#help-38

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golden pebble
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hi how to do b)?

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soft badge
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Hi, all i have so far is that I have written out S1, 2, 3 and 4 but cant find the pattern

trim thicket
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isnt it an AGP

soft badge
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sorry what does that mean

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I have just started the unit on proofs

trim thicket
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oh

soft badge
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oh u mean arithmetic geometric progression?

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yeah i think so

trim thicket
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to find the sum u multiply this seriess by 2(common ratio) and subtract this series from the original seriess

trim thicket
soft badge
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wouldn't the common ratio be 4

trim thicket
soft badge
trim thicket
soft badge
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oh ok thanks

soft badge
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and how would i find the conjecture from the sum regardless?

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soft badge
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<@&286206848099549185>

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untold turtle
#

This is an example problem i made for a task, I have solved A. already, how do i solve for B (minimum) now?

You are coding a RPG game where, 1 gold = 1 defensive level/1 offensive level, both for the enemies and for the players.
Overall boss strength can be calculated by multiplying the defensive level and the offensive level.
Overall boss strength also changes depending on the difficulty the players have chosen.
The main boss located midway through the game has 56 gold to allocate to it's stats.

A. Compute for the highest possible overall boss strength for the hardest difficulty.
B. Compute for the lowest possible overall boss strength for the easiest difficulty.

wise dagger
untold turtle
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sorry, i dont quite understand, its my first month on basic calculus

wise dagger
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for example

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,w plot y=56x-x², 0<x<56

untold turtle
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oh so i'll have to read the graphs?

untold turtle
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the picture i meant

wise dagger
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eg as i have suggested, x, y≥0 right?

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i mean

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eg x , y and 56x-x² must be ≥0

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then since it's first increasing then decreasing

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it will reach minimum before and after the max

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which in this case is 0

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where 0offense and 56 defense

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vice versa

untold turtle
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ooh thats a mistake on my problem

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should i add a thing saying x , y ≠ 0

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the prof would see how 0 offense and 56 defence adding up to 0 strength makes no sense

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or does it?

wise dagger
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aslo, must x,y must be positive integers?

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or it can have negative strength too if you want

untold turtle
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yes, i also dont know how to add that

wise dagger
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you can just add x>0 and y>0

untold turtle
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alright

wise dagger
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for integers x and y

untold turtle
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also, how do i say that x and y should be whole numbers as well in the problem

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do i just say that as it is or is there some sort of symbol i can use

wise dagger
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$x,y \in \bZ^+$

solid kilnBOT
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Biscuity

wise dagger
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but if you find it too fancy

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you can just stick with x,y are whole numbers with x,y >0

untold turtle
wise dagger
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now that you have your construction done

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we can go back to "since 56x-x² is increasing before max and decreasing after max"

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then the number for 56x-x² will decrease when it is further away from x-value when max

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hence we find the furthest away from x-value when max, which is >0 and where x is a whole number

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which is when x=1 or 55

untold turtle
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minimum numbers should be 1 and 55

wise dagger
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the minimum numbers are 1 and 55, and the minimum strength is 1×55 which is 55

untold turtle
wise dagger
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interesting

untold turtle
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odd result of teaching calculus way too early haha

wise dagger
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i always find visualising easier 😛

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but that will restrict me from understanding high dimensions

untold turtle
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i really wanna learn visualising but the prof never encouraged it

wise dagger
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like 4-D, 5-D coordinates systems

wise dagger
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but for this specific question, visualisation would help a lot

untold turtle
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do you perhaps know how i should go about solving for it without visualisation?

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im required to pass it with solution on paper

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which was easy enough for maximising, but i dont understand how to get the solution for minimising that much

wise dagger
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56x-x²
=-(x-28)²+28²

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vertex =(28,28²)

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sorry, typo

untold turtle
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if i basically equated for x and y with chain rule for maximise, would it be similar for minimise then?

wise dagger
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you need to restrict your domain to suitable zone

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and then find the global min on that domain

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which for a "quadratic function, it's easy to see

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but generally it's not

wise dagger
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and then of course you can use differentiation to find max when 56-2x=0, x=28

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but after that

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you can state that
56-2x<0 when x>28
and
56-2x>0 when x<28

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now with that, you can say
56x-x² is decreasing after 28
and
56x-x² is increasing until 28

untold turtle
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ohh

wise dagger
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next, you can construct
limit from x to +infinity 56x-x² is -infinity
and
limit from x to -infinity 56x-x² is -infinity

untold turtle
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wouldnt x to -inf = 0?

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nvm

wise dagger
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so that we will know
56x-x² grows from -infinity to 28 and then get back to -infinity

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after all the constuctions

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we can safely say that further away from 28, the 56x-x² will be smaller

untold turtle
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ok i think i can try to express that on paper ?

wise dagger
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secondly, to find where it reaches 0 helps you too

wise dagger
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56x-x²=-x(x-56)

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so 56x-x²=0 when x=0 and x=56

untold turtle
wise dagger
untold turtle
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OH yeah i remember that

wise dagger
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so we would consider numbers between 0 and 56

wise dagger
untold turtle
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would it be a cop out to put on paper how 0 and 56 equates to 0 so the numbers beside them should be the minimum?

wise dagger
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first construct (for ease of writing) is let f(x)=56x-x²

wise dagger
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usually making a table would help

untold turtle
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that was my first idea, but apparently, that would kind of break the point of trying to find a way to solve it for coding situations

wise dagger
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, rotate

solid kilnBOT
wise dagger
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there are still some remaining terms can't be shown, oh well

untold turtle
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oh wow thats a useful bot

untold turtle
wise dagger
untold turtle
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i think i might be hallucinating random numbers

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how come i compute -56 if x=28

restive goblet
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whats the question gusys?

untold turtle
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and not 28²

wise dagger
solid kilnBOT
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Result:

784
wise dagger
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,calc 28^2

solid kilnBOT
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Result:

784
wise dagger
untold turtle
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huh

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oh goddamn i used 26 instead of 56

wise dagger
untold turtle
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man this paper is so rippable right now

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the initial task given to us was to make an optimisation problem and solve it using differential calculus, twist is, we were never taught either and this is a task given to us for us to be forced to learn it in our own way

untold turtle
untold turtle
wise dagger
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Cheers!

untold turtle
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thanks for the help

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limpid ore
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limpid ore
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how would i do this?

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i did x = y, and i got 1/10 for the limit, but idk how to find the other limit

lusty delta
limpid ore
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ohh

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so that'll be 2/13 != 1/10

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so DNE

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makes sense

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what about this one then

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y = x^2 gets me 1/9

lusty delta
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you could

limpid ore
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ok yeah

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wait so

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if i do 4y = x^2

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numerator is gonna be y^2e^y

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denominator is 16y^2 + 8y^2 = 24y^2

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so it'll be 1/24

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which != 1/9 so its DNE

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is that reasoning right?

lusty delta
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numerator would be 4y^2 but yes

limpid ore
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oh yeah so 4/24

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but still not equal to 1/9

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ok that makese more sense now just adding ocefficients

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ty!

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modern ferry
#

could someone help me with this "The matrix A10×4 has 4 linearly independent column vectors from R
10. Can one claim that any of the matrices
Are A^T A and AA^T surely invertible, or, alternatively, singular (ie, lacking an inverse)?
Hint: B^−1 does not exist if Bx = 0 for some x ̸= 0. In that case x is also x^T Bx = 0. Interpret then B = A^T A or AA^T."

granite cove
modern ferry
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yes

wraith hinge
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If $ B = A^T A$, then $x^T B x = 0 \iff x^T A^T A x = 0 \iff (Ax)^T Ax = 0$

solid kilnBOT
#

A human being

modern ferry
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hmm okay

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what does that tell us exactly?

wraith hinge
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Since $Ax \in \mathbb{R}^{10}$, $B^{-1}$ does not exist iff the norm of a non zero vector in $Im(A)$ is zero

solid kilnBOT
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A human being

wraith hinge
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which is never the case

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I think the solution is along these lines

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tbh I'm doing it live, so I'm not sure

modern ferry
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hmm okay makes sense but is there a another way to prove that it is not invereble?

wraith hinge
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My proof is not valid

modern ferry
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haha oh

wraith hinge
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Well I'd have to think about it, sorry

modern ferry
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i asked someone else about this question another day and they started talking about the size of tha matrix that it was 10x10 and 4x4 but they never finished explaning

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but i dont know where they were going with that

wraith hinge
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What you can tell from the size is the matrix is that the rank of the matrix is less than the dimension of the end space, here being R¹⁰

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But I'm not sure this implies anything on the rank of $A^T A$

solid kilnBOT
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A human being

modern ferry
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hmm no maybe not

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is it maybe becuse A^T A is a 4x4 and if it is less then 4 it means tht it is not inverable

wraith hinge
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That's indeed correct, but it might be 4, and then you cannot say anything a priori about A^T A

modern ferry
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hmm yes you are right

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sharp thistle
#

How do I find the ACD angle(AD=DO=BO=OC, && AC=BC, ACB>90)

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@sharp thistle Has your question been resolved?

pallid seal
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I think its 22.5

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Its been a while since I did geometry

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,rotate

solid kilnBOT
pallid seal
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@sharp thistle

sharp thistle
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hmmm

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I took a paranetric model in autodesk

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and by using the dimensiosn it gives

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it is clear thirty

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I just gave it the similarities of sides

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Your looks also good

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So I will try and figure out which is the correct one

pallid seal
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I am probably wrong to assume three equal sides would imply a rhombus

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Mb

sharp thistle
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yeah they dont seem to

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but thanks for the idea

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normal escarp
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normal escarp
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How do I do this?

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Q 2

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I find derivative then it gives me 2x + 1/x = 3 but that isnt a quadratic equation so I only get one value, what u thought is that the points are opposite for second point but how would I get that?

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I got (1,-1) for first set of coordinates

wanton rune
normal escarp
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Nvm i multiplied the bottom x under faction only on there forgot to do on 2x sorry lol

wanton rune
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its good

normal escarp
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Thanks

simple haven
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!occupied @steel wedge

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wraith hinge
#

I need help with something

trim joltBOT
wraith hinge
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if we have a degree such as 210 on the unit circle, the x coordinate would be negative root 3 over 2.

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Would that be because since the reference angle of 210 is 30, so the if we drew a triangle at 210 degrees then when we solve, the cos of 30 is root 3 over 2 and since we are in the 3rd quadrant the x axis will be negative radius

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so the root 3 over 2 value becomes negative

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correct?

spiral socket
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210 is $\pi+\frac{\pi}{6}$

solid kilnBOT
#

dqvidutzul

spiral socket
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do you know the cos of a sum?

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the formula

wraith hinge
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sum identity?

spiral socket
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yes

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cos(a+b)

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a-b sorry

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no wait

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a+b

wraith hinge
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what

spiral socket
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you get $\cos(\pi)\cos(\frac{\pi}{6}) - \sin(\pi)\sin(\frac{\pi}{6})$

solid kilnBOT
#

dqvidutzul

wraith hinge
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can u write this in degrees so i dont have to convert it in my head

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😂

spiral socket
#

cos(180)cos(30) - sin(180)sin(30)

spiral socket
wraith hinge
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like is that the reason why the x coordinate would be negative root 3 over 2

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interesting

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why ru explaning using the sum identity tho

spiral socket
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i dont really understand the triangle ideology

spiral socket
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thats how you calculate the cos of bigger angles

wraith hinge
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what ideology

wraith hinge
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i usually only use those identities for angles like above 360

spiral socket
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i meant analogy, bad english

fervent vortex
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the one you mentioned in the beginning

wraith hinge
wraith hinge
fervent vortex
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the triangle one

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where you talked about making a triangle with 210 deg which doesnt really work

spiral socket
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which is just -sqrt(3)/2

wraith hinge
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couldnt u drawa line from the blue 210 degree point and form a right angle triangle?

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u could just do that and find out the angle inside which is the reference angle 30, from there u would already know the cos(x) and sin (y)

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u would simply take into account the quadrant ur in by that point

fervent vortex
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yeah yeah now I understand what you meant. I was sitting wondering where you'd get a triangle with a 210 deg angle lol

wraith hinge
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ye lmao

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well it wouldnt be a perfefct triangle but just an estimation so it would make more sense yk?

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terse haven
#

I need help understanding what the percentages are

chrome root
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you need to use the inclusion-exclusion principle to figure out how many were surveyed

chrome root
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no, I read it again and it's not giving you all the intersections directly

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so it gives you number of tablet and bluray owners who don't have cellphones

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so that would be (T ∩ B ) \ C

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use that

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glossy crest
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glossy crest
#

Looking for how to start this one, seems like maybe the goal is to turn it into a double integral and then sketch?

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I cant find any practice problems online or in the textbook that isnt sketching based on double integral

neon dirge
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'sketch' as in 2D twice?

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or sketch in 3D

glossy crest
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3d

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the strategy we learned in class was sketch the region in xy plane, then sketch the plane in 3d and then combine the two for the final sketch

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something like this

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then combined like that

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i assume the goal is to get something like that for this problem but idk how to do it

neon dirge
#

so the cross section of your solid would look like

glossy crest
#

yeah so that is literally my professors work not mine

neon dirge
neon dirge
#

and the above plots X & Y

neon dirge
# neon dirge

meaning an object with this cross section and height 1/2 would fulfill the task

glossy crest
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so basically

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just gotta draw a solid with that cross section

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height 1/2

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im a bit confused

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the integral is bounded from 0 to 1 in y

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and also confused why the fact a 1/2 is there would mean the height is 1/2

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.close

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somber girder
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somber girder
#

I'm not sure where to start

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do I square the entire thing?

orchid wagon
somber girder
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I tried squaring the entire thing

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and treating it as if

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it was (a+b)^2

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but i don't think thats correct

orchid wagon
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try conjugate

somber girder
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i'm not sure what that is

orchid wagon
#

$\sqrt{a}-\sqrt{b}=\frac{a-b}{\sqrt{a}+\sqrt{b}}$

solid kilnBOT
#

FungusDesu MSC2020 34A05

somber girder
#

so its similar to rationalising?

orchid wagon
#

yes

somber girder
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so in my case do i do it for the entire thing

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?

orchid wagon
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yes

somber girder
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oops

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√4 - √7 = (4 - 7)/√4 + √7

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is it like this?

orchid wagon
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wrong

somber girder
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oh wha

orchid wagon
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not 4 and 7

somber girder
#

ohhhh

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so both big roots?

orchid wagon
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yes

somber girder
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wait

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so a is the lhs and b is the rhs

orchid wagon
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theres no equal sign

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wdym lhs rhs

somber girder
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like a is the left part of the orignal question

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and b is the right part of the original equation

orchid wagon
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yes

somber girder
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and one more thing

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do i ignore the minus sign

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?

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or does it go with b

orchid wagon
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prettysure go with

somber girder
#

okok

#

tysm broski

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wraith hinge
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wraith hinge
#

how is this done?

#

if the answer is 0, how does lim x-> -3 f(x) / lim x -> -3 (x + 3) equal 7 when 0/anything shouldn't give 7?

delicate bobcat
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consider e.g. f(x) = (x+3)(x+10)

wraith hinge
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ohhh yeah, u're right

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how do i do it ; - ;

delicate bobcat
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A, B, D have no sense

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because then limit wouldn't exist

wraith hinge
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makes sense

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how would i know that it's not e

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cus it'd be a weird function?

delicate bobcat
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mhm

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It could be e.g. 1/(x+3)^2 then

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as f(x)

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but when divided by (x+3) would give odd power

left oriole
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oops wait, i misread haha, ignore

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i'll delete the above to avoid confusion

wraith hinge
#

thank you guys

#

.close

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cunning inlet
#

I was tasked to do an equation using Cramer's rule, here's the equation
X + 3Y + 2Z = 0
2X + 7Y + 7Z = 2
2X + 5Y + 2Z = -1

cunning inlet
#

When I try to input the 1, 1, 6 it doesn't fit the equation
What did I do wrong

lament reef
cunning inlet
#

In my defense it's like 6 am
Also what about the A3?

lament reef
#

det(A3) is incorrect, i think you mixed up which row you're doing cofactor expansion on in the middle of the calculation

#

idk why you have a zero there

cunning inlet
#

0 is the entry of a13

#

So it's easier

lament reef
#

yeah but then you used a21 and a31, so you should've started with a11

cunning inlet
#

Wait really

#

Aren't you able to pick determinants from anywhere

lament reef
#

sorta, anytime you do cofactor expansion you need to choose a row or column to do it with

#

you can't pick any element

cunning inlet
#

So if I'm going with row 1 it's just row 1 I can't just switch to row 3 col 2 so suddenly?

lament reef
#

yeah exactly, you gotta do it all with the same row or column

cunning inlet
#

Or collumn

#

Oooooo
Holy, that cleared up so much

#

Let me do it again and I'll update you on it

lament reef
#

sounds good lol

cunning inlet
#

:D
Thank you so much, you've been a big help
Cleared up a very important thing ngl

lament reef
#

niceeee >:) happy to help 🫡

cunning inlet
#

🫡

#

.close

trim joltBOT
#
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#
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rich stag
trim joltBOT
rich stag
#

how to restrict domain

mortal dune
#

Is that desmos?

rich stag
#

Fr

mortal dune
#

Do this:

#

$\frac{120x}{100-x} {{0 \le x < 100}}$

solid kilnBOT
#

Someone

mortal dune
#

bruh

#

ok just do

#

{0 ≤ x < 100}

#

no comma and with curly braces @rich stag

rich stag
#

So cool

#

Plz help with B

scarlet escarp
rich stag
#

Umm

#

I thought like it meant like

#

It couldnt get past 100% but like I think thats like about the restrictions not the asymptote

#

Idk wat the asymptote mean

#

It gets expensive when really close to 100%

#

We can never truly get 100%

#

@scarlet escarp

scarlet escarp
#

i think that is fine

#

it gets really expensive and we can't reach it

rich stag
#

Light work

#

Ty

#

.close

trim joltBOT
#
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echo jasper
#

hi

opal owl
#

Question 16

trim joltBOT
echo jasper
#

oop

#

How is the domain wrong here

#

oh ik bracket for 6

#

but it will still be wrong somehow

#

like does 6>/=x mean it goes to infinity

scarlet escarp
#

what happens if you plug in 10

#

look at the numerator

echo jasper
#

oh

#

oh i have to do tests

#

wait

#

what happen if i plug in 10

#

36-100?

#

over 103

scarlet escarp
#

36 - 100 is under a square root

echo jasper
#

ohhhhhhh

#

so i always plug in 10

#

is a good number to plug in?

scarlet escarp
#

well no

#

what you should be doing is finding the domain of the numerator, denominator, and of the fraciton as a whole

#

the numerator has domain [-6, 6], the denominator has domain [-3, infty), the fraction requires the denominator is nonzero, so forces the denominator to have domain (-3,infty)
take the intersection of those

trim joltBOT
#

@echo jasper Has your question been resolved?

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#
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elder steppe
trim joltBOT
vernal fern
#

3x^2+x+1=0

#

how do i solve this??

scarlet escarp
#

what have you tried

vernal fern
#

so i started plugging a b and c into the quadratic formula

#

aand then i googled it to shortcut some simplification

scarlet escarp
#

do you know the conditions to show something is a subspace?

vernal fern
#

and it simplifies to this crazy thing

#

a whatnow

elder steppe
#

so there is neutral element

vernal fern
elder steppe
#

closed under addition

vernal fern
#

oh wait lmao he was trying to help

scarlet escarp
scarlet escarp
#

missed that

#

my bad dry

vernal fern
#

i think he thought you were asking

#

anyways what are you even sayin blobsweat

elder steppe
#

i then applied a,b,c to it

vernal fern
#

i do not know those words.

scarlet escarp
#

where did that quadratic come from

vernal fern
#

oh maybe he was asking a question

scarlet escarp
#

oh dryforest

#

this channel is occupied

vernal fern
#

oh dawg

#

we sent the message at the same time or smth??

elder steppe
scarlet escarp
vernal fern
#

it was unoccupied when i started typing

#

lmao whoops

#

my b cyrus

elder steppe
#

so anyway, (2)^2 +2 -6 = 0

scarlet escarp
elder steppe
#

and that would make x^2 + x - 6 work

scarlet escarp
#

go through the 3 conditions

elder steppe
#

i did catking

scarlet escarp
#

were they all satisfied

elder steppe
#

well obv cuz i have to show it, but i feel like im showing it wrong

#

im using p(t) = ax^2 + bx + (-6)c

#

bec that's p(t) where p(2) = 0

scarlet escarp
#

you shouldnt be doing that

#

at least there is no reason to

elder steppe
#

then what am i using to show that p(t) = 0

#

for the first condition

scarlet escarp
#

the first condition is that p(t) = 0 is in the space

elder steppe
#

neutral element containment

scarlet escarp
#

if p(t) = 0

#

what is p(2)

elder steppe
#

0?

scarlet escarp
#

yes

#

so it satisfies p(2) = 0

#

is the degree less than or equal to 2?

elder steppe
#

ummmm

#

less than?

scarlet escarp
#

haha yes

#

i was asking if it was <= 2

#

but yes

#

so then p(t) = 0, the 0 vector, is in the set

#

since it satisfies the conditions to be in V

elder steppe
#

bec p(2) = 0

#

?

scarlet escarp
#

and because the degree is <= 2

elder steppe
#

hmmm, thats sad cuz i did the rest of the conditions with the this arbritrary example

scarlet escarp
#

the idea for the next is to say
let p,q in V, meaning that p(2) = q(2) = 0, and the degrees are less than or equal to 2

elder steppe
#

ohhhh

scarlet escarp
#

is the polynomial (p + q)(x), defined as p(x) + q(x), in V?

elder steppe
#

so then thats the additive

scarlet escarp
#

is (p+q)(2) = 0? is the degree of (p+q) <= 2?

elder steppe
#

yes

scarlet escarp
#

show it, but yes

#

and finally, take p in V, c in R

#

is (cp)(2), defined as c * p(2), equal to 0?

elder steppe
#

YES!

scarlet escarp
#

show it, then you're done

#

does that make sense?

elder steppe
#

ok ok ya thank you it does

elder steppe
#

how does this make the fact that p(t) = 0

#

...

scarlet escarp
#

can you elaborate

elder steppe
#

so like is my reasoning supposed to be that because p(2) = 0, the neutral element is contained?

scarlet escarp
#

yes

#

the neutral element is p(t) = 0

#

the polynomial that is 0 everywhere

#

since it satisfies p(2) = 0, and it is of degree <= 2, it is in the set V

elder steppe
scarlet escarp
#

the first condition is that the zero vector, neutral element, additive identity, whatever you wanna call it

#

is in V

#

the additive identity in P_3 is the polynomial
p(t) = 0

#

so we want to show p(t) = 0 is in V

#

to do that, we show p(t) = 0 satisfies:

  1. p(2) = 0
  2. the degree of p(t) is less than or equal to 2
elder steppe
#

so 0 is contained (as p(2) = 0), AND, p(t) is less than or equal to 2? like these are seperate ideas?

scarlet escarp
#

p(t) is not less than or equal to 2

#

well it is

#

but that isn't the important part

#

it is that the degree of p(t) is less than or equal to 2

#

and yes

#

review the conditions needed to be in V

#

they are:

  1. p(2) = 0
  2. the degree of p(t) is less than or equal to 2
#

we want to show p(t) = 0 satisfies those 2 conditions

#

p(t) = 0 is the polynomial defined to be 0 everywhere

elder steppe
#

oooooo

#

so if t = 2

#

, then p is 0

#

and thats why

#

wow ok i got nowhere with that thought

#

just bec there is an instance where p(t) = 0

#

that is enough?

#

when t = 2

#

?

#

and obv 0 has a degree less than or equal to 2

scarlet escarp
#

im not sure what your question is

#

again
we want to show p(t) = 0, the polynomial that is always 0, is in V

elder steppe
#

here i think im getting to it: my new explanation in a sec:

#

We essentially want to show the fact that p(t) = 0 is in V. P(t) = 0 is indeed a polynomial with a degree of 2 or less, and of course p(2) = 0 as it does for any t. So therefore the neutral element is contained.

#

sum like that?????

scarlet escarp
#

yes

#

but

#

i wouldnt use
"the fact that p(t) = 0 is in V"

#

i would just say

#

"we want to show that p(t) = 0 is in V"

#

dont call it a fact preemtively

elder steppe
#

i see i see

trim joltBOT
#

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trim joltBOT
#

@eternal pendant Has your question been resolved?

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timid wing
#

I know what the answer is but I don’t understand the process to get there, help would be appreciated.

timid wing
#

I added more numbers but I don’t know where to go from there

trim joltBOT
#

@timid wing Has your question been resolved?

timid wing
#

<@&286206848099549185>

upbeat acorn
#

@timid wing this is so alien to me, but some googling got me this. You had the right idea. Now, take the diameter to be (d-2) and the 4 in the picture to be a and b. Multiply d-2 by 2 and 4 by 4 which equal 2d-4 and 16. Set them equal to each other to get d=10. Half of d is the radius which is 5. You can then use pythag to get x!

timid wing
#

Why did you multiply d-2 by 2?

trim joltBOT
#

@timid wing Has your question been resolved?

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#

@timid wing Has your question been resolved?

trim joltBOT
#

@timid wing Has your question been resolved?

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lyric fjord
trim joltBOT
lyric fjord
#

i integrated it, and from the original equation it = 0 when t = 4
so thats why i added on the -24

#

why is it wrong

wise dagger
lyric fjord
#

why is it not 24

vernal wraith
#

Conceptual mistake.

wise dagger
#

then why it is? you didn't show your workings on the 24, i cant tell why

lyric fjord
#

i set v(t) = 0, t has to be 4

vernal wraith
lyric fjord
#

someone earlier helped me and said it was -24

vernal wraith
lyric fjord
#

???

vernal wraith
#

You equated v(t)=0 to find time. At that moment, s(t)=0. Substitute and find the constant C

wise dagger
#

well, since at t=4, position should be = 0
,which in such case
-3t²+24t+c=0 when t=4

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#
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gusty shore
#

Hi, how can I use integration to find the mean value of a function?

crimson seal
#

@gusty shore

gusty shore
#

ah cheers

#

so just use that formula yh?

crimson seal
#

yes

gusty shore
#

ty

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#

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subtle prairie
trim joltBOT
subtle prairie
#

Are these graphs G1 and G3 isomorphic?

#

They have same number of edges and same number of vertices and same degree at every vertex

marble wharf
#

no

#

the one on the left is bipartite

subtle prairie
#

actually how to verify right is not bipartite?

marble wharf
#

try splitting the vertices into two classes A and B

#

or use a characterisation using cycles of odd length

subtle prairie
#

not disjoint

trim joltBOT
#

@subtle prairie Has your question been resolved?

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wraith hinge
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wraith hinge
#

I don't understand how to put signs after finding the domain, can anyone explain?

#

is it just multiplying signs from each solution?

#

(I understand the ones on right, not the overall fn's)

#

<@&286206848099549185>

olive tide
#

i mean ur solution looks correct to me

wraith hinge
olive tide
#

oh

wraith hinge
#

I don't understand how to apply signs on overall derivative fn

#

to figure out where it's inc, dec

olive tide
#

oh i see

#

this is the wavy curve method

#

after you factor it out, you can check when the function is becoming +ve or -ve by examining the regions between 2 zeroes of the function

#

cuz that's where the sign changes

wraith hinge
olive tide
#

as a trick, for polynomials start with +ve to the right
then mark the roots on a number line
then just switch the sign to -ve if the multiplicity of the root is odd
u can repeat this process

olive tide
wraith hinge
#

I'll circle it out 1 sec

wraith hinge
olive tide
#

oh

#

i think what they have tried to do there is check the sign of the linear factor for the given domain of x

#

so you are correct in that regards
the wavy curve method is derived from this idea of multiplying signs

#

you can read about it... it's pretty useful in many places

wraith hinge
#

Okay thank you

#

Can I ask another question

#

Or do I open new channel

olive tide
#

um i'm new here so idk about the rules tbh

wraith hinge
#

uhh

#

do they take the ln on both sides just to match with the mcq?

olive tide
#

nope

#

this is a general method

#

how do u wanna approach it?

wraith hinge
#

uh 1 sec

olive tide
#

uh that's not correct

wraith hinge
#

Why so

olive tide
#

what did you do to derive this?

wraith hinge
#

Just exponential derivative formula, I must have got it wrong

olive tide
#

yeah well that only works if the base is constant

wraith hinge
#

The derivative of a^b where b is form of x is a^b . dy/dx(b) . ln(a)

olive tide
#

not if it's a function

wraith hinge
olive tide
#

this will become obvious if you use 1st principles to check

#

in general you need to take the log of both sides for functions like this

#

i remember having a similar doubt when i was just learning calc myself lol

wraith hinge
#

so for questions of type
some fn of x raise to some fn of x
I must take ln of it as a whole when performing derivative

#

is that correct?

olive tide
#

yup

wraith hinge
#

and what iff I was just asked the derivative of it

#

I mean without lhs

olive tide
#

could you explain what u mean by that

wraith hinge
#

cus we multiply y on both sides..

#

1 sec

#

ooh it's the same thing 🤦

olive tide
#

u can do a lil short cut too

#

if u dont like the whole y = this thing

wraith hinge
#

mhm

olive tide
#

u can write f(x) as e^ln(f(x))

#

then differntiate that normally using the chain rule

#

it's the same thing really but yeah

wraith hinge
#

Noted

#

Thank You So much /:D

olive tide
#

np dude o7

#

my pleasure

wraith hinge
#

.close

trim joltBOT
#
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wraith hinge
#

.reopen

trim joltBOT
#

wraith hinge
#

@olive tide does something similar apply for logarithmic fns too?

#

sorry for the ping.

olive tide
#

can you gimme an example?

olive tide
wraith hinge
#

lemme see..

#

derivative of log a (b) where b is some form of x and a is the base, is dy/dx(b) / (b . ln(a))

#

& a happens to be a function of x

olive tide
#

for this i'd personally write log a (b) as log (b)/log (a)

wraith hinge
#

gotcha

#

maybe

#

I'm over complicating now, that prolly won't be on the exam

#

thank you sm once again!

#

.close

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#
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olive tide
#

np o7
my pleasure

tropic bloom
#

.reopen

trim joltBOT
#
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obtuse pasture
#

how do you find the equation of a line if theres a fraction?

obtuse pasture
#

like (0.5 , 1/6)

proven hound
#

Is there any other info?

obtuse pasture
#

mope

proven hound
#

If you have a point then you'll need a slope to find equation of a line

obtuse pasture
#

so rise/run?

proven hound
#

But anyways
Assuming the slope to be m,
The equation is y-y1 = m(x-x1)

#

Here (x1,y1)= (0.5, 1/6)

#

So just substitute

split chasm
#

with just a single point, you can't determine the equation of a unique line

obtuse pasture
#

oh

#

so ould it just be undefined?

split chasm
#

not undefined, just nonsensical

olive tide
#

it's not undefined
there are infinitely many such possible lines

split chasm
#

with sufficient info
fractions are just numbers and you'd apply pretty much the same methods as you would if you had integers

obtuse pasture
#

so like

#

what would a proper equation be like with fractions

split chasm
#

depends on the desired form

obtuse pasture
#

y = mx+c

split chasm
#

well you'd just have fractions

#

instead of the nice integers you're normally used to

#

e.g.
$$y = \frac23 x + \frac15$$

solid kilnBOT
#

ℝαμΩℕωⅤ

obtuse pasture
#

oh

#

then what if its like points?

split chasm
#

what you typed earlier

obtuse pasture
#

o

split chasm
#

they're still numbers
same rules apply

obtuse pasture
#

Ohh

#

okay thankss

#

.close

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#
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grizzled imp
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grizzled imp
#

<@&286206848099549185>

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@grizzled imp Has your question been resolved?

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<@&286206848099549185>

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<@&286206848099549185>

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limber halo
#

If I’m asked to describe Ax=b as a linear combination of the columns of A, would this be it?

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silver kiln
#

Solve the equation AX = B if:

A = |-1 0 2| B = |1 1 -1|
|-2 1 3| |0 -1 1|
|0 -1 0| |1 1 0|

shell barn
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X = A^-1 B

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Just find the inverse of A. Then multiply

silver kiln
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so than after i find X, how can I prove it can I multiply A * X and the result should be B ? sorry if I sound dumb

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shell barn
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First find the inverse of A

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Then multiply A^-1 with B

silver kiln
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sharp gust
#

Revisiting limits evaluated w conjugates

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sharp gust
#

Where am I messing up

#

Ignore the 16 t part oops

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I can’t see what minor mistakes I am making

odd charm
#

At expanding (2 - √x)(√x + 2)

sharp gust
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Oh?

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Ok cheers

#

Ohhhh

#

It ends up 4-x bc cancellation and it’s-*+

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Then you get rid of x on top, and move the 4 out of it

#

Is this correct? But it feels wrong on bottom too

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Nvm

#

Lack of sleep got me stupid mistake

#

Thx

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earnest oak
#

i need help with logs

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earnest oak
#

i still dont under stand the rules of logs very well

low gazelle
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Is that log_3(x)-2 or log_3(x-2)

delicate belfry
#

To make clear, is it $$2 (log_3x)^2=5 log_3(x-2)$$

earnest oak
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second one

solid kilnBOT
earnest oak
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yes it is that one

delicate belfry
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Get them all a base of 3.

earnest oak
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can you explaing that like i said im very bad at logs

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@delicate belfry

delicate belfry
earnest oak
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nah its fine i understand i hate logs

low gazelle
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U had it right I think

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3 to the power of the left side = 3 to the power of the right side

earnest oak
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but how would it look

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can we meybe go into a call and you will explain??? @low gazelle

low gazelle
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I cant I will write it in latex for u

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$3^{2(\log_3x)^2}=3^{5\log_3(x-2)}$

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Remember 3^log3x=x and use some exponent properties

earnest oak
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tbh im just lost gusse i will just fail

low gazelle
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Do you understand why this is true

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Oh shit I forgor a 2

solid kilnBOT
#

Sora Harewataru

earnest oak
#

but still with the 2 how whould it help??

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?

low gazelle
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Because this lets us cancel the logarithms and we will end up with a quadratic

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Remember logs are the opposite of exponentiation

earnest oak
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i think i understand

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whats exponenriation

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sorry english isnt my first language

low gazelle
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Like a^b

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a*a b times

earnest oak
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ye i know

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ok so i just do

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let me write it

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$2x^2=5x$

solid kilnBOT
earnest oak
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so is this how its suppouse to become or am i just stupid

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oh dosnt mattar the logs arnt the same

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wait its wrong

low gazelle
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Ye

earnest oak
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so how am i suppous to do it

low gazelle
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First try seperating the constants and the logs

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Ill do left side

earnest oak
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ty

low gazelle
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$3^{2(\log_3x)^2}=3^{2\cdot\log_3x\cdot\log_3x}=3^2\cdot 3^{\log_3x} \cdot 3^{\log_3x}$

#

3^log3x=x so you get 9x^2 on left side

solid kilnBOT
#

Sora Harewataru

earnest oak
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isnt it 9X9x the result?

low gazelle
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Where is the 9x9 from

earnest oak
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3^2

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=9

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wait

low gazelle
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Where is the 2nd 9 from

earnest oak
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bro i feel so stupid

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i think im a lost cuse

low gazelle
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Nah you are doing fine you only become a lost cause when you decide to quit

low gazelle
earnest oak
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i under stand how to get to that part but idk how to keep going

low gazelle
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drowsy olive
#

@pliant seal I need help

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minor urchin
#

help

drowsy olive
#

The question is as follows,

minor urchin
#

how do i do this

#

help

#

but

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whast your q

drowsy olive
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Yes

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I thought I claimed the channel

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😓

minor urchin
#

mb

#

whats your q tho

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ill see if im any use

granite sedge
drowsy olive
#

My question goes like this

#

Let $R = K[x,y]$, and let $\varphi: R^2 \to R^2$ be an $R$-module endomorphism of the $R$-module, $R^2 = R \oplus R$ given by $\varphi((a_1,a_2)) = (a_1 + xa_2,ya_1)$. Find a monic polynomial $p$ with coefficients in $R$ such that $p(\phi) = 0$.

solid kilnBOT
#

mycroftholmes1703

drowsy olive
#

I understand we have to use Generalized Cayley Hamilton Theorem, but how exactly to proceed with the computation ?

#

<@&286206848099549185>

zinc ginkgo
drowsy olive
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restive thorn
#

okay so this is extremely stupid
if a function f(x) whose range is (0,inf) is increasing in R

is ln(f(x)) increasing?

for example f(x) = x + sqrt(1+x^2) is increasing and so is ln(x + sqrt(1+x^2))

but can this be generalised

wraith hinge
#

if that's what your question is about

restive thorn
#

okay thanks

wraith hinge
#

this can be proved

restive thorn
#

okay thank you

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indigo ferry
#

Its basically by definition.

#

If a > b then f(a) > f(b) then g(f(a)) > g(f(b))

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frail portal
#

What could a graph look like if it had a local maximum point and two local minimum points?

indigo ferry
#

,w plot x^4 - x^2

indigo ferry
#

It could look like this

frail portal
#

wow okay

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IS there any other type of way that is more common?

indigo ferry
#

I think this is like the most common

frail portal
#

Okay

indigo ferry
#

I mean between 2 local min there has to be a local max

frail portal
#

oh yeah

#

Thanks so much!

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twilit ridge
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twilit ridge
#

Hi can someone help me figure out which graphs of f(x) would work for f''(x)

#

I know that it will be kind of in the graph of a parabola but im not sure

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frail portal
#

The graph is a parabola with a maximum point.
The derivative is positive for x < 0 and negative for x > 0
The derivative is 0 for x = 1.
The function is increasing for all x where it is defined.
The derivative has three zeros.
The graph is linear and decreasing
The derivative is positive and decreasing for all x > 0
The function has a local minimum at x = 1.
The derivative is 0 for x = -1 and x = 1. Between -1 and 1, it is positive.
The derivative is negative and increasing for all x.
The function has a local minimum at x = -1 and a local maximum at x = 1.
The derivative is constant and negative.
The function is positive and decreasing for all x

frail portal
#

Please help much appreciated!

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@frail portal Has your question been resolved?