#help-39

1 messages · Page 127 of 1

cursive wraith
#

but I can create the line segment that connects 1 to 2

#

[1,2]

#

and 1.5 is on that line segment for example

glass bolt
#

Ah so the points between 1 and 2 would be out of the set

#

Thus not convex

cursive wraith
#

exactly

glass bolt
#

Okay

#

Tyvm

#

.solved

pearl pondBOT
#
Channel closed

Closed by @glass bolt

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

midnight haven
#

help

pearl pondBOT
midnight haven
#

i have a question

#

what software do people use to write maths papers

#

like

#

research sort of things

#

where you can quickly type mathematical symbols

#

like integral sign and stuff

compact veldt
#

latex

midnight haven
#

is that an app

compact veldt
#

coding language

#

overleaf would be the software

vital estuary
#

overleaf is what people use

midnight haven
#

oh

compact veldt
#

theres also

#

MATLAB

midnight haven
#

overleaf or latex?

compact veldt
#

search up overleaf

midnight haven
#

ok

compact veldt
#

the coding language is latex tho

vital estuary
#

overleaf is a compiler of latex

midnight haven
#

ok

#

thanks

#

,close

#

.close

pearl pondBOT
#
Channel closed

Closed by @brazen kayak

Use .reopen if this was a mistake.

midnight haven
#

.reopen

pearl pondBOT
#

midnight haven
#

@vital estuary @compact veldt

#

this is very much giving coding

#

is this what is usually used?

vital estuary
#

yes

midnight haven
#

also do you think i should learn to code this summer

vital estuary
#

for the most part, you can write like normal

#

see the visual editor at the top

midnight haven
#

i really enjoy maths but for literally everything i am doing atm the question sheets end with, write a code to test X..

vital estuary
#

i think you should learn to code anyway

compact veldt
#

there's a tutorial

#

"learn overleaf in 30 minutes"

scenic aurora
#

I mean, there are also WYSIWYG editor for latex too but I will say coding is better

vital estuary
#

you dont really need to code too often

compact veldt
vital estuary
#

you can import images if you need to

scenic aurora
#

you can also use rich text editor in overleaf. that can help you adjust. You can import the template or write the preamble for your doc once and forget about it

midnight haven
#

thanks guys

#

what language to you recommend that i learn to code in?

compact veldt
#

a simple noob example i made with latex

scenic aurora
#

coding for what?

midnight haven
midnight haven
#

most of these assignments allow any programming language

compact veldt
#

java for usefulness
python for simpleness

scenic aurora
#

python would be easy language with a lot of tutorial

midnight haven
#

do you have any resource recommendations?

#

like youtube channels

compact veldt
#

snakify for learning python

midnight haven
#

is that free

compact veldt
#

i think so

midnight haven
#

okay

scenic aurora
#

I think CS50 is also good one

midnight haven
#

oh that harvard course?

scenic aurora
#

Free Harvard course

midnight haven
#

basically i am applying to university in october

#

to study maths

#

should i spend my time between then and now learning to coe

#

code

undone current
#

Hey where can we get that free coarse

#

Is it online

scenic aurora
midnight haven
#

thanks

#

,close

#

.close

pearl pondBOT
#
Channel closed

Closed by @brazen kayak

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hybrid basin
#

Hello

pearl pondBOT
hybrid basin
#

How do I know if proj or perp has a shorter distance to point P?

#

Or do I just calculate both and compare

pearl pondBOT
#

@hybrid basin Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lucid moth
pearl pondBOT
lucid moth
#

This is part 1 of a question (and its answer)

#

This is part 2, which is the part that im stuck on

#

Im guessing that we ignore everything and just take whats inside the square root (13t/6)

#

And set it equal to something

#

But idk what

unborn abyss
#

what is the question asking you?

lucid moth
#

What do you mean sry

unborn abyss
#

what does the question mean? can you explain it in your own words?

lucid moth
#

Get the smallest positive max of t

unborn abyss
lucid moth
#

what is d(t)

#

I guess I dont really understand the question

#

Or what it means by 'distance is maximal' anyways

unborn abyss
lucid moth
#

Ah yeah

#

True

unborn abyss
lucid moth
#

That was what I thought it meant but I got a bit confused haha

lucid moth
unborn abyss
#

sounds good to me

#

you're right that you can ignore the square root and that will save you a lot of time

lucid moth
#

And I set it equal to something right?

#

But not sure what

unborn abyss
#

how would you normally find the value of t where there's a local maximum?

lucid moth
#

Set it equal to 0 to find where cos = 1?

unborn abyss
#

okay sure you could do that

lucid moth
#

Yeah?

unborn abyss
#

that's more clever than what I would normally do involving derivatives

lucid moth
#

t=0 is the only solution...

#

Which isnt a solution

unborn abyss
lucid moth
#

13t/6 = 0

unborn abyss
#

t=0 is one solution yes

#

but what was it you wanted?

lucid moth
#

No

unborn abyss
#

something about cosine

lucid moth
unborn abyss
#

you're trying to maximize that function right

lucid moth
#

yes

unborn abyss
#

you identified that you only needed to maximize that cosine term

#

and noticed that cosine capped at 1

#

and cos(u) famously is only 1 exactly when u=0 and nowhere else 😔😔😔

lucid moth
#

2pi right?

#

so t = 12pi/13

#

It was correct! Thanks 😄

#

.close

pearl pondBOT
#
Channel closed

Closed by @lucid moth

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sinful frigate
pearl pondBOT
sinful frigate
#

can i take here

(1000,0100,0010,0001)

pine jay
#

I think it might be useful to think of a), b), c) and d) as a certain transformation applied to the list of vectors you were given, so along as these transformations (which seem to be linear) don’t squish down to a dimension or so, then the list is still linearly independent (if I haven’t missed anything)

#

Or I guess just by observation, can you rewrite any of the vectors in the list from the others?

#

For d) for example

Let’s call u = a1 + a2, v = a2 + a3, w= a3 - a4 and z = a4 - a1.

Notice that u + z = a4 + a2,

And so adding w, we get that

u+z + w = a2 + a3

#

But this is just v

#

So we’ve managed to rewrite one of the vectors in the list in terms of the other

#

Hence d) does not form a linearly independent set

#

Try and do something similar for the others

#

Or possibly view them as transformations if possible

pearl pondBOT
#

@sinful frigate Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unreal ridge
#

I am confused upon this question

pearl pondBOT
unreal ridge
#

I do know the basics of a sin function and how it works but I am confused about it being in degrees?

sly dagger
#

wasnt someone literally just asking about this question?

unreal ridge
#

who?

#

Like I have an idea to go about it

#

trying to find the maximum or higest point first

#

But I dont know what that would be since there is nessesairly no limit

sly dagger
brisk lotus
unreal ridge
#

that is odd

#

No like I mean the maxmium point of intersect

#

so that I can work backwards from there

brisk lotus
#

Which is why you need to know what the maximum value of sin x is

unreal ridge
#

thats easy its sin 90

#

where that equals 1

brisk lotus
#

When does x/2024 equal 1?

unreal ridge
#

cause thats the maxmimum since no changes made to the amplitude

#

when x is 2024

brisk lotus
#

Perfect so we can deduce we have finitely many intersections

#

why?

unreal ridge
#

but sin 2024 does not equal 1

#

Wait is this supposed to be periodic

brisk lotus
unreal ridge
#

like if the range of sin is between -1 and 1

#

like sin 0 and sin 360 are equivalent

brisk lotus
#

I was about to get to that but I am glad you got to that yourself

unreal ridge
#

since both equal 0 one is just the phase shift 360 degrees forward

brisk lotus
#

do you know the period of sin?

unreal ridge
#

yes I do

#

M T M B M

#

and its period unchanged is 360 degrees

brisk lotus
#

I was hoping for a number but thats fine too

#

2 pi

unreal ridge
#

No it wants degrees not raidans

brisk lotus
#

then 360 degrees

unreal ridge
#

yeah so its periodic and at one point they will interesect

brisk lotus
#

not at one point

unreal ridge
#

ok so there is more than one points it could intersect

brisk lotus
#

visualize x / 360

unreal ridge
#

ok

brisk lotus
#

and also sin x

unreal ridge
#

yep I graphed it out

#

So I see the crests and the troughs

#

at which degree

#

hold on would I have a common denominator

brisk lotus
#

only the number of intersections matter

#

how many do you see

unreal ridge
#

of x/360 and x /2024

brisk lotus
#

but the 360 will be important

unreal ridge
#

but between interestcting x/360 and sinx its just a line

#

interestecting a sin function

#

over the x axis at y = 0

brisk lotus
#

Point is: you will intersect sin x at 2 points if my brain is working correctly

#

and im not seeing ghosts

unreal ridge
#

would the two points be the same except one set is negative

brisk lotus
#

thats not what I want to get at

unreal ridge
#

ok

brisk lotus
#

Thing is: for x / 360 (x >= 0) you intersect sin x twice

unreal ridge
#

alright makes sense so far

brisk lotus
#

Meaning for x / 720 you would intersect it how many times?

#

remember that 360 degrees makes one period of sin x

unreal ridge
#

would it be the same

#

since sin is periodic

brisk lotus
#

four times

unreal ridge
#

that would make sense

#

the two points

#

then 360 degrees forward of the 2 points

brisk lotus
#

The thing I want you to realize is that once you figured out how many intersections you got for one period you can calculate them for every period by just adding

unreal ridge
#

Ok I got that part

#

because of the periodicness

brisk lotus
#

for x / 1080 you would intersect sin x how many times?

unreal ridge
#

6

#

right

brisk lotus
#

Somewhere we will reach 2024

#

what we need to realize now is something very important

#

when do we intersect sin x

unreal ridge
#

ok

brisk lotus
#

Obviously x / 2024 is positive for positive x

unreal ridge
#

yes

#

thats what I wanted to talk about

#

sin90 to 180 is not possible

#

cause those are all negatives

brisk lotus
#

sin 90 is 1 and sin 180 is 0

unreal ridge
#

sorry i meant 180 to 270

brisk lotus
#

close but not completely right

unreal ridge
#

how

brisk lotus
#

180 to 360 is not possible

unreal ridge
#

thats the only part its in the bottom section

#

oh wait

#

nvm

#

cause 270 to 360 is where it uprises again

brisk lotus
#

for a half period we intersect, and for the other half period we do not

unreal ridge
#

yes now I am finally seeing that

#

cause one period goes from middle to top to middle

#

so that limits our options

brisk lotus
#

which makes it easy to tell the maximum number of intersections for positive x

unreal ridge
#

ok

#

this is where I am getting

#

I meant this sorry

brisk lotus
#

too complicated just take a look at what we already have

unreal ridge
#

ok

brisk lotus
#

we know for x / 360 we intersect sin x 2 times

unreal ridge
#

yes

brisk lotus
#

for x / 720 4 times and for x / 1080 6 times

#

how about x / 1440?

#

and by extension x / 1800?

unreal ridge
#

that is 8

#

1800 let me thinnk about it i believe its 10

#

for 1800

brisk lotus
#

ok now for x / 2160?

unreal ridge
#

umm 12

#

right

brisk lotus
#

ok but 2160 is bigger than 2024 no?

#

So why is that not a problem

unreal ridge
#

yes so we overshot it a bit

unreal ridge
sly dagger
#

x is in degrees

brisk lotus
#

its because 2160 - 180 is 1980

#

every x after 1980 can be fully ignored

unreal ridge
#

wait why?

brisk lotus
#

ah wait there is some stuff I missed

#

let me quickly take a look

unreal ridge
#

no worries take your time

#

this help is helping me a lot

sly dagger
unreal ridge
brisk lotus
#

ah yes for it to not intersect two times, the denominator would need to be smaller than a quarter period of sin x if that makes sense.

#

Visualize x/1889

unreal ridge
#

ok I see it

brisk lotus
#

here we do not intersect the period 1880 < x < 2160 anywhere

unreal ridge
#

ok i see it

brisk lotus
#

thing is, as soon as we look at x/1890 we do

unreal ridge
#

oh yeah

brisk lotus
#

and for anything > 1890 we intersect 2 times

unreal ridge
#

that makes sense

brisk lotus
#

So 12 is still the answer as 2024 > 1890

unreal ridge
#

ok

brisk lotus
#

But is it

unreal ridge
#

but some of these interceptions would not make sense

sly dagger
#

ur still missing the fact that x is in degrees

brisk lotus
unreal ridge
#

cause 90/2024 does equal 450 over 2024

sly dagger
#

when x is 360 degrees x=pi therefore y=pi/2024 at x=pi

unreal ridge
#

3.14 degrees

sly dagger
brisk lotus
#

If we get x in degrees and we use sin we would also look at sin x in form of degrees no?

unreal ridge
brisk lotus
#

idk if what i wrote makes sense

unreal ridge
#

like this

sly dagger
#

y isnt in degrees tho

#

y is in radians

unreal ridge
#

there a way to convert desmos to degrees

sly dagger
#

yes

#

x degrees *(pi/180) = radians

brisk lotus
#

sin(90°) = 1 = sin(pi / 2)

#

where is y in radians

unreal ridge
#

i found a way to make it into degrees

brisk lotus
#

Does your exercise specifically state that sin shall only be used for x in radians?

sly dagger
# brisk lotus where is y in radians

because lets say x=2024 degrees, then sin(x) is not 1, but y=x/2024 if y were in degrees then y=1 which contradicts as y=sin(x) which is not 1

unreal ridge
#

yeah

brisk lotus
unreal ridge
#

all it says sinx in degrees and x/2024 in degrees interesct

#

at what points

#

cause 0 is one of them

#

as 0/2024 = sin0

sly dagger
unreal ridge
#

it does 0 is one them and 175.039

brisk lotus
unreal ridge
#

is the other one

brisk lotus
#

I don't see the issue ngl

sly dagger
#

anyways sin(x) is a function that returns radians?

unreal ridge
#

no i made return degrees

brisk lotus
#

sin(x) returns a value between 1 and -1 regardless of input

sly dagger
#

x at 2024 degrees y=sin(2024)=0.72726665034 but y=2024/2024= 1

unreal ridge
#

yea that point makes sense

#

but both at 175.039

#

are equal

#

same with 0

#

but the problem is quite simple I dont have a formula to calculate 175.039

brisk lotus
#

sin(2024 rad) is 0.72726665...

sly dagger
brisk lotus
#

why is it worse

unreal ridge
#

ok thats not important

sly dagger
#

because y=x/2024

unreal ridge
#

we got the two points we just need a formula to show so

sly dagger
#

if y were in degrees then y=1 at x=2024

#

but as u just worked out its negative

unreal ridge
#

yes at x as 0 and 175.039

#

there are the same

brisk lotus
#

because y = sin x and y = x/2024?

unreal ridge
#

yes

brisk lotus
#

yeah I belive those are two different functions

unreal ridge
#

and if x is 0 or 175.039 there are equal

sly dagger
#

u need their outputs to be in the same units

#

u cant work y in degrees for 1 and not for the other

unreal ridge
#

they are

#

both in degrees

sly dagger
#

but they arent, x is in degrees

#

everything else beyond that is just a regular number

brisk lotus
#

But -1 <= y <= 1 regardless

#

y has no unit y is a number

sly dagger
#

correct

#

but 2024 has no unit whilst x does

brisk lotus
#

rather the y coordinate of a point on the unit circle etc etc i guess its clear what i mean

sly dagger
#

i dont get how i can explain this to u so u can understand

brisk lotus
#

So your problem is that I am not dividing x/2024 but rather x°/2024

unreal ridge
#

ok but how would that differ

#

like how can degrees divide something

sly dagger
#

take y=sinx and y=x/2024, for those 2 equations to intersect then sinx=x/2024, but notice that if x is in degrees this doesnt hold true for 99 percent of values

brisk lotus
#

What

brisk lotus
#

I mean yes obviously it doesnt hold true for 99% of the values you could also say for 99.999...% whatever values

#

The real question is

#

What happens if I divide something with a unit by something without a unit

#

what unit is 2024 in

sly dagger
#

well it still remains in that same unit system

#

if u divide degrees by any non unit number its still in degrees

#

360°/4 is still 90°

brisk lotus
#

I hope we are not unnecessarily overcomplicating things here :

unreal ridge
#

we probably are

brisk lotus
#

because how would you plot y if y were in degrees

sly dagger
sly dagger
brisk lotus
#

going by what you just told me

sly dagger
#

if x and y were both in degrees like u said, then it would look like y=x/2024

brisk lotus
#

which also implies sin x never equals x/2024 because they are in completely different units

sly dagger
#

where they are both unitless

brisk lotus
#

one has none and the other is in degrees

sly dagger
brisk lotus
#

yeah well same argument

#

than I would have none unit vs radians

sly dagger
#

the whole point of radians was to convert degrees to a standard unit of length that we could measure

brisk lotus
#

but it wouldn't change the fact its a unit ehc

#

sin(x) give a unitless answer

#

x/2024 doesnt by your argument

sly dagger
#

they arent a proper unit

#

u can't pull out a radian lenghted ruler

#

because radians dont have a length

sly dagger
brisk lotus
#

That would make for a more complicated answer ngl

#

@unreal ridge is this a university question?

unreal ridge
#

no

sly dagger
#

the question can be solved at any level

unreal ridge
#

techinically its a course question

#

if you took grade 11 math you should have the skill set to solve it

brisk lotus
#

The thing I am currently looking at involves some ridiculous values

#

If I were to transform x to radians with x° * (pi / 180), x / 2024 will only be ~ 1 at x = 115968

sly dagger
#

yes

#

the solution isnt that extensive

brisk lotus
#

which means I have come across ~18456 periods

#

which means I intersect sin x 9228 times

#

for positive x

#

negative is the same amount

#

so I intersect sin x 18456 times and crossed 36912 periods doing so

#

if this is the answer I am eating a broom

sly dagger
#

im getting around 728641 intersections

unreal ridge
#

i got 23 interesections

pearl pondBOT
#

@unreal ridge Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lavish basin
#

hi

pearl pondBOT
lavish basin
#

.close

pearl pondBOT
#
Channel closed

Closed by @lavish basin

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sweet grail
#

Getting a couple different answer from different calculators. Can anyone confirm this is the right answer?

quiet tendon
#

L = lim (ln(z))^(1/(z-e))
ln(L) = lim 1/(z-e) * ln(ln(z)) = lim ln(ln(z)) / (z-e)
that's of the form 0/0 so using l'hopital's you get
ln(L) = lim 1/z * 1/(ln(z)) = 1/e * 1/(ln(e)) = 1/e * 1 = 1/e
then L = e^(1/e)

#

so that's correct

sweet grail
#

.close

pearl pondBOT
#
Channel closed

Closed by @sweet grail

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

charred dome
pearl pondBOT
summer imp
#

!status

pearl pondBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
charred dome
#

Drawing graph

charred dome
#

Using the fundamental theorem of calculus

#

For part 2

summer imp
#

Well for a) they are referring to a theorem you've hopefully seen before.

#

What does it say?

charred dome
#

it just means that whatever f(x) in the integral is the derivative of g(x)

#

I just dont get how to show the second part

summer imp
#

Can you find an antiderivative of 2 + sin(t) then?

charred dome
#

that would be 2t - cos(t)

summer imp
#

Ok. And then you want to plug the bounds of the integral inside of that right?

charred dome
#

yes but its from 0 to x so what do i do ?

summer imp
#

You can still plug in x and plug in 0.

charred dome
#

so then 2x - cos(x) - 1

summer imp
#

Yes, and you now want to differentiate that.

charred dome
#

ok

#

so thats 2 + sin(x) lol

summer imp
#

Indeed.

charred dome
#

so F' is 2x - cos(x) - 1 or is that just f?

#

oh wait thats the same thing

#

so is F = 2x - cos(x) - 1
or is F = 2 + sin(x)

#

and F' = 2x - cos(x) - 1

summer imp
#

g'(x) = 2 + sin(x). The point of the exercise is to use both parts of the theorem see derivatives "undo" integration.

#

F = 2x - cos(x) - 1 or F = 2 + sin(x) don't matter, since any antiderivative of the form F(t) = 2x - cos(x) + C will work.

charred dome
#

how can F = 2x - cos(x) -1 and F = 2 + sin(x)?

#

is F the antiderivative? or F' ?

summer imp
#

2x - cos(x) is AN antiderivative of 2 + sin(x).
2x - cos(x) - 1 is also an antiderivative of 2 + sin(x).

It doesn't matter which one you choose, hence why when you do (or will do) indefinite integrals you'll be asked to add a +C at the end, signifying that any constant does the trick.

#

I don't know exactly what the two parts of the theorem they're referring to are.

The goal is just to see that $\frac{d}{dx} \int_a^x f(t) dt = f(x)$, whether it's by realizing that $\int_a^x f(t) dt = F(x) - F(a)$, so $\frac{d}{dx} \int_a^x f(t) dt = \frac{d}{dx} (F(x) - F(a)) = F'(x) = f(x)$ \
OR straight away seeing that derivatives undo integration, so $\frac{d}{dx} \int_a^x f(t) dt = f(x)$.

jolly parrotBOT
#

Azyrashacorki

charred dome
#

i can show you

#

oh so F is the anti derivative

#

and F' is the original function

#

so the anti derivative is F = 2x-cos(x) - 1 and then F' = 2 + sin(x)

summer imp
#

Yes exactly

charred dome
#

im having trouble understanding what the purpose of what we just did was

#

did we just get the derivative of the function?

#

cause there's another question right after this one that asks to get the derivaitve using part 1 of the fundamental theorem of calculus

#

$y = \int_{0}^{tan x} e^{-t^2} dt$

jolly parrotBOT
#

wakamole

charred dome
#

so how would i do that?

summer imp
summer imp
charred dome
#

yea sure

summer imp
#

Okok

#

So let's say we have $g(x) = \int_0^{\tan(x)} e^{-t^2} dt$.

jolly parrotBOT
#

Azyrashacorki

summer imp
#

Can you see that this is just $h(\tan(x))$, where $h(x) = \int_0^{x} e^{-t^2} dt$?

jolly parrotBOT
#

Azyrashacorki

charred dome
#

yea

summer imp
#

So really it's just a composition of functions. Do you think you can apply the chain rule to it?

charred dome
#

$e^{-tan^2x}$ ? to that?

jolly parrotBOT
#

wakamole

summer imp
#

We have $h(x) = \int_0^x e^{-t^2} dt$, you want to compute $(h(tan(x))'$.
The chain rule gives $h'(\tan(x)) \cdot (\tan(x))'$ right?

jolly parrotBOT
#

Azyrashacorki

summer imp
#

But we know the derivative of tan, and we also know what h' is from Part 1 of the theorem

charred dome
#

im not getting it im kind of bad with chain rule

#

why do we want to apply chain rule?

#

again?

summer imp
#

Well it turns out that the function we're looking for is the derivative of h(tan(x)).

charred dome
#

can we do it a different way?

#

im just not thinking of it like that for some reason

summer imp
#

And this function is composed. All that Part 1 says that that $h'(x) = e^{-x^2}$.

jolly parrotBOT
#

Azyrashacorki

charred dome
#

ok

summer imp
charred dome
#

so we substitute in tan(x) and then subtract 0?

#

like h(0)?

#

or is thtt for part 2 only?

summer imp
#

That's part 2, and we'd need an antiderivative, which we don't.

charred dome
#

oh

#

yeah

#

so like cah you shoe me what to do then and i can ask questions

#

im just not getting it at this point

summer imp
#

Yes that's fine.

charred dome
#

like my equation is y = the integral

#

not like g(x)

#

does that matter at all?

summer imp
#

So we have $h(x) = \int_0^x e^{-t^2} dt$. Why do we use that? Because that's the only function we have information about from the theorem's first part.

jolly parrotBOT
#

Azyrashacorki

charred dome
#

true

#

ok and it says like wahatever f(x) is the derivative of h(x)

summer imp
#

Yep

charred dome
#

so then h'(x) = f(x)

#

but im looking at the answers for the odd questions and they plugged in the top interval to the variable

summer imp
#

It will come

#

Now, the function we actually are after is $(h(\tan x))'$, since $h(\tan x) = \int_0^{\tan x} e^{-t^2}dt$.

jolly parrotBOT
#

Azyrashacorki

summer imp
#

So far so good?

charred dome
#

yeah so far

summer imp
#

Ok, so using the chain rule, we know that $(h(\tan x))' = h'(\tan x) \cdot (\tan x)'$.

jolly parrotBOT
#

Azyrashacorki

charred dome
#

yea

summer imp
#

But we know that $h'(x) = e^{-x^2}$, so we actually know that $h'(tan(x)) = e^{-\tan^2 x}$.

jolly parrotBOT
#

Azyrashacorki

summer imp
#

And then we get this extra factor at the front since $(\tan x) ' = \sec^2 x$.

jolly parrotBOT
#

Azyrashacorki

summer imp
#

So at the end of the day, we get $y = (h(\tan x))' = h'(\tan x) \cdot (\tan x)' = e^{-\tan^2 x} \cdot (\sec^2 x)$.

jolly parrotBOT
#

Azyrashacorki

charred dome
#

wow

#

i am getting it

#

the chain rule applies to so many things

#

we could also have done it that we just get the derivative of $e^{-tan^2x}$ which is also chain rule ? or is that not the right way to dfo it

jolly parrotBOT
#

wakamole

summer imp
#

Hum, you'll notice that if you actually compute the chain rule in there you'll get a -2tan(x) term out front which we don't want.

#

The reason why this part of the Fundamental Theorem is useful here is that it turns out this function (e^{-x^2})has no antiderivative, at least not in terms of general functions we're used to working with.
So you couldn't even look for an antiderivative in the first place.

charred dome
#

oh yeah youre right

#

is it usually using the chain rule to find the derivative in this form? for these types of questions?

#

Like for any of these ones?

summer imp
#

Yeah it's all the same principle

charred dome
#

its confusing becuase for 16 h(x) already has x as the top part

#

so would this be the quotient rule then?

summer imp
#

Well I used h(x), but it could be anything.
You should always try to write it back as a composition of the integral with just x (from part 1) with the upper bound (sqrt(x)).

charred dome
#

wait i just read online somewhere that you do h'(x) * d/dx the upper bound

#

is that a shortcut?

summer imp
charred dome
#

oh yeah

#

that is it

#

but if the lower bound was x and theupper bound was like 2x youd subtract the lower bound from upper

#

or is that part 1?

#

im kinda confused on what part 1 is ... like when does it become part 2

#

i think i get it though

#

$\int_{-5}^5 e\ dx$

jolly parrotBOT
#

wakamole

summer imp
#

Part 2 requires finding an antivderivative. Notice that part 1 says that the lower bound can be any a. It doesn't change that g'(x) = f(x).

charred dome
#

how does this even make sense lol

#

oh yea thats right you need the antiderivative of upperbound- antiderivative of lower bound then derive that

#

so thats the same thing as the chain rule?

summer imp
#

Yeah it will still be h'(x) * d/dx (upper bound)

charred dome
#

oh thats right but if we do that then we arent derivnig at the end

#

are we?

#

so wait F(b) is chain rule

#

and F

#

is

#

the derivative of f(x)?

#

oh wait i mean antiderivative of f(x)

#

and b is the upper bound

summer imp
charred dome
#

how, theres no x..

#

is it just e * b - e * a ?

summer imp
#

e is just a constant, so yes it's just eb - ea

charred dome
#

and you just leave it like that right?

#

im just a little confused becuasee when we did the very first problem you had me take the antiderivative of f(x) first, then plug in the bounds, subtract F(b) - F(a) and then derive it to get the answer.

#

but now i feel like we're not getting the antiderivatine of anythng and we're just doing d/dx f(x) * b - d/dx * a, am i right or am i going crazy here lol

summer imp
#

It depends what they're asking for.
If they want the derivative, then yes you have to differentiate.

#

If not then no need.

charred dome
#

ooh

#

ok tham

#

thanks

#

wait so is the integtral of this e * (5 - (-5)) ?

#

i found the answer is that but why not e(5) - e (-5) ?

#

nevermind i got it... constant so it's c(b-a)

#

.close

pearl pondBOT
#
Channel closed

Closed by @charred dome

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

arctic roost
#

is the local max and abs max (16,4.8)

pearl pondBOT
arctic roost
#

.close

pearl pondBOT
#
Channel closed

Closed by @arctic roost

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wet apex
#

Hey

pearl pondBOT
wet apex
#

Can anybody explain

#

How is suddenly

#

Pls

#

Im stuck

slender viper
#

do it step by step

wet apex
slender viper
#

you do additions and subtractions from left to right

tardy bridge
# wet apex

so obv the $210\sqrt{2} - 210\sqrt{2}$ cancels, then for the $\sqrt{3}$ terms, you can group them tgt to get $\sqrt{3} \cdot (35 - \frac{10}{3} + \frac{1}{3})$

jolly parrotBOT
#

PhenomPlasma

slender viper
#

but you can reorder $a-b+c=a+c-b$

jolly parrotBOT
#

Element118

tardy bridge
#

i think you just made an arithmetic error tho

slender viper
#

or you can do $a-b+c=a-(b-c)$

jolly parrotBOT
#

Element118

wet apex
#

Huh

#

But still

#

How is it 32

#

The answer is 32

pearl pondBOT
#

@wet apex Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

plain vessel
#

for this can i just do 1/10 = 1/5 + 1/i ? its a concave mirror so can i just do 1/10 - 1/5 and take the inverse to find i?

pearl pondBOT
#

@plain vessel Has your question been resolved?

pearl pondBOT
#

@plain vessel Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

naive hemlock
#

,w integral from 0 to 1 (x-1)/(1+x^2).ln(x)

naive hemlock
#

What

#

,w int from 0 to 1 (x-1)dx/(1+x^2).ln(x)

naive hemlock
#

Na

#

,w int from 0 to 1 (x-1)/[(1+x^2).lnx]

naive hemlock
#

What

#

Bro

#

,w int from 0 to 1 (x-1)dx/[(1+x^2).(ln(x))]

#

Aaah

#

,w int from 0 to 1 (x-1)/(x^2+1)*ln(x)

naive hemlock
#

No

#

Bro

#

,w int from 0 to 1 (x-1)/[(x^2+1)*ln(x)]

naive hemlock
#

Ok

next dove
#

wolfy was literally high on something

naive hemlock
#

I got it

#

.close

pearl pondBOT
#
Channel closed

Closed by @naive hemlock

Use .reopen if this was a mistake.

vital estuary
#

do this in #bots next time

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wraith badger
#

I graphed both 1/cos(x) and 1/sin(x+(x/2)) on my calculator but they dont coincide (like what the answer shows for cosec (x+x/2) and sec (x)😭

i also dont understand how sin(x+pi/2)=cos(x) I literally can't figure out angle relationships

wraith badger
#

this was the original question

shy oak
#

should the graph be like this

#

red is sec(x)
blue is cosec(x)

#

green is [-2π=<x<=2π]

#

do you know sine addition formula?

#

⬇️

#

sin(x+(π/2)) = sin x cos(π/2) + cos x sin(π/2)

sin(π/2) = 1
cos(π/2)= 0

so...

#

sin(x+(π/2)) = sin x • 0 + cos x • 1 = cos x

#

@wraith badger

wraith badger
#

Idk why the question shows them like together

wraith badger
#

Bro I had no idea we had to use that to figure it out

#

I SEE NOW

#

Thank you so much

shy oak
#

wc😊

pearl pondBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

wraith badger
#

.close

pearl pondBOT
#
Channel closed

Closed by @wraith badger

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

verbal sigil
#

converting from degrees to radians, do I find the highest common multiple between the degree and 180. e.g 150 degrees pi over 180? What would I do

spare lark
#

Degree * pi/180 = radian

#

150 * pi /180 = 150pi/180 = 15pi/18 = 5pi/6

#

Well yes, simplify the fraction

#

Till you cant

verbal sigil
#

oh my god

#

it was this simple

#

thank you!

#

.close

pearl pondBOT
#
Channel closed

Closed by @verbal sigil

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hybrid haven
#

can someone explain how to get from the first line to the second line

pearl pondBOT
#

Please don't occupy multiple help channels.

hybrid haven
#

i thought u were supposed to simplify

#

like factor out 2x firt

#

first

regal herald
#

they did do that
left them with 2x(2x^2+9x+9)
then factorise the rest of it in whatever way you choose, ac method, quadratic formula etc

hybrid haven
#

whats the ac method

#

i havent done it in too long so i forgot how to

#

i thought u just had to find a number that multiplies to 18 and adds up to 9

worthy lance
#

Why 18?

hybrid haven
#

cuz theres still a 2 in front of the x^2

worthy lance
#

Lets do this slowly

#

2x(2x^2+9x+9)

#

Lets factor inside the parenthesis

#

2x^2+9x+9 = 2(x^2+9x/2+9/2)

#

Do you agree?

#

@hybrid haven

#

So now we have 4x(x^2+(9/2)x+9/2)

#

We are gonna factor inside the parenthesis again, now that x^2 has 1 as coefficient

#

x^2+(9/2)x+9/2 = x^2 + (9/4)x + (9/4)x + 9/4 + 9/4

#

x^2 + (9/4)x + (9/4)x + 9/4 + 9/4 = x^2 + 2(9/4)x + 18/4

#

x^2 + 2(9/4)x + 18/4 = x^2+2(9/4)x + 72/16 + 81/16 - 81/16

#

x^2+2(9/4)x + 72/16 + 81/16 - 81/16 = (x+9/4)^2 - 9/16

#

(x+9/4)^2 - 9/16 = (x+9/4)^2 - (3/4)^2

#

(x+9/4)^2 - (3/4)^2 = (x+9/4-3/4)(x+9/4+3/4)

#

(x+9/4-3/4)(x+9/4+3/4) = (x+6/4)(x+12/4)

#

(x+6/4)(x+12/4)=(x+3/2)(x+3)

#

Gathering with the previous the final result is

#

4x(x+3/2)(x+3)

#

Which exactly the same as 2x(2x+3)(x+3)

pearl pondBOT
#

@hybrid haven Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

balmy shoal
#

Hi I need help with this problem

pearl pondBOT
balmy shoal
naive orbit
balmy shoal
#

Idk my professor just told me to solve this with no explanation 😔

#

He said this is the question

tropic saddle
#

put a bit more effort into your trolling

balmy shoal
#

Idk if my professor is trolling my guy

spare lark
#

He is

balmy shoal
#

Oh

#

Mb

#

How do I close this channel

spare lark
#

.close

pearl pondBOT
#
Channel closed

Closed by @spare lark

Use .reopen if this was a mistake.

spare lark
#

Like this

balmy shoal
#

Ok thanks

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hasty citrus
#

help with logic

pearl pondBOT
hasty citrus
#

say P is "throwing an egg at a wall" and Q "the egg explodes"

#

if I throw the egg and it explodes, P->Q is true

midnight haven
#

An egg can explode without it being thrown at the wall btw

hasty citrus
#

but when I dont throw an egg, whether it explodes or not, P-> Q is still "true"

#

so what does it mean when I say its "true"?

midnight haven
#

But the egg also might not explode when it’s thrown at the wall

hasty citrus
#

true as not proven false?

pine iron
#

I like to think of its this way

#

if I say if 'I have a cat I will name is bob'

#

if i don't have a cat

#

I am technically not lieing

#

hence the statement is till true

midnight haven
#

But as the egg might not always explode

#

You might call your cat Fred

hasty citrus
#

I think my issue comes down to what "true" and "false" mean here, because if I didnt do any relevant thing to the argument P -> Q then its odd to say it is "true", its just unknown

#

if I say "when I buy a pen, it'll grow legs and run away" then until I dont buy a pen, my statement is true?

#

ok, brought down to math:

#

0<|x-c|<d -> 0<|f(x)-L|<e

#

if both are true, the limit exists

#

if x is within delta of c, but f(x) is not within epsilon of L, the limit does not exist

#

but now, if x is not within delta of c, then it is meaningless if f(x) is within epsilon of L

#

I think im confusing "true" with "proven true", I guess I misunderstood that

#

I read about vacuous truth and I think that sums up my doubts

#

.close

pearl pondBOT
#
Channel closed

Closed by @hasty citrus

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hybrid haven
#

binomial probabilities dont use standard deviation right

muted remnant
pearl pondBOT
#

@hybrid haven Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

brisk steeple
#

Can the similarity of triangles be proved using the cosine rule [which is easy to prove]?

austere quail
#

What do you mean with the cosine rule?

#

Do you want to prove that cos(A) = cos(B) or something?

brisk steeple
austere quail
#

What in there do you want to be the same?

#

Like how would you want to prove it with that?

brisk steeple
#

oh

#

I want to prove the AA criterion.

#

using that.

austere quail
#

2 angles are the same?

brisk steeple
#

yes.

austere quail
#

because then you can just use soh cah toa?

brisk steeple
#

For all triangles.

brisk steeple
#

I just want to know whether it is possible. I highly doubt it isn't possible.

#

Oh

#

Yeah

austere quail
#

You could use zhz then?

brisk steeple
#

What is that?

#

full form?

austere quail
#

“If you know two sides and an angle of a triangle, that is actually enough to be able to say that those two triangles are congruent. What is important here is that the included angles are exactly the same size. Then we speak of the congruence characteristic ZHZ for triangles.”

brisk steeple
#

I just want to know that is it possible to prove : that the ratio of sides will be the same.

#

If two angles are same.

#

Consequently the third of course.

austere quail
#

yh then they will use the lowercase

brisk steeple
austere quail
#

the zhz like I said

brisk steeple
#

U mean SAS?

austere quail
brisk steeple
#

z is side and h is angle?

austere quail
#

yes

brisk steeple
#

Okay......

#

I know SAS. = zhz

austere quail
#

After you’ve proven that the triangles are similar or congruent, you can say that the angles are the same

brisk steeple
#

ikr, but that's the thing I want to prove.

austere quail
#

I might not understand your question…

brisk steeple
#

My conjectures (which the former is proved):
"If two angles of a triangle are equal to the angles of another triangles, consequently the third angle, then the ratio of the corresponding sides will be equal. This can be proved using the cosine law."
For example, in triangle ABC and DEF, if ang A = ang D, ang B = ang E, then AB/DE = BC / EF = AC/DF.

#

-=-===--==Is the latter part of my conjecture true which is italicised?-==-==-==-=

austere quail
#

I think so, because you put the same stuff in it (from the zhz)

brisk steeple
#

Yes. I just needed a confirmation...., stamp?

#

Ok thanks.

#

.close

pearl pondBOT
#
Channel closed

Closed by @brisk steeple

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wild fable
#

how do i do this if im missing 2 values ?

pearl pondBOT
muted remnant
#

You're given the definition of X

#

The way P(X=3) is given, there is a direct implication of the distribution of each of the two spinners

wild fable
muted remnant
#

How do you get a sum of 3 using the spinners?

wild fable
muted remnant
#

What does it look like the probability of 1 on first, then 2 on second are?

wild fable
#

1/4 and 1/4

muted remnant
#

So you have 1/4 on every number for both spinners

#

Then how do you get a sum of 7 with the spinners?

wild fable
#

if you get a 3 and a 4

#

which is 1/4 and 1/4

muted remnant
#

Therefore, the probability is

wild fable
#

1/16 if u multiply them im assuming

muted remnant
#

I think that's an ok assumption

#

Then you can get the last number by calculating it, or just using 1 - everything else

wild fable
#

thanks

pearl pondBOT
#

@wild fable Has your question been resolved?

#
Channel closed

Closed by @wild fable

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

ivory sun
#

how to tell if these series converge

pearl pondBOT
ivory sun
#

this is not telescopic series right

#

so I cannot just check the lim of partial sum

#

other than that I think I can bring it to common denominator and then multiply by conjugate

ornate creek
#

hello

#

what is the integration of root(cos(x^2-1) * sin(x^2-1))

#

@ivory sun

ivory sun
#

@ornate creek hi you need to send your question in one of the unoccupied channels

wild fable
#

integral test maybe

pearl pondBOT
#

@ivory sun Has your question been resolved?

#
Channel closed

Closed by @ivory sun

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

pearl pondBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

quartz tulip
#

Starlights Productions is hosting an annual outdoor concert. Average attendance is 40 000
people when tickets are $100. For every $5 increase in ticket price, 1 000 fewer people are
expected to attend the concert. What admission price will produce the most revenue? Explain how this can be
determined. BTW, the quadratic function in standard form is: R(C) = - 5000p^2 + 100,000p + 4000,000. Where R(C) = revenue concern and "p" = number of ticket price increases of $5.00.

#

who could figure this out as soon as possible pls

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dusk moat
#

i was wondering how it can be -8/17 if the ratio represents a length

dusk moat
#

the answer makes sense and i have no issue with solving but i just wanted some clarity on it

quartz tulip
#

<@&286206848099549185>

haughty dagger
dusk moat
#

yes

haughty dagger
#

thats how

dusk moat
#

okay

#

.close

pearl pondBOT
#
Channel closed

Closed by @dusk moat

Use .reopen if this was a mistake.

quartz tulip
#

.close

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

visual canyon
pearl pondBOT
visual canyon
#

for this i need this formula right

knotty meadow
visual canyon
#

i need to plug in cos theta?

knotty meadow
#

Look at the signs too

visual canyon
#

which is -3/5

knotty meadow
visual canyon
#

so i would get (- 3/5)(2A)= 2(-3/5)^2 (A)-1

#

that feels wrong

#

am i pluggin in values correctly?

knotty meadow
#

No wait

#

A is not seperate

#

It's Cos A =-3/5

visual canyon
#

oh

#

so

#

where would i plug in my -3/5

#

?

knotty meadow
#

cos 2θ = 2cos^2θ-1

knotty meadow
knotty meadow
next dove
jolly parrotBOT
visual canyon
#

2cos^2(A)-1= 2 (-3/5)-1

#

?

next dove
#

yup you got it almost

#

but with a square

#

(-3/5)^2

visual canyon
#

oh

#

whoopsie

#

lets use that then

#

2cos^2(A)-1= 2 (-3/5)^2-1

#

now how do i condense that?

#

to get a proper answer

#

cant use a calculator obviously

knotty meadow
#

You don't need one

#

Just solve it

#

Keep it in fraction

next dove
#

!occupied

pearl pondBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

visual canyon
#

-0.28

#

2c0s^2(A)-1= -0.28

knotty meadow
visual canyon
#

its A

#

i like decimals i just convert back

next dove
#

but anyways

knotty meadow
visual canyon
#

you guys are judgy opencry

#

ik its incovienient

visual canyon
#

d

#

-7/25= -0.28

#

so

#

unless ive screwed up in a major way

next dove
visual canyon
knotty meadow
#

You're good

next dove
visual canyon
#

yipee!

#

thank both of you!

#

.close

pearl pondBOT
#
Channel closed

Closed by @visual canyon

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

ruby crown
pearl pondBOT
ruby crown
#

is there a specific way to simplify the numerator?

vital estuary
#

sus

ruby crown
#

no like why is it 49x3 instead of some other number like 1x147

vital estuary
#

the denominator should just be 8, no sqrt

vital estuary
#

you can split sqrt(49*p^4*3)

#

to sqrt(49*p^4)*sqrt(3)

ruby crown
#

thats not really my question

midnight haven
vital estuary
#

you want to make whats in the sqrt as little as possible

ruby crown
midnight haven
#

Because the sqrt of 49 is obvious

#

The sqrt of 147 is not so obvious at first glance

#

But whoever previously spoke is right

#

The bottom should not have a square root

ruby crown
#

wait so why does 147 become 49x3 instead of any other possible two numbers that multiplies to 147

midnight haven
#

49 is a square number

#

If you can find any other square numbers that fit into 147 be my guest

ruby crown
#

ohh

midnight haven
#

But you’ll end up with the same result, 7 sqrt(3)

ruby crown
#

thanks i get it now

#

so whatever number that can multiply in~~ blank~~ numerator should be a perfect square?

pearl pondBOT
#

@ruby crown Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

pearl pondBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

midnight oar
#

im hardstuck 2nd question i just dont get how to find the major axis

midnight oar
#

do i need to use c^2 = b^2 - a^2

#

i know that b=3

#

and then what do i do with this chord length of 10

pearl pondBOT
#

@midnight oar Has your question been resolved?

zealous shore
# midnight oar and then what do i do with this chord length of 10

We're given that the minor axis is 3, so we know that the equation of this parabola is $\frac{x^2}{a^2}+\frac{y^2}{3^2}=1$. Since the chord we're given is length 10 and at height 1.5, we know two more points on the ellipse: (-5, 1.5) and (5, 1.5), we can plug in either of these points for x and y to solve for a.

jolly parrotBOT
#

DonDoesMath

midnight oar
#

oh thank you so much

#

i solved it then

#

:))

#

.close

pearl pondBOT
#
Channel closed

Closed by @midnight oar

Use .reopen if this was a mistake.