#help-39

1 messages · Page 323 of 1

earnest warren
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Idk, this problem sheet ( it'a actually an old exam paper) came out before they removed complex number

dusty jungle
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oh

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in that case

earnest warren
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So maybe complex number is the intended solution

dusty jungle
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in euler's formula

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if you substitute x->-x

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then you'll get two equations that let you write both sin x and cos x in terms of e^ix and e^-ix

earnest warren
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Oh

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I see

vital crescent
earnest warren
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They love combinatorics now, so they feed us a ton of them instead

dusty jungle
earnest warren
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Nahh, this problem is from talented engineer program , qualifying exam

dusty jungle
vital crescent
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i meant more so like linear independence

earnest warren
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I'm still in hs 😭

vital crescent
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u could use something called vandermonde matrix (specifically that it has rank n) to solve it

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but ig that not taughtblobsweat

earnest warren
dusty jungle
earnest warren
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Okay I see

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Thank god I do know a little bit of complex number

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I learnt them for the sake of solving combinatorics problem

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Using generating func

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😭

dusty jungle
earnest warren
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Idk, I hope I will like complex number in the future

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Cuz idk how I would be an EE major if not

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Okay thx guys

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pearl pondBOT
#
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buoyant cypress
#

<@&268886789983436800>

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sniped

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iron basin
#

i got the condition to be b1 + 7b2 = 13b3

pearl pondBOT
iron basin
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never mind

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buoyant cypress
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blud grinding

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good night

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golden wave
#

Confused on part b, can someone explain in general how to know whether the binomial will give an overestimate or an underestimate please

golden wave
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oops mb i meant part b sorry

left steppe
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can you say like

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nvm

autumn fossil
#

positive + negative + positive + negative?

dire tapir
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is it not positive + negative + negative?

autumn fossil
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maybe i dont wanna do the math

autumn fossil
dire tapir
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yeah i meant positive + negative + negative + negative

golden wave
autumn fossil
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oh right

golden wave
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this was my answer to part a

autumn fossil
golden wave
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yes

autumn fossil
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how do you think it'd continue if you actually wrote it till infinity?

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just the signs, not the coefficients

golden wave
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it would all be negative

autumn fossil
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so P + N + N + N is ................ P + N + N + N + N + N + ...
a) underestimating
b) overestimating
c) cant say

golden wave
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made a sligiht error here is the correct expansion

autumn fossil
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yeah, the exact expansion doesnt even matter that much

autumn fossil
golden wave
autumn fossil
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and the other 2 are wrong too

left steppe
autumn fossil
autumn fossil
left steppe
autumn fossil
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so what will happen when you add all the infinitely many terms?

golden wave
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erm im not really sure sorry

left steppe
golden wave
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so here's my thinkig

left steppe
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also i think it should be 9/4

golden wave
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yeh 9/4 i did it ages ago

left steppe
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mb

golden wave
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i quickly change it and uplaod correct version 1 sec

golden wave
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or if it was 9/4 its -2.25

left steppe
golden wave
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this would be 65/64

left steppe
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wait oops

golden wave
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oh

left steppe
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mb

feral sedge
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is x=1 here?

golden wave
left steppe
left steppe
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see how it’s decreasing

golden wave
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yes

left steppe
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so what does that tell you

golden wave
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so going to inifinty it'll become more negative

left steppe
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yes

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and can sqrt(3) be negative

feral sedge
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i'm confused what's going on

feral sedge
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to calculate sqrt(3) we should be using x=1/9, as the problem says, not x=1

left steppe
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i thought the stuff from part A

golden wave
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oh wait

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i think i kinda get

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so is it like if we compute our approximation

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so sub in x = 1/9

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then we would get whatevr that is

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then from here clearly since out approximation is taking morw things away from it infinwtely to get closer to the true value

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our approximation must be an overestimate?

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and also

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wanted to ask

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what would happen if signs were alternating?

pearl pondBOT
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@golden wave Has your question been resolved?

pearl pondBOT
#

@golden wave Has your question been resolved?

golden wave
#

😭

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pearl pondBOT
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indigo stone
#

Any ideas?

pearl pondBOT
split void
lofty storm
indigo stone
lofty storm
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my bad

ashen ivy
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,w 27 + 9 - 1/8

jolly parrotBOT
#

Failed to get a response from Wolfram Alpha.
If the problem persists, please contact support.

split void
ashen ivy
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this is what my teacher meant when she said i wont always have a calculator

ivory basin
#

...trolls?

split void
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either this or you haven't sent the entire question.

ivory basin
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<@&268886789983436800> hi take a look please

dim linden
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none of the answers make sense

earnest warren
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Is there anything else add to the context?

indigo stone
lofty storm
split void
indigo stone
split void
indigo stone
indigo stone
split void
#

Well I suspect that the question is incorrect.

modern talon
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maybe the question meant 18 lol

split void
indigo stone
split void
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@indigo stone can you consult your teacher on this one?

light helm
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Question is borked.
Skip and move on.

indigo stone
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Thats 12 grade olympiad question

split void
indigo stone
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Ok)))

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Thx anyways

ashen ivy
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mistakes can happen in any contest
personally i would take some time to write out why this is impossible, it might get you some bonus points, but other than that .close

dim linden
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reading the homepage of the olympiad website, its full of ai slop

lofty storm
indigo stone
smoky musk
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Can I look at the entire sheet, including all the questions?

indigo stone
earnest warren
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Maybe I'm too dumb

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But yeah there's nothing else

lofty storm
earnest warren
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It does not say anything so

split void
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Well the question is incorrect; I'd love to say that this is really not leading anywhere, OP, you may as well close the channel.

earnest warren
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Who knows

indigo stone
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Alr, maybe theres a typo indeed

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Thanks

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pearl pondBOT
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visual ravine
#

I want to show that in a field for any two elements a, b: a b = 0 iff a = 0 or b = 0

Somehow I struggle with these types of proofs. Have no real idea of what to do and why to do it. Can someone provide a more intuitive way of looking at this while still only argueing with the basic axioms?

steep saddle
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is that a times b

visual ravine
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yes

steep saddle
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a * a^-1 = 1

visual ravine
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ok I see what you are doing

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the thing is

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thanks first

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the thing is

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for some reason, I dont have a clear image of a field in my head

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and it bothers me

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maybe its just a matter of exercise

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anyways, I guess I just have to try more

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thanks !

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pearl pondBOT
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Please don't occupy multiple help channels.

buoyant cypress
#

<@&268886789983436800>

pearl pondBOT
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buoyant cypress
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sniped again

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mods are fast

pearl pondBOT
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pearl pondBOT
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valid nova
#

<@&268886789983436800>

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royal galleon
#

If I am trying to see what the upper bound of the fourth derivative of arctanx is on an interval than is there a better way than taking five derivatives to see its max?

royal galleon
#

The reasoning is for this question I have that difference in the inequality is simply the error of the taylor series for n = 3

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so I want to say it is bounded by some constant

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even then it doesn't satisfy the inequality which is weird

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I on desmos the upper bound seems to be 4.7 but then if you have $\frac{4.7}{3!}\int_0^r(r-t)^3dt>\frac{7}{100}$

jolly parrotBOT
#

BigBen

royal galleon
#

.close

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ebon skiff
pearl pondBOT
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daring bay
#

how is this the same as x^-3 + x ^-2

pearl pondBOT
autumn fossil
daring bay
#

yeah so then we have 1/x^3 + x^-2

autumn fossil
daring bay
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oh

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wait how do we get to the x^-2

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again

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x/x^3

autumn fossil
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yeah, that is 1/x^2

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you can cancel one x

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and that is x^-2

daring bay
#

oh right

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yeah

#

ty

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daring bay
#

hello can someone explain me the thinking behind this

daring bay
#

so they tried finding the point with the x axis

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but im confused how he got to it

verbal whale
#

Points on the x-axis have y = 0 and z = 0

past perch
#

in 3d, any point on the x-axis is (x 0 0), similar to how in 2d any point on the x-axis is (x, 0)

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you find the value of your parameter from known values on the point

daring bay
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hmmm yeah

past perch
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and use that parameter value to find your 3rd value

daring bay
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oh so you find the value for when y and z is 0

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basically

past perch
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the value of t

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yes

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and then you use that t in your parametric equation for x

daring bay
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and then put that into the line

past perch
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to find your x

daring bay
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but now

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can a line have more than 1 points with an axis?

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it can right

past perch
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a straight line may only pass through a point once

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given it is an ordinary straight line

daring bay
#

like it could go through x and y axis

past perch
daring bay
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no like

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a line can meet the x axis and the y axis right

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or the y and z axis

past perch
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yes it can

daring bay
#

then it would be on the plane too right

past perch
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in the corresponding plane yes

daring bay
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hm but that wouldnt change the process of finding that point right

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like iin the picture i sent

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same way?

past perch
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yep always find your parameter using your known values

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and then use that parameter to find your unknowns

daring bay
#

alright okay

#

ty

past perch
#

np <3

pearl pondBOT
#

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daring bay
#

would that mean that there is no point that meets x axis?

past perch
#

yes

pearl pondBOT
#

@daring bay Has your question been resolved?

daring bay
# past perch yes

also if i wanna check if a specific point is on my line then how do ido that

past perch
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plucky shuttle
#

how do i find the asymptotes of this function?

pearl pondBOT
#
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plucky shuttle
#

This was during class, but i dont understand when it got to the limit part

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i dont get why only for the term on the right, and not for the (x-5/3)^3

sinful dagger
#

is this ur homework?

plucky shuttle
sinful dagger
#

oh ok

plucky shuttle
#

<@&286206848099549185>

summer imp
#

!15m

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

summer imp
#

The idea is that the factor on the right becomes essentially 1 for large x, so you can assume that the function will slowly look like sqrt((x-5/3)^3)

#

So you're not really taking the actual limit.

plucky shuttle
#

i dont really get how you can find asymptote using limits

pearl pondBOT
#

@plucky shuttle Has your question been resolved?

glad whale
#

Is there another problem that you could look at? Becuase for the problem that you have above, you, in a way, just simplify the limit to find the asymptote.

pearl pondBOT
#

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inland laurel
#

How to find solution of this equation without desmos. By either solving or graph sketching

3^|x| *(2-|x|) = 1

bitter herald
wraith jacinth
bitter herald
#

But you can set u = |x| and try to graph 2 - u and 3^-u

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Their intersection yields the result

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Well

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Approximate to how detailed your graoh is

past perch
#

you might be able to design an iterative formula

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yeah you're certainly able to design an iterative formula

inland laurel
bitter herald
#

u = 2 - 3^-u

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Rinse and repeat

past perch
bitter herald
#

Although its probably better to graph it dirst so it converges faster

bitter herald
inland laurel
#

Yes

bitter herald
#

Do so

past perch
bitter herald
#

True

honest oyster
#

Oh smart

past perch
#

(for OP, the lower bound of 0 comes from the fact that since u = |x|, u must be >= 0)

inland laurel
#

0&1 => 2 roots

past perch
#

$u_{n+1} = 2 - 3^{-u_n}$

jolly parrotBOT
#

sam beam

past perch
inland laurel
#

Nothing ignore it

potent flume
worthy pine
#

Plutonium

wraith jacinth
pearl pondBOT
#

@inland laurel Has your question been resolved?

wraith jacinth
#

dont forget to close the channel if ur done!!

quiet elbow
wraith jacinth
pearl pondBOT
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quiet elbow
#

I’ll be asking for math help soooonnnn!!!!!

pearl pondBOT
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still dirge
pearl pondBOT
still dirge
#

help pls 🙂

wraith jacinth
pearl pondBOT
# still dirge
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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wooden flare
# still dirge

is it not just power rule from here (after simplifying integrand) or am i missing something?

#

is the top bound meant to be -1 as well as the bottom?

still dirge
#

Hello and thank you for your reply

#

I restarted the problem and I am stuck again

#

here

wooden flare
#

so your first integrating with respect to y, so pulling out the x term is a good start

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since in the y world, 2x is just constant

still dirge
#

okay, so it stays like that?

wooden flare
#

hmm

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i think the way its been written is misleading

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i believe it should be more like this:

still dirge
#

here's my proffessor's solution:

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I don't even know what's going on here

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TBH

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where did this come form

wooden flare
#

$\int_{-1}^{2} \int_{-1}^{1} 2x+ydydx \implies \int_{1}^{2} [2xy + \frac{1}{2} y^2] \bigg|_{y=-1}^{y=1} dx$

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<@&268886789983436800>

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that is terrible

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okay so we first integrate the inner function right

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2x is constant, and $\int 2x dy = 2xy$

jolly parrotBOT
wooden flare
#

and $\int ydy = \frac{1}{2} y^2$

jolly parrotBOT
wooden flare
#

then we evaluate these at the given bounds

still dirge
#

okay, let me try now

wooden flare
#

remembering we are subbing y not x (x comes in next integral)

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<@&268886789983436800>

#

twice in like 2 minutes wild stuff

#

i've got my solution written out which has more in-between working out in case you wanted to have a look at that (after this)

still dirge
wooden flare
#

hmm almost

#

ah ic

#

the 2x evaluated at -1 to 1

#

is meant to be 2xy and we sub in -1 to 1 in place of y

still dirge
#

why is 2x meant to be 2xy

wooden flare
#

if i have $\int axdx$ this becomes $a\int xdx$ right? by extension, if i had $\ \int 2xdy$ 2x is a constant in the y world so i can bring it out the integral thus obtaining: $\ 2x\int dy$ which is really $2x\int 1dy$ which is equal to $2x [y]$

jolly parrotBOT
wooden flare
#

which is why we get 2xy and not 2x

still dirge
#

ah, okay

#

so uh, do you have some cheatsheet for integration rules? all I have is this:

wooden flare
#

im not familar with ch, sh, and tg etc.

still dirge
#

I don't think we'll do those

wooden flare
#

are they non elementary functions?

still dirge
#

is this table enough?

still dirge
wooden flare
#

hmm

#

its probably just the notation you use

#

since this is in another lenguage

#

ah yes, German?

still dirge
#

ah, no, just no

wooden flare
#

hmm nvm then, i've seen others use tg(x) for tan(x)

remote aurora
wooden flare
#

oh interesting

#

i've never seen that notation being used for those

still dirge
#

So now that I know this rule I will try to solve this problem, in both ways. Be right back. Thank you.

wooden flare
still dirge
#

messed up again somewhere...

wooden flare
still dirge
wooden flare
#

mhm thats good

wooden flare
still dirge
#

why did you circle those? you said 2x becomes 2xy

wooden flare
#

mhm

#

but you replaced the int 1 dy with int y dy

still dirge
#

ok, I'll try again 🙂

#

ok great, now for x first, brb

wooden flare
#

ill quickly go through this 2m

#

mhm checks out

#

did you have another problem/question?

pearl pondBOT
#

@still dirge Has your question been resolved?

pearl pondBOT
#
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#
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quasi kernel
#

Is this how it’s done pls

pearl pondBOT
light helm
#

Why are both your acute angles 22

wraith jacinth
wraith jacinth
wraith jacinth
#

what are u trying to solve for here?

quasi kernel
#

Question c5

wraith jacinth
wraith jacinth
quasi kernel
#

Aw

wraith jacinth
#

have u seen the unit circle before

#

by any chance?

quasi kernel
#

Kind of

wraith jacinth
#

okay so question what does cosine really mean? like when i tell you the world (cosine) what do uudnertand?

quasi kernel
#

Adjacent over hyp

wraith jacinth
quasi kernel
#

Depends on the angle

wraith jacinth
#

(also i am gonna try to explain it to you throguh ur method first before giving you the formula)

#

((trig identites solve this very fast so if u want a quick solution ican just tell uthat but i thnk expaning this will be better))

wraith jacinth
#

u drew on side as angle 22*

#

and u drew naother as 90

#

that means the last angle should be?

quasi kernel
#

70

wraith jacinth
#

why 70?

#

(although good job ur close)

quasi kernel
#

90+20

wraith jacinth
quasi kernel
#

Answer minus 180

#

Ohhhhh

#

Mb

wraith jacinth
quasi kernel
#

68

wraith jacinth
#

now this look like it makes alot more sense right?

quasi kernel
#

Yes pls

wraith jacinth
#

(also for future refrence so udont fall into this always imagne you making the angle smaller until its 0 and niotice how the Side opposite to the angle is influnced by it)

quasi kernel
#

Wdym the side opposite the angle is influenced by it

wraith jacinth
#

here is an example-

wraith jacinth
quasi kernel
#

Ooo

#

I get it now

wraith jacinth
quasi kernel
#

It’s gotten longer bc the angle got bigger

wraith jacinth
#

YESSS!! well donee!!

#

now notice that the other angle! gets smaller and smaller-

#

right this is how stuff like sin and cosine works-

#

because we know that angels add up to 180

#

and that one of them is always constant

#

the two other angels have to share the 90 between them-

#

and because we know that the angles are related to the side length of it

#

we can simply say that the ratio of the side OPPOSITE to the angle we have right now Compared to The side opposite to the angle (90) which is longest side
Givus us a ratio of how much should go to that side

#

to expalin this better think the side opposite to 90 As kind of llike the big siblings of two twins
the big sibling always eats a full meal

#

and the two younger twins always have to share 1 meal!

#

so if wanted to desribethe ratio of how much food a twin got

quasi kernel
#

Can I go for gum, I feel like vomitting

wraith jacinth
#

yes are you okay-

#

please do go

quasi kernel
#

Back

quasi kernel
#

Tyfa

wraith jacinth
#

and because of that we get sine which is

#

opposite (side to the angle which describes how much we ate) / hyptonuse and we dont need to specift how much cause hyptonus always has an angle of 90

#

does that make sense now where it comes from?

quasi kernel
#

Kind of

wraith jacinth
#

for now all you need to know that sin desctrive the ratio of how much that side is worth the total

#

this is why sin(90) is 1

#

because if u have two angles of 90 in a traingle it just becomes two straight equal lines
so that means that in this situation one side is as equal as the hyptonuse

#

here is an example

#

look at how when we make the bottom left angle as big as possible-
it the side start to get bigger and bigger until (the bottom side is pretty much nothing
and the two standing sides are equal

wraith jacinth
quasi kernel
#

I’m sorry but I don’t understand

wraith jacinth
#

okay look at these traingels-

#

notice how as the angle inthe center gets bigger they get taller?

wraith jacinth
quasi kernel
#

Yes

#

But which one is the angle in the center

#

Is it the top one?

wraith jacinth
#

these thtree angels respectively acording to each traingle

quasi kernel
#

Ooo

wraith jacinth
#

so now i want you to image what happens if we increase the angel all the way to 90 degrees what do uthink the traingle willbecome?

quasi kernel
#

Very big

wraith jacinth
#

thats right!

#

but notice the width of the traingle

#

what happens to it when we increase the angel?

quasi kernel
#

What’s the width pls

#

Is it the bottom part.?

wraith jacinth
quasi kernel
#

It becomes smaller

wraith jacinth
#

YESSS!!

#

so ome really smart poeple along time ago discovered this

#

know do u know what a hyptonuse is?

quasi kernel
#

The side opposite the right angle

wraith jacinth
#

yes!

wraith jacinth
# wraith jacinth

now ntoice something very cool here notice how every hyptonuse here starts from the Center of the circle And touches the edge

#

that means that all traingels i made have an equal hyponuse!

#

which is equal to 1

#

does that make sense?

quasi kernel
#

Yes

wraith jacinth
#

okay so the smart poeple along time ago figures this out

#

so they decided that since what matters most here is the angle

#

we can go ahead and write a function

#

a function that says this hieight is equal to maybe 1/2 Of the hyptonuse

#

for example

#

bassicly they mapped this fact and they said HIeght / hyptonuse Gives us that angle!

wraith jacinth
#

does this make sense?

quasi kernel
#

Yes pls

wraith jacinth
#

SO this is What sine means! really if u think about it

#

when you do sign 60

#

the numer it spits out is bassicly saying

#

if i was atraingle and my hyptonuse was = 1
the hieght of traingle would be equal to sin (60) whcih si equal to root(3) / 2

wraith jacinth
# wraith jacinth

if u look around in this image u can see cordinates
theones on the left descibe the result of cosine and the ones on the right the result of sin

quasi kernel
#

Wha

#

I don’t under

wraith jacinth
#

oaky oaky

#

so u understand sine

#

but not cosine right?

quasi kernel
wraith jacinth
#

here let me show u

#

lets say we have this traingle

#

now if i did sin (22) it would give me the side opposite to my angel right (the side to the left)? as we explained earlier

quasi kernel
#

Yes

wraith jacinth
#

but waht if i wanted to get the width instead

#

also called adjacent angle

#

well i could DO 180 - (22+90)

#

and get that other angle

#

which as u said earlier is 68

quasi kernel
#

Yes

wraith jacinth
#

now if we do sin(68) we would get the width right?

quasi kernel
#

Yes

wraith jacinth
#

OKAY HERE IS THE COOL PART

#

this is WHAT cosine DOES

quasi kernel
#

It affects both sides except the hyp?

wraith jacinth
#

YESS

#

OAKY SO LOOKAT THIS

#

try on ur calculator

#

to do

#

sin (68)

#

and cos (22)

#

U WILL GET THE EXACT SAME NUMBER

quasi kernel
quasi kernel
wraith jacinth
#

because that is what cosine is because these angels are related

#

all cosine really does

#

is that it finds the missing agnle

#

and gives u the side next to it!

#

this is why sin = opp/hyp

#

and cos = adj/hyp

#

does that make sense?

quasi kernel
#

Yes pls

wraith jacinth
#

okay so now we are in the final stretch

#

what is tan?

quasi kernel
#

OPP over adj

#

Just so uk, I have a math class soon

#

Not in a rude way

wraith jacinth
#

thats okay!

#

okay so we know that tan is opp over adj

#

which just means we are comparing sides

#

so if we know that one of the angels is (22)

#

how can we get both sides so we can do tan?

#

should i give a soltuion since u dont have time? @quasi kernel

quasi kernel
quasi kernel
#

Soemtimes my teacher joins later

wraith jacinth
#

oaky here is the soluton

#

we know that the side opposite to us is = to sin (22)

#

and we know the side adjacent to us is = cos(22)

#

so tan = sin (22)/cos(22)

quasi kernel
#

Yes pls

quasi kernel
wraith jacinth
#

did that make sense?

quasi kernel
#

Kind of

#

No yes

#

It did

wraith jacinth
#

now this is just the udnerstanding of it

#

for future refrence when u need to solve this stuff

#

use this (image)

quasi kernel
#

Tysm

#

I’ll save it

#

Class started

#

Tysm Pluto

wraith jacinth
#

also search up

quasi kernel
wraith jacinth
#

TRIG idntites when u can it might help get all the rules!

#

this is just the basics!

#

GOODLUCKK U GOT THISS!

quasi kernel
#

Ty!

#

.close

pearl pondBOT
#
Channel closed

Closed by @quasi kernel

Use .reopen if this was a mistake.

pearl pondBOT
#
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acoustic tangle
#

Is this working correct

pearl pondBOT
acoustic tangle
#

How can the area be 0

heavy onyx
#

it is an odd function

dawn stirrup
# acoustic tangle

area above x axis is positive, and below it is negative. for odd functions like these those two happen to be equal

#

so they cancel each other out

#

hope that helps

pearl pondBOT
#

@acoustic tangle Has your question been resolved?

pearl pondBOT
#
Channel closed

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#
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quasi kernel
#

I’m doing smth wrong but idk what

pearl pondBOT
quasi kernel
#

Question 7

verbal whale
quasi kernel
#

The wha

lament dawn
#

also, the last line is wrong, you included the negative sign inside the brackets

quasi kernel
#

Oh

#

Tysm

lament dawn
#

np!

quasi kernel
#

.close

pearl pondBOT
#
Channel closed

Closed by @quasi kernel

Use .reopen if this was a mistake.

acoustic tangle
#

Hi

quasi kernel
#

.reopen

pearl pondBOT
quasi kernel
#

Oh

acoustic tangle
verbal whale
acoustic tangle
quasi kernel
#

How do I abandon this chnnel

proper nova
#

wdym abandon?

autumn fossil
#

using .close

quasi kernel
#

Someone’s using this

proper nova
#

that's you 🥀

autumn fossil
dawn stirrup
#

but the area itself isnt negative

quasi kernel
dawn stirrup
#

thers nothing such as negative area, the sign just represents the direction

pearl pondBOT
proper nova
#

please don't raid other people's channel

autumn fossil
#

yall should probably move to a new channel @dawn stirrup @acoustic tangle if yall wanna continue for a longer time

dawn stirrup
#

uh

#

ig

#

and reopened too

proper nova
wraith jacinth
autumn fossil
dawn stirrup
#

mb twin

autumn fossil
#

so you cant even control it

#

its easier to use your own channel

#

ill close this one and yall can make a new one

#

.close

pearl pondBOT
#
Channel closed

Closed by @autumn fossil

Use .reopen if this was a mistake.

dawn stirrup
#

oki dogi

proper nova
wraith jacinth
dawn stirrup
quasi kernel
#

Should I open a different channel

proper nova
autumn fossil
#

if you have a question, you can reopen this one

#

i thought you didnt have one, sorry, mb

quasi kernel
#

.reopen

pearl pondBOT
quasi kernel
#

I’m confused about the cos part

proper nova
#

@wraith jacinth

lament dawn
wraith jacinth
pearl pondBOT
# quasi kernel I’m confused about the cos part
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
lament dawn
#

in any case, sine and cosine have a period of 360deg (meaning cos(theta+k*360deg) = cos(theta) )

quasi kernel
#

Bc of the rule

lament dawn
quasi kernel
#

Oh

#

Ty

#

.close

pearl pondBOT
#
Channel closed

Closed by @quasi kernel

Use .reopen if this was a mistake.

quasi kernel
#

.reopen

pearl pondBOT
quasi kernel
#

I’m confused bc of the sinx

bitter herald
#

what happened in the denominator

lament dawn
# quasi kernel

hold on, what happened from the second last line to the last

bitter herald
#

why did sin(270) transform into -sin(x)

quasi kernel
#

Oh

#

-sin90

bitter herald
#

additionally what is tan(45)

quasi kernel
lament dawn
#

yes

#

1 - sin(x) all over sin(x) - 1 evaluates to?

quasi kernel
#

-1

lament dawn
#

there we go!

#

however, you have to exclude a general form for x

quasi kernel
#

I don’t understand

quasi kernel
lament dawn
#

if sin(x) - 1 is in the denominator, we have to exclude some x, or else the expression becomes undefined right?

quasi kernel
#

If we use the triangle will it be 2 over 2.

#

So 1

lament dawn
lament dawn
quasi kernel
lament dawn
#

uh huh

quasi kernel
#

Like this?

lament dawn
#

u missed an x, and no, it would be (1 - sin x )* 1/(sin x - 1)

quasi kernel
#

I’m still confused

lament dawn
#

which part confuses you?

quasi kernel
quasi kernel
lament dawn
lament dawn
quasi kernel
#

Ic

#

Tysm

lament dawn
#

but! you still need to exclude an x

quasi kernel
#

But number 10

lament dawn
#

whereas, a general form of x

quasi kernel
lament dawn
# quasi kernel Wdym

since sin x - 1 is in the denominator, we cant have it equal zero, since then the entire expression becomes undefined

#

therefore, you need to exclude the cases of x where sin x - 1 = 0

quasi kernel
#

Oh

lament dawn
#

sin x - 1 = 0 means we have to exclude sin x = 1, what is the general form of x such that sin x = 1?

quasi kernel
#

I’m not sure

lament dawn
#

well, what is one example of x that gives sin x = 1

quasi kernel
lament dawn
lament dawn
# quasi kernel

and please, notate with a degrees symbol if its in degrees (otherwise, it could be radians too), and make sure your signs dont spill out of the fraction and is distinctly separated, or else all of them could be interpreted differently and is very taxing on the eyes

quasi kernel
#

Ok sorry

#

I’ll do that for, one one

#

Now one

#

On

lament dawn
quasi kernel
#

Oh but why

#

Ik it’ll be positive bc of the Cartesian plane but there’s a separated negative top

#

I thought negatives were bigger than positives

lament dawn
#

well, since 360deg - 45deg = 315deg, which lies on the fourth quadrant, which means the cosine of any angle there would be positive

lament dawn
quasi kernel
#

That’s what I meant

lament dawn
#

huh? cos(-315) = cos(360-45), thats correct, theres no negatives taken out

quasi kernel
lament dawn
#

thats wrong

#

cos(-x) = cos(x), not -cos(x)

#

that only works for sine

#

sin(-x) = -sin(x)

quasi kernel
#

Oh

quasi kernel
#

With the -315

#

Would u add 360?

lament dawn
#

but havent you solved it? youve written cos(360deg-45deg) which then becomes cos(45deg)

lament dawn
#

since cos(-x) = cos(x)

#

so now, all you need to do is evaluate cos(315deg)

#

that youve (almost) correctly done

dawn stirrup
# quasi kernel Would u add 360?

u can do that too, because going around full circle doesn't affect it at all, so its equal to cos(-315+360) which becomes cos 45 deg like wjs said

quasi kernel
#

U said that’s wrong

lament dawn
#

huh?

quasi kernel
#

And solved or

#

It

lament dawn
#

im really confused, but to clarify:
cos(-x) =/= -cos(x), which is why i said cos(-315deg) =/= -cos(315deg), so you cant "take out [a] negative" here
in your original solution, youve written cos(-315deg), in the subsequent line, youve written cos(360deg-45deg), that is correct, given cos(-x) = cos(x)
however, your mistake is in the next line, where cos(360deg-45deg) became -cos(45deg), that is incorrect, since cos(360deg-45deg) = cos(45deg)

quasi kernel
#

Oh ok

#

Tysm

lament dawn
#

no worries

quasi kernel
#

.close

pearl pondBOT
#
Channel closed

Closed by @quasi kernel

Use .reopen if this was a mistake.

sterile python
#

Potential helpful

humble ferry
#

my fellow hu tao enjoyer

pearl pondBOT
#
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long nova
#

i dont understand how length of projection of AC onto u makes sense. Like what if u is shorter than AB, then if you project AC onto u, you wouldn't get the value of AB.

earnest warren
#

the projection of AB onto u can also be called component of AB along direction of u, so u here is just the direction

#

More like projection AB onto a line parallel to u

long nova
#

then aren't you projecting a magnitude smaller than AB and thus not AB

earnest warren
#

mag u doesn't matter here

#

What we care is the direction of u

#

component of AB along direction of vector u

humble ferry
#

it works cause projection only cares about direction, not how long u is
the formula divides by |u|, so even if u is short or long it cancels out
so you’re basically projecting AC onto the direction of AB, and since AB ∥ u, that gives the length of AB

#

the size doesn't matter

long nova
#

oh ok i see

#

thanks for the help @earnest warren @humble ferry i appreciate it

#

.close

pearl pondBOT
#
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pearl pondBOT
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quasi kernel
pearl pondBOT
quasi kernel
#

Can u pls help me

ivory basin
#

Girl why are you doing it that way

#

It says "show that this value satisfies this equation"

#

Just plug in the value directly

quasi kernel
#

Why tho

modern talon
#

"can you show that x = 2 is a solution to x + 2 = 4?" sure, 2 + 2 = 4

quasi kernel
#

Oh

#

If

#

Ty

ivory basin
#

Thanks blanket

modern talon
#

currently dodging my responsibilities in studying

ivory basin
#

-# and sorry skittles got distracted by other stuff for a moment

#

Aren't we all

quasi kernel
#

So for this I just input

ivory basin
#

Yeah

#

Just plug in theta = 30 and show that it works

quasi kernel
#

Tysm

#

Both of you

#

I gonna keep this open

pearl pondBOT
#

@quasi kernel Has your question been resolved?

#
Channel closed

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sharp smelt
pearl pondBOT
sharp smelt
#

So firstly the mean

#

I'm lost completel here

#

I pressume i use a similar method to finding the MLE of Unif (0,t)?

#

and why is invariance needed here?

#

.close

pearl pondBOT
#
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pearl pondBOT
bitter herald
#

<@&268886789983436800>

pearl pondBOT
#
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ebon skiff
pearl pondBOT
#
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dusky wing
#

Given X & Y (red & blue), how would you create an area formula for either shape? (second image is how I generated the top shape.)

dusky wing
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Top shape is 3 sides, 2 of the length of Y (Blue) & 1 side is the length of X (Red)

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Bottom shape circumference is 2Y (Blue) + X (Red)

fathom pagoda
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do u mean what function has the graph in that shape of the thick balck lines of photo 1?

dusky wing
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No, what function could create the Area for either shape, given X & Y.

#

I'll change the question to that

rough stream
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Depending on which side you pick, go to the circle for the corresponding side, and use that formula

dusky wing
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What, no the graph is only how the shape is created

rough stream
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Sure! And x² is how a parabola is created

dusky wing
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I dont actually know how the function is created, only that it is the intersection between 2 circles, above 0

dusky wing
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I dont know the circle on either side, I only know X & Y

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Is that not enough info to be able to get either shapes area?

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Like let me put numbers to it:
Y (Blue) is 18
X (Red) is 4

honest spear
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u should be able to find something to read on it

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draw two lines from the centre of the circle to the points where they intersect

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and recall area of a segment

dusky wing
honest spear
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whats x and y here

dusky wing
honest spear
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incheresting

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feel like its definitely some integral

burnt thicket
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you can do it with geometry if you know the radii of the circle and then angles they seek out

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the problem is finding that from the given info

honest spear
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well i mean we are just given X and Y no?

dusky wing
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Yes

burnt thicket
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yeah

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I think you have enough degrees of freedom but I’m not sure how you would do it without some serious bashing

honest spear
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this is tuff

dusky wing
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If I were to throw Z (radius) of the bottom shape (that would make the perfect circle, not the actual shape) it would be 5.

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So, Lets say we now have:
X = 4
Y = 18
Z = 5

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I would prefer an equation for both shapes WITHOUT Z but it might be absolutely needed

kind rampart
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are you looking for a general formula for the area of the figure or just the area given the values above

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im assuming its the former

burnt thicket
sterile gazelle
burnt thicket
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but I’m not sure how to do that even though it feels like I should

cinder flower
dusky wing
kind rampart
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if you have the radius and X i think i can make a formula for the bottom figure but the above one is out of my paygrade

burnt thicket
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you need more info

dusky wing
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Here I'm gonna make like a better image for the general problem.

honest spear
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$A = \frac{YR}{2} - \frac{X}{2}\sqrt{R^2 - \frac{X^2}{4}}$

jolly parrotBOT
#

Nyxzore

honest spear
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but this would need the radius

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but its the best i could come up with

burnt thicket
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yeah that’s probably the best you can do

honest spear
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I can't think of a way to just use X and Y bearlain

burnt thicket
honest spear
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i mean you can probably 'prove' its impossible since X=2Rsin(theta) and Y=2R(theta)

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then you can solve for theta

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as Y/2r = theta

burnt thicket
honest spear
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$sin(\frac{Y}{2R})=\frac{X}{2R}$

jolly parrotBOT
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Nyxzore

kind rampart
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the Y here is wrong since i assumed it was the entire blue circumference but you can change that if you want

dusky wing
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Not to say that the values help here IN ANY WAY

dusky wing
burnt thicket
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top shape is possible if you have the radii for the two intersecting circles

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you can make an isoceles triangle in the middle and the two sector-ish parts surround it which isn’t too hard to find

kind rampart
dusky wing
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I could technically get Any horizontal slice measurement of the lense, however I dont think that'd do us any good

honest spear
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smth smth

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A= X(sqrt(4Z² sin²(Y/(2Z)/2) − X²/4))/2 + Z²((Y/(2Z)) − sin(Y/(2Z)))

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is my final submit dk if its fine

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left as an excercise to the reader to check my work :/

kind rampart
# dusky wing

just wanted to point out btw a circle with radius 5 has 10pi ≈ 31.4 units has its circumference which 18 + 18 = 36 > 31.4

dusky wing
#

I'm measuring off of furry textiles, so my accuracy might be off

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😭

pearl pondBOT
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@dusky wing Has your question been resolved?

burnt thicket
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you have all the formulas you need, no?

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was there something else?

dusky wing
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For the lense?

burnt thicket
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it might be two times that?

dusky wing
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How could it be, theres no Pi

burnt thicket
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I’ll work it out if you want me to but Y is an arc length so the pi’s are built in

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pretty sure it’s ||YR - R^2 * sin(Y/R) + (X/2) * sqrt((2sin(Y/(2R))^2 - (X/2)^2)||
if you see this, feel free to ping me

pearl pondBOT
#

@dusky wing Has your question been resolved?

dusky wing
#

I'll just ask it when im putting it into practice tomorrow

pearl pondBOT
#
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desert girder
pearl pondBOT
desert girder
#

im unsure whether or not i should take the integral from 1 to 6 in order to find the value of 6

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and dont know how to find f(-2)

pearl pondBOT
#

@desert girder Has your question been resolved?

flat onyx
#

did you do a variation table of f ?

flat onyx
pearl pondBOT
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#
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wicked edge
wicked edge
#

.close

pearl pondBOT
#
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pearl pondBOT
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sharp smelt
#

very silly question, why can't a likelihood function be negative

sharp smelt
#

the PDF doesn't have to be continuous does it

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so we can have for instance a function defined as the pdf of N(0,1) , when x≠0, and -1 when x=0?

smoky gull
pearl pondBOT
inland ivy
#

strictly speaking your pdf can be negative on a null set

sharp smelt
#

Which is why I'm pushing the definiton to something that we'd never use, but still valid

inland ivy
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i'm pretty sure likelihood is only defined for absolutely continuous distributions

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at least normally

inland ivy
sharp smelt
#

lemme check pdfs once more

latent blaze
#

Hi there, I'm currently trying to make a double pendulum simulation. The motion equations for the pendulum's angles are listed as such on Wikipedia with Theta1 and Theta2 being the first and second pendulums angles respectively. The problem is that they have a circular depdency on each other, and to simulate the pendulum I need to bring the differential equations in some form where I am able to calculate the first second order derivative of say Theta1, but don't know how to do so. Simply solving it like a linear algebraic system doesn't work because when I solve for Theta2DoubleDot and plug that into the first motion law then it just contains Theta1DoubleDot while I'm actually just trying to calculate Theta1DoubleDot. How do you solve for these second order derivatives based only on the angles themselves and their first order derivatives?

sharp smelt
#

Thanks!