#help-39

1 messages · Page 262 of 1

jolly parrotBOT
viscid shale
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We usually dont write it like that, but there isnt nothing wrong with it

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you were right with this one

lean plume
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ok

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so basically

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after

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we gotta multiplby

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eq 2 x 2

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@viscid shale

viscid shale
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mb

viscid shale
lean plume
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ok

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can you explain trigonometry to me

viscid shale
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No clue what that has to do with the current problem, but yeah, go ahead

pearl pondBOT
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@lean plume Has your question been resolved?

lean plume
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bro im so cooked bro

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im under so much pressure rn

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i dont understand trigonometry AND the topic we just did

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AND i have a math exam

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@viscid shale

viscid shale
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what do you need to learn, trig functions and geometry?

lean plume
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no

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trigonometry and simultaneous equations with worded problems

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im watching this rn but dont understand jack SHIT

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@viscid shale

viscid shale
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oh, that

lean plume
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yes

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yo lowkey

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@viscid shale

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would i be good if i just memorize the formulas

viscid shale
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if you know how to apply them, maybe

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You got

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Rule of Sine and Cosine

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SOHCAHTOA

lean plume
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ye

viscid shale
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Pythagoras

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Adjacent and Opposed Angle rule

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Sum to 180

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And prob a few more related to triangle centers

lean plume
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how to do

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@viscid shale

pearl pondBOT
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@lean plume Has your question been resolved?

pearl pondBOT
#

@lean plume Has your question been resolved?

pearl pondBOT
#
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hasty junco
pearl pondBOT
hasty junco
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How do i do number 1

plush bramble
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Plug the expansion of sin(a-b) into 1/sin(a-b)

hasty junco
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Is this the answer?

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or can it be simplified further

plush bramble
plush bramble
hasty junco
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Is it simplified to those?

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*this

plush bramble
pearl pondBOT
#

@hasty junco Has your question been resolved?

pearl pondBOT
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versed remnant
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Can someone help me out with this ode :p
y''-4y=(x²-3)sin 2x?

versed remnant
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I found the yc thingy, but for yp I let
Yp = (ax²+bx+c)(sin2x + cos2x)

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Then Yp'' = (ax²+bx+c)(-4sin 2x -4cos 2x) smthing anything

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Now , here we get 2 terms

sharp vigil
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you need a separate polynomial for each i think

limber nimbus
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you should put in coefficients for sin and cos

versed remnant
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-8Ax²sin2x and -8Ax²cos 2x Which is distributing me

limber nimbus
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yeah in general you just need more terms

versed remnant
limber nimbus
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No I mean sin and cos need their own polynomials

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those won’t necessarily factor the way you’ve written it

versed remnant
limber nimbus
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right now you have p(x) [ sinx + cosx ]

versed remnant
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Ye

limber nimbus
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but that assumes both sin and cos have the same polynomial

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That could very well not be true

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The proper form is p(x) sinx + q(x) cosx

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this does not reduce to your form, because p(x) and q(x) don’t have to be proportional

versed remnant
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thonk what would I assume q(x) to be

limber nimbus
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the same quadratic

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Just with diff coefs

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So you would have 6 coefs total

versed remnant
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This seems it would be lengthy af

limber nimbus
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yeah it will be unfortunately :(

versed remnant
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Ok I'll try it that way D:

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Wait is that the case for all sin and cos?

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Cuz the professor told us that this way would be fine, I think

sharp vigil
limber nimbus
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this might be more straightforward with laplace transforms but I don’t know if you’ve seen those yet / are allowed to use them

versed remnant
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I wonder if I can salvage what I have written

versed remnant
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Ty both

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.close

pearl pondBOT
#
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flat raven
#

Hello, in my problem, there is a magician and people choose a random 9 digit number. The magician then tells them a set of instructions, of which he may repeat intructions or not repeat any at all. The trick is that no matter what 9 digit number these people choose, they will always get the number 2025. The instructions are: a) add 2 to the number. b) add 5 to the number. c) substract 2 from the number. d) substract 5. e) multiply the number by 2. f) multiply by 3. g) multiply by 5. h) take all digits of the number and reverse them, for example 456 becomes 654. i) cross out the last three digits of the number. What I've tried: so far, I've tried crossing out the last three digits two times until I get a number in the hundreds, but unless that number literally ends up as 100, I cannot just reverse the numbers and then multiply by 5 until I get the solution. Additionally, I cannot use the add or substract instructions to get a number with two zeroes because these instructions have to apply to all numbers. Considering there are no divide instructions, I think I'm supposed to force all numbers to be 1 or zero at some point, but I have no idea how to. My only other idea is to multiply the number in a way that I get a 6 or 3 digit number that I can cross out, and get zero, but have no idea how to multiply in a way that no number goes over this number of digits.

flat raven
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At no point can the number be negative. So far, I've tried instructions in this order: i, i, e, g, i. Doing this, I always get a number from 1 to 9. I have no idea how to make them into the same number though no matter instructions.

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The number must also be a positive whole number in between all instructions, so that rules out getting 0 as the number where they all meet

spiral coyote
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9digit no.?

flat raven
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yes

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so it cannot begin with 0

spiral coyote
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And you have to do what?

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Order those instructions in a way that you always get 2025.

flat raven
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Yes

spiral coyote
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Repetition allowed?

flat raven
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yes, and not all instructions have to be used

spiral coyote
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Ohkayy thtts trickyy

flat raven
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I think I'm getting closer though. I got to the point where I have numbers from 1 to 9, which I multiply by 5, which I then multiply by 2 to get numbers 10 to 90, then add 5

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which gives me numbers 15 to 95, all numbers ending in 5

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although that might be useless but if I change the digit order and multiply by 2 and five three times and cross the last three numbers, I should get five?

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I'm not sure if it's foolproof always

pearl pondBOT
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@flat raven Has your question been resolved?

spiral coyote
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Will multiplying by 2025 do anything?

flat raven
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I'm not sure, there are multiple solutions but I actually just managed to solve it so this is closed!

pearl pondBOT
#
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gleaming musk
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im trying to prove this theorem (to learn it ig, its not obvious to me why it would be true immediately) but the only natural intuition to me is to extract a decreasing subsequence like I would in R, but obviously trying this doesn't work here.

Could someone point at how I would go about this, or even just some basic intuition

gleaming musk
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my idea is to somehow show that we can extract a subsequence such that for some index N, all the terms in the subsequence from that point onwards have a "good enough" approximation by their first N-terms in the expansion a_k p^k such that truncating the leftmost digits afterwards doesn't affect it

tropic saddle
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a stackexchange comment says this:

This can be done very much as you would show using decimal expansions that every sequence of real numbers between 0 and 1 has a convergent subsequence, using Cantor diagonalization for example.

gleaming musk
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i haven't done decimal expansions or cantor diagonalisation (altho i dont think the latter really is required since they say 'for example)

But im under the impression the proofs for convergent subsequence from a sequence is generally done by taking 'peaks'

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which was what i tried to do but that doesn't seem to work for p-adics

tropic saddle
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a different classic way to prove bolzano weierstrass is bisection

gleaming musk
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would i "p-sect" in this sense then?

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like partition into p-disjoint sets

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then in the same way (at least from how i remembered it), using pigeonhole principle at least one of these sets must have infinite elements

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at least intuitively this still seems to make sense
because every time im "p-secting" im fixing more and more of the lower index a_k p^k terms to agree

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ok ig i will try my best to put it down into something a bit more sensible,

because 0<= a_0 <= p-1, theres p-choices
then by PHP, at least one of these choices for last digit a_0 must have infinite elements and we form our first subsequence from that.

Then in the same way, a_1 has p-choices in the same way and again by PHP we must be able to extract an infinite subsequence again, then just repeating this iteratively we must be able to extract an infinite subsequence that agrees up to any arbitrary amounts of coefficients and this infinite sequence of digits must define a single p-adic number that is the limit the subsequence is convergent to?

gleaming musk
pearl pondBOT
#

@gleaming musk Has your question been resolved?

gleaming musk
# toxic lichen

Having some formal language definitely helps a bit more as well, wasn’t familiar with residue classes till I saw ur message so thanks a lot

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🙏thx

pearl pondBOT
#
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brazen blaze
#

Hi

pearl pondBOT
brazen blaze
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how do i calculate the reaction time to avoid my mom slippers

toxic lichen
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uhhhhhhhhh

brazen blaze
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😔

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im literally hiding rn

toxic lichen
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if your mother is physically abusing you like that, you have bigger shit to worry about than calculations

brazen blaze
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she is hunting me with hr slippers

toxic lichen
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but also im sorry you are being put through that at all

brazen blaze
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.close

pearl pondBOT
#
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inner granite
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In physics, projectile motion describes the motion of an object that is launched into the air and moves under the influence of gravity alone, with air resistance neglected. In this idealized model, the object follows a parabolic path determined by its initial velocity and the constant acceleration due to gravity. The motion can be decomposed int...

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@brazen blaze

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But, since air resistance is still considered...

brazen blaze
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i mean her slipper defying the physics..

inner granite
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I think you might need to do more math.

brazen blaze
#

.reopen

pearl pondBOT
inner granite
toxic lichen
brazen blaze
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i need someone to help me asap

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😭

toxic lichen
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we can't help you, we are literally thousands of km away

inner granite
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Is it soft or rough?

toxic lichen
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sorry

inner granite
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I meant is she really intending to hurt you or are you really hurting?

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I can't do anything tho...

random ermine
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@brazen blaze are you being serious or is this a joke

brazen blaze
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im serious

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fucking serious

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brb i gotta switch the place

spiral coyote
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What Happened

wheat rain
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I suggest you get external help or contact emergency services if this is a life-threatening situation.

brazen blaze
#

.close

pearl pondBOT
#
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pearl pondBOT
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gilded jacinth
#

Hello, how would one go on to solve this differential equation?

gilded jacinth
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so far, ive split it up like this

verbal whale
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What about writing 6•1/2 as 3 at least? 😅

toxic lichen
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how COULD you!!!!! that's too unbureaucratic!!!!!!

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it doesn't follow correct procedure!!!!!!!

iron basin
gilded jacinth
wheat rain
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wait

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why did the 1 + 3t join the big fraction?

proper nova
jolly parrotBOT
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1 divided by 0 equals Infinity

toxic lichen
gilded jacinth
gilded jacinth
toxic lichen
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anyway you're gonna have to expand that bracket on the top

wheat rain
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I mean, from the first image to the second. that 1 + 3t should remain outside the big fraction no?

toxic lichen
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better yet, actually show us where tf this function even came from so that we don't have to wonder why it's in such a stupid form

gilded jacinth
proper nova
proper nova
toxic lichen
gilded jacinth
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holy shit google translate destroyed it

cedar sentinel
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GT has never been good at preserving mathematical details when translating unfortunately

proper nova
# gilded jacinth

At least expand the brackets out first, and then seperate by parts

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Like a+b/c = a/c + b/c

gilded jacinth
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Like this?

proper nova
gilded jacinth
proper nova
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And then make the numerator non fraction

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And then seperate again

gilded jacinth
proper nova
jolly parrotBOT
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1 divided by 0 equals Infinity

gilded jacinth
gilded jacinth
gilded jacinth
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its obviously 100*100, but what allows this to happen?

proper nova
#

So the LHS is just $\frac{4t + 12t^2}{100} \cdot \frac{1}{100}$

jolly parrotBOT
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1 divided by 0 equals Infinity

proper nova
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That's why

gilded jacinth
#

I see

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So what do i do with this now?

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Do i start integrating?

green spoke
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If u wanna u can separate the fractions too so that they become separate terms

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Like $\frac{1}{100} + \frac{3t}{100} - (\frac{t}{2500} + \frac{3t^2}{2500})$

gilded jacinth
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Is it possible for me to begin integrating now, on this basis?

jolly parrotBOT
#

AviJoe273

green spoke
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Integrate them separately, integrate them under one banner, put the coefficient inside, outside, the result is the same

gilded jacinth
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What rule should i follow to integrate the fractions that are not 1/100?

jolly parrotBOT
#

AviJoe273

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AviJoe273

gilded jacinth
green spoke
#

@gilded jacinth

green spoke
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So for any $\int{t^n dt}$ where $t$ is your variable and $n$ is a constant,
The integral results in $\frac{t^{n + 1}}{n + 1}$.

jolly parrotBOT
#

AviJoe273

green spoke
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Other than if n = -1 well that turns out to be the natural log of $t$, also known as $\ln{t}$

jolly parrotBOT
#

AviJoe273

green spoke
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Got it?

gilded jacinth
#

Okay, thank you

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Yes

green spoke
green spoke
gilded jacinth
#

I think this is it, for now

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.close

pearl pondBOT
#
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pearl pondBOT
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swift whale
#

confused on part a but i can do part b

pearl pondBOT
swift whale
#

how do i find part a

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
swift whale
#

1

limber nimbus
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we can think of line integrals of vector fields as “dot products” of the field against <dx, dy, dz>

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What would the field be then

swift whale
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soo the vector field would be like <y,x,1> ?

limber nimbus
#

-x but yup

swift whale
#

right

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thank you

#

.close

pearl pondBOT
#
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hushed nimbus
#

Hi, I was wondering if someone could help me confirm whether the answer to this problem is zero. I wasn’t sure how to approach it during the exam, and now that I’m reviewing it, I think the answer might be zero.

dense jasper
jolly parrotBOT
dense jasper
#

you can check like this in #bots

pearl pondBOT
#

@hushed nimbus Has your question been resolved?

pearl pondBOT
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blissful brook
#

for b

pearl pondBOT
blissful brook
#

why wouldnt this work

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nvm i see the mistake

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.close

pearl pondBOT
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plucky carbon
#

Can someone explain where to go from here

plucky carbon
#

sorry for my handwriting if you need clarification just ask

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here are my options I guessed and got it right based off what I have but I want to know why

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<@&286206848099549185> please help a brotha out I'm just trying to understand where the 2 is disappearing to

prisma kernel
#

Can you please send the question from where it was?

prisma kernel
#

Alright

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Wait why is 2 outside

plucky carbon
#

cause I do sqrt of 4 * 11 and sqrt of 4 is 2

prisma kernel
#

it's (-b +- D)/2a, not -b +- (D/2a)

plucky carbon
#

so it goes on outside

prisma kernel
#

No I'm talking about the -b

plucky carbon
#

cause that's part of the quadratic formula

prisma kernel
#

Try to write out formulas before using them, that helps

plucky carbon
#

I have a picture of it

prisma kernel
prisma kernel
plucky carbon
prisma kernel
#

Alright, now substitute your values here, and remember to extend the fraction to -b too

plucky carbon
prisma kernel
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Okay see

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give me a minute

plucky carbon
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ok

prisma kernel
#

This is basically what you're doing

prisma kernel
plucky carbon
#

its the same except the d ? what does d represent

prisma kernel
#

Ahhh, well where I'm from we take b^2 - 4ac as D and solve it separately

plucky carbon
#

This tutorial explains how to use the quadratic formula to solve quadratic equations. It covers examples with two real solutions, one real solution, and no real solutions (two complex or imaginary solutions). It also covers quadratic equations in non standard form, and shows how to verify/check the solutions. In addition, it discuss the discri...

▶ Play video
prisma kernel
plucky carbon
#

am i cooked ? ts is supposed to be basic

prisma kernel
#

No no try to get what I'm saying

prisma kernel
#

is what you're doing

prisma kernel
#

is what you're supposed to do

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you get it

humble root
humble root
# plucky carbon

If you look at your formula here, notice that everything is over the 2a.

humble root
plucky carbon
crystal dew
humble root
crystal dew
#

your 2 is outside the fraction when it should not be

plucky carbon
#

this doesn't really answer my question though since I was already doing this

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my question was where does the 2i go when I divide 6 by everything in the numerator

plucky carbon
humble root
crystal dew
#

realize that $\frac{2i \sqrt{11}}{6}$ is the same as $\frac{2 \sqrt{11}}{6}i$

jolly parrotBOT
#

Hanako(x, y); ∂(fox)/∂x

crystal dew
#

can you continue?

plucky carbon
plucky carbon
crystal dew
#

you can always split up a fraction into multiple fractions multiplied together so long as they multiply back to the same thing

plucky carbon
crystal dew
#

sorry, I don't quite get what you mean

plucky carbon
#

here why does the numerator change from 6 to 3

plucky carbon
crystal dew
#

you have 2 in the numerator

plucky carbon
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sorry I meant denominator

crystal dew
#

what's 2/6?

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2/6 = 3?

plucky carbon
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1/3

crystal dew
#

there we go

crystal dew
plucky carbon
#

yeah but thats just the left side

crystal dew
#

there's a 2 and a 6 as well on the sqrt term!

crystal dew
plucky carbon
#

I think I'm just a monkey and complicating it thanks for your help !

crystal dew
#

nps

plucky carbon
#

.close

pearl pondBOT
#
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pearl pondBOT
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worn finch
#

do u know how this person lost 3 marks

pearl pondBOT
compact ridge
jolly parrotBOT
worn finch
#

for one mistake

compact ridge
#

oh, that's a major misreading of the question

#

it's the angle in between A and B

worn finch
compact ridge
#

no worries!

worn finch
#

after u find the angle

#

what do i do next ( i know the side lengths as well)

#

will there be 2 sets of sin/tan we need to find

compact ridge
#

your diagram is actually on the right track, given you know the two other angles on the straight line already

worn finch
compact ridge
#

yep

worn finch
#

for the sin the opposite would be the hypotenuse?

wild fable
#

south w the clutch

worn finch
#

@compact ridge then would tan be undefined

compact ridge
#

you'd get something like o/a = 1/0

worn finch
#

because its a right angle

compact ridge
#

yeah and that's the same thing as adjacent = 0

royal timber
compact ridge
worn finch
compact ridge
#

you actually don't need trig

#

you can recognise that y = 1/sqrt(3) x and y = -sqrt(3) x are perpendicular

#

slopes multiply to -1

#

well for the last part you kind of need trig but yeah

worn finch
#

😭 this lowkey frying my brain

royal timber
#

is it like sin 90 = 1

compact ridge
pearl pondBOT
#

@worn finch Has your question been resolved?

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pearl pondBOT
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Please don't occupy multiple help channels.

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pearl pondBOT
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lyric helm
#

Simon is due north of a tall totem pole and walks 75m, 40º west of south. From his new position, the totem pole is due east, with an angle of elevation of 17º. Determine the height of the totem pole, to the nearest tenth of a metre.

could someone help me draw the diagram? im a bit confused on the due east and west of south stuff cuz i havent taken physics yet

strong relic
#

what have you tried

lyric helm
strong relic
#

do you know what north south east west is

lyric helm
#

yes

strong relic
#

so what does 40 degrees west of south mean

lyric helm
#

no clue i just dont get it means by west of south

strong relic
#

assuming north is upwards, south means pointing down

#

west is to the left

lyric helm
#

ohhh

strong relic
#

so 40 degrees west of south just means 40 degrees to the left pointing down

strong relic
#

40 degrees from south

lyric helm
#

oh

#

so does west of south mean from south to west

strong relic
#

yes

lyric helm
#

ohh

#

and what does due north and due east mean

#

like directly north and east?

strong relic
#

yes

lyric helm
#

ok but what does it mean when it says due east with an angle of elevation of 17

strong relic
#

imagine youre standing on the ground

#

and the totem is to your right

#

if you tilt your head 17 degrees up then you will be able to see the top of the totem pole

lofty spoke
#

chicken butt!

lyric helm
#

oh wait sorry

strong relic
#

make sure you read the question

#

he walks 75 meters

lyric helm
#

is it the line for 40º

#

thast 75

#

?

strong relic
#

yes

lyric helm
#

ok so do i just draw a line from the end of that line to the top of the totem

#

wait what

#

ok nvm im confused

strong relic
#

so he walks 75 meters along the line you drew

#

the totem is directly to the right from the new position

lyric helm
pearl pondBOT
#

@lyric helm Has your question been resolved?

#
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sharp smelt
#

Would like my answers to part b and c checked

sharp smelt
#

for (b), we need to show E((X_n)^r)≠0; r≥2

toxic lichen
#

ok so calculate $E(X_n^r)$ lol

jolly parrotBOT
sharp smelt
#

ye, just wanted to be sure that's all I had to do

#

ie there's no catch

#

for (c) , 1/n^2 ->0

#

.close

pearl pondBOT
#
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terse mountain
#

67

toxic lichen
slow oak
pearl pondBOT
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static wolf
#

Find function f:Z -> Z such that
f(n+1) = nf(n) +(n-1)f(n-1)

pearl pondBOT
#

@static wolf Has your question been resolved?

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stoic imp
pearl pondBOT
jolly parrotBOT
#

Renato

bitter herald
stoic imp
#

no

bitter herald
#

as a first step

stoic imp
#

no

bitter herald
#

the critical points are where $f_x = 0$ and $f_y = 0$

jolly parrotBOT
bitter herald
#

so, begin with computing $f_x = \pdv[f]x$ and $f_y = \pdv[f]y$

jolly parrotBOT
stoic imp
#

@bitter herald

bitter herald
#

ok nice

#

now classify the critical points using the second derivative test or through observation

#

do you know how to do that

stoic imp
#

no

bitter herald
#

and f_xy too

stoic imp
#

can you explain why

#

@rotund ferry

rotund ferry
stoic imp
#

you can check with wolfram

#

everything should be correct unless i had a brain fart

rotund ferry
#

Seems all correct to me

#

Well I think you should know how to figure out whether a critical point is an extrema or minima based on the 2nd derivative

stoic imp
stoic imp
#

if i would know everything i wouldn't be asking for help, no?

rotund ferry
#

If (x, y) is an extrema, what do you think the second derivatives will be?

stoic imp
#

im am calmed, i just don't know what is so unreasonable about not knowing

rotund ferry
rotund ferry
stoic imp
stoic imp
#

if f(p) = 0, then f'(p) < 0 or f'(p) > 0

#

a turning point

#

the second derivative test idk what it measure maybe convexity instead of concavity

rotund ferry
stoic imp
#

what

rotund ferry
#

Have you never learnt about optimization in calc 1?

stoic imp
#

yes but i kinda forgot

rotund ferry
stoic imp
#

preuni was dark days

rotund ferry
stoic imp
rotund ferry
# stoic imp why

Cause you don't know what the second derivative test even is when you're already in fudging multivar?

stoic imp
#

at the end of the day single variable intuition is nothing when you have multiple directions

pastel umbra
#

Try to graduate from "intuition"

pastel umbra
#

Else MVC is gonna compound on you

stoic imp
#

alright thank you for the help

#

instead of explaining it you guys prefer to rub it on my face

pastel umbra
#

"extrema" are either "minima" or "maxima", which is what the second derivative is testing for

rotund ferry
stoic imp
#

everytime i open a channel on mvc i get kids saying i get back to calc1 unless is a proofy exercise

pastel umbra
#

Now, in the univariable case, it's pretty simple to get, so let's just check this to make sure you've got it down

#

Suppose I have a function f(x), and I find a critical point at h (testing f'(h) = 0)

#

How then do I check what sort of critical point it is, using the second derivative?

stoic imp
#

can you just say what the second derivative test is

pastel umbra
#

Without trying to sound mean here, genuinely, this [the second derivative test for single variables] is from Calc 1

#

Are you unfamiliar with this, though? /gen

#

Cos we can go over it rl quick

stoic imp
#

we already got that is from calc 1

stoic imp
pastel umbra
#

Find the second derivative, and evaluate it at this point x = h

#

If f''(h) > 0, this graph is trying to turn upwards, meaning this crit. point is a local minimum

#

If f''(h) < 0, for the opposite reason, this is a local maximum

stoic imp
#

what?

#

what does the first derivative does then?

stoic imp
pastel umbra
#

The first derivative was just to check the slope itself, which is how the graph behaves

#

The second derivative is checking how this slope behaves

pastel umbra
#

oh ffs this is a clear png

stoic imp
pastel umbra
#

The first derivative's just to find where this point even is

stoic imp
stoic imp
pastel umbra
#

Matcha didn't disagree with you here, for the record - idk why you then said "what" in response, though 😅

stoic imp
#

was

pastel umbra
#

Though, you're testing for p where f'(p) = 0, and checking whether f''(p) < 0 or > 0

#

-# recall that f(p) = 0 is how you solve the roots of f, not the critical points

pastel umbra
# pastel umbra

nice - is this then clear why the second deriv. is useful at all though?

#

We're gonna need this understanding to make the MVC case make sense

pastel umbra
#

cool

#

Now, the MVC case with two variables... well, we've got two directions to have to differentiate in, don't we

#

the x-direction, and the y-direction

stoic imp
#

well also xy/yx direction or what

stoic imp
pastel umbra
#

lemme check rl quick, one sec

stoic imp
#

shit got nasty

pastel umbra
#

ye

#

We're gonna bump this up; we're still gonna apply the same principle, but there's now no one "second derivative" of a bivariate function

#

imma just paste this here a moment...

stoic imp
#

yes

stoic imp
#

the det of the hessian

pastel umbra
#

ye

#

You can check why later, but for now let's just accept that we use this D function in place of our f''

stoic imp
#

we need a positive determinant and fxx determines if it's local max or local min

#

Hopefully determinant of the hessy it's positive definite

pastel umbra
#

hessy KEK

#

You'll need all three second-order derivatives (fxx, fxy and fyy)

stoic imp
#

I computed them

pastel umbra
#

Which I think you acc do have

#

ye

stoic imp
#

we evaluate them at the critical point

#

or what

#

(x,y)=(0,3)

pastel umbra
#

ye

#

let's use this formula then

#

(meaning no offence here, but imma trust your computation of this result btw ^)

stoic imp
pastel umbra
#

Nah I don't doubt you here

stoic imp
pastel umbra
#

(I just mean it's rly cold here and i wanna get some art done atm lol, so I'm trusting your functions are correctly diffed lol)

stoic imp
pastel umbra
#

I can help with the conclusion

stoic imp
stoic imp
#

p = (x,y) = (0,3)

#

,w 8e^(x^2+y^2-6y) + 16x^2 * e^(x^2+y^2-6y) at x = 0 and y = 3

stoic imp
#

,w 16xye^(x^2+y^2-6y) -48xe^(x^2+y^2-6y) at x = 0 and y = 3

stoic imp
#

,w (e^(x^2+y^2-6y))*(8+y(2y-6)-24(2y-6)) at x = 0 and y = 3

stoic imp
#

fxx(0,3) = 8/e^9
fxy(0,3) = 0
fyy(0,3) = 8/e^9

#

,calc 8/e^9

jolly parrotBOT
#

Result:

9.8727843269344e-4
stoic imp
#

this is bad @pastel umbra

pastel umbra
stoic imp
#

xd

pastel umbra
#

Here, use your algebra

stoic imp
pastel umbra
#

All we need to do is check for positivity, negativity or zeroness

stoic imp
#

,w -(8/e^9)^2

stoic imp
#

det of H(0,3) = is -9.7 x 10^(-7)

#

(0,3) is a saddle point

pastel umbra
#

Your conclusion from that seems right

stoic imp
pastel umbra
#

Your derivatives might be wrong, though

stoic imp
#

what about the relative extrema

stoic imp
pastel umbra
#

cos the graph itself looks like a minimum

stoic imp
#

the graph itself?

pastel umbra
#

(0, 3) refers to the bottom point of this "cup"

#

ye

stoic imp
#

looks like a minimum?

pastel umbra
#

Well I mean this (circled) doesn't look like a saddle to me

#

,w Hessian of f(x,y) = 4 exp(x^2 + y^2 - 6y)

pastel umbra
#

,w 64 e^(2 (x^2 + (y - 6) y)) (2 x^2 + 2 y^2 - 12 y + 19) at x = 0, y = 3

pastel umbra
#

64 / (e^18) is what you should have for D(0,3)

stoic imp
stoic imp
pastel umbra
#

It should be inside the fraction, I reckon

stoic imp
#

oh ye

#

nice reckon

#

whatever that means

stoic imp
stoic imp
pastel umbra
stoic imp
#

got it

#

alright okay so

pastel umbra
#

Right so, D is positive

#

Check fxx

stoic imp
#

fxx(0,3) > 0

pastel umbra
#

ye

#

D > 0 and fxx > 0

#

So we have a...?

stoic imp
#

local minim

pastel umbra
#

yeee

stoic imp
#

now what

pastel umbra
#

wdym now what

stoic imp
#

what about the saddle points

#

did we prove none exist

stoic imp
pastel umbra
#

ya hemos terminado, no?

stoic imp
pastel umbra
#

oh wait that was (a), shit

stoic imp
#

did we proved none saddle point exists

pastel umbra
#

ye

stoic imp
#

yes or no

pastel umbra
#

cos the only crit point gave us a minimum

stoic imp
#

then we are done with a)

#

cant I get help with b)

sonic patrol
#

What is b

last summit
stoic imp
pastel umbra
#

lool

#

"Determine, if they exist, the absolute extrema of f restricted to A [defined]"

stoic imp
# pastel umbra this one

I appreciate the help with a) and with explaining the second derivative test without any rubbing

pastel umbra
#

well, this is the second restriction

#

er....

sonic patrol
#

Ah cool

#

You can split into interior and boundary I guess

stoic imp
#

idk if we need lag multi for dis

stoic imp
pastel umbra
#

-# I've pointed this out to you before that that phrasing can come across as rude

stoic imp
#

boundary like the frontier

pastel umbra
#

I mean, the minimum is still there, so we have that

#

That is what boundary means, yes

sonic patrol
sonic patrol
#

Suppose you want to extremise a function defined on a closed interval [a, b]

pastel umbra
stoic imp
stoic imp
pastel umbra
#

Es como "te importa explicarlo?"

sonic patrol
stoic imp
#

is more like te importa explicarte

sonic patrol
#

But another way you can be an extremal point is if you’re at “a” or “b”

#

For example, say you’re extremising f(x) = x^2 on [-2, 2]

#

Then f’(x) = 2x, and that’s 0 only when x = 0

#

So the only critical point is x = 0, where f(0) =0

pastel umbra
sonic patrol
#

And that is the minimum, sure

#

But the maximum occurs at the ends of the interval, with x = 2 or x = -2

#

The derivative there is nonzero, but it’s still a maximum point

stoic imp
stoic imp
stoic imp
#

the problem here is that we have two inequalities or intervals

#

y >= 0 and 2y+x^2 <= 9

sonic patrol
#

For points in the boundary it might not be true

stoic imp
#

okay

#

what is the boundary here

#

2y + x^2 = 9

#

y = 0

sonic patrol
#

Yes, either of those equations

stoic imp
#

with this exercise

sonic patrol
#

An extremal point might be in the interior, or it might be on the boundary

stoic imp
#

alright

stoic imp
sonic patrol
#

Mhm

stoic imp
#

(0,3) is a local minimum of f(x,y)

sonic patrol
#

We should make a distinction between extremal and critical points

#

Do you know the difference between those?

stoic imp
#

critical points if and only if f'(p) = 0

#

?

sonic patrol
#

Yes, exactly!

#

And extremal point?

stoic imp
#

????

sonic patrol
#

Nope

#

An extremal point is a point that is a local minimum or maximum of f

sonic patrol
#

it’s where the value of f is “extreme”, hence the name

stoic imp
#

yes

#

all of this highly related to extreme value theorem in single variate

sonic patrol
#

The main theorem we use is that:
“If an extremal point is in the interior, then it is a critical point”

stoic imp
#

alright

#

now coming back to the 3d genetalisation

#

how does all this relate to my thingie

pearl pondBOT
#

@stoic imp Has your question been resolved?

sonic patrol
stoic imp
#

alright okay

sonic patrol
#

We have $f(x, y) = 4 e^{x^2 + y^2 - 6y}$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

And in both parts, we want to find extremal points of f, right?

stoic imp
#

in both parts, you mean in a) and b)

sonic patrol
#

Yes

stoic imp
#

or interior and boundary

sonic patrol
sonic patrol
#

Does that make sense?

sonic patrol
#

Now, in part a, we identified all the critical points of f

#

In fact there’s only one

#

(0, 3)

sonic patrol
# stoic imp

Just to check - if we define $A = {(x, y) \in \mathbb{R}^2 : y \geq 0, 2y + x^2 \leq 9}$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

Is $(0, 3) \in A$?

stoic imp
#

well

#

3 >= 0 ✅

#

6 + 0 <= 9 ✅

stoic imp
sonic patrol
#

Cool, so A contains 1 critical point

#

What about the boundary points of A?

#

Said differently, what is $\partial \space A$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

stoic imp
#

care to elaborate

sonic patrol
#

It’s a notation for the boundary of A

stoic imp
sonic patrol
#

E.g. in 1 dimension, $\partial [a, b] = {a, b}$, since these are the boundary points

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

stoic imp
#

2y + x^2 = 9

#

y = 0

sonic patrol
#

To find the boundary points, you set one of these to an equality

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

One option is $y = 0 \land 2y + x^2 \leq 9$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

The other option is $y \geq 0 \land 2 y + x^2 = 9$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

Can you try solving these?

stoic imp
#

oof

stoic imp
sonic patrol
stoic imp
#

x^2 <= 9

stoic imp
sonic patrol
#

uh don’t call me dude

sonic patrol
stoic imp
#

srry, miss

#

but uhh how am I

#

supposed to

#

x^2 <= 9

#

I see

sonic patrol
#

One option is to sketch f(x) = x^2

stoic imp
#

x^2 - 9 <= 0

sonic patrol
#

And see what range of x it is <= 9

stoic imp
#

difference of squares

stoic imp
#

so x^2 has range [0, ∞+)

stoic imp
sonic patrol
#

nope!

stoic imp
#

right, miss?

sonic patrol
#

You missed some values

#

E.g. (-1)^2 <= 9

#

But -1 isn’t in the range [0, 3]

stoic imp
#

yes

#

-3 <= x <= 3

sonic patrol
#

That’s correct

stoic imp
#

right, miss?

stoic imp
sonic patrol
jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

For that to work, one has to be >= 0 and the other has to be <= 0

#

That works for $-3 \leq x \leq 3$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

stoic imp
#

got it miss, now?

sonic patrol
#

So, if we say $B = {(x, y) \mid y = 0 \land 2y + x^2 \leq 9}$, then $B = {(x, 0) \mid -3 \leq x \leq 3$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
sonic patrol
stoic imp
stoic imp
#

alright I think I can do it tho

sonic patrol
#

good luck!

stoic imp
#

the range of x^2 is [0, ∞+)

#

we want x^2 <= 9

sonic patrol
stoic imp
#

yes, that's what I was thinking

sonic patrol
#

You get -3 <= x <= 3

prisma geode
#

sorry but where is the question?

sonic patrol
#

So, the other part of the boundary of $A$ is $C = {(x, \frac{9 - x^2}{2}) \mid -3 \leq x \leq 3}$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

Does that make sense?

stoic imp
sonic patrol
stoic imp
sonic patrol
#

Notice that while A is a two-dimensional region, its boundary is a 1-dimensional curve

sonic patrol
#

Next, we need to figure out how f behaves on the boundary of A

prisma geode
sonic patrol
#

Let’s focus on the B part - what does $f |_B$ look like?

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

stoic imp
#

f restricted to B?

sonic patrol
#

Yes

stoic imp
#

well

stoic imp
#

no idea what to say reallt

sonic patrol
#

Oh that’s the C part

#

The B part is when y = 0

#

And x is between -3 and 3

stoic imp
#

yes f Harpoon B, <=> y = 0 and x in [-3,3]

#

something like dat ?

sonic patrol
#

Lemme guide you a bit more

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If we take a point in B, it’s of the form (x, 0), where x is in [-3, 3]

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So to figure out f |_B, we want f(x, 0) for x in [-3, 3]

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So, what is f(x, 0)?

stoic imp
stoic imp
sonic patrol
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Yes!!

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Let’s take a step back for a sec

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We started by trying to extremise f on A

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For the interior points, we could set f’ to 0

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For the boundary points, we had to figure out what the boundary looked like

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Now that we’re on the boundary, though, we’ve reduced the problem by 1 dimension

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B is a one-dimensional curve, and we want to extremise 4 e^(x^2) on it

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So we apply the same procedure

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For the interior points of B, we differentiate and set the derivative to 0

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For the boundary points of B, we evaluate f

stoic imp
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well

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8xe^x^2

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= 0

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x = 0 is the crit point

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@sonic patrol correct miss?

sonic patrol
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Yep!

stoic imp
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well

sonic patrol
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So (0, 0) is another critical point

stoic imp
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alright

sonic patrol
stoic imp
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you mean I evaluate f?

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or f"

sonic patrol
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f itself

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The boundary points of B are (-3, 0) and (3, 0)

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So they get added to the list of candidate extremal points

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So far, our list of candidate extremal points consists of (-3, 0), (0, 0), and (3, 0)

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Now you repeat the process for the C part

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Find what f(x, (9 - x^2)/2) is

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For the interior points you differentiate and set equal to 0

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And you also check the boundary points

stoic imp
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miss

sonic patrol
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Yes but you can do it

stoic imp
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well

stoic imp
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oh wait B = {(x,0)∈ R2 | -3 <= x <= 3}

stoic imp
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extremely points include critical points (0,0)

stoic imp
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C = {(x, (9-x^2)/2) ∈ R^2 | x ∈ [-3,3]}

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the boundaries huh

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so what is f(x,(9-x^2)/2)

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help

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f(x,(9-x^2)/2) = 4.e^(x^2 + (9-x^2)^2 × 1/4 - 3(9-x^2))

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@sonic patrol miss I might need some high level hint here

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the process for single variable functions was simple

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f'(x) = 0

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I see

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,w differentiate 4.e^(x^2 + (9-x^2)^2 × 1/4 - 3(9-x^2))

stoic imp
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this shit is 0 when x = 0 or when x = 1 or when x = -1

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so (0, 9/2), (1, 4), (-1, 4)

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are the critical points of f(x, (9-x^2)/2)

proper nova
# stoic imp

Let me guess. Given $f(x, y) = 4 \cdot e^{x^2 + y^2 - 6y}$

jolly parrotBOT
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1 divided by 0 equals Infinity

proper nova
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Your espanol made me confused

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What's a) mean?

stoic imp
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here's the translated

sonic patrol
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Now you have the complete list of candidate extremal points

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(0, 3) in the interior

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For the boundary, (-3, 0) and (0, 0) and (3, 0) and (0, 9/2) and (1, 4) and (-1, 4)

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All you have to do now is evaluate f at each point and compare the values

stoic imp
sonic patrol
stoic imp
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and C is a subset of A?

sonic patrol
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Yes, in fact it’s a subset of the boundary of A

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$C \subset \partial A$

jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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The idea that we’ve been using is

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To extremise a function over A, it suffices to extremise it over $\partial A$ and $\text{Int}(A)$

jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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And to extremise over $\text{Int}(A)$, you find critical points

jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

stoic imp
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wait

sonic patrol
sonic patrol
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Boundary of A and interior of A, yes

pearl pondBOT
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@stoic imp Has your question been resolved?

stoic imp
stoic imp
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then I find the extreme values and find the local maximas and local minimas and global maxima and global minima

sonic patrol
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mhm

stoic imp
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but I think I kind of get it but

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like, re arranging the core algorithm, what would be steps?

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like, A is what? a restriction?

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a set of points

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A is a region

sonic patrol
jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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where A is some set of points, a region as you said

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our goal is to extremise f over the set A

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we do this recursively as follows:

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  1. Break up $A = \text{Int}(A) \cup \partial A$, into the interior and boundary
jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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  1. Extremise $f$ over $\text{Int}(A)$ by setting $f' = 0$ and finding the critical points
jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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  1. Extremise $f$ over $\partial A$ recursively
jolly parrotBOT
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Pseudo (Cat theory #1 Fan)

sonic patrol
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note that in step 3, the boundary of A has dimension 1 lower than the dimension of A

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so the problem does get easier as we continue

stoic imp
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yes it does

stoic imp
sonic patrol
stoic imp
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let me write this down in my notebook, compare the extreme values and evaluate them on f and see which one is the smallest one that will be my global maxima