a), and f'(a)?

native raptor
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Y-y1=dy/dx(x-x1)

potent smelt
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y - f(a) = f'(a) (x-a)

native raptor
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Oh

potent smelt
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Ok, now, can you rewrite this into the slope intercept form of the line?

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y = mx + b

native raptor
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Uh huh

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So er

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Y=y'(x)x+b?

potent smelt
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y = f'(a) x + (f(a) - a f'(a))

native raptor
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But aren't the points just (0,0) so they cancel oit

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Out

potent smelt
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Yes. b = 0 for the points we are interested in

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This means f(a) - a f'(a) = 0

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If you solve this equation for a, you will find the points we want.

native raptor
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Wait I'm not sure I understand why is b=0 after dy/dx I got like a quadratic

potent smelt
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Yes, the slope changes as a changes

native raptor
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Err I'm not sure I understand

native raptor
# native raptor Y-y1=dy/dx(x-x1)

Well I did get smth from what ik y-y1=m(x-x1) gives u the eqn of a line that's tangent to that point? but when I sub m=dy/dx
In the end I got a quadratic which I'm not rlly sure what it represent

potent smelt
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This is an animation of the tangent line right?

native raptor
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Hmm yes

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Wait the cubic is the expanded form of the eqn?

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But I don't rlly understand the f'(a)(x-a) thing

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Like I don't understand what it means

potent smelt
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Here I have included the f'(a) (x-a) thing and a helpful line to give you an idea of the meaning.

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Maybe you can adjust f(x) to be a little bit better?

potent smelt
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Yes the black line

native raptor
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Hmm what does that represent tho the distance from the y axis to the curve?

potent smelt
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It is drawn from the y-intercept of a particular tangent line, to the function that describes all of the y-intercepts of all of the tangent lines.

native raptor
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Hmm okay I get it now thanks 🙏

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potent smelt
#

@native raptor better late than never

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ivory crag
#

My guess is BCDA but for some reason that's incorrect

brazen elbow
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show your work?

ivory crag
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There's no actual function so I'm basing it off the interval and how much area there would be based on the interval

brazen elbow
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yeah i would say BC is correct since they are negative

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DA im not so sure

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you can kinda eyeball it and see that with D, it covers the area without the tiny area in [4, 5]

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but for A, it covers the area with the tiny area, but its pointless since the negative area from [5, 8] destroys that tiny area

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so its bigger loss for A

ivory crag
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That's right I forgot the negative area would basically cancel out the positive

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prime topaz
#

Hi I dont get how to turn the equations in part b to the form in part a

pseudo wedge
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try comparing the coefficients of z and zbar to the coefficients in the equation in part (a)

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you can deduce what z0 should be, from which you can find r^2

prime topaz
pseudo wedge
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you mean z = zbar?

prime topaz
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nah like this

pseudo wedge
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oh well yeah

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now compare the coefficients of z

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in the top equation, the coefficient is -z0bar

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what is it in the bottom equation?

prime topaz
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2z?

pseudo wedge
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no

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what's the coefficient

prime topaz
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um is that meant to be 2

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-2?

pseudo wedge
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but you sound unsure

prime topaz
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I think im just confused between the z, z bar and z0 bar

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Oh wait I see the coefficient mbmb

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Ok hold up so that does that mean the answer to bi) is just |z+2|=0

pseudo wedge
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not quite

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z_0 = -2 is right as you identified

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but r is not 0

prime topaz
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There's no corresponding value for r though?

pseudo wedge
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there is

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what's the constant term in the top equation?

prime topaz
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Wait is it because z0=-2 so z0*z0bar is 4
But then r^2 has to be -4 huh

prime topaz
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Oh wait no r^2 is 4 asw isnt it

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Ohhhhhhh thank you

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blazing coyote
calm coralBOT
blazing coyote
#

Trying to evaluvate this

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I suspect it's $\int_{0}^{1} \sqrt{x}dx$

potent lotusBOT
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A dense set(Ping when reply)

blazing coyote
#

right?

bronze adder
#

yes

blazing coyote
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cool

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thanks

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one more problem

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I feel like I'm tripping here

bronze adder
#

you should avoid using the same variable in the first line

blazing coyote
#

Let $g(x) = \int_{2}^{x} \sqrt{1+t^3}dt$
\
$g(x+h) - g(x) = \int_{x}^{x+h} \sqrt{1+t^3}dt$
\
$g'(x) = \lim_{h \to 0} \frac{1}{h} \int_{x}^{x+h} \sqrt{1+t^3} dt$

potent lotusBOT
#

A dense set(Ping when reply)

bronze adder
#

yeah looks good then

#

I mean you did take the long way round instead of just LH

#

but I guess it was necessary

blazing coyote
#

we have proven FTC in a handwavey way

#

which is why I used it

bronze adder
#

alright

blazing coyote
#

the 2 in the question is confusing me

#

is this basically saying

#

$g'(2) = \lim_{ h \to 0} \frac{1}{h} \int_{2}^{2+h} \sqrt{1+t^3}dt$

potent lotusBOT
#

A dense set(Ping when reply)

blazing coyote
#

and we know that $g'(2) = 3$

potent lotusBOT
#

A dense set(Ping when reply)

pseudo wedge
#

Yes

blazing coyote
#

cool

#

Thanks!

pseudo wedge
blazing coyote
#

Thanks!

#

This stuff is kind of fun

#

wish I could do LA instead though

#

.close

calm coralBOT
#
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#
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shy nova
calm coralBOT
shy nova
#

I didn’t wanna write it all again

dull wagon
#

don't forget about the 1/2

shy nova
#

what about it

dull wagon
#

don't forget about it

shy nova
#

I didn’t

#

I used half angle formula for ctg

#

and the square root is +-

#

im having trouble choosing the sign

dull wagon
#

you seemed to only considered the location of the arccos in your reasoning

#

arccos(4/7) gives you an angle in Q2,
90° < arccos(-4/7) < 180°
what interval will 1/2 * arccos(4/7)
lie in

shy nova
#

45 to 90

#

?

dull wagon
#

yes

#

and which quadrant will that be

shy nova
#

first

#

ohh

#

makes sense

#

thanks

#

.solved

calm coralBOT
#
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remote mural
calm coralBOT
#

Please don't occupy multiple help channels.

remote mural
#

huh

#

I get x = 1

#

but the answer's 2

radiant sluice
#

that is a common mistake

#

that you made

#

you have to use Work Energy Theorem

marble pendant
#

when a=0, v is non zero

marble pendant
remote mural
#

when is a 0

#

how is my anser not correct

#

😡

#

..

radiant sluice
#

maximum elongation of spring is when

#

the velocity of block reaches zero again

#

after being released initially

remote mural
#

oh

marble pendant
#

!show

calm coralBOT
#

Show your work, and if possible, explain where you are stuck.

remote mural
#

kx = 100

#

x = 1

#

I think my answer is wrong

#

because

marble pendant
#

Use WPE

marble pendant
remote mural
#

Mhm

marble pendant
#

100 is mg

remote mural
#

Doesn't the block come to rest after some time if there is friction?

#

and the elongation being 1m? herein?

#

i get that 1/2 kx^2 = mgx

#

<@&286206848099549185>

marble pendant
#

Friction?

remote mural
#

yes

#

if there's friction

marble pendant
#

Was having dinner

remote mural
#

Ok

#

won't the block come to rest

marble pendant
#

For 9th you can neglect friction

#

Even in 11th majority of questions will be without friction

remote mural
#

yes

radiant sluice
#

question says there is no friction btw

remote mural
#

YES

marble pendant
#

If there was friction then you are right, x<2m

remote mural
#

But if the block comes to rest due to air friction, what will be the elongation at last

#

oh

#

1m precisely?

marble pendant
#

To know the exact value I would need the function for air resistance

#

Which is usually kv

#

So the answer will now be exponential

#

e^ something

remote mural
#

what if there was no friction, and we lower the block slowly until when it is not lowered by the gravitational force due to the force of the spring, what will be the elongation then?

marble pendant
#

You mean neglect gravity?

remote mural
#

yeah

#

no

#

friction

#

I mean

#

Till the block is not allowed to go down due to the force of the spring

marble pendant
#

I don't understand what you are doing with gravitational forces

remote mural
#

ok

marble pendant
#

Oh I get it

#

Try drawing the FBD

#

You will see that the block won't move

remote mural
#

so 1m?

marble pendant
#

Because no force will pull it down

#

Still 2m

#

Because the normal force of our hand will have 0 work done

#

(when normal acts, the block isn't moving)

remote mural
#

thanks, I gotta go cycling

#

.close

calm coralBOT
#
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marble pendant
#

Kk gn

calm coralBOT
#
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glad sinew
calm coralBOT
glad sinew
#

for b I disagree

#

because you have 4P4 for 24 ways to order the triplets (egAAA is a triplet)

#

but 3P3 for the ordering of the triplets

#

so there can be multiple AAABBBCCCDDD if that makes sense

#

so wouldnt it be 24(6)/369600?

radiant sluice
#

they are only distinguishable for first question

glad sinew
#

oh what

#

thats so trippy

#

the wording literally makes all the difference

radiant sluice
#

yeah it is

#

sometimes happens

glad sinew
#

thats so annoying

#

no but when you divide by 369600, thats the num of outcomes where each type is distinguishable

radiant sluice
#

uhh

glad sinew
#

oh I guess not, you're just putting them in different places

radiant sluice
#

yeah i calculated they are not

calm coralBOT
#

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atomic kernel
#

can someone explain this to me?

calm coralBOT
atomic kernel
#

i cant really visualize this

rustic geyser
#

The essence of calculus by 3blue1brown is excellent at visualising this and more

atomic kernel
#

alright thank you

calm coralBOT
#

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spare meadow
#

Is this solvable easily by hand?

calm coralBOT
stiff notch
#

<@&286206848099549185>

cobalt bone
cobalt bone
spare meadow
#

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#
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cobalt bone
# stiff notch

(-80538738812075974)^3 + 80435758145817515^3 + 12602123297335631^3 = 42

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#
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floral stag
#

I can't find how to do this question

calm coralBOT
floral stag
#

i know torque = |r*F|

#

and F=1i+2j+3k

#

do you first find cross product? or dot product?

pallid halo
#

well which product is used in the definition of torque?

floral stag
#

i dont know

pallid halo
#

i would suggest looking that up first

floral stag
#

its a vector?

kindred estuary
#

Then you'll see your answer on what to do

floral stag
kindred estuary
#

You asked if you needed cross product or dot product, someone suggested to look it up, did you?

pallid halo
calm coralBOT
#

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tired locust
#

equilateral triangle ABC has sides of 14cm. A circle of a radius of 2 cm it is tangent to sides AB and AC. Find the distance from the circle's centre to side BC in cm

tired locust
#

i know if you make the centre of the circle o you have to find the distacne of 0 to line bc but I am not usre where to start

unkempt drift
#

then you should make use of the side length ratios in the two small 30-60-90 degree triangles

tired locust
#

ok

unkempt drift
#

so that you can find the distance from the circle centre to point A

tired locust
#

but how do you aount of the lenght on the angle where the circle is

tired locust
#

yeak i dont even know

#

but i will try to draw it out

#

see if that help

unkempt drift
#

yeah

#

I'm using the fact that if a point is the same (perpendicular) distance to 2 lines

#

then the point lies on the angle bisector btw

#

that's how you know it's 30-60-90

tired locust
#

o that nice

#

I understand how get it to a 30-60-90 but i am notsure how to firgure out the distance form the center to the line

unkempt drift
tired locust
#

the hypothunuse

unkempt drift
tired locust
#

also can elxplain a little bit more what is means byt he circle is tanget to sides ab and ac

unkempt drift
#

that's actually what you want to find

unkempt drift
#

the circle touches the sides at exactly one point for each side

tired locust
#

yeah

#

i get that

#

but then what

#

you make it into two 30-60-90

unkempt drift
tired locust
#

ok

#

but now what

unkempt drift
#

which side corresponds to the radius = 2?

tired locust
#

the base

unkempt drift
#

yes that's correct, the side opposite 30 degrees

tired locust
#

ok

unkempt drift
#

great and it would be easier to find the distance to point A first

#

so that's 2a

tired locust
#

ok

unkempt drift
# tired locust ok

great then after that you just need to draw the line from point A to the midpoint of side BC

#

use the 30-60-90 triangle again to find that distance

#

then you're pretty much done

tired locust
#

oooooooooh

unkempt drift
#

that's it

tired locust
#

thanks

unkempt drift
#

subtracting gives you the answer

tired locust
#

yes

unkempt drift
#

no worries!

tired locust
#

.close

calm coralBOT
#
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tall moon
#

let there be a set that contains n+1 positive integers that are not greater than 2n, prove that there is atleast one number that divides another number

tall moon
#

i need to use PHP for this, mot sure how tho

#

oop gtg

#

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serene urchin
calm coralBOT
serene urchin
#

I have tried to multiply the brackets to form a quadratic and divide the cubic by the quadratic but im still unsure on how to find the a and b terms

solid crag
#

so we have (kx+l) for some k and l, we know that (x)(2x)(kx)=2kx^2=2x^3 so k=1 and (-2)(-1)(l)=2 so l=1

#

right?

#

does this make sense

serene urchin
#

yes

solid crag
#

than (x-2)(2x-1)(x+1) write it out and set a=x^2 term and b= x term

#

since $a_1x^3+b_1x^2+c_1x+d_1=a_2x^3+b_2x^2+c_2x+d_2$ when $a_1=a_2$, $b_1=b_2$, $c_1=c_2$ and $d_1=d_2$

potent lotusBOT
#

SayMyName

serene urchin
#

oh thats pretty neat

#

thank you

#

.close

calm coralBOT
#
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old epoch
#

for this problem, the solution first says lets x1 ^2 = y and x2 ^2 = y. Then x1 ^2 = x2 ^ 2...

old epoch
#

but why can we assume that x1 ^2 = x2 ^ 2?

#

becaus then arent we already assuming two solutions

#

and how do we know it is exactly two?

#

and not more?

torn gorge
#

I think it is related to the fact that a polynomial (with coefficients in a field) of degree 2 has at most 2 roots

#

but you know that they are at least 2 as you have two solution for x^2=1, that are +-1

#

remark: if p=2 then +1=-1, in fact x^2 is 1-1 here

calm coralBOT
#

@old epoch Has your question been resolved?

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calm chasm
calm coralBOT
calm chasm
#

So I did DSP

#

Got me inf/inf

#

So I did L’H

vernal portal
#

what did you get

#

$\frac{d}{dx} \log(f(x)) = \frac{f'(x)}{f(x)}$

potent lotusBOT
calm chasm
#

Now I’m not sure what to do

vernal portal
#

direct sub gives you 0 / 0+6

#

so

calm chasm
#

Yes

vernal portal
#

0/6 = 0

calm chasm
#

But doesn’t it have to be 0/0 for me to do L’H again

vernal portal
#

huh wait

vernal portal
calm chasm
#

But the answer isn’t 0

#

I tried that

vernal portal
#

ye

#

let me try it myself rq

calm chasm
#

So what do I do from here to find my answer

vernal portal
#

using L'hopital i got $\lim_{x \to \infty} \frac{\frac{10}{10x+4}}{\frac{8}{8x+2}}$

potent lotusBOT
vernal portal
#

if we simplify the frraction

#

we get

#

$\lim_{x \to \infty} \frac{80x+20}{80x+32}$

calm chasm
#

Ohh when I take the der of a natural log is it still like chain rule where I take the der out and multiply it?

potent lotusBOT
vernal portal
vernal portal
calm chasm
#

Oh bruh I’m so dumb i left the 6 when i took the derivative

#

Smfh

vernal portal
#

huh

#

i dont think of it like that

#

i suppose you could but

calm chasm
#

Then how did u get 10/10x+4

vernal portal
#

its easier for me to just find the antiderivative of f'(x)/f(x)

calm chasm
#

Cus isn’t the derivative of lnx 1/x so I thought the der of ln(10x+4) would just be 1/10x+4

pseudo moss
#

chain rule babyyyyy

calm chasm
#

Ok yea

vernal portal
#

$\frac{d}{dx} \log(f(x)) = \frac{f'(x)}{f(x)}$

potent lotusBOT
calm chasm
#

.close

calm coralBOT
#
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winged pollen
#

Given 3 vectors, A,B,C (x,y,z), and a circle Radius.

I'm trying to find tangent points of the circles.
Circle 1, is place either "above" or "below" B, Circle B will have a tangent that is B.
Circle 2, will have a tangent along the BC line (BC2) and on Circle 1 (BC1). Circle 2 will be perpendicular to the BC line.

So far, I've been able to figure out the location of the Circle 1, by finding a line that is perpendicular AB line and that intersects B. From this, I've taken vector B and added the perpendicular AB * radius. and taken vector B and MINUS the perpendicular AB * radius. Then I've gotten the distance from these two points and choose the smaller one as the location for Circle 1.

What I'm trying to achieve with this is a "smooth" path when traveling from A to B, and then turning towards C after passing the point B.

calm coralBOT
#

@winged pollen Has your question been resolved?

calm coralBOT
#

@winged pollen Has your question been resolved?

winged pollen
#

.close

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nocturne zephyr
#

Im a bit confused on the overall process here

nocturne zephyr
#

I know I have to use the form (lambda * v - A)(v) = 0, and I can get my matrix from there, then I know I use the rows of said matrix to create a system of equations, but where do i go from there?

calm coralBOT
#

@nocturne zephyr Has your question been resolved?

manic hawk
#

you mean once you have v2=0, -v2=0, and 7v1 + 7v2 + 7v3 = 0?

nocturne zephyr
#

I know v2 is fixed so that stays at zero

#

is the whole idea here just to set v1 or v3 equal to some variable like aplha or beta and to rewrite it into whatever form?

manic hawk
#

yes

#

remember than scalar multiples of eigenvectors are also eigenvectors

#

so when you end up with v1 + v3 = 0, you can just choose a non-zero number for one of them

nocturne zephyr
#

Ok so there’s technically more than 1 answer here?

manic hawk
#

,rotate

potent lotusBOT
nocturne zephyr
#

was this what you were meationing, the scalar being -1?

manic hawk
#

because alpha is any nonzero number

nocturne zephyr
#

gotchaa

manic hawk
#

these two boxed answers are actually the same answer

nocturne zephyr
#

there was one more thing, a lot of online resources Ive seen talk a lot about when solving these kinds of problems you assign a variable to a free variable, what is that exactly? is that just some variable that does not have a set value?

nocturne zephyr
manic hawk
#

so your answer will look like (x, 0, -x)

#

and then you factor out x to get Vectors = x(1, 0, -1)

nocturne zephyr
#

i see, that makes a lot more sense

#

would anything change if v2 was not zero

#

its not in this example here, but I ran into a problem where I had a matrix like this

#

that was the matrix after doing all the (A - I*lambda)

#

where I ended up with two equations -v1 + v2 - v3 and essentially the same thing for the third row, I'd assume here I would only have to fix one of my V's?

manic hawk
#

you're going to get two parameters

#

your answer will look like V = a (-,-,-) + b(-,-,-)

calm coralBOT
#

@nocturne zephyr Has your question been resolved?

nocturne zephyr
#

cool thanks!

calm coralBOT
#
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blazing coyote
#

what does it mean to index sets using say $\R$

potent lotusBOT
#

A dense set(Ping when reply)

calm coralBOT
#

Please don't occupy multiple help channels.

blazing coyote
#

or any uncountable set

#

closed the other help channel

manic hawk
#

It's basically the same as a function with domian R

blazing coyote
#

ah

swift laurel
#

each element of the set is associated with one real number

#

in general the indexing is a function from the index set to the set of interest

blazing coyote
#

I see

#

thanks

#

.close

calm coralBOT
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blazing coyote
calm coralBOT
blazing coyote
#

How do I prove if $S$ is injective, it is an inner product space

potent lotusBOT
#

A dense set(Ping when reply)

blazing coyote
#

like can I assume $

#

$

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$\langle Su, Sv \rangle$ is an inner product space

potent lotusBOT
#

A dense set(Ping when reply)

blazing coyote
#

can I assume this

swift laurel
#

all you are given is that S is injective and that <,*,*> is an inner product

blazing coyote
#

Thanks

#

As S is injective, it follows that $\rangle S(v),S(v)\langle =0 $ iff v=0$. It thus follows $\langle v,v \rangle v=0 iff v=0.$
\
$ \rangle S(v),S(v)\langle \geq 0 \froall v \in V. $ being an inner product space, as $\langle v, v \rangle v_1 = \langle Sv,S v \rangle$ it follows that the ouput of $\langle \cdot, \cdot \rangle \geq 0$

#

logic like this works, right?

potent lotusBOT
#

A dense set(Ping when reply)
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

blazing coyote
#

As $S$ is injective, it follows that $\langle S(v), S(v) \rangle = 0$ iff $v = 0$. It thus follows that $\langle v, v \rangle = 0$ iff $v = 0$. \
$\langle S(v), S(v) \rangle \geq 0$ \text{ for all } $v \in V$, being an inner product space. As $\langle v, v \rangle = \langle S(v), S(v) \rangle$, it follows that the output of $\langle \cdot, \cdot \rangle \geq 0$. \
We now have $\langle S(u + v), Sw \rangle = \langle u + v, w \rangle_1 = \langle Su, Sw \rangle + \langle Sv, Sw \rangle = \langle u, w \rangle + \langle v, w \rangle$.
We now have $\langle \lambda Su, Sv \rangle = \langle S(\lambda u) ,Sv) = \langle \lambda , Sv \rangle = \lambda \langle u , v \rangle $

#

is this fine

potent lotusBOT
#

A dense set(Ping when reply)

calm coralBOT
#

@blazing coyote Has your question been resolved?

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celest adder
calm coralBOT
celest adder
#

how do i even solve this

gray smelt
#

first divide

#

I don't know if there is any shortcut to it

#

but you can expect the coefficient to be either 1 or -1

#

or zero

celest adder
#

how to divide

gray smelt
# celest adder how to divide

Keep going! Check out the next lesson and practice what you’re learning:
https://www.khanacademy.org/math/algebra2/x2ec2f6f830c9fb89:poly-div/x2ec2f6f830c9fb89:poly-div-by-x/v/dividing-polynomials-by-x

When we divide the polynomial p(x) by q(x) we are basically asking "what should we multiply by q(x) to get p(x)?" If this sounds familiar, it's ...

▶ Play video
celest adder
#

never mind i know how to divide

#

ok thanks

#

.close

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celest adder
#

.reopen

calm coralBOT
#

celest adder
#

@gray smelt @gray smelt

#

need help

#

how to divide such large degree though

#

many coefficients are missing too

#

nvm got it

#

.close

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blazing coyote
calm coralBOT
blazing coyote
#

I know this is $\N + {0}$

potent lotusBOT
#

A dense set(Ping when reply)

blazing coyote
#

but for that I'd have to prove that each side is a subset of the other

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and advice

mortal orbit
#

easy to see that each A_i is a subset of N_0?

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(N_0 = N U {0})

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@blazing coyote then you only have to show that 0 and every positive integer is in some A_i...

blazing coyote
#

ah

#

okay

#

We first show that $A_i$ is a subset of $\N_0$. Consider $A_n$ for some $n \in \N$. ${0,1,2,\dots, n} \subseteq \N_0$ as $0,1,2 \dots, n \in \N_0$
\
We now prove that $\N_0 \subseteq \bigcup_{i \in \N} A_i$
\
let $n \in \N$. Then by construction , $n \in A_n$, thus every natural number $n$ is in some $A_n$. Thus $N \subseteq \bigcup_{i \in \N} A_i$
\
BY construction $0$ is also in every set, thus $\N + {0} \subseteq \bigcup_{i\in \N} A_i$

potent lotusBOT
#

A dense set(Ping when reply)

blazing coyote
#

This is just ${0}$ as it's the only element common to all $A_i$

potent lotusBOT
#

A dense set(Ping when reply)

pseudo wedge
#

well it depends if your N starts from 0 or 1

#

if it's 1, then {0, 1} will be the intersection

blazing coyote
#

true

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I forgot that

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oops

#

thanks

pseudo wedge
#

what book is this btw?

blazing coyote
#

Book of proof

#

by hammack

#

just revising for my endsems

pseudo wedge
#

nice, all the best

blazing coyote
#

thanls

#

thanks

#

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#
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calm coralBOT
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calm coralBOT
sharp flare
#

What's delta y in this context?

calm coralBOT
#

@potent sorrel Has your question been resolved?

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hard valley
calm coralBOT
ocean cypress
#

$$\frac{\dd y}{\dd x} + \frac{y^2+y+1}{x^2+x+1} = 0$$

potent lotusBOT
#

Mr. Gamer 🇵🇸

ocean cypress
#

solve this as an exact equation

hard valley
#

Oki

#

I did this much

#

I thought of doing with completing the square method

ocean cypress
#

read this

#

then return

#

(y^2+y+1) dx + (x^2+x+1) dy = 0

#

that is your exact equation

hard valley
#

Gotcha

#

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calm coralBOT
fluid crag
#

@remote mural bro

#

what you need

hollow totem
copper hemlock
dreamy lance
#

Do you have a question?

calm coralBOT
#

@vale bobcat Has your question been resolved?

glad parrot
#

Meh

fluid crag
#

wtf

calm coralBOT
#
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compact drum
#

heya

calm coralBOT
compact drum
#

consider these two functions

#

now the problem:

#

For each value of gold, find the tuple (hp,armor) that maximizes ehp

#

I did solved it by rearranging gold to armor. This way I can substitute this armor into the equation for ehp giving us a function ehp(hp, gold) where gold is given.
taking the derivative of ehp wrt hp and setting that to 0, we can find hp and then armor each depending on gold

#

as shown here

#

the issue is that here, armor and gold can be negative

#

i want to avoid that

#

what approach would be best here? Could we pose armor,hp>=0 as a constraint and use lagrange multipliers?

remote mural
#

im not rly good at this type of math but why do u make a link with gold if u just want to maximize ehp ?

#

i mean that u could probably find a tuple (hp,armor) just by studying the ehp function

compact drum
#

lets say you have 100 gold. the question then becomes, how do you best invest your gold?

remote mural
#

ok i get it

compact drum
#

armor and hp will cost you a different amount of gold per stat point

tall moon
#

does hp and armor have to be integers?

compact drum
#

practically yes, but we can ignore that

remote mural
#

gold is actually just a constant right ?

compact drum
#

gold is like a parameter

#

we can treat it as a cosntant

remote mural
#

then u can express let's say armor in function of gold and hp

#

and u put this expression in the ehp function

#

and now it depends only on 1 variable

compact drum
#

yes

#

i did that

#

but then after solving we get negative armor at gold=0

calm coralBOT
#

@compact drum Has your question been resolved?

compact drum
#

.close

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calm coralBOT
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mossy wigeon
#

why isnt w=lwl

calm coralBOT
mossy wigeon
#

ah nvm

#

.close

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unique jackal
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digital inlet
#

$a_0=-(a_1w+a_2w^2+\cdots+a_nw^n)$
$a1=-(2a_2w+3a_3w^2+\cdots+(n-1)\cdot a_n w^{n-1})$

potent lotusBOT
#

dThirteen

digital inlet
#

a0, a1 being dependent, dimension of the subspace reduces by two? am i correct?

calm coralBOT
#

@digital inlet Has your question been resolved?

ocean cypress
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lusty sand
#

hi guys so, if you look at this question it seems like it has one obvious way through, but for some reason there is also a different answer which i don't understand where is came from.. can someone please help me out there and explain it to me?

fluid oxide
lusty sand
#

@fluid oxide there, this is my answer

fluid oxide
#

"sometimes this answer will not be available in the mcq" crazy

lusty sand
#

Our teacher said that sometimes this answer won't be available in the mcq so he suggested a second way which I don't understand, do you know it's name?

fluid oxide
#

im not sure of any second method

lusty sand
#

Oh no I sent it's photo

fluid oxide
#

you correctly simplified cot(pi - 1/x) into -cot1/x

fluid oxide
lusty sand
#

That was his work

fluid oxide
#

Hm yeah

#

do u know trigonometry quadrants?
like

#

what he did with the ASTC

lusty sand
fluid oxide
#

so

#

you should look up unit circle stuff on youtube

lusty sand
dull wagon
#

their work is incomplete,
their first step was to simplify the initial expression applying the periodic and odd property of cot
they have yet to do any differentiation

fluid oxide
#

i can give you a summary but its better to learn it off youtube

#

look up "unit circle" or "ASTC rule"

lusty sand
fluid oxide
#

yeah bet

lusty sand
fluid oxide
#

fire

#

soo did you understand the simplification?

lusty sand
#

yep, just- not his method

#

i mean the teachers method for that question

fluid oxide
#

ah

#

well

#

so

#

first thing

#

ASTC rule, are you fine with it?

lusty sand
#

yes

fluid oxide
#

now

#

$\pi\text{ rad}=180^\circ$

potent lotusBOT
#

@fluid oxide

fluid oxide
#

$\pi-\theta=180^\circ-\theta$, which comes in the second quadrant

potent lotusBOT
#

@fluid oxide

fluid oxide
#

by the ASTC rule, only sin is positive in that quadrant, rest all, including cot, are negative

#

in this case, we have theta = 1/x

#

so cot(pi - 1/x) = cot (1/x)

lusty sand
fluid oxide
#

yep

lusty sand
#

okok

fluid oxide
#

i treated 1/x as theta

#

and yeah thats how the teacher did it

lusty sand
fluid oxide
#

its like

lusty sand
#

i know astc

fluid oxide
#

I. All functions are positive.
II. Sine and therefore its reciprocal, cosec, is positive.
III. Tangent, and therefore its reciprocal, cot, is positive.
IV. Cosine and therefore its reciprocal, sec, is positive.

lusty sand
#

but what about cot sec and cosec??

lusty sand
#

thank you so much i'll write everything you said then close the thread

#

again, youre really generous for giving me some of your time, really appreciate it <3

lusty sand
#

where you removed pi

fluid oxide
#

Its $\cot\left(\pi-\frac{1}{x}\right)=-\cot\left(\frac{1}{x}\right)$

potent lotusBOT
#

@fluid oxide

lusty sand
#

nono dw i realised that tiny error, but i'm talking about removing pi

fluid oxide
lusty sand
#

yeah

fluid oxide
#

and 180 - theta is second quadrant?

lusty sand
#

yep

fluid oxide
#

in second quadrant, is tan or cot positive?

lusty sand
#

nope