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wohop
oh ok
So the 4.84
oh ok
oh
i just realized sry
theres a denominator lo
Ok so
I multiply 3.6 x 4.84 first
answer can only have 2 sig figs
so 17?
and then division 17/0.5020?
or wrong approach so far
Apply sig figs at the very end
ohh ok
you don't round in the middle of a calculation, only at the end
so
i got 34.70916335
butt only allowed 2 sig figs
so 35 if i rounded
er
what the heck did i do here
it supposed to be 3.4709
but i dogt 34.709

i keep putting
3.6 X 4.84
then dividing w/0.5020
Dah heck
You still need to take in consideration of the x10^3
That doesn't count towards sig figs but it still affects the value
Right
Ok thnxs i try again and see
ok
34709.16635
answer 2 sf only
so in this case
do imove the decimal place?
or just would be 35?
Neither
uh oh
34709 is not the same as 35
Why would you move the decimal
maybe i can make it
like scientific notation
34709.163 x 10^-4
and round the rest?
34709.163 x 10^-4 is not equal to 34709.16635
What's 34709.16635 rounded to 2 sf?
would i use the number b/w dec point
like 34
i would say i want to use those two first digits
but since the decimal point is all the way there
Why are you focused on the decimal point?
But you don't need to focus on the decimal point
i can use non sig digits?
Yes, then you would use the next digit to round appropriately
7 make it round up
Yes
So what would your final answer be?
You need to review your sig fig rules
You started with a value of 34 thousand 7 hundred 9, it does not become just 35
oh
It gets round as 35 thousand
35 000
The ending zeros do not count as sig figs unless a decimal point is there
Where are you confused?
so ending zeros
Where is that rule i just want to make this distinction
so 6
if opposite of 6
Not sig ok
Rule 7
oh
@halcyon ore Has your question been resolved?
hey
lets say i had like
0.005736000
idk
this would only have 4 sig fig then
those last 4 zeroes
are not before a decimal point
Oh but they are after a non zero
so 7
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im incredibly lost
i struggle w vectors a lot and
what i would do is draw all of those vectors
what im confused with is i learnt that gravity always has a vector that is drawn vertically down so this one
but technically the gravity pulls you to the left because the force/tension is pulling you up or is this only the kinetic friction and not necessarily the gravity?
because for question b what ive seen is that you do: W = m x g x sin(32) x d = 20 x 9.81 x sin(32) x 3.80
but to me this doesnt make sense if gravity is always pulling you vertically down
and also for the normal force youd have an action reaction pair with a force thats facing the opposite way but what would that force even be in this case because normally its the grav force
<@&286206848099549185>
Work done on the suitcase by the force F
is given by:
WF=F⋅d⋅cos(θF)
Since the force is parallel to the ramp, θF=0∘θF=0∘, so cos(0∘)=1. Therefore:
WF=160 N×3.80 m×1=608 J
Work done by the gravitational force
The gravitational force acts vertically downward. The component of the gravitational force along the incline (parallel to the ramp) is:
Fg=m⋅g⋅sin(θ)
where g=9.8 m/s2g=9.8m/s2. Thus,
Fg=20.0 kg×9.8 m/s2×sin(32.0∘)
Fg=196N×0.5299=103.86N
The work done by the gravitational force is:
Wg=−Fg⋅d
Wg=−103.86N×3.80m=−394.67J
The negative sign indicates that gravity is doing negative work (opposing the motion of the suitcase).
The normal force is perpendicular to the surface of the incline. Since the displacement is along the ramp and perpendicular forces do no work.
Wnormal=0J
Work done by the friction force
The frictional force is given by:
fk=μk⋅N
The normal force N is the component of the gravitational force perpendicular to the incline:
N=m⋅g⋅cos(θ)
N=20.0 kg×9.8 m/s2×cos(32.0∘)
N=196 N×0.848=166.2 N
So, the frictional force is:
fk=0.300×166.2 N=49.86 N
The work done by the friction force is:
Wfriction=−fk⋅d
Wfriction=−49.86N×3.80m=−189.47J
The total work done is the sum of the work done by all forces:
Wtotal=WF+Wg+Wfriction+Wnormal
so Wtotal=23.86J
The initial speed of the suitcase is given as v0=0 m/s . The work-energy principle states that the total work done on an object is equal to the change in its kinetic energy(itk that u know this law):
Since v0=0, the equation simplifies to:
Wtotal=12mv^2
solve for v
and v=1.545m/s
and that's it itk ^^
well the direction of vector of gravity is correct
Direction of F (applied force parallel to the ramp)
is correct
but itk that u should draw the components of gravity's vector
and for the friction force it should opposes the motion of the suitcase
(ps: the drawing is not that clear for me so i gave u some "general" informations about how to draw'em)
what i dont get is that for the grav force we use the friction force
like yeah that also pulls u down but its not the same as the literal Fg
in my eyes
the friction force doesn't pulls u down it resist the motion
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Might be a silly q .. Can someone elaborate this part a bit?
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Is my solution correct?
roloplays_1
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@sand jackal Has your question been resolved?
no
<@&286206848099549185>
@sand jackal Has your question been resolved?
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What have you tried
simplify by multiplying the numerator and denominator (of the main fraction) by something
I just don’t know by what
with the goal of ridding yourself of nested fractions
Is there any way u could write it out for me?
If possible
I just don’t know how to do that
in the presence of nested fractions, it'd be useful to use the LCM of the denominators of the smaller fractions
So cos^2 x?
no
Oh
no just multiply the denominator by cos^2x
just multiply by cos^2(x) would change the value
no
no
Or just the denominator of the small fraction?
move the denom to the other side
I’m confused
i.e multiply by
cos^2(x)/cos^2(x)
that's indicating multiplication by cos^2(x), which would change the value
Like this?
yes
simplify the denom
don't bother expanding the numerator component
when simplifying fractions it's usually better to keep stuff in factored form, expanding the numerator here works against you
Right
Where am I going wrong?
Wait
I don't know your thoughts process to get that
your current goal is to expand the
$$\br{1- \frac{\sin^2(x)}{\cos^2(x)}}\cos^2(x)$$
ℝαμOmeganato5
Okay
Lemme try again
But I thought you said this was right
@dull wagon
not what I recommended, but that is a valid way to approach this
I think this is also the method my teacher went with in class
just make sure that top fraction line is longer than the bottom one if going this route
or use () to make the order of operations clearer
Yeah, I think I got it
But was my process correct?
Bc this is what I did
It’s at the very top
Was I supposed to multiply cos^2 by both the numerator and denominator?
@dull wagon
Wait, no, I think it’s right
the way you wrote it no
they way i recommended was that you multiply the entire thing by $\underbrace{\frac{cos^2(x)}{cos^2(x)}}_{1}$
$$\frac{\cos^2(x)-\sin^2(x)}{1 - \frac{\sin^2(x)}{\cos^2(x)}} \cdot \frac{\cos^2(x)}{\cos^2(x)}$$
your teachers approach seems to be combining the terms in the denominator first by doing this
$$\frac{\cos^2(x)-\sin^2(x)}{\blue{1} - \frac{\sin^2(x)}{\cos^2(x)}} = \frac{\cos^2(x)-\sin^2(x)}{\blue{\frac{cos^2(x)}{cos^2(x)}} - \frac{\sin^2(x)}{\cos^2(x)}}$$
ℝαμOmeganato5
Oh, okay
So you just multiply the denominator by cos^2 x/cos^2 x?
@dull wagon
Bc that seems to be what the teacher did
no
you express the 1 in the denominator as cos^2(x)/cos^2(x)
or multiply that 1 ONLY by cos^2(x)/cos^2(x)
You can do that?
yes
Oh, okay
same principle being applied to simplify something like
1/2 + 1/6
Got it
Could u plz help me prove this?
@dull wagon
Idk where to begin
It’s my last one
there's a famous identity that allows you to simplify part of it immediately
@formal tartan Has your question been resolved?
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could I have a hint
if S and T were subspaces this would 'ave been easier
Use the definition of span
the span of S is the set of all linear combinations of vectors in S
yeah, I know
and likewise for T
I thought of that
but S is a subset of T…
if v is in S, then it can also be written as a li ear combination of vectors in T
but does it make sense to talk about a non-finite spanning list
The rest should follow
yes, yes it does
in fact, the whole set V (which is infinite over R or C) is a spanning set for V, for obvious reasons
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Hi I am specifically confused about part C but in general i am not feeling confident
I believe this is certainly a permutation problem
In part A I believe I am correct that its just 12! cause 12 books, 12 spots, no replacement - simple
Part B I just made it so theres 12 books but we are only arranging 9 out of those books so adjust the permutation formula, its a group fo 9 out of the 12
part C i am the least confident - it seems way too easy
i just pretndeded it was 4 sepearte problems and I dont think that works
how is it 12? i feel like its way more than that
even on the first row, it could be ABC, DEI, AEI, JBC, etc.
no its 12 factorial my friend
oh shoot 😆
Basically question I have is can you just add up pemrutation equations
Like I did for part C is that legal
yeah, i think its just permutation inside permutation
inside
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physics problem: 18.3 is the wrong answer
it was one of my previous attempts
What have you done already, where do you feel stumped, what do you think you want to try next?
one second...im sending a pic
is it ok to assume that the accleration when its frictionless is 1.0 m/s^2
I wouldn’t
how would i go about to solve this q
You may want to treat it as a system
Your approach didn’t seem bad though and you did good drawing it out
wdym
You know with one set of forces (one with and one without friction) you get the result that when MuK=.22 the proportion between the two accelerations is 3/5
so i would set up a proportion where a(friction)/a(frictionless) = 3/5
a(frictionless) = gsintheta
a(friction) = gsintheta - MuKgcostheta
@shrewd herald Has your question been resolved?
@shrewd herald Has your question been resolved?
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im in my quadratics unit and I am not understanding how they got these 2 answers
@woven mulch Has your question been resolved?
I'm assuming with it being "quadratics unit" that you do not know calculus?
For this question I would assume it is on earth and follows earth gravity. You can calculate the time taken with the equation f(x) = (velocity) - (acceleration)x. You would set it equal to 0 in order to figure out when it's velocity is 0 and than solve for x (when velocity is 0 it can either mean the object has stopped moving or has turned around and will than start moving again (aka the highest point it will get before "stopping" and turning around to start heading down))
no
no calc
lemme show you the equation they gave
h(t) = -16t^2 + vi t + ho
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.reopen
✅
This is the "position" function
vi = initial velocity and ho = acceleration
If you wanted to calculate time with this equation you will plug in the given info and solve the equation for t while it is equal to 0
$0 = -16t^2 + v_it + ho$
dragonbreath
Lemme try
I am not sure as to -16 being a good value though
Oh yeah, I guess I misinterpreted the 16, so yeah I would use h0 as initial height which is 215
actually, hmm, given this equation setting equal to 0 won't solve for the same thing. It's a quadratic equation and the vertex of the parabola is where the highest point will be, so using the vertex equation will solve for the highest point in time and than simply plug in in that time (x) will solve for the highest distance (y)
@woven mulch
This si what I got so far
The bottom one
This is so much harder than my ap physics projectile motion 😅
Algebra based physics is gross tbh
wdym?
Lemme retry this
use your -b/2a equation to determine the vertex point (which will give a value (x or t) of time)
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i know what im supposed to do, but im not sure how i would find such matrix
if a set of vectors is linearly dependent, then at least one of them can be written as a linear combination of the others
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yes, and yes
no
i should use the originals from the word problem?
but this is not the same measurement
it is 1000x smaller
but we still need to apply sig figs
oh
neither of the provided numbers are exact
yes
it has 3 sig figs but it's rounded wrong
oh
yes
thnx ok perfect
@halcyon ore Has your question been resolved?
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im doing a project (making a game) and i have to write documentation, most of it is explaining the math behind it would anyone help me out and read it and tell me if it makes sense
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can i multiply them by 2 as well
like
32 g oxygen
4 g hydrogen
and so on
or not needeed
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Problem 27
Would my absolute max be at 0 because there is a value at 2?
Or is it -1
I’m unsure
do you have the sketch?
there should be an open circle at (0, 2)
Oh damn
So would my abs max be -1
Local min 0
That’s it?
no, it can still be bigger than that
Apologies I don’t understand
f(0.1) = 2 - 3(0.1) = 1.7, so 1 can't be the maximum
,w graph tanh
Light
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,w graph tanh(x)
@green cosmos
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guys how do i solve this
Calculus allowed ?
What's definition 1.1?
I wonder what that reaction means
The cat one? It's me saying hi 
You don’t need to know definition 1.1 to get the answer
What work have you done? If none, how would you approach this
(you may not, but as they explicitly tell you to use it, I'm very sure you would get marked down if you didn't)
Agreed
i solved it but my friend says my steps r wrong
Absolutely right
Last step is wrong
how so
If you want it all on the right side it would have to be 1/2(x+4)
so it should be x - 2y + 4 = 0 ?
wait so is my first answer correct?
Just keep equations in point slope to reduce error
oh aightt ty 🫶
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I'm not sure what I did wrong here
I started by isolating / multiplying both sides
ended up with it 17 = 64 - 8 x 6^x 8 x 6 = 64
6^x = 47/8
6^x = 47/8 x = logv6 (47/8)
x = logv6 (47/8) = 0.572 ???
!
,calc log(47/8)/log(6)
Result:
0.98824986860156
Hmmm, strange 
its not i entered it alrady
Thing's tweakin' then 
Nope
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Can someone help me solve this idk how to do it
A graphing calculator is recommended.
For the limit
lim
x → 3
(x3 − 4x + 1) = 16,
illustrate this definition by finding the largest possible values of 𝛿 that correspond to
𝜀 = 0.2
and
𝜀 = 0.1.
(Round your answers to four decimal places.)
𝜀 = 0.2 𝛿 =
𝜀 = 0.1 𝛿 =
@rain yew Has your question been resolved?
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@rain yew Has your question been resolved?
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Currently doing test corrections and I wanted to double check, is the answer for d DNE?
It is 4
i got a point marked off on that
,rotate
Go argue with your teacher
With confidence
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Can someone double check my work and let me know if I have made any mistakes
No
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hello, i solved for vf and got this. I use chat gpt to check my answers and it is saying i got this wrong can someone help me to see why im wrong
Show your work
Also don't use chatgpt for math
alright
my phone is dead my camera is bad
i will explain what i did
i split it into x and y
i know x has values of V D T
v being 230
and Y has vf vi a d and t
d being 800
a being - 9.8
and vi being 0
i solved straight for vf since thats what i thought the question was asking
and i used forumla of d eqials vit + 1/2 a t ^2
and thats where i got my answers of 125
This is not legible
it would be if my phone camera was used
Your acceleration and velocity should be the same direction
But looks like one is positive but the other is negative
i have it split up into x and y
and i thought a is always -9.8
and the other v is horizontal
(also the question is not asking for just the vertical velocity)
yes my teacher taught us a way to solve for stuff int he vertical way while having vf vi a d t
but the horizontal velcoity is what i solved for
and i dont know if its orrect or not
v is a vector with x and y components
What you choose to be positive vertical is up to you, you just have to be consistent
You can't have acceleration negative and towards the earth while velocity point up towards space
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Im wondering if there is an easier way to go about this question
sorry for the mess
but I did not know how to solve that integral off the top of my head
you may have to click on the picture to view the entire question
the answer was just arctan(y/x) + pi/2 if I did my math right
there’s probably some simpler logic to get to that I’d assume
@royal raft Has your question been resolved?
theres a mistake, Vx and Vy are wrong
and that changes everything
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How do I solve quadratic equations using the squaring method
@versed osprey Has your question been resolved?
is it completing the square
?
Yes
hm ok
I have no idea where to start
can you give an example tho let me solve and explain
ok
ok so the first step is to divide both sides by the coefficient of x^2
but the coefficient is 1 so it wont show
thats so ez
the next step is to square the coeficient of x which is 3 and add to both sides
will you explain?
Please continue
ok
so we have to factorize them cos now the equation is
x^2 + 3x + [3/2]^2 = 10
idk if you understand tho
i moved the constant to the rhs
I sort of get it
what is confusing?
i had to cos 3 over 2 is all squared
Okay please continue
Yeah
ok
you also add [3/2]^2 to the other side
cos whatever you do tho the lhs you must do to the rhs
maths rule
dyg?
so it will be
Ye so far
x^2 + 3x +[3/2]^2 = 10 + [3/2]^2
so now we factorize
which is we forget 3x
so we get
[x+ 3/2]^2 = 10 + 9/4
no the purpose of factorizing is to bring the ones raised to power together
so its
[x+3/2]^2
so they are both squared
shld i countinue?
Yes please
we need to add the two numbers at the rhs
so we will multiply the rhs by 4 to get common denominator'
so thats 40/4 + 9/4
so we add
we can even use 4 to cut 40
but the denominator wont be same
so we add
so its 49/4
we would have gotten 10 over one
and the lcm will be 10 + 9/4
19/4
dyg?
yh
its more straight forward
Will affect my results though if I happened to divide it first?
yes it will vary
buttt
As in would the teacher see it as incorrect
if you have a situation like 18/6 + 4/3
if you divide 18 and 6 by 3
you get 6/3
and the denominator are the same dyg?
i dont know but from my view its better to not divide
are you there?
Yes
ok
And yes
so we have [x+3/2]^2 = 49/4
so what do we do when we have a square we want to cancel out?
we square root both sides
Square root?
do yk the square root sign
Ye
yes a symbol
Do we divide the 49 before we find the square root?
and the square of 49 is 7
no divide will give a decimal
and decimals have no square
7/2
Which is 3+1/2
how?
no i made an error
before we square we take 3/2 to the other side
can u wait for a min let me solve again so i dont mis lead you?
Thank you for ur effort lol
Yes please do
ok
i am back
i am not wrong a rule in maths
is that one you square root a no +or - is add as its coefficient
so its x + 3/2 = + or - 7/2
dyg?
Ye
so we start with negative
x + 3/2 = - 7/2
multiply both sides by -3/2
in layman word im taking 3/2 to the other side
so x = -10/2
= -5
and for positive
so we have x = 7/2 - 3/2
7-3=4
so thats 4/2
which is 2
sooo
x= -5 or x=4
dyg?
They're both equally correct?
they are both the answers
you cant chose one
Confusing but I get it
in completing the square
you have two answers
positive and negative
positive and positive or negative and negative
I'm gonna try out some problems from my own textbook to make sure that I really understand the method
If I have any more issues is it fine if i contacted u?
because once you √ + or - is automatic
yh sure let me add you?
Ty btw
good also learn quadratic formula method
its straight forward
my pleasure
It's very easy to understand
Thanks for all ur help
ok so if a question dosent specify what formula to use go with the formula one
its worth it'
you welcomeeeeeee
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can somone explain this to me? when text is put into big blocks like this it confuses me alot
Step 1
They use the "zero product property", which basically means that since they multiply to 0, each equation equals to 0
This gives you the equations
3x+p = 0
5x^2 - 45 = 0
2x^2 - 16x + 6p = 0
Step 2
They first modify the equation 3x+p=0
This gives you x=-p/3
Step 3
They then modify the equation 5x^2 - 45 = 0
This gives you x = +3, -3
Step 4
They then get the x value from 2x^2 - 16x + 6p = 0
Using the quadratic formula, they get x =
4+sqrt(16-3p) and 4-sqrt(16-3p)
Step 5
Lastly, they add all these x values together, set it equal to 20/3, and solve for p
For any of the detailed algebra look at the paragraph im lazy
very sorry but one last question what do you mean x=+3,-3 or is that a typo?
Since x^2 = 9, x can equal both positive or negative 3
oh
once again thanks alot and ur certainly not lazy
lol np
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Let me resend it
I’m just confused as to what to input as the elementary matrices

Remember yesterday I mentioned each row operation corresponded to an elementary matrix?
Yessss
And in this case I did 2 row operations
So there will be 2 elementary matrices
Yep 
Are the elementary matrices just going to be
[1 0 0]
[0 1 0]
[0 4 1]
And
[1 0 0]
[0 1 0]
[0 0 1]
Not the second one, that’s just the identity matrix, so corresponds to no change 
Ahh I see
Remember the idea that we could basically build up a matrix from its RREF form from yesterday?
Yes
Cool, and of course our RREF here is the identity matrix (which is just as well, as they claimed that the matrix was invertible)
Yes
And of course, the first matrix you have is fine, that’s an elementary matrix as is 
But now, taking that first matrix you have, we wanna turn that into the original matrix, and we know we can do that by multiplying the last row by -2 (because in reverse, we multiplied it by -1/2 to get to that step)
You know the elementary matrix that corresponds to multiplying the last row by -2?
Noo, as in
You want the
[1 0 0]
[0 1 0]
[0 4 1]
matrix, and then you want to multiply the last row of it by -2
And there’s an elementary matrix that does that for you, what does it look like?
You would, yep 
My original matrix?
sorry I’m a bit confused like
Wait actually I think
I got it
[1 0 0]
[0 1 0]
[0 -2 -2]
Because if you multiply this with the other matrix, you would just get your original one
Is that correct?
Not quite, you’re quite close though!
In particular;
,w [[1, 0, 0], [0, 1, 0], [0, -2, -2]] * [[1, 0, 0], [0, 1, 0], [0, 4, 1]]
Oh sorry, I forgot that matrix multiplication was different
That multiplies the last row by 2, but also subtracts 2* the second row from the third
That it’s like a different process you’re not just multiplying each element with each other
Yep, it’s slightly different-
Remember yesterday I said what they all would look like #help-19 message
Yes I see
so to multiply the last row by -2, we just need the diagonal matrix where the last diagonal entry is -2, and all the rest of the diagonal entries are 1
Ahhh so
[1 0 0]
[0 1 0]
[0 0 -2]
Yep exactly that! Now 
,w [[1, 0, 0], [0, 1, 0], [0, 0, -2]] * [[1, 0, 0], [0, 1, 0], [0, 4, 1]]
So those are my two elementary matrices 😁
our original matrix back, and it’s a product of elementary matrices!
Oh 
Other way around, order matters!
Oh 😅😅
You can’t swap the order of matrix multiplication 
Yeah, I completely forgot that
It’s OK I have another attempt on the question
This is the other one
Am I going right about it so far
You removed it 
(Technically that should remain as -1/2 for a while longer, but anyways at this point you could even clear out all the entries above that bottommost 1 as well
)
Oh yeah sorry let me fix that and then continue to clear
Yep cool 
A little bit lost, where do I go from here on out 🫠
All you need for the identity is to get rid of that -1/2 
R1 + 1/2R3 ?
Saw that 
And there it’s good now
I’m blind 😞😞
Happens to us all 
But there it’s the identity now !!
Now what are my steps to figuring out the elementary matrices
With the other one, it was easy because it was just two
Basically writing out the corresponding "reverse" elementary matrices from right to left
The last operation we did was to add 1/2 of the last row to the first, so the first one we'll do is subtract 1/2 of the last row to the first
And that one corresponds to the matrix
[
\pmqty{1 & 0 & -\frac12 \ 0 & 1 & 0 \ 0 & 0 & 1}
]
which, of course, is incidentally the last matrix we got before the identity, and was already in elementary form (so really we could have actually stopped when we got to the step before, and just had the last matrix be our rightmost one!)
@upper sparrow
OK, so that’s one of our matrices
Yep, the rightmost one!
Now, the second operation we did was add row 2 to row 1, so now we wanna subtract row 2 from row 1
So the (1, 2) entry of the elementary matrix should be -1 (to add -1 times the second row), and the diagonals all 1, everything else 0, right?
Yes I guess so
Guess so? 
,w [[1, -1, 0], [0, 1, 0], [0, 0, 1]] * [[1, 0, -1/2], [0, 1, 0], [0, 0, 1]]
fair fairs 
I got what you mean 
Now, I'm gonna make you tell me what the elementary matrices I should pick next should be 
So, the next operation was multiplying the second row by -1/2, so now we wanna multiply the second row by -2, what does the elementary matrix that does that look like? 
Sorry I’m a little lost I’m just trying a few things out
I just forgot which matrix I should be multiplying by two for the second row
Maybe
[1 0 -1/2]
[0 2 0]
[0 0 1]
Almost, not quite! (also I mistyped, I meant -2 rather than 2)
That's what you get when you multiply by the appropriate matrix, but rememeber the elementary matrices have certain forms
In particular, these ones 
So, what would the elementary matrix that multiplies the second row by -2 look like, from here?
Diagonal entries are all 1 except the second row where it’s -2 and the rest is 0?
Yep, that's it! The matrix
[
\pmqty{1 & 0 & 0 \ 0 & -2 & 0 \ 0 & 0 & 1}
]
@upper sparrow
And, to check what we're doing 
,w [[1, 0, 0], [0, -2, 0], [0, 0, 1]] * [[1, -1, -1/2], [0, 1, 0], [0, 0, 1]]
Yess okay
Just as we wanted 
Now we do r2-2r1?
Yep, and the matrix that corresponds to doing that would be? 
1 0 0
-2 1 1
0 0 1?
Careful, all the diagonal entries are 1 
Remove the non-diagonal 1 entry as well 
Only the (2, 1) entry and the diagonal entries are nonzero
So, basically 
,w [[1, 0, 0], [-2, 1, 0], [0, 0, 1]] * [[1, -1, -1/2], [0, -2, 0], [0, 0, 1]]
Which is this 
Ohhh I see
OK, that makes sense
Also, when were calculating the number of elementary matrices
We’re just counting the amount of row operations we did right
Or is that not how it works
Because that would mean we have seven matrices
It is [how it works], each row operation corresponds to multiplying by one elementary matrix!
Yep, and so far we have three of them already, from right to left...
...this one, then...
...this one, then...
...the one on the left here 
Kk yes
Does the swapping row elementary matrix really have to be put in
Okay so the next one would just be
1 0 0
0 0 1
-2 1 0
No -2 there
should be 0
Other than that, all good 
,w [[1, 0, 0], [0, 0, 1], [0, 1, 0]] * [[1, -1, -1/2], [-2, 0, 1], [0, 0, 1]]
hello on the other line
Oh okay okay makes sense
(remember the elementary matrices are independent of the matrix you're operating on, and only depend on the operation you're doing)
Okayy we have 3 left
The next operation was
We have to do R2-4r1
Yep 
Remember that all the diagonal entries for this one are 1, and there's only one entry that's not on the diagonal that's nonzero 
Is it 4 😅
it's -4, but where should that entry be? 
(because you're adding (-4) * row 1 to row 2)
1 0 0
-4 1 0
0 0 1
?
Well, let's find out 
,w [[1, 0, 0], [-4, 1, 0], [0, 0, 1]] * [[1, -1, -1/2], [0, 0, 1], [-2, 0, 1]]

Yep
and that one would be? 
-2 1 0
0 1 0
0 0 1 ?
Correct, what should it be? 
0
Yep, now, our final drum roll 
,w [[-2, 0, 0], [0, 1, 0], [0, 0, 1]] * [[1, -1, -1/2], [-4, 4, 3], [-2, 0, 1]]
Our original matrix 