#help-39

1 messages · Page 256 of 1

fading ledge
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and i want to connect it with what if terms are having same terms

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xy or something

autumn fossil
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Not sure what you mean by real life meaning, but basically, when we imagine expanding
(x+y+z)^n, its like doing (x+y+z)(x+y+z)(x+y+z)... with n factors. We can take either x, y or z from each of those factors, so each resulting term will look like x^a * y^b * z^c

There are exactly n factors, so that means that a + b + c has to be n. So counting the terms is the same thing as counting non-negative integers a,b,c with a + b + c = n

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and counting a, b, c with a + b + c = n can be done with stars and bars

fading ledge
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Okay if i changed in the equation (xy+x^2y^2+y^3)

autumn fossil
fading ledge
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Yeah

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How many terms will be there?

autumn fossil
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now this is more interesting

fading ledge
autumn fossil
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im not even sure if there is some way to do this that's better than expanding it

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for this specific one, we could prolly find some formula

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oh, you actually did

fading ledge
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There was a formula which tells coefficient of specific terms

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Can we use it here for see different powers?

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for counting total terme

autumn fossil
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possibly, idrk, sorry. I'll also have to go soon, ill try to think about this later and let u know if i find out anything. You can keep this open in case someone else wanted to try and tackle this

Here is what i got so far: each term will look like (xy)^a * ((xy)^2)^b * (y^3)^c with a + b + c = n, the only issue is that this wont always produce unique terms. Simplifying, we get
x^(a + 2b) * y^(a + 2b + 3c). Now we when will it not be unique and maybe we would be lucky enough to get a formula for it, and then we could subtract it from stars and bars. Unfortunately, i dont really have the time to try this atm

fading ledge
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Thanks for giving me idea

pearl pondBOT
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@fading ledge Has your question been resolved?

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lone pasture
#

The formula for the total number of terms in the expansion of [(x+y+z)^n] comes from the stars and bars combinatorial method, which counts the ways of distributing [n] identical items into 3 groups (the powers of [x], [y], and [z]), where each group can have from 0 up to [n] items (i.e., each variable's exponent ranges from 0 to [n]) ��.Explanation Using Stars and BarsImagine you have [n] stars to place into 3 bins, each bin representing one variable ([x], [y], [z]), where each bin's count gives the exponent for that variable in a term. To divide the stars among bins, we use 2 bars to separate the stars into 3 segments (so the configuration [||] means [x^1y^0z^{n-1}]). The number of ways to arrange these [n] stars and 2 bars is the number of terms in the expansion.Mathematically, the total number of terms is:Each term in the expansion corresponds to a non-negative integer solution to [a+b+c=n], representing the exponents in a term [x^a y^b z^c] ��.ApplicationFor [(x+y+z)^4], number of terms:There are 15 unique terms, such as [x^4, x^3y, x^2y^2, xyz^2], etc. ��.Stars and Bars VisualThink of the stars as units to assign and the bars as dividers. For three variables:Place [n] stars in a row.Insert 2 bars to split them into three groups (one for each variable).The arrangement of stars and bars tells you the exponents for each variable in every term ��.This explains how combinatorics links to the expansion formula for multinomials, using the stars and bars method.

autumn fossil
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ChatGPT?

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no, thats something else

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hmm

lone pasture
autumn fossil
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Yeah, seems like you didnt even remove the weird symbols and weird formatting

plush bramble
pearl pondBOT
# lone pasture ChatGPT + ME

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

autumn fossil
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dont use AI generated content for helping others, if you need AI to generate the answer, you might not be the right person to answer the given question. AI can be wrong often

autumn fossil
latent quail
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.solved (popking's not here)

pearl pondBOT
#
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zenith mural
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sorta stuck

pearl pondBOT
zenith mural
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I attempted it but used a bunch of assumptions to get root 19

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which I highly doubt is correct

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labelled graph if that makes it easier

vernal bear
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k what your approach?

prisma prism
zenith mural
vernal bear
prisma prism
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what's the answer?

zenith mural
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yeah I was drawing it out

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it's just cringing me

prisma prism
zenith mural
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is it that bad

prisma prism
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I can give a hint

zenith mural
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please do

prisma prism
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like see the triangle IAD draw the a perpendicular to AD from I

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it bisect AD at rt angle

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u can find it's length

zenith mural
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wait what

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yes

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yes

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YES

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oh

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wait

prisma prism
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by pythagrous thm

zenith mural
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but what does that make I?

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I get what ym

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but then what sorta triangle does that make? i can't visualize it

prisma prism
zenith mural
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what how

zenith mural
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BRO

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THAT'S SO OBVIOUS

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oml i need to get myself checked

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thanks yall

prisma prism
zenith mural
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root 8 then

prisma prism
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yeah then add root 8 with 2

zenith mural
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tytytysm

prisma prism
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np

zenith mural
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idk how I didn't see that

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.close

pearl pondBOT
#
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pearl pondBOT
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fluid dove
pearl pondBOT
fluid dove
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not sure how to do this

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i made it 1 - (2cos^2 (t) - 1) + (2sin(t)cos(t)) / 1 + (2cos^2 (t) - 1) + (2sin(t)cos(t))

toxic lichen
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brackets.

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or TeX.

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anyway:

better is $\frac{1 - (1 - 2\sin^2(\theta)) + 2 \sin(\theta) \cos(\theta)}{1 + (2\cos^2(\theta) - 1) + 2 \sin(\theta)\cos(\theta)}$

jolly parrotBOT
fluid dove
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okay

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what now tho

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do we take factors out?

toxic lichen
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clean shit up first

fluid dove
toxic lichen
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brackets

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(or, again, LaTeX)

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otherwise i'll start misreading this on purpose

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and now you factorize what you can.

fluid dove
fluid dove
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.close

pearl pondBOT
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pearl pondBOT
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proud kiln
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Okey so

pearl pondBOT
proud kiln
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I understand the distribution curve and that it is right skew, , however I don't really know how to estimate the average of the 10,000 policies

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Sooo umm I need like the $\frac{\mu}{\sqrt{\sigma}}$ which is $\frac{150}{\sqrt{10000}}$

jolly parrotBOT
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Alphurion

proud kiln
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so I get 1.5 from that............. I think

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Which makes little sense... cause if thats 1.5 dollars then... maybe thats meant to be 150 dollars which makes 160 dollars outside the range

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So maybe I say yes it is safe to say the average loss is under... but i not sure

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maybe it means 1.5 times... something is the average

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so N( 10000, 1.5)

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how do I z score this? who knows...

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helpppp

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ok fine ummm $\frac{\overline{x} - U_{0)}}{\frac{\sigma}{\sqrt{n}}}$

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whyy

jolly parrotBOT
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Alphurion

proud kiln
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close enough

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$\frac{160 - 150}{\frac{300}{\sqrt{10000}}} = 3.33 \overline{3}$

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but idk the meaaaaaaaaaan

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WAIT

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160

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$ = 3.33 \overline{3}$

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cmooon

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do ittt

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$ = 3.33 \overline{3}$

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hullloooo

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$hellooo$

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WAT

tepid elbow
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💔

jolly parrotBOT
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Alphurion

proud kiln
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whatev

tepid elbow
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R u tryna solve smth like this

proud kiln
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this works

proud kiln
tepid elbow
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Is that related to probability

proud kiln
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It's a standard deviation question

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So ummm

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Er

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its the confidence interval kind of, its like how sure are we that the average is below 160$

tepid elbow
pastel umbra
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Standard deviation is a measure of spread of the data

proud kiln
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okay okay thats good

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but what does 3.33333 represent though..

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Cause I need to know how sure I am that the average will below 160$

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but I'm not sure how that number helps, you know?

pastel umbra
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I mean, I would harken to the referenced "Example 15.8" at the bottom of that screenshot

proud kiln
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this is like an example

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so I have.... the mean... I think thats 3.3333

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no.. but its not money

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OH wait so do I z score the mean

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er the sigma

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and then itll maybe work out?

tepid elbow
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P(z >3.33)

proud kiln
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so I need the z score of... 160?

tepid elbow
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Yes

proud kiln
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so $z = \frac{x - \mu}{\sigma}$

jolly parrotBOT
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Alphurion

proud kiln
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$z = \frac{160 - 150}{300}$

jolly parrotBOT
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Alphurion

proud kiln
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right right

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wait hmm

tepid elbow
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Over 300?

proud kiln
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should it be 3.333

tepid elbow
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Yes

proud kiln
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o

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so 10 / 3.33333

tepid elbow
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160-150 / 3

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10/3 so 3.33

proud kiln
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okay

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Why did I want this number...

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OH

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p( 3.33 >= 3.333) ...

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wel actually I got like 3.00003

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because 10/3.3333

tepid elbow
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Why 10/3.33

proud kiln
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becauseee uhhh

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why is it 3

tepid elbow
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300/root of 10000?

proud kiln
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oh, 3

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o..

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u right

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so its less than, so it isnt true right

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p(3 >= 3.33) is flase

tepid elbow
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Yes

proud kiln
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so this loss, will be greater than 160$

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so bad

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investment

tepid elbow
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No bro wait

proud kiln
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D:

tepid elbow
proud kiln
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Oh, because the number is less/

tepid elbow
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Ye

proud kiln
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like the statement is false, so it is less, therefore this is a good investment

tepid elbow
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You can say tho

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Do u have the answer key for it

proud kiln
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This one unfortunately doesnt

tepid elbow
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But atleast its done

proud kiln
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Thank you for helping me out

tepid elbow
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Np

proud kiln
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have a good one

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.close

pearl pondBOT
#
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pearl pondBOT
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rare holly
#

hello how would this loo like
The graph y=x squared is reflected in the line with the equation y=x to give me the curve C (a) sketch the graph of y= x squared and the curve C
i got something like this but idk what to do

strong relic
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in general what do you get if you reflect a function across the line y = x

strong relic
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nope

rare holly
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then

strong relic
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thats if you reflect it across the x axis

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reflecting across the line y = x produces the inverse function

rare holly
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how can i even draw that

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is only possible to flip it oppositly

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or reflect it on the sides

strong relic
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dont think about drawing it first

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what is the inverse function of y = x^2

rare holly
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i solve for y right

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when solving for inverse function

strong relic
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solve for x

rare holly
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x= +-root y

strong relic
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so the inverse function is?

rare holly
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root of the y value

strong relic
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of the x

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how would that look like on a graph

rare holly
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?

strong relic
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x = +/-sqrt y is the same thing as y = x^2

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reflected function should still have y as the subject

rare holly
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but u said solve for x

strong relic
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yes thats the technique

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but the inverse function will be y = +/- sqrt x

rare holly
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yh

strong relic
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the graph of the square root function is what your question is asking for

regal herald
strong relic
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yes i guess inverse is the wrong term

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but the loose idea of a square root being inverse to a square function is decent enough without needing to bring up bijections

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+/- sqrt x is the reflected function @rare holly

rare holly
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yh

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ill ask my teacher tommorow

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i dont understand

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.close

pearl pondBOT
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vestal pelican
#

can someone help me with this limit, i dont know where to start i have plugged 0 but you get 1 over infinite

strong relic
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does the structure of the limit feel similar to anything else

vestal pelican
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i cant think of anything

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that feels similar to the structure

strong relic
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limit defintion of a famous constant

vestal pelican
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sorry idk

strong relic
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do you know the limit definition of e

vestal pelican
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damn i didnt know what that was

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i just googled it

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but this is such a specific case

strong relic
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i feel like these kinds of questions are not uncommon in a school setting

vestal pelican
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literally got this limit from last years calculus midterm

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oh i thought u meant are not common

strong relic
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yeah no ive seen this kind of limits like a hundred times

vestal pelican
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really

strong relic
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getting sidetracked

vestal pelican
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because u got to remember that x is approaching 0 and then all the other bs

strong relic
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using the limit definition can you see how it can be manipulated

strong relic
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and they can be mutually derived with a substitution

vestal pelican
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i still dont know what to do tho

strong relic
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basically you want the same thing in the parenthesis and the denominator of the power

vestal pelican
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ok how can i do that

strong relic
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so to make the 1/3x a 1/6x

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you need an extra factor of 2

vestal pelican
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btw this is the one we're talking about right

strong relic
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yes

vestal pelican
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ok

strong relic
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so now you have (1 + 6x)^1/6x *2

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which is just e

vestal pelican
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yeah

strong relic
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with the factor of 2 in the exponent

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what would the limit be

vestal pelican
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wait

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but how can we just make 1/3x -> 1/6x

strong relic
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yeah so we do 1/3x = (1/6x)(2)

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thats the factor of 2 im talking about

vestal pelican
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ohhhhhhh

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but where does the 2 go

strong relic
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it stays there

vestal pelican
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so its 1 + 6x)^1/6x*2

strong relic
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yes

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and so

vestal pelican
strong relic
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ok oops i missed the *2

vestal pelican
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its ok

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ok now what

strong relic
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now use the limit definition

vestal pelican
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well the definition doesnt have the *2 thing

vagrant briar
strong relic
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with indices rules its equivalent to ((1+6x)^1/6x)^2

vestal pelican
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ok now im lost

strong relic
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this would be easier if i knew how to use the latex bot thing

vestal pelican
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i think there is a converter

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online

strong relic
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$((1+6x)^{\frac{1}{6x}})^2$

jolly parrotBOT
strong relic
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ooh first try

vestal pelican
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ok why ^2

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now that is confusing

strong relic
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because a^(bc) = (a^b)^c

vestal pelican
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damn im not sure if will be able to remember all this

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if this comes up in a test

strong relic
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practice and practice 🫩

vagrant briar
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dont try to memorize. understand! the logic behind

vestal pelican
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it should come naturally but its complicated

strong relic
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foundationally the indices rules show be engrained into your brain

vestal pelican
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done*

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anyways

vestal pelican
strong relic
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yes

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using the limit definition

vestal pelican
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still not equal to e

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its ^2

vagrant briar
vestal pelican
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which the definition doesnt have

strong relic
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ignoring the ^2

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can you see that its e

vestal pelican
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yeah

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but how can i ignore it when it should be there

strong relic
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so with the ^2 what would it be

vestal pelican
vestal pelican
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e^2

strong relic
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yes 😭

vestal pelican
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OMG

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thank you so much

strong relic
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btw you can only ignore the powers in the limit if it doesnt create an indeterminate form

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and the limit exists

strong relic
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if it was an ^infinity instead of ^2 you cant do that

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if it looks like it wont give you any trouble (😃) its probably fine

vagrant briar
jolly parrotBOT
strong relic
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yikes

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quite a step up

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from the limit definition of e

vestal pelican
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in the sauce

strong relic
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basically you just do e^(6x * 1/3x)

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which directly gives e^2

vagrant briar
vestal pelican
#

well thank you guys so much for helping

#

.close

pearl pondBOT
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lunar egret
#

Hi, I need help.
This notation is not mentioned in our textbook nor was it covered in class (calc 1).
I have attempted to apply the quotient rule, here, though I don't think I know how it applies here, or, how to configure that application properly.

lunar egret
#

I might be jumping the gun on needing help. But I'll keep this channel open for now, and wait for anyone to show up as I run through it again.

unkempt yacht
#

this is the leibniz notation of derivative

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$\frac{\dd}{\dd x}\left(\frac{h(x)}x\right)\eval_{x = 2}$

jolly parrotBOT
unkempt yacht
#

this essentially means calculate the derivative of h(x)/x, then plug x = 2 in

lunar egret
#

I do not have enough tools at my disposal to do that, because I have not seen this before.
I do not know where to start.
I have found derivatives for a myriad of other problems leading up to this point, but not one where the only information given is h(x)/x.

pearl pondBOT
#

@lunar egret Has your question been resolved?

strong relic
#

use the quotient rule

#

@lunar egret

lunar egret
#

I have attempted to apply the quotient rule, here, though I don't think I know how it applies here, or, how to configure that application properly.

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in this situation

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with a problem that looks like this

strong relic
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show your working

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what do you get after applying thr quotient rule

lunar egret
#

I'll ask someone IRL in person tomorrow. thank you.

#

.close

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carmine juniper
#

When doing points for parabola… and using the table method, how do I know what value for x to put?

warped violet
#

Do you know the vertex

carmine juniper
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Sure.…

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Give example

warped violet
#

Oh, you are asking in general?

carmine juniper
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Yes

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Show më

warped violet
#

When you are given a vertex?

pearl pondBOT
#

@carmine juniper Has your question been resolved?

nocturne grail
#

the image is NOT how x^2 + 2x + 1 is drawn btw

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its just an example of what a vertex is

nocturne grail
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There are other ways like finding the roots and where the parabola intersects with hte y axis

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but the table method doesnt require it

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actually... there are so many ways 😭 you need to choose one

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or tell us what your teacher wants you to do

light helm
#

get the key values,
and use whatever values are nice to evaluate
(the more values you use the better your graph will look)

warped violet
#

But if they already know it there's no point

pearl pondBOT
#

@carmine juniper Has your question been resolved?

proper nova
pearl pondBOT
#

@carmine juniper Has your question been resolved?

proper nova
#

@carmine juniper, is your question on how to find the vertex?

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You gotta answer or else you might not be getting help

pearl pondBOT
#

@carmine juniper Has your question been resolved?

ivory basin
#

.close It's been an hour since the bot message with no reaction so I'm guessing something went wrong

pearl pondBOT
#
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sharp smelt
pearl pondBOT
sharp smelt
#

$\int_{1}^{y^2} \frac{2}{x^2}dx; 1≤y≤\sqrt{2}$

#

would that be righrt

jolly parrotBOT
sharp smelt
#

$1<x<2 \implies 1<√x<√2$

jolly parrotBOT
inland ivy
#

well

inland ivy
sharp smelt
#

oops

#

so I diff it now

inland ivy
#

yes

sharp smelt
#

$2y \cdot \frac{2}{y^4} = \frac{4}{y^3}$

jolly parrotBOT
inland ivy
#

yes

sharp smelt
#

One more problem

#

so the joint pdf is firstly

#

$f(x,y)=\frac{(10-x)^2}{50^2}$

inland ivy
#

What is x

sharp smelt
#

A variable

#

Am I missing something

jolly parrotBOT
inland ivy
#

what happens with y

sharp smelt
#

oh, I see, this assume that both random variables are x

#

$\frac{(10-x)(10-y)}{50^2}$

jolly parrotBOT
sharp smelt
#

that's better

#

I plan on using this to solve it

inland ivy
#

You only have one function of X and Y though

#

have you ever seen convolutions

sharp smelt
#

I have

#

I use them here I suppose

inland ivy
#

yes

#

make sure to check the ranges of x and y carefully

sharp smelt
#

$\int_{0}^{t} \frac{10-(z-y)}{50} \cdot \frac{(10-y)}{50}dy; 0<t<10$

inland ivy
#

why is (10-y) squared

sharp smelt
#

typo

jolly parrotBOT
inland ivy
#

yes

#

now what's going on with the limits

#

what's t

sharp smelt
inland ivy
#

that's z

sharp smelt
#

then what should the limits be

inland ivy
#

well $F_Z(z) = \int_{-\infty}^\infty f_X(z-y)f_Y(y) \dd{y}$

jolly parrotBOT
#

kheer257

inland ivy
#

the thing that's limiting your integral is that f_X and f_Y become 0 in certain ranges

#

what is the range of Z = X + Y?

sharp smelt
#

(0,2/5)?

sharp smelt
pearl pondBOT
#

@sharp smelt Has your question been resolved?

pearl pondBOT
#
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nocturne owl
#

can someone help me w this please?

pearl pondBOT
plush bramble
#

factor out 2 from the denominator on the left side

nocturne owl
plush bramble
#

any algebraic expression you want to simplify as much as possible before doing anything

#

4 and 2 share a common factor

nocturne owl
#

okay after that?

plush bramble
#

write it out and see if you can continue simplifying

nocturne owl
#

well im very new to this "high" level of math ik this is not that high but in my country this is high level graduation in math and highschool and i wanna do that but im afraid i will be too stupid for these

#

so im not sure whats next actually :/

plush bramble
ivory swallow
#

Lets make this simple

#

Given an equation in the form a/b = c/d, you can ALSO say that a/c = b/d.

#

Then that gives you two linear eqns

plush bramble
#

that's actually harder than my suggestion

ivory swallow
#

Yea true

plush bramble
#

write it here

#

and write the entire left side

nocturne owl
#

2p+q/2p+2q=10p/9q

#

maybe?

plush bramble
#

no

nocturne owl
#

damn

plush bramble
#

factor 2 out of 4p + 2q means 4p + 2q = 2 * (2p + q)

#

plug the right side into the the original fraction

nocturne owl
#

but how do i do that?

#

im not really sure what you say cuz my english math is very bad ngl

plush bramble
#

replace 4p + 2q with 2 * (2p + q)

nocturne owl
#

okay

plush bramble
#

and you can do that because of

nocturne owl
#

so 2p+q/2*(2p+q)=10p/9q right?

plush bramble
#

yes

#

simplify

nocturne owl
#

okay

#

q/2q=10p/9q?

nocturne owl
plush bramble
#

use $\frac{c}{bc} = \frac{1}{b} \cdot \frac{c}{c}$

jolly parrotBOT
#

riemann

plush bramble
#

c / c = ?

nocturne owl
#

1

stable flame
#

then u can simplify Q on that fraction

#

as its the same as multiplying by 1

nocturne owl
#

@plush bramble so the solution is 1?

stable flame
#

nope

nocturne owl
#

i write 1/2 * q/q

stable flame
#

yeah

plush bramble
#

c = 2p + q

nocturne owl
#

okay and after that?

stable flame
#

then u have 1/2 = 10p/9q

nocturne owl
#

i dont understand sorry

stable flame
#

what dont u understand exactly

#

u simplified a fraction, u still got the rest of the equation

nocturne owl
#

so we got 1/2*2p+q right?

plush bramble
plush bramble
jolly parrotBOT
#

riemann

plush bramble
plush bramble
nocturne owl
#

ye i write this and after that?

stable flame
plush bramble
plush bramble
nocturne owl
#

ye well its not

nocturne owl
plush bramble
plush bramble
nocturne owl
#

1/2* 2p*q?

stable flame
#

no

#

what is ur thought process rn

#

what keeps getting u that result

plush bramble
plush bramble
jolly parrotBOT
#

riemann

nocturne owl
#

but you told me to simplify dont you?

stable flame
#

yes

nocturne owl
#

and also how we got 1/2

stable flame
#

because u simplified

#

hes trying to explain you what simplifying is

#

heres a number example

plush bramble
nocturne owl
#

ye ik what simplyfying is but i dont understand why we got 1/2

plush bramble
plush bramble
nocturne owl
#

2p/4p*1 right?

plush bramble
#

no

plush bramble
stable flame
#

how are u getting to these results?

#

try writting it on a paper

#

so we can see what ur actually doing

nocturne owl
#

okay

#

ill show yall how its look

#

my pager

stable flame
#

why did u cut stuff on one side of the equation and change stuff on the other side?

nocturne owl
#

i dont know man 😭 im confused so hard now

stable flame
#

u probably should get back to some easier problems

#

this is only the first step to solving ur problem and it doesnt seem like were making much progress

nocturne owl
#

like im not that kind of stupid belive me i just not always understand what you guys awnt

#

want

#

my english math is really bad

#

thats why i got confused and write these stupid things

#

this is my first time writing in this server so i dont really know how all these works

stable flame
#

no1 is calling u stupid

#

u have written the equation correctly, english wouldnt be an issue here

#

its basic algebra thats the issue

#

u shouldnt be afraid to take a lil step back and re-learn that

pearl pondBOT
#

@nocturne owl Has your question been resolved?

#
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quasi lynx
#

my question was in fact, not resolvedbreadpensive

quasi lynx
#

"i need to find a distance for a test mass m_2, i have the acceleration which is shown as the equation for g, which to get the v_f i multiply by time.
the problem is that to use g, i need a distance, which must be the previous distance. i need to be able to use d as a smooth function (not jumping from the d value at one second to two seconds)"

ivory swallow
#

Clarify a bit more

#

What are you given

#

What is to be solved for

quasi lynx
#

i have d_i (or d(0)), m_1, G, v_i and time is to be input, im trying to "solve" for d, however since d is in the equation for d, i cant exactly do that, if i used a regular function of d(t) then that wouldnt be smooth

#

this might be at a post graduate level

#

heeeeelp

#

<@&286206848099549185>

pearl pondBOT
#

@quasi lynx Has your question been resolved?

pearl pondBOT
#

@quasi lynx Has your question been resolved?

ashen ivy
#

assuming that d = d(t) in both places, why not multiply both sides by d^2? you would then be finding the roots of a cubic polynomial. (it appears to be solvable assuming G = G, and that velocity and mass are >0)

that being said, i am a little unsure what the setup is exactly here, and this formula strikes me as weird if im honest. are you averaging the velocities to get distance?

quasi lynx
#

and multiplying by d^2 doest get rid of the d

ashen ivy
jolly parrotBOT
#

ηασιβ ♥

ashen ivy
#

it doesn't get rid of the d, but it gives you a cubic polynomial you can solve for 3 "possible formulas" for d

#

right now this is some kind of recurrence relation, but those 3 solutions will depend solely on v, t, G, and m. they would be messy, though

quasi lynx
#

i feel as though my eyes have been burnt, looking it up with some ai (not the bad kind) assistance, it seems very complicated

#

oh no did i write it down wrong.... is the original displacement equation multiplied by time...

#

bleak shit

#

oh god its worse now, oh lord

#

ahhhh, thanks ok bye

#

.close

pearl pondBOT
#
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fluid pewter
#

help plsss

ashen ivy
# quasi lynx oh god its worse now, oh lord

hence why i was wary about the formula 😭 but if this is it, then i would solve for 3 potential formulas and eliminate incorrect ones (e.g. a formula that assumes distance is less than zero)

ashen ivy
pearl pondBOT
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ember zinc
#

Hello! I am just reviewing a linear algebra exam I had a couple days ago, here is the question.

I thought both (a) and (b) would be valid diagonalizations because they just have their eigenvalues and associated eigenvectors swapped, but the answer key only says answer (a). Are both options diagonalizations?

ember zinc
#

I also plugged them in, and they both worked

tulip ore
#

yes theyre both valid

ember zinc
#

alright, I will just have to talk to the professor then I fear, thank you for the help!

tulip ore
#

np

ember zinc
#

.close

pearl pondBOT
#
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pearl pondBOT
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mortal wolf
#

For part b isn’t the range where f’(x)> 3/4? I thought it would be just above the y-intercept why is it 1/2? thanks

hollow harness
#

Help me

mortal wolf
#

Why is the range of the inverse f’(x)>1/2? idk where they got 1/2 from and I thought it would be instead >3/4 (because that’s the y-intercept)

rough meteor
#

yes u r right it should b 3/4

#

i cant think why would it b 1/2

mortal wolf
#

Ah ok thank you

#

.close

pearl pondBOT
#
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void grail
pearl pondBOT
void grail
#

彡+开

#

I can see 5 shapes, before I saw just crumples

#

4 disks in a disk in in a disk in a space?

pearl pondBOT
#

@void grail Has your question been resolved?

pearl pondBOT
#
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eager jewel
pearl pondBOT
vagrant briar
eager jewel
#

uh no i dont think so

#

i mean i might

#

could u tell me what it is

vagrant briar
#

hm i don't think this question will be solvable if you dont know that. not much information has been given

eager jewel
#

could u tell me what it is

#

i might have just forgotten it

vagrant briar
# eager jewel could u tell me what it is

well simply put, the remainder theorem states when a polynomial P(x) is divided by a linear of the form x-b, the remainder is simply the value of the polynomial at x=b, i.e, the remainder when P(x) / (x-b) = P(b)

eager jewel
#

oh ok ..how do we use that here

vagrant briar
#

from this theorem, a result can be derived which sates that when P(x) is a polynomial with integer coefficients and at least one integral root for any integers a and b, P(a)-P(b)=P(a-b) which is divisible by (a-b)

eager jewel
#

oh ok

#

so P(8)=P(2)-P(10)=8

vagrant briar
#

yes, but this wont help us much. lets assume a=2 and b=the integral root of the polynomial

#

so P(b)=0

#

now P(2)-P(b)=13-0

#

so 2-b divides 13

#

can we say that?

eager jewel
#

uh one sec

#

nvm

#

yes

vagrant briar
#

P(2) is in your question

eager jewel
vagrant briar
#

now what is one special property of the number 13

eager jewel
vagrant briar
#

yes

eager jewel
#

so what can we say from that

vagrant briar
#

you tell me if 2-b divides 13 and 13 is a prime, what can we say about 2-b

eager jewel
#

its prime?

vagrant briar
#

if a number is prime, then only 1 and the number itself can divide it

#

so 2-b has to be 1 or 13

#

got it?

eager jewel
#

yea

vagrant briar
#

but here we're dealing with a polynomial so it may have negative roots too, so we've also consider -1 and -13

#

so 2-b= -13 or -1 or 1 or 13

#

now can you find the possible values of b?

eager jewel
#

yeah got it

#

thank u

vagrant briar
#

similarly you've to repeat this process with 10

eager jewel
#

oh alr alr was just abt to ask what about P(10)

vagrant briar
#

you've to repeat the same process with 10, again assume the root to be 'b'

#

you'll find another set of values

#

the root 'b' will be the one which is common to both the sets

eager jewel
#

thanks

#

.close

pearl pondBOT
#
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pearl pondBOT
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desert patrol
#

It's asking for the positive of tanx - cotx and the answer is 3 but I want to know how it's done

desert patrol
#

Also I accumulated some of the questions I couldn't solve is it okay if I can ask all of them here?

jolly parrotBOT
light helm
#

consider what
(tan(x) - cot(x))^2
expands to

rugged iron
#

Yoo guys Hlp me with an question

ruby cargo
pearl pondBOT
ruby cargo
#

You can't close someone else's thread

#

You don't get to decide if someone else has a doubt or not

desert patrol
#

11 - 2tanxcotx = (tanx-cotx)²?

rugged iron
#

If,X=2(3-x) and Y=2(2-x)
Then,
X-Y=?

ripe lantern
rugged iron
rugged iron
desert patrol
#

Why don't you use another room instead?

ripe lantern
rugged iron
#

Ok

ripe lantern
desert patrol
#

Not really

ripe lantern
#

Notice the 2tanxcotx

desert patrol
#

OH

ripe lantern
#

Can you do something to simplify this?

desert patrol
#

So 2?

ripe lantern
#

Yep

desert patrol
#

(tanx-cotx)² = 9

#

So it's 3?

ripe lantern
#

Yeah, the positive

#

Which corresponds to the solution right

desert patrol
#

Yeah

#

Can you also check this one out?

#

It's asking for tan but I don't know how to solve it

ripe lantern
#

The solution is sqrt(7)/3?

#

You can draw a perpendicular from A, which bisects 2beta

desert patrol
desert patrol
#

Oh

ripe lantern
#

Yeah, but you know sin(beta)

desert patrol
#

I got it thank yoy

ripe lantern
#

Great 🙂

desert patrol
#

The answer is E

#

I need to find cotx to find tanx here?

#

I tried to find |AT| but it's too complicated

ripe lantern
#

Actually, finding AT seems to be a good move

desert patrol
#

But the variables make it way harder

#

is it sqrt(3r) - r

ripe lantern
#

If angle TAO’ is 90-alpha, what is the angle AO’T?

ripe lantern
#

Write down your Pythagorean theorem

desert patrol
ripe lantern
#

You forgot to square the 3r

desert patrol
#

Wouldn't -r² be -r and 3r sqrt(3r)

ripe lantern
#

No, you would have $(3r)^2=r^2+x^2$

jolly parrotBOT
#

FriedRiceKing

desert patrol
#

Oh...

#

x = 2r

#

I found D but it says it's E

ripe lantern
#

x=2r?

desert patrol
#

Oh wait...

#

8r

#

No😭

#

It should be smaller than 3r

ripe lantern
#

$(3r)^2=r^2+x^2 \ 9r^2=r^2+x^2$

jolly parrotBOT
#

FriedRiceKing

desert patrol
#

8r² = x²

#

For some reason I keep ignoring the integer

#

x = 2sqrt(2)

ripe lantern
ripe lantern
desert patrol
#

Yeah thank you

ripe lantern
#

You know where to go from here?

desert patrol
#

Yeah

ripe lantern
#

👍

desert patrol
#

.close

pearl pondBOT
#
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desert patrol
#

How do you solve these questions?

pearl pondBOT
jovial ember
#

unit?

desert patrol
#

Yeah

jovial ember
#

there’s a formula for this

desert patrol
#

sinus theorem idk

jovial ember
#

is there any angle given?

desert patrol
#

prob cos

#

No

jovial ember
#

you need the area no?

desert patrol
#

It asks for cotB + cotC

#

So we need BD and DC

jovial ember
#

I see

tacit saffron
#

Solve linear algebra

#

5,9

flint fulcrum
jovial ember
flint fulcrum
#

Actually isn't cotB+CotC

#

Just BD/AD+CD/AD= BC/AD

#

So it's just 8

#

I was overthinking it

desert patrol
#

You are right😭

#

Can you help me with this one as well?

#

It's asking the solution for cos³x/1+sinx

vernal bear
desert patrol
#

I couldnt't figure it out

vernal bear
compact ridge
jolly parrotBOT
compact ridge
#

omg I just gave you the answer

#

try to think and fill in the intermediate steps yourself

pearl pondBOT
#

@desert patrol Has your question been resolved?

pearl pondBOT
#
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rapid wagon
#

Is it possible for a singular square matrix to have LU decompositon without the Piovting matrix P?

rapid wagon
#

Let's say that the linearly dependent row is the last one, so I get a 0 for the last row of U ?

pearl pondBOT
#

@rapid wagon Has your question been resolved?

tropic saddle
#

well just pick literally any singular triangular U you want and pick L=I

#

and then A=LU

rapid wagon
#

Oh..

#

What if A is symmetric?

#

Singular square symmetric matrix can have a LDL^T decomposition?

#

So how I know is that symmetric PD matrices for sure always have a LDL^T, so if i broaden the range and go to symmetric, it doesn't always work, because if the matrix is singular then i will have 0's in the diagonal of U so I can't do U=DL^T

#

Then again what if the zero is in the last row of U?

tropic saddle
#

LU decomp is literally just gaussian elimination but fancy

#

of course there are symmetric matrices that you can do gauss on without having to switch rows at some point

#

wdym you cant take U=DL^T

#

under what def of LU decomp are you working

rapid wagon
#

I mean if the matrix is symmetric and PD then the decomp can look like LDL^T where U=DL^T and D is a diagonal matrix with the diagonal of U, L^T is unitary upper triangle but the elements are "normalized" because i divide by the diagonal element for each row, and if the matrix is singular and I have 0 on the u_ii then i cant divide the row ii by 0 so LDL^T decomp doesn't exist for it

rapid wagon
#

If i think of it like that

#

Buhh

#

If u dont have anything to add i will close ok?

#

.close

pearl pondBOT
#
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thick musk
#

Can I ask a question?

pearl pondBOT
thick musk
#

Is C1 and C2 correct?

#

May I ask a question?

ashen ivy
#

injectivity looks good, surjectivity is correct, but i think the proof could be clearer.
something like "let a in A" at the start, then at the end you say "f(a,b) = a for any a in A, so surjective"

thick musk
#

?

#

oh

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haha

ashen ivy
#

i.e. just making it clear that you are picking an input for all possible outputs

ashen ivy
#

both of c1 and c2, specifically about surjectivity

thick musk
ashen ivy
#

right at the start should be good

#

something like: \
For any $a \in A,$ pick $(a,b) \in A \times B.$ Then $f(a,b) = a$, so $f$ is surjective

jolly parrotBOT
#

ηασιβ ♥

thick musk
#

isn't mine saying the same thing? "if a is in A" implies not just one element but all elements in A?

vagrant briar
#

what i think they're trying to tell you is that proofs are better and more clearer to read and understand if you use a bit of language

ashen ivy
#

yeah, the way you wrote it, it felt like you were setting the input as arbitrary, as opposed to picking an input based on the output

thick musk
#

?

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this is the online proof

ashen ivy
#

um? the proof basically says that f is injective and then the last sentence is the opposite

thick musk
#

yea I don't understand

ashen ivy
#

you see that it ends with a=c and b=d which is like the definition of injectivity, right?

#

maybe im losing it but that seems like a typo to me

thick musk
#

lol

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can anyone else chime in?

fluid axle
#

indeed a typo

thick musk
#

ok

thick musk
# jolly parrot **ηασιβ ♥**

so in this example, you are including all possible inputs of A x B, whereas in my solution it was choosing arbitrary a in A and b in B which only covered one input?

pearl pondBOT
#

@thick musk Has your question been resolved?

thick musk
#

.close

pearl pondBOT
#
Channel closed

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thick musk
#

Is D 1-3?

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I think 1 and 2 are correct

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3 I am having a bit trouble fully understanding

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with 3 g(f(x)) => g(1/x)

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^ at that step we need to evaluate the domain (0,1) to ensure every g(1/x) is defined?

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then we go from g(1/x) => ln(1/x)

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^ at that step we still could only evaluate x with the domain (0,1)?

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so basically my question is if both F and G have different domains, we actually only evaluate the composition of both F and G within the domain belonging to the function that is being composed with? so in the case of G composed with F, we evaluate 'x' within the more restrictive (0,1) domain and if F composed with G, we evaluate 'x' within R->R?

thick musk
#

.redo

#

.reopen

pearl pondBOT
pearl pondBOT
#

@thick musk Has your question been resolved?

humble root
#

If you are finding F(G(x)), the function is only defined when:

  1. x satisfies the domain of G(x)
  2. The values of x where the image of G satisfy the domain of F.
humble root
#

g doesn't look well defined

pearl pondBOT
#
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thick musk
#

.reopen

pearl pondBOT
thick musk
humble root
#

But

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That's definitely not so, if g(x) = ln(x)

thick musk
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But it’s g(1/x) such that x is in this interval (0,1) making it defined for g(x)

#

1/x defined in the interval (0,1) results in a value that is in R (domain for g(x)

pearl pondBOT
#

@thick musk Has your question been resolved?

pearl pondBOT
#
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#
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dapper kraken
pearl pondBOT
dapper kraken
#

AB=5, BC=6, AC=9, incircle tangent to BC and AC at D and E, AD and BE intersect at F, find CF

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how do you do this without bashing like every single length ded

compact ridge
#

barycentric coordinates?

dapper kraken
pure rapids
#

bary bashing 💀

dapper kraken
#

huh i forgot menelaus existed

wary siren
solemn kernel
#

hello fellas

dapper kraken
pure rapids
#

Welcome to mathcord @solemn kernel

#

This is a help channel, go to #discussion for casual conversation

pure rapids
dapper kraken
pure rapids
#

pity

#

ok

dapper kraken
#

BD=1, CD=5, AE=4

dense jasper
# dapper kraken

I think you can do ||mass points|| followed by ||Stewart's if you extend CF to meet AB||

dapper kraken
#

extend CF to meet AB at X

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if im not mistaken X is the other tangent (?)

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ye gergonne point

dapper kraken
#

from stewarts 6^2×4+9^2×1=5(CF^2+4×1)
CF=sqrt41

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put B=4 A=1 which gets C=4/5 i think?

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then X=5

dense jasper
#

Ngl I didn’t actually crunch the numbers lol

dapper kraken
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so CX=(5)/(5+4/5)×sqrt41=25×sqrt41/29

#

ok which is in the options

#

okay, tyyy

pure rapids
#

orz

dapper kraken
#

.solved

pearl pondBOT
#
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dapper kraken
dense jasper
pure rapids
#

search it up

pearl pondBOT
#
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gentle lichen
#

I tried

  • using Bernoulli's equation
  • substituting y = tanθ
gentle lichen
#

The latter got me to this equation-

(x - e^θ)dθ + dx = 0

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But idk how to proceed from there

vagrant briar
#

i can give you a hint

#

try bringing the expression in terms of dx/dy instead of dy/dx

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try playing around

#

you'll see that type it is

#

@gentle lichen

gentle lichen
#

A linear differential equation

#

Thank you

#

.close

pearl pondBOT
#
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#
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gentle lichen
pearl pondBOT
gentle lichen
#

Trying to make dy/dx gives me - 2k²/y dx

#

What do I do with dx in the denominator

#

Is the equation even correct?

#

I feel like there should be a d(something) in the RHS too

#

<@&286206848099549185>

drowsy adder
#

try to make d(y/x)

gentle lichen
drowsy adder
#

and then substitute it as t or something

gentle lichen
drowsy adder
#

you want to solve the differential equation?

#

or what?

gentle lichen
#

Yes

drowsy adder
#

try

gentle lichen
#

$d\left(\frac{y}{x}\right) = - 2\frac{k^2}{yx^2}$

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If I integrate both sides

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There's no dx or dy on the right

jolly parrotBOT
drowsy adder
#

hmm i think youre right

#

theres something off with the equation

#

ill try solving it as they originally intended and lyk

gentle lichen
#

👍

drowsy adder
#

yeah crossmultuply and divide by y^2

#

itll convert to a linear

pearl pondBOT
#

@gentle lichen Has your question been resolved?

pearl pondBOT
#
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#
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short orchid
#

guys am i doing something wrong here? why is my 5/2 negative?

serene sentinel
#

$-\frac{4}{1+2x} -\frac{3}{2-x} + \frac{5}{2-x^2}?$

jolly parrotBOT
#

donkey

short orchid
leaden wadi
#

You mathed wrong somewhere because it should be positive.

rotund ferry
#

Hint, the mistake is here

#

Something wrong with your u-sub

short orchid
rotund ferry
#

You're supposed to divide it by -1

short orchid
#

wait yes thats what i meant

rotund ferry
#

Anti derivative x^n = x^(n+1) /(n+1)

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You forgot to divide by -1

short orchid
#

But i have multiplied it by -1

#

Oh wait so multiply by -1 is for the derivative of -x?

leaden wadi
#

That's from the -x, but you disregarded the negative sign from the exponent.

short orchid
#

Ohhhhh

rotund ferry
#

So it's supposed to be positive