#help-39

1 messages · Page 169 of 1

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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so that the equation becomes

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$$a^2 + 2ab + b^2 - b^2$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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now what since addition is associative i.e. (a + b) + c = (a + c) + b

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we can say that

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$$ = (a^2 + 2ab + b^2) - b^2$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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now I am sure this reminds of the familiar identity of (a + b)^2

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therefore we can write this equation as

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$$ = (a + b)^2 - b^2$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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this is known as the "completing the square" method

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and it is quite commonly used for factoring equations

wild temple
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Let me think twice.

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Just 2 minute.

midnight haven
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Ofcourse! Take as long as you require

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This can be quite daunting to grasp

wild temple
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@midnight haven

midnight haven
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we know that

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$$(a + b)^2 = a^2 + b^2 + 2ab$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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this is just the opposite of this identity

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of you'd like to know why

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$$(a + b)^2 = (a + b)(a + b) = a^2 + ab + ab + b^2 = a^2 + b^2 + 2ab$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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or you can also use binomial theorem to expand this one

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but that's bit of an overkill

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$$(a + b)^2 = {}^2 C_0 a^2 b^0 + {}^2 C_1 a^1 b^1 + {}^2 C_2 a^0 b^2$$

jolly parrotBOT
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Edmund Cloudsley

wild temple
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Alright. 1 minute.

midnight haven
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take ya time

wild temple
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After completing the square, what does the fourth part mean?

midnight haven
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the 4th and 3rd part are both completing the square

wild temple
midnight haven
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in the third part, we are setting up our equation to apply completing the square method

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in the fourth part, we are actually applying the completing the square method

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in your case, $a = 2x^2$ and $b = 3m^2$

jolly parrotBOT
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Edmund Cloudsley

wild temple
midnight haven
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what's remix?

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I have no clue what that is

wild temple
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Oh the drawing method. I want to know how the third part looks like based in (a+b)²=a²+b²+2ab

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Something like that.

midnight haven
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oh I understand what you are trying to say

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You want me to illustrate how the third part fits in the idea of completing the square method

wild temple
midnight haven
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ofcourse

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so esentially we have

wild temple
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I made a draft in here.

midnight haven
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$$2(4x^4 - 13x^2m^2 + 9m^4)$$

let us write $2x^2$ as $a$ amd $3m^2$ as $b$
$$$$
Then this equation would be

$$2[(2x^2)^2 - 13x^2m^2 + (3m^2)^2]$$
$$2[a^2 - 13x^2 m^2 + b^2]$$

let us subtract and add $+2ab$ and $-2ab$ so that we can set this up for completing the square method

$$2[a^2 -13x^2m^2 +b^2 + 2ab - 2ab]$$
$$2[(a^2 + 2ab + b^2) - 13x^2m^2 - 2ab]$$
$$2[(a+ b)^2 - 13x^2m^2 - 2ab]$$
now we can resubstitute $a$ and $b$
$$2[(2x^2 + 3m^2)^2 - 13x^2m^2 - 2(2x^2)(3m^2)]$$
$$2[(2x^2 + 3m^2)^2 - 25x^2m^2]$$

jolly parrotBOT
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Edmund Cloudsley

wild temple
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Alright,give me few minutes.

midnight haven
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take your time

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I would have to take my leave now unfortunately

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I shall let someone else continue

wild temple
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Okay, when I have a problem I will ping you by then.

midnight haven
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Sure youc an ping me

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I would take some time to respond

pearl pondBOT
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@wild temple Has your question been resolved?

wild temple
wild temple
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Does factorization have cancellation?

midnight haven
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Yeah

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You can canel stuff when you are factorising

pearl pondBOT
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@wild temple Has your question been resolved?

wild temple
wild temple
midnight haven
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Your explanation is correct!

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I just had a look at the video

wild temple
midnight haven
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It is complete ma man

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I think you did it quite well

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You took some time but you got there

wild temple
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Hold on.

midnight haven
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Something I am not comfortable with

wild temple
wild temple
midnight haven
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alrighty

wild temple
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The last 3 steps can you tell me how?

midnight haven
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for the parts after that, we have to use a different identity

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in particular

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this one

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$$a^2 - b^2 = (a + b) (a - b)$$

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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in your case if you take $a$ as $2x^2 + 3m^2$ and take $b$ as $5xm$
you should be able to solve it

jolly parrotBOT
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Edmund Cloudsley

midnight haven
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its all about recognising the corrrect identities

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You may wish to review those before you proceed

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You may use this link to brush up on those if you'd like

wild temple
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5² = 25 so with x² and m² it will be (mx)²?

midnight haven
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Yes

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and together they would be

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$$25x^2m^2 = 5^2 \times (xm)^2 = (5xm)^2$$

jolly parrotBOT
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Edmund Cloudsley

wild temple
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The last step though, how to understand it?

midnight haven
wild temple
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I don't understand because the last step has 4 operators (two "+") and (one "-" one "+")

wild temple
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@midnight haven

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Can we take this through dms.

midnight haven
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I don’t quite understand ur question

pearl pondBOT
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@wild temple Has your question been resolved?

pearl pondBOT
#
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simple gyro
pearl pondBOT
simple gyro
#

im doing a practice paper right now for studying and using a textbook to help me, but i can't figure this out, the equation above is x^3 + 4x^2 - 13 = 0

ancient smelt
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take the 13 and x^3 to the rhs

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$$4x^2 = 13-x^3$$

jolly parrotBOT
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AnshumanNeon

ancient smelt
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divide by four

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$$x^2 = \frac{13-x^3}{4}$$

jolly parrotBOT
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AnshumanNeon

ancient smelt
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then square root both sides

vagrant sierra
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if it helps u understand u can put bracket around 13-x^3/4

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helped me when i started these types of questions

ancient smelt
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$$x = \sqrt{\frac{13-x^3}{4}}$$

jolly parrotBOT
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AnshumanNeon

ancient smelt
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and there you go

simple gyro
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thank you

ancient smelt
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to make it clear, i used latex

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i don't use latex, but it helps me practice it

vagrant sierra
vagrant sierra
ancient smelt
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haha

ancient smelt
ancient smelt
vagrant sierra
jolly parrotBOT
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convergence

simple gyro
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another thing im confused about is iterations? there's a follow up question asking about it but i literally can't figure it out even using my textbook

ancient smelt
ancient smelt
simple gyro
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im nearing the end until my finals but ive never seen this question in my life

summer gorge
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,w iterate

jolly parrotBOT
summer gorge
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iteration formula basically means to repeat the formula again and again @simple gyro

simple gyro
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okay thanks

summer gorge
ancient smelt
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i haven't seen a question like that tbh

summer gorge
ancient smelt
pearl pondBOT
#

@simple gyro Has your question been resolved?

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chilly jay
#

what would be the first step to do this question?

gilded loom
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Just write tan(πx/2) as 1/cot(πx/2)

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Then 0/0 form

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Can u do that from there?

verbal whale
chilly jay
gilded loom
heavy lagoon
gilded loom
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I didn't solve

heavy lagoon
chilly jay
chilly jay
gilded loom
chilly jay
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okay, thank you

gilded loom
#

2/π

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Mhm

gilded loom
pearl pondBOT
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midnight haven
#

last quastion

pearl pondBOT
midnight haven
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Calcus 1
a 2 / b 2 / c -3 / d 2 , my answers

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uh so for a. u get that lim x->2- f(x) = 2 ?

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no I got -2

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missclick

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sorry but last one isI didn't find the solution

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and for b

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2

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how did u get 2 ?

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It’s a bit hard to explain since English is not my first language, but when I went above 4, I reached the two closest functions

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what is ur language ?

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There is no function when going down, and I went up and reached the result of 2

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turksh

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ah i dont speak turkish

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"Could you explain how you found your solution if mine is incorrect?

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Oh, right, my mistake. I thought it was the beginning of the blue line

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mb

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I thing C is correct

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no

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u found -3 ?

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yes because goes to -3

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when x= 0 - ?

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-3 is not even on the graph

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Can I do my solutions through print and share them again with you as long as the chat stays open

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yes

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i didnt rly understood what you meant but ok

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Its looks like this

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I did go left from the 0 and then I saw the blue line and its going to -3

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x is on the horizontal line

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u go at x=0-

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and you watch above or under the point where you are

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under

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not really

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it is exactly wher u are

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I go litelbit left because its -

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and then going to down side

midnight haven
# midnight haven

for example, here, x was blocked at 4 since u look for the limit when x=4

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so u watched above and under you until you meet the graph

midnight haven
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yes I did and then up side I didnt find something

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I went down side

midnight haven
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yes sir

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correct anser is 4 ?

midnight haven
midnight haven
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when x tend to 4

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I think I got it so I followed this solve style and then I looking for quastion D

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answer is it 5?

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or my old answer -3

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none

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can u draw how you get those answers please ?

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sure

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i can't understand how you think

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for D

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yes it is 2

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how could u find 5 ?

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i dont know my answer was 2

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for 5 I try to go last part

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but It was bad idea

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okey I got it 2 quastion can we look for last one?

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for e ?

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yes

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can you share the soliton with me?

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I have no idea

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it is undefined since the limits when x>0 and when x<0 are not the same

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so what should write to answer gap

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D.N.E ?

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undefined is good i think

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ok thank you for answering my all quastion sir

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where do you live btw?

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u said maybe I can try to speak ur own language so thats mean u are not from UK

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lol

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im french

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ohh cool I am tryin to develop my english sorry for that

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sorry for what ?

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I passed my depertman with C1 certifation but still not enogh

midnight haven
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You needed to put in more effort

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sorry about that

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its ok bc i was doing the same mistakes before, so i can still unnderstand

midnight haven
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yes

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wait I write wrong I guess

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I mean u tryed to hard because my english was bad

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ah ok i just understood

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thanx again

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good luck

midnight haven
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thx

pearl pondBOT
#

@midnight haven Has your question been resolved?

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proven kite
#

Hey can someone just tell me why this is wrong?

proven kite
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I'm guessing third line went wrong, but if that 1st term had 2 terms it would be fine I'm guessing. I think it's due to lack of conceptual knowledge of how factorization gives you roots

dense jasper
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just b/c two things multiply to 36 doesn't mean that one of the factors is 36

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ex. 4 and 9, 6 and 6, 3 and 12, 8 - 2 sqrt 7 and 8 + 2 sqrt 7, etc.

proven kite
dense jasper
dense jasper
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It's the only number c for which you can say ab = c -> a = c or b = c without anything else

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As a proof, suppose that a and b aren't zero

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then ab clearly isn't zero, a contradiction

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hence at least one of a and b is zero

proven kite
#

Ohh I see now

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Thanks ❤

dense jasper
proven kite
#

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wild hamlet
#

How we get logb(x)=ln(x)/ln(b)

pearl pondBOT
dapper spear
#

see the steps for number four

pearl pondBOT
#

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sage cobalt
#

When doing subspace iteration using QR decomposition, my algorithm is convering too fast due to a bad stop condition. Although this stopping condition is mandatory for this assignment:

while(1)

    P = matrix * Q;
    [mQ, mR]= SN_gs(P); % QR decomp

    if(
      norm((eye(rows, rows) - (mQ*mQ')) * Q) 
      <= tol
      )
        mQ = Q;
        disp(runs);
        break;
    end

    Q = mQ;

    runs = runs + 1;
end
sage cobalt
#

Stopping condition is

norm((eye(rows, rows) - (mQ*mQ')) * Q) 

As defined in my assignment:

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Tolerance level is 10^-6...

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I see that mQ * mQ' gives almost a unity matrix... so maybe rounding errors

pearl pondBOT
#

@sage cobalt Has your question been resolved?

humble lintel
#

Is your answer bad? There is nothing wrong with it converging too fast

pearl pondBOT
#

@sage cobalt Has your question been resolved?

sage cobalt
#

My eigenvalues are just off

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but my algorithm is just not working properly... sometimes it does not converge and keeps between 0.7 and 0.2... Im so fcked

humble lintel
#

You haven't really provided enough information to say anything, it sounds like this has nothing to do with your stopping condition because your assignment is unlikely intended for you to turn into a long-winded exercise in arithmetic precision and regularization techniques outside the scope of your class

sage cobalt
#

Some matrices work, some don't. I have no clue what is happening...
This is my algorithm:

while(1)

    P = matrix * Q;
    [mQ, mR]= SN_gs(P);

    disp(norm(Q - mQ));

    if(norm(Q - mQ) < tol)
        mQ = Q;
        break;
    end

    Q = mQ;

    runs = runs + 1;
end
#

It is subspace iteration using QR decomposition

sage cobalt
#

I have this matrix for example: (condition = 10)

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This will not converge under any stopping condition I use.

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This matrix works fine: (condition > 10^4)

humble lintel
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Is it supposed to converge for your first example?

sage cobalt
#

Yes it should, but what it does is run only once. The stopping condition is already < 10^-10. But this algorithm is supposed to find eigenvectors, and it is concerning that it just stops without making any progress...

humble lintel
#

I don't know this algorithm, and I'm not looking at your work very hard, but it looks like the magnitude of your eigenvalues are the same there and I don't know how your algorithm is expected to converge on a local solution there

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What happens if you take your first example and add a random diagonal matrix with very small values like between +-0.02

sage cobalt
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Woow

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The algorithm works with that little addition...

humble lintel
#

okay well that's a regularization technique, and the first thing I said was that I didnt expect your class to need you to go off on some regularization tangent

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so I don't know what your are expected to know

sage cobalt
#

Interesting, the matrices that we use are generated using a provided matlab function...

humble lintel
#

the idea is that if your eigenvalues are poorly behaved, by the greshgorin circle theorem, if you perturb your diagonal by a very small amount, the probability of the new matrix being poorly behaved is on a set of measure zero and it can fix your problem by introducing a small error

sage cobalt
#

For smaller matrices this technique works, but once the size of the matrix rises, the iterations fall to 1 again

humble lintel
#

in your case, since it is randomly generated, the probability of a 2x2 matrix having complex eigenvalues and thus problematic is very high

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so I guess in some sense you also got lucky

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Like I said, I don't really know what you are doing. This looks like some sort of power method, but this isn't really something I use

sage cobalt
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So it is possible that my other matrices also have complex eigenvalues which is causing problems, correct?

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Or not?

humble lintel
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My assumption is that if your matrix just happens to have two largest eigenvalues in magnitude

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then your algorithm probably can't converge

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so by perturbing your matrix a little bit in that case, you will move your eigenvalues around a little bit and hopefully you won't have your largest eigenvalues be the same in magnitude anymore

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The problem is that in the 2x2 case, if you have a-bi and a+bi as eigenvalues

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then |a-bi| = |a+bi|

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so there is a chance that what is happening is that your algorithm is going towards the eigenvector corresponding to one eigenvalue, but then gets stuck trying to travel to the other eigenvector and gets caught in a loop

sage cobalt
#

This is very complex mathematics

humble lintel
#

You should worry about making sure your algorithm works when there is 1 largest eigenvalue

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and just ask your instructor about the edgecases

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There is a reason why nobody actually implements their own numerical linear algebra routines, they are finnicky and filled with edge cases

sage cobalt
#

You have a lot of knowledge

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Thanks a lot for taking your time to share, I really appreciate it. I will read again and use your insight

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Thank you

humble lintel
#

good luck

sage cobalt
#

.close

pearl pondBOT
#
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oak patrol
#

Where can I see the finding of all solutions x^2-y^3=17?

oak patrol
#

(x,y integers)

mint wave
#

I mean you could always graph it

oak patrol
#

It's endless, and as far as I know there are only 8 solutions here

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<@&286206848099549185>

paper egret
oak patrol
#

?

pure pier
oak patrol
#

I think that’s not all solutions

paper egret
#

to find the x intercepts
x^2-0=17
x^2=17
x intercepts at plus minus sqrt(17)
for y intercept
0-y^3=17
y=cube root(-17)
y intercept at negative cube root of 17

paper egret
#

only real numbers?

oak patrol
paper egret
#

yeah

#

that should be your answer then

oak patrol
pure pier
#

This question has actually got me thinking, what grade maths is this (or uni)

paper egret
# oak patrol .

interception for x values at
(-sqrt(17),0) (sqrt(17),0)
interception for y value at
(0, -cuberoot(17))

oak patrol
#

(282; 43) solution

paper egret
paper egret
oak patrol
#

U can check))

paper egret
#

we can see your graph extends to positive and negative infinity which means the domain of X accepts all real numbers

paper egret
oak patrol
#

I saw on the graph

pure pier
#

I know these are the answers but no idea how they found them

paper egret
oak patrol
#

Wolfram or smth

pure pier
#

Yea wolfram

paper egret
oak patrol
#

All solutions

pure pier
acoustic path
#

this is, ofc, not easy to prove

oak patrol
oak patrol
acoustic path
#

this specific problem is mentioned in various literature:

oak patrol
pearl pondBOT
#

@oak patrol Has your question been resolved?

pearl pondBOT
#
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sonic kraken
#

jst need someone to explain this step to me

sonic kraken
#

should be a very quick question

unborn abyss
#

$x^2 - 6x + 10 = \blue{x^2 - 6x + 9} + 1 = \blue{(x-3)^2} + 1$

jolly parrotBOT
#

Лайка

sonic kraken
#

oh wow

#

alr thx

#

.close

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#
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somber heron
#

#help-39 message i thought having solving couple of this question i finally understand how to do this kinda question. But apparently not...i used the same method but somehow i got it wrong again and idk where i made mistake...

somber heron
#

(excuse of messy handwritting)

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also here is the answer

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could anyone be kind enough to work me through how to get that answer or point out what i made mistake in my work

gleaming moss
#

More specifically, what the bearing is relative to ( west of south )

pearl pondBOT
#

@somber heron Has your question been resolved?

somber heron
#

i did the calc again with the correct bearing, it did match up the answer.

somber heron
#

the question asks what direction should they be walking to

gleaming moss
#

What do you mean

somber heron
#

Im assuming origin(0,0) is their home, after the last vector(green) arent they supposed to walk toward E of S direction and go back to origin

gleaming moss
#

?

somber heron
#

i do get the path that toward to their home(purple), in terms of vector, it should be pointing N of W, but the question is confusing to me.

somber heron
gleaming moss
#

I just re-read the question and yeah you are right. The answer should be 3deg S of E or 87deg E of S I believe

#

@somber heron

#

Ah no nevermind, this confused me because of your diagram

#

The tip of the green vector should be in quadrant 4. Which means the direction back to the origin will in fact be up and left

somber heron
#

oh hmm maybe cuz my drawing its not the actual scaling

#

let me try to put on desmo

gleaming moss
gleaming moss
#

Should look a bit more like the yellow path

somber heron
#

looks something like that

#

it now makes sense

#

Thank you so much for answering my question!

#

.close

pearl pondBOT
#
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pearl pondBOT
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river lodge
#

Five cards are drawn from a standard deck of cards. What is the probability of being dealt one pair?

Can someone explain why this is the answer:

(52x48x44x40x30)/52P5

where does 30 come from?

pearl pondBOT
#

@river lodge Has your question been resolved?

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simple elbow
#

Need help

#

Need help

pearl pondBOT
#

@simple elbow Has your question been resolved?

pearl pondBOT
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@simple elbow Has your question been resolved?

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wraith badger
#

if anybody here is familiar with the hp prime GDC, can somebody explain why i cant put this equation into the functions app to plot it?

wraith badger
#

this is the equation im trying to solve and i was trying to do it graphically by putting the line equations separately and finding where they intersect

pearl pondBOT
#

@wraith badger Has your question been resolved?

wraith badger
#

what the freakity doodles

pearl pondBOT
#

@wraith badger Has your question been resolved?

pearl pondBOT
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native atlas
#

can't figure this one out

pearl pondBOT
native atlas
#

just need some clarification

#

when it becomes ln(10x)^3

#

is that valid

#

im tired asf and i'm forgetting my log rules

#

.close

pearl pondBOT
#
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exotic scaffold
pearl pondBOT
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rich jolt
#

i know the formula but not sure how the formula works

exotic scaffold
#

what is the formula

#

what have you tried

rich jolt
#

the formula would be 15-4+1c4

pearl pondBOT
#

@rich jolt Has your question been resolved?

vestal tapir
#

(15−4+1) is how many gaps there is around 11 days

#

like if you need to choose 2 days out of 6
.D.D.D.D.
you put 2 days anywhere in the 5 gaps around 4
(6−2+1)c2

#

you can also do it differently, with stars and bars

pearl pondBOT
#

@rich jolt Has your question been resolved?

rich jolt
#

but why does choose it causes gaps

vestal tapir
#

that's the condition

#

they can't be consecutive

#

meaning they can't touch

#

one chosen day fits in each gap, 0 is fine, two is not allowed

pearl pondBOT
#
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slate hawk
#

Can someone check it for me

pearl pondBOT
slate hawk
dusk horizon
#

This needs a lot of words.

#

Even if the calculations are right, I'd grade this at like 75% at most

midnight haven
#

fuck allat

slate hawk
#

What should i write on it

midnight haven
#

what's ur fav dinosaur

rough forge
dusk horizon
#

Why are you writing this? How do you know it's true?

slate hawk
#

Its given on the top

dusk horizon
rough forge
slate hawk
#

I just read some article on internet and we assume its true when when its n

dusk horizon
rough forge
#

well as said, written poorly catshrug

slate hawk
#

And use this to prove n+1

#

Yeahh im in subway and forgot my pen. So didnt want to write more stuffs.

rough forge
#

der will sagen, du solltest noch hinschreiben, dass die Aussage wahr ist für mindestens ein k aus N

#

und dass du das benutzen wirst im Induktionsschritt

slate hawk
#

Ach so.

#

Aber ist es wirklich so wichtig.

rough forge
#

entweder in worten oder mit logik

rough forge
slate hawk
#

Was sollte ich schreiben.

#

Könntest du mir ein Beispiel geben.

rough forge
#

Es existiert ein n aus N so, dass f(n) wahr ist

slate hawk
#

Was warum k?

#

Nicht n?

#

f(n)?

rough forge
#

achso ja kannst n benutzen

slate hawk
#

Ach so.

#

Und ist das alles, das ich schreiben musste?

rough forge
#

Formal gesehen, würde man am Ende noch einen Schlussatz schreiben

#

Nach dem Prinzip der v.I. ist f(n) für alle n aus N wahr.

slate hawk
#

Was für einen Schlussatz?

#

Ach so.

rough forge
#

Es ist halt ein Beweis den du da machst

#

es ist nicht nur bloß umrechnen und umformen

slate hawk
#

Verstanden.

rough forge
#

und dagehören halt langweilige, repetitive aber wichtige Formalitäten

slate hawk
#

Okay. Danke.

rough forge
#

no problem

slate hawk
#

Ich habe andere Probleme

rough forge
#

mentale?

slate hawk
#

Mathematische und mentale beide

rough forge
#

du ich war zwar gut in stochastik, aber ich hab keine ahnung

slate hawk
#

Ich habe am Dienstag noch eine Prüfung.

#

Oh. Schade

rough forge
#

kanns es aber sein, dass da was fehlt

slate hawk
#

Einen Moment

#

I dont understand the sentence. Define suitable probablility space…

#

Muss ich alles schreiben die in wahrscheinlichkeitsraum sind?

rough forge
#

Also ein WK-Raum besteht aus einer Grundmenge Q, einer sigma Algebra und einem WK-Maß P

#

Also P ist sowas wie eine Abbildung

#

Sie ordnet Elementen (Ereignissen) aus der Sigma Algebra (eine Menge aus Teilmengen von Q, da sind halt verschiedene Ereignisse drinnen) und da ordnet die Abbildung P einem Ereignis eine Wahrscheinlichkeit zu

slate hawk
#

Nichts verstanden.

rough forge
#

Danke.

slate hawk
#

Was macht sigma algebra?

rough forge
#

Ok ein Bsp

#

Q = {1,2,3} dan wäre eine mögliche sigma Algebra Sigma = { {}, {1}, {2}, {1,2}, ... }

#

Man sieht ja, es ist eine Menge von Teilmengen von Q

#

{1} ist eine Teilmenge von Q

#

{2} und {1,2} auch

slate hawk
rough forge
#

Ja

slate hawk
#

P(omega) ist die großte Sigma algebra.

rough forge
#

Ja, das war die Potenzmenge wenn ich mich entsinne

slate hawk
#

Ja es ist

#

Was ist mit P?

#

Letzte P

rough forge
#

Jetzt bin ich nur bisschen verloren, also in der letzten Aufgabe, da war X ja die Differenz der Zahlen, die man gewürfelt hat mit Würfel 1 und 2

rough forge
#

also allen Elementen aus der sigma Algrebra

#

Also eine Abbildung P : Sigma -> [0,1]

slate hawk
#

Lass uns zuerst 2.a machen. Danke.

rough forge
#

Nein. Bitte.

#

Also ähm

slate hawk
#

Ist X -5 bis 5?

rough forge
#

Man würfelt die Würfel gleichzeitig nehme ich an

rough forge
#

würde ich auch sagen

slate hawk
rough forge
#

ah ok

slate hawk
#

Jetzt zurück zu 3

rough forge
#

M wäre hier doch die Sigma Algebra

#

Weil man aus Q = {1,2,3,4,5,6} alle möglichen Ereignissen bildet denke ich

slate hawk
#

Ach so

#

Ist M nicht auch -5 bis 5?

rough forge
#

wobei ich denke M = Q x Q das kartesische Produkt

#

man hat ja Zahlenpaare z.B. (6,1) wo man dann eben die Differenz bildet 6-1

#

usw

rough forge
slate hawk
#

Ok

rough forge
#

(3,2) und (2,1) beiden resultieren 3-2=2-1=1

slate hawk
#

Okay

rough forge
#

wobei lass mich nochmal nachdenken

slate hawk
#

Okay.

rough forge
#

Ich denke es würde mehr Sinn machen wenn Q = [1,6] x [1,6]

#

Q ist ja die Ergebnismenge, also die Menge aller möglichen Ergebnisse

slate hawk
#

Zum beispiel?

#

Ich habe gedacht, M ist die Ergebnismenge

rough forge
#

ok ich bin lost, ja

slate hawk
#

Ich bin auch

rough forge
#

M = [1,6] x [1,6]

#

es gibt kein Q in 2)

#

das wäre dann die a)

#

b) wäre jetzt einfach Teilmengen von M bilden, die alle das Resultat liefern

#

2i) wären alle geordneten Paare aus M, die eine negative Differenz liefern, z.B. (1,2) weil 1-2 = -1

slate hawk
#

Jetzt zurück zu 3 bitte

rough forge
#

Ah ok jetzt verstehe ich, M, A, ... , D sind diese Teilmengen

slate hawk
#

Ist omega=M ?

rough forge
#

was genau meinst du mit Sigma

slate hawk
#

Nicht sigma meine ich omega

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

das meinte ich vorher mit Q lol meinter aber Omega

#

Omega = M

#

ja würde ich sagen

slate hawk
#

Ach so. Jetzt verstehe ich

#

Wie kann man jetzt die Potenzmenge definieren?

rough forge
#

Das wäre denke ich jetzt die Menge aller Teilmengen von Omega

#

P(Omega) = { {(1,1)}, ... {(6,6)}, {(1,1), (1,1)}, ... , {(6,6), (6,6)}, ...}

#

auch wenn {(1,1), (1,1)}, ... , {(6,6), (6,6)} eig keinen Sinn machen, weil das nie passieren kann

slate hawk
#

Ach so.

rough forge
#

man könnte den ja die Wahrscheinlickeit 0 zu ordnen

slate hawk
#

Was warum?

rough forge
#

weil diese Ergebnisse nie auftreten können

#

Man hat ja ein Paare

#

man würfelt einmal zwei Würfel

slate hawk
#

Ach so

rough forge
#

{(6,6), (6,6)} wäre z.B. eine Möglichkeit von 6, dass man zweimal hintereinander X = 0 bekommt

#

aber das ist ja nirgends hier gegeben, was das wirklich bedeutet

#

wobei man könnte auch simpel sagen P(Omega) = {A,B,C,D,E,M, ...}

slate hawk
#

Ach so.

rough forge
#

ich hab noch ... gemacht, weil es heißt ja alle möglichen Teilmengen deswegen könnte es ja noch weitere kombinationen geben

#

Jetzt suchen wir alle Wahrscheinlichkeiten
P({X in A}) = ?
...
P({X in M}) = ?

slate hawk
#

Wie hat du P definiert

#

Ist es wahrscheinlichkeitsmaß?

rough forge
#

ja

#

ich denke das ist ja was wir jetzt bestimmen sollen

slate hawk
#

Oder wahrscheinlichkeitsverteilung?

#

Was ist Unterschied?

rough forge
#

So wie es steht, ist wird das Bildmaß eines Wahrscheinlichkeitsmaß, als Wahrscheinlichkeitsverteilung bezeichnet, aber ich hab wenig Ahnung, ich hatte kein Maßtheorie wirklich

#

Also anscheindend ist das WK-Maß, die Abbildung, die den Ereignissen die WK zuordnet

#

und die WK-verteilung beschreibt eher wie die Wahrscheinlichkeiten zugeordnet werden

#

🍒 : ded

slate hawk
#

Tur mir leid. Ich war ein bisschen beschäftigt.

rough forge
#

Mentale Pausen sind okay.

slate hawk
#

Danke, dass du mir Erlaubnis gegeben hast

rough forge
#

hahahah

slate hawk
#

Okay jetzt wie definiert man es

rough forge
#

Das WK-Maß zu finden, ist denke ich einfach
P({X in A}) = ?
...
P({X in M}) = ?
zu bestimmen

#

Wie würde ich es machen...

#

Ich würde sagen

slate hawk
#

Ach so. Lass uns M finden

#

Ist es 1

rough forge
#

P({X in A}) = |A|/|M|

#

usw.

slate hawk
#

Ach so.

#

Was ist P(X in M)

#

Ist es 1

rough forge
#

M = [1,6]² = {(1,1), ... , (6,6)} haben wir gesagt

#

Ja

#

denke ich

slate hawk
rough forge
#

wieso

#

ist |A| leer?

slate hawk
#

Nein.

#

Aber A ohne M bedeutet nichts oder?

#

Ich bin verwirrt

rough forge
#

Ich auch, was meinst du A ohne M

slate hawk
#

Du hast geschrieben.

#

Ist es nicht A ohne M?

rough forge
#

|A| ist keine Menge :)

#

das ist die Mächtigkeit/Kardinalität von A

#

also die Anzahl an Elementen

#

demnach ist / nicht ohne sonder bedeutet geteilt

slate hawk
#

Ach sooo

rough forge
#

|A| geteilt |M|

slate hawk
#

chuldigung

#

Jetzt verstehe ich.

rough forge
#

vergeben und vergessen

slate hawk
#

Danke

#

Ich glaube es ist alles was ich fragen wollte.

#

Genug für heute.

rough forge
#

Danke

#

Genug für heute, sagte kirschi

slate hawk
#

.solved

pearl pondBOT
#
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pearl pondBOT
#
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merry stirrup
#

Find the number of diagonals in the convex polygon of n sides

merry stirrup
#

I know how to solve this problem but I want to work on a specific approach

#

Can I use Combinations to solve this problem

oak quiver
#

Yes you can

merry stirrup
#

How can I approach this problem by using combinations?

midnight haven
#

I did this myself without P%C

#

Once

oak quiver
#

Let's think of a 8 sided polygon

merry stirrup
#

Ok

oak quiver
#

Can you draw and send it?

merry stirrup
#

Yeah

oak quiver
merry stirrup
#

A diagonal can be created with two vertices and Those vertices can't be adjacent

oak quiver
#

Let's select the A point

merry stirrup
#

Yeah

oak quiver
#

How many points are there which I can choose now to form a diagnol?

merry stirrup
#

8

#

Points

oak quiver
#

Number of points ?

#

Nope

merry stirrup
#

Wait

#

5

oak quiver
#

Yup

#

For A there are 5

#

For B 5 too

merry stirrup
#

Yep

#

Yess

oak quiver
#

Therefore total lines 8*5

merry stirrup
#

n(n-3(

oak quiver
#

Is this correct?

merry stirrup
#

yes

oak quiver
#

Nope

#

There will be repeation

#

Can you figure out how?

merry stirrup
#

n(n-3) for the general one and because of the principle of double counting it is n(n-3)/2

oak quiver
#

Correct

#

Wait

#

n(n-3)/2

merry stirrup
#

Yep

oak quiver
#

Not n-1

merry stirrup
#

Oh sorry that is a typo

#

But can I use nCr to find this

#

Like there are n number of points and 3 points shouldn't be considered if I'm taking a points

oak quiver
#

You can

#

what are the total number of lines that can be formed from n nonlinear points?

merry stirrup
#

nC2

oak quiver
#

Now subtract n from it

#

Do you see why?

merry stirrup
#

Why?

merry stirrup
oak quiver
#

Because there are n sides in a n-gon

#

Total - unfavorable type thing

merry stirrup
#

I still don't understand

oak quiver
#

Gimme a min

merry stirrup
#

But how is it related

#

Maybe I don't know the meaning of n-gon

oak quiver
merry stirrup
#

Yes

oak quiver
#

Subtracting 8 we get

#

20

#

,w 8*7/2 - 8

merry stirrup
#

Yes but why do I even get this , can you explain geometrically

oak quiver
#

Now what we did here was

merry stirrup
#

Yep

oak quiver
#

So on we will get 56 lines

#

Divide by 2 for double counting

#

28

merry stirrup
#

Yes

oak quiver
#

Now you see we also included AB, BC, CA ...

#

So - 8

merry stirrup
#

Oh you're subtracting the Line made by the sides , and the line made by the adjacent sides

#

Ohhh

oak quiver
#

I guess

merry stirrup
#

Line made by sides are =8

oak quiver
#

Yup

merry stirrup
#

Oh yeah

oak quiver
#

Nuce

#

Nice

#

!done

pearl pondBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

merry stirrup
#

in n sided polygon, n lines would be there which will be the sides of the polygon, they can never contribute to the diagonal that's why you have substracted it

#

Thanks

#

.close

pearl pondBOT
#
Channel closed

Closed by @merry stirrup

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oak quiver
#

I wasn't able to put this into words lol

merry stirrup
#

No problem thanks anyways

pearl pondBOT
#
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thick trench
#

Just need some help with intuition, i think there are some rigorous definitinos in topology but for non-pathological examples, is the boundary of a surface basically the edges?

pearl pondBOT
#

@thick trench Has your question been resolved?

thick trench
#

.close

pearl pondBOT
#
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midnight haven
#

question. if 6 people are playing russian roulette probability of anyone getting shot is 1/6?

midnight haven
#

or will we do (5/6)*(1/6) for 2nd person and so on

#

like multiplying probability of previous people not getting shot

honest spear
#

,w binomial distribution

honest spear
#

either is happens or it doesnt it depends on the number of events

#

in your case n=6
p=1/6
q=5/6 where 1 = 1-p

midnight haven
honest spear
#

if you had 4 people the chance of someone getting shot would be different

#

because no one might get shot

midnight haven
#

i mean there are 6 people and 6 positions for the bullet to be in then what would be the chance of each person losing

#

because then one of them must get shot

#

i thought it would be safest to go first but according to my calculations im getting 6th place has best chance of not getting shot

honest spear
#

oh so you want to see how the order affects the probabilty

midnight haven
#

yes

honest spear
#

well 6th would be the least safe

#

because lets say i am player number 1

#

theres a 1/6 chance

#

if i dont get shot player number two had a 1/5 chance

#

3 => 1/4

midnight haven
#

nono i mean

honest spear
#

6 => 1

midnight haven
#

by that logic probability of 6th person getting shot becomes 1

#

but

#

thats not my question

#

i mean lets say 6 people are playing

#

what would be the best order out of 6 to go

#

like would the 1st person have most chance of getting shot or 6th

honest spear
#

I'd be the same I'm certain

#

because what is the inherent different between person place number 1 and place number 6

midnight haven
#

yes that was what i asked initially. like would it just be same or do we multiply it with probability of the previous people not getting shot

#

and if not then why

honest spear
#

well lets say for person 2 the probabilty that they get shot is the p(player 1 survives) and p(bullet in the right chamber)

#

$p(p 1 lives) = 5/6$ ; $p(p 2 dies) = 1/5$

jolly parrotBOT
#

Nyxzore

honest spear
#

that is 5/6 times 1/5 which is --> 1/6

#

try that same logic for the third person

midnight haven
#

ohh okay

#

thank you

midnight haven
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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magic olive
pearl pondBOT
magic olive
#

How I find M^-1

dusty flame
#

but i assume here

magic olive
#

Right I used that

dusty flame
#

that one of the matrix is a rotation

magic olive
#

But my matrix made out of 2 matrices

#

So how do I apply this

dusty flame
#

make it into one first

magic olive
#

But like in the mark scheme it’s separated

dusty flame
#

i see

magic olive
#

This is the answer

dusty flame
#

use this

#

then

random ermine
magic olive
#

Ohhh

#

I did do that but then right

random ermine
#

simpilfy (AB)(B^-1A^-1)

magic olive
#

Why u multiply by AB again?

dusty flame
#

what ab

#

no

magic olive
#

I’m talking about ultrafilter

dusty flame
#

):

magic olive
#

AB is just M

random ermine
magic olive
#

ohh ok daddy

#

So assertive

#

Mb

#

This shit has me tweaking

random ermine
#

yes M = AB

magic olive
#

Lemme try

#

Like that gang?

#

But then if I multiply by M I’ll just get an Identity what?

#

@random ermine

gleaming moss
magic olive
#

Ohh so it’s just to verify the answer

#

Hi again lol

gleaming moss
#

Also, for rotation matrices, the inverse is just a rotation by -theta

magic olive
#

That makes a lot of sense

#

So like a clockwise rotation?

gleaming moss
#

Yes. You rotate by theta ccw so to go back you rotate by theta cw

magic olive
#

Oh and I got stuck because 1/det I got 4/3 instead of 1 because I forgot to add back the 1/4

#

Sorry guys💀

random ermine
#

i meant simplify that for general A and B

magic olive
#

That’s really logical right there

random ermine
#

what i'm trying to saying (AB)(B^-1A^-1) = A(BB^-1)A^-1 = AIA^-1 = AA^-1 = I so (AB)^-1 = B^-1A^-1

magic olive
#

Ohh-

#

That’s pretty but like what it mean?

random ermine
#

wdym

#

(AB)^-1 = B^-1A^-1 is the punchline

magic olive
#

My matrices are not good enough to understand this gang😭

random ermine
#

so if M = AB then M^-1 = B^-1A^-1

random ermine
magic olive
#

Right I got this but then the whole A(BB^-1)A^-1 stuff

#

Ion get that

random ermine
#

which step

magic olive
#

How u move the I to the RHS

gleaming moss
random ermine
#

where

gleaming moss
#

So BB^-1 = Identity

magic olive
#

Right and then it does AIA^-1= AA^-1=I

gleaming moss
#

And Identity * A^-1 = A^-1, so you have AA^-1 which is again the Identity matrix

#

Yes

magic olive
random ermine
#

I is like 1 for matrices

magic olive
#

Lemme process for a sec gang

#

Ohhhh so u just like remove the I then AA^-1 becomes identity once more?

#

Init🤓☝️

#

Waittt I get it

#

So smart

#

Which course y’all take chat?

random ermine
#

💀

magic olive
#

What that skull for

#

Did I petrify u❤️

#

Sorry chat😞

#

Yo I’m joking gang u don’t gotta do me like that💀💀💀

gleaming moss
#

Already graduated

magic olive
#

Shiittt so like in ur 30s?

gleaming moss
#

Only recently graduated relax

magic olive
#

Oh mb💀

#

What course u took b4?

gleaming moss
#

Pure maths

magic olive
#

Damnn

#

That’s tough

#

@random ermine didi been quiet

random ermine
#

stfu

magic olive
#

Oh

#

Again😳

random ermine
#

dawg

magic olive
#

Jkjk

#

Ight thanks for the help guys🙏

#

see y’all

#

.close

pearl pondBOT
#
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pearl pondBOT
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chilly ermine
#

why is the horizontal asymptote not -6,6 here

chilly ermine
light helm
#

perhaps they want you to enter actual equations

toxic fractal
chilly ermine
#

it doesnt allow that

toxic fractal
#

maybe you need to separate them with ; then?

light helm
#

do they give instructions / a description of how they want the values

chilly ermine
#

thats weird

toxic fractal
#

"," is the decimal separator

chilly ermine
#

first time theyve done this

toxic fractal
#

and this is why tests should either tell you the notation they want or be done HANDWRITTEN

chilly ermine
#

it just says comma seperated

#

.close

pearl pondBOT
#
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toxic fractal
pearl pondBOT
#
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midnight haven
#

yes

worldly crown
#

M

unborn abyss
#

ai spam

worldly crown
#

huh

unborn abyss
#

go reread our rules and come back when you have

#

fwiw the approach is right

#

oh. yeah I think that's implicit

pearl pondBOT
#

@buoyant hazel Has your question been resolved?

pearl pondBOT
#
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solar gyro
pearl pondBOT
solar gyro
#

Could someone plz help me w/ the circled number?

cursive wraith
#

can you show rest of the graphs?

#

I think you first gotta find f(pi)

#

the graph of which I'm guessing is the one on the top left I can't see fully

pearl pondBOT
#

@solar gyro Has your question been resolved?

solar gyro
#

No, I got it

#

Thx, tho

pearl pondBOT
#

@solar gyro Has your question been resolved?

#
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dapper ferry
#

Should c) not be 19.7<k<26.9 without the local maxima and local minima to be included as there would only be 3 real roots only and not all as it is explicitly stated?

dapper ferry
#

?

#

.close

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#
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spring crystal
#

Bro what’s the point doing derivative if ur not even using it

spring crystal
#

Representing function as power series by differentiation

#

Question is express 1/(1-x)^2 as a power series

midnight haven
#

hm looks like u used differenciation

spring crystal
#

Yeah I don’t get it at all

#

Like isn’t that power series is representing the 1/(1-x) not even the original question??

midnight haven
#

from 1/(1-x) to 1/(1-x^2)

spring crystal
midnight haven
#

and ur answer is correct