#help-36

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onyx peak
#

oh maybe i could use IVT

opal pelican
#

What motivated this question?

onyx peak
#

what exactly

steep hare
#

nvm

opal pelican
#

What made you think of it may be of help

onyx peak
steep hare
#

its just algebra

#

or pre-calculus

opal pelican
#

Or well, calculus some of y'all may call it

iron dawn
#

can anyone give me science sv link

patent compass
final saddleBOT
tropic crest
woven ledge
onyx peak
#

oh, i can just let r = -1/2, then the sum is 2/3 and the prod is over 1.
r = -0.999 the sum is 1/2 and the prod is 0

onyx peak
woven ledge
#

its like around -0.72

onyx peak
#

oh cool

#

i wonder if that constant has a nmae

grizzled tusk
#

<@&268886789983436800>

woven ledge
#

or some combination of e and pi...

onyx peak
#

its probably too random to have a name

#

thanks though

#

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azure terrace
#

for part a)
i showed H is in the set, using that H is non-empty and ab^{-1} is in H.

the mark scheme shows that I should've used H is closed under multiplication, the identity is in the set and the inverse.

is it okay for me to use the first method or is it better to use the mark scheme method? or does it even matter

azure terrace
#

perfect thank u

#

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tropic crest
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robust palm
final saddleBOT
robust palm
#

bro

#

where the fuck does the mu come from

vale mist
rugged merlin
#

it is provided in your problem statement

robust palm
#

lambda = l
mu = u

AP = l/(l+u) * AB
AP + OA = OP

#

this only has lambdas in the numerator

vale mist
#

$\mu (\vec{OP} - \vec{OA}) = \lambda (\vec{OB} - \vec{OP})$

soft zealotBOT
#

notasnugglebugz

vale mist
#

rearrange to

#

$\vec{OP} = \frac{\mu \vec{OA} + \lambda \vec{OB}}{\lambda + \mu}$

soft zealotBOT
#

notasnugglebugz

vale mist
#

and substitution

robust palm
vale mist
#

ok done?

robust palm
#

yeah ty

#

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grizzled socket
#

how do i find the asymptotes of this hyperbola

grizzled socket
#

y = b/a(x) and y = -b/a(x)

severe hawk
#

well, you're given a vertex and one of the focii of the hyperbola

#

with that you can compute both focii and thus their distance, which is 2a

grizzled socket
#

c^2 = b^2 + a^2

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13^2 = 12^2 + b^2

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169 = 144 + b^2

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25 = b^2 b = 5

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equations are 5/12(x) and -5/12(x) ?

severe hawk
#

what are you calling c, b and a there?

grizzled socket
#

c is the distance between the middle and the focii

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a and b is x^2/a^2 - y^2/b^2 = -1

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-1 here because its horizontale

severe hawk
#

how do you need to change that if your major axis is y?

grizzled socket
#

wait how do u know if the major axis is y

severe hawk
grizzled socket
#

oh cause of the -1 ?

severe hawk
#

and because of the graph

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both focii and vertex are in the y-axis

grizzled socket
#

why did they put b/a(x) here and -b/a(x)

#

the focii and vertex are on the y axis

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and its -1

severe hawk
#

because it's the solutions for a DIFFERENT exercise

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see that in your case you have the vertex being (0,12), not (0,5)

grizzled socket
#

so they used b/a(x)

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and we're doing a/b(x)

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so the difference is that the y value is different?

severe hawk
#

and what they are calling b and c, probably

grizzled socket
#

i call it the same way

severe hawk
#

they are calling a to the horizontal, b to the vertical, and c to the distance from center to focii

#

not a the distance on major axis and b on minor axis

grizzled socket
#

a is 12

final saddleBOT
#

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left trail
#

What would the indeterminate form be here? I just see undefined / undefined

compact laurel
left trail
drowsy epoch
#

from the left you get +oo/+oo from the right you get -oo/-oo=+oo/+oo

#

that is one of the indeterminate forms

left trail
compact laurel
left trail
drowsy epoch
#

lhopital applies for oo/oo or 0/0

#

even if it was -oo/oo it doesnt matter since you could factor out -1

left trail
#

infnity has -1 in it?

left trail
compact laurel
final saddleBOT
#

@left trail Has your question been resolved?

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raven sage
#

how to do this

final saddleBOT
raven sage
#

there are these rules which i dont understand

willow cliff
raven sage
#

what

willow cliff
#

like is your problem/question you need to solve just to show that inequality

void valley
raven sage
void valley
#

note that this equation cannot be satisfied for any arbitrary x, e.g. you cannot have a negative number under the square root

void valley
#

So first of all x^2 - 3x + 2 >= 0

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you can also use what you've sent

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i.e. consider when g(x) < 0 and g(x) >= 0

raven sage
#

ah i know what a domain is its just called differently in my language

raven sage
void valley
raven sage
#

no...

void valley
#

Can you solve x^2 - 3x + 2 >= 0?

raven sage
#

using the quadratic formula?

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also i have to turn it into something like (x-1)(x-2) >=0

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x=/=1 and x=/=2

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wait no

void valley
#

yes

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Now plot the schematic graph and read the solution

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(or use the sign chart)

raven sage
#

since its >=

void valley
#

this is an inequality, not an equation

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the solution is supposed to be an interval

raven sage
void valley
#

No

raven sage
#

then how is it not 1 and 2

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included i mean

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how are they not included

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in solutions

void valley
#

It must be >= since it's allowed to have zero under the square root

void valley
raven sage
void valley
#

This is true and it doesn't imply x can't be 1 or 2

raven sage
#

what to do from here

void valley
#

e.g. for x = 1 you have (1-1)(1-2) = 0 * (1-2) = 0 >= 0 ---> TRUE

raven sage
#

it cant be 3 for example right

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i get what you mean

#

no wait it can be

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it cant be anything less than 1

void valley
raven sage
#

oh it cant be anything between 1 and 2

void valley
#

ye

raven sage
#

but it cant be 0.5 for example right

void valley
#

it can (1/2 is less than 1)

raven sage
#

ohhhhh

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i see

void valley
#

so the solution is

soft zealotBOT
raven sage
#

no

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from 0 to 1

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i think at least

#

no youre right sorry

#

since two negatives give a positive

void valley
#

It's our domain

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Not the answer yet

#

Whatever you come up with now has to be in this range

raven sage
#

whats the next step

void valley
raven sage
#

so g now

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x-2 < 0

void valley
#

Notice that if x - 2 < 0, the inequality is true because LHS is always nonnegative

#

and hence:
smth nonnegative > something negative ---> ALWAYS TRUE

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this is why we do it

raven sage
#

what is lhs

spark palm
#

ls

void valley
#

Left Hand Side

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(of the equation)

raven sage
#

elaborate a bit more please

void valley
raven sage
#

x<2

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do you mean from minus infinity to 1

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is always true

void valley
#

it says f(x) >=0 and g(x) < 0

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so you have to take the intersection now

raven sage
#

so this is the answer right

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discluding the right part

void valley
#

To this part, yeah

raven sage
#

thank you

void valley
#

But it's not the final answer yet

raven sage
#

whats the step after it

void valley
#

now you have to consider what happens if g(x) >= 0

raven sage
#

what do i need to consider

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x>=2

void valley
#

yes and then sqrt(x^2 - 3x + 2) > x - 2 becomes x^2 - 3x + 2 > (x-2)^2

raven sage
#

elaborate a bit more

vital crag
final saddleBOT
#

@raven sage Has your question been resolved?

raven sage
#

<@&286206848099549185>

vital crag
amber vector
#

@raven sage

raven sage
#

yes im here

#

let me solve it

amber vector
#

ill give you good idea

raven sage
#

im listening

amber vector
#

u have f(x)>g(x)

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study the sign of f(x)-g(x)

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using derivatives way

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ill write it in hand so that ull understand

#

@raven sage

raven sage
#

im here

amber vector
#

you will derivate f(x)-g(x)

#

yull find the derivative is always negatives so that will make f(x)-g(x) strictly decreasing

leaden moon
amber vector
raven sage
#

thank you

final saddleBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

leaden moon
#

@tribal ocean

tribal ocean
#

oh

#

oops

raven sage
#

this is for practice

tribal ocean
#

@raven sage as long as it makes sense though

They're basically asking you to split the logic by cases whether x - 2 is positive or negative

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then solve for each case

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and the reason we want to split is so we can square in one of the cases

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you can't square for all x

raven sage
#

thank you

timber leaf
#

Delete the message

raven sage
#

what do i do now

#

i wanted to analyse that

#

man why are you doing this to me

#

i asked this question previously as well

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like a month ago

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its not homework i promise damn

main mirage
#

Let's look at what you have so far:

#

As Modus said, your inequality is now
x^2 - 3x + 2 > (x - 2)^2

raven sage
#

ok i see

main mirage
#

Uhuh

#

So

#

Any ideas?

main mirage
raven sage
#

let me do it for a min

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you get that x is larger than two

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x>2

main mirage
#

Alright nice!

#

So,

#

What's the 'final answer' to our question?

#

Or whats the conclusion?

raven sage
#

is it this

#

is it blank what

main mirage
#

Yeah I cant read it

raven sage
#

oh wow

main mirage
#

I mean you can just type it :)

raven sage
#

discluding 2

#

so (2, plus infinity)

main mirage
raven sage
#

is that the final answer

main mirage
#

Yeah. The answer you put down excluding 2, that's right.

raven sage
#

is g(x) always >= when we square both sides

main mirage
#

Oh

raven sage
#

ignore the red part

main mirage
raven sage
#

.close

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steep canyon
#

I am currently stuck at this problem, ive thought about using a gaussian sum but then out of convenience switched to doing it in code. i dont really understand why my question is regarded as wrong.

steep canyon
#

maybe if i use 2n-1 instead of n, for the gaussian sum that would atleast guarantee its an odd integer. but to calculate it i would have to apply it on the non-sum aquivalent part as well and i would need to proof by induction ig?

#

(2n-1)^2*

bold turtle
steep canyon
#

that it is wrong, which it supposedly is

bold turtle
#

"supposedly", because...?

steep canyon
#

when i type in my answer it is regarded as wrong. its a website

#

im typing it without exponential form ofc

rare girder
#

why is your upper bound 359500?

steep canyon
#

does 2 steps each time, i would exceed 719k otherwise, wouldnt i?

shadow marlin
scarlet sequoia
steep canyon
steep canyon
bold turtle
#

Test at a smaller case

#

What happens when you run from i:= 1 to 5?

steep canyon
#

it works ive tested it

bold turtle
#

No but what do you get

steep canyon
#

for i:=3 it gives 35 for i:=5 it gives 165

#

โ€ฆ

bold turtle
#

!occupied - read what the bot that just replied to you is saying:

final saddleBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #โ“how-to-get-help for instructions).

pallid meadow
#

Okay, sorry!!! ๐Ÿ™๐Ÿ™๐Ÿ™

steep canyon
#

not i:= lol but n

#

i:=1 to 3 / 5

shadow marlin
#

Ok I misread, it seems that the induction is correct

scarlet sequoia
#

Btw I computed it for myself, there is indeed something wrong with your end result

sand barn
#

1 to 3/5 . I thought induction was for natural numbers

steep canyon
sand barn
#

n(n-1)/2 and other formulae are for integer n only

sand barn
#

i was trying to help

scarlet sequoia
#

What happens when f,g are int64 instead of real

#

maybe computation errors arise from there, idk

steep canyon
#

you would be absolutely correct, tyvm

#

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wind adder
#

Someone teach me calc form scratch

final saddleBOT
tropic crest
#

however you can learn it yourself

honest carbon
#

That's what school is for

tropic crest
wind adder
#

thanks for the advice

#

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honest carbon
#

Or you can just take a calculus textbook. I recommend Baby Rudin.

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radiant igloo
final saddleBOT
sonic crystal
#

would you like to be interrogated

radiant igloo
#

same for squares and cubes of each and their patterns

late gazelle
#

is this apart of the unit your doing? Or is it recreational / competition stuff

late gazelle
#

mhm kk

shadow hornet
#

is that the area or?

rugged merlin
# radiant igloo ???

definitely something about multiplication i reckon cuz these numbers become bigger very quickly

radiant igloo
rugged merlin
#

oh i got it

#

i think i do

late gazelle
#

if it had something tangible to work with besides "find the ?" it would be at least approachable, but i think its just trial and error until something clicks

rugged merlin
#

@radiant igloo hint: ||you mutiply something by 3 and then add that by something||

radiant igloo
#

that is so stupid

#

bruh

#

HOW IS THAT A PATTERN HOW WAS I SUPPOSED TO FIND THAT

#

1+4x3=13, 2+1x3=5, 3+2x3=9, 4+3x3=13?

rugged merlin
#

in the country i am in they have an intelligence quotient section in the standardised university entrance exam

shadow hornet
#

uhhh i think it is not 13

rugged merlin
#

it is 13

rugged merlin
shadow hornet
#

i thought it is 11

radiant igloo
#

well yeah it is 13 the answer key also says 13

rugged merlin
radiant igloo
#

anyways thanks!

#

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solar lichen
final saddleBOT
solar lichen
#

Yo I have no idea why Iโ€™m getting this wrong

#

Someone go through steps pls

soft zealotBOT
severe verge
#

what's your reasoning for your answer

#

and if you want to know the correct way it should be doing u-sub on sin(3x)

solar lichen
#

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thorn meadow
#

Just need a little helppp...

Okay so I don't quite understand how the bisector has anything to do with proving that the the two triangles are congruent..

I also don't particularly understand why SSS, AAS, SAS, etc. help to prove a triangles congruency.

so basically.. I don't quite understand any of it ๐Ÿ™

surreal vault
#

do you know what it means when two triangles are congruent

thorn meadow
#

uhh the angles and sides are equal?

surreal vault
#

alright

#

we can say two things are congruent if they are (roughly speaking, im sure theres a more exact term) exactly the same

thorn meadow
#

okay

surreal vault
#

so for example if you see a triangle with 3, 4, and 5 sides then see another triangle with 3, 4, and 5 sides

thorn meadow
#

they are cogruent?

surreal vault
#

yes

#

now theres four main congruency rule theorem things that show two triangles are congruent

#

the first one is SSS or side-side-side which youve used above, it basically just says that if two triangles have the same three side lengths they are congruent

thorn meadow
#

uh huh

severe hawk
#

congruent includes similar triangles, not only equal ones, no?

surreal vault
#

oh okay i didnt know that

#

huh?

severe hawk
#

i meant to question it, not state it

#

sorry, phone writing is slow

surreal vault
#

oh okay i was just a little confused since im not really good at geom as well

severe hawk
#

im not sure

thorn meadow
#

uhh

severe hawk
#

anyways, if triangle 1 and triangle 2 are congruent, you can get from one to the other by reflection, rotation or moving it (not sure if scaling too. those would be similar, not sure if congruent)

shadow hornet
thorn meadow
#

so basically the triangles are just duplicates of each other?

severe hawk
#

yes

#

just looked it up, congruency doesnt include similarity; its the other way around

thorn meadow
#

similarity includes congruency?

#

okay

#

okay... but you know how in the question it says, 'AQ is a common side in both โ–ตAQB and โ–ตAQC' what does knowing the common side prove?

severe hawk
#

that they have one equal side

#

since it's literally the same one

thorn meadow
#

but why do they have to go through with all the other stuff if its as easy as just saying that one of the sides are the same??

severe hawk
#

since Q is bisector, you also know an equal angle

severe hawk
thorn meadow
severe hawk
#

and since isosceles triangle, you also know a second angle is equal and/or side

thorn meadow
severe hawk
#

angle on A

#

so both half angles on A are equal

thorn meadow
#

so its like there is an angle at the top with a line in the middle

severe hawk
#

yes

#

angle BAC

#

divided in BAQ=QAC

thorn meadow
#

OHHH

#

Wait...

#

so

#

becuase we have proof of the shared line in the middle, and we also have the angles at the top.. and we also have the equal sides on the outside (BA and CA) thats three things to prove that the triangles are congruent???

severe hawk
#

correct

#

in this case, criteria SAS

#

side-angle-side

#

with the angle being the one between sides

thorn meadow
#

YAY

#

THANKS

#

Uhh sorry...

#

One more question!!!

#

Same triangle as before btw

severe hawk
#

since congruent, all angles and sides are equal

thorn meadow
#

okay ๐Ÿ‘Œ

#

actually.. waitt

#

Umm

#

How would you prove that AQ is perpendicular to BC??

#

And how prove Q is the midpoint of BC??

final tangle
#

apply cpctc

thorn meadow
#

sorry what is that??

lapis sail
#

Corresponding Parts of Congruent Triangles are Congruent

thorn meadow
#

woah um

lapis sail
#

its reasoning

#

its the reasoning for when u proof two sides/angles are equal of triangles that u have already proven to be congruent

final tangle
#

can you identify which sides of triangle AQB correspond to which sides of triangle AQC

#

and same thing for angles

thorn meadow
#

uhh

#

Which sides of AQC correspond to AQC?

final tangle
#

whoops

#

AQB

thorn meadow
#

Ohh

final tangle
#

made a typo

thorn meadow
#

Well... AB = AC (they are equal)
โฆฃQBA = โฆฃQCA (Iscocelles triangle so angles are equal)

Ugh I can't finish this now... is it fine if I leave this thing open?

final tangle
#

channel will auto close after a while if you're not here

#

how long will you be gone for

final saddleBOT
#

@thorn meadow Has your question been resolved?

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robust sequoia
#

can someone help me go through this exercise ๐Ÿฅ€

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
robust sequoia
#

1

#

the first question is easy but it's the first time I've seen questions like the following

tropic crest
marble cedar
bold turtle
honest gust
bold turtle
#

[see the changelog message I linked]

marble cedar
tropic crest
#

But can we please stop and let the mods deal with this

marble cedar
#

Oh i see

marble cedar
tropic crest
marble cedar
tropic crest
marble cedar
#

U cant be serious mate

proper dagger
#

tell that to the mods.

tropic crest
bold turtle
#

@marble cedar Read the changelog message I linked

proper dagger
bold turtle
#

/ that larp larp linked

bold turtle
proper dagger
#

you're welcome to modmail if you think it's absurd but I don't think it's productive to debate about this in a help channel.

marble cedar
lyric obsidian
#

take this elsewhere please and thank you

spare summit
marble cedar
marble cedar
#

I guess

robust sequoia
#

I opened a channel and now there's a whole debate for a pfp seriously. Even in the changelog there's only mentions of calling someone else or making jokes using Sean comb or the other guy. I'm going to open a channel later this one made the question go up

#

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final saddleBOT
#
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grave trout
robust sequoia
grave trout
#

Its related to the diddy pfp

#

You should probably change it when your on this server

grave trout
#

But speaking of which, no moderators actually said anything

#

Seems safe ig

final saddleBOT
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hard blaze
#

Is it considered mathematically invalid to rewrite the second expression like I did in red?

polar spruce
#

inยณ?

hard blaze
#

Basically what I'm asking is if cubing the denominator only is invalid, or am i required to cube the whole expression?

polar spruce
#

you cube the inches

#

or else you'll get a length as the result

#

and the imperial system isn't that weird

proper dagger
#

cube everything.

hard blaze
#

ohhh im illeriate i didn't read the question properly

#

the question wants cubic inches

proper dagger
#

1 cb. in. is equivalent to (2.54cm)^3. 1 in. is not.

hard blaze
#

Okay i figured out my mistake

hard blaze
#

thanks guys

#

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drifting geyser
#

My professor gave me that problem to solve but I just couldn't figure it out, I know that 10^(log(x)) = x so I used this so that 10^(log(2+sqrt(r))) is 2+sqrt(3) but I just couldn't understand where to go to eliminate the sqrt(3)
Obs: I simplified the whole log expression to just log just so it helps (the question is under the draft)

plucky rover
#

Girl my eyes hurt trying to read that can you increase the contrast a bit

#

Or maybe type out the question

drifting geyser
#

sorryy

#

idk if in white helps

#

but the question is:

plucky rover
#

Very slightly

#

The question is the last line?

drifting geyser
plucky rover
#

Suppose $f(x) = 10^{1+x} + 10^{1-x}$. Show that $f(\log(2+\sqrt{3})) \in \mathbb{Z}$

soft zealotBOT
#

Zavier ๐ŸŒบ

drifting geyser
#

it's "if f(x) = 10^(1+x) + 10^(1-x) then show that f(log(2+sqrt(3))) is integer

plucky rover
#

Rational?

#

You've written Z

#

That's integers

drifting geyser
#

oh yeah

#

I mixed up the words

#

sorry

#

it's integers

plucky rover
#

Let's write $f(x) = 10 \cdot 10^x + \frac{10}{10^x}$

soft zealotBOT
#

Zavier ๐ŸŒบ

plucky rover
#

Then we factorize out the 10 to get

#

$f(x) = 10\left(10^x+\frac{1}{10^x}\right)$

drifting geyser
#

uhm, okay

soft zealotBOT
#

Zavier ๐ŸŒบ

plucky rover
#

Now let's sub in log(2+โˆš3)

drifting geyser
#

yeah but then we'd get to the same place I was

#

I have no idea what to do with this

plucky rover
#

Well, rationalize

plucky rover
#

Are you familiar with rationalization

plucky rover
#

Don't be

drifting geyser
plucky rover
#

Do that then

drifting geyser
#

and then I'd get here

supple mantle
#

Wait

plucky rover
#

Uh no, you should get 4-3 on the denominator

plucky rover
drifting geyser
#

ohhhhh

#

that's the reason!!

plucky rover
#

Where did the 10's come from

drifting geyser
#

I was with the 4+3 not 4-3

drifting geyser
#

it was 2

#

then the sqrt of 3 would be gone and it'd be 10(4) and it's40

#

okay

#

I got it!!

#

thanks!!!!

#

.close

final saddleBOT
#
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final saddleBOT
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plucky rover
#

. @hasty knoll post your question here

hasty knoll
#

aiit

final saddleBOT
hasty knoll
#

sorry for slowness

#

how is one suppose to differtiate a absolute function

tiny gorge
#

you could try simplifying it first

#

sqrt(y^2) = |y|

hasty knoll
#

thne

#

then

deep condor
#

think of $|y|$ as a piecewise function,
$$|y| = \begin{cases} y & y \geq 0 \ -y & y < 0 \end{cases}$$
then differentiate each case

soft zealotBOT
#

haseeb โ™ฅ

hasty knoll
#

i can visual that function in my head

#

yes

final saddleBOT
#

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#

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gray niche
#

HELPPP

final saddleBOT
#

Asking the actual question right away is more likely to get responses.

Asking "Can I ask...?" or "Does anyone know about...?" doesn't give people enough information to decide whether they can help, and answering can feel like a promise to help with the actual question, which they might find themselves unable to.

gray niche
#

Is this right

drowsy epoch
#

,rccw

soft zealotBOT
drowsy epoch
#

No

gray niche
#

Is this one right

obtuse grail
drowsy epoch
#

Yes

drowsy epoch
#

|-3| is multiplied not added

gray niche
#

Ty

#

โค๏ธ

final saddleBOT
#

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final saddleBOT
#
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stable viper
#

This is the full q

final saddleBOT
stable viper
#

Iโ€™m confused on how they did this

final tangle
#

Conjugates, rationalise denominator

stable viper
final tangle
#

you didn't multiply the denominator properly

#

result should be
2 - 1
not +

stable viper
#

Ohh. Thanks sm

#

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lime crest
final saddleBOT
lime crest
#

i cant seem to get any info out of the construction ;-;

#

are (ABC), (AMN), gamma tangent?

final saddleBOT
#

@lime crest Has your question been resolved?

lime crest
#

<@&286206848099549185>

severe verge
#

Menelanus theorem

#

Let F be the intersection of MP and AD; F' be the intersection of NQ and AD

#

then prove FD/FA = F'D/F'A

severe verge
#

<@&268886789983436800>

lime crest
lime crest
severe verge
#

and this ratio means that F and F' lies on the same position on AD

final saddleBOT
#

@lime crest Has your question been resolved?

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#

@lime crest Has your question been resolved?

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rain sentinel
final saddleBOT
rain sentinel
#

is this how we classify SPs

#

or do we take the 2nd derivative

still wyvern
rain sentinel
#

but is my method correct

still wyvern
rain sentinel
#

why

still wyvern
#

at max and min for most polynomials

#

the slope is 0

#

hence derivative is zero

rain sentinel
#

but I didn't take the secon derivative

still wyvern
#

2nd derivartive accounts for the slove of the function that u get after 1st derivaton

basically like imagine if u have x square then dy/dx will be 2x
means at any point x you will have slove of x sq as 2x
on 2nd derivative it'll go to 2
means the slope of first derivative is always 2

for maxima and minima u never almost need 2nd derivative

final saddleBOT
#

@rain sentinel Has your question been resolved?

rain sentinel
#

I mean do we classify using the hessian matrix here

#

or can we use a different method as shown?

still wyvern
#

using differentiaiton is pretty effective

silver maple
still wyvern
silver maple
rain sentinel
still wyvern
silver maple
rain sentinel
#

because the highest points are +/-1/2

silver maple
#

I guess you could take an inspection based approach

#

I see what you are doing now

final saddleBOT
#

@rain sentinel Has your question been resolved?

rain sentinel
#

.close

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#
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patent compass
#

23

final saddleBOT
patent compass
#

23

#

. close

#

.close

final saddleBOT
#
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tropic crest
patent compass
#

I am onto it

final saddleBOT
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timber leaf
#

I know that for $f(x)=\arcsin{(\frac{1}{\sqrt{1+x^2}})}$, the derivative can be found using chain rule, is there other way to solve this though?

soft zealotBOT
timber leaf
#

@ when reply, thanks!

scarlet sequoia
supple mantle
#

Triangle

scarlet sequoia
#

Like x = tan(theta) is what I'm thinking

supple mantle
#

Yeah

timber leaf
#

;-; So how can this be done?

supple mantle
#

Triangle like before

timber leaf
#

but triangle for which one?

#

the previous one is for tan y = x

supple mantle
#

sin(y) = 1/sqrt(x^2 + 1)

timber leaf
#

mhm

supple mantle
#

Hyp = sqrt(x^2 + 1)

#

Opp = 1

timber leaf
#

then f(x)=arcsin(sinx)

supple mantle
#

Hmm

scarlet sequoia
#

Arcsin(sin(y)) i think

supple mantle
#

Lemme scratch it out on a note rq

timber leaf
#

\section{Question 3}
a) First, recall the derivative of trigonometric functions:
\begin{gather}
\frac{d}{dx}(\arccos(x))=\frac{-1}{\sqrt{1-x^2}}\
\frac{d}{dx}(\arcsin(x))=\frac{1}{\sqrt{1-x^2}}\
\frac{d}{dx}(\arctan(x))=\frac{1}{1+x^2}
\end{gather}
Suppose we have:
\begin{gather*}
f(x)=\arcsin{(\arctan{(\arccos{x})})}\
\frac{d}{dx}[f(x)]=\frac{d}{dx}(\arcsin{(\arctan{(\arccos{x})})})\
f'(x)=\frac{1}{\sqrt{1-(\arctan{(\arccos{x})})^2}}(\frac{d}{dx}(\arctan{(\arccos{x})}))\
f'(x)=(\frac{1}{\sqrt{1-(\arctan{(\arccos{x})})^2}}(\frac{1}{1+(\arccos{x})^2}(\frac{d}{dx}(\arccos{x}))))\
f'(x)=(\frac{1}{\sqrt{1-(\arctan{(\arccos{x})})^2}}(\frac{1}{1+(\arccos{x})^2}(\frac{-1}{\sqrt{1-x^2}})))\
f'(x)=\frac{-1}{\sqrt{1-(\arctan{(\arccos{x})})^2}(1+(\arccos{x})^2)\sqrt{1-x^2}}
\end{gather*}

soft zealotBOT
timber leaf
#

This is for my part a, doesn't related but I didnt solve using triangle

#

pretty tedious, so I am looking for a faster method

supple mantle
#

Triangle should shorten the calculus route

timber leaf
#

Dude is asking why

obtuse grail
#

?

#

whats wrong with that im curious

timber leaf
#

I think 1 +x^2 there can be simplified in a right triangle

#

Such that a side is x, a side is 1

#

b) Now, suppose that in a right-angle triangle, we have an angle $\theta$ such that:
\begin{gather*}
\tan{\theta}=\frac{\text{opposite}}{\text{adjacent}}\
\text{(Let opposide side be $x$, while the adjacent side be 1)}\
\text{Hypotenuse =} \sqrt{\text{adjacent}^2+\text{opposite}^2}=\sqrt{x^2+1}
\end{gather*}

#

Ok i got sth like this

soft zealotBOT
timber leaf
#

What can I do next from here?

supple mantle
#

$\sin y = \frac{1}{\sqrt{x^2 + 1}} \ \
\dv x \sin y = \dv x \left( \frac{1}{\sqrt{x^2 + 1}} \right) \ \
y' \cos y = -\frac{2x}{\sqrt{(x^2 + 1)^3}} \ \
\cos y = \frac{x}{\sqrt{x^2 + 1}}$

timber leaf
#

Now i need to find sin theta?

soft zealotBOT
#

VulcanOne

supple mantle
#

Then you solve for y' by substituting cos y

timber leaf
#

oge let me do it

supple mantle
#

@vital crag thanks btw LenaBigHeart

novel kettle
timber leaf
# supple mantle <@261933205387477002> thanks btw <:LenaBigHeart:1089241985224802447>

b) Now, suppose that in a right-angle triangle, we have an angle $\theta$ such that:
\begin{gather*}
\tan{\theta}=\frac{\text{opposite}}{\text{adjacent}}\
\text{(Let opposite side be $x$, while the adjacent side be 1)}\
\text{Hypotenuse =} \sqrt{\text{adjacent}^2+\text{opposite}^2}=\sqrt{x^2+1}
\end{gather*}
Now, to find $\sin{\theta}$:
\begin{gather*}
\sin\theta=\frac{\text{opposite}}{\text{hypotenuse}}\
\sin \theta = \frac{x}{\sqrt{x^2+1}}
\end{gather*}
Now, we substitute back into the given equation, such that:
\begin{gather*}
g(x)=\arcsin(\frac{1}{\sqrt{1+x^2}})\
g(x)=\arcsin(\sin x)\
\frac{d}{dx}[g(x)]=\frac{d}{dx}(\arcsin(\sin x))\
g'(x)=\frac{1}{\sqrt{1+(\sin x)^2}}(\frac{d}{dx}\sin x)\
g'(x)=\frac{\cos x}{\sqrt{1+(\sin x)^2}}\
\end{gather*}

soft zealotBOT
timber leaf
#

Isn't it the same, i said 1 + x^2 there

#

ahh

#

b) Now, suppose that in a right-angle triangle, we have an angle $\theta$ such that:
\begin{gather*}
\tan{\theta}=\frac{\text{opposite}}{\text{adjacent}}\
\text{(Let opposite side be $x$, while the adjacent side be 1)}\
\text{Hypotenuse =} \sqrt{\text{adjacent}^2+\text{opposite}^2}=\sqrt{x^2+1}
\end{gather*}
Now, to find $\sin{\theta}$:
\begin{gather*}
\sin\theta=\frac{\text{opposite}}{\text{hypotenuse}}\
\sin \theta = \frac{1}{\sqrt{x^2+1}}
\end{gather*}
Now, we substitute back into the given equation, such that:
\begin{gather*}
g(x)=\arcsin(\frac{1}{\sqrt{1+x^2}})\
g(x)=\arcsin(\sin x)\
\frac{d}{dx}[g(x)]=\frac{d}{dx}(\arcsin(\sin x))\
g'(x)=\frac{1}{\sqrt{1+(\sin x)^2}}(\frac{d}{dx}\sin x)\
g'(x)=\frac{\cos x}{\sqrt{1+(\sin x)^2}}\
\end{gather*}

soft zealotBOT
supple mantle
#

And "let opposite side be 1, while the adjacent side be x"

timber leaf
#

I think i made big mistake there, hold up

timber leaf
# supple mantle And "let opposite side be 1, while the adjacent side be x"

b) Now, suppose that in a right-angle triangle, we have an angle $\theta$ such that:
\begin{gather*}
\tan{\theta}=\frac{\text{opposite}}{\text{adjacent}}\
\text{(Let opposite side be $1$, while the adjacent side be $x$)}\
\text{So that, we have:} \tan \theta = \frac{1}{x}\implies\theta=\arctan{\frac{1}{x}}\
\text{Hypotenuse =} \sqrt{\text{adjacent}^2+\text{opposite}^2}=\sqrt{x^2+1}
\end{gather*}
Now, to find $\sin{\theta}$:
\begin{gather*}
\sin\theta=\frac{\text{opposite}}{\text{hypotenuse}}\
\sin \theta = \frac{1}{\sqrt{x^2+1}}
\end{gather*}
Now, we substitute back into the given equation, such that:
\begin{gather*}
g(x)=\arcsin(\frac{1}{\sqrt{1+x^2}})\
g(x)=\arcsin(\sin\theta)\
g(x)=\theta\
g(x)=\arctan\frac{1}{x}\
\frac{d}{dx}[g(x)]=\frac{d}{dx}(\arctan\frac{1}{x})\
g'(x)=\frac{1}{1+\frac{1}{x^2}}(\frac{d}{dx}\frac{1}{x})\
g'(x)=\frac{1}{1+\frac{1}{x^2}}(-\frac{1}{x^2})\
g'(x)=\frac{-1}{x^2+1}
\end{gather*}

soft zealotBOT
timber leaf
#

Finally locked in

rocky tusk
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i mean this just isn't complete

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the method he suggested assumes x > 0

supple mantle
timber leaf
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๐Ÿซฉ

rocky tusk
timber leaf
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why not?

rocky tusk
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if sin y = 1/sqrt(x^2 + 1) then you can't just say "oh i drew a triangle so therefore the other side is x and so cos y = x/sqrt(1 + x^2)." we actually have cos y = |x|/sqrt(1 + x^2) in this case

timber leaf
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but x cant be negative here? for a right triangle

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hmm

rocky tusk
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๐Ÿ˜ญ

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brother

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the problem doesn't assume we are working in a triangle

timber leaf
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homie its 1am

rocky tusk
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it assumes we are working with real valued functions

supple mantle
#

The triangle does require that x is positive

rocky tusk
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take the side length to be |x|

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problem solved

timber leaf
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Ahhh true

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This homie got a point

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what if x = 0

supple mantle
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Oh ye the side length needs to be positive

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Thanks for correcting my mistake LenaBigHeart

rocky tusk
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you should try the tan substitution as well

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you'll have to do some domain/range work though

timber leaf
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derivative of 1/|x| is what guys

timber leaf
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@rocky tusk @supple mantle Ok final solution

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I go to sleep now

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Thanks guys

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rocky tusk
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the last line should have x/|x|

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x^2/x = x

timber leaf
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Wut

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.reopen

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rocky tusk
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when you transitioned to the last line you dropped an x

timber leaf
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Ah yes

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Naisu

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Thanks again i sleep now -.-

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unborn meteor
#

where did k+1 come from I keep getting k+12

proper dagger
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looks like it got cut off there

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also, the augmented matrix's closing bracket is missing, which also hints at the text being cut off

unborn meteor
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good call lmao

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thx i thought i was missing smthng

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hard blaze
#

Why is u taken as 0 in the answersheet to part b? didn't we calculate it to be -3 in part a?

reef pike
#

u know?

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all cases of factorization?

crimson zenith
#

for a, it's u at time t=0

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for b, it's something else

hard blaze
crimson zenith
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'initial'

hard blaze
crimson zenith
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and initial means t=0

hard blaze
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here we are calculating displacement

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so idk why u is 0 here

crimson zenith
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oh

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im not sure sorry

hard blaze
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viscid topaz
#

i've done 3a (XY = (-2, 3, 6) and |XY| = 7) but i'm not sure what is being asked for 3b. is it asking for a parallel unit vector?

proud igloo
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well how would you get a unit vector?

charred agate
proud igloo
#

what country uses mod? normally we say norm

viscid topaz
#

ah, that would make sense. let me check my notes, because i'm pretty sure it ends up being something like XY divided by |XY|

charred agate
charred agate
viscid topaz
#

thanx for the help

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viscid topaz
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woah, there were messages completely missing on my end. that's weird

viscid topaz
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halcyon glade
#

hey guyss, i need help with understanding smth. what on earth are eigen values of a matrix?????

radiant igloo
#

so basically

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when you take a matrix A of order n

halcyon glade
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Of order A? dont matrices usually have a number as their order?

radiant igloo
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typo

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we basically equate |A-xI|=0

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the roots of x here are eigen values

halcyon glade
#

okay i dont get it... what is the purpose of an eigen value? what to do they do?

sonic crystal
#

A visual understanding of eigenvectors, eigenvalues, and the usefulness of an eigenbasis.
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โ–ถ Play video
radiant igloo
#

these values are basically there so that they can be transformed

royal gust
#

Eigenvectors and eigenvalues come in pairs.

Eigenvectors are the vectors that, when A acts on them, they stay in the same direction.

Eigenvalues are the stretch factors that A applies to their corresponding eigenvector

radiant igloo
sonic crystal
#

youll probably learn more from this video than anyone here can tell you over text

radiant igloo
#

(its a bad idea to take up too many channels at once)

timber leaf
#

isn't eigenvalue is just kinda like the dilation factor of the eigenvector

halcyon glade
#

ummm alr so i realised my foundation is super weak. i havent yet learnt them as representation of vectors in class lol

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okay so theres a problem that i have thats been bugging me and idk what to do about it lol. lemme see if i can send it

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i dont think i need to learn what eigen values are to answer this...

radiant igloo
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can we break P into 2 matrices such that one of them is an identity matrix? if yes then what type of matrix would the other one be?

halcyon glade
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... i dont know??? i dont even understand the question

radiant igloo
halcyon glade
halcyon glade
#

Okay great!

radiant igloo
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can you verify if the given matrix(B) is nilpotent?

halcyon glade
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ummmm yes if i sqaure it then im pretty sure we would get 0

radiant igloo
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(N^2 is not 0 here)

halcyon glade
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no wait if we sqaure it wed get 9 and if we cube it we would get 0

radiant igloo
#

exactly

halcyon glade
radiant igloo
#

do you remember binomial expansions?

halcyon glade
#

yes i do

radiant igloo
#

can we expand (I+B)^5 here

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(as P=I+B)

halcyon glade
#

That would be I + 5B + 10 B^2 +10B^3+5B^4+B^5

radiant igloo
#

exactly

halcyon glade
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So eveything after B cube is gonna be 0

radiant igloo
#

exactly

#

can we compute P^5 from here now?

halcyon glade
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Okay yayy! ummmm i got that

halcyon glade
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do i try it out on my own and come back if i have doubts?

radiant igloo
#

we already found B and B^2 earlier

halcyon glade
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Yes yes we did

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Okay okay brb

radiant igloo
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(well i gtg now, if you do have any other doubts you can ping the helpers by doing <@&286206848099549185> )

halcyon glade
#

okayyy Thanks so much for your help omg

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I GOT IT!!! WOOO

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Also quick q, how do i know that im supposed to split matrix P as (I+B)?? like ig im trynna find out why we did that

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<@&286206848099549185>

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can someone help me out

deep condor
leaden moon
halcyon glade
halcyon glade
leaden moon
#

the one im replying with

halcyon glade
halcyon glade
#

yeah

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could u help me out with my prob?

leaden moon
#

yea i can't do some matrices stuffs

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im sorry

halcyon glade
deep condor
halcyon glade
#

okay so this isint a fool proof method? we are basically just guessing ??

deep condor
#

if you can find a nilpotent matrix in the decomposition, then this is a faster method to solve the question

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faster than computing P^5 by hand, anyway

halcyon glade
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hmmmm alr i get the idea

#

tysm for your help!

#

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late gazelle
#

I did pt.a but idk how to do pt. B

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late gazelle
#

.reopen

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late gazelle
#

@tidal birch did you have something ? Bc Iโ€™m still stuck

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I got this but idk, itโ€™s not correct

final saddleBOT
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@late gazelle Has your question been resolved?

tribal ocean
#

i think you might be conflating circle and sphere?

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do you mean circle or sphere?

late gazelle
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Circle

tribal ocean
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then its asking for the circle on the plane

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i guess?

late gazelle
#

Yea

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But idk how to make a circle tilted, so my classmate said to do the above working but idk why it โ€œworksโ€

tribal ocean
#

the intersection of the sphere and plane is the circle

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Right

late gazelle
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Yea

tribal ocean
#

because the points on the circle are still the same radius away

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so they are part of the sphere

late gazelle
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Mhm

tribal ocean
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then what you did is valid

late gazelle
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Uh huh, but idk why making x in terms of y and z make it true

tribal ocean
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Each equation corresponds to one of the two surfaces

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if they are both true

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then it corresponds to their intersection

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so it "selects" all points that are on both surfaces

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if you solve their system

wooden ferry
#

Anybody know how to apply the calabi yau manifold?

late gazelle
wooden ferry
tribal ocean
late gazelle
#

Iโ€™m my final line of working

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I take the equation of the plane and solve for x

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Then sub that into my sphere equations

tribal ocean
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yes

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then you can rewrite the sphere equation to look nicer

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but itll still be a circle

late gazelle
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I got both on desmos, but both are 3D

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Their intersection is 2D

tribal ocean
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yes

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x depends on y and z

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y and z are your parameters

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if x depends on y and z it doesnt add a dimension

late gazelle
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Ahh ok

tribal ocean
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a dimension has to be independent

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its basically the number of independent variables

late gazelle
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Mhm kk

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That makes sense

tribal ocean
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When i first learned about that, i visualized that as once you fix y and z, the value of x is fixed

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which means the surface has no space to move on that third axis

late gazelle
tribal ocean
#

yeah

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well actually wait

late gazelle
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Open your own help channel

tribal ocean
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i guess the circle is a 1d curve tho technically?

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its just that y and z have two possibilites for each other

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so sorry theres only one parameter

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the other one can be different by sign

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only

late gazelle
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Well the answer is in terms of y and z

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So I think what we already have is fine

tribal ocean
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i meant that the intersection is a one-dimensional space

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a curve

sly forum
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What plane is it talking about, one of the co ordinate plane?