#help-39

1 messages · Page 305 of 1

dusky widget
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||It is, but you should ask yourself why||

stoic imp
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surely it is sir

stoic imp
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b-aua-b is b symdiff a

dusky widget
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Alright, then if you proved it, you can be certain!

tropic saddle
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you just wanted to prove that?

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why didnt you just switch A and B in the first line then

stoic imp
stoic imp
#

quickly did this and got lost in the last step

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but that's just another definition of the sym diff

stoic imp
#

.close

pearl pondBOT
#
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shell brook
#

you're welcome

pearl pondBOT
#
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static isle
#

Helo

pearl pondBOT
static isle
#

How did this happen

heavy onyx
#

is there more context

static isle
#

Yes

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Wait

mortal seal
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Please don’t divide by 0

static isle
#

This is the question

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This is what Google says

static isle
heavy onyx
#

is the comma , meant to be an equal to =?

static isle
#

It would've made sense if it was = instead of comma

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Is that just a printing error

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Oh okaay, thank youu

pastel umbra
#

No, the line is both equations (separated by a comma) being true at the same time

heavy onyx
#

i see

pastel umbra
#

It's the intersection of two planes

mortal seal
#

I’m tired sorry

pastel umbra
mortal seal
#

Another proof of why not to trust ai in maths

static isle
heavy onyx
#

in that case, you already know it (the lines) intersects at y=1 so try using (x-1)/3 = -y and find the x coordinate too. the z coordinate is fixed by z+1=0

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to find a line perpendicular to both lines, try to get the direction vectors of line 1 and line 2 by converting it into vector form

static isle
#

Okaay

pearl pondBOT
#

@static isle Has your question been resolved?

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halcyon fjord
#

I found ef to equal 2 and vertical height to be 12. how do I find the area of adm. I think I need vertical height but idk how ot get that.

pearl pondBOT
#

@halcyon fjord Has your question been resolved?

halcyon fjord
#

i do not know that yet

autumn fossil
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and how about AM and MC

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do you have anything else than what you said?

halcyon fjord
#

not really, i'm guessing to get line ac, you'll need to cord bash?

autumn fossil
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I dont think that'll be necessary, ill try to figure sth out

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oh, ADM and BMC are equal

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so we only need to find the height at which M is

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and that seems doable by similar triangles

halcyon fjord
autumn fossil
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its a property of trapezoids, the "left and right" triangles formed by the diagonals are equal in area

halcyon fjord
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ah ok

autumn fossil
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you can look at the triangle BCD and ACD

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they are clearly the same area, and if you subtract the overlap, you get BMC and AMD. So they must be equal in area too

halcyon fjord
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so we need to find the height from m to the 2 bases?

autumn fossil
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for that, try looking for some similar triangles

halcyon fjord
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and the area of triangle bad is 48?

autumn fossil
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,calc 8 * 6

jolly parrotBOT
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Result:

48
autumn fossil
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yeah

halcyon fjord
autumn fossil
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indeed

halcyon fjord
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is the height from m to ab 4.36? x + (14/8)x = 12

autumn fossil
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,calc 12 * 8/22

jolly parrotBOT
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Result:

4.3636363636364
autumn fossil
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yeah, seems like it

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48/11

halcyon fjord
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ok ya, the answer is 336/11 ft

autumn fossil
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,calc (8*(12- 48/11)) /2

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,calc 336/11

jolly parrotBOT
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Result:

30.545454545455
autumn fossil
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damn it

jolly parrotBOT
#

Result:

30.545454545455
autumn fossil
#

oh the height is 12

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yeah

halcyon fjord
#

alr thanks

autumn fossil
#

np

halcyon fjord
#

how do u close a channel?

autumn fossil
#

.close

halcyon fjord
#

.close

pearl pondBOT
#
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pearl pondBOT
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shadow elm
pearl pondBOT
shell brook
#

what have you tried

tardy flicker
#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
shadow elm
#

rationalisation

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,rcw

jolly parrotBOT
random ermine
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try u = 1/x

shadow elm
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in the start

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or here

random ermine
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anywhere

shadow elm
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nvm i rationalized it wrong

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square is supposed to be on top

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thanks

#

.close

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wooden vessel
#

How do I find the Area of the trapezoid?

hollow jolt
#

@wooden vessel Do you remember the condition for a line to be tangent to a circle?

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(/what that statement that I made even means)

lethal crane
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@wooden vessel

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The area of the trapezoid is

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$A = \frac{b_1 + b_2}{2}$

jolly parrotBOT
#

M0UNT_Z10N

lethal crane
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And the area of the circle is

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$\pi r^2$

jolly parrotBOT
#

M0UNT_Z10N

pearl pondBOT
#

@wooden vessel Has your question been resolved?

pearl pondBOT
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wooden vessel
pearl pondBOT
wooden vessel
#

I don't exactly get what you're asking

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The intersection has to be perpendicular is guess

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Making a right angle

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Nevermind, figured it out

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The sum of the parallel sides of a rectangle in which a circle is drawn have to be the same

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.close

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green aurora
pearl pondBOT
green aurora
#

How do you switch from the photo on the left to the one on the right?

rough forge
#

Do you know what this means?

green aurora
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No

rough forge
#

You can read it from right to left; take the first row and multiply it by 0.6, subtract it from the second row. Then replace this result with the current second row

tropic saddle
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what is your message "yes" supposed to indicate. do you now know whats going on?

green aurora
#

I figured out how R2 and R3 come to 0

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But why was *0.6 and *0.4 made?

tropic saddle
#

0.10 times what = 0.06 ?

rough forge
#

When you do stuff with matrix, your goal is often to row reduce into row echelon form and derive from that properties off the matrix

green aurora
#

0.6R1

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0.4R1

green aurora
tropic saddle
#

well to get the zeros

green aurora
#

Yes

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I suppose the same thing was done here

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So the matrix is independent because for example rows 2 and 3 are not multiples of the 1st

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Right?

tropic saddle
#

the second row is 0 times the first row

pearl pondBOT
#

@green aurora Has your question been resolved?

pearl pondBOT
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desert jackal
#

I have a question. Why can't I distribute and mutiple exponent with it's +,-.

desert jackal
prime bramble
#

(x + y)^2 is not equal to x^2 + y^2; you can try a few examples with small numbers to see this MiniheraBow

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the right thing to do here instead is to use the distributive law MenheraSalute1

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(x + y)^2 = (x + y)(x + y) and then distribute (or FOIL, if you've heard that before :p)

desert jackal
#

I'm kinda stupid with it, I always fail with something easy such as forgot to conjugate with the portion is radical and many more, Lol. Whatever, Thank for answer.

left steppe
#

!done

pearl pondBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

left steppe
#

,tex .freshman

jolly parrotBOT
#

! sniper3d107

shell brook
#

No Junping Xi you are not stupid

left steppe
desert jackal
#

Whatever, I will try my best. Thanks

tame topaz
jolly parrotBOT
left steppe
tame topaz
#

it works over Z/3Z yes

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when Z/pZ is written it's assumed p is prime

prime bramble
#

,, (1 + 1)^2 = 2^2 = 4 \equiv 1 \mod 3

worldly jewel
#

did you mean (x+y)^p

jolly parrotBOT
#

higher!

prime bramble
#

,, 1^2 + 1^2 = 2 \equiv 2 \mod 3

jolly parrotBOT
#

higher!

prime bramble
tame topaz
#

oh oops

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yeah

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:p

amber pagoda
#

ye

pearl pondBOT
#

@desert jackal Has your question been resolved?

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sonic sleet
pearl pondBOT
sonic sleet
#

How do I start it?

tardy flicker
#

is the only way i see out of this mess

sonic sleet
#

Let me show you

#

Hang on

#

Ohh that's easy

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3/4-2/3

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Thanks

#

.close

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pearl pondBOT
lyric glen
pearl pondBOT
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quick venture
pearl pondBOT
quick venture
#

can someone explain how we get fxy

worldly jewel
#

f_xy is y then x

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but since the function is twice-differentiable, f_xy = f_yx anyway so it does not matter which order you take them

quick venture
#

but how do i do it though?

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becus wouldnt it be this:

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like wouldnt it be 2 not 3?

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becuase we differentiate 2x

summer imp
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You do once differentiated with x and then with y

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fx = 2x + 3y

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Differentiate that in y

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3

quick venture
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oh y then x

summer imp
#

The point is you do once with one variable and once with the other

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As the other helper pointed out for twice differentiable functions those will actually always match

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So $(f_x)_y=(2x+3y)_y = 3 = (2y + 3x)_x = (f_y)_x$

jolly parrotBOT
#

Azyrashacorki

quick venture
#

ah okay

pearl pondBOT
#

@quick venture Has your question been resolved?

pearl pondBOT
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south ice
#

Hello I have a question

In problems like projectile motions with vector functions, why is it that we work with components separately when solving for things? For example if I’m tryna find the maximum height why do I take the derivative of the j component and not the whole thing? Isn’t the entire function what’s responsible for tracing the projectile motion’s path?

clear pivot
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projectile motion is a combination of motions in x and y plane (z plane too in 3d)

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here, the height is defined on y plane (j vector), so you would take derivative of the j component only if you need maxm height

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@south ice did you understood what i said

south ice
south ice
#

Which that in and of itself is defined by the vector function as a whole?

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Like the entire path is dependent on x and y no?

clear pivot
#

when an object moves in a plane it can have various accelerations and velocities. To make the computation easier we divided the plane in various axes and do the computation on those axis.

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imagine a ball, if you give it a push in direction of i vector, it will move in that direction

south ice
#

Oh

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I think I get it

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The j component is equivalent to f(x) in parametric equations

clear pivot
#

what is f(x)

south ice
#

y

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(x,f(x))

clear pivot
#

yeah, could be

south ice
#

<x,f(x)>

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Converting it to vector form

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Then you’d have to derive the j component here as well

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If im not wrong

clear pivot
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the i component and j component are independent

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you are confusing with them

south ice
clear pivot
#

I mean that the i component and j component do not depend on each other in this case.

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They depend on the time t

clear pivot
# south ice (x,f(x))

In this statement you were claiming that the j component depends on i component but it not be true

summer imp
# south ice <x,f(x)>

The position has components s(t) = (x(t), y(t)). Those two aren't, in general, dependent on each other, except by virtue of both being functions of t.
If you frame this as a maximization problem, you're just trying to find the time, which maximizes the height (which is by definition y(t), a function from R to R). This has no inherent link with the horizontal component.

So really you're just solving for t where the derivative of the height is 0, i.e. where y'(t) = 0, just like you would maximize any function from R to R.

south ice
summer imp
#

You’re just maximizing the second one

south ice
#

Okay why do we differentiate the second one specifically

summer imp
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Because that’s the height.

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The height is the second component

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You maximise y(t) just like any function. Set derivative to zero

south ice
#

I see

south ice
#

Or would I ?

summer imp
#

If you graph y(t) it’ll just give you a function giving the height at every moment

south ice
summer imp
#

It wouldn’t be the curve because it’s just the second component of the curve

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Graphed against t

south ice
#

So our original curve needs the i component as well

summer imp
#

The curve does because that gives you a point at every time.

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But they’re not asking about the curve, they’re asking specifically about the second component.

south ice
#

No?

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I don’t see how it’s only the second component and not both

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Since the graph is traced via the two components

summer imp
#

The graph is traced by two components. They are asking you to maximize the second component

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The second component is a function of t

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You maximize it like any function

summer imp
#

The module would give you the distance from the origin to the point (x(t),y(t))

south ice
#

But I guess I’ll figure it out

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Do you know here why in part b they didn’t just set the vertical component = 0?

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Why did they set it = -100

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And not just 0

summer imp
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The way they’ve set up the problem would be with the x axis at the level of the cliff rather than the ground.

south ice
#

Btw if I’m asked how far a distance traveled before reaching the ground

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You find the time when the vertical component = 0?

summer imp
#

Well in b you found the time time it took to reach the ground.

south ice
#

Yea

summer imp
#

Then if x(0) = 0 was the initial horizontal position,
x(the time you found in b) is the final horizontal position, which is also your horizontal distance.

south ice
#

Cuz they plugged for the whole thing

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Which is why I’m asking

summer imp
#

Well plugging that in s(t) just gives you the point at the end, so the x component of it gives the horizontal distance

pearl pondBOT
#

@south ice Has your question been resolved?

south ice
#

For this problem, after finding t such that v_0cos(θ)=0, why do we plug t back into the vertical component?

#

I think I figured it out

pearl pondBOT
#

@south ice Has your question been resolved?

pearl pondBOT
#
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keen plaza
#

I'm trying to figure out the number and type of roots for a problem " x^5 + 4x^3 = 0". I keep getting 3 roots but i thought the number of roots was supposed to be the highest exponent? so far i factored to x^3 (x^2 + 4) =0 and solved from there to get roots of 0, 2i and -2i. I'm unsure whether this is right and im being stupid, or if theres supposed to be 5 roots

summer imp
glacial bluff
#

there are 5 roots, but not all of them are distinct.

summer imp
#

Since x^3 is a factor of you polynomial, x=0 is a triple root (it counts as 3 roots).

keen plaza
#

OHHH that makes alot of sense

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thank you

#

i was sitting here wondering what i did wrong lol

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.close

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#
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keen plaza
#

.reopen

pearl pondBOT
keen plaza
#

wait would the category for those be imaginary roots or do they just not get mentioned?

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like its not three real roots because its the same number

split void
#

You can't really differentiate between the three equal real roots.

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If you do factorize the polynomial, they'll show up as factors

keen plaza
#

theres at least 2 imaginary from the +-2i

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okay

split void
keen plaza
#

ill just leave it blank and if my teacher gets on me about it i'm gonna ask what she wants me to do

glacial bluff
#

it's 3 real roots and 2 complex, but of course those 3 real roots are the same (multiplicity 3).

keen plaza
#

i mean ill fill in the other roots

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yeah

#

.close

pearl pondBOT
#
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keen plaza
pearl pondBOT
keen plaza
#

What do I do from here? I’m so confused as this doesn’t seem factorable

glacial bluff
#

,rccw

jolly parrotBOT
summer imp
#

Do synthetic / long division since you know a root

keen plaza
#

Would I divide by three? Teacher barely covered this and we’re quizzing on it tommorow

tardy flicker
#

Divide the function by x-3

keen plaza
#

Oh no it’s factors again

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I can do that

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Just annoyed she didn’t tell us that’s what we were supposed to do

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lowk just doomed at this point

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i'm trying to synthetic divide, is the remainder/final number a root?

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or do i now have to write it out again and then factor more

pearl pondBOT
#

@keen plaza Has your question been resolved?

shell brook
#

you're suppose to use 3

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cuz 3 is the root

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not -3

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@keen plaza

keen plaza
#

omg

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bruh im so fried

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thank u

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.close

pearl pondBOT
#
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shell brook
#

i unironically ended up helping 😞

keen plaza
#

was lowk very helpful

pearl pondBOT
#
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iron basin
#

how is this what

pearl pondBOT
iron basin
#

would (sum of squares of roots) x (sum of roots) work?

shell brook
#

it should

iron basin
#

and how would i evaluate the weird residue $\sum \alpha \beta^2$

jolly parrotBOT
iron basin
#

oh ok wait

#

.close

pearl pondBOT
#
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iron basin
#

i think its doable

#

respect your opinion though

#

.reopen

pearl pondBOT
iron basin
#

i think i got the answer but it seems to mismatch

#

so $(\sum \alpha^2)(\sum \alpha) = (\sum \alpha^3) + (\sum \alpha \beta ^2)$

jolly parrotBOT
iron basin
#

and then $(\sum \alpha)(\sum \alpha \beta) = 2(\sum \alpha \beta^2)$

jolly parrotBOT
iron basin
#

then $\sum \alpha^3 = 0$ but the given answer is 9

jolly parrotBOT
pearl pondBOT
#

@iron basin Has your question been resolved?

plush bramble
#

Did you try using sum root^3 = sum (3 - 1/root) and then vieta's to find sum(1/root)

iron basin
#

ooh

#

i forgot that works

#

i think thats the intended method since it matches

#

ill troubleshoot from here

#

thank you

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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void flume
#

I really need someone to explain how to antiderivative

void flume
#

I don’t get the whole theirs over ours thing

#

I understand regular anti derivative but I missed a couple days and now I’m posts

#

Lost*

versed mica
void flume
#

I don’t know

#

Like I got a problem 2x(3x^2)

#

Find antiderivative

versed mica
#

pretty straightforward

void flume
#

I thought it was 3x^4/2

versed mica
#

just power rule after rewriting this

void flume
#

+c

versed mica
#

yes

void flume
#

Wtf

versed mica
#

🤔

void flume
#

What about these product rule ones

#

Like 2x-1)^2

#

Ima do it real quick

versed mica
#

just (2x - 1)^2?

#

u sub the power rule

void flume
#

So 2x-1)^3 /3

versed mica
#

close but not quite

#

you have to divide by 2 as well

void flume
#

Why though

versed mica
#

since the derivative of 2x-1 is 2

torn flicker
#

Yeah

void flume
torn flicker
#

You differentiate a constant its 0

void flume
#

Yes?

versed mica
#

the thing being raised to the power is what mattered

#

in that case it was just x

#

here it’s 2x - 1 so it’s different

void flume
#

But the last one 2 x’s were raised to powers

versed mica
#

🤔

void flume
#

2x(3x^2)

versed mica
#

$2x(3x^2) = 6(x^3)$

jolly parrotBOT
versed mica
#

constant multiple rule allows us to bring out this 6

torn flicker
versed mica
#

and as you see it’s just x being cubed

torn flicker
#

Then dy/dx = 18x^2

versed mica
#

so 6 times x^4/4 or 3/2 x^4

void flume
#

Why’s it divide on one and multiple on the other

versed mica
#

don’t know what you mean

versed mica
void flume
#

Actually no

#

I get that

#

But why don’t you divide by the derivative then

#

Because it’s not a chain?

versed mica
#

where?

void flume
#

2x(3x^2)

versed mica
#

what should i be dividing?

#

we divide by 1

#

but again like not really

#

we divide when we perform a substitution

void flume
#

Ok so x(x+2)^2

#

U sub x into

#

Then get anti deriv

versed mica
#

here it might be easier to just expand

void flume
#

Damn

#

X^4 4x^3 4x^2

versed mica
#

why

void flume
#

Then divide by 4?

#

Because that’s the expression expanded then antiderivatived

#

No

versed mica
#

x(x + 2)^2 = x^3 + 4x^2 + 4x

#

integrate this

void flume
#

X^4/4

versed mica
#

go on

void flume
#

4x^3 /3

#

4x^2/2

#

+c

versed mica
#

nice

#

make sure you make it clear you’re adding them

void flume
#

Ok

#

Idk if my teacher is putting the answers down wrong or smt

#

But this sucks

#

Left is answers he gave us

#

So I’m slowly going through them trying to understand how

#

And his whole there’s over ours thing too

versed mica
#

still have no idea what you mean by that

#

i’m not in his class

void flume
#

Like he makes us take the first part of the function

#

And then second part

#

Just the x’x

#

X’s*

#

Then divide them by each others derivatives

#

Then solve and multiply by that at the end

versed mica
#

a bit vague

void flume
#

Ok first on it’s like

#

X/2x

#

So u get 1/2

versed mica
#

what’s this x/2x

void flume
#

Can u see prob 7

versed mica
#

yes

void flume
#

Ya that’s where he loses me

versed mica
#

where is 2x coming from

void flume
#

The derivative of the second x

versed mica
#

so the x^2 + 2

void flume
#

Ya

versed mica
#

ok so he’s just complicating u sub

void flume
#

Please god less complicate it😭

versed mica
#

in all of these integrals you have some function being multiplied by its derivative or a constant times its derivative which looks exactly like what happens in the chain rule.

#

so you just have to identify these pairs to find your right u sub

void flume
#

How do u know it’s one of these pairs

#

Well ig if the x^s r the same power when doing it

#

If they aren’t can u not do them?

versed mica
#
  1. x is a constant times the derivative of x^2 + 2
  2. 6x is the derivative of 3x^2 + 1
  3. 5x is a constant times the derivative of 4x^2 + 7
  4. x + 1 is a constant times the derivative of x^2 + 2x
  5. 3 is the derivative of 3x - 5
  6. here just expand, no u sub
  7. 1 is a constant times the derivative of 2x - 1, but you can also just expand if you want
#

in all of these cases we look at the composition of functions and identify the inner function and see if we multiply by its derivative or a constant times its derivative

#

remember what the chain rule is about, it’s about differentiating a composition of functions

#

multiplying by the derivative of the inner function

#

if we see that happen in our integrand then we can easily identify what must have been differentiated

void flume
#

What happens when they aren’t this perfect

#

Then do u just do them the long way?

versed mica
#

we have other techniques

#

and sometimes the u sub isn’t as straightforward

#

and it actuakly takes multiple substitutions along with algebraic manipulation to get it into a form we like

#

this is why i don’t like your teachers explanation

#

i think he should just teach u sub the traditional way

#

the way he teaches it assumes it’s always in this precise form

pearl pondBOT
#

@void flume Has your question been resolved?

pearl pondBOT
#
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vagrant kraken
#

How do u do this q

pearl pondBOT
vagrant kraken
#

and also i cant rlly visualise why for a circle to intersect, r1-r2 occurs but i can understand why r1+r2 is required

sterile python
#

If d> r1+r2 then the circles dont contact = is contact at 1 point

#

then to intersect the distance must less then sum of 2 radius

sterile python
#

For example you have 2 circles and they touch at 1 point, d =r1+r2

vagrant kraken
#

is r1-r2 like this

sterile python
vagrant kraken
sterile python
#

Correct

vagrant kraken
#

but how do you know r1-r2<d

#

like u can calculate d by doing r2-r1

sterile python
#

Could be other way around like u drew

vagrant kraken
#

is it by inspecting that r2-r1 < d?

sterile python
#

If d <|r1-r2| then the circles inside eafh other

#

Basically the same i guess but have absolute value since d cant be negative

vagrant kraken
#

ahh ok

sterile python
#

Same as r2-r1

#

Like 5- 3 but now |3+5|

vagrant kraken
#

Ohhhhh

#

yes

#

tyty

sterile python
#

Nw

vagrant kraken
#

do yk how to do the other q

vagrant kraken
#

i usually get qs w ith two spheres that have the same x,y or y,z or x,z tho so it's a simultaneous eqn wioth only 1 variable coordinate

#

would u just expand everything?

#

and then equate?

sterile python
#

Its like formula (x-a)^2 + (y-b)^2 = r^2

#

This formula u given have z, seems more like a sphere to me

#

Like this

vagrant kraken
sterile python
#

The radius is square root of rhs

#

And stick to the formula😭

vagrant kraken
#

right?

vagrant kraken
pearl mauve
vagrant kraken
#

what eqn do i subtract

#

like i got soemthing in terms of x y z and constnat =0

#

what do i do after?

pearl mauve
#

And so this would imply something right do yk what?

#

Or what do u think it implies

pearl pondBOT
#

@vagrant kraken Has your question been resolved?

vagrant kraken
#

next step would be to sub in i j k components of line eqn into the plane equation?

#

so i get lambda

#

and then i sub it back into r

#

?

vagrant kraken
#

to obtain the centre

pearl mauve
pearl mauve
vagrant kraken
#

is the line eqn perpendicular to the plane then?

vagrant kraken
#

or does it run along the plane

pearl mauve
#

Its perpendicular

#

U can check urself look at the direction vector and the normal of the plane

vagrant kraken
#

like this?

pearl mauve
#

Yes

#

But remember the intersection circle lies on the plane

#

Hope i helped! 🥹

vagrant kraken
vagrant kraken
pearl mauve
vagrant kraken
#

also h o wwould u find x?

pearl mauve
vagrant kraken
#

yea

#

but for radius do u need to do pythag with x?

pearl mauve
#

You would just use the distance formulae and any point on the circle

#

Or wait

vagrant kraken
pearl mauve
#

You could just take the difference between the sphere radius and distance from sphere centre to the intersection centre

vagrant kraken
#

ahh

#

YOO I GOT IT

pearl mauve
#

np! Lol

sterile python
#

Nice

pearl pondBOT
#

@vagrant kraken Has your question been resolved?

#
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sonic sleet
pearl pondBOT
honest oyster
#

Whats your question?

sonic sleet
#

How do I prove line p and m are parallel?

honest oyster
#

Prove BOP+OPD=180°

sonic sleet
#

why?

#

Because parallel lines interior angles sum?

#

Ahha nice

#

I can see easily it would be 100

#

So sum is 180°

#

Thanks

#

.close

pearl pondBOT
#
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wild fable
#

i am confused if we want to compute alpha * beta why do we start from beta first, like right to left why dont we do alpha first then beta

pastel umbra
#

ABv is the matrix B applied to the vector v, then A applied to the result Bv

unborn abyss
#

if we want to compute f º g we start with g

pastel umbra
#

Similarly, ... ^

wild fable
pastel umbra
#

It's a composition of permutations

wild fable
#

theyre just notation for function

pastel umbra
#

No, but they're the same sorta thing in that they get applied onto something

wild fable
#

.solved

pearl pondBOT
#
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pastel umbra
#

so beta would apply on an arrangement, then alpha would

unborn abyss
#

they can be expressed as matrices if you want, like swapping row elementary operations

pearl pondBOT
#
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silent fractal
#

uh hi everyone

pearl pondBOT
silent fractal
#

i need help bout math

narrow matrix
#

just post the question, it is easier for everyone

silent fractal
#

ok

#

it is about collection or association

sterile python
#

Which question, and what have you done?

#

!xy

pearl pondBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

silent fractal
#

i cant do all of that

sterile python
#

What was the question about?

silent fractal
#

its about a venn diagram

#

in my language is called himpunan

sterile python
#

I know but what question asking, identifying elements or..?

silent fractal
#

p union q = what?

#

i dont know what is union

sterile python
#

P U Q

#

Is all elements of P and Q but remove elements the exists both in P and Q

honest oyster
#

The union doesnt remove the elements that exists in both P and Q tho

placid geyser
#

maybe they confused it with n(A U B) = n(A) + n(B) - n(A intersection B) lol

honest oyster
#

Probably

pearl pondBOT
#

@silent fractal Has your question been resolved?

sterile python
pearl pondBOT
#
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flint basalt
pearl pondBOT
flint basalt
#

i got to $\int \int_D \sqrt{(u^2+v^2)(u^2+1)} dA$ but dont know where to go from there

jolly parrotBOT
flint basalt
#

well, $\int_0^1 \int_0^{\frac{\pi}{2}} \sqrt{(u^2+v^2)(u^2+1)} dv du$

jolly parrotBOT
leaden cape
#

sqrt(x^2 + y^2) transforms to u not sqrt(u^2 + v^2)

flint basalt
#

is it not $(u \cos v)^2 + (u \sin v)^2$

jolly parrotBOT
flint basalt
#

which factors u^2(cos^2 + sin^2)

leaden cape
#

Yes

#

Yes

#

cos^2(v) + sin^2(v) = 1

flint basalt
#

right

#

oh i see where youre getting at now

#

idk how that v^2 got there

leaden cape
#

So now it should be a nice integrand in the end with that fix

flint basalt
#

for my final answer i got $\frac{\pi (2\sqrt2 -1)}{6}$

jolly parrotBOT
flint basalt
#

or $\frac{\pi \sqrt2}{3} - \frac{\pi}{6}$

jolly parrotBOT
flint basalt
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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royal harness
latent quail
#

Can you screenshot it?

royal harness
#

here are the non translated exercises

#

wait imma send the translation

rare scaffold
royal harness
rare scaffold
#

take (1) as an example; we know what a subgroup is, so what we ought to show is that all the conditions for A being a subgroup of M_2(R) are met

#

component by component

royal harness
#

is that right ?

rare scaffold
#

yeah, the english terms are different but it sounds close

royal harness
#

it should be M + M' = the matrice where there's only zeros ?

rare scaffold
#

take an element M of A, and determine if it's inverse, -M, is in A as well

royal harness
#

what about question 3)a

rare scaffold
#

in particular, C^* and A^* are C and A, but removing the additive identity from both

#

and the operation is typical complex number / matrix multiplication respectively

royal harness
#

ugh i don't really understand especially since english isn't my first language, can you please do the question so that I can get a proper demonstration please

plush bramble
#

wait for a french speaker then

#

!noans

pearl pondBOT
#

The purpose of this server is to help you learn; please don't ask for direct answers. Ask for guidance, explanations, or feedback instead.

fluid axle
#

c'est quoi le souci ? @royal harness on parle de l'exo en haut right ?

fluid axle
#

ok qu'est-ce que tu piges pas sur cette question ?

#

t'as vu ce que c'était un groupe déjà ou c'est exactement ça que t'as loupé en étant absent ?

royal harness
fluid axle
#

ok t'as un brouillon de réponse ou qqch dans ce cas ?

#

si qqun me dit qu'il/elle galère juste à la rédaction, c'est qu'au moins la personne pige ce que la question lui demande, c'est ok de côté-là pour toi?

#

@royal harness

royal harness
fluid axle
#

a gauche le produit de complexes, à droite le produit de matrices

royal harness
#

oui mais qu'en est il de la bijection

#

comment je montre qu'elle est bijective

fluid axle
#

injection et surjection, le truc classique

#

@royal harness

royal harness
#

meme si on a des matrices

fluid axle
#

il y a un truc en plus qu'il vaut mieux que tu montres aussi, on te donne une fonction C -> A, c'est pas dit que la définition marche forcément bien de C* -> A*

#

i.e. si z != 0, que t'aies bien f(z) != 0

fluid axle
royal harness
#

est ce possible de me montrer comment faire pour montrer qu'elle bijective stp, j'ai besoin d'un exemple pour savoir comment rediger

fluid axle
#

c'est toujours pareil,
pour l'injection
soit z1 = x1 + i y1, z2 = x2 + i y2 dans C* tel que f(z1) = f(z2)
.....
tu bosses jusqu'à en déduire z1 = z2

#

et puis pour la surjection
soit M dans A*, et tu veux trouver un z dans C* avec f(z) = M
et puisque M dans A* ça veut exactement dire que il existe x, y avec M = [[x -y] [y x]], ton z il est vite trouvé

royal harness
#

qlq chose comme ça ?

fluid axle
#

oui exact

#

le coeur de la preuve est très simple ici

royal harness
#

la rédaction est correcte ? j'ai l'impression que j'ai peu écrit

#

j'espère que c'est bon 😭

fluid axle
#

je disais que c'était ok pour les ... que je te laissais faire

#

c'est vrai que là on voit pas directement quel est le rapport entre ton travail et la fonction f

royal harness
fluid axle
#

mais bon tu me fais ça ça me va très bien

#

là on voit bien le rapport

royal harness
#

mais puisque que c'est vrai pour quelque soit x y ca veut dire que la fonction est surjective aussi

fluid axle
royal harness
fluid axle
#

c'est pour ça que je préfère faire un truc très standard là

royal harness
#

ca fait un an qu'on a fait le cours sur les applications desole 😭

fluid axle
#

surjective je t'ai quasiment donné la preuve en entier là

royal harness
fluid axle
#

t'as pas besoin d'introduire de nouvelles notations ou quoi, les x et y sont pas là pour faire joli

#

c'est encore plus simple que pour l'injection honnêtement

#

faut pas te casser la tête, il y a un choix bien évident pour ton z, prends-le

#

@royal harness

royal harness
#

comme ça ?

fluid axle
#

yes indeed

royal harness
#

dernier truc, pour la question 3)d est ce que je dois montrer qu'elle reversible ?

#

et si oui comment je fais

#

MxM-1 = e (avec e l'element neutre) ?

fluid axle
royal harness
fluid axle
#

tu me demandais comment montrer que M est inversible, le déterminant ça te donne une réponse direct

#

et sinon il y a une formule bien classique pour l'inverse d'une 2x2

#

qui utilise le déterminant

royal harness
fluid axle
#

ça m'étonnerait que t'aies jamais vu ça

royal harness
royal harness
#

il y a une formule pour les matrice de rang 3 ?

#

je suis bete je peux rechercher sur google

#

sinon merci beacoup @fluid axle pour ton aide tu me sauve !

#

bonnenuit a toi et merci encore une fois !

#

.close

pearl pondBOT
#
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fluid axle
#

In linear algebra, the adjugate or classical adjoint adj(A) of a square matrix A is the transpose of its cofactor matrix. It is occasionally known as adjunct matrix, or "adjoint", though that normally refers to a different concept, the adjoint operator which for a matrix is the transpose.
The product of a matrix with its adjugate gives a diagona...

#

déjà juste le déterminant 3x3 va commecer à être un peu emmerdant

#
  • tout le reste
pearl pondBOT
#
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lean niche
#

I need someone to prove my calculations

A drop-off pocket for public transport and taxis, located in front of a supermarket entrance, is shaped like an isosceles trapezoid ABCD. The length of the larger base AD is 38 m, and the width (height) of the pocket is 5 m. Safety bollards are planned to be installed along the smaller base BC and the side legs AB and CD at a distance of 1 m from each other. Some of them have already been installed (see figure). How many bollards in total should there be according to the plan along sides AB, BC, and CD of this pocket, if 15 bollards have already been installed along BC?

lean niche
pearl pondBOT
#

@lean niche Has your question been resolved?

lean niche
#

<@&286206848099549185>

vernal jasper
#

Length of CD = Length of AD
So, no. of bollards along the slopes is 2x the legnth of either CD/AD.

Also you know BC already has 15 bollards, which i suppose is 14m (n-1) in length.
Then we can find the sloped length by taking (38-14)/2 = 24/2 = 12m.

So by the Pythagorean Theorem,
CD^2 = 5^2 + 12^2
CD = sqrt(12^2+5^2)
CD = 13m

No. of Bollards along slopes = 2(13+1)
= 26 bollards.
Therefore, total no of bollards would be 26 + 15 = 41

#

@lean niche

pearl pondBOT
#
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vernal jasper
#

🙂

pearl pondBOT
#
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green aurora
#

$f(x)+f(\frac{1}{1-x})=x$

pearl pondBOT
jolly parrotBOT
green aurora
#

Determine f(10)

eager jewel
#

What have u tried

green aurora
#

I actually would like a hint

eager jewel
#

Sub x-->1/(1-x)

green aurora
#

okay

neat salmon
#

hello, im new at math, can you guys share the best course to learn calculus from basic to advanced details?

midnight haven
neat salmon
#

alright tq guys

green aurora
#

f(10)+f(-1/9)=10

#

f(-1/9)+f(9/10)=-1/9

#

f(9/10)+f(10)=9/10

#

2f(10)=991/90

#

f(10)=991/180

eager jewel
#

yes thats correct

green aurora
#

thanks!

eager jewel
#

no problem

green aurora
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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primal viper
#

So I have an object and a plane here and their equation, if I get z in term of x then integrate z wrt x would it give me the cross section area in this case?

pearl pondBOT
#

@primal viper Has your question been resolved?

rough forge
primal viper
#

I do have a feeling that it's not right either but I'm not sure

midnight haven
#

by cross sectional area you mean the one of the shape formed by intersection of plane and object ?

primal viper
#

Uhh.. yeah

jolly parrotBOT
primal viper
#

Wao... uh

#

I'm still in highschool so I don't understand a bit of what you just wrote

rough forge
#

The idea is you have a surface, and on that surface you create normal vectors across the surface. If you sum up their magnitudes, you get roughly an approximation of that surface.

primal viper
#

Holy cow cat_happycry

primal viper
#

It's my hw, I just want to finish my hw cat_happycry

#

Also they probably won't accept that sol even if I understand it

rough forge
#

Well I spoke for general cases, your case is simple enough to consider the area formula for circles

rocky socket
#

An ellipsoid and a plane intersect in an ellipse, generally. Try getting the equation of this ellipse in the plane? The area would be pi a b, where a, b are the semi-axes lengths

#

Or is it a circle in this case?

rough forge
#

Probably an ellipse

primal viper
#

They never said anything about ellipsoid and a plane intersect is an ellipse

rough forge
#

since z is being scaled

primal viper
#

Damn

#

That's new

rocky socket
#

If you forget the 2 in front of z it’s simpler

#

Then it’s a sphere and a plane intersecting in a circle as said above

primal viper
#

Hmm so

#

Wait

primal viper
rocky socket
#

You could have a circle intersection in a special case between an ellipsoid and a plane, sure. Let me see

primal viper
#

So only circle and ellipse ?

#

That's good enough

#

Thank you

#

I can do it from here

#

Ty both

#

.close

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#
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rocky socket
#

The axes lengths are .63 and .89 sorry to say

pearl pondBOT
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fading nexus
#

I’m doing trig identities and some how got the answer but flipped and don’t know how to fix it

midnight haven
fading nexus
#

But how would that make it cosine

#

I can’t change stuff on both sides

feral olive
#

no you multiply both top and bottom of the fraction by 1-sinx

#

if you expand it out you can simplify it

fading nexus
#

How do I know when I can do this? Sorry if that doesn’t make sense s it just feels random I don’t know how I would know this on a test

#

And what would be the reason for this

midnight haven
#

It is like multiplying by a/a or 1

fading nexus
#

I don’t know how to simplify this though

feral olive
#

the trick is that 1-sin^2x is cos^2x

#

wait you dont know how to expand the brackets?

midnight haven
warm patio
fading nexus
#

I’m so confused

#

I don’t even know where to start at this point

midnight haven
#

Do you know (a+b)(a-b) = a^2-b^2

fading nexus
#

I don’t know

#

I don’t think so

midnight haven
#

Hm.. do you know how to simplify (a+b)(a-b)

fading nexus
#

No

midnight haven
#

or multiplication of any two expressions

fading nexus
#

I don’t really know

#

Like I don’t know until I see it

midnight haven
# fading nexus No

Hm.. basically when you multiply a(b+c) you multiply a with each term b and c then add them
a(b+c) = a*b + a*c

fading nexus
#

I do know that

#

but only with normal numbers and like x

midnight haven
#

Yes but I'm telling you how its done

#

Usually

#

Hm.. do you know what is 2*7

fading nexus
#

14?

midnight haven
#

Right

#

Now split 7 into 3+4
2(3+4)= 2*3 +2*4

fading nexus
#

Yea

#

I don’t really know how this is related to the other one though

midnight haven
#

Mhm

#

That is how it works

#

This algebra video tutorial focuses on the foil method. It explains how to multiply binomials, trinomials and polynomials together. It also includes foiling examples of binomials with exponents. In addition, this video goes over another technique known as the binomial theorem which goes along well with pascal's triangle. You can use the bino...

▶ Play video
#

Try watching this you might get an idea

fading nexus
#

Oh I don’t know foiling

#

I know the box method

midnight haven
#

Well ig they are pretty much the same(idk box or foil)

#

Fancy names

fading nexus
#

If I multiply the fraction both the denominator and numerator what is that called?

#

Would I just list the reason as algebra

midnight haven
midnight haven
#

Well back to the original question you can remember this (a+b)(a-b) = a^2-b^2 as a standard result

#

It is easy to understand why it is after knowing multiplication of expressions

fading nexus
#

I’m looking at the ANSWR key and I’m still confused because how did they cancel if it is not matching

#

And then on like half of my problems I can’t finish them because I don’t know how to multiply cosx and sinx together

midnight haven
#

Then used cos^2x =1-sin^2x

#

Then they split 1-sin^2x as (1+sinx)(1-sinx)

fading nexus
#

I’m confused

#

Where did it go though

midnight haven
#

They skipped few steps

midnight haven
fading nexus
#

Like it look liked they cancelled it

midnight haven
#

I gtg rn

flint basalt
jolly parrotBOT
flint basalt
#

therefore, $\cos^2x = 1 - \sin^2x$

jolly parrotBOT
flint basalt
#

and using difference of squares, $a^2 - b^2 = (a+b)(a-b)$, you can say that $1 - \sin^2x = (1+\sin x)(1-\sin x)$

jolly parrotBOT
flint basalt
#

then you can cancel from there

pearl pondBOT
#

@fading nexus Has your question been resolved?

jade skiff
pearl pondBOT
#
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#
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sharp smelt
#

Really silly question, is the "In particular" part just refering to when HK=G

worldly jewel
#

yes

sharp smelt
#

oh cool. Really sorry. Thanks!

#

.close

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#
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worldly jewel
#

What are you sorry for? Don't be!

pearl pondBOT
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final smelt
#

1+1

pearl pondBOT
#

Please don't occupy multiple help channels.

flint basalt
#

<@&268886789983436800> troll

sharp vigil
flint basalt
#

oop lol

sharp vigil
#

.close

pearl pondBOT
#
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warm elbow
#

\subsection{Problem 4.}
\textbf{For any set $x$, the \textit{transitive closure of x}, written $TC(x)$, is defined by: $TC(x) = \bigcup{h_n(x) : n \in \omega}$ where $h_0(x) = x$ and $h_{n+1}(x) = \bigcup h_n(x)$ for all $n \in \omega$.}
\\
\textbf{(a) Prove that for every set $x$, $TC(x)$ is transitive.}
\\
Let $x$ be any arbitrary set. Select $a \in TC(x)$. So $a \in \bigcup {h_n(x) : n \in \omega}$. There exists some $b \in {h_n(x) : n \in \omega}$ such that $a \in b$. Call $b = h_{n}(x)$, where $n \in \omega$.

warm elbow
#

lowkey stuck on this

jolly parrotBOT
pearl pondBOT
#

@warm elbow Has your question been resolved?

autumn fossil
autumn fossil
#

hmm so generally, you'd now pick some a' in a and try to prove that a' is in TC(x) ig

warm elbow
#

oh

#

maybe that is the better way to do this

autumn fossil
#

that's just from the definition of subset

#

it's still just proving that a is a subset of TC(x)

warm elbow
#

yeah

#

i mean sometimes its easy to show $a \in x \implies a \subseteq x$ directly

jolly parrotBOT
autumn fossil
#

Sometimes, yeah

warm elbow
#

i cant tell if this is the case o rnot

autumn fossil
#

That'd probably depend on the theorems you have proven before, but i cant see any direct way here

warm elbow
#

mmm

#

alr

autumn fossil
warm elbow
#

kk