#help-41

72900 messages Ā· Page 73 of 73 (latest)

stoic valley
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No need!

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you already di this part!

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Now you were going on the correct track here

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Just do the same thing for the denominator asw!!

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same logic as you aplplied here but with a better result

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It wont give you a form like we got before, aka inf * 0 or 0/0

rapid plaza
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oh

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I already did it again lmao

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is this on the right track aswell?

stoic valley
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Lol thats fine!

stoic valley
rapid plaza
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then multply top and bottom by 1/x to put it in the form a/x right

stoic valley
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Yeah!

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Do lmk what you get in the numerator and denominator after putting all such terms with a/x or a/(x^2) form as 0!!

rapid plaza
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3/2

stoic valley
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Thats correct good job!!

rapid plaza
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but what does that mean

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horizontal asym?

stoic valley
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oh you mean graphically

stoic valley
rapid plaza
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how I kinda guessed that

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my teacher never went over the properties of limits

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so like all I know about them is using them for endbehavior at VA

stoic valley
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wait wdym

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va?

rapid plaza
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im lost I only knew to plug in x as 0 because of this

rapid plaza
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or sorry the lim of 1/x

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as x aprouachs inf

stoic valley
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Ah i see

jagged zephyr
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Ok guys what happen where we all stuck

stoic valley
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Sometimes we may not get the best teacher but again it also plays a role on ones resolve to learn

stoic valley
jagged zephyr
stoic valley
rapid plaza
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so the reason why we can set it to 0 is because when were taking a lim were taking the num were apporaching

jagged zephyr
rapid plaza
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thats what I thought and is why I mentioned the VA thing cuz thats what we used lims for so far

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like setting x as a num extremly close to the asym to find endbehavior

stoic valley
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Yeah thats what x tending to infinity means!

rapid plaza
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ohhhhhh wait I thinks its all clicking

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okok I think I got it

stoic valley
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Glad to hear!!

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Any more?

rapid plaza
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tysm guys šŸ™

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.close

amber waspBOT
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amber waspBOT
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sacred sphinx
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Hello

amber waspBOT
sacred sphinx
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I need help with this

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$\sum_{n=1}^{\infty} \frac{(2n)! + 2^n}{(n!)^2 \cdot 5^n + \sqrt{n!}}$

grizzled pagodaBOT
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KevinSnow

sacred sphinx
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I cant know if its convergant or not

signal furnace
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(In the future, please make the first message you send the actual question since that's what the bot pins. This saves us the effort of having to change the pin manually.)

round rune
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for large n

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think about the numerator too

sacred sphinx
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nvm I solved it

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ty!

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.close

amber waspBOT
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small copper
amber waspBOT
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worldly merlin
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could someone help me derive d<p>/dt ?

amber waspBOT
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What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
worldly merlin
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2

shy kraken
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whats ur problem

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?

worldly merlin
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I’m struggling to get to the part where stuff will cancel to give me the answer. I don’t know if I’m making some stupid little mistakes or if I’m missing something

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My chemistry teacher gave me an introduction to quantum mechanics pdf but I don’t think I’m ready for it. My teachers don’t know what to do so I was wondering you guys could help me out?

worldly merlin
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It’s deriving ehrenfest’s theorem

pallid canopy
pallid canopy
pallid canopy
worldly merlin
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Ok thanks. I’ve been reading the pdf but at the end of each chapter there are questions to check your understanding. I’ll look into those links

pallid canopy
worldly merlin
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amber waspBOT
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small copper
amber waspBOT
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lime ingot
#

Yo, I still have a question unanswered regarding directional derivatives , why is that if we need a derivative in a specific direction of a unit vector we multiply the partial wrt x with the first component of the unit vector and the derivative wrt y with the second component of the unit vector ?

pallid canopy
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where this is g(z)

lime ingot
# pallid canopy read

Yeah sorry that’s not helping I need someone to explain the geometric intuition for me

pallid canopy
amber waspBOT
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@lime ingot Has your question been resolved?

grizzled pagodaBOT
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Azyrashacorki

full elk
lime ingot
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I just need someone to explain to me the intuition I just work best when talkin about it

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Like just the intuition behind the multiplication part that’s it

full elk
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The point is that this is the intuition

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It’s that way because if you write down what you want it to mean to take a directional derivative, you end up with the dot product

lime ingot
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Why is it that if you take two partial derivatives and combine them while multiplying each one with one component of the unit vector work

full elk
pseudo crescent
# lime ingot Like just the intuition behind the multiplication part that’s it

if you're asking about why multiplication specifically, i'd think about it like this:

as azyrashacorki said, partial derivative in x gives you how f changes in the x direction. Say that it it's = 2 and so it's 2 f-units / 1 x-unit. Now say that the component of your direction vector in the x-direction is 1/2. So it says that we move 1/2 x-unit. Now if f changes by 2 f-units per 1 x-unit and we move 1/2 x-unit, that means that the total change in f is just 2 * 1/2 = 1 f-unit. Notice the multiplication

lime ingot
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Specifically ā€œproportional to a + some amount in the y direction proportional to bā€

lime ingot
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Is this kind if like a linear combination?

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Or am I going too far

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Why does this just seem like linear combination @full elk @pseudo crescent

humble palm
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because the differential at a point is a linear map

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think of derivatives as "best linear approximation of the functions"

lime ingot
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Oh And is that why it needs to be a unit vector

humble palm
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in this case you get a scalar because the image of g lies in R

lime ingot
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Yeah I think I’m wrong

lime ingot
humble palm
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think about the tangent plane of the curve: its slope in the x direction is dg/dx and in the y direction it is dg/dy

lime ingot
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I mean wouldn’t that be infinite tangent lines in the x direction and vise versa

humble palm
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there is only one line in the "pure x" direction

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at a given point

lime ingot
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Yeah at a point yes

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But given a function

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And being told to find its direction vector you start by computing its general partials

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Right

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Can we go up from here

humble palm
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sure

lime ingot
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So now you have infinite tangent lines going in the x direction

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And infinite tangent lines in the y direction

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And you’re given a unit vector

humble palm
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only one tangent line no?

lime ingot
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At some direction

lime ingot
humble palm
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yeah without a specific point ok

lime ingot
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So the point will narrow the infinite tangent lines to two lines directly perpendicular to one another

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Now the vector part is where I’m lost

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Like the direction

humble palm
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ok so picture the tangent plane. the whole plane equation is dictated by the two slopes in the x and y direction

lime ingot
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Sure

humble palm
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so the plane equation is like z = ax + by right

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a = dg/dx ; b = dg/dy

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so if you take a vector, the formula for the derivative gives the height of the plane at the vector-point-direction

lime ingot
humble palm
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a and b are scalars here I think

lime ingot
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Wait how did you derive the equation

humble palm
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but it could work with vectors

lime ingot
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What’s your normal vector

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Here

humble palm
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also I centered the plane at 0,0,0

humble palm
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I suggest playing around in desmos if you can

lime ingot
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Are you down to go over that?

amber waspBOT
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@lime ingot Has your question been resolved?

humble palm
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the tangent plane has equation $$z = g(x_0, y_0) + (x - x_0) \frac{\partial g}{\partial x}(x_0, y_0) +(y - y_0) \frac{\partial g}{\partial y}(x_0, y_0)$$

grizzled pagodaBOT
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bloubbloub

humble palm
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now for the sake of simplicity, take x0 = y0 = g(x0, y0) = 0

This is the same as translating the 3D space such that the point we are considering lies at the origin

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then you get something like $$z =x \frac{\partial g}{\partial x}(0, 0) +y \frac{\partial g}{\partial y}(0, 0)$$

grizzled pagodaBOT
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bloubbloub

humble palm
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which is what I did earlier

amber waspBOT
#
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wild iris
amber waspBOT
wild iris
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how do i do b

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the gradient -> inf

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so (y-x)/(3y-x) = inf

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like how do i solve that

signal furnace
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inf is not a real number, so the division is undefined

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when is division undefined

wild iris
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so 3y -x = 0?

signal furnace
signal furnace
amber waspBOT
#

@wild iris Has your question been resolved?

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tough mica
amber waspBOT
tough mica
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can I get some help with b)?

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let me translate but the gist is that they want me to prove this propositions using the ordered field axioms

amber waspBOT
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@tough mica Has your question been resolved?

grizzled pagodaBOT
#

Renato

tough mica
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here is the translated problem

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i still need help with b)

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i know the ordered field axioms a little bit

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but idk how to use them like that

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i did a) but was different

astral relic
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Isnt b) basically an axiom.

tough mica
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yeah... wtf

tough mica
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what is there to prove??

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c doesnt change the order in the inequality

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my friend just said that and moved on with the exercises

tough mica
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como va?

astral relic
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Well, it isnt axiomatic in itself, it can be proven by rearranging the relation

amber waspBOT
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@tough mica Has your question been resolved?

astral relic
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Substract bc from both sides

tough mica
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a <= b

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a - bc <= b - bc

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what now?

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c.(a-bc) <= c.(b-bc)

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what??

tough mica
astral relic
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Nope, start at ac <= bc

tough mica
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ac - bc <= bc - bc

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ac - bc <= 0

tough mica
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you see what I mean?

astral relic
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you can reason from (a-b)c <= 0 into proving that the case is true

tough mica
astral relic
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the (a-b)c <= 0 is just a reorganization of the thing you want to prove. Not the proof itself

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Since substracting the same element from both sides and then later distribution is axiomatic for an ordered field

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Althought you could start from
a =< b
a-b =< 0, a-b = X in F
X =< 0
Xc =< 0

But youd have to also prove that if X =< 0, c > 0 ==> Xc =< 0 > Since this one isnt an axiom itself

vital tinsel
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@tough mica a <= b implies a = b or a < b

If a = b then ac = bc so ac <= bc.
If a < b then
b - a > 0
The axiom of closure of positives under multiplication gives
(b - a) * c > 0
Using the distributive law
bc - ac > 0
so ac < bc, so ac <= bc as desired.

amber waspBOT
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@tough mica Has your question been resolved?

barren nova
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simple proof : if a <= b and c > 0, divide the cases
Case 1: a < b

then by the order-compatibility axioms of the ordered field, it follows that ac < bc.
Case 2: a = b
then clearly ac = bc.
Adding up the results, we have that ac <= bc

vital tinsel
amber waspBOT
#

@tough mica Has your question been resolved?

left arch
#

-# what degree are you doing renato? (just curious)

amber waspBOT
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abstract glen
amber waspBOT
abstract glen
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I literally cannot figure this out

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I tried using the point distance formula of modulus Ax+By+C/(sqrt a^2+b^2)

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but at one point it gets too complex and I can continue no further because simplification makes no sense

stuck vault
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!show

amber waspBOT
#

Show your work, and if possible, explain where you are stuck.

jagged zephyr
abstract glen
#

okok wait

stoic valley
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<@&268886789983436800>

abstract glen
#

(might take a min, im recharging my phone to take the pic) 😭

stoic valley
stoic valley
#

maybe you went wrong there?

abstract glen
stoic valley
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Ah okay

stuck vault
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This means that $\theta$ should be limited to some specific values so that the line given has to be a vertical

grizzled pagodaBOT
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1 divided by 0 equals Infinity

stoic valley
#

What??

jagged zephyr
stoic valley
jagged zephyr
#

1/0 what u mean ?

abstract glen
#

guys funny thing, i was redoing mah working and missed one trig identity application, it simplfiied to b^2 😭

#

imma send it now

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phone charged

jagged zephyr
# stoic valley Ah okay!

I didn't understand what you said earlier about 1/0 man my english weak did u said anything about me ?

abstract glen
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wasnt so hard in reterospect

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my previous working was just shabby so i think i missed the identity

stoic valley
abstract glen
#

wow ok nvm idk why i missed this

jagged zephyr
abstract glen
#

tysm yall 😭

#

.close

amber waspBOT
#
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jagged zephyr
amber waspBOT
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stable cloud
#

I feel like I am doing this one wrong

amber waspBOT
stuck vault
#

,rccw

grizzled pagodaBOT
crisp stratus
#

but there's a better way to solve this

stuck vault
#

Until here i asusme it's correct because i don't know the identities

crisp stratus
#

use the second formula

stable cloud
#

Ohh

small copper
grizzled pagodaBOT
#

Ga³¹Br³⁵I⁵³9000āœž

stuck vault
#

But idk how you got to this

crisp stratus
stable cloud
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If I add cos(x) to cos^2(x) does that equal cos(x)?

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I don’t know how to simplify this more

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I made sin^2x into 1-cos^2x but I don’t know how to combine the like terms

small copper
grizzled pagodaBOT
#

Ga³¹Br³⁵I⁵³9000āœž

stable cloud
small copper
grizzled pagodaBOT
turbid hatch
#

,rccw

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sniped

stable cloud
#

?

small copper
stable cloud
#

Why am I getting two different answers based on the method I used? I don’t know which is correct

small copper
small copper
grizzled pagodaBOT
#

Ga³¹Br³⁵I⁵³9000āœž

stable cloud
#

What wdym ag the checkout

small copper
stable cloud
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So the other one is correct? So cosx equals 0 twice?

small copper
stable cloud
#

Wdym

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aren’t they already set to zero?

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Or 1?

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I don’t really know what you mean by set them to zero

small copper
grizzled pagodaBOT
#

Ga³¹Br³⁵I⁵³9000āœž

stable cloud
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I’m confused

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Isn’t that the last step after finding the gcf?

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And we wouldn’t do it with the equation from the previous step?

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Like wouldn’t I set cos^2x to zero

small copper
stable cloud
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So can I just set two cosx to zero?

small copper
stuck flint
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How do you write that

stable cloud
#

I think I was able to do it when I did it in the box

stable cloud
#

Isn’t the third step just pyth identities ?

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I’m confused

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I just distributed the -

small copper
stable cloud
#

Oh so it would be equal to pi? Also what 2/3 are you talking about?

amber waspBOT
#

@stable cloud Has your question been resolved?

amber waspBOT
#
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charred mantle
#

Hi

amber waspBOT
charred mantle
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If x = y

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Then y = x ?

winter badge
#

yes

tiny juniper
#

Yes.

small copper
arctic lagoon
small copper
#

Do you have more questions?

vernal bobcat
#

It’s actually one of the 3 main properties of the = sign

charred mantle
#

Ok thanks

#

No more ques as of now

small copper
amber waspBOT
small copper
charred mantle
#

One more

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If 2+3 = 5

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Is 5-3 = 2 ?

native relic
#

yes

charred mantle
#

Ok thanks

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And how can I adopt the math tag

native relic
#

go to settings

charred mantle
#

Ok

small copper
stray crow
#

Don't troll

zealous nymph
#

does kinda seem like trolling cuz they have the undergrad role

#

but maybe they just didnt select the correct one

stray crow
#

And look at #help-2 if you aren't convinced

zealous nymph
#

looks like the message got deleted

amber waspBOT
#

@charred mantle Has your question been resolved?

spiral zealot
#

.close

amber waspBOT
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pseudo crescent
pseudo crescent
#

Our 2 basic operations are addition and multiplication, so lets look at what those do to a real number line first

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Addition basically shifts the number line. E.g. adding 1 to every number makes it shift right by one unit (0 moves to where 1 was, 1 moves to where 2 was, ...) you can drag the 0-point in the graph I sent and see for yourself

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once you come back, lmk @steel sandal

amber waspBOT
#

@pseudo crescent Has your question been resolved?

pseudo crescent
#

ill just try to explain the rest and you can read it later

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multiplication stretches the number line

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now the natural thing to ask would be if there is a number system, that would let us do similar stuff on a 2D plane - now that we know that the real number system lets us do some interesting geometry on 1D line

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So we add another axis and a unit corresponding to it - lets call it i (note that we dont know whether i^2 = -1 yet, we just make up a new unit and give it a name i)

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now what happens when we add e.g. 2 + 1i?

||The whole grid shifts 2 units right and 1 unit up, a + bi + (2 + 1i) will be (a+2) + (b+1)i, so every point moves 2 units to the right and 1 unit up||

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||So addition basically shits the grid again, adding real numbers creates left and right shift and imaginary numbers create up and down shift||

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Now what should happen if we multiply it by something?

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We certainly want the following 2 things to hold:
0 * x = 0, so 0 will not move, it will stay in place
1 * x = x, so 1 will move to whatever x we are multiplying by

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lets first look at what multiplying by omething purely real should do

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for the 1D real number line, it simply stretched it

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so we should expect some kind of stretch in here as well

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for example 2 * 2 should still be 4, so the effect on the horizontal direction should again be stretching

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and regarding the vertical direction, we will want e.g. 2 * 2i to be 4i, so multiplying imaginary stuff by real numbers should also stretch it in the vertical direction. So we are stretching it both directions

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Now both addition and multiplication by reals make the grid to kind of preserve its shape

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it only glides around at gets bigger / smaller

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so we will want multiplication by other numbers - such as 1 + 2i to do the same

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but since 0 has to go to 0 and 1 has to go to 1 + 2i, there is really only one way to do it

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we just slide 1 to 1 + 2i and make the grid such that it preserves its shape

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so it kind of forces it to rotate

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so addition of this new number system does shifting left, right and up, down

multiplication does stretching and rotating

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also notice that if we multiply by this new unit i, it basically causes a 90° rotation

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but what happens if we do it twice?

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it will be a 90° rotation, followed by a 90° rotation - a 180° rotation, or a "flip"

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but -1 also does that

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so multiplying by i twice results in the same effect as multiplying by -1

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i * i = -1

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so this new i unit must be the square root of -1

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So to sum it all up:

  1. we looked at how the real number line behaves geometrically under addition and multiplication

  2. we tried to extend the pattern and find a 2D number system that does the same

  3. this number system turns out to be the complex number system

#

so to answer your question, why are complex numbers plotted on a 2D plane, one of the reasons is that its just really, really useful

#

so useful that I just used that alone to rediscover complex numbers

#

there are 2 main reasons why complex numbers are useful in math:

  1. with complex numbers, we can finally solve / factor all polynomials
  2. complex numbers have a really nice geometric interpretation in the 2D plane
#

usually the motivation for introducing the complex numbers is the first reason, but I honestly think that the second reason could also be used to "discover" complex numbers

#

and by discovering them this way, your question is answered automatically

#

soo that's all, you can ping me anywhere or DM me if youve any questions

#

.close

amber waspBOT
#
Channel closed

Closed by @pseudo crescent

Use .reopen if this was a mistake.

pseudo crescent
steel sandal
#

this

#

hold on

amber waspBOT
#
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charred mantle
#

Why was I timed out ?

amber waspBOT
stoic valley
#

Dm @dense tiger

charred mantle
#

?

stoic valley
#

Not here

charred mantle
#

Ok sorry

stoic valley
#

. close

charred mantle
#

Which channel

#

Can I go to

stoic valley
#

for?

charred mantle
#

I want to ask something

stoic valley
#

Ask here then!

charred mantle
#

And also

stoic valley
#

Its a mth doubt?

charred mantle
#

Ok

#

Yes

amber waspBOT
#

Asking the actual question right away is more likely to get responses.

Asking "Can I ask...?" or "Does anyone know about...?" doesn't give people enough information to decide whether they can help, and answering can feel like a promise to help with the actual question, which they might find themselves unable to.

charred mantle
#

What are the factors to 2x^2 + 3x + 91^3 ?

stoic valley
#

You sure thats right?

stray crow
charred mantle
#

Idk what to answer

#

Is the question wrong ?

stoic valley
#

Yeah this expression isnt factorisable acc to me since the discrimanant is not only -ve

mild saffron
stoic valley
#

But also the fact that the question is incomplete

charred mantle
#

Ok thank you @stoic valley

rotund crag
stoic valley
mild saffron
#

his role

charred mantle
#

Thank you guys for the help

stoic valley
stoic valley
charred mantle
stray crow
#

Obviously undergraduate

mild saffron
stoic valley
mild saffron
stoic valley
#

This seems valid for a timeout

charred mantle
#

They asked to send this

#

Sorry

stoic valley
stoic valley
#

Anyway

#

!done

charred mantle
#

Yes

#

Ty guys

stray crow
stoic valley
#

Figured

charred mantle
#

!done

amber waspBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

charred mantle
#

.close

amber waspBOT
#
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amber waspBOT
#
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acoustic plaza
#

I thought the answer is 2 but it's 4... now looking closely, I find 3 asymptotes... 2 vertical and 1 horizontal at y=3... where's the last one?

dry field
#

use cursor to interact with graph

#

maybe there's one hidden somewhere

acoustic plaza
dry field
#

bruh

drowsy pawn
#

Do you think they're counting the one on the left as two for some reason?

stoic valley
#

Wait @acoustic plaza does the right side also become an asymptote

acoustic plaza
#

approaching 3

stoic valley
#

Ahh see thats also an asymptote then

#

That explains 4 asymptotes

acoustic plaza
#

how

#

i already counted y=3

stoic valley
#

See thats the thing!

#

Its approaching y=3,smth for completely seperate parts of the grapg

buoyant blade
acoustic plaza
buoyant blade
stoic valley
#

Ahm thats not how it works!

buoyant blade
stoic valley
amber waspBOT
acoustic plaza
stoic valley
#

you need to count them seperately

buoyant blade
stoic valley
#

due to regional differences and notation

acoustic plaza
acoustic plaza
acoustic plaza
stoic valley
#

Wait @acoustic plaza just looked at it carefully does the left part also tend to y = 3

#

Like as is it just the mirror image of the right part?

acoustic plaza
#

i suppose so

stoic valley
#

Sorry mb then!

turbid hatch
#

could you share the link

acoustic plaza
amber waspBOT
#

@acoustic plaza Has your question been resolved?

amber waspBOT
#
Channel closed

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#
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magic lily
#

i know that this is obviously true but how do i prove it

magic lily
#

like -rigorous- proof

fathom mist
#

ok

twilit dawn
#

Well what have you done so far

fathom mist
#

if one of the angles is 90 then product of all cosines would be zero

#

then u proceed I think

magic lily
#

i just took an angle as 90 and applied basic stuff i know to know

#

but how do i prove it without assuming that an angle will be 90

jagged zephyr
twilit dawn
#

You're proving the opposite directions

magic lily
twilit dawn
fathom mist
#

ok just solve the given eq for the cosine squares of A B C which will be equal to 1

jagged zephyr
wet socket
magic lily
fathom mist
jagged zephyr
fathom mist
#

holy

wet socket
#

It's for an entrance exam in india

#

8 questions in 2 hours

fathom mist
#

so u gotta prove the triangle cosine equation

#

and then prove the thing aswell

#

so u gotta start with A+B+C = pi

magic lily
wet socket
magic lily
twilit dawn
#

Write C as 180-(A+B)

magic lily
jagged zephyr
fathom mist
twilit dawn
#

And recall how sin works with that

fathom mist
#

apply cosine

#

we get cosine squares of A, B C + 2cos a cos b cos c

#

=1

#

now the eq u are given

#

use that for the squares to be equal to 1

#

so

#

cos A cos B cos C =0

magic lily
fathom mist
#

that means either A/B/C are pi/2

#

cuz cos pi/2 is 0

#

so its a right angled triangle

magic lily
#

slow down a bit pls @fathom mist

#

i want to

#

try myself

fathom mist
#

sry

#

good luck

fathom mist
#

converting everything into cosine and taking it to one side

magic lily
#

ive reached here

#

yes, that is a makeshift whiteboard

fathom mist
#

so u wanna do it in sine

#

then convert given eq into sine

#

cos^2 A is 1- sin^2 A

#

bruh

#

would be easier to do it in cosines

#

but yeah

magic lily
#

sure

#

ill do it in cosines then

fathom mist
#

theres just alot of ways to do it

fathom mist
#

u got squares of sines =1

magic lily
#

2 actually

#

mb

#

now what

fathom mist
#

bruh

#

cosines or sines

magic lily
#

sines

fathom mist
#

can I have a pic

#

ok

#

sines

#

u got it as 2

magic lily
#

yes

fathom mist
#

now A+B+C = pi

magic lily
#

right

fathom mist
#

u manipulate it to get sin^2 C

magic lily
#

mhmm

fathom mist
#

u can square both sides

magic lily
fathom mist
#

expand sin^2 A+B

magic lily
fathom mist
#

sin^2Acos^2B=sin2A(1āˆ’sin^2B)

#

honestly cosine equation would be smaller

#

sin^2A+sin^2B+sin^2A(1āˆ’sin^2B)+(1āˆ’sin^2A)sin^2B+2sinAsinBcosAcosB

#

u get that

#

2(sin^2A+sin^2B)āˆ’2sin^2Asin^2B+2sinAsinBcosAcosB

#

then this

magic lily
#

is there some other way to prove this

#

without trig

#

with vectors

#

complex numbers

#

or smm

fathom mist
magic lily
#

thank god

fathom mist
#

but did they teach u

#

vectors

magic lily
#

yes ik vectors

fathom mist
#

ok

#

but tbh it would be alot easier if u did go for cosines

magic lily
#

they expect us to know everything , even mobius inversion and stuff

magic lily
#

dont you like vectors

#

they cool asf

fathom mist
fathom mist
wet socket
fathom mist
#

how do I explain it in discord chat tho

magic lily
#

infact ykw
imma try vectors on my own

fathom mist
#

bruh

magic lily
magic lily
#

thx

#

.close

amber waspBOT
#
Channel closed

Closed by @magic lily

Use .reopen if this was a mistake.

fathom mist
#

I can give u hints

#

wait

magic lily
fathom mist
#

lemme use a text to image converter

#

brb

#

ok got it

#

@magic lily

magic lily
#

ye ik dat

fathom mist
#

we have this equation

#

we need to prove AB and AC are perpendicular

#

so their dot is zero

#

ok yeah I would still do it with cosines and trig

#

cuz its easier

astral umbra
turbid hatch
#

blud

astral umbra
#

wtf

grizzled pagodaBOT
turbid hatch
#

delete the latex after putting a spoiler

fathom mist
#

lmao

astral umbra
#

šŸ¤¦ā€ā™‚ļø

jagged zephyr
#

Gang wait bro left that chat why we bullying each other

magic lily
#

im here but

#

.reopen

amber waspBOT
turbid hatch
jagged zephyr
#

Gang bro came back let bully each other

fathom mist
#

lemme open presentation or sum shi

#

we get that

#

and thats it

jagged zephyr
#

Bro left the game buddy he alr solved it and went to advance math

magic lily
#

hmmmm

#

not really

jagged zephyr
#

Don't let me down buddy 😭 i got high hope from u

wet socket
#

Since you know one of them is 90

#

Start from CosACosBCosC = 0

#

And work backwards

jagged zephyr
wet socket
#

It's not a holistic approach

#

But yes

jagged zephyr
wet socket
#

You don't need to show that you did reverse engineering

magic lily
jagged zephyr
wet socket
wet socket
jagged zephyr
#

Ig i should step in let me open my tresure of notes

wet socket
#

The cos(2A)+cos(2B) method is the most efficient

magic lily
#

is this not right?

turbid hatch
#

works

wet socket
#

And C= B-A

#

Three cases

magic lily
magic lily
#

oh

#

cuz cosine is even

wet socket
#

Even fxn

jagged zephyr
magic lily
#

alr

wet socket
magic lily
#

🫔

#

yall are fire

jagged zephyr
#

🫔

wet socket
#

B6 šŸ’”šŸ’”šŸ’”

#

B6 is bad šŸ’”

magic lily
#

isnt 6 js easy

wet socket
#

Nawh

magic lily
#

use mod

fathom mist
#

did he get it

wet socket
#

Yes mod is to understand the question

magic lily
jagged zephyr
#

How many questions to solve for exam and what time ?

wet socket
magic lily
wet socket
#

But there's an elegant solution

fathom mist
fathom mist
magic lily
wet socket
#

I mean php is used

fathom mist
#

the conclusion is he has to prove cos A. cos B. cos C =0

jagged zephyr
#

We 5 ppl solved this question in 45min ā˜ ļø

wet socket
fathom mist
#

so ABC is a right angled triangle

magic lily
wet socket
fathom mist
wet socket
magic lily
#

ggs

#

thanks

fathom mist
#

yk what imma summarize a solution

magic lily
#

.close

amber waspBOT
#
Channel closed

Closed by @magic lily

Use .reopen if this was a mistake.

jagged zephyr
fathom mist
#

oh nvm he got it

jagged zephyr
#

Don't leave me alone gang i am also member

fathom mist
#

he left u alone dang

magic lily
wet socket
#

Ye accepted

magic lily
jagged zephyr
#

Yep

#

How you know ā˜ ļø

jagged zephyr
turbid hatch
#

bruh server filled with indians

fathom mist
#

@magic lily ok so this is first step

#

second step is to get sigma cos^2 x on A,B,C = 1

#

and third step

#

eq 1 and eq 2 we get cos A cos B cos C =0

#

hence proved

jagged zephyr
#

@fathom mist they went to secret place they not coming back and they left me alone 😭🫔

fathom mist
#

to solve einstein's problem

#

ggs

#

einstein failed and we wont

fathom mist
jagged zephyr
fathom mist
#

wth im younger

jagged zephyr
#

Just 2 month then I will be in college

fathom mist
#

which major

jagged zephyr
turbid hatch
jagged zephyr
#

Then Science major ig?

#

@turbid hatch you also jee?

turbid hatch
amber waspBOT
#
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stoic valley
amber waspBOT
stoic valley
#

Confused as to how to start

#

Kindly ping me if you get it!

native relic
#

by fundamental theorem of caculus $F'(x) = f(x)$ so the inequality $F'(x) \geq c F(x)$ and then $F'(x) - c F(x) \geq 0$ holds true

grizzled pagodaBOT
native relic
#

now multiply by the integrating factor e^{-cx} and see what you can find

#

@stoic valley

stoic valley
#

Hm did tht

native relic
#

what did you get

stoic valley
#

I got F(x) >= 0

native relic
#

how did you get that?

stoic valley
#

Uh e^-cx F(x) is an increasing function

#

And we know that F(x) = 0

#

So i simply wrote e^-cx F(x) >= e^-0 F(0)

#

And therefore e^-cx F(x)>= 0

native relic
#

Nice

#

now check for F(0)

stoic valley
#

Check?

#

As in?

native relic
#

Like use x = 0

stoic valley
native relic
grizzled pagodaBOT
native relic
#

i mean this

stoic valley
#

Yeah thats what i did

#

Thats how i got the conclusion that F(0)= 0

native relic
#

oh

#

I got confused

#

Anyways yeah, try to do the same for g(x)

#

I'm going to sleep soon so can't help with the rest

stoic valley
#

You get g(x) < 0

stoic valley
amber waspBOT
#

@stoic valley Has your question been resolved?

stoic valley
#

Pls ping me if you text anything

stoic valley
#

<@&286206848099549185>

signal furnace
# stoic valley I got F(x) >= 0

The question states that $f$ is non-positive, so its integral $F(x) \leq 0$. Therefore, for all $x \geq 0$, we have
$$F(x)=0 \implies f(x)=0.$$

grizzled pagodaBOT
#

Civil Service Pigeon

signal furnace
#

anything else relevant in here

stoic valley
#

Right

signal furnace
grizzled pagodaBOT
#

Civil Service Pigeon

signal furnace
#

The finish is immediate from this

stoic valley
stoic valley
signal furnace
stoic valley
#

That is at zero itself

signal furnace
stoic valley
stoic valley
#

But answer says its 0

#

that is there are no roots

signal furnace
signal furnace
signal furnace
#

I'd chalk it up to whoever made the answer key being a muppet

stoic valley
#

Thanks tho

#

I have another

#

Might be silly again should i still ask?

signal furnace
stoic valley
#

Aight ty

signal furnace
stoic valley
#

.close

amber waspBOT
#
Channel closed

Closed by @stoic valley

Use .reopen if this was a mistake.

amber waspBOT
#
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• Be polite and have a nice day!

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cunning jasper
#

ok so I got 144, it's apparently 166

amber waspBOT
cunning jasper
#

what I'm getting here is that I just don't know how to do summation

cunning jasper
# cunning jasper ok so I got 144, it's apparently 166

since p is a prime that isn't odd it's just 2, so x is either 2 or 4 so S is either 104 or 208, so getting the number of positive integers less than both that are coprime is just (104-52-4)+(208-104-8)=48+96=144, which I'm not sure----------

#

I'm realizing I misread it to coprime

#

but wait no it's 168 then no?

pallid canopy
#

Did you use totient function anywhere

cunning jasper
#

no

#

wait I'm rechecking the question

pallid canopy
#

I don't see where you calculated the totient of 104 or 208

cunning jasper
#

and 96 for the other part

#

yeah why is it 166

#

it's 166

#

104-48+208-96=168 I'm not getting where the last 2 disappeared off to

#

wait 1 is included in bothof these

#

ah I'm stupid

#

.close

amber waspBOT
#
Channel closed

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amber waspBOT
#
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gritty shard
#

Four friends, Stacy, Michelle, Peter, and Robert, planned a reunion. They left from four different places: Las Vegas, California, New York, and New Jersey.
It is known that:
Michelle was the first to reach the destination and occupied a round table.
The person from New York arrived second and sat opposite Michelle.
Peter came in third and sat to the immediate left of Stacy.
The person from New Jersey arrived before the person from California.

Where did Stacy come from?

gritty shard
#

could someone help me verify? the answer i'm getting is New york

amber waspBOT
stuck vault
#

Ya don't really need the 4th clue for that

amber waspBOT
#

@gritty shard Has your question been resolved?

amber waspBOT
#
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zinc gust
#

how to find reciprocal of 7 over 2?

amber waspBOT
gloomy tide
#

just 2 over 7, unless i'm misunderstanding you

zinc gust
#

the question says

#

"write down the reciprocal of 7/2"

#

idk how to do the fraction command

gloomy tide
#

yeah so the reciprocal of $\frac{\rsq}{\gsq}$ is $\frac{\gsq}{\rsq}$

grizzled pagodaBOT
#

professional attention seeker

zinc gust
#

let me send a pic

#

the first question

spiral zealot
#

yeh, so follow what's mentioned above

zinc gust
#

how do i show my work?

spiral zealot
#

no need for additional work

#

apply that property/definition
and you can jump immediately to the final answer

zinc gust
#

okay let me check the marking scheme for the answer

spiral zealot
#

for 1 mark, the answer is enough

zinc gust
#

yeah thanks

#

how do i

#

do probability

amber waspBOT
#

@zinc gust Has your question been resolved?

#
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hallow cipher
#

Help on how to find the domain, horizontal asymptote, and range. :D

amber waspBOT
#

@hallow cipher Has your question been resolved?

bleak bloom
amber waspBOT
#

@hallow cipher Has your question been resolved?

amber waspBOT
#
Channel closed

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pastel meteor
#

how does this transformation work?

amber waspBOT
pastel meteor
#

I mean, sure, I can just multiply the bottom one and see that they're equivalent, but is there a law behind how that transformation makes sense?

hybrid arrow
#

thats a identity for the difference of cubes

#

check this out

amber waspBOT
#

@pastel meteor Has your question been resolved?

pastel meteor
#

.close

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carmine kettle
#

Find the solutions on the interval 0 ≤ Īø < 2Ļ€ . (Give exact answers) 6 cos(2šœƒ) = 6cos^2(šœƒ) āˆ’ 2

carmine kettle
#

I don't know how to answer this

amber waspBOT
#

@carmine kettle Has your question been resolved?

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#
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stoic hawk
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why is this D and not E?

amber waspBOT
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@stoic hawk Has your question been resolved?

amber waspBOT
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Channel closed

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#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

craggy latch
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im struggling a bit with limits, can someone please check my answers on these?

amber waspBOT
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Please don't occupy multiple help channels.

craggy latch
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my teacher wants answers typed thats why its weird.. not sure why

craggy latch
waxen oak
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i can tell you a and e are incorrect, but that really is a horrible graph

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as for h, it looks like the line goes above 1... so it's hard to say...

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same with x->3^-

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seems like it's off from 2...

craggy latch
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yeah the graph is not good

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im confused on how e isnt 0?

waxen oak
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what's the y value as x approaches 0 from the right?

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well.. approximate value..

craggy latch
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-1

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a is confusing, i thought it was 2 since it passes through 2

amber waspBOT
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@craggy latch Has your question been resolved?

craggy latch
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@waxen oak sorry for the ping but i still need a bit for help for this if you are free

waxen oak
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you're looking for the y value when x=2

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since you've identified the limit exists

craggy latch
waxen oak
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where are you getting -1 when looking at x=2

craggy latch
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sorry i was looking at -2, theres no negative signs on the graph so i got mixed up

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so thats like 0.3?

craggy latch
amber waspBOT
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@craggy latch Has your question been resolved?

craggy latch
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ill jus ask my teacher tmr thanks tho

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.close

amber waspBOT
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Channel closed

Closed by @craggy latch

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

misty igloo
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.help

amber waspBOT
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Commands:
clopen: .close, .reopen
factoids: .tag
help: .help

Type .help <command name> for more info on a command.

misty igloo
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.help me

amber waspBOT
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No command called "me" found.

misty igloo
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.reopen

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asasdaka;

amber waspBOT
atomic needle
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Ay

misty igloo
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i need help

atomic needle
atomic needle
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Okay, now what do you need help with?

misty igloo
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The squash club needs to raise funds for renovations to club buildings. 2 people jason and mark want to help by organizing some local teenagers to sell boxes of chocloate. their goal is to reach 20000. So how many boxes of chocolate bars will they need to sell if 1. each box has 20 choko bars in it 2. each chocko bar sells for 2.50 , it also includes a 12% mark up. 3. the club gets to keep the mark up percentage on each box of chocolates sold. 4 the company for the bars will donate 5 for each box they sell. 5. Calculate the number of boxes of chocolate that the club needs to raise to reach 20000

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@atomic needle

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what i did was 2.50 x 1.12 = 2.80 then i times it with the 20 making 56, after that i added the 5 dollars with 56 making 61 which is the total for 1 box, after that i did 20000 divided by 61, then it shows 327 boxes

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but i dont know if its correct

faint sleet
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thats not right at all

misty igloo
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what

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howwww

faint sleet
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For starters 2. refers to each box selling for 2.50

misty igloo
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but

misty igloo
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i said

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each chocolate bar

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is 2.50

faint sleet
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then what you calculated is the total

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but you want the amount raised for the club

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most of the money goes to the company

misty igloo
faint sleet
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the club only gets 12% of sales + 5 dollars per box sold

misty igloo
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ohhh

misty igloo
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does that mean

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the club earns 11 dollars

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for each box they sell?

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????????????

faint sleet
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algebra is your friend

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watch how easy it becomes by expressing the information given as an equation

misty igloo
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can i do it

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without algebra